Vanilla Server Log

#sJgCoDs
194 lines
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1[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
2[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
3[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
4[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
5[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
6[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
7[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
8[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
9[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
10[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
11[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
12[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
13[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
14[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
15[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
16[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
17[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
18[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
19[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
20[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
21[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
22[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
23[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
24[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
25[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
26[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
27[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
28[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
29[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
30[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
31[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
32[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
33[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
34[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
35[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
36[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
37[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
38[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
39[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
40[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
41[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
42[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
43[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
44[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
45[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
46[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
47[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
48[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
49[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
50[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
51[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
52[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
53[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
54[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
55[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
56[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
57[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
58[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
59[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
60[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
61[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
62[13:42:25] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
63[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
64[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
65[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
66[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
67[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
68[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
69[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
70[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
71[13:42:25] [Render thread/INFO]: [Shaders] colortex5 clear disabled
72[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
73[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
74[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
75[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
76[13:42:25] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
77[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
78[13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2
79[13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
80[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
81[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
82[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
83[13:42:25] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
84[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
85[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
86[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
87[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
88[13:42:25] [Render thread/INFO]: [Shaders] colortex2 clear disabled
89[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
90[13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6
91[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
92[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
93[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
94[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7
95[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
96[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
97[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
98[13:42:25] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
99[13:42:25] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
100[13:42:25] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
101[13:42:25] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
102[13:42:25] [Render thread/INFO]: [Shaders] gaux1 format: R8
103[13:42:25] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
104[13:42:25] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
105[13:42:25] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
106[13:42:25] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
107[13:42:25] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
108[13:42:25] [Render thread/INFO]: [Shaders] Noise texture enabled
109[13:42:25] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
110[13:42:25] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0
111[13:42:25] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0
112[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/final
113[13:42:25] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
114[13:42:25] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3
115[13:42:25] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
116[13:42:25] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
117[13:42:25] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
118[13:42:25] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
119[13:42:25] [Render thread/INFO]: [Shaders] bindImageTextures: false
120[13:42:25] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
121[13:42:25] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
122[13:42:25] [Render thread/INFO]: [Shaders] Reset model renderers
123[13:42:25] [Render thread/INFO]: [Shaders] Reset world renderers
124[13:42:26] [Render thread/INFO]: Loaded 0 advancements
125[13:44:16] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient
126[13:44:16] [Render thread/INFO]: Loaded 7 advancements
127[13:45:34] [Render thread/INFO]: Loaded 28 advancements
128[13:45:35] [Render thread/INFO]: Loaded 47 advancements
129[13:45:35] [Render thread/INFO]: Loaded 50 advancements
130[13:45:39] [Render thread/INFO]: Loaded 65 advancements
131[13:46:37] [Render thread/INFO]: Loaded 80 advancements
132[13:47:35] [Render thread/INFO]: Loaded 83 advancements
133[13:47:40] [Render thread/INFO]: Loaded 83 advancements
134[13:47:53] [Server thread/INFO]: TheTh1ng has made the advancement [Ice Bucket Challenge]
135[13:47:53] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Ice Bucket Challenge]
136[13:47:53] [Render thread/INFO]: Loaded 94 advancements
137[13:47:54] [Render thread/INFO]: Loaded 107 advancements
138[13:47:59] [Server thread/INFO]: TheTh1ng has made the advancement [Suit Up]
139[13:47:59] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Suit Up]
140[13:47:59] [Render thread/INFO]: Loaded 111 advancements
141[13:49:09] [Render thread/INFO]: Loaded 111 advancements
142[13:49:21] [Render thread/INFO]: Loaded 112 advancements
143[13:50:29] [Render thread/INFO]: Loaded 113 advancements
144[13:51:37] [Render thread/INFO]: Loaded 116 advancements
145[13:52:39] [Render thread/INFO]: Loaded 128 advancements
146[13:52:42] [Render thread/INFO]: Loaded 128 advancements
147[13:53:10] [Server thread/INFO]: TheTh1ng has made the advancement [Sweet Dreams]
148[13:53:10] [Render thread/INFO]: [CHAT] Respawn point set
149[13:53:10] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Sweet Dreams]
150[13:53:10] [Render thread/INFO]: Loaded 128 advancements
151[13:54:13] [Render thread/INFO]: Loaded 128 advancements
152[13:56:38] [Render thread/INFO]: Loaded 137 advancements
153[13:57:01] [Render thread/INFO]: Loaded 137 advancements
154[13:57:07] [Render thread/INFO]: Loaded 139 advancements
155[13:59:14] [Render thread/INFO]: Loaded 141 advancements
156[14:00:44] [Render thread/INFO]: Loaded 150 advancements
157[14:02:03] [Render thread/INFO]: Loaded 150 advancements
158[14:04:00] [Render thread/INFO]: [CHAT] Respawn point set
159[14:04:05] [Server thread/INFO]: Saving and pausing game...
160[14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld
161[14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether
162[14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end
163[14:04:32] [Render thread/INFO]: Loaded 152 advancements
164[14:06:36] [Server thread/INFO]: TheTh1ng has made the advancement [Stone Age]
165[14:06:36] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Stone Age]
166[14:06:36] [Render thread/INFO]: Loaded 166 advancements
167[14:07:55] [Render thread/INFO]: Loaded 167 advancements
168[14:08:02] [Render thread/INFO]: Loaded 169 advancements
169[14:08:58] [Server thread/INFO]: TheTh1ng has made the advancement [Getting an Upgrade]
170[14:08:58] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Getting an Upgrade]
171[14:08:58] [Render thread/INFO]: Loaded 171 advancements
172[14:10:16] [Render thread/INFO]: Loaded 172 advancements
173[14:11:08] [Server thread/INFO]: TheTh1ng has made the advancement [Monster Hunter]
174[14:11:08] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Monster Hunter]
175[14:11:08] [Render thread/INFO]: Loaded 175 advancements
176[14:12:56] [Render thread/INFO]: [CHAT] Respawn point set
177[14:13:37] [Server thread/INFO]: Saving and pausing game...
178[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld
179[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether
180[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end
181[14:13:37] [Server thread/INFO]: TheTh1ng lost connection: Disconnected
182[14:13:37] [Server thread/INFO]: TheTh1ng left the game
183[14:13:37] [Server thread/INFO]: Stopping singleplayer server as player logged out
184[14:13:37] [Server thread/INFO]: Stopping server
185[14:13:37] [Server thread/INFO]: Saving players
186[14:13:37] [Server thread/INFO]: Saving worlds
187[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld
188[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether
189[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end
190[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (NO CHEATS): All chunks are saved
191[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
192[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
193[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved
194[14:13:39] [Render thread/INFO]: Stopping!
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