[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] colortex5 clear disabled
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
[13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2
[13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] colortex2 clear disabled
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
[13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[13:42:25] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
[13:42:25] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
[13:42:25] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
[13:42:25] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
[13:42:25] [Render thread/INFO]: [Shaders] gaux1 format: R8
[13:42:25] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
[13:42:25] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
[13:42:25] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
[13:42:25] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[13:42:25] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[13:42:25] [Render thread/INFO]: [Shaders] Noise texture enabled
[13:42:25] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
[13:42:25] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0
[13:42:25] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0
[13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/final
[13:42:25] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
[13:42:25] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3
[13:42:25] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
[13:42:25] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[13:42:25] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
[13:42:25] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
[13:42:25] [Render thread/INFO]: [Shaders] bindImageTextures: false
[13:42:25] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[13:42:25] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[13:42:25] [Render thread/INFO]: [Shaders] Reset model renderers
[13:42:25] [Render thread/INFO]: [Shaders] Reset world renderers
[13:42:26] [Render thread/INFO]: Loaded 0 advancements
[13:44:16] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient
[13:44:16] [Render thread/INFO]: Loaded 7 advancements
[13:45:34] [Render thread/INFO]: Loaded 28 advancements
[13:45:35] [Render thread/INFO]: Loaded 47 advancements
[13:45:35] [Render thread/INFO]: Loaded 50 advancements
[13:45:39] [Render thread/INFO]: Loaded 65 advancements
[13:46:37] [Render thread/INFO]: Loaded 80 advancements
[13:47:35] [Render thread/INFO]: Loaded 83 advancements
[13:47:40] [Render thread/INFO]: Loaded 83 advancements
[13:47:53] [Server thread/INFO]: TheTh1ng has made the advancement [Ice Bucket Challenge]
[13:47:53] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Ice Bucket Challenge]
[13:47:53] [Render thread/INFO]: Loaded 94 advancements
[13:47:54] [Render thread/INFO]: Loaded 107 advancements
[13:47:59] [Server thread/INFO]: TheTh1ng has made the advancement [Suit Up]
[13:47:59] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Suit Up]
[13:47:59] [Render thread/INFO]: Loaded 111 advancements
[13:49:09] [Render thread/INFO]: Loaded 111 advancements
[13:49:21] [Render thread/INFO]: Loaded 112 advancements
[13:50:29] [Render thread/INFO]: Loaded 113 advancements
[13:51:37] [Render thread/INFO]: Loaded 116 advancements
[13:52:39] [Render thread/INFO]: Loaded 128 advancements
[13:52:42] [Render thread/INFO]: Loaded 128 advancements
[13:53:10] [Server thread/INFO]: TheTh1ng has made the advancement [Sweet Dreams]
[13:53:10] [Render thread/INFO]: [CHAT] Respawn point set
[13:53:10] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Sweet Dreams]
[13:53:10] [Render thread/INFO]: Loaded 128 advancements
[13:54:13] [Render thread/INFO]: Loaded 128 advancements
[13:56:38] [Render thread/INFO]: Loaded 137 advancements
[13:57:01] [Render thread/INFO]: Loaded 137 advancements
[13:57:07] [Render thread/INFO]: Loaded 139 advancements
[13:59:14] [Render thread/INFO]: Loaded 141 advancements
[14:00:44] [Render thread/INFO]: Loaded 150 advancements
[14:02:03] [Render thread/INFO]: Loaded 150 advancements
[14:04:00] [Render thread/INFO]: [CHAT] Respawn point set
[14:04:05] [Server thread/INFO]: Saving and pausing game...
[14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld
[14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether
[14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end
[14:04:32] [Render thread/INFO]: Loaded 152 advancements
[14:06:36] [Server thread/INFO]: TheTh1ng has made the advancement [Stone Age]
[14:06:36] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Stone Age]
[14:06:36] [Render thread/INFO]: Loaded 166 advancements
[14:07:55] [Render thread/INFO]: Loaded 167 advancements
[14:08:02] [Render thread/INFO]: Loaded 169 advancements
[14:08:58] [Server thread/INFO]: TheTh1ng has made the advancement [Getting an Upgrade]
[14:08:58] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Getting an Upgrade]
[14:08:58] [Render thread/INFO]: Loaded 171 advancements
[14:10:16] [Render thread/INFO]: Loaded 172 advancements
[14:11:08] [Server thread/INFO]: TheTh1ng has made the advancement [Monster Hunter]
[14:11:08] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Monster Hunter]
[14:11:08] [Render thread/INFO]: Loaded 175 advancements
[14:12:56] [Render thread/INFO]: [CHAT] Respawn point set
[14:13:37] [Server thread/INFO]: Saving and pausing game...
[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld
[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether
[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end
[14:13:37] [Server thread/INFO]: TheTh1ng lost connection: Disconnected
[14:13:37] [Server thread/INFO]: TheTh1ng left the game
[14:13:37] [Server thread/INFO]: Stopping singleplayer server as player logged out
[14:13:37] [Server thread/INFO]: Stopping server
[14:13:37] [Server thread/INFO]: Saving players
[14:13:37] [Server thread/INFO]: Saving worlds
[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld
[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether
[14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end
[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (NO CHEATS): All chunks are saved
[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
[14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved
[14:13:39] [Render thread/INFO]: Stopping!