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Detected that Windows has terminated one or more processes within the last minute leading up to the moment of the current Minecraft JVM instance termination,
so with a very high probability that one of these processes is the Minecraft JVM itself.
Command used to identify terminated processes:
$ErrorActionPreference = 'Continue';
Get-WinEvent -FilterHashtable @{
LogName='Application';
Level=2;
StartTime=((Get-Date).AddSeconds(-15).ToString('o'))
} *>&1 | Format-Table -Wrap -AutoSize | Out-File "C:\Users\********\AppData\Local\Temp\win_event1762848053986.txt" -Encoding UTF8
If no java.exe (or related JVM processes) are listed below, you can disregard this message.
To get more information about such errors:
1) Open Windows Event Viewer (Win+R -> eventvwr.msc -> Enter).
2) Click "Windows Logs" -> "Application".
3) Look for the latest Error you have.

ProviderName: .NET Runtime
TimeCreated Id LevelDisplayName Message
----------- -- ---------------- -------
11/11/2025 02:00:51 a. m. 1026 Error Application: Curse.Agent.Host.exe
CoreCLR Version: 8.0.2125.47513
.NET Version: 8.0.21
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ObjectDisposedException: Instances cannot be
resolved and nested lifetimes cannot be created from this
LifetimeScope as it (or one of its parent scopes) has already been
disposed.
at Autofac.Core.Lifetime.LifetimeScope.ThrowDisposedException()
at Autofac.ResolutionExtensions.TryResolveService(IComponentContext
context, Service service, IEnumerable`1 parameters, Object& instance)
at Autofac.ResolutionExtensions.ResolveService(IComponentContext
context, Service service, IEnumerable`1 parameters)
at MediatR.ServiceFactoryExtensions.GetInstances[T](ServiceFactory
factory)
at MediatR.Internal.RequestHandlerWrapperImpl`2.Handle(IRequest`1
request, CancellationToken cancellationToken, ServiceFactory
serviceFactory)
at Curse.Plugin.APIAdapter.changeModpackProperties(String
modpackId, Object properties, Action`1 callback)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object
state)
at System.Threading.QueueUserWorkItemCallback.<>c.<.cctor>b__6_0(Que
ueUserWorkItemCallback quwi)
at System.Threading.ExecutionContext.RunForThreadPoolUnsafe[TState](
ExecutionContext, Action`1, TState& )
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at
System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()