| 1 | # Simple Voice Chat server config v1.21.1-2.5.26
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| 2 |
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| 3 | # The port number to use for the voice chat communication.
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| 4 | # Audio packets are always transmitted via the UDP protocol on the port number
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| 5 | # specified here, independently of other networking used for the game server.
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| 6 | # Set this to '-1' to use the same port number that is used by the Minecraft server.
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| 7 | # However, it is strongly recommended NOT to use the same port number because UDP on
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| 8 | # it is also used by default for the server query. Doing so may crash the server!
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| 9 | port=24454
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| 10 | # The server IP address to bind the voice chat to
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| 11 | # Leave blank to use the 'server-ip' property from the 'server.properties' config file
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| 12 | # To bind to the wildcard IP address, use '*'
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| 13 | bind_address=
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| 14 | # The distance to which the voice can be heard
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| 15 | max_voice_distance=256.0
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| 16 | # The multiplier of the voice distance when crouching
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| 17 | crouch_distance_multiplier=0.5
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| 18 | # The multiplier of the voice distance when whispering
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| 19 | whisper_distance_multiplier=0.4
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| 20 | # The Opus codec
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| 21 | # Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
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| 22 | codec=VOIP
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| 23 | # The maximum size that audio packets are allowed to have (in bytes)
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| 24 | # Set this to a lower value if audio packets don't arrive
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| 25 | mtu_size=1024
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| 26 | # The frequency at which keep-alive packets are sent (in milliseconds)
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| 27 | # Setting this to a higher value may result in timeouts
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| 28 | keep_alive=1000
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| 29 | # If group chats are allowed
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| 30 | enable_groups=true
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| 31 | # The hostname that clients should use to connect to the voice chat
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| 32 | # This may also include a port, e.g. 'example.com:24454'
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| 33 | # Do NOT change this value if you don't know what you're doing
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| 34 | voice_host=
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| 35 | # If players are allowed to record the voice chat audio
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| 36 | allow_recording=true
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| 37 | # If spectators are allowed to talk to other players
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| 38 | spectator_interaction=true
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| 39 | # If spectators can talk to players they are spectating
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| 40 | spectator_player_possession=true
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| 41 | # If players without the voice chat mod should be kicked from the server
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| 42 | force_voice_chat=true
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| 43 | # The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
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| 44 | # Only relevant when 'force_voice_chat' is set to 'true'
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| 45 | login_timeout=10000
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| 46 | # The range in which the voice chat should broadcast audio
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| 47 | # A value less than 0 means 'max_voice_distance'
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| 48 | broadcast_range=-1.0
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| 49 | # If the voice chat server should reply to external pings
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| 50 | allow_pings=true
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