1 | #
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2 | # Spawner Configuration Options
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3 | #
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4 | # More information about Mythic spawning features can be found here:
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5 | #
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6 | # Random Spawning -> https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Random-Spawns
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7 | # Spawners -> https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Spawners
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8 | #
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9 | Configuration:
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10 |
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11 | #================================================================================
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12 | # Spawners
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13 | #================================================================================
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14 |
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15 | # Nothing here yet
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16 |
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17 | #================================================================================
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18 | # Random Spawning
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19 | #================================================================================
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20 | RandomSpawning:
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21 | # Generator used for ADD method. Can be NONE, CLUSTER, or LEGACY
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22 | Generator: CLUSTER
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23 | # Disable vanilla mob spawning
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24 | DisableVanillaSpawns: true
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25 | # Must be enabled for ADD method
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26 | GenerateSpawnPoints: true
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27 | # Area around players where mobs will try to spawn
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28 | SpawnRadiusPerPlayer: 64
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29 | SpawnRadiusPerPlayerMin: 12
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30 | SpawnRadiusPerPlayerY: 16
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31 |
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32 | # Distance at which players will be considered a group
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33 | PlayerClusterDistance: 24
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34 |
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35 | # Allows Mythic mobs to spawn this far over the vanilla cap
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36 | LimitMultiplier: 1.2
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37 |
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38 | # Local mob cap will increase by this much per player
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39 | GroupMultiplier: 0.1
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40 |
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41 | # Set to -1 to follow the server limit, or 0 for no limit
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42 | SpawningLimit: -1
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43 |
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44 | # Whether Action: REPLACE spawners obey the spigot mob cap
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45 | ReplaceObeysCap: false
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46 |
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47 | # Maximum milliseconds per tick spent on spawning
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48 | MaxGenerationTime: 20
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