1 | # This Source Code Form is subject to the terms of the Mozilla Public
|
2 | # License, v. 2.0. If a copy of the MPL was not distributed with this
|
3 | # file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
4 |
|
5 | ############# OldCombatMechanics Plugin by kernitus and Rayzr522 #############
|
6 | # #
|
7 | # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ #
|
8 | # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
|
9 | # GitHub Page: https://github.com/kernitus/BukkitOldCombatMechanics/ #
|
10 | # #
|
11 | #############################################################################
|
12 |
|
13 | # List of interactive blocks that right clicking on will be ignored
|
14 | # This is for modules such as sword blocking and disable-elytra
|
15 | interactive: [crafting_table,enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box,barrel]
|
16 |
|
17 | worlds-is-blacklist: true
|
18 | # To use the per-world feature you must specify a list of worlds in square brackets []
|
19 | # If empty, will be enabled in all worlds. Otherwise acts as whitelist / blacklist
|
20 | # A few examples:
|
21 | # worlds: [world,survival,creative,SkyWars]
|
22 | # worlds: [Survival]
|
23 | worlds: [Survival]
|
24 | disable-attack-cooldown:
|
25 | # This is to disable the attack cooldown
|
26 | enabled: true
|
27 | worlds: [Survival]
|
28 | # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
|
29 | generic-attack-speed: 24
|
30 | message-enabled: "&aAttack cooldown enabled for %player%"
|
31 | message-disabled: "&cAttack cooldown disabled for %player%"
|
32 | message-usage: "Usage: &7/ocm toggle [player] [on/off]"
|
33 |
|
34 | disable-player-collisions:
|
35 | # This is to disable player collisions
|
36 | # This is now compatible with scoreboard and tablist-editing plugins
|
37 | enabled: false
|
38 | worlds: []
|
39 |
|
40 | disable-sword-sweep:
|
41 | # This is to disable the sword sweep attack
|
42 | # Particle effect is also now removed
|
43 | enabled: true
|
44 | worlds: [Survival]
|
45 | disable-attack-sounds:
|
46 | enabled: false
|
47 | worlds: []
|
48 | # The sounds that will be blocked by this module
|
49 | blocked-sounds:
|
50 | - "minecraft:entity.player.attack.strong"
|
51 | - "minecraft:entity.player.attack.sweep"
|
52 | - "minecraft:entity.player.attack.nodamage"
|
53 | - "minecraft:entity.player.attack.knockback"
|
54 | - "minecraft:entity.player.attack.crit"
|
55 | - "minecraft:entity.player.attack.weak"
|
56 |
|
57 | disable-crafting:
|
58 | # Disable the crafting of specified items
|
59 | enabled: true
|
60 | worlds: [Survival]
|
61 | # List of denied items
|
62 | denied: [shield]
|
63 | # Show the user a message if they try to craft a blacklisted item
|
64 | showMessage: true
|
65 | message: "&cYou cannot craft that item!"
|
66 |
|
67 | disable-offhand:
|
68 | # Disable the usage of the offhand
|
69 | # Won't affect sword-blocking module
|
70 | enabled: true
|
71 | worlds: [Survival]
|
72 | # Whether the following list allows items or blocks them
|
73 | whitelist: true
|
74 | # List of items that should be allowed/blocked
|
75 | # Example: [diamond_sword,BOW]
|
76 | items: []
|
77 |
|
78 | old-brewing-stand:
|
79 | # Automatically refuels brewing stands
|
80 | enabled: true
|
81 | worlds: [Survival]
|
82 | no-lapis-enchantments:
|
83 | # Automatically adds lapis to enchantment tables upon opening
|
84 | enabled: false
|
85 | worlds: []
|
86 | # Whether to only allow this for players with oldcombatmechanics.nolapis permission
|
87 | usePermission: false
|
88 |
|
89 | disable-elytra:
|
90 | # Do not allow players to wear elytra
|
91 | enabled: false
|
92 | worlds: []
|
93 |
|
94 | disable-enderpearl-cooldown:
|
95 | # Disables enderpearl cooldown
|
96 | enabled: true
|
97 | worlds: [Survival]
|
98 | # The cooldown, in seconds
|
99 | cooldown: 0
|
100 | # Show the user a message if they try to use an enderpearl and the cooldown has not expired yet
|
101 | showMessage: true
|
102 | message: "&cYou must wait &7%ds&c before using an enderpearl again!"
|
103 |
|
104 | old-tool-damage:
|
105 | # This is to set the tool damage as in pre-1.9
|
106 | # IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand
|
107 | # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
|
108 | enabled: true
|
109 | worlds: [Survival]
|
110 | # Damage values shown in 1.9 representation (actual damage)
|
111 | # In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below
|
112 | damages:
|
113 | # Axe damages
|
114 | GOLD_AXE: 4
|
115 | WOOD_AXE: 4
|
116 | STONE_AXE: 5
|
117 | IRON_AXE: 6
|
118 | DIAMOND_AXE: 7
|
119 | NETHERITE_AXE: 8
|
120 | # Shovel damages
|
121 | GOLD_SPADE: 2
|
122 | WOOD_SPADE: 2
|
123 | STONE_SPADE: 3
|
124 | IRON_SPADE: 4
|
125 | DIAMOND_SPADE: 5
|
126 | NETHERITE_SPADE: 6
|
127 | # Sword damages
|
128 | GOLD_SWORD: 5
|
129 | WOOD_SWORD: 5
|
130 | STONE_SWORD: 6
|
131 | IRON_SWORD: 7
|
132 | DIAMOND_SWORD: 8
|
133 | NETHERITE_SWORD: 9
|
134 | # Pickaxe damages
|
135 | GOLD_PICKAXE: 3
|
136 | WOOD_PICKAXE: 3
|
137 | STONE_PICKAXE: 4
|
138 | IRON_PICKAXE: 5
|
139 | DIAMOND_PICKAXE: 6
|
140 | NETHERITE_PICKAXE: 7
|
141 | # Hoe damages
|
142 | GOLD_HOE: 1
|
143 | WOOD_HOE: 1
|
144 | STONE_HOE: 1
|
145 | IRON_HOE: 1
|
146 | DIAMOND_HOE: 1
|
147 | NETHERITE_HOE: 1
|
148 |
|
149 | sword-blocking:
|
150 | # This is to allow players to block with swords again, by getting a shield while they hold right click with a sword
|
151 | enabled: true
|
152 | worlds: [Survival]
|
153 | # How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not
|
154 | # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
|
155 | # If this is too slow players will have a shield in their hand well after they've stopped blocking
|
156 | # 20 ticks = 1 second
|
157 | restoreDelay: 40
|
158 | # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
|
159 | noBlockingItems: []
|
160 | # Whether the above list should act as a blacklist (i.e. only items listed stop the blocking mechanic)
|
161 | blacklist: true
|
162 | # Whether to require players to have oldcombatmechanics.swordblock permission to block with a sword
|
163 | use-permission: false
|
164 |
|
165 | shield-damage-reduction:
|
166 | # This module allows changing the damage reduction behaviour of shields
|
167 | enabled: true
|
168 | # How much damage blocking should reduce
|
169 | # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
|
170 | # 1.8 default: (damage - 1) * 50% 1.9 default: 33%
|
171 | # Damage reduction = (damage - damageReductionAmount) * damageReductionPercentage
|
172 | generalDamageReductionAmount: 1
|
173 | generalDamageReductionPercentage: 50
|
174 | # This value works the same but is exclusively for projectile damage
|
175 | projectileDamageReductionAmount: 1
|
176 | projectileDamageReductionPercentage: 50
|
177 |
|
178 | old-golden-apples:
|
179 | # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
|
180 | # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
|
181 | enabled: true
|
182 | worlds: [Survival]
|
183 | # Cooldown between eating the apples, in seconds
|
184 | cooldown:
|
185 | # The cooldown for normal golden apples
|
186 | normal: 0
|
187 | # Message when user tries to eat golden apple during cooldown. Leave empty to disable.
|
188 | message-normal: "&ePlease wait %seconds%s before eating another golden apple."
|
189 | # The cooldown for enchanted golden apples
|
190 | enchanted: 0
|
191 | # Message when user tries to eat enchanted golden apple during cooldown. Leave empty to disable.
|
192 | message-enchanted: "&ePlease wait %seconds%s before eating another enchanted golden apple."
|
193 | # Whether the two apple types share a cooldown.
|
194 | # If this is true:
|
195 | # 1. Eating any apple resets both cooldowns
|
196 | # 2. Each apple type can only be eaten when its cooldown time is over
|
197 | # This means that when you eat *any* apple you start two parallel cooldowns: One for enchanted and one
|
198 | # for normal apples. Each type can only be eaten when its cooldown is over.
|
199 | # Once any apple is eaten, both cooldowns are restarted, so you can not eat either type again
|
200 | # before its full cooldown is over.
|
201 | # 3. To have the plugin treat normal and enchanted golden apples as having the same cooldown,
|
202 | # then set the same cooldown time and enable shared mode. (This was the old mode)
|
203 | # If this is false:
|
204 | # Eating an enchanted apple will prevent any *enchanted* apple type from being eaten before the cooldown is over
|
205 | # Eating a normal apple will prevent any *normal* apple type from being eaten before the normal cooldown is over
|
206 | is-shared: false
|
207 | # If you want to allow enchanted golden apple crafting
|
208 | enchanted-golden-apple-crafting: true
|
209 | # Enabling this makes the potion effects gained by eating golden apples
|
210 | # and enchanted golden apples the same as it was in pre-1.9
|
211 | old-potion-effects: true
|
212 | # Potion effects golden apples should apply
|
213 | # Duration is in ticks (20 ticks = 1 second)
|
214 | # Amplifier is the potion level - 1, so Regeneration IV would be amplifier 3
|
215 | gapple-effects:
|
216 | regeneration:
|
217 | duration: 100
|
218 | amplifier: 1
|
219 | absorption:
|
220 | duration: 2400
|
221 | amplifier: 0
|
222 | # Potion effects enchanted golden apples should apply
|
223 | napple-effects:
|
224 | regeneration:
|
225 | duration: 600
|
226 | amplifier: 4
|
227 | damage_resistance:
|
228 | duration: 6000
|
229 | amplifier: 0
|
230 | fire_resistance:
|
231 | duration: 6000
|
232 | amplifier: 0
|
233 | absorption:
|
234 | duration: 2400
|
235 | amplifier: 0
|
236 | # Enable this if you have another plugin which adds a crafting recipe for
|
237 | # enchanted golden apples (requires server restart)
|
238 | no-conflict-mode: false
|
239 |
|
240 | old-fishing-knockback:
|
241 | # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
|
242 | enabled: true
|
243 | worlds: [Survival]
|
244 | # This makes OCM check if other plugins are stopping the rod damage and follow their choice
|
245 | # Set to false to always have rod damage
|
246 | checkCancelled: false
|
247 | # This is the damage done by the fishing rod attack
|
248 | damage: 0.0001
|
249 | # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
|
250 | # Set to true when using plugins like NCP that check range
|
251 | useEntityDamageEvent: false
|
252 | # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
|
253 | # Options: all, players, mobs, none. players allows compatibility with WorldGuard pvp-deny regions
|
254 | cancelDraggingIn: players
|
255 | # Whether to also give knockback on non-player living entities (e.g. mobs)
|
256 | knockbackNonPlayerEntities: false
|
257 | # This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down
|
258 | hitCooldown: 1000
|
259 |
|
260 | fishing-rod-velocity:
|
261 | # In 1.9+ fishing rods go 8 blocks instead of 12 blocks
|
262 | # This is due to both gravity and initial launch speed
|
263 | # Set to true to revert back to the old calculations and gravity
|
264 | enabled: true
|
265 | worlds: [Survival]
|
266 | projectile-knockback:
|
267 | # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
|
268 | # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
|
269 | enabled: true
|
270 | worlds: [Survival]
|
271 | # This is the damage done by each projectile
|
272 | damage:
|
273 | snowball: 0.0001
|
274 | egg: 0.0001
|
275 | ender_pearl: 0.0001
|
276 |
|
277 | old-player-knockback:
|
278 | # This is to change knockback players receive from attacks. Default values are as in 1.8.
|
279 | #
|
280 | # Practice servers tend to use lower knockback, for example:
|
281 | # knockback-horizontal: 0.35
|
282 | # knockback-vertical: 0.35
|
283 | # knockback-vertical-limit: 0.4
|
284 | # knockback-extra-horizontal: 0.425
|
285 | # knockback-extra-vertical: 0.085
|
286 | #
|
287 | # Minigame servers use higher vertical knockback and lower horizontal knockback, exact values are unknown.
|
288 | enabled: true
|
289 | worlds: [Survival]
|
290 | # Horizontal knockback is reduced by 40% for every successful attack by the player, with no limit
|
291 | # Increase to make clicking more important, decrease to make it less important
|
292 | knockback-horizontal: 0.4
|
293 | # Vertical knockback is not reduced by clicking faster
|
294 | # Increase to make clicking less important, decrease to make clicking more important
|
295 | knockback-vertical: 0.4
|
296 | # Vertical knockback limit is applied after base vertical knockback
|
297 | # This limit can be exceeded by sprint hitting or knockback enchantments, from the extra vertical knockback
|
298 | knockback-vertical-limit: 0.4
|
299 | # Extra horizontal knockback is applied for each level of knockback enchant, and for sprinting
|
300 | # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
|
301 | # Increase to make clicking more important, decrease to make clicking less important
|
302 | knockback-extra-horizontal: 0.4
|
303 | # Extra vertical knockback is applied for each level of knockback enchant, and for sprinting
|
304 | # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
|
305 | # Increase to make clicking less important, decrease to make clicking more important
|
306 | knockback-extra-vertical: 0.2
|
307 | # Should knockback resistance be enabled? (e.g. netherite armour knockback resistance)
|
308 | enable-knockback-resistance: false
|
309 |
|
310 | old-player-regen:
|
311 | # This is to make players' regeneration act mostly like it did in pre-1.9
|
312 | # Based on https://minecraft.gamepedia.com/Hunger?oldid=948685
|
313 | enabled: true
|
314 | worlds: [Survival]
|
315 | # How often a player should regenerate health, in milliseconds (In 1.8: 4 seconds)
|
316 | # The foodTickerTimer might not be perfectly accurate so we give it ~10ms of leeway
|
317 | interval: 3990
|
318 | # How many half-hearts the player should heal by, every seconds specified above
|
319 | amount: 1
|
320 | # How much exhaustion the player should get from healing. In 1.8: 3 In 1.9: 4 In 1.11: 6
|
321 | # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
|
322 | # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
|
323 | exhaustion: 3
|
324 |
|
325 | old-armour-strength:
|
326 | # This is to make armour calculations like in 1.8
|
327 | # Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187
|
328 | enabled: true
|
329 | worlds: [Survival]
|
330 | old-armour-durability:
|
331 | # This makes armour take a constant amount of durability damage (except for explosions)
|
332 | enabled: true
|
333 | worlds: [Survival]
|
334 | # By how much to reduce durability every attack. 1.8 default is 1
|
335 | reduction: 1
|
336 |
|
337 | disable-projectile-randomness:
|
338 | # This is to remove projectile randomness while firing arrows with a bow
|
339 | # This is actually a very old feature and has been in the game for quite some time
|
340 | enabled: false
|
341 | worlds: []
|
342 | # This is the threshold between projectiles' (X,Z) values before they're considered the same and straightened
|
343 | # This value is only useful for multishot. The default of 0.1 works at all but extremely shallow angles,
|
344 | # where arrows end up bunched together. Set to 1 if you want multishots to all follow the same path.
|
345 | epsilon: 0.1
|
346 |
|
347 | disable-bow-boost:
|
348 | # This is to stop players from boosting themselves forward by hitting themselves
|
349 | # while running with a punch II arrow from their bow
|
350 | # This module simply stops them from hitting themselves with arrows entirely
|
351 | enabled: false
|
352 | worlds: []
|
353 |
|
354 | old-potion-effects:
|
355 | # This is to restore the 1.8 potion effects and duration
|
356 | enabled: true
|
357 | worlds: [Survival]
|
358 | ### DURATION: (in seconds)
|
359 | potion-durations:
|
360 | regen: # Regeneration
|
361 | drinkable:
|
362 | base: 45
|
363 | II: 22
|
364 | extended: 120
|
365 | splash:
|
366 | base: 33
|
367 | II: 16
|
368 | extended: 90
|
369 |
|
370 | speed: # Swiftness
|
371 | drinkable:
|
372 | base: 180
|
373 | II: 90
|
374 | extended: 480
|
375 | splash:
|
376 | base: 135
|
377 | II: 67
|
378 | extended: 360
|
379 |
|
380 | fire_resistance:
|
381 | drinkable:
|
382 | base: 180
|
383 | extended: 480
|
384 | splash:
|
385 | base: 135
|
386 | extended: 360
|
387 |
|
388 | poison:
|
389 | drinkable:
|
390 | base: 45
|
391 | II: 22
|
392 | extended: 120
|
393 | splash:
|
394 | base: 33
|
395 | II: 16
|
396 | extended: 90
|
397 |
|
398 | night_vision:
|
399 | drinkable:
|
400 | base: 180
|
401 | extended: 480
|
402 | splash:
|
403 | base: 180
|
404 | extended: 480
|
405 |
|
406 | weakness:
|
407 | drinkable:
|
408 | base: 90
|
409 | extended: 240
|
410 | splash:
|
411 | base: 90
|
412 | extended: 240
|
413 |
|
414 | strength:
|
415 | drinkable:
|
416 | base: 180
|
417 | II: 90
|
418 | extended: 480
|
419 | splash:
|
420 | base: 135
|
421 | II: 67
|
422 | extended: 360
|
423 |
|
424 | slowness:
|
425 | drinkable:
|
426 | base: 90
|
427 | extended: 240
|
428 | splash:
|
429 | base: 67
|
430 | extended: 180
|
431 |
|
432 | jump: # Leaping
|
433 | drinkable:
|
434 | base: 180
|
435 | II: 90
|
436 | extended: 480
|
437 | splash:
|
438 | base: 135
|
439 | II: 67
|
440 | extended: 360
|
441 |
|
442 | water_breathing:
|
443 | drinkable:
|
444 | base: 180
|
445 | extended: 480
|
446 | splash:
|
447 | base: 135
|
448 | extended: 360
|
449 |
|
450 | invisibility:
|
451 | drinkable:
|
452 | base: 180
|
453 | extended: 480
|
454 | splash:
|
455 | base: 135
|
456 | extended: 360
|
457 |
|
458 | # 1.9+ potions
|
459 | # Turtle Master potion currently incompatible, will just work like default
|
460 | luck:
|
461 | drinkable:
|
462 | base: 300
|
463 | splash:
|
464 | base: 300
|
465 |
|
466 | slow_falling:
|
467 | drinkable:
|
468 | base: 90
|
469 | extended: 240
|
470 | splash:
|
471 | base: 90
|
472 | extended: 240
|
473 |
|
474 | # EFFECTS
|
475 | # If 'multiplier' is true value is multiplied by base tool damage. If false it is added.
|
476 | # If both true it is first increased by 1 then multiplied (same as +xx%)
|
477 | # Strength potion
|
478 | # 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260%
|
479 | strength:
|
480 | modifier: 1.3
|
481 | multiplier: true
|
482 | addend: true
|
483 | # Weakness potion
|
484 | # 1.9 value: -4 1.8 value: -0.5
|
485 | weakness:
|
486 | modifier: -0.5
|
487 | multiplier: false
|
488 |
|
489 | chorus-fruit:
|
490 | # This makes the chorus fruit behaviour configurable
|
491 | enabled: false
|
492 | worlds: []
|
493 | # The maximum distance the fruit can teleport the player. This a PER AXIS value, so this outlines a cube with
|
494 | # 2 * max-teleportation-distance as the side length
|
495 | # Vanilla default is 8.
|
496 | # Setting this to 0 disables chorus fruit teleport.
|
497 | # Setting this to a value greater than 8 MIGHT CAUSE CONFLICTS with bukkit's internal anti cheat
|
498 | # and *potentially* any other anti-cheat you use. Please make sure this is not an issue before increasing
|
499 | # this value.
|
500 | max-teleportation-distance: 8
|
501 | # Whether to prevent eating the fruit completely. This also prevents the teleportation.
|
502 | prevent-eating: false
|
503 | # The saturation value of the chorus fruit.
|
504 | # Vanilla default is 2.4
|
505 | saturation-value: 2.4
|
506 | # The hunger value of the chorus fruit.
|
507 | # Vanilla default is 4 (2 bars)
|
508 | hunger-value: 4
|
509 |
|
510 | old-burn-delay:
|
511 | # This makes it so entities will immediately start to burn when entering fire
|
512 | enabled: false
|
513 | worlds: []
|
514 | # How long, in ticks, entities should be on fire for after not being in direct contact anymore
|
515 | fire-ticks: 120
|
516 |
|
517 | attack-frequency:
|
518 | # Allows changing the player invulnerability between hits
|
519 | enabled: true
|
520 | worlds: [Survival]
|
521 | # The hit delay to apply. Default for 1.9+ is 20 ticks (1 second)
|
522 | playerDelay: 18
|
523 | mobDelay: 16
|
524 |
|
525 | old-critical-hits:
|
526 | # Makes critical hits work like in 1.8
|
527 | # In 1.8 damage would be increased by 0% to 50%, rounded down, plus one heart
|
528 | # In 1.9 critical hits are always +50%
|
529 | enabled: true
|
530 | world: [Survival]
|
531 | # What the damage, after applying potions effects, is multiplied by
|
532 | multiplier: 1.5
|
533 | # Whether the multiplier is a random decimal between 1 and multiplier
|
534 | is-multiplier-random: true
|
535 | # What is added to the damage, after applying potions effects and multiplying
|
536 | addend: 1
|
537 | # Whether to round damage down to nearest integer (1.8 default: true)
|
538 | round-down: true
|
539 | # Whether to allow crits while sprinting. 1.8: true, 1.9: false
|
540 | allow-sprinting: true
|
541 |
|
542 | ################################
|
543 | #### SUPPORT SETTINGS BELOW ####
|
544 | ################################
|
545 | support:
|
546 | spartan-cancel-ticks: 1
|
547 |
|
548 | ################################
|
549 | #### SPECIAL SETTINGS BELOW ####
|
550 | ################################
|
551 |
|
552 | # This is to toggle the update checker
|
553 | update-checker:
|
554 | enabled: true
|
555 |
|
556 | # This enables command argument completion when pressing tab
|
557 | command-completer:
|
558 | enabled: true
|
559 |
|
560 | # This enables debug messages, only enable when troubleshooting
|
561 | debug:
|
562 | enabled: false
|
563 |
|
564 | # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
|
565 | config-version: 54
|