| 1 | # This Source Code Form is subject to the terms of the Mozilla Public
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| 2 | # License, v. 2.0. If a copy of the MPL was not distributed with this
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| 3 | # file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
| 4 |
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| 5 | ############# OldCombatMechanics Plugin by kernitus and Rayzr522 #############
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| 6 | # #
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| 7 | # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ #
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| 8 | # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
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| 9 | # GitHub Page: https://github.com/kernitus/BukkitOldCombatMechanics/ #
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| 10 | # #
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| 11 | #############################################################################
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| 12 |
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| 13 | # List of interactive blocks that right clicking on will be ignored
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| 14 | # This is for modules such as sword blocking and disable-elytra
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| 15 | interactive: [crafting_table,enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box,barrel]
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| 16 |
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| 17 | worlds-is-blacklist: true
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| 18 | # To use the per-world feature you must specify a list of worlds in square brackets []
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| 19 | # If empty, will be enabled in all worlds. Otherwise acts as whitelist / blacklist
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| 20 | # A few examples:
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| 21 | # worlds: [world,survival,creative,SkyWars]
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| 22 | # worlds: [Survival]
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| 23 | worlds: [Survival]
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| 24 | disable-attack-cooldown:
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| 25 | # This is to disable the attack cooldown
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| 26 | enabled: true
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| 27 | worlds: [Survival]
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| 28 | # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
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| 29 | generic-attack-speed: 24
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| 30 | message-enabled: "&aAttack cooldown enabled for %player%"
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| 31 | message-disabled: "&cAttack cooldown disabled for %player%"
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| 32 | message-usage: "Usage: &7/ocm toggle [player] [on/off]"
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| 33 |
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| 34 | disable-player-collisions:
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| 35 | # This is to disable player collisions
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| 36 | # This is now compatible with scoreboard and tablist-editing plugins
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| 37 | enabled: false
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| 38 | worlds: []
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| 39 |
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| 40 | disable-sword-sweep:
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| 41 | # This is to disable the sword sweep attack
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| 42 | # Particle effect is also now removed
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| 43 | enabled: true
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| 44 | worlds: [Survival]
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| 45 | disable-attack-sounds:
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| 46 | enabled: false
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| 47 | worlds: []
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| 48 | # The sounds that will be blocked by this module
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| 49 | blocked-sounds:
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| 50 | - "minecraft:entity.player.attack.strong"
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| 51 | - "minecraft:entity.player.attack.sweep"
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| 52 | - "minecraft:entity.player.attack.nodamage"
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| 53 | - "minecraft:entity.player.attack.knockback"
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| 54 | - "minecraft:entity.player.attack.crit"
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| 55 | - "minecraft:entity.player.attack.weak"
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| 56 |
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| 57 | disable-crafting:
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| 58 | # Disable the crafting of specified items
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| 59 | enabled: true
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| 60 | worlds: [Survival]
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| 61 | # List of denied items
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| 62 | denied: [shield]
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| 63 | # Show the user a message if they try to craft a blacklisted item
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| 64 | showMessage: true
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| 65 | message: "&cYou cannot craft that item!"
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| 66 |
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| 67 | disable-offhand:
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| 68 | # Disable the usage of the offhand
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| 69 | # Won't affect sword-blocking module
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| 70 | enabled: true
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| 71 | worlds: [Survival]
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| 72 | # Whether the following list allows items or blocks them
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| 73 | whitelist: true
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| 74 | # List of items that should be allowed/blocked
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| 75 | # Example: [diamond_sword,BOW]
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| 76 | items: []
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| 77 |
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| 78 | old-brewing-stand:
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| 79 | # Automatically refuels brewing stands
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| 80 | enabled: true
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| 81 | worlds: [Survival]
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| 82 | no-lapis-enchantments:
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| 83 | # Automatically adds lapis to enchantment tables upon opening
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| 84 | enabled: false
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| 85 | worlds: []
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| 86 | # Whether to only allow this for players with oldcombatmechanics.nolapis permission
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| 87 | usePermission: false
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| 88 |
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| 89 | disable-elytra:
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| 90 | # Do not allow players to wear elytra
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| 91 | enabled: false
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| 92 | worlds: []
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| 93 |
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| 94 | disable-enderpearl-cooldown:
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| 95 | # Disables enderpearl cooldown
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| 96 | enabled: true
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| 97 | worlds: [Survival]
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| 98 | # The cooldown, in seconds
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| 99 | cooldown: 0
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| 100 | # Show the user a message if they try to use an enderpearl and the cooldown has not expired yet
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| 101 | showMessage: true
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| 102 | message: "&cYou must wait &7%ds&c before using an enderpearl again!"
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| 103 |
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| 104 | old-tool-damage:
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| 105 | # This is to set the tool damage as in pre-1.9
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| 106 | # IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand
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| 107 | # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
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| 108 | enabled: true
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| 109 | worlds: [Survival]
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| 110 | # Damage values shown in 1.9 representation (actual damage)
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| 111 | # In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below
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| 112 | damages:
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| 113 | # Axe damages
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| 114 | GOLD_AXE: 4
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| 115 | WOOD_AXE: 4
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| 116 | STONE_AXE: 5
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| 117 | IRON_AXE: 6
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| 118 | DIAMOND_AXE: 7
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| 119 | NETHERITE_AXE: 8
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| 120 | # Shovel damages
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| 121 | GOLD_SPADE: 2
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| 122 | WOOD_SPADE: 2
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| 123 | STONE_SPADE: 3
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| 124 | IRON_SPADE: 4
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| 125 | DIAMOND_SPADE: 5
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| 126 | NETHERITE_SPADE: 6
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| 127 | # Sword damages
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| 128 | GOLD_SWORD: 5
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| 129 | WOOD_SWORD: 5
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| 130 | STONE_SWORD: 6
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| 131 | IRON_SWORD: 7
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| 132 | DIAMOND_SWORD: 8
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| 133 | NETHERITE_SWORD: 9
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| 134 | # Pickaxe damages
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| 135 | GOLD_PICKAXE: 3
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| 136 | WOOD_PICKAXE: 3
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| 137 | STONE_PICKAXE: 4
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| 138 | IRON_PICKAXE: 5
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| 139 | DIAMOND_PICKAXE: 6
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| 140 | NETHERITE_PICKAXE: 7
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| 141 | # Hoe damages
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| 142 | GOLD_HOE: 1
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| 143 | WOOD_HOE: 1
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| 144 | STONE_HOE: 1
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| 145 | IRON_HOE: 1
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| 146 | DIAMOND_HOE: 1
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| 147 | NETHERITE_HOE: 1
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| 148 |
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| 149 | sword-blocking:
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| 150 | # This is to allow players to block with swords again, by getting a shield while they hold right click with a sword
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| 151 | enabled: true
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| 152 | worlds: [Survival]
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| 153 | # How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not
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| 154 | # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
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| 155 | # If this is too slow players will have a shield in their hand well after they've stopped blocking
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| 156 | # 20 ticks = 1 second
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| 157 | restoreDelay: 40
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| 158 | # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
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| 159 | noBlockingItems: []
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| 160 | # Whether the above list should act as a blacklist (i.e. only items listed stop the blocking mechanic)
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| 161 | blacklist: true
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| 162 | # Whether to require players to have oldcombatmechanics.swordblock permission to block with a sword
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| 163 | use-permission: false
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| 164 |
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| 165 | shield-damage-reduction:
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| 166 | # This module allows changing the damage reduction behaviour of shields
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| 167 | enabled: true
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| 168 | # How much damage blocking should reduce
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| 169 | # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
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| 170 | # 1.8 default: (damage - 1) * 50% 1.9 default: 33%
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| 171 | # Damage reduction = (damage - damageReductionAmount) * damageReductionPercentage
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| 172 | generalDamageReductionAmount: 1
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| 173 | generalDamageReductionPercentage: 50
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| 174 | # This value works the same but is exclusively for projectile damage
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| 175 | projectileDamageReductionAmount: 1
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| 176 | projectileDamageReductionPercentage: 50
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| 177 |
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| 178 | old-golden-apples:
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| 179 | # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
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| 180 | # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
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| 181 | enabled: true
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| 182 | worlds: [Survival]
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| 183 | # Cooldown between eating the apples, in seconds
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| 184 | cooldown:
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| 185 | # The cooldown for normal golden apples
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| 186 | normal: 0
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| 187 | # Message when user tries to eat golden apple during cooldown. Leave empty to disable.
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| 188 | message-normal: "&ePlease wait %seconds%s before eating another golden apple."
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| 189 | # The cooldown for enchanted golden apples
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| 190 | enchanted: 0
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| 191 | # Message when user tries to eat enchanted golden apple during cooldown. Leave empty to disable.
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| 192 | message-enchanted: "&ePlease wait %seconds%s before eating another enchanted golden apple."
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| 193 | # Whether the two apple types share a cooldown.
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| 194 | # If this is true:
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| 195 | # 1. Eating any apple resets both cooldowns
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| 196 | # 2. Each apple type can only be eaten when its cooldown time is over
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| 197 | # This means that when you eat *any* apple you start two parallel cooldowns: One for enchanted and one
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| 198 | # for normal apples. Each type can only be eaten when its cooldown is over.
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| 199 | # Once any apple is eaten, both cooldowns are restarted, so you can not eat either type again
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| 200 | # before its full cooldown is over.
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| 201 | # 3. To have the plugin treat normal and enchanted golden apples as having the same cooldown,
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| 202 | # then set the same cooldown time and enable shared mode. (This was the old mode)
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| 203 | # If this is false:
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| 204 | # Eating an enchanted apple will prevent any *enchanted* apple type from being eaten before the cooldown is over
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| 205 | # Eating a normal apple will prevent any *normal* apple type from being eaten before the normal cooldown is over
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| 206 | is-shared: false
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| 207 | # If you want to allow enchanted golden apple crafting
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| 208 | enchanted-golden-apple-crafting: true
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| 209 | # Enabling this makes the potion effects gained by eating golden apples
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| 210 | # and enchanted golden apples the same as it was in pre-1.9
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| 211 | old-potion-effects: true
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| 212 | # Potion effects golden apples should apply
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| 213 | # Duration is in ticks (20 ticks = 1 second)
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| 214 | # Amplifier is the potion level - 1, so Regeneration IV would be amplifier 3
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| 215 | gapple-effects:
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| 216 | regeneration:
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| 217 | duration: 100
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| 218 | amplifier: 1
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| 219 | absorption:
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| 220 | duration: 2400
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| 221 | amplifier: 0
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| 222 | # Potion effects enchanted golden apples should apply
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| 223 | napple-effects:
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| 224 | regeneration:
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| 225 | duration: 600
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| 226 | amplifier: 4
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| 227 | damage_resistance:
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| 228 | duration: 6000
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| 229 | amplifier: 0
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| 230 | fire_resistance:
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| 231 | duration: 6000
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| 232 | amplifier: 0
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| 233 | absorption:
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| 234 | duration: 2400
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| 235 | amplifier: 0
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| 236 | # Enable this if you have another plugin which adds a crafting recipe for
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| 237 | # enchanted golden apples (requires server restart)
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| 238 | no-conflict-mode: false
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| 239 |
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| 240 | old-fishing-knockback:
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| 241 | # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
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| 242 | enabled: true
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| 243 | worlds: [Survival]
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| 244 | # This makes OCM check if other plugins are stopping the rod damage and follow their choice
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| 245 | # Set to false to always have rod damage
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| 246 | checkCancelled: false
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| 247 | # This is the damage done by the fishing rod attack
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| 248 | damage: 0.0001
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| 249 | # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
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| 250 | # Set to true when using plugins like NCP that check range
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| 251 | useEntityDamageEvent: false
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| 252 | # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
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| 253 | # Options: all, players, mobs, none. players allows compatibility with WorldGuard pvp-deny regions
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| 254 | cancelDraggingIn: players
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| 255 | # Whether to also give knockback on non-player living entities (e.g. mobs)
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| 256 | knockbackNonPlayerEntities: false
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| 257 | # This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down
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| 258 | hitCooldown: 1000
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| 259 |
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| 260 | fishing-rod-velocity:
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| 261 | # In 1.9+ fishing rods go 8 blocks instead of 12 blocks
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| 262 | # This is due to both gravity and initial launch speed
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| 263 | # Set to true to revert back to the old calculations and gravity
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| 264 | enabled: true
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| 265 | worlds: [Survival]
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| 266 | projectile-knockback:
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| 267 | # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
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| 268 | # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
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| 269 | enabled: true
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| 270 | worlds: [Survival]
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| 271 | # This is the damage done by each projectile
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| 272 | damage:
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| 273 | snowball: 0.0001
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| 274 | egg: 0.0001
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| 275 | ender_pearl: 0.0001
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| 276 |
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| 277 | old-player-knockback:
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| 278 | # This is to change knockback players receive from attacks. Default values are as in 1.8.
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| 279 | #
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| 280 | # Practice servers tend to use lower knockback, for example:
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| 281 | # knockback-horizontal: 0.35
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| 282 | # knockback-vertical: 0.35
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| 283 | # knockback-vertical-limit: 0.4
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| 284 | # knockback-extra-horizontal: 0.425
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| 285 | # knockback-extra-vertical: 0.085
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| 286 | #
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| 287 | # Minigame servers use higher vertical knockback and lower horizontal knockback, exact values are unknown.
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| 288 | enabled: true
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| 289 | worlds: [Survival]
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| 290 | # Horizontal knockback is reduced by 40% for every successful attack by the player, with no limit
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| 291 | # Increase to make clicking more important, decrease to make it less important
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| 292 | knockback-horizontal: 0.4
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| 293 | # Vertical knockback is not reduced by clicking faster
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| 294 | # Increase to make clicking less important, decrease to make clicking more important
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| 295 | knockback-vertical: 0.4
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| 296 | # Vertical knockback limit is applied after base vertical knockback
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| 297 | # This limit can be exceeded by sprint hitting or knockback enchantments, from the extra vertical knockback
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| 298 | knockback-vertical-limit: 0.4
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| 299 | # Extra horizontal knockback is applied for each level of knockback enchant, and for sprinting
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| 300 | # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
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| 301 | # Increase to make clicking more important, decrease to make clicking less important
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| 302 | knockback-extra-horizontal: 0.4
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| 303 | # Extra vertical knockback is applied for each level of knockback enchant, and for sprinting
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| 304 | # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
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| 305 | # Increase to make clicking less important, decrease to make clicking more important
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| 306 | knockback-extra-vertical: 0.2
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| 307 | # Should knockback resistance be enabled? (e.g. netherite armour knockback resistance)
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| 308 | enable-knockback-resistance: false
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| 309 |
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| 310 | old-player-regen:
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| 311 | # This is to make players' regeneration act mostly like it did in pre-1.9
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| 312 | # Based on https://minecraft.gamepedia.com/Hunger?oldid=948685
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| 313 | enabled: true
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| 314 | worlds: [Survival]
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| 315 | # How often a player should regenerate health, in milliseconds (In 1.8: 4 seconds)
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| 316 | # The foodTickerTimer might not be perfectly accurate so we give it ~10ms of leeway
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| 317 | interval: 3990
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| 318 | # How many half-hearts the player should heal by, every seconds specified above
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| 319 | amount: 1
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| 320 | # How much exhaustion the player should get from healing. In 1.8: 3 In 1.9: 4 In 1.11: 6
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| 321 | # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
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| 322 | # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
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| 323 | exhaustion: 3
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| 324 |
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| 325 | old-armour-strength:
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| 326 | # This is to make armour calculations like in 1.8
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| 327 | # Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187
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| 328 | enabled: true
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| 329 | worlds: [Survival]
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| 330 | old-armour-durability:
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| 331 | # This makes armour take a constant amount of durability damage (except for explosions)
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| 332 | enabled: true
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| 333 | worlds: [Survival]
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| 334 | # By how much to reduce durability every attack. 1.8 default is 1
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| 335 | reduction: 1
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| 336 |
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| 337 | disable-projectile-randomness:
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| 338 | # This is to remove projectile randomness while firing arrows with a bow
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| 339 | # This is actually a very old feature and has been in the game for quite some time
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| 340 | enabled: false
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| 341 | worlds: []
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| 342 | # This is the threshold between projectiles' (X,Z) values before they're considered the same and straightened
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| 343 | # This value is only useful for multishot. The default of 0.1 works at all but extremely shallow angles,
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| 344 | # where arrows end up bunched together. Set to 1 if you want multishots to all follow the same path.
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| 345 | epsilon: 0.1
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| 346 |
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| 347 | disable-bow-boost:
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| 348 | # This is to stop players from boosting themselves forward by hitting themselves
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| 349 | # while running with a punch II arrow from their bow
|
| 350 | # This module simply stops them from hitting themselves with arrows entirely
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| 351 | enabled: false
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| 352 | worlds: []
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| 353 |
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| 354 | old-potion-effects:
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| 355 | # This is to restore the 1.8 potion effects and duration
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| 356 | enabled: true
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| 357 | worlds: [Survival]
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| 358 | ### DURATION: (in seconds)
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| 359 | potion-durations:
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| 360 | regen: # Regeneration
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| 361 | drinkable:
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| 362 | base: 45
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| 363 | II: 22
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| 364 | extended: 120
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| 365 | splash:
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| 366 | base: 33
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| 367 | II: 16
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| 368 | extended: 90
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| 369 |
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| 370 | speed: # Swiftness
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| 371 | drinkable:
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| 372 | base: 180
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| 373 | II: 90
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| 374 | extended: 480
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| 375 | splash:
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| 376 | base: 135
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| 377 | II: 67
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| 378 | extended: 360
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| 379 |
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| 380 | fire_resistance:
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| 381 | drinkable:
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| 382 | base: 180
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| 383 | extended: 480
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| 384 | splash:
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| 385 | base: 135
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| 386 | extended: 360
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| 387 |
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| 388 | poison:
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| 389 | drinkable:
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| 390 | base: 45
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| 391 | II: 22
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| 392 | extended: 120
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| 393 | splash:
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| 394 | base: 33
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| 395 | II: 16
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| 396 | extended: 90
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| 397 |
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| 398 | night_vision:
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| 399 | drinkable:
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| 400 | base: 180
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| 401 | extended: 480
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| 402 | splash:
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| 403 | base: 180
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| 404 | extended: 480
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| 405 |
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| 406 | weakness:
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| 407 | drinkable:
|
| 408 | base: 90
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| 409 | extended: 240
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| 410 | splash:
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| 411 | base: 90
|
| 412 | extended: 240
|
| 413 |
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| 414 | strength:
|
| 415 | drinkable:
|
| 416 | base: 180
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| 417 | II: 90
|
| 418 | extended: 480
|
| 419 | splash:
|
| 420 | base: 135
|
| 421 | II: 67
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| 422 | extended: 360
|
| 423 |
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| 424 | slowness:
|
| 425 | drinkable:
|
| 426 | base: 90
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| 427 | extended: 240
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| 428 | splash:
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| 429 | base: 67
|
| 430 | extended: 180
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| 431 |
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| 432 | jump: # Leaping
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| 433 | drinkable:
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| 434 | base: 180
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| 435 | II: 90
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| 436 | extended: 480
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| 437 | splash:
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| 438 | base: 135
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| 439 | II: 67
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| 440 | extended: 360
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| 441 |
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| 442 | water_breathing:
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| 443 | drinkable:
|
| 444 | base: 180
|
| 445 | extended: 480
|
| 446 | splash:
|
| 447 | base: 135
|
| 448 | extended: 360
|
| 449 |
|
| 450 | invisibility:
|
| 451 | drinkable:
|
| 452 | base: 180
|
| 453 | extended: 480
|
| 454 | splash:
|
| 455 | base: 135
|
| 456 | extended: 360
|
| 457 |
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| 458 | # 1.9+ potions
|
| 459 | # Turtle Master potion currently incompatible, will just work like default
|
| 460 | luck:
|
| 461 | drinkable:
|
| 462 | base: 300
|
| 463 | splash:
|
| 464 | base: 300
|
| 465 |
|
| 466 | slow_falling:
|
| 467 | drinkable:
|
| 468 | base: 90
|
| 469 | extended: 240
|
| 470 | splash:
|
| 471 | base: 90
|
| 472 | extended: 240
|
| 473 |
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| 474 | # EFFECTS
|
| 475 | # If 'multiplier' is true value is multiplied by base tool damage. If false it is added.
|
| 476 | # If both true it is first increased by 1 then multiplied (same as +xx%)
|
| 477 | # Strength potion
|
| 478 | # 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260%
|
| 479 | strength:
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| 480 | modifier: 1.3
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| 481 | multiplier: true
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| 482 | addend: true
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| 483 | # Weakness potion
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| 484 | # 1.9 value: -4 1.8 value: -0.5
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| 485 | weakness:
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| 486 | modifier: -0.5
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| 487 | multiplier: false
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| 488 |
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| 489 | chorus-fruit:
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| 490 | # This makes the chorus fruit behaviour configurable
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| 491 | enabled: false
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| 492 | worlds: []
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| 493 | # The maximum distance the fruit can teleport the player. This a PER AXIS value, so this outlines a cube with
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| 494 | # 2 * max-teleportation-distance as the side length
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| 495 | # Vanilla default is 8.
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| 496 | # Setting this to 0 disables chorus fruit teleport.
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| 497 | # Setting this to a value greater than 8 MIGHT CAUSE CONFLICTS with bukkit's internal anti cheat
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| 498 | # and *potentially* any other anti-cheat you use. Please make sure this is not an issue before increasing
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| 499 | # this value.
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| 500 | max-teleportation-distance: 8
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| 501 | # Whether to prevent eating the fruit completely. This also prevents the teleportation.
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| 502 | prevent-eating: false
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| 503 | # The saturation value of the chorus fruit.
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| 504 | # Vanilla default is 2.4
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| 505 | saturation-value: 2.4
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| 506 | # The hunger value of the chorus fruit.
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| 507 | # Vanilla default is 4 (2 bars)
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| 508 | hunger-value: 4
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| 509 |
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| 510 | old-burn-delay:
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| 511 | # This makes it so entities will immediately start to burn when entering fire
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| 512 | enabled: false
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| 513 | worlds: []
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| 514 | # How long, in ticks, entities should be on fire for after not being in direct contact anymore
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| 515 | fire-ticks: 120
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| 516 |
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| 517 | attack-frequency:
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| 518 | # Allows changing the player invulnerability between hits
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| 519 | enabled: true
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| 520 | worlds: [Survival]
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| 521 | # The hit delay to apply. Default for 1.9+ is 20 ticks (1 second)
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| 522 | playerDelay: 18
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| 523 | mobDelay: 16
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| 524 |
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| 525 | old-critical-hits:
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| 526 | # Makes critical hits work like in 1.8
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| 527 | # In 1.8 damage would be increased by 0% to 50%, rounded down, plus one heart
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| 528 | # In 1.9 critical hits are always +50%
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| 529 | enabled: true
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| 530 | world: [Survival]
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| 531 | # What the damage, after applying potions effects, is multiplied by
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| 532 | multiplier: 1.5
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| 533 | # Whether the multiplier is a random decimal between 1 and multiplier
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| 534 | is-multiplier-random: true
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| 535 | # What is added to the damage, after applying potions effects and multiplying
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| 536 | addend: 1
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| 537 | # Whether to round damage down to nearest integer (1.8 default: true)
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| 538 | round-down: true
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| 539 | # Whether to allow crits while sprinting. 1.8: true, 1.9: false
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| 540 | allow-sprinting: true
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| 541 |
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| 542 | ################################
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| 543 | #### SUPPORT SETTINGS BELOW ####
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| 544 | ################################
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| 545 | support:
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| 546 | spartan-cancel-ticks: 1
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| 547 |
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| 548 | ################################
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| 549 | #### SPECIAL SETTINGS BELOW ####
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| 550 | ################################
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| 551 |
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| 552 | # This is to toggle the update checker
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| 553 | update-checker:
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| 554 | enabled: true
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| 555 |
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| 556 | # This enables command argument completion when pressing tab
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| 557 | command-completer:
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| 558 | enabled: true
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| 559 |
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| 560 | # This enables debug messages, only enable when troubleshooting
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| 561 | debug:
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| 562 | enabled: false
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| 563 |
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| 564 | # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
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| 565 | config-version: 54
|