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1# Config version. Do not change this
2config-version = "2.7"
3
4# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
5bind = "0.0.0.0:25570"
6
7# What should be the MOTD? This gets displayed when the player adds your server to
8# their server list. Only MiniMessage format is accepted.
9motd = "<#09add3>A Velocity Server"
10
11# What should we display for the maximum number of players? (Velocity does not support a cap
12# on the number of players online.)
13show-max-players = 500
14
15# Should we authenticate players with Mojang? By default, this is on.
16online-mode = true
17
18# Should the proxy enforce the new public key security standard? By default, this is on.
19force-key-authentication = true
20
21# If client's ISP/AS sent from this proxy is different from the one from Mojang's
22# authentication server, the player is kicked. This disallows some VPN and proxy
23# connections but is a weak form of protection.
24prevent-client-proxy-connections = false
25
26# Should we forward IP addresses and other data to backend servers?
27# Available options:
28# - "none": No forwarding will be done. All players will appear to be connecting
29# from the proxy and will have offline-mode UUIDs.
30# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
31# if you run servers using Minecraft 1.12 or lower.
32# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
33# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
34# unable to implement network level firewalling (on a shared host).
35# - "modern": Forward player IPs and UUIDs as part of the login process using
36# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
37player-info-forwarding-mode = "MODERN"
38
39# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
40# The file is expected to be UTF-8 encoded and not empty.
41forwarding-secret-file = "forwarding.secret"
42
43# Announce whether or not your server supports Forge. If you run a modded server, we
44# suggest turning this on.
45#
46# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
47# instead for a nicer display in the server list.
48announce-forge = false
49
50# If enabled (default is false) and the proxy is in online mode, Velocity will kick
51# any existing player who is online if a duplicate connection attempt is made.
52kick-existing-players = false
53
54# Should Velocity pass server list ping requests to a backend server?
55# Available options:
56# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
57# will determine the initial server list ping response.
58# - "mods": Passes only the mod list from your backend server into the response.
59# The first server in your try list (or forced host) with a mod list will be
60# used. If no backend servers can be contacted, Velocity won't display any
61# mod information.
62# - "description": Uses the description and mod list from the backend server. The first
63# server in the try (or forced host) list that responds is used for the
64# description and mod list.
65# - "all": Uses the backend server's response as the proxy response. The Velocity
66# configuration is used if no servers could be contacted.
67ping-passthrough = "DISABLED"
68
69# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
70enable-player-address-logging = true
71
72[servers]
73# Configure your servers here. Each key represents the server's name, and the value
74# represents the IP address of the server to connect to.
75Lobby = "xxx.xx.xxx.xx:xxxxx"
76Bedwars = "xxx.xx.xxx.xx:xxxxx"
77Skywars = "xxx.xx.xxx.xx:xxxxx"
78Speel = "xxx.xx.xxx.xx:xxxxx"
79Hide_And_Seek = "xxx.xx.xxx.xx:xxxxx"
80Survival = "xxx.xx.xxx.xx:xxxxx"
81
82# In what order we should try servers when a player logs in or is kicked from a server.
83try = [
84 "Main_Lobby"
85]
86
87[forced-hosts]
88# Configure your forced hosts here.
89"lobby.example.com" = [
90 "Main_Lobby"
91]
92"bedwars.example.com" = [
93 "Bedwars"
94]
95"skywars.example.com" = [
96 "Skywars"
97]
98"Speel.example.com" = [
99 "Speel"
100]
101"hide-and-seek.example.com" = [
102 "Hide_And_Seek"
103]
104"Survival.example.com" = [
105 "Survival"
106]
107
108[advanced]
109# How large a Minecraft packet has to be before we compress it. Setting this to zero will
110# compress all packets, and setting it to -1 will disable compression entirely.
111compression-threshold = 256
112
113# How much compression should be done (from 0-9). The default is -1, which uses the
114# default level of 6.
115compression-level = -1
116
117# How fast (in milliseconds) are clients allowed to connect after the last connection? By
118# default, this is three seconds. Disable this by setting this to 0.
119login-ratelimit = 3000
120
121# Specify a custom timeout for connection timeouts here. The default is five seconds.
122connection-timeout = 5000
123
124# Specify a read timeout for connections here. The default is 30 seconds.
125read-timeout = 30000
126
127# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
128# don't enable it.
129haproxy-protocol = false
130
131# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
132tcp-fast-open = false
133
134# Enables BungeeCord plugin messaging channel support on Velocity.
135bungee-plugin-message-channel = true
136
137# Shows ping requests to the proxy from clients.
138show-ping-requests = false
139
140# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
141# loses connection to the server without an explicit disconnect message by attempting to fall the
142# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
143# can disable this setting to use the BungeeCord behavior.
144failover-on-unexpected-server-disconnect = true
145
146# Declares the proxy commands to 1.13+ clients.
147announce-proxy-commands = true
148
149# Enables the logging of commands
150log-command-executions = false
151
152# Enables logging of player connections when connecting to the proxy, switching servers
153# and disconnecting from the proxy.
154log-player-connections = true
155
156# Allows players transferred from other hosts via the
157# Transfer packet (Minecraft 1.20.5) to be received.
158accepts-transfers = false
159
160# Enables support for SO_REUSEPORT. This may help the proxy scale better on multicore systems
161# with a lot of incoming connections, and provide better CPU utilization than the existing
162# strategy of having a single thread accepting connections and distributing them to worker
163# threads. Disabled by default. Requires Linux or macOS.
164#enable-reuse-port = 25570
165
166[query]
167# Whether to enable responding to GameSpy 4 query responses or not.
168enabled = false
169
170# If query is enabled, on what port should the query protocol listen on?
171port = 25570
172
173# This is the map name that is reported to the query services.
174map = "Velocity"
175
176# Whether plugins should be shown in query response by default or not
177show-plugins = false
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