Fabric 1.21.4 Server Log

#htIIXU0
3 errors
1157 lines
Raw
Analysis
Minecraft version:
1.21.4
Fabric loader version:
0.16.10
1[20:44:01] [main/INFO]: Loading Minecraft 1.21.4 with Fabric Loader 0.16.10
2[20:44:01] [ForkJoinPool-1-worker-4/WARN]: The mod "betterstats" contains invalid entries in its mod json:
3- Unsupported root entry "" at line 26 column 4
4- Unsupported root entry "" at line 26 column 124
5- Unsupported root entry "" at line 28 column 4
6- Unsupported root entry "" at line 28 column 24
7[20:44:02] [ForkJoinPool-1-worker-2/WARN]: The mod "tcdcommons" contains invalid entries in its mod json:
8- Unsupported root entry "" at line 27 column 4
9- Unsupported root entry "" at line 27 column 198
10- Unsupported root entry "" at line 29 column 4
11- Unsupported root entry "" at line 29 column 24
12[20:44:02] [main/INFO]: Loading 128 mods:
13 - appleskin 3.0.6+mc1.21.3
14 - architectury 15.0.3
15 - axiom 4.5.3
16 |-- com_moulberry_axiomclientapi 1.0.0
17 \-- com_moulberry_mixinconstraints 1.0.5
18 - balm-fabric 21.4.12
19 \-- kuma_api 21.4.5
20 - betterf3 13.0.0
21 - betterstats 3.13.8+fabric-1.21.4
22 - bobby 5.2.6+mc1.21.4
23 |-- com_typesafe_config 1.4.2
24 |-- io_leangen_geantyref_geantyref 1.3.13
25 |-- org_spongepowered_configurate-core 4.1.2
26 \-- org_spongepowered_configurate-hocon 4.1.2
27 - c2me **.**.**.**+rc.1.0+1.21.4
28 |-- c2me-base **.**.**.**+rc.1.0+1.21.4
29 |-- c2me-client-uncapvd **.**.**.**+rc.1.0+1.21.4
30 |-- c2me-fixes-chunkio-threading-issues **.**.**.**+rc.1.0+1.21.4
31 |-- c2me-fixes-general-threading-issues **.**.**.**+rc.1.0+1.21.4
32 |-- c2me-fixes-worldgen-threading-issues **.**.**.**+rc.1.0+1.21.4
33 |-- c2me-fixes-worldgen-vanilla-bugs **.**.**.**+rc.1.0+1.21.4
34 |-- c2me-notickvd **.**.**.**+rc.1.0+1.21.4
35 |-- c2me-opts-allocs **.**.**.**+rc.1.0+1.21.4
36 |-- c2me-opts-chunkio **.**.**.**+rc.1.0+1.21.4
37 |-- c2me-opts-dfc **.**.**.**+rc.1.0+1.21.4
38 |-- c2me-opts-math **.**.**.**+rc.1.0+1.21.4
39 |-- c2me-opts-scheduling **.**.**.**+rc.1.0+1.21.4
40 |-- c2me-opts-worldgen-general **.**.**.**+rc.1.0+1.21.4
41 |-- c2me-opts-worldgen-vanilla **.**.**.**+rc.1.0+1.21.4
42 |-- c2me-rewrites-chunk-serializer **.**.**.**+rc.1.0+1.21.4
43 |-- c2me-rewrites-chunk-system **.**.**.**+rc.1.0+1.21.4
44 |-- c2me-rewrites-chunkio **.**.**.**+rc.1.0+1.21.4
45 |-- c2me-server-utils **.**.**.**+rc.1.0+1.21.4
46 |-- c2me-threading-lighting **.**.**.**+rc.1.0+1.21.4
47 |-- com_ibm_async_asyncutil 0.1.0
48 |-- io_reactivex_rxjava3_rxjava 3.1.8
49 |-- net_objecthunter_exp4j 0.4.8
50 |-- org_jctools_jctools-core 4.0.5
51 \-- org_reactivestreams_reactive-streams 1.0.4
52 - chunky 1.4.27
53 - cloth-config 17.0.144
54 \-- cloth-basic-math 0.6.1
55 - clumps **.**.**.**
56 - cutthrough 21.4.0
57 - dynamic_fps 3.9.0
58 \-- net_lostluma_battery 1.3.0
59 - entity_model_features 2.4.1
60 - entity_texture_features 6.2.10
61 \-- org_apache_httpcomponents_httpmime 4.5.10
62 - fabric-api 0.118.0+1.21.4
63 |-- fabric-api-base 0.4.54+b47eab6b04
64 |-- fabric-api-lookup-api-v1 1.6.86+b1caf1e904
65 |-- fabric-biome-api-v1 15.0.6+b1c29d8e04
66 |-- fabric-block-api-v1 1.0.31+7feeb73304
67 |-- fabric-block-view-api-v2 1.0.19+7feeb73304
68 |-- fabric-blockrenderlayer-v1 2.0.8+7feeb73304
69 |-- fabric-client-tags-api-v1 1.1.29+20ea1e2304
70 |-- fabric-command-api-v1 1.2.62+f71b366f04
71 |-- fabric-command-api-v2 2.2.41+e496eb1504
72 |-- fabric-commands-v0 0.2.79+df3654b304
73 |-- fabric-content-registries-v0 9.1.19+25d1a67604
74 |-- fabric-convention-tags-v1 2.1.17+7f945d5b04
75 |-- fabric-convention-tags-v2 2.13.0+360374ac04
76 |-- fabric-crash-report-info-v1 0.3.6+7feeb73304
77 |-- fabric-data-attachment-api-v1 1.6.0+4e7c604904
78 |-- fabric-data-generation-api-v1 22.2.12+60b6f1b704
79 |-- fabric-dimensions-v1 4.0.10+7feeb73304
80 |-- fabric-entity-events-v1 2.0.14+da99546b04
81 |-- fabric-events-interaction-v0 4.0.3+a4eebcf004
82 |-- fabric-game-rule-api-v1 1.0.63+7d48d43904
83 |-- fabric-item-api-v1 11.3.0+ee91fa1f04
84 |-- fabric-item-group-api-v1 4.2.2+fcb9601404
85 |-- fabric-key-binding-api-v1 1.0.57+7d48d43904
86 |-- fabric-keybindings-v0 0.2.55+df3654b304
87 |-- fabric-lifecycle-events-v1 2.5.4+bf2a60eb04
88 |-- fabric-loot-api-v2 3.0.38+3f89f5a504
89 |-- fabric-loot-api-v3 1.0.26+203e6b2304
90 |-- fabric-message-api-v1 6.0.25+7feeb73304
91 |-- fabric-model-loading-api-v1 4.3.0+ae23723504
92 |-- fabric-networking-api-v1 4.3.10+8998135104
93 |-- fabric-object-builder-api-v1 18.0.13+7d48d43904
94 |-- fabric-particles-v1 4.0.14+7feeb73304
95 |-- fabric-recipe-api-v1 8.1.0+640e77ae04
96 |-- fabric-registry-sync-v0 6.1.9+360374ac04
97 |-- fabric-renderer-api-v1 5.0.3+50f0feb204
98 |-- fabric-renderer-indigo 2.0.3+50f0feb204
99 |-- fabric-rendering-data-attachment-v1 0.3.57+73761d2e04
100 |-- fabric-rendering-fluids-v1 3.1.19+7feeb73304
101 |-- fabric-rendering-v1 10.2.1+0d31b09f04
102 |-- fabric-resource-conditions-api-v1 5.0.13+203e6b2304
103 |-- fabric-resource-loader-v0 3.1.1+360374ac04
104 |-- fabric-screen-api-v1 2.0.38+7feeb73304
105 |-- fabric-screen-handler-api-v1 1.3.116+7feeb73304
106 |-- fabric-sound-api-v1 1.0.32+7feeb73304
107 |-- fabric-tag-api-v1 1.0.7+7d48d43904
108 |-- fabric-transfer-api-v1 5.4.9+efa825c904
109 \-- fabric-transitive-access-wideners-v1 6.3.2+56e78b9b04
110 - fabricloader 0.16.10
111 \-- mixinextras 0.4.1
112 - forgeconfigapiport 21.4.1
113 |-- com_electronwill_night-config_core 3.8.1
114 \-- com_electronwill_night-config_toml 3.8.1
115 - fpsreducer 1.21.3-2.11
116 - gammautils 2.2.2
117 - immediatelyfast 1.3.6+1.21.4
118 \-- net_lenni0451_reflect 1.3.4
119 - inventoryessentials 21.4.3
120 - iris 1.8.8+mc1.21.4
121 |-- io_github_douira_glsl-transformer 2.0.1
122 |-- org_anarres_jcpp 1.4.14
123 \-- org_antlr_antlr4-runtime 4.13.1
124 - java 21
125 - krypton 0.2.8
126 \-- com_velocitypowered_velocity-native 3.3.0-SNAPSHOT
127 - minecraft 1.21.4
128 - modmenu 13.0.2
129 - moreculling 1.2.7
130 |-- conditional-mixin 0.6.3
131 \-- mixinsquared 0.2.0
132 - placeholder-api 2.5.2+1.21.3
133 - puzzleslib 21.4.10
134 - shulkerboxtooltip 5.2.4+1.21.4
135 - sodium 0.6.10+mc1.21.4
136 - tcdcommons 3.12.5+fabric-1.21.4
137 - wi_zoom 1.6-MC1.21.4
138 - worldedit 7.3.10+7004-768a436
139 - xaerobetterpvp 25.1.0
140 - xaeroworldmap 1.39.4
141[20:44:02] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/D:/Modrinth/meta/libraries/net/fabricmc/sponge-mixin/0.15.4+mixin.0.8.7/sponge-mixin-0.15.4+mixin.0.8.7.jar Service=Knot/Fabric Env=CLIENT
142[20:44:03] [main/INFO]: Compatibility level set to JAVA_21
143[20:44:03] [main/INFO]: Loading Mixin Plugin for Axiom/4.5.3
144[20:44:03] [main/INFO]: Initializing com.ishland.c2me.base.mixin
145[20:44:04] [main/INFO]: Global Executor Parallelism: 1 configured, 1 evaluated, 1 default evaluated
146[20:44:04] [main/INFO]: Initializing com.ishland.c2me.client.uncapvd.mixin
147[20:44:04] [main/INFO]: Disabling config clientSideConfig.modifyMaxVDConfig.enabled: Incompatible with bobby@5.2.6+mc1.21.4 (*) (defined in c2me)
148[20:44:04] [main/INFO]: Disabling com.ishland.c2me.client.uncapvd.mixin
149[20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.chunkio.threading_issues.mixin
150[20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.general.threading_issues.mixin
151[20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.threading_issues.mixin
152[20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.vanilla_bugs.mixin
153[20:44:04] [main/INFO]: Initializing com.ishland.c2me.notickvd.mixin
154[20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.allocs.mixin
155[20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.chunkio.mixin
156[20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.dfc.mixin
157[20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.math.mixin
158[20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.scheduling.mixin
159[20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.general.mixin
160[20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.vanilla.mixin
161[20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunk_serializer.mixin
162[20:44:04] [main/INFO]: Disabling config ioSystem.gcFreeChunkSerializer: Incompatible with architectury@15.0.3 (*) (defined in c2me)
163[20:44:04] [main/INFO]: Disabling com.ishland.c2me.rewrites.chunk_serializer.mixin
164[20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunksystem.mixin
165[20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunkio.mixin
166[20:44:04] [main/INFO]: Initializing com.ishland.c2me.server.utils.mixin
167[20:44:04] [main/INFO]: Initializing com.ishland.c2me.threading.lighting.mixin
168[20:44:04] [main/WARN]: Reference map 'cutthrough.fabric.refmap.json' for cutthrough.fabric.mixins.json could not be read. If this is a development environment you can ignore this message
169[20:44:04] [main/WARN]: Reference map 'forgeconfigapiport.common.refmap.json' for forgeconfigapiport.common.mixins.json could not be read. If this is a development environment you can ignore this message
170[20:44:04] [main/INFO]: OptiFine was NOT detected.
171[20:44:04] [main/INFO]: OptiFabric was NOT detected.
172[20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.json could not be read. If this is a development environment you can ignore this message
173[20:44:04] [main/WARN]: Reference map 'iris-fabric.refmap.json' for mixins.iris.fabric.json could not be read. If this is a development environment you can ignore this message
174[20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for iris-batched-entity-rendering.mixins.json could not be read. If this is a development environment you can ignore this message
175[20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fantastic.json could not be read. If this is a development environment you can ignore this message
176[20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.vertexformat.json could not be read. If this is a development environment you can ignore this message
177[20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.bettermipmaps.json could not be read. If this is a development environment you can ignore this message
178[20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.compat.sodium.json could not be read. If this is a development environment you can ignore this message
179[20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fixes.maxfpscrash.json could not be read. If this is a development environment you can ignore this message
180[20:44:04] [main/INFO]: Loaded configuration file for Sodium: 43 options available, 1 override(s) found
181[20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/BlockOcclusionCache (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/BlockOcclusionCache)
182[20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/DefaultChunkRenderer (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/chunk/DefaultChunkRenderer)
183[20:44:05] [main/WARN]: Error loading class: ca/spottedleaf/starlight/common/thread/SchedulingUtil (java.lang.ClassNotFoundException: ca/spottedleaf/starlight/common/thread/SchedulingUtil)
184[20:44:05] [main/WARN]: Error loading class: dev/tr7zw/skinlayers/render/CustomizableModelPart (java.lang.ClassNotFoundException: dev/tr7zw/skinlayers/render/CustomizableModelPart)
185[20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/immediate/model/EntityRenderer (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/immediate/model/EntityRenderer)
186[20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.MinecraftMixin will be applied.
187[20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.KeyboardHandlerMixin will be applied.
188[20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.RenderSystemMixin will be applied.
189[20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.FramerateLimitTrackerMixin will be applied.
190[20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.VideoSettingScreenMixin will be applied.
191[20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.FogRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
192[20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientLevelMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
193[20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.LevelRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
194[20:44:07] [main/INFO]: Searching for graphics cards...
195[20:44:07] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=INTEL, description='Intel(R) HD Graphics 2500', adapterType=0x0000000B, openglIcdFilePath='ig7icd64.dll', openglIcdVersion=10.18.10.5161}
196[20:44:07] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [INTEL_FRAMEBUFFER_BLIT_CRASH_WHEN_UNFOCUSED, INTEL_DEPTH_BUFFER_COMPARISON_UNRELIABLE]
197[20:44:07] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver.
198[20:44:08] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1).
199[20:44:11] [main/WARN]: COM exception: Invalid Class Win32_Processor
200[20:44:12] [main/WARN]: COM exception: Invalid Class Win32_Processor
201[20:44:12] [main/WARN]: COM exception: Invalid Class Win32_PhysicalMemory
202[20:44:12] [Datafixer Bootstrap/INFO]: 243 Datafixer optimizations took 1665 milliseconds
203[20:44:26] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD]
204[20:44:26] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME}
205[20:44:26] [Render thread/INFO]: Initializing Axiom/4.5.3. Build timestamp: 1738967077840
206[20:44:28] [Render thread/INFO]: Constructing common components for cutthrough:main
207[20:44:28] [Render thread/INFO]: Dispatching loading event for config cutthrough-client.toml
208[20:44:29] [Render thread/INFO]: Compression will use Java, encryption will use Java
209[20:44:29] [Render thread/INFO]: Constructing common components for puzzleslib:main
210[20:44:29] [Render thread/INFO]: [ShulkerBoxTooltip] Could not find configuration file, creating default file
211[20:44:29] [Render thread/INFO]: [STDOUT]: Starting WI Zoom v1.6-MC1.21.4
212[20:44:30] [Render thread/INFO]: Got request to register class com.sk89q.worldedit.fabric.FabricPlatform with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@3b251a0]
213[20:44:30] [Render thread/INFO]: WorldEdit for Fabric (version 7.3.10+7004-768a436) is loaded
214[20:44:30] [Render thread/INFO]: Registering S2C receiver with id architectury:spawn_entity_packet
215[20:44:30] [Render thread/INFO]: [BetterF3] Loading...
216[20:44:30] [Render thread/INFO]: [BetterF3] All done!
217[20:44:30] [Render thread/INFO]: Initializing 'Better Statistics Screen' as 'BetterStatsClient'.
218[20:44:30] [Render thread/INFO]: Constructing client components for cutthrough:main
219[20:44:31] [Render thread/INFO]: Dynamic FPS 3.9.0 active on Fabric!
220[20:44:31] [Render thread/INFO]: Loading Entity Model Features, the ETA is a lie.
221[20:44:31] [Render thread/INFO]: [ETF]: 6 new ETF Random Properties registered by entity_model_features.
222[20:44:31] [Render thread/INFO]: Loading Entity Texture Features, you just lost the game.
223[20:44:31] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo.
224[20:44:31] [Render thread/INFO]: Krypton is now accelerating your Minecraft client's networking stack 🚀
225[20:44:31] [Render thread/INFO]: Note that Krypton is most effective on servers, not the client.
226[20:44:31] [Render thread/INFO]: Checking mod updates...
227[20:44:31] [Render thread/INFO]: Constructing client components for puzzleslib:main
228[20:44:31] [Render thread/INFO]: Initializing 'TCD Commons API' 3.12.5+fabric-1.21.4 as 'TCDCommonsClient'.
229[20:44:31] [Render thread/INFO]: Loading Better PVP - Stage 1/2
230[20:44:32] [Render thread/INFO]: Loading Xaero's World Map - Stage 1/2
231[20:44:32] [Worker-Main-1/INFO]: Update available for 'balm-fabric@21.4.12', (-> 21.4.17+fabric-1.21.4)
232[20:44:34] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping.
233[20:44:35] [Render thread/INFO]: Backend library: LWJGL version 3.3.3-snapshot
234[20:44:35] [Render thread/INFO]: OpenGL Vendor: Intel
235[20:44:35] [Render thread/INFO]: OpenGL Renderer: Intel(R) HD Graphics 2500
236[20:44:35] [Render thread/INFO]: OpenGL Version: 3.2.0 - Build 10.18.10.5161
237[20:44:36] [Render thread/INFO]: Initializing ImmediatelyFast 1.3.6+1.21.4 on Intel(R) HD Graphics 2500 (Intel) with OpenGL 3.2.0 - Build 10.18.10.5161
238[20:44:36] [Render thread/INFO]: Found Iris/Oculus 1.8.8+mc1.21.4. Enabling compatibility.
239[20:44:36] [Render thread/WARN]: COM exception: Invalid Class Win32_Processor
240[20:44:36] [Render thread/WARN]: COM exception: Invalid Class Win32_Processor
241[20:44:36] [Render thread/INFO]: Debug functionality is disabled.
242[20:44:36] [Render thread/INFO]: DSA support not detected.
243[20:44:36] [Render thread/INFO]: Profile: NORMAL (+0 options changed by user)
244[20:44:36] [Render thread/INFO]: Using shaderpack: miniature-shader-2.14.5.zip
245[20:44:37] [Render thread/INFO]: Hardware information:
246[20:44:37] [Render thread/INFO]: CPU: 4x Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
247[20:44:37] [Render thread/INFO]: GPU: Intel(R) HD Graphics 2500 (Supports OpenGL 3.2.0 - Build 10.18.10.5161)
248[20:44:37] [Render thread/INFO]: OS: Windows 10 (10.0)
249[20:44:38] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric, appleskin, axiom, balm-fabric, betterf3, betterstats, bobby, c2me, chunky, cloth-config, conditional-mixin, dynamic_fps, entity_model_features, entity_texture_features, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-tag-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, forgeconfigapiport, fpsreducer, gammautils, immediatelyfast, inventoryessentials, iris, krypton, modmenu, moreculling, placeholder-api, shulkerboxtooltip, sodium, tcdcommons, wi_zoom, worldedit, xaerobetterpvp, xaeroworldmap, file/False Hardcore Heart[1.21.4].zip, file/EnderEyes_1.21.4_v3.1.zip, file/Fast Better Grass.zip, file/No Pumpkin Blur 1.21.4, file/Consume Animations.zip, file/FreshAnimations_v1.9.3.zip
250[20:44:39] [Worker-Main-2/INFO]: Found unifont_all_no_pua-16.0.01.hex, loading
251[20:44:39] [Render thread/INFO]: Cached all modded block culling states
252[20:44:39] [Render thread/INFO]: Using DearImGui config: config\axiom\imgui.ini
253[20:44:39] [Render thread/INFO]: Loading Xaero's World Map - Stage 2/2
254[20:44:39] [Render thread/INFO]: New world map region cache hash code: -745604720
255[20:44:39] [Render thread/INFO]: Registered player tracker system: map_synced
256[20:44:39] [Render thread/INFO]: Xaero's WorldMap Mod: Better PVP found!
257[20:44:39] [Render thread/INFO]: Registered player tracker system: minimap_synced
258[20:44:39] [Render thread/INFO]: No Optifine!
259[20:44:39] [Render thread/INFO]: Xaero's World Map: No Vivecraft!
260[20:44:39] [Render thread/INFO]: Xaero's World Map: Iris found!
261[20:44:40] [Render thread/INFO]: Loading Better PVP - Stage 2/2
262[20:44:40] [Worker-Main-2/INFO]: Found unifont_jp_patch-16.0.01.hex, loading
263[20:44:41] [Render thread/INFO]: Registered player tracker system: minimap_synced
264[20:44:41] [Render thread/INFO]: Xaero's Minimap: World Map found!
265[20:44:41] [Render thread/INFO]: No Optifine!
266[20:44:41] [Render thread/INFO]: Xaero's Minimap: No Vivecraft!
267[20:44:41] [Render thread/INFO]: Xaero's Minimap: Iris found!
268[20:44:46] [Worker-Main-1/WARN]: Missing texture references in model minecraft:structure_void#:
269 particle
270[20:44:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Digital Audio (HDMI) (High Definition Audio Device)
271[20:44:46] [Render thread/INFO]: Sound engine started
272[20:44:47] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/blocks.png-atlas
273[20:44:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/signs.png-atlas
274[20:44:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/shield_patterns.png-atlas
275[20:44:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/banner_patterns.png-atlas
276[20:44:47] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/armor_trims.png-atlas
277[20:44:47] [Render thread/INFO]: Created: 128x64x0 minecraft:textures/atlas/decorated_pot.png-atlas
278[20:44:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/chest.png-atlas
279[20:44:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/shulker_boxes.png-atlas
280[20:44:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/beds.png-atlas
281[20:44:47] [Render thread/INFO]: Created: 64x64x0 minecraft:textures/atlas/map_decorations.png-atlas
282[20:44:48] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e}.
283[20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas
284[20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/paintings.png-atlas
285[20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/mob_effects.png-atlas
286[20:44:52] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/gui.png-atlas
287[20:44:53] [Render thread/INFO]: [ETF]: reloading ETF data.
288[20:44:53] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e}.
289[20:44:53] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
290[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 202, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
291'
292[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
293'
294[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 203, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
295'
296[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
297'
298[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 204, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
299'
300[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
301'
302[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 205, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
303'
304[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
305'
306[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 206, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
307'
308[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
309'
310[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 207, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
311'
312[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
313'
314[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 208, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
315'
316[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
317'
318[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 209, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
319'
320[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
321'
322[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 210, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
323'
324[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
325'
326[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 211, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
327'
328[20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
329'
330[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 212, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
331'
332[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
333'
334[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 213, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
335'
336[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
337'
338[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 214, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
339'
340[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
341'
342[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 217, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
343'
344[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
345'
346[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 218, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
347'
348[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
349'
350[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 219, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
351'
352[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
353'
354[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 220, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
355'
356[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
357'
358[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 221, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
359'
360[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
361'
362[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 222, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
363'
364[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
365'
366[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 223, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
367'
368[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
369'
370[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 224, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
371'
372[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
373'
374[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 225, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
375'
376[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
377'
378[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 227, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
379'
380[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
381'
382[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 228, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
383'
384[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
385'
386[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 229, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
387'
388[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
389'
390[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 230, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
391'
392[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
393'
394[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 231, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
395'
396[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
397'
398[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 232, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
399'
400[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
401'
402[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 233, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
403'
404[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
405'
406[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 234, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
407'
408[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
409'
410[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 235, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
411'
412[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
413'
414[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 236, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
415'
416[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
417'
418[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 237, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
419'
420[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
421'
422[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 238, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
423'
424[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
425'
426[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 239, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
427'
428[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
429'
430[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 241, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
431'
432[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
433'
434[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 243, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
435'
436[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
437'
438[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 245, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
439'
440[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
441'
442[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 246, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
443'
444[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
445'
446[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 247, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
447'
448[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
449'
450[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 248, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
451'
452[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
453'
454[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 249, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
455'
456[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
457'
458[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 250, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
459'
460[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
461'
462[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 251, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
463'
464[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
465'
466[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 252, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
467'
468[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
469'
470[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 253, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
471'
472[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
473'
474[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 254, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
475'
476[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
477'
478[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 255, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
479'
480[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
481'
482[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 256, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
483'
484[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
485'
486[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 257, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
487'
488[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
489'
490[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 258, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
491'
492[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
493'
494[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 259, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
495'
496[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
497'
498[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 260, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
499'
500[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
501'
502[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 261, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
503'
504[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
505'
506[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 262, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
507'
508[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
509'
510[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 263, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
511'
512[20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
513'
514[20:44:55] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
515net.irisshaders.iris.gl.shader.ShaderCompileException: CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
516
517 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
518 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
519 at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
520 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.<init>(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
521 at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.<init>(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
522 at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
523 at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
524 at knot/net.irisshaders.iris.Iris.onLoadingComplete(Iris.java:164) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
525 at knot/net.minecraft.class_442.handler$chk000$iris$firstInit(class_442.java:525) ~[client-intermediary.jar:?]
526 at knot/net.minecraft.class_442.method_25426(class_442.java:141) ~[client-intermediary.jar:?]
527 at knot/net.minecraft.class_437.method_25423(class_437.java:308) ~[client-intermediary.jar:?]
528 at knot/net.minecraft.class_310.method_1507(class_310.java:1192) ~[client-intermediary.jar:?]
529 at knot/net.minecraft.class_310.method_53528(class_310.java:757) ~[client-intermediary.jar:?]
530 at knot/net.minecraft.class_310.method_51736(class_310.java:742) ~[client-intermediary.jar:?]
531 at knot/net.minecraft.class_310.method_53465(class_310.java:731) ~[client-intermediary.jar:?]
532 at knot/net.minecraft.class_310.method_29338(class_310.java:714) ~[client-intermediary.jar:?]
533 at knot/net.minecraft.class_156.method_17974(class_156.java:656) ~[client-intermediary.jar:?]
534 at knot/net.minecraft.class_310.method_53522(class_310.java:709) ~[client-intermediary.jar:?]
535 at knot/net.minecraft.class_425.method_25394(class_425.java:135) [client-intermediary.jar:?]
536 at knot/net.minecraft.class_757.method_3192(class_757.java:540) [client-intermediary.jar:?]
537 at knot/net.minecraft.class_310.method_1523(class_310.java:1341) [client-intermediary.jar:?]
538 at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?]
539 at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?]
540 at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?]
541 at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?]
542 at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?]
543[20:46:04] [Worker-Main-4/INFO]: Registering commands with com.sk89q.worldedit.fabric.FabricPlatform
544[20:46:05] [Render thread/INFO]: Loaded 1370 recipes
545[20:46:05] [Render thread/INFO]: Loaded 1481 advancements
546[20:46:05] [Render thread/INFO]: Applied 0 biome modifications to 0 of 65 new biomes in 3.801 ms
547[20:46:05] [Server thread/INFO]: Starting integrated minecraft server version 1.21.4
548[20:46:05] [Server thread/INFO]: Generating keypair
549[20:46:06] [Server thread/INFO]: Enforcing safe world random access
550[20:46:06] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 47.82 ms
551[20:46:06] [Server thread/INFO]: Using TheSpeedyObjectFactory with Unsafe
552[20:46:07] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 80.94 ms
553[20:46:07] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 46.38 ms
554[20:46:07] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
555[20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
556[20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
557[20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
558[20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
559[20:46:09] [Render thread/INFO]: Time elapsed: 1925 ms
560[20:46:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4975ms or 99 ticks behind
561[20:46:14] [Server thread/INFO]: Changing view distance to 12, from 10
562[20:46:14] [Server thread/INFO]: Changing simulation distance to 8, from 0
563[20:46:16] [Server thread/INFO]: {MINECRAFT_USERNAME}[local:E:d8ecf45a] logged in with entity id 4 at (-16.349434042413417, 8.395971590679979, 1.161691826274316)
564[20:46:16] [Server thread/INFO]: {MINECRAFT_USERNAME} joined the game
565[20:46:16] [Render thread/INFO]: New Xaero hud session initialized!
566[20:46:17] [Render thread/INFO]: New world map session initialized!
567[20:46:17] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld
568[20:46:17] [Render thread/INFO]: Destroying pipeline minecraft:overworld
569[20:46:17] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
570[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 275, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
571'
572[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
573'
574[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 276, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
575'
576[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
577'
578[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 277, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
579'
580[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
581'
582[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 278, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
583'
584[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
585'
586[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 279, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
587'
588[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
589'
590[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 280, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
591'
592[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
593'
594[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 281, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
595'
596[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
597'
598[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 282, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
599'
600[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
601'
602[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 283, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
603'
604[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
605'
606[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 284, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
607'
608[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
609'
610[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 285, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
611'
612[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
613'
614[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 286, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
615'
616[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
617'
618[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 287, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
619'
620[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
621'
622[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 290, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
623'
624[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
625'
626[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 291, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
627'
628[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
629'
630[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 292, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
631'
632[20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
633'
634[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 293, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
635'
636[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
637'
638[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 294, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
639'
640[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
641'
642[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 295, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
643'
644[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
645'
646[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 296, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
647'
648[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
649'
650[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 297, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
651'
652[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
653'
654[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 298, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
655'
656[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
657'
658[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 300, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
659'
660[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
661'
662[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 301, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
663'
664[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
665'
666[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 302, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
667'
668[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
669'
670[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 303, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
671'
672[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
673'
674[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 304, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
675'
676[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
677'
678[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 305, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
679'
680[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
681'
682[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 306, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
683'
684[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
685'
686[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 307, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
687'
688[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
689'
690[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 308, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
691'
692[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
693'
694[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 309, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
695'
696[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
697'
698[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 310, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
699'
700[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
701'
702[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 311, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
703'
704[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
705'
706[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 312, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
707'
708[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
709'
710[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 314, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
711'
712[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
713'
714[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 316, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
715'
716[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
717'
718[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 318, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
719'
720[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
721'
722[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 319, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
723'
724[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
725'
726[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 320, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
727'
728[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
729'
730[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 321, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
731'
732[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
733'
734[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 322, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
735'
736[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
737'
738[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 323, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
739'
740[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
741'
742[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 324, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
743'
744[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
745'
746[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 325, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
747'
748[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
749'
750[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 326, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
751'
752[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
753'
754[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 327, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
755'
756[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
757'
758[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 328, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
759'
760[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
761'
762[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 329, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
763'
764[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
765'
766[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 330, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
767'
768[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
769'
770[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 331, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
771'
772[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
773'
774[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 332, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
775'
776[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
777'
778[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 333, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
779'
780[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
781'
782[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 334, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
783'
784[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
785'
786[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 335, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
787'
788[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
789'
790[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 336, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
791'
792[20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
793'
794[20:46:18] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
795net.irisshaders.iris.gl.shader.ShaderCompileException: CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
796
797 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
798 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
799 at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
800 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.<init>(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
801 at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.<init>(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
802 at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
803 at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
804 at knot/net.minecraft.class_310.handler$cgk000$iris$resetPipeline(class_310.java:14098) ~[client-intermediary.jar:?]
805 at knot/net.minecraft.class_310.method_18097(class_310.java) ~[client-intermediary.jar:?]
806 at knot/net.minecraft.class_310.method_1481(class_310.java:2134) ~[client-intermediary.jar:?]
807 at knot/net.minecraft.class_634.method_11120(class_634.java:460) ~[client-intermediary.jar:?]
808 at knot/net.minecraft.class_2678.method_11567(class_2678.java:69) ~[client-intermediary.jar:?]
809 at knot/net.minecraft.class_2678.method_65081(class_2678.java:17) ~[client-intermediary.jar:?]
810 at knot/net.minecraft.class_2600.method_11072(class_2600.java:27) ~[client-intermediary.jar:?]
811 at knot/net.minecraft.class_1255.method_18859(class_1255.java:164) [client-intermediary.jar:?]
812 at knot/net.minecraft.class_4093.method_18859(class_4093.java:23) [client-intermediary.jar:?]
813 at knot/net.minecraft.class_1255.method_16075(class_1255.java:138) [client-intermediary.jar:?]
814 at knot/net.minecraft.class_1255.method_5383(class_1255.java:123) [client-intermediary.jar:?]
815 at knot/net.minecraft.class_310.method_1523(class_310.java:1296) [client-intermediary.jar:?]
816 at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?]
817 at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?]
818 at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?]
819 at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?]
820 at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?]
821[20:46:18] [Render thread/INFO]: Started 1 worker threads
822[20:46:19] [Render thread/INFO]: [System] [CHAT] The shaderpack failed to load! Please report the error to the shader developer. Copy Info
823[20:46:19] [Render thread/INFO]: [ShulkerBoxTooltip] Server integration enabled, attempting handshake...
824[20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip] {MINECRAFT_USERNAME}: protocol version: 2.0
825[20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Loading 1 plugin: shulkerboxtooltip
826[20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 31 providers for mod shulkerboxtooltip
827[20:46:20] [Render thread/INFO]: [Client] The server has 'betterstats' installed.
828[20:46:20] [Render thread/INFO]: Loaded 217 advancements
829[20:46:20] [Render thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 19 color keys for mod shulkerboxtooltip
830[20:46:21] [Render thread/INFO]: [ShulkerBoxTooltip] Handshake succeeded
831[20:46:21] [Render thread/INFO]: [ShulkerBoxTooltip] Server protocol version: 2.0
832[20:46:21] [Render thread/INFO]: Minimap updated server level id: 635478931 for world ResourceKey[minecraft:dimension / minecraft:overworld]
833[20:46:22] [Render thread/INFO]: Reloading radar icon resources...
834[20:46:22] [Render thread/INFO]: Reloaded radar icon resources!
835[20:46:37] [Server thread/INFO]: Saving and pausing game...
836[20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:overworld
837[20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:the_end
838[20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:the_nether
839[20:47:07] [Render thread/INFO]: Destroying pipeline minecraft:overworld
840[20:47:07] [Render thread/INFO]: Profile: HIGH (+0 options changed by user)
841[20:47:08] [Render thread/INFO]: Using shaderpack: BSL_v8.4.02.2.zip
842[20:47:08] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
843[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 358, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
844'
845[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
846'
847[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 359, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
848'
849[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
850'
851[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 370, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
852'
853[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
854'
855[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 371, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
856'
857[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
858'
859[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 372, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
860'
861[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
862'
863[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 373, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
864'
865[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
866'
867[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 374, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
868'
869[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
870'
871[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 375, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
872'
873[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
874'
875[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 376, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
876'
877[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
878'
879[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 377, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
880'
881[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
882'
883[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 378, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
884'
885[20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
886'
887[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 382, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
888'
889[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
890'
891[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 383, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
892'
893[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
894'
895[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 384, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
896'
897[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
898'
899[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 385, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
900'
901[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
902'
903[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 386, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
904'
905[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
906'
907[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 387, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
908'
909[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
910'
911[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 388, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
912'
913[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
914'
915[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 389, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
916'
917[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
918'
919[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 390, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
920'
921[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
922'
923[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 391, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
924'
925[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
926'
927[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 392, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
928'
929[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
930'
931[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 393, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
932'
933[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
934'
935[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 394, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
936'
937[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
938'
939[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 395, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
940'
941[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
942'
943[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 396, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
944'
945[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
946'
947[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 397, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
948'
949[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
950'
951[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 398, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
952'
953[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
954'
955[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 399, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
956'
957[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
958'
959[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 400, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
960'
961[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
962'
963[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 401, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
964'
965[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
966'
967[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 402, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
968'
969[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
970'
971[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 403, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
972'
973[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
974'
975[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 404, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
976'
977[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
978'
979[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 405, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
980'
981[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
982'
983[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 406, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
984'
985[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
986'
987[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 407, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
988'
989[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
990'
991[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 408, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
992'
993[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
994'
995[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 409, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
996'
997[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
998'
999[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 410, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1000'
1001[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1002'
1003[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 411, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1004'
1005[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1006'
1007[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 412, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1008'
1009[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1010'
1011[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 413, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1012'
1013[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1014'
1015[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 414, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1016'
1017[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1018'
1019[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 415, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1020'
1021[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1022'
1023[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 416, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1024'
1025[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1026'
1027[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 417, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1028'
1029[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1030'
1031[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 418, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1032'
1033[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1034'
1035[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 419, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1036'
1037[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1038'
1039[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 420, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1040'
1041[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1042'
1043[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 421, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1044'
1045[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1046'
1047[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 422, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1048'
1049[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1050'
1051[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 423, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1052'
1053[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1054'
1055[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 424, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1056'
1057[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1058'
1059[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 425, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1060'
1061[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1062'
1063[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 426, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1064'
1065[20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1066'
1067[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 427, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1068'
1069[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1070'
1071[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 428, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1072'
1073[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1074'
1075[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 429, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1076'
1077[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1078'
1079[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 430, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1080'
1081[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1082'
1083[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 431, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1084'
1085[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1086'
1087[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 432, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1088'
1089[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1090'
1091[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 433, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1092'
1093[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1094'
1095[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 434, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1096'
1097[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1098'
1099[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 435, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1100'
1101[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1102'
1103[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 436, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1104'
1105[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1106'
1107[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 437, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1108'
1109[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1110'
1111[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 438, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1112'
1113[20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1114'
1115[20:47:11] [Render thread/INFO]: [System] [CHAT] The shaderpack failed to load! Please report the error to the shader developer. Copy Info
1116[20:47:11] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
1117net.irisshaders.iris.gl.shader.ShaderCompileException: BASIC: BASIC: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
1118
1119 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1120 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1121 at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1122 at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.<init>(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1123 at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.<init>(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1124 at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1125 at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1126 at knot/net.irisshaders.iris.Iris.reload(Iris.java:581) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1127 at knot/net.irisshaders.iris.apiimpl.IrisApiV0ConfigImpl.setShadersEnabledAndApply(IrisApiV0ConfigImpl.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1128 at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.applyChanges(ShaderPackScreen.java:637) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1129 at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.lambda$init$7(ShaderPackScreen.java:274) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1130 at knot/net.minecraft.class_4185.method_25306(class_4185.java:96) ~[client-intermediary.jar:?]
1131 at knot/net.minecraft.class_4264.method_25348(class_4264.java:43) ~[client-intermediary.jar:?]
1132 at knot/net.minecraft.class_339.method_25402(class_339.java:141) ~[client-intermediary.jar:?]
1133 at knot/net.minecraft.class_4069.method_25402(class_4069.java:43) ~[client-intermediary.jar:?]
1134 at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.method_25402(ShaderPackScreen.java:235) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
1135 at knot/net.minecraft.class_312.mixinextras$bridge$method_25402$57(class_312.java) ~[client-intermediary.jar:?]
1136 at knot/net.minecraft.class_312.wrapOperation$zde000$architectury$onGuiMouseClicked(class_312.java:1085) ~[client-intermediary.jar:?]
1137 at knot/net.minecraft.class_312.mixinextras$bridge$wrapOperation$zde000$architectury$onGuiMouseClicked$62(class_312.java) ~[client-intermediary.jar:?]
1138 at knot/net.minecraft.class_312.wrapOperation$cbl000$fabric-screen-api-v1$invokeMouseClickedEvents(class_312.java:3045) ~[client-intermediary.jar:?]
1139 at knot/net.minecraft.class_312.method_1601(class_312.java:114) ~[client-intermediary.jar:?]
1140 at knot/net.minecraft.class_312.method_22686(class_312.java:215) ~[client-intermediary.jar:?]
1141 at knot/net.minecraft.class_1255.execute(class_1255.java:110) ~[client-intermediary.jar:?]
1142 at knot/net.minecraft.class_312.method_22684(class_312.java:215) ~[client-intermediary.jar:?]
1143 at knot/org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) ~[lwjgl-glfw-3.3.3.jar:?]
1144 at knot/bre2el.fpsreducer.handler.glfw.InputEventHandler$MouseButtonEventHandler.invoke(InputEventHandler.java:133) ~[FpsReducer2-fabric-1.21.3-2.11.jar:?]
1145 at knot/com.moulberry.axiom.editor.CustomImGuiImplGlfw.mouseButtonCallback(CustomImGuiImplGlfw.java:221) ~[Axiom-4.5.3-for-MC1.21.4.jar:?]
1146 at knot/org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) [lwjgl-glfw-3.3.3.jar:?]
1147 at knot/org.lwjgl.system.JNI.invokeV(Native Method) ~[lwjgl-3.3.3.jar:?]
1148 at knot/org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3509) [lwjgl-glfw-3.3.3.jar:?]
1149 at knot/com.mojang.blaze3d.systems.RenderSystem.handler$cda000$fpsreducer$handleWaitEventsTimeout(RenderSystem.java:873) [client-intermediary.jar:?]
1150 at knot/com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java) [client-intermediary.jar:?]
1151 at knot/net.minecraft.class_310.method_1523(class_310.java:1364) [client-intermediary.jar:?]
1152 at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?]
1153 at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?]
1154 at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?]
1155 at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?]
1156 at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?]
1157
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