1 | [20:44:01] [main/INFO]: Loading Minecraft 1.21.4 with Fabric Loader 0.16.10
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2 | [20:44:01] [ForkJoinPool-1-worker-4/WARN]: The mod "betterstats" contains invalid entries in its mod json:
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3 | - Unsupported root entry "" at line 26 column 4
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4 | - Unsupported root entry "" at line 26 column 124
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5 | - Unsupported root entry "" at line 28 column 4
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6 | - Unsupported root entry "" at line 28 column 24
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7 | [20:44:02] [ForkJoinPool-1-worker-2/WARN]: The mod "tcdcommons" contains invalid entries in its mod json:
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8 | - Unsupported root entry "" at line 27 column 4
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9 | - Unsupported root entry "" at line 27 column 198
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10 | - Unsupported root entry "" at line 29 column 4
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11 | - Unsupported root entry "" at line 29 column 24
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12 | [20:44:02] [main/INFO]: Loading 128 mods:
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13 | - appleskin 3.0.6+mc1.21.3
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14 | - architectury 15.0.3
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15 | - axiom 4.5.3
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16 | |-- com_moulberry_axiomclientapi 1.0.0
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17 | \-- com_moulberry_mixinconstraints 1.0.5
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18 | - balm-fabric 21.4.12
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19 | \-- kuma_api 21.4.5
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20 | - betterf3 13.0.0
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21 | - betterstats 3.13.8+fabric-1.21.4
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22 | - bobby 5.2.6+mc1.21.4
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23 | |-- com_typesafe_config 1.4.2
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24 | |-- io_leangen_geantyref_geantyref 1.3.13
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25 | |-- org_spongepowered_configurate-core 4.1.2
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26 | \-- org_spongepowered_configurate-hocon 4.1.2
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27 | - c2me **.**.**.**+rc.1.0+1.21.4
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28 | |-- c2me-base **.**.**.**+rc.1.0+1.21.4
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29 | |-- c2me-client-uncapvd **.**.**.**+rc.1.0+1.21.4
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30 | |-- c2me-fixes-chunkio-threading-issues **.**.**.**+rc.1.0+1.21.4
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31 | |-- c2me-fixes-general-threading-issues **.**.**.**+rc.1.0+1.21.4
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32 | |-- c2me-fixes-worldgen-threading-issues **.**.**.**+rc.1.0+1.21.4
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33 | |-- c2me-fixes-worldgen-vanilla-bugs **.**.**.**+rc.1.0+1.21.4
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34 | |-- c2me-notickvd **.**.**.**+rc.1.0+1.21.4
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35 | |-- c2me-opts-allocs **.**.**.**+rc.1.0+1.21.4
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36 | |-- c2me-opts-chunkio **.**.**.**+rc.1.0+1.21.4
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37 | |-- c2me-opts-dfc **.**.**.**+rc.1.0+1.21.4
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38 | |-- c2me-opts-math **.**.**.**+rc.1.0+1.21.4
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39 | |-- c2me-opts-scheduling **.**.**.**+rc.1.0+1.21.4
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40 | |-- c2me-opts-worldgen-general **.**.**.**+rc.1.0+1.21.4
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41 | |-- c2me-opts-worldgen-vanilla **.**.**.**+rc.1.0+1.21.4
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42 | |-- c2me-rewrites-chunk-serializer **.**.**.**+rc.1.0+1.21.4
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43 | |-- c2me-rewrites-chunk-system **.**.**.**+rc.1.0+1.21.4
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44 | |-- c2me-rewrites-chunkio **.**.**.**+rc.1.0+1.21.4
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45 | |-- c2me-server-utils **.**.**.**+rc.1.0+1.21.4
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46 | |-- c2me-threading-lighting **.**.**.**+rc.1.0+1.21.4
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47 | |-- com_ibm_async_asyncutil 0.1.0
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48 | |-- io_reactivex_rxjava3_rxjava 3.1.8
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49 | |-- net_objecthunter_exp4j 0.4.8
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50 | |-- org_jctools_jctools-core 4.0.5
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51 | \-- org_reactivestreams_reactive-streams 1.0.4
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52 | - chunky 1.4.27
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53 | - cloth-config 17.0.144
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54 | \-- cloth-basic-math 0.6.1
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55 | - clumps **.**.**.**
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56 | - cutthrough 21.4.0
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57 | - dynamic_fps 3.9.0
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58 | \-- net_lostluma_battery 1.3.0
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59 | - entity_model_features 2.4.1
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60 | - entity_texture_features 6.2.10
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61 | \-- org_apache_httpcomponents_httpmime 4.5.10
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62 | - fabric-api 0.118.0+1.21.4
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63 | |-- fabric-api-base 0.4.54+b47eab6b04
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64 | |-- fabric-api-lookup-api-v1 1.6.86+b1caf1e904
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65 | |-- fabric-biome-api-v1 15.0.6+b1c29d8e04
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66 | |-- fabric-block-api-v1 1.0.31+7feeb73304
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67 | |-- fabric-block-view-api-v2 1.0.19+7feeb73304
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68 | |-- fabric-blockrenderlayer-v1 2.0.8+7feeb73304
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69 | |-- fabric-client-tags-api-v1 1.1.29+20ea1e2304
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70 | |-- fabric-command-api-v1 1.2.62+f71b366f04
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71 | |-- fabric-command-api-v2 2.2.41+e496eb1504
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72 | |-- fabric-commands-v0 0.2.79+df3654b304
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73 | |-- fabric-content-registries-v0 9.1.19+25d1a67604
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74 | |-- fabric-convention-tags-v1 2.1.17+7f945d5b04
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75 | |-- fabric-convention-tags-v2 2.13.0+360374ac04
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76 | |-- fabric-crash-report-info-v1 0.3.6+7feeb73304
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77 | |-- fabric-data-attachment-api-v1 1.6.0+4e7c604904
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78 | |-- fabric-data-generation-api-v1 22.2.12+60b6f1b704
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79 | |-- fabric-dimensions-v1 4.0.10+7feeb73304
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80 | |-- fabric-entity-events-v1 2.0.14+da99546b04
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81 | |-- fabric-events-interaction-v0 4.0.3+a4eebcf004
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82 | |-- fabric-game-rule-api-v1 1.0.63+7d48d43904
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83 | |-- fabric-item-api-v1 11.3.0+ee91fa1f04
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84 | |-- fabric-item-group-api-v1 4.2.2+fcb9601404
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85 | |-- fabric-key-binding-api-v1 1.0.57+7d48d43904
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86 | |-- fabric-keybindings-v0 0.2.55+df3654b304
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87 | |-- fabric-lifecycle-events-v1 2.5.4+bf2a60eb04
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88 | |-- fabric-loot-api-v2 3.0.38+3f89f5a504
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89 | |-- fabric-loot-api-v3 1.0.26+203e6b2304
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90 | |-- fabric-message-api-v1 6.0.25+7feeb73304
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91 | |-- fabric-model-loading-api-v1 4.3.0+ae23723504
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92 | |-- fabric-networking-api-v1 4.3.10+8998135104
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93 | |-- fabric-object-builder-api-v1 18.0.13+7d48d43904
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94 | |-- fabric-particles-v1 4.0.14+7feeb73304
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95 | |-- fabric-recipe-api-v1 8.1.0+640e77ae04
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96 | |-- fabric-registry-sync-v0 6.1.9+360374ac04
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97 | |-- fabric-renderer-api-v1 5.0.3+50f0feb204
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98 | |-- fabric-renderer-indigo 2.0.3+50f0feb204
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99 | |-- fabric-rendering-data-attachment-v1 0.3.57+73761d2e04
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100 | |-- fabric-rendering-fluids-v1 3.1.19+7feeb73304
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101 | |-- fabric-rendering-v1 10.2.1+0d31b09f04
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102 | |-- fabric-resource-conditions-api-v1 5.0.13+203e6b2304
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103 | |-- fabric-resource-loader-v0 3.1.1+360374ac04
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104 | |-- fabric-screen-api-v1 2.0.38+7feeb73304
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105 | |-- fabric-screen-handler-api-v1 1.3.116+7feeb73304
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106 | |-- fabric-sound-api-v1 1.0.32+7feeb73304
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107 | |-- fabric-tag-api-v1 1.0.7+7d48d43904
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108 | |-- fabric-transfer-api-v1 5.4.9+efa825c904
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109 | \-- fabric-transitive-access-wideners-v1 6.3.2+56e78b9b04
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110 | - fabricloader 0.16.10
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111 | \-- mixinextras 0.4.1
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112 | - forgeconfigapiport 21.4.1
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113 | |-- com_electronwill_night-config_core 3.8.1
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114 | \-- com_electronwill_night-config_toml 3.8.1
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115 | - fpsreducer 1.21.3-2.11
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116 | - gammautils 2.2.2
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117 | - immediatelyfast 1.3.6+1.21.4
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118 | \-- net_lenni0451_reflect 1.3.4
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119 | - inventoryessentials 21.4.3
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120 | - iris 1.8.8+mc1.21.4
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121 | |-- io_github_douira_glsl-transformer 2.0.1
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122 | |-- org_anarres_jcpp 1.4.14
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123 | \-- org_antlr_antlr4-runtime 4.13.1
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124 | - java 21
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125 | - krypton 0.2.8
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126 | \-- com_velocitypowered_velocity-native 3.3.0-SNAPSHOT
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127 | - minecraft 1.21.4
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128 | - modmenu 13.0.2
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129 | - moreculling 1.2.7
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130 | |-- conditional-mixin 0.6.3
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131 | \-- mixinsquared 0.2.0
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132 | - placeholder-api 2.5.2+1.21.3
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133 | - puzzleslib 21.4.10
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134 | - shulkerboxtooltip 5.2.4+1.21.4
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135 | - sodium 0.6.10+mc1.21.4
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136 | - tcdcommons 3.12.5+fabric-1.21.4
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137 | - wi_zoom 1.6-MC1.21.4
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138 | - worldedit 7.3.10+7004-768a436
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139 | - xaerobetterpvp 25.1.0
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140 | - xaeroworldmap 1.39.4
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141 | [20:44:02] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/D:/Modrinth/meta/libraries/net/fabricmc/sponge-mixin/0.15.4+mixin.0.8.7/sponge-mixin-0.15.4+mixin.0.8.7.jar Service=Knot/Fabric Env=CLIENT
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142 | [20:44:03] [main/INFO]: Compatibility level set to JAVA_21
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143 | [20:44:03] [main/INFO]: Loading Mixin Plugin for Axiom/4.5.3
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144 | [20:44:03] [main/INFO]: Initializing com.ishland.c2me.base.mixin
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145 | [20:44:04] [main/INFO]: Global Executor Parallelism: 1 configured, 1 evaluated, 1 default evaluated
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146 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.client.uncapvd.mixin
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147 | [20:44:04] [main/INFO]: Disabling config clientSideConfig.modifyMaxVDConfig.enabled: Incompatible with bobby@5.2.6+mc1.21.4 (*) (defined in c2me)
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148 | [20:44:04] [main/INFO]: Disabling com.ishland.c2me.client.uncapvd.mixin
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149 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.chunkio.threading_issues.mixin
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150 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.general.threading_issues.mixin
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151 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.threading_issues.mixin
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152 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.vanilla_bugs.mixin
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153 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.notickvd.mixin
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154 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.allocs.mixin
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155 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.chunkio.mixin
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156 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.dfc.mixin
|
157 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.math.mixin
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158 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.scheduling.mixin
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159 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.general.mixin
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160 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.vanilla.mixin
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161 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunk_serializer.mixin
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162 | [20:44:04] [main/INFO]: Disabling config ioSystem.gcFreeChunkSerializer: Incompatible with architectury@15.0.3 (*) (defined in c2me)
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163 | [20:44:04] [main/INFO]: Disabling com.ishland.c2me.rewrites.chunk_serializer.mixin
|
164 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunksystem.mixin
|
165 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunkio.mixin
|
166 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.server.utils.mixin
|
167 | [20:44:04] [main/INFO]: Initializing com.ishland.c2me.threading.lighting.mixin
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168 | [20:44:04] [main/WARN]: Reference map 'cutthrough.fabric.refmap.json' for cutthrough.fabric.mixins.json could not be read. If this is a development environment you can ignore this message
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169 | [20:44:04] [main/WARN]: Reference map 'forgeconfigapiport.common.refmap.json' for forgeconfigapiport.common.mixins.json could not be read. If this is a development environment you can ignore this message
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170 | [20:44:04] [main/INFO]: OptiFine was NOT detected.
|
171 | [20:44:04] [main/INFO]: OptiFabric was NOT detected.
|
172 | [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.json could not be read. If this is a development environment you can ignore this message
|
173 | [20:44:04] [main/WARN]: Reference map 'iris-fabric.refmap.json' for mixins.iris.fabric.json could not be read. If this is a development environment you can ignore this message
|
174 | [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for iris-batched-entity-rendering.mixins.json could not be read. If this is a development environment you can ignore this message
|
175 | [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fantastic.json could not be read. If this is a development environment you can ignore this message
|
176 | [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.vertexformat.json could not be read. If this is a development environment you can ignore this message
|
177 | [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.bettermipmaps.json could not be read. If this is a development environment you can ignore this message
|
178 | [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.compat.sodium.json could not be read. If this is a development environment you can ignore this message
|
179 | [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fixes.maxfpscrash.json could not be read. If this is a development environment you can ignore this message
|
180 | [20:44:04] [main/INFO]: Loaded configuration file for Sodium: 43 options available, 1 override(s) found
|
181 | [20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/BlockOcclusionCache (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/BlockOcclusionCache)
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182 | [20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/DefaultChunkRenderer (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/chunk/DefaultChunkRenderer)
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183 | [20:44:05] [main/WARN]: Error loading class: ca/spottedleaf/starlight/common/thread/SchedulingUtil (java.lang.ClassNotFoundException: ca/spottedleaf/starlight/common/thread/SchedulingUtil)
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184 | [20:44:05] [main/WARN]: Error loading class: dev/tr7zw/skinlayers/render/CustomizableModelPart (java.lang.ClassNotFoundException: dev/tr7zw/skinlayers/render/CustomizableModelPart)
|
185 | [20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/immediate/model/EntityRenderer (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/immediate/model/EntityRenderer)
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186 | [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.MinecraftMixin will be applied.
|
187 | [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.KeyboardHandlerMixin will be applied.
|
188 | [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.RenderSystemMixin will be applied.
|
189 | [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.FramerateLimitTrackerMixin will be applied.
|
190 | [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.VideoSettingScreenMixin will be applied.
|
191 | [20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.FogRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
|
192 | [20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientLevelMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
|
193 | [20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.LevelRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
|
194 | [20:44:07] [main/INFO]: Searching for graphics cards...
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195 | [20:44:07] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=INTEL, description='Intel(R) HD Graphics 2500', adapterType=0x0000000B, openglIcdFilePath='ig7icd64.dll', openglIcdVersion=10.18.10.5161}
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196 | [20:44:07] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [INTEL_FRAMEBUFFER_BLIT_CRASH_WHEN_UNFOCUSED, INTEL_DEPTH_BUFFER_COMPARISON_UNRELIABLE]
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197 | [20:44:07] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver.
|
198 | [20:44:08] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1).
|
199 | [20:44:11] [main/WARN]: COM exception: Invalid Class Win32_Processor
|
200 | [20:44:12] [main/WARN]: COM exception: Invalid Class Win32_Processor
|
201 | [20:44:12] [main/WARN]: COM exception: Invalid Class Win32_PhysicalMemory
|
202 | [20:44:12] [Datafixer Bootstrap/INFO]: 243 Datafixer optimizations took 1665 milliseconds
|
203 | [20:44:26] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD]
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204 | [20:44:26] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME}
|
205 | [20:44:26] [Render thread/INFO]: Initializing Axiom/4.5.3. Build timestamp: 1738967077840
|
206 | [20:44:28] [Render thread/INFO]: Constructing common components for cutthrough:main
|
207 | [20:44:28] [Render thread/INFO]: Dispatching loading event for config cutthrough-client.toml
|
208 | [20:44:29] [Render thread/INFO]: Compression will use Java, encryption will use Java
|
209 | [20:44:29] [Render thread/INFO]: Constructing common components for puzzleslib:main
|
210 | [20:44:29] [Render thread/INFO]: [ShulkerBoxTooltip] Could not find configuration file, creating default file
|
211 | [20:44:29] [Render thread/INFO]: [STDOUT]: Starting WI Zoom v1.6-MC1.21.4
|
212 | [20:44:30] [Render thread/INFO]: Got request to register class com.sk89q.worldedit.fabric.FabricPlatform with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@3b251a0]
|
213 | [20:44:30] [Render thread/INFO]: WorldEdit for Fabric (version 7.3.10+7004-768a436) is loaded
|
214 | [20:44:30] [Render thread/INFO]: Registering S2C receiver with id architectury:spawn_entity_packet
|
215 | [20:44:30] [Render thread/INFO]: [BetterF3] Loading...
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216 | [20:44:30] [Render thread/INFO]: [BetterF3] All done!
|
217 | [20:44:30] [Render thread/INFO]: Initializing 'Better Statistics Screen' as 'BetterStatsClient'.
|
218 | [20:44:30] [Render thread/INFO]: Constructing client components for cutthrough:main
|
219 | [20:44:31] [Render thread/INFO]: Dynamic FPS 3.9.0 active on Fabric!
|
220 | [20:44:31] [Render thread/INFO]: Loading Entity Model Features, the ETA is a lie.
|
221 | [20:44:31] [Render thread/INFO]: [ETF]: 6 new ETF Random Properties registered by entity_model_features.
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222 | [20:44:31] [Render thread/INFO]: Loading Entity Texture Features, you just lost the game.
|
223 | [20:44:31] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo.
|
224 | [20:44:31] [Render thread/INFO]: Krypton is now accelerating your Minecraft client's networking stack 🚀
|
225 | [20:44:31] [Render thread/INFO]: Note that Krypton is most effective on servers, not the client.
|
226 | [20:44:31] [Render thread/INFO]: Checking mod updates...
|
227 | [20:44:31] [Render thread/INFO]: Constructing client components for puzzleslib:main
|
228 | [20:44:31] [Render thread/INFO]: Initializing 'TCD Commons API' 3.12.5+fabric-1.21.4 as 'TCDCommonsClient'.
|
229 | [20:44:31] [Render thread/INFO]: Loading Better PVP - Stage 1/2
|
230 | [20:44:32] [Render thread/INFO]: Loading Xaero's World Map - Stage 1/2
|
231 | [20:44:32] [Worker-Main-1/INFO]: Update available for 'balm-fabric@21.4.12', (-> 21.4.17+fabric-1.21.4)
|
232 | [20:44:34] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping.
|
233 | [20:44:35] [Render thread/INFO]: Backend library: LWJGL version 3.3.3-snapshot
|
234 | [20:44:35] [Render thread/INFO]: OpenGL Vendor: Intel
|
235 | [20:44:35] [Render thread/INFO]: OpenGL Renderer: Intel(R) HD Graphics 2500
|
236 | [20:44:35] [Render thread/INFO]: OpenGL Version: 3.2.0 - Build 10.18.10.5161
|
237 | [20:44:36] [Render thread/INFO]: Initializing ImmediatelyFast 1.3.6+1.21.4 on Intel(R) HD Graphics 2500 (Intel) with OpenGL 3.2.0 - Build 10.18.10.5161
|
238 | [20:44:36] [Render thread/INFO]: Found Iris/Oculus 1.8.8+mc1.21.4. Enabling compatibility.
|
239 | [20:44:36] [Render thread/WARN]: COM exception: Invalid Class Win32_Processor
|
240 | [20:44:36] [Render thread/WARN]: COM exception: Invalid Class Win32_Processor
|
241 | [20:44:36] [Render thread/INFO]: Debug functionality is disabled.
|
242 | [20:44:36] [Render thread/INFO]: DSA support not detected.
|
243 | [20:44:36] [Render thread/INFO]: Profile: NORMAL (+0 options changed by user)
|
244 | [20:44:36] [Render thread/INFO]: Using shaderpack: miniature-shader-2.14.5.zip
|
245 | [20:44:37] [Render thread/INFO]: Hardware information:
|
246 | [20:44:37] [Render thread/INFO]: CPU: 4x Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz
|
247 | [20:44:37] [Render thread/INFO]: GPU: Intel(R) HD Graphics 2500 (Supports OpenGL 3.2.0 - Build 10.18.10.5161)
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248 | [20:44:37] [Render thread/INFO]: OS: Windows 10 (10.0)
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249 | [20:44:38] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric, appleskin, axiom, balm-fabric, betterf3, betterstats, bobby, c2me, chunky, cloth-config, conditional-mixin, dynamic_fps, entity_model_features, entity_texture_features, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-tag-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, forgeconfigapiport, fpsreducer, gammautils, immediatelyfast, inventoryessentials, iris, krypton, modmenu, moreculling, placeholder-api, shulkerboxtooltip, sodium, tcdcommons, wi_zoom, worldedit, xaerobetterpvp, xaeroworldmap, file/False Hardcore Heart[1.21.4].zip, file/EnderEyes_1.21.4_v3.1.zip, file/Fast Better Grass.zip, file/No Pumpkin Blur 1.21.4, file/Consume Animations.zip, file/FreshAnimations_v1.9.3.zip
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250 | [20:44:39] [Worker-Main-2/INFO]: Found unifont_all_no_pua-16.0.01.hex, loading
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251 | [20:44:39] [Render thread/INFO]: Cached all modded block culling states
|
252 | [20:44:39] [Render thread/INFO]: Using DearImGui config: config\axiom\imgui.ini
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253 | [20:44:39] [Render thread/INFO]: Loading Xaero's World Map - Stage 2/2
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254 | [20:44:39] [Render thread/INFO]: New world map region cache hash code: -745604720
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255 | [20:44:39] [Render thread/INFO]: Registered player tracker system: map_synced
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256 | [20:44:39] [Render thread/INFO]: Xaero's WorldMap Mod: Better PVP found!
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257 | [20:44:39] [Render thread/INFO]: Registered player tracker system: minimap_synced
|
258 | [20:44:39] [Render thread/INFO]: No Optifine!
|
259 | [20:44:39] [Render thread/INFO]: Xaero's World Map: No Vivecraft!
|
260 | [20:44:39] [Render thread/INFO]: Xaero's World Map: Iris found!
|
261 | [20:44:40] [Render thread/INFO]: Loading Better PVP - Stage 2/2
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262 | [20:44:40] [Worker-Main-2/INFO]: Found unifont_jp_patch-16.0.01.hex, loading
|
263 | [20:44:41] [Render thread/INFO]: Registered player tracker system: minimap_synced
|
264 | [20:44:41] [Render thread/INFO]: Xaero's Minimap: World Map found!
|
265 | [20:44:41] [Render thread/INFO]: No Optifine!
|
266 | [20:44:41] [Render thread/INFO]: Xaero's Minimap: No Vivecraft!
|
267 | [20:44:41] [Render thread/INFO]: Xaero's Minimap: Iris found!
|
268 | [20:44:46] [Worker-Main-1/WARN]: Missing texture references in model minecraft:structure_void#:
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269 | particle
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270 | [20:44:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Digital Audio (HDMI) (High Definition Audio Device)
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271 | [20:44:46] [Render thread/INFO]: Sound engine started
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272 | [20:44:47] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/blocks.png-atlas
|
273 | [20:44:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/signs.png-atlas
|
274 | [20:44:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/shield_patterns.png-atlas
|
275 | [20:44:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/banner_patterns.png-atlas
|
276 | [20:44:47] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/armor_trims.png-atlas
|
277 | [20:44:47] [Render thread/INFO]: Created: 128x64x0 minecraft:textures/atlas/decorated_pot.png-atlas
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278 | [20:44:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/chest.png-atlas
|
279 | [20:44:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/shulker_boxes.png-atlas
|
280 | [20:44:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/beds.png-atlas
|
281 | [20:44:47] [Render thread/INFO]: Created: 64x64x0 minecraft:textures/atlas/map_decorations.png-atlas
|
282 | [20:44:48] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e}.
|
283 | [20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas
|
284 | [20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/paintings.png-atlas
|
285 | [20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/mob_effects.png-atlas
|
286 | [20:44:52] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/gui.png-atlas
|
287 | [20:44:53] [Render thread/INFO]: [ETF]: reloading ETF data.
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288 | [20:44:53] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e}.
|
289 | [20:44:53] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
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290 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 202, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
291 | '
|
292 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
293 | '
|
294 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 203, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
295 | '
|
296 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
297 | '
|
298 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 204, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
299 | '
|
300 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
301 | '
|
302 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 205, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
303 | '
|
304 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
305 | '
|
306 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 206, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
307 | '
|
308 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
309 | '
|
310 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 207, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
311 | '
|
312 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
313 | '
|
314 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 208, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
315 | '
|
316 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
317 | '
|
318 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 209, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
319 | '
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320 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
321 | '
|
322 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 210, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
323 | '
|
324 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
325 | '
|
326 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 211, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
327 | '
|
328 | [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
329 | '
|
330 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 212, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
331 | '
|
332 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
333 | '
|
334 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 213, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
335 | '
|
336 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
337 | '
|
338 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 214, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
339 | '
|
340 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
341 | '
|
342 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 217, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
343 | '
|
344 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
345 | '
|
346 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 218, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
347 | '
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348 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
349 | '
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350 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 219, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
351 | '
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352 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
353 | '
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354 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 220, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
355 | '
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356 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
357 | '
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358 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 221, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
359 | '
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360 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
361 | '
|
362 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 222, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
363 | '
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364 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
365 | '
|
366 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 223, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
367 | '
|
368 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
369 | '
|
370 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 224, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
371 | '
|
372 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
373 | '
|
374 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 225, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
375 | '
|
376 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
377 | '
|
378 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 227, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
379 | '
|
380 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
381 | '
|
382 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 228, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
383 | '
|
384 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
385 | '
|
386 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 229, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
387 | '
|
388 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
389 | '
|
390 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 230, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
391 | '
|
392 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
393 | '
|
394 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 231, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
395 | '
|
396 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
397 | '
|
398 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 232, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
399 | '
|
400 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
401 | '
|
402 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 233, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
403 | '
|
404 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
405 | '
|
406 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 234, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
407 | '
|
408 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
409 | '
|
410 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 235, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
411 | '
|
412 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
413 | '
|
414 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 236, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
415 | '
|
416 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
417 | '
|
418 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 237, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
419 | '
|
420 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
421 | '
|
422 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 238, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
423 | '
|
424 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
425 | '
|
426 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 239, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
427 | '
|
428 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
429 | '
|
430 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 241, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
431 | '
|
432 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
433 | '
|
434 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 243, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
435 | '
|
436 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
437 | '
|
438 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 245, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
439 | '
|
440 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
441 | '
|
442 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 246, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
443 | '
|
444 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
445 | '
|
446 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 247, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
447 | '
|
448 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
449 | '
|
450 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 248, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
451 | '
|
452 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
453 | '
|
454 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 249, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
455 | '
|
456 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
457 | '
|
458 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 250, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
459 | '
|
460 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
461 | '
|
462 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 251, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
463 | '
|
464 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
465 | '
|
466 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 252, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
467 | '
|
468 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
469 | '
|
470 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 253, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
471 | '
|
472 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
473 | '
|
474 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 254, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
475 | '
|
476 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
477 | '
|
478 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 255, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
479 | '
|
480 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
481 | '
|
482 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 256, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
483 | '
|
484 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
485 | '
|
486 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 257, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
487 | '
|
488 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
489 | '
|
490 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 258, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
491 | '
|
492 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
493 | '
|
494 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 259, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
495 | '
|
496 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
497 | '
|
498 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 260, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
499 | '
|
500 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
501 | '
|
502 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 261, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
503 | '
|
504 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
505 | '
|
506 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 262, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
507 | '
|
508 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
509 | '
|
510 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 263, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
511 | '
|
512 | [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
513 | '
|
514 | [20:44:55] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
|
515 | net.irisshaders.iris.gl.shader.ShaderCompileException: CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
516 |
|
517 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
518 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
519 | at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
520 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.<init>(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
521 | at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.<init>(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
522 | at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
523 | at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
524 | at knot/net.irisshaders.iris.Iris.onLoadingComplete(Iris.java:164) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
525 | at knot/net.minecraft.class_442.handler$chk000$iris$firstInit(class_442.java:525) ~[client-intermediary.jar:?]
|
526 | at knot/net.minecraft.class_442.method_25426(class_442.java:141) ~[client-intermediary.jar:?]
|
527 | at knot/net.minecraft.class_437.method_25423(class_437.java:308) ~[client-intermediary.jar:?]
|
528 | at knot/net.minecraft.class_310.method_1507(class_310.java:1192) ~[client-intermediary.jar:?]
|
529 | at knot/net.minecraft.class_310.method_53528(class_310.java:757) ~[client-intermediary.jar:?]
|
530 | at knot/net.minecraft.class_310.method_51736(class_310.java:742) ~[client-intermediary.jar:?]
|
531 | at knot/net.minecraft.class_310.method_53465(class_310.java:731) ~[client-intermediary.jar:?]
|
532 | at knot/net.minecraft.class_310.method_29338(class_310.java:714) ~[client-intermediary.jar:?]
|
533 | at knot/net.minecraft.class_156.method_17974(class_156.java:656) ~[client-intermediary.jar:?]
|
534 | at knot/net.minecraft.class_310.method_53522(class_310.java:709) ~[client-intermediary.jar:?]
|
535 | at knot/net.minecraft.class_425.method_25394(class_425.java:135) [client-intermediary.jar:?]
|
536 | at knot/net.minecraft.class_757.method_3192(class_757.java:540) [client-intermediary.jar:?]
|
537 | at knot/net.minecraft.class_310.method_1523(class_310.java:1341) [client-intermediary.jar:?]
|
538 | at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?]
|
539 | at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?]
|
540 | at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?]
|
541 | at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?]
|
542 | at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?]
|
543 | [20:46:04] [Worker-Main-4/INFO]: Registering commands with com.sk89q.worldedit.fabric.FabricPlatform
|
544 | [20:46:05] [Render thread/INFO]: Loaded 1370 recipes
|
545 | [20:46:05] [Render thread/INFO]: Loaded 1481 advancements
|
546 | [20:46:05] [Render thread/INFO]: Applied 0 biome modifications to 0 of 65 new biomes in 3.801 ms
|
547 | [20:46:05] [Server thread/INFO]: Starting integrated minecraft server version 1.21.4
|
548 | [20:46:05] [Server thread/INFO]: Generating keypair
|
549 | [20:46:06] [Server thread/INFO]: Enforcing safe world random access
|
550 | [20:46:06] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 47.82 ms
|
551 | [20:46:06] [Server thread/INFO]: Using TheSpeedyObjectFactory with Unsafe
|
552 | [20:46:07] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 80.94 ms
|
553 | [20:46:07] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 46.38 ms
|
554 | [20:46:07] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
|
555 | [20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
|
556 | [20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
|
557 | [20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
|
558 | [20:46:08] [Render thread/INFO]: Preparing spawn area: 0%
|
559 | [20:46:09] [Render thread/INFO]: Time elapsed: 1925 ms
|
560 | [20:46:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4975ms or 99 ticks behind
|
561 | [20:46:14] [Server thread/INFO]: Changing view distance to 12, from 10
|
562 | [20:46:14] [Server thread/INFO]: Changing simulation distance to 8, from 0
|
563 | [20:46:16] [Server thread/INFO]: {MINECRAFT_USERNAME}[local:E:d8ecf45a] logged in with entity id 4 at (-16.349434042413417, 8.395971590679979, 1.161691826274316)
|
564 | [20:46:16] [Server thread/INFO]: {MINECRAFT_USERNAME} joined the game
|
565 | [20:46:16] [Render thread/INFO]: New Xaero hud session initialized!
|
566 | [20:46:17] [Render thread/INFO]: New world map session initialized!
|
567 | [20:46:17] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld
|
568 | [20:46:17] [Render thread/INFO]: Destroying pipeline minecraft:overworld
|
569 | [20:46:17] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
|
570 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 275, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
571 | '
|
572 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
573 | '
|
574 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 276, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
575 | '
|
576 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
577 | '
|
578 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 277, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
579 | '
|
580 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
581 | '
|
582 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 278, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
583 | '
|
584 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
585 | '
|
586 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 279, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
587 | '
|
588 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
589 | '
|
590 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 280, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
591 | '
|
592 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
593 | '
|
594 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 281, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
595 | '
|
596 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
597 | '
|
598 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 282, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
599 | '
|
600 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
601 | '
|
602 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 283, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
603 | '
|
604 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
605 | '
|
606 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 284, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
607 | '
|
608 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
609 | '
|
610 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 285, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
611 | '
|
612 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
613 | '
|
614 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 286, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
615 | '
|
616 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
617 | '
|
618 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 287, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
619 | '
|
620 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
621 | '
|
622 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 290, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
623 | '
|
624 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
625 | '
|
626 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 291, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
627 | '
|
628 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
629 | '
|
630 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 292, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
631 | '
|
632 | [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
633 | '
|
634 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 293, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
635 | '
|
636 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
637 | '
|
638 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 294, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
639 | '
|
640 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
641 | '
|
642 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 295, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
643 | '
|
644 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
645 | '
|
646 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 296, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
647 | '
|
648 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
649 | '
|
650 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 297, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
651 | '
|
652 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
653 | '
|
654 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 298, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
655 | '
|
656 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
657 | '
|
658 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 300, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
659 | '
|
660 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
661 | '
|
662 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 301, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
663 | '
|
664 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
665 | '
|
666 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 302, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
667 | '
|
668 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
669 | '
|
670 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 303, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
671 | '
|
672 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
673 | '
|
674 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 304, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
675 | '
|
676 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
677 | '
|
678 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 305, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
679 | '
|
680 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
681 | '
|
682 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 306, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
683 | '
|
684 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
685 | '
|
686 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 307, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
687 | '
|
688 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
689 | '
|
690 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 308, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
691 | '
|
692 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
693 | '
|
694 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 309, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
695 | '
|
696 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
697 | '
|
698 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 310, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
699 | '
|
700 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
701 | '
|
702 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 311, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
703 | '
|
704 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
705 | '
|
706 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 312, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
707 | '
|
708 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
709 | '
|
710 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 314, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
711 | '
|
712 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
713 | '
|
714 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 316, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
715 | '
|
716 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
717 | '
|
718 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 318, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
719 | '
|
720 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
721 | '
|
722 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 319, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
723 | '
|
724 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
725 | '
|
726 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 320, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
727 | '
|
728 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
729 | '
|
730 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 321, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
731 | '
|
732 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
733 | '
|
734 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 322, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
735 | '
|
736 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
737 | '
|
738 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 323, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
739 | '
|
740 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
741 | '
|
742 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 324, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
743 | '
|
744 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
745 | '
|
746 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 325, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
747 | '
|
748 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
749 | '
|
750 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 326, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
751 | '
|
752 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
753 | '
|
754 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 327, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
755 | '
|
756 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
757 | '
|
758 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 328, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
759 | '
|
760 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
761 | '
|
762 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 329, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
763 | '
|
764 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
765 | '
|
766 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 330, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
767 | '
|
768 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
769 | '
|
770 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 331, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
771 | '
|
772 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
773 | '
|
774 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 332, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
775 | '
|
776 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
777 | '
|
778 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 333, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
779 | '
|
780 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
781 | '
|
782 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 334, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
783 | '
|
784 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
785 | '
|
786 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 335, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
787 | '
|
788 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
789 | '
|
790 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 336, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
791 | '
|
792 | [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
793 | '
|
794 | [20:46:18] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
|
795 | net.irisshaders.iris.gl.shader.ShaderCompileException: CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
796 |
|
797 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
798 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
799 | at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
800 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.<init>(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
801 | at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.<init>(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
802 | at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
803 | at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
804 | at knot/net.minecraft.class_310.handler$cgk000$iris$resetPipeline(class_310.java:14098) ~[client-intermediary.jar:?]
|
805 | at knot/net.minecraft.class_310.method_18097(class_310.java) ~[client-intermediary.jar:?]
|
806 | at knot/net.minecraft.class_310.method_1481(class_310.java:2134) ~[client-intermediary.jar:?]
|
807 | at knot/net.minecraft.class_634.method_11120(class_634.java:460) ~[client-intermediary.jar:?]
|
808 | at knot/net.minecraft.class_2678.method_11567(class_2678.java:69) ~[client-intermediary.jar:?]
|
809 | at knot/net.minecraft.class_2678.method_65081(class_2678.java:17) ~[client-intermediary.jar:?]
|
810 | at knot/net.minecraft.class_2600.method_11072(class_2600.java:27) ~[client-intermediary.jar:?]
|
811 | at knot/net.minecraft.class_1255.method_18859(class_1255.java:164) [client-intermediary.jar:?]
|
812 | at knot/net.minecraft.class_4093.method_18859(class_4093.java:23) [client-intermediary.jar:?]
|
813 | at knot/net.minecraft.class_1255.method_16075(class_1255.java:138) [client-intermediary.jar:?]
|
814 | at knot/net.minecraft.class_1255.method_5383(class_1255.java:123) [client-intermediary.jar:?]
|
815 | at knot/net.minecraft.class_310.method_1523(class_310.java:1296) [client-intermediary.jar:?]
|
816 | at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?]
|
817 | at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?]
|
818 | at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?]
|
819 | at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?]
|
820 | at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?]
|
821 | [20:46:18] [Render thread/INFO]: Started 1 worker threads
|
822 | [20:46:19] [Render thread/INFO]: [System] [CHAT] The shaderpack failed to load! Please report the error to the shader developer. Copy Info
|
823 | [20:46:19] [Render thread/INFO]: [ShulkerBoxTooltip] Server integration enabled, attempting handshake...
|
824 | [20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip] {MINECRAFT_USERNAME}: protocol version: 2.0
|
825 | [20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Loading 1 plugin: shulkerboxtooltip
|
826 | [20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 31 providers for mod shulkerboxtooltip
|
827 | [20:46:20] [Render thread/INFO]: [Client] The server has 'betterstats' installed.
|
828 | [20:46:20] [Render thread/INFO]: Loaded 217 advancements
|
829 | [20:46:20] [Render thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 19 color keys for mod shulkerboxtooltip
|
830 | [20:46:21] [Render thread/INFO]: [ShulkerBoxTooltip] Handshake succeeded
|
831 | [20:46:21] [Render thread/INFO]: [ShulkerBoxTooltip] Server protocol version: 2.0
|
832 | [20:46:21] [Render thread/INFO]: Minimap updated server level id: 635478931 for world ResourceKey[minecraft:dimension / minecraft:overworld]
|
833 | [20:46:22] [Render thread/INFO]: Reloading radar icon resources...
|
834 | [20:46:22] [Render thread/INFO]: Reloaded radar icon resources!
|
835 | [20:46:37] [Server thread/INFO]: Saving and pausing game...
|
836 | [20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:overworld
|
837 | [20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:the_end
|
838 | [20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:the_nether
|
839 | [20:47:07] [Render thread/INFO]: Destroying pipeline minecraft:overworld
|
840 | [20:47:07] [Render thread/INFO]: Profile: HIGH (+0 options changed by user)
|
841 | [20:47:08] [Render thread/INFO]: Using shaderpack: BSL_v8.4.02.2.zip
|
842 | [20:47:08] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld
|
843 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 358, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
844 | '
|
845 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
846 | '
|
847 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 359, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
848 | '
|
849 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
850 | '
|
851 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 370, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
852 | '
|
853 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
854 | '
|
855 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 371, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
856 | '
|
857 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
858 | '
|
859 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 372, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
860 | '
|
861 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
862 | '
|
863 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 373, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
864 | '
|
865 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
866 | '
|
867 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 374, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
868 | '
|
869 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
870 | '
|
871 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 375, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
872 | '
|
873 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
874 | '
|
875 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 376, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
876 | '
|
877 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
878 | '
|
879 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 377, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
880 | '
|
881 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
882 | '
|
883 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 378, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
884 | '
|
885 | [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
886 | '
|
887 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 382, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
888 | '
|
889 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
890 | '
|
891 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 383, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
892 | '
|
893 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
894 | '
|
895 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 384, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
896 | '
|
897 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
898 | '
|
899 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 385, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
900 | '
|
901 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
902 | '
|
903 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 386, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
904 | '
|
905 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
906 | '
|
907 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 387, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
908 | '
|
909 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
910 | '
|
911 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 388, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
912 | '
|
913 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
914 | '
|
915 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 389, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
916 | '
|
917 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
918 | '
|
919 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 390, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
920 | '
|
921 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
922 | '
|
923 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 391, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
924 | '
|
925 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
926 | '
|
927 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 392, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
928 | '
|
929 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
930 | '
|
931 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 393, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
932 | '
|
933 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
934 | '
|
935 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 394, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
936 | '
|
937 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
938 | '
|
939 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 395, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
940 | '
|
941 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
942 | '
|
943 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 396, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
944 | '
|
945 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
946 | '
|
947 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 397, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
948 | '
|
949 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
950 | '
|
951 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 398, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
952 | '
|
953 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
954 | '
|
955 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 399, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
956 | '
|
957 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
958 | '
|
959 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 400, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
960 | '
|
961 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
962 | '
|
963 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 401, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
964 | '
|
965 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
966 | '
|
967 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 402, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
968 | '
|
969 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
970 | '
|
971 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 403, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
972 | '
|
973 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
974 | '
|
975 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 404, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
976 | '
|
977 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
978 | '
|
979 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 405, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
980 | '
|
981 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
982 | '
|
983 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 406, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
984 | '
|
985 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
986 | '
|
987 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 407, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
988 | '
|
989 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
990 | '
|
991 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 408, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
992 | '
|
993 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
994 | '
|
995 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 409, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
996 | '
|
997 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
998 | '
|
999 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 410, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1000 | '
|
1001 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1002 | '
|
1003 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 411, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1004 | '
|
1005 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1006 | '
|
1007 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 412, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1008 | '
|
1009 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1010 | '
|
1011 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 413, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1012 | '
|
1013 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1014 | '
|
1015 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 414, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1016 | '
|
1017 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1018 | '
|
1019 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 415, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1020 | '
|
1021 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1022 | '
|
1023 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 416, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1024 | '
|
1025 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1026 | '
|
1027 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 417, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1028 | '
|
1029 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1030 | '
|
1031 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 418, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1032 | '
|
1033 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1034 | '
|
1035 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 419, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1036 | '
|
1037 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1038 | '
|
1039 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 420, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1040 | '
|
1041 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1042 | '
|
1043 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 421, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1044 | '
|
1045 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1046 | '
|
1047 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 422, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1048 | '
|
1049 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1050 | '
|
1051 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 423, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1052 | '
|
1053 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1054 | '
|
1055 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 424, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1056 | '
|
1057 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1058 | '
|
1059 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 425, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1060 | '
|
1061 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1062 | '
|
1063 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 426, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1064 | '
|
1065 | [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1066 | '
|
1067 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 427, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1068 | '
|
1069 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1070 | '
|
1071 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 428, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1072 | '
|
1073 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1074 | '
|
1075 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 429, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1076 | '
|
1077 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1078 | '
|
1079 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 430, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1080 | '
|
1081 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1082 | '
|
1083 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 431, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1084 | '
|
1085 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1086 | '
|
1087 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 432, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1088 | '
|
1089 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1090 | '
|
1091 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 433, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1092 | '
|
1093 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1094 | '
|
1095 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 434, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1096 | '
|
1097 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1098 | '
|
1099 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 435, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1100 | '
|
1101 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1102 | '
|
1103 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 436, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1104 | '
|
1105 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1106 | '
|
1107 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 437, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1108 | '
|
1109 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1110 | '
|
1111 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 438, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1112 | '
|
1113 | [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1114 | '
|
1115 | [20:47:11] [Render thread/INFO]: [System] [CHAT] The shaderpack failed to load! Please report the error to the shader developer. Copy Info
|
1116 | [20:47:11] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
|
1117 | net.irisshaders.iris.gl.shader.ShaderCompileException: BASIC: BASIC: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used.
|
1118 |
|
1119 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1120 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1121 | at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1122 | at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.<init>(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1123 | at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.<init>(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1124 | at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1125 | at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1126 | at knot/net.irisshaders.iris.Iris.reload(Iris.java:581) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1127 | at knot/net.irisshaders.iris.apiimpl.IrisApiV0ConfigImpl.setShadersEnabledAndApply(IrisApiV0ConfigImpl.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1128 | at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.applyChanges(ShaderPackScreen.java:637) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1129 | at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.lambda$init$7(ShaderPackScreen.java:274) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1130 | at knot/net.minecraft.class_4185.method_25306(class_4185.java:96) ~[client-intermediary.jar:?]
|
1131 | at knot/net.minecraft.class_4264.method_25348(class_4264.java:43) ~[client-intermediary.jar:?]
|
1132 | at knot/net.minecraft.class_339.method_25402(class_339.java:141) ~[client-intermediary.jar:?]
|
1133 | at knot/net.minecraft.class_4069.method_25402(class_4069.java:43) ~[client-intermediary.jar:?]
|
1134 | at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.method_25402(ShaderPackScreen.java:235) ~[iris-fabric-1.8.8+mc1.21.4.jar:?]
|
1135 | at knot/net.minecraft.class_312.mixinextras$bridge$method_25402$57(class_312.java) ~[client-intermediary.jar:?]
|
1136 | at knot/net.minecraft.class_312.wrapOperation$zde000$architectury$onGuiMouseClicked(class_312.java:1085) ~[client-intermediary.jar:?]
|
1137 | at knot/net.minecraft.class_312.mixinextras$bridge$wrapOperation$zde000$architectury$onGuiMouseClicked$62(class_312.java) ~[client-intermediary.jar:?]
|
1138 | at knot/net.minecraft.class_312.wrapOperation$cbl000$fabric-screen-api-v1$invokeMouseClickedEvents(class_312.java:3045) ~[client-intermediary.jar:?]
|
1139 | at knot/net.minecraft.class_312.method_1601(class_312.java:114) ~[client-intermediary.jar:?]
|
1140 | at knot/net.minecraft.class_312.method_22686(class_312.java:215) ~[client-intermediary.jar:?]
|
1141 | at knot/net.minecraft.class_1255.execute(class_1255.java:110) ~[client-intermediary.jar:?]
|
1142 | at knot/net.minecraft.class_312.method_22684(class_312.java:215) ~[client-intermediary.jar:?]
|
1143 | at knot/org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) ~[lwjgl-glfw-3.3.3.jar:?]
|
1144 | at knot/bre2el.fpsreducer.handler.glfw.InputEventHandler$MouseButtonEventHandler.invoke(InputEventHandler.java:133) ~[FpsReducer2-fabric-1.21.3-2.11.jar:?]
|
1145 | at knot/com.moulberry.axiom.editor.CustomImGuiImplGlfw.mouseButtonCallback(CustomImGuiImplGlfw.java:221) ~[Axiom-4.5.3-for-MC1.21.4.jar:?]
|
1146 | at knot/org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) [lwjgl-glfw-3.3.3.jar:?]
|
1147 | at knot/org.lwjgl.system.JNI.invokeV(Native Method) ~[lwjgl-3.3.3.jar:?]
|
1148 | at knot/org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3509) [lwjgl-glfw-3.3.3.jar:?]
|
1149 | at knot/com.mojang.blaze3d.systems.RenderSystem.handler$cda000$fpsreducer$handleWaitEventsTimeout(RenderSystem.java:873) [client-intermediary.jar:?]
|
1150 | at knot/com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java) [client-intermediary.jar:?]
|
1151 | at knot/net.minecraft.class_310.method_1523(class_310.java:1364) [client-intermediary.jar:?]
|
1152 | at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?]
|
1153 | at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?]
|
1154 | at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?]
|
1155 | at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?]
|
1156 | at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?]
|
1157 |
|