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#fIhzmlC
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1# Allows you to toggle specific optimizations that don't have full vanilla parity.
2# These settings will only take effect after server restarts.
3
4# Prevents many different lagspikes caused by loading chunks synchronously.
5# This for example causes maps to only update loaded chunks, which depending on the viewdistance can be a smaller radius than vanilla.
6reduce-sync-loads: true
7# Can significantly reduce the time spent on chunk iteration by caching ticking chunks every second.
8# This is especially useful for servers with a high playercount and / or viewdistance.
9# Note: The list of ticking chunks is only updated every second, rather than every tick (but that is very unlikely to matter).
10cache-ticking-chunks: true
11# Can significantly reduce time spent on mobspawning, but isn't as accurate as vanilla on biome borders.
12# This may cause mobs from another biome to spawn a few blocks across a biome border (this does not affect structure spawning!).
13fast-biome-lookups: true
14# Fluid random ticks, like lava spreading fire, are run twice each game tick.
15# Enabling this will cancel the 'duplicate' second fluid tick, but this may cause slight behavior changes.
16cancel-duplicate-fluid-ticks: false
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