| 1 | # Allows you to toggle specific optimizations that don't have full vanilla parity.
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| 2 | # These settings will only take effect after server restarts.
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| 4 | # Prevents many different lagspikes caused by loading chunks synchronously.
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| 5 | # This for example causes maps to only update loaded chunks, which depending on the viewdistance can be a smaller radius than vanilla.
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| 7 | # Can significantly reduce the time spent on chunk iteration by caching ticking chunks every second.
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| 8 | # This is especially useful for servers with a high playercount and / or viewdistance.
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| 9 | # Note: The list of ticking chunks is only updated every second, rather than every tick (but that is very unlikely to matter).
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| 10 | cache-ticking-chunks: true
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| 11 | # Can significantly reduce time spent on mobspawning, but isn't as accurate as vanilla on biome borders.
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| 12 | # This may cause mobs from another biome to spawn a few blocks across a biome border (this does not affect structure spawning!).
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| 14 | # Fluid random ticks, like lava spreading fire, are run twice each game tick.
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| 15 | # Enabling this will cancel the 'duplicate' second fluid tick, but this may cause slight behavior changes.
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| 16 | cancel-duplicate-fluid-ticks: false
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