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1# Config version. Do not change this
2config-version = "2.7"
3# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
4bind = "0.0.0.0:25565"
5# What should be the MOTD? This gets displayed when the player adds your server to
6# their server list. Only MiniMessage format is accepted.
7motd = "<#09add3> MOTD"
8# What should we display for the maximum number of players? (Velocity does not support a cap
9# on the number of players online.)
10show-max-players = 500
11# Should we authenticate players with Mojang? By default, this is on.
12online-mode = true
13# Should the proxy enforce the new public key security standard? By default, this is on.
14force-key-authentication = true
15# If client's ISP/AS sent from this proxy is different from the one from Mojang's
16# authentication server, the player is kicked. This disallows some VPN and proxy
17# connections but is a weak form of protection.
18prevent-client-proxy-connections = false
19# Should we forward IP addresses and other data to backend servers?
20# Available options:
21# - "none": No forwarding will be done. All players will appear to be connecting
22# from the proxy and will have offline-mode UUIDs.
23# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
24# if you run servers using Minecraft 1.12 or lower.
25# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
26# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
27# unable to implement network level firewalling (on a shared host).
28# - "modern": Forward player IPs and UUIDs as part of the login process using
29# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
30player-info-forwarding-mode = "modern"
31# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
32# The file is expected to be UTF-8 encoded and not empty.
33forwarding-secret-file = "forwarding.secret"
34# Announce whether or not your server supports Forge. If you run a modded server, we
35# suggest turning this on.
36#
37# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
38# instead for a nicer display in the server list.
39announce-forge = false
40# If enabled (default is false) and the proxy is in online mode, Velocity will kick
41# any existing player who is online if a duplicate connection attempt is made.
42kick-existing-players = false
43# Should Velocity pass server list ping requests to a backend server?
44# Available options:
45# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
46# will determine the initial server list ping response.
47# - "mods": Passes only the mod list from your backend server into the response.
48# The first server in your try list (or forced host) with a mod list will be
49# used. If no backend servers can be contacted, Velocity won't display any
50# mod information.
51# - "description": Uses the description and mod list from the backend server. The first
52# server in the try (or forced host) list that responds is used for the
53# description and mod list.
54# - "all": Uses the backend server's response as the proxy response. The Velocity
55# configuration is used if no servers could be contacted.
56ping-passthrough = "all"
57# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
58enable-player-address-logging = true
59forced-hosts = {}
60
61[servers]
62 # Configure your servers here. Each key represents the server's name, and the value
63 # represents the IP address of the server to connect to.
64 main = "**.**.**.**:25565"
65 # In what order we should try servers when a player logs in or is kicked from a server.
66 try = ["main"]
67# Configure your forced hosts here.
68[advanced]
69 # Specify a read timeout for connections here. The default is 30 seconds.
70 read-timeout = 30000
71 # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
72 tcp-fast-open = true
73 # How much compression should be done (from 0-9). The default is -1, which uses the
74 # default level of 6.
75 compression-level = -1
76 # How large a Minecraft packet has to be before we compress it. Setting this to zero will
77 # compress all packets, and setting it to -1 will disable compression entirely.
78 compression-threshold = 256
79 # How fast (in milliseconds) are clients allowed to connect after the last connection? By
80 # default, this is three seconds. Disable this by setting this to 0.
81 login-ratelimit = 3000
82 # Specify a custom timeout for connection timeouts here. The default is five seconds.
83 connection-timeout = 5000
84 # Enables logging of player connections when connecting to the proxy, switching servers
85 # and disconnecting from the proxy.
86 log-player-connections = true
87 # Enables BungeeCord plugin messaging channel support on Velocity.
88 bungee-plugin-message-channel = true
89 # Shows ping requests to the proxy from clients.
90 show-ping-requests = false
91 #Allows players transferred from other hosts via the
92 #Transfer packet (Minecraft 1.20.5) to be received.
93 accepts-transfers = false
94 # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
95 # loses connection to the server without an explicit disconnect message by attempting to fall the
96 # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
97 # can disable this setting to use the BungeeCord behavior.
98 failover-on-unexpected-server-disconnect = true
99 # Declares the proxy commands to 1.13+ clients.
100 announce-proxy-commands = true
101 # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
102 # don't enable it.
103 haproxy-protocol = false
104 # Enables the logging of commands
105 log-command-executions = false
106[query]
107 # If query is enabled, on what port should the query protocol listen on?
108 port = 25577
109 # Whether plugins should be shown in query response by default or not
110 show-plugins = false
111 # This is the map name that is reported to the query services.
112 map = ""
113 # Whether to enable responding to GameSpy 4 query responses or not.
114 enabled = false
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