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MegaDot v4.5.1.m.8.mono.custom_build - https://godotengine.org
D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
at: pipeline_cache_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:4467)
FMOD Sound System: Successfully initialized
[INFO] Found release_info.json at: E:\SteamLibrary\steamapps\common\Slay the Spire 2\release_info.json
[INFO] [Sentry.NET] Initialized: env=playtesters, release=v0.99.1
[INFO] Steamworks: attempting initialization...
[INFO] Steam is running: True
[INFO] Steamworks initialization succeeded!
[INFO] Steam is enabled, we will write saves to steam storage. Enabled for account: True, app: True
[INFO] Registered 8 migrations
[INFO] Current save versions: PrefsSave v2; ProfileSave v2; SerializableProgress v21; RunHistory v8; SerializableRun v14; SettingsSave v5
[INFO] Syncing cloud save files to the local save directory
[WARN] Asset not cached: res://scenes/cards/card.tscn
[WARN] Asset not cached: res://scenes/cards/holders/grid_card_holder.tscn
[INFO] AtlasManager: Loaded ui_atlas with 102 sprites
[INFO] AtlasManager: Loaded compressed with 45 sprites
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\CardReplaceMod1\CardReplaceMod1.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\Claypso'sHappyHour-156-1-0-0-1773891607\CalypsosHappyHour.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\RemoveMultiplayerPlayerLimit\RemoveMultiplayerPlayerLimit.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\baselib\BaseLib.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\ironcladSkin\ironcladSkin\mod_manifest.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\regentanimskin\regentSkin\mod_manifest.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\silent魅魔修女sfw\魅魔修女sfw.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\储君娘化卡面(图作者失地骑士Hatk)\储君娘化卡片.json
[INFO] Found mod manifest file E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\猎宝 群友自制\silent.json
[INFO] Loading assembly DLL E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\RemoveMultiplayerPlayerLimit\RemoveMultiplayerPlayerLimit.dll
[INFO] Loading Godot PCK E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\RemoveMultiplayerPlayerLimit\RemoveMultiplayerPlayerLimit.pck
[INFO] Calling initializer method of type RemoveMultiplayerPlayerLimit.ModEntry for RemoveMultiplayerPlayerLimit, Version=**.**.**.**, Culture=neutral, PublicKeyToken=null
[INFO] RemoveMultiplayerPlayerLimit loaded. Target limit: 16, protocol slot bits: 4, slot capacity: 16, protocol lobby bits: 5, lobby list capacity: 32
[WARN] [RMPPL] Multiplayer compatibility requirement: all players must install this mod and use the same mod set. Protocol bits are fixed by mod version, but non-modded clients remain incompatible.
[INFO] Finished mod initialization for 'RemoveMultiplayerPlayerLimit' (RemoveMultiplayerPlayerLimit).
[INFO] Skipping loading mod regentSkin, it is set to disabled in settings
[INFO] Skipping loading mod ironcladSkin, it is set to disabled in settings
[INFO] Skipping loading mod 魅魔修女sfw, it is set to disabled in settings
[INFO] Loading assembly DLL E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\baselib\BaseLib.dll
[INFO] Loading Godot PCK E:\SteamLibrary\steamapps\common\Slay the Spire 2\mods\baselib\BaseLib.pck
[INFO] Calling initializer method of type BaseLib.MainFile for BaseLib, Version=**.**.**.**, Culture=neutral, PublicKeyToken=null
[INFO] Finished mod initialization for 'BaseLib' (BaseLib).
[INFO] Skipping loading mod CalypsosHappyHour, it is set to disabled in settings
[INFO] Skipping loading mod CardReplaceMod1, it is set to disabled in settings
[INFO] Skipping loading mod 储君娘化卡片, it is set to disabled in settings
[INFO] Skipping loading mod silent, it is set to disabled in settings
[INFO] --- RUNNING MODDED! --- Loaded 2 mods (9 total)
[INFO] [BaseLib] Generating interop methods and properties
[INFO] Loading locale path=res://localization/eng
[INFO] Found loc table from mod: eng settings_ui.json. Merging with base loc table
[INFO] Found loc table from mod: eng static_hover_tips.json. Merging with base loc table
[INFO] Loading locale path=res://localization/zhs
[INFO] ModelIdSerializationCache initialized. Categories: 19 Entries: 1598 Epochs: 57 Hash: 2448633481
[Sentry.GDExtension] Initialized: env=playtesters, release=v0.99.1
[INFO] AtlasManager: Loaded epoch_atlas with 57 sprites
[INFO] AtlasManager: Loaded relic_atlas with 336 sprites
[INFO] AtlasManager: Loaded relic_outline_atlas with 336 sprites
[INFO] AtlasManager: Loaded power_atlas with 268 sprites
[INFO] AtlasManager: Loaded card_atlas with 840 sprites
[INFO] AtlasManager: Loaded potion_atlas with 63 sprites
[INFO] AtlasManager: Loaded potion_outline_atlas with 63 sprites
[INFO] AtlasManager: Loaded stats_screen_atlas with 16 sprites
[INFO] AtlasManager: Loaded intent_atlas with 310 sprites
[INFO] AtlasManager: Loaded era_atlas with 27 sprites
[INFO] Profile-scoped data path initialized: user://steam/76561198355729248/modded/profile1
[WARN] Progress parse: ValidationError { Severity = Warning, Path = DiscoveredCards, Message = Unknown ID: CARD.C_HH_BIBI_LABU, skipping, IsFatal = False }
[WARN] Progress parse: ValidationError { Severity = Warning, Path = DiscoveredCards, Message = Unknown ID: CARD.C_HH_EXPECTING_YOU, skipping, IsFatal = False }
[WARN] Progress parse: ValidationError { Severity = Warning, Path = DiscoveredCards, Message = Unknown ID: CARD.C_HH_GOO_GOO_GA_GA, skipping, IsFatal = False }
[WARN] Progress parse: ValidationError { Severity = Warning, Path = DiscoveredCards, Message = Unknown ID: CARD.C_HH_V_ME50, skipping, IsFatal = False }
[INFO] [Sentry.NET] Platform branch: public, sample rate: 10%
[INFO] AtlasManager: Loaded controller_atlas with 112 sprites
[INFO] Applying display settings...
FULLSCREEN: True
ASPECT_RATIO: (SixteenByNine)
TARGET_DISPLAY: (0)
WINDOW_SIZE: (1440, 900)
POSITION: (-1, -1)
[INFO] [Display] Min size: (64, 64) Max size: (16384, 16384)
[INFO] Window changed! New size: (1920, 1061)
[INFO] [Display] Setting FULLSCREEN on Display: 1 of 1
[INFO] Window changed! New size: (1934, 1100)
[INFO] Window changed! New size: (1920, 1080)
[INFO] VSync: Adaptive
[INFO] Wrote 3345 bytes to path=user://steam/76561198355729248/settings.save save_dir=user://steam/76561198355729248
[INFO] Wrote 3345 bytes to settings.save in steam remote store
[INFO] === Godot OS Debug Information ===
Timestamp: 2026/3/24 22:41:03
OS: Windows
OS Version: 10.0.26100
Distribution Name: Windows
Device Model: Default string
Is Debug Build: False
Is Sandboxed: False
Executable Path: E:/SteamLibrary/steamapps/common/Slay the Spire 2/SlayTheSpire2.exe
Data Directory: C:/Users/********/AppData/Roaming
User Data Directory: C:/Users/********/AppData/Roaming/SlayTheSpire2
Command Line Args:
User Command Line Args:
OS Locale: zh_CN
OS Language: zh
Game Locale: zh_CN
Is UserFS Persistent: True
Is Stdout Verbose: False
Is Low Processor Usage Mode: False
Architecture: x86_64
Engine Version: 4.5.1-m.8 (custom_build)
Is Editor: False
Release Version: v0.99.1
Release Commit: 7ac1f450
Release Date: 2026/3/14 3:40:28
Processor Count: 12
Processor Name: 12th Gen Intel(R) Core(TM) i5-12400F
Rendering device name: NVIDIA GeForce RTX 3060
Graphics adapter 0: NVIDIA GeForce RTX 3060
version: 32.0.15.0
Graphics adapter 1: NVIDIA GeForce RTX 3060
version: 32.0.15.0
Graphics adapter 2: Microsoft Basic Render Driver
version: 10.0.26100.0
Screen info (primary 0):
Index 0: Size: (1920, 1080) Orientation: Landscape Scale: 1 DPI: 96 Refresh Rate: 144.042
Video Memory Used: 0.0B
Memory Info:
physical: 31.8GB
free: 16.0GB
available: 34.4GB
stack: 8.0MB
Static Memory Usage: 0.0B
Static Memory Peak Usage: 0.0B
Important Environment Variables:
PATH: C:\Program Files\Zulu\zulu-8-jre\bin\;C:\Program Files\Zulu\zulu-17-jre\bin\;C:\Program Files\Zulu\zulu-21\bin\;C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Razer Chroma SDK\bin;C:\Program Files\Razer Chroma SDK\bin;C:\Program Files (x86)\Razer\ChromaBroadcast\bin;C:\Program Files\Razer\ChromaBroadcast\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\dotnet\;C:\Users\********\AppData\Local\Microsoft\WindowsApps;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;;C:\Program Files\NVIDIA Corporation\NVIDIA App\NvDLISR;C:\Users\********\AppData\Local\Microsoft\WindowsApps;
GODOT_ROOT_DIR:
HOME:
DYLD_LIBRARY_PATH:
LD_LIBRARY_PATH:
[INFO] Preloading 'IntroLogo' assets... count=3 vfx=0
[INFO] SteamStatsManager: User stats received
[INFO] SteamStatsManager: Global stats received (found=True), architect damage = 71976719287
[INFO] Preloading 'IntroLogo' Complete: assets=3 time_elapsed=51ms
[INFO] Preloading 'MainMenuEssentials' assets... count=5 vfx=0
[INFO] Preloading 'MainMenuEssentials' Complete: assets=5 time_elapsed=188ms
[WARN] Asset not cached: res://debug_audio/SOTE_Logo_Echoing_ShortTail.mp3
[INFO] [Startup] Time to main menu (Godot ticks): 13427ms
[WARN] Asset not cached: res://images/ui/top_panel/character_icon_silent.png
[INFO] [Startup] Time to main menu: 13,634ms
[INFO] [Startup] Resource stats (main menu loaded (essential)): StaticMem=0B, VRAM=561.6MB, Objects=8,647, Resources=685, Nodes=1,534, CachedAssets=11
[INFO] Unloading 4 missed cache assets
[INFO] Command line:
[INFO] Preloading 'Common' assets... count=683 vfx=86
[INFO] [Startup] Resource stats (main menu loaded (complete)): StaticMem=0B, VRAM=701.4MB, Objects=8,619, Resources=672, Nodes=1,532, CachedAssets=5
[INFO] Preloading 'Common' Complete: assets=769 time_elapsed=3,462ms
[WARN] Asset not cached: res://scenes/screens/multiplayer_submenu.tscn
[WARN] Warning: Packet writer is growing from 1024 bytes to 2048 bytes!
[ERROR] Multiplayer run save validation failed: System.ArgumentException: ModelId entry C_HH_EXPECTING_YOU could not be mapped to any net ID!
at MegaCrit.Sts2.Core.Multiplayer.Serialization.ModelIdSerializationCache.GetNetIdForEntry(String entry)
at MegaCrit.Sts2.Core.Multiplayer.Serialization.PacketWriterExtensions.WriteFullModelId(PacketWriter writer, ModelId id)
at MegaCrit.Sts2.Core.Multiplayer.Serialization.PacketWriterExtensions.WriteFullModelIdList(PacketWriter writer, IReadOnlyCollection`1 models)
at MegaCrit.Sts2.Core.Saves.Runs.SerializablePlayer.Serialize(PacketWriter writer)
at MegaCrit.Sts2.Core.Multiplayer.Serialization.PacketWriter.Write[T](T val)
at MegaCrit.Sts2.Core.Multiplayer.Serialization.PacketWriter.WriteList[T](IReadOnlyList`1 list, Int32 lengthBits)
at MegaCrit.Sts2.Core.Saves.SerializableRun.Serialize(PacketWriter writer)
at MegaCrit.Sts2.Core.Multiplayer.Serialization.PacketWriter.Write[T](T val)
at MegaCrit.Sts2.Core.Runs.RunManager.CanonicalizeSave(SerializableRun save, UInt64 localPlayerId)
at MegaCrit.Sts2.Core.Saves.Managers.RunSaveManager.LoadAndCanonicalizeMultiplayerRunSave(UInt64 localPlayerId)
at MegaCrit.Sts2.Core.Saves.Managers.RunSaveManager.LoadAndCanonicalizeMultiplayerRunSave(UInt64 localPlayerId)
at MegaCrit.Sts2.Core.Saves.SaveManager.LoadAndCanonicalizeMultiplayerRunSave(UInt64 localPlayerId)
at BaseLib.Patches.Compatibility.UnknownCharacterPatches.IgnoreUnknownCoopRun.SkipUnknownCharacter(SaveManager __instance, Boolean& __result)
at MegaCrit.Sts2.Core.Saves.SaveManager.get_HasMultiplayerRunSave_Patch1(SaveManager this)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMultiplayerSubmenu.UpdateButtons()
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMultiplayerSubmenu._Ready()
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NSubmenu.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMultiplayerSubmenu.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
at Godot.NativeCalls.godot_icall_3_864(IntPtr method, IntPtr ptr, IntPtr arg1, godot_bool arg2, Int32 arg3)
at Godot.Node.AddChild(Node node, Boolean forceReadableName, InternalMode internal)
at MegaCrit.Sts2.Core.Helpers.GodotTreeExtensions.AddChildSafely(Node parent, Node child)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuSubmenuStack.GetSubmenuType_Patch1(NMainMenuSubmenuStack this, Type type)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuSubmenuStack.PushSubmenuType(Type type)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuSubmenuStack.PushSubmenuType[T]()
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenu.OpenMultiplayerSubmenu()
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenu.OpenMultiplayerSubmenu(NButton _)
at Godot.Callable.<From>g__Trampoline|2_0[T0](Object delegateObj, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.DelegateUtils.InvokeWithVariantArgs(IntPtr delegateGCHandle, Void* trampoline, godot_variant** args, Int32 argc, godot_variant* outRet)
at Godot.NativeCalls.godot_icall_2_873(IntPtr method, IntPtr ptr, godot_string_name arg1, ReadOnlySpan`1 arg2, godot_string_name caller)
at Godot.GodotObject.EmitSignal(StringName signal, Variant[] args)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl.OnReleaseHandler()
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl.HandleMouseRelease(InputEvent inputEvent)
at Godot.Callable.<From>g__Trampoline|2_0[T0](Object delegateObj, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.DelegateUtils.InvokeWithVariantArgs(IntPtr delegateGCHandle, Void* trampoline, godot_variant** args, Int32 argc, godot_variant* outRet)
at Godot.NativeCalls.godot_icall_2_873(IntPtr method, IntPtr ptr, godot_string_name arg1, ReadOnlySpan`1 arg2, godot_string_name caller)
at Godot.GodotObject.EmitSignal(StringName signal, Variant[] args)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl._GuiInput(InputEvent inputEvent)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NButton.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuTextButton.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
[INFO] Wrote 247693 bytes to modded/profile1/saves/current_run_mp.1774363281.VAL.corrupt in steam remote store
[ERROR] Corrupt multiplayer run save detected: Renamed 'modded/profile1\saves\current_run_mp.save' to 'modded/profile1\saves\current_run_mp.1774363281.VAL.corrupt'
at MegaCrit.Sts2.Core.Saves.Managers.RunSaveManager.RenameBrokenMultiplayerRunSave(ReadSaveStatus status)
at MegaCrit.Sts2.Core.Saves.Managers.RunSaveManager.LoadAndCanonicalizeMultiplayerRunSave(UInt64 localPlayerId)
at MegaCrit.Sts2.Core.Saves.SaveManager.LoadAndCanonicalizeMultiplayerRunSave(UInt64 localPlayerId)
at BaseLib.Patches.Compatibility.UnknownCharacterPatches.IgnoreUnknownCoopRun.SkipUnknownCharacter(SaveManager __instance, Boolean& __result)
at MegaCrit.Sts2.Core.Saves.SaveManager.get_HasMultiplayerRunSave_Patch1(SaveManager this)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMultiplayerSubmenu.UpdateButtons()
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMultiplayerSubmenu._Ready()
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NSubmenu.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMultiplayerSubmenu.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
at Godot.NativeCalls.godot_icall_3_864(IntPtr method, IntPtr ptr, IntPtr arg1, godot_bool arg2, Int32 arg3)
at Godot.Node.AddChild(Node node, Boolean forceReadableName, InternalMode internal)
at MegaCrit.Sts2.Core.Helpers.GodotTreeExtensions.AddChildSafely(Node parent, Node child)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuSubmenuStack.GetSubmenuType_Patch1(NMainMenuSubmenuStack this, Type type)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuSubmenuStack.PushSubmenuType(Type type)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuSubmenuStack.PushSubmenuType[T]()
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenu.OpenMultiplayerSubmenu()
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenu.OpenMultiplayerSubmenu(NButton _)
at Godot.Callable.<From>g__Trampoline|2_0[T0](Object delegateObj, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.DelegateUtils.InvokeWithVariantArgs(IntPtr delegateGCHandle, Void* trampoline, godot_variant** args, Int32 argc, godot_variant* outRet)
at Godot.NativeCalls.godot_icall_2_873(IntPtr method, IntPtr ptr, godot_string_name arg1, ReadOnlySpan`1 arg2, godot_string_name caller)
at Godot.GodotObject.EmitSignal(StringName signal, Variant[] args)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl.OnReleaseHandler()
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl.HandleMouseRelease(InputEvent inputEvent)
at Godot.Callable.<From>g__Trampoline|2_0[T0](Object delegateObj, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.DelegateUtils.InvokeWithVariantArgs(IntPtr delegateGCHandle, Void* trampoline, godot_variant** args, Int32 argc, godot_variant* outRet)
at Godot.NativeCalls.godot_icall_2_873(IntPtr method, IntPtr ptr, godot_string_name arg1, ReadOnlySpan`1 arg2, godot_string_name caller)
at Godot.GodotObject.EmitSignal(StringName signal, Variant[] args)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl._GuiInput(InputEvent inputEvent)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NClickableControl.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.GodotExtensions.NButton.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.Screens.MainMenu.NMainMenuTextButton.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
[WARN] Failed to rename broken multiplayer run save: Steam remote storage file not found: modded/profile1/saves/current_run_mp.save.backup
[WARN] Asset not cached: res://scenes/screens/join_friend_submenu.tscn
[WARN] Asset not cached: res://images/atlases/ui_atlas.sprites/top_bar/top_bar_settings.tres
[WARN] Asset not cached: res://scenes/screens/modding/modding_screen_row.tscn
[WARN] Asset not cached: res://images/ui/mods/folder.png
[INFO] Limiting background FPS to 30
[INFO] Restored foreground FPS
[INFO] Wrote 3345 bytes to path=user://steam/76561198355729248/settings.save save_dir=user://steam/76561198355729248
[INFO] Wrote 3345 bytes to settings.save in steam remote store
[INFO] Wrote 243 bytes to path=user://steam/76561198355729248/modded/profile1\saves\prefs.save save_dir=user://steam/76561198355729248
[INFO] Wrote 243 bytes to modded/profile1/saves/prefs.save in steam remote store
[INFO] Wrote 3344 bytes to path=user://steam/76561198355729248/settings.save save_dir=user://steam/76561198355729248
[INFO] Wrote 3344 bytes to settings.save in steam remote store
[INFO] Wrote 243 bytes to path=user://steam/76561198355729248/modded/profile1\saves\prefs.save save_dir=user://steam/76561198355729248
[INFO] Wrote 243 bytes to modded/profile1/saves/prefs.save in steam remote store
[INFO] Quit button pressed
[INFO] Quit cancelled
[INFO] Quit button pressed
[INFO] Quit confirmed
[INFO] NGame.Quit called
[INFO] Wrote 3344 bytes to path=user://steam/76561198355729248/settings.save save_dir=user://steam/76561198355729248
[INFO] Wrote 3344 bytes to settings.save in steam remote store
[INFO] Wrote 243 bytes to path=user://steam/76561198355729248/modded/profile1\saves\prefs.save save_dir=user://steam/76561198355729248
[INFO] Wrote 243 bytes to modded/profile1/saves/prefs.save in steam remote store
[INFO] Wrote 140392 bytes to path=user://steam/76561198355729248/modded/profile1\saves\progress.save save_dir=user://steam/76561198355729248
[INFO] Wrote 140392 bytes to modded/profile1/saves/progress.save in steam remote store
[INFO] Wrote 52 bytes to path=user://steam/76561198355729248/profile.save save_dir=user://steam/76561198355729248
[INFO] Wrote 52 bytes to profile.save in steam remote store
[INFO] Steamworks: shutting down...
[INFO] Steamworks shutdown succeeded!
[INFO] [Sentry.NET] Shutting down
FMOD Sound System: System released
WARNING: 1050 RIDs of type "CanvasItem" were leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2678)
ERROR: 1 RID allocations of type 'N26RendererEnvironmentStorage11EnvironmentE' were leaked at exit.
ERROR: 5 shaders of type CanvasShaderRD were never freed
at: ~ShaderRD (servers/rendering/renderer_rd/shader_rd.cpp:1044)
ERROR: 30 RID allocations of type 'N10RendererRD16ParticlesStorage9ParticlesE' were leaked at exit.
ERROR: 1 shaders of type ParticlesShaderRD were never freed
at: ~ShaderRD (servers/rendering/renderer_rd/shader_rd.cpp:1044)
ERROR: 30 RID allocations of type 'N10RendererRD11MeshStorage4MeshE' were leaked at exit.
ERROR: 125 RID allocations of type 'N10RendererRD15MaterialStorage8MaterialE' were leaked at exit.
ERROR: 6 RID allocations of type 'N10RendererRD15MaterialStorage6ShaderE' were leaked at exit.
ERROR: 25 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
WARNING: 245 RIDs of type "UniformBuffer" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:6981)
WARNING: 46 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:7191)
ERROR: 360 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 3 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
ERROR: 4 RID allocations of type 'PN18TextServerAdvanced27FontAdvancedLinkedVariationE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2514)
ERROR: 65 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:795)