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1# !-----------------------------------------------------------------------------------------!
2# Welcome to the individual arena settings file.
3# !-----------------------------------------------------------------------------------------!
4
5# How many times can player be killed before he gets kicked out of the arena?
6# He will still receive the experience he got while playing.
7Lifes: 1
8
9# Disable natural health regeneration? (Hunger will still deplete naturally.)
10Disable_Health_Regen: false
11
12# The minimum class tier that the player must have to play in this arena.
13Required_Class_Tier: 1
14
15# Allow players to join using their own equipment?
16# This disables "Required_Class_Tier" and will deny players selecting classes.
17Allow_Own_Equipment: true
18
19# Allow mobs to drop their natural drops such as equipment or bones for Skeletons?
20Natural_Drops: false
21
22# Should we randomize where players appear after their death? If false, players
23# will be spawned at the same spawnpoint as when the arena started.
24Random_Respawn_Location: false
25
26# Should we open the class selection menu when joining this arena lobby?
27Open_Class_Menu: false
28
29# Should we enable the procedural damage feature for this arena?
30# You must first install WorldEdit and take initial/damaged snapshots with it using
31# our /arena menu.
32Procedural_Damage: true
33
34# Should explosive arrows damage players?
35Explosive_Arrows_Damage_Players: true
36
37# When we should enter the next phase?
38# Available:
39# a) timer - next phase entered when the phase timer ends (see Duration.Phase)
40# b) monsters - next phase entered when all monsters are killed - if arena is stuck,
41# set Debug in settings.yml to [next-phase] and see console logs to find
42# alive monsters preventing arena from moving to the next phase
43Next_Phase_Mode: monsters
44
45# The warm-up period between switching phases
46Next_Phase_Wait: 25 seconds
47
48# Radius around the mob spawner to spawn the mobs, so they aren't stacked up at once place.
49Mob_Spread: 6
50
51# Set to true to allow monsters to burn in sunlight like in vanilla gameplay.
52# NB: Also controls if monsters can be set on fire by Fire Aspect enchant.
53Mob_Burn_On_Sunlight: false
54
55# To prevent lag, limit the total amounts of mob within the arena region.
56Mob_Limit: 150
57
58# Spawn monsters only if at least one player is nearby in the radius around a monster spawner below:
59Spawner_Activation_Radius: 200
60
61# Configure player limits
62Player_Limit:
63
64 # The minimum amount of players required for this arena to start.
65 Minimum: 1
66
67 # The maximum amount of players that may play together.
68 Maximum: 5
69
70# You can override the Experience.Amount section from settings here to make your arena give more/less exp.
71# Disabled by default. uncomment to make it working. See settings.yml for documentation.
72#Experience:
73# Next_Phase: "5 + (5 * {phase})"
74# Kill:
75# Global: "10 + (5 * {phase})"
76# Player: "30 + (6 * {phase})"
77# CREEPER: "15 + (5 * {phase})"
78
79# Configure sounds during arena gameplay. Syntax: <name> <volume 0.0-1.0> <pitch 0.0-1.0>
80# See https://mineacademy.org/sound for valid sound names.
81Sound:
82 Player_Join: ARROW_HIT 1F 0.1F
83 Player_Leave: ENDERDRAGON_DEATH 0.9F 1F
84 Arena_Start: ENTITY_FIREWORK_LARGE_BLAST_FAR 1F 0.1F
85
86# Configure durations of arena parts (count-dows)
87Duration:
88
89 # How long to wait before launching the arena, after the first
90 # player joined the lobby? By default it's 30 seconds.
91 Lobby: 100 seconds
92
93 # How long should one game last at maximum ? By default it's 5 minutes.
94 # The game may end sooner if there will be a winner.
95 Arena: 15 minutes
96
97 # How long should a phase vary?
98 Phase: 25 seconds
99
100# Configure player interaction with the arena.
101#
102# For material names (for blocks), please see
103# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
104Interaction:
105
106 # Should placing a TNT automatically ignite it? If false, TNTs cannot be placed unless in Allow_Placement list below.
107 Ignite_Tnts: true
108
109 # Should right clicking with bones automaticall spawn wolves?
110 Spawn_Wolves: true
111
112 # Should right clicking with fireballs ignite them?
113 Launch_Fireballs: true
114
115 # List of blocks you wish the players may break.
116 Allow_Breaking:
117 - 'VINE'
118 - 'LEAVES'
119 - 'LEAVES_2'
120 # In 1.13+, you need to specify all leave types manually like ACACIA_LEAVES, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (search with CTRL+F)
121
122 # List of blocks you wish the players may place.
123 Allow_Placement:
124 - 'STONE_BUTTON'
125 - 'WOOD_BUTTON'
126
127 # If Arena.Auto_Repair_Items is true in settings.yml, here you can specify items that will still take damage
128 Disallow_Auto_Repair:
129 - 'GOLD_SWORD'
130
131# A phase is a single monster wave. Configure its settings here.
132# Settings with number are activated when the arena enters a certain phase.
133# Set to -1 to disable.
134Phase:
135
136 # This is the final phase. Arena ends when other conditions are met or the time is up.
137 Max_Phase: 6
138
139 # From which phase can players kill each other?
140 PvP: -1
141
142 # The initial snapshot also captures what's in your chests when the arena starts.
143 # You can set it up so the chests are refilled at certain phases, or each x-th phase.
144 #
145 # Usage:
146 # a) Refill only on certain phases:
147 # Chest_Refill: [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
148 #
149 # b) Refill each x-th phase. Here, chests are refilled each 5. phase.
150 # Chest_Refill: 5
151 Chest_Refill: -1
152
153 # Automatically stop the arena when there is equals or less then the specified players.
154 # MAKE SURE you set the players amount here to be higher or at least equals as the minimum players in arena!
155 Players_End: -1
156
157 # You can specify the final phase (the last wave) after which the arena ends, here.
158 Arena_End: 6
159
160 # After this phase the arena will end immediatelly when all monsters are killed.
161 Arena_End_No_Monsters: -1
162
163# Rewards to give on every nth wave or after a certain wave. This is a list containing either:
164# 1. Items list: Use material_name or material_name:amount or material_name:amount:required_class
165# 2. Commands: Start the command with /w
166Rewards:
167 Every:
168 5:
169 - 'iron_ingot:16'
170 - 'gold_ingot:8'
171 - 'diamond:4'
172 At:
173 10:
174 - 'iron_sword'
175 - 'iron_pickaxe'
176 - 'iron_spade'
177
178 # You can execute commands from the console, too
179 #20:
180 #- "/cc give physical dungeons 1 {player}"
181
182 # You can also give rewards only for specific classes, i.e. Warrior
183 #30:
184 #- "golden_apple:1:warrior"
185
186# Commands that are run automatically.
187# The 'Player' section contains commands run FOR EACH PLAYER with each player's individual permissions,
188# The 'Player_Console' section contains commands run FOR EACH PLAYER from console,
189# and the 'Console' section contains commands run ONCE from the console.
190#
191# Useful information for sending commands as the player:
192# > Use "@tell <message>" to send messages to the player. Example:
193# Player:
194# - "@tell Hello there, {player}, thank you for playing in {arena}!"
195#
196# > There is a special command "@connect <server>" that will send player to another server,
197# if you have a BungeeCord network. Replace <server> with the target server.
198Commands:
199
200 # Commands run when the arena starts.
201 Start:
202 Player: []
203 Player_Console: []
204 Console: []
205
206 # Command run when the first player has joined the lobby and started arena countdown
207 Lobby_Start:
208 Player: []
209 Player_Console: []
210 Console: broadcast &b&lDUNGEON STARTING!! &eEnter the &6&lBeeHive &eDungeon for a thrilling adventure filled with &6&lbuzzing bosses &eand &6&lswarming monsters! &c&lWHERE?&b&l [/dungeon join BeeHiveDungeon]
211
212 # Commands run when arena enters a new phase, {phase} (returns a number).
213 Phase:
214 Player: []
215 Player_Console: []
216 Console: []
217
218 # Commands only run when the arena finishes gracefully (the lobby ended, game had started and then finished).
219 Finish:
220 Player: []
221 Player_Console: []
222 Console: []
223
224 # Commands run when the arena ends for whatever reason (also run when the lobby ends due to last player disconnecting).
225 End:
226 Player: []
227 Player_Console: []
228 Console: []
229
230 # Commands run when a player leaves for whatever reason: disconnect, run out of lives, etc.
231 Player_Leave:
232 Player: []
233 Player_Console: []
234 Console: []
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