1 | # !-----------------------------------------------------------------------------------------!
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2 | # Welcome to the individual arena settings file.
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3 | # !-----------------------------------------------------------------------------------------!
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4 |
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5 | # How many times can player be killed before he gets kicked out of the arena?
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6 | # He will still receive the experience he got while playing.
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7 | Lifes: 1
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8 |
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9 | # Disable natural health regeneration? (Hunger will still deplete naturally.)
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10 | Disable_Health_Regen: false
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11 |
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12 | # The minimum class tier that the player must have to play in this arena.
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13 | Required_Class_Tier: 1
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14 |
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15 | # Allow players to join using their own equipment?
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16 | # This disables "Required_Class_Tier" and will deny players selecting classes.
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17 | Allow_Own_Equipment: true
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18 |
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19 | # Allow mobs to drop their natural drops such as equipment or bones for Skeletons?
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20 | Natural_Drops: false
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21 |
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22 | # Should we randomize where players appear after their death? If false, players
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23 | # will be spawned at the same spawnpoint as when the arena started.
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24 | Random_Respawn_Location: false
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25 |
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26 | # Should we open the class selection menu when joining this arena lobby?
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27 | Open_Class_Menu: false
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28 |
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29 | # Should we enable the procedural damage feature for this arena?
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30 | # You must first install WorldEdit and take initial/damaged snapshots with it using
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31 | # our /arena menu.
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32 | Procedural_Damage: true
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33 |
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34 | # Should explosive arrows damage players?
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35 | Explosive_Arrows_Damage_Players: true
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36 |
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37 | # When we should enter the next phase?
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38 | # Available:
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39 | # a) timer - next phase entered when the phase timer ends (see Duration.Phase)
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40 | # b) monsters - next phase entered when all monsters are killed - if arena is stuck,
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41 | # set Debug in settings.yml to [next-phase] and see console logs to find
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42 | # alive monsters preventing arena from moving to the next phase
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43 | Next_Phase_Mode: monsters
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44 |
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45 | # The warm-up period between switching phases
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46 | Next_Phase_Wait: 25 seconds
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47 |
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48 | # Radius around the mob spawner to spawn the mobs, so they aren't stacked up at once place.
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49 | Mob_Spread: 6
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50 |
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51 | # Set to true to allow monsters to burn in sunlight like in vanilla gameplay.
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52 | # NB: Also controls if monsters can be set on fire by Fire Aspect enchant.
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53 | Mob_Burn_On_Sunlight: false
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54 |
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55 | # To prevent lag, limit the total amounts of mob within the arena region.
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56 | Mob_Limit: 150
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57 |
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58 | # Spawn monsters only if at least one player is nearby in the radius around a monster spawner below:
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59 | Spawner_Activation_Radius: 200
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60 |
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61 | # Configure player limits
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62 | Player_Limit:
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63 |
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64 | # The minimum amount of players required for this arena to start.
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65 | Minimum: 1
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66 |
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67 | # The maximum amount of players that may play together.
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68 | Maximum: 5
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69 |
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70 | # You can override the Experience.Amount section from settings here to make your arena give more/less exp.
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71 | # Disabled by default. uncomment to make it working. See settings.yml for documentation.
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72 | #Experience:
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73 | # Next_Phase: "5 + (5 * {phase})"
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74 | # Kill:
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75 | # Global: "10 + (5 * {phase})"
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76 | # Player: "30 + (6 * {phase})"
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77 | # CREEPER: "15 + (5 * {phase})"
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78 |
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79 | # Configure sounds during arena gameplay. Syntax: <name> <volume 0.0-1.0> <pitch 0.0-1.0>
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80 | # See https://mineacademy.org/sound for valid sound names.
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81 | Sound:
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82 | Player_Join: ARROW_HIT 1F 0.1F
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83 | Player_Leave: ENDERDRAGON_DEATH 0.9F 1F
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84 | Arena_Start: ENTITY_FIREWORK_LARGE_BLAST_FAR 1F 0.1F
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85 |
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86 | # Configure durations of arena parts (count-dows)
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87 | Duration:
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88 |
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89 | # How long to wait before launching the arena, after the first
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90 | # player joined the lobby? By default it's 30 seconds.
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91 | Lobby: 100 seconds
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92 |
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93 | # How long should one game last at maximum ? By default it's 5 minutes.
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94 | # The game may end sooner if there will be a winner.
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95 | Arena: 15 minutes
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96 |
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97 | # How long should a phase vary?
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98 | Phase: 25 seconds
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99 |
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100 | # Configure player interaction with the arena.
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101 | #
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102 | # For material names (for blocks), please see
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103 | # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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104 | Interaction:
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105 |
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106 | # Should placing a TNT automatically ignite it? If false, TNTs cannot be placed unless in Allow_Placement list below.
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107 | Ignite_Tnts: true
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108 |
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109 | # Should right clicking with bones automaticall spawn wolves?
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110 | Spawn_Wolves: true
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111 |
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112 | # Should right clicking with fireballs ignite them?
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113 | Launch_Fireballs: true
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114 |
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115 | # List of blocks you wish the players may break.
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116 | Allow_Breaking:
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117 | - 'VINE'
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118 | - 'LEAVES'
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119 | - 'LEAVES_2'
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120 | # In 1.13+, you need to specify all leave types manually like ACACIA_LEAVES, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (search with CTRL+F)
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121 |
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122 | # List of blocks you wish the players may place.
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123 | Allow_Placement:
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124 | - 'STONE_BUTTON'
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125 | - 'WOOD_BUTTON'
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126 |
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127 | # If Arena.Auto_Repair_Items is true in settings.yml, here you can specify items that will still take damage
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128 | Disallow_Auto_Repair:
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129 | - 'GOLD_SWORD'
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130 |
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131 | # A phase is a single monster wave. Configure its settings here.
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132 | # Settings with number are activated when the arena enters a certain phase.
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133 | # Set to -1 to disable.
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134 | Phase:
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135 |
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136 | # This is the final phase. Arena ends when other conditions are met or the time is up.
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137 | Max_Phase: 6
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138 |
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139 | # From which phase can players kill each other?
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140 | PvP: -1
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141 |
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142 | # The initial snapshot also captures what's in your chests when the arena starts.
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143 | # You can set it up so the chests are refilled at certain phases, or each x-th phase.
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144 | #
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145 | # Usage:
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146 | # a) Refill only on certain phases:
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147 | # Chest_Refill: [10, 20, 30, 40, 50, 60, 70, 80, 90, 100]
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148 | #
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149 | # b) Refill each x-th phase. Here, chests are refilled each 5. phase.
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150 | # Chest_Refill: 5
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151 | Chest_Refill: -1
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152 |
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153 | # Automatically stop the arena when there is equals or less then the specified players.
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154 | # MAKE SURE you set the players amount here to be higher or at least equals as the minimum players in arena!
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155 | Players_End: -1
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156 |
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157 | # You can specify the final phase (the last wave) after which the arena ends, here.
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158 | Arena_End: 6
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159 |
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160 | # After this phase the arena will end immediatelly when all monsters are killed.
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161 | Arena_End_No_Monsters: -1
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162 |
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163 | # Rewards to give on every nth wave or after a certain wave. This is a list containing either:
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164 | # 1. Items list: Use material_name or material_name:amount or material_name:amount:required_class
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165 | # 2. Commands: Start the command with /w
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166 | Rewards:
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167 | Every:
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168 | 5:
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169 | - 'iron_ingot:16'
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170 | - 'gold_ingot:8'
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171 | - 'diamond:4'
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172 | At:
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173 | 10:
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174 | - 'iron_sword'
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175 | - 'iron_pickaxe'
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176 | - 'iron_spade'
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177 |
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178 | # You can execute commands from the console, too
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179 | #20:
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180 | #- "/cc give physical dungeons 1 {player}"
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181 |
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182 | # You can also give rewards only for specific classes, i.e. Warrior
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183 | #30:
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184 | #- "golden_apple:1:warrior"
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185 |
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186 | # Commands that are run automatically.
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187 | # The 'Player' section contains commands run FOR EACH PLAYER with each player's individual permissions,
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188 | # The 'Player_Console' section contains commands run FOR EACH PLAYER from console,
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189 | # and the 'Console' section contains commands run ONCE from the console.
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190 | #
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191 | # Useful information for sending commands as the player:
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192 | # > Use "@tell <message>" to send messages to the player. Example:
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193 | # Player:
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194 | # - "@tell Hello there, {player}, thank you for playing in {arena}!"
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195 | #
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196 | # > There is a special command "@connect <server>" that will send player to another server,
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197 | # if you have a BungeeCord network. Replace <server> with the target server.
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198 | Commands:
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199 |
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200 | # Commands run when the arena starts.
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201 | Start:
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202 | Player: []
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203 | Player_Console: []
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204 | Console: []
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205 |
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206 | # Command run when the first player has joined the lobby and started arena countdown
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207 | Lobby_Start:
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208 | Player: []
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209 | Player_Console: []
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210 | Console: broadcast &b&lDUNGEON STARTING!! &eEnter the &6&lBeeHive &eDungeon for a thrilling adventure filled with &6&lbuzzing bosses &eand &6&lswarming monsters! &c&lWHERE?&b&l [/dungeon join BeeHiveDungeon]
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211 |
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212 | # Commands run when arena enters a new phase, {phase} (returns a number).
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213 | Phase:
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214 | Player: []
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215 | Player_Console: []
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216 | Console: []
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217 |
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218 | # Commands only run when the arena finishes gracefully (the lobby ended, game had started and then finished).
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219 | Finish:
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220 | Player: []
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221 | Player_Console: []
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222 | Console: []
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223 |
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224 | # Commands run when the arena ends for whatever reason (also run when the lobby ends due to last player disconnecting).
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225 | End:
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226 | Player: []
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227 | Player_Console: []
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228 | Console: []
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229 |
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230 | # Commands run when a player leaves for whatever reason: disconnect, run out of lives, etc.
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231 | Player_Leave:
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232 | Player: []
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233 | Player_Console: []
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234 | Console: []
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