1 | ####################################################################################################
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2 | # ExtraHardMode Config #
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3 | # #
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4 | # 1. The config cleans itself, so if something resets you probably did something wrong #
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5 | # 2. Generally if you can specify a block you can add meta after an @ #
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6 | # F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs #
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7 | # If you specify meta it will only match cobble slabs and not the other slabs. #
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8 | # If you don't specify meta it matches all slabs. #
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9 | # You can use numerical block ids as well, they will be converted to bukkit names #
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10 | # 3. If your empty lists reset, put [] instead #
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11 | # 4. This config changes regularly, so you might want to revisit it after an update. #
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12 | # 5. Lots of the configuration is user requested so if you need something just ask #
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13 | # 6. Remember to use /ehm reload after you changed the config instead of /reload #
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14 | # #
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15 | # Happy Configuring! #
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16 | ####################################################################################################
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17 | ExtraHardMode:
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18 | Config Type: MAIN
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19 | # If the big text on top of the config should be printed
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20 | Print Config Header: true
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21 | # If comments like this should be printed
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22 | Print Comments: true
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23 | # Set the worlds you want ehm active here. E.g. [world, world_nether]. "@all" enables ehm for all worlds
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24 | Enabled Worlds:
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25 | - '@all'
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26 | # Whether debug messages should be printed to console.
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27 | Debug: true
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28 | Bypassing:
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29 | # Disabling this disables all checks for bypass permissions.
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30 | Check For Permission: true
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31 | # Disable ehm for creative mode players. Useful for building.
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32 | Creative Mode Bypasses: true
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33 | # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm.
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34 | Operators Bypass: false
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35 | World Rules:
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36 | Mining:
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37 | # Hardened blocks require certain tools to be broken and will wear those tools down quicker
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38 | # This is to encourage caving, by making branch mining unprofitable
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39 | Inhibit Tunneling:
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40 | # If hardened blocks can only be broken by specific tools
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41 | Enable: false
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42 | # These blocks will be treated as hardened
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43 | Hardened Blocks:
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44 | - stone
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45 | - mossy_cobblestone
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46 | - granite
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47 | - diorite
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48 | - andesite
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49 | # Block players from placing ore next to stone to soften the stone when mining the ore.
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50 | Block Placing Ore Next To Stone Exploit: true
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51 | # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons.
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52 | Block Moving Of Stone Blocks With Piston Exploit: true
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53 | # List of tools that can mine stone. If a tool isn't in the list it can't mine stone.
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54 | # E.g. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken
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55 | # Vanilla reference: Iron: 250, Diamond: 1561, Netherite: 2031
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56 | Amount of Stone Tool Can Mine:
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57 | - IRON_PICKAXE@96
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58 | - DIAMOND_PICKAXE@288
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59 | Breaking Blocks Softens Surrounding Stone:
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60 | # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.
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61 | # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.
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62 | Enable: false
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63 | # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this.
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64 | Apply Physics To Weakened Stone: true
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65 | # Ore blocks that will soften surrounding stone blocks.
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66 | Blocks:
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67 | - COAL_ORE
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68 | - IRON_ORE
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69 | - GOLD_ORE
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70 | - LAPIS_ORE
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71 | - REDSTONE_ORE
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72 | - EMERALD_ORE
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73 | - DIAMOND_ORE
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74 | # Here you can specify custom stone blocks or change what stone softens into. (STONE-COBBLESTONE)
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75 | Stone Blocks:
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76 | - STONE-COBBLESTONE
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77 | Torches:
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78 | # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable
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79 | No Placement Under Y: 0
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80 | # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
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81 | No Placement On Soft Materials: true
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82 | # When it rains there is a chance that torches will be removed in a chunk.
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83 | # Any kind of block above the torch is enough to protect the torch
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84 | Rain Breaks Torches: true
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85 | Campfires:
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86 | # When it rains there is a chance that campfires will be extinguished in a chunk.
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87 | # Any kind of block above the campfire is enough to protect the campfire
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88 | Rain Extinguishes Campfires: true
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89 | Play Sounds:
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90 | # A lava fizz when a torch's placement has been blocked.
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91 | Torch Fizzing: true
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92 | # A Ghast shriek when a creeper drops tnt.
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93 | Creeper Tnt Warning: true
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94 | # Tunneling in the nether will randomly set a fire. Players have to be careful
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95 | # to not set themselves on fire.
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96 | Breaking Netherrack Starts Fire Percent: 15
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97 | # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support
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98 | Limited Block Placement: false
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99 | Player:
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100 | # Apply effects and damage multipliers to players
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101 | # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
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102 | # or effect ids: http://minecraft.gamepedia.com/Status_effects
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103 | Enhanced Environmental Injuries:
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104 | Enable: true
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105 | Fall:
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106 | Dmg Multiplier: 2.0
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107 | Potion Type: SLOW
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108 | Duration (ticks): 240
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109 | Amplifier: 2
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110 | Explosion:
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111 | Dmg Multiplier: 1.0
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112 | Potion Type: CONFUSION
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113 | Duration (ticks): 200
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114 | Amplifier: 3
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115 | Suffocation:
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116 | Dmg Multiplier: 5.0
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117 | Potion Type: NONE
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118 | Duration (ticks): 0
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119 | Amplifier: 0
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120 | Lava:
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121 | Dmg Multiplier: 2.0
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122 | Potion Type: NONE
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123 | Duration (ticks): 0
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124 | Amplifier: 0
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125 | Burning:
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126 | Dmg Multiplier: 0.0
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127 | Potion Type: NONE
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128 | Duration (ticks): 40
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129 | Amplifier: 1
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130 | Starvation:
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131 | Dmg Multiplier: 2.0
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132 | Potion Type: NONE
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133 | Duration (ticks): 0
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134 | Amplifier: 0
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135 | Drowning:
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136 | Dmg Multiplier: 0.0
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137 | Potion Type: NONE
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138 | Duration (ticks): 0
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139 | Amplifier: 0
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140 | # Set the player on fire when he tries to extinguish fire with his bare hand.
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141 | Extinguishing Fires Ignites Player: true
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142 | # On death, a small portion of the player's inventory disappears forever,
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143 | # discouraging players from killing themselves to restore health and hunger.
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144 | # After respawn, the player won't have a full health and food bar.
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145 | Death:
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146 | Loose Items On Death:
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147 | Enable: false
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148 | # Percentage of all of the players items that will get lost on death.
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149 | Percentage: 50
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150 | # Damage some tools from the list instead of completely removing them.
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151 | # Encourages players to use more valuable tools as they won't completely loose them on death.
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152 | Damage Tools By Percentage: 50
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153 | # If an already heavily damaged tool should be kept or completely destroyed.
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154 | Keep Heavily Damaged Tools: true
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155 | # Tool settings apply only to these tools
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156 | Tools:
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157 | - DIAMOND_AXE
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158 | - DIAMOND_SWORD
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159 | - DIAMOND_PICKAXE
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160 | - DIAMOND_SHOVEL
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161 | # These items will never be removed on death.
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162 | Blacklisted Items: []
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163 | Override Respawn Health:
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164 | Enable: true
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165 | # Percentage of total health that the player will spawn with. Works with custom max health.
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166 | Percentage: 50
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167 | # How many food hunches a player will spawn with
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168 | Respawn Foodlevel: 17
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169 | # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down
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170 | # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder.
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171 | No Swimming When Too Heavy:
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172 | Enable: false
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173 | # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams.
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174 | Block Elevators/Waterfalls: true
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175 | # The maximum inventory weight you can have before starting to drown.
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176 | Max Points: 20.0
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177 | # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
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178 | One Piece Of Worn Armor Adds: 2.0
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179 | # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
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180 | One Stack Adds: 1.0
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181 | # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
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182 | One Tool Adds: 0.5
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183 | # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
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184 | Drown Rate: 35
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185 | # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate.
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186 | # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate)
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187 | Overencumbrance Adds To Drown Rate: 2
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188 | Armor Changes:
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189 | # Enables slowdown of players wearing armor.
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190 | Enable: false
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191 | # Player speed with no armor. Minecraft default is 0.2.
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192 | # Slightly increased to 0.22 to give players with no armor an advantage.
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193 | Basespeed: 0.22
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194 | # How much percent players wearing a full diamond armor will be slowed down.
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195 | # This is the maximum slow down, the amount of armor points determines how much a player will be slowed down.
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196 | Slowdown Percentage: 50
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197 | General Monster Rules:
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198 | # This is an advanced anti monster grinder module. It will block drops if the monster
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199 | # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
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200 | # cant reach a player or can not easily reach a player e.g. monster is in water.
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201 | Inhibit Monster Grinders: false
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202 | More Monsters:
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203 | Max Y: 55
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204 | # A simple multiplier to increase spawns under ground by increasing the packspawning size.
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205 | Multiplier: 1
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206 | Monsters Spawn In Light:
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207 | Max Y: 50
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208 | # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
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209 | Max Light: 10
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210 | # Spawns monsters at locations where player has been previously.
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211 | Percentage: 0
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212 | Horses:
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213 | Block Usage Of Chest Below: 55
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214 | # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
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215 | # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
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216 | Zombies:
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217 | Slow Players:
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218 | Enable: true
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219 | # Effect to apply to the player when he is hit.
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220 | Effect:
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221 | Potion Type: SLOW
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222 | Duration (ticks): 100
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223 | Amplifier: 1
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224 | Stack Effect:
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225 | # If the effect strength should be increased when a player is hit in succession
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226 | Enable: false
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227 | # Maximum strength of the effect that can be achieved.
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228 | Max Strength: 3
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229 | Reanimate:
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230 | # If zombie heads should be placed at the location where a zombie will resurrect
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231 | # Breaking the head will result in the zombie not resurrecting.
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232 | Place Skulls: true
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233 | # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
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234 | Placed Skulls Drop Percentage: 5
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235 | # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
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236 | # E.g. 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
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237 | Percent: 50
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238 | Skeletons:
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239 | Shoot Snowballs:
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240 | Enable: false
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241 | Percent: 20
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242 | Blind Player (ticks): 100
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243 | Shoot Fireworks:
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244 | Enable: false
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245 | Percent: 30
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246 | Knockback Player Velocity: 1.0
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247 | Shoot Fireballs:
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248 | Enable: false
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249 | Percentage: 10
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250 | Player Fireticks: 60
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251 | Shoot Silverfish:
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252 | Enable: true
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253 | Percent: 25
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254 | Kill Silverfish After Skeleton Died: true
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255 | Limit To X Spawned At A Time: 2
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256 | Limit To X Spawned In Total: 4
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257 | Deflect Arrows Percent: 0
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258 | Spawn in End Percent: 0
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259 | Silverfish:
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260 | Cant enter blocks: true
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261 | Drop Cobble: true
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262 | Show Particles To Make Better Visible: true
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263 | Spiders:
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264 | Bonus Underground Spawn Percent: 20
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265 | Drop Web On Death: false
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266 | Creepers:
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267 | Charged Creeper Spawn Percent: 0
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268 | Drop Tnt On Death:
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269 | Percent: 0
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270 | Max Y: 50
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271 | Charged Creepers Explode On Damage: false
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272 | Fire Triggers Explosion:
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273 | Enable: false
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274 | Firework Count: 3
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275 | Launch In Air Speed: 0.5
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276 | Blazes:
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277 | Near Bedrock Spawn Percent: 25
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278 | Block Drops In Overworld: false
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279 | Bonus Nether Spawn Percent: 50
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280 | Drop Fire On Damage: true
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281 | Bonus Loot: true
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282 | Nether Split On Death Percent: 0
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283 | MagmaCubes:
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284 | Spawn With Nether Blaze Percent: 50
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285 | Grow Into Blazes On Damage: true
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286 | PigZombies:
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287 | Always Angry: false
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288 | # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
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289 | Dmg to players percent: 0
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290 | # Add netherwart to the drops of pigzombies.
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291 | Always Drop Netherwart In Fortresses: false
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292 | Percent Chance to Drop Netherwart Elsewhere In Nether: 0
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293 | Spawn on Lighting Strikes:
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294 | Enable: false
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295 | Ghasts:
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296 | # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
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297 | Arrows Do % Damage: 100
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298 | Exp Multiplier: 0
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299 | Drops Multiplier: 0
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300 | Endermen:
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301 | # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
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302 | May Teleport Players: true
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303 | Witches:
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304 | # Includes spawning of baby zombies, explosions and teleporting
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305 | Additional Attacks: true
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306 | Bonus Spawn Percent: 5
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307 | KillerBunny:
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308 | Bonus Spawn Percent: 0
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309 | Vindicator:
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310 | Bonus Spawn Percent: 10
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311 | CaveSpider:
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312 | Bonus Spawn Percent: 10
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313 | Guardians:
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314 | Bonus Spawn Percent: 0
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315 | Vex:
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316 | Bonus Spawn Percent: 0
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317 | EnderDragon:
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318 | Respawns: true
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319 | Drops Dragonegg: true
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320 | Drops 2 Villager Eggs: true
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321 | # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
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322 | Harder Battle: false
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323 | # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect.
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324 | Alternative Minions: false
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325 | # Announces in chat when someone is challenging the dragon or has beaten her.
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326 | Battle Announcements: true
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327 | # Block building in the end to prevent players from building big protective structures.
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328 | No Building Allowed: false
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329 | # Sets the health of the Ender Dragon
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330 | Health: 800
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331 | Farming:
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332 | Weak Crops:
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333 | Enable: true
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334 | Loss Rate: 0
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335 | Infertile Deserts: true
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336 | Snow Breaks Crops: true
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337 | Cant Craft Melonseeds: true
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338 | No Bonemeal On Mushrooms: true
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339 | No Farming Nether Wart: true
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340 | Sheep Grow Only White Wool: true
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341 | Squid Only Spawn In Ocean: true
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342 | Buckets Dont Move Water Sources: false
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343 | Animal Experience Nerf: false
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344 | Iron Golem Nerf: true
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345 | Animal Overcrowding Control:
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346 | Enable: true
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347 | # Maximum amount of animals allowed in a small area before they start dying
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348 | Threshold: 30
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349 | Additional Falling Blocks:
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350 | Enable: true
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351 | Break Torches: true
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352 | # Whether a falling block that is broken by an obstructing block should drop as an item
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353 | Drop As Items: true
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354 | # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
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355 | Landed Blocks Can Cause Blocks To Fall: true
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356 | Turn Mycel/Grass To Dirt: true
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357 | Enabled Blocks:
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358 | - DIRT
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359 | - COARSE_DIRT
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360 | - GRASS_BLOCK
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361 | - MYCELIUM
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362 | - PODZOL
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363 | - FARMLAND
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364 | - DIRT_PATH
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365 | Explosions:
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366 | # When enabled explosions will turn surrounding stone into cobblestone
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367 | Turn Stone To Cobble: true
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368 | Physics:
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369 | # Makes explosions uber cool by throwing blocks up into the air
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370 | Enable: false
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371 | Enable For Plugin Created Explosions: false
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372 | # How many of the blocks that would have been destroyed should go flying instead
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373 | Blocks Affected Percentage: 20
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374 | # Following 2 variables basically determine the angle and speed in what the blocks go flying
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375 | Up Velocity: 2.0
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376 | Spread Velocity: 3.0
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377 | # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
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378 | # Set to 0 if you want blocks to not be placed at all
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379 | Exceed Radius Autoremove: 10
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380 | # Determines where your surface is located. You can have seperate settings for the surface and caves.
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381 | Border Y: 55
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382 | Creeper:
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383 | Enable Custom Explosion: true
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384 | Below Border:
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385 | # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
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386 | Explosion Power: 3
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387 | Set Fire: true
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388 | World Damage: false
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389 | Above Border:
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390 | Explosion Power: 3
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391 | Set Fire: true
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392 | # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
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393 | World Damage: false
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394 | Charged Creeper:
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395 | Enable Custom Explosion: true
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396 | Below Border:
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397 | Explosion Power: 3
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398 | Set Fire: true
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399 | World Damage: true
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400 | Above Border:
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401 | Explosion Power: 3
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402 | Set Fire: true
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403 | World Damage: true
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404 | Tnt:
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405 | Enable Custom Explosion: true
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406 | # Creates 3 explosions at random locations close to the original tnt
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407 | # Makes for more natural looking craters.
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408 | Enable Multiple Explosions: true
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409 | # Change recipe to yield 3 tnt instead of 1
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410 | Tnt Per Recipe: 3
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411 | Below Border:
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412 | Explosion Power: 5
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413 | Set Fire: false
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414 | World Damage: true
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415 | Above Border:
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416 | Explosion Power: 3
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417 | Set Fire: false
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418 | World Damage: true
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419 | Blazes Explode On Death:
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420 | Enable: false
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421 | Below Border:
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422 | Explosion Power: 2
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423 | Set Fire: true
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424 | World Damage: true
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425 | Above Border:
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426 | Explosion Power: 1
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427 | Set Fire: true
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428 | World Damage: true
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429 | Ghasts:
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430 | Enable Custom Explosion: false
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431 | Below Border:
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432 | Explosion Power: 2
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433 | Set Fire: true
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434 | World Damage: true
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435 | Above Border:
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436 | Explosion Power: 2
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437 | Set Fire: true
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438 | World Damage: true
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