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1####################################################################################################
2# ExtraHardMode Config #
3# #
4# 1. The config cleans itself, so if something resets you probably did something wrong #
5# 2. Generally if you can specify a block you can add meta after an @ #
6# F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs #
7# If you specify meta it will only match cobble slabs and not the other slabs. #
8# If you don't specify meta it matches all slabs. #
9# You can use numerical block ids as well, they will be converted to bukkit names #
10# 3. If your empty lists reset, put [] instead #
11# 4. This config changes regularly, so you might want to revisit it after an update. #
12# 5. Lots of the configuration is user requested so if you need something just ask #
13# 6. Remember to use /ehm reload after you changed the config instead of /reload #
14# #
15# Happy Configuring! #
16####################################################################################################
17ExtraHardMode:
18 Config Type: MAIN
19 # If the big text on top of the config should be printed
20 Print Config Header: true
21 # If comments like this should be printed
22 Print Comments: true
23 # Set the worlds you want ehm active here. E.g. [world, world_nether]. "@all" enables ehm for all worlds
24 Enabled Worlds:
25 - '@all'
26 # Whether debug messages should be printed to console.
27 Debug: true
28 Bypassing:
29 # Disabling this disables all checks for bypass permissions.
30 Check For Permission: true
31 # Disable ehm for creative mode players. Useful for building.
32 Creative Mode Bypasses: true
33 # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm.
34 Operators Bypass: false
35 World Rules:
36 Mining:
37 # Hardened blocks require certain tools to be broken and will wear those tools down quicker
38 # This is to encourage caving, by making branch mining unprofitable
39 Inhibit Tunneling:
40 # If hardened blocks can only be broken by specific tools
41 Enable: false
42 # These blocks will be treated as hardened
43 Hardened Blocks:
44 - stone
45 - mossy_cobblestone
46 - granite
47 - diorite
48 - andesite
49 # Block players from placing ore next to stone to soften the stone when mining the ore.
50 Block Placing Ore Next To Stone Exploit: true
51 # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons.
52 Block Moving Of Stone Blocks With Piston Exploit: true
53 # List of tools that can mine stone. If a tool isn't in the list it can't mine stone.
54 # E.g. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken
55 # Vanilla reference: Iron: 250, Diamond: 1561, Netherite: 2031
56 Amount of Stone Tool Can Mine:
57 - IRON_PICKAXE@96
58 - DIAMOND_PICKAXE@288
59 Breaking Blocks Softens Surrounding Stone:
60 # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.
61 # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.
62 Enable: false
63 # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this.
64 Apply Physics To Weakened Stone: true
65 # Ore blocks that will soften surrounding stone blocks.
66 Blocks:
67 - COAL_ORE
68 - IRON_ORE
69 - GOLD_ORE
70 - LAPIS_ORE
71 - REDSTONE_ORE
72 - EMERALD_ORE
73 - DIAMOND_ORE
74 # Here you can specify custom stone blocks or change what stone softens into. (STONE-COBBLESTONE)
75 Stone Blocks:
76 - STONE-COBBLESTONE
77 Torches:
78 # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable
79 No Placement Under Y: 0
80 # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
81 No Placement On Soft Materials: true
82 # When it rains there is a chance that torches will be removed in a chunk.
83 # Any kind of block above the torch is enough to protect the torch
84 Rain Breaks Torches: true
85 Campfires:
86 # When it rains there is a chance that campfires will be extinguished in a chunk.
87 # Any kind of block above the campfire is enough to protect the campfire
88 Rain Extinguishes Campfires: true
89 Play Sounds:
90 # A lava fizz when a torch's placement has been blocked.
91 Torch Fizzing: true
92 # A Ghast shriek when a creeper drops tnt.
93 Creeper Tnt Warning: true
94 # Tunneling in the nether will randomly set a fire. Players have to be careful
95 # to not set themselves on fire.
96 Breaking Netherrack Starts Fire Percent: 15
97 # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support
98 Limited Block Placement: false
99 Player:
100 # Apply effects and damage multipliers to players
101 # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
102 # or effect ids: http://minecraft.gamepedia.com/Status_effects
103 Enhanced Environmental Injuries:
104 Enable: true
105 Fall:
106 Dmg Multiplier: 2.0
107 Potion Type: SLOW
108 Duration (ticks): 240
109 Amplifier: 2
110 Explosion:
111 Dmg Multiplier: 1.0
112 Potion Type: CONFUSION
113 Duration (ticks): 200
114 Amplifier: 3
115 Suffocation:
116 Dmg Multiplier: 5.0
117 Potion Type: NONE
118 Duration (ticks): 0
119 Amplifier: 0
120 Lava:
121 Dmg Multiplier: 2.0
122 Potion Type: NONE
123 Duration (ticks): 0
124 Amplifier: 0
125 Burning:
126 Dmg Multiplier: 0.0
127 Potion Type: NONE
128 Duration (ticks): 40
129 Amplifier: 1
130 Starvation:
131 Dmg Multiplier: 2.0
132 Potion Type: NONE
133 Duration (ticks): 0
134 Amplifier: 0
135 Drowning:
136 Dmg Multiplier: 0.0
137 Potion Type: NONE
138 Duration (ticks): 0
139 Amplifier: 0
140 # Set the player on fire when he tries to extinguish fire with his bare hand.
141 Extinguishing Fires Ignites Player: true
142 # On death, a small portion of the player's inventory disappears forever,
143 # discouraging players from killing themselves to restore health and hunger.
144 # After respawn, the player won't have a full health and food bar.
145 Death:
146 Loose Items On Death:
147 Enable: false
148 # Percentage of all of the players items that will get lost on death.
149 Percentage: 50
150 # Damage some tools from the list instead of completely removing them.
151 # Encourages players to use more valuable tools as they won't completely loose them on death.
152 Damage Tools By Percentage: 50
153 # If an already heavily damaged tool should be kept or completely destroyed.
154 Keep Heavily Damaged Tools: true
155 # Tool settings apply only to these tools
156 Tools:
157 - DIAMOND_AXE
158 - DIAMOND_SWORD
159 - DIAMOND_PICKAXE
160 - DIAMOND_SHOVEL
161 # These items will never be removed on death.
162 Blacklisted Items: []
163 Override Respawn Health:
164 Enable: true
165 # Percentage of total health that the player will spawn with. Works with custom max health.
166 Percentage: 50
167 # How many food hunches a player will spawn with
168 Respawn Foodlevel: 17
169 # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down
170 # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder.
171 No Swimming When Too Heavy:
172 Enable: false
173 # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams.
174 Block Elevators/Waterfalls: true
175 # The maximum inventory weight you can have before starting to drown.
176 Max Points: 20.0
177 # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
178 One Piece Of Worn Armor Adds: 2.0
179 # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
180 One Stack Adds: 1.0
181 # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
182 One Tool Adds: 0.5
183 # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
184 Drown Rate: 35
185 # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate.
186 # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate)
187 Overencumbrance Adds To Drown Rate: 2
188 Armor Changes:
189 # Enables slowdown of players wearing armor.
190 Enable: false
191 # Player speed with no armor. Minecraft default is 0.2.
192 # Slightly increased to 0.22 to give players with no armor an advantage.
193 Basespeed: 0.22
194 # How much percent players wearing a full diamond armor will be slowed down.
195 # This is the maximum slow down, the amount of armor points determines how much a player will be slowed down.
196 Slowdown Percentage: 50
197 General Monster Rules:
198 # This is an advanced anti monster grinder module. It will block drops if the monster
199 # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
200 # cant reach a player or can not easily reach a player e.g. monster is in water.
201 Inhibit Monster Grinders: false
202 More Monsters:
203 Max Y: 55
204 # A simple multiplier to increase spawns under ground by increasing the packspawning size.
205 Multiplier: 1
206 Monsters Spawn In Light:
207 Max Y: 50
208 # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
209 Max Light: 10
210 # Spawns monsters at locations where player has been previously.
211 Percentage: 0
212 Horses:
213 Block Usage Of Chest Below: 55
214 # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
215 # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
216 Zombies:
217 Slow Players:
218 Enable: true
219 # Effect to apply to the player when he is hit.
220 Effect:
221 Potion Type: SLOW
222 Duration (ticks): 100
223 Amplifier: 1
224 Stack Effect:
225 # If the effect strength should be increased when a player is hit in succession
226 Enable: false
227 # Maximum strength of the effect that can be achieved.
228 Max Strength: 3
229 Reanimate:
230 # If zombie heads should be placed at the location where a zombie will resurrect
231 # Breaking the head will result in the zombie not resurrecting.
232 Place Skulls: true
233 # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
234 Placed Skulls Drop Percentage: 5
235 # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
236 # E.g. 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
237 Percent: 50
238 Skeletons:
239 Shoot Snowballs:
240 Enable: false
241 Percent: 20
242 Blind Player (ticks): 100
243 Shoot Fireworks:
244 Enable: false
245 Percent: 30
246 Knockback Player Velocity: 1.0
247 Shoot Fireballs:
248 Enable: false
249 Percentage: 10
250 Player Fireticks: 60
251 Shoot Silverfish:
252 Enable: true
253 Percent: 25
254 Kill Silverfish After Skeleton Died: true
255 Limit To X Spawned At A Time: 2
256 Limit To X Spawned In Total: 4
257 Deflect Arrows Percent: 0
258 Spawn in End Percent: 0
259 Silverfish:
260 Cant enter blocks: true
261 Drop Cobble: true
262 Show Particles To Make Better Visible: true
263 Spiders:
264 Bonus Underground Spawn Percent: 20
265 Drop Web On Death: false
266 Creepers:
267 Charged Creeper Spawn Percent: 0
268 Drop Tnt On Death:
269 Percent: 0
270 Max Y: 50
271 Charged Creepers Explode On Damage: false
272 Fire Triggers Explosion:
273 Enable: false
274 Firework Count: 3
275 Launch In Air Speed: 0.5
276 Blazes:
277 Near Bedrock Spawn Percent: 25
278 Block Drops In Overworld: false
279 Bonus Nether Spawn Percent: 50
280 Drop Fire On Damage: true
281 Bonus Loot: true
282 Nether Split On Death Percent: 0
283 MagmaCubes:
284 Spawn With Nether Blaze Percent: 50
285 Grow Into Blazes On Damage: true
286 PigZombies:
287 Always Angry: false
288 # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
289 Dmg to players percent: 0
290 # Add netherwart to the drops of pigzombies.
291 Always Drop Netherwart In Fortresses: false
292 Percent Chance to Drop Netherwart Elsewhere In Nether: 0
293 Spawn on Lighting Strikes:
294 Enable: false
295 Ghasts:
296 # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
297 Arrows Do % Damage: 100
298 Exp Multiplier: 0
299 Drops Multiplier: 0
300 Endermen:
301 # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
302 May Teleport Players: true
303 Witches:
304 # Includes spawning of baby zombies, explosions and teleporting
305 Additional Attacks: true
306 Bonus Spawn Percent: 5
307 KillerBunny:
308 Bonus Spawn Percent: 0
309 Vindicator:
310 Bonus Spawn Percent: 10
311 CaveSpider:
312 Bonus Spawn Percent: 10
313 Guardians:
314 Bonus Spawn Percent: 0
315 Vex:
316 Bonus Spawn Percent: 0
317 EnderDragon:
318 Respawns: true
319 Drops Dragonegg: true
320 Drops 2 Villager Eggs: true
321 # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
322 Harder Battle: false
323 # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect.
324 Alternative Minions: false
325 # Announces in chat when someone is challenging the dragon or has beaten her.
326 Battle Announcements: true
327 # Block building in the end to prevent players from building big protective structures.
328 No Building Allowed: false
329 # Sets the health of the Ender Dragon
330 Health: 800
331 Farming:
332 Weak Crops:
333 Enable: true
334 Loss Rate: 0
335 Infertile Deserts: true
336 Snow Breaks Crops: true
337 Cant Craft Melonseeds: true
338 No Bonemeal On Mushrooms: true
339 No Farming Nether Wart: true
340 Sheep Grow Only White Wool: true
341 Squid Only Spawn In Ocean: true
342 Buckets Dont Move Water Sources: false
343 Animal Experience Nerf: false
344 Iron Golem Nerf: true
345 Animal Overcrowding Control:
346 Enable: true
347 # Maximum amount of animals allowed in a small area before they start dying
348 Threshold: 30
349 Additional Falling Blocks:
350 Enable: true
351 Break Torches: true
352 # Whether a falling block that is broken by an obstructing block should drop as an item
353 Drop As Items: true
354 # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
355 Landed Blocks Can Cause Blocks To Fall: true
356 Turn Mycel/Grass To Dirt: true
357 Enabled Blocks:
358 - DIRT
359 - COARSE_DIRT
360 - GRASS_BLOCK
361 - MYCELIUM
362 - PODZOL
363 - FARMLAND
364 - DIRT_PATH
365 Explosions:
366 # When enabled explosions will turn surrounding stone into cobblestone
367 Turn Stone To Cobble: true
368 Physics:
369 # Makes explosions uber cool by throwing blocks up into the air
370 Enable: false
371 Enable For Plugin Created Explosions: false
372 # How many of the blocks that would have been destroyed should go flying instead
373 Blocks Affected Percentage: 20
374 # Following 2 variables basically determine the angle and speed in what the blocks go flying
375 Up Velocity: 2.0
376 Spread Velocity: 3.0
377 # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
378 # Set to 0 if you want blocks to not be placed at all
379 Exceed Radius Autoremove: 10
380 # Determines where your surface is located. You can have seperate settings for the surface and caves.
381 Border Y: 55
382 Creeper:
383 Enable Custom Explosion: true
384 Below Border:
385 # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
386 Explosion Power: 3
387 Set Fire: true
388 World Damage: false
389 Above Border:
390 Explosion Power: 3
391 Set Fire: true
392 # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
393 World Damage: false
394 Charged Creeper:
395 Enable Custom Explosion: true
396 Below Border:
397 Explosion Power: 3
398 Set Fire: true
399 World Damage: true
400 Above Border:
401 Explosion Power: 3
402 Set Fire: true
403 World Damage: true
404 Tnt:
405 Enable Custom Explosion: true
406 # Creates 3 explosions at random locations close to the original tnt
407 # Makes for more natural looking craters.
408 Enable Multiple Explosions: true
409 # Change recipe to yield 3 tnt instead of 1
410 Tnt Per Recipe: 3
411 Below Border:
412 Explosion Power: 5
413 Set Fire: false
414 World Damage: true
415 Above Border:
416 Explosion Power: 3
417 Set Fire: false
418 World Damage: true
419 Blazes Explode On Death:
420 Enable: false
421 Below Border:
422 Explosion Power: 2
423 Set Fire: true
424 World Damage: true
425 Above Border:
426 Explosion Power: 1
427 Set Fire: true
428 World Damage: true
429 Ghasts:
430 Enable Custom Explosion: false
431 Below Border:
432 Explosion Power: 2
433 Set Fire: true
434 World Damage: true
435 Above Border:
436 Explosion Power: 2
437 Set Fire: true
438 World Damage: true
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