1 | [12Mar2025 00:00:00.987] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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2 | [12Mar2025 00:00:02.038] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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3 | [12Mar2025 00:00:03.080] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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4 | [12Mar2025 00:00:04.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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5 | [12Mar2025 00:00:05.090] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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6 | [12Mar2025 00:00:06.139] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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7 | [12Mar2025 00:00:07.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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8 | [12Mar2025 00:00:08.231] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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9 | [12Mar2025 00:00:09.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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10 | [12Mar2025 00:00:10.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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11 | [12Mar2025 00:00:11.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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12 | [12Mar2025 00:00:12.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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13 | [12Mar2025 00:00:13.388] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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14 | [12Mar2025 00:00:14.436] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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15 | [12Mar2025 00:00:15.488] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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16 | [12Mar2025 00:00:16.535] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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17 | [12Mar2025 00:00:17.537] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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18 | [12Mar2025 00:00:18.584] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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19 | [12Mar2025 00:00:19.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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20 | [12Mar2025 00:00:20.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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21 | [12Mar2025 00:00:21.632] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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22 | [12Mar2025 00:00:22.690] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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23 | [12Mar2025 00:00:23.733] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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24 | [12Mar2025 00:00:24.739] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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25 | [12Mar2025 00:00:25.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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26 | [12Mar2025 00:00:26.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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27 | [12Mar2025 00:00:27.787] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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28 | [12Mar2025 00:00:28.837] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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29 | [12Mar2025 00:00:29.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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30 | [12Mar2025 00:00:30.932] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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31 | [12Mar2025 00:00:31.984] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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32 | [12Mar2025 00:00:32.986] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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33 | [12Mar2025 00:00:34.028] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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34 | [12Mar2025 00:00:35.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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35 | [12Mar2025 00:00:36.081] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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36 | [12Mar2025 00:00:37.129] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
37 | [12Mar2025 00:00:38.135] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
38 | [12Mar2025 00:00:39.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
39 | [12Mar2025 00:00:40.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
40 | [12Mar2025 00:00:41.231] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
41 | [12Mar2025 00:00:42.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
42 | [12Mar2025 00:00:43.280] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
43 | [12Mar2025 00:00:44.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
44 | [12Mar2025 00:00:45.391] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
45 | [12Mar2025 00:00:46.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
46 | [12Mar2025 00:00:47.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
47 | [12Mar2025 00:00:48.486] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
48 | [12Mar2025 00:00:49.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
49 | [12Mar2025 00:00:50.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
50 | [12Mar2025 00:00:51.578] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
51 | [12Mar2025 00:00:52.632] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
52 | [12Mar2025 00:00:53.687] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
53 | [12Mar2025 00:00:54.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
54 | [12Mar2025 00:00:55.776] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
55 | [12Mar2025 00:00:56.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
56 | [12Mar2025 00:00:57.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
57 | [12Mar2025 00:00:58.792] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
58 | [12Mar2025 00:00:59.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
59 | [12Mar2025 00:01:00.877] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
60 | [12Mar2025 00:01:01.887] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
61 | [12Mar2025 00:01:02.888] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
62 | [12Mar2025 00:01:03.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
63 | [12Mar2025 00:01:04.982] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
64 | [12Mar2025 00:01:06.025] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
65 | [12Mar2025 00:01:07.034] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
66 | [12Mar2025 00:01:08.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
67 | [12Mar2025 00:01:09.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
68 | [12Mar2025 00:01:10.126] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
69 | [12Mar2025 00:01:11.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
70 | [12Mar2025 00:01:12.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
71 | [12Mar2025 00:01:13.181] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
72 | [12Mar2025 00:01:14.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
73 | [12Mar2025 00:01:15.276] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
74 | [12Mar2025 00:01:16.289] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
75 | [12Mar2025 00:01:17.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
76 | [12Mar2025 00:01:18.379] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
77 | [12Mar2025 00:01:19.382] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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78 | [12Mar2025 00:01:20.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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79 | [12Mar2025 00:01:21.478] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
80 | [12Mar2025 00:01:22.481] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
81 | [12Mar2025 00:01:23.486] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
82 | [12Mar2025 00:01:24.536] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
83 | [12Mar2025 00:01:25.536] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
84 | [12Mar2025 00:01:26.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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85 | [12Mar2025 00:01:27.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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86 | [12Mar2025 00:01:28.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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87 | [12Mar2025 00:01:29.638] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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88 | [12Mar2025 00:01:30.677] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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89 | [12Mar2025 00:01:31.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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90 | [12Mar2025 00:01:32.727] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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91 | [12Mar2025 00:01:33.295] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game...
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92 | [12Mar2025 00:01:33.309] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
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93 | [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
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94 | [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
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95 | [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
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96 | [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
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97 | [12Mar2025 00:01:33.767] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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98 | [12Mar2025 00:01:34.773] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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99 | [12Mar2025 00:01:35.825] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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100 | [12Mar2025 00:01:36.874] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
101 | [12Mar2025 00:01:37.927] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
102 | [12Mar2025 00:01:38.977] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
103 | [12Mar2025 00:01:40.023] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
104 | [12Mar2025 00:01:41.076] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
105 | [12Mar2025 00:01:42.126] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
106 | [12Mar2025 00:01:43.165] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
107 | [12Mar2025 00:01:44.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
108 | [12Mar2025 00:01:45.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
109 | [12Mar2025 00:01:46.174] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
110 | [12Mar2025 00:01:47.218] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
111 | [12Mar2025 00:01:48.220] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
112 | [12Mar2025 00:01:49.267] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
113 | [12Mar2025 00:01:50.272] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
114 | [12Mar2025 00:01:51.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
115 | [12Mar2025 00:01:52.370] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
116 | [12Mar2025 00:01:53.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
117 | [12Mar2025 00:01:54.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
118 | [12Mar2025 00:01:55.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
119 | [12Mar2025 00:01:56.421] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
120 | [12Mar2025 00:01:57.430] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
121 | [12Mar2025 00:01:58.465] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
122 | [12Mar2025 00:01:59.468] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
123 | [12Mar2025 00:02:00.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
124 | [12Mar2025 00:02:01.518] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
125 | [12Mar2025 00:02:02.573] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
126 | [12Mar2025 00:02:03.577] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
127 | [12Mar2025 00:02:04.619] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
128 | [12Mar2025 00:02:05.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
129 | [12Mar2025 00:02:06.670] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
130 | [12Mar2025 00:02:07.674] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
131 | [12Mar2025 00:02:08.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
132 | [12Mar2025 00:02:09.769] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
133 | [12Mar2025 00:02:10.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
134 | [12Mar2025 00:02:11.822] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
135 | [12Mar2025 00:02:12.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
136 | [12Mar2025 00:02:13.869] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
137 | [12Mar2025 00:02:14.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
138 | [12Mar2025 00:02:15.975] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
139 | [12Mar2025 00:02:17.019] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
140 | [12Mar2025 00:02:18.020] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
141 | [12Mar2025 00:02:19.025] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
142 | [12Mar2025 00:02:20.028] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
143 | [12Mar2025 00:02:21.072] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
144 | [12Mar2025 00:02:22.074] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
145 | [12Mar2025 00:02:23.117] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
146 | [12Mar2025 00:02:24.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
147 | [12Mar2025 00:02:25.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
148 | [12Mar2025 00:02:26.168] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
149 | [12Mar2025 00:02:27.175] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
150 | [12Mar2025 00:02:28.218] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
151 | [12Mar2025 00:02:29.220] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
152 | [12Mar2025 00:02:30.269] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
153 | [12Mar2025 00:02:31.317] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
154 | [12Mar2025 00:02:32.317] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
155 | [12Mar2025 00:02:33.367] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
156 | [12Mar2025 00:02:34.374] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
157 | [12Mar2025 00:02:35.418] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
158 | [12Mar2025 00:02:36.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
159 | [12Mar2025 00:02:37.471] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
160 | [12Mar2025 00:02:38.516] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
161 | [12Mar2025 00:02:39.525] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
162 | [12Mar2025 00:02:40.569] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
163 | [12Mar2025 00:02:41.615] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
164 | [12Mar2025 00:02:42.621] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
165 | [12Mar2025 00:02:43.667] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
166 | [12Mar2025 00:02:44.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
167 | [12Mar2025 00:02:45.717] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
168 | [12Mar2025 00:02:46.718] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
169 | [12Mar2025 00:02:47.771] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
170 | [12Mar2025 00:02:48.775] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
171 | [12Mar2025 00:02:49.822] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
172 | [12Mar2025 00:02:50.865] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
173 | [12Mar2025 00:02:51.875] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
174 | [12Mar2025 00:02:52.926] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
175 | [12Mar2025 00:02:53.972] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
176 | [12Mar2025 00:02:54.976] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
177 | [12Mar2025 00:02:56.018] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
178 | [12Mar2025 00:02:57.023] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
179 | [12Mar2025 00:02:58.074] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
180 | [12Mar2025 00:02:59.123] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
181 | [12Mar2025 00:03:00.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
182 | [12Mar2025 00:03:01.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
183 | [12Mar2025 00:03:02.171] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
184 | [12Mar2025 00:03:03.225] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
185 | [12Mar2025 00:03:04.273] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
186 | [12Mar2025 00:03:05.277] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
187 | [12Mar2025 00:03:06.325] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
188 | [12Mar2025 00:03:07.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
189 | [12Mar2025 00:03:08.366] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
190 | [12Mar2025 00:03:09.418] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
191 | [12Mar2025 00:03:10.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
192 | [12Mar2025 00:03:11.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
193 | [12Mar2025 00:03:12.467] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
194 | [12Mar2025 00:03:13.477] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
195 | [12Mar2025 00:03:14.525] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
196 | [12Mar2025 00:03:15.572] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
197 | [12Mar2025 00:03:16.617] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
198 | [12Mar2025 00:03:17.620] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
199 | [12Mar2025 00:03:18.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
200 | [12Mar2025 00:03:19.671] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
201 | [12Mar2025 00:03:20.717] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
202 | [12Mar2025 00:03:21.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
203 | [12Mar2025 00:03:22.772] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
204 | [12Mar2025 00:03:23.772] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
205 | [12Mar2025 00:03:24.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
206 | [12Mar2025 00:03:25.878] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
207 | [12Mar2025 00:03:26.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
208 | [12Mar2025 00:03:27.926] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
209 | [12Mar2025 00:03:28.965] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
210 | [12Mar2025 00:03:29.974] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
211 | [12Mar2025 00:03:31.021] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
212 | [12Mar2025 00:03:32.021] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
213 | [12Mar2025 00:03:33.030] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
214 | [12Mar2025 00:03:34.067] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
215 | [12Mar2025 00:03:35.075] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
216 | [12Mar2025 00:03:36.075] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
217 | [12Mar2025 00:03:37.118] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
218 | [12Mar2025 00:03:38.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
219 | [12Mar2025 00:03:39.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
220 | [12Mar2025 00:03:40.171] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
221 | [12Mar2025 00:03:41.172] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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222 | [12Mar2025 00:03:42.175] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
223 | [12Mar2025 00:03:43.216] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
224 | [12Mar2025 00:03:44.264] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
225 | [12Mar2025 00:03:45.266] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
226 | [12Mar2025 00:03:46.268] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
227 | [12Mar2025 00:03:47.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
228 | [12Mar2025 00:03:48.367] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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229 | [12Mar2025 00:03:49.424] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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230 | [12Mar2025 00:03:50.477] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
231 | [12Mar2025 00:03:51.517] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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232 | [12Mar2025 00:03:52.520] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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233 | [12Mar2025 00:03:53.566] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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234 | [12Mar2025 00:03:54.572] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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235 | [12Mar2025 00:03:55.615] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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236 | [12Mar2025 00:03:56.625] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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237 | [12Mar2025 00:03:57.667] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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238 | [12Mar2025 00:03:58.673] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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239 | [12Mar2025 00:03:59.716] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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240 | [12Mar2025 00:04:00.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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241 | [12Mar2025 00:04:01.724] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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242 | [12Mar2025 00:04:02.732] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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243 | [12Mar2025 00:04:03.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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244 | [12Mar2025 00:04:04.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
245 | [12Mar2025 00:04:05.671] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Collecting debug information...
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246 | [12Mar2025 00:04:05.828] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
247 | [12Mar2025 00:04:05.866] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Debug information has been copied to your clipboard.
|
248 | [12Mar2025 00:04:06.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
249 | [12Mar2025 00:04:07.833] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
250 | [12Mar2025 00:04:08.871] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
251 | [12Mar2025 00:04:09.876] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
252 | [12Mar2025 00:04:10.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
253 | [12Mar2025 00:04:11.929] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
254 | [12Mar2025 00:04:12.930] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
255 | [12Mar2025 00:04:13.977] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
256 | [12Mar2025 00:04:15.026] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
257 | [12Mar2025 00:04:16.079] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
258 | [12Mar2025 00:04:16.148] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
259 | [12Mar2025 00:04:16.148] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
260 | [12Mar2025 00:04:16.162] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 320B].
|
261 | [12Mar2025 00:04:16.163] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
|
262 | [12Mar2025 00:04:16.176] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
|
263 | [12Mar2025 00:04:16.177] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
|
264 | [12Mar2025 00:04:16.193] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [632KB 768B].
|
265 | [12Mar2025 00:04:16.207] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 320B].
|
266 | [12Mar2025 00:04:16.208] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 768B].
|
267 | [12Mar2025 00:04:17.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
268 | [12Mar2025 00:04:18.128] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
269 | [12Mar2025 00:04:19.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
270 | [12Mar2025 00:04:20.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
271 | [12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 256B].
|
272 | [12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
|
273 | [12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
|
274 | [12Mar2025 00:04:21.152] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
|
275 | [12Mar2025 00:04:21.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
|
276 | [12Mar2025 00:04:21.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
|
277 | [12Mar2025 00:04:21.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
|
278 | [12Mar2025 00:04:21.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
|
279 | [12Mar2025 00:04:21.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
280 | [12Mar2025 00:04:21.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
281 | [12Mar2025 00:04:21.228] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
282 | [12Mar2025 00:04:22.279] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
283 | [12Mar2025 00:04:23.328] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
284 | [12Mar2025 00:04:24.335] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
285 | [12Mar2025 00:04:25.372] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
286 | [12Mar2025 00:04:26.381] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
287 | [12Mar2025 00:04:27.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
288 | [12Mar2025 00:04:28.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
289 | [12Mar2025 00:04:29.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
290 | [12Mar2025 00:04:30.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
|
291 | [12Mar2025 00:04:30.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
|
292 | [12Mar2025 00:04:30.153] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 320B].
|
293 | [12Mar2025 00:04:30.153] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
|
294 | [12Mar2025 00:04:30.154] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [484KB 768B].
|
295 | [12Mar2025 00:04:30.154] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 128B].
|
296 | [12Mar2025 00:04:30.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [653KB 832B].
|
297 | [12Mar2025 00:04:30.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [11KB 64B].
|
298 | [12Mar2025 00:04:30.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 320B].
|
299 | [12Mar2025 00:04:30.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 768B].
|
300 | [12Mar2025 00:04:30.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
301 | [12Mar2025 00:04:31.160] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
|
302 | [12Mar2025 00:04:31.160] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
|
303 | [12Mar2025 00:04:31.161] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
|
304 | [12Mar2025 00:04:31.161] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
|
305 | [12Mar2025 00:04:31.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
|
306 | [12Mar2025 00:04:31.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
|
307 | [12Mar2025 00:04:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
308 | [12Mar2025 00:04:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
309 | [12Mar2025 00:04:31.202] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 256B].
|
310 | [12Mar2025 00:04:31.202] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
|
311 | [12Mar2025 00:04:31.476] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
312 | [12Mar2025 00:04:32.478] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
313 | [12Mar2025 00:04:33.529] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
314 | [12Mar2025 00:04:34.579] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
315 | [12Mar2025 00:04:35.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
316 | [12Mar2025 00:04:36.678] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
317 | [12Mar2025 00:04:37.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
318 | [12Mar2025 00:04:38.683] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
319 | [12Mar2025 00:04:39.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
320 | [12Mar2025 00:04:40.723] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
321 | [12Mar2025 00:04:41.729] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
322 | [12Mar2025 00:04:42.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
323 | [12Mar2025 00:04:43.778] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
324 | [12Mar2025 00:04:44.828] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
325 | [12Mar2025 00:04:45.832] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
326 | [12Mar2025 00:04:46.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
327 | [12Mar2025 00:04:47.930] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
328 | [12Mar2025 00:04:48.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
|
329 | [12Mar2025 00:04:48.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
|
330 | [12Mar2025 00:04:48.365] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
|
331 | [12Mar2025 00:04:48.366] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
|
332 | [12Mar2025 00:04:48.378] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 832B].
|
333 | [12Mar2025 00:04:48.379] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
|
334 | [12Mar2025 00:04:48.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
335 | [12Mar2025 00:04:48.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
336 | [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
|
337 | [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
|
338 | [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
339 | [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
340 | [12Mar2025 00:04:48.423] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
|
341 | [12Mar2025 00:04:48.440] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
|
342 | [12Mar2025 00:04:48.440] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
|
343 | [12Mar2025 00:04:48.453] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
|
344 | [12Mar2025 00:04:48.454] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
|
345 | [12Mar2025 00:04:48.972] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
346 | [12Mar2025 00:04:49.973] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
347 | [12Mar2025 00:04:51.026] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
348 | [12Mar2025 00:04:52.031] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
349 | [12Mar2025 00:04:53.033] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
350 | [12Mar2025 00:04:54.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
351 | [12Mar2025 00:04:55.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
352 | [12Mar2025 00:04:56.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
353 | [12Mar2025 00:04:57.229] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
354 | [12Mar2025 00:04:58.276] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
355 | [12Mar2025 00:04:58.397] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
356 | [12Mar2025 00:04:58.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
357 | [12Mar2025 00:04:58.411] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
|
358 | [12Mar2025 00:04:58.411] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
|
359 | [12Mar2025 00:04:58.425] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
360 | [12Mar2025 00:04:58.425] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
361 | [12Mar2025 00:04:58.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
|
362 | [12Mar2025 00:04:58.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
|
363 | [12Mar2025 00:04:58.458] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
|
364 | [12Mar2025 00:04:59.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
365 | [12Mar2025 00:05:00.330] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
366 | [12Mar2025 00:05:01.330] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
367 | [12Mar2025 00:05:02.332] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
368 | [12Mar2025 00:05:03.384] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
369 | [12Mar2025 00:05:04.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
370 | [12Mar2025 00:05:05.433] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
371 | [12Mar2025 00:05:06.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
372 | [12Mar2025 00:05:07.530] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
373 | [12Mar2025 00:05:08.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
374 | [12Mar2025 00:05:09.631] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
375 | [12Mar2025 00:05:10.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
376 | [12Mar2025 00:05:11.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
377 | [12Mar2025 00:05:12.687] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
378 | [12Mar2025 00:05:13.723] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
379 | [12Mar2025 00:05:14.734] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
380 | [12Mar2025 00:05:15.773] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
381 | [12Mar2025 00:05:16.778] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
382 | [12Mar2025 00:05:17.783] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
383 | [12Mar2025 00:05:18.829] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
384 | [12Mar2025 00:05:19.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
385 | [12Mar2025 00:05:19.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
386 | [12Mar2025 00:05:19.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
387 | [12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
|
388 | [12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
|
389 | [12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
390 | [12Mar2025 00:05:19.908] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
391 | [12Mar2025 00:05:19.922] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
|
392 | [12Mar2025 00:05:19.923] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
|
393 | [12Mar2025 00:05:19.940] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
|
394 | [12Mar2025 00:05:20.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
395 | [12Mar2025 00:05:21.931] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
396 | [12Mar2025 00:05:22.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
397 | [12Mar2025 00:05:24.024] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
398 | [12Mar2025 00:05:25.033] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
399 | [12Mar2025 00:05:25.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B].
|
400 | [12Mar2025 00:05:25.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
|
401 | [12Mar2025 00:05:25.353] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
|
402 | [12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
|
403 | [12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
404 | [12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
405 | [12Mar2025 00:05:25.369] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
|
406 | [12Mar2025 00:05:25.369] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
|
407 | [12Mar2025 00:05:25.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
|
408 | [12Mar2025 00:05:25.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
|
409 | [12Mar2025 00:05:26.072] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
410 | [12Mar2025 00:05:27.077] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
411 | [12Mar2025 00:05:28.086] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
412 | [12Mar2025 00:05:29.131] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
413 | [12Mar2025 00:05:30.183] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
414 | [12Mar2025 00:05:31.222] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
415 | [12Mar2025 00:05:31.287] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
416 | [12Mar2025 00:05:31.287] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
417 | [12Mar2025 00:05:31.301] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
|
418 | [12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
|
419 | [12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
420 | [12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
421 | [12Mar2025 00:05:31.316] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
|
422 | [12Mar2025 00:05:31.316] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
|
423 | [12Mar2025 00:05:31.332] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
|
424 | [12Mar2025 00:05:32.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
425 | [12Mar2025 00:05:33.273] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
426 | [12Mar2025 00:05:34.279] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
427 | [12Mar2025 00:05:35.284] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
428 | [12Mar2025 00:05:36.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
429 | [12Mar2025 00:05:36.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 384B].
|
430 | [12Mar2025 00:05:36.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
|
431 | [12Mar2025 00:05:36.412] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
432 | [12Mar2025 00:05:36.412] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
433 | [12Mar2025 00:05:36.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
434 | [12Mar2025 00:05:36.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
435 | [12Mar2025 00:05:36.442] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
|
436 | [12Mar2025 00:05:36.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
|
437 | [12Mar2025 00:05:36.456] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
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438 | [12Mar2025 00:05:36.456] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
|
439 | [12Mar2025 00:05:37.373] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
440 | [12Mar2025 00:05:38.384] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
441 | [12Mar2025 00:05:39.436] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
442 | [12Mar2025 00:05:40.485] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
443 | [12Mar2025 00:05:41.535] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
444 | [12Mar2025 00:05:42.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
445 | [12Mar2025 00:05:43.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
446 | [12Mar2025 00:05:44.628] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
447 | [12Mar2025 00:05:45.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
448 | [12Mar2025 00:05:46.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
449 | [12Mar2025 00:05:47.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
450 | [12Mar2025 00:05:48.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
451 | [12Mar2025 00:05:49.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
452 | [12Mar2025 00:05:50.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
453 | [12Mar2025 00:05:51.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
454 | [12Mar2025 00:05:52.884] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
455 | [12Mar2025 00:05:53.931] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
456 | [12Mar2025 00:05:54.933] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
457 | [12Mar2025 00:05:55.980] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
458 | [12Mar2025 00:05:57.031] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
459 | [12Mar2025 00:05:58.081] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
460 | [12Mar2025 00:05:59.083] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
461 | [12Mar2025 00:06:00.129] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
462 | [12Mar2025 00:06:01.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
463 | [12Mar2025 00:06:02.232] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
464 | [12Mar2025 00:06:03.284] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
465 | [12Mar2025 00:06:04.335] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
466 | [12Mar2025 00:06:05.385] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
467 | [12Mar2025 00:06:06.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
468 | [12Mar2025 00:06:07.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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469 | [12Mar2025 00:06:08.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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470 | [12Mar2025 00:06:09.351] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
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471 | [12Mar2025 00:06:09.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
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472 | [12Mar2025 00:06:09.368] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
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473 | [12Mar2025 00:06:09.368] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
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474 | [12Mar2025 00:06:09.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 704B].
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475 | [12Mar2025 00:06:09.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
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476 | [12Mar2025 00:06:09.401] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
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477 | [12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
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478 | [12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
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479 | [12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
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480 | [12Mar2025 00:06:09.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
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481 | [12Mar2025 00:06:09.417] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
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482 | [12Mar2025 00:06:09.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
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483 | [12Mar2025 00:06:09.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
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484 | [12Mar2025 00:06:09.446] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
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485 | [12Mar2025 00:06:09.446] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
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486 | [12Mar2025 00:06:09.461] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
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487 | [12Mar2025 00:06:09.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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488 | [12Mar2025 00:06:10.532] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
489 | [12Mar2025 00:06:11.578] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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490 | [12Mar2025 00:06:12.629] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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491 | [12Mar2025 00:06:13.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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492 | [12Mar2025 00:06:14.681] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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493 | [12Mar2025 00:06:15.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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494 | [12Mar2025 00:06:16.777] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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495 | [12Mar2025 00:06:17.830] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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496 | [12Mar2025 00:06:18.884] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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497 | [12Mar2025 00:06:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 64B].
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498 | [12Mar2025 00:06:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
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499 | [12Mar2025 00:06:19.306] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
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500 | [12Mar2025 00:06:19.306] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
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501 | [12Mar2025 00:06:19.307] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
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502 | [12Mar2025 00:06:19.307] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
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503 | [12Mar2025 00:06:19.322] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
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504 | [12Mar2025 00:06:19.323] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
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505 | [12Mar2025 00:06:19.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
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506 | [12Mar2025 00:06:19.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
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507 | [12Mar2025 00:06:19.936] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
508 | [12Mar2025 00:06:20.645] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game...
|
509 | [12Mar2025 00:06:20.661] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
|
510 | [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
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511 | [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
|
512 | [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
|
513 | [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
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514 | [12Mar2025 00:06:20.974] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
515 | [12Mar2025 00:06:22.030] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
516 | [12Mar2025 00:06:23.073] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
517 | [12Mar2025 00:06:24.123] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
518 | [12Mar2025 00:06:25.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
519 | [12Mar2025 00:06:26.128] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
520 | [12Mar2025 00:06:26.885] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Saved screenshot as 2025-03-12_00.06.26.png
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521 | [12Mar2025 00:06:27.132] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
522 | [12Mar2025 00:06:28.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
523 | [12Mar2025 00:06:29.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
524 | [12Mar2025 00:06:30.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
525 | [12Mar2025 00:06:31.233] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
526 | [12Mar2025 00:06:32.245] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
527 | [12Mar2025 00:06:33.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
528 | [12Mar2025 00:06:34.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
529 | [12Mar2025 00:06:35.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
530 | [12Mar2025 00:06:36.334] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
531 | [12Mar2025 00:06:37.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
532 | [12Mar2025 00:06:38.342] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
533 | [12Mar2025 00:06:39.390] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
534 | [12Mar2025 00:06:40.396] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
535 | [12Mar2025 00:06:41.441] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
536 | [12Mar2025 00:06:42.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
537 | [12Mar2025 00:06:43.496] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
538 | [12Mar2025 00:06:44.544] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
539 | [12Mar2025 00:06:45.584] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
540 | [12Mar2025 00:06:46.593] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
541 | [12Mar2025 00:06:47.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
542 | [12Mar2025 00:06:48.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
543 | [12Mar2025 00:06:49.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
544 | [12Mar2025 00:06:50.737] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
545 | [12Mar2025 00:06:51.574] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
546 | [12Mar2025 00:06:51.575] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
547 | [12Mar2025 00:06:51.588] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 260KB 320B].
|
548 | [12Mar2025 00:06:51.589] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 832B].
|
549 | [12Mar2025 00:06:51.605] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
|
550 | [12Mar2025 00:06:51.606] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
|
551 | [12Mar2025 00:06:51.620] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [771KB 896B].
|
552 | [12Mar2025 00:06:51.634] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 640B].
|
553 | [12Mar2025 00:06:51.635] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 832B].
|
554 | [12Mar2025 00:06:51.651] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
|
555 | [12Mar2025 00:06:51.652] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
|
556 | [12Mar2025 00:06:51.666] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
557 | [12Mar2025 00:06:51.666] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
558 | [12Mar2025 00:06:51.679] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
|
559 | [12Mar2025 00:06:51.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
|
560 | [12Mar2025 00:06:51.695] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
|
561 | [12Mar2025 00:06:51.741] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
562 | [12Mar2025 00:06:52.602] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 448B].
|
563 | [12Mar2025 00:06:52.602] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
|
564 | [12Mar2025 00:06:52.616] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
|
565 | [12Mar2025 00:06:52.616] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
|
566 | [12Mar2025 00:06:52.630] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
|
567 | [12Mar2025 00:06:52.630] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
|
568 | [12Mar2025 00:06:52.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
569 | [12Mar2025 00:06:52.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
570 | [12Mar2025 00:06:52.659] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
|
571 | [12Mar2025 00:06:52.659] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
|
572 | [12Mar2025 00:06:52.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
573 | [12Mar2025 00:06:53.842] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
574 | [12Mar2025 00:06:54.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
575 | [12Mar2025 00:06:55.941] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
576 | [12Mar2025 00:06:56.991] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
577 | [12Mar2025 00:06:57.993] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
578 | [12Mar2025 00:06:58.499] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
|
579 | [12Mar2025 00:06:58.499] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
|
580 | [12Mar2025 00:06:58.512] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 704B].
|
581 | [12Mar2025 00:06:58.513] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
|
582 | [12Mar2025 00:06:58.526] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
|
583 | [12Mar2025 00:06:58.527] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
|
584 | [12Mar2025 00:06:58.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
|
585 | [12Mar2025 00:06:58.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
|
586 | [12Mar2025 00:06:58.556] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
|
587 | [12Mar2025 00:06:58.556] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
|
588 | [12Mar2025 00:06:58.995] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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589 | [12Mar2025 00:07:00.042] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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590 | [12Mar2025 00:07:01.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
591 | [12Mar2025 00:07:02.141] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
592 | [12Mar2025 00:07:03.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
593 | [12Mar2025 00:07:04.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
594 | [12Mar2025 00:07:05.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
595 | [12Mar2025 00:07:06.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
596 | [12Mar2025 00:07:07.288] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
597 | [12Mar2025 00:07:08.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
598 | [12Mar2025 00:07:09.343] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
599 | [12Mar2025 00:07:10.344] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
600 | [12Mar2025 00:07:10.811] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
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601 | [12Mar2025 00:07:10.812] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
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602 | [12Mar2025 00:07:10.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B].
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603 | [12Mar2025 00:07:10.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
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604 | [12Mar2025 00:07:10.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
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605 | [12Mar2025 00:07:10.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
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606 | [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
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607 | [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
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608 | [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
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609 | [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
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610 | [12Mar2025 00:07:11.385] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
611 | [12Mar2025 00:07:12.439] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
612 | [12Mar2025 00:07:13.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
613 | [12Mar2025 00:07:14.487] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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614 | [12Mar2025 00:07:15.539] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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615 | [12Mar2025 00:07:16.591] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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616 | [12Mar2025 00:07:17.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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617 | [12Mar2025 00:07:18.695] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
618 | [12Mar2025 00:07:19.733] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
619 | [12Mar2025 00:07:20.745] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
620 | [12Mar2025 00:07:21.789] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
621 | [12Mar2025 00:07:22.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
622 | [12Mar2025 00:07:23.660] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B].
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623 | [12Mar2025 00:07:23.661] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
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624 | [12Mar2025 00:07:23.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
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625 | [12Mar2025 00:07:23.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
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626 | [12Mar2025 00:07:23.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
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627 | [12Mar2025 00:07:23.692] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
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628 | [12Mar2025 00:07:23.712] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
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629 | [12Mar2025 00:07:23.712] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
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630 | [12Mar2025 00:07:23.713] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
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631 | [12Mar2025 00:07:23.713] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
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632 | [12Mar2025 00:07:23.759] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [258KB 512B].
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633 | [12Mar2025 00:07:23.759] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 192B].
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634 | [12Mar2025 00:07:23.775] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
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635 | [12Mar2025 00:07:23.776] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
|
636 | [12Mar2025 00:07:23.790] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [372KB 320B].
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637 | [12Mar2025 00:07:23.790] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 384B].
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638 | [12Mar2025 00:07:23.808] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
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639 | [12Mar2025 00:07:23.809] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
|
640 | [12Mar2025 00:07:23.845] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
641 | [12Mar2025 00:07:24.845] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
642 | [12Mar2025 00:07:25.846] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game...
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643 | [12Mar2025 00:07:25.861] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
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644 | [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
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645 | [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
|
646 | [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
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647 | [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
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648 | [12Mar2025 00:07:25.892] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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649 | [12Mar2025 00:07:26.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
650 | [12Mar2025 00:07:27.982] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
651 | [12Mar2025 00:07:28.991] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
652 | [12Mar2025 00:07:30.039] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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653 | [12Mar2025 00:07:31.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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654 | [12Mar2025 00:07:32.095] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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655 | [12Mar2025 00:07:33.136] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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656 | [12Mar2025 00:07:34.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
657 | [12Mar2025 00:07:35.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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658 | [12Mar2025 00:07:36.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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659 | [12Mar2025 00:07:37.242] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
660 | [12Mar2025 00:07:38.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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661 | [12Mar2025 00:07:39.338] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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662 | [12Mar2025 00:07:40.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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663 | [12Mar2025 00:07:41.390] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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664 | [12Mar2025 00:07:42.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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665 | [12Mar2025 00:07:43.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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666 | [12Mar2025 00:07:44.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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667 | [12Mar2025 00:07:45.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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668 | [12Mar2025 00:07:46.491] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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669 | [12Mar2025 00:07:47.542] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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670 | [12Mar2025 00:07:48.582] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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671 | [12Mar2025 00:07:49.592] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
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672 | [12Mar2025 00:07:50.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
673 | [12Mar2025 00:07:51.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
674 | [12Mar2025 00:07:52.692] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
675 | [12Mar2025 00:07:53.738] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
676 | [12Mar2025 00:07:54.786] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
677 | [12Mar2025 00:07:55.836] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
678 | [12Mar2025 00:07:56.840] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
679 | [12Mar2025 00:07:57.889] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
680 | [12Mar2025 00:07:58.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
681 | [12Mar2025 00:07:59.933] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
682 | [12Mar2025 00:08:00.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
683 | [12Mar2025 00:08:02.036] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
684 | [12Mar2025 00:08:03.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
685 | [12Mar2025 00:08:04.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
686 | [12Mar2025 00:08:05.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
687 | [12Mar2025 00:08:06.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
688 | [12Mar2025 00:08:07.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
689 | [12Mar2025 00:08:08.286] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
690 | [12Mar2025 00:08:09.337] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
691 | [12Mar2025 00:08:10.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
692 | [12Mar2025 00:08:11.389] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
693 | [12Mar2025 00:08:12.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
694 | [12Mar2025 00:08:13.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
695 | [12Mar2025 00:08:14.484] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
696 | [12Mar2025 00:08:15.534] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
697 | [12Mar2025 00:08:16.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
698 | [12Mar2025 00:08:17.583] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
699 | [12Mar2025 00:08:18.593] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
700 | [12Mar2025 00:08:19.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
701 | [12Mar2025 00:08:20.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
702 | [12Mar2025 00:08:21.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
703 | [12Mar2025 00:08:22.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
704 | [12Mar2025 00:08:23.793] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
705 | [12Mar2025 00:08:24.833] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
706 | [12Mar2025 00:08:25.840] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
707 | [12Mar2025 00:08:26.886] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
708 | [12Mar2025 00:08:27.939] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
709 | [12Mar2025 00:08:28.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
710 | [12Mar2025 00:08:29.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
711 | [12Mar2025 00:08:31.038] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
712 | [12Mar2025 00:08:32.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
713 | [12Mar2025 00:08:33.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
714 | [12Mar2025 00:08:34.095] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
715 | [12Mar2025 00:08:35.134] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
716 | [12Mar2025 00:08:36.186] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
717 | [12Mar2025 00:08:37.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
718 | [12Mar2025 00:08:38.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
719 | [12Mar2025 00:08:39.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
720 | [12Mar2025 00:08:40.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
721 | [12Mar2025 00:08:41.241] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
722 | [12Mar2025 00:08:42.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
723 | [12Mar2025 00:08:43.338] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
724 | [12Mar2025 00:08:44.391] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
725 | [12Mar2025 00:08:45.392] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
726 | [12Mar2025 00:08:46.435] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
727 | [12Mar2025 00:08:47.441] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
728 | [12Mar2025 00:08:48.490] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
729 | [12Mar2025 00:08:49.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
730 | [12Mar2025 00:08:50.543] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
731 | [12Mar2025 00:08:51.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
732 | [12Mar2025 00:08:52.635] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
733 | [12Mar2025 00:08:53.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
734 | [12Mar2025 00:08:54.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
735 | [12Mar2025 00:08:55.690] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
736 | [12Mar2025 00:08:56.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
737 | [12Mar2025 00:08:57.693] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
738 | [12Mar2025 00:08:58.739] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
739 | [12Mar2025 00:08:59.789] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
740 | [12Mar2025 00:09:00.835] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
741 | [12Mar2025 00:09:01.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
742 | [12Mar2025 00:09:02.890] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
743 | [12Mar2025 00:09:03.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
744 | [12Mar2025 00:09:04.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
745 | [12Mar2025 00:09:05.942] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
746 | [12Mar2025 00:09:06.989] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
747 | [12Mar2025 00:09:08.034] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
748 | [12Mar2025 00:09:09.042] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
749 | [12Mar2025 00:09:10.045] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
750 | [12Mar2025 00:09:11.094] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
751 | [12Mar2025 00:09:12.137] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
752 | [12Mar2025 00:09:13.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
753 | [12Mar2025 00:09:14.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
754 | [12Mar2025 00:09:15.194] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
755 | [12Mar2025 00:09:16.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
756 | [12Mar2025 00:09:17.241] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
757 | [12Mar2025 00:09:18.289] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
758 | [12Mar2025 00:09:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
759 | [12Mar2025 00:09:20.336] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
760 | [12Mar2025 00:09:21.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
761 | [12Mar2025 00:09:22.437] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
762 | [12Mar2025 00:09:23.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
763 | [12Mar2025 00:09:24.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
764 | [12Mar2025 00:09:25.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
765 | [12Mar2025 00:09:26.540] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
766 | [12Mar2025 00:09:27.591] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
767 | [12Mar2025 00:09:28.594] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
768 | [12Mar2025 00:09:29.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
769 | [12Mar2025 00:09:30.640] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
770 | [12Mar2025 00:09:31.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
771 | [12Mar2025 00:09:32.735] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
772 | [12Mar2025 00:09:33.741] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
773 | [12Mar2025 00:09:34.742] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
774 | [12Mar2025 00:09:35.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
775 | [12Mar2025 00:09:36.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
776 | [12Mar2025 00:09:37.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
777 | [12Mar2025 00:09:38.887] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
778 | [12Mar2025 00:09:39.936] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
779 | [12Mar2025 00:09:40.937] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
780 | [12Mar2025 00:09:41.938] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
781 | [12Mar2025 00:09:42.939] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
782 | [12Mar2025 00:09:43.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
783 | [12Mar2025 00:09:44.993] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
784 | [12Mar2025 00:09:46.035] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
785 | [12Mar2025 00:09:47.037] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
786 | [12Mar2025 00:09:48.087] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
787 | [12Mar2025 00:09:49.089] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
788 | [12Mar2025 00:09:50.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
789 | [12Mar2025 00:09:51.094] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
790 | [12Mar2025 00:09:52.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
791 | [12Mar2025 00:09:53.194] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
792 | [12Mar2025 00:09:54.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
793 | [12Mar2025 00:09:55.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
794 | [12Mar2025 00:09:56.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
795 | [12Mar2025 00:09:57.243] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
796 | [12Mar2025 00:09:58.244] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
797 | [12Mar2025 00:09:59.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
798 | [12Mar2025 00:10:00.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
799 | [12Mar2025 00:10:01.386] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
800 | [12Mar2025 00:10:02.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
801 | [12Mar2025 00:10:03.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
802 | [12Mar2025 00:10:04.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
803 | [12Mar2025 00:10:05.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
804 | [12Mar2025 00:10:06.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
805 | [12Mar2025 00:10:07.588] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
806 | [12Mar2025 00:10:08.639] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
807 | [12Mar2025 00:10:09.686] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
808 | [12Mar2025 00:10:10.693] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
809 | [12Mar2025 00:10:11.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
810 | [12Mar2025 00:10:12.786] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
811 | [12Mar2025 00:10:13.793] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
812 | [12Mar2025 00:10:14.836] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
813 | [12Mar2025 00:10:15.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
814 | [12Mar2025 00:10:16.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
815 | [12Mar2025 00:10:17.890] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
816 | [12Mar2025 00:10:18.895] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
817 | [12Mar2025 00:10:19.944] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
818 | [12Mar2025 00:10:20.988] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
819 | [12Mar2025 00:10:22.043] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
820 | [12Mar2025 00:10:23.083] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
821 | [12Mar2025 00:10:24.085] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
822 | [12Mar2025 00:10:25.085] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
823 | [12Mar2025 00:10:26.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
824 | [12Mar2025 00:10:27.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
825 | [12Mar2025 00:10:28.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
826 | [12Mar2025 00:10:29.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
827 | [12Mar2025 00:10:30.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
828 | [12Mar2025 00:10:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
829 | [12Mar2025 00:10:32.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
830 | [12Mar2025 00:10:33.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
831 | [12Mar2025 00:10:34.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
832 | [12Mar2025 00:10:35.293] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
833 | [12Mar2025 00:10:36.294] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
834 | [12Mar2025 00:10:37.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
835 | [12Mar2025 00:10:38.336] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
836 | [12Mar2025 00:10:39.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
837 | [12Mar2025 00:10:40.342] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
838 | [12Mar2025 00:10:41.382] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
839 | [12Mar2025 00:10:42.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
840 | [12Mar2025 00:10:43.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
841 | [12Mar2025 00:10:44.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
842 | [12Mar2025 00:10:45.488] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
843 | [12Mar2025 00:10:46.534] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
844 | [12Mar2025 00:10:47.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
845 | [12Mar2025 00:10:48.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
846 | [12Mar2025 00:10:49.636] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
847 | [12Mar2025 00:10:50.685] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
848 | [12Mar2025 00:10:51.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
849 | [12Mar2025 00:10:52.735] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
850 | [12Mar2025 00:10:53.794] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
851 | [12Mar2025 00:10:54.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
852 | [12Mar2025 00:10:55.885] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
853 | [12Mar2025 00:10:56.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
854 | [12Mar2025 00:10:57.944] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
855 | [12Mar2025 00:10:58.992] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
856 | [12Mar2025 00:10:59.995] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
857 | [12Mar2025 00:11:01.043] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
858 | [12Mar2025 00:11:02.086] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
859 | [12Mar2025 00:11:03.090] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
860 | [12Mar2025 00:11:04.143] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
861 | [12Mar2025 00:11:05.144] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
862 | [12Mar2025 00:11:06.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
863 | [12Mar2025 00:11:07.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
864 | [12Mar2025 00:11:08.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
865 | [12Mar2025 00:11:09.290] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
866 | [12Mar2025 00:11:10.345] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
867 | [12Mar2025 00:11:11.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
868 | [12Mar2025 00:11:12.442] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
869 | [12Mar2025 00:11:13.485] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
870 | [12Mar2025 00:11:14.487] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
871 | [12Mar2025 00:11:15.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
872 | [12Mar2025 00:11:16.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
873 | [12Mar2025 00:11:17.634] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
874 | [12Mar2025 00:11:18.686] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
875 | [12Mar2025 00:11:19.689] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
876 | [12Mar2025 00:11:20.737] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
877 | [12Mar2025 00:11:21.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
878 | [12Mar2025 00:11:22.835] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
879 | [12Mar2025 00:11:23.842] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
880 | [12Mar2025 00:11:24.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
881 | [12Mar2025 00:11:25.891] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
882 | [12Mar2025 00:11:26.942] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
883 | [12Mar2025 00:11:27.992] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
884 | [12Mar2025 00:11:29.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
885 | [12Mar2025 00:11:30.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
886 | [12Mar2025 00:11:31.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
887 | [12Mar2025 00:11:32.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
888 | [12Mar2025 00:11:33.136] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
889 | [12Mar2025 00:11:34.145] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
890 | [12Mar2025 00:11:35.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
891 | [12Mar2025 00:11:36.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
892 | [12Mar2025 00:11:37.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
893 | [12Mar2025 00:11:38.242] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
|
894 | [12Mar2025 00:11:39.179] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Client on ClientOnly mode disconnecting.
|
895 | [12Mar2025 00:11:39.179] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level the_end
|
896 | [12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@3953ef82].
|
897 | [12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@3953ef82].
|
898 | [12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\DIM1\data\DistantHorizons.sqlite]
|
899 | [12Mar2025 00:11:39.380] [DH-Parent Update Queue [the_end] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [the_end] Thread[0]] terminated.
|
900 | [12Mar2025 00:11:39.381] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@the_end}
|
901 | [12Mar2025 00:11:39.381] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level otherside_effects
|
902 | [12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@637e9db7].
|
903 | [12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@637e9db7].
|
904 | [12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\dimensions\deeperdarker\otherside\data\DistantHorizons.sqlite]
|
905 | [12Mar2025 00:11:39.582] [DH-Parent Update Queue [otherside_effects] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [otherside_effects] Thread[0]] terminated.
|
906 | [12Mar2025 00:11:39.583] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@otherside_effects}
|
907 | [12Mar2025 00:11:39.583] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level undergarden
|
908 | [12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@50340bcd].
|
909 | [12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@50340bcd].
|
910 | [12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\dimensions\undergarden\undergarden\data\DistantHorizons.sqlite]
|
911 | [12Mar2025 00:11:39.784] [DH-Parent Update Queue [undergarden] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [undergarden] Thread[0]] terminated.
|
912 | [12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@undergarden}
|
913 | [12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level overworld
|
914 | [12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.ClientLevelModule$ClientRenderState/]: Shutting down ClientRenderState
|
915 | [12Mar2025 00:11:39.785] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Shutting down LodRenderer...
|
916 | [12Mar2025 00:11:39.785] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Queuing Renderer Cleanup for main render thread
|
917 | [12Mar2025 00:11:39.860] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Finished shutting down LodRenderer
|
918 | [12Mar2025 00:11:39.860] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.render.LodQuadTree/]: Shutting down LodQuadTree...
|
919 | [12Mar2025 00:11:39.921] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.render.LodQuadTree/]: Finished shutting down LodQuadTree
|
920 | [12Mar2025 00:11:39.921] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Closing world gen queue
|
921 | [12Mar2025 00:11:39.923] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Closing WorldGenerationQueue...
|
922 | [12Mar2025 00:11:39.923] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Awaiting world generator thread pool termination...
|
923 | [12Mar2025 00:11:42.924] [Render thread/WARN] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running.
|
924 | [12Mar2025 00:11:42.924] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.BatchGenerator/]: BatchGenerator shutting down...
|
925 | [12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: BatchGenerationEnvironment shutting down...
|
926 | [12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: Canceling in progress generation event futures...
|
927 | [12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: BatchGenerationEnvironment shutdown complete.
|
928 | [12Mar2025 00:11:42.924] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Finished closing WorldGenerationQueue
|
929 | [12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@2c74da79].
|
930 | [12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@2c74da79].
|
931 | [12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\data\DistantHorizons.sqlite]
|
932 | [12Mar2025 00:11:43.125] [DH-Parent Update Queue [overworld] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [overworld] Thread[0]] terminated.
|
933 | [12Mar2025 00:11:43.137] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@overworld}
|
934 | [12Mar2025 00:11:43.137] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level the_nether
|
935 | [12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@4983707e].
|
936 | [12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@4983707e].
|
937 | [12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\DIM-1\data\DistantHorizons.sqlite]
|
938 | [12Mar2025 00:11:43.338] [DH-Parent Update Queue [the_nether] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [the_nether] Thread[0]] terminated.
|
939 | [12Mar2025 00:11:43.340] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@the_nether}
|
940 | [12Mar2025 00:11:43.340] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Closed DhWorld of type Client_Server
|
941 | [12Mar2025 00:11:43.341] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing all [0] database connections...
|
942 | [12Mar2025 00:11:43.904] [Render thread/INFO] [xaero.map.WorldMap/]: Finalizing world map session...
|
943 | [12Mar2025 00:11:43.954] [Thread-65/INFO] [xaero.map.WorldMap/]: World map cleaned normally!
|
944 | [12Mar2025 00:11:44.008] [Render thread/INFO] [xaero.map.WorldMap/]: World map session finalized.
|
945 | [12Mar2025 00:11:44.012] [Render thread/INFO] [xaero.hud.minimap.MinimapLogs/]: Xaero hud session finalized.
|
946 | [12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.neoforge.startup.StartEventObserver/]: JEI StartEventObserver received class net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent$LoggingOut
|
947 | [12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.neoforge.startup.StartEventObserver/]: JEI StartEventObserver transitioning state from JEI_STARTED to LISTENING
|
948 | [12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.library.startup.JeiStarter/]: Stopping JEI
|
949 | [12Mar2025 00:11:44.024] [Render thread/INFO] [mezz.jei.library.load.PluginCaller/]: Sending Runtime Unavailable...
|
950 | [12Mar2025 00:11:44.024] [Render thread/INFO] [mezz.jei.neoforge.plugins.neoforge.NeoForgeGuiPlugin/]: Stopping JEI GUI
|
951 | [12Mar2025 00:11:44.028] [Render thread/INFO] [mezz.jei.library.load.PluginCaller/]: Sending Runtime Unavailable took 4.279 ms
|
952 | [12Mar2025 00:11:44.029] [Render thread/INFO] [inventoryhud/]: Curios disabled
|
953 | [12Mar2025 00:11:44.052] [Render thread/INFO] [voicechat/]: [voicechat] Clearing audio channels
|
954 | [12Mar2025 00:11:44.067] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: PinkJojoKun lost connection: Disconnected
|
955 | [12Mar2025 00:11:44.068] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: PinkJojoKun left the game
|
956 | [12Mar2025 00:11:44.072] [Render thread/INFO] [voicechat/]: [voicechat] Stopping microphone thread
|
957 | [12Mar2025 00:11:44.077] [Server thread/INFO] [voicechat/]: [voicechat] Disconnecting client PinkJojoKun
|
958 | [12Mar2025 00:11:44.077] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Updating all forceload tickets for acc729a5-dd40-4424-80d3-f8ec90646f69
|
959 | [12Mar2025 00:11:44.086] [Render thread/INFO] [voicechat/]: [voicechat] Disconnecting voicechat
|
960 | [12Mar2025 00:11:44.087] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
|
961 | [12Mar2025 00:11:44.087] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Unloading client level [Wrapped{ClientLevel@overworld}]-[overworld].
|
962 | [12Mar2025 00:11:44.100] [Server thread/INFO] [net.minecraft.server.network.ServerCommonPacketListenerImpl/]: Stopping singleplayer server as player logged out
|
963 | [12Mar2025 00:11:44.170] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping server
|
964 | [12Mar2025 00:11:44.170] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving players
|
965 | [12Mar2025 00:11:44.171] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving worlds
|
966 | [12Mar2025 00:11:44.176] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ServerLevel[TERRA15 - Survival]/minecraft:overworld: waiting for 3865 chunks to unload
|
967 | [12Mar2025 00:11:44.338] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
|
968 | [12Mar2025 00:11:44.437] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
|
969 | [12Mar2025 00:11:44.444] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
|
970 | [12Mar2025 00:11:44.449] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
|
971 | [12Mar2025 00:11:44.456] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
|
972 | [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (TERRA15 - Survival): All chunks are saved
|
973 | [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (otherside): All chunks are saved
|
974 | [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
|
975 | [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (undergarden): All chunks are saved
|
976 | [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
|
977 | [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage: All dimensions are saved
|
978 | [12Mar2025 00:11:44.480] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
|
979 | [12Mar2025 00:11:44.552] [C2ME Storage #3/INFO] [C2ME Storage/]: Storage thread Thread[#337,C2ME Storage #3,4,SERVER] stopped
|
980 | [12Mar2025 00:11:44.633] [C2ME Storage #2/INFO] [C2ME Storage/]: Storage thread Thread[#336,C2ME Storage #2,4,SERVER] stopped
|
981 | [12Mar2025 00:11:44.670] [C2ME Storage #1/INFO] [C2ME Storage/]: Storage thread Thread[#335,C2ME Storage #1,4,SERVER] stopped
|
982 | [12Mar2025 00:11:44.670] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
|
983 | [12Mar2025 00:11:44.671] [C2ME Storage #6/INFO] [C2ME Storage/]: Storage thread Thread[#359,C2ME Storage #6,4,SERVER] stopped
|
984 | [12Mar2025 00:11:44.672] [C2ME Storage #5/INFO] [C2ME Storage/]: Storage thread Thread[#358,C2ME Storage #5,4,SERVER] stopped
|
985 | [12Mar2025 00:11:44.674] [C2ME Storage #4/INFO] [C2ME Storage/]: Storage thread Thread[#357,C2ME Storage #4,4,SERVER] stopped
|
986 | [12Mar2025 00:11:44.674] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
|
987 | [12Mar2025 00:11:44.675] [C2ME Storage #9/INFO] [C2ME Storage/]: Storage thread Thread[#365,C2ME Storage #9,4,SERVER] stopped
|
988 | [12Mar2025 00:11:44.677] [C2ME Storage #8/INFO] [C2ME Storage/]: Storage thread Thread[#364,C2ME Storage #8,4,SERVER] stopped
|
989 | [12Mar2025 00:11:44.679] [C2ME Storage #7/INFO] [C2ME Storage/]: Storage thread Thread[#363,C2ME Storage #7,4,SERVER] stopped
|
990 | [12Mar2025 00:11:44.679] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
|
991 | [12Mar2025 00:11:44.680] [C2ME Storage #12/INFO] [C2ME Storage/]: Storage thread Thread[#371,C2ME Storage #12,4,SERVER] stopped
|
992 | [12Mar2025 00:11:44.681] [C2ME Storage #11/INFO] [C2ME Storage/]: Storage thread Thread[#370,C2ME Storage #11,4,SERVER] stopped
|
993 | [12Mar2025 00:11:44.683] [C2ME Storage #10/INFO] [C2ME Storage/]: Storage thread Thread[#369,C2ME Storage #10,4,SERVER] stopped
|
994 | [12Mar2025 00:11:44.683] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
|
995 | [12Mar2025 00:11:44.684] [C2ME Storage #15/INFO] [C2ME Storage/]: Storage thread Thread[#377,C2ME Storage #15,4,SERVER] stopped
|
996 | [12Mar2025 00:11:44.685] [C2ME Storage #14/INFO] [C2ME Storage/]: Storage thread Thread[#376,C2ME Storage #14,4,SERVER] stopped
|
997 | [12Mar2025 00:11:44.688] [C2ME Storage #13/INFO] [C2ME Storage/]: Storage thread Thread[#375,C2ME Storage #13,4,SERVER] stopped
|
998 | [12Mar2025 00:11:44.691] [Server thread/INFO] [Framework/]: Unloading server configs...
|
999 | [12Mar2025 00:11:44.691] [Server thread/INFO] [Framework/]: Sending config unload event for refurbished_furniture.server.toml
|
1000 | [12Mar2025 00:11:44.693] [Server thread/INFO] [Framework/]: Finished unloading server configs
|
1001 | [12Mar2025 00:11:44.693] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Stopping IO worker...
|
1002 | [12Mar2025 00:11:44.699] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Stopped IO worker!
|
1003 | [12Mar2025 00:11:44.702] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config leavesbegone-server.toml
|
1004 | [12Mar2025 00:11:44.703] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config easyanvils-server.toml
|
1005 | [12Mar2025 00:11:44.704] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config easymagic-server.toml
|
1006 | [12Mar2025 00:11:44.712] [Render thread/INFO] [ChunkBuilder/]: Stopping worker threads
|
1007 | [12Mar2025 00:11:44.781] [Render thread/INFO] [Entity Texture Features/]: [ETF]: emissive suffixes loaded: {_e}.
|
1008 | [12Mar2025 00:11:45.756] [Render thread/INFO] [net.minecraft.client.Minecraft/]: Stopping!
|
1009 | [12Mar2025 00:11:45.761] [Render thread/INFO] [inventoryhud/]: Curios disabled
|
1010 | [12Mar2025 00:11:45.782] [Render thread/INFO] [GameRenderer/]: Shutting down renderer (forge)
|
1011 | [12Mar2025 00:11:45.782] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Renderer shutting down.
|