Forge Server Log

#MWqNHoa
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1[12Mar2025 00:00:00.987] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
2[12Mar2025 00:00:02.038] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
3[12Mar2025 00:00:03.080] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
4[12Mar2025 00:00:04.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
5[12Mar2025 00:00:05.090] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
6[12Mar2025 00:00:06.139] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
7[12Mar2025 00:00:07.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
8[12Mar2025 00:00:08.231] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
9[12Mar2025 00:00:09.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
10[12Mar2025 00:00:10.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
11[12Mar2025 00:00:11.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
12[12Mar2025 00:00:12.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
13[12Mar2025 00:00:13.388] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
14[12Mar2025 00:00:14.436] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
15[12Mar2025 00:00:15.488] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
16[12Mar2025 00:00:16.535] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
17[12Mar2025 00:00:17.537] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
18[12Mar2025 00:00:18.584] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
19[12Mar2025 00:00:19.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
20[12Mar2025 00:00:20.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
21[12Mar2025 00:00:21.632] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
22[12Mar2025 00:00:22.690] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
23[12Mar2025 00:00:23.733] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
24[12Mar2025 00:00:24.739] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
25[12Mar2025 00:00:25.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
26[12Mar2025 00:00:26.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
27[12Mar2025 00:00:27.787] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
28[12Mar2025 00:00:28.837] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
29[12Mar2025 00:00:29.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
30[12Mar2025 00:00:30.932] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
31[12Mar2025 00:00:31.984] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
32[12Mar2025 00:00:32.986] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
33[12Mar2025 00:00:34.028] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
34[12Mar2025 00:00:35.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
35[12Mar2025 00:00:36.081] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
36[12Mar2025 00:00:37.129] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
37[12Mar2025 00:00:38.135] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
38[12Mar2025 00:00:39.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
39[12Mar2025 00:00:40.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
40[12Mar2025 00:00:41.231] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
41[12Mar2025 00:00:42.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
42[12Mar2025 00:00:43.280] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
43[12Mar2025 00:00:44.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
44[12Mar2025 00:00:45.391] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
45[12Mar2025 00:00:46.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
46[12Mar2025 00:00:47.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
47[12Mar2025 00:00:48.486] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
48[12Mar2025 00:00:49.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
49[12Mar2025 00:00:50.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
50[12Mar2025 00:00:51.578] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
51[12Mar2025 00:00:52.632] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
52[12Mar2025 00:00:53.687] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
53[12Mar2025 00:00:54.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
54[12Mar2025 00:00:55.776] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
55[12Mar2025 00:00:56.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
56[12Mar2025 00:00:57.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
57[12Mar2025 00:00:58.792] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
58[12Mar2025 00:00:59.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
59[12Mar2025 00:01:00.877] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
60[12Mar2025 00:01:01.887] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
61[12Mar2025 00:01:02.888] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
62[12Mar2025 00:01:03.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
63[12Mar2025 00:01:04.982] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
64[12Mar2025 00:01:06.025] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
65[12Mar2025 00:01:07.034] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
66[12Mar2025 00:01:08.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
67[12Mar2025 00:01:09.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
68[12Mar2025 00:01:10.126] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
69[12Mar2025 00:01:11.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
70[12Mar2025 00:01:12.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
71[12Mar2025 00:01:13.181] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
72[12Mar2025 00:01:14.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
73[12Mar2025 00:01:15.276] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
74[12Mar2025 00:01:16.289] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
75[12Mar2025 00:01:17.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
76[12Mar2025 00:01:18.379] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
77[12Mar2025 00:01:19.382] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
78[12Mar2025 00:01:20.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
79[12Mar2025 00:01:21.478] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
80[12Mar2025 00:01:22.481] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
81[12Mar2025 00:01:23.486] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
82[12Mar2025 00:01:24.536] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
83[12Mar2025 00:01:25.536] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
84[12Mar2025 00:01:26.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
85[12Mar2025 00:01:27.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
86[12Mar2025 00:01:28.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
87[12Mar2025 00:01:29.638] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
88[12Mar2025 00:01:30.677] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
89[12Mar2025 00:01:31.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
90[12Mar2025 00:01:32.727] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
91[12Mar2025 00:01:33.295] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game...
92[12Mar2025 00:01:33.309] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
93[12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
94[12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
95[12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
96[12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
97[12Mar2025 00:01:33.767] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
98[12Mar2025 00:01:34.773] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
99[12Mar2025 00:01:35.825] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
100[12Mar2025 00:01:36.874] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
101[12Mar2025 00:01:37.927] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
102[12Mar2025 00:01:38.977] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
103[12Mar2025 00:01:40.023] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
104[12Mar2025 00:01:41.076] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
105[12Mar2025 00:01:42.126] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
106[12Mar2025 00:01:43.165] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
107[12Mar2025 00:01:44.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
108[12Mar2025 00:01:45.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
109[12Mar2025 00:01:46.174] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
110[12Mar2025 00:01:47.218] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
111[12Mar2025 00:01:48.220] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
112[12Mar2025 00:01:49.267] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
113[12Mar2025 00:01:50.272] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
114[12Mar2025 00:01:51.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
115[12Mar2025 00:01:52.370] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
116[12Mar2025 00:01:53.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
117[12Mar2025 00:01:54.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
118[12Mar2025 00:01:55.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
119[12Mar2025 00:01:56.421] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
120[12Mar2025 00:01:57.430] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
121[12Mar2025 00:01:58.465] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
122[12Mar2025 00:01:59.468] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
123[12Mar2025 00:02:00.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
124[12Mar2025 00:02:01.518] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
125[12Mar2025 00:02:02.573] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
126[12Mar2025 00:02:03.577] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
127[12Mar2025 00:02:04.619] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
128[12Mar2025 00:02:05.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
129[12Mar2025 00:02:06.670] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
130[12Mar2025 00:02:07.674] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
131[12Mar2025 00:02:08.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
132[12Mar2025 00:02:09.769] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
133[12Mar2025 00:02:10.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
134[12Mar2025 00:02:11.822] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
135[12Mar2025 00:02:12.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
136[12Mar2025 00:02:13.869] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
137[12Mar2025 00:02:14.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
138[12Mar2025 00:02:15.975] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
139[12Mar2025 00:02:17.019] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
140[12Mar2025 00:02:18.020] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
141[12Mar2025 00:02:19.025] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
142[12Mar2025 00:02:20.028] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
143[12Mar2025 00:02:21.072] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
144[12Mar2025 00:02:22.074] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
145[12Mar2025 00:02:23.117] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
146[12Mar2025 00:02:24.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
147[12Mar2025 00:02:25.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
148[12Mar2025 00:02:26.168] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
149[12Mar2025 00:02:27.175] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
150[12Mar2025 00:02:28.218] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
151[12Mar2025 00:02:29.220] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
152[12Mar2025 00:02:30.269] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
153[12Mar2025 00:02:31.317] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
154[12Mar2025 00:02:32.317] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
155[12Mar2025 00:02:33.367] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
156[12Mar2025 00:02:34.374] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
157[12Mar2025 00:02:35.418] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
158[12Mar2025 00:02:36.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
159[12Mar2025 00:02:37.471] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
160[12Mar2025 00:02:38.516] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
161[12Mar2025 00:02:39.525] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
162[12Mar2025 00:02:40.569] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
163[12Mar2025 00:02:41.615] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
164[12Mar2025 00:02:42.621] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
165[12Mar2025 00:02:43.667] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
166[12Mar2025 00:02:44.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
167[12Mar2025 00:02:45.717] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
168[12Mar2025 00:02:46.718] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
169[12Mar2025 00:02:47.771] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
170[12Mar2025 00:02:48.775] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
171[12Mar2025 00:02:49.822] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
172[12Mar2025 00:02:50.865] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
173[12Mar2025 00:02:51.875] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
174[12Mar2025 00:02:52.926] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
175[12Mar2025 00:02:53.972] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
176[12Mar2025 00:02:54.976] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
177[12Mar2025 00:02:56.018] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
178[12Mar2025 00:02:57.023] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
179[12Mar2025 00:02:58.074] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
180[12Mar2025 00:02:59.123] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
181[12Mar2025 00:03:00.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
182[12Mar2025 00:03:01.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
183[12Mar2025 00:03:02.171] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
184[12Mar2025 00:03:03.225] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
185[12Mar2025 00:03:04.273] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
186[12Mar2025 00:03:05.277] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
187[12Mar2025 00:03:06.325] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
188[12Mar2025 00:03:07.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
189[12Mar2025 00:03:08.366] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
190[12Mar2025 00:03:09.418] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
191[12Mar2025 00:03:10.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
192[12Mar2025 00:03:11.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
193[12Mar2025 00:03:12.467] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
194[12Mar2025 00:03:13.477] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
195[12Mar2025 00:03:14.525] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
196[12Mar2025 00:03:15.572] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
197[12Mar2025 00:03:16.617] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
198[12Mar2025 00:03:17.620] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
199[12Mar2025 00:03:18.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
200[12Mar2025 00:03:19.671] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
201[12Mar2025 00:03:20.717] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
202[12Mar2025 00:03:21.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
203[12Mar2025 00:03:22.772] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
204[12Mar2025 00:03:23.772] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
205[12Mar2025 00:03:24.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
206[12Mar2025 00:03:25.878] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
207[12Mar2025 00:03:26.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
208[12Mar2025 00:03:27.926] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
209[12Mar2025 00:03:28.965] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
210[12Mar2025 00:03:29.974] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
211[12Mar2025 00:03:31.021] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
212[12Mar2025 00:03:32.021] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
213[12Mar2025 00:03:33.030] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
214[12Mar2025 00:03:34.067] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
215[12Mar2025 00:03:35.075] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
216[12Mar2025 00:03:36.075] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
217[12Mar2025 00:03:37.118] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
218[12Mar2025 00:03:38.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
219[12Mar2025 00:03:39.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
220[12Mar2025 00:03:40.171] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
221[12Mar2025 00:03:41.172] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
222[12Mar2025 00:03:42.175] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
223[12Mar2025 00:03:43.216] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
224[12Mar2025 00:03:44.264] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
225[12Mar2025 00:03:45.266] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
226[12Mar2025 00:03:46.268] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
227[12Mar2025 00:03:47.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
228[12Mar2025 00:03:48.367] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
229[12Mar2025 00:03:49.424] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
230[12Mar2025 00:03:50.477] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
231[12Mar2025 00:03:51.517] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
232[12Mar2025 00:03:52.520] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
233[12Mar2025 00:03:53.566] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
234[12Mar2025 00:03:54.572] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
235[12Mar2025 00:03:55.615] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
236[12Mar2025 00:03:56.625] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
237[12Mar2025 00:03:57.667] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
238[12Mar2025 00:03:58.673] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
239[12Mar2025 00:03:59.716] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
240[12Mar2025 00:04:00.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
241[12Mar2025 00:04:01.724] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
242[12Mar2025 00:04:02.732] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
243[12Mar2025 00:04:03.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
244[12Mar2025 00:04:04.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
245[12Mar2025 00:04:05.671] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Collecting debug information...
246[12Mar2025 00:04:05.828] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
247[12Mar2025 00:04:05.866] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Debug information has been copied to your clipboard.
248[12Mar2025 00:04:06.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
249[12Mar2025 00:04:07.833] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
250[12Mar2025 00:04:08.871] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
251[12Mar2025 00:04:09.876] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
252[12Mar2025 00:04:10.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
253[12Mar2025 00:04:11.929] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
254[12Mar2025 00:04:12.930] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
255[12Mar2025 00:04:13.977] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
256[12Mar2025 00:04:15.026] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
257[12Mar2025 00:04:16.079] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
258[12Mar2025 00:04:16.148] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
259[12Mar2025 00:04:16.148] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
260[12Mar2025 00:04:16.162] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 320B].
261[12Mar2025 00:04:16.163] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
262[12Mar2025 00:04:16.176] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
263[12Mar2025 00:04:16.177] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
264[12Mar2025 00:04:16.193] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [632KB 768B].
265[12Mar2025 00:04:16.207] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 320B].
266[12Mar2025 00:04:16.208] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 768B].
267[12Mar2025 00:04:17.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
268[12Mar2025 00:04:18.128] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
269[12Mar2025 00:04:19.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
270[12Mar2025 00:04:20.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
271[12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 256B].
272[12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
273[12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
274[12Mar2025 00:04:21.152] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
275[12Mar2025 00:04:21.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
276[12Mar2025 00:04:21.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
277[12Mar2025 00:04:21.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
278[12Mar2025 00:04:21.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
279[12Mar2025 00:04:21.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
280[12Mar2025 00:04:21.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
281[12Mar2025 00:04:21.228] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
282[12Mar2025 00:04:22.279] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
283[12Mar2025 00:04:23.328] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
284[12Mar2025 00:04:24.335] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
285[12Mar2025 00:04:25.372] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
286[12Mar2025 00:04:26.381] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
287[12Mar2025 00:04:27.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
288[12Mar2025 00:04:28.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
289[12Mar2025 00:04:29.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
290[12Mar2025 00:04:30.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
291[12Mar2025 00:04:30.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
292[12Mar2025 00:04:30.153] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 320B].
293[12Mar2025 00:04:30.153] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
294[12Mar2025 00:04:30.154] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [484KB 768B].
295[12Mar2025 00:04:30.154] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 128B].
296[12Mar2025 00:04:30.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [653KB 832B].
297[12Mar2025 00:04:30.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [11KB 64B].
298[12Mar2025 00:04:30.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 320B].
299[12Mar2025 00:04:30.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 768B].
300[12Mar2025 00:04:30.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
301[12Mar2025 00:04:31.160] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
302[12Mar2025 00:04:31.160] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
303[12Mar2025 00:04:31.161] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
304[12Mar2025 00:04:31.161] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
305[12Mar2025 00:04:31.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
306[12Mar2025 00:04:31.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
307[12Mar2025 00:04:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
308[12Mar2025 00:04:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
309[12Mar2025 00:04:31.202] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 256B].
310[12Mar2025 00:04:31.202] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
311[12Mar2025 00:04:31.476] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
312[12Mar2025 00:04:32.478] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
313[12Mar2025 00:04:33.529] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
314[12Mar2025 00:04:34.579] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
315[12Mar2025 00:04:35.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
316[12Mar2025 00:04:36.678] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
317[12Mar2025 00:04:37.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
318[12Mar2025 00:04:38.683] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
319[12Mar2025 00:04:39.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
320[12Mar2025 00:04:40.723] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
321[12Mar2025 00:04:41.729] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
322[12Mar2025 00:04:42.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
323[12Mar2025 00:04:43.778] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
324[12Mar2025 00:04:44.828] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
325[12Mar2025 00:04:45.832] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
326[12Mar2025 00:04:46.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
327[12Mar2025 00:04:47.930] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
328[12Mar2025 00:04:48.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
329[12Mar2025 00:04:48.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
330[12Mar2025 00:04:48.365] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
331[12Mar2025 00:04:48.366] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
332[12Mar2025 00:04:48.378] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 832B].
333[12Mar2025 00:04:48.379] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
334[12Mar2025 00:04:48.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
335[12Mar2025 00:04:48.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
336[12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
337[12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
338[12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
339[12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
340[12Mar2025 00:04:48.423] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
341[12Mar2025 00:04:48.440] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
342[12Mar2025 00:04:48.440] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
343[12Mar2025 00:04:48.453] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
344[12Mar2025 00:04:48.454] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
345[12Mar2025 00:04:48.972] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
346[12Mar2025 00:04:49.973] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
347[12Mar2025 00:04:51.026] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
348[12Mar2025 00:04:52.031] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
349[12Mar2025 00:04:53.033] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
350[12Mar2025 00:04:54.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
351[12Mar2025 00:04:55.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
352[12Mar2025 00:04:56.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
353[12Mar2025 00:04:57.229] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
354[12Mar2025 00:04:58.276] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
355[12Mar2025 00:04:58.397] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
356[12Mar2025 00:04:58.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
357[12Mar2025 00:04:58.411] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
358[12Mar2025 00:04:58.411] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
359[12Mar2025 00:04:58.425] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
360[12Mar2025 00:04:58.425] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
361[12Mar2025 00:04:58.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
362[12Mar2025 00:04:58.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
363[12Mar2025 00:04:58.458] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
364[12Mar2025 00:04:59.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
365[12Mar2025 00:05:00.330] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
366[12Mar2025 00:05:01.330] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
367[12Mar2025 00:05:02.332] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
368[12Mar2025 00:05:03.384] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
369[12Mar2025 00:05:04.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
370[12Mar2025 00:05:05.433] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
371[12Mar2025 00:05:06.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
372[12Mar2025 00:05:07.530] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
373[12Mar2025 00:05:08.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
374[12Mar2025 00:05:09.631] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
375[12Mar2025 00:05:10.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
376[12Mar2025 00:05:11.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
377[12Mar2025 00:05:12.687] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
378[12Mar2025 00:05:13.723] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
379[12Mar2025 00:05:14.734] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
380[12Mar2025 00:05:15.773] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
381[12Mar2025 00:05:16.778] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
382[12Mar2025 00:05:17.783] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
383[12Mar2025 00:05:18.829] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
384[12Mar2025 00:05:19.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
385[12Mar2025 00:05:19.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
386[12Mar2025 00:05:19.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
387[12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
388[12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
389[12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
390[12Mar2025 00:05:19.908] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
391[12Mar2025 00:05:19.922] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
392[12Mar2025 00:05:19.923] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
393[12Mar2025 00:05:19.940] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
394[12Mar2025 00:05:20.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
395[12Mar2025 00:05:21.931] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
396[12Mar2025 00:05:22.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
397[12Mar2025 00:05:24.024] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
398[12Mar2025 00:05:25.033] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
399[12Mar2025 00:05:25.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B].
400[12Mar2025 00:05:25.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
401[12Mar2025 00:05:25.353] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
402[12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
403[12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
404[12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
405[12Mar2025 00:05:25.369] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
406[12Mar2025 00:05:25.369] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
407[12Mar2025 00:05:25.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
408[12Mar2025 00:05:25.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
409[12Mar2025 00:05:26.072] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
410[12Mar2025 00:05:27.077] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
411[12Mar2025 00:05:28.086] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
412[12Mar2025 00:05:29.131] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
413[12Mar2025 00:05:30.183] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
414[12Mar2025 00:05:31.222] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
415[12Mar2025 00:05:31.287] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
416[12Mar2025 00:05:31.287] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
417[12Mar2025 00:05:31.301] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
418[12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
419[12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
420[12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
421[12Mar2025 00:05:31.316] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
422[12Mar2025 00:05:31.316] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
423[12Mar2025 00:05:31.332] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
424[12Mar2025 00:05:32.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
425[12Mar2025 00:05:33.273] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
426[12Mar2025 00:05:34.279] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
427[12Mar2025 00:05:35.284] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
428[12Mar2025 00:05:36.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
429[12Mar2025 00:05:36.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 384B].
430[12Mar2025 00:05:36.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
431[12Mar2025 00:05:36.412] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
432[12Mar2025 00:05:36.412] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
433[12Mar2025 00:05:36.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
434[12Mar2025 00:05:36.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
435[12Mar2025 00:05:36.442] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
436[12Mar2025 00:05:36.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
437[12Mar2025 00:05:36.456] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
438[12Mar2025 00:05:36.456] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
439[12Mar2025 00:05:37.373] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
440[12Mar2025 00:05:38.384] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
441[12Mar2025 00:05:39.436] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
442[12Mar2025 00:05:40.485] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
443[12Mar2025 00:05:41.535] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
444[12Mar2025 00:05:42.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
445[12Mar2025 00:05:43.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
446[12Mar2025 00:05:44.628] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
447[12Mar2025 00:05:45.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
448[12Mar2025 00:05:46.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
449[12Mar2025 00:05:47.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
450[12Mar2025 00:05:48.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
451[12Mar2025 00:05:49.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
452[12Mar2025 00:05:50.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
453[12Mar2025 00:05:51.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
454[12Mar2025 00:05:52.884] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
455[12Mar2025 00:05:53.931] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
456[12Mar2025 00:05:54.933] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
457[12Mar2025 00:05:55.980] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
458[12Mar2025 00:05:57.031] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
459[12Mar2025 00:05:58.081] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
460[12Mar2025 00:05:59.083] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
461[12Mar2025 00:06:00.129] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
462[12Mar2025 00:06:01.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
463[12Mar2025 00:06:02.232] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
464[12Mar2025 00:06:03.284] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
465[12Mar2025 00:06:04.335] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
466[12Mar2025 00:06:05.385] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
467[12Mar2025 00:06:06.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
468[12Mar2025 00:06:07.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
469[12Mar2025 00:06:08.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
470[12Mar2025 00:06:09.351] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
471[12Mar2025 00:06:09.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
472[12Mar2025 00:06:09.368] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
473[12Mar2025 00:06:09.368] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
474[12Mar2025 00:06:09.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 704B].
475[12Mar2025 00:06:09.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
476[12Mar2025 00:06:09.401] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
477[12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
478[12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
479[12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
480[12Mar2025 00:06:09.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
481[12Mar2025 00:06:09.417] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
482[12Mar2025 00:06:09.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
483[12Mar2025 00:06:09.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
484[12Mar2025 00:06:09.446] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
485[12Mar2025 00:06:09.446] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
486[12Mar2025 00:06:09.461] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
487[12Mar2025 00:06:09.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
488[12Mar2025 00:06:10.532] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
489[12Mar2025 00:06:11.578] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
490[12Mar2025 00:06:12.629] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
491[12Mar2025 00:06:13.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
492[12Mar2025 00:06:14.681] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
493[12Mar2025 00:06:15.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
494[12Mar2025 00:06:16.777] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
495[12Mar2025 00:06:17.830] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
496[12Mar2025 00:06:18.884] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
497[12Mar2025 00:06:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 64B].
498[12Mar2025 00:06:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
499[12Mar2025 00:06:19.306] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
500[12Mar2025 00:06:19.306] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
501[12Mar2025 00:06:19.307] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
502[12Mar2025 00:06:19.307] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
503[12Mar2025 00:06:19.322] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
504[12Mar2025 00:06:19.323] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
505[12Mar2025 00:06:19.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
506[12Mar2025 00:06:19.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
507[12Mar2025 00:06:19.936] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
508[12Mar2025 00:06:20.645] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game...
509[12Mar2025 00:06:20.661] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
510[12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
511[12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
512[12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
513[12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
514[12Mar2025 00:06:20.974] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
515[12Mar2025 00:06:22.030] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
516[12Mar2025 00:06:23.073] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
517[12Mar2025 00:06:24.123] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
518[12Mar2025 00:06:25.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
519[12Mar2025 00:06:26.128] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
520[12Mar2025 00:06:26.885] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Saved screenshot as 2025-03-12_00.06.26.png
521[12Mar2025 00:06:27.132] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
522[12Mar2025 00:06:28.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
523[12Mar2025 00:06:29.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
524[12Mar2025 00:06:30.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
525[12Mar2025 00:06:31.233] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
526[12Mar2025 00:06:32.245] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
527[12Mar2025 00:06:33.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
528[12Mar2025 00:06:34.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
529[12Mar2025 00:06:35.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
530[12Mar2025 00:06:36.334] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
531[12Mar2025 00:06:37.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
532[12Mar2025 00:06:38.342] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
533[12Mar2025 00:06:39.390] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
534[12Mar2025 00:06:40.396] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
535[12Mar2025 00:06:41.441] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
536[12Mar2025 00:06:42.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
537[12Mar2025 00:06:43.496] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
538[12Mar2025 00:06:44.544] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
539[12Mar2025 00:06:45.584] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
540[12Mar2025 00:06:46.593] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
541[12Mar2025 00:06:47.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
542[12Mar2025 00:06:48.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
543[12Mar2025 00:06:49.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
544[12Mar2025 00:06:50.737] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
545[12Mar2025 00:06:51.574] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
546[12Mar2025 00:06:51.575] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
547[12Mar2025 00:06:51.588] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 260KB 320B].
548[12Mar2025 00:06:51.589] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 832B].
549[12Mar2025 00:06:51.605] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
550[12Mar2025 00:06:51.606] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
551[12Mar2025 00:06:51.620] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [771KB 896B].
552[12Mar2025 00:06:51.634] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 640B].
553[12Mar2025 00:06:51.635] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 832B].
554[12Mar2025 00:06:51.651] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
555[12Mar2025 00:06:51.652] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
556[12Mar2025 00:06:51.666] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
557[12Mar2025 00:06:51.666] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
558[12Mar2025 00:06:51.679] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B].
559[12Mar2025 00:06:51.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B].
560[12Mar2025 00:06:51.695] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B].
561[12Mar2025 00:06:51.741] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
562[12Mar2025 00:06:52.602] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 448B].
563[12Mar2025 00:06:52.602] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B].
564[12Mar2025 00:06:52.616] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B].
565[12Mar2025 00:06:52.616] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B].
566[12Mar2025 00:06:52.630] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
567[12Mar2025 00:06:52.630] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
568[12Mar2025 00:06:52.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
569[12Mar2025 00:06:52.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
570[12Mar2025 00:06:52.659] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B].
571[12Mar2025 00:06:52.659] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B].
572[12Mar2025 00:06:52.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
573[12Mar2025 00:06:53.842] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
574[12Mar2025 00:06:54.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
575[12Mar2025 00:06:55.941] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
576[12Mar2025 00:06:56.991] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
577[12Mar2025 00:06:57.993] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
578[12Mar2025 00:06:58.499] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
579[12Mar2025 00:06:58.499] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
580[12Mar2025 00:06:58.512] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 704B].
581[12Mar2025 00:06:58.513] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
582[12Mar2025 00:06:58.526] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
583[12Mar2025 00:06:58.527] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
584[12Mar2025 00:06:58.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
585[12Mar2025 00:06:58.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
586[12Mar2025 00:06:58.556] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
587[12Mar2025 00:06:58.556] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
588[12Mar2025 00:06:58.995] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
589[12Mar2025 00:07:00.042] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
590[12Mar2025 00:07:01.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
591[12Mar2025 00:07:02.141] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
592[12Mar2025 00:07:03.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
593[12Mar2025 00:07:04.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
594[12Mar2025 00:07:05.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
595[12Mar2025 00:07:06.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
596[12Mar2025 00:07:07.288] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
597[12Mar2025 00:07:08.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
598[12Mar2025 00:07:09.343] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
599[12Mar2025 00:07:10.344] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
600[12Mar2025 00:07:10.811] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
601[12Mar2025 00:07:10.812] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
602[12Mar2025 00:07:10.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B].
603[12Mar2025 00:07:10.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
604[12Mar2025 00:07:10.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
605[12Mar2025 00:07:10.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
606[12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
607[12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
608[12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
609[12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
610[12Mar2025 00:07:11.385] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
611[12Mar2025 00:07:12.439] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
612[12Mar2025 00:07:13.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
613[12Mar2025 00:07:14.487] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
614[12Mar2025 00:07:15.539] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
615[12Mar2025 00:07:16.591] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
616[12Mar2025 00:07:17.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
617[12Mar2025 00:07:18.695] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
618[12Mar2025 00:07:19.733] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
619[12Mar2025 00:07:20.745] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
620[12Mar2025 00:07:21.789] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
621[12Mar2025 00:07:22.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
622[12Mar2025 00:07:23.660] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B].
623[12Mar2025 00:07:23.661] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B].
624[12Mar2025 00:07:23.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B].
625[12Mar2025 00:07:23.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B].
626[12Mar2025 00:07:23.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
627[12Mar2025 00:07:23.692] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
628[12Mar2025 00:07:23.712] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B].
629[12Mar2025 00:07:23.712] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B].
630[12Mar2025 00:07:23.713] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B].
631[12Mar2025 00:07:23.713] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B].
632[12Mar2025 00:07:23.759] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [258KB 512B].
633[12Mar2025 00:07:23.759] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 192B].
634[12Mar2025 00:07:23.775] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B].
635[12Mar2025 00:07:23.776] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B].
636[12Mar2025 00:07:23.790] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [372KB 320B].
637[12Mar2025 00:07:23.790] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 384B].
638[12Mar2025 00:07:23.808] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B].
639[12Mar2025 00:07:23.809] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B].
640[12Mar2025 00:07:23.845] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
641[12Mar2025 00:07:24.845] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
642[12Mar2025 00:07:25.846] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game...
643[12Mar2025 00:07:25.861] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
644[12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
645[12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
646[12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
647[12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
648[12Mar2025 00:07:25.892] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
649[12Mar2025 00:07:26.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
650[12Mar2025 00:07:27.982] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
651[12Mar2025 00:07:28.991] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
652[12Mar2025 00:07:30.039] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
653[12Mar2025 00:07:31.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
654[12Mar2025 00:07:32.095] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
655[12Mar2025 00:07:33.136] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
656[12Mar2025 00:07:34.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
657[12Mar2025 00:07:35.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
658[12Mar2025 00:07:36.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
659[12Mar2025 00:07:37.242] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
660[12Mar2025 00:07:38.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
661[12Mar2025 00:07:39.338] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
662[12Mar2025 00:07:40.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
663[12Mar2025 00:07:41.390] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
664[12Mar2025 00:07:42.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
665[12Mar2025 00:07:43.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
666[12Mar2025 00:07:44.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
667[12Mar2025 00:07:45.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
668[12Mar2025 00:07:46.491] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
669[12Mar2025 00:07:47.542] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
670[12Mar2025 00:07:48.582] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
671[12Mar2025 00:07:49.592] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
672[12Mar2025 00:07:50.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
673[12Mar2025 00:07:51.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
674[12Mar2025 00:07:52.692] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
675[12Mar2025 00:07:53.738] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
676[12Mar2025 00:07:54.786] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
677[12Mar2025 00:07:55.836] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
678[12Mar2025 00:07:56.840] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
679[12Mar2025 00:07:57.889] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
680[12Mar2025 00:07:58.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
681[12Mar2025 00:07:59.933] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
682[12Mar2025 00:08:00.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
683[12Mar2025 00:08:02.036] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
684[12Mar2025 00:08:03.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
685[12Mar2025 00:08:04.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
686[12Mar2025 00:08:05.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
687[12Mar2025 00:08:06.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
688[12Mar2025 00:08:07.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
689[12Mar2025 00:08:08.286] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
690[12Mar2025 00:08:09.337] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
691[12Mar2025 00:08:10.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
692[12Mar2025 00:08:11.389] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
693[12Mar2025 00:08:12.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
694[12Mar2025 00:08:13.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
695[12Mar2025 00:08:14.484] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
696[12Mar2025 00:08:15.534] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
697[12Mar2025 00:08:16.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
698[12Mar2025 00:08:17.583] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
699[12Mar2025 00:08:18.593] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
700[12Mar2025 00:08:19.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
701[12Mar2025 00:08:20.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
702[12Mar2025 00:08:21.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
703[12Mar2025 00:08:22.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
704[12Mar2025 00:08:23.793] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
705[12Mar2025 00:08:24.833] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
706[12Mar2025 00:08:25.840] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
707[12Mar2025 00:08:26.886] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
708[12Mar2025 00:08:27.939] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
709[12Mar2025 00:08:28.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
710[12Mar2025 00:08:29.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
711[12Mar2025 00:08:31.038] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
712[12Mar2025 00:08:32.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
713[12Mar2025 00:08:33.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
714[12Mar2025 00:08:34.095] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
715[12Mar2025 00:08:35.134] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
716[12Mar2025 00:08:36.186] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
717[12Mar2025 00:08:37.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
718[12Mar2025 00:08:38.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
719[12Mar2025 00:08:39.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
720[12Mar2025 00:08:40.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
721[12Mar2025 00:08:41.241] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
722[12Mar2025 00:08:42.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
723[12Mar2025 00:08:43.338] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
724[12Mar2025 00:08:44.391] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
725[12Mar2025 00:08:45.392] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
726[12Mar2025 00:08:46.435] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
727[12Mar2025 00:08:47.441] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
728[12Mar2025 00:08:48.490] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
729[12Mar2025 00:08:49.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
730[12Mar2025 00:08:50.543] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
731[12Mar2025 00:08:51.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
732[12Mar2025 00:08:52.635] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
733[12Mar2025 00:08:53.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
734[12Mar2025 00:08:54.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
735[12Mar2025 00:08:55.690] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
736[12Mar2025 00:08:56.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
737[12Mar2025 00:08:57.693] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
738[12Mar2025 00:08:58.739] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
739[12Mar2025 00:08:59.789] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
740[12Mar2025 00:09:00.835] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
741[12Mar2025 00:09:01.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
742[12Mar2025 00:09:02.890] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
743[12Mar2025 00:09:03.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
744[12Mar2025 00:09:04.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
745[12Mar2025 00:09:05.942] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
746[12Mar2025 00:09:06.989] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
747[12Mar2025 00:09:08.034] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
748[12Mar2025 00:09:09.042] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
749[12Mar2025 00:09:10.045] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
750[12Mar2025 00:09:11.094] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
751[12Mar2025 00:09:12.137] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
752[12Mar2025 00:09:13.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
753[12Mar2025 00:09:14.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
754[12Mar2025 00:09:15.194] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
755[12Mar2025 00:09:16.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
756[12Mar2025 00:09:17.241] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
757[12Mar2025 00:09:18.289] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
758[12Mar2025 00:09:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
759[12Mar2025 00:09:20.336] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
760[12Mar2025 00:09:21.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
761[12Mar2025 00:09:22.437] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
762[12Mar2025 00:09:23.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
763[12Mar2025 00:09:24.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
764[12Mar2025 00:09:25.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
765[12Mar2025 00:09:26.540] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
766[12Mar2025 00:09:27.591] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
767[12Mar2025 00:09:28.594] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
768[12Mar2025 00:09:29.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
769[12Mar2025 00:09:30.640] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
770[12Mar2025 00:09:31.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
771[12Mar2025 00:09:32.735] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
772[12Mar2025 00:09:33.741] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
773[12Mar2025 00:09:34.742] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
774[12Mar2025 00:09:35.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
775[12Mar2025 00:09:36.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
776[12Mar2025 00:09:37.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
777[12Mar2025 00:09:38.887] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
778[12Mar2025 00:09:39.936] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
779[12Mar2025 00:09:40.937] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
780[12Mar2025 00:09:41.938] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
781[12Mar2025 00:09:42.939] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
782[12Mar2025 00:09:43.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
783[12Mar2025 00:09:44.993] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
784[12Mar2025 00:09:46.035] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
785[12Mar2025 00:09:47.037] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
786[12Mar2025 00:09:48.087] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
787[12Mar2025 00:09:49.089] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
788[12Mar2025 00:09:50.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
789[12Mar2025 00:09:51.094] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
790[12Mar2025 00:09:52.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
791[12Mar2025 00:09:53.194] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
792[12Mar2025 00:09:54.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
793[12Mar2025 00:09:55.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
794[12Mar2025 00:09:56.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
795[12Mar2025 00:09:57.243] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
796[12Mar2025 00:09:58.244] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
797[12Mar2025 00:09:59.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
798[12Mar2025 00:10:00.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
799[12Mar2025 00:10:01.386] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
800[12Mar2025 00:10:02.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
801[12Mar2025 00:10:03.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
802[12Mar2025 00:10:04.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
803[12Mar2025 00:10:05.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
804[12Mar2025 00:10:06.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
805[12Mar2025 00:10:07.588] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
806[12Mar2025 00:10:08.639] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
807[12Mar2025 00:10:09.686] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
808[12Mar2025 00:10:10.693] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
809[12Mar2025 00:10:11.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
810[12Mar2025 00:10:12.786] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
811[12Mar2025 00:10:13.793] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
812[12Mar2025 00:10:14.836] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
813[12Mar2025 00:10:15.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
814[12Mar2025 00:10:16.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
815[12Mar2025 00:10:17.890] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
816[12Mar2025 00:10:18.895] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
817[12Mar2025 00:10:19.944] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
818[12Mar2025 00:10:20.988] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
819[12Mar2025 00:10:22.043] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
820[12Mar2025 00:10:23.083] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
821[12Mar2025 00:10:24.085] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
822[12Mar2025 00:10:25.085] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
823[12Mar2025 00:10:26.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
824[12Mar2025 00:10:27.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
825[12Mar2025 00:10:28.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
826[12Mar2025 00:10:29.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
827[12Mar2025 00:10:30.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
828[12Mar2025 00:10:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
829[12Mar2025 00:10:32.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
830[12Mar2025 00:10:33.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
831[12Mar2025 00:10:34.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
832[12Mar2025 00:10:35.293] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
833[12Mar2025 00:10:36.294] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
834[12Mar2025 00:10:37.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
835[12Mar2025 00:10:38.336] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
836[12Mar2025 00:10:39.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
837[12Mar2025 00:10:40.342] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
838[12Mar2025 00:10:41.382] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
839[12Mar2025 00:10:42.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
840[12Mar2025 00:10:43.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
841[12Mar2025 00:10:44.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
842[12Mar2025 00:10:45.488] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
843[12Mar2025 00:10:46.534] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
844[12Mar2025 00:10:47.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
845[12Mar2025 00:10:48.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
846[12Mar2025 00:10:49.636] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
847[12Mar2025 00:10:50.685] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
848[12Mar2025 00:10:51.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
849[12Mar2025 00:10:52.735] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
850[12Mar2025 00:10:53.794] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
851[12Mar2025 00:10:54.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
852[12Mar2025 00:10:55.885] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
853[12Mar2025 00:10:56.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
854[12Mar2025 00:10:57.944] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
855[12Mar2025 00:10:58.992] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
856[12Mar2025 00:10:59.995] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
857[12Mar2025 00:11:01.043] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
858[12Mar2025 00:11:02.086] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
859[12Mar2025 00:11:03.090] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
860[12Mar2025 00:11:04.143] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
861[12Mar2025 00:11:05.144] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
862[12Mar2025 00:11:06.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
863[12Mar2025 00:11:07.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
864[12Mar2025 00:11:08.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
865[12Mar2025 00:11:09.290] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
866[12Mar2025 00:11:10.345] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
867[12Mar2025 00:11:11.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
868[12Mar2025 00:11:12.442] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
869[12Mar2025 00:11:13.485] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
870[12Mar2025 00:11:14.487] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
871[12Mar2025 00:11:15.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
872[12Mar2025 00:11:16.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
873[12Mar2025 00:11:17.634] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
874[12Mar2025 00:11:18.686] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
875[12Mar2025 00:11:19.689] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
876[12Mar2025 00:11:20.737] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
877[12Mar2025 00:11:21.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
878[12Mar2025 00:11:22.835] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
879[12Mar2025 00:11:23.842] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
880[12Mar2025 00:11:24.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
881[12Mar2025 00:11:25.891] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
882[12Mar2025 00:11:26.942] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
883[12Mar2025 00:11:27.992] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
884[12Mar2025 00:11:29.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
885[12Mar2025 00:11:30.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
886[12Mar2025 00:11:31.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
887[12Mar2025 00:11:32.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
888[12Mar2025 00:11:33.136] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
889[12Mar2025 00:11:34.145] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
890[12Mar2025 00:11:35.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
891[12Mar2025 00:11:36.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
892[12Mar2025 00:11:37.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
893[12Mar2025 00:11:38.242] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL}
894[12Mar2025 00:11:39.179] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Client on ClientOnly mode disconnecting.
895[12Mar2025 00:11:39.179] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level the_end
896[12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@3953ef82].
897[12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@3953ef82].
898[12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\DIM1\data\DistantHorizons.sqlite]
899[12Mar2025 00:11:39.380] [DH-Parent Update Queue [the_end] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [the_end] Thread[0]] terminated.
900[12Mar2025 00:11:39.381] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@the_end}
901[12Mar2025 00:11:39.381] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level otherside_effects
902[12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@637e9db7].
903[12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@637e9db7].
904[12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\dimensions\deeperdarker\otherside\data\DistantHorizons.sqlite]
905[12Mar2025 00:11:39.582] [DH-Parent Update Queue [otherside_effects] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [otherside_effects] Thread[0]] terminated.
906[12Mar2025 00:11:39.583] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@otherside_effects}
907[12Mar2025 00:11:39.583] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level undergarden
908[12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@50340bcd].
909[12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@50340bcd].
910[12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\dimensions\undergarden\undergarden\data\DistantHorizons.sqlite]
911[12Mar2025 00:11:39.784] [DH-Parent Update Queue [undergarden] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [undergarden] Thread[0]] terminated.
912[12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@undergarden}
913[12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level overworld
914[12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.ClientLevelModule$ClientRenderState/]: Shutting down ClientRenderState
915[12Mar2025 00:11:39.785] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Shutting down LodRenderer...
916[12Mar2025 00:11:39.785] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Queuing Renderer Cleanup for main render thread
917[12Mar2025 00:11:39.860] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Finished shutting down LodRenderer
918[12Mar2025 00:11:39.860] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.render.LodQuadTree/]: Shutting down LodQuadTree...
919[12Mar2025 00:11:39.921] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.render.LodQuadTree/]: Finished shutting down LodQuadTree
920[12Mar2025 00:11:39.921] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Closing world gen queue
921[12Mar2025 00:11:39.923] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Closing WorldGenerationQueue...
922[12Mar2025 00:11:39.923] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Awaiting world generator thread pool termination...
923[12Mar2025 00:11:42.924] [Render thread/WARN] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running.
924[12Mar2025 00:11:42.924] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.BatchGenerator/]: BatchGenerator shutting down...
925[12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: BatchGenerationEnvironment shutting down...
926[12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: Canceling in progress generation event futures...
927[12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: BatchGenerationEnvironment shutdown complete.
928[12Mar2025 00:11:42.924] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Finished closing WorldGenerationQueue
929[12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@2c74da79].
930[12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@2c74da79].
931[12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\data\DistantHorizons.sqlite]
932[12Mar2025 00:11:43.125] [DH-Parent Update Queue [overworld] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [overworld] Thread[0]] terminated.
933[12Mar2025 00:11:43.137] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@overworld}
934[12Mar2025 00:11:43.137] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level the_nether
935[12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@4983707e].
936[12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@4983707e].
937[12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\DIM-1\data\DistantHorizons.sqlite]
938[12Mar2025 00:11:43.338] [DH-Parent Update Queue [the_nether] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [the_nether] Thread[0]] terminated.
939[12Mar2025 00:11:43.340] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@the_nether}
940[12Mar2025 00:11:43.340] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Closed DhWorld of type Client_Server
941[12Mar2025 00:11:43.341] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing all [0] database connections...
942[12Mar2025 00:11:43.904] [Render thread/INFO] [xaero.map.WorldMap/]: Finalizing world map session...
943[12Mar2025 00:11:43.954] [Thread-65/INFO] [xaero.map.WorldMap/]: World map cleaned normally!
944[12Mar2025 00:11:44.008] [Render thread/INFO] [xaero.map.WorldMap/]: World map session finalized.
945[12Mar2025 00:11:44.012] [Render thread/INFO] [xaero.hud.minimap.MinimapLogs/]: Xaero hud session finalized.
946[12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.neoforge.startup.StartEventObserver/]: JEI StartEventObserver received class net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent$LoggingOut
947[12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.neoforge.startup.StartEventObserver/]: JEI StartEventObserver transitioning state from JEI_STARTED to LISTENING
948[12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.library.startup.JeiStarter/]: Stopping JEI
949[12Mar2025 00:11:44.024] [Render thread/INFO] [mezz.jei.library.load.PluginCaller/]: Sending Runtime Unavailable...
950[12Mar2025 00:11:44.024] [Render thread/INFO] [mezz.jei.neoforge.plugins.neoforge.NeoForgeGuiPlugin/]: Stopping JEI GUI
951[12Mar2025 00:11:44.028] [Render thread/INFO] [mezz.jei.library.load.PluginCaller/]: Sending Runtime Unavailable took 4.279 ms
952[12Mar2025 00:11:44.029] [Render thread/INFO] [inventoryhud/]: Curios disabled
953[12Mar2025 00:11:44.052] [Render thread/INFO] [voicechat/]: [voicechat] Clearing audio channels
954[12Mar2025 00:11:44.067] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: PinkJojoKun lost connection: Disconnected
955[12Mar2025 00:11:44.068] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: PinkJojoKun left the game
956[12Mar2025 00:11:44.072] [Render thread/INFO] [voicechat/]: [voicechat] Stopping microphone thread
957[12Mar2025 00:11:44.077] [Server thread/INFO] [voicechat/]: [voicechat] Disconnecting client PinkJojoKun
958[12Mar2025 00:11:44.077] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Updating all forceload tickets for acc729a5-dd40-4424-80d3-f8ec90646f69
959[12Mar2025 00:11:44.086] [Render thread/INFO] [voicechat/]: [voicechat] Disconnecting voicechat
960[12Mar2025 00:11:44.087] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
961[12Mar2025 00:11:44.087] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Unloading client level [Wrapped{ClientLevel@overworld}]-[overworld].
962[12Mar2025 00:11:44.100] [Server thread/INFO] [net.minecraft.server.network.ServerCommonPacketListenerImpl/]: Stopping singleplayer server as player logged out
963[12Mar2025 00:11:44.170] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping server
964[12Mar2025 00:11:44.170] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving players
965[12Mar2025 00:11:44.171] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving worlds
966[12Mar2025 00:11:44.176] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ServerLevel[TERRA15 - Survival]/minecraft:overworld: waiting for 3865 chunks to unload
967[12Mar2025 00:11:44.338] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld
968[12Mar2025 00:11:44.437] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside
969[12Mar2025 00:11:44.444] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether
970[12Mar2025 00:11:44.449] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden
971[12Mar2025 00:11:44.456] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end
972[12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (TERRA15 - Survival): All chunks are saved
973[12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (otherside): All chunks are saved
974[12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
975[12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (undergarden): All chunks are saved
976[12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
977[12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage: All dimensions are saved
978[12Mar2025 00:11:44.480] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
979[12Mar2025 00:11:44.552] [C2ME Storage #3/INFO] [C2ME Storage/]: Storage thread Thread[#337,C2ME Storage #3,4,SERVER] stopped
980[12Mar2025 00:11:44.633] [C2ME Storage #2/INFO] [C2ME Storage/]: Storage thread Thread[#336,C2ME Storage #2,4,SERVER] stopped
981[12Mar2025 00:11:44.670] [C2ME Storage #1/INFO] [C2ME Storage/]: Storage thread Thread[#335,C2ME Storage #1,4,SERVER] stopped
982[12Mar2025 00:11:44.670] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
983[12Mar2025 00:11:44.671] [C2ME Storage #6/INFO] [C2ME Storage/]: Storage thread Thread[#359,C2ME Storage #6,4,SERVER] stopped
984[12Mar2025 00:11:44.672] [C2ME Storage #5/INFO] [C2ME Storage/]: Storage thread Thread[#358,C2ME Storage #5,4,SERVER] stopped
985[12Mar2025 00:11:44.674] [C2ME Storage #4/INFO] [C2ME Storage/]: Storage thread Thread[#357,C2ME Storage #4,4,SERVER] stopped
986[12Mar2025 00:11:44.674] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
987[12Mar2025 00:11:44.675] [C2ME Storage #9/INFO] [C2ME Storage/]: Storage thread Thread[#365,C2ME Storage #9,4,SERVER] stopped
988[12Mar2025 00:11:44.677] [C2ME Storage #8/INFO] [C2ME Storage/]: Storage thread Thread[#364,C2ME Storage #8,4,SERVER] stopped
989[12Mar2025 00:11:44.679] [C2ME Storage #7/INFO] [C2ME Storage/]: Storage thread Thread[#363,C2ME Storage #7,4,SERVER] stopped
990[12Mar2025 00:11:44.679] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
991[12Mar2025 00:11:44.680] [C2ME Storage #12/INFO] [C2ME Storage/]: Storage thread Thread[#371,C2ME Storage #12,4,SERVER] stopped
992[12Mar2025 00:11:44.681] [C2ME Storage #11/INFO] [C2ME Storage/]: Storage thread Thread[#370,C2ME Storage #11,4,SERVER] stopped
993[12Mar2025 00:11:44.683] [C2ME Storage #10/INFO] [C2ME Storage/]: Storage thread Thread[#369,C2ME Storage #10,4,SERVER] stopped
994[12Mar2025 00:11:44.683] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload
995[12Mar2025 00:11:44.684] [C2ME Storage #15/INFO] [C2ME Storage/]: Storage thread Thread[#377,C2ME Storage #15,4,SERVER] stopped
996[12Mar2025 00:11:44.685] [C2ME Storage #14/INFO] [C2ME Storage/]: Storage thread Thread[#376,C2ME Storage #14,4,SERVER] stopped
997[12Mar2025 00:11:44.688] [C2ME Storage #13/INFO] [C2ME Storage/]: Storage thread Thread[#375,C2ME Storage #13,4,SERVER] stopped
998[12Mar2025 00:11:44.691] [Server thread/INFO] [Framework/]: Unloading server configs...
999[12Mar2025 00:11:44.691] [Server thread/INFO] [Framework/]: Sending config unload event for refurbished_furniture.server.toml
1000[12Mar2025 00:11:44.693] [Server thread/INFO] [Framework/]: Finished unloading server configs
1001[12Mar2025 00:11:44.693] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Stopping IO worker...
1002[12Mar2025 00:11:44.699] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Stopped IO worker!
1003[12Mar2025 00:11:44.702] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config leavesbegone-server.toml
1004[12Mar2025 00:11:44.703] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config easyanvils-server.toml
1005[12Mar2025 00:11:44.704] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config easymagic-server.toml
1006[12Mar2025 00:11:44.712] [Render thread/INFO] [ChunkBuilder/]: Stopping worker threads
1007[12Mar2025 00:11:44.781] [Render thread/INFO] [Entity Texture Features/]: [ETF]: emissive suffixes loaded: {_e}.
1008[12Mar2025 00:11:45.756] [Render thread/INFO] [net.minecraft.client.Minecraft/]: Stopping!
1009[12Mar2025 00:11:45.761] [Render thread/INFO] [inventoryhud/]: Curios disabled
1010[12Mar2025 00:11:45.782] [Render thread/INFO] [GameRenderer/]: Shutting down renderer (forge)
1011[12Mar2025 00:11:45.782] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Renderer shutting down.
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