# Rolls First Skill for Weapon - Requires 10 kills - Gives Item NBT
- stringequals{val1=<caster.item.nbt.kills;val2="10"} true
- message{m="&aYou have unlocked this weapons left click skill!"} @caster
- skill{s=FirstSkillMessage}
# Uses skill depending on nbt.FirstSkill
- switch{condition=stringequals{val1=<caster.item.hand.nbt.FirstSkill;val2=<case};cases=
- skill{s=HELLFIRE_SLASH}
- skill{s=LIGHTNING_STRIKE}
- skill{s=TWILIGHT_SLASH}
- message{m="yeah this shi broke"} @Server
- setItemNBT{key=FirstSkill;value=FIRE}
- setItemNBT{key=FirstSkill;value=ICE}
- setItemNBT{key=FirstSkill;value=SHADOW}
- setItemNBT{key=FirstSkill;value=SHADOW_STRIKE}
- setItemNBT{key=FirstSkill;value=HELLFIRE_SLASH}
- setItemNBT{key=FirstSkill;value=PLAGUE_SLASH}
- setItemNBT{key=FirstSkill;value=REGAL_STRIKE}
- setItemNBT{key=FirstSkill;value=LIGHTNING_STRIKE}
- setItemNBT{key=FirstSkill;value=WAVE_CRASH}
- setItemNBT{key=FirstSkill;value=TWILIGHT_SLASH}
- setItemNBT{key=FirstSkill;value=STONE_STRIKE}
- setItemNBT{key=FirstSkill;value=SEISMIC_SLASH}
- setItemNBT{key=FirstSkill;value=FAST_VOLT}
- setItemNBT{key=FirstSkill;value=JUNIPER_JAB}
- setItemNBT{key=FirstSkill;value=IVY_IMPACT}
- setItemNBT{key=FirstSkill;value=HAWTHORN_HACK}
- setItemNBT{key=FirstSkill;value=GUMWOOD_GASH}
- setItemNBT{key=FirstSkill;value=FIR_FRAY}
- setItemNBT{key=FirstSkill;value=ELDER_EDGE}
- setItemNBT{key=FirstSkill;value=DOGGED_DRIVE}
- setItemNBT{key=FirstSkill;value=CEDAR_CLEAVE}
- setItemNBT{key=FirstSkill;value=BARK_BASH}
- setItemNBT{key=FirstSkill;value=EMBER_EDGE}
- sendtitle{title="Beware!";subtitle="&a<caster.item.nbt.FirstSkill";d=20} @caster
- message{m="&a<caster.item.nbt.FirstSkill"} @caster