| 1 | @EventHandler
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| 2 | public void onBowShoot(EntityShootBowEvent event) {
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| 3 | if (!plugin.getConfig().getBoolean("ender_bow.enable")) {
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| 4 | return;
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| 5 | }
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| 6 | if (!(event.getEntity() instanceof Player)) {
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| 7 | return;
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| 8 | }
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| 9 |
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| 10 | Player player = (Player) event.getEntity();
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| 11 | if (player.isSneaking() || isOnCooldown(player) || playersWithActiveArrows.contains(player.getUniqueId())) {
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| 12 | return;
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| 13 | }
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| 14 |
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| 15 | ItemStack bow = event.getBow();
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| 16 | if (bow == null || !bow.hasItemMeta()) {
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| 17 | return;
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| 18 | }
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| 19 |
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| 20 | PersistentDataContainer bowContainer = bow.getItemMeta().getPersistentDataContainer();
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| 21 | if (bowContainer.has(CustomEnchantsMain.ENDER_BOW_KEY, PersistentDataType.INTEGER)) {
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| 22 | int enchantmentLevel = bowContainer.get(CustomEnchantsMain.ENDER_BOW_KEY, PersistentDataType.INTEGER);
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| 23 |
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| 24 | if (enchantmentLevel > 0 && isFlagAllowed(player.getLocation(), enderBowFlag)) {
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| 25 | Entity entity = event.getProjectile();
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| 26 | if (entity instanceof Projectile) {
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| 27 | Projectile projectile = (Projectile) entity;
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| 28 | if (projectile instanceof Arrow || projectile instanceof SpectralArrow) {
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| 29 | handleArrow(player, projectile, bow, enchantmentLevel);
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| 30 | }
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| 31 | }
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| 32 | }
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| 33 | }
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| 34 | }
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| 35 |
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| 36 | private void handleArrow(Player player, Projectile arrow, ItemStack bow, int enchantmentLevel) {
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| 37 | PersistentDataContainer arrowContainer = arrow.getPersistentDataContainer();
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| 38 | arrowContainer.set(CustomEnchantsMain.ENDER_BOW_KEY, PersistentDataType.INTEGER, enchantmentLevel);
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| 39 |
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| 40 | playersWithActiveArrows.add(player.getUniqueId());
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| 41 | arrow.addPassenger(player);
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| 42 | enderBowCooldowns.put(player.getUniqueId(), System.currentTimeMillis() + cooldownTime * 50); // convert ticks to milliseconds
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| 43 | damageItem(player, bow);
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| 44 |
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| 45 | Bukkit.getScheduler().runTaskLater(plugin, () -> {
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| 46 | playersWithActiveArrows.remove(player.getUniqueId());
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| 47 | arrow.remove();
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| 48 | }, 20L * 20); // 10 seconds
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| 49 | }
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| 50 |
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| 51 | @EventHandler
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| 52 | public void onEntityDismount(EntityDismountEvent event) {
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| 53 | if (!(event.getEntity() instanceof Player)) {
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| 54 | return;
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| 55 | }
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| 56 | if (!(event.getDismounted() instanceof Arrow)) {
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| 57 | return;
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| 58 | }
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| 59 | Player player = (Player) event.getEntity();
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| 60 | Arrow arrow = (Arrow) event.getDismounted();
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| 61 |
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| 62 | // Remove the player's UUID from the active arrows set and remove the arrow
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| 63 | if (playersWithActiveArrows.contains(player.getUniqueId())) {
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| 64 | playersWithActiveArrows.remove(player.getUniqueId());
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| 65 | arrow.remove();
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| 66 | }
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| 67 |
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| 68 | // If the player is on cooldown, remove the cooldown
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| 69 | if (isOnCooldown(player)) {
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| 70 | enderBowCooldowns.remove(player.getUniqueId());
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| 71 | }
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| 72 | }
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| 73 |
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| 74 | @EventHandler
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| 75 | public void onProjectileHit(ProjectileHitEvent event) {
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| 76 | if (event.getEntity() instanceof Arrow) {
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| 77 | Arrow arrow = (Arrow) event.getEntity();
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| 78 | if (arrow.getPassengers().size() > 0) {
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| 79 | Entity entity = arrow.getPassengers().get(0);
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| 80 | if (entity instanceof Player) {
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| 81 | Player player = (Player) entity;
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| 82 |
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| 83 | // Check if arrow is in water
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| 84 | if(arrow.getLocation().getBlock().getType() == Material.WATER) {
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| 85 | // Remove arrow as it's no longer needed
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| 86 | arrow.remove();
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| 87 | }
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| 88 |
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| 89 | playersWithActiveArrows.remove(player.getUniqueId());
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| 90 | arrow.eject();
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| 91 | arrow.remove();
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 | }
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