Unknown Log

#G6ucJlt
317 lines
Raw
1# FastLogin config
2# Project site: https://www.spigotmc.org/resources/fastlogin.14153
3# Source code: https://github.com/games647/FastLogin
4#
5# You can access the newest config here:
6# https://github.com/games647/FastLogin/blob/main/core/src/main/resources/config.yml
7
8# This a **very** simple anti bot protection. Recommendation is to use a dedicated program to approach this
9# problem. Low level firewalls like uwf (or iptables direct) are more efficient than a Minecraft plugin. TCP reverse
10# proxies could also be used and offload some work even to different host.
11#
12# The settings wil limit how many connections this plugin will handle. After hitting this limit. FastLogin will
13# completely ignore incoming connections. Effectively there will be no database requests and network requests.
14# Therefore, auto logins won't be possible.
15anti-bot:
16 enabled: true
17 # Image the following like bucket. The following is total amount that is allowed in this bucket, while expire
18 # means how long it takes for every entry to expire.
19 # Total number of connections
20 connections: 600
21 # Amount of minutes after the first connection got inserted will expire and made available
22 expire: 10
23 # Action - Which action should be performed when the bucket is full (too many connections)
24 # Allowed values are: 'ignore' (FastLogin drops handling the player) or 'block' (block this incoming connection)
25 action: 'ignore'
26
27# Request a premium login without forcing the player to type a command
28#
29# If you activate autoRegister, this plugin will check/do these points on login:
30# 1. An existing cracked account shouldn't exist
31# -> paid accounts cannot steal the existing account of cracked players
32# - (Already registered players could still use the /premium command to activate premium checks)
33# 2. Automatically registers an account with a strong random generated password
34# -> cracked player cannot register an account for the premium player and so cannot the steal the account
35#
36# Furthermore the premium player check have to be made based on the player name
37# This means if a cracked player connects to the server, we request a paid account login from this player
38# the player just disconnect and sees the message: 'bad login' or 'invalid session'
39# There is no way to change this message
40# For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
41autoRegister: true
42
43# Should FastLogin respect per IP limit of registrations (e.g. in AuthMe)
44# Because most auth plugins do their stuff async - FastLogin will still think the player was registered
45# To work best - you also need to enable auto-register-unknown
46#
47# If set to true - FastLogin will always attempt to register the player, even if the limit is exceeded
48# It is up to the auth plugin to handle the excessive registration
49# https://github.com/games647/FastLogin/issues/458
50respectIpLimit: false
51
52# This is extra configuration option to the feature above. If we request a premium authentication from a player who
53# isn't actual premium but used a premium username, the player will disconnect with the reason "invalid session" or
54# "bad login".
55#
56# If you activate this, we are remembering this player and do not force another premium authentication if the player
57# tries to join again, so the player could join as cracked player.
58secondAttemptCracked: false
59
60# New cracked players will be kicked from server. Good if you want switch from offline-mode to online-mode without
61# losing players!
62#
63# Existing cracked and premium players could still join your server. Moreover, you could add player names to an
64# allow-list.
65# So that these cracked players could join too, although they are new players.
66switchMode: false
67
68# If this plugin detected that a player has a premium, it can also set the associated
69# uuid from that account. So if the player changes the username, they will still have
70# the same player data (inventory, permissions, ...)
71#
72# Warning: This also means that the UUID will be different if the player is connecting
73# through an offline mode connection. This **could** cause plugin compatibility issues.
74#
75# This is an example and doesn't apply for every plugin.
76# Example: If you want to ban players who aren't online at the moment, the ban plugin will look
77# after an offline uuid associated to the player, because the server is in offline mode. Then the premium
78# players could still join the server, because they have different UUID.
79#
80# Moreover, you may want to convert the offline UUID to a premium UUID. This will ensure that the player
81# will have the same inventory, permissions, ... if they switched to premium authentication from offline/cracked
82# authentication.
83#
84# This feature requires Cauldron, Spigot or a fork of Spigot (Paper)
85premiumUuid: true
86
87# This will make an additional check (only for player names which are not in the database) against the mojang servers
88# in order to get the premium UUID. If that premium UUID is in the database, we can assume on successful login that the
89# player changed its username and then update the name in the database.
90# Examples:
91# #### Case 1
92# autoRegister = false
93# nameChangeCheck = false
94#
95# GameProfile logins as cracked until the player invoked the command /premium. Then we could override the existing
96# database record.
97#
98# #### Case 2
99# autoRegister = false
100# nameChangeCheck = true
101#
102# Connect the Mojang API and check what UUID the player has (UUID exists => Paid Minecraft account). If that UUID is in
103# the database it's an **existing player** and FastLogin can **assume** the player is premium and changed the username.
104# If it's not in the database, it's a new player and **could be a cracked player**. So we just use an offline mode
105# authentication for this player.
106#
107# **Limitation**: Cracked players who use the new username of a paid account cannot join the server if the database
108# contains the old name. (Example: The owner of the paid account no longer plays on the server, but changed the username
109# in the meanwhile).
110#
111# #### Case 3
112# autoRegister = true
113# nameChangeCheck = false
114#
115# We will always request a premium authentication if the username is unknown to us, but is in use by a paid Minecraft
116# account. This means it's kind of a more aggressive check like nameChangeCheck = true and autoRegister = false, because
117# it requests a premium authentication which are completely new to us, that even the premium UUID is not in our database.
118#
119# **Limitation**: see below
120#
121# #### Case 4
122# autoRegister = true
123# nameChangeCheck = true
124#
125# Based on autoRegister it checks if the player name is premium and login using a premium authentication. After that
126# fastlogin receives the premium UUID and can update the database record.
127#
128# **Limitation from autoRegister**: New offline players who use the username of an existing Minecraft cannot join the
129# server.
130nameChangeCheck: true
131
132# If your players have a premium account and a skin associated to their account, this plugin
133# can download the data and set it to the online player.
134#
135# Keep in mind that this will only work if the player:
136# * is the owner of the premium account
137# * the server connection is established through a premium connection (paid account authentication)
138# * has a skin
139#
140# This means this plugin doesn't need to create a new connection to the Mojang servers, because
141# the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
142# players like cracked player, you have to use other plugins.
143#
144# If you use PaperSpigot - FastLogin will always try to set the skin, even if forwardSkin is set to false
145# It is needed to allow premium name change to work correctly
146# https://github.com/games647/FastLogin/issues/457
147#
148# If you want to use skins for your cracked player, you need an additional plugin like
149# ChangeSkin, SkinRestorer, ...
150forwardSkin: true
151
152# Displays a warning message that this message SHOULD only be invoked by
153# users who actually are the owner of this account. So not by cracked players
154#
155# If they still want to invoke the command, they have to invoke /premium again
156premium-warning: true
157
158# ======[[ Spigot+ProtocolLib users only ]]======
159# When set to true, enables the use of alternative session resolver which does not send the server IP
160# to mojang session servers. This setting might be useful when you are trying to run the server via a
161# transparent reverse proxy or some other form of DNAT. As far as security goes, this setting has
162# negligible to no security impact.
163#
164# This setting works on a similar principle as 'prevent-proxy' setting in server.properties.
165# When set to false, the server behaves like prevent-proxy was set to true and vice-versa.
166# Normally, when you use the prevent-proxy=true, you would want this disabled.
167#
168# Please note that this setting has no effect when used outside of Spigot+ProtocolLib context.
169#
170# !!! [WARNING] !!!
171# This option is considered highly experimental. While it is highly unlikely this will break your server,
172# more tests need to be conducted in order to verify its effectiveness. Brief tests seemed promising, but
173# every environment is different, and so it might not work for you as it did for me.
174useProxyAgnosticResolver: false
175
176# If you have autoRegister or nameChangeCheck enabled, you could be rate-limited by Mojang.
177# The requests of the both options will be only made by FastLogin if the username is unknown to the server
178# You are allowed to make 600 requests per 10-minutes (60 per minute)
179# If you own a big server this value could be too low
180# Once the limit is reached, new players are always logged in as cracked until the rate-limit is expired.
181# (to the next ten minutes)
182#
183# The limit is IP-wide. If you have multiple IPv4-addresses you specify them here. FastLogin will then use it in
184# rotating order --> 5 different IP-addresses 5 * 600 per 10 minutes
185# If this list is empty only the default one will be used
186#
187# Lists are created like this:
188#ip-addresses:
189# - 192-168-0-2
190ip-addresses: []
191
192# How many requests should be established to the Mojang API for Name -> UUID requests. Some other plugins as well
193# as the head Minecraft block make such requests as well. Using this option you can limit the amount requests this
194# plugin should make.
195#
196# If you lower this value, other plugins could still make requests while FastLogin cannot.
197# Mojang limits the amount of request to 600 per 10 minutes per IPv4-address.
198mojang-request-limit: 600
199
200# This option automatically registers players which are in the FastLogin database, but not in the auth plugin database.
201# This can happen if you switch your auth plugin or cleared the database of the auth plugin.
202# https://github.com/games647/FastLogin/issues/85
203auto-register-unknown: false
204
205# This disables the auto login from fastlogin. So a premium (like a paid account) authentication is requested, but
206# the player won't be auto logged into the account.
207#
208# This can be used as 2Factor authentication for better security of your accounts. A hacker then needs both passwords.
209# The password of your Minecraft and the password to login in with your auth plugin
210autoLogin: true
211
212# Floodgate configuration
213# Connecting through Floodgate requires player's to sign in via their Xbox Live account
214# !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
215# Enabling any of these settings might lead to people gaining unauthorized access to other's accounts!
216
217# Automatically log in players connecting through Floodgate.
218# Possible values:
219# false: Disables auto login for every player connecting through Floodgate
220# true: Enables auto login for every player connecting through Floodgate
221# linked: Only Bedrock accounts that are linked to a Java account will be logged in automatically
222# no-conflict: Bedrock players will only be automatically logged in if the Mojang API reports
223# that there is no existing Premium Java MC account with their name.
224# This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
225# Requires 'autoLogin' to be 'true'
226# !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
227# Enabling this might lead to people gaining unauthorized access to other's accounts!
228autoLoginFloodgate: true
229
230# This enables Floodgate or Offline Geyser players to join the server, even if they are using the name of an
231# existing Java **PREMIUM** account (so someone has bought Minecraft with that username)
232#
233# Java and Bedrock players will get different UUIDs, so their inventories, location, etc. will be different.
234# However, some plugins (such as AuthMe) rely on names instead of UUIDs to identify a player which might cause issues.
235# In the case of AuthMe (and other auth plugins), both the Java and the Bedrock player will have the same password.
236#
237# To prevent conflicts from two different players having the same name, it is highly recommended using a
238# 'username-prefix' in floodgate/config.yml
239#
240# Possible values:
241# false: Kick Bedrock players, if they are using an existing Premium Java account's name
242# Note: Linked Floodgate players have the same name as their Java profile, so the Bedrock player will always conflict
243# their own Java account's name. Therefore, setting this to false will prevent any linked player from joining.
244# true: Bypass name conflict checking.
245# linked: Floodgate accounts linked to a Java account will be allowed to join with conflicting names
246# For Offline Geyser players, 'linked' works as 'false'
247# !!!!!!!! WARNING: FLOODGATE/GEYSER SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
248# Enabling this might lead to people gaining unauthorized access to other's accounts!
249allowFloodgateNameConflict: true
250
251# Automatically register players connecting through Floodgate.
252# autoLoginFloodgate must be available for the player to use this
253# Possible values:
254# false: Disables auto registering for every player connecting through Floodgate
255# true: Enables auto registering for every player connecting through Floodgate
256# linked: Only Bedrock accounts that are linked to a Java account will be registered automatically
257# no-conflict: Bedrock players will only be automatically registered if the Mojang API reports
258# that there is no existing Premium Java MC account with their name.
259# This option can be useful if you are not using 'username-prefix' in floodgate/config.yml
260# Requires 'autoRegister' to be 'true'
261# !!!!!!!! WARNING: FLOODGATE SUPPORT IS AN EXPERIMENTAL FEATURE !!!!!!!!
262# Enabling this might lead to people gaining unauthorized access to other's accounts!
263autoRegisterFloodgate: true
264
265# This option resembles the vanilla configuration option 'enforce-secure-profile' in the 'server.properties' file.
266# It verifies if the incoming cryptographic key in the login request from the player is signed by Mojang. This key
267# is necessary for servers where you or other in-game players want to verify that a chat message sent and signed by
268# this player is not modified by any third-party. Modifications by your server would also invalidate the message.
269#
270# This feature is only relevant if you use the plugin in ProtocolLib mode and use 1.19+.
271# This also the case if you don't have any proxies in use.
272verifyClientKeys: true
273
274# Database configuration
275# Recommended is the use of MariaDB (a better version of MySQL)
276
277# Single file SQLite database
278#driver: 'sqlite'
279# File location
280#database: '{pluginDir}/FastLogin.db'
281
282# MySQL/MariaDB
283# If you want to enable it, uncomment only the lines below; this not this line.
284# If on velocity use 'mariadb' as driver
285driver: 'MYSQL'
286host: 'db-mfl-01.sparkedhost.us'
287port: 3306
288database: 's69804_fastlogin'
289username: 'u69804_hwa7ilT3LE'
290password: 'VkO^LbGv9Dw557eNTQhbhN^U'
291
292# Advanced Connection Pool settings in seconds
293#timeout: 30
294#lifetime: 30
295
296## It's recommended to enable SSL if the MySQL server isn't running on the same host
297## This will encrypt the connection for secure transportation of the sql server password
298#useSSL: false
299## Verification requirements for the server cert,
300## Values: Required (unchecked SSL connection), VerifyCA (verify CA), VerifyFull (verify CA and matching hostname)
301#sslMode=Required
302## TLS is preferred for this technique, then your host stored certificate store will be used to verify the server cert
303## Similar to HTTPS. If that's not possible RSA can be used with the following options.
304## This allows to request the public RSA key from the server to encrypt the data to it. True would allow machine-in-the-
305## middle attacks.
306#allowPublicKeyRetrieval=false
307## Path to the RSA public key if key retrieval is forbidden
308#ServerRSAPublicKeyFile=
309
310# HTTP proxies for connecting to the Mojang servers in order to check if the username of a player is premium.
311# This is a workaround to prevent rate-limiting by Mojang. These proxies will only be used once your server hit
312# the rate-limit or the custom value above.
313# Please make sure you use reliable proxies.
314proxies:
315 # 'IP:Port' or 'Domain:Port'
316 # - 'xyz.com:1337'
317 # - 'test.com:5131'
This log will be saved for 90 days from their last view.
Report abuse