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[00:31:19] [Datafixer Bootstrap/INFO]: 287 Datafixer optimizations took 382 milliseconds
[00:31:22] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, profilesHost=https://api.mojang.com, name=PROD]
[00:31:22] [Render thread/INFO]: Setting user: chend0l
[00:31:22] [Render thread/INFO]: Backend library: LWJGL version 3.3.3+5
[00:31:23] [Render thread/INFO]: Using optional rendering extensions: GL_ARB_buffer_storage, GL_KHR_debug, GL_ARB_vertex_attrib_binding, GL_ARB_direct_state_access, GL_EXT_texture_filter_anisotropic
[00:31:23] [Render thread/INFO]: Reloading ResourceManager: vanilla, file/nebulagui_2.5_v1.21.11.zip, file/Faithful 32x - 1.21.11.zip
[00:31:23] [Render thread/WARN]: Non [a-z0-9_.-] character in namespace .DS_Store in pack C:\Users\********\AppData\Roaming\.minecraft\resourcepacks\nebulagui_2.5_v1.21.11.zip, ignoring
[00:31:23] [Render thread/WARN]: Non [a-z0-9_.-] character in namespace .DS_Store in pack C:\Users\********\AppData\Roaming\.minecraft\resourcepacks\nebulagui_2.5_v1.21.11.zip, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/tooltip/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/hud/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/smithing/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/bundle/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/inventory/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/creative_inventory/.DS_Store, ignoring
[00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/hud/heart/.DS_Store, ignoring
[00:31:23] [Worker-Main-4/INFO]: Found unifont_all_no_pua-17.0.01.hex, loading
[00:31:23] [Worker-Main-3/INFO]: Found unifont_pua-17.0.01.hex, loading
[00:31:23] [Worker-Main-11/INFO]: Found unifont_jp_patch-17.0.01.hex, loading
[00:31:24] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Speakers (Razer Kraken Kitty V2)
[00:31:24] [Render thread/INFO]: Sound engine started
[00:31:24] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/particles.png-atlas
[00:31:24] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/decorated_pot.png-atlas
[00:31:24] [Render thread/INFO]: Created: 4096x2048x0 minecraft:textures/atlas/armor_trims.png-atlas
[00:31:24] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/paintings.png-atlas
[00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/shield_patterns.png-atlas
[00:31:24] [Render thread/INFO]: Created: 4096x2048x4 minecraft:textures/atlas/blocks.png-atlas
[00:31:24] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/chest.png-atlas
[00:31:24] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/celestials.png-atlas
[00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/banner_patterns.png-atlas
[00:31:24] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/beds.png-atlas
[00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/items.png-atlas
[00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/gui.png-atlas
[00:31:24] [Render thread/INFO]: Created: 256x128x0 minecraft:textures/atlas/map_decorations.png-atlas
[00:31:24] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/signs.png-atlas
[00:31:24] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/shulker_boxes.png-atlas
[00:31:34] [Render thread/INFO]: Connecting to mc.diorite.xyz, 25565
[00:31:34] [Thread-7/INFO]: OpenGL debug message: id=1280, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_ENUM error generated.'
[00:31:36] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 2 reached during a single frame. New capacity will be 4.
[00:31:36] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 4 reached during a single frame. New capacity will be 8.
[00:31:36] [Render thread/WARN]: Received packet for unknown scoreboard objective: ■SPL_OBJ
[00:31:36] [Render thread/WARN]: Received packet for unknown scoreboard objective: ■SPL_OBJ
[00:31:36] [Render thread/INFO]: Loaded 432 advancements
[00:31:36] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 8 reached during a single frame. New capacity will be 16.
[00:31:36] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 2 reached during a single frame. New capacity will be 4.
[00:31:36] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 4 reached during a single frame. New capacity will be 8.
[00:31:37] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 8 reached during a single frame. New capacity will be 16.
[00:31:37] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 16 reached during a single frame. New capacity will be 32.
[00:31:37] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 32 reached during a single frame. New capacity will be 64.
[00:31:38] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 64 reached during a single frame. New capacity will be 128.
[00:31:45] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> what harbour sections?
[00:31:47] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 128 reached during a single frame. New capacity will be 256.
[00:31:52] [Render thread/INFO]: [CHAT] <TheBlunatic> I have fishing, refreshments, and gardening sections
[00:31:57] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: wb chen
[00:32:01] [Render thread/INFO]: [CHAT] <TheBlunatic> I'm there now, you can see yourself
[00:32:12] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 256 reached during a single frame. New capacity will be 512.
[00:32:24] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> oo
[00:32:39] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> entertainment
[00:33:10] [Render thread/INFO]: [CHAT] <TheBlunatic> Hmmmmmmmm
[00:33:12] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 512 reached during a single frame. New capacity will be 1024.
[00:33:17] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 16 reached during a single frame. New capacity will be 32.
[00:33:21] [Render thread/INFO]: [CHAT] <TheBlunatic> If you can implement it, you have my vote
[00:33:30] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> i believe i can
[00:33:38] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> whats under here
[00:33:44] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> hmm
[00:33:50] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: Luigi are you a good comedian?
[00:33:53] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> oh yeah
[00:33:58] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: crack us up
[00:34:01] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> uhh
[00:34:06] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> well
[00:34:09] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> you see
[00:34:15] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> theres
[00:34:17] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> uhh
[00:34:23] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> once upon a time
[00:34:26] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> waitn o
[00:34:32] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> there was aber
[00:34:34] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> no a bar
[00:34:35] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> wait
[00:34:40] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> it wasnt a bar
[00:34:44] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> was it?
[00:34:47] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> regardless
[00:34:49] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> horse
[00:35:24] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> are we allowed to use cst in america
[00:35:35] [Render thread/INFO]: [CHAT] <TheBlunatic> What is that
[00:35:40] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> i forget, i should really be on top of this as the current vp and future president
[00:35:44] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> comunity storage
[00:35:53] [Render thread/INFO]: [CHAT] <TheBlunatic> Yeah I think so
[00:35:57] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> ok w
[00:36:00] [Render thread/INFO]: [CHAT] <TheBlunatic> I did to make this at least
[00:36:01] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: I got a joke for ye
[00:36:13] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: What do you call a wolf in sheep's clothing?
[00:36:16] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> what?
[00:36:19] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: A woolf
[00:36:36] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> HAHAHHAAHAHAHAHAHA
[00:36:41] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> that cracks me up
[00:37:00] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: glad that you like it
[00:37:06] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> you get a spot on the nightly commedian show
[00:37:51] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> does powering an armourstand make it do different poses?
[00:38:01] [Render thread/INFO]: [CHAT] <TheBlunatic> That's a bedrock thing I think, unfortunately
[00:38:05] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> aw man
[00:38:07] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: vanilla armor stands on Java doesn't even have poses
[00:38:08] [Render thread/INFO]: [CHAT] <TheBlunatic> No vanilla arms on these ones
[00:38:12] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: try copper golem statue
[00:38:16] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: maybe that will work...
[00:38:37] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> i think ill be able to just make do with just armour stands
[00:38:59] [Render thread/INFO]: [CHAT] <TheBlunatic> Kika, just so you know, luigi is making a good case for their presidency right now
[00:39:07] [Render thread/INFO]: [CHAT] <~kika> uhh what
[00:39:08] [Render thread/INFO]: [CHAT] <TheBlunatic> I'm being swayed as we speak
[00:39:10] [Render thread/INFO]: [CHAT] <~kika> i wasnt following
[00:39:21] [Render thread/INFO]: [CHAT] <~kika> can you say the keypoints again
[00:39:28] [Render thread/INFO]: [CHAT] <TheBlunatic> He's introducing a new industry to my harbour actively
[00:39:31] [Render thread/INFO]: [CHAT] <booze_> woah
[00:39:36] [Render thread/INFO]: [CHAT] <~kika> what does that do
[00:40:00] [Render thread/INFO]: [CHAT] <TheBlunatic> Diversifies income sources
[00:40:09] [Render thread/INFO]: [CHAT] <booze_> i wanna ehar this
[00:40:11] [Render thread/INFO]: [CHAT] <TheBlunatic> Increases tourism
[00:40:19] [Render thread/INFO]: [CHAT] <LuigiSuperPlay> heyo
[00:40:22] [Render thread/INFO]: [CHAT] <~kika> i will add fish as a secondary currency to boost your sales and make the fish industry explode
[00:40:35] [Render thread/INFO]: [CHAT] <~kika> why diversify if you can make your one horse go 100x faster