1 | [20:23:07] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
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2 | [20:23:07] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
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3 | [20:23:07] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
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4 | [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: acceptOptions
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5 | [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: injectIntoClassLoader
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6 | [20:23:07] [main/INFO]: [OptiFine] OptiFine ClassTransformer
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7 | [20:23:07] [main/INFO]: [OptiFine] OptiFine ZIP file: C:\Users\********\AppData\Roaming\.minecraft\libraries\optifine\OptiFine\1.18_HD_U_H3\OptiFine-1.18_HD_U_H3.jar
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8 | [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchArguments
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9 | [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchTarget
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10 | [20:23:07] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
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11 | [20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.Event$Result
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12 | [20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeEntity
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13 | [20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.logging.CrashReportExtender
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14 | [20:23:09] [main/INFO]: [OptiFine] (Reflector) Method not present: ahm.createOptional
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15 | [20:23:11] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
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16 | [20:23:11] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
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17 | [20:23:12] [Render thread/INFO]: Setting user: LtWolfff
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18 | [20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
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19 | [20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.getKeyModifier
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20 | [20:23:12] [Render thread/INFO]: Backend library: LWJGL version 3.2.2 build 10
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21 | [20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.fml.loading.progress.EarlyProgressVisualization.handOffWindow
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22 | [20:23:13] [Render thread/INFO]: [OptiFine]
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23 | [20:23:13] [Render thread/INFO]: [OptiFine] OptiFine_1.18_HD_U_H3
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24 | [20:23:13] [Render thread/INFO]: [OptiFine] Build: 20211206-183717
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25 | [20:23:13] [Render thread/INFO]: [OptiFine] OS: Windows 10 (amd64) version 10.0
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26 | [20:23:13] [Render thread/INFO]: [OptiFine] Java: 17.0.1, Microsoft
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27 | [20:23:13] [Render thread/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
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28 | [20:23:13] [Render thread/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL OSMesa VisualC DLL
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29 | [20:23:13] [Render thread/INFO]: [OptiFine] OpenGL: Radeon RX 570 Series, version 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005, ATI Technologies Inc.
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30 | [20:23:13] [Render thread/INFO]: [OptiFine] OpenGL Version: 3.2.14761
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31 | [20:23:13] [Render thread/INFO]: [OptiFine] Maximum texture size: 16384x16384
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32 | [20:23:13] [VersionCheck/INFO]: [OptiFine] Checking for new version
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33 | [20:23:13] [Render thread/INFO]: [Shaders] OpenGL Version: 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005
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34 | [20:23:13] [Render thread/INFO]: [Shaders] Vendor: ATI Technologies Inc.
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35 | [20:23:13] [Render thread/INFO]: [Shaders] Renderer: Radeon RX 570 Series
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36 | [20:23:13] [Render thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 -
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37 | [20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
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38 | [20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS: 8
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39 | [20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
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40 | [20:23:13] [Render thread/INFO]: [Shaders] Load shaders configuration.
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41 | [20:23:13] [Render thread/INFO]: [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.12 Medium
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42 | [20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModList
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43 | [20:23:13] [Render thread/INFO]: [OptiFine] Using legacy block aliases: flattening_ids.txt
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44 | [20:23:13] [VersionCheck/INFO]: [OptiFine] java.io.FileNotFoundException: http://optifine.net/version/1.18/HD_U.txt
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45 | [20:23:13] [Render thread/INFO]: [OptiFine] Legacy block aliases: 2751
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46 | [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.SharedSecrets
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47 | [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: jdk.internal.misc.SharedSecrets
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48 | [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.VM
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49 | [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.reflect.InaccessibleObjectException: Unable to make public static long jdk.internal.misc.VM.maxDirectMemory() accessible: module java.base does not "exports jdk.internal.misc" to unnamed module @32471b6d
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50 | [20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
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51 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer
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52 | [20:23:14] [Render thread/INFO]: Narrator library for x64 successfully loaded
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53 | [20:23:14] [Render thread/INFO]: Reloading ResourceManager: Default
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54 | [20:23:14] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
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55 | [20:23:14] [Render thread/INFO]: [OptiFine] Resource packs: Default
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56 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.ModListScreen
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57 | [20:23:14] [Worker-Main-20/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoaderRegistry
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58 | [20:23:14] [Worker-Main-12/INFO]: [OptiFine] Multitexture: false
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59 | [20:23:14] [Worker-Main-15/INFO]: [OptiFine] Multitexture: false
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60 | [20:23:14] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false
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61 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
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62 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer
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63 | [20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Forge ***
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64 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
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65 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.internal.BrandingControl
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66 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.ICapabilityProvider
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67 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.CapabilityProvider
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68 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.loading.ClientModLoader
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69 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkDataEvent$Save
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70 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Load
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71 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Unload
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72 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityRenderersEvent$AddLayers
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73 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityLeaveWorldEvent
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74 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
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75 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
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76 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
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77 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityJoinWorldEvent
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78 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.isCanceled
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79 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.getResult
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80 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.IEventBus
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81 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlock
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82 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eqb.getTexture
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83 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getLightEmission
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84 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getSoundType
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85 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getStateAtViewpoint
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86 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.shouldDisplayFluidOverlay
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87 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeFluid
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88 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fluids.FluidAttributes
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89 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Field not present: acu.currentlyLoading
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90 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: awx.getTags
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91 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
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92 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dhu.getTags
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93 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
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94 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig
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95 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig$Client
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96 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec
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97 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec$ConfigValue
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98 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: cpy.getWorldForge
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99 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItem
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100 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItemStack
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101 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeI18n
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102 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyConflictContext
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103 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyModifierAndCode
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104 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.registries.ForgeRegistryEntry
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105 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer
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106 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Constructor not present: adm, params: class adn, int, class java.lang.Object, boolean
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107 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: adm.isForceTicks
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108 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlockEntity
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109 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getCloudRenderHandler
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110 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getSkyRenderHandler
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111 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherParticleRenderHandler
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112 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherRenderHandler
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113 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
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114 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
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115 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
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116 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
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117 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModContainer
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118 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModLoader
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119 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.entity.PartEntity
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120 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.PlaySoundAtEntityEvent
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121 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RegisterShadersEvent
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122 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
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123 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderGameOverlayEvent$BossInfo
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124 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
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125 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
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126 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
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127 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderNameplateEvent
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128 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer
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129 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer
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130 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
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131 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.server.ServerLifecycleHooks
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132 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eoc.updateSprite
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133 | [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
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134 | [20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Vanilla ***
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135 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
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136 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
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137 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
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138 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
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139 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
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140 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
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141 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
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142 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
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143 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
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144 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
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145 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
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146 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
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147 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
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148 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
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149 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
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150 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
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151 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
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152 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
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153 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
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154 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
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155 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
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156 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
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157 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
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158 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
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159 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
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160 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
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161 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
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162 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
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163 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
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164 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
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165 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
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166 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
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167 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
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168 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
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169 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
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170 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
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171 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
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172 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
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173 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
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174 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
|
175 | [20:23:16] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
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176 | [20:23:18] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
|
177 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
178 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
179 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
180 | [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
181 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
182 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
183 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
184 | [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
185 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
186 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
187 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
188 | [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
189 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
190 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
191 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
192 | [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
193 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
194 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
195 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
196 | [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
197 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
198 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
199 | [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
200 | [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
201 | [20:23:19] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
|
202 | [20:23:19] [Render thread/INFO]: Sound engine started
|
203 | [20:23:19] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
|
204 | [20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
|
205 | [20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
|
206 | [20:23:19] [Render thread/INFO]: [OptiFine] Animated sprites: 45
|
207 | [20:23:20] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
|
208 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
|
209 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
|
210 | [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
211 | [20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
|
212 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
|
213 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
|
214 | [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
215 | [20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
|
216 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
|
217 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
|
218 | [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
219 | [20:23:20] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
|
220 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
|
221 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
|
222 | [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
223 | [20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
|
224 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
|
225 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
|
226 | [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
227 | [20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
|
228 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
|
229 | [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
|
230 | [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
231 | [20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
|
232 | [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
|
233 | [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
|
234 | [20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 1
|
235 | [20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
|
236 | [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
|
237 | [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
|
238 | [20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
239 | [20:23:21] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
|
240 | [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
|
241 | [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
|
242 | [20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
243 | [20:23:21] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
|
244 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor
|
245 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt
|
246 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt
|
247 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt
|
248 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt
|
249 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt
|
250 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt
|
251 | [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt
|
252 | [20:23:22] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
|
253 | [20:23:27] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
|
254 | [20:23:29] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
|
255 | [20:23:29] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
|
256 | [20:23:32] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
|
257 | [20:23:33] [Render thread/INFO]: [CHAT] LtWolfff joined the game
|
258 | [20:23:33] [Render thread/INFO]: Loaded 188 advancements
|
259 | [20:23:33] [Render thread/INFO]: [Shaders] Program info log: shadow
|
260 | Validation successful.
|
261 | [20:23:33] [Render thread/INFO]: [Shaders] Program loaded: shadow
|
262 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
|
263 | Validation successful.
|
264 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
|
265 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
|
266 | Validation successful.
|
267 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
|
268 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
|
269 | Validation successful.
|
270 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
|
271 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
|
272 | Validation successful.
|
273 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
|
274 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
|
275 | Validation successful.
|
276 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
|
277 | [20:23:34] [Render thread/INFO]: [Shaders] gdepth format: R8
|
278 | [20:23:34] [Render thread/INFO]: [Shaders] gnormal format: RGB16
|
279 | [20:23:34] [Render thread/INFO]: [Shaders] composite format: RGBA16
|
280 | [20:23:34] [Render thread/INFO]: [Shaders] gaux2 format: RGBA16
|
281 | [20:23:34] [Render thread/INFO]: [Shaders] gcolor format: RGBA8
|
282 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
|
283 | Validation warning! - Sampler value gaux1 has not been set.
|
284 | Validation successful.
|
285 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
|
286 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
|
287 | Validation successful.
|
288 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
|
289 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
|
290 | Validation successful.
|
291 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
|
292 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
|
293 | Validation successful.
|
294 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
|
295 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
|
296 | Validation successful.
|
297 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
|
298 | [20:23:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 1572
|
299 | [20:23:34] [Render thread/INFO]: [Shaders] Shadow map distance: 80.0
|
300 | [20:23:34] [Render thread/INFO]: [Shaders] Wetness halflife: 70.0
|
301 | [20:23:34] [Render thread/INFO]: [Shaders] Dryness halflife: 70.0
|
302 | [20:23:34] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
|
303 | [20:23:34] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
|
304 | [20:23:34] [Render thread/INFO]: [Shaders] Shadow map interval size: 6.0
|
305 | [20:23:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
306 | [20:23:34] [Render thread/INFO]: [Shaders] Noise texture enabled
|
307 | [20:23:34] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
|
308 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite
|
309 | Validation successful.
|
310 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite
|
311 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite1
|
312 | Validation successful.
|
313 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite1
|
314 | [20:23:34] [Render thread/INFO]: [Shaders] gaux2 mipmap enabled
|
315 | [20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite2
|
316 | Validation successful.
|
317 | [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite2
|
318 | [20:23:35] [Render thread/INFO]: [Shaders] composite mipmap enabled
|
319 | [20:23:35] [Render thread/INFO]: [Shaders] Program info log: final
|
320 | Validation successful.
|
321 | [20:23:35] [Render thread/INFO]: [Shaders] Program loaded: final
|
322 | [20:23:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
|
323 | [20:23:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
|
324 | [20:23:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0
|
325 | [20:23:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1
|
326 | [20:23:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
|
327 | [20:23:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 4
|
328 | [20:23:35] [Render thread/INFO]: [Shaders] bindImageTextures: false
|
329 | [20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
|
330 | [20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
|
331 | [20:23:35] [Render thread/INFO]: [Shaders] Reset model renderers
|
332 | [20:23:35] [Render thread/INFO]: [Shaders] Reset world renderers
|
333 | [20:24:23] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep]
|
334 | [20:24:24] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep
|
335 | [20:24:25] [Render thread/INFO]: [CHAT] <chickenfiverice> slepp
|
336 | [20:24:26] [Render thread/INFO]: [CHAT] <chickenfiverice> sleaoeaw
|
337 | [20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> aw
|
338 | [20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> padpawd
|
339 | [20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> wapwapda p
|
340 | [20:24:28] [Render thread/INFO]: [CHAT] <chickenfiverice> daddp
|
341 | [20:24:28] [Render thread/INFO]: [CHAT] <chickenfiverice> wp
|
342 | [20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
343 | [20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
344 | [20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
345 | [20:24:31] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
346 | [20:24:31] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
347 | [20:24:32] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
348 | [20:24:32] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
349 | [20:24:33] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
|
350 | [20:24:33] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
|
351 | [20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> d
|
352 | [20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
|
353 | [20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
|
354 | [20:24:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game
|
355 | [20:24:35] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
356 | [20:24:37] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
357 | [20:24:37] [Render thread/INFO]: [CHAT] Cosmic216 left the game
|
358 | [20:24:38] [Render thread/INFO]: [CHAT] chickenfiverice joined the game
|
359 | [20:24:38] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
360 | [20:24:39] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
361 | [20:24:41] [Render thread/INFO]: [CHAT] Cosmic216 joined the game
|
362 | [20:24:45] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep nigger
|
363 | [20:24:46] [Render thread/INFO]: [CHAT] Respawn point set
|
364 | [20:24:46] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Sweet Dreams]
|
365 | [20:24:46] [Render thread/INFO]: Loaded 188 advancements
|
366 | [20:24:46] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
367 | [20:24:47] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
368 | [20:24:47] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
369 | [20:24:48] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
370 | [20:24:48] [Render thread/INFO]: [CHAT] Cosmic216 left the game
|
371 | [20:24:49] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
|
372 | [20:24:57] [Render thread/INFO]: [CHAT] Cosmic216 joined the game
|
373 | [20:28:12] [Render thread/INFO]: Loaded 190 advancements
|
374 | [20:28:15] [Render thread/INFO]: Loaded 199 advancements
|
375 | [20:29:53] [Render thread/INFO]: Loaded 200 advancements
|
376 | [20:31:30] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
377 | [20:32:32] [Render thread/INFO]: [Shaders] Loaded shaderpack: BSL_v7.2.01pre2
|
378 | [20:32:32] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 0, 1
|
379 | [20:32:32] [Render thread/WARN]: [OptiFine] Ambiguous shader option: colortexR
|
380 | [20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex5
|
381 | [20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex0
|
382 | [20:32:33] [Render thread/WARN]: [OptiFine] [Shaders] Invalid screen: [LEGACY], key: screen
|
383 | [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
|
384 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
|
385 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
|
386 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
|
387 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
|
388 | [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
|
389 | [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
|
390 | [20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
|
391 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin
|
392 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin
|
393 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA
|
394 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
|
395 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
|
396 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix
|
397 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
|
398 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
|
399 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
|
400 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
|
401 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
|
402 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold
|
403 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
|
404 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
|
405 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
|
406 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
|
407 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
|
408 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley
|
409 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
|
410 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
|
411 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
|
412 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
|
413 | [20:32:33] [Render thread/INFO]: [Shaders] Uninit
|
414 | [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
|
415 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
|
416 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
|
417 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
|
418 | [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
|
419 | [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
|
420 | [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
|
421 | [20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
|
422 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin
|
423 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin
|
424 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA
|
425 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
|
426 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
|
427 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix
|
428 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
|
429 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
|
430 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
|
431 | [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
|
432 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
|
433 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold
|
434 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
|
435 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
|
436 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
|
437 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
|
438 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
|
439 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley
|
440 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
|
441 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
|
442 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
|
443 | [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
|
444 | [20:32:33] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
445 | [20:32:33] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
446 | [20:32:33] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
447 | [20:32:33] [Render thread/INFO]: [Shaders] Program info log: shadow
|
448 | Validation successful.
|
449 | [20:32:33] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
|
450 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
451 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
452 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
453 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
|
454 | Validation successful.
|
455 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
|
456 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
457 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
458 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
459 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
|
460 | Validation successful.
|
461 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
|
462 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
463 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
464 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
465 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
|
466 | Validation successful.
|
467 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
|
468 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
469 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
470 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
471 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
|
472 | Validation warning! - Sampler value gaux1 has not been set.
|
473 | Validation successful.
|
474 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
|
475 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
476 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
477 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
478 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
|
479 | Validation successful.
|
480 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
|
481 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
482 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
483 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
484 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
|
485 | Validation successful.
|
486 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
|
487 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
488 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
489 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
490 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
|
491 | Validation successful.
|
492 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
|
493 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
494 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
495 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
496 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
|
497 | Validation successful.
|
498 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
|
499 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
500 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
501 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
502 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
|
503 | Validation successful.
|
504 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
|
505 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
506 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
507 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
508 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
|
509 | Validation successful.
|
510 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
|
511 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
512 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
513 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
514 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
|
515 | Validation successful.
|
516 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
|
517 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
518 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
519 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
520 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
|
521 | Validation successful.
|
522 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
|
523 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
524 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
525 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
526 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
|
527 | Validation successful.
|
528 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
|
529 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
530 | [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
531 | [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
532 | [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
|
533 | Validation successful.
|
534 | [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
|
535 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
536 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
537 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
538 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
|
539 | Validation successful.
|
540 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
|
541 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
542 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
543 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
544 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred
|
545 | Validation successful.
|
546 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
|
547 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
548 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
549 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
550 | [20:32:35] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
|
551 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred1
|
552 | Validation successful.
|
553 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
|
554 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
555 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
556 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
557 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
|
558 | Validation warning! - Sampler value gaux2 has not been set.
|
559 | Validation successful.
|
560 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
|
561 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
562 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
563 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
564 | [20:32:35] [Render thread/INFO]: [Shaders] colortex5 clear disabled
|
565 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite
|
566 | Validation successful.
|
567 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
|
568 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
569 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
570 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
571 | [20:32:35] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
|
572 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite1
|
573 | Validation successful.
|
574 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
|
575 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
576 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
577 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
578 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite2
|
579 | Validation successful.
|
580 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
|
581 | [20:32:35] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
|
582 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
583 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
584 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
585 | [20:32:35] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
|
586 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite4
|
587 | Validation successful.
|
588 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
|
589 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
590 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
591 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
592 | [20:32:35] [Render thread/INFO]: [Shaders] colortex2 clear disabled
|
593 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite5
|
594 | Validation successful.
|
595 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
|
596 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
597 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
598 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
599 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite6
|
600 | Validation successful.
|
601 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
|
602 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
603 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
604 | [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
605 | [20:32:35] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
|
606 | [20:32:35] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
|
607 | [20:32:35] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
|
608 | [20:32:35] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
|
609 | [20:32:35] [Render thread/INFO]: [Shaders] gaux1 format: R8
|
610 | [20:32:35] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
|
611 | [20:32:35] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
|
612 | [20:32:35] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
|
613 | [20:32:35] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
|
614 | [20:32:35] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
|
615 | [20:32:35] [Render thread/INFO]: [Shaders] Noise texture enabled
|
616 | [20:32:35] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
|
617 | [20:32:35] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
|
618 | [20:32:35] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
|
619 | [20:32:35] [Render thread/INFO]: [Shaders] Program info log: final
|
620 | Validation successful.
|
621 | [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/final
|
622 | [20:32:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
|
623 | [20:32:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
|
624 | [20:32:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
|
625 | [20:32:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
|
626 | [20:32:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
|
627 | [20:32:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
|
628 | [20:32:35] [Render thread/INFO]: [Shaders] bindImageTextures: false
|
629 | [20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
|
630 | [20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
|
631 | [20:32:35] [Render thread/INFO]: [Shaders] Reset model renderers
|
632 | [20:32:35] [Render thread/INFO]: [Shaders] Reset world renderers
|
633 | [20:32:36] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
634 | [20:32:41] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
635 | [20:32:44] [Render thread/INFO]: [Shaders] Uninit
|
636 | [20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
|
637 | [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
|
638 | [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
|
639 | [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
|
640 | [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
|
641 | [20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
|
642 | [20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
|
643 | [20:32:44] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
|
644 | [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmin
|
645 | [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAlin
|
646 | [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: hA
|
647 | [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
|
648 | [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
|
649 | [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmix
|
650 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
|
651 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
|
652 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
|
653 | [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
|
654 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
|
655 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCold
|
656 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
|
657 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
|
658 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
|
659 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
|
660 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
|
661 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isValley
|
662 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
|
663 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
|
664 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
|
665 | [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
|
666 | [20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
667 | [20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
668 | [20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
669 | [20:32:44] [Render thread/INFO]: [Shaders] Program info log: shadow
|
670 | Validation successful.
|
671 | [20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
|
672 | [20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
673 | [20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
674 | [20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
675 | [20:32:44] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
|
676 | Validation successful.
|
677 | [20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
|
678 | [20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
679 | [20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
680 | [20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
681 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
|
682 | Validation successful.
|
683 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
|
684 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
685 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
686 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
687 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
|
688 | Validation successful.
|
689 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
|
690 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
691 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
692 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
693 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
|
694 | Validation warning! - Sampler value gaux1 has not been set.
|
695 | Validation successful.
|
696 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
|
697 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
698 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
699 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
700 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
|
701 | Validation successful.
|
702 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
|
703 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
704 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
705 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
706 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
|
707 | Validation successful.
|
708 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
|
709 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
710 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
711 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
712 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
|
713 | Validation successful.
|
714 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
|
715 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
716 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
717 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
718 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
|
719 | Validation successful.
|
720 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
|
721 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
722 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
723 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
724 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
|
725 | Validation successful.
|
726 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
|
727 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
728 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
729 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
730 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
|
731 | Validation successful.
|
732 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
|
733 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
734 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
735 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
736 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
|
737 | Validation successful.
|
738 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
|
739 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
740 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
741 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
742 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
|
743 | Validation successful.
|
744 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
|
745 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
746 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
747 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
748 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
|
749 | Validation successful.
|
750 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
|
751 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
752 | [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
753 | [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
754 | [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
|
755 | Validation successful.
|
756 | [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
|
757 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
758 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
759 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
760 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
|
761 | Validation successful.
|
762 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
|
763 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
764 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
765 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
766 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred
|
767 | Validation successful.
|
768 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
|
769 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
770 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
771 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
772 | [20:32:46] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
|
773 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred1
|
774 | Validation successful.
|
775 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
|
776 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
777 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
778 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
779 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
|
780 | Validation warning! - Sampler value gaux2 has not been set.
|
781 | Validation successful.
|
782 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
|
783 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
784 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
785 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
786 | [20:32:46] [Render thread/INFO]: [Shaders] colortex5 clear disabled
|
787 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite
|
788 | Validation successful.
|
789 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
|
790 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
791 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
792 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
793 | [20:32:46] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
|
794 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite1
|
795 | Validation successful.
|
796 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
|
797 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
798 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
799 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
800 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite2
|
801 | Validation successful.
|
802 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
|
803 | [20:32:46] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
|
804 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
805 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
806 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
807 | [20:32:46] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
|
808 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite4
|
809 | Validation successful.
|
810 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
|
811 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
812 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
813 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
814 | [20:32:46] [Render thread/INFO]: [Shaders] colortex2 clear disabled
|
815 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite5
|
816 | Validation successful.
|
817 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
|
818 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
819 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
820 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
821 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite6
|
822 | Validation successful.
|
823 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
|
824 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
|
825 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
|
826 | [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
827 | [20:32:46] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
|
828 | [20:32:46] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
|
829 | [20:32:46] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
|
830 | [20:32:46] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
|
831 | [20:32:46] [Render thread/INFO]: [Shaders] gaux1 format: R8
|
832 | [20:32:46] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
|
833 | [20:32:46] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
|
834 | [20:32:46] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
|
835 | [20:32:46] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
|
836 | [20:32:46] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
|
837 | [20:32:46] [Render thread/INFO]: [Shaders] Noise texture enabled
|
838 | [20:32:46] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
|
839 | [20:32:46] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
|
840 | [20:32:46] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
|
841 | [20:32:46] [Render thread/INFO]: [Shaders] Program info log: final
|
842 | Validation successful.
|
843 | [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/final
|
844 | [20:32:46] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
|
845 | [20:32:46] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
|
846 | [20:32:46] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
|
847 | [20:32:46] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
|
848 | [20:32:46] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
|
849 | [20:32:46] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
|
850 | [20:32:46] [Render thread/INFO]: [Shaders] bindImageTextures: false
|
851 | [20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
|
852 | [20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
|
853 | [20:32:46] [Render thread/INFO]: [Shaders] Reset model renderers
|
854 | [20:32:46] [Render thread/INFO]: [Shaders] Reset world renderers
|
855 | [20:32:56] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
856 | [20:32:59] [Render thread/INFO]: [Shaders] Uninit
|
857 | [20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
|
858 | [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
|
859 | [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
|
860 | [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
|
861 | [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
|
862 | [20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
|
863 | [20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
|
864 | [20:32:59] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
|
865 | [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmin
|
866 | [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAlin
|
867 | [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: hA
|
868 | [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
|
869 | [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
|
870 | [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmix
|
871 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
|
872 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
|
873 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
|
874 | [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
|
875 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
|
876 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCold
|
877 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
|
878 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
|
879 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
|
880 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
|
881 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
|
882 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isValley
|
883 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
|
884 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
|
885 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
|
886 | [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
|
887 | [20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
888 | [20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
889 | [20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
890 | [20:32:59] [Render thread/INFO]: [Shaders] Program info log: shadow
|
891 | Validation successful.
|
892 | [20:32:59] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
|
893 | [20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
894 | [20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
895 | [20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
896 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
|
897 | Validation successful.
|
898 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
|
899 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
900 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
901 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
902 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
|
903 | Validation successful.
|
904 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
|
905 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
906 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
907 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
908 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
|
909 | Validation successful.
|
910 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
|
911 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
912 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
913 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
914 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
|
915 | Validation warning! - Sampler value gaux1 has not been set.
|
916 | Validation successful.
|
917 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
|
918 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
919 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
920 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
921 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
|
922 | Validation successful.
|
923 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
|
924 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
925 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
926 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
927 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
|
928 | Validation successful.
|
929 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
|
930 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
931 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
932 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
933 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
|
934 | Validation successful.
|
935 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
|
936 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
937 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
938 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
939 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
|
940 | Validation successful.
|
941 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
|
942 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
943 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
944 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
945 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
|
946 | Validation successful.
|
947 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
|
948 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
949 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
950 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
951 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
|
952 | Validation successful.
|
953 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
|
954 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
955 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
956 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
957 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
|
958 | Validation successful.
|
959 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
|
960 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
961 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
962 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
963 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
|
964 | Validation successful.
|
965 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
|
966 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
967 | [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
968 | [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
969 | [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
|
970 | Validation successful.
|
971 | [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
|
972 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
973 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
974 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
975 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
|
976 | Validation successful.
|
977 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
|
978 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
979 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
980 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
981 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
|
982 | Validation successful.
|
983 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
|
984 | [20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred
|
985 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
986 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
987 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
988 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: deferred1
|
989 | Validation successful.
|
990 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
|
991 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
992 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
993 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
994 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
|
995 | Validation warning! - Sampler value gaux2 has not been set.
|
996 | Validation successful.
|
997 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
|
998 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
999 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
1000 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1001 | [20:33:01] [Render thread/INFO]: [Shaders] colortex5 clear disabled
|
1002 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite
|
1003 | Validation successful.
|
1004 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
|
1005 | [20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1
|
1006 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
1007 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
1008 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1009 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite2
|
1010 | Validation successful.
|
1011 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
|
1012 | [20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
|
1013 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
1014 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
1015 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1016 | [20:33:01] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
|
1017 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite4
|
1018 | Validation successful.
|
1019 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
|
1020 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
1021 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
1022 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1023 | [20:33:01] [Render thread/INFO]: [Shaders] colortex2 clear disabled
|
1024 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite5
|
1025 | Validation successful.
|
1026 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
|
1027 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
1028 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
1029 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1030 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite6
|
1031 | Validation successful.
|
1032 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
|
1033 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
1034 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
|
1035 | [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1036 | [20:33:01] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
|
1037 | [20:33:01] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
|
1038 | [20:33:01] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
|
1039 | [20:33:01] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
|
1040 | [20:33:01] [Render thread/INFO]: [Shaders] gaux1 format: R8
|
1041 | [20:33:01] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
|
1042 | [20:33:01] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
|
1043 | [20:33:01] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
|
1044 | [20:33:01] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
|
1045 | [20:33:01] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
|
1046 | [20:33:01] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1047 | [20:33:01] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
|
1048 | [20:33:01] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
|
1049 | [20:33:01] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
|
1050 | [20:33:01] [Render thread/INFO]: [Shaders] Program info log: final
|
1051 | Validation successful.
|
1052 | [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/final
|
1053 | [20:33:01] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
|
1054 | [20:33:01] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
|
1055 | [20:33:01] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
|
1056 | [20:33:01] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
|
1057 | [20:33:01] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
|
1058 | [20:33:01] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
|
1059 | [20:33:01] [Render thread/INFO]: [Shaders] bindImageTextures: false
|
1060 | [20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
|
1061 | [20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
|
1062 | [20:33:01] [Render thread/INFO]: [Shaders] Reset model renderers
|
1063 | [20:33:01] [Render thread/INFO]: [Shaders] Reset world renderers
|
1064 | [20:33:13] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
1065 | [20:33:17] [Render thread/INFO]: [CHAT] chickenfiverice was shot by Skeleton
|
1066 | [20:33:19] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
1067 | [20:33:21] [Render thread/INFO]: [Shaders] Uninit
|
1068 | [20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
|
1069 | [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
|
1070 | [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
|
1071 | [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
|
1072 | [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
|
1073 | [20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
|
1074 | [20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
|
1075 | [20:33:21] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
|
1076 | [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmin
|
1077 | [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAlin
|
1078 | [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: hA
|
1079 | [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
|
1080 | [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
|
1081 | [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmix
|
1082 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
|
1083 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
|
1084 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
|
1085 | [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
|
1086 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
|
1087 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCold
|
1088 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
|
1089 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
|
1090 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
|
1091 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
|
1092 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
|
1093 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isValley
|
1094 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
|
1095 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
|
1096 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
|
1097 | [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
|
1098 | [20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1099 | [20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1100 | [20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1101 | [20:33:21] [Render thread/INFO]: [Shaders] Program info log: shadow
|
1102 | Validation successful.
|
1103 | [20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
|
1104 | [20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1105 | [20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1106 | [20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1107 | [20:33:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
|
1108 | Validation successful.
|
1109 | [20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
|
1110 | [20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1111 | [20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1112 | [20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1113 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
|
1114 | Validation successful.
|
1115 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
|
1116 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1117 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1118 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1119 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
|
1120 | Validation successful.
|
1121 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
|
1122 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1123 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1124 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1125 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
|
1126 | Validation warning! - Sampler value gaux1 has not been set.
|
1127 | Validation successful.
|
1128 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
|
1129 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1130 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1131 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1132 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
|
1133 | Validation successful.
|
1134 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
|
1135 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1136 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1137 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1138 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
|
1139 | Validation successful.
|
1140 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
|
1141 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1142 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1143 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1144 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
|
1145 | Validation successful.
|
1146 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
|
1147 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1148 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1149 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1150 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
|
1151 | Validation successful.
|
1152 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
|
1153 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1154 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1155 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1156 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
|
1157 | Validation successful.
|
1158 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
|
1159 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1160 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1161 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1162 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
|
1163 | Validation successful.
|
1164 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
|
1165 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1166 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1167 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1168 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
|
1169 | Validation successful.
|
1170 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
|
1171 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1172 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1173 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1174 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
|
1175 | Validation successful.
|
1176 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
|
1177 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1178 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1179 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1180 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
|
1181 | Validation successful.
|
1182 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
|
1183 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1184 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1185 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1186 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
|
1187 | Validation successful.
|
1188 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
|
1189 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1190 | [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1191 | [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1192 | [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
|
1193 | Validation successful.
|
1194 | [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
|
1195 | [20:33:22] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred
|
1196 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1197 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1198 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1199 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: deferred1
|
1200 | Validation successful.
|
1201 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
|
1202 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1203 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1204 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1205 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
|
1206 | Validation warning! - Sampler value gaux2 has not been set.
|
1207 | Validation successful.
|
1208 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
|
1209 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1210 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1211 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1212 | [20:33:23] [Render thread/INFO]: [Shaders] colortex5 clear disabled
|
1213 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite
|
1214 | Validation successful.
|
1215 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
|
1216 | [20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1
|
1217 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1218 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1219 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1220 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite2
|
1221 | Validation successful.
|
1222 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
|
1223 | [20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
|
1224 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1225 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1226 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1227 | [20:33:23] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
|
1228 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite4
|
1229 | Validation successful.
|
1230 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
|
1231 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1232 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1233 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1234 | [20:33:23] [Render thread/INFO]: [Shaders] colortex2 clear disabled
|
1235 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite5
|
1236 | Validation successful.
|
1237 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
|
1238 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1239 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1240 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1241 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite6
|
1242 | Validation successful.
|
1243 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
|
1244 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
|
1245 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
|
1246 | [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1247 | [20:33:23] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
|
1248 | [20:33:23] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
|
1249 | [20:33:23] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
|
1250 | [20:33:23] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
|
1251 | [20:33:23] [Render thread/INFO]: [Shaders] gaux1 format: R8
|
1252 | [20:33:23] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
|
1253 | [20:33:23] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
|
1254 | [20:33:23] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
|
1255 | [20:33:23] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
|
1256 | [20:33:23] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
|
1257 | [20:33:23] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1258 | [20:33:23] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
|
1259 | [20:33:23] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
|
1260 | [20:33:23] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
|
1261 | [20:33:23] [Render thread/INFO]: [Shaders] Program info log: final
|
1262 | Validation successful.
|
1263 | [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/final
|
1264 | [20:33:23] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
|
1265 | [20:33:23] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
|
1266 | [20:33:23] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0
|
1267 | [20:33:23] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1
|
1268 | [20:33:23] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
|
1269 | [20:33:23] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
|
1270 | [20:33:23] [Render thread/INFO]: [Shaders] bindImageTextures: false
|
1271 | [20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
|
1272 | [20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
|
1273 | [20:33:23] [Render thread/INFO]: [Shaders] Reset model renderers
|
1274 | [20:33:23] [Render thread/INFO]: [Shaders] Reset world renderers
|
1275 | [20:33:45] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1
|
1276 | [20:33:45] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
|
1277 | [20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
|
1278 | [20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true
|
1279 | [20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false
|
1280 | [20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
|
1281 | [20:33:45] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
|
1282 | [20:33:45] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9
|
1283 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
|
1284 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
|
1285 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
|
1286 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
|
1287 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
|
1288 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
|
1289 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
|
1290 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
|
1291 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
|
1292 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
|
1293 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
|
1294 | [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
|
1295 | [20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
|
1296 | [20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
|
1297 | [20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
|
1298 | [20:33:45] [Render thread/INFO]: Reloading ResourceManager: Default
|
1299 | [20:33:45] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
|
1300 | [20:33:45] [Render thread/INFO]: [OptiFine] Resource packs: Default
|
1301 | [20:33:45] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false
|
1302 | [20:33:45] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
|
1303 | [20:33:45] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false
|
1304 | [20:33:45] [Render thread/INFO]: [Shaders] Uninit
|
1305 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1306 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
|
1307 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
|
1308 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
|
1309 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
|
1310 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
|
1311 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
|
1312 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
|
1313 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
|
1314 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
|
1315 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
|
1316 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
|
1317 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
|
1318 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
|
1319 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
|
1320 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
|
1321 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
|
1322 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
|
1323 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
|
1324 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
|
1325 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
|
1326 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
|
1327 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
|
1328 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
|
1329 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
|
1330 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
|
1331 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
|
1332 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
|
1333 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
|
1334 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
|
1335 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
|
1336 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
|
1337 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
|
1338 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
|
1339 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
|
1340 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
|
1341 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
|
1342 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
|
1343 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
|
1344 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
|
1345 | [20:33:46] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
|
1346 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
|
1347 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1348 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1349 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1350 | [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1351 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1352 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1353 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1354 | [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1355 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1356 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1357 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1358 | [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1359 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1360 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1361 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1362 | [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1363 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1364 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1365 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1366 | [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1367 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1368 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1369 | [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1370 | [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1371 | [20:33:47] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
|
1372 | [20:33:47] [Render thread/INFO]: Sound engine started
|
1373 | [20:33:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
|
1374 | [20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
|
1375 | [20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
|
1376 | [20:33:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45
|
1377 | [20:33:48] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
|
1378 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
|
1379 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
|
1380 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1381 | [20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
|
1382 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
|
1383 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
|
1384 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1385 | [20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
|
1386 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
|
1387 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
|
1388 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1389 | [20:33:48] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
|
1390 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
|
1391 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
|
1392 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1393 | [20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
|
1394 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
|
1395 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
|
1396 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1397 | [20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
|
1398 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
|
1399 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
|
1400 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1401 | [20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
|
1402 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
|
1403 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
|
1404 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 1
|
1405 | [20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
|
1406 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
|
1407 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
|
1408 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1409 | [20:33:48] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
|
1410 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
|
1411 | [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
|
1412 | [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1413 | [20:33:48] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
|
1414 | [20:33:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
|
1415 | [20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
|
1416 | [20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
|
1417 | [20:33:50] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
|
1418 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: shadow
|
1419 | Validation successful.
|
1420 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: shadow
|
1421 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
|
1422 | Validation successful.
|
1423 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
|
1424 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
|
1425 | Validation successful.
|
1426 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
|
1427 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
|
1428 | Validation successful.
|
1429 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
|
1430 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
|
1431 | Validation successful.
|
1432 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
|
1433 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
|
1434 | Validation successful.
|
1435 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
|
1436 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
|
1437 | Validation successful.
|
1438 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
|
1439 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
|
1440 | Validation successful.
|
1441 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock
|
1442 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
|
1443 | Validation successful.
|
1444 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
|
1445 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
|
1446 | Validation successful.
|
1447 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint
|
1448 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
|
1449 | Validation successful.
|
1450 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
|
1451 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
|
1452 | Validation successful.
|
1453 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
|
1454 | [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
|
1455 | Validation successful.
|
1456 | [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
|
1457 | [20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
|
1458 | [20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
|
1459 | [20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
|
1460 | [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
|
1461 | [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
|
1462 | [20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1463 | [20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
|
1464 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite
|
1465 | Validation successful.
|
1466 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite
|
1467 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite1
|
1468 | Validation successful.
|
1469 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite1
|
1470 | [20:33:51] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
1471 | [20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
|
1472 | [20:33:51] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0
|
1473 | [20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
|
1474 | [20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
|
1475 | [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
|
1476 | [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
|
1477 | [20:33:51] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
|
1478 | [20:33:51] [Render thread/INFO]: [Shaders] gcolor format: RGB8
|
1479 | [20:33:51] [Render thread/INFO]: [Shaders] gdepth format: RGBA8
|
1480 | [20:33:51] [Render thread/INFO]: [Shaders] gnormal format: RGB16
|
1481 | [20:33:51] [Render thread/INFO]: [Shaders] composite format: RGB8
|
1482 | [20:33:51] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16
|
1483 | [20:33:51] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8
|
1484 | [20:33:51] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16
|
1485 | [20:33:51] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16
|
1486 | [20:33:51] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1487 | [20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1488 | [20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
|
1489 | [20:33:51] [Render thread/INFO]: [Shaders] AO Level: 0.06
|
1490 | [20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
|
1491 | [20:33:51] [Render thread/INFO]: [Shaders] gaux4 clear disabled
|
1492 | [20:33:51] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0
|
1493 | [20:33:51] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0
|
1494 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite2
|
1495 | Validation successful.
|
1496 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite2
|
1497 | [20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1498 | [20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
|
1499 | [20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
|
1500 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite3
|
1501 | Validation successful.
|
1502 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite3
|
1503 | [20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
|
1504 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite4
|
1505 | Validation successful.
|
1506 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite4
|
1507 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite5
|
1508 | Validation successful.
|
1509 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite5
|
1510 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite6
|
1511 | Validation successful.
|
1512 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite6
|
1513 | [20:33:51] [Render thread/INFO]: [Shaders] Program info log: final
|
1514 | Validation successful.
|
1515 | [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: final
|
1516 | [20:33:51] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
|
1517 | [20:33:51] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
|
1518 | [20:33:51] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2
|
1519 | [20:33:51] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
|
1520 | [20:33:51] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
|
1521 | [20:33:51] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5
|
1522 | [20:33:51] [Render thread/INFO]: [Shaders] bindImageTextures: false
|
1523 | [20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
|
1524 | [20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
|
1525 | [20:33:51] [Render thread/INFO]: [Shaders] Reset model renderers
|
1526 | [20:33:51] [Render thread/INFO]: [Shaders] Reset world renderers
|
1527 | [20:33:51] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
1528 | [20:34:12] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
1529 | [20:34:19] [Render thread/INFO]: [Shaders] Uninit
|
1530 | [20:34:19] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1
|
1531 | [20:34:19] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
|
1532 | [20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
|
1533 | [20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true
|
1534 | [20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false
|
1535 | [20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
|
1536 | [20:34:19] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
|
1537 | [20:34:19] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9
|
1538 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
|
1539 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
|
1540 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
|
1541 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
|
1542 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
|
1543 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
|
1544 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
|
1545 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
|
1546 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
|
1547 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
|
1548 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
|
1549 | [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
|
1550 | [20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
|
1551 | [20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
|
1552 | [20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
|
1553 | [20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
|
1554 | [20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
|
1555 | [20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
|
1556 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: shadow
|
1557 | Validation successful.
|
1558 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: shadow
|
1559 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
|
1560 | Validation successful.
|
1561 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
|
1562 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
|
1563 | Validation successful.
|
1564 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
|
1565 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
|
1566 | Validation successful.
|
1567 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
|
1568 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
|
1569 | Validation successful.
|
1570 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
|
1571 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
|
1572 | Validation successful.
|
1573 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
|
1574 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
|
1575 | Validation successful.
|
1576 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
|
1577 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
|
1578 | Validation successful.
|
1579 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock
|
1580 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
|
1581 | Validation successful.
|
1582 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
|
1583 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
|
1584 | Validation successful.
|
1585 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint
|
1586 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
|
1587 | Validation successful.
|
1588 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
|
1589 | [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
|
1590 | Validation successful.
|
1591 | [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
|
1592 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
|
1593 | Validation successful.
|
1594 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
|
1595 | [20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
|
1596 | [20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
|
1597 | [20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
|
1598 | [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
|
1599 | [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
|
1600 | [20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1601 | [20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
|
1602 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite
|
1603 | Validation successful.
|
1604 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite
|
1605 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite1
|
1606 | Validation successful.
|
1607 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite1
|
1608 | [20:34:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
|
1609 | [20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
|
1610 | [20:34:21] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0
|
1611 | [20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
|
1612 | [20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
|
1613 | [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
|
1614 | [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
|
1615 | [20:34:21] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
|
1616 | [20:34:21] [Render thread/INFO]: [Shaders] gcolor format: RGB8
|
1617 | [20:34:21] [Render thread/INFO]: [Shaders] gdepth format: RGBA8
|
1618 | [20:34:21] [Render thread/INFO]: [Shaders] gnormal format: RGB16
|
1619 | [20:34:21] [Render thread/INFO]: [Shaders] composite format: RGB8
|
1620 | [20:34:21] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16
|
1621 | [20:34:21] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8
|
1622 | [20:34:21] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16
|
1623 | [20:34:21] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16
|
1624 | [20:34:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
|
1625 | [20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1626 | [20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
|
1627 | [20:34:21] [Render thread/INFO]: [Shaders] AO Level: 0.06
|
1628 | [20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
|
1629 | [20:34:21] [Render thread/INFO]: [Shaders] gaux4 clear disabled
|
1630 | [20:34:21] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0
|
1631 | [20:34:21] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0
|
1632 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite2
|
1633 | Validation successful.
|
1634 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite2
|
1635 | [20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
|
1636 | [20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
|
1637 | [20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
|
1638 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite3
|
1639 | Validation successful.
|
1640 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite3
|
1641 | [20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
|
1642 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite4
|
1643 | Validation successful.
|
1644 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite4
|
1645 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite5
|
1646 | Validation successful.
|
1647 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite5
|
1648 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite6
|
1649 | Validation successful.
|
1650 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite6
|
1651 | [20:34:21] [Render thread/INFO]: [Shaders] Program info log: final
|
1652 | Validation successful.
|
1653 | [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: final
|
1654 | [20:34:21] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
|
1655 | [20:34:21] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
|
1656 | [20:34:21] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2
|
1657 | [20:34:21] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
|
1658 | [20:34:21] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
|
1659 | [20:34:21] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5
|
1660 | [20:34:21] [Render thread/INFO]: [Shaders] bindImageTextures: false
|
1661 | [20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
|
1662 | [20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
|
1663 | [20:34:21] [Render thread/INFO]: [Shaders] Reset model renderers
|
1664 | [20:34:21] [Render thread/INFO]: [Shaders] Reset world renderers
|
1665 | [20:34:42] [Render thread/INFO]: [Shaders] Save shaders configuration.
|
1666 | [20:35:37] [Render thread/INFO]: Loaded 201 advancements
|
1667 | [20:38:46] [Render thread/INFO]: Loaded 203 advancements
|
1668 | [20:38:50] [Render thread/INFO]: Loaded 224 advancements
|
1669 | [20:39:01] [Render thread/INFO]: Loaded 224 advancements
|
1670 | [20:39:28] [Render thread/INFO]: Loaded 227 advancements
|
1671 | [20:39:53] [Render thread/INFO]: Loaded 229 advancements
|
1672 | [20:39:56] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Diamonds!]
|
1673 | [20:39:56] [Render thread/INFO]: Loaded 240 advancements
|
1674 | [20:42:42] [Render thread/INFO]: [CHAT] chickenfiverice drowned
|
1675 | [20:47:15] [Render thread/INFO]: [CHAT] <LtWolfff> nut
|
1676 | [20:48:27] [Render thread/INFO]: Loaded 250 advancements
|
1677 | [20:48:31] [Render thread/INFO]: Loaded 261 advancements
|
1678 | [20:48:43] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Ice Bucket Challenge]
|
1679 | [20:48:43] [Render thread/INFO]: Loaded 265 advancements
|
1680 | [20:51:42] [Render thread/INFO]: Loaded 265 advancements
|
1681 | [20:54:19] [Render thread/INFO]: Loaded 266 advancements
|
1682 | [20:55:30] [Render thread/INFO]: [CHAT] chickenfiverice fell from a high place
|
1683 | [20:58:18] [Render thread/INFO]: Loaded 274 advancements
|
1684 | [21:00:00] [Render thread/INFO]: Loaded 280 advancements
|
1685 | [21:01:44] [Render thread/INFO]: Reloading ResourceManager: Default
|
1686 | [21:01:44] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
|
1687 | [21:01:44] [Render thread/INFO]: [OptiFine] Resource packs: Default
|
1688 | [21:01:44] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false
|
1689 | [21:01:44] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
|
1690 | [21:01:44] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false
|
1691 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1692 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
|
1693 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
|
1694 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
|
1695 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
|
1696 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
|
1697 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
|
1698 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
|
1699 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
|
1700 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
|
1701 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
|
1702 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
|
1703 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
|
1704 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
|
1705 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
|
1706 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
|
1707 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
|
1708 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
|
1709 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
|
1710 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
|
1711 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
|
1712 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
|
1713 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
|
1714 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
|
1715 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
|
1716 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
|
1717 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
|
1718 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
|
1719 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
|
1720 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
|
1721 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
|
1722 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
|
1723 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
|
1724 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
|
1725 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
|
1726 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
|
1727 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
|
1728 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
|
1729 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
|
1730 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
|
1731 | [21:01:45] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
|
1732 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
|
1733 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1734 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1735 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1736 | [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1737 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1738 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1739 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1740 | [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1741 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1742 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1743 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1744 | [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1745 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1746 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1747 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1748 | [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1749 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1750 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1751 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1752 | [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1753 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
|
1754 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
|
1755 | [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
|
1756 | [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
|
1757 | [21:01:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
|
1758 | [21:01:46] [Render thread/INFO]: Sound engine started
|
1759 | [21:01:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
|
1760 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
|
1761 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
|
1762 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45
|
1763 | [21:01:47] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
|
1764 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
|
1765 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
|
1766 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1767 | [21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
|
1768 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
|
1769 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
|
1770 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1771 | [21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
|
1772 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
|
1773 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
|
1774 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1775 | [21:01:47] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
|
1776 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
|
1777 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
|
1778 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1779 | [21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
|
1780 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
|
1781 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
|
1782 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1783 | [21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
|
1784 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
|
1785 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
|
1786 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1787 | [21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
|
1788 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
|
1789 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
|
1790 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 1
|
1791 | [21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
|
1792 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
|
1793 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
|
1794 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1795 | [21:01:47] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
|
1796 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
|
1797 | [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
|
1798 | [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
|
1799 | [21:01:47] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
|
1800 | [21:01:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
|
1801 | [21:04:13] [Render thread/INFO]: [CHAT] <LtWolfff> 976, -41, -136
|
1802 | [21:04:48] [Render thread/INFO]: Loaded 281 advancements
|
1803 | [21:08:46] [Render thread/INFO]: [CHAT] Saved screenshot as 2021-12-14_21.08.46.png
|
1804 | [21:14:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game
|
1805 | [21:17:08] [Render thread/INFO]: Loaded 283 advancements
|
1806 | [21:17:59] [Render thread/INFO]: Loaded 292 advancements
|
1807 | [21:18:27] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> 864 -425
|
1808 | [21:18:57] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient
|
1809 | [21:21:01] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Cover Me with Diamonds]
|
1810 | [21:21:01] [Render thread/INFO]: Loaded 292 advancements
|
1811 | [21:22:38] [Render thread/INFO]: [CHAT] Ra1nZ_Red left the game
|
1812 | [21:27:40] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
|
1813 | [21:27:40] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
|
1814 | [21:27:40] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
|
1815 | [21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
|
1816 | [21:27:41] [Render thread/INFO]: [CHAT] \n\n \n \n \nWelcome back to Minehut <3\n \nDon't know where to start in setting up your server? The Minehut Market has your back with a bunch of SMP focused plugins to get you going in no time! \n \nClick here to explore them now!
|
1817 | [21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
|
1818 | [21:27:41] [Render thread/INFO]: Loaded 0 advancements
|
1819 | [21:27:44] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
|
1820 | [21:27:44] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
|
1821 | [21:27:45] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
|
1822 | [21:27:45] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
|
1823 | [21:27:45] [Render thread/INFO]: [CHAT] LtWolfff joined the game
|
1824 | [21:27:45] [Render thread/INFO]: Loaded 292 advancements
|