Vanilla Client Log

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1824 lines
Raw
1[20:23:07] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
2[20:23:07] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
3[20:23:07] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
4[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: acceptOptions
5[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: injectIntoClassLoader
6[20:23:07] [main/INFO]: [OptiFine] OptiFine ClassTransformer
7[20:23:07] [main/INFO]: [OptiFine] OptiFine ZIP file: C:\Users\********\AppData\Roaming\.minecraft\libraries\optifine\OptiFine\1.18_HD_U_H3\OptiFine-1.18_HD_U_H3.jar
8[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchArguments
9[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchTarget
10[20:23:07] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
11[20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.Event$Result
12[20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeEntity
13[20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.logging.CrashReportExtender
14[20:23:09] [main/INFO]: [OptiFine] (Reflector) Method not present: ahm.createOptional
15[20:23:11] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
16[20:23:11] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
17[20:23:12] [Render thread/INFO]: Setting user: LtWolfff
18[20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
19[20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.getKeyModifier
20[20:23:12] [Render thread/INFO]: Backend library: LWJGL version 3.2.2 build 10
21[20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.fml.loading.progress.EarlyProgressVisualization.handOffWindow
22[20:23:13] [Render thread/INFO]: [OptiFine]
23[20:23:13] [Render thread/INFO]: [OptiFine] OptiFine_1.18_HD_U_H3
24[20:23:13] [Render thread/INFO]: [OptiFine] Build: 20211206-183717
25[20:23:13] [Render thread/INFO]: [OptiFine] OS: Windows 10 (amd64) version 10.0
26[20:23:13] [Render thread/INFO]: [OptiFine] Java: 17.0.1, Microsoft
27[20:23:13] [Render thread/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
28[20:23:13] [Render thread/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL OSMesa VisualC DLL
29[20:23:13] [Render thread/INFO]: [OptiFine] OpenGL: Radeon RX 570 Series, version 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005, ATI Technologies Inc.
30[20:23:13] [Render thread/INFO]: [OptiFine] OpenGL Version: 3.2.14761
31[20:23:13] [Render thread/INFO]: [OptiFine] Maximum texture size: 16384x16384
32[20:23:13] [VersionCheck/INFO]: [OptiFine] Checking for new version
33[20:23:13] [Render thread/INFO]: [Shaders] OpenGL Version: 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005
34[20:23:13] [Render thread/INFO]: [Shaders] Vendor: ATI Technologies Inc.
35[20:23:13] [Render thread/INFO]: [Shaders] Renderer: Radeon RX 570 Series
36[20:23:13] [Render thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 -
37[20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
38[20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS: 8
39[20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
40[20:23:13] [Render thread/INFO]: [Shaders] Load shaders configuration.
41[20:23:13] [Render thread/INFO]: [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.12 Medium
42[20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModList
43[20:23:13] [Render thread/INFO]: [OptiFine] Using legacy block aliases: flattening_ids.txt
44[20:23:13] [VersionCheck/INFO]: [OptiFine] java.io.FileNotFoundException: http://optifine.net/version/1.18/HD_U.txt
45[20:23:13] [Render thread/INFO]: [OptiFine] Legacy block aliases: 2751
46[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.SharedSecrets
47[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: jdk.internal.misc.SharedSecrets
48[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.VM
49[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.reflect.InaccessibleObjectException: Unable to make public static long jdk.internal.misc.VM.maxDirectMemory() accessible: module java.base does not "exports jdk.internal.misc" to unnamed module @32471b6d
50[20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
51[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer
52[20:23:14] [Render thread/INFO]: Narrator library for x64 successfully loaded
53[20:23:14] [Render thread/INFO]: Reloading ResourceManager: Default
54[20:23:14] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
55[20:23:14] [Render thread/INFO]: [OptiFine] Resource packs: Default
56[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.ModListScreen
57[20:23:14] [Worker-Main-20/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoaderRegistry
58[20:23:14] [Worker-Main-12/INFO]: [OptiFine] Multitexture: false
59[20:23:14] [Worker-Main-15/INFO]: [OptiFine] Multitexture: false
60[20:23:14] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false
61[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
62[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer
63[20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Forge ***
64[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
65[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.internal.BrandingControl
66[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.ICapabilityProvider
67[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.CapabilityProvider
68[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.loading.ClientModLoader
69[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkDataEvent$Save
70[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Load
71[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Unload
72[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityRenderersEvent$AddLayers
73[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityLeaveWorldEvent
74[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
75[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
76[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
77[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityJoinWorldEvent
78[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.isCanceled
79[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.getResult
80[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.IEventBus
81[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlock
82[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eqb.getTexture
83[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getLightEmission
84[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getSoundType
85[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getStateAtViewpoint
86[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.shouldDisplayFluidOverlay
87[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeFluid
88[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fluids.FluidAttributes
89[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Field not present: acu.currentlyLoading
90[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: awx.getTags
91[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
92[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dhu.getTags
93[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
94[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig
95[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig$Client
96[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec
97[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec$ConfigValue
98[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: cpy.getWorldForge
99[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItem
100[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItemStack
101[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeI18n
102[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyConflictContext
103[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyModifierAndCode
104[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.registries.ForgeRegistryEntry
105[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer
106[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Constructor not present: adm, params: class adn, int, class java.lang.Object, boolean
107[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: adm.isForceTicks
108[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlockEntity
109[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getCloudRenderHandler
110[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getSkyRenderHandler
111[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherParticleRenderHandler
112[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherRenderHandler
113[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
114[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
115[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
116[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
117[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModContainer
118[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModLoader
119[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.entity.PartEntity
120[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.PlaySoundAtEntityEvent
121[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RegisterShadersEvent
122[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
123[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderGameOverlayEvent$BossInfo
124[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
125[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
126[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
127[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderNameplateEvent
128[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer
129[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer
130[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
131[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.server.ServerLifecycleHooks
132[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eoc.updateSprite
133[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
134[20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Vanilla ***
135[20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
136[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
137[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
138[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
139[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
140[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
141[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
142[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
143[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
144[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
145[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
146[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
147[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
148[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
149[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
150[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
151[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
152[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
153[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
154[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
155[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
156[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
157[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
158[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
159[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
160[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
161[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
162[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
163[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
164[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
165[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
166[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
167[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
168[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
169[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
170[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
171[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
172[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
173[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
174[20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
175[20:23:16] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
176[20:23:18] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
177[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
178[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
179[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
180[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
181[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
182[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
183[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
184[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
185[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
186[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
187[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
188[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
189[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
190[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
191[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
192[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
193[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
194[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
195[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
196[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
197[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
198[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
199[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
200[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
201[20:23:19] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
202[20:23:19] [Render thread/INFO]: Sound engine started
203[20:23:19] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
204[20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
205[20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
206[20:23:19] [Render thread/INFO]: [OptiFine] Animated sprites: 45
207[20:23:20] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
208[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
209[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
210[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
211[20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
212[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
213[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
214[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
215[20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
216[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
217[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
218[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
219[20:23:20] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
220[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
221[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
222[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
223[20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
224[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
225[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
226[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
227[20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
228[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
229[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
230[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
231[20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
232[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
233[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
234[20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 1
235[20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
236[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
237[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
238[20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0
239[20:23:21] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
240[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
241[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
242[20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0
243[20:23:21] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
244[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor
245[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt
246[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt
247[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt
248[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt
249[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt
250[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt
251[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt
252[20:23:22] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
253[20:23:27] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
254[20:23:29] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
255[20:23:29] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
256[20:23:32] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
257[20:23:33] [Render thread/INFO]: [CHAT] LtWolfff joined the game
258[20:23:33] [Render thread/INFO]: Loaded 188 advancements
259[20:23:33] [Render thread/INFO]: [Shaders] Program info log: shadow
260Validation successful.
261[20:23:33] [Render thread/INFO]: [Shaders] Program loaded: shadow
262[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
263Validation successful.
264[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
265[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
266Validation successful.
267[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
268[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
269Validation successful.
270[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
271[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
272Validation successful.
273[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
274[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
275Validation successful.
276[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
277[20:23:34] [Render thread/INFO]: [Shaders] gdepth format: R8
278[20:23:34] [Render thread/INFO]: [Shaders] gnormal format: RGB16
279[20:23:34] [Render thread/INFO]: [Shaders] composite format: RGBA16
280[20:23:34] [Render thread/INFO]: [Shaders] gaux2 format: RGBA16
281[20:23:34] [Render thread/INFO]: [Shaders] gcolor format: RGBA8
282[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
283Validation warning! - Sampler value gaux1 has not been set.
284Validation successful.
285[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
286[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
287Validation successful.
288[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
289[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
290Validation successful.
291[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
292[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
293Validation successful.
294[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
295[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
296Validation successful.
297[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
298[20:23:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 1572
299[20:23:34] [Render thread/INFO]: [Shaders] Shadow map distance: 80.0
300[20:23:34] [Render thread/INFO]: [Shaders] Wetness halflife: 70.0
301[20:23:34] [Render thread/INFO]: [Shaders] Dryness halflife: 70.0
302[20:23:34] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
303[20:23:34] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
304[20:23:34] [Render thread/INFO]: [Shaders] Shadow map interval size: 6.0
305[20:23:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
306[20:23:34] [Render thread/INFO]: [Shaders] Noise texture enabled
307[20:23:34] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
308[20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite
309Validation successful.
310[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite
311[20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite1
312Validation successful.
313[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite1
314[20:23:34] [Render thread/INFO]: [Shaders] gaux2 mipmap enabled
315[20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite2
316Validation successful.
317[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite2
318[20:23:35] [Render thread/INFO]: [Shaders] composite mipmap enabled
319[20:23:35] [Render thread/INFO]: [Shaders] Program info log: final
320Validation successful.
321[20:23:35] [Render thread/INFO]: [Shaders] Program loaded: final
322[20:23:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
323[20:23:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
324[20:23:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0
325[20:23:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1
326[20:23:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
327[20:23:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 4
328[20:23:35] [Render thread/INFO]: [Shaders] bindImageTextures: false
329[20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
330[20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
331[20:23:35] [Render thread/INFO]: [Shaders] Reset model renderers
332[20:23:35] [Render thread/INFO]: [Shaders] Reset world renderers
333[20:24:23] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep]
334[20:24:24] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep
335[20:24:25] [Render thread/INFO]: [CHAT] <chickenfiverice> slepp
336[20:24:26] [Render thread/INFO]: [CHAT] <chickenfiverice> sleaoeaw
337[20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> aw
338[20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> padpawd
339[20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> wapwapda p
340[20:24:28] [Render thread/INFO]: [CHAT] <chickenfiverice> daddp
341[20:24:28] [Render thread/INFO]: [CHAT] <chickenfiverice> wp
342[20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
343[20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
344[20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
345[20:24:31] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
346[20:24:31] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
347[20:24:32] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
348[20:24:32] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
349[20:24:33] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
350[20:24:33] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
351[20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> d
352[20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
353[20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
354[20:24:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game
355[20:24:35] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
356[20:24:37] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
357[20:24:37] [Render thread/INFO]: [CHAT] Cosmic216 left the game
358[20:24:38] [Render thread/INFO]: [CHAT] chickenfiverice joined the game
359[20:24:38] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
360[20:24:39] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
361[20:24:41] [Render thread/INFO]: [CHAT] Cosmic216 joined the game
362[20:24:45] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep nigger
363[20:24:46] [Render thread/INFO]: [CHAT] Respawn point set
364[20:24:46] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Sweet Dreams]
365[20:24:46] [Render thread/INFO]: Loaded 188 advancements
366[20:24:46] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
367[20:24:47] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
368[20:24:47] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
369[20:24:48] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
370[20:24:48] [Render thread/INFO]: [CHAT] Cosmic216 left the game
371[20:24:49] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
372[20:24:57] [Render thread/INFO]: [CHAT] Cosmic216 joined the game
373[20:28:12] [Render thread/INFO]: Loaded 190 advancements
374[20:28:15] [Render thread/INFO]: Loaded 199 advancements
375[20:29:53] [Render thread/INFO]: Loaded 200 advancements
376[20:31:30] [Render thread/INFO]: [Shaders] Save shaders configuration.
377[20:32:32] [Render thread/INFO]: [Shaders] Loaded shaderpack: BSL_v7.2.01pre2
378[20:32:32] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 0, 1
379[20:32:32] [Render thread/WARN]: [OptiFine] Ambiguous shader option: colortexR
380[20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex5
381[20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex0
382[20:32:33] [Render thread/WARN]: [OptiFine] [Shaders] Invalid screen: [LEGACY], key: screen
383[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
384[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
385[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
386[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
387[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
388[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
389[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
390[20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
391[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin
392[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin
393[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA
394[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
395[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
396[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix
397[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
398[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
399[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
400[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
401[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
402[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold
403[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
404[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
405[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
406[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
407[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
408[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley
409[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
410[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
411[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
412[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
413[20:32:33] [Render thread/INFO]: [Shaders] Uninit
414[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
415[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
416[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
417[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
418[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
419[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
420[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
421[20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
422[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin
423[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin
424[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA
425[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
426[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
427[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix
428[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
429[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
430[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
431[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
432[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
433[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold
434[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
435[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
436[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
437[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
438[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
439[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley
440[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
441[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
442[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
443[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
444[20:32:33] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
445[20:32:33] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
446[20:32:33] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
447[20:32:33] [Render thread/INFO]: [Shaders] Program info log: shadow
448Validation successful.
449[20:32:33] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
450[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
451[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
452[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
453[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
454Validation successful.
455[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
456[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
457[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
458[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
459[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
460Validation successful.
461[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
462[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
463[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
464[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
465[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
466Validation successful.
467[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
468[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
469[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
470[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
471[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
472Validation warning! - Sampler value gaux1 has not been set.
473Validation successful.
474[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
475[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
476[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
477[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
478[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
479Validation successful.
480[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
481[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
482[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
483[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
484[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
485Validation successful.
486[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
487[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
488[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
489[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
490[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
491Validation successful.
492[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
493[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
494[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
495[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
496[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
497Validation successful.
498[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
499[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
500[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
501[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
502[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
503Validation successful.
504[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
505[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
506[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
507[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
508[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
509Validation successful.
510[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
511[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
512[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
513[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
514[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
515Validation successful.
516[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
517[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
518[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
519[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
520[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
521Validation successful.
522[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
523[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
524[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
525[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
526[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
527Validation successful.
528[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
529[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
530[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
531[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
532[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
533Validation successful.
534[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
535[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
536[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
537[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
538[20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
539Validation successful.
540[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
541[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
542[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
543[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
544[20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred
545Validation successful.
546[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
547[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
548[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
549[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
550[20:32:35] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
551[20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred1
552Validation successful.
553[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
554[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
555[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
556[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
557[20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
558Validation warning! - Sampler value gaux2 has not been set.
559Validation successful.
560[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
561[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
562[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
563[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
564[20:32:35] [Render thread/INFO]: [Shaders] colortex5 clear disabled
565[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite
566Validation successful.
567[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
568[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
569[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
570[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
571[20:32:35] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
572[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite1
573Validation successful.
574[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
575[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
576[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
577[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
578[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite2
579Validation successful.
580[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
581[20:32:35] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
582[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
583[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
584[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
585[20:32:35] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
586[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite4
587Validation successful.
588[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
589[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
590[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
591[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
592[20:32:35] [Render thread/INFO]: [Shaders] colortex2 clear disabled
593[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite5
594Validation successful.
595[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
596[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
597[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
598[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
599[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite6
600Validation successful.
601[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
602[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
603[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
604[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
605[20:32:35] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
606[20:32:35] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
607[20:32:35] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
608[20:32:35] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
609[20:32:35] [Render thread/INFO]: [Shaders] gaux1 format: R8
610[20:32:35] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
611[20:32:35] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
612[20:32:35] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
613[20:32:35] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
614[20:32:35] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
615[20:32:35] [Render thread/INFO]: [Shaders] Noise texture enabled
616[20:32:35] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
617[20:32:35] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
618[20:32:35] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
619[20:32:35] [Render thread/INFO]: [Shaders] Program info log: final
620Validation successful.
621[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/final
622[20:32:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
623[20:32:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
624[20:32:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
625[20:32:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
626[20:32:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
627[20:32:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
628[20:32:35] [Render thread/INFO]: [Shaders] bindImageTextures: false
629[20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
630[20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
631[20:32:35] [Render thread/INFO]: [Shaders] Reset model renderers
632[20:32:35] [Render thread/INFO]: [Shaders] Reset world renderers
633[20:32:36] [Render thread/INFO]: [Shaders] Save shaders configuration.
634[20:32:41] [Render thread/INFO]: [Shaders] Save shaders configuration.
635[20:32:44] [Render thread/INFO]: [Shaders] Uninit
636[20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
637[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
638[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
639[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
640[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
641[20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
642[20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
643[20:32:44] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
644[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmin
645[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAlin
646[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: hA
647[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
648[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
649[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmix
650[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
651[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
652[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
653[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
654[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
655[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCold
656[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
657[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
658[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
659[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
660[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
661[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isValley
662[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
663[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
664[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
665[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
666[20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
667[20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
668[20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
669[20:32:44] [Render thread/INFO]: [Shaders] Program info log: shadow
670Validation successful.
671[20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
672[20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
673[20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
674[20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
675[20:32:44] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
676Validation successful.
677[20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
678[20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
679[20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
680[20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
681[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
682Validation successful.
683[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
684[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
685[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
686[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
687[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
688Validation successful.
689[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
690[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
691[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
692[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
693[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
694Validation warning! - Sampler value gaux1 has not been set.
695Validation successful.
696[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
697[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
698[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
699[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
700[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
701Validation successful.
702[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
703[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
704[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
705[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
706[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
707Validation successful.
708[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
709[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
710[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
711[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
712[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
713Validation successful.
714[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
715[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
716[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
717[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
718[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
719Validation successful.
720[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
721[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
722[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
723[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
724[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
725Validation successful.
726[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
727[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
728[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
729[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
730[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
731Validation successful.
732[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
733[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
734[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
735[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
736[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
737Validation successful.
738[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
739[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
740[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
741[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
742[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
743Validation successful.
744[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
745[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
746[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
747[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
748[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
749Validation successful.
750[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
751[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
752[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
753[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
754[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
755Validation successful.
756[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
757[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
758[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
759[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
760[20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
761Validation successful.
762[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
763[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
764[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
765[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
766[20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred
767Validation successful.
768[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
769[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
770[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
771[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
772[20:32:46] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
773[20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred1
774Validation successful.
775[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
776[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
777[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
778[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
779[20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
780Validation warning! - Sampler value gaux2 has not been set.
781Validation successful.
782[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
783[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
784[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
785[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
786[20:32:46] [Render thread/INFO]: [Shaders] colortex5 clear disabled
787[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite
788Validation successful.
789[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
790[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
791[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
792[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
793[20:32:46] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
794[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite1
795Validation successful.
796[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
797[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
798[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
799[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
800[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite2
801Validation successful.
802[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
803[20:32:46] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
804[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
805[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
806[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
807[20:32:46] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
808[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite4
809Validation successful.
810[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
811[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
812[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
813[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
814[20:32:46] [Render thread/INFO]: [Shaders] colortex2 clear disabled
815[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite5
816Validation successful.
817[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
818[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
819[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
820[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
821[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite6
822Validation successful.
823[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
824[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
825[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
826[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
827[20:32:46] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
828[20:32:46] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
829[20:32:46] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
830[20:32:46] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
831[20:32:46] [Render thread/INFO]: [Shaders] gaux1 format: R8
832[20:32:46] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
833[20:32:46] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
834[20:32:46] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
835[20:32:46] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
836[20:32:46] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
837[20:32:46] [Render thread/INFO]: [Shaders] Noise texture enabled
838[20:32:46] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
839[20:32:46] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
840[20:32:46] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
841[20:32:46] [Render thread/INFO]: [Shaders] Program info log: final
842Validation successful.
843[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/final
844[20:32:46] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
845[20:32:46] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
846[20:32:46] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
847[20:32:46] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
848[20:32:46] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
849[20:32:46] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
850[20:32:46] [Render thread/INFO]: [Shaders] bindImageTextures: false
851[20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
852[20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
853[20:32:46] [Render thread/INFO]: [Shaders] Reset model renderers
854[20:32:46] [Render thread/INFO]: [Shaders] Reset world renderers
855[20:32:56] [Render thread/INFO]: [Shaders] Save shaders configuration.
856[20:32:59] [Render thread/INFO]: [Shaders] Uninit
857[20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
858[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
859[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
860[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
861[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
862[20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
863[20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
864[20:32:59] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
865[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmin
866[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAlin
867[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: hA
868[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
869[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
870[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmix
871[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
872[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
873[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
874[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
875[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
876[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCold
877[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
878[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
879[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
880[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
881[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
882[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isValley
883[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
884[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
885[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
886[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
887[20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
888[20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
889[20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
890[20:32:59] [Render thread/INFO]: [Shaders] Program info log: shadow
891Validation successful.
892[20:32:59] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
893[20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
894[20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
895[20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
896[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
897Validation successful.
898[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
899[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
900[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
901[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
902[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
903Validation successful.
904[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
905[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
906[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
907[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
908[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
909Validation successful.
910[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
911[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
912[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
913[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
914[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
915Validation warning! - Sampler value gaux1 has not been set.
916Validation successful.
917[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
918[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
919[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
920[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
921[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
922Validation successful.
923[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
924[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
925[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
926[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
927[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
928Validation successful.
929[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
930[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
931[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
932[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
933[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
934Validation successful.
935[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
936[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
937[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
938[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
939[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
940Validation successful.
941[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
942[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
943[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
944[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
945[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
946Validation successful.
947[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
948[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
949[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
950[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
951[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
952Validation successful.
953[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
954[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
955[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
956[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
957[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
958Validation successful.
959[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
960[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
961[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
962[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
963[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
964Validation successful.
965[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
966[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
967[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
968[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
969[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
970Validation successful.
971[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
972[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
973[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
974[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
975[20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
976Validation successful.
977[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
978[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
979[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
980[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
981[20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
982Validation successful.
983[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
984[20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred
985[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
986[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
987[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
988[20:33:01] [Render thread/INFO]: [Shaders] Program info log: deferred1
989Validation successful.
990[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
991[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
992[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
993[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
994[20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
995Validation warning! - Sampler value gaux2 has not been set.
996Validation successful.
997[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
998[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
999[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
1000[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1001[20:33:01] [Render thread/INFO]: [Shaders] colortex5 clear disabled
1002[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite
1003Validation successful.
1004[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
1005[20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1
1006[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
1007[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
1008[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1009[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite2
1010Validation successful.
1011[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
1012[20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
1013[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
1014[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
1015[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1016[20:33:01] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
1017[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite4
1018Validation successful.
1019[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
1020[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
1021[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
1022[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1023[20:33:01] [Render thread/INFO]: [Shaders] colortex2 clear disabled
1024[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite5
1025Validation successful.
1026[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
1027[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
1028[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
1029[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1030[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite6
1031Validation successful.
1032[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
1033[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
1034[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
1035[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1036[20:33:01] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
1037[20:33:01] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
1038[20:33:01] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
1039[20:33:01] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
1040[20:33:01] [Render thread/INFO]: [Shaders] gaux1 format: R8
1041[20:33:01] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
1042[20:33:01] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
1043[20:33:01] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
1044[20:33:01] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
1045[20:33:01] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
1046[20:33:01] [Render thread/INFO]: [Shaders] Noise texture enabled
1047[20:33:01] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
1048[20:33:01] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
1049[20:33:01] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
1050[20:33:01] [Render thread/INFO]: [Shaders] Program info log: final
1051Validation successful.
1052[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/final
1053[20:33:01] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
1054[20:33:01] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
1055[20:33:01] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
1056[20:33:01] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
1057[20:33:01] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
1058[20:33:01] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
1059[20:33:01] [Render thread/INFO]: [Shaders] bindImageTextures: false
1060[20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
1061[20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
1062[20:33:01] [Render thread/INFO]: [Shaders] Reset model renderers
1063[20:33:01] [Render thread/INFO]: [Shaders] Reset world renderers
1064[20:33:13] [Render thread/INFO]: [Shaders] Save shaders configuration.
1065[20:33:17] [Render thread/INFO]: [CHAT] chickenfiverice was shot by Skeleton
1066[20:33:19] [Render thread/INFO]: [Shaders] Save shaders configuration.
1067[20:33:21] [Render thread/INFO]: [Shaders] Uninit
1068[20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
1069[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
1070[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
1071[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
1072[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
1073[20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
1074[20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
1075[20:33:21] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
1076[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmin
1077[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAlin
1078[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: hA
1079[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
1080[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
1081[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmix
1082[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
1083[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
1084[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
1085[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
1086[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
1087[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCold
1088[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
1089[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
1090[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
1091[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
1092[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
1093[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isValley
1094[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
1095[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
1096[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
1097[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
1098[20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1099[20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1100[20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1101[20:33:21] [Render thread/INFO]: [Shaders] Program info log: shadow
1102Validation successful.
1103[20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
1104[20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1105[20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1106[20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1107[20:33:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
1108Validation successful.
1109[20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
1110[20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1111[20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1112[20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1113[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
1114Validation successful.
1115[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
1116[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1117[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1118[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1119[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
1120Validation successful.
1121[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
1122[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1123[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1124[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1125[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
1126Validation warning! - Sampler value gaux1 has not been set.
1127Validation successful.
1128[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
1129[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1130[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1131[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1132[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
1133Validation successful.
1134[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
1135[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1136[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1137[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1138[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
1139Validation successful.
1140[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
1141[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1142[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1143[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1144[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
1145Validation successful.
1146[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
1147[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1148[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1149[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1150[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
1151Validation successful.
1152[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
1153[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1154[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1155[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1156[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
1157Validation successful.
1158[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
1159[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1160[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1161[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1162[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
1163Validation successful.
1164[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
1165[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1166[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1167[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1168[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
1169Validation successful.
1170[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
1171[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1172[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1173[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1174[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
1175Validation successful.
1176[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
1177[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1178[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1179[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1180[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
1181Validation successful.
1182[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
1183[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1184[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1185[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1186[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
1187Validation successful.
1188[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
1189[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1190[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1191[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1192[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
1193Validation successful.
1194[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
1195[20:33:22] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred
1196[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1197[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1198[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1199[20:33:23] [Render thread/INFO]: [Shaders] Program info log: deferred1
1200Validation successful.
1201[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
1202[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1203[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1204[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1205[20:33:23] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
1206Validation warning! - Sampler value gaux2 has not been set.
1207Validation successful.
1208[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
1209[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1210[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1211[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1212[20:33:23] [Render thread/INFO]: [Shaders] colortex5 clear disabled
1213[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite
1214Validation successful.
1215[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
1216[20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1
1217[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1218[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1219[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1220[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite2
1221Validation successful.
1222[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
1223[20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
1224[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1225[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1226[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1227[20:33:23] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
1228[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite4
1229Validation successful.
1230[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
1231[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1232[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1233[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1234[20:33:23] [Render thread/INFO]: [Shaders] colortex2 clear disabled
1235[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite5
1236Validation successful.
1237[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
1238[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1239[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1240[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1241[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite6
1242Validation successful.
1243[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
1244[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
1245[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
1246[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1247[20:33:23] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
1248[20:33:23] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
1249[20:33:23] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
1250[20:33:23] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
1251[20:33:23] [Render thread/INFO]: [Shaders] gaux1 format: R8
1252[20:33:23] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
1253[20:33:23] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
1254[20:33:23] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
1255[20:33:23] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
1256[20:33:23] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
1257[20:33:23] [Render thread/INFO]: [Shaders] Noise texture enabled
1258[20:33:23] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
1259[20:33:23] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
1260[20:33:23] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
1261[20:33:23] [Render thread/INFO]: [Shaders] Program info log: final
1262Validation successful.
1263[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/final
1264[20:33:23] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
1265[20:33:23] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
1266[20:33:23] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0
1267[20:33:23] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1
1268[20:33:23] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
1269[20:33:23] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
1270[20:33:23] [Render thread/INFO]: [Shaders] bindImageTextures: false
1271[20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
1272[20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
1273[20:33:23] [Render thread/INFO]: [Shaders] Reset model renderers
1274[20:33:23] [Render thread/INFO]: [Shaders] Reset world renderers
1275[20:33:45] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1
1276[20:33:45] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
1277[20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
1278[20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true
1279[20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false
1280[20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
1281[20:33:45] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
1282[20:33:45] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9
1283[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
1284[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
1285[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
1286[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
1287[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
1288[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
1289[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
1290[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
1291[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
1292[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
1293[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
1294[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
1295[20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
1296[20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
1297[20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
1298[20:33:45] [Render thread/INFO]: Reloading ResourceManager: Default
1299[20:33:45] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
1300[20:33:45] [Render thread/INFO]: [OptiFine] Resource packs: Default
1301[20:33:45] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false
1302[20:33:45] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
1303[20:33:45] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false
1304[20:33:45] [Render thread/INFO]: [Shaders] Uninit
1305[20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1306[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
1307[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
1308[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
1309[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
1310[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
1311[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
1312[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
1313[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
1314[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
1315[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
1316[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
1317[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
1318[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
1319[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
1320[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
1321[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
1322[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
1323[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
1324[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
1325[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
1326[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
1327[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
1328[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
1329[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
1330[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
1331[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
1332[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
1333[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
1334[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
1335[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
1336[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
1337[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
1338[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
1339[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
1340[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
1341[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
1342[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
1343[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
1344[20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
1345[20:33:46] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
1346[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
1347[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1348[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1349[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1350[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1351[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1352[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1353[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1354[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1355[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1356[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1357[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1358[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1359[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1360[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1361[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1362[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1363[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1364[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1365[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1366[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1367[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1368[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1369[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1370[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1371[20:33:47] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
1372[20:33:47] [Render thread/INFO]: Sound engine started
1373[20:33:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
1374[20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
1375[20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
1376[20:33:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45
1377[20:33:48] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
1378[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
1379[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
1380[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1381[20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
1382[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
1383[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
1384[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1385[20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
1386[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
1387[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
1388[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1389[20:33:48] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
1390[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
1391[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
1392[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1393[20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
1394[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
1395[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
1396[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1397[20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
1398[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
1399[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
1400[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1401[20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
1402[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
1403[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
1404[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 1
1405[20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
1406[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
1407[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
1408[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1409[20:33:48] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
1410[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
1411[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
1412[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1413[20:33:48] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
1414[20:33:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
1415[20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
1416[20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
1417[20:33:50] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
1418[20:33:50] [Render thread/INFO]: [Shaders] Program info log: shadow
1419Validation successful.
1420[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: shadow
1421[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
1422Validation successful.
1423[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
1424[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
1425Validation successful.
1426[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
1427[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
1428Validation successful.
1429[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
1430[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
1431Validation successful.
1432[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
1433[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
1434Validation successful.
1435[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
1436[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
1437Validation successful.
1438[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
1439[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
1440Validation successful.
1441[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock
1442[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
1443Validation successful.
1444[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
1445[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
1446Validation successful.
1447[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint
1448[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
1449Validation successful.
1450[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
1451[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
1452Validation successful.
1453[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
1454[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
1455Validation successful.
1456[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
1457[20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
1458[20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
1459[20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
1460[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
1461[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
1462[20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
1463[20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
1464[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite
1465Validation successful.
1466[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite
1467[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite1
1468Validation successful.
1469[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite1
1470[20:33:51] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
1471[20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
1472[20:33:51] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0
1473[20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
1474[20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
1475[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
1476[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
1477[20:33:51] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
1478[20:33:51] [Render thread/INFO]: [Shaders] gcolor format: RGB8
1479[20:33:51] [Render thread/INFO]: [Shaders] gdepth format: RGBA8
1480[20:33:51] [Render thread/INFO]: [Shaders] gnormal format: RGB16
1481[20:33:51] [Render thread/INFO]: [Shaders] composite format: RGB8
1482[20:33:51] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16
1483[20:33:51] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8
1484[20:33:51] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16
1485[20:33:51] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16
1486[20:33:51] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1487[20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
1488[20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
1489[20:33:51] [Render thread/INFO]: [Shaders] AO Level: 0.06
1490[20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
1491[20:33:51] [Render thread/INFO]: [Shaders] gaux4 clear disabled
1492[20:33:51] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0
1493[20:33:51] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0
1494[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite2
1495Validation successful.
1496[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite2
1497[20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
1498[20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
1499[20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
1500[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite3
1501Validation successful.
1502[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite3
1503[20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
1504[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite4
1505Validation successful.
1506[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite4
1507[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite5
1508Validation successful.
1509[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite5
1510[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite6
1511Validation successful.
1512[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite6
1513[20:33:51] [Render thread/INFO]: [Shaders] Program info log: final
1514Validation successful.
1515[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: final
1516[20:33:51] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
1517[20:33:51] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
1518[20:33:51] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2
1519[20:33:51] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
1520[20:33:51] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
1521[20:33:51] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5
1522[20:33:51] [Render thread/INFO]: [Shaders] bindImageTextures: false
1523[20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
1524[20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
1525[20:33:51] [Render thread/INFO]: [Shaders] Reset model renderers
1526[20:33:51] [Render thread/INFO]: [Shaders] Reset world renderers
1527[20:33:51] [Render thread/INFO]: [Shaders] Save shaders configuration.
1528[20:34:12] [Render thread/INFO]: [Shaders] Save shaders configuration.
1529[20:34:19] [Render thread/INFO]: [Shaders] Uninit
1530[20:34:19] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1
1531[20:34:19] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
1532[20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
1533[20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true
1534[20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false
1535[20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
1536[20:34:19] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
1537[20:34:19] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9
1538[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
1539[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
1540[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
1541[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
1542[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
1543[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
1544[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
1545[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
1546[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
1547[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
1548[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
1549[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
1550[20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
1551[20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
1552[20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
1553[20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
1554[20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
1555[20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
1556[20:34:20] [Render thread/INFO]: [Shaders] Program info log: shadow
1557Validation successful.
1558[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: shadow
1559[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
1560Validation successful.
1561[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
1562[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
1563Validation successful.
1564[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
1565[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
1566Validation successful.
1567[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
1568[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
1569Validation successful.
1570[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
1571[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
1572Validation successful.
1573[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
1574[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
1575Validation successful.
1576[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
1577[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
1578Validation successful.
1579[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock
1580[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
1581Validation successful.
1582[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
1583[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
1584Validation successful.
1585[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint
1586[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
1587Validation successful.
1588[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
1589[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
1590Validation successful.
1591[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
1592[20:34:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
1593Validation successful.
1594[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
1595[20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
1596[20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
1597[20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
1598[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
1599[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
1600[20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
1601[20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
1602[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite
1603Validation successful.
1604[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite
1605[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite1
1606Validation successful.
1607[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite1
1608[20:34:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
1609[20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
1610[20:34:21] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0
1611[20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
1612[20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
1613[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
1614[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
1615[20:34:21] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
1616[20:34:21] [Render thread/INFO]: [Shaders] gcolor format: RGB8
1617[20:34:21] [Render thread/INFO]: [Shaders] gdepth format: RGBA8
1618[20:34:21] [Render thread/INFO]: [Shaders] gnormal format: RGB16
1619[20:34:21] [Render thread/INFO]: [Shaders] composite format: RGB8
1620[20:34:21] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16
1621[20:34:21] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8
1622[20:34:21] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16
1623[20:34:21] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16
1624[20:34:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
1625[20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
1626[20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
1627[20:34:21] [Render thread/INFO]: [Shaders] AO Level: 0.06
1628[20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
1629[20:34:21] [Render thread/INFO]: [Shaders] gaux4 clear disabled
1630[20:34:21] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0
1631[20:34:21] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0
1632[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite2
1633Validation successful.
1634[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite2
1635[20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
1636[20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
1637[20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
1638[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite3
1639Validation successful.
1640[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite3
1641[20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
1642[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite4
1643Validation successful.
1644[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite4
1645[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite5
1646Validation successful.
1647[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite5
1648[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite6
1649Validation successful.
1650[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite6
1651[20:34:21] [Render thread/INFO]: [Shaders] Program info log: final
1652Validation successful.
1653[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: final
1654[20:34:21] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
1655[20:34:21] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
1656[20:34:21] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2
1657[20:34:21] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
1658[20:34:21] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
1659[20:34:21] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5
1660[20:34:21] [Render thread/INFO]: [Shaders] bindImageTextures: false
1661[20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
1662[20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
1663[20:34:21] [Render thread/INFO]: [Shaders] Reset model renderers
1664[20:34:21] [Render thread/INFO]: [Shaders] Reset world renderers
1665[20:34:42] [Render thread/INFO]: [Shaders] Save shaders configuration.
1666[20:35:37] [Render thread/INFO]: Loaded 201 advancements
1667[20:38:46] [Render thread/INFO]: Loaded 203 advancements
1668[20:38:50] [Render thread/INFO]: Loaded 224 advancements
1669[20:39:01] [Render thread/INFO]: Loaded 224 advancements
1670[20:39:28] [Render thread/INFO]: Loaded 227 advancements
1671[20:39:53] [Render thread/INFO]: Loaded 229 advancements
1672[20:39:56] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Diamonds!]
1673[20:39:56] [Render thread/INFO]: Loaded 240 advancements
1674[20:42:42] [Render thread/INFO]: [CHAT] chickenfiverice drowned
1675[20:47:15] [Render thread/INFO]: [CHAT] <LtWolfff> nut
1676[20:48:27] [Render thread/INFO]: Loaded 250 advancements
1677[20:48:31] [Render thread/INFO]: Loaded 261 advancements
1678[20:48:43] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Ice Bucket Challenge]
1679[20:48:43] [Render thread/INFO]: Loaded 265 advancements
1680[20:51:42] [Render thread/INFO]: Loaded 265 advancements
1681[20:54:19] [Render thread/INFO]: Loaded 266 advancements
1682[20:55:30] [Render thread/INFO]: [CHAT] chickenfiverice fell from a high place
1683[20:58:18] [Render thread/INFO]: Loaded 274 advancements
1684[21:00:00] [Render thread/INFO]: Loaded 280 advancements
1685[21:01:44] [Render thread/INFO]: Reloading ResourceManager: Default
1686[21:01:44] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
1687[21:01:44] [Render thread/INFO]: [OptiFine] Resource packs: Default
1688[21:01:44] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false
1689[21:01:44] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
1690[21:01:44] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false
1691[21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1692[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
1693[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
1694[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
1695[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
1696[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
1697[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
1698[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
1699[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
1700[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
1701[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
1702[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
1703[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
1704[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
1705[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
1706[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
1707[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
1708[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
1709[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
1710[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
1711[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
1712[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
1713[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
1714[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
1715[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
1716[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
1717[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
1718[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
1719[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
1720[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
1721[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
1722[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
1723[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
1724[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
1725[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
1726[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
1727[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
1728[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
1729[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
1730[21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
1731[21:01:45] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
1732[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
1733[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1734[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1735[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1736[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1737[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1738[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1739[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1740[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1741[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1742[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1743[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1744[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1745[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1746[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1747[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1748[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1749[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1750[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1751[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1752[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1753[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
1754[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
1755[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
1756[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
1757[21:01:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
1758[21:01:46] [Render thread/INFO]: Sound engine started
1759[21:01:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
1760[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
1761[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
1762[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45
1763[21:01:47] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
1764[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
1765[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
1766[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1767[21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
1768[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
1769[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
1770[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1771[21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
1772[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
1773[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
1774[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1775[21:01:47] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
1776[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
1777[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
1778[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1779[21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
1780[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
1781[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
1782[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1783[21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
1784[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
1785[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
1786[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1787[21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
1788[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
1789[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
1790[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 1
1791[21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
1792[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
1793[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
1794[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1795[21:01:47] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
1796[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
1797[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
1798[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
1799[21:01:47] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
1800[21:01:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
1801[21:04:13] [Render thread/INFO]: [CHAT] <LtWolfff> 976, -41, -136
1802[21:04:48] [Render thread/INFO]: Loaded 281 advancements
1803[21:08:46] [Render thread/INFO]: [CHAT] Saved screenshot as 2021-12-14_21.08.46.png
1804[21:14:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game
1805[21:17:08] [Render thread/INFO]: Loaded 283 advancements
1806[21:17:59] [Render thread/INFO]: Loaded 292 advancements
1807[21:18:27] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> 864 -425
1808[21:18:57] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient
1809[21:21:01] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Cover Me with Diamonds]
1810[21:21:01] [Render thread/INFO]: Loaded 292 advancements
1811[21:22:38] [Render thread/INFO]: [CHAT] Ra1nZ_Red left the game
1812[21:27:40] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
1813[21:27:40] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
1814[21:27:40] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
1815[21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
1816[21:27:41] [Render thread/INFO]: [CHAT] \n\n \n \n \nWelcome back to Minehut <3\n \nDon't know where to start in setting up your server? The Minehut Market has your back with a bunch of SMP focused plugins to get you going in no time! \n \nClick here to explore them now!
1817[21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
1818[21:27:41] [Render thread/INFO]: Loaded 0 advancements
1819[21:27:44] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
1820[21:27:44] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
1821[21:27:45] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
1822[21:27:45] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
1823[21:27:45] [Render thread/INFO]: [CHAT] LtWolfff joined the game
1824[21:27:45] [Render thread/INFO]: Loaded 292 advancements
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