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[20:23:07] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[20:23:07] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[20:23:07] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: acceptOptions
[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: injectIntoClassLoader
[20:23:07] [main/INFO]: [OptiFine] OptiFine ClassTransformer
[20:23:07] [main/INFO]: [OptiFine] OptiFine ZIP file: C:\Users\********\AppData\Roaming\.minecraft\libraries\optifine\OptiFine\1.18_HD_U_H3\OptiFine-1.18_HD_U_H3.jar
[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchArguments
[20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchTarget
[20:23:07] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.Event$Result
[20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeEntity
[20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.logging.CrashReportExtender
[20:23:09] [main/INFO]: [OptiFine] (Reflector) Method not present: ahm.createOptional
[20:23:11] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[20:23:11] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[20:23:12] [Render thread/INFO]: Setting user: LtWolfff
[20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.getKeyModifier
[20:23:12] [Render thread/INFO]: Backend library: LWJGL version 3.2.2 build 10
[20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.fml.loading.progress.EarlyProgressVisualization.handOffWindow
[20:23:13] [Render thread/INFO]: [OptiFine]
[20:23:13] [Render thread/INFO]: [OptiFine] OptiFine_1.18_HD_U_H3
[20:23:13] [Render thread/INFO]: [OptiFine] Build: 20211206-183717
[20:23:13] [Render thread/INFO]: [OptiFine] OS: Windows 10 (amd64) version 10.0
[20:23:13] [Render thread/INFO]: [OptiFine] Java: 17.0.1, Microsoft
[20:23:13] [Render thread/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
[20:23:13] [Render thread/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL OSMesa VisualC DLL
[20:23:13] [Render thread/INFO]: [OptiFine] OpenGL: Radeon RX 570 Series, version 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005, ATI Technologies Inc.
[20:23:13] [Render thread/INFO]: [OptiFine] OpenGL Version: 3.2.14761
[20:23:13] [Render thread/INFO]: [OptiFine] Maximum texture size: 16384x16384
[20:23:13] [VersionCheck/INFO]: [OptiFine] Checking for new version
[20:23:13] [Render thread/INFO]: [Shaders] OpenGL Version: 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005
[20:23:13] [Render thread/INFO]: [Shaders] Vendor: ATI Technologies Inc.
[20:23:13] [Render thread/INFO]: [Shaders] Renderer: Radeon RX 570 Series
[20:23:13] [Render thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 -
[20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS: 8
[20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[20:23:13] [Render thread/INFO]: [Shaders] Load shaders configuration.
[20:23:13] [Render thread/INFO]: [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.12 Medium
[20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModList
[20:23:13] [Render thread/INFO]: [OptiFine] Using legacy block aliases: flattening_ids.txt
[20:23:13] [VersionCheck/INFO]: [OptiFine] java.io.FileNotFoundException: http://optifine.net/version/1.18/HD_U.txt
[20:23:13] [Render thread/INFO]: [OptiFine] Legacy block aliases: 2751
[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.SharedSecrets
[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: jdk.internal.misc.SharedSecrets
[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.VM
[20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.reflect.InaccessibleObjectException: Unable to make public static long jdk.internal.misc.VM.maxDirectMemory() accessible: module java.base does not "exports jdk.internal.misc" to unnamed module @32471b6d
[20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer
[20:23:14] [Render thread/INFO]: Narrator library for x64 successfully loaded
[20:23:14] [Render thread/INFO]: Reloading ResourceManager: Default
[20:23:14] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
[20:23:14] [Render thread/INFO]: [OptiFine] Resource packs: Default
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.ModListScreen
[20:23:14] [Worker-Main-20/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoaderRegistry
[20:23:14] [Worker-Main-12/INFO]: [OptiFine] Multitexture: false
[20:23:14] [Worker-Main-15/INFO]: [OptiFine] Multitexture: false
[20:23:14] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer
[20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Forge ***
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.internal.BrandingControl
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.ICapabilityProvider
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.CapabilityProvider
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.loading.ClientModLoader
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkDataEvent$Save
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Load
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Unload
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityRenderersEvent$AddLayers
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityLeaveWorldEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityJoinWorldEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.isCanceled
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.getResult
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.IEventBus
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlock
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eqb.getTexture
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getLightEmission
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getSoundType
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getStateAtViewpoint
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.shouldDisplayFluidOverlay
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeFluid
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fluids.FluidAttributes
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Field not present: acu.currentlyLoading
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: awx.getTags
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dhu.getTags
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig$Client
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec$ConfigValue
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: cpy.getWorldForge
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItem
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItemStack
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeI18n
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyConflictContext
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyModifierAndCode
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.registries.ForgeRegistryEntry
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Constructor not present: adm, params: class adn, int, class java.lang.Object, boolean
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: adm.isForceTicks
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlockEntity
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getCloudRenderHandler
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getSkyRenderHandler
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherParticleRenderHandler
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherRenderHandler
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModContainer
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModLoader
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.entity.PartEntity
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.PlaySoundAtEntityEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RegisterShadersEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderGameOverlayEvent$BossInfo
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderNameplateEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.server.ServerLifecycleHooks
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eoc.updateSprite
[20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Vanilla ***
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
[20:23:16] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[20:23:18] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:23:19] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
[20:23:19] [Render thread/INFO]: Sound engine started
[20:23:19] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
[20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
[20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
[20:23:19] [Render thread/INFO]: [OptiFine] Animated sprites: 45
[20:23:20] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:20] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 1
[20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:21] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
[20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
[20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:23:21] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt
[20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt
[20:23:22] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
[20:23:27] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
[20:23:29] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
[20:23:29] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
[20:23:32] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[20:23:33] [Render thread/INFO]: [CHAT] LtWolfff joined the game
[20:23:33] [Render thread/INFO]: Loaded 188 advancements
[20:23:33] [Render thread/INFO]: [Shaders] Program info log: shadow
Validation successful.
[20:23:33] [Render thread/INFO]: [Shaders] Program loaded: shadow
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[20:23:34] [Render thread/INFO]: [Shaders] gdepth format: R8
[20:23:34] [Render thread/INFO]: [Shaders] gnormal format: RGB16
[20:23:34] [Render thread/INFO]: [Shaders] composite format: RGBA16
[20:23:34] [Render thread/INFO]: [Shaders] gaux2 format: RGBA16
[20:23:34] [Render thread/INFO]: [Shaders] gcolor format: RGBA8
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
Validation warning! - Sampler value gaux1 has not been set.
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
[20:23:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 1572
[20:23:34] [Render thread/INFO]: [Shaders] Shadow map distance: 80.0
[20:23:34] [Render thread/INFO]: [Shaders] Wetness halflife: 70.0
[20:23:34] [Render thread/INFO]: [Shaders] Dryness halflife: 70.0
[20:23:34] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
[20:23:34] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
[20:23:34] [Render thread/INFO]: [Shaders] Shadow map interval size: 6.0
[20:23:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:23:34] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:23:34] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite1
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite1
[20:23:34] [Render thread/INFO]: [Shaders] gaux2 mipmap enabled
[20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite2
Validation successful.
[20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite2
[20:23:35] [Render thread/INFO]: [Shaders] composite mipmap enabled
[20:23:35] [Render thread/INFO]: [Shaders] Program info log: final
Validation successful.
[20:23:35] [Render thread/INFO]: [Shaders] Program loaded: final
[20:23:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
[20:23:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[20:23:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[20:23:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1
[20:23:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
[20:23:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 4
[20:23:35] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:23:35] [Render thread/INFO]: [Shaders] Reset model renderers
[20:23:35] [Render thread/INFO]: [Shaders] Reset world renderers
[20:24:23] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep]
[20:24:24] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep
[20:24:25] [Render thread/INFO]: [CHAT] <chickenfiverice> slepp
[20:24:26] [Render thread/INFO]: [CHAT] <chickenfiverice> sleaoeaw
[20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> aw
[20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> padpawd
[20:24:27] [Render thread/INFO]: [CHAT] <chickenfiverice> wapwapda p
[20:24:28] [Render thread/INFO]: [CHAT] <chickenfiverice> daddp
[20:24:28] [Render thread/INFO]: [CHAT] <chickenfiverice> wp
[20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:30] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:31] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:31] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:32] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:32] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:33] [Render thread/INFO]: [CHAT] <chickenfiverice> wa
[20:24:33] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
[20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> d
[20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
[20:24:34] [Render thread/INFO]: [CHAT] <chickenfiverice> sd
[20:24:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game
[20:24:35] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:37] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:37] [Render thread/INFO]: [CHAT] Cosmic216 left the game
[20:24:38] [Render thread/INFO]: [CHAT] chickenfiverice joined the game
[20:24:38] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:39] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:41] [Render thread/INFO]: [CHAT] Cosmic216 joined the game
[20:24:45] [Render thread/INFO]: [CHAT] <chickenfiverice> sleep nigger
[20:24:46] [Render thread/INFO]: [CHAT] Respawn point set
[20:24:46] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Sweet Dreams]
[20:24:46] [Render thread/INFO]: Loaded 188 advancements
[20:24:46] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:47] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:47] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:48] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:48] [Render thread/INFO]: [CHAT] Cosmic216 left the game
[20:24:49] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> sleep niggers
[20:24:57] [Render thread/INFO]: [CHAT] Cosmic216 joined the game
[20:28:12] [Render thread/INFO]: Loaded 190 advancements
[20:28:15] [Render thread/INFO]: Loaded 199 advancements
[20:29:53] [Render thread/INFO]: Loaded 200 advancements
[20:31:30] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:32:32] [Render thread/INFO]: [Shaders] Loaded shaderpack: BSL_v7.2.01pre2
[20:32:32] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 0, 1
[20:32:32] [Render thread/WARN]: [OptiFine] Ambiguous shader option: colortexR
[20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex5
[20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex0
[20:32:33] [Render thread/WARN]: [OptiFine] [Shaders] Invalid screen: [LEGACY], key: screen
[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
[20:32:33] [Render thread/INFO]: [Shaders] Uninit
[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
[20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
[20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
[20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
[20:32:33] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:33] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:33] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:33] [Render thread/INFO]: [Shaders] Program info log: shadow
Validation successful.
[20:32:33] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
Validation warning! - Sampler value gaux1 has not been set.
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
Validation successful.
[20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred1
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
Validation warning! - Sampler value gaux2 has not been set.
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] colortex5 clear disabled
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite1
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite2
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
[20:32:35] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite4
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] colortex2 clear disabled
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite5
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite6
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:35] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
[20:32:35] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
[20:32:35] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
[20:32:35] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
[20:32:35] [Render thread/INFO]: [Shaders] gaux1 format: R8
[20:32:35] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
[20:32:35] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
[20:32:35] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
[20:32:35] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[20:32:35] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[20:32:35] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:32:35] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
[20:32:35] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
[20:32:35] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
[20:32:35] [Render thread/INFO]: [Shaders] Program info log: final
Validation successful.
[20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/final
[20:32:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
[20:32:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[20:32:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
[20:32:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[20:32:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
[20:32:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
[20:32:35] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:32:35] [Render thread/INFO]: [Shaders] Reset model renderers
[20:32:35] [Render thread/INFO]: [Shaders] Reset world renderers
[20:32:36] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:32:41] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:32:44] [Render thread/INFO]: [Shaders] Uninit
[20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
[20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
[20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[20:32:44] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmin
[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAlin
[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: hA
[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmix
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
[20:32:44] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCold
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isValley
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
[20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
[20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:44] [Render thread/INFO]: [Shaders] Program info log: shadow
Validation successful.
[20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
[20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:44] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
Validation successful.
[20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
[20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
Validation warning! - Sampler value gaux1 has not been set.
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
Validation successful.
[20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred1
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
Validation warning! - Sampler value gaux2 has not been set.
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] colortex5 clear disabled
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite1
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite2
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
[20:32:46] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite4
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] colortex2 clear disabled
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite5
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite6
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096
[20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0
[20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:46] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
[20:32:46] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
[20:32:46] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
[20:32:46] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
[20:32:46] [Render thread/INFO]: [Shaders] gaux1 format: R8
[20:32:46] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
[20:32:46] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
[20:32:46] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
[20:32:46] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[20:32:46] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[20:32:46] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:32:46] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
[20:32:46] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
[20:32:46] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
[20:32:46] [Render thread/INFO]: [Shaders] Program info log: final
Validation successful.
[20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/final
[20:32:46] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
[20:32:46] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[20:32:46] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
[20:32:46] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[20:32:46] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
[20:32:46] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
[20:32:46] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:32:46] [Render thread/INFO]: [Shaders] Reset model renderers
[20:32:46] [Render thread/INFO]: [Shaders] Reset world renderers
[20:32:56] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:32:59] [Render thread/INFO]: [Shaders] Uninit
[20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
[20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
[20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[20:32:59] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmin
[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAlin
[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: hA
[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmix
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
[20:32:59] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCold
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isValley
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
[20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
[20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:32:59] [Render thread/INFO]: [Shaders] Program info log: shadow
Validation successful.
[20:32:59] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
[20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
Validation warning! - Sampler value gaux1 has not been set.
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
Validation successful.
[20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
[20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: deferred1
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
Validation warning! - Sampler value gaux2 has not been set.
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] colortex5 clear disabled
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
[20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite2
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
[20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite4
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] colortex2 clear disabled
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite5
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite6
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0
[20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:01] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
[20:33:01] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
[20:33:01] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
[20:33:01] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
[20:33:01] [Render thread/INFO]: [Shaders] gaux1 format: R8
[20:33:01] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
[20:33:01] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
[20:33:01] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
[20:33:01] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[20:33:01] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[20:33:01] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:33:01] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
[20:33:01] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
[20:33:01] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
[20:33:01] [Render thread/INFO]: [Shaders] Program info log: final
Validation successful.
[20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/final
[20:33:01] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
[20:33:01] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[20:33:01] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1
[20:33:01] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[20:33:01] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
[20:33:01] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
[20:33:01] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:33:01] [Render thread/INFO]: [Shaders] Reset model renderers
[20:33:01] [Render thread/INFO]: [Shaders] Reset world renderers
[20:33:13] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:33:17] [Render thread/INFO]: [CHAT] chickenfiverice was shot by Skeleton
[20:33:19] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:33:21] [Render thread/INFO]: [Shaders] Uninit
[20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties
[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava
[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water
[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign
[20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign
[20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties
[20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties
[20:33:21] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png
[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmin
[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAlin
[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: hA
[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrc
[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrs
[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmix
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade
[20:33:21] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCold
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isDesert
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMesa
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isValley
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isWarped
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt
[20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: framemod8
[20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:21] [Render thread/INFO]: [Shaders] Program info log: shadow
Validation successful.
[20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow
[20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
Validation successful.
[20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic
[20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
Validation warning! - Sampler value gaux1 has not been set.
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
Validation successful.
[20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather
[20:33:22] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: deferred1
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
Validation warning! - Sampler value gaux2 has not been set.
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] colortex5 clear disabled
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite
[20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite2
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2
[20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite4
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] colortex2 clear disabled
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite5
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite6
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024
[20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0
[20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:23] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F
[20:33:23] [Render thread/INFO]: [Shaders] colortex1 format: RGB8
[20:33:23] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16
[20:33:23] [Render thread/INFO]: [Shaders] colortex3 format: RGB8
[20:33:23] [Render thread/INFO]: [Shaders] gaux1 format: R8
[20:33:23] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2
[20:33:23] [Render thread/INFO]: [Shaders] gaux3 format: RGB16
[20:33:23] [Render thread/INFO]: [Shaders] gaux4 format: RGB16
[20:33:23] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled.
[20:33:23] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[20:33:23] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:33:23] [Render thread/INFO]: [Shaders] Noise texture resolution: 512
[20:33:23] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0
[20:33:23] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0
[20:33:23] [Render thread/INFO]: [Shaders] Program info log: final
Validation successful.
[20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/final
[20:33:23] [Render thread/INFO]: [Shaders] usedColorBuffers: 6
[20:33:23] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[20:33:23] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0
[20:33:23] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1
[20:33:23] [Render thread/INFO]: [Shaders] usedColorAttachs: 6
[20:33:23] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2
[20:33:23] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:33:23] [Render thread/INFO]: [Shaders] Reset model renderers
[20:33:23] [Render thread/INFO]: [Shaders] Reset world renderers
[20:33:45] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1
[20:33:45] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
[20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true
[20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false
[20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[20:33:45] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
[20:33:45] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
[20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
[20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
[20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
[20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
[20:33:45] [Render thread/INFO]: Reloading ResourceManager: Default
[20:33:45] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
[20:33:45] [Render thread/INFO]: [OptiFine] Resource packs: Default
[20:33:45] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false
[20:33:45] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[20:33:45] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false
[20:33:45] [Render thread/INFO]: [Shaders] Uninit
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
[20:33:46] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[20:33:47] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
[20:33:47] [Render thread/INFO]: Sound engine started
[20:33:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
[20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
[20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
[20:33:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45
[20:33:48] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 1
[20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
[20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
[20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[20:33:48] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
[20:33:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
[20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
[20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
[20:33:50] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: shadow
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: shadow
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
Validation successful.
[20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
[20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
[20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
[20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
[20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite1
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite1
[20:33:51] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
[20:33:51] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0
[20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
[20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
[20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
[20:33:51] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[20:33:51] [Render thread/INFO]: [Shaders] gcolor format: RGB8
[20:33:51] [Render thread/INFO]: [Shaders] gdepth format: RGBA8
[20:33:51] [Render thread/INFO]: [Shaders] gnormal format: RGB16
[20:33:51] [Render thread/INFO]: [Shaders] composite format: RGB8
[20:33:51] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16
[20:33:51] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8
[20:33:51] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16
[20:33:51] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16
[20:33:51] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
[20:33:51] [Render thread/INFO]: [Shaders] AO Level: 0.06
[20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
[20:33:51] [Render thread/INFO]: [Shaders] gaux4 clear disabled
[20:33:51] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0
[20:33:51] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite2
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite2
[20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
[20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite3
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite3
[20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite4
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite4
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite5
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite5
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite6
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite6
[20:33:51] [Render thread/INFO]: [Shaders] Program info log: final
Validation successful.
[20:33:51] [Render thread/INFO]: [Shaders] Program loaded: final
[20:33:51] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
[20:33:51] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[20:33:51] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2
[20:33:51] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[20:33:51] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
[20:33:51] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5
[20:33:51] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:33:51] [Render thread/INFO]: [Shaders] Reset model renderers
[20:33:51] [Render thread/INFO]: [Shaders] Reset world renderers
[20:33:51] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:34:12] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:34:19] [Render thread/INFO]: [Shaders] Uninit
[20:34:19] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1
[20:34:19] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1
[20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX
[20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true
[20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false
[20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS
[20:34:19] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90
[20:34:19] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: <profile>, key: screen
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING
[20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE
[20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
[20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
[20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
[20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png
[20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png
[20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: shadow
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: shadow
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand
[20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather
Validation successful.
[20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water
[20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
[20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
[20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
[20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite1
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite1
[20:34:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048
[20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0
[20:34:21] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0
[20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0
[20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap
[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap
[20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap
[20:34:21] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0
[20:34:21] [Render thread/INFO]: [Shaders] gcolor format: RGB8
[20:34:21] [Render thread/INFO]: [Shaders] gdepth format: RGBA8
[20:34:21] [Render thread/INFO]: [Shaders] gnormal format: RGB16
[20:34:21] [Render thread/INFO]: [Shaders] composite format: RGB8
[20:34:21] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16
[20:34:21] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8
[20:34:21] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16
[20:34:21] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16
[20:34:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0
[20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
[20:34:21] [Render thread/INFO]: [Shaders] AO Level: 0.06
[20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
[20:34:21] [Render thread/INFO]: [Shaders] gaux4 clear disabled
[20:34:21] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0
[20:34:21] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite2
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite2
[20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled
[20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64
[20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite3
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite3
[20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite4
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite4
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite5
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite5
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite6
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite6
[20:34:21] [Render thread/INFO]: [Shaders] Program info log: final
Validation successful.
[20:34:21] [Render thread/INFO]: [Shaders] Program loaded: final
[20:34:21] [Render thread/INFO]: [Shaders] usedColorBuffers: 8
[20:34:21] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2
[20:34:21] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2
[20:34:21] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2
[20:34:21] [Render thread/INFO]: [Shaders] usedColorAttachs: 8
[20:34:21] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5
[20:34:21] [Render thread/INFO]: [Shaders] bindImageTextures: false
[20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: dfb
[20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: sfb
[20:34:21] [Render thread/INFO]: [Shaders] Reset model renderers
[20:34:21] [Render thread/INFO]: [Shaders] Reset world renderers
[20:34:42] [Render thread/INFO]: [Shaders] Save shaders configuration.
[20:35:37] [Render thread/INFO]: Loaded 201 advancements
[20:38:46] [Render thread/INFO]: Loaded 203 advancements
[20:38:50] [Render thread/INFO]: Loaded 224 advancements
[20:39:01] [Render thread/INFO]: Loaded 224 advancements
[20:39:28] [Render thread/INFO]: Loaded 227 advancements
[20:39:53] [Render thread/INFO]: Loaded 229 advancements
[20:39:56] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Diamonds!]
[20:39:56] [Render thread/INFO]: Loaded 240 advancements
[20:42:42] [Render thread/INFO]: [CHAT] chickenfiverice drowned
[20:47:15] [Render thread/INFO]: [CHAT] <LtWolfff> nut
[20:48:27] [Render thread/INFO]: Loaded 250 advancements
[20:48:31] [Render thread/INFO]: Loaded 261 advancements
[20:48:43] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Ice Bucket Challenge]
[20:48:43] [Render thread/INFO]: Loaded 265 advancements
[20:51:42] [Render thread/INFO]: Loaded 265 advancements
[20:54:19] [Render thread/INFO]: Loaded 266 advancements
[20:55:30] [Render thread/INFO]: [CHAT] chickenfiverice fell from a high place
[20:58:18] [Render thread/INFO]: Loaded 274 advancements
[21:00:00] [Render thread/INFO]: Loaded 280 advancements
[21:01:44] [Render thread/INFO]: Reloading ResourceManager: Default
[21:01:44] [Render thread/INFO]: [OptiFine] *** Reloading textures ***
[21:01:44] [Render thread/INFO]: [OptiFine] Resource packs: Default
[21:01:44] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false
[21:01:44] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false
[21:01:44] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false
[21:01:45] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64
[21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6
[21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
[21:01:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game)
[21:01:46] [Render thread/INFO]: Sound engine started
[21:01:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45
[21:01:47] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 1
[21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0
[21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0
[21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0
[21:01:47] [Render thread/INFO]: [OptiFine] *** Reloading custom textures ***
[21:01:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline
[21:04:13] [Render thread/INFO]: [CHAT] <LtWolfff> 976, -41, -136
[21:04:48] [Render thread/INFO]: Loaded 281 advancements
[21:08:46] [Render thread/INFO]: [CHAT] Saved screenshot as 2021-12-14_21.08.46.png
[21:14:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game
[21:17:08] [Render thread/INFO]: Loaded 283 advancements
[21:17:59] [Render thread/INFO]: Loaded 292 advancements
[21:18:27] [Render thread/INFO]: [CHAT] <Ra1nZ_Red> 864 -425
[21:18:57] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient
[21:21:01] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Cover Me with Diamonds]
[21:21:01] [Render thread/INFO]: Loaded 292 advancements
[21:22:38] [Render thread/INFO]: [CHAT] Ra1nZ_Red left the game
[21:27:40] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
[21:27:40] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
[21:27:40] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
[21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[21:27:41] [Render thread/INFO]: [CHAT] \n\n \n \n \nWelcome back to Minehut <3\n \nDon't know where to start in setting up your server? The Minehut Market has your back with a bunch of SMP focused plugins to get you going in no time! \n \nClick here to explore them now!
[21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[21:27:41] [Render thread/INFO]: Loaded 0 advancements
[21:27:44] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565
[21:27:44] [Render thread/INFO]: [CHAT] You are already trying to connect to a server!
[21:27:45] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register
[21:27:45] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[21:27:45] [Render thread/INFO]: [CHAT] LtWolfff joined the game
[21:27:45] [Render thread/INFO]: Loaded 292 advancements