1 | # _____ _ _ _
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2 | # | __ \ | | | | | |
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3 | # | |__) |___ _ _| | ___| |_| |_ ___
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4 | # | _ // _ \| | | | |/ _ \ __| __/ _ \
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5 | # | | \ \ (_) | |_| | | __/ |_| || __/
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6 | # |_| \_\___/ \__,_|_|\___|\__|\__\___|
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7 | #
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8 | # Developed by Matsuneitor.
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9 | # :)
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10 |
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11 | # Don't touch this!
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12 | config-version: 2
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13 |
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14 | # The render distance for the models. Default: 96.
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15 | render-distance: 96
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16 |
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17 | # Whether to allow players to swap chairs before the game starts. If false, you can bypass this with 'roulette.swapchair' permission.
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18 | # if false, players will be seated in the first empty chair.
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19 | swap-chair: true
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20 |
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21 | # Whether to instantly explode the fireworks.
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22 | instant-explode: true
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23 |
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24 | # Whether to fix the camera when changing chairs so the player looks forward.
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25 | fix-chair-camera: false
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26 |
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27 | # The delay before you can move your chip / from chair (in millis, minimum value allowed = 200).
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28 | move-interval: 200
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29 |
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30 | # Whether to allow players to hit other players within a game.
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31 | hit-on-game: true
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32 |
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33 | # If true, players will remain seated at the table after a game ends; ready for the next game.
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34 | keep-seat: true
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35 |
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36 | # If you want to use abbreviation format when naming money. Useful for prison type servers where money values are much higher.
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37 | # You can add your own translations per value, using the abbreviation as the key.
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38 | # For more info on scales, take a look here: https://en.wikipedia.org/wiki/Long_and_short_scales
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39 | money-abbreviation-format:
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40 | enabled: false
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41 | translations:
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42 | K: 1_000
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43 | M: 1_000_000
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44 | B: 1_000_000_000
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45 | T: 1_000_000_000_000
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46 | Q: 1_000_000_000_000_000
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47 |
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48 | croupier-ball:
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49 | # The material that'll be used as a ball by the croupier.
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50 | material: SNOWBALL
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51 | # The speed of the ball (rotation speed).
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52 | speed: 35.0
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53 |
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54 | # Here you can define custom win multiplier per slot.
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55 | # NOTE: The given value is multiplied to the price.
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56 | # For example: If you bet $100 in red and win, if the multiplier is 1.2 then the final winning money is 100 * 1.2 = 120 (money recovered + 20).
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57 | # If this option is enabled but a slot is not defined, the default (real-world) multiplier is applied (SINGLE = 36, RED/BLACK = 3, OTHERS = 2).
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58 | # Example: SLOT_RED: 1.5
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59 | # https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
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60 | custom-win-multiplier:
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61 | enabled: false
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62 | slots: []
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63 |
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64 | # The countdown of each part of the game (in seconds), must be a multiple of 5.
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65 | countdown:
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66 | # Starts after reaching the minimum amount of players.
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67 | # This time is set by default, you can change it for each game with the game editor GUI, by right-clicking an NPC.
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68 | waiting: 10
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69 | # Starts at the end of the previous countdown, time for players to choose their bet.
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70 | selecting: 30
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71 | # Starts at the end of the previous countdown, where the roulette begins to spin.
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72 | sorting: 10
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73 |
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74 | # Here you can modify the restart time and the amount of fireworks.
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75 | # Be CAREFUL with this, as the fireworks'll be launched based on the restart time.
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76 | # If you want to restart the game in 5s and launch 10 fireworks, then: 5 / 10 = 0.5, this means that every 0.5s a firework'll be launched.
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77 | # NOTE: Both values must be a multiple of 5, if you don't want fireworks to be launched, set @fireworks to 0.
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78 | restart:
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79 | # In how many seconds the game must be restarted.
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80 | time: 5
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81 | # How many fireworks'll be launched (only if there are winners).
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82 | fireworks: 10
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83 |
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84 | sounds:
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85 | # The sound that'll play when you click an item in the chip inventory.
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86 | click: BLOCK_NOTE_BLOCK_PLING
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87 | # The sound that'll play along with the countdown messages.
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88 | countdown: ENTITY_EXPERIENCE_ORB_PICKUP
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89 | # The sound that'll play when the roulette starts to spin.
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90 | spinning: BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
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91 | # The sound that'll play when swapping chairs.
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92 | swap-chair: ENTITY_PLAYER_ATTACK_CRIT
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93 | # The sound that'll play when selecting a slot in the table (when moving the chip).
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94 | select: BLOCK_WOOL_PLACE
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95 |
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96 | # Here you can disable the slots of the table that you want.
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97 | # https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
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98 | disabled-slots: []
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99 |
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100 | # Whether to give a map (or "casino voucher") to the winner of a game.
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101 | # The image must be named "image.png" and must be 128x128 (otherwise will be resized).
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102 | # Text format: LINE, TEXT
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103 | #
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104 | # Available placeholders:
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105 | # %player% - the player who won.
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106 | # %money% - the amount of money earned.
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107 | # %original-money% -the original amount of money bet.
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108 | # %date% - which date the game was won.
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109 | # %selected-slot% - the slot in which the bet was placed.
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110 | # %winner-slot% - the winning number of the roulette wheel.
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111 | map-image:
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112 | enabled: true
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113 | text:
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114 | - 15, %player%
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115 | - 105, %money%
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116 | date-format: dd-MM-yyyy
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117 | item:
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118 | display-name: '&a恭喜!'
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119 | lore:
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120 | - '&7你在轮盘中赢得了 &a%money% &7!'
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121 |
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122 | # The word that must be typed to cancel an input request (account name / NPC name / NPC texture).
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123 | cancel-word: cancel
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124 |
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125 | # Name to display in the hologram of each slot.
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126 | # %number% - the number if the slot is single.
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127 | slots:
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128 | single:
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129 | zero: '&a&l压%number% &a(绿色)'
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130 | red: '&c&l压%number% &c(红色)'
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131 | black: '&0&l压%number% &0(黑色)'
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132 | column:
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133 | '1': '&6&l压1的等差数列公差为3 &6(3倍)'
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134 | '2': '&6&l压2的等差数列公差为3 &6(3倍)'
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135 | '3': '&6&l压3的等差数列公差为3 &6(3倍)'
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136 | dozen:
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137 | '1': '&6&l压数字为低部分 &6(3倍)'
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138 | '2': '&6&l压数字为中部分 &6(3倍)'
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139 | '3': '&6&l压数字为高部分 &6(3倍)'
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140 | other:
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141 | low: '&6&l压数字为低 &6(2倍)'
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142 | high: '&6&l压数字为高 &6(2倍)'
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143 | even: '&6&l压偶数 &6(2倍)'
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144 | odd: '&6&l压奇数 &6(2倍)'
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145 | red: '&c&l压红色 &6(2倍)'
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146 | black: '&0&l压黑色 &6(2倍)'
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147 |
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148 | # The name of the %type% variable depending on the type of the game for the join hologram.
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149 | types:
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150 | european: '&a(欧式玩法)'
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151 | american: '&a(美式玩法)'
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152 |
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153 | confirmation-gui:
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154 | # The title of the confirmation GUI.
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155 | title: 你确定要选这个吗?
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156 | # The display name of the confirmation item.
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157 | confirm: '&a确认'
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158 | # The display name of the cancel item.
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159 | cancel: '&c取消'
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160 |
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161 | # The hologram of the game.
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162 | # %name% - the name of the game.
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163 | # %playing% - amount of players in the game.
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164 | # %max% - the maximum amount of players allowed.
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165 | # %type% - the type of the table, can be european or american (see @join-hologram.european and @join-hologram.american).
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166 | join-hologram:
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167 | - '%type%'
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168 | - '&e%name% (%playing%/%max%)'
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169 | - '&u&l放手一搏吧!'
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170 |
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171 | # The line that'll appear on the spinning hologram.
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172 | spin-holograms:
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173 | spinning: '&6弹珠滚动中...'
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174 | winning-number: '&6得奖号码:'
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175 |
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176 | # The hologram that'll appear above the player's chip.
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177 | # %player% - the name of the player.
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178 | # %bet% - the selected bet of the player.
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179 | # %money% - the amount of money betting.
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180 | select-hologram:
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181 | - '&e%player%'
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182 | - '&aBET: %bet%'
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183 |
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184 | # This item replaces the shop chip that is clicked without having enough money.
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185 | not-enough-money:
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186 | material: BARRIER
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187 | display-name: "&c隆浣犲凡缁忔病閽卞暒!"
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188 | lore: []
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189 |
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190 | # The state text using in some variables.
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191 | state:
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192 | enabled: '&a启用'
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193 | disabled: '&c禁用'
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194 |
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195 | # Here you can modify each item within the inventory of the game editor, accessible by right-clicking an NPC.
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196 | # %name% - the name of the game. (@title)
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197 | # %player% - the name of the player. (@account.display-name and no-account.display-name)
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198 | # %state% - the state of the bet-all option. (@bet-all.display-name)
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199 | # %croupier-name% - the name of the croupier. (@croupier.display-name)
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200 | game-menu:
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201 | title: "缂栬緫: %name%"
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202 | account:
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203 | display-name: "&a褰撳墠鐜╁璐︽埛: &e%player%"
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204 | lore:
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205 | - "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
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206 | - "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
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207 | - "&7"
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208 | - "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
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209 | - "&6鍙抽敭鍗曞嚮浠ュ垹闄�"
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210 | no-account:
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211 | material: BARRIER
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212 | display-name: "&c褰撳墠鏈�変腑鐜╁璐︽埛"
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213 | lore:
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214 | - "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
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215 | - "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
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216 | - "&7"
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217 | - "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
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218 | min-amount:
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219 | material: MINECART
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220 | display-name: "&a鏈�灏戠帺瀹舵暟閲�"
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221 | lore:
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222 | - "&7寮�濮嬩竴灞�娓告垙"
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223 | - "&7鎵�闇�鐨勬渶灏戠帺瀹舵暟"
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224 | - "&7"
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225 | - "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
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226 | - "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
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227 | max-amount:
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228 | material: CHEST_MINECART
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229 | display-name: "&a鏈�澶х帺瀹舵暟閲�"
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230 | lore:
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231 | - "&7寮�濮嬩竴灞�娓告垙"
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232 | - "&7鎵�闇�鐨勬渶澶х帺瀹舵暟"
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233 | - "&7"
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234 | - "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
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235 | - "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
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236 | start-time:
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237 | material: CLOCK
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238 | display-name: "&a寮�濮嬫椂闂�: &e%seconds% 绉�"
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239 | lore:
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240 | - "&7褰撳弬涓庣帺瀹舵暟鐩揪鍒版渶灏戝��"
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241 | - "&7璧屽眬灏嗕細鍦ㄨ瀹氭椂闂村�煎悗寮�濮�"
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242 | - "&7"
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243 | - "&6宸﹂敭鍗曞嚮浠ュ噺灏�5绉�"
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244 | - "&6鍙抽敭鍗曞嚮浠ュ鍔�5绉�"
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245 | la-partage:
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246 | display-name: "&aLa Partage"
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247 | lore:
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248 | - "&7鏃嬭浆鍗曚釜闆跺悗锛�"
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249 | - "&7骞冲垎绉嬭壊鐨勮祵娉ㄥ皢绔嬪嵆"
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250 | - "&7闄や互浜�."
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251 | - "&7"
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252 | - "&7杩欐牱锛�50%鐨勮祵娉ㄥ皢鏄�"
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253 | - "&7鎭㈠鍒扮帺瀹讹紝鑰�"
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254 | - "&7鍏朵粬50%灏嗚浜ゅ嚭"
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255 | - "&7鍒帮紝鎴夸富."
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256 | - "&7"
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257 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
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258 | en-prison:
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259 | display-name: "&aEn Prison"
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260 | lore:
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261 | - "&7璁╃帺瀹舵湁鏈轰細"
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262 | - "&7鏀跺洖浠栦滑骞冲垎绉嬭壊鐨勮祵娉�"
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263 | - "&7闆剁偣鏃嬭浆鍚�."
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264 | - "&7"
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265 | - "&7璧屾敞浠嶇劧鍦ㄥけ璐ヨ�呰韩涓�"
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266 | - "&7涓嬩竴娆℃棆杞殑鍋舵暟璧屾敞"
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267 | - "&7濡傛灉鐜╁璧簡绗簩涓�"
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268 | - "&7闅忕潃鏃堕棿鐨勬祦閫濓紝浠栦滑寰楀埌浜嗕粬浠師鏈殑"
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269 | - "&7璐ㄦ娂."
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270 | - "&7"
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271 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
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272 | surrender:
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273 | display-name: "&a鎶曢檷"
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274 | lore:
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275 | - "&7瀹冨熀鏈笂涓嶭a Partage鐩稿悓"
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276 | - "&7鍥犱负姣忓綋 0 鎴� 00 鑾疯儨鏃堕兘浼氬己鍒舵墽琛�,"
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277 | - "&7鍦ㄨ繖绉嶆儏鍐典笅锛岀帺瀹垛�滄姇闄嶁��"
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278 | - "&7浠栦滑鍘熸潵閲戦鐨勪竴鍗婏紝浠ュ強"
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279 | - "&7淇濈暀鍏朵綑閮ㄥ垎."
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280 | - "&7"
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281 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
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282 | last-winning-numbers:
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283 | display-name: "&a鏈�鍚庝腑濂栧彿鐮�"
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284 | lore:
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285 | - "&7鍦ㄨ繖閲屼綘鍙互鐪嬪埌鏈�鍚庣殑涓"
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286 | - "&7杩欎釜娓告垙涓殑鏁板瓧."
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287 | croupier:
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288 | display-name: "&a鍓富鎸佷汉: &e%croupier-name%"
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289 | lore:
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290 | - "&7鍦ㄨ繖閲岋紝鎮ㄥ彲浠ユ洿鏀逛竴浜涢�夐」"
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291 | - "&7of the npc."
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292 | - "&7"
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293 | - "&6宸﹂敭鐐瑰嚮鏇存敼鍚嶇О."
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294 | - "&6鍙抽敭鍗曞嚮浠ユ洿鏀圭汗鐞�."
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295 | - "&7"
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296 | - "&cShift 宸﹂敭鐐瑰嚮閲嶈鍚嶇О."
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297 | - "&cShifft 鍙抽敭鍗曞嚮浠ラ噸缃汗鐞�."
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298 | bet-all:
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299 | url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
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300 | material: PLAYER_HEAD
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301 | display-name: "&e鍏ㄦ娂: %state%"
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302 | lore:
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303 | - "&7鍏佽鐜╁涓嬫敞鎵�鏈夌殑閽�."
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304 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
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305 | close:
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306 | material: BARRIER
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307 | display-name: "&c鍏抽棴"
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308 | lore:
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309 | - "&7鐐瑰嚮鍏抽棴."
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310 |
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311 | # Text added to the surrender rule item if the table being edited isn't american.
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312 | only-american: '&c(仅适用于美式玩法)'
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313 |
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314 | # Text added to the croupier settings item when has no name.
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315 | unnamed-croupier: '&c小艺'
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316 |
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317 | # Here you can modify each item within the inventory of purchase of chips.
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318 | # You can't change the material of @chip, as this will use a head with the chip skin, defined in @chips.yml.
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319 | # %page% - the current page. (@title)
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320 | # %max% - the amount of pages. (@title)
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321 | # %money% - the money involved. (@chip.display-name and @money.display-name)
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322 | shop:
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323 | title: "璧屾敞 (%page%/%max%)"
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324 | chip:
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325 | display-name: "&a%money%"
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326 | lore:
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327 | - "&7鐐瑰嚮璐拱璧屾敞涓�鏋�."
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328 | previous:
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329 | url: "bd69e06e5dadfd84e5f3d1c21063f2553b2fa945ee1d4d7152fdc5425bc12a9"
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330 | material: PLAYER_HEAD
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331 | display-name: "&6Previous"
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332 | lore:
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333 | - "&7鐐瑰嚮杩涘叆涓婁竴椤�."
|
334 | money:
|
335 | url: "6e7e3e8ab060e64d0256b3688e62d433eab341a157f2a733ed43450fee4e7264"
|
336 | material: PLAYER_HEAD
|
337 | display-name: "&6浣犵殑閽卞寘: &e%money%"
|
338 | lore: []
|
339 | bet-all:
|
340 | url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
|
341 | material: PLAYER_HEAD
|
342 | display-name: "&a鎵�鏈夐挶"
|
343 | lore:
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344 | - "&7鎶婁綘鎵�鏈夌殑閽遍兘鎶煎湪杩欎釜娓告垙涓�."
|
345 | - "&c(鎮ㄥ繀椤荤‘璁�)"
|
346 | exit:
|
347 | material: BARRIER
|
348 | display-name: "&c閫�鍑�"
|
349 | lore:
|
350 | - "&7鐐瑰嚮閫�鍑烘父鎴�."
|
351 | next:
|
352 | url: "19bf3292e126a105b54eba713aa1b152d541a1d8938829c56364d178ed22bf"
|
353 | material: PLAYER_HEAD
|
354 | display-name: "&6涓嬩竴椤�"
|
355 | lore:
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356 | - "&7鐐瑰嚮杩涘叆涓嬩竴椤�."
|