| 1 | # _____ _ _ _
|
| 2 | # | __ \ | | | | | |
|
| 3 | # | |__) |___ _ _| | ___| |_| |_ ___
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| 4 | # | _ // _ \| | | | |/ _ \ __| __/ _ \
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| 5 | # | | \ \ (_) | |_| | | __/ |_| || __/
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| 6 | # |_| \_\___/ \__,_|_|\___|\__|\__\___|
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| 7 | #
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| 8 | # Developed by Matsuneitor.
|
| 9 | # :)
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| 10 |
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| 11 | # Don't touch this!
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| 12 | config-version: 2
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| 13 |
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| 14 | # The render distance for the models. Default: 96.
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| 15 | render-distance: 96
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| 16 |
|
| 17 | # Whether to allow players to swap chairs before the game starts. If false, you can bypass this with 'roulette.swapchair' permission.
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| 18 | # if false, players will be seated in the first empty chair.
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| 19 | swap-chair: true
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| 20 |
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| 21 | # Whether to instantly explode the fireworks.
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| 22 | instant-explode: true
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| 23 |
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| 24 | # Whether to fix the camera when changing chairs so the player looks forward.
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| 25 | fix-chair-camera: false
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| 26 |
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| 27 | # The delay before you can move your chip / from chair (in millis, minimum value allowed = 200).
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| 28 | move-interval: 200
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| 29 |
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| 30 | # Whether to allow players to hit other players within a game.
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| 31 | hit-on-game: true
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| 32 |
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| 33 | # If true, players will remain seated at the table after a game ends; ready for the next game.
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| 34 | keep-seat: true
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| 35 |
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| 36 | # If you want to use abbreviation format when naming money. Useful for prison type servers where money values are much higher.
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| 37 | # You can add your own translations per value, using the abbreviation as the key.
|
| 38 | # For more info on scales, take a look here: https://en.wikipedia.org/wiki/Long_and_short_scales
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| 39 | money-abbreviation-format:
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| 40 | enabled: false
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| 41 | translations:
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| 42 | K: 1_000
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| 43 | M: 1_000_000
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| 44 | B: 1_000_000_000
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| 45 | T: 1_000_000_000_000
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| 46 | Q: 1_000_000_000_000_000
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| 47 |
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| 48 | croupier-ball:
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| 49 | # The material that'll be used as a ball by the croupier.
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| 50 | material: SNOWBALL
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| 51 | # The speed of the ball (rotation speed).
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| 52 | speed: 35.0
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| 53 |
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| 54 | # Here you can define custom win multiplier per slot.
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| 55 | # NOTE: The given value is multiplied to the price.
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| 56 | # For example: If you bet $100 in red and win, if the multiplier is 1.2 then the final winning money is 100 * 1.2 = 120 (money recovered + 20).
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| 57 | # If this option is enabled but a slot is not defined, the default (real-world) multiplier is applied (SINGLE = 36, RED/BLACK = 3, OTHERS = 2).
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| 58 | # Example: SLOT_RED: 1.5
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| 59 | # https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
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| 60 | custom-win-multiplier:
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| 61 | enabled: false
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| 62 | slots: []
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| 63 |
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| 64 | # The countdown of each part of the game (in seconds), must be a multiple of 5.
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| 65 | countdown:
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| 66 | # Starts after reaching the minimum amount of players.
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| 67 | # This time is set by default, you can change it for each game with the game editor GUI, by right-clicking an NPC.
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| 68 | waiting: 10
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| 69 | # Starts at the end of the previous countdown, time for players to choose their bet.
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| 70 | selecting: 30
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| 71 | # Starts at the end of the previous countdown, where the roulette begins to spin.
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| 72 | sorting: 10
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| 73 |
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| 74 | # Here you can modify the restart time and the amount of fireworks.
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| 75 | # Be CAREFUL with this, as the fireworks'll be launched based on the restart time.
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| 76 | # If you want to restart the game in 5s and launch 10 fireworks, then: 5 / 10 = 0.5, this means that every 0.5s a firework'll be launched.
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| 77 | # NOTE: Both values must be a multiple of 5, if you don't want fireworks to be launched, set @fireworks to 0.
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| 78 | restart:
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| 79 | # In how many seconds the game must be restarted.
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| 80 | time: 5
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| 81 | # How many fireworks'll be launched (only if there are winners).
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| 82 | fireworks: 10
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| 83 |
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| 84 | sounds:
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| 85 | # The sound that'll play when you click an item in the chip inventory.
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| 86 | click: BLOCK_NOTE_BLOCK_PLING
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| 87 | # The sound that'll play along with the countdown messages.
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| 88 | countdown: ENTITY_EXPERIENCE_ORB_PICKUP
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| 89 | # The sound that'll play when the roulette starts to spin.
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| 90 | spinning: BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
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| 91 | # The sound that'll play when swapping chairs.
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| 92 | swap-chair: ENTITY_PLAYER_ATTACK_CRIT
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| 93 | # The sound that'll play when selecting a slot in the table (when moving the chip).
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| 94 | select: BLOCK_WOOL_PLACE
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| 95 |
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| 96 | # Here you can disable the slots of the table that you want.
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| 97 | # https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
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| 98 | disabled-slots: []
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| 99 |
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| 100 | # Whether to give a map (or "casino voucher") to the winner of a game.
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| 101 | # The image must be named "image.png" and must be 128x128 (otherwise will be resized).
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| 102 | # Text format: LINE, TEXT
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| 103 | #
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| 104 | # Available placeholders:
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| 105 | # %player% - the player who won.
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| 106 | # %money% - the amount of money earned.
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| 107 | # %original-money% -the original amount of money bet.
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| 108 | # %date% - which date the game was won.
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| 109 | # %selected-slot% - the slot in which the bet was placed.
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| 110 | # %winner-slot% - the winning number of the roulette wheel.
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| 111 | map-image:
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| 112 | enabled: true
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| 113 | text:
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| 114 | - 15, %player%
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| 115 | - 105, %money%
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| 116 | date-format: dd-MM-yyyy
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| 117 | item:
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| 118 | display-name: '&a恭喜!'
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| 119 | lore:
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| 120 | - '&7你在轮盘中赢得了 &a%money% &7!'
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| 121 |
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| 122 | # The word that must be typed to cancel an input request (account name / NPC name / NPC texture).
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| 123 | cancel-word: cancel
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| 124 |
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| 125 | # Name to display in the hologram of each slot.
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| 126 | # %number% - the number if the slot is single.
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| 127 | slots:
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| 128 | single:
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| 129 | zero: '&a&l压%number% &a(绿色)'
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| 130 | red: '&c&l压%number% &c(红色)'
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| 131 | black: '&0&l压%number% &0(黑色)'
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| 132 | column:
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| 133 | '1': '&6&l压1的等差数列公差为3 &6(3倍)'
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| 134 | '2': '&6&l压2的等差数列公差为3 &6(3倍)'
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| 135 | '3': '&6&l压3的等差数列公差为3 &6(3倍)'
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| 136 | dozen:
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| 137 | '1': '&6&l压数字为低部分 &6(3倍)'
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| 138 | '2': '&6&l压数字为中部分 &6(3倍)'
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| 139 | '3': '&6&l压数字为高部分 &6(3倍)'
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| 140 | other:
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| 141 | low: '&6&l压数字为低 &6(2倍)'
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| 142 | high: '&6&l压数字为高 &6(2倍)'
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| 143 | even: '&6&l压偶数 &6(2倍)'
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| 144 | odd: '&6&l压奇数 &6(2倍)'
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| 145 | red: '&c&l压红色 &6(2倍)'
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| 146 | black: '&0&l压黑色 &6(2倍)'
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| 147 |
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| 148 | # The name of the %type% variable depending on the type of the game for the join hologram.
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| 149 | types:
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| 150 | european: '&a(欧式玩法)'
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| 151 | american: '&a(美式玩法)'
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| 152 |
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| 153 | confirmation-gui:
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| 154 | # The title of the confirmation GUI.
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| 155 | title: 你确定要选这个吗?
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| 156 | # The display name of the confirmation item.
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| 157 | confirm: '&a确认'
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| 158 | # The display name of the cancel item.
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| 159 | cancel: '&c取消'
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| 160 |
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| 161 | # The hologram of the game.
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| 162 | # %name% - the name of the game.
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| 163 | # %playing% - amount of players in the game.
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| 164 | # %max% - the maximum amount of players allowed.
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| 165 | # %type% - the type of the table, can be european or american (see @join-hologram.european and @join-hologram.american).
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| 166 | join-hologram:
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| 167 | - '%type%'
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| 168 | - '&e%name% (%playing%/%max%)'
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| 169 | - '&u&l放手一搏吧!'
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| 170 |
|
| 171 | # The line that'll appear on the spinning hologram.
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| 172 | spin-holograms:
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| 173 | spinning: '&6弹珠滚动中...'
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| 174 | winning-number: '&6得奖号码:'
|
| 175 |
|
| 176 | # The hologram that'll appear above the player's chip.
|
| 177 | # %player% - the name of the player.
|
| 178 | # %bet% - the selected bet of the player.
|
| 179 | # %money% - the amount of money betting.
|
| 180 | select-hologram:
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| 181 | - '&e%player%'
|
| 182 | - '&aBET: %bet%'
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| 183 |
|
| 184 | # This item replaces the shop chip that is clicked without having enough money.
|
| 185 | not-enough-money:
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| 186 | material: BARRIER
|
| 187 | display-name: "&c隆浣犲凡缁忔病閽卞暒!"
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| 188 | lore: []
|
| 189 |
|
| 190 | # The state text using in some variables.
|
| 191 | state:
|
| 192 | enabled: '&a启用'
|
| 193 | disabled: '&c禁用'
|
| 194 |
|
| 195 | # Here you can modify each item within the inventory of the game editor, accessible by right-clicking an NPC.
|
| 196 | # %name% - the name of the game. (@title)
|
| 197 | # %player% - the name of the player. (@account.display-name and no-account.display-name)
|
| 198 | # %state% - the state of the bet-all option. (@bet-all.display-name)
|
| 199 | # %croupier-name% - the name of the croupier. (@croupier.display-name)
|
| 200 | game-menu:
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| 201 | title: "缂栬緫: %name%"
|
| 202 | account:
|
| 203 | display-name: "&a褰撳墠鐜╁璐︽埛: &e%player%"
|
| 204 | lore:
|
| 205 | - "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
|
| 206 | - "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
|
| 207 | - "&7"
|
| 208 | - "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
|
| 209 | - "&6鍙抽敭鍗曞嚮浠ュ垹闄�"
|
| 210 | no-account:
|
| 211 | material: BARRIER
|
| 212 | display-name: "&c褰撳墠鏈�変腑鐜╁璐︽埛"
|
| 213 | lore:
|
| 214 | - "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
|
| 215 | - "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
|
| 216 | - "&7"
|
| 217 | - "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
|
| 218 | min-amount:
|
| 219 | material: MINECART
|
| 220 | display-name: "&a鏈�灏戠帺瀹舵暟閲�"
|
| 221 | lore:
|
| 222 | - "&7寮�濮嬩竴灞�娓告垙"
|
| 223 | - "&7鎵�闇�鐨勬渶灏戠帺瀹舵暟"
|
| 224 | - "&7"
|
| 225 | - "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
|
| 226 | - "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
|
| 227 | max-amount:
|
| 228 | material: CHEST_MINECART
|
| 229 | display-name: "&a鏈�澶х帺瀹舵暟閲�"
|
| 230 | lore:
|
| 231 | - "&7寮�濮嬩竴灞�娓告垙"
|
| 232 | - "&7鎵�闇�鐨勬渶澶х帺瀹舵暟"
|
| 233 | - "&7"
|
| 234 | - "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
|
| 235 | - "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
|
| 236 | start-time:
|
| 237 | material: CLOCK
|
| 238 | display-name: "&a寮�濮嬫椂闂�: &e%seconds% 绉�"
|
| 239 | lore:
|
| 240 | - "&7褰撳弬涓庣帺瀹舵暟鐩揪鍒版渶灏戝��"
|
| 241 | - "&7璧屽眬灏嗕細鍦ㄨ瀹氭椂闂村�煎悗寮�濮�"
|
| 242 | - "&7"
|
| 243 | - "&6宸﹂敭鍗曞嚮浠ュ噺灏�5绉�"
|
| 244 | - "&6鍙抽敭鍗曞嚮浠ュ鍔�5绉�"
|
| 245 | la-partage:
|
| 246 | display-name: "&aLa Partage"
|
| 247 | lore:
|
| 248 | - "&7鏃嬭浆鍗曚釜闆跺悗锛�"
|
| 249 | - "&7骞冲垎绉嬭壊鐨勮祵娉ㄥ皢绔嬪嵆"
|
| 250 | - "&7闄や互浜�."
|
| 251 | - "&7"
|
| 252 | - "&7杩欐牱锛�50%鐨勮祵娉ㄥ皢鏄�"
|
| 253 | - "&7鎭㈠鍒扮帺瀹讹紝鑰�"
|
| 254 | - "&7鍏朵粬50%灏嗚浜ゅ嚭"
|
| 255 | - "&7鍒帮紝鎴夸富."
|
| 256 | - "&7"
|
| 257 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
|
| 258 | en-prison:
|
| 259 | display-name: "&aEn Prison"
|
| 260 | lore:
|
| 261 | - "&7璁╃帺瀹舵湁鏈轰細"
|
| 262 | - "&7鏀跺洖浠栦滑骞冲垎绉嬭壊鐨勮祵娉�"
|
| 263 | - "&7闆剁偣鏃嬭浆鍚�."
|
| 264 | - "&7"
|
| 265 | - "&7璧屾敞浠嶇劧鍦ㄥけ璐ヨ�呰韩涓�"
|
| 266 | - "&7涓嬩竴娆℃棆杞殑鍋舵暟璧屾敞"
|
| 267 | - "&7濡傛灉鐜╁璧簡绗簩涓�"
|
| 268 | - "&7闅忕潃鏃堕棿鐨勬祦閫濓紝浠栦滑寰楀埌浜嗕粬浠師鏈殑"
|
| 269 | - "&7璐ㄦ娂."
|
| 270 | - "&7"
|
| 271 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
|
| 272 | surrender:
|
| 273 | display-name: "&a鎶曢檷"
|
| 274 | lore:
|
| 275 | - "&7瀹冨熀鏈笂涓嶭a Partage鐩稿悓"
|
| 276 | - "&7鍥犱负姣忓綋 0 鎴� 00 鑾疯儨鏃堕兘浼氬己鍒舵墽琛�,"
|
| 277 | - "&7鍦ㄨ繖绉嶆儏鍐典笅锛岀帺瀹垛�滄姇闄嶁��"
|
| 278 | - "&7浠栦滑鍘熸潵閲戦鐨勪竴鍗婏紝浠ュ強"
|
| 279 | - "&7淇濈暀鍏朵綑閮ㄥ垎."
|
| 280 | - "&7"
|
| 281 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
|
| 282 | last-winning-numbers:
|
| 283 | display-name: "&a鏈�鍚庝腑濂栧彿鐮�"
|
| 284 | lore:
|
| 285 | - "&7鍦ㄨ繖閲屼綘鍙互鐪嬪埌鏈�鍚庣殑涓"
|
| 286 | - "&7杩欎釜娓告垙涓殑鏁板瓧."
|
| 287 | croupier:
|
| 288 | display-name: "&a鍓富鎸佷汉: &e%croupier-name%"
|
| 289 | lore:
|
| 290 | - "&7鍦ㄨ繖閲岋紝鎮ㄥ彲浠ユ洿鏀逛竴浜涢�夐」"
|
| 291 | - "&7of the npc."
|
| 292 | - "&7"
|
| 293 | - "&6宸﹂敭鐐瑰嚮鏇存敼鍚嶇О."
|
| 294 | - "&6鍙抽敭鍗曞嚮浠ユ洿鏀圭汗鐞�."
|
| 295 | - "&7"
|
| 296 | - "&cShift 宸﹂敭鐐瑰嚮閲嶈鍚嶇О."
|
| 297 | - "&cShifft 鍙抽敭鍗曞嚮浠ラ噸缃汗鐞�."
|
| 298 | bet-all:
|
| 299 | url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
|
| 300 | material: PLAYER_HEAD
|
| 301 | display-name: "&e鍏ㄦ娂: %state%"
|
| 302 | lore:
|
| 303 | - "&7鍏佽鐜╁涓嬫敞鎵�鏈夌殑閽�."
|
| 304 | - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
|
| 305 | close:
|
| 306 | material: BARRIER
|
| 307 | display-name: "&c鍏抽棴"
|
| 308 | lore:
|
| 309 | - "&7鐐瑰嚮鍏抽棴."
|
| 310 |
|
| 311 | # Text added to the surrender rule item if the table being edited isn't american.
|
| 312 | only-american: '&c(仅适用于美式玩法)'
|
| 313 |
|
| 314 | # Text added to the croupier settings item when has no name.
|
| 315 | unnamed-croupier: '&c小艺'
|
| 316 |
|
| 317 | # Here you can modify each item within the inventory of purchase of chips.
|
| 318 | # You can't change the material of @chip, as this will use a head with the chip skin, defined in @chips.yml.
|
| 319 | # %page% - the current page. (@title)
|
| 320 | # %max% - the amount of pages. (@title)
|
| 321 | # %money% - the money involved. (@chip.display-name and @money.display-name)
|
| 322 | shop:
|
| 323 | title: "璧屾敞 (%page%/%max%)"
|
| 324 | chip:
|
| 325 | display-name: "&a%money%"
|
| 326 | lore:
|
| 327 | - "&7鐐瑰嚮璐拱璧屾敞涓�鏋�."
|
| 328 | previous:
|
| 329 | url: "bd69e06e5dadfd84e5f3d1c21063f2553b2fa945ee1d4d7152fdc5425bc12a9"
|
| 330 | material: PLAYER_HEAD
|
| 331 | display-name: "&6Previous"
|
| 332 | lore:
|
| 333 | - "&7鐐瑰嚮杩涘叆涓婁竴椤�."
|
| 334 | money:
|
| 335 | url: "6e7e3e8ab060e64d0256b3688e62d433eab341a157f2a733ed43450fee4e7264"
|
| 336 | material: PLAYER_HEAD
|
| 337 | display-name: "&6浣犵殑閽卞寘: &e%money%"
|
| 338 | lore: []
|
| 339 | bet-all:
|
| 340 | url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
|
| 341 | material: PLAYER_HEAD
|
| 342 | display-name: "&a鎵�鏈夐挶"
|
| 343 | lore:
|
| 344 | - "&7鎶婁綘鎵�鏈夌殑閽遍兘鎶煎湪杩欎釜娓告垙涓�."
|
| 345 | - "&c(鎮ㄥ繀椤荤‘璁�)"
|
| 346 | exit:
|
| 347 | material: BARRIER
|
| 348 | display-name: "&c閫�鍑�"
|
| 349 | lore:
|
| 350 | - "&7鐐瑰嚮閫�鍑烘父鎴�."
|
| 351 | next:
|
| 352 | url: "19bf3292e126a105b54eba713aa1b152d541a1d8938829c56364d178ed22bf"
|
| 353 | material: PLAYER_HEAD
|
| 354 | display-name: "&6涓嬩竴椤�"
|
| 355 | lore:
|
| 356 | - "&7鐐瑰嚮杩涘叆涓嬩竴椤�."
|