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1# _____ _ _ _
2# | __ \ | | | | | |
3# | |__) |___ _ _| | ___| |_| |_ ___
4# | _ // _ \| | | | |/ _ \ __| __/ _ \
5# | | \ \ (_) | |_| | | __/ |_| || __/
6# |_| \_\___/ \__,_|_|\___|\__|\__\___|
7#
8# Developed by Matsuneitor.
9# :)
10
11# Don't touch this!
12config-version: 2
13
14# The render distance for the models. Default: 96.
15render-distance: 96
16
17# Whether to allow players to swap chairs before the game starts. If false, you can bypass this with 'roulette.swapchair' permission.
18# if false, players will be seated in the first empty chair.
19swap-chair: true
20
21# Whether to instantly explode the fireworks.
22instant-explode: true
23
24# Whether to fix the camera when changing chairs so the player looks forward.
25fix-chair-camera: false
26
27# The delay before you can move your chip / from chair (in millis, minimum value allowed = 200).
28move-interval: 200
29
30# Whether to allow players to hit other players within a game.
31hit-on-game: true
32
33# If true, players will remain seated at the table after a game ends; ready for the next game.
34keep-seat: true
35
36# If you want to use abbreviation format when naming money. Useful for prison type servers where money values are much higher.
37# You can add your own translations per value, using the abbreviation as the key.
38# For more info on scales, take a look here: https://en.wikipedia.org/wiki/Long_and_short_scales
39money-abbreviation-format:
40 enabled: false
41 translations:
42 K: 1_000
43 M: 1_000_000
44 B: 1_000_000_000
45 T: 1_000_000_000_000
46 Q: 1_000_000_000_000_000
47
48croupier-ball:
49 # The material that'll be used as a ball by the croupier.
50 material: SNOWBALL
51 # The speed of the ball (rotation speed).
52 speed: 35.0
53
54# Here you can define custom win multiplier per slot.
55# NOTE: The given value is multiplied to the price.
56# For example: If you bet $100 in red and win, if the multiplier is 1.2 then the final winning money is 100 * 1.2 = 120 (money recovered + 20).
57# If this option is enabled but a slot is not defined, the default (real-world) multiplier is applied (SINGLE = 36, RED/BLACK = 3, OTHERS = 2).
58# Example: SLOT_RED: 1.5
59# https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
60custom-win-multiplier:
61 enabled: false
62 slots: []
63
64# The countdown of each part of the game (in seconds), must be a multiple of 5.
65countdown:
66 # Starts after reaching the minimum amount of players.
67 # This time is set by default, you can change it for each game with the game editor GUI, by right-clicking an NPC.
68 waiting: 10
69 # Starts at the end of the previous countdown, time for players to choose their bet.
70 selecting: 30
71 # Starts at the end of the previous countdown, where the roulette begins to spin.
72 sorting: 10
73
74# Here you can modify the restart time and the amount of fireworks.
75# Be CAREFUL with this, as the fireworks'll be launched based on the restart time.
76# If you want to restart the game in 5s and launch 10 fireworks, then: 5 / 10 = 0.5, this means that every 0.5s a firework'll be launched.
77# NOTE: Both values must be a multiple of 5, if you don't want fireworks to be launched, set @fireworks to 0.
78restart:
79 # In how many seconds the game must be restarted.
80 time: 5
81 # How many fireworks'll be launched (only if there are winners).
82 fireworks: 10
83
84sounds:
85 # The sound that'll play when you click an item in the chip inventory.
86 click: BLOCK_NOTE_BLOCK_PLING
87 # The sound that'll play along with the countdown messages.
88 countdown: ENTITY_EXPERIENCE_ORB_PICKUP
89 # The sound that'll play when the roulette starts to spin.
90 spinning: BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
91 # The sound that'll play when swapping chairs.
92 swap-chair: ENTITY_PLAYER_ATTACK_CRIT
93 # The sound that'll play when selecting a slot in the table (when moving the chip).
94 select: BLOCK_WOOL_PLACE
95
96# Here you can disable the slots of the table that you want.
97# https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
98disabled-slots: []
99
100# Whether to give a map (or "casino voucher") to the winner of a game.
101# The image must be named "image.png" and must be 128x128 (otherwise will be resized).
102# Text format: LINE, TEXT
103#
104# Available placeholders:
105# %player% - the player who won.
106# %money% - the amount of money earned.
107# %original-money% -the original amount of money bet.
108# %date% - which date the game was won.
109# %selected-slot% - the slot in which the bet was placed.
110# %winner-slot% - the winning number of the roulette wheel.
111map-image:
112 enabled: true
113 text:
114 - 15, %player%
115 - 105, %money%
116 date-format: dd-MM-yyyy
117 item:
118 display-name: '&a恭喜!'
119 lore:
120 - '&7你在轮盘中赢得了 &a%money% &7!'
121
122# The word that must be typed to cancel an input request (account name / NPC name / NPC texture).
123cancel-word: cancel
124
125# Name to display in the hologram of each slot.
126# %number% - the number if the slot is single.
127slots:
128 single:
129 zero: '&a&l压%number% &a(绿色)'
130 red: '&c&l压%number% &c(红色)'
131 black: '&0&l压%number% &0(黑色)'
132 column:
133 '1': '&6&l压1的等差数列公差为3 &6(3倍)'
134 '2': '&6&l压2的等差数列公差为3 &6(3倍)'
135 '3': '&6&l压3的等差数列公差为3 &6(3倍)'
136 dozen:
137 '1': '&6&l压数字为低部分 &6(3倍)'
138 '2': '&6&l压数字为中部分 &6(3倍)'
139 '3': '&6&l压数字为高部分 &6(3倍)'
140 other:
141 low: '&6&l压数字为低 &6(2倍)'
142 high: '&6&l压数字为高 &6(2倍)'
143 even: '&6&l压偶数 &6(2倍)'
144 odd: '&6&l压奇数 &6(2倍)'
145 red: '&c&l压红色 &6(2倍)'
146 black: '&0&l压黑色 &6(2倍)'
147
148# The name of the %type% variable depending on the type of the game for the join hologram.
149types:
150 european: '&a(欧式玩法)'
151 american: '&a(美式玩法)'
152
153confirmation-gui:
154 # The title of the confirmation GUI.
155 title: 你确定要选这个吗?
156 # The display name of the confirmation item.
157 confirm: '&a确认'
158 # The display name of the cancel item.
159 cancel: '&c取消'
160
161# The hologram of the game.
162# %name% - the name of the game.
163# %playing% - amount of players in the game.
164# %max% - the maximum amount of players allowed.
165# %type% - the type of the table, can be european or american (see @join-hologram.european and @join-hologram.american).
166join-hologram:
167- '%type%'
168- '&e%name% (%playing%/%max%)'
169- '&u&l放手一搏吧!'
170
171# The line that'll appear on the spinning hologram.
172spin-holograms:
173 spinning: '&6弹珠滚动中...'
174 winning-number: '&6得奖号码:'
175
176# The hologram that'll appear above the player's chip.
177# %player% - the name of the player.
178# %bet% - the selected bet of the player.
179# %money% - the amount of money betting.
180select-hologram:
181- '&e%player%'
182- '&aBET: %bet%'
183
184# This item replaces the shop chip that is clicked without having enough money.
185not-enough-money:
186 material: BARRIER
187 display-name: "&c隆浣犲凡缁忔病閽卞暒!"
188 lore: []
189
190# The state text using in some variables.
191state:
192 enabled: '&a启用'
193 disabled: '&c禁用'
194
195# Here you can modify each item within the inventory of the game editor, accessible by right-clicking an NPC.
196# %name% - the name of the game. (@title)
197# %player% - the name of the player. (@account.display-name and no-account.display-name)
198# %state% - the state of the bet-all option. (@bet-all.display-name)
199# %croupier-name% - the name of the croupier. (@croupier.display-name)
200game-menu:
201 title: "缂栬緫: %name%"
202 account:
203 display-name: "&a褰撳墠鐜╁璐︽埛: &e%player%"
204 lore:
205 - "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
206 - "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
207 - "&7"
208 - "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
209 - "&6鍙抽敭鍗曞嚮浠ュ垹闄�"
210 no-account:
211 material: BARRIER
212 display-name: "&c褰撳墠鏈�変腑鐜╁璐︽埛"
213 lore:
214 - "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
215 - "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
216 - "&7"
217 - "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
218 min-amount:
219 material: MINECART
220 display-name: "&a鏈�灏戠帺瀹舵暟閲�"
221 lore:
222 - "&7寮�濮嬩竴灞�娓告垙"
223 - "&7鎵�闇�鐨勬渶灏戠帺瀹舵暟"
224 - "&7"
225 - "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
226 - "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
227 max-amount:
228 material: CHEST_MINECART
229 display-name: "&a鏈�澶х帺瀹舵暟閲�"
230 lore:
231 - "&7寮�濮嬩竴灞�娓告垙"
232 - "&7鎵�闇�鐨勬渶澶х帺瀹舵暟"
233 - "&7"
234 - "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
235 - "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
236 start-time:
237 material: CLOCK
238 display-name: "&a寮�濮嬫椂闂�: &e%seconds% 绉�"
239 lore:
240 - "&7褰撳弬涓庣帺瀹舵暟鐩揪鍒版渶灏戝��"
241 - "&7璧屽眬灏嗕細鍦ㄨ瀹氭椂闂村�煎悗寮�濮�"
242 - "&7"
243 - "&6宸﹂敭鍗曞嚮浠ュ噺灏�5绉�"
244 - "&6鍙抽敭鍗曞嚮浠ュ鍔�5绉�"
245 la-partage:
246 display-name: "&aLa Partage"
247 lore:
248 - "&7鏃嬭浆鍗曚釜闆跺悗锛�"
249 - "&7骞冲垎绉嬭壊鐨勮祵娉ㄥ皢绔嬪嵆"
250 - "&7闄や互浜�."
251 - "&7"
252 - "&7杩欐牱锛�50%鐨勮祵娉ㄥ皢鏄�"
253 - "&7鎭㈠鍒扮帺瀹讹紝鑰�"
254 - "&7鍏朵粬50%灏嗚浜ゅ嚭"
255 - "&7鍒帮紝鎴夸富."
256 - "&7"
257 - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
258 en-prison:
259 display-name: "&aEn Prison"
260 lore:
261 - "&7璁╃帺瀹舵湁鏈轰細"
262 - "&7鏀跺洖浠栦滑骞冲垎绉嬭壊鐨勮祵娉�"
263 - "&7闆剁偣鏃嬭浆鍚�."
264 - "&7"
265 - "&7璧屾敞浠嶇劧鍦ㄥけ璐ヨ�呰韩涓�"
266 - "&7涓嬩竴娆℃棆杞殑鍋舵暟璧屾敞"
267 - "&7濡傛灉鐜╁璧簡绗簩涓�"
268 - "&7闅忕潃鏃堕棿鐨勬祦閫濓紝浠栦滑寰楀埌浜嗕粬浠師鏈殑"
269 - "&7璐ㄦ娂."
270 - "&7"
271 - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
272 surrender:
273 display-name: "&a鎶曢檷"
274 lore:
275 - "&7瀹冨熀鏈笂涓嶭a Partage鐩稿悓"
276 - "&7鍥犱负姣忓綋 0 鎴� 00 鑾疯儨鏃堕兘浼氬己鍒舵墽琛�,"
277 - "&7鍦ㄨ繖绉嶆儏鍐典笅锛岀帺瀹垛�滄姇闄嶁��"
278 - "&7浠栦滑鍘熸潵閲戦鐨勪竴鍗婏紝浠ュ強"
279 - "&7淇濈暀鍏朵綑閮ㄥ垎."
280 - "&7"
281 - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
282 last-winning-numbers:
283 display-name: "&a鏈�鍚庝腑濂栧彿鐮�"
284 lore:
285 - "&7鍦ㄨ繖閲屼綘鍙互鐪嬪埌鏈�鍚庣殑涓"
286 - "&7杩欎釜娓告垙涓殑鏁板瓧."
287 croupier:
288 display-name: "&a鍓富鎸佷汉: &e%croupier-name%"
289 lore:
290 - "&7鍦ㄨ繖閲岋紝鎮ㄥ彲浠ユ洿鏀逛竴浜涢�夐」"
291 - "&7of the npc."
292 - "&7"
293 - "&6宸﹂敭鐐瑰嚮鏇存敼鍚嶇О."
294 - "&6鍙抽敭鍗曞嚮浠ユ洿鏀圭汗鐞�."
295 - "&7"
296 - "&cShift 宸﹂敭鐐瑰嚮閲嶈鍚嶇О."
297 - "&cShifft 鍙抽敭鍗曞嚮浠ラ噸缃汗鐞�."
298 bet-all:
299 url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
300 material: PLAYER_HEAD
301 display-name: "&e鍏ㄦ娂: %state%"
302 lore:
303 - "&7鍏佽鐜╁涓嬫敞鎵�鏈夌殑閽�."
304 - "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
305 close:
306 material: BARRIER
307 display-name: "&c鍏抽棴"
308 lore:
309 - "&7鐐瑰嚮鍏抽棴."
310
311# Text added to the surrender rule item if the table being edited isn't american.
312only-american: '&c(仅适用于美式玩法)'
313
314# Text added to the croupier settings item when has no name.
315unnamed-croupier: '&c小艺'
316
317# Here you can modify each item within the inventory of purchase of chips.
318# You can't change the material of @chip, as this will use a head with the chip skin, defined in @chips.yml.
319# %page% - the current page. (@title)
320# %max% - the amount of pages. (@title)
321# %money% - the money involved. (@chip.display-name and @money.display-name)
322shop:
323 title: "璧屾敞 (%page%/%max%)"
324 chip:
325 display-name: "&a%money%"
326 lore:
327 - "&7鐐瑰嚮璐拱璧屾敞涓�鏋�."
328 previous:
329 url: "bd69e06e5dadfd84e5f3d1c21063f2553b2fa945ee1d4d7152fdc5425bc12a9"
330 material: PLAYER_HEAD
331 display-name: "&6Previous"
332 lore:
333 - "&7鐐瑰嚮杩涘叆涓婁竴椤�."
334 money:
335 url: "6e7e3e8ab060e64d0256b3688e62d433eab341a157f2a733ed43450fee4e7264"
336 material: PLAYER_HEAD
337 display-name: "&6浣犵殑閽卞寘: &e%money%"
338 lore: []
339 bet-all:
340 url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
341 material: PLAYER_HEAD
342 display-name: "&a鎵�鏈夐挶"
343 lore:
344 - "&7鎶婁綘鎵�鏈夌殑閽遍兘鎶煎湪杩欎釜娓告垙涓�."
345 - "&c(鎮ㄥ繀椤荤‘璁�)"
346 exit:
347 material: BARRIER
348 display-name: "&c閫�鍑�"
349 lore:
350 - "&7鐐瑰嚮閫�鍑烘父鎴�."
351 next:
352 url: "19bf3292e126a105b54eba713aa1b152d541a1d8938829c56364d178ed22bf"
353 material: PLAYER_HEAD
354 display-name: "&6涓嬩竴椤�"
355 lore:
356 - "&7鐐瑰嚮杩涘叆涓嬩竴椤�."
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