Paste your logs.

Built for Minecraft & Hytale

Unknown Log

356 lines
Raw
# _____ _ _ _
# | __ \ | | | | | |
# | |__) |___ _ _| | ___| |_| |_ ___
# | _ // _ \| | | | |/ _ \ __| __/ _ \
# | | \ \ (_) | |_| | | __/ |_| || __/
# |_| \_\___/ \__,_|_|\___|\__|\__\___|
#
# Developed by Matsuneitor.
# :)
# Don't touch this!
config-version: 2
# The render distance for the models. Default: 96.
render-distance: 96
# Whether to allow players to swap chairs before the game starts. If false, you can bypass this with 'roulette.swapchair' permission.
# if false, players will be seated in the first empty chair.
swap-chair: true
# Whether to instantly explode the fireworks.
instant-explode: true
# Whether to fix the camera when changing chairs so the player looks forward.
fix-chair-camera: false
# The delay before you can move your chip / from chair (in millis, minimum value allowed = 200).
move-interval: 200
# Whether to allow players to hit other players within a game.
hit-on-game: true
# If true, players will remain seated at the table after a game ends; ready for the next game.
keep-seat: true
# If you want to use abbreviation format when naming money. Useful for prison type servers where money values are much higher.
# You can add your own translations per value, using the abbreviation as the key.
# For more info on scales, take a look here: https://en.wikipedia.org/wiki/Long_and_short_scales
money-abbreviation-format:
enabled: false
translations:
K: 1_000
M: 1_000_000
B: 1_000_000_000
T: 1_000_000_000_000
Q: 1_000_000_000_000_000
croupier-ball:
# The material that'll be used as a ball by the croupier.
material: SNOWBALL
# The speed of the ball (rotation speed).
speed: 35.0
# Here you can define custom win multiplier per slot.
# NOTE: The given value is multiplied to the price.
# For example: If you bet $100 in red and win, if the multiplier is 1.2 then the final winning money is 100 * 1.2 = 120 (money recovered + 20).
# If this option is enabled but a slot is not defined, the default (real-world) multiplier is applied (SINGLE = 36, RED/BLACK = 3, OTHERS = 2).
# Example: SLOT_RED: 1.5
# https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
custom-win-multiplier:
enabled: false
slots: []
# The countdown of each part of the game (in seconds), must be a multiple of 5.
countdown:
# Starts after reaching the minimum amount of players.
# This time is set by default, you can change it for each game with the game editor GUI, by right-clicking an NPC.
waiting: 10
# Starts at the end of the previous countdown, time for players to choose their bet.
selecting: 30
# Starts at the end of the previous countdown, where the roulette begins to spin.
sorting: 10
# Here you can modify the restart time and the amount of fireworks.
# Be CAREFUL with this, as the fireworks'll be launched based on the restart time.
# If you want to restart the game in 5s and launch 10 fireworks, then: 5 / 10 = 0.5, this means that every 0.5s a firework'll be launched.
# NOTE: Both values must be a multiple of 5, if you don't want fireworks to be launched, set @fireworks to 0.
restart:
# In how many seconds the game must be restarted.
time: 5
# How many fireworks'll be launched (only if there are winners).
fireworks: 10
sounds:
# The sound that'll play when you click an item in the chip inventory.
click: BLOCK_NOTE_BLOCK_PLING
# The sound that'll play along with the countdown messages.
countdown: ENTITY_EXPERIENCE_ORB_PICKUP
# The sound that'll play when the roulette starts to spin.
spinning: BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
# The sound that'll play when swapping chairs.
swap-chair: ENTITY_PLAYER_ATTACK_CRIT
# The sound that'll play when selecting a slot in the table (when moving the chip).
select: BLOCK_WOOL_PLACE
# Here you can disable the slots of the table that you want.
# https://github.com/aematsubara/Roulette/blob/master/src/main/java/me/matsubara/roulette/game/data/Slot.java
disabled-slots: []
# Whether to give a map (or "casino voucher") to the winner of a game.
# The image must be named "image.png" and must be 128x128 (otherwise will be resized).
# Text format: LINE, TEXT
#
# Available placeholders:
# %player% - the player who won.
# %money% - the amount of money earned.
# %original-money% -the original amount of money bet.
# %date% - which date the game was won.
# %selected-slot% - the slot in which the bet was placed.
# %winner-slot% - the winning number of the roulette wheel.
map-image:
enabled: true
text:
- 15, %player%
- 105, %money%
date-format: dd-MM-yyyy
item:
display-name: '&a恭喜!'
lore:
- '&7你在轮盘中赢得了 &a%money% &7!'
# The word that must be typed to cancel an input request (account name / NPC name / NPC texture).
cancel-word: cancel
# Name to display in the hologram of each slot.
# %number% - the number if the slot is single.
slots:
single:
zero: '&a&l压%number% &a(绿色)'
red: '&c&l压%number% &c(红色)'
black: '&0&l压%number% &0(黑色)'
column:
'1': '&6&l压1的等差数列公差为3 &6(3倍)'
'2': '&6&l压2的等差数列公差为3 &6(3倍)'
'3': '&6&l压3的等差数列公差为3 &6(3倍)'
dozen:
'1': '&6&l压数字为低部分 &6(3倍)'
'2': '&6&l压数字为中部分 &6(3倍)'
'3': '&6&l压数字为高部分 &6(3倍)'
other:
low: '&6&l压数字为低 &6(2倍)'
high: '&6&l压数字为高 &6(2倍)'
even: '&6&l压偶数 &6(2倍)'
odd: '&6&l压奇数 &6(2倍)'
red: '&c&l压红色 &6(2倍)'
black: '&0&l压黑色 &6(2倍)'
# The name of the %type% variable depending on the type of the game for the join hologram.
types:
european: '&a(欧式玩法)'
american: '&a(美式玩法)'
confirmation-gui:
# The title of the confirmation GUI.
title: 你确定要选这个吗?
# The display name of the confirmation item.
confirm: '&a确认'
# The display name of the cancel item.
cancel: '&c取消'
# The hologram of the game.
# %name% - the name of the game.
# %playing% - amount of players in the game.
# %max% - the maximum amount of players allowed.
# %type% - the type of the table, can be european or american (see @join-hologram.european and @join-hologram.american).
join-hologram:
- '%type%'
- '&e%name% (%playing%/%max%)'
- '&u&l放手一搏吧!'
# The line that'll appear on the spinning hologram.
spin-holograms:
spinning: '&6弹珠滚动中...'
winning-number: '&6得奖号码:'
# The hologram that'll appear above the player's chip.
# %player% - the name of the player.
# %bet% - the selected bet of the player.
# %money% - the amount of money betting.
select-hologram:
- '&e%player%'
- '&aBET: %bet%'
# This item replaces the shop chip that is clicked without having enough money.
not-enough-money:
material: BARRIER
display-name: "&c隆浣犲凡缁忔病閽卞暒!"
lore: []
# The state text using in some variables.
state:
enabled: '&a启用'
disabled: '&c禁用'
# Here you can modify each item within the inventory of the game editor, accessible by right-clicking an NPC.
# %name% - the name of the game. (@title)
# %player% - the name of the player. (@account.display-name and no-account.display-name)
# %state% - the state of the bet-all option. (@bet-all.display-name)
# %croupier-name% - the name of the croupier. (@croupier.display-name)
game-menu:
title: "缂栬緫: %name%"
account:
display-name: "&a褰撳墠鐜╁璐︽埛: &e%player%"
lore:
- "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
- "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
- "&7"
- "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
- "&6鍙抽敭鍗曞嚮浠ュ垹闄�"
no-account:
material: BARRIER
display-name: "&c褰撳墠鏈�変腑鐜╁璐︽埛"
lore:
- "&7鐜╁鍦ㄦ湰娆¤祵灞�涓姇娉ㄧ殑鎵�鏈夌‖甯�"
- "&7閮藉皢浼氳姹囧叆閫夊畾鐜╁鐨勮处鎴�"
- "&7"
- "&6宸﹂敭鍗曞嚮浠ユ洿鏀�"
min-amount:
material: MINECART
display-name: "&a鏈�灏戠帺瀹舵暟閲�"
lore:
- "&7寮�濮嬩竴灞�娓告垙"
- "&7鎵�闇�鐨勬渶灏戠帺瀹舵暟"
- "&7"
- "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
- "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
max-amount:
material: CHEST_MINECART
display-name: "&a鏈�澶х帺瀹舵暟閲�"
lore:
- "&7寮�濮嬩竴灞�娓告垙"
- "&7鎵�闇�鐨勬渶澶х帺瀹舵暟"
- "&7"
- "&6宸﹂敭鍗曞嚮浠ュ噺灏戞暟閲�"
- "&6鍙抽敭鍗曞嚮浠ュ鍔犳暟閲�"
start-time:
material: CLOCK
display-name: "&a寮�濮嬫椂闂�: &e%seconds% 绉�"
lore:
- "&7褰撳弬涓庣帺瀹舵暟鐩揪鍒版渶灏戝��"
- "&7璧屽眬灏嗕細鍦ㄨ瀹氭椂闂村�煎悗寮�濮�"
- "&7"
- "&6宸﹂敭鍗曞嚮浠ュ噺灏�5绉�"
- "&6鍙抽敭鍗曞嚮浠ュ鍔�5绉�"
la-partage:
display-name: "&aLa Partage"
lore:
- "&7鏃嬭浆鍗曚釜闆跺悗锛�"
- "&7骞冲垎绉嬭壊鐨勮祵娉ㄥ皢绔嬪嵆"
- "&7闄や互浜�."
- "&7"
- "&7杩欐牱锛�50%鐨勮祵娉ㄥ皢鏄�"
- "&7鎭㈠鍒扮帺瀹讹紝鑰�"
- "&7鍏朵粬50%灏嗚浜ゅ嚭"
- "&7鍒帮紝鎴夸富."
- "&7"
- "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
en-prison:
display-name: "&aEn Prison"
lore:
- "&7璁╃帺瀹舵湁鏈轰細"
- "&7鏀跺洖浠栦滑骞冲垎绉嬭壊鐨勮祵娉�"
- "&7闆剁偣鏃嬭浆鍚�."
- "&7"
- "&7璧屾敞浠嶇劧鍦ㄥけ璐ヨ�呰韩涓�"
- "&7涓嬩竴娆℃棆杞殑鍋舵暟璧屾敞"
- "&7濡傛灉鐜╁璧簡绗簩涓�"
- "&7闅忕潃鏃堕棿鐨勬祦閫濓紝浠栦滑寰楀埌浜嗕粬浠師鏈殑"
- "&7璐ㄦ娂."
- "&7"
- "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
surrender:
display-name: "&a鎶曢檷"
lore:
- "&7瀹冨熀鏈笂涓嶭a Partage鐩稿悓"
- "&7鍥犱负姣忓綋 0 鎴� 00 鑾疯儨鏃堕兘浼氬己鍒舵墽琛�,"
- "&7鍦ㄨ繖绉嶆儏鍐典笅锛岀帺瀹垛�滄姇闄嶁��"
- "&7浠栦滑鍘熸潵閲戦鐨勪竴鍗婏紝浠ュ強"
- "&7淇濈暀鍏朵綑閮ㄥ垎."
- "&7"
- "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
last-winning-numbers:
display-name: "&a鏈�鍚庝腑濂栧彿鐮�"
lore:
- "&7鍦ㄨ繖閲屼綘鍙互鐪嬪埌鏈�鍚庣殑涓"
- "&7杩欎釜娓告垙涓殑鏁板瓧."
croupier:
display-name: "&a鍓富鎸佷汉: &e%croupier-name%"
lore:
- "&7鍦ㄨ繖閲岋紝鎮ㄥ彲浠ユ洿鏀逛竴浜涢�夐」"
- "&7of the npc."
- "&7"
- "&6宸﹂敭鐐瑰嚮鏇存敼鍚嶇О."
- "&6鍙抽敭鍗曞嚮浠ユ洿鏀圭汗鐞�."
- "&7"
- "&cShift 宸﹂敭鐐瑰嚮閲嶈鍚嶇О."
- "&cShifft 鍙抽敭鍗曞嚮浠ラ噸缃汗鐞�."
bet-all:
url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
material: PLAYER_HEAD
display-name: "&e鍏ㄦ娂: %state%"
lore:
- "&7鍏佽鐜╁涓嬫敞鎵�鏈夌殑閽�."
- "&6鍗曞嚮浠ュ惎鐢�/绂佺敤."
close:
material: BARRIER
display-name: "&c鍏抽棴"
lore:
- "&7鐐瑰嚮鍏抽棴."
# Text added to the surrender rule item if the table being edited isn't american.
only-american: '&c(仅适用于美式玩法)'
# Text added to the croupier settings item when has no name.
unnamed-croupier: '&c小艺'
# Here you can modify each item within the inventory of purchase of chips.
# You can't change the material of @chip, as this will use a head with the chip skin, defined in @chips.yml.
# %page% - the current page. (@title)
# %max% - the amount of pages. (@title)
# %money% - the money involved. (@chip.display-name and @money.display-name)
shop:
title: "璧屾敞 (%page%/%max%)"
chip:
display-name: "&a%money%"
lore:
- "&7鐐瑰嚮璐拱璧屾敞涓�鏋�."
previous:
url: "bd69e06e5dadfd84e5f3d1c21063f2553b2fa945ee1d4d7152fdc5425bc12a9"
material: PLAYER_HEAD
display-name: "&6Previous"
lore:
- "&7鐐瑰嚮杩涘叆涓婁竴椤�."
money:
url: "6e7e3e8ab060e64d0256b3688e62d433eab341a157f2a733ed43450fee4e7264"
material: PLAYER_HEAD
display-name: "&6浣犵殑閽卞寘: &e%money%"
lore: []
bet-all:
url: "e36e94f6c34a35465fce4a90f2e25976389eb9709a12273574ff70fd4daa6852"
material: PLAYER_HEAD
display-name: "&a鎵�鏈夐挶"
lore:
- "&7鎶婁綘鎵�鏈夌殑閽遍兘鎶煎湪杩欎釜娓告垙涓�."
- "&c(鎮ㄥ繀椤荤‘璁�)"
exit:
material: BARRIER
display-name: "&c閫�鍑�"
lore:
- "&7鐐瑰嚮閫�鍑烘父鎴�."
next:
url: "19bf3292e126a105b54eba713aa1b152d541a1d8938829c56364d178ed22bf"
material: PLAYER_HEAD
display-name: "&6涓嬩竴椤�"
lore:
- "&7鐐瑰嚮杩涘叆涓嬩竴椤�."