[21:34:56] [main/INFO]: Loading Minecraft 1.21.5 with Fabric Loader 0.16.14
[21:34:56] [main/INFO]: Loading 73 mods:
- c2me **.**.**.**.0+1.21.5
|-- c2me-base **.**.**.**.0+1.21.5
|-- c2me-client-uncapvd **.**.**.**.0+1.21.5
|-- c2me-fixes-chunkio-threading-issues **.**.**.**.0+1.21.5
|-- c2me-fixes-general-threading-issues **.**.**.**.0+1.21.5
|-- c2me-fixes-worldgen-threading-issues **.**.**.**.0+1.21.5
|-- c2me-fixes-worldgen-vanilla-bugs **.**.**.**.0+1.21.5
|-- c2me-notickvd **.**.**.**.0+1.21.5
|-- c2me-opts-allocs **.**.**.**.0+1.21.5
|-- c2me-opts-chunkio **.**.**.**.0+1.21.5
|-- c2me-opts-dfc **.**.**.**.0+1.21.5
|-- c2me-opts-math **.**.**.**.0+1.21.5
|-- c2me-opts-scheduling **.**.**.**.0+1.21.5
|-- c2me-opts-worldgen-general **.**.**.**.0+1.21.5
|-- c2me-opts-worldgen-vanilla **.**.**.**.0+1.21.5
|-- c2me-rewrites-chunk-serializer **.**.**.**.0+1.21.5
|-- c2me-rewrites-chunk-system **.**.**.**.0+1.21.5
|-- c2me-rewrites-chunkio **.**.**.**.0+1.21.5
|-- c2me-server-utils **.**.**.**.0+1.21.5
|-- c2me-threading-lighting **.**.**.**.0+1.21.5
|-- com_electronwill_night-config_core 3.6.5
|-- com_electronwill_night-config_toml 3.6.5
|-- com_ibm_async_asyncutil 0.1.0
|-- io_reactivex_rxjava3_rxjava 3.1.8
|-- mixinsquared 0.2.0-beta.6
|-- net_objecthunter_exp4j 0.4.8
|-- org_jctools_jctools-core 4.0.5
\-- org_reactivestreams_reactive-streams 1.0.4
- distanthorizons 2.3.4-b
|-- fabric-api-base 0.4.62+73a52b4b07
|-- fabric-command-api-v2 2.2.49+73a52b4b07
|-- fabric-key-binding-api-v1 1.0.63+ecf51cdc07
|-- fabric-rendering-v1 11.1.11+081cc04307
\-- fabric-screen-api-v1 2.0.46+86c3a9f107
- fabric-api 0.128.1+1.21.5
|-- fabric-api-lookup-api-v1 1.6.96+86c3a9f149
|-- fabric-biome-api-v1 16.0.7+2dd063df49
|-- fabric-block-api-v1 1.1.0+ed91556f49
|-- fabric-block-view-api-v2 1.0.26+aa6d566c49
|-- fabric-blockrenderlayer-v1 2.0.16+86c3a9f149
|-- fabric-client-tags-api-v1 1.1.37+86c3a9f149
|-- fabric-command-api-v1 1.2.70+f71b366f49
|-- fabric-commands-v0 0.2.87+df3654b349
|-- fabric-content-registries-v0 10.0.14+3e6c1f7d49
|-- fabric-convention-tags-v1 2.1.33+7f945d5b49
|-- fabric-convention-tags-v2 2.15.2+6d9989f349
|-- fabric-crash-report-info-v1 0.3.12+86c3a9f149
|-- fabric-data-attachment-api-v1 1.8.5+6d9989f349
|-- fabric-data-generation-api-v1 22.5.2+a0fab30c49
|-- fabric-dimensions-v1 4.0.17+3e6c1f7d49
|-- fabric-entity-events-v1 2.1.0+3ce7866349
|-- fabric-events-interaction-v0 4.0.15+64e3057949
|-- fabric-game-rule-api-v1 1.0.70+c327076a49
|-- fabric-item-api-v1 11.4.1+e46fd76a49
|-- fabric-item-group-api-v1 4.2.9+3459fc6149
|-- fabric-key-binding-api-v1 1.0.63+ecf51cdc49
|-- fabric-keybindings-v0 0.2.61+df3654b349
|-- fabric-lifecycle-events-v1 2.6.0+230071a049
|-- fabric-loot-api-v2 3.0.48+3f89f5a549
|-- fabric-loot-api-v3 1.0.36+86c3a9f149
|-- fabric-message-api-v1 6.1.0+fe971bba49
|-- fabric-model-loading-api-v1 5.2.3+5281b90749
|-- fabric-networking-api-v1 4.5.0+775be32c49
|-- fabric-object-builder-api-v1 21.1.2+b8d6ba7049
|-- fabric-particles-v1 4.1.2+112e550e49
|-- fabric-recipe-api-v1 8.1.8+3235ab3249
|-- fabric-registry-sync-v0 6.1.22+cd64004349
|-- fabric-renderer-api-v1 6.1.2+bdf4842249
|-- fabric-renderer-indigo 3.1.2+5281b90749
|-- fabric-rendering-data-attachment-v1 0.3.64+73761d2e49
|-- fabric-rendering-fluids-v1 3.1.27+86c3a9f149
|-- fabric-rendering-v1 11.3.0+a272b33849
|-- fabric-resource-conditions-api-v1 5.0.21+73a52b4b49
|-- fabric-resource-loader-v0 3.1.7+847e5f5c49
|-- fabric-screen-api-v1 2.0.46+86c3a9f149
|-- fabric-screen-handler-api-v1 1.3.129+c327076a49
|-- fabric-sound-api-v1 1.0.38+86c3a9f149
|-- fabric-tag-api-v1 1.0.17+ecf51cdc49
|-- fabric-transfer-api-v1 5.4.24+7b20cbb049
\-- fabric-transitive-access-wideners-v1 6.3.17+f17a180c49
- lithium 0.16.3+mc1.21.5
[21:34:56] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/home/********/Desktop/DERRIAL/libraries/net/fabricmc/sponge-mixin/0.15.5+mixin.0.8.7/sponge-mixin-0.15.5+mixin.0.8.7.jar Service=Knot/Fabric Env=SERVER
[21:34:56] [main/INFO]: Compatibility level set to JAVA_16
[21:34:56] [main/INFO]: Compatibility level set to JAVA_21
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.base.mixin
[21:34:56] [main/INFO]: Global Executor Parallelism: 18 configured, 18 evaluated, 18 default evaluated
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.chunkio.threading_issues.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.general.threading_issues.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.threading_issues.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.vanilla_bugs.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.notickvd.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.allocs.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.chunkio.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.dfc.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.math.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.scheduling.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.general.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.vanilla.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunk_serializer.mixin
[21:34:56] [main/INFO]: Disabling com.ishland.c2me.rewrites.chunk_serializer.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunksystem.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunkio.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.server.utils.mixin
[21:34:56] [main/INFO]: Initializing com.ishland.c2me.threading.lighting.mixin
[21:34:56] [main/WARN]: Mod 'ferritecore' attempted to override option 'mixin.alloc.blockstate', which doesn't exist, ignoring
[21:34:56] [main/INFO]: Loaded configuration file for Lithium: 157 options available, 0 override(s) found.
[21:34:56] [main/WARN]: Error loading class: ca/spottedleaf/starlight/common/thread/SchedulingUtil (java.lang.ClassNotFoundException: ca/spottedleaf/starlight/common/thread/SchedulingUtil)
[21:34:56] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1).
[21:34:59] [main/INFO]: Loading Noisium.
[21:34:59] [main/INFO]: Initializing Distant Horizons server, firing DhApiBeforeDhInitEvent event...
[21:34:59] [main/INFO]: Distant Horizons, Version: 2.3.4-b
[21:34:59] [main/INFO]: Registering Fabric Server Events
[21:34:59] [main/INFO]: Distant Horizons server Initialized, adding event subscribers...
[21:34:59] [main/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD]
[21:34:59] [main/INFO]: Loaded 1373 recipes
[21:34:59] [main/INFO]: Loaded 1484 advancements
[21:35:00] [main/INFO]: Applied 0 biome modifications to 0 of 65 new biomes in 649.0 μs
[21:35:00] [Server thread/INFO]: Initialising config for DistantHorizons
[21:35:00] [Server thread/INFO]: Config for DistantHorizons initialised
[21:35:00] [Server thread/INFO]: Running Delayed setup...
[21:35:00] [Server thread/INFO]: Delayed setup complete, firing DhApiAfterDhInitEvent event...
[21:35:00] [Server thread/INFO]: Checking for Distant Horizons update
[21:35:01] [Server thread/ERROR]: Unable to set up Modrinth access, error: [Read timed out]
java.net.SocketTimeoutException: Read timed out
at java.base/sun.nio.ch.NioSocketImpl.timedRead(NioSocketImpl.java:278) ~[?:?]
at java.base/sun.nio.ch.NioSocketImpl.implRead(NioSocketImpl.java:304) ~[?:?]
at java.base/sun.nio.ch.NioSocketImpl.read(NioSocketImpl.java:346) ~[?:?]
at java.base/sun.nio.ch.NioSocketImpl$1.read(NioSocketImpl.java:796) ~[?:?]
at java.base/java.net.Socket$SocketInputStream.read(Socket.java:1099) ~[?:?]
at java.base/sun.security.ssl.SSLSocketInputRecord.read(SSLSocketInputRecord.java:489) ~[?:?]
at java.base/sun.security.ssl.SSLSocketInputRecord.readHeader(SSLSocketInputRecord.java:483) ~[?:?]
at java.base/sun.security.ssl.SSLSocketInputRecord.bytesInCompletePacket(SSLSocketInputRecord.java:70) ~[?:?]
at java.base/sun.security.ssl.SSLSocketImpl.readApplicationRecord(SSLSocketImpl.java:1461) ~[?:?]
at java.base/sun.security.ssl.SSLSocketImpl$AppInputStream.read(SSLSocketImpl.java:1066) ~[?:?]
at java.base/java.io.BufferedInputStream.fill(BufferedInputStream.java:291) ~[?:?]
at java.base/java.io.BufferedInputStream.read1(BufferedInputStream.java:347) ~[?:?]
at java.base/java.io.BufferedInputStream.implRead(BufferedInputStream.java:420) ~[?:?]
at java.base/java.io.BufferedInputStream.read(BufferedInputStream.java:399) ~[?:?]
at java.base/sun.net.www.http.HttpClient.parseHTTPHeader(HttpClient.java:827) ~[?:?]
at java.base/sun.net.www.http.HttpClient.parseHTTP(HttpClient.java:759) ~[?:?]
at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1705) ~[?:?]
at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1614) ~[?:?]
at java.base/sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:223) ~[?:?]
at knot/com.seibel.distanthorizons.core.jar.installer.WebDownloader.downloadAsString(WebDownloader.java:108) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.jar.installer.WebDownloader.parseWebJsonList(WebDownloader.java:143) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.jar.installer.WebDownloader.parseWebJsonList(WebDownloader.java:138) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.jar.installer.ModrinthGetter.init(ModrinthGetter.java:65) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.jar.updater.SelfUpdater.onStableStart(SelfUpdater.java:107) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.jar.updater.SelfUpdater.onStart(SelfUpdater.java:95) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.AbstractModInitializer.checkForUpdates(AbstractModInitializer.java:178) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.AbstractModInitializer.lambda$onInitializeServer$1(AbstractModInitializer.java:120) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.lambda$static$0(ServerLifecycleEvents.java:38) ~[fabric-lifecycle-events-v1-2.6.0+230071a049-af563e72dcfff332.jar:?]
at net.minecraft.server.MinecraftServer.handler$zkl000$fabric-lifecycle-events-v1$beforeSetupServer(MinecraftServer.java:2692) ~[server-intermediary.jar:?]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:671) ~[server-intermediary.jar:?]
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:290) ~[server-intermediary.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[21:35:01] [Server thread/WARN]: Unable to find any nightly build pipelines, auto update will be unavailable.
[21:35:01] [Server thread/INFO]: Distant Horizons server Initialized at
[21:35:01] [Server thread/INFO]: Started [DhServerWorld] of type [SERVER_ONLY].
[21:35:01] [Server thread/INFO]: Starting minecraft server version 1.21.5
[21:35:01] [Server thread/INFO]: Loading properties
[21:35:01] [Server thread/INFO]: Default game type: SURVIVAL
[21:35:01] [Server thread/INFO]: Generating keypair
[21:35:01] [Server thread/INFO]: Starting Minecraft server on *:25565
[21:35:01] [Server thread/INFO]: Using epoll channel type
[21:35:01] [Server thread/INFO]: Preparing level "world"
[21:35:01] [Server thread/INFO]: Enforcing safe world random access
[21:35:01] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 6.116 ms
[21:35:01] [Server thread/INFO]: Using TheSpeedyObjectFactory with Unsafe
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Attempting to migrate data sources for: [minecraft:overworld]-[./world/data]...
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Found [0] data sources that need migration.
[21:35:01] [Server thread/INFO]: Started DhServerLevel for [Wrapped{ServerLevel[wall]@minecraft:overworld}] at [[LocalSaveStructure@(./world/data)]].
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: No migration necessary.
[21:35:01] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 62.69 ms
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Attempting to migrate data sources for: [minecraft:the_nether]-[./world/DIM-1/data]...
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Found [0] data sources that need migration.
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: No migration necessary.
[21:35:01] [Server thread/INFO]: Started DhServerLevel for [Wrapped{ServerLevel[wall]@minecraft:the_nether}] at [[LocalSaveStructure@(./world/DIM-1/data;./world/data)]].
[21:35:01] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 2.627 ms
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Attempting to migrate data sources for: [minecraft:the_end]-[./world/DIM1/data]...
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Found [0] data sources that need migration.
[21:35:01] [DH-Full Data Migration Thread[0]/INFO]: No migration necessary.
[21:35:01] [Server thread/INFO]: Started DhServerLevel for [Wrapped{ServerLevel[wall]@minecraft:the_end}] at [[LocalSaveStructure@(./world/DIM-1/data;./world/DIM1/data;./world/data)]].
[21:35:01] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[21:35:02] [c2me-worker-6/INFO]: Preparing spawn area: 0%
[21:35:02] [c2me-worker-0/INFO]: Preparing spawn area: 0%
[21:35:02] [Server thread/INFO]: Time elapsed: 491 ms
[21:35:02] [Server thread/INFO]: Done (0.798s)! For help, type "help"
[21:35:02] [Server thread/INFO]: DH TerraFirmaCraft detection: false
[21:35:02] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING=============
[21:35:02] [Server thread/INFO]: C2ME detected: DH's pre-existing chunk accessing will use methods handled by C2ME.
[21:35:02] [Server thread/INFO]: Batch Chunk Generator initialized
[21:35:02] [Server thread/INFO]: Creating world gen queue
[21:35:02] [Server thread/INFO]: Created world gen queue
[21:35:02] [Server thread/INFO]: Set world gen queue for level [minecraft:the_nether].
[21:35:02] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING=============
[21:35:02] [Server thread/INFO]: C2ME detected: DH's pre-existing chunk accessing will use methods handled by C2ME.
[21:35:02] [Server thread/INFO]: Batch Chunk Generator initialized
[21:35:02] [Server thread/INFO]: Creating world gen queue
[21:35:02] [Server thread/INFO]: Created world gen queue
[21:35:02] [Server thread/INFO]: Set world gen queue for level [minecraft:the_end].
[21:35:02] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING=============
[21:35:02] [Server thread/INFO]: C2ME detected: DH's pre-existing chunk accessing will use methods handled by C2ME.
[21:35:02] [Server thread/INFO]: Batch Chunk Generator initialized
[21:35:02] [Server thread/INFO]: Creating world gen queue
[21:35:02] [Server thread/INFO]: Created world gen queue
[21:35:02] [Server thread/INFO]: Set world gen queue for level [minecraft:overworld].
[21:35:03] [DH-ApplyConfigPresetTimer/INFO]: changing preset to: MEDIUM
[21:35:03] [DH-ApplyConfigPresetTimer/INFO]: preset active: MEDIUM
[21:35:48] [Server thread/INFO]: Starting pregen. Progress will be in the server console.
[21:35:48] [Server thread/INFO]: Generated radius: 2 / 1984 chunks (0 cps, 0%), ETA: 0s
[21:35:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 95 / 1984 chunks (19,826 cps, 0.23%), ETA: 13m 12s
[21:35:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 138 / 1984 chunks (18,801 cps, 0.5%), ETA: 13m 53s
[21:35:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 173 / 1984 chunks (20,698 cps, 0.8%), ETA: 12m 34s
[21:35:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 201 / 1984 chunks (20,000 cps, 1%), ETA: 12m 59s
[21:35:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 225 / 1984 chunks (21,476 cps, 1.3%), ETA: 12m 3s
[21:36:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 248 / 1984 chunks (22,695 cps, 1.6%), ETA: 11m 22s
[21:36:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 268 / 1984 chunks (19,070 cps, 1.8%), ETA: 13m 30s
[21:36:02] [Server thread/INFO]: Server empty for 60 seconds, pausing
[21:36:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 287 / 1984 chunks (21,361 cps, 2.1%), ETA: 12m 1s
[21:36:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 306 / 1984 chunks (22,284 cps, 2.4%), ETA: 11m 29s
[21:36:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 323 / 1984 chunks (20,969 cps, 2.7%), ETA: 12m 10s
[21:36:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 339 / 1984 chunks (22,598 cps, 2.9%), ETA: 11m 16s
[21:36:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 357 / 1984 chunks (24,502 cps, 3.2%), ETA: 10m 21s
[21:36:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 375 / 1984 chunks (27,826 cps, 3.6%), ETA: 9m 5s
[21:36:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 390 / 1984 chunks (18,390 cps, 3.9%), ETA: 13m 43s
[21:36:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 400 / 1984 chunks (17,241 cps, 4.1%), ETA: 14m 36s
[21:36:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 412 / 1984 chunks (19,464 cps, 4.3%), ETA: 12m 54s
[21:36:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 424 / 1984 chunks (21,192 cps, 4.6%), ETA: 11m 49s
[21:36:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 436 / 1984 chunks (21,164 cps, 4.8%), ETA: 11m 47s
[21:36:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 449 / 1984 chunks (22,068 cps, 5.1%), ETA: 11m 16s
[21:36:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 461 / 1984 chunks (23,426 cps, 5.4%), ETA: 10m 35s
[21:36:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 473 / 1984 chunks (23,357 cps, 5.7%), ETA: 10m 35s
[21:36:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 486 / 1984 chunks (23,289 cps, 6%), ETA: 10m 35s
[21:36:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 499 / 1984 chunks (27,210 cps, 6.3%), ETA: 9m 2s
[21:36:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 511 / 1984 chunks (21,276 cps, 6.6%), ETA: 11m 30s
[21:36:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 520 / 1984 chunks (15,414 cps, 6.9%), ETA: 15m 51s
[21:36:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 528 / 1984 chunks (17,278 cps, 7.1%), ETA: 14m 6s
[21:36:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 536 / 1984 chunks (18,979 cps, 7.3%), ETA: 12m 48s
[21:36:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 546 / 1984 chunks (20,942 cps, 7.6%), ETA: 11m 34s
[21:36:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 556 / 1984 chunks (22,759 cps, 7.9%), ETA: 10m 37s
[21:36:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 566 / 1984 chunks (23,845 cps, 8.1%), ETA: 10m 6s
[21:36:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 576 / 1984 chunks (21,505 cps, 8.4%), ETA: 11m 10s
[21:36:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 586 / 1984 chunks (22,889 cps, 8.7%), ETA: 10m 27s
[21:36:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 595 / 1984 chunks (22,408 cps, 9%), ETA: 10m 39s
[21:36:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 605 / 1984 chunks (22,440 cps, 9.3%), ETA: 10m 36s
[21:36:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 614 / 1984 chunks (22,535 cps, 9.6%), ETA: 10m 31s
[21:37:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 625 / 1984 chunks (27,118 cps, 9.9%), ETA: 8m 43s
[21:37:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 636 / 1984 chunks (27,729 cps, 10.3%), ETA: 8m 29s
[21:37:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 643 / 1984 chunks (19,704 cps, 10.5%), ETA: 11m 55s
[21:37:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 650 / 1984 chunks (17,021 cps, 10.7%), ETA: 13m 45s
[21:37:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 657 / 1984 chunks (18,604 cps, 11%), ETA: 12m 33s
[21:37:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 664 / 1984 chunks (19,656 cps, 11.2%), ETA: 11m 51s
[21:37:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 672 / 1984 chunks (19,777 cps, 11.5%), ETA: 11m 44s
[21:37:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 679 / 1984 chunks (19,950 cps, 11.7%), ETA: 11m 36s
[21:37:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 687 / 1984 chunks (20,565 cps, 12%), ETA: 11m 13s
[21:37:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 695 / 1984 chunks (22,922 cps, 12.3%), ETA: 10m 2s
[21:37:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 703 / 1984 chunks (21,917 cps, 12.6%), ETA: 10m 28s
[21:37:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 712 / 1984 chunks (23,121 cps, 12.9%), ETA: 9m 53s
[21:37:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 721 / 1984 chunks (26,800 cps, 13.2%), ETA: 8m 29s
[21:37:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 730 / 1984 chunks (27,210 cps, 13.5%), ETA: 8m 20s
[21:37:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 739 / 1984 chunks (27,072 cps, 13.9%), ETA: 8m 20s
[21:37:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 748 / 1984 chunks (28,419 cps, 14.2%), ETA: 7m 55s
[21:37:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 757 / 1984 chunks (28,419 cps, 14.6%), ETA: 7m 53s
[21:37:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 766 / 1984 chunks (24,577 cps, 14.9%), ETA: 9m 5s
[21:37:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 773 / 1984 chunks (17,130 cps, 15.2%), ETA: 12m 59s
[21:37:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 778 / 1984 chunks (17,222 cps, 15.4%), ETA: 12m 53s
[21:37:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 784 / 1984 chunks (19,253 cps, 15.6%), ETA: 11m 29s
[21:37:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 791 / 1984 chunks (20,151 cps, 15.9%), ETA: 10m 57s
[21:37:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 798 / 1984 chunks (21,476 cps, 16.2%), ETA: 10m 14s
[21:37:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 805 / 1984 chunks (22,824 cps, 16.4%), ETA: 9m 36s
[21:37:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 812 / 1984 chunks (23,121 cps, 16.7%), ETA: 9m 26s
[21:37:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 819 / 1984 chunks (24,653 cps, 17.1%), ETA: 8m 49s
[21:37:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 827 / 1984 chunks (25,518 cps, 17.4%), ETA: 8m 29s
[21:37:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 833 / 1984 chunks (17,222 cps, 17.6%), ETA: 12m 32s
[21:37:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 840 / 1984 chunks (23,703 cps, 17.9%), ETA: 9m 5s
[21:37:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 847 / 1984 chunks (23,255 cps, 18.2%), ETA: 9m 13s
[21:38:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 855 / 1984 chunks (24,024 cps, 18.6%), ETA: 8m 53s
[21:38:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 862 / 1984 chunks (24,024 cps, 18.9%), ETA: 8m 51s
[21:38:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 869 / 1984 chunks (24,806 cps, 19.2%), ETA: 8m 33s
[21:38:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 876 / 1984 chunks (25,889 cps, 19.5%), ETA: 8m 9s
[21:38:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 883 / 1984 chunks (26,143 cps, 19.8%), ETA: 8m 2s
[21:38:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 891 / 1984 chunks (27,491 cps, 20.2%), ETA: 7m 37s
[21:38:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 898 / 1984 chunks (26,058 cps, 20.5%), ETA: 8m 0s
[21:38:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 904 / 1984 chunks (21,563 cps, 20.8%), ETA: 9m 38s
[21:38:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 910 / 1984 chunks (22,988 cps, 21%), ETA: 9m 0s
[21:38:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 917 / 1984 chunks (23,668 cps, 21.3%), ETA: 8m 43s
[21:38:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 923 / 1984 chunks (24,060 cps, 21.7%), ETA: 8m 32s
[21:38:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 930 / 1984 chunks (24,502 cps, 22%), ETA: 8m 21s
[21:38:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 936 / 1984 chunks (23,323 cps, 22.3%), ETA: 8m 44s
[21:38:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 943 / 1984 chunks (25,437 cps, 22.6%), ETA: 7m 59s
[21:38:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 950 / 1984 chunks (26,578 cps, 22.9%), ETA: 7m 36s
[21:38:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 957 / 1984 chunks (25,806 cps, 23.3%), ETA: 7m 48s
[21:38:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 964 / 1984 chunks (24,577 cps, 23.6%), ETA: 8m 9s
[21:38:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 970 / 1984 chunks (25,356 cps, 23.9%), ETA: 7m 52s
[21:38:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 976 / 1984 chunks (23,460 cps, 24.2%), ETA: 8m 28s
[21:38:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 983 / 1984 chunks (26,315 cps, 24.5%), ETA: 7m 31s
[21:38:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 989 / 1984 chunks (26,578 cps, 24.9%), ETA: 7m 25s
[21:38:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 996 / 1984 chunks (27,257 cps, 25.2%), ETA: 7m 12s
[21:38:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1003 / 1984 chunks (28,021 cps, 25.6%), ETA: 6m 58s
[21:38:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1010 / 1984 chunks (28,169 cps, 25.9%), ETA: 6m 54s
[21:38:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1017 / 1984 chunks (29,250 cps, 26.3%), ETA: 6m 36s
[21:38:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1024 / 1984 chunks (23,188 cps, 26.6%), ETA: 8m 18s
[21:38:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1030 / 1984 chunks (21,650 cps, 26.9%), ETA: 8m 51s
[21:38:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1036 / 1984 chunks (25,806 cps, 27.2%), ETA: 7m 23s
[21:38:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1042 / 1984 chunks (25,196 cps, 27.6%), ETA: 7m 32s
[21:38:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1048 / 1984 chunks (25,316 cps, 27.9%), ETA: 7m 28s
[21:39:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1054 / 1984 chunks (26,711 cps, 28.2%), ETA: 7m 3s
[21:39:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1060 / 1984 chunks (26,186 cps, 28.6%), ETA: 7m 9s
[21:39:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1066 / 1984 chunks (26,359 cps, 28.9%), ETA: 7m 4s
[21:39:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1073 / 1984 chunks (26,981 cps, 29.2%), ETA: 6m 52s
[21:39:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1079 / 1984 chunks (26,446 cps, 29.6%), ETA: 6m 59s
[21:39:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1085 / 1984 chunks (28,469 cps, 29.9%), ETA: 6m 27s
[21:39:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1092 / 1984 chunks (27,118 cps, 30.3%), ETA: 6m 44s
[21:39:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.06 / 1984 chunks (2,736 cps, 30.3%), ETA: 1h 6m 49s
[21:39:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1092.12 / 1984 chunks (1,924 cps, 30.301%), ETA: 1h 35m 3s
[21:39:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1092.17 / 1984 chunks (1,137 cps, 30.304%), ETA: 2h 40m 43s
[21:39:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1092.2 / 1984 chunks (992 cps, 30.306%), ETA: 3h 4m 13s
[21:39:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1092.23 / 1984 chunks (803 cps, 30.307%), ETA: 3h 47m 29s
[21:39:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.26 / 1984 chunks (650 cps, 30.309%), ETA: 4h 41m 7s
[21:39:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1092.71 / 1984 chunks (584 cps, 30.334%), ETA: 5h 12m 33s
[21:39:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1092.73 / 1984 chunks (482 cps, 30.335%), ETA: 6h 18m 34s
[21:39:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1092.76 / 1984 chunks (453 cps, 30.337%), ETA: 6h 43m 28s
[21:39:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.79 / 1984 chunks (398 cps, 30.338%), ETA: 7h 38m 57s
[21:39:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1092.82 / 1984 chunks (377 cps, 30.34%), ETA: 8h 4m 8s
[21:39:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1092.84 / 1984 chunks (346 cps, 30.341%), ETA: 8h 47m 0s
[21:40:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1092.87 / 1984 chunks (324 cps, 30.343%), ETA: 9h 23m 26s
[21:40:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1092.9 / 1984 chunks (301 cps, 30.344%), ETA: 10h 6m 6s
[21:40:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.93 / 1984 chunks (290 cps, 30.346%), ETA: 10h 29m 11s
[21:40:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1092.95 / 1984 chunks (279 cps, 30.347%), ETA: 10h 53m 49s
[21:40:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1092.98 / 1984 chunks (257 cps, 30.349%), ETA: 11h 48m 46s
[21:40:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1093.01 / 1984 chunks (249 cps, 30.35%), ETA: 12h 13m 36s
[21:40:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1093.04 / 1984 chunks (234 cps, 30.352%), ETA: 12h 58m 12s
[21:40:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1093.06 / 1984 chunks (224 cps, 30.353%), ETA: 13h 32m 58s
[21:40:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1093.09 / 1984 chunks (215 cps, 30.355%), ETA: 14h 9m 33s
[21:40:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1093.12 / 1984 chunks (205 cps, 30.356%), ETA: 14h 49m 29s
[21:40:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1093.15 / 1984 chunks (197 cps, 30.358%), ETA: 15h 23m 43s
[21:40:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.2 / 1984 chunks (192 cps, 30.361%), ETA: 15h 47m 4s
[21:40:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1093.201 / 1984 chunks (187 cps, 30.361%), ETA: 16h 12m 15s
[21:40:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.228 / 1984 chunks (177 cps, 30.363%), ETA: 17h 8m 46s
[21:40:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.26 / 1984 chunks (173 cps, 30.365%), ETA: 17h 31m 34s
[21:40:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1093.28 / 1984 chunks (165 cps, 30.366%), ETA: 18h 27m 8s
[21:40:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.31 / 1984 chunks (161 cps, 30.367%), ETA: 18h 50m 52s
[21:40:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.34 / 1984 chunks (157 cps, 30.369%), ETA: 19h 17m 2s
[21:40:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1093.37 / 1984 chunks (150 cps, 30.37%), ETA: 20h 10m 32s
[21:41:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1093.63 / 1984 chunks (148 cps, 30.38%), ETA: 20h 32m 25s
[21:41:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1093.65 / 1984 chunks (141 cps, 30.386%), ETA: 21h 29m 51s
[21:41:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1093.68 / 1984 chunks (139 cps, 30.388%), ETA: 21h 53m 46s
[21:41:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.71 / 1984 chunks (133 cps, 30.389%), ETA: 22h 49m 8s
[21:41:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1093.74 / 1984 chunks (131 cps, 30.391%), ETA: 23h 12m 48s
[21:41:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1093.77 / 1984 chunks (128 cps, 30.393%), ETA: 23h 36m 55s
[21:41:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1093.79 / 1984 chunks (124 cps, 30.394%), ETA: 24h 29m 55s
[21:41:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1093.82 / 1984 chunks (122 cps, 30.395%), ETA: 24h 53m 57s
[21:41:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1093.85 / 1984 chunks (120 cps, 30.397%), ETA: 25h 17m 22s
[21:41:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.87 / 1984 chunks (116 cps, 30.398%), ETA: 26h 13m 17s
[21:41:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1093.9 / 1984 chunks (118 cps, 30.4%), ETA: 25h 35m 55s
[21:41:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1093.93 / 1984 chunks (116 cps, 30.401%), ETA: 26h 6m 31s
[21:41:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.97 / 1984 chunks (116 cps, 30.404%), ETA: 26h 14m 18s
[21:41:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1093.99 / 1984 chunks (114 cps, 30.405%), ETA: 26h 31m 57s
[21:41:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1094.01 / 1984 chunks (115 cps, 30.406%), ETA: 26h 20m 39s
[21:41:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1094.05 / 1984 chunks (114 cps, 30.408%), ETA: 26h 31m 0s
[21:41:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1094.07 / 1984 chunks (114 cps, 30.409%), ETA: 26h 31m 10s
[21:41:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1094.09 / 1984 chunks (116 cps, 30.411%), ETA: 26h 10m 52s
[21:41:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1094.12 / 1984 chunks (115 cps, 30.412%), ETA: 26h 26m 22s
[21:41:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1094.15 / 1984 chunks (112 cps, 30.414%), ETA: 27h 2m 56s
[21:42:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1094.18 / 1984 chunks (110 cps, 30.415%), ETA: 27h 37m 21s
[21:42:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1094.22 / 1984 chunks (108 cps, 30.418%), ETA: 27h 58m 24s
[21:42:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1094.24 / 1984 chunks (104 cps, 30.419%), ETA: 29h 4m 54s
[21:42:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1094.27 / 1984 chunks (103 cps, 30.42%), ETA: 29h 27m 43s
[21:42:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1094.29 / 1984 chunks (101 cps, 30.422%), ETA: 29h 51m 18s
[21:42:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1094.32 / 1984 chunks (98 cps, 30.423%), ETA: 30h 59m 29s
[21:42:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1094.35 / 1984 chunks (96 cps, 30.425%), ETA: 31h 22m 57s
[21:42:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1094.37 / 1984 chunks (94 cps, 30.426%), ETA: 32h 18m 22s
[21:42:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1094.53 / 1984 chunks (93 cps, 30.435%), ETA: 32h 35m 28s
[21:42:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1094.55 / 1984 chunks (92 cps, 30.436%), ETA: 32h 58m 56s
[21:42:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1094.58 / 1984 chunks (94 cps, 30.437%), ETA: 32h 16m 52s
[21:42:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1094.6 / 1984 chunks (93 cps, 30.439%), ETA: 32h 28m 2s
[21:42:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1094.63 / 1984 chunks (93 cps, 30.44%), ETA: 32h 24m 8s
[21:42:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1094.66 / 1984 chunks (93 cps, 30.442%), ETA: 32h 27m 35s
[21:42:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1094.68 / 1984 chunks (93 cps, 30.443%), ETA: 32h 37m 32s
[21:42:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1094.72 / 1984 chunks (93 cps, 30.445%), ETA: 32h 27m 8s
[21:42:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1094.74 / 1984 chunks (94 cps, 30.446%), ETA: 32h 15m
[21:42:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1094.77 / 1984 chunks (94 cps, 30.448%), ETA: 32h 16m 36s
[21:43:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1094.79 / 1984 chunks (92 cps, 30.45%), ETA: 32h 49m 12s
[21:43:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1094.82 / 1984 chunks (94 cps, 30.451%), ETA: 32h 12m 12s
[21:43:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1094.85 / 1984 chunks (94 cps, 30.453%), ETA: 32h 17m 16s
[21:43:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1094.88 / 1984 chunks (93 cps, 30.454%), ETA: 32h 37m 57s
[21:43:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1094.91 / 1984 chunks (93 cps, 30.456%), ETA: 32h 29m 51s
[21:43:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1094.93 / 1984 chunks (93 cps, 30.457%), ETA: 32h 34m 36s
[21:43:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1094.96 / 1984 chunks (93 cps, 30.459%), ETA: 32h 28m 38s
[21:43:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1094.99 / 1984 chunks (94 cps, 30.46%), ETA: 32h 17m 51s
[21:43:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1095.01 / 1984 chunks (92 cps, 30.462%), ETA: 32h 51m 9s
[21:43:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1095.04 / 1984 chunks (92 cps, 30.463%), ETA: 32h 49m 4s
[21:43:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.07 / 1984 chunks (94 cps, 30.465%), ETA: 32h 16m 0s
[21:43:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1095.09 / 1984 chunks (92 cps, 30.466%), ETA: 32h 48m 45s
[21:43:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.12 / 1984 chunks (93 cps, 30.468%), ETA: 32h 27m 5s
[21:43:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1095.18 / 1984 chunks (92 cps, 30.471%), ETA: 32h 49m 6s
[21:43:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.2 / 1984 chunks (94 cps, 30.472%), ETA: 32h 16m 30s
[21:43:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1095.23 / 1984 chunks (92 cps, 30.474%), ETA: 32h 52m 25s
[21:43:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.26 / 1984 chunks (91 cps, 30.475%), ETA: 33h 21m 9s
[21:43:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.28 / 1984 chunks (90 cps, 30.477%), ETA: 33h 43m 38s
[21:43:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1095.3 / 1984 chunks (89 cps, 30.478%), ETA: 34h 6m 54s
[21:44:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1095.32 / 1984 chunks (86 cps, 30.479%), ETA: 34h 58m 43s
[21:44:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1095.34 / 1984 chunks (85 cps, 30.48%), ETA: 35h 22m 35s
[21:44:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1095.37 / 1984 chunks (84 cps, 30.482%), ETA: 36h 1m 35s
[21:44:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.42 / 1984 chunks (82 cps, 30.484%), ETA: 36h 39m 58s
[21:44:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1095.6 / 1984 chunks (87 cps, 30.492%), ETA: 34h 35m 22s
[21:44:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1095.6 / 1984 chunks (87 cps, 30.494%), ETA: 34h 33m 22s
[21:44:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1095.6 / 1984 chunks (86 cps, 30.494%), ETA: 35h 6m 35s
[21:44:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.61 / 1984 chunks (86 cps, 30.495%), ETA: 35h 9m 43s
[21:44:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1095.64 / 1984 chunks (86 cps, 30.497%), ETA: 35h 12m 10s
[21:44:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1095.67 / 1984 chunks (86 cps, 30.498%), ETA: 35h 11m 59s
[21:44:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1095.7 / 1984 chunks (88 cps, 30.5%), ETA: 34h 28m 9s
[21:44:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1095.72 / 1984 chunks (86 cps, 30.501%), ETA: 35h 13m 58s
[21:44:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.75 / 1984 chunks (86 cps, 30.503%), ETA: 35h 13m 2s
[21:44:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1095.78 / 1984 chunks (86 cps, 30.504%), ETA: 35h 2m 41s
[21:44:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1095.8 / 1984 chunks (86 cps, 30.506%), ETA: 35h 17m 23s
[21:44:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1095.83 / 1984 chunks (86 cps, 30.507%), ETA: 35h 17m 43s
[21:44:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1095.86 / 1984 chunks (87 cps, 30.509%), ETA: 34h 50m 43s
[21:44:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1095.89 / 1984 chunks (85 cps, 30.51%), ETA: 35h 38m 25s
[21:44:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.91 / 1984 chunks (86 cps, 30.512%), ETA: 35h 16m 0s
[21:45:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1095.94 / 1984 chunks (85 cps, 30.513%), ETA: 35h 37m 15s
[21:45:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.97 / 1984 chunks (84 cps, 30.515%), ETA: 35h 48m 5s
[21:45:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1096 / 1984 chunks (85 cps, 30.517%), ETA: 35h 31m 26s
[21:45:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1096.02 / 1984 chunks (84 cps, 30.518%), ETA: 36h 1m 29s
[21:45:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1096.05 / 1984 chunks (84 cps, 30.52%), ETA: 36h 3m 33s
[21:45:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1096.08 / 1984 chunks (86 cps, 30.521%), ETA: 35h 16m 18s
[21:45:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1096.11 / 1984 chunks (85 cps, 30.523%), ETA: 35h 38m 45s
[21:45:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1096.13 / 1984 chunks (85 cps, 30.524%), ETA: 35h 39m 37s
[21:45:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1096.16 / 1984 chunks (87 cps, 30.525%), ETA: 34h 53m 1s
[21:45:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1096.18 / 1984 chunks (85 cps, 30.527%), ETA: 35h 38m 31s
[21:45:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1096.21 / 1984 chunks (86 cps, 30.529%), ETA: 35h 5m 53s
[21:45:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1096.24 / 1984 chunks (84 cps, 30.53%), ETA: 35h 57m 46s
[21:45:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1096.28 / 1984 chunks (83 cps, 30.532%), ETA: 36h 20m 25s
[21:45:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1096.7 / 1984 chunks (107 cps, 30.556%), ETA: 28h 19m 29s
[21:45:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1096.73 / 1984 chunks (105 cps, 30.557%), ETA: 28h 53m 33s
[21:45:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1096.76 / 1984 chunks (106 cps, 30.559%), ETA: 28h 32m 33s
[21:45:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1096.78 / 1984 chunks (105 cps, 30.56%), ETA: 28h 52m 41s
[21:45:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1096.81 / 1984 chunks (104 cps, 30.562%), ETA: 29h 7m 14s
[21:45:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1096.85 / 1984 chunks (106 cps, 30.564%), ETA: 28h 36m 42s
[21:46:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1096.86 / 1984 chunks (104 cps, 30.565%), ETA: 29h 4m 29s
[21:46:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1096.9 / 1984 chunks (104 cps, 30.567%), ETA: 29h 25s
[21:46:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1096.92 / 1984 chunks (105 cps, 30.568%), ETA: 28h 44m 14s
[21:46:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1096.95 / 1984 chunks (105 cps, 30.569%), ETA: 28h 51m 12s
[21:46:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1096.97 / 1984 chunks (104 cps, 30.571%), ETA: 29h 1m 19s
[21:46:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1097 / 1984 chunks (104 cps, 30.573%), ETA: 29h 3m 46s
[21:46:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1097.04 / 1984 chunks (104 cps, 30.574%), ETA: 28h 59m 27s
[21:46:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1097.06 / 1984 chunks (105 cps, 30.576%), ETA: 28h 43m 59s
[21:46:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1097.08 / 1984 chunks (104 cps, 30.577%), ETA: 29h 9m 2s
[21:46:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1097.11 / 1984 chunks (104 cps, 30.579%), ETA: 29h 5m 52s
[21:46:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1097.14 / 1984 chunks (104 cps, 30.58%), ETA: 29h 11s
[21:46:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1097.17 / 1984 chunks (105 cps, 30.582%), ETA: 28h 50m 22s
[21:46:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1097.19 / 1984 chunks (104 cps, 30.583%), ETA: 29h 34s
[21:46:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1097.22 / 1984 chunks (104 cps, 30.585%), ETA: 29h 1m 5s
[21:46:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1097.25 / 1984 chunks (105 cps, 30.586%), ETA: 28h 50m 59s
[21:46:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1097.27 / 1984 chunks (103 cps, 30.588%), ETA: 29h 28m 9s
[21:46:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1097.3 / 1984 chunks (100 cps, 30.589%), ETA: 30h 10m 4s
[21:46:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1097.33 / 1984 chunks (99 cps, 30.591%), ETA: 30h 32m 40s
[21:46:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1097.36 / 1984 chunks (96 cps, 30.592%), ETA: 31h 23m 20s
[21:47:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1097.4 / 1984 chunks (96 cps, 30.595%), ETA: 31h 18m 52s
[21:47:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1097.6 / 1984 chunks (115 cps, 30.608%), ETA: 26h 14m 49s
[21:47:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1097.67 / 1984 chunks (114 cps, 30.61%), ETA: 26h 31m 26s
[21:47:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1097.7 / 1984 chunks (114 cps, 30.611%), ETA: 26h 28m 42s
[21:47:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1097.73 / 1984 chunks (115 cps, 30.613%), ETA: 26h 16m 31s
[21:47:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1097.76 / 1984 chunks (115 cps, 30.615%), ETA: 26h 18m 4s
[21:47:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1097.78 / 1984 chunks (117 cps, 30.616%), ETA: 25h 55m 37s
[21:47:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1097.81 / 1984 chunks (117 cps, 30.618%), ETA: 25h 55m 27s
[21:47:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1097.84 / 1984 chunks (117 cps, 30.619%), ETA: 25h 54m 46s
[21:47:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1097.87 / 1984 chunks (119 cps, 30.621%), ETA: 25h 20m 48s
[21:47:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1097.89 / 1984 chunks (116 cps, 30.622%), ETA: 26h 5m 16s
[21:47:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1097.92 / 1984 chunks (116 cps, 30.624%), ETA: 26h 8m 14s
[21:47:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1097.95 / 1984 chunks (115 cps, 30.625%), ETA: 26h 17m 1s
[21:47:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1097.97 / 1984 chunks (115 cps, 30.627%), ETA: 26h 19m 14s
[21:47:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1098 / 1984 chunks (114 cps, 30.628%), ETA: 26h 23m 27s
[21:47:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1098.03 / 1984 chunks (116 cps, 30.63%), ETA: 26h 6m 10s
[21:47:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1098.08 / 1984 chunks (120 cps, 30.632%), ETA: 25h 13m 29s
[21:47:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1098.1 / 1984 chunks (120 cps, 30.634%), ETA: 25h 15m 30s
[21:47:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1098.11 / 1984 chunks (116 cps, 30.634%), ETA: 26h 8m 57s
[21:47:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1098.14 / 1984 chunks (114 cps, 30.636%), ETA: 26h 26m 16s
[21:48:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1098.16 / 1984 chunks (112 cps, 30.637%), ETA: 26h 59m 11s
[21:48:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1098.19 / 1984 chunks (109 cps, 30.639%), ETA: 27h 43m 5s
[21:48:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1098.22 / 1984 chunks (107 cps, 30.64%), ETA: 28h 5m 38s
[21:48:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1098.25 / 1984 chunks (106 cps, 30.642%), ETA: 28h 28m 17s
[21:48:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1098.27 / 1984 chunks (102 cps, 30.643%), ETA: 29h 35m 31s
[21:48:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1098.3 / 1984 chunks (101 cps, 30.645%), ETA: 30h 23s
[21:48:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1098.33 / 1984 chunks (97 cps, 30.646%), ETA: 30h 57m 17s
[21:48:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1098.36 / 1984 chunks (96 cps, 30.649%), ETA: 31h 19m 52s
[21:48:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1098.38 / 1984 chunks (94 cps, 30.65%), ETA: 32h 12m 59s
[21:48:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1098.53 / 1984 chunks (93 cps, 30.658%), ETA: 32h 22m 40s
[21:48:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1098.55 / 1984 chunks (95 cps, 30.659%), ETA: 31h 50m 35s
[21:48:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1098.58 / 1984 chunks (93 cps, 30.661%), ETA: 32h 23m 43s
[21:48:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1098.61 / 1984 chunks (95 cps, 30.662%), ETA: 31h 48m 30s
[21:48:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1098.64 / 1984 chunks (95 cps, 30.664%), ETA: 31h 48m 6s
[21:48:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1098.69 / 1984 chunks (98 cps, 30.667%), ETA: 30h 51m 57s
[21:48:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1098.74 / 1984 chunks (100 cps, 30.67%), ETA: 30h 18m 48s
[21:48:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1098.79 / 1984 chunks (101 cps, 30.672%), ETA: 29h 53m 42s
[21:48:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1098.85 / 1984 chunks (105 cps, 30.676%), ETA: 28h 40m 38s
[21:48:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1098.89 / 1984 chunks (105 cps, 30.678%), ETA: 28h 41m 8s
[21:48:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1098.94 / 1984 chunks (109 cps, 30.681%), ETA: 27h 48m 47s
[21:48:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1098.99 / 1984 chunks (111 cps, 30.683%), ETA: 27h 7m 58s
[21:49:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1099.02 / 1984 chunks (112 cps, 30.685%), ETA: 26h 56m 21s
[21:49:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1099.05 / 1984 chunks (113 cps, 30.687%), ETA: 26h 42m 41s
[21:49:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1099.07 / 1984 chunks (113 cps, 30.688%), ETA: 26h 47m 22s
[21:49:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1099.1 / 1984 chunks (114 cps, 30.69%), ETA: 26h 29m 56s
[21:49:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.15 / 1984 chunks (116 cps, 30.693%), ETA: 25h 55m 46s
[21:49:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.18 / 1984 chunks (119 cps, 30.694%), ETA: 25h 19m 42s
[21:49:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1099.21 / 1984 chunks (118 cps, 30.696%), ETA: 25h 30m 41s
[21:49:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.24 / 1984 chunks (117 cps, 30.697%), ETA: 25h 43m 42s
[21:49:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1099.28 / 1984 chunks (116 cps, 30.7%), ETA: 26h 6m 39s
[21:49:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1099.3 / 1984 chunks (114 cps, 30.701%), ETA: 26h 30m 36s
[21:49:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1099.34 / 1984 chunks (112 cps, 30.703%), ETA: 26h 53m 3s
[21:49:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1099.38 / 1984 chunks (111 cps, 30.705%), ETA: 27h 17m 5s
[21:49:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1099.53 / 1984 chunks (115 cps, 30.713%), ETA: 26h 17m 51s
[21:49:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1099.57 / 1984 chunks (117 cps, 30.716%), ETA: 25h 42m 6s
[21:49:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1099.63 / 1984 chunks (122 cps, 30.719%), ETA: 24h 41m 45s
[21:49:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1099.68 / 1984 chunks (122 cps, 30.722%), ETA: 24h 39m 13s
[21:49:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.73 / 1984 chunks (128 cps, 30.725%), ETA: 23h 30m 3s
[21:49:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1099.75 / 1984 chunks (128 cps, 30.726%), ETA: 23h 31m 58s
[21:49:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1099.78 / 1984 chunks (131 cps, 30.727%), ETA: 23h 1s
[21:49:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.81 / 1984 chunks (131 cps, 30.729%), ETA: 22h 59m 6s
[21:49:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1099.85 / 1984 chunks (132 cps, 30.731%), ETA: 22h 55m 6s
[21:49:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1099.87 / 1984 chunks (135 cps, 30.733%), ETA: 22h 19m 49s
[21:49:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1099.91 / 1984 chunks (137 cps, 30.735%), ETA: 22h 4m 32s
[21:49:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1099.95 / 1984 chunks (140 cps, 30.737%), ETA: 21h 29m 50s
[21:49:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1099.98 / 1984 chunks (140 cps, 30.739%), ETA: 21h 32m 56s
[21:49:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1100.01 / 1984 chunks (142 cps, 30.74%), ETA: 21h 16m 36s
[21:49:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1100.04 / 1984 chunks (143 cps, 30.742%), ETA: 21h 7m 45s
[21:50:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1100.07 / 1984 chunks (145 cps, 30.744%), ETA: 20h 50m 40s
[21:50:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1100.09 / 1984 chunks (150 cps, 30.745%), ETA: 20h 6m 15s
[21:50:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1100.15 / 1984 chunks (158 cps, 30.748%), ETA: 19h 8m 6s
[21:50:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1100.18 / 1984 chunks (158 cps, 30.75%), ETA: 19h 9m 19s
[21:50:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1100.2 / 1984 chunks (162 cps, 30.751%), ETA: 18h 39m 24s
[21:50:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1100.25 / 1984 chunks (160 cps, 30.754%), ETA: 18h 50m 4s
[21:50:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1100.6 / 1984 chunks (191 cps, 30.773%), ETA: 15h 46m 20s
[21:50:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1100.7 / 1984 chunks (201 cps, 30.78%), ETA: 15h 47s
[21:50:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1100.75 / 1984 chunks (198 cps, 30.782%), ETA: 15h 13m 33s
[21:50:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1100.78 / 1984 chunks (197 cps, 30.784%), ETA: 15h 17m 27s
[21:50:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1100.82 / 1984 chunks (196 cps, 30.786%), ETA: 15h 23m 6s
[21:50:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1100.85 / 1984 chunks (197 cps, 30.787%), ETA: 15h 18m 23s
[21:50:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1100.87 / 1984 chunks (195 cps, 30.788%), ETA: 15h 31m 6s
[21:50:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1100.91 / 1984 chunks (197 cps, 30.791%), ETA: 15h 18m 37s
[21:50:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1100.96 / 1984 chunks (199 cps, 30.794%), ETA: 15h 10m 12s
[21:50:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1100.99 / 1984 chunks (200 cps, 30.795%), ETA: 15h 5m 24s
[21:50:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1101.04 / 1984 chunks (202 cps, 30.798%), ETA: 14h 54m 56s
[21:50:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1101.07 / 1984 chunks (203 cps, 30.8%), ETA: 14h 50m 32s
[21:50:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1101.09 / 1984 chunks (202 cps, 30.801%), ETA: 14h 55m 53s
[21:50:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1101.16 / 1984 chunks (207 cps, 30.805%), ETA: 14h 33m 9s
[21:50:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1101.18 / 1984 chunks (206 cps, 30.806%), ETA: 14h 37m 43s
[21:50:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1101.22 / 1984 chunks (205 cps, 30.808%), ETA: 14h 45m 8s
[21:50:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1101.26 / 1984 chunks (200 cps, 30.81%), ETA: 15h 7m 35s
[21:50:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1101.3 / 1984 chunks (194 cps, 30.813%), ETA: 15h 33m 47s
[21:50:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1101.34 / 1984 chunks (192 cps, 30.815%), ETA: 15h 43m 33s
[21:50:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1101.38 / 1984 chunks (190 cps, 30.817%), ETA: 15h 52m 2s
[21:50:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1101.64 / 1984 chunks (221 cps, 30.832%), ETA: 13h 37m 54s
[21:50:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1101.69 / 1984 chunks (225 cps, 30.834%), ETA: 13h 23m 50s
[21:51:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1101.72 / 1984 chunks (223 cps, 30.836%), ETA: 13h 30m 51s
[21:51:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1101.77 / 1984 chunks (228 cps, 30.839%), ETA: 13h 14m 15s
[21:51:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:51:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1101.81 / 1984 chunks (228 cps, 30.841%), ETA: 13h 13m 23s
[21:51:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1101.85 / 1984 chunks (230 cps, 30.844%), ETA: 13h 6m 41s
[21:51:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1101.89 / 1984 chunks (231 cps, 30.846%), ETA: 13h 3m 22s
[21:51:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1101.94 / 1984 chunks (235 cps, 30.848%), ETA: 12h 51m 6s
[21:51:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1101.99 / 1984 chunks (233 cps, 30.851%), ETA: 12h 55m 37s
[21:51:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.03 / 1984 chunks (237 cps, 30.853%), ETA: 12h 42m 32s
[21:51:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1102.06 / 1984 chunks (236 cps, 30.855%), ETA: 12h 45m 48s
[21:51:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1102.11 / 1984 chunks (234 cps, 30.858%), ETA: 12h 52m 13s
[21:51:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.14 / 1984 chunks (229 cps, 30.859%), ETA: 13h 11m 24s
[21:51:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.19 / 1984 chunks (221 cps, 30.862%), ETA: 13h 39m 43s
[21:51:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1102.24 / 1984 chunks (215 cps, 30.865%), ETA: 14h 2m 19s
[21:51:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1102.27 / 1984 chunks (208 cps, 30.867%), ETA: 14h 32m 0s
[21:51:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1102.31 / 1984 chunks (202 cps, 30.869%), ETA: 14h 54m 47s
[21:51:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:51:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.36 / 1984 chunks (196 cps, 30.872%), ETA: 15h 21m 13s
[21:51:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1102.53 / 1984 chunks (196 cps, 30.88%), ETA: 15h 22m 39s
[21:51:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1102.56 / 1984 chunks (196 cps, 30.883%), ETA: 15h 24m 18s
[21:51:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1102.61 / 1984 chunks (197 cps, 30.886%), ETA: 15h 16m 6s
[21:51:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1102.65 / 1984 chunks (200 cps, 30.888%), ETA: 15h 4m 35s
[21:51:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1102.69 / 1984 chunks (200 cps, 30.89%), ETA: 15h 4m 12s
[21:51:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1102.71 / 1984 chunks (200 cps, 30.892%), ETA: 15h 6m 40s
[21:51:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1102.76 / 1984 chunks (199 cps, 30.894%), ETA: 15h 10m 34s
[21:51:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1102.767 / 1984 chunks (195 cps, 30.895%), ETA: 15h 28m 43s
[21:51:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1102.793 / 1984 chunks (190 cps, 30.896%), ETA: 15h 51m 16s
[21:51:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1102.83 / 1984 chunks (191 cps, 30.898%), ETA: 15h 47m 36s
[21:51:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1102.85 / 1984 chunks (189 cps, 30.9%), ETA: 15h 58m 12s
[21:52:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1102.88 / 1984 chunks (189 cps, 30.901%), ETA: 15h 58m 35s
[21:52:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1102.9 / 1984 chunks (184 cps, 30.902%), ETA: 16h 20m 13s
[21:52:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:52:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1102.93 / 1984 chunks (186 cps, 30.904%), ETA: 16h 13m 37s
[21:52:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1102.97 / 1984 chunks (179 cps, 30.906%), ETA: 16h 48m 16s
[21:52:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1103 / 1984 chunks (177 cps, 30.908%), ETA: 16h 59m 59s
[21:52:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1103.04 / 1984 chunks (179 cps, 30.91%), ETA: 16h 51m 11s
[21:52:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1103.05 / 1984 chunks (174 cps, 30.911%), ETA: 17h 16m 12s
[21:52:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1103.1 / 1984 chunks (174 cps, 30.913%), ETA: 17h 19m 15s
[21:52:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1103.13 / 1984 chunks (173 cps, 30.915%), ETA: 17h 25m 10s
[21:52:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1103.17 / 1984 chunks (169 cps, 30.917%), ETA: 17h 48m 5s
[21:52:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1103.2 / 1984 chunks (167 cps, 30.919%), ETA: 17h 59m 25s
[21:52:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1103.22 / 1984 chunks (164 cps, 30.92%), ETA: 18h 19m 52s
[21:52:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1103.25 / 1984 chunks (160 cps, 30.92%), ETA: 18h 50m 53s
[21:52:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:52:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1103.3 / 1984 chunks (154 cps, 30.92%), ETA: 19h 30m 29s
[21:52:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1103.33 / 1984 chunks (151 cps, 30.93%), ETA: 19h 55m 28s
[21:52:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1103.35 / 1984 chunks (148 cps, 30.93%), ETA: 20h 18m 32s
[21:52:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1103.37 / 1984 chunks (144 cps, 30.93%), ETA: 20h 53m 2s
[21:52:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1103.52 / 1984 chunks (147 cps, 30.937%), ETA: 20h 30m 41s
[21:52:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1103.55 / 1984 chunks (145 cps, 30.938%), ETA: 20h 43m 39s
[21:52:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1103.6 / 1984 chunks (144 cps, 30.941%), ETA: 20h 49m 55s
[21:52:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1103.62 / 1984 chunks (143 cps, 30.943%), ETA: 21h 4m 42s
[21:52:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1103.66 / 1984 chunks (143 cps, 30.945%), ETA: 21h 2m 39s
[21:53:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1103.69 / 1984 chunks (142 cps, 30.946%), ETA: 21h 7m 39s
[21:53:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1103.72 / 1984 chunks (142 cps, 30.948%), ETA: 21h 15m 36s
[21:53:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1103.74 / 1984 chunks (141 cps, 30.949%), ETA: 21h 24m 50s
[21:53:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:53:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1103.77 / 1984 chunks (139 cps, 30.951%), ETA: 21h 42m 51s
[21:53:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1103.8 / 1984 chunks (135 cps, 30.952%), ETA: 22h 12m 51s
[21:53:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1103.82 / 1984 chunks (134 cps, 30.954%), ETA: 22h 25m 57s
[21:53:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1103.86 / 1984 chunks (135 cps, 30.956%), ETA: 22h 17m 43s
[21:53:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1103.89 / 1984 chunks (134 cps, 30.957%), ETA: 22h 30m 21s
[21:53:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1103.9 / 1984 chunks (132 cps, 30.958%), ETA: 22h 44m 23s
[21:53:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1103.93 / 1984 chunks (131 cps, 30.96%), ETA: 22h 55m 16s
[21:53:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1103.96 / 1984 chunks (131 cps, 30.962%), ETA: 22h 56m 49s
[21:53:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1103.99 / 1984 chunks (130 cps, 30.963%), ETA: 23h 11m 18s
[21:53:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1104.01 / 1984 chunks (129 cps, 30.965%), ETA: 23h 19m 6s
[21:53:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1104.05 / 1984 chunks (128 cps, 30.967%), ETA: 23h 26m 16s
[21:53:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1104.07 / 1984 chunks (127 cps, 30.968%), ETA: 23h 40m 27s
[21:53:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1104.09 / 1984 chunks (126 cps, 30.969%), ETA: 23h 48m 55s
[21:53:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1104.11 / 1984 chunks (125 cps, 30.97%), ETA: 24h 7m 20s
[21:53:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1104.14 / 1984 chunks (124 cps, 30.97%), ETA: 24h 14m 58s
[21:53:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1104.17 / 1984 chunks (123 cps, 30.97%), ETA: 24h 27m 51s
[21:53:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:53:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1104.21 / 1984 chunks (121 cps, 30.98%), ETA: 24h 49m 15s
[21:53:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1104.24 / 1984 chunks (119 cps, 30.98%), ETA: 25h 10m 28s
[21:53:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1104.29 / 1984 chunks (118 cps, 30.98%), ETA: 25h 31m 9s
[21:53:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1104.7 / 1984 chunks (143 cps, 31.003%), ETA: 20h 59m 40s
[21:53:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1104.73 / 1984 chunks (141 cps, 31.005%), ETA: 21h 22m 56s
[21:54:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1104.76 / 1984 chunks (138 cps, 31.006%), ETA: 21h 44m 22s
[21:54:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1104.78 / 1984 chunks (138 cps, 31.008%), ETA: 21h 43m 49s
[21:54:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1104.81 / 1984 chunks (137 cps, 31.009%), ETA: 21h 59m 22s
[21:54:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1104.85 / 1984 chunks (139 cps, 31.012%), ETA: 21h 41m 0s
[21:54:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1104.88 / 1984 chunks (139 cps, 31.013%), ETA: 21h 37m 35s
[21:54:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1104.91 / 1984 chunks (139 cps, 31.015%), ETA: 21h 39m 13s
[21:54:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1104.94 / 1984 chunks (138 cps, 31.016%), ETA: 21h 47m 12s
[21:54:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1104.96 / 1984 chunks (137 cps, 31.018%), ETA: 21h 53m 31s
[21:54:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:54:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1104.99 / 1984 chunks (137 cps, 31.019%), ETA: 21h 57m 50s
[21:54:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1105.02 / 1984 chunks (137 cps, 31.021%), ETA: 21h 58m 15s
[21:54:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1105.05 / 1984 chunks (137 cps, 31.023%), ETA: 21h 54m 28s
[21:54:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1105.08 / 1984 chunks (138 cps, 31.024%), ETA: 21h 49m 21s
[21:54:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1105.1 / 1984 chunks (134 cps, 31.026%), ETA: 22h 24m 9s
[21:54:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1105.13 / 1984 chunks (134 cps, 31.027%), ETA: 22h 25m 43s
[21:54:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1105.16 / 1984 chunks (134 cps, 31.029%), ETA: 22h 21m 32s
[21:54:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1105.19 / 1984 chunks (136 cps, 31.031%), ETA: 22h 3m 57s
[21:54:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1105.21 / 1984 chunks (133 cps, 31.032%), ETA: 22h 36m 57s
[21:54:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1105.24 / 1984 chunks (131 cps, 31.034%), ETA: 22h 58m 31s
[21:54:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1105.27 / 1984 chunks (129 cps, 31.035%), ETA: 23h 20m 59s
[21:54:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:54:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1105.31 / 1984 chunks (125 cps, 31.038%), ETA: 24h 5m 51s
[21:54:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1105.34 / 1984 chunks (124 cps, 31.039%), ETA: 24h 13m 47s
[21:55:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1105.37 / 1984 chunks (123 cps, 31.041%), ETA: 24h 23m 40s
[21:55:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1105.61 / 1984 chunks (145 cps, 31.05%), ETA: 20h 44m 36s
[21:55:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1105.64 / 1984 chunks (145 cps, 31.056%), ETA: 20h 46m 1s
[21:55:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1105.68 / 1984 chunks (143 cps, 31.058%), ETA: 20h 59m 44s
[21:55:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1105.71 / 1984 chunks (143 cps, 31.06%), ETA: 21h 4m 31s
[21:55:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1105.73 / 1984 chunks (144 cps, 31.061%), ETA: 20h 54m 22s
[21:55:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1105.77 / 1984 chunks (145 cps, 31.063%), ETA: 20h 46m 13s
[21:55:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1105.79 / 1984 chunks (142 cps, 31.064%), ETA: 21h 5m 46s
[21:55:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1105.84 / 1984 chunks (145 cps, 31.067%), ETA: 20h 40m 6s
[21:55:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1105.86 / 1984 chunks (147 cps, 31.069%), ETA: 20h 24m 40s
[21:55:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:55:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1105.87 / 1984 chunks (144 cps, 31.069%), ETA: 20h 53m 49s
[21:55:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1105.9 / 1984 chunks (144 cps, 31.07%), ETA: 20h 49m 44s
[21:55:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1105.93 / 1984 chunks (143 cps, 31.07%), ETA: 21h 2m 41s
[21:55:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1105.95 / 1984 chunks (142 cps, 31.07%), ETA: 21h 7m 56s
[21:55:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1105.98 / 1984 chunks (142 cps, 31.07%), ETA: 21h 7m 59s
[21:55:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1106.01 / 1984 chunks (141 cps, 31.08%), ETA: 21h 16m 39s
[21:55:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1106.05 / 1984 chunks (142 cps, 31.08%), ETA: 21h 8m 30s
[21:55:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1106.08 / 1984 chunks (143 cps, 31.081%), ETA: 21h 2m 41s
[21:55:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1106.12 / 1984 chunks (141 cps, 31.083%), ETA: 21h 22m 4s
[21:55:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1106.13 / 1984 chunks (136 cps, 31.083%), ETA: 22h 1m 8s
[21:55:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1106.16 / 1984 chunks (134 cps, 31.085%), ETA: 22h 28m 24s
[21:55:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1106.18 / 1984 chunks (130 cps, 31.086%), ETA: 23h 2m 54s
[21:55:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1106.24 / 1984 chunks (128 cps, 31.089%), ETA: 23h 31m 37s
[21:55:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:55:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1106.27 / 1984 chunks (125 cps, 31.091%), ETA: 23h 56m 0s
[21:56:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1106.3 / 1984 chunks (123 cps, 31.093%), ETA: 24h 26m 49s
[21:56:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1106.34 / 1984 chunks (120 cps, 31.095%), ETA: 24h 55m 55s
[21:56:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1106.37 / 1984 chunks (119 cps, 31.097%), ETA: 25h 18m 46s
[21:56:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1106.51 / 1984 chunks (119 cps, 31.105%), ETA: 25h 17m 11s
[21:56:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1106.54 / 1984 chunks (121 cps, 31.106%), ETA: 24h 50m 13s
[21:56:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1106.56 / 1984 chunks (122 cps, 31.108%), ETA: 24h 36m 38s
[21:56:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1106.59 / 1984 chunks (122 cps, 31.11%), ETA: 24h 41m 18s
[21:56:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1106.63 / 1984 chunks (122 cps, 31.111%), ETA: 24h 39m 15s
[21:56:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1106.66 / 1984 chunks (121 cps, 31.113%), ETA: 24h 44m 14s
[21:56:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1106.69 / 1984 chunks (121 cps, 31.115%), ETA: 24h 50m 14s
[21:56:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1106.71 / 1984 chunks (121 cps, 31.116%), ETA: 24h 49m 34s
[21:56:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1106.74 / 1984 chunks (120 cps, 31.117%), ETA: 25h 4m 17s
[21:56:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1106.77 / 1984 chunks (122 cps, 31.12%), ETA: 24h 36m 45s
[21:56:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:56:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1106.81 / 1984 chunks (122 cps, 31.122%), ETA: 24h 34m 3s
[21:56:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1106.84 / 1984 chunks (122 cps, 31.123%), ETA: 24h 29m 39s
[21:56:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1106.86 / 1984 chunks (122 cps, 31.125%), ETA: 24h 30m 30s
[21:56:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1106.89 / 1984 chunks (122 cps, 31.126%), ETA: 24h 38m 26s
[21:56:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1106.92 / 1984 chunks (123 cps, 31.128%), ETA: 24h 27m 21s
[21:56:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1106.96 / 1984 chunks (123 cps, 31.13%), ETA: 24h 21m 14s
[21:56:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1106.99 / 1984 chunks (125 cps, 31.132%), ETA: 23h 54m 21s
[21:56:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1107.01 / 1984 chunks (124 cps, 31.133%), ETA: 24h 12m 18s
[21:56:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1107.04 / 1984 chunks (126 cps, 31.135%), ETA: 23h 54m 6s
[21:56:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1107.06 / 1984 chunks (125 cps, 31.136%), ETA: 23h 55m 56s
[21:56:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1107.08 / 1984 chunks (123 cps, 31.137%), ETA: 24h 23m 40s
[21:57:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.12 / 1984 chunks (125 cps, 31.139%), ETA: 24h 1m 29s
[21:57:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:57:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1107.17 / 1984 chunks (126 cps, 31.142%), ETA: 23h 52m 54s
[21:57:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1107.21 / 1984 chunks (126 cps, 31.144%), ETA: 23h 49m 5s
[21:57:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1107.24 / 1984 chunks (124 cps, 31.146%), ETA: 24h 10m 56s
[21:57:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1107.26 / 1984 chunks (122 cps, 31.147%), ETA: 24h 33m 27s
[21:57:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1107.28 / 1984 chunks (120 cps, 31.148%), ETA: 24h 59m 24s
[21:57:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1107.31 / 1984 chunks (117 cps, 31.15%), ETA: 25h 36m 32s
[21:57:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1107.34 / 1984 chunks (115 cps, 31.151%), ETA: 25h 59m 25s
[21:57:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1107.37 / 1984 chunks (113 cps, 31.153%), ETA: 26h 33m 34s
[21:57:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1107.52 / 1984 chunks (117 cps, 31.161%), ETA: 25h 32m 41s
[21:57:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1107.56 / 1984 chunks (118 cps, 31.164%), ETA: 25h 26m 7s
[21:57:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.58 / 1984 chunks (118 cps, 31.165%), ETA: 25h 28m 44s
[21:57:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1107.61 / 1984 chunks (118 cps, 31.166%), ETA: 25h 26m 43s
[21:57:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1107.63 / 1984 chunks (117 cps, 31.168%), ETA: 25h 39m 36s
[21:57:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.67 / 1984 chunks (117 cps, 31.17%), ETA: 25h 39m 24s
[21:57:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1107.69 / 1984 chunks (118 cps, 31.171%), ETA: 25h 28m 41s
[21:57:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:57:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1107.72 / 1984 chunks (118 cps, 31.173%), ETA: 25h 19m 51s
[21:57:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1107.75 / 1984 chunks (120 cps, 31.174%), ETA: 25h 1m 51s
[21:57:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1107.77 / 1984 chunks (120 cps, 31.176%), ETA: 25h 14s
[21:57:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1107.79 / 1984 chunks (120 cps, 31.177%), ETA: 25h 2m 26s
[21:57:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.81 / 1984 chunks (118 cps, 31.178%), ETA: 25h 27m 26s
[21:57:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1107.84 / 1984 chunks (118 cps, 31.179%), ETA: 25h 27m 5s
[21:57:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1107.88 / 1984 chunks (119 cps, 31.182%), ETA: 25h 11m 52s
[21:57:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1107.91 / 1984 chunks (116 cps, 31.183%), ETA: 25h 44m 36s
[21:58:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.96 / 1984 chunks (118 cps, 31.186%), ETA: 25h 24m 28s
[21:58:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1108 / 1984 chunks (121 cps, 31.189%), ETA: 24h 50m 18s
[21:58:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1108.03 / 1984 chunks (118 cps, 31.19%), ETA: 25h 19m 26s
[21:58:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1108.06 / 1984 chunks (118 cps, 31.192%), ETA: 25h 24m 19s
[21:58:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1108.09 / 1984 chunks (117 cps, 31.193%), ETA: 25h 37m 26s
[21:58:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:58:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1108.13 / 1984 chunks (118 cps, 31.196%), ETA: 25h 23m 6s
[21:58:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1108.17 / 1984 chunks (117 cps, 31.198%), ETA: 25h 31m 41s
[21:58:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1108.2 / 1984 chunks (117 cps, 31.2%), ETA: 25h 41m 48s
[21:58:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1108.23 / 1984 chunks (115 cps, 31.202%), ETA: 26h 7m 34s
[21:58:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1108.26 / 1984 chunks (112 cps, 31.203%), ETA: 26h 37m 50s
[21:58:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1108.69 / 1984 chunks (143 cps, 31.228%), ETA: 20h 57m 51s
[21:58:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1108.7 / 1984 chunks (145 cps, 31.229%), ETA: 20h 36m 55s
[21:58:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1108.75 / 1984 chunks (145 cps, 31.231%), ETA: 20h 40m 23s
[21:58:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1108.78 / 1984 chunks (146 cps, 31.233%), ETA: 20h 32m 19s
[21:58:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1108.81 / 1984 chunks (145 cps, 31.234%), ETA: 20h 39m 44s
[21:58:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1108.84 / 1984 chunks (145 cps, 31.236%), ETA: 20h 39m 45s
[21:58:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1108.87 / 1984 chunks (144 cps, 31.238%), ETA: 20h 47m 39s
[21:58:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1108.9 / 1984 chunks (146 cps, 31.239%), ETA: 20h 32m 39s
[21:58:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1108.93 / 1984 chunks (145 cps, 31.241%), ETA: 20h 40m 22s
[21:58:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1108.96 / 1984 chunks (141 cps, 31.243%), ETA: 21h 15m 58s
[21:58:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:58:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1109.01 / 1984 chunks (140 cps, 31.246%), ETA: 21h 20m 24s
[21:59:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.05 / 1984 chunks (141 cps, 31.248%), ETA: 21h 11m 23s
[21:59:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1109.08 / 1984 chunks (142 cps, 31.249%), ETA: 21h 6m 59s
[21:59:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1109.1 / 1984 chunks (140 cps, 31.251%), ETA: 21h 20m 45s
[21:59:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1109.14 / 1984 chunks (145 cps, 31.253%), ETA: 20h 44m 4s
[21:59:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1109.16 / 1984 chunks (142 cps, 31.254%), ETA: 21h 5m 43s
[21:59:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1109.21 / 1984 chunks (143 cps, 31.257%), ETA: 20h 56m 10s
[21:59:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.212 / 1984 chunks (140 cps, 31.257%), ETA: 21h 21m 39s
[21:59:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1109.243 / 1984 chunks (138 cps, 31.259%), ETA: 21h 47m 7s
[21:59:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1109.27 / 1984 chunks (135 cps, 31.26%), ETA: 22h 14m 46s
[21:59:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1109.3 / 1984 chunks (132 cps, 31.262%), ETA: 22h 41m 47s
[21:59:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1109.33 / 1984 chunks (132 cps, 31.263%), ETA: 22h 42m 10s
[21:59:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.35 / 1984 chunks (130 cps, 31.265%), ETA: 23h 25s
[21:59:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1109.38 / 1984 chunks (128 cps, 31.266%), ETA: 23h 18m 17s
[21:59:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[21:59:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1109.64 / 1984 chunks (158 cps, 31.281%), ETA: 18h 56m 44s
[21:59:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1109.68 / 1984 chunks (158 cps, 31.283%), ETA: 18h 59m 9s
[21:59:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1109.7 / 1984 chunks (157 cps, 31.285%), ETA: 19h 8m 14s
[21:59:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1109.74 / 1984 chunks (158 cps, 31.286%), ETA: 18h 59m 58s
[21:59:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.75 / 1984 chunks (155 cps, 31.287%), ETA: 19h 17m 40s
[21:59:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1109.79 / 1984 chunks (156 cps, 31.289%), ETA: 19h 10m 1s
[21:59:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1109.81 / 1984 chunks (156 cps, 31.291%), ETA: 19h 15m 45s
[21:59:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1109.84 / 1984 chunks (156 cps, 31.292%), ETA: 19h 13m 52s
[21:59:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1109.88 / 1984 chunks (157 cps, 31.294%), ETA: 19h 5m 3s
[21:59:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1109.9 / 1984 chunks (158 cps, 31.296%), ETA: 18h 55m 53s
[21:59:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1109.93 / 1984 chunks (156 cps, 31.297%), ETA: 19h 13m 45s
[22:00:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1109.95 / 1984 chunks (154 cps, 31.299%), ETA: 19h 27m 1s
[22:00:04] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1109.99 / 1984 chunks (155 cps, 31.301%), ETA: 19h 21m 27s
[22:00:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:00:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1110.02 / 1984 chunks (154 cps, 31.302%), ETA: 19h 25m 8s
[22:00:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1110.05 / 1984 chunks (155 cps, 31.304%), ETA: 19h 19m 30s
[22:00:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.08 / 1984 chunks (155 cps, 31.306%), ETA: 19h 18m 54s
[22:00:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.11 / 1984 chunks (152 cps, 31.308%), ETA: 19h 41m 3s
[22:00:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.14 / 1984 chunks (149 cps, 31.309%), ETA: 20h 3m 18s
[22:00:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1110.15 / 1984 chunks (145 cps, 31.31%), ETA: 20h 37m 0s
[22:00:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1110.19 / 1984 chunks (142 cps, 31.312%), ETA: 21h 5m 55s
[22:00:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1110.22 / 1984 chunks (138 cps, 31.314%), ETA: 21h 39m 59s
[22:00:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1110.27 / 1984 chunks (136 cps, 31.317%), ETA: 22h 1m 55s
[22:00:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1110.277 / 1984 chunks (134 cps, 31.317%), ETA: 22h 24m 31s
[22:00:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1110.319 / 1984 chunks (131 cps, 31.319%), ETA: 22h 49m 42s
[22:00:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.34 / 1984 chunks (129 cps, 31.321%), ETA: 23h 16m 54s
[22:00:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1110.38 / 1984 chunks (126 cps, 31.323%), ETA: 23h 39m 32s
[22:00:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:00:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1110.51 / 1984 chunks (128 cps, 31.33%), ETA: 23h 27m 14s
[22:00:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1110.54 / 1984 chunks (127 cps, 31.332%), ETA: 23h 35m 13s
[22:00:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1110.57 / 1984 chunks (127 cps, 31.333%), ETA: 23h 34m 20s
[22:00:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.6 / 1984 chunks (125 cps, 31.335%), ETA: 23h 50m 15s
[22:00:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.64 / 1984 chunks (126 cps, 31.337%), ETA: 23h 39m 18s
[22:00:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1110.67 / 1984 chunks (126 cps, 31.339%), ETA: 23h 46m 59s
[22:00:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1110.69 / 1984 chunks (126 cps, 31.34%), ETA: 23h 47m 42s
[22:00:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.72 / 1984 chunks (126 cps, 31.342%), ETA: 23h 40m 0s
[22:01:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.77 / 1984 chunks (128 cps, 31.345%), ETA: 23h 18m 25s
[22:01:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.82 / 1984 chunks (129 cps, 31.348%), ETA: 23h 15m 44s
[22:01:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1110.86 / 1984 chunks (130 cps, 31.35%), ETA: 23h 4m 21s
[22:01:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:01:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1110.87 / 1984 chunks (127 cps, 31.35%), ETA: 23h 33m 42s
[22:01:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1110.9 / 1984 chunks (127 cps, 31.352%), ETA: 23h 32m 23s
[22:01:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.93 / 1984 chunks (128 cps, 31.354%), ETA: 23h 20m 11s
[22:01:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1110.95 / 1984 chunks (128 cps, 31.355%), ETA: 23h 27m 10s
[22:01:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1110.98 / 1984 chunks (127 cps, 31.357%), ETA: 23h 31m 24s
[22:01:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1111.02 / 1984 chunks (129 cps, 31.359%), ETA: 23h 10m 3s
[22:01:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1111.05 / 1984 chunks (128 cps, 31.36%), ETA: 23h 16m 21s
[22:01:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1111.09 / 1984 chunks (129 cps, 31.363%), ETA: 23h 11m 29s
[22:01:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1111.12 / 1984 chunks (129 cps, 31.364%), ETA: 23h 9m 48s
[22:01:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1111.16 / 1984 chunks (130 cps, 31.367%), ETA: 23h 3m 5s
[22:01:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1111.19 / 1984 chunks (131 cps, 31.368%), ETA: 22h 53m 41s
[22:01:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1111.23 / 1984 chunks (128 cps, 31.371%), ETA: 23h 24m 39s
[22:01:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1111.26 / 1984 chunks (126 cps, 31.372%), ETA: 23h 47m 23s
[22:01:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1111.28 / 1984 chunks (123 cps, 31.374%), ETA: 24h 15m 10s
[22:01:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:01:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1111.33 / 1984 chunks (121 cps, 31.377%), ETA: 24h 36m 19s
[22:01:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1111.338 / 1984 chunks (120 cps, 31.377%), ETA: 24h 58m 45s
[22:01:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1111.367 / 1984 chunks (118 cps, 31.378%), ETA: 25h 21m 59s
[22:01:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1111.51 / 1984 chunks (121 cps, 31.386%), ETA: 24h 41m 56s
[22:01:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1111.54 / 1984 chunks (121 cps, 31.388%), ETA: 24h 43m 4s
[22:01:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1111.56 / 1984 chunks (122 cps, 31.39%), ETA: 24h 33m 4s
[22:01:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1111.59 / 1984 chunks (122 cps, 31.391%), ETA: 24h 29m 38s
[22:02:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1111.63 / 1984 chunks (122 cps, 31.394%), ETA: 24h 30m 11s
[22:02:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1111.68 / 1984 chunks (123 cps, 31.396%), ETA: 24h 13m 32s
[22:02:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1111.689 / 1984 chunks (121 cps, 31.397%), ETA: 24h 36m 1s
[22:02:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1111.736 / 1984 chunks (124 cps, 31.399%), ETA: 24h 5m 14s
[22:02:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1111.77 / 1984 chunks (123 cps, 31.401%), ETA: 24h 13m 43s
[22:02:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1111.8 / 1984 chunks (123 cps, 31.403%), ETA: 24h 12m 52s
[22:02:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1111.82 / 1984 chunks (123 cps, 31.404%), ETA: 24h 13m 54s
[22:02:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1111.86 / 1984 chunks (123 cps, 31.406%), ETA: 24h 15m 38s
[22:02:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1111.88 / 1984 chunks (123 cps, 31.407%), ETA: 24h 21m 34s
[22:02:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1111.91 / 1984 chunks (123 cps, 31.409%), ETA: 24h 22m 45s
[22:02:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1111.93 / 1984 chunks (122 cps, 31.41%), ETA: 24h 24m 2s
[22:02:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:02:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1111.96 / 1984 chunks (124 cps, 31.412%), ETA: 24h 9m 15s
[22:02:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112 / 1984 chunks (124 cps, 31.414%), ETA: 24h 6m 25s
[22:02:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1112.03 / 1984 chunks (125 cps, 31.416%), ETA: 23h 58m 13s
[22:02:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1112.05 / 1984 chunks (124 cps, 31.417%), ETA: 24h 9m 52s
[22:02:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112.1 / 1984 chunks (123 cps, 31.42%), ETA: 24h 16m 26s
[22:02:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1112.15 / 1984 chunks (124 cps, 31.423%), ETA: 24h 1m 6s
[22:02:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1112.18 / 1984 chunks (124 cps, 31.424%), ETA: 24h 5m 2s
[22:02:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1112.21 / 1984 chunks (121 cps, 31.426%), ETA: 24h 44m 52s
[22:02:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1112.25 / 1984 chunks (118 cps, 31.428%), ETA: 25h 18m 12s
[22:02:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1112.55 / 1984 chunks (140 cps, 31.445%), ETA: 21h 22m 12s
[22:02:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1112.7 / 1984 chunks (155 cps, 31.45%), ETA: 19h 15m 38s
[22:02:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112.73 / 1984 chunks (155 cps, 31.455%), ETA: 19h 20m 22s
[22:02:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1112.76 / 1984 chunks (155 cps, 31.457%), ETA: 19h 17m 47s
[22:03:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1112.78 / 1984 chunks (155 cps, 31.459%), ETA: 19h 15m 34s
[22:03:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1112.81 / 1984 chunks (153 cps, 31.46%), ETA: 19h 29m 19s
[22:03:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1112.84 / 1984 chunks (152 cps, 31.462%), ETA: 19h 38m 26s
[22:03:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:03:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1112.88 / 1984 chunks (154 cps, 31.464%), ETA: 19h 27m 25s
[22:03:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1112.92 / 1984 chunks (152 cps, 31.466%), ETA: 19h 37m 52s
[22:03:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112.96 / 1984 chunks (155 cps, 31.468%), ETA: 19h 15m 12s
[22:03:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1112.969 / 1984 chunks (152 cps, 31.469%), ETA: 19h 39m 41s
[22:03:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1113.014 / 1984 chunks (152 cps, 31.472%), ETA: 19h 35m 39s
[22:03:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1113.04 / 1984 chunks (152 cps, 31.473%), ETA: 19h 41m 26s
[22:03:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1113.07 / 1984 chunks (151 cps, 31.475%), ETA: 19h 46m 49s
[22:03:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1113.1 / 1984 chunks (151 cps, 31.476%), ETA: 19h 44m 31s
[22:03:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1113.12 / 1984 chunks (150 cps, 31.478%), ETA: 19h 57m 38s
[22:03:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1113.15 / 1984 chunks (149 cps, 31.479%), ETA: 19h 59m 33s
[22:03:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1113.18 / 1984 chunks (148 cps, 31.481%), ETA: 20h 8m 23s
[22:03:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1113.21 / 1984 chunks (145 cps, 31.483%), ETA: 20h 34m 24s
[22:03:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1113.23 / 1984 chunks (141 cps, 31.484%), ETA: 21h 6m 24s
[22:03:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.29 / 1984 chunks (137 cps, 31.487%), ETA: 21h 47m 43s
[22:03:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:03:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1113.32 / 1984 chunks (137 cps, 31.489%), ETA: 21h 50m 43s
[22:03:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1113.35 / 1984 chunks (137 cps, 31.491%), ETA: 21h 50m 17s
[22:03:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1113.38 / 1984 chunks (136 cps, 31.492%), ETA: 21h 52m 37s
[22:03:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1113.64 / 1984 chunks (162 cps, 31.507%), ETA: 18h 27m 23s
[22:03:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1113.67 / 1984 chunks (160 cps, 31.509%), ETA: 18h 40m 14s
[22:04:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1113.7 / 1984 chunks (162 cps, 31.51%), ETA: 18h 27m 8s
[22:04:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.74 / 1984 chunks (160 cps, 31.512%), ETA: 18h 37m 25s
[22:04:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1113.76 / 1984 chunks (159 cps, 31.514%), ETA: 18h 45m 26s
[22:04:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1113.79 / 1984 chunks (158 cps, 31.516%), ETA: 18h 51m 29s
[22:04:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1113.82 / 1984 chunks (157 cps, 31.517%), ETA: 19h 1m 55s
[22:04:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.85 / 1984 chunks (160 cps, 31.519%), ETA: 18h 41m 3s
[22:04:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1113.87 / 1984 chunks (156 cps, 31.52%), ETA: 19h 7m 25s
[22:04:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.89 / 1984 chunks (155 cps, 31.521%), ETA: 19h 16m 33s
[22:04:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1113.91 / 1984 chunks (156 cps, 31.522%), ETA: 19h 5m 2s
[22:04:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1113.96 / 1984 chunks (157 cps, 31.525%), ETA: 19h 3m 22s
[22:04:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:04:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1113.99 / 1984 chunks (158 cps, 31.527%), ETA: 18h 50m 28s
[22:04:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1114.02 / 1984 chunks (159 cps, 31.528%), ETA: 18h 46m 40s
[22:04:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.04 / 1984 chunks (159 cps, 31.53%), ETA: 18h 44m 41s
[22:04:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.08 / 1984 chunks (158 cps, 31.532%), ETA: 18h 50m 34s
[22:04:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1114.1 / 1984 chunks (154 cps, 31.533%), ETA: 19h 23m 24s
[22:04:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1114.13 / 1984 chunks (151 cps, 31.535%), ETA: 19h 46m 42s
[22:04:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1114.15 / 1984 chunks (146 cps, 31.536%), ETA: 20h 22m 14s
[22:04:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1114.2 / 1984 chunks (142 cps, 31.539%), ETA: 20h 58m 37s
[22:04:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1114.24 / 1984 chunks (140 cps, 31.541%), ETA: 21h 20m 52s
[22:04:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1114.27 / 1984 chunks (136 cps, 31.543%), ETA: 21h 58m 6s
[22:04:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1114.3 / 1984 chunks (133 cps, 31.544%), ETA: 22h 21m 27s
[22:04:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1114.35 / 1984 chunks (131 cps, 31.547%), ETA: 22h 47m 43s
[22:04:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:04:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1114.38 / 1984 chunks (128 cps, 31.549%), ETA: 23h 16m 35s
[22:04:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1114.52 / 1984 chunks (128 cps, 31.557%), ETA: 23h 17m 56s
[22:05:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1114.55 / 1984 chunks (128 cps, 31.558%), ETA: 23h 19m 17s
[22:05:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1114.58 / 1984 chunks (127 cps, 31.56%), ETA: 23h 31m 52s
[22:05:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1114.62 / 1984 chunks (130 cps, 31.563%), ETA: 22h 54m 45s
[22:05:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1114.65 / 1984 chunks (131 cps, 31.564%), ETA: 22h 44m 58s
[22:05:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1114.69 / 1984 chunks (130 cps, 31.566%), ETA: 22h 59m 26s
[22:05:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1114.71 / 1984 chunks (129 cps, 31.568%), ETA: 23h 3m 59s
[22:05:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1114.75 / 1984 chunks (131 cps, 31.57%), ETA: 22h 49m 1s
[22:05:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.77 / 1984 chunks (130 cps, 31.571%), ETA: 22h 54m 10s
[22:05:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1114.81 / 1984 chunks (130 cps, 31.573%), ETA: 22h 57m 19s
[22:05:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1114.85 / 1984 chunks (130 cps, 31.575%), ETA: 22h 54m 57s
[22:05:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:05:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.89 / 1984 chunks (130 cps, 31.578%), ETA: 22h 53m 39s
[22:05:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1114.92 / 1984 chunks (130 cps, 31.579%), ETA: 22h 56m 26s
[22:05:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1114.94 / 1984 chunks (131 cps, 31.581%), ETA: 22h 48m 46s
[22:05:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1114.97 / 1984 chunks (131 cps, 31.582%), ETA: 22h 43m 47s
[22:05:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115 / 1984 chunks (131 cps, 31.584%), ETA: 22h 44m 3s
[22:05:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1115.02 / 1984 chunks (131 cps, 31.585%), ETA: 22h 45m 11s
[22:05:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1115.05 / 1984 chunks (131 cps, 31.587%), ETA: 22h 40m 16s
[22:05:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1115.08 / 1984 chunks (133 cps, 31.589%), ETA: 22h 20m 42s
[22:05:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115.12 / 1984 chunks (132 cps, 31.591%), ETA: 22h 31m 27s
[22:05:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1115.17 / 1984 chunks (133 cps, 31.594%), ETA: 22h 19m 51s
[22:05:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1115.177 / 1984 chunks (131 cps, 31.594%), ETA: 22h 41m 6s
[22:05:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1115.204 / 1984 chunks (131 cps, 31.596%), ETA: 22h 47m 43s
[22:05:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1115.23 / 1984 chunks (128 cps, 31.597%), ETA: 23h 15m 20s
[22:05:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1115.28 / 1984 chunks (126 cps, 31.6%), ETA: 23h 37m 33s
[22:06:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.288 / 1984 chunks (124 cps, 31.6%), ETA: 24h 18s
[22:06:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1115.313 / 1984 chunks (122 cps, 31.602%), ETA: 24h 23m 20s
[22:06:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1115.33 / 1984 chunks (120 cps, 31.603%), ETA: 24h 45m 40s
[22:06:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:06:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115.37 / 1984 chunks (119 cps, 31.605%), ETA: 25h 8m 10s
[22:06:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.39 / 1984 chunks (117 cps, 31.606%), ETA: 25h 32m 48s
[22:06:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1115.54 / 1984 chunks (126 cps, 31.615%), ETA: 23h 42m 25s
[22:06:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1115.56 / 1984 chunks (126 cps, 31.616%), ETA: 23h 36m 26s
[22:06:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1115.58 / 1984 chunks (125 cps, 31.617%), ETA: 23h 55m 9s
[22:06:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1115.63 / 1984 chunks (127 cps, 31.619%), ETA: 23h 31m 30s
[22:06:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1115.636 / 1984 chunks (124 cps, 31.62%), ETA: 23h 57m 33s
[22:06:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1115.663 / 1984 chunks (124 cps, 31.622%), ETA: 24h 2m 20s
[22:06:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1115.69 / 1984 chunks (126 cps, 31.623%), ETA: 23h 35m 42s
[22:06:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1115.72 / 1984 chunks (126 cps, 31.625%), ETA: 23h 41m 46s
[22:06:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.74 / 1984 chunks (124 cps, 31.626%), ETA: 24h 1m 50s
[22:06:32] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1115.78 / 1984 chunks (124 cps, 31.628%), ETA: 24h 6m 20s
[22:06:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:06:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1115.83 / 1984 chunks (125 cps, 31.631%), ETA: 23h 53m 41s
[22:06:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.85 / 1984 chunks (124 cps, 31.632%), ETA: 23h 55m 16s
[22:06:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1115.88 / 1984 chunks (124 cps, 31.634%), ETA: 23h 57m 31s
[22:06:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1115.91 / 1984 chunks (124 cps, 31.635%), ETA: 24h 6m 0s
[22:06:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115.94 / 1984 chunks (123 cps, 31.637%), ETA: 24h 7m 11s
[22:06:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1115.97 / 1984 chunks (125 cps, 31.639%), ETA: 23h 54m 48s
[22:06:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1116.01 / 1984 chunks (126 cps, 31.641%), ETA: 23h 43m 7s
[22:06:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1116.04 / 1984 chunks (125 cps, 31.643%), ETA: 23h 53m 22s
[22:06:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1116.06 / 1984 chunks (124 cps, 31.644%), ETA: 24h 2m 56s
[22:07:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1116.11 / 1984 chunks (124 cps, 31.647%), ETA: 24h 2m 42s
[22:07:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1116.15 / 1984 chunks (123 cps, 31.649%), ETA: 24h 16m 48s
[22:07:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1116.17 / 1984 chunks (121 cps, 31.65%), ETA: 24h 38m 51s
[22:07:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1116.22 / 1984 chunks (121 cps, 31.653%), ETA: 24h 36m 38s
[22:07:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:07:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1116.24 / 1984 chunks (119 cps, 31.654%), ETA: 24h 59m 41s
[22:07:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1116.26 / 1984 chunks (117 cps, 31.655%), ETA: 25h 29m 24s
[22:07:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1116.7 / 1984 chunks (150 cps, 31.68%), ETA: 19h 49m 27s
[22:07:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1116.72 / 1984 chunks (150 cps, 31.681%), ETA: 19h 47m 55s
[22:07:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1116.74 / 1984 chunks (150 cps, 31.683%), ETA: 19h 49m 14s
[22:07:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1116.77 / 1984 chunks (150 cps, 31.684%), ETA: 19h 54m 17s
[22:07:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1116.8 / 1984 chunks (150 cps, 31.686%), ETA: 19h 51m 38s
[22:07:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1116.82 / 1984 chunks (151 cps, 31.687%), ETA: 19h 45m 10s
[22:07:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1116.85 / 1984 chunks (151 cps, 31.689%), ETA: 19h 43m 5s
[22:07:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1116.88 / 1984 chunks (149 cps, 31.69%), ETA: 19h 59m 10s
[22:07:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1116.9 / 1984 chunks (147 cps, 31.692%), ETA: 20h 17m 15s
[22:07:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1116.93 / 1984 chunks (146 cps, 31.693%), ETA: 20h 22m 54s
[22:07:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1116.96 / 1984 chunks (144 cps, 31.695%), ETA: 20h 36m 59s
[22:07:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1116.99 / 1984 chunks (145 cps, 31.697%), ETA: 20h 31m 38s
[22:07:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1117.01 / 1984 chunks (144 cps, 31.698%), ETA: 20h 39m 59s
[22:07:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1117.04 / 1984 chunks (144 cps, 31.7%), ETA: 20h 37m 39s
[22:07:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:07:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1117.07 / 1984 chunks (144 cps, 31.701%), ETA: 20h 41m 32s
[22:07:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1117.1 / 1984 chunks (143 cps, 31.703%), ETA: 20h 50m 20s
[22:07:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1117.13 / 1984 chunks (145 cps, 31.705%), ETA: 20h 30m 21s
[22:07:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1117.15 / 1984 chunks (144 cps, 31.706%), ETA: 20h 42m 5s
[22:08:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1117.18 / 1984 chunks (144 cps, 31.708%), ETA: 20h 41m 19s
[22:08:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1117.21 / 1984 chunks (141 cps, 31.709%), ETA: 21h 7m 53s
[22:08:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1117.23 / 1984 chunks (138 cps, 31.711%), ETA: 21h 35m 4s
[22:08:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1117.26 / 1984 chunks (135 cps, 31.712%), ETA: 21h 58m 36s
[22:08:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1117.29 / 1984 chunks (132 cps, 31.714%), ETA: 22h 32m 56s
[22:08:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1117.32 / 1984 chunks (130 cps, 31.715%), ETA: 22h 55m 22s
[22:08:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1117.34 / 1984 chunks (129 cps, 31.717%), ETA: 23h 2m 29s
[22:08:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1117.37 / 1984 chunks (129 cps, 31.718%), ETA: 23h 7m 48s
[22:08:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1117.62 / 1984 chunks (152 cps, 31.733%), ETA: 19h 32m 14s
[22:08:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1117.65 / 1984 chunks (153 cps, 31.734%), ETA: 19h 30m 31s
[22:08:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1117.68 / 1984 chunks (152 cps, 31.736%), ETA: 19h 30m 51s
[22:08:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1117.7 / 1984 chunks (155 cps, 31.737%), ETA: 19h 11m 19s
[22:08:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:08:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1117.75 / 1984 chunks (156 cps, 31.74%), ETA: 19h 4m 9s
[22:08:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1117.76 / 1984 chunks (155 cps, 31.741%), ETA: 19h 11m 30s
[22:08:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1117.79 / 1984 chunks (154 cps, 31.742%), ETA: 19h 20m 10s
[22:08:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1117.84 / 1984 chunks (154 cps, 31.745%), ETA: 19h 19m 18s
[22:08:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1117.87 / 1984 chunks (154 cps, 31.747%), ETA: 19h 21m 9s
[22:08:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1117.88 / 1984 chunks (153 cps, 31.748%), ETA: 19h 29m 27s
[22:08:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1117.91 / 1984 chunks (154 cps, 31.749%), ETA: 19h 21m 43s
[22:08:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1117.94 / 1984 chunks (154 cps, 31.751%), ETA: 19h 17m 5s
[22:08:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1117.97 / 1984 chunks (155 cps, 31.752%), ETA: 19h 11m 12s
[22:08:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1118 / 1984 chunks (154 cps, 31.754%), ETA: 19h 16m 39s
[22:08:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1118.03 / 1984 chunks (155 cps, 31.756%), ETA: 19h 11m 48s
[22:08:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1118.05 / 1984 chunks (156 cps, 31.757%), ETA: 19h 4m 16s
[22:08:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1118.07 / 1984 chunks (153 cps, 31.758%), ETA: 19h 24m 15s
[22:08:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1118.1 / 1984 chunks (150 cps, 31.76%), ETA: 19h 52m 9s
[22:09:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1118.13 / 1984 chunks (145 cps, 31.761%), ETA: 20h 28m 27s
[22:09:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1118.15 / 1984 chunks (142 cps, 31.763%), ETA: 20h 53m 6s
[22:09:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:09:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1118.19 / 1984 chunks (140 cps, 31.765%), ETA: 21h 14m 42s
[22:09:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1118.21 / 1984 chunks (137 cps, 31.766%), ETA: 21h 38m 39s
[22:09:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1118.26 / 1984 chunks (135 cps, 31.769%), ETA: 21h 59m 4s
[22:09:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1118.28 / 1984 chunks (133 cps, 31.77%), ETA: 22h 21m 37s
[22:09:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.3 / 1984 chunks (131 cps, 31.771%), ETA: 22h 44m 37s
[22:09:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.33 / 1984 chunks (129 cps, 31.773%), ETA: 23h 6m 42s
[22:09:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.35 / 1984 chunks (126 cps, 31.774%), ETA: 23h 34m 35s
[22:09:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1118.37 / 1984 chunks (124 cps, 31.775%), ETA: 23h 57m 48s
[22:09:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1118.53 / 1984 chunks (126 cps, 31.784%), ETA: 23h 38m 53s
[22:09:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.54 / 1984 chunks (126 cps, 31.785%), ETA: 23h 40m 19s
[22:09:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1118.57 / 1984 chunks (126 cps, 31.786%), ETA: 23h 40m 11s
[22:09:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1118.6 / 1984 chunks (126 cps, 31.788%), ETA: 23h 40m 33s
[22:09:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1118.62 / 1984 chunks (125 cps, 31.79%), ETA: 23h 44m 38s
[22:09:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1118.65 / 1984 chunks (124 cps, 31.791%), ETA: 23h 52m 37s
[22:09:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1118.68 / 1984 chunks (125 cps, 31.793%), ETA: 23h 43m 1s
[22:09:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1118.71 / 1984 chunks (126 cps, 31.794%), ETA: 23h 29m 28s
[22:09:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:09:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1118.74 / 1984 chunks (127 cps, 31.796%), ETA: 23h 19m 21s
[22:09:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.79 / 1984 chunks (130 cps, 31.799%), ETA: 22h 55m 48s
[22:09:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1118.81 / 1984 chunks (130 cps, 31.8%), ETA: 22h 50m 13s
[22:09:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1118.84 / 1984 chunks (130 cps, 31.802%), ETA: 22h 47m 47s
[22:09:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.87 / 1984 chunks (130 cps, 31.803%), ETA: 22h 51m 41s
[22:09:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.89 / 1984 chunks (131 cps, 31.805%), ETA: 22h 44m 9s
[22:09:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.92 / 1984 chunks (130 cps, 31.806%), ETA: 22h 46m 41s
[22:10:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1118.95 / 1984 chunks (131 cps, 31.808%), ETA: 22h 43m 36s
[22:10:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1118.99 / 1984 chunks (130 cps, 31.81%), ETA: 22h 46m 38s
[22:10:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1119.01 / 1984 chunks (131 cps, 31.811%), ETA: 22h 38m 50s
[22:10:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1119.05 / 1984 chunks (134 cps, 31.814%), ETA: 22h 13m 31s
[22:10:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1119.06 / 1984 chunks (131 cps, 31.814%), ETA: 22h 36m 14s
[22:10:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1119.11 / 1984 chunks (133 cps, 31.817%), ETA: 22h 22m 24s
[22:10:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:10:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1119.15 / 1984 chunks (134 cps, 31.819%), ETA: 22h 11m 32s
[22:10:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1119.18 / 1984 chunks (134 cps, 31.821%), ETA: 22h 8m 23s
[22:10:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1119.21 / 1984 chunks (131 cps, 31.823%), ETA: 22h 44m 22s
[22:10:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1119.24 / 1984 chunks (129 cps, 31.824%), ETA: 23h 6m 7s
[22:10:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1119.26 / 1984 chunks (126 cps, 31.826%), ETA: 23h 34m 58s
[22:10:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1119.29 / 1984 chunks (123 cps, 31.827%), ETA: 24h 6m 1s
[22:10:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1119.32 / 1984 chunks (121 cps, 31.829%), ETA: 24h 36m 31s
[22:10:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1119.34 / 1984 chunks (118 cps, 31.83%), ETA: 25h 14m 17s
[22:10:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1119.37 / 1984 chunks (115 cps, 31.832%), ETA: 25h 45m 46s
[22:10:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1119.51 / 1984 chunks (121 cps, 31.84%), ETA: 24h 38m 6s
[22:10:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1119.54 / 1984 chunks (120 cps, 31.842%), ETA: 24h 45m 47s
[22:10:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1119.57 / 1984 chunks (120 cps, 31.843%), ETA: 24h 41m 50s
[22:10:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1119.59 / 1984 chunks (119 cps, 31.845%), ETA: 24h 51m 47s
[22:10:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1119.62 / 1984 chunks (119 cps, 31.847%), ETA: 24h 59m 14s
[22:10:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1119.67 / 1984 chunks (122 cps, 31.849%), ETA: 24h 17m 51s
[22:10:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:10:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1119.69 / 1984 chunks (121 cps, 31.85%), ETA: 24h 36m 8s
[22:10:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1119.72 / 1984 chunks (119 cps, 31.852%), ETA: 24h 52m 13s
[22:11:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1119.75 / 1984 chunks (118 cps, 31.854%), ETA: 25h 3m 45s
[22:11:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1119.77 / 1984 chunks (119 cps, 31.855%), ETA: 24h 56m 32s
[22:11:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1119.8 / 1984 chunks (118 cps, 31.857%), ETA: 25h 9m 46s
[22:11:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1119.83 / 1984 chunks (117 cps, 31.858%), ETA: 25h 20m 46s
[22:11:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1119.86 / 1984 chunks (119 cps, 31.86%), ETA: 25h 1m 55s
[22:11:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1119.89 / 1984 chunks (118 cps, 31.861%), ETA: 25h 4m 23s
[22:11:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1119.93 / 1984 chunks (120 cps, 31.864%), ETA: 24h 43m 20s
[22:11:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1119.95 / 1984 chunks (119 cps, 31.865%), ETA: 24h 51m 24s
[22:11:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1119.98 / 1984 chunks (119 cps, 31.867%), ETA: 24h 54m 3s
[22:11:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1120 / 1984 chunks (119 cps, 31.868%), ETA: 24h 56m 2s
[22:11:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1120.03 / 1984 chunks (118 cps, 31.87%), ETA: 25h 2m 41s
[22:11:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:11:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1120.06 / 1984 chunks (118 cps, 31.871%), ETA: 25h 6m 2s
[22:11:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1120.07 / 1984 chunks (117 cps, 31.872%), ETA: 25h 25m 1s
[22:11:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1120.11 / 1984 chunks (118 cps, 31.874%), ETA: 25h 12m 35s
[22:11:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1120.14 / 1984 chunks (119 cps, 31.876%), ETA: 25h 2m 1s
[22:11:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1120.16 / 1984 chunks (118 cps, 31.877%), ETA: 25h 9m 5s
[22:11:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1120.19 / 1984 chunks (116 cps, 31.879%), ETA: 25h 32m 21s
[22:11:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1120.23 / 1984 chunks (112 cps, 31.881%), ETA: 26h 23m 34s
[22:11:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1120.26 / 1984 chunks (111 cps, 31.883%), ETA: 26h 46m 33s
[22:11:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1120.69 / 1984 chunks (141 cps, 31.907%), ETA: 21h 4m 53s
[22:11:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1120.7 / 1984 chunks (141 cps, 31.909%), ETA: 21h 18s
[22:11:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1120.74 / 1984 chunks (141 cps, 31.91%), ETA: 21h 1m 47s
[22:11:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1120.77 / 1984 chunks (140 cps, 31.912%), ETA: 21h 14m 49s
[22:11:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1120.8 / 1984 chunks (139 cps, 31.913%), ETA: 21h 16m 13s
[22:12:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1120.85 / 1984 chunks (141 cps, 31.916%), ETA: 21h 6m 38s
[22:12:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:12:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1120.89 / 1984 chunks (140 cps, 31.919%), ETA: 21h 8m 39s
[22:12:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1120.9 / 1984 chunks (140 cps, 31.919%), ETA: 21h 9m 5s
[22:12:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1120.93 / 1984 chunks (140 cps, 31.921%), ETA: 21h 15m 7s
[22:12:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1120.95 / 1984 chunks (139 cps, 31.922%), ETA: 21h 24m 41s
[22:12:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1120.98 / 1984 chunks (136 cps, 31.924%), ETA: 21h 44m 52s
[22:12:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1121.03 / 1984 chunks (138 cps, 31.927%), ETA: 21h 26m 30s
[22:12:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1121.06 / 1984 chunks (138 cps, 31.928%), ETA: 21h 30m 10s
[22:12:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.11 / 1984 chunks (142 cps, 31.931%), ETA: 20h 52m 13s
[22:12:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1121.13 / 1984 chunks (143 cps, 31.932%), ETA: 20h 43m 33s
[22:12:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1121.16 / 1984 chunks (144 cps, 31.934%), ETA: 20h 35m 55s
[22:12:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1121.19 / 1984 chunks (141 cps, 31.936%), ETA: 21h 5m 29s
[22:12:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1121.22 / 1984 chunks (138 cps, 31.937%), ETA: 21h 29m 21s
[22:12:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1121.25 / 1984 chunks (135 cps, 31.939%), ETA: 21h 54m 2s
[22:12:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1121.28 / 1984 chunks (133 cps, 31.941%), ETA: 22h 16m 16s
[22:12:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1121.31 / 1984 chunks (133 cps, 31.942%), ETA: 22h 18m 18s
[22:12:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:12:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1121.33 / 1984 chunks (133 cps, 31.944%), ETA: 22h 20m 16s
[22:12:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1121.36 / 1984 chunks (133 cps, 31.945%), ETA: 22h 17m 48s
[22:12:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1121.44 / 1984 chunks (138 cps, 31.95%), ETA: 21h 27m 2s
[22:12:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1121.6 / 1984 chunks (164 cps, 31.962%), ETA: 18h 6m 8s
[22:12:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1121.65 / 1984 chunks (160 cps, 31.962%), ETA: 18h 31m 33s
[22:12:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.68 / 1984 chunks (161 cps, 31.963%), ETA: 18h 23m 40s
[22:12:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1121.71 / 1984 chunks (160 cps, 31.965%), ETA: 18h 33m 26s
[22:12:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.74 / 1984 chunks (161 cps, 31.967%), ETA: 18h 27m 44s
[22:13:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.76 / 1984 chunks (158 cps, 31.968%), ETA: 18h 49m 54s
[22:13:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1121.79 / 1984 chunks (159 cps, 31.97%), ETA: 18h 41m 44s
[22:13:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1121.83 / 1984 chunks (162 cps, 31.972%), ETA: 18h 20m 50s
[22:13:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1121.87 / 1984 chunks (164 cps, 31.975%), ETA: 18h 8m 9s
[22:13:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1121.9 / 1984 chunks (161 cps, 31.976%), ETA: 18h 23m 42s
[22:13:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1121.93 / 1984 chunks (161 cps, 31.978%), ETA: 18h 26m 11s
[22:13:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.96 / 1984 chunks (162 cps, 31.98%), ETA: 18h 18m 46s
[22:13:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1121.99 / 1984 chunks (163 cps, 31.981%), ETA: 18h 11m 41s
[22:13:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:13:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1122.02 / 1984 chunks (163 cps, 31.983%), ETA: 18h 14m 29s
[22:13:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1122.07 / 1984 chunks (160 cps, 31.986%), ETA: 18h 29m 1s
[22:13:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1122.1 / 1984 chunks (157 cps, 31.987%), ETA: 18h 56m 35s
[22:13:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1122.12 / 1984 chunks (152 cps, 31.989%), ETA: 19h 28m 11s
[22:13:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1122.15 / 1984 chunks (148 cps, 31.99%), ETA: 20h 3m 30s
[22:13:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1122.2 / 1984 chunks (145 cps, 31.993%), ETA: 20h 23m 25s
[22:13:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1122.23 / 1984 chunks (142 cps, 31.995%), ETA: 20h 48m 29s
[22:13:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1122.27 / 1984 chunks (138 cps, 31.997%), ETA: 21h 26m 53s
[22:13:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1122.3 / 1984 chunks (136 cps, 31.999%), ETA: 21h 50m 55s
[22:13:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1122.35 / 1984 chunks (133 cps, 32.002%), ETA: 22h 12m 58s
[22:13:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1122.38 / 1984 chunks (129 cps, 32.004%), ETA: 22h 58m 0s
[22:13:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.53 / 1984 chunks (132 cps, 32.012%), ETA: 22h 24m 41s
[22:13:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:13:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1122.55 / 1984 chunks (131 cps, 32.013%), ETA: 22h 33m 55s
[22:13:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1122.58 / 1984 chunks (129 cps, 32.015%), ETA: 22h 53m 2s
[22:14:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1122.61 / 1984 chunks (130 cps, 32.016%), ETA: 22h 43m 45s
[22:14:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1122.63 / 1984 chunks (130 cps, 32.018%), ETA: 22h 44m 55s
[22:14:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1122.68 / 1984 chunks (130 cps, 32.021%), ETA: 22h 49m 6s
[22:14:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1122.71 / 1984 chunks (130 cps, 32.023%), ETA: 22h 46m 14s
[22:14:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1122.74 / 1984 chunks (130 cps, 32.024%), ETA: 22h 43m 47s
[22:14:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1122.78 / 1984 chunks (132 cps, 32.026%), ETA: 22h 25m 15s
[22:14:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1122.82 / 1984 chunks (134 cps, 32.029%), ETA: 22h 10m 5s
[22:14:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.86 / 1984 chunks (134 cps, 32.031%), ETA: 22h 1m 50s
[22:14:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.86 / 1984 chunks (132 cps, 32.031%), ETA: 22h 24m 51s
[22:14:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.89 / 1984 chunks (131 cps, 32.032%), ETA: 22h 34m 3s
[22:14:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1122.92 / 1984 chunks (132 cps, 32.034%), ETA: 22h 23m 49s
[22:14:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1122.96 / 1984 chunks (133 cps, 32.036%), ETA: 22h 19m 41s
[22:14:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:14:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1122.99 / 1984 chunks (134 cps, 32.038%), ETA: 22h 10m 51s
[22:14:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1123.02 / 1984 chunks (134 cps, 32.04%), ETA: 22h 7m 59s
[22:14:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1123.04 / 1984 chunks (134 cps, 32.041%), ETA: 22h 3m 44s
[22:14:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1123.07 / 1984 chunks (134 cps, 32.043%), ETA: 22h 7m 22s
[22:14:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1123.1 / 1984 chunks (134 cps, 32.045%), ETA: 22h 5m 39s
[22:14:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1123.12 / 1984 chunks (134 cps, 32.046%), ETA: 22h 2m 8s
[22:14:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1123.15 / 1984 chunks (134 cps, 32.048%), ETA: 22h 3m 31s
[22:14:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1123.18 / 1984 chunks (132 cps, 32.049%), ETA: 22h 26m 44s
[22:14:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1123.21 / 1984 chunks (130 cps, 32.051%), ETA: 22h 46m 2s
[22:14:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1123.23 / 1984 chunks (128 cps, 32.052%), ETA: 23h 12m 52s
[22:14:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1123.27 / 1984 chunks (126 cps, 32.054%), ETA: 23h 33m 1s
[22:14:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1123.3 / 1984 chunks (123 cps, 32.056%), ETA: 24h 24s
[22:14:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:14:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1123.33 / 1984 chunks (121 cps, 32.057%), ETA: 24h 25m 31s
[22:15:01] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1123.35 / 1984 chunks (119 cps, 32.059%), ETA: 24h 47m 39s
[22:15:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1123.38 / 1984 chunks (117 cps, 32.061%), ETA: 25h 15m 24s
[22:15:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1123.52 / 1984 chunks (124 cps, 32.069%), ETA: 23h 48m 28s
[22:15:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1123.55 / 1984 chunks (126 cps, 32.07%), ETA: 23h 33m 4s
[22:15:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1123.57 / 1984 chunks (126 cps, 32.072%), ETA: 23h 31m 7s
[22:15:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1123.6 / 1984 chunks (124 cps, 32.073%), ETA: 23h 54m 35s
[22:15:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1123.64 / 1984 chunks (125 cps, 32.075%), ETA: 23h 41m 18s
[22:15:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1123.68 / 1984 chunks (127 cps, 32.078%), ETA: 23h 18m 2s
[22:15:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1123.69 / 1984 chunks (125 cps, 32.078%), ETA: 23h 43m 5s
[22:15:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1123.71 / 1984 chunks (124 cps, 32.08%), ETA: 23h 56m 20s
[22:15:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1123.74 / 1984 chunks (121 cps, 32.081%), ETA: 24h 21m 4s
[22:15:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1123.78 / 1984 chunks (123 cps, 32.083%), ETA: 23h 59m 32s
[22:15:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1123.8 / 1984 chunks (125 cps, 32.085%), ETA: 23h 44m 24s
[22:15:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:15:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1123.85 / 1984 chunks (126 cps, 32.087%), ETA: 23h 30m 57s
[22:15:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1123.88 / 1984 chunks (123 cps, 32.089%), ETA: 23h 57m 19s
[22:15:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1123.92 / 1984 chunks (125 cps, 32.091%), ETA: 23h 34m 40s
[22:15:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1123.94 / 1984 chunks (126 cps, 32.093%), ETA: 23h 25m 44s
[22:15:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1123.97 / 1984 chunks (125 cps, 32.094%), ETA: 23h 44m 52s
[22:15:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1124.02 / 1984 chunks (126 cps, 32.097%), ETA: 23h 33m 10s
[22:15:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1124.05 / 1984 chunks (123 cps, 32.099%), ETA: 24h 2m 46s
[22:15:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1124.08 / 1984 chunks (123 cps, 32.101%), ETA: 23h 58m 51s
[22:15:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1124.13 / 1984 chunks (124 cps, 32.103%), ETA: 23h 46m 33s
[22:15:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1124.17 / 1984 chunks (127 cps, 32.106%), ETA: 23h 19m 34s
[22:15:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1124.174 / 1984 chunks (125 cps, 32.106%), ETA: 23h 41m 40s
[22:16:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1124.197 / 1984 chunks (122 cps, 32.107%), ETA: 24h 11m 58s
[22:16:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1124.24 / 1984 chunks (120 cps, 32.11%), ETA: 24h 33m 39s
[22:16:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1124.27 / 1984 chunks (119 cps, 32.111%), ETA: 24h 56m 16s
[22:16:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1124.46 / 1984 chunks (133 cps, 32.122%), ETA: 22h 16m 23s
[22:16:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1124.7 / 1984 chunks (155 cps, 32.14%), ETA: 19h 8m 51s
[22:16:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:16:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1124.73 / 1984 chunks (153 cps, 32.14%), ETA: 19h 17m 42s
[22:16:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1124.75 / 1984 chunks (152 cps, 32.14%), ETA: 19h 24m 34s
[22:16:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1124.78 / 1984 chunks (151 cps, 32.14%), ETA: 19h 35m 27s
[22:16:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1124.83 / 1984 chunks (152 cps, 32.143%), ETA: 19h 27m 2s
[22:16:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1124.86 / 1984 chunks (152 cps, 32.145%), ETA: 19h 24m 58s
[22:16:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1124.88 / 1984 chunks (151 cps, 32.146%), ETA: 19h 32m 25s
[22:16:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1124.91 / 1984 chunks (151 cps, 32.148%), ETA: 19h 36m 40s
[22:16:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1124.94 / 1984 chunks (151 cps, 32.15%), ETA: 19h 34m 36s
[22:16:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1124.97 / 1984 chunks (152 cps, 32.152%), ETA: 19h 26m 4s
[22:16:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1124.99 / 1984 chunks (150 cps, 32.152%), ETA: 19h 41m 42s
[22:16:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.02 / 1984 chunks (152 cps, 32.154%), ETA: 19h 24m 39s
[22:16:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1125.06 / 1984 chunks (153 cps, 32.156%), ETA: 19h 16m 24s
[22:16:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1125.08 / 1984 chunks (154 cps, 32.158%), ETA: 19h 13m 46s
[22:16:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1125.11 / 1984 chunks (154 cps, 32.159%), ETA: 19h 12m 27s
[22:16:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.13 / 1984 chunks (151 cps, 32.161%), ETA: 19h 33m 33s
[22:16:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1125.16 / 1984 chunks (150 cps, 32.162%), ETA: 19h 40m 53s
[22:16:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1125.19 / 1984 chunks (150 cps, 32.164%), ETA: 19h 40m 29s
[22:16:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1125.23 / 1984 chunks (146 cps, 32.166%), ETA: 20h 16m 47s
[22:16:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:16:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1125.26 / 1984 chunks (143 cps, 32.168%), ETA: 20h 42m 7s
[22:16:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1125.3 / 1984 chunks (140 cps, 32.17%), ETA: 21h 8m 26s
[22:17:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1125.33 / 1984 chunks (142 cps, 32.172%), ETA: 20h 50m 4s
[22:17:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1125.35 / 1984 chunks (141 cps, 32.173%), ETA: 21h 7s
[22:17:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1125.38 / 1984 chunks (142 cps, 32.175%), ETA: 20h 51m 58s
[22:17:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.63 / 1984 chunks (167 cps, 32.189%), ETA: 17h 43m 56s
[22:17:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1125.67 / 1984 chunks (167 cps, 32.19%), ETA: 17h 43m 29s
[22:17:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1125.7 / 1984 chunks (167 cps, 32.193%), ETA: 17h 44m 53s
[22:17:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1125.72 / 1984 chunks (167 cps, 32.194%), ETA: 17h 45m 6s
[22:17:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1125.75 / 1984 chunks (168 cps, 32.196%), ETA: 17h 38m 51s
[22:17:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.79 / 1984 chunks (167 cps, 32.198%), ETA: 17h 41m 14s
[22:17:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1125.81 / 1984 chunks (167 cps, 32.199%), ETA: 17h 43m 49s
[22:17:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1125.83 / 1984 chunks (169 cps, 32.201%), ETA: 17h 27m 28s
[22:17:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1125.86 / 1984 chunks (168 cps, 32.202%), ETA: 17h 38m 48s
[22:17:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:17:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1125.9 / 1984 chunks (166 cps, 32.205%), ETA: 17h 46m 12s
[22:17:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1125.93 / 1984 chunks (167 cps, 32.206%), ETA: 17h 44m 16s
[22:17:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1125.97 / 1984 chunks (168 cps, 32.209%), ETA: 17h 37m 4s
[22:17:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1125.99 / 1984 chunks (170 cps, 32.21%), ETA: 17h 23m 27s
[22:17:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1126.02 / 1984 chunks (168 cps, 32.211%), ETA: 17h 32m 53s
[22:17:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1126.04 / 1984 chunks (167 cps, 32.213%), ETA: 17h 39m 23s
[22:17:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1126.07 / 1984 chunks (164 cps, 32.214%), ETA: 17h 59m 1s
[22:17:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1126.1 / 1984 chunks (161 cps, 32.216%), ETA: 18h 18m 28s
[22:17:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1126.13 / 1984 chunks (159 cps, 32.218%), ETA: 18h 36m 49s
[22:17:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1126.15 / 1984 chunks (155 cps, 32.219%), ETA: 19h 3m 13s
[22:17:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1126.18 / 1984 chunks (151 cps, 32.22%), ETA: 19h 32m 42s
[22:17:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1126.21 / 1984 chunks (149 cps, 32.222%), ETA: 19h 51m 59s
[22:17:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1126.25 / 1984 chunks (146 cps, 32.224%), ETA: 20h 12m 51s
[22:17:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1126.28 / 1984 chunks (144 cps, 32.226%), ETA: 20h 34m 35s
[22:18:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1126.31 / 1984 chunks (141 cps, 32.228%), ETA: 20h 56m 10s
[22:18:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:18:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1126.313 / 1984 chunks (138 cps, 32.228%), ETA: 21h 20m 5s
[22:18:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1126.341 / 1984 chunks (136 cps, 32.23%), ETA: 21h 44m 21s
[22:18:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1126.39 / 1984 chunks (133 cps, 32.232%), ETA: 22h 14m 22s
[22:18:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1126.53 / 1984 chunks (136 cps, 32.24%), ETA: 21h 42m 49s
[22:18:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1126.55 / 1984 chunks (136 cps, 32.242%), ETA: 21h 42m 45s
[22:18:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1126.58 / 1984 chunks (135 cps, 32.243%), ETA: 21h 54m 11s
[22:18:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1126.61 / 1984 chunks (135 cps, 32.245%), ETA: 21h 51m 20s
[22:18:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1126.63 / 1984 chunks (134 cps, 32.246%), ETA: 21h 57m 33s
[22:18:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1126.67 / 1984 chunks (136 cps, 32.248%), ETA: 21h 46m 35s
[22:18:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1126.71 / 1984 chunks (137 cps, 32.251%), ETA: 21h 32m 41s
[22:18:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1126.73 / 1984 chunks (138 cps, 32.252%), ETA: 21h 27m 0s
[22:18:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1126.76 / 1984 chunks (137 cps, 32.254%), ETA: 21h 35m 33s
[22:18:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:18:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1126.81 / 1984 chunks (137 cps, 32.257%), ETA: 21h 31m 27s
[22:18:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1126.86 / 1984 chunks (137 cps, 32.259%), ETA: 21h 29m 54s
[22:18:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1126.89 / 1984 chunks (136 cps, 32.261%), ETA: 21h 39m 6s
[22:18:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1126.92 / 1984 chunks (136 cps, 32.263%), ETA: 21h 40m 56s
[22:18:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1126.94 / 1984 chunks (137 cps, 32.264%), ETA: 21h 29m 47s
[22:18:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1126.98 / 1984 chunks (136 cps, 32.266%), ETA: 21h 39m 44s
[22:18:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1127.02 / 1984 chunks (137 cps, 32.268%), ETA: 21h 30m 43s
[22:18:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1127.05 / 1984 chunks (136 cps, 32.27%), ETA: 21h 37m 44s
[22:18:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1127.07 / 1984 chunks (136 cps, 32.272%), ETA: 21h 37m 43s
[22:18:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1127.1 / 1984 chunks (135 cps, 32.273%), ETA: 21h 49m 4s
[22:19:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1127.14 / 1984 chunks (137 cps, 32.275%), ETA: 21h 36m 31s
[22:19:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1127.17 / 1984 chunks (136 cps, 32.277%), ETA: 21h 41m 49s
[22:19:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1127.19 / 1984 chunks (133 cps, 32.278%), ETA: 22h 13m 26s
[22:19:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:19:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1127.22 / 1984 chunks (130 cps, 32.28%), ETA: 22h 37m 9s
[22:19:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1127.26 / 1984 chunks (128 cps, 32.28%), ETA: 23h 30s
[22:19:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1127.28 / 1984 chunks (126 cps, 32.28%), ETA: 23h 24m 19s
[22:19:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1127.3 / 1984 chunks (123 cps, 32.28%), ETA: 23h 53m 45s
[22:19:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1127.33 / 1984 chunks (121 cps, 32.29%), ETA: 24h 19m 37s
[22:19:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1127.36 / 1984 chunks (119 cps, 32.29%), ETA: 24h 43m 14s
[22:19:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1127.38 / 1984 chunks (117 cps, 32.29%), ETA: 25h 9m 52s
[22:19:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1127.53 / 1984 chunks (126 cps, 32.298%), ETA: 23h 22m 32s
[22:19:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1127.55 / 1984 chunks (125 cps, 32.299%), ETA: 23h 36m 55s
[22:19:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1127.58 / 1984 chunks (126 cps, 32.301%), ETA: 23h 20m 21s
[22:19:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1127.63 / 1984 chunks (126 cps, 32.304%), ETA: 23h 20m 18s
[22:19:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1127.66 / 1984 chunks (126 cps, 32.305%), ETA: 23h 19m 11s
[22:19:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1127.68 / 1984 chunks (126 cps, 32.307%), ETA: 23h 21m 24s
[22:19:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1127.71 / 1984 chunks (126 cps, 32.308%), ETA: 23h 26m 32s
[22:19:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1127.74 / 1984 chunks (125 cps, 32.31%), ETA: 23h 35m 25s
[22:19:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1127.78 / 1984 chunks (124 cps, 32.312%), ETA: 23h 42m 36s
[22:19:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:19:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1127.83 / 1984 chunks (127 cps, 32.315%), ETA: 23h 18m 21s
[22:19:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1127.85 / 1984 chunks (126 cps, 32.316%), ETA: 23h 19m 42s
[22:19:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1127.87 / 1984 chunks (125 cps, 32.317%), ETA: 23h 38m 22s
[22:19:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1127.89 / 1984 chunks (125 cps, 32.318%), ETA: 23h 31m 26s
[22:19:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1127.92 / 1984 chunks (125 cps, 32.32%), ETA: 23h 32m 39s
[22:19:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1127.94 / 1984 chunks (124 cps, 32.321%), ETA: 23h 41m 11s
[22:20:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1127.97 / 1984 chunks (125 cps, 32.323%), ETA: 23h 39m 14s
[22:20:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1128 / 1984 chunks (124 cps, 32.325%), ETA: 23h 46m 11s
[22:20:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1128.03 / 1984 chunks (124 cps, 32.326%), ETA: 23h 47m 19s
[22:20:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.06 / 1984 chunks (125 cps, 32.328%), ETA: 23h 31m 20s
[22:20:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1128.1 / 1984 chunks (124 cps, 32.33%), ETA: 23h 41m 14s
[22:20:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1128.12 / 1984 chunks (124 cps, 32.33%), ETA: 23h 40m 58s
[22:20:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1128.15 / 1984 chunks (123 cps, 32.33%), ETA: 23h 53m 11s
[22:20:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1128.18 / 1984 chunks (122 cps, 32.33%), ETA: 24h 5m 9s
[22:20:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:20:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1128.22 / 1984 chunks (121 cps, 32.34%), ETA: 24h 25m 32s
[22:20:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1128.25 / 1984 chunks (119 cps, 32.34%), ETA: 24h 49m 10s
[22:20:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1128.29 / 1984 chunks (117 cps, 32.341%), ETA: 25h 9m 43s
[22:20:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1128.7 / 1984 chunks (151 cps, 32.365%), ETA: 19h 30m 47s
[22:20:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1128.73 / 1984 chunks (151 cps, 32.366%), ETA: 19h 33m 0s
[22:20:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1128.75 / 1984 chunks (151 cps, 32.368%), ETA: 19h 31m 56s
[22:20:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1128.78 / 1984 chunks (150 cps, 32.37%), ETA: 19h 36m 1s
[22:20:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.81 / 1984 chunks (148 cps, 32.371%), ETA: 19h 52m 54s
[22:20:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.83 / 1984 chunks (148 cps, 32.373%), ETA: 19h 55m 33s
[22:20:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1128.87 / 1984 chunks (148 cps, 32.374%), ETA: 19h 52m 54s
[22:20:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1128.89 / 1984 chunks (149 cps, 32.376%), ETA: 19h 48m 6s
[22:20:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.91 / 1984 chunks (148 cps, 32.377%), ETA: 19h 53m 59s
[22:20:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1128.95 / 1984 chunks (149 cps, 32.379%), ETA: 19h 44m 28s
[22:20:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:20:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1128.98 / 1984 chunks (150 cps, 32.381%), ETA: 19h 36m 57s
[22:20:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1129 / 1984 chunks (149 cps, 32.382%), ETA: 19h 43m 59s
[22:20:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1129.04 / 1984 chunks (149 cps, 32.384%), ETA: 19h 48m 12s
[22:21:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1129.07 / 1984 chunks (148 cps, 32.386%), ETA: 19h 56m 30s
[22:21:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1129.09 / 1984 chunks (147 cps, 32.387%), ETA: 20h 3m 1s
[22:21:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1129.13 / 1984 chunks (148 cps, 32.389%), ETA: 19h 51m 36s
[22:21:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1129.15 / 1984 chunks (149 cps, 32.391%), ETA: 19h 50m 19s
[22:21:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1129.17 / 1984 chunks (149 cps, 32.392%), ETA: 19h 50m 26s
[22:21:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1129.2 / 1984 chunks (145 cps, 32.394%), ETA: 20h 19m 43s
[22:21:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1129.23 / 1984 chunks (141 cps, 32.395%), ETA: 20h 50m 29s
[22:21:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1129.25 / 1984 chunks (139 cps, 32.397%), ETA: 21h 13m 41s
[22:21:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1129.29 / 1984 chunks (136 cps, 32.399%), ETA: 21h 36m 3s
[22:21:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1129.31 / 1984 chunks (136 cps, 32.4%), ETA: 21h 38m 50s
[22:21:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:21:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1129.33 / 1984 chunks (137 cps, 32.401%), ETA: 21h 28m 32s
[22:21:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1129.36 / 1984 chunks (136 cps, 32.403%), ETA: 21h 39m 57s
[22:21:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1129.43 / 1984 chunks (139 cps, 32.407%), ETA: 21h 7m 49s
[22:21:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1129.6 / 1984 chunks (158 cps, 32.419%), ETA: 18h 38m 5s
[22:21:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1129.67 / 1984 chunks (157 cps, 32.42%), ETA: 18h 47m 45s
[22:21:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1129.69 / 1984 chunks (156 cps, 32.422%), ETA: 18h 52m 59s
[22:21:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1129.72 / 1984 chunks (157 cps, 32.423%), ETA: 18h 48m 33s
[22:21:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1129.75 / 1984 chunks (158 cps, 32.425%), ETA: 18h 37m 14s
[22:21:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1129.77 / 1984 chunks (157 cps, 32.426%), ETA: 18h 44m 5s
[22:21:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1129.8 / 1984 chunks (157 cps, 32.428%), ETA: 18h 47m 18s
[22:21:51] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1129.85 / 1984 chunks (157 cps, 32.431%), ETA: 18h 46m 3s
[22:21:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1129.88 / 1984 chunks (157 cps, 32.433%), ETA: 18h 48m 32s
[22:21:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1129.91 / 1984 chunks (157 cps, 32.434%), ETA: 18h 44m 56s
[22:21:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1129.93 / 1984 chunks (157 cps, 32.436%), ETA: 18h 48m 56s
[22:21:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:22:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1129.96 / 1984 chunks (158 cps, 32.437%), ETA: 18h 39m 24s
[22:22:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1130.01 / 1984 chunks (160 cps, 32.44%), ETA: 18h 22m 5s
[22:22:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1130.014 / 1984 chunks (157 cps, 32.44%), ETA: 18h 45m 55s
[22:22:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.041 / 1984 chunks (156 cps, 32.442%), ETA: 18h 55m 21s
[22:22:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.07 / 1984 chunks (152 cps, 32.443%), ETA: 19h 19m 9s
[22:22:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.09 / 1984 chunks (149 cps, 32.445%), ETA: 19h 43m 57s
[22:22:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1130.12 / 1984 chunks (146 cps, 32.446%), ETA: 20h 6m 20s
[22:22:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1130.15 / 1984 chunks (144 cps, 32.448%), ETA: 20h 26m 59s
[22:22:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1130.17 / 1984 chunks (141 cps, 32.449%), ETA: 20h 50m 54s
[22:22:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.2 / 1984 chunks (139 cps, 32.451%), ETA: 21h 13m 6s
[22:22:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1130.23 / 1984 chunks (136 cps, 32.453%), ETA: 21h 41m 26s
[22:22:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1130.26 / 1984 chunks (133 cps, 32.454%), ETA: 22h 6m 43s
[22:22:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.29 / 1984 chunks (130 cps, 32.456%), ETA: 22h 33m 2s
[22:22:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1130.31 / 1984 chunks (128 cps, 32.457%), ETA: 23h 25s
[22:22:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1130.34 / 1984 chunks (125 cps, 32.459%), ETA: 23h 34m 14s
[22:22:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1130.38 / 1984 chunks (123 cps, 32.461%), ETA: 23h 56m 17s
[22:22:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1130.51 / 1984 chunks (125 cps, 32.469%), ETA: 23h 31m 23s
[22:22:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:22:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.53 / 1984 chunks (125 cps, 32.47%), ETA: 23h 30m 32s
[22:22:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1130.59 / 1984 chunks (129 cps, 32.473%), ETA: 22h 52m 18s
[22:22:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1130.61 / 1984 chunks (127 cps, 32.475%), ETA: 23h 4m 58s
[22:22:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.64 / 1984 chunks (127 cps, 32.476%), ETA: 23h 13m 39s
[22:22:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.67 / 1984 chunks (126 cps, 32.478%), ETA: 23h 17m 38s
[22:22:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1130.7 / 1984 chunks (127 cps, 32.479%), ETA: 23h 11m 5s
[22:22:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1130.72 / 1984 chunks (127 cps, 32.481%), ETA: 23h 14m 27s
[22:23:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1130.77 / 1984 chunks (127 cps, 32.484%), ETA: 23h 7m 36s
[22:23:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.81 / 1984 chunks (127 cps, 32.486%), ETA: 23h 14m 21s
[22:23:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1130.84 / 1984 chunks (129 cps, 32.488%), ETA: 22h 45m 36s
[22:23:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.88 / 1984 chunks (130 cps, 32.49%), ETA: 22h 41m 2s
[22:23:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1130.89 / 1984 chunks (129 cps, 32.491%), ETA: 22h 53m 11s
[22:23:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:23:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1130.92 / 1984 chunks (129 cps, 32.492%), ETA: 22h 49m 1s
[22:23:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1130.95 / 1984 chunks (129 cps, 32.494%), ETA: 22h 48m 4s
[22:23:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1130.97 / 1984 chunks (129 cps, 32.495%), ETA: 22h 42m 42s
[22:23:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1131 / 1984 chunks (130 cps, 32.497%), ETA: 22h 38m 14s
[22:23:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1131.02 / 1984 chunks (128 cps, 32.498%), ETA: 22h 58m 41s
[22:23:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1131.05 / 1984 chunks (127 cps, 32.5%), ETA: 23h 4m 54s
[22:23:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1131.09 / 1984 chunks (130 cps, 32.502%), ETA: 22h 37m 33s
[22:23:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1131.11 / 1984 chunks (130 cps, 32.503%), ETA: 22h 36m 0s
[22:23:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1131.15 / 1984 chunks (130 cps, 32.506%), ETA: 22h 36m 32s
[22:23:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1131.18 / 1984 chunks (128 cps, 32.507%), ETA: 22h 56m 19s
[22:23:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1131.21 / 1984 chunks (126 cps, 32.509%), ETA: 23h 19m 7s
[22:23:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1131.23 / 1984 chunks (124 cps, 32.51%), ETA: 23h 45m 46s
[22:23:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1131.26 / 1984 chunks (122 cps, 32.512%), ETA: 24h 6m 54s
[22:23:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1131.29 / 1984 chunks (120 cps, 32.514%), ETA: 24h 32m 58s
[22:23:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:23:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1131.32 / 1984 chunks (118 cps, 32.515%), ETA: 24h 59m 40s
[22:23:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1131.35 / 1984 chunks (116 cps, 32.517%), ETA: 25h 22m 14s
[22:23:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1131.37 / 1984 chunks (114 cps, 32.518%), ETA: 25h 46m 1s
[22:23:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1131.52 / 1984 chunks (122 cps, 32.527%), ETA: 24h 9m 59s
[22:23:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1131.55 / 1984 chunks (123 cps, 32.528%), ETA: 23h 55m 22s
[22:23:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1131.57 / 1984 chunks (122 cps, 32.53%), ETA: 24h 45s
[22:24:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1131.6 / 1984 chunks (121 cps, 32.531%), ETA: 24h 18m 47s
[22:24:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1131.65 / 1984 chunks (122 cps, 32.534%), ETA: 24h 4m 59s
[22:24:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1131.68 / 1984 chunks (121 cps, 32.536%), ETA: 24h 15m 31s
[22:24:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1131.72 / 1984 chunks (122 cps, 32.538%), ETA: 24h 9m 57s
[22:24:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1131.75 / 1984 chunks (121 cps, 32.54%), ETA: 24h 11m 55s
[22:24:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1131.78 / 1984 chunks (122 cps, 32.542%), ETA: 24h 6m 55s
[22:24:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1131.81 / 1984 chunks (119 cps, 32.543%), ETA: 24h 37m 42s
[22:24:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1131.83 / 1984 chunks (120 cps, 32.545%), ETA: 24h 32m 24s
[22:24:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1131.88 / 1984 chunks (123 cps, 32.547%), ETA: 23h 54m 55s
[22:24:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1131.91 / 1984 chunks (124 cps, 32.549%), ETA: 23h 46m 17s
[22:24:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1131.95 / 1984 chunks (124 cps, 32.551%), ETA: 23h 36m 58s
[22:24:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:24:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1131.959 / 1984 chunks (122 cps, 32.552%), ETA: 24h 34s
[22:24:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1132 / 1984 chunks (123 cps, 32.554%), ETA: 23h 54m 1s
[22:24:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1132.03 / 1984 chunks (121 cps, 32.556%), ETA: 24h 11m 7s
[22:24:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1132.05 / 1984 chunks (121 cps, 32.557%), ETA: 24h 12m 30s
[22:24:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1132.08 / 1984 chunks (121 cps, 32.559%), ETA: 24h 16m 3s
[22:24:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1132.11 / 1984 chunks (121 cps, 32.56%), ETA: 24h 17m 30s
[22:24:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1132.14 / 1984 chunks (122 cps, 32.562%), ETA: 24h 4m 14s
[22:24:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1132.16 / 1984 chunks (120 cps, 32.564%), ETA: 24h 25m 1s
[22:24:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1132.2 / 1984 chunks (119 cps, 32.566%), ETA: 24h 44m 30s
[22:24:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1132.23 / 1984 chunks (117 cps, 32.567%), ETA: 25h 3m 18s
[22:24:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1132.26 / 1984 chunks (115 cps, 32.57%), ETA: 25h 36m 35s
[22:24:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1132.7 / 1984 chunks (149 cps, 32.594%), ETA: 19h 45m 45s
[22:25:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:25:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1132.71 / 1984 chunks (148 cps, 32.595%), ETA: 19h 51m 42s
[22:25:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1132.75 / 1984 chunks (147 cps, 32.598%), ETA: 19h 57m 2s
[22:25:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1132.78 / 1984 chunks (147 cps, 32.599%), ETA: 19h 59m 48s
[22:25:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1132.81 / 1984 chunks (148 cps, 32.601%), ETA: 19h 51m 29s
[22:25:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1132.83 / 1984 chunks (146 cps, 32.602%), ETA: 20h 6m 17s
[22:25:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1132.88 / 1984 chunks (148 cps, 32.605%), ETA: 19h 49m 48s
[22:25:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1132.9 / 1984 chunks (147 cps, 32.606%), ETA: 20h 1m 42s
[22:25:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1132.93 / 1984 chunks (147 cps, 32.608%), ETA: 19h 57m 16s
[22:25:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1132.95 / 1984 chunks (146 cps, 32.609%), ETA: 20h 7m 54s
[22:25:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1132.98 / 1984 chunks (147 cps, 32.611%), ETA: 20h 19s
[22:25:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1133.01 / 1984 chunks (148 cps, 32.612%), ETA: 19h 53m 25s
[22:25:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1133.03 / 1984 chunks (148 cps, 32.614%), ETA: 19h 50m 45s
[22:25:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1133.05 / 1984 chunks (146 cps, 32.615%), ETA: 20h 8m 10s
[22:25:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1133.08 / 1984 chunks (145 cps, 32.617%), ETA: 20h 12m 24s
[22:25:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1133.1 / 1984 chunks (145 cps, 32.618%), ETA: 20h 18m 24s
[22:25:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1133.13 / 1984 chunks (144 cps, 32.62%), ETA: 20h 22m 16s
[22:25:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1133.17 / 1984 chunks (143 cps, 32.622%), ETA: 20h 30m 52s
[22:25:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1133.2 / 1984 chunks (139 cps, 32.623%), ETA: 21h 6m 38s
[22:25:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:25:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1133.23 / 1984 chunks (137 cps, 32.625%), ETA: 21h 28m 16s
[22:25:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1133.25 / 1984 chunks (134 cps, 32.627%), ETA: 21h 53m 18s
[22:25:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1133.28 / 1984 chunks (132 cps, 32.628%), ETA: 22h 15m 4s
[22:25:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1133.31 / 1984 chunks (133 cps, 32.63%), ETA: 22h 7m 57s
[22:25:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1133.33 / 1984 chunks (133 cps, 32.631%), ETA: 22h 8m 40s
[22:25:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1133.36 / 1984 chunks (133 cps, 32.633%), ETA: 22h 1m 26s
[22:26:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1133.39 / 1984 chunks (133 cps, 32.634%), ETA: 22h 4m 6s
[22:26:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1133.64 / 1984 chunks (158 cps, 32.649%), ETA: 18h 35m 30s
[22:26:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1133.66 / 1984 chunks (157 cps, 32.65%), ETA: 18h 42m 50s
[22:26:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1133.71 / 1984 chunks (158 cps, 32.653%), ETA: 18h 32m 51s
[22:26:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1133.74 / 1984 chunks (159 cps, 32.655%), ETA: 18h 28m 13s
[22:26:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1133.77 / 1984 chunks (159 cps, 32.656%), ETA: 18h 27m 4s
[22:26:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1133.8 / 1984 chunks (159 cps, 32.658%), ETA: 18h 28m 43s
[22:26:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1133.85 / 1984 chunks (160 cps, 32.661%), ETA: 18h 19m 16s
[22:26:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:26:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1133.87 / 1984 chunks (160 cps, 32.662%), ETA: 18h 18m 28s
[22:26:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1133.93 / 1984 chunks (161 cps, 32.665%), ETA: 18h 16m 19s
[22:26:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1133.96 / 1984 chunks (162 cps, 32.667%), ETA: 18h 9m 0s
[22:26:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1133.98 / 1984 chunks (161 cps, 32.669%), ETA: 18h 14m 41s
[22:26:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1134.01 / 1984 chunks (162 cps, 32.67%), ETA: 18h 6m 30s
[22:26:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1134.04 / 1984 chunks (163 cps, 32.672%), ETA: 18h 42s
[22:26:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1134.06 / 1984 chunks (158 cps, 32.673%), ETA: 18h 31m 27s
[22:26:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1134.09 / 1984 chunks (155 cps, 32.675%), ETA: 18h 56m 17s
[22:26:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1134.11 / 1984 chunks (152 cps, 32.676%), ETA: 19h 17m 54s
[22:26:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1134.13 / 1984 chunks (149 cps, 32.677%), ETA: 19h 39m 15s
[22:26:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1134.15 / 1984 chunks (147 cps, 32.678%), ETA: 20h 48s
[22:26:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1134.17 / 1984 chunks (143 cps, 32.68%), ETA: 20h 28m 20s
[22:26:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1134.2 / 1984 chunks (140 cps, 32.681%), ETA: 20h 56m 30s
[22:26:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1134.23 / 1984 chunks (138 cps, 32.683%), ETA: 21h 17m 58s
[22:26:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1134.25 / 1984 chunks (135 cps, 32.684%), ETA: 21h 41m 22s
[22:26:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:26:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1134.28 / 1984 chunks (133 cps, 32.686%), ETA: 22h 2m 10s
[22:27:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1134.31 / 1984 chunks (131 cps, 32.687%), ETA: 22h 25m 59s
[22:27:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1134.33 / 1984 chunks (128 cps, 32.689%), ETA: 22h 54m 17s
[22:27:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1134.36 / 1984 chunks (126 cps, 32.69%), ETA: 23h 16m 54s
[22:27:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.39 / 1984 chunks (124 cps, 32.692%), ETA: 23h 39m 18s
[22:27:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1134.53 / 1984 chunks (129 cps, 32.7%), ETA: 22h 47m 8s
[22:27:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1134.55 / 1984 chunks (128 cps, 32.701%), ETA: 22h 54m 26s
[22:27:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1134.58 / 1984 chunks (128 cps, 32.703%), ETA: 22h 52m 54s
[22:27:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1134.61 / 1984 chunks (127 cps, 32.705%), ETA: 22h 59m 58s
[22:27:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.65 / 1984 chunks (128 cps, 32.707%), ETA: 22h 55m 39s
[22:27:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1134.68 / 1984 chunks (127 cps, 32.709%), ETA: 23h 5m 5s
[22:27:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.71 / 1984 chunks (127 cps, 32.71%), ETA: 23h 5m 43s
[22:27:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1134.73 / 1984 chunks (128 cps, 32.712%), ETA: 22h 50m 38s
[22:27:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1134.76 / 1984 chunks (128 cps, 32.713%), ETA: 22h 50m 14s
[22:27:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:27:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1134.81 / 1984 chunks (128 cps, 32.716%), ETA: 22h 52m 10s
[22:27:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1134.85 / 1984 chunks (131 cps, 32.718%), ETA: 22h 24m 31s
[22:27:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.87 / 1984 chunks (132 cps, 32.72%), ETA: 22h 10m 38s
[22:27:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1134.9 / 1984 chunks (131 cps, 32.721%), ETA: 22h 19m 31s
[22:27:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1134.93 / 1984 chunks (130 cps, 32.723%), ETA: 22h 30m 23s
[22:27:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1134.95 / 1984 chunks (130 cps, 32.724%), ETA: 22h 32m 5s
[22:27:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1134.99 / 1984 chunks (132 cps, 32.726%), ETA: 22h 15m 35s
[22:27:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.02 / 1984 chunks (131 cps, 32.728%), ETA: 22h 21m 53s
[22:27:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1135.04 / 1984 chunks (130 cps, 32.73%), ETA: 22h 32m 27s
[22:27:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1135.08 / 1984 chunks (132 cps, 32.732%), ETA: 22h 15m 58s
[22:27:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1135.1 / 1984 chunks (132 cps, 32.733%), ETA: 22h 12m 49s
[22:27:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.13 / 1984 chunks (132 cps, 32.734%), ETA: 22h 8m 44s
[22:28:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1135.16 / 1984 chunks (133 cps, 32.736%), ETA: 22h 53s
[22:28:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1135.17 / 1984 chunks (131 cps, 32.737%), ETA: 22h 22m 58s
[22:28:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1135.2 / 1984 chunks (127 cps, 32.738%), ETA: 23h 3m 36s
[22:28:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1135.23 / 1984 chunks (125 cps, 32.74%), ETA: 23h 29m 5s
[22:28:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1135.25 / 1984 chunks (123 cps, 32.742%), ETA: 23h 52m 2s
[22:28:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1135.28 / 1984 chunks (121 cps, 32.743%), ETA: 24h 15m 43s
[22:28:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:28:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1135.31 / 1984 chunks (119 cps, 32.745%), ETA: 24h 39m 40s
[22:28:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1135.318 / 1984 chunks (117 cps, 32.746%), ETA: 25h 2m 20s
[22:28:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.347 / 1984 chunks (115 cps, 32.747%), ETA: 25h 24m 43s
[22:28:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1135.37 / 1984 chunks (113 cps, 32.749%), ETA: 25h 48m 52s
[22:28:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1135.51 / 1984 chunks (120 cps, 32.757%), ETA: 24h 20m 25s
[22:28:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1135.54 / 1984 chunks (120 cps, 32.758%), ETA: 24h 22m 39s
[22:28:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1135.56 / 1984 chunks (119 cps, 32.76%), ETA: 24h 32m 1s
[22:28:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1135.61 / 1984 chunks (118 cps, 32.762%), ETA: 24h 47m 17s
[22:28:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1135.66 / 1984 chunks (119 cps, 32.765%), ETA: 24h 30m 35s
[22:28:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1135.69 / 1984 chunks (121 cps, 32.767%), ETA: 24h 14m 39s
[22:28:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1135.72 / 1984 chunks (121 cps, 32.769%), ETA: 24h 15m 54s
[22:28:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1135.76 / 1984 chunks (121 cps, 32.771%), ETA: 24h 11m 32s
[22:28:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1135.762 / 1984 chunks (119 cps, 32.771%), ETA: 24h 36m 56s
[22:28:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1135.81 / 1984 chunks (119 cps, 32.774%), ETA: 24h 35m 23s
[22:28:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.86 / 1984 chunks (121 cps, 32.777%), ETA: 24h 14m 46s
[22:28:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:28:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1135.89 / 1984 chunks (122 cps, 32.778%), ETA: 23h 55m 14s
[22:28:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1135.91 / 1984 chunks (120 cps, 32.78%), ETA: 24h 19m 9s
[22:29:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1135.96 / 1984 chunks (122 cps, 32.782%), ETA: 24h 5m 47s
[22:29:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1135.99 / 1984 chunks (122 cps, 32.784%), ETA: 23h 58m 19s
[22:29:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1136.01 / 1984 chunks (122 cps, 32.786%), ETA: 24h 4m 16s
[22:29:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.04 / 1984 chunks (121 cps, 32.787%), ETA: 24h 7m 26s
[22:29:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.07 / 1984 chunks (120 cps, 32.789%), ETA: 24h 21m 36s
[22:29:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1136.1 / 1984 chunks (123 cps, 32.791%), ETA: 23h 52m 40s
[22:29:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1136.12 / 1984 chunks (123 cps, 32.792%), ETA: 23h 52m 18s
[22:29:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1136.15 / 1984 chunks (122 cps, 32.794%), ETA: 23h 54m 27s
[22:29:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.18 / 1984 chunks (120 cps, 32.795%), ETA: 24h 25m 19s
[22:29:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1136.2 / 1984 chunks (118 cps, 32.797%), ETA: 24h 50m 5s
[22:29:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1136.23 / 1984 chunks (115 cps, 32.798%), ETA: 25h 29m 38s
[22:29:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1136.3 / 1984 chunks (115 cps, 32.802%), ETA: 25h 25m 33s
[22:29:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1136.69 / 1984 chunks (149 cps, 32.82%), ETA: 19h 37m 37s
[22:29:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:29:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1136.7 / 1984 chunks (149 cps, 32.826%), ETA: 19h 38m 50s
[22:29:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.75 / 1984 chunks (149 cps, 32.828%), ETA: 19h 39m 40s
[22:29:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1136.8 / 1984 chunks (150 cps, 32.831%), ETA: 19h 28m 32s
[22:29:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1136.82 / 1984 chunks (152 cps, 32.832%), ETA: 19h 18m 45s
[22:29:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1136.84 / 1984 chunks (151 cps, 32.833%), ETA: 19h 24m 1s
[22:29:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.87 / 1984 chunks (151 cps, 32.835%), ETA: 19h 27m 13s
[22:29:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1136.89 / 1984 chunks (150 cps, 32.836%), ETA: 19h 33m 43s
[22:29:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1136.92 / 1984 chunks (148 cps, 32.838%), ETA: 19h 44m 23s
[22:29:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1136.95 / 1984 chunks (148 cps, 32.84%), ETA: 19h 43m 4s
[22:29:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1136.99 / 1984 chunks (153 cps, 32.842%), ETA: 19h 9m 26s
[22:29:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1137 / 1984 chunks (150 cps, 32.843%), ETA: 19h 28m 19s
[22:29:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1137.03 / 1984 chunks (150 cps, 32.844%), ETA: 19h 32m 55s
[22:30:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1137.06 / 1984 chunks (150 cps, 32.846%), ETA: 19h 27m 5s
[22:30:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1137.08 / 1984 chunks (151 cps, 32.847%), ETA: 19h 25m 46s
[22:30:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1137.11 / 1984 chunks (149 cps, 32.849%), ETA: 19h 35m 59s
[22:30:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1137.14 / 1984 chunks (150 cps, 32.851%), ETA: 19h 32m 49s
[22:30:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:30:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1137.18 / 1984 chunks (148 cps, 32.853%), ETA: 19h 49m 58s
[22:30:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1137.21 / 1984 chunks (144 cps, 32.855%), ETA: 20h 18m 20s
[22:30:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1137.24 / 1984 chunks (141 cps, 32.856%), ETA: 20h 45m 35s
[22:30:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1137.27 / 1984 chunks (140 cps, 32.858%), ETA: 20h 54m 7s
[22:30:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1137.29 / 1984 chunks (138 cps, 32.859%), ETA: 21h 12m 51s
[22:30:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1137.32 / 1984 chunks (139 cps, 32.861%), ETA: 21h 2m 29s
[22:30:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1137.35 / 1984 chunks (139 cps, 32.863%), ETA: 20h 58m 58s
[22:30:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1137.38 / 1984 chunks (140 cps, 32.864%), ETA: 20h 54m 31s
[22:30:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1137.63 / 1984 chunks (163 cps, 32.879%), ETA: 17h 57m 47s
[22:30:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1137.66 / 1984 chunks (162 cps, 32.88%), ETA: 18h 7m 12s
[22:30:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1137.69 / 1984 chunks (163 cps, 32.883%), ETA: 17h 58m 22s
[22:30:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1137.72 / 1984 chunks (164 cps, 32.884%), ETA: 17h 52m 24s
[22:30:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1137.75 / 1984 chunks (162 cps, 32.886%), ETA: 18h 4m 22s
[22:30:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1137.77 / 1984 chunks (161 cps, 32.887%), ETA: 18h 11m 11s
[22:30:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1137.81 / 1984 chunks (161 cps, 32.889%), ETA: 18h 13m 7s
[22:30:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:30:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1137.85 / 1984 chunks (163 cps, 32.892%), ETA: 17h 56m 48s
[22:30:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1137.86 / 1984 chunks (163 cps, 32.893%), ETA: 17h 54m 29s
[22:30:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1137.89 / 1984 chunks (164 cps, 32.894%), ETA: 17h 49m 11s
[22:30:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1137.92 / 1984 chunks (162 cps, 32.896%), ETA: 18h 44s
[22:30:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1137.94 / 1984 chunks (161 cps, 32.897%), ETA: 18h 8m 50s
[22:31:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1137.99 / 1984 chunks (162 cps, 32.9%), ETA: 18h 5m 27s
[22:31:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1138.02 / 1984 chunks (163 cps, 32.901%), ETA: 17h 58m 14s
[22:31:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1138.07 / 1984 chunks (161 cps, 32.904%), ETA: 18h 11m 11s
[22:31:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1138.077 / 1984 chunks (158 cps, 32.905%), ETA: 18h 32m 55s
[22:31:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1138.104 / 1984 chunks (154 cps, 32.906%), ETA: 18h 59m 47s
[22:31:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1138.13 / 1984 chunks (150 cps, 32.908%), ETA: 19h 33m 12s
[22:31:17] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1138.16 / 1984 chunks (146 cps, 32.909%), ETA: 19h 58m 32s
[22:31:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1138.18 / 1984 chunks (143 cps, 32.911%), ETA: 20h 23m 53s
[22:31:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:31:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1138.21 / 1984 chunks (141 cps, 32.912%), ETA: 20h 47m 20s
[22:31:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1138.24 / 1984 chunks (138 cps, 32.914%), ETA: 21h 10m 4s
[22:31:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1138.27 / 1984 chunks (136 cps, 32.916%), ETA: 21h 33m 34s
[22:31:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1138.3 / 1984 chunks (133 cps, 32.918%), ETA: 21h 58m 29s
[22:31:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1138.33 / 1984 chunks (131 cps, 32.919%), ETA: 22h 20m 38s
[22:31:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1138.35 / 1984 chunks (128 cps, 32.921%), ETA: 22h 49m 19s
[22:31:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1138.38 / 1984 chunks (126 cps, 32.922%), ETA: 23h 14m 5s
[22:31:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1138.52 / 1984 chunks (129 cps, 32.93%), ETA: 22h 36m 58s
[22:31:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1138.56 / 1984 chunks (129 cps, 32.933%), ETA: 22h 41m 15s
[22:31:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1138.59 / 1984 chunks (130 cps, 32.934%), ETA: 22h 29m 52s
[22:31:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1138.62 / 1984 chunks (129 cps, 32.936%), ETA: 22h 42m 34s
[22:31:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1138.64 / 1984 chunks (128 cps, 32.937%), ETA: 22h 49m 49s
[22:31:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1138.67 / 1984 chunks (127 cps, 32.939%), ETA: 22h 58m 40s
[22:31:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1138.71 / 1984 chunks (130 cps, 32.941%), ETA: 22h 25m 11s
[22:31:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1138.73 / 1984 chunks (129 cps, 32.943%), ETA: 22h 35m 54s
[22:31:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:31:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1138.76 / 1984 chunks (130 cps, 32.944%), ETA: 22h 32m 44s
[22:32:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1138.8 / 1984 chunks (131 cps, 32.947%), ETA: 22h 14m 55s
[22:32:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1138.84 / 1984 chunks (132 cps, 32.949%), ETA: 22h 7m 7s
[22:32:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1138.85 / 1984 chunks (133 cps, 32.95%), ETA: 22h 2m 11s
[22:32:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1138.88 / 1984 chunks (133 cps, 32.951%), ETA: 21h 54m 38s
[22:32:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1138.91 / 1984 chunks (132 cps, 32.953%), ETA: 22h 11m 23s
[22:32:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1138.94 / 1984 chunks (132 cps, 32.955%), ETA: 22h 6m 50s
[22:32:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1138.97 / 1984 chunks (132 cps, 32.956%), ETA: 22h 7m 49s
[22:32:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1139 / 1984 chunks (131 cps, 32.958%), ETA: 22h 22m 16s
[22:32:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1139.02 / 1984 chunks (130 cps, 32.96%), ETA: 22h 25m 12s
[22:32:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1139.07 / 1984 chunks (131 cps, 32.962%), ETA: 22h 15m 47s
[22:32:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1139.077 / 1984 chunks (132 cps, 32.963%), ETA: 22h 12m 35s
[22:32:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1139.103 / 1984 chunks (132 cps, 32.964%), ETA: 22h 12m 2s
[22:32:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1139.13 / 1984 chunks (130 cps, 32.966%), ETA: 22h 24m 52s
[22:32:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1139.17 / 1984 chunks (130 cps, 32.968%), ETA: 22h 25m 37s
[22:32:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1139.2 / 1984 chunks (127 cps, 32.97%), ETA: 22h 59m 56s
[22:32:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1139.23 / 1984 chunks (125 cps, 32.971%), ETA: 23h 26m 15s
[22:32:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:32:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1139.27 / 1984 chunks (122 cps, 32.974%), ETA: 23h 53m 47s
[22:32:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1139.3 / 1984 chunks (120 cps, 32.975%), ETA: 24h 25m 2s
[22:32:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1139.32 / 1984 chunks (117 cps, 32.977%), ETA: 24h 56m 20s
[22:32:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1139.35 / 1984 chunks (115 cps, 32.979%), ETA: 25h 22m 42s
[22:32:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1139.38 / 1984 chunks (113 cps, 32.98%), ETA: 25h 48m 38s
[22:32:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1139.52 / 1984 chunks (121 cps, 32.988%), ETA: 24h 2m 49s
[22:32:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1139.54 / 1984 chunks (123 cps, 32.99%), ETA: 23h 47m 43s
[22:32:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1139.58 / 1984 chunks (123 cps, 32.992%), ETA: 23h 43m 10s
[22:32:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1139.6 / 1984 chunks (122 cps, 32.993%), ETA: 23h 55m 47s
[22:33:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1139.64 / 1984 chunks (123 cps, 32.996%), ETA: 23h 42m 40s
[22:33:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1139.68 / 1984 chunks (124 cps, 32.997%), ETA: 23h 27m 26s
[22:33:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1139.69 / 1984 chunks (123 cps, 32.998%), ETA: 23h 44m 39s
[22:33:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:33:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1139.72 / 1984 chunks (124 cps, 33%), ETA: 23h 26m 41s
[22:33:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1139.75 / 1984 chunks (124 cps, 33.002%), ETA: 23h 27m 53s
[22:33:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1139.78 / 1984 chunks (124 cps, 33.003%), ETA: 23h 33m 24s
[22:33:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1139.82 / 1984 chunks (124 cps, 33.006%), ETA: 23h 36m 15s
[22:33:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1139.828 / 1984 chunks (122 cps, 33.006%), ETA: 23h 57m 27s
[22:33:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1139.863 / 1984 chunks (123 cps, 33.008%), ETA: 23h 39m 44s
[22:33:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1139.89 / 1984 chunks (124 cps, 33.01%), ETA: 23h 27m 29s
[22:33:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1139.91 / 1984 chunks (124 cps, 33.011%), ETA: 23h 28m 12s
[22:33:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1139.95 / 1984 chunks (124 cps, 33.013%), ETA: 23h 27m 3s
[22:33:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1139.98 / 1984 chunks (123 cps, 33.015%), ETA: 23h 39m 21s
[22:33:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1140.01 / 1984 chunks (123 cps, 33.017%), ETA: 23h 45m 39s
[22:33:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1140.04 / 1984 chunks (122 cps, 33.018%), ETA: 23h 51m 30s
[22:33:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1140.08 / 1984 chunks (121 cps, 33.021%), ETA: 24h 3m 46s
[22:33:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:33:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1140.11 / 1984 chunks (121 cps, 33.022%), ETA: 24h 5m 21s
[22:33:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1140.15 / 1984 chunks (123 cps, 33.025%), ETA: 23h 37m 32s
[22:33:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1140.18 / 1984 chunks (120 cps, 33.026%), ETA: 24h 14m 44s
[22:33:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1140.2 / 1984 chunks (118 cps, 33.028%), ETA: 24h 44m 42s
[22:33:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1140.23 / 1984 chunks (116 cps, 33.029%), ETA: 25h 11m 41s
[22:33:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1140.27 / 1984 chunks (113 cps, 33.032%), ETA: 25h 41m 52s
[22:33:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1140.69 / 1984 chunks (148 cps, 33.06%), ETA: 19h 41m 28s
[22:34:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1140.7 / 1984 chunks (150 cps, 33.06%), ETA: 19h 30m 27s
[22:34:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1140.75 / 1984 chunks (150 cps, 33.06%), ETA: 19h 30m 9s
[22:34:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1140.78 / 1984 chunks (149 cps, 33.061%), ETA: 19h 32m 18s
[22:34:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1140.8 / 1984 chunks (149 cps, 33.063%), ETA: 19h 33m 36s
[22:34:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1140.83 / 1984 chunks (149 cps, 33.064%), ETA: 19h 38m 9s
[22:34:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:34:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1140.86 / 1984 chunks (149 cps, 33.066%), ETA: 19h 35m 50s
[22:34:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1140.88 / 1984 chunks (149 cps, 33.067%), ETA: 19h 37m 30s
[22:34:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1140.91 / 1984 chunks (148 cps, 33.069%), ETA: 19h 44m 56s
[22:34:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1140.94 / 1984 chunks (147 cps, 33.071%), ETA: 19h 47m 17s
[22:34:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1140.98 / 1984 chunks (146 cps, 33.073%), ETA: 20h 16s
[22:34:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1141.01 / 1984 chunks (148 cps, 33.075%), ETA: 19h 44m 26s
[22:34:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1141.03 / 1984 chunks (146 cps, 33.076%), ETA: 19h 55m 39s
[22:34:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1141.05 / 1984 chunks (146 cps, 33.077%), ETA: 19h 56m 47s
[22:34:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1141.09 / 1984 chunks (147 cps, 33.079%), ETA: 19h 51m 32s
[22:34:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1141.12 / 1984 chunks (148 cps, 33.081%), ETA: 19h 43m 50s
[22:34:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1141.14 / 1984 chunks (148 cps, 33.082%), ETA: 19h 44m 49s
[22:34:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1141.18 / 1984 chunks (145 cps, 33.085%), ETA: 20h 10m 53s
[22:34:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1141.21 / 1984 chunks (141 cps, 33.086%), ETA: 20h 38m 26s
[22:34:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1141.23 / 1984 chunks (138 cps, 33.088%), ETA: 21h 6m 44s
[22:34:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1141.26 / 1984 chunks (136 cps, 33.089%), ETA: 21h 30m 34s
[22:34:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:34:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1141.3 / 1984 chunks (137 cps, 33.091%), ETA: 21h 14m 35s
[22:34:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1141.31 / 1984 chunks (137 cps, 33.092%), ETA: 21h 14m 55s
[22:34:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1141.34 / 1984 chunks (137 cps, 33.094%), ETA: 21h 20m 3s
[22:34:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1141.37 / 1984 chunks (136 cps, 33.095%), ETA: 21h 24m 48s
[22:35:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1141.62 / 1984 chunks (162 cps, 33.11%), ETA: 17h 57m 59s
[22:35:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1141.65 / 1984 chunks (161 cps, 33.112%), ETA: 18h 9m 26s
[22:35:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1141.67 / 1984 chunks (161 cps, 33.113%), ETA: 18h 9m 13s
[22:35:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1141.7 / 1984 chunks (158 cps, 33.115%), ETA: 18h 23m 54s
[22:35:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1141.73 / 1984 chunks (159 cps, 33.117%), ETA: 18h 23m 25s
[22:35:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1141.77 / 1984 chunks (162 cps, 33.119%), ETA: 18h 1m 28s
[22:35:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1141.8 / 1984 chunks (163 cps, 33.121%), ETA: 17h 56m 20s
[22:35:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1141.85 / 1984 chunks (165 cps, 33.124%), ETA: 17h 41m 18s
[22:35:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1141.88 / 1984 chunks (163 cps, 33.125%), ETA: 17h 51m 50s
[22:35:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1141.93 / 1984 chunks (166 cps, 33.128%), ETA: 17h 37m 5s
[22:35:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:35:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1141.98 / 1984 chunks (167 cps, 33.131%), ETA: 17h 27m 16s
[22:35:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1142.01 / 1984 chunks (167 cps, 33.132%), ETA: 17h 26m 17s
[22:35:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1142.04 / 1984 chunks (168 cps, 33.134%), ETA: 17h 20m 8s
[22:35:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.06 / 1984 chunks (165 cps, 33.136%), ETA: 17h 40m 44s
[22:35:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.08 / 1984 chunks (162 cps, 33.137%), ETA: 18h 2m 22s
[22:35:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1142.1 / 1984 chunks (158 cps, 33.138%), ETA: 18h 27m 29s
[22:35:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1142.13 / 1984 chunks (154 cps, 33.14%), ETA: 18h 53m 22s
[22:35:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1142.16 / 1984 chunks (151 cps, 33.141%), ETA: 19h 17m 3s
[22:35:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1142.19 / 1984 chunks (148 cps, 33.143%), ETA: 19h 40m 32s
[22:35:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1142.196 / 1984 chunks (145 cps, 33.143%), ETA: 20h 5m 58s
[22:35:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1142.224 / 1984 chunks (142 cps, 33.145%), ETA: 20h 28m 41s
[22:35:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1142.25 / 1984 chunks (139 cps, 33.147%), ETA: 20h 59m 1s
[22:35:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1142.28 / 1984 chunks (136 cps, 33.148%), ETA: 21h 21m 38s
[22:35:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:35:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1142.3 / 1984 chunks (134 cps, 33.15%), ETA: 21h 45m 1s
[22:35:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1142.33 / 1984 chunks (131 cps, 33.151%), ETA: 22h 9m 35s
[22:36:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1142.36 / 1984 chunks (129 cps, 33.153%), ETA: 22h 34m 43s
[22:36:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1142.38 / 1984 chunks (127 cps, 33.154%), ETA: 22h 58m 17s
[22:36:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1142.52 / 1984 chunks (131 cps, 33.162%), ETA: 22h 10m 57s
[22:36:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1142.55 / 1984 chunks (131 cps, 33.164%), ETA: 22h 14m 12s
[22:36:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1142.59 / 1984 chunks (130 cps, 33.166%), ETA: 22h 21m 58s
[22:36:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1142.64 / 1984 chunks (131 cps, 33.169%), ETA: 22h 10m 19s
[22:36:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1142.67 / 1984 chunks (133 cps, 33.171%), ETA: 21h 58m 9s
[22:36:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1142.69 / 1984 chunks (132 cps, 33.172%), ETA: 22h 4m 58s
[22:36:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.72 / 1984 chunks (131 cps, 33.174%), ETA: 22h 17m 39s
[22:36:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1142.75 / 1984 chunks (132 cps, 33.175%), ETA: 22h 8m 9s
[22:36:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1142.77 / 1984 chunks (131 cps, 33.177%), ETA: 22h 10m 22s
[22:36:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:36:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1142.82 / 1984 chunks (133 cps, 33.179%), ETA: 21h 51m 54s
[22:36:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1142.84 / 1984 chunks (134 cps, 33.181%), ETA: 21h 44m 59s
[22:36:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1142.89 / 1984 chunks (135 cps, 33.184%), ETA: 21h 32m 32s
[22:36:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1142.93 / 1984 chunks (133 cps, 33.186%), ETA: 21h 49m 6s
[22:36:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1142.95 / 1984 chunks (133 cps, 33.187%), ETA: 21h 55m 52s
[22:36:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.98 / 1984 chunks (132 cps, 33.189%), ETA: 21h 59m 20s
[22:36:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1143.01 / 1984 chunks (134 cps, 33.191%), ETA: 21h 39m 7s
[22:36:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.03 / 1984 chunks (132 cps, 33.192%), ETA: 21h 59m 55s
[22:36:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1143.06 / 1984 chunks (132 cps, 33.194%), ETA: 21h 59m 52s
[22:36:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.1 / 1984 chunks (135 cps, 33.196%), ETA: 21h 36m 32s
[22:36:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.14 / 1984 chunks (134 cps, 33.198%), ETA: 21h 39m 48s
[22:36:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1143.18 / 1984 chunks (132 cps, 33.201%), ETA: 22h 1m 20s
[22:37:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.21 / 1984 chunks (130 cps, 33.202%), ETA: 22h 26m 33s
[22:37:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1143.23 / 1984 chunks (127 cps, 33.204%), ETA: 22h 53m 58s
[22:37:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1143.28 / 1984 chunks (125 cps, 33.206%), ETA: 23h 17m 25s
[22:37:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.32 / 1984 chunks (123 cps, 33.209%), ETA: 23h 37m 35s
[22:37:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1143.35 / 1984 chunks (120 cps, 33.211%), ETA: 24h 18m 38s
[22:37:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:37:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1143.4 / 1984 chunks (122 cps, 33.213%), ETA: 23h 55m 25s
[22:37:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1143.48 / 1984 chunks (125 cps, 33.218%), ETA: 23h 10m 58s
[22:37:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.53 / 1984 chunks (127 cps, 33.221%), ETA: 22h 51m 51s
[22:37:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1143.56 / 1984 chunks (127 cps, 33.223%), ETA: 22h 55m 3s
[22:37:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.59 / 1984 chunks (126 cps, 33.224%), ETA: 23h 6m 45s
[22:37:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.62 / 1984 chunks (125 cps, 33.226%), ETA: 23h 12m 30s
[22:37:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.64 / 1984 chunks (126 cps, 33.227%), ETA: 23h 7m 45s
[22:37:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1143.67 / 1984 chunks (124 cps, 33.229%), ETA: 23h 25m 14s
[22:37:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1143.71 / 1984 chunks (126 cps, 33.232%), ETA: 23h 7m 9s
[22:37:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1143.72 / 1984 chunks (124 cps, 33.232%), ETA: 23h 28m 10s
[22:37:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1143.76 / 1984 chunks (125 cps, 33.234%), ETA: 23h 18m 6s
[22:37:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.77 / 1984 chunks (123 cps, 33.235%), ETA: 23h 37m 0s
[22:37:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1143.81 / 1984 chunks (125 cps, 33.237%), ETA: 23h 19m 2s
[22:37:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:37:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1143.83 / 1984 chunks (125 cps, 33.238%), ETA: 23h 19m 51s
[22:37:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1143.85 / 1984 chunks (125 cps, 33.24%), ETA: 23h 15m 50s
[22:37:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.88 / 1984 chunks (125 cps, 33.241%), ETA: 23h 19m 44s
[22:37:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.93 / 1984 chunks (125 cps, 33.244%), ETA: 23h 10m 44s
[22:37:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1143.95 / 1984 chunks (126 cps, 33.246%), ETA: 22h 59m 31s
[22:37:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1143.98 / 1984 chunks (124 cps, 33.247%), ETA: 23h 23m 2s
[22:38:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1144.03 / 1984 chunks (125 cps, 33.25%), ETA: 23h 14m 15s
[22:38:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1144.07 / 1984 chunks (125 cps, 33.252%), ETA: 23h 12m 46s
[22:38:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1144.09 / 1984 chunks (125 cps, 33.254%), ETA: 23h 15m 33s
[22:38:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1144.12 / 1984 chunks (125 cps, 33.255%), ETA: 23h 15m 23s
[22:38:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1144.15 / 1984 chunks (125 cps, 33.257%), ETA: 23h 17m 4s
[22:38:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1144.17 / 1984 chunks (122 cps, 33.258%), ETA: 23h 49m 40s
[22:38:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1144.2 / 1984 chunks (119 cps, 33.26%), ETA: 24h 20m 17s
[22:38:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1144.22 / 1984 chunks (117 cps, 33.261%), ETA: 24h 52m 6s
[22:38:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:38:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1144.26 / 1984 chunks (115 cps, 33.264%), ETA: 25h 13m 27s
[22:38:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1144.53 / 1984 chunks (137 cps, 33.279%), ETA: 21h 11m 9s
[22:38:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1144.7 / 1984 chunks (151 cps, 33.29%), ETA: 19h 17m 54s
[22:38:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1144.74 / 1984 chunks (151 cps, 33.29%), ETA: 19h 12m 19s
[22:38:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1144.77 / 1984 chunks (150 cps, 33.29%), ETA: 19h 19m 52s
[22:38:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1144.79 / 1984 chunks (151 cps, 33.29%), ETA: 19h 12m 58s
[22:38:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1144.82 / 1984 chunks (151 cps, 33.3%), ETA: 19h 18m 33s
[22:38:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1144.87 / 1984 chunks (152 cps, 33.3%), ETA: 19h 8m 14s
[22:38:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1144.89 / 1984 chunks (151 cps, 33.3%), ETA: 19h 12m 32s
[22:38:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1144.9 / 1984 chunks (149 cps, 33.301%), ETA: 19h 30m 17s
[22:38:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1144.93 / 1984 chunks (147 cps, 33.302%), ETA: 19h 44m 9s
[22:38:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1144.95 / 1984 chunks (146 cps, 33.304%), ETA: 19h 51m 25s
[22:38:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1144.98 / 1984 chunks (146 cps, 33.305%), ETA: 19h 54m 45s
[22:38:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1145.03 / 1984 chunks (147 cps, 33.308%), ETA: 19h 50m 23s
[22:38:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:38:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1145.08 / 1984 chunks (147 cps, 33.311%), ETA: 19h 49m 30s
[22:39:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1145.11 / 1984 chunks (148 cps, 33.313%), ETA: 19h 41m 23s
[22:39:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.16 / 1984 chunks (146 cps, 33.315%), ETA: 19h 53m 43s
[22:39:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1145.18 / 1984 chunks (144 cps, 33.317%), ETA: 20h 12m 14s
[22:39:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1145.2 / 1984 chunks (142 cps, 33.318%), ETA: 20h 30m 28s
[22:39:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1145.23 / 1984 chunks (139 cps, 33.32%), ETA: 20h 55m 54s
[22:39:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1145.25 / 1984 chunks (136 cps, 33.321%), ETA: 21h 17m 30s
[22:39:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1145.28 / 1984 chunks (137 cps, 33.323%), ETA: 21h 9m 53s
[22:39:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1145.31 / 1984 chunks (136 cps, 33.325%), ETA: 21h 20m 20s
[22:39:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1145.34 / 1984 chunks (136 cps, 33.326%), ETA: 21h 22m 24s
[22:39:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1145.37 / 1984 chunks (136 cps, 33.328%), ETA: 21h 17m 43s
[22:39:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:39:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1145.46 / 1984 chunks (143 cps, 33.333%), ETA: 20h 21m 23s
[22:39:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1145.6 / 1984 chunks (161 cps, 33.34%), ETA: 18h 20s
[22:39:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1145.66 / 1984 chunks (160 cps, 33.35%), ETA: 18h 9m 50s
[22:39:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1145.69 / 1984 chunks (158 cps, 33.35%), ETA: 18h 25m 23s
[22:39:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1145.72 / 1984 chunks (160 cps, 33.35%), ETA: 18h 8m 33s
[22:39:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1145.76 / 1984 chunks (163 cps, 33.351%), ETA: 17h 52m 2s
[22:39:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.8 / 1984 chunks (164 cps, 33.353%), ETA: 17h 40m 16s
[22:39:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.85 / 1984 chunks (166 cps, 33.356%), ETA: 17h 30m 59s
[22:39:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1145.88 / 1984 chunks (166 cps, 33.358%), ETA: 17h 29m 27s
[22:39:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.92 / 1984 chunks (172 cps, 33.36%), ETA: 16h 51m 58s
[22:39:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1145.923 / 1984 chunks (169 cps, 33.36%), ETA: 17h 13m 50s
[22:39:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1145.949 / 1984 chunks (169 cps, 33.362%), ETA: 17h 11m 37s
[22:39:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1145.98 / 1984 chunks (167 cps, 33.363%), ETA: 17h 23m 5s
[22:39:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:39:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1146.01 / 1984 chunks (165 cps, 33.365%), ETA: 17h 39m 18s
[22:40:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1146.05 / 1984 chunks (164 cps, 33.367%), ETA: 17h 45m 49s
[22:40:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1146.07 / 1984 chunks (160 cps, 33.369%), ETA: 18h 8m 15s
[22:40:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1146.1 / 1984 chunks (156 cps, 33.37%), ETA: 18h 35m 6s
[22:40:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1146.12 / 1984 chunks (152 cps, 33.372%), ETA: 19h 8m 28s
[22:40:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1146.15 / 1984 chunks (148 cps, 33.373%), ETA: 19h 36m 40s
[22:40:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.18 / 1984 chunks (143 cps, 33.375%), ETA: 20h 18m 44s
[22:40:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1146.2 / 1984 chunks (140 cps, 33.376%), ETA: 20h 40m 40s
[22:40:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.23 / 1984 chunks (138 cps, 33.378%), ETA: 21h 2m 34s
[22:40:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1146.26 / 1984 chunks (135 cps, 33.38%), ETA: 21h 26m 58s
[22:40:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.29 / 1984 chunks (133 cps, 33.382%), ETA: 21h 53m 32s
[22:40:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1146.32 / 1984 chunks (130 cps, 33.383%), ETA: 22h 17m 56s
[22:40:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1146.35 / 1984 chunks (128 cps, 33.385%), ETA: 22h 42m 34s
[22:40:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1146.37 / 1984 chunks (125 cps, 33.386%), ETA: 23h 13m 39s
[22:40:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1146.52 / 1984 chunks (131 cps, 33.395%), ETA: 22h 6m 22s
[22:40:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1146.54 / 1984 chunks (129 cps, 33.396%), ETA: 22h 34m 27s
[22:40:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:40:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1146.58 / 1984 chunks (131 cps, 33.398%), ETA: 22h 12m 16s
[22:40:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1146.59 / 1984 chunks (130 cps, 33.399%), ETA: 22h 18m 5s
[22:40:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1146.62 / 1984 chunks (129 cps, 33.4%), ETA: 22h 29m 16s
[22:40:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1146.64 / 1984 chunks (129 cps, 33.402%), ETA: 22h 33m 11s
[22:40:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1146.66 / 1984 chunks (128 cps, 33.403%), ETA: 22h 37m 29s
[22:40:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1146.69 / 1984 chunks (128 cps, 33.405%), ETA: 22h 43m 10s
[22:40:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.72 / 1984 chunks (128 cps, 33.406%), ETA: 22h 36m 54s
[22:40:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1146.74 / 1984 chunks (127 cps, 33.408%), ETA: 22h 51m 52s
[22:40:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1146.78 / 1984 chunks (129 cps, 33.41%), ETA: 22h 33m 27s
[22:41:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1146.8 / 1984 chunks (126 cps, 33.411%), ETA: 22h 57m 59s
[22:41:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1146.84 / 1984 chunks (128 cps, 33.413%), ETA: 22h 36m 23s
[22:41:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1146.88 / 1984 chunks (129 cps, 33.416%), ETA: 22h 28m 42s
[22:41:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1146.9 / 1984 chunks (128 cps, 33.417%), ETA: 22h 35m 6s
[22:41:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1146.91 / 1984 chunks (126 cps, 33.418%), ETA: 22h 59m 43s
[22:41:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1146.94 / 1984 chunks (125 cps, 33.419%), ETA: 23h 7m 0s
[22:41:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1146.97 / 1984 chunks (125 cps, 33.421%), ETA: 23h 12m 44s
[22:41:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1147 / 1984 chunks (125 cps, 33.423%), ETA: 23h 10m 23s
[22:41:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:41:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1147.05 / 1984 chunks (126 cps, 33.426%), ETA: 23h 3m 5s
[22:41:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1147.07 / 1984 chunks (126 cps, 33.427%), ETA: 22h 56m 20s
[22:41:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1147.12 / 1984 chunks (129 cps, 33.43%), ETA: 22h 33m 8s
[22:41:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1147.16 / 1984 chunks (128 cps, 33.432%), ETA: 22h 42m 53s
[22:41:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1147.17 / 1984 chunks (126 cps, 33.433%), ETA: 23h 1m 44s
[22:41:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1147.2 / 1984 chunks (124 cps, 33.434%), ETA: 23h 25m 46s
[22:41:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1147.22 / 1984 chunks (121 cps, 33.436%), ETA: 23h 54m 39s
[22:41:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1147.26 / 1984 chunks (120 cps, 33.438%), ETA: 24h 14m 43s
[22:41:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1147.3 / 1984 chunks (118 cps, 33.441%), ETA: 24h 39m 57s
[22:41:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1147.34 / 1984 chunks (116 cps, 33.442%), ETA: 25h 1m 2s
[22:41:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1147.36 / 1984 chunks (114 cps, 33.444%), ETA: 25h 22m 39s
[22:41:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1147.38 / 1984 chunks (113 cps, 33.445%), ETA: 25h 45m 35s
[22:41:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1147.52 / 1984 chunks (121 cps, 33.453%), ETA: 23h 54m 5s
[22:41:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:41:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1147.56 / 1984 chunks (121 cps, 33.455%), ETA: 24h 39s
[22:41:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1147.58 / 1984 chunks (120 cps, 33.457%), ETA: 24h 9m 25s
[22:41:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1147.61 / 1984 chunks (120 cps, 33.458%), ETA: 24h 7m 35s
[22:41:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1147.64 / 1984 chunks (119 cps, 33.46%), ETA: 24h 17m 2s
[22:42:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1147.66 / 1984 chunks (119 cps, 33.461%), ETA: 24h 24m 34s
[22:42:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1147.69 / 1984 chunks (118 cps, 33.463%), ETA: 24h 31m 56s
[22:42:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1147.73 / 1984 chunks (123 cps, 33.466%), ETA: 23h 33m 44s
[22:42:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1147.76 / 1984 chunks (123 cps, 33.467%), ETA: 23h 30m 17s
[22:42:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1147.79 / 1984 chunks (122 cps, 33.469%), ETA: 23h 45m 22s
[22:42:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1147.81 / 1984 chunks (121 cps, 33.47%), ETA: 23h 56m 14s
[22:42:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1147.85 / 1984 chunks (122 cps, 33.472%), ETA: 23h 45m 28s
[22:42:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1147.88 / 1984 chunks (123 cps, 33.474%), ETA: 23h 31m 2s
[22:42:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1147.9 / 1984 chunks (124 cps, 33.476%), ETA: 23h 21m 54s
[22:42:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1147.93 / 1984 chunks (125 cps, 33.477%), ETA: 23h 16m 21s
[22:42:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1147.95 / 1984 chunks (122 cps, 33.478%), ETA: 23h 41m 20s
[22:42:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1147.98 / 1984 chunks (121 cps, 33.48%), ETA: 23h 51m 52s
[22:42:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.02 / 1984 chunks (121 cps, 33.482%), ETA: 23h 51m 7s
[22:42:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1148.05 / 1984 chunks (122 cps, 33.484%), ETA: 23h 48m 33s
[22:42:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:42:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.09 / 1984 chunks (124 cps, 33.486%), ETA: 23h 24m 40s
[22:42:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1148.1 / 1984 chunks (122 cps, 33.487%), ETA: 23h 46m 17s
[22:42:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1148.13 / 1984 chunks (122 cps, 33.489%), ETA: 23h 41m 44s
[22:42:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1148.15 / 1984 chunks (120 cps, 33.49%), ETA: 24h 5m 50s
[22:42:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1148.18 / 1984 chunks (118 cps, 33.492%), ETA: 24h 29m 32s
[22:42:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1148.21 / 1984 chunks (116 cps, 33.493%), ETA: 25h 1m 44s
[22:42:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1148.24 / 1984 chunks (113 cps, 33.495%), ETA: 25h 39m 9s
[22:42:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1148.28 / 1984 chunks (113 cps, 33.497%), ETA: 25h 34m 4s
[22:42:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.69 / 1984 chunks (152 cps, 33.522%), ETA: 19h 4m 17s
[22:43:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1148.7 / 1984 chunks (154 cps, 33.523%), ETA: 18h 50m 31s
[22:43:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1148.74 / 1984 chunks (154 cps, 33.525%), ETA: 18h 49m 31s
[22:43:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.76 / 1984 chunks (153 cps, 33.526%), ETA: 18h 55m 53s
[22:43:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.79 / 1984 chunks (153 cps, 33.527%), ETA: 18h 53m 20s
[22:43:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1148.81 / 1984 chunks (151 cps, 33.528%), ETA: 19h 14m 32s
[22:43:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1148.83 / 1984 chunks (151 cps, 33.53%), ETA: 19h 10m 41s
[22:43:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1148.86 / 1984 chunks (150 cps, 33.531%), ETA: 19h 18m 43s
[22:43:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1148.88 / 1984 chunks (147 cps, 33.532%), ETA: 19h 43m 27s
[22:43:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:43:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.93 / 1984 chunks (148 cps, 33.535%), ETA: 19h 37m 40s
[22:43:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1148.97 / 1984 chunks (151 cps, 33.538%), ETA: 19h 13m 34s
[22:43:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1148.99 / 1984 chunks (149 cps, 33.539%), ETA: 19h 24m 27s
[22:43:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1149.02 / 1984 chunks (146 cps, 33.541%), ETA: 19h 47m 47s
[22:43:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1149.07 / 1984 chunks (147 cps, 33.544%), ETA: 19h 43m 44s
[22:43:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1149.1 / 1984 chunks (147 cps, 33.545%), ETA: 19h 41m 55s
[22:43:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1149.1 / 1984 chunks (144 cps, 33.545%), ETA: 20h 5m 8s
[22:43:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1149.13 / 1984 chunks (144 cps, 33.547%), ETA: 20h 4m 28s
[22:43:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1149.16 / 1984 chunks (141 cps, 33.549%), ETA: 20h 32m 29s
[22:43:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1149.19 / 1984 chunks (138 cps, 33.551%), ETA: 20h 58m 38s
[22:43:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1149.22 / 1984 chunks (135 cps, 33.552%), ETA: 21h 31m 31s
[22:43:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1149.24 / 1984 chunks (132 cps, 33.554%), ETA: 21h 53m 53s
[22:43:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1149.27 / 1984 chunks (132 cps, 33.555%), ETA: 21h 56m 47s
[22:43:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1149.3 / 1984 chunks (130 cps, 33.557%), ETA: 22h 14m 27s
[22:43:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1149.33 / 1984 chunks (132 cps, 33.559%), ETA: 22h 34s
[22:43:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:43:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1149.35 / 1984 chunks (131 cps, 33.56%), ETA: 22h 1m 55s
[22:44:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1149.37 / 1984 chunks (129 cps, 33.561%), ETA: 22h 22m 39s
[22:44:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1149.63 / 1984 chunks (154 cps, 33.576%), ETA: 18h 50m 4s
[22:44:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1149.65 / 1984 chunks (152 cps, 33.578%), ETA: 18h 59m 15s
[22:44:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1149.68 / 1984 chunks (154 cps, 33.579%), ETA: 18h 48m 55s
[22:44:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1149.71 / 1984 chunks (158 cps, 33.581%), ETA: 18h 22m 22s
[22:44:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1149.73 / 1984 chunks (158 cps, 33.582%), ETA: 18h 17m 56s
[22:44:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1149.76 / 1984 chunks (156 cps, 33.584%), ETA: 18h 37m 9s
[22:44:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1149.78 / 1984 chunks (156 cps, 33.585%), ETA: 18h 32m 4s
[22:44:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1149.84 / 1984 chunks (156 cps, 33.588%), ETA: 18h 30m 45s
[22:44:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1149.87 / 1984 chunks (160 cps, 33.59%), ETA: 18h 8m 35s
[22:44:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1149.9 / 1984 chunks (159 cps, 33.59%), ETA: 18h 10m 21s
[22:44:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:44:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1149.93 / 1984 chunks (158 cps, 33.59%), ETA: 18h 18m 26s
[22:44:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1149.95 / 1984 chunks (159 cps, 33.6%), ETA: 18h 14m 24s
[22:44:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1149.98 / 1984 chunks (156 cps, 33.6%), ETA: 18h 35m 45s
[22:44:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1150.01 / 1984 chunks (158 cps, 33.6%), ETA: 18h 22m 16s
[22:44:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1150.05 / 1984 chunks (154 cps, 33.601%), ETA: 18h 48m 11s
[22:44:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1150.08 / 1984 chunks (151 cps, 33.603%), ETA: 19h 7m 9s
[22:44:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1150.11 / 1984 chunks (149 cps, 33.605%), ETA: 19h 27m 48s
[22:44:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1150.16 / 1984 chunks (144 cps, 33.607%), ETA: 20h 2m 3s
[22:44:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1150.18 / 1984 chunks (141 cps, 33.609%), ETA: 20h 31m 20s
[22:44:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1150.21 / 1984 chunks (137 cps, 33.61%), ETA: 21h 3m 37s
[22:44:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1150.24 / 1984 chunks (135 cps, 33.612%), ETA: 21h 25m 12s
[22:44:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1150.28 / 1984 chunks (133 cps, 33.614%), ETA: 21h 47m 38s
[22:44:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:44:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1150.31 / 1984 chunks (130 cps, 33.616%), ETA: 22h 11m 5s
[22:45:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1150.34 / 1984 chunks (128 cps, 33.618%), ETA: 22h 33m 51s
[22:45:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1150.36 / 1984 chunks (126 cps, 33.619%), ETA: 22h 55m 29s
[22:45:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1150.39 / 1984 chunks (124 cps, 33.62%), ETA: 23h 17m 23s
[22:45:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1150.53 / 1984 chunks (131 cps, 33.629%), ETA: 22h 3m 10s
[22:45:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1150.55 / 1984 chunks (131 cps, 33.63%), ETA: 22h 2m 10s
[22:45:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1150.58 / 1984 chunks (131 cps, 33.632%), ETA: 22h 5m 16s
[22:45:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1150.61 / 1984 chunks (131 cps, 33.633%), ETA: 22h 8m 55s
[22:45:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1150.64 / 1984 chunks (130 cps, 33.635%), ETA: 22h 16m 2s
[22:45:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1150.67 / 1984 chunks (129 cps, 33.637%), ETA: 22h 20m 7s
[22:45:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1150.71 / 1984 chunks (129 cps, 33.639%), ETA: 22h 21m 0s
[22:45:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1150.75 / 1984 chunks (131 cps, 33.642%), ETA: 22h 6m 45s
[22:45:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1150.77 / 1984 chunks (132 cps, 33.643%), ETA: 21h 57m 12s
[22:45:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1150.81 / 1984 chunks (130 cps, 33.645%), ETA: 22h 14m 57s
[22:45:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1150.87 / 1984 chunks (133 cps, 33.649%), ETA: 21h 45m 10s
[22:45:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1150.89 / 1984 chunks (133 cps, 33.65%), ETA: 21h 48m 38s
[22:45:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:45:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1150.92 / 1984 chunks (133 cps, 33.652%), ETA: 21h 40m 55s
[22:45:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1150.94 / 1984 chunks (133 cps, 33.653%), ETA: 21h 39m 44s
[22:45:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1150.96 / 1984 chunks (134 cps, 33.654%), ETA: 21h 33m 19s
[22:45:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1150.98 / 1984 chunks (132 cps, 33.655%), ETA: 21h 52m 36s
[22:45:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1151.01 / 1984 chunks (133 cps, 33.657%), ETA: 21h 47m 28s
[22:45:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1151.03 / 1984 chunks (133 cps, 33.658%), ETA: 21h 45m 12s
[22:45:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1151.06 / 1984 chunks (133 cps, 33.66%), ETA: 21h 48m 52s
[22:45:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1151.09 / 1984 chunks (134 cps, 33.661%), ETA: 21h 33m 12s
[22:45:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1151.12 / 1984 chunks (135 cps, 33.663%), ETA: 21h 23m 47s
[22:46:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1151.14 / 1984 chunks (133 cps, 33.665%), ETA: 21h 42m 21s
[22:46:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1151.19 / 1984 chunks (129 cps, 33.668%), ETA: 22h 20m 28s
[22:46:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1151.22 / 1984 chunks (127 cps, 33.669%), ETA: 22h 42m 25s
[22:46:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1151.26 / 1984 chunks (125 cps, 33.672%), ETA: 23h 8m 56s
[22:46:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1151.27 / 1984 chunks (123 cps, 33.672%), ETA: 23h 32m 4s
[22:46:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1151.3 / 1984 chunks (121 cps, 33.674%), ETA: 23h 54m 3s
[22:46:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1151.33 / 1984 chunks (119 cps, 33.676%), ETA: 24h 15m 30s
[22:46:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:46:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1151.38 / 1984 chunks (117 cps, 33.678%), ETA: 24h 39m 42s
[22:46:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1151.54 / 1984 chunks (127 cps, 33.688%), ETA: 22h 43m 53s
[22:46:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1151.57 / 1984 chunks (126 cps, 33.69%), ETA: 22h 53m 2s
[22:46:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1151.6 / 1984 chunks (127 cps, 33.691%), ETA: 22h 49m 31s
[22:46:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1151.62 / 1984 chunks (127 cps, 33.693%), ETA: 22h 48m 20s
[22:46:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1151.65 / 1984 chunks (127 cps, 33.694%), ETA: 22h 44m 31s
[22:46:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1151.68 / 1984 chunks (127 cps, 33.696%), ETA: 22h 41m 56s
[22:46:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1151.7 / 1984 chunks (127 cps, 33.697%), ETA: 22h 45m 26s
[22:46:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1151.74 / 1984 chunks (129 cps, 33.699%), ETA: 22h 27m 46s
[22:46:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1151.76 / 1984 chunks (128 cps, 33.701%), ETA: 22h 30m 28s
[22:46:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1151.78 / 1984 chunks (127 cps, 33.702%), ETA: 22h 45m 48s
[22:46:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1151.8 / 1984 chunks (127 cps, 33.703%), ETA: 22h 48m 54s
[22:46:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1151.83 / 1984 chunks (127 cps, 33.705%), ETA: 22h 48m 11s
[22:46:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1151.86 / 1984 chunks (125 cps, 33.706%), ETA: 23h 7m 35s
[22:46:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1151.89 / 1984 chunks (125 cps, 33.708%), ETA: 23h 10m 18s
[22:46:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:46:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1151.91 / 1984 chunks (125 cps, 33.71%), ETA: 23h 11m 8s
[22:46:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1151.93 / 1984 chunks (124 cps, 33.711%), ETA: 23h 15m 2s
[22:47:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1151.96 / 1984 chunks (125 cps, 33.713%), ETA: 23h 2m 23s
[22:47:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1151.99 / 1984 chunks (123 cps, 33.714%), ETA: 23h 26m 11s
[22:47:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1152.01 / 1984 chunks (122 cps, 33.716%), ETA: 23h 45m 10s
[22:47:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1152.05 / 1984 chunks (123 cps, 33.718%), ETA: 23h 30m 43s
[22:47:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1152.08 / 1984 chunks (123 cps, 33.719%), ETA: 23h 30m 18s
[22:47:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1152.11 / 1984 chunks (123 cps, 33.721%), ETA: 23h 29m 1s
[22:47:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1152.12 / 1984 chunks (122 cps, 33.722%), ETA: 23h 35m 51s
[22:47:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1152.15 / 1984 chunks (120 cps, 33.724%), ETA: 23h 57m 29s
[22:47:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1152.18 / 1984 chunks (118 cps, 33.725%), ETA: 24h 27m 56s
[22:47:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1152.21 / 1984 chunks (116 cps, 33.727%), ETA: 24h 49m 53s
[22:47:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1152.24 / 1984 chunks (114 cps, 33.729%), ETA: 25h 12m 24s
[22:47:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1152.26 / 1984 chunks (113 cps, 33.73%), ETA: 25h 34m 32s
[22:47:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:47:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1152.35 / 1984 chunks (119 cps, 33.735%), ETA: 24h 15m 51s
[22:47:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1152.7 / 1984 chunks (150 cps, 33.756%), ETA: 19h 15m 34s
[22:47:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1152.73 / 1984 chunks (150 cps, 33.757%), ETA: 19h 15m 8s
[22:47:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1152.75 / 1984 chunks (150 cps, 33.759%), ETA: 19h 12m 5s
[22:47:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1152.77 / 1984 chunks (150 cps, 33.76%), ETA: 19h 17m 17s
[22:47:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1152.8 / 1984 chunks (150 cps, 33.762%), ETA: 19h 12m 45s
[22:47:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1152.83 / 1984 chunks (149 cps, 33.763%), ETA: 19h 20m 23s
[22:47:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1152.86 / 1984 chunks (149 cps, 33.765%), ETA: 19h 19m 58s
[22:47:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1152.88 / 1984 chunks (148 cps, 33.766%), ETA: 19h 27m 2s
[22:47:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1152.92 / 1984 chunks (147 cps, 33.769%), ETA: 19h 35m 5s
[22:47:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1152.93 / 1984 chunks (147 cps, 33.769%), ETA: 19h 37m 56s
[22:47:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1152.97 / 1984 chunks (146 cps, 33.772%), ETA: 19h 44m 35s
[22:47:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1153.02 / 1984 chunks (150 cps, 33.774%), ETA: 19h 17m 43s
[22:47:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.022 / 1984 chunks (147 cps, 33.775%), ETA: 19h 39m 8s
[22:48:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.048 / 1984 chunks (146 cps, 33.776%), ETA: 19h 48m 19s
[22:48:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1153.08 / 1984 chunks (146 cps, 33.778%), ETA: 19h 46m 32s
[22:48:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.09 / 1984 chunks (144 cps, 33.779%), ETA: 20h 5m 11s
[22:48:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1153.13 / 1984 chunks (145 cps, 33.781%), ETA: 19h 54m 47s
[22:48:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.15 / 1984 chunks (142 cps, 33.782%), ETA: 20h 21m 49s
[22:48:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:48:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1153.18 / 1984 chunks (139 cps, 33.784%), ETA: 20h 42m 15s
[22:48:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1153.21 / 1984 chunks (136 cps, 33.786%), ETA: 21h 9m 50s
[22:48:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1153.23 / 1984 chunks (134 cps, 33.787%), ETA: 21h 32m 39s
[22:48:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1153.26 / 1984 chunks (132 cps, 33.789%), ETA: 21h 53m 58s
[22:48:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1153.29 / 1984 chunks (131 cps, 33.79%), ETA: 21h 58m 43s
[22:48:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1153.32 / 1984 chunks (131 cps, 33.792%), ETA: 22h 4m 29s
[22:48:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1153.34 / 1984 chunks (130 cps, 33.793%), ETA: 22h 8m 46s
[22:48:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1153.37 / 1984 chunks (129 cps, 33.795%), ETA: 22h 20m 45s
[22:48:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1153.64 / 1984 chunks (159 cps, 33.811%), ETA: 18h 11m 50s
[22:48:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1153.67 / 1984 chunks (162 cps, 33.813%), ETA: 17h 46m 23s
[22:48:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1153.69 / 1984 chunks (159 cps, 33.814%), ETA: 18h 8m 37s
[22:48:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1153.72 / 1984 chunks (159 cps, 33.815%), ETA: 18h 6m 38s
[22:48:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:48:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1153.74 / 1984 chunks (162 cps, 33.817%), ETA: 17h 48m 8s
[22:48:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1153.77 / 1984 chunks (162 cps, 33.819%), ETA: 17h 46m 57s
[22:48:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1153.79 / 1984 chunks (161 cps, 33.82%), ETA: 17h 55m 8s
[22:48:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.82 / 1984 chunks (161 cps, 33.821%), ETA: 17h 57m 18s
[22:48:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1153.85 / 1984 chunks (161 cps, 33.823%), ETA: 17h 56m 13s
[22:48:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1153.91 / 1984 chunks (162 cps, 33.827%), ETA: 17h 45m 52s
[22:48:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1153.93 / 1984 chunks (164 cps, 33.828%), ETA: 17h 36m 46s
[22:49:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1153.96 / 1984 chunks (165 cps, 33.83%), ETA: 17h 29m 45s
[22:49:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1153.99 / 1984 chunks (165 cps, 33.831%), ETA: 17h 28m 53s
[22:49:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1154.01 / 1984 chunks (164 cps, 33.833%), ETA: 17h 38m 4s
[22:49:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1154.04 / 1984 chunks (159 cps, 33.834%), ETA: 18h 6m 7s
[22:49:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1154.07 / 1984 chunks (157 cps, 33.836%), ETA: 18h 24m 7s
[22:49:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1154.1 / 1984 chunks (154 cps, 33.838%), ETA: 18h 42m 12s
[22:49:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:49:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1154.14 / 1984 chunks (152 cps, 33.84%), ETA: 19h 1m 34s
[22:49:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.146 / 1984 chunks (149 cps, 33.841%), ETA: 19h 23m 10s
[22:49:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1154.177 / 1984 chunks (146 cps, 33.842%), ETA: 19h 46m 58s
[22:49:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1154.21 / 1984 chunks (143 cps, 33.844%), ETA: 20h 13m 4s
[22:49:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1154.24 / 1984 chunks (140 cps, 33.846%), ETA: 20h 34m 21s
[22:49:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1154.27 / 1984 chunks (138 cps, 33.848%), ETA: 20h 56m 33s
[22:49:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1154.29 / 1984 chunks (135 cps, 33.849%), ETA: 21h 19m 31s
[22:49:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.31 / 1984 chunks (133 cps, 33.85%), ETA: 21h 42m 21s
[22:49:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1154.34 / 1984 chunks (130 cps, 33.852%), ETA: 22h 12m 10s
[22:49:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1154.37 / 1984 chunks (127 cps, 33.853%), ETA: 22h 46m 29s
[22:49:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1154.53 / 1984 chunks (133 cps, 33.863%), ETA: 21h 37m 49s
[22:49:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1154.55 / 1984 chunks (133 cps, 33.864%), ETA: 21h 39m 35s
[22:49:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1154.58 / 1984 chunks (134 cps, 33.866%), ETA: 21h 33m 33s
[22:49:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1154.6 / 1984 chunks (133 cps, 33.868%), ETA: 21h 43m 33s
[22:49:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1154.63 / 1984 chunks (133 cps, 33.869%), ETA: 21h 38m 40s
[22:49:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1154.66 / 1984 chunks (132 cps, 33.871%), ETA: 21h 49m 40s
[22:49:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:49:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1154.71 / 1984 chunks (135 cps, 33.874%), ETA: 21h 24m 0s
[22:49:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1154.74 / 1984 chunks (132 cps, 33.875%), ETA: 21h 51m 51s
[22:50:01] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1154.77 / 1984 chunks (132 cps, 33.877%), ETA: 21h 49m 32s
[22:50:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1154.8 / 1984 chunks (132 cps, 33.879%), ETA: 21h 53m 44s
[22:50:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.82 / 1984 chunks (131 cps, 33.88%), ETA: 21h 57m 7s
[22:50:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1154.85 / 1984 chunks (132 cps, 33.882%), ETA: 21h 48m 13s
[22:50:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1154.87 / 1984 chunks (132 cps, 33.883%), ETA: 21h 52m 52s
[22:50:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1154.91 / 1984 chunks (133 cps, 33.885%), ETA: 21h 39m 41s
[22:50:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1154.92 / 1984 chunks (132 cps, 33.886%), ETA: 21h 46m 2s
[22:50:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1154.95 / 1984 chunks (133 cps, 33.888%), ETA: 21h 42m 28s
[22:50:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.98 / 1984 chunks (133 cps, 33.89%), ETA: 21h 41m 47s
[22:50:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1155.01 / 1984 chunks (133 cps, 33.891%), ETA: 21h 40m 39s
[22:50:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1155.03 / 1984 chunks (133 cps, 33.893%), ETA: 21h 36m 49s
[22:50:27] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1155.06 / 1984 chunks (133 cps, 33.894%), ETA: 21h 35m 19s
[22:50:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1155.09 / 1984 chunks (134 cps, 33.896%), ETA: 21h 31m 31s
[22:50:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:50:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1155.12 / 1984 chunks (135 cps, 33.898%), ETA: 21h 20m 26s
[22:50:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1155.14 / 1984 chunks (133 cps, 33.899%), ETA: 21h 42m 4s
[22:50:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1155.19 / 1984 chunks (131 cps, 33.902%), ETA: 21h 59m 24s
[22:50:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1155.21 / 1984 chunks (129 cps, 33.903%), ETA: 22h 21m 21s
[22:50:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1155.24 / 1984 chunks (127 cps, 33.905%), ETA: 22h 45m 20s
[22:50:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1155.27 / 1984 chunks (125 cps, 33.907%), ETA: 23h 6m 14s
[22:50:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1155.29 / 1984 chunks (123 cps, 33.908%), ETA: 23h 28m 17s
[22:50:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1155.32 / 1984 chunks (121 cps, 33.909%), ETA: 23h 50m 27s
[22:50:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1155.35 / 1984 chunks (119 cps, 33.911%), ETA: 24h 11m 39s
[22:50:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1155.36 / 1984 chunks (117 cps, 33.912%), ETA: 24h 32m 11s
[22:50:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1155.39 / 1984 chunks (117 cps, 33.913%), ETA: 24h 39m 7s
[22:50:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1155.54 / 1984 chunks (127 cps, 33.923%), ETA: 22h 39m 47s
[22:50:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1155.57 / 1984 chunks (127 cps, 33.924%), ETA: 22h 39m 13s
[22:51:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:51:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1155.6 / 1984 chunks (126 cps, 33.926%), ETA: 22h 51m 45s
[22:51:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1155.64 / 1984 chunks (127 cps, 33.928%), ETA: 22h 38m 38s
[22:51:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1155.65 / 1984 chunks (125 cps, 33.929%), ETA: 22h 58m 58s
[22:51:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1155.68 / 1984 chunks (125 cps, 33.931%), ETA: 22h 56m 53s
[22:51:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1155.71 / 1984 chunks (125 cps, 33.932%), ETA: 23h 5m 34s
[22:51:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1155.75 / 1984 chunks (126 cps, 33.935%), ETA: 22h 48m 40s
[22:51:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1155.77 / 1984 chunks (125 cps, 33.936%), ETA: 23h 1m 59s
[22:51:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1155.78 / 1984 chunks (124 cps, 33.937%), ETA: 23h 9m 36s
[22:51:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1155.82 / 1984 chunks (125 cps, 33.939%), ETA: 22h 57m 24s
[22:51:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1155.85 / 1984 chunks (124 cps, 33.94%), ETA: 23h 7m 16s
[22:51:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1155.87 / 1984 chunks (123 cps, 33.942%), ETA: 23h 26m 19s
[22:51:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1155.89 / 1984 chunks (122 cps, 33.943%), ETA: 23h 32m 21s
[22:51:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1155.92 / 1984 chunks (122 cps, 33.945%), ETA: 23h 36m 7s
[22:51:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1155.95 / 1984 chunks (121 cps, 33.946%), ETA: 23h 41m 31s
[22:51:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1155.98 / 1984 chunks (121 cps, 33.948%), ETA: 23h 41m 29s
[22:51:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1156.01 / 1984 chunks (121 cps, 33.95%), ETA: 23h 46m 35s
[22:51:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:51:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1156.03 / 1984 chunks (121 cps, 33.951%), ETA: 23h 47m 20s
[22:51:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1156.06 / 1984 chunks (121 cps, 33.953%), ETA: 23h 46m 44s
[22:51:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1156.08 / 1984 chunks (121 cps, 33.954%), ETA: 23h 42m 47s
[22:51:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1156.11 / 1984 chunks (122 cps, 33.956%), ETA: 23h 33m 15s
[22:51:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1156.13 / 1984 chunks (121 cps, 33.957%), ETA: 23h 50m 1s
[22:51:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1156.15 / 1984 chunks (118 cps, 33.958%), ETA: 24h 18m 36s
[22:51:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1156.2 / 1984 chunks (117 cps, 33.961%), ETA: 24h 35m 56s
[22:51:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1156.22 / 1984 chunks (115 cps, 33.962%), ETA: 24h 58m 9s
[22:51:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1156.25 / 1984 chunks (114 cps, 33.964%), ETA: 25h 18m 26s
[22:52:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1156.27 / 1984 chunks (113 cps, 33.965%), ETA: 25h 25m 57s
[22:52:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1156.62 / 1984 chunks (143 cps, 33.986%), ETA: 20h 4m 24s
[22:52:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1156.65 / 1984 chunks (146 cps, 33.988%), ETA: 19h 45m 56s
[22:52:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1156.67 / 1984 chunks (143 cps, 33.989%), ETA: 20h 4m 5s
[22:52:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1156.7 / 1984 chunks (143 cps, 33.99%), ETA: 20h 5m 30s
[22:52:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1156.72 / 1984 chunks (142 cps, 33.992%), ETA: 20h 14m 9s
[22:52:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1156.75 / 1984 chunks (140 cps, 33.993%), ETA: 20h 33m 52s
[22:52:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:52:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1156.78 / 1984 chunks (140 cps, 33.995%), ETA: 20h 30m 13s
[22:52:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1156.82 / 1984 chunks (140 cps, 33.997%), ETA: 20h 32m 27s
[22:52:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1156.86 / 1984 chunks (143 cps, 34%), ETA: 20h 10m 1s
[22:52:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1156.88 / 1984 chunks (143 cps, 34.001%), ETA: 20h 6m 51s
[22:52:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1156.889 / 1984 chunks (139 cps, 34.002%), ETA: 20h 37m 12s
[22:52:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1156.927 / 1984 chunks (139 cps, 34.004%), ETA: 20h 39m 4s
[22:52:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1156.95 / 1984 chunks (138 cps, 34.005%), ETA: 20h 47m 29s
[22:52:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1156.98 / 1984 chunks (138 cps, 34.007%), ETA: 20h 46m 24s
[22:52:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1157.02 / 1984 chunks (138 cps, 34.009%), ETA: 20h 53m 26s
[22:52:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1157.06 / 1984 chunks (142 cps, 34.012%), ETA: 20h 17m 43s
[22:52:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.07 / 1984 chunks (140 cps, 34.012%), ETA: 20h 35m 9s
[22:52:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1157.09 / 1984 chunks (139 cps, 34.014%), ETA: 20h 38m 7s
[22:52:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1157.12 / 1984 chunks (139 cps, 34.015%), ETA: 20h 40m 37s
[22:52:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.15 / 1984 chunks (137 cps, 34.017%), ETA: 21h 3m 19s
[22:52:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:52:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1157.18 / 1984 chunks (134 cps, 34.019%), ETA: 21h 29m 47s
[22:52:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1157.2 / 1984 chunks (131 cps, 34.02%), ETA: 21h 54m 13s
[22:52:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1157.23 / 1984 chunks (129 cps, 34.022%), ETA: 22h 19m 44s
[22:52:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1157.25 / 1984 chunks (127 cps, 34.023%), ETA: 22h 42m 33s
[22:53:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1157.28 / 1984 chunks (126 cps, 34.025%), ETA: 22h 51m 24s
[22:53:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1157.31 / 1984 chunks (126 cps, 34.026%), ETA: 22h 49m 46s
[22:53:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1157.33 / 1984 chunks (125 cps, 34.028%), ETA: 23h 43s
[22:53:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1157.38 / 1984 chunks (125 cps, 34.03%), ETA: 23h 18s
[22:53:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.63 / 1984 chunks (152 cps, 34.04%), ETA: 18h 53m 25s
[22:53:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1157.66 / 1984 chunks (153 cps, 34.047%), ETA: 18h 44m 14s
[22:53:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1157.68 / 1984 chunks (152 cps, 34.048%), ETA: 18h 54m 58s
[22:53:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1157.7 / 1984 chunks (151 cps, 34.05%), ETA: 18h 59m 5s
[22:53:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1157.73 / 1984 chunks (151 cps, 34.051%), ETA: 19h 2m 9s
[22:53:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1157.75 / 1984 chunks (150 cps, 34.052%), ETA: 19h 11m 58s
[22:53:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:53:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1157.79 / 1984 chunks (152 cps, 34.055%), ETA: 18h 57m 9s
[22:53:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1157.82 / 1984 chunks (152 cps, 34.057%), ETA: 18h 52m 25s
[22:53:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1157.84 / 1984 chunks (152 cps, 34.057%), ETA: 18h 54m 41s
[22:53:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1157.87 / 1984 chunks (153 cps, 34.059%), ETA: 18h 44m 50s
[22:53:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1157.91 / 1984 chunks (155 cps, 34.062%), ETA: 18h 30m 53s
[22:53:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1157.917 / 1984 chunks (151 cps, 34.062%), ETA: 18h 59m 47s
[22:53:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.948 / 1984 chunks (152 cps, 34.064%), ETA: 18h 56m 51s
[22:53:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1157.97 / 1984 chunks (150 cps, 34.065%), ETA: 19h 12m 10s
[22:53:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1158 / 1984 chunks (149 cps, 34.067%), ETA: 19h 16m 31s
[22:53:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1158.06 / 1984 chunks (147 cps, 34.07%), ETA: 19h 35m 0s
[22:53:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1158.08 / 1984 chunks (143 cps, 34.072%), ETA: 20h 1m 29s
[22:53:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1158.11 / 1984 chunks (140 cps, 34.073%), ETA: 20h 34m 56s
[22:53:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1158.13 / 1984 chunks (137 cps, 34.075%), ETA: 20h 55m 50s
[22:54:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1158.16 / 1984 chunks (134 cps, 34.076%), ETA: 21h 22m 46s
[22:54:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1158.18 / 1984 chunks (132 cps, 34.078%), ETA: 21h 47m 16s
[22:54:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1158.21 / 1984 chunks (129 cps, 34.08%), ETA: 22h 18m 39s
[22:54:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1158.24 / 1984 chunks (127 cps, 34.081%), ETA: 22h 41m 35s
[22:54:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:54:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1158.27 / 1984 chunks (125 cps, 34.083%), ETA: 23h 3m 9s
[22:54:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1158.31 / 1984 chunks (123 cps, 34.085%), ETA: 23h 23m 48s
[22:54:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1158.35 / 1984 chunks (122 cps, 34.088%), ETA: 23h 36m 7s
[22:54:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1158.37 / 1984 chunks (120 cps, 34.089%), ETA: 23h 55m 52s
[22:54:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.52 / 1984 chunks (132 cps, 34.098%), ETA: 21h 44m 24s
[22:54:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1158.55 / 1984 chunks (132 cps, 34.1%), ETA: 21h 45m 13s
[22:54:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1158.58 / 1984 chunks (132 cps, 34.101%), ETA: 21h 49m 17s
[22:54:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1158.6 / 1984 chunks (131 cps, 34.103%), ETA: 21h 52m 26s
[22:54:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1158.63 / 1984 chunks (133 cps, 34.104%), ETA: 21h 40m 1s
[22:54:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.66 / 1984 chunks (132 cps, 34.106%), ETA: 21h 43m 57s
[22:54:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1158.68 / 1984 chunks (131 cps, 34.107%), ETA: 21h 54m 50s
[22:54:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1158.73 / 1984 chunks (132 cps, 34.11%), ETA: 21h 45m 14s
[22:54:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1158.75 / 1984 chunks (132 cps, 34.111%), ETA: 21h 49m 46s
[22:54:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:54:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1158.79 / 1984 chunks (131 cps, 34.113%), ETA: 21h 57m 49s
[22:54:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.81 / 1984 chunks (131 cps, 34.115%), ETA: 21h 56m 35s
[22:54:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1158.84 / 1984 chunks (131 cps, 34.116%), ETA: 21h 59m 15s
[22:54:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1158.87 / 1984 chunks (131 cps, 34.118%), ETA: 21h 51m 28s
[22:54:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.89 / 1984 chunks (130 cps, 34.119%), ETA: 22h 4m 28s
[22:54:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1158.93 / 1984 chunks (133 cps, 34.122%), ETA: 21h 36m 11s
[22:54:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1158.96 / 1984 chunks (132 cps, 34.123%), ETA: 21h 42m 44s
[22:55:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1158.99 / 1984 chunks (133 cps, 34.125%), ETA: 21h 39m 30s
[22:55:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1159.02 / 1984 chunks (133 cps, 34.127%), ETA: 21h 35m 25s
[22:55:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1159.04 / 1984 chunks (133 cps, 34.128%), ETA: 21h 31m 2s
[22:55:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1159.07 / 1984 chunks (134 cps, 34.13%), ETA: 21h 23m 8s
[22:55:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1159.09 / 1984 chunks (134 cps, 34.131%), ETA: 21h 28m 16s
[22:55:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1159.12 / 1984 chunks (132 cps, 34.133%), ETA: 21h 43m 57s
[22:55:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1159.17 / 1984 chunks (127 cps, 34.136%), ETA: 22h 31m 2s
[22:55:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:55:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.21 / 1984 chunks (125 cps, 34.138%), ETA: 22h 57m 28s
[22:55:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1159.24 / 1984 chunks (123 cps, 34.14%), ETA: 23h 23m 39s
[22:55:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1159.27 / 1984 chunks (121 cps, 34.142%), ETA: 23h 47m 14s
[22:55:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1159.3 / 1984 chunks (119 cps, 34.143%), ETA: 24h 10m 45s
[22:55:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1159.32 / 1984 chunks (117 cps, 34.145%), ETA: 24h 36m 45s
[22:55:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1159.35 / 1984 chunks (114 cps, 34.146%), ETA: 25h 3m 2s
[22:55:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1159.38 / 1984 chunks (115 cps, 34.148%), ETA: 24h 56m 33s
[22:55:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.52 / 1984 chunks (126 cps, 34.157%), ETA: 22h 47m 13s
[22:55:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1159.56 / 1984 chunks (125 cps, 34.159%), ETA: 22h 52m 17s
[22:55:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1159.59 / 1984 chunks (128 cps, 34.161%), ETA: 22h 27m 24s
[22:55:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1159.61 / 1984 chunks (126 cps, 34.162%), ETA: 22h 49m 53s
[22:55:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1159.64 / 1984 chunks (126 cps, 34.163%), ETA: 22h 47m 0s
[22:55:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1159.66 / 1984 chunks (126 cps, 34.165%), ETA: 22h 45m 0s
[22:55:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1159.68 / 1984 chunks (126 cps, 34.166%), ETA: 22h 46m 49s
[22:55:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.71 / 1984 chunks (127 cps, 34.168%), ETA: 22h 32m 0s
[22:55:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:55:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1159.75 / 1984 chunks (128 cps, 34.17%), ETA: 22h 23m 40s
[22:55:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1159.78 / 1984 chunks (127 cps, 34.172%), ETA: 22h 37m 2s
[22:55:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.81 / 1984 chunks (125 cps, 34.173%), ETA: 22h 54m 46s
[22:56:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1159.83 / 1984 chunks (127 cps, 34.175%), ETA: 22h 37m 16s
[22:56:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.86 / 1984 chunks (127 cps, 34.176%), ETA: 22h 38m 11s
[22:56:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1159.88 / 1984 chunks (127 cps, 34.178%), ETA: 22h 34m 18s
[22:56:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1159.91 / 1984 chunks (127 cps, 34.179%), ETA: 22h 32m 12s
[22:56:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1159.94 / 1984 chunks (128 cps, 34.181%), ETA: 22h 22m 35s
[22:56:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1159.97 / 1984 chunks (127 cps, 34.183%), ETA: 22h 32m 54s
[22:56:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1159.99 / 1984 chunks (127 cps, 34.184%), ETA: 22h 34m 55s
[22:56:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.03 / 1984 chunks (127 cps, 34.186%), ETA: 22h 37m 42s
[22:56:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1160.04 / 1984 chunks (125 cps, 34.187%), ETA: 22h 52m 10s
[22:56:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1160.07 / 1984 chunks (125 cps, 34.189%), ETA: 22h 59m 10s
[22:56:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:56:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1160.1 / 1984 chunks (125 cps, 34.19%), ETA: 23h 15s
[22:56:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1160.12 / 1984 chunks (124 cps, 34.192%), ETA: 23h 7m 24s
[22:56:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.15 / 1984 chunks (122 cps, 34.193%), ETA: 23h 28m 3s
[22:56:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1160.17 / 1984 chunks (120 cps, 34.195%), ETA: 23h 58m 33s
[22:56:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1160.22 / 1984 chunks (116 cps, 34.198%), ETA: 24h 39m 48s
[22:56:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1160.26 / 1984 chunks (116 cps, 34.2%), ETA: 24h 40m 0s
[22:56:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.28 / 1984 chunks (116 cps, 34.201%), ETA: 24h 42m 31s
[22:56:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1160.65 / 1984 chunks (148 cps, 34.223%), ETA: 19h 21m 3s
[22:56:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1160.66 / 1984 chunks (147 cps, 34.224%), ETA: 19h 32m 26s
[22:56:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1160.7 / 1984 chunks (148 cps, 34.226%), ETA: 19h 22m 14s
[22:56:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.73 / 1984 chunks (147 cps, 34.228%), ETA: 19h 27m 54s
[22:56:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1160.76 / 1984 chunks (146 cps, 34.229%), ETA: 19h 37m 38s
[22:56:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:56:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1160.78 / 1984 chunks (146 cps, 34.231%), ETA: 19h 36m 41s
[22:56:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1160.82 / 1984 chunks (149 cps, 34.233%), ETA: 19h 11m 56s
[22:56:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1160.84 / 1984 chunks (147 cps, 34.234%), ETA: 19h 32m 1s
[22:57:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1160.86 / 1984 chunks (146 cps, 34.236%), ETA: 19h 38m 36s
[22:57:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1160.89 / 1984 chunks (144 cps, 34.237%), ETA: 19h 51m 37s
[22:57:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1160.93 / 1984 chunks (149 cps, 34.24%), ETA: 19h 16m 19s
[22:57:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1160.95 / 1984 chunks (147 cps, 34.241%), ETA: 19h 26m 0s
[22:57:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1160.98 / 1984 chunks (148 cps, 34.243%), ETA: 19h 21m 30s
[22:57:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1161.02 / 1984 chunks (148 cps, 34.245%), ETA: 19h 25m 41s
[22:57:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1161.022 / 1984 chunks (145 cps, 34.245%), ETA: 19h 43m 6s
[22:57:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1161.056 / 1984 chunks (146 cps, 34.247%), ETA: 19h 35m 31s
[22:57:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1161.08 / 1984 chunks (146 cps, 34.248%), ETA: 19h 34m 44s
[22:57:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1161.11 / 1984 chunks (146 cps, 34.25%), ETA: 19h 35m 14s
[22:57:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.15 / 1984 chunks (145 cps, 34.253%), ETA: 19h 47m 25s
[22:57:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:57:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1161.16 / 1984 chunks (142 cps, 34.253%), ETA: 20h 13m 53s
[22:57:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1161.19 / 1984 chunks (139 cps, 34.255%), ETA: 20h 36m 50s
[22:57:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.22 / 1984 chunks (136 cps, 34.257%), ETA: 20h 59m 47s
[22:57:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.25 / 1984 chunks (134 cps, 34.258%), ETA: 21h 19m 52s
[22:57:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1161.28 / 1984 chunks (133 cps, 34.26%), ETA: 21h 27m 27s
[22:57:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1161.3 / 1984 chunks (132 cps, 34.261%), ETA: 21h 42m 44s
[22:57:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1161.32 / 1984 chunks (132 cps, 34.263%), ETA: 21h 46m 21s
[22:57:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.35 / 1984 chunks (132 cps, 34.264%), ETA: 21h 42m 46s
[22:57:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1161.38 / 1984 chunks (132 cps, 34.266%), ETA: 21h 46m 13s
[22:57:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.63 / 1984 chunks (160 cps, 34.281%), ETA: 17h 54m 27s
[22:57:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1161.66 / 1984 chunks (158 cps, 34.283%), ETA: 18h 9m 28s
[22:57:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1161.69 / 1984 chunks (157 cps, 34.284%), ETA: 18h 12m 55s
[22:57:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1161.71 / 1984 chunks (157 cps, 34.286%), ETA: 18h 13m 54s
[22:57:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.74 / 1984 chunks (158 cps, 34.287%), ETA: 18h 9m 0s
[22:57:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1161.76 / 1984 chunks (157 cps, 34.289%), ETA: 18h 13m 40s
[22:58:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1161.8 / 1984 chunks (160 cps, 34.291%), ETA: 17h 52m 17s
[22:58:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1161.83 / 1984 chunks (158 cps, 34.293%), ETA: 18h 6m 59s
[22:58:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:58:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1161.87 / 1984 chunks (161 cps, 34.295%), ETA: 17h 47m 36s
[22:58:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1161.9 / 1984 chunks (163 cps, 34.297%), ETA: 17h 36m 59s
[22:58:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.92 / 1984 chunks (159 cps, 34.298%), ETA: 17h 57m 38s
[22:58:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1161.94 / 1984 chunks (160 cps, 34.299%), ETA: 17h 52m 7s
[22:58:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.97 / 1984 chunks (157 cps, 34.301%), ETA: 18h 11m 24s
[22:58:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.99 / 1984 chunks (157 cps, 34.302%), ETA: 18h 13m 48s
[22:58:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.03 / 1984 chunks (155 cps, 34.304%), ETA: 18h 28m 6s
[22:58:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1162.06 / 1984 chunks (151 cps, 34.306%), ETA: 18h 59m 11s
[22:58:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1162.09 / 1984 chunks (147 cps, 34.308%), ETA: 19h 26m 7s
[22:58:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1162.12 / 1984 chunks (145 cps, 34.31%), ETA: 19h 48m 24s
[22:58:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.13 / 1984 chunks (142 cps, 34.31%), ETA: 20h 10m 9s
[22:58:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1162.14 / 1984 chunks (139 cps, 34.311%), ETA: 20h 33m 47s
[22:58:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1162.19 / 1984 chunks (137 cps, 34.314%), ETA: 20h 56m 0s
[22:58:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:58:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1162.22 / 1984 chunks (133 cps, 34.316%), ETA: 21h 32m 0s
[22:58:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1162.25 / 1984 chunks (131 cps, 34.317%), ETA: 21h 53m 43s
[22:58:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.27 / 1984 chunks (128 cps, 34.319%), ETA: 22h 16m 9s
[22:58:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1162.3 / 1984 chunks (126 cps, 34.32%), ETA: 22h 44m 29s
[22:58:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1162.35 / 1984 chunks (123 cps, 34.323%), ETA: 23h 20m 48s
[22:58:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1162.38 / 1984 chunks (122 cps, 34.325%), ETA: 23h 22m 5s
[22:58:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1162.52 / 1984 chunks (133 cps, 34.333%), ETA: 21h 32m 12s
[22:58:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1162.56 / 1984 chunks (133 cps, 34.336%), ETA: 21h 27m 46s
[22:58:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1162.561 / 1984 chunks (132 cps, 34.336%), ETA: 21h 37m 8s
[22:59:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.59 / 1984 chunks (133 cps, 34.338%), ETA: 21h 30m 35s
[22:59:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1162.62 / 1984 chunks (133 cps, 34.339%), ETA: 21h 31m 51s
[22:59:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1162.64 / 1984 chunks (132 cps, 34.34%), ETA: 21h 37m 55s
[22:59:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1162.67 / 1984 chunks (130 cps, 34.342%), ETA: 21h 56m 44s
[22:59:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1162.72 / 1984 chunks (131 cps, 34.345%), ETA: 21h 52m 48s
[22:59:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1162.73 / 1984 chunks (130 cps, 34.346%), ETA: 21h 59m 54s
[22:59:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:59:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1162.76 / 1984 chunks (131 cps, 34.348%), ETA: 21h 47m 30s
[22:59:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1162.79 / 1984 chunks (131 cps, 34.35%), ETA: 21h 52m 16s
[22:59:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1162.82 / 1984 chunks (130 cps, 34.351%), ETA: 22h 3m 8s
[22:59:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1162.87 / 1984 chunks (132 cps, 34.354%), ETA: 21h 44m 35s
[22:59:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1162.89 / 1984 chunks (133 cps, 34.356%), ETA: 21h 29m 20s
[22:59:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1162.9 / 1984 chunks (130 cps, 34.356%), ETA: 21h 57m 56s
[22:59:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1162.924 / 1984 chunks (130 cps, 34.357%), ETA: 22h 49s
[22:59:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1162.95 / 1984 chunks (130 cps, 34.359%), ETA: 22h 2m 8s
[22:59:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1162.97 / 1984 chunks (129 cps, 34.36%), ETA: 22h 5m 25s
[22:59:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1162.99 / 1984 chunks (129 cps, 34.361%), ETA: 22h 8m 48s
[22:59:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1163 / 1984 chunks (127 cps, 34.362%), ETA: 22h 30m 54s
[22:59:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1163.03 / 1984 chunks (128 cps, 34.364%), ETA: 22h 23m 35s
[22:59:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1163.05 / 1984 chunks (128 cps, 34.365%), ETA: 22h 18m 4s
[22:59:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.08 / 1984 chunks (128 cps, 34.367%), ETA: 22h 23m 29s
[22:59:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1163.11 / 1984 chunks (128 cps, 34.368%), ETA: 22h 19m 37s
[22:59:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1163.13 / 1984 chunks (125 cps, 34.37%), ETA: 22h 48m 25s
[22:59:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[22:59:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1163.18 / 1984 chunks (123 cps, 34.372%), ETA: 23h 9m 46s
[22:59:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1163.21 / 1984 chunks (121 cps, 34.374%), ETA: 23h 37m 38s
[22:59:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1163.24 / 1984 chunks (119 cps, 34.376%), ETA: 24h 54s
[23:00:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1163.27 / 1984 chunks (117 cps, 34.378%), ETA: 24h 21m 44s
[23:00:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1163.29 / 1984 chunks (115 cps, 34.379%), ETA: 24h 46m 50s
[23:00:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1163.32 / 1984 chunks (114 cps, 34.38%), ETA: 25h 7m 53s
[23:00:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1163.34 / 1984 chunks (112 cps, 34.382%), ETA: 25h 35m 41s
[23:00:11] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.37 / 1984 chunks (111 cps, 34.383%), ETA: 25h 41m 27s
[23:00:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1163.45 / 1984 chunks (115 cps, 34.388%), ETA: 24h 51m 47s
[23:00:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1163.5 / 1984 chunks (120 cps, 34.394%), ETA: 23h 49m 5s
[23:00:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.59 / 1984 chunks (121 cps, 34.396%), ETA: 23h 34m 57s
[23:00:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1163.61 / 1984 chunks (120 cps, 34.398%), ETA: 23h 44m 41s
[23:00:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1163.64 / 1984 chunks (122 cps, 34.399%), ETA: 23h 30m 7s
[23:00:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1163.66 / 1984 chunks (122 cps, 34.401%), ETA: 23h 25m 57s
[23:00:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1163.69 / 1984 chunks (122 cps, 34.403%), ETA: 23h 20m 29s
[23:00:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1163.71 / 1984 chunks (122 cps, 34.404%), ETA: 23h 23m 12s
[23:00:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1163.74 / 1984 chunks (121 cps, 34.406%), ETA: 23h 38m 57s
[23:00:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1163.78 / 1984 chunks (123 cps, 34.408%), ETA: 23h 16m 44s
[23:00:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:00:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1163.81 / 1984 chunks (123 cps, 34.409%), ETA: 23h 18m 0s
[23:00:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1163.84 / 1984 chunks (124 cps, 34.411%), ETA: 23h 4m 47s
[23:00:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1163.88 / 1984 chunks (124 cps, 34.414%), ETA: 22h 59m 20s
[23:00:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.89 / 1984 chunks (123 cps, 34.414%), ETA: 23h 12m 10s
[23:00:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1163.93 / 1984 chunks (123 cps, 34.417%), ETA: 23h 11m 3s
[23:00:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1163.94 / 1984 chunks (123 cps, 34.417%), ETA: 23h 14m 4s
[23:00:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1163.97 / 1984 chunks (123 cps, 34.419%), ETA: 23h 8m 34s
[23:00:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1164.01 / 1984 chunks (124 cps, 34.422%), ETA: 23h 6m 39s
[23:00:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1164.019 / 1984 chunks (124 cps, 34.422%), ETA: 23h 6m 53s
[23:00:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1164.06 / 1984 chunks (122 cps, 34.424%), ETA: 23h 21m 29s
[23:01:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1164.09 / 1984 chunks (122 cps, 34.426%), ETA: 23h 25m 18s
[23:01:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1164.11 / 1984 chunks (121 cps, 34.428%), ETA: 23h 31m 2s
[23:01:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1164.13 / 1984 chunks (119 cps, 34.429%), ETA: 23h 58m 2s
[23:01:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1164.16 / 1984 chunks (117 cps, 34.431%), ETA: 24h 20m 51s
[23:01:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1164.19 / 1984 chunks (115 cps, 34.432%), ETA: 24h 45m 15s
[23:01:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:01:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1164.24 / 1984 chunks (115 cps, 34.435%), ETA: 24h 48m 40s
[23:01:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1164.25 / 1984 chunks (114 cps, 34.436%), ETA: 25h 8m 44s
[23:01:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1164.43 / 1984 chunks (127 cps, 34.446%), ETA: 22h 25m 52s
[23:01:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1164.7 / 1984 chunks (147 cps, 34.46%), ETA: 19h 27m 23s
[23:01:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1164.7 / 1984 chunks (147 cps, 34.461%), ETA: 19h 26m 59s
[23:01:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1164.704 / 1984 chunks (148 cps, 34.463%), ETA: 19h 20m 6s
[23:01:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1164.735 / 1984 chunks (148 cps, 34.464%), ETA: 19h 21m 58s
[23:01:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1164.76 / 1984 chunks (147 cps, 34.466%), ETA: 19h 24m 30s
[23:01:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1164.79 / 1984 chunks (147 cps, 34.468%), ETA: 19h 23m 12s
[23:01:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1164.82 / 1984 chunks (148 cps, 34.469%), ETA: 19h 18m 13s
[23:01:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1164.84 / 1984 chunks (148 cps, 34.471%), ETA: 19h 16m 29s
[23:01:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1164.87 / 1984 chunks (148 cps, 34.472%), ETA: 19h 16m 37s
[23:01:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1164.9 / 1984 chunks (147 cps, 34.474%), ETA: 19h 22m 42s
[23:01:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1164.92 / 1984 chunks (147 cps, 34.476%), ETA: 19h 28m 35s
[23:01:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:01:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1164.95 / 1984 chunks (145 cps, 34.477%), ETA: 19h 42m 38s
[23:01:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1164.99 / 1984 chunks (147 cps, 34.48%), ETA: 19h 26m 1s
[23:01:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1165.02 / 1984 chunks (147 cps, 34.481%), ETA: 19h 29m 3s
[23:01:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1165.04 / 1984 chunks (147 cps, 34.483%), ETA: 19h 25m 48s
[23:01:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1165.07 / 1984 chunks (148 cps, 34.484%), ETA: 19h 18m 30s
[23:01:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1165.09 / 1984 chunks (148 cps, 34.486%), ETA: 19h 19m 9s
[23:02:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1165.12 / 1984 chunks (147 cps, 34.487%), ETA: 19h 29m 7s
[23:02:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1165.15 / 1984 chunks (143 cps, 34.489%), ETA: 19h 55m 28s
[23:02:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.18 / 1984 chunks (141 cps, 34.491%), ETA: 20h 16m 35s
[23:02:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1165.21 / 1984 chunks (137 cps, 34.493%), ETA: 20h 46m 46s
[23:02:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.24 / 1984 chunks (135 cps, 34.494%), ETA: 21h 11m 4s
[23:02:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1165.26 / 1984 chunks (133 cps, 34.496%), ETA: 21h 27m 44s
[23:02:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:02:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1165.29 / 1984 chunks (133 cps, 34.497%), ETA: 21h 25m 31s
[23:02:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1165.32 / 1984 chunks (134 cps, 34.499%), ETA: 21h 16m 41s
[23:02:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1165.34 / 1984 chunks (134 cps, 34.5%), ETA: 21h 16m 48s
[23:02:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1165.37 / 1984 chunks (134 cps, 34.5%), ETA: 21h 18m 56s
[23:02:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.39 / 1984 chunks (133 cps, 34.5%), ETA: 21h 23m 21s
[23:02:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1165.64 / 1984 chunks (159 cps, 34.52%), ETA: 17h 54m 6s
[23:02:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1165.67 / 1984 chunks (160 cps, 34.52%), ETA: 17h 47m 51s
[23:02:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1165.69 / 1984 chunks (159 cps, 34.521%), ETA: 17h 54m 29s
[23:02:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1165.71 / 1984 chunks (157 cps, 34.522%), ETA: 18h 13m 38s
[23:02:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.75 / 1984 chunks (158 cps, 34.524%), ETA: 18h 4m 42s
[23:02:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1165.77 / 1984 chunks (156 cps, 34.526%), ETA: 18h 14m 40s
[23:02:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1165.82 / 1984 chunks (159 cps, 34.529%), ETA: 17h 59m 11s
[23:02:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1165.85 / 1984 chunks (162 cps, 34.53%), ETA: 17h 35m 50s
[23:02:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1165.88 / 1984 chunks (159 cps, 34.532%), ETA: 17h 55m 34s
[23:02:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1165.9 / 1984 chunks (158 cps, 34.534%), ETA: 18h 6m 20s
[23:02:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1165.93 / 1984 chunks (158 cps, 34.535%), ETA: 18h 5m 45s
[23:02:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1165.98 / 1984 chunks (158 cps, 34.538%), ETA: 18h 5m 5s
[23:02:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:02:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1166.02 / 1984 chunks (157 cps, 34.541%), ETA: 18h 13m 53s
[23:03:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1166.05 / 1984 chunks (154 cps, 34.542%), ETA: 18h 34m 31s
[23:03:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1166.08 / 1984 chunks (150 cps, 34.544%), ETA: 18h 59m 50s
[23:03:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1166.11 / 1984 chunks (146 cps, 34.546%), ETA: 19h 30m 14s
[23:03:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.13 / 1984 chunks (142 cps, 34.547%), ETA: 20h 4m 18s
[23:03:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1166.17 / 1984 chunks (139 cps, 34.55%), ETA: 20h 31m 44s
[23:03:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1166.21 / 1984 chunks (136 cps, 34.552%), ETA: 20h 58m 37s
[23:03:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1166.24 / 1984 chunks (133 cps, 34.553%), ETA: 21h 25m 9s
[23:03:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1166.27 / 1984 chunks (131 cps, 34.555%), ETA: 21h 46m 49s
[23:03:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.3 / 1984 chunks (129 cps, 34.557%), ETA: 22h 8m 5s
[23:03:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.32 / 1984 chunks (127 cps, 34.558%), ETA: 22h 29m 32s
[23:03:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1166.35 / 1984 chunks (126 cps, 34.56%), ETA: 22h 36m 48s
[23:03:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:03:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1166.4 / 1984 chunks (128 cps, 34.563%), ETA: 22h 12m 29s
[23:03:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1166.5 / 1984 chunks (138 cps, 34.57%), ETA: 20h 36m 4s
[23:03:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1166.53 / 1984 chunks (136 cps, 34.571%), ETA: 20h 54m 9s
[23:03:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1166.56 / 1984 chunks (136 cps, 34.572%), ETA: 20h 59m 14s
[23:03:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1166.58 / 1984 chunks (139 cps, 34.574%), ETA: 20h 34m 1s
[23:03:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1166.62 / 1984 chunks (139 cps, 34.576%), ETA: 20h 26m 30s
[23:03:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1166.64 / 1984 chunks (139 cps, 34.577%), ETA: 20h 29m 14s
[23:03:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1166.65 / 1984 chunks (137 cps, 34.578%), ETA: 20h 49m 0s
[23:03:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1166.67 / 1984 chunks (137 cps, 34.579%), ETA: 20h 46m 36s
[23:03:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1166.7 / 1984 chunks (137 cps, 34.581%), ETA: 20h 50m 3s
[23:03:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1166.73 / 1984 chunks (135 cps, 34.582%), ETA: 21h 7m 14s
[23:03:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1166.78 / 1984 chunks (137 cps, 34.585%), ETA: 20h 50m 37s
[23:03:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.8 / 1984 chunks (136 cps, 34.587%), ETA: 20h 58m 33s
[23:03:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1166.83 / 1984 chunks (135 cps, 34.589%), ETA: 21h 3m 13s
[23:03:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1166.86 / 1984 chunks (137 cps, 34.59%), ETA: 20h 46m 40s
[23:04:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1166.88 / 1984 chunks (137 cps, 34.592%), ETA: 20h 43m 56s
[23:04:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1166.91 / 1984 chunks (136 cps, 34.593%), ETA: 20h 54m 11s
[23:04:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.94 / 1984 chunks (133 cps, 34.595%), ETA: 21h 23m 13s
[23:04:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1166.98 / 1984 chunks (133 cps, 34.597%), ETA: 21h 24m 18s
[23:04:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:04:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1167 / 1984 chunks (134 cps, 34.599%), ETA: 21h 12m 56s
[23:04:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1167.05 / 1984 chunks (135 cps, 34.602%), ETA: 21h 9m 55s
[23:04:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1167.06 / 1984 chunks (134 cps, 34.602%), ETA: 21h 12m 23s
[23:04:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1167.09 / 1984 chunks (135 cps, 34.604%), ETA: 21h 8m 5s
[23:04:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1167.11 / 1984 chunks (136 cps, 34.605%), ETA: 20h 59m 47s
[23:04:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1167.13 / 1984 chunks (133 cps, 34.606%), ETA: 21h 27m 28s
[23:04:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1167.16 / 1984 chunks (130 cps, 34.608%), ETA: 21h 55m 40s
[23:04:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1167.18 / 1984 chunks (128 cps, 34.609%), ETA: 22h 19m 0s
[23:04:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1167.21 / 1984 chunks (126 cps, 34.611%), ETA: 22h 40m 31s
[23:04:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1167.24 / 1984 chunks (123 cps, 34.613%), ETA: 23h 5m 40s
[23:04:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1167.29 / 1984 chunks (120 cps, 34.616%), ETA: 23h 40m 50s
[23:04:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1167.32 / 1984 chunks (118 cps, 34.617%), ETA: 24h 7m 11s
[23:04:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1167.34 / 1984 chunks (116 cps, 34.619%), ETA: 24h 29m 5s
[23:04:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1167.37 / 1984 chunks (116 cps, 34.62%), ETA: 24h 31m 57s
[23:04:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1167.54 / 1984 chunks (127 cps, 34.63%), ETA: 22h 23m 26s
[23:04:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:04:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1167.56 / 1984 chunks (127 cps, 34.632%), ETA: 22h 29m 0s
[23:04:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1167.58 / 1984 chunks (125 cps, 34.633%), ETA: 22h 43m 21s
[23:04:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1167.6 / 1984 chunks (125 cps, 34.634%), ETA: 22h 42m 4s
[23:04:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1167.63 / 1984 chunks (126 cps, 34.636%), ETA: 22h 36m 36s
[23:04:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1167.65 / 1984 chunks (126 cps, 34.637%), ETA: 22h 39m 32s
[23:05:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1167.68 / 1984 chunks (125 cps, 34.639%), ETA: 22h 47m 16s
[23:05:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1167.7 / 1984 chunks (124 cps, 34.64%), ETA: 22h 53m 30s
[23:05:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1167.73 / 1984 chunks (122 cps, 34.642%), ETA: 23h 23m 4s
[23:05:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1167.77 / 1984 chunks (122 cps, 34.644%), ETA: 23h 16m 48s
[23:05:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1167.8 / 1984 chunks (123 cps, 34.646%), ETA: 23h 10m 39s
[23:05:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1167.82 / 1984 chunks (123 cps, 34.647%), ETA: 23h 6m 17s
[23:05:17] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1167.85 / 1984 chunks (124 cps, 34.649%), ETA: 22h 57m 35s
[23:05:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1167.87 / 1984 chunks (123 cps, 34.65%), ETA: 23h 10m 14s
[23:05:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1167.9 / 1984 chunks (122 cps, 34.65%), ETA: 23h 21m 47s
[23:05:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1167.95 / 1984 chunks (121 cps, 34.65%), ETA: 23h 32m 32s
[23:05:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:05:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1167.98 / 1984 chunks (122 cps, 34.66%), ETA: 23h 22m 32s
[23:05:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1168.04 / 1984 chunks (123 cps, 34.66%), ETA: 23h 10m 49s
[23:05:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.06 / 1984 chunks (121 cps, 34.662%), ETA: 23h 25m 54s
[23:05:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1168.09 / 1984 chunks (120 cps, 34.663%), ETA: 23h 39m 52s
[23:05:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.12 / 1984 chunks (117 cps, 34.665%), ETA: 24h 15m 7s
[23:05:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1168.17 / 1984 chunks (115 cps, 34.668%), ETA: 24h 44m 55s
[23:05:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1168.2 / 1984 chunks (113 cps, 34.67%), ETA: 25h 4m 0s
[23:05:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1168.23 / 1984 chunks (112 cps, 34.671%), ETA: 25h 17m 54s
[23:05:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1168.26 / 1984 chunks (113 cps, 34.673%), ETA: 25h 12m 25s
[23:05:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1168.31 / 1984 chunks (114 cps, 34.676%), ETA: 24h 51m 10s
[23:05:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1168.6 / 1984 chunks (144 cps, 34.696%), ETA: 19h 49m 1s
[23:05:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:05:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.66 / 1984 chunks (146 cps, 34.697%), ETA: 19h 28m 48s
[23:06:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.69 / 1984 chunks (147 cps, 34.699%), ETA: 19h 19m 43s
[23:06:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1168.72 / 1984 chunks (145 cps, 34.7%), ETA: 19h 33m 58s
[23:06:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1168.76 / 1984 chunks (144 cps, 34.7%), ETA: 19h 45m 35s
[23:06:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1168.79 / 1984 chunks (143 cps, 34.7%), ETA: 19h 52m 16s
[23:06:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1168.81 / 1984 chunks (142 cps, 34.71%), ETA: 20h 5m 36s
[23:06:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1168.85 / 1984 chunks (145 cps, 34.71%), ETA: 19h 40m 6s
[23:06:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1168.88 / 1984 chunks (146 cps, 34.71%), ETA: 19h 31m 49s
[23:06:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1168.91 / 1984 chunks (145 cps, 34.712%), ETA: 19h 33m 36s
[23:06:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1168.94 / 1984 chunks (145 cps, 34.713%), ETA: 19h 37m 51s
[23:06:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1168.96 / 1984 chunks (143 cps, 34.715%), ETA: 19h 50m 59s
[23:06:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1168.99 / 1984 chunks (142 cps, 34.717%), ETA: 20h 5m 29s
[23:06:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1169.02 / 1984 chunks (142 cps, 34.718%), ETA: 20h 4m 54s
[23:06:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1169.04 / 1984 chunks (141 cps, 34.72%), ETA: 20h 7m 50s
[23:06:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:06:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1169.08 / 1984 chunks (142 cps, 34.722%), ETA: 20h 1m 59s
[23:06:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1169.1 / 1984 chunks (143 cps, 34.723%), ETA: 19h 53m 37s
[23:06:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1169.13 / 1984 chunks (142 cps, 34.725%), ETA: 20h 2m 13s
[23:06:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1169.15 / 1984 chunks (138 cps, 34.726%), ETA: 20h 33m 1s
[23:06:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1169.18 / 1984 chunks (135 cps, 34.728%), ETA: 21h 1m 1s
[23:06:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1169.2 / 1984 chunks (132 cps, 34.729%), ETA: 21h 31m 21s
[23:06:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1169.23 / 1984 chunks (129 cps, 34.731%), ETA: 22h 1m 17s
[23:06:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1169.25 / 1984 chunks (127 cps, 34.732%), ETA: 22h 26m 44s
[23:06:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1169.28 / 1984 chunks (126 cps, 34.734%), ETA: 22h 29m 51s
[23:06:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1169.32 / 1984 chunks (129 cps, 34.736%), ETA: 22h 3m 46s
[23:07:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1169.35 / 1984 chunks (127 cps, 34.738%), ETA: 22h 19m 57s
[23:07:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1169.41 / 1984 chunks (132 cps, 34.742%), ETA: 21h 34m 52s
[23:07:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:07:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1169.6 / 1984 chunks (155 cps, 34.75%), ETA: 18h 21m 47s
[23:07:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1169.66 / 1984 chunks (155 cps, 34.76%), ETA: 18h 20m 54s
[23:07:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1169.69 / 1984 chunks (152 cps, 34.76%), ETA: 18h 41m 14s
[23:07:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1169.71 / 1984 chunks (150 cps, 34.76%), ETA: 18h 57m 33s
[23:07:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1169.74 / 1984 chunks (149 cps, 34.761%), ETA: 19h 5m 20s
[23:07:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1169.77 / 1984 chunks (148 cps, 34.763%), ETA: 19h 12m 39s
[23:07:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1169.82 / 1984 chunks (154 cps, 34.766%), ETA: 18h 25m 29s
[23:07:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1169.84 / 1984 chunks (156 cps, 34.767%), ETA: 18h 11m 31s
[23:07:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1169.87 / 1984 chunks (155 cps, 34.769%), ETA: 18h 23m 19s
[23:07:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1169.9 / 1984 chunks (154 cps, 34.771%), ETA: 18h 25m 59s
[23:07:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1169.92 / 1984 chunks (152 cps, 34.772%), ETA: 18h 38m 56s
[23:07:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1169.95 / 1984 chunks (153 cps, 34.774%), ETA: 18h 36m 17s
[23:07:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:07:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1169.97 / 1984 chunks (153 cps, 34.775%), ETA: 18h 38m 17s
[23:07:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1170.01 / 1984 chunks (152 cps, 34.777%), ETA: 18h 42m 20s
[23:07:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1170.03 / 1984 chunks (149 cps, 34.778%), ETA: 19h 3m 23s
[23:07:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1170.05 / 1984 chunks (146 cps, 34.78%), ETA: 19h 27m 50s
[23:07:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1170.08 / 1984 chunks (143 cps, 34.782%), ETA: 19h 48m 58s
[23:07:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1170.09 / 1984 chunks (140 cps, 34.782%), ETA: 20h 20m 40s
[23:07:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1170.14 / 1984 chunks (137 cps, 34.785%), ETA: 20h 41m 35s
[23:07:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1170.144 / 1984 chunks (135 cps, 34.785%), ETA: 21h 7m 10s
[23:07:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1170.176 / 1984 chunks (132 cps, 34.787%), ETA: 21h 28m 24s
[23:07:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1170.22 / 1984 chunks (130 cps, 34.79%), ETA: 21h 49m 24s
[23:07:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1170.24 / 1984 chunks (128 cps, 34.791%), ETA: 22h 14m 41s
[23:08:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1170.27 / 1984 chunks (124 cps, 34.793%), ETA: 22h 50m 13s
[23:08:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1170.3 / 1984 chunks (122 cps, 34.794%), ETA: 23h 15m 11s
[23:08:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1170.33 / 1984 chunks (120 cps, 34.796%), ETA: 23h 36m 31s
[23:08:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1170.35 / 1984 chunks (120 cps, 34.798%), ETA: 23h 44m 55s
[23:08:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1170.38 / 1984 chunks (119 cps, 34.799%), ETA: 23h 46m 8s
[23:08:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:08:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1170.51 / 1984 chunks (129 cps, 34.807%), ETA: 21h 59m 22s
[23:08:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1170.55 / 1984 chunks (130 cps, 34.809%), ETA: 21h 47m 51s
[23:08:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1170.56 / 1984 chunks (130 cps, 34.81%), ETA: 21h 51m 57s
[23:08:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1170.6 / 1984 chunks (129 cps, 34.812%), ETA: 21h 59m 5s
[23:08:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1170.63 / 1984 chunks (129 cps, 34.814%), ETA: 21h 57m 26s
[23:08:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1170.65 / 1984 chunks (129 cps, 34.816%), ETA: 21h 56m 34s
[23:08:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1170.68 / 1984 chunks (130 cps, 34.817%), ETA: 21h 47m 24s
[23:08:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1170.7 / 1984 chunks (130 cps, 34.819%), ETA: 21h 49m 55s
[23:08:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1170.74 / 1984 chunks (131 cps, 34.821%), ETA: 21h 43m 27s
[23:08:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1170.78 / 1984 chunks (130 cps, 34.823%), ETA: 21h 52m 22s
[23:08:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1170.8 / 1984 chunks (128 cps, 34.824%), ETA: 22h 8m 13s
[23:08:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1170.85 / 1984 chunks (130 cps, 34.827%), ETA: 21h 46m 10s
[23:08:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:08:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1170.88 / 1984 chunks (132 cps, 34.829%), ETA: 21h 35m 15s
[23:08:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1170.887 / 1984 chunks (132 cps, 34.829%), ETA: 21h 30m 46s
[23:08:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1170.911 / 1984 chunks (132 cps, 34.831%), ETA: 21h 28m 15s
[23:08:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1170.95 / 1984 chunks (133 cps, 34.833%), ETA: 21h 21m 29s
[23:08:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1170.96 / 1984 chunks (132 cps, 34.834%), ETA: 21h 32m 49s
[23:08:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.01 / 1984 chunks (133 cps, 34.837%), ETA: 21h 22m 42s
[23:08:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1171.012 / 1984 chunks (130 cps, 34.837%), ETA: 21h 47m 48s
[23:09:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.044 / 1984 chunks (131 cps, 34.839%), ETA: 21h 41m 24s
[23:09:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1171.1 / 1984 chunks (131 cps, 34.842%), ETA: 21h 35m 23s
[23:09:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1171.13 / 1984 chunks (129 cps, 34.844%), ETA: 21h 58m 48s
[23:09:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1171.15 / 1984 chunks (127 cps, 34.845%), ETA: 22h 24m 5s
[23:09:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1171.18 / 1984 chunks (124 cps, 34.847%), ETA: 22h 53m 1s
[23:09:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1171.21 / 1984 chunks (122 cps, 34.849%), ETA: 23h 13m 44s
[23:09:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1171.23 / 1984 chunks (120 cps, 34.85%), ETA: 23h 33m 28s
[23:09:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:09:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1171.28 / 1984 chunks (118 cps, 34.85%), ETA: 23h 59m 8s
[23:09:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.31 / 1984 chunks (116 cps, 34.85%), ETA: 24h 23m 33s
[23:09:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.33 / 1984 chunks (115 cps, 34.86%), ETA: 24h 46m 26s
[23:09:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.36 / 1984 chunks (114 cps, 34.86%), ETA: 24h 51m 19s
[23:09:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1171.38 / 1984 chunks (114 cps, 34.86%), ETA: 24h 50m 6s
[23:09:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1171.54 / 1984 chunks (125 cps, 34.868%), ETA: 22h 39m 53s
[23:09:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1171.57 / 1984 chunks (123 cps, 34.87%), ETA: 23h 6m 16s
[23:09:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1171.6 / 1984 chunks (121 cps, 34.872%), ETA: 23h 21m 6s
[23:09:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.64 / 1984 chunks (124 cps, 34.875%), ETA: 22h 49m 4s
[23:09:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1171.68 / 1984 chunks (126 cps, 34.877%), ETA: 22h 27m 59s
[23:09:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.71 / 1984 chunks (124 cps, 34.878%), ETA: 22h 50m 23s
[23:09:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1171.73 / 1984 chunks (123 cps, 34.88%), ETA: 23h 4m 28s
[23:09:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.76 / 1984 chunks (124 cps, 34.881%), ETA: 22h 54m 39s
[23:09:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1171.79 / 1984 chunks (122 cps, 34.883%), ETA: 23h 18m 37s
[23:09:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:09:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1171.84 / 1984 chunks (124 cps, 34.886%), ETA: 22h 49m 34s
[23:10:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1171.84 / 1984 chunks (122 cps, 34.886%), ETA: 23h 10m 10s
[23:10:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1171.89 / 1984 chunks (125 cps, 34.889%), ETA: 22h 45m 58s
[23:10:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1171.93 / 1984 chunks (125 cps, 34.892%), ETA: 22h 42m 50s
[23:10:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1171.96 / 1984 chunks (124 cps, 34.893%), ETA: 22h 47m 21s
[23:10:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1171.98 / 1984 chunks (124 cps, 34.895%), ETA: 22h 54m 51s
[23:10:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.01 / 1984 chunks (124 cps, 34.897%), ETA: 22h 49m 31s
[23:10:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1172.04 / 1984 chunks (123 cps, 34.898%), ETA: 22h 57m 54s
[23:10:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1172.06 / 1984 chunks (124 cps, 34.9%), ETA: 22h 54m 52s
[23:10:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1172.09 / 1984 chunks (124 cps, 34.901%), ETA: 22h 55m 21s
[23:10:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1172.12 / 1984 chunks (121 cps, 34.903%), ETA: 23h 27m 39s
[23:10:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1172.14 / 1984 chunks (118 cps, 34.904%), ETA: 23h 59m 43s
[23:10:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.2 / 1984 chunks (116 cps, 34.907%), ETA: 24h 28m 3s
[23:10:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:10:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1172.23 / 1984 chunks (116 cps, 34.909%), ETA: 24h 30m 54s
[23:10:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.25 / 1984 chunks (115 cps, 34.91%), ETA: 24h 39m 23s
[23:10:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.27 / 1984 chunks (115 cps, 34.912%), ETA: 24h 34m 51s
[23:10:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1172.63 / 1984 chunks (145 cps, 34.933%), ETA: 19h 32m 44s
[23:10:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1172.66 / 1984 chunks (146 cps, 34.935%), ETA: 19h 22m 9s
[23:10:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1172.69 / 1984 chunks (149 cps, 34.937%), ETA: 19h 3m 52s
[23:10:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1172.71 / 1984 chunks (146 cps, 34.938%), ETA: 19h 22m 14s
[23:10:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1172.73 / 1984 chunks (147 cps, 34.939%), ETA: 19h 17m 50s
[23:10:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.76 / 1984 chunks (146 cps, 34.941%), ETA: 19h 28m 36s
[23:10:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1172.79 / 1984 chunks (145 cps, 34.943%), ETA: 19h 35m 27s
[23:10:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1172.8 / 1984 chunks (142 cps, 34.943%), ETA: 19h 59m 49s
[23:10:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1172.84 / 1984 chunks (143 cps, 34.946%), ETA: 19h 47m 18s
[23:11:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1172.87 / 1984 chunks (143 cps, 34.947%), ETA: 19h 51m 17s
[23:11:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1172.89 / 1984 chunks (144 cps, 34.949%), ETA: 19h 37m 39s
[23:11:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1172.92 / 1984 chunks (144 cps, 34.951%), ETA: 19h 40m 56s
[23:11:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1172.95 / 1984 chunks (144 cps, 34.952%), ETA: 19h 41m 18s
[23:11:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:11:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1172.98 / 1984 chunks (142 cps, 34.954%), ETA: 19h 57m 13s
[23:11:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1173.01 / 1984 chunks (142 cps, 34.956%), ETA: 19h 55m 55s
[23:11:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1173.04 / 1984 chunks (143 cps, 34.958%), ETA: 19h 49m 19s
[23:11:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1173.06 / 1984 chunks (141 cps, 34.959%), ETA: 20h 7m 25s
[23:11:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1173.08 / 1984 chunks (140 cps, 34.96%), ETA: 20h 14m 8s
[23:11:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1173.11 / 1984 chunks (140 cps, 34.962%), ETA: 20h 18m 31s
[23:11:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1173.14 / 1984 chunks (136 cps, 34.964%), ETA: 20h 52m 6s
[23:11:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1173.17 / 1984 chunks (133 cps, 34.965%), ETA: 21h 21m 24s
[23:11:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1173.2 / 1984 chunks (130 cps, 34.967%), ETA: 21h 46m 37s
[23:11:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1173.22 / 1984 chunks (128 cps, 34.969%), ETA: 22h 11m 41s
[23:11:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1173.25 / 1984 chunks (128 cps, 34.97%), ETA: 22h 7m 39s
[23:11:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1173.28 / 1984 chunks (130 cps, 34.972%), ETA: 21h 48m 40s
[23:11:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1173.3 / 1984 chunks (128 cps, 34.973%), ETA: 22h 5m 40s
[23:11:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1173.33 / 1984 chunks (128 cps, 34.975%), ETA: 22h 12m 35s
[23:11:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1173.36 / 1984 chunks (128 cps, 34.977%), ETA: 22h 12m 26s
[23:11:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1173.38 / 1984 chunks (127 cps, 34.978%), ETA: 22h 21m 54s
[23:11:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:11:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1173.64 / 1984 chunks (150 cps, 34.993%), ETA: 18h 53m 46s
[23:11:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1173.66 / 1984 chunks (150 cps, 34.995%), ETA: 18h 57m 7s
[23:11:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1173.69 / 1984 chunks (153 cps, 34.996%), ETA: 18h 31m 10s
[23:11:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1173.72 / 1984 chunks (151 cps, 34.998%), ETA: 18h 43m 13s
[23:12:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1173.74 / 1984 chunks (148 cps, 34.999%), ETA: 19h 6m 57s
[23:12:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1173.77 / 1984 chunks (147 cps, 35.001%), ETA: 19h 15m 10s
[23:12:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1173.79 / 1984 chunks (147 cps, 35.002%), ETA: 19h 15m 3s
[23:12:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1173.82 / 1984 chunks (147 cps, 35.004%), ETA: 19h 16m 25s
[23:12:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1173.86 / 1984 chunks (152 cps, 35.006%), ETA: 18h 36m 36s
[23:12:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1173.89 / 1984 chunks (149 cps, 35.009%), ETA: 19h 2m 40s
[23:12:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1173.93 / 1984 chunks (148 cps, 35.011%), ETA: 19h 9m 43s
[23:12:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1173.96 / 1984 chunks (148 cps, 35.012%), ETA: 19h 6m 6s
[23:12:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:12:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1173.98 / 1984 chunks (147 cps, 35.014%), ETA: 19h 17m 59s
[23:12:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1174.03 / 1984 chunks (144 cps, 35.017%), ETA: 19h 38m 30s
[23:12:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1174.06 / 1984 chunks (140 cps, 35.018%), ETA: 20h 11m 23s
[23:12:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1174.08 / 1984 chunks (138 cps, 35.02%), ETA: 20h 33m 19s
[23:12:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1174.11 / 1984 chunks (135 cps, 35.021%), ETA: 20h 58m 45s
[23:12:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1174.13 / 1984 chunks (132 cps, 35.023%), ETA: 21h 25m 50s
[23:12:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.16 / 1984 chunks (129 cps, 35.024%), ETA: 21h 52m 15s
[23:12:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1174.19 / 1984 chunks (127 cps, 35.026%), ETA: 22h 17m 48s
[23:12:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.22 / 1984 chunks (125 cps, 35.028%), ETA: 22h 41m 44s
[23:12:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.24 / 1984 chunks (122 cps, 35.029%), ETA: 23h 7m 26s
[23:12:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1174.27 / 1984 chunks (120 cps, 35.031%), ETA: 23h 36m 15s
[23:12:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1174.3 / 1984 chunks (117 cps, 35.033%), ETA: 24h 9m 53s
[23:12:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1174.33 / 1984 chunks (115 cps, 35.034%), ETA: 24h 31m 48s
[23:12:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1174.35 / 1984 chunks (115 cps, 35.036%), ETA: 24h 42m 19s
[23:13:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:13:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.38 / 1984 chunks (114 cps, 35.037%), ETA: 24h 46m 33s
[23:13:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.52 / 1984 chunks (126 cps, 35.046%), ETA: 22h 30m 18s
[23:13:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1174.55 / 1984 chunks (127 cps, 35.047%), ETA: 22h 21m 46s
[23:13:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1174.57 / 1984 chunks (125 cps, 35.049%), ETA: 22h 43m 12s
[23:13:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1174.59 / 1984 chunks (124 cps, 35.05%), ETA: 22h 43m 48s
[23:13:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1174.63 / 1984 chunks (125 cps, 35.052%), ETA: 22h 41m 45s
[23:13:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1174.65 / 1984 chunks (124 cps, 35.054%), ETA: 22h 45m 32s
[23:13:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.68 / 1984 chunks (124 cps, 35.055%), ETA: 22h 44m 6s
[23:13:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1174.71 / 1984 chunks (125 cps, 35.057%), ETA: 22h 39m 18s
[23:13:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1174.73 / 1984 chunks (125 cps, 35.058%), ETA: 22h 40m 22s
[23:13:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1174.76 / 1984 chunks (124 cps, 35.06%), ETA: 22h 51m 52s
[23:13:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1174.79 / 1984 chunks (126 cps, 35.062%), ETA: 22h 26m 54s
[23:13:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1174.81 / 1984 chunks (125 cps, 35.063%), ETA: 22h 41m 17s
[23:13:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:13:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1174.84 / 1984 chunks (125 cps, 35.065%), ETA: 22h 37m 11s
[23:13:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.84 / 1984 chunks (125 cps, 35.065%), ETA: 22h 32m 35s
[23:13:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1174.87 / 1984 chunks (125 cps, 35.067%), ETA: 22h 42m 47s
[23:13:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1174.89 / 1984 chunks (125 cps, 35.068%), ETA: 22h 39m 23s
[23:13:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1174.92 / 1984 chunks (124 cps, 35.07%), ETA: 22h 43m 20s
[23:13:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1174.94 / 1984 chunks (124 cps, 35.071%), ETA: 22h 45m 51s
[23:13:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1174.98 / 1984 chunks (126 cps, 35.074%), ETA: 22h 30m 17s
[23:13:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1175 / 1984 chunks (126 cps, 35.075%), ETA: 22h 25m 59s
[23:13:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1175.02 / 1984 chunks (124 cps, 35.076%), ETA: 22h 44m 57s
[23:13:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1175.05 / 1984 chunks (125 cps, 35.077%), ETA: 22h 35m 55s
[23:13:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.07 / 1984 chunks (124 cps, 35.079%), ETA: 22h 45m 11s
[23:13:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1175.1 / 1984 chunks (125 cps, 35.08%), ETA: 22h 41m 23s
[23:14:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1175.12 / 1984 chunks (122 cps, 35.082%), ETA: 23h 12m 12s
[23:14:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:14:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1175.16 / 1984 chunks (120 cps, 35.084%), ETA: 23h 32m 26s
[23:14:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1175.17 / 1984 chunks (118 cps, 35.085%), ETA: 23h 53m 56s
[23:14:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1175.2 / 1984 chunks (117 cps, 35.087%), ETA: 24h 15m 12s
[23:14:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1175.23 / 1984 chunks (115 cps, 35.088%), ETA: 24h 39m 58s
[23:14:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1175.25 / 1984 chunks (113 cps, 35.09%), ETA: 25h 1m 8s
[23:14:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1175.28 / 1984 chunks (111 cps, 35.091%), ETA: 25h 22m 23s
[23:14:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1175.3 / 1984 chunks (109 cps, 35.093%), ETA: 25h 51m 8s
[23:14:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1175.33 / 1984 chunks (108 cps, 35.094%), ETA: 26h 14m 29s
[23:14:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.35 / 1984 chunks (106 cps, 35.096%), ETA: 26h 35m 11s
[23:14:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1175.38 / 1984 chunks (106 cps, 35.098%), ETA: 26h 37m 6s
[23:14:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1175.54 / 1984 chunks (117 cps, 35.107%), ETA: 24h 14m 17s
[23:14:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1175.56 / 1984 chunks (115 cps, 35.108%), ETA: 24h 29m 40s
[23:14:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1175.6 / 1984 chunks (116 cps, 35.11%), ETA: 24h 18m 12s
[23:14:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:14:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1175.65 / 1984 chunks (118 cps, 35.113%), ETA: 23h 59m 57s
[23:14:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1175.68 / 1984 chunks (118 cps, 35.115%), ETA: 23h 59m 6s
[23:14:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1175.7 / 1984 chunks (118 cps, 35.116%), ETA: 23h 53m 15s
[23:14:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1175.73 / 1984 chunks (118 cps, 35.118%), ETA: 24h 2m 49s
[23:14:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1175.76 / 1984 chunks (118 cps, 35.12%), ETA: 23h 56m 29s
[23:14:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1175.8 / 1984 chunks (117 cps, 35.122%), ETA: 24h 5m 21s
[23:14:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1175.82 / 1984 chunks (117 cps, 35.124%), ETA: 24h 9m 20s
[23:14:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1175.85 / 1984 chunks (117 cps, 35.125%), ETA: 24h 9m 33s
[23:14:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1175.88 / 1984 chunks (118 cps, 35.127%), ETA: 24h 24s
[23:14:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.92 / 1984 chunks (120 cps, 35.13%), ETA: 23h 37m 20s
[23:15:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1175.94 / 1984 chunks (118 cps, 35.131%), ETA: 23h 51m 21s
[23:15:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1175.96 / 1984 chunks (119 cps, 35.132%), ETA: 23h 50m 26s
[23:15:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.99 / 1984 chunks (119 cps, 35.133%), ETA: 23h 47m 7s
[23:15:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1176.01 / 1984 chunks (119 cps, 35.135%), ETA: 23h 41m 10s
[23:15:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1176.04 / 1984 chunks (119 cps, 35.137%), ETA: 23h 41m 15s
[23:15:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:15:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1176.06 / 1984 chunks (119 cps, 35.138%), ETA: 23h 38m 25s
[23:15:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.09 / 1984 chunks (120 cps, 35.14%), ETA: 23h 33m 37s
[23:15:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1176.11 / 1984 chunks (117 cps, 35.141%), ETA: 24h 2m 33s
[23:15:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1176.14 / 1984 chunks (115 cps, 35.143%), ETA: 24h 27m 56s
[23:15:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.17 / 1984 chunks (113 cps, 35.144%), ETA: 24h 56m 7s
[23:15:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.19 / 1984 chunks (112 cps, 35.146%), ETA: 25h 18m 2s
[23:15:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1176.22 / 1984 chunks (110 cps, 35.147%), ETA: 25h 42m 45s
[23:15:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1176.24 / 1984 chunks (111 cps, 35.149%), ETA: 25h 28m 30s
[23:15:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1176.27 / 1984 chunks (111 cps, 35.151%), ETA: 25h 20m 53s
[23:15:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1176.64 / 1984 chunks (143 cps, 35.17%), ETA: 19h 47m 31s
[23:15:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.69 / 1984 chunks (146 cps, 35.175%), ETA: 19h 24m 20s
[23:15:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1176.697 / 1984 chunks (145 cps, 35.176%), ETA: 19h 25m 57s
[23:15:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1176.736 / 1984 chunks (144 cps, 35.178%), ETA: 19h 34m 58s
[23:15:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:15:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1176.77 / 1984 chunks (144 cps, 35.18%), ETA: 19h 37m 55s
[23:15:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1176.79 / 1984 chunks (143 cps, 35.182%), ETA: 19h 43m 32s
[23:15:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1176.82 / 1984 chunks (143 cps, 35.183%), ETA: 19h 42m 19s
[23:15:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1176.86 / 1984 chunks (146 cps, 35.186%), ETA: 19h 20m 19s
[23:15:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1176.9 / 1984 chunks (146 cps, 35.188%), ETA: 19h 23m 32s
[23:15:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1176.92 / 1984 chunks (145 cps, 35.19%), ETA: 19h 28m 36s
[23:16:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1176.96 / 1984 chunks (146 cps, 35.192%), ETA: 19h 21m 32s
[23:16:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1176.98 / 1984 chunks (145 cps, 35.193%), ETA: 19h 28m 51s
[23:16:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1177.01 / 1984 chunks (144 cps, 35.195%), ETA: 19h 35m 12s
[23:16:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1177.04 / 1984 chunks (144 cps, 35.196%), ETA: 19h 33m 6s
[23:16:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1177.09 / 1984 chunks (148 cps, 35.199%), ETA: 19h 2m 13s
[23:16:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:16:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1177.11 / 1984 chunks (146 cps, 35.201%), ETA: 19h 22m 46s
[23:16:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1177.14 / 1984 chunks (143 cps, 35.202%), ETA: 19h 48m 6s
[23:16:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1177.16 / 1984 chunks (139 cps, 35.204%), ETA: 20h 17m 55s
[23:16:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1177.19 / 1984 chunks (136 cps, 35.205%), ETA: 20h 44m 21s
[23:16:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1177.21 / 1984 chunks (133 cps, 35.207%), ETA: 21h 12m 56s
[23:16:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1177.26 / 1984 chunks (133 cps, 35.209%), ETA: 21h 12m 46s
[23:16:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1177.28 / 1984 chunks (135 cps, 35.211%), ETA: 20h 51m 7s
[23:16:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1177.31 / 1984 chunks (136 cps, 35.212%), ETA: 20h 49m 1s
[23:16:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1177.34 / 1984 chunks (134 cps, 35.214%), ETA: 21h 1m 10s
[23:16:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1177.37 / 1984 chunks (133 cps, 35.216%), ETA: 21h 15m 15s
[23:16:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1177.41 / 1984 chunks (134 cps, 35.218%), ETA: 21h 6m 22s
[23:16:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1177.6 / 1984 chunks (157 cps, 35.232%), ETA: 17h 59m 34s
[23:16:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1177.66 / 1984 chunks (156 cps, 35.234%), ETA: 18h 5m 3s
[23:16:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1177.69 / 1984 chunks (155 cps, 35.235%), ETA: 18h 11m 55s
[23:16:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1177.71 / 1984 chunks (155 cps, 35.237%), ETA: 18h 11m 25s
[23:16:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1177.74 / 1984 chunks (156 cps, 35.238%), ETA: 18h 6m 39s
[23:16:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1177.76 / 1984 chunks (156 cps, 35.24%), ETA: 18h 3m 27s
[23:16:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:16:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1177.78 / 1984 chunks (154 cps, 35.241%), ETA: 18h 17m 14s
[23:16:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1177.81 / 1984 chunks (156 cps, 35.243%), ETA: 18h 5m 17s
[23:17:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1177.84 / 1984 chunks (156 cps, 35.244%), ETA: 18h 2m 22s
[23:17:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1177.87 / 1984 chunks (157 cps, 35.246%), ETA: 17h 55m 39s
[23:17:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1177.89 / 1984 chunks (158 cps, 35.247%), ETA: 17h 54m 18s
[23:17:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1177.92 / 1984 chunks (159 cps, 35.249%), ETA: 17h 47m 39s
[23:17:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1177.929 / 1984 chunks (156 cps, 35.25%), ETA: 18h 7m 27s
[23:17:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1177.961 / 1984 chunks (155 cps, 35.252%), ETA: 18h 11m 13s
[23:17:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1177.99 / 1984 chunks (153 cps, 35.253%), ETA: 18h 24m 6s
[23:17:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1178.03 / 1984 chunks (151 cps, 35.255%), ETA: 18h 44m 44s
[23:17:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1178.05 / 1984 chunks (148 cps, 35.257%), ETA: 19h 7m 18s
[23:17:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1178.1 / 1984 chunks (145 cps, 35.26%), ETA: 19h 25m 14s
[23:17:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1178.11 / 1984 chunks (143 cps, 35.261%), ETA: 19h 46m 5s
[23:17:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1178.13 / 1984 chunks (140 cps, 35.262%), ETA: 20h 7m 48s
[23:17:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1178.15 / 1984 chunks (137 cps, 35.263%), ETA: 20h 37m 13s
[23:17:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1178.19 / 1984 chunks (134 cps, 35.265%), ETA: 21h 1m 19s
[23:17:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1178.21 / 1984 chunks (132 cps, 35.266%), ETA: 21h 24m 25s
[23:17:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:17:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1178.24 / 1984 chunks (130 cps, 35.268%), ETA: 21h 45m 13s
[23:17:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1178.26 / 1984 chunks (128 cps, 35.27%), ETA: 22h 6m 24s
[23:17:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.29 / 1984 chunks (125 cps, 35.271%), ETA: 22h 32m 35s
[23:17:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1178.31 / 1984 chunks (123 cps, 35.273%), ETA: 22h 56m 31s
[23:17:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1178.34 / 1984 chunks (122 cps, 35.274%), ETA: 23h 5m 56s
[23:17:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1178.36 / 1984 chunks (121 cps, 35.276%), ETA: 23h 18m 46s
[23:17:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.39 / 1984 chunks (119 cps, 35.277%), ETA: 23h 42m 16s
[23:17:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.53 / 1984 chunks (131 cps, 35.286%), ETA: 21h 30m 6s
[23:17:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1178.55 / 1984 chunks (130 cps, 35.287%), ETA: 21h 37m 11s
[23:17:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1178.57 / 1984 chunks (128 cps, 35.288%), ETA: 21h 57m 6s
[23:17:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1178.59 / 1984 chunks (128 cps, 35.289%), ETA: 22h 3m 2s
[23:18:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1178.63 / 1984 chunks (131 cps, 35.292%), ETA: 21h 36m 10s
[23:18:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.66 / 1984 chunks (131 cps, 35.293%), ETA: 21h 30m 17s
[23:18:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1178.669 / 1984 chunks (129 cps, 35.294%), ETA: 21h 51m 28s
[23:18:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1178.694 / 1984 chunks (129 cps, 35.295%), ETA: 21h 49m 40s
[23:18:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1178.74 / 1984 chunks (133 cps, 35.298%), ETA: 21h 11m 17s
[23:18:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:18:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1178.747 / 1984 chunks (131 cps, 35.299%), ETA: 21h 33m 59s
[23:18:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1178.794 / 1984 chunks (131 cps, 35.301%), ETA: 21h 26m 33s
[23:18:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1178.82 / 1984 chunks (131 cps, 35.303%), ETA: 21h 31m 29s
[23:18:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1178.84 / 1984 chunks (132 cps, 35.304%), ETA: 21h 24m 55s
[23:18:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1178.87 / 1984 chunks (132 cps, 35.306%), ETA: 21h 22m 56s
[23:18:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1178.89 / 1984 chunks (132 cps, 35.307%), ETA: 21h 16m 36s
[23:18:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1178.92 / 1984 chunks (131 cps, 35.309%), ETA: 21h 29m 28s
[23:18:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1178.95 / 1984 chunks (130 cps, 35.311%), ETA: 21h 40m 4s
[23:18:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1178.98 / 1984 chunks (129 cps, 35.312%), ETA: 21h 52m 41s
[23:18:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1179 / 1984 chunks (129 cps, 35.314%), ETA: 21h 47m 50s
[23:18:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1179.04 / 1984 chunks (131 cps, 35.316%), ETA: 21h 30m 1s
[23:18:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1179.07 / 1984 chunks (131 cps, 35.318%), ETA: 21h 31m 27s
[23:18:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:18:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1179.1 / 1984 chunks (131 cps, 35.32%), ETA: 21h 33m 32s
[23:18:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1179.12 / 1984 chunks (128 cps, 35.321%), ETA: 21h 59m 50s
[23:18:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1179.15 / 1984 chunks (125 cps, 35.323%), ETA: 22h 32m 58s
[23:18:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1179.19 / 1984 chunks (123 cps, 35.325%), ETA: 22h 54m 15s
[23:18:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1179.22 / 1984 chunks (120 cps, 35.327%), ETA: 23h 24m 11s
[23:18:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1179.24 / 1984 chunks (118 cps, 35.328%), ETA: 23h 47m 44s
[23:18:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1179.27 / 1984 chunks (117 cps, 35.33%), ETA: 24h 8m 50s
[23:18:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1179.29 / 1984 chunks (115 cps, 35.331%), ETA: 24h 32m 11s
[23:19:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.33 / 1984 chunks (112 cps, 35.333%), ETA: 25h 2m 3s
[23:19:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1179.35 / 1984 chunks (113 cps, 35.335%), ETA: 25h 23s
[23:19:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1179.38 / 1984 chunks (113 cps, 35.336%), ETA: 25h 16s
[23:19:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1179.53 / 1984 chunks (123 cps, 35.346%), ETA: 22h 59m 22s
[23:19:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:19:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.58 / 1984 chunks (124 cps, 35.348%), ETA: 22h 43m 32s
[23:19:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1179.61 / 1984 chunks (125 cps, 35.351%), ETA: 22h 29m 28s
[23:19:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1179.64 / 1984 chunks (126 cps, 35.352%), ETA: 22h 17m 56s
[23:19:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1179.67 / 1984 chunks (126 cps, 35.354%), ETA: 22h 17m 44s
[23:19:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.69 / 1984 chunks (126 cps, 35.355%), ETA: 22h 24m 53s
[23:19:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.73 / 1984 chunks (124 cps, 35.357%), ETA: 22h 37m 59s
[23:19:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1179.75 / 1984 chunks (124 cps, 35.359%), ETA: 22h 37m 17s
[23:19:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1179.8 / 1984 chunks (124 cps, 35.362%), ETA: 22h 38m 1s
[23:19:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1179.82 / 1984 chunks (125 cps, 35.363%), ETA: 22h 36m 26s
[23:19:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1179.83 / 1984 chunks (125 cps, 35.364%), ETA: 22h 34m 12s
[23:19:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1179.87 / 1984 chunks (125 cps, 35.366%), ETA: 22h 26m 12s
[23:19:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1179.89 / 1984 chunks (125 cps, 35.367%), ETA: 22h 30m 55s
[23:19:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1179.92 / 1984 chunks (125 cps, 35.369%), ETA: 22h 32m 40s
[23:19:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1179.94 / 1984 chunks (124 cps, 35.37%), ETA: 22h 37m 46s
[23:19:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1179.97 / 1984 chunks (124 cps, 35.372%), ETA: 22h 38m 41s
[23:19:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1179.99 / 1984 chunks (123 cps, 35.373%), ETA: 22h 54m 44s
[23:19:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:19:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1180.03 / 1984 chunks (125 cps, 35.376%), ETA: 22h 33m 32s
[23:19:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1180.06 / 1984 chunks (124 cps, 35.377%), ETA: 22h 40m 27s
[23:19:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1180.09 / 1984 chunks (124 cps, 35.379%), ETA: 22h 38m 18s
[23:20:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1180.11 / 1984 chunks (121 cps, 35.381%), ETA: 23h 11m 40s
[23:20:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1180.16 / 1984 chunks (119 cps, 35.383%), ETA: 23h 43m 27s
[23:20:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1180.19 / 1984 chunks (117 cps, 35.385%), ETA: 24h 5m 38s
[23:20:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1180.21 / 1984 chunks (115 cps, 35.387%), ETA: 24h 29m 46s
[23:20:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.24 / 1984 chunks (114 cps, 35.388%), ETA: 24h 36m 32s
[23:20:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.27 / 1984 chunks (116 cps, 35.39%), ETA: 24h 13m 51s
[23:20:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.64 / 1984 chunks (144 cps, 35.412%), ETA: 19h 29m 16s
[23:20:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1180.66 / 1984 chunks (145 cps, 35.413%), ETA: 19h 26m 14s
[23:20:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1180.69 / 1984 chunks (144 cps, 35.415%), ETA: 19h 30m 11s
[23:20:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1180.74 / 1984 chunks (146 cps, 35.418%), ETA: 19h 15m 19s
[23:20:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:20:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1180.78 / 1984 chunks (145 cps, 35.42%), ETA: 19h 23m 1s
[23:20:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1180.8 / 1984 chunks (144 cps, 35.422%), ETA: 19h 30m 49s
[23:20:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1180.83 / 1984 chunks (145 cps, 35.424%), ETA: 19h 27m 29s
[23:20:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1180.85 / 1984 chunks (146 cps, 35.425%), ETA: 19h 17m 32s
[23:20:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1180.88 / 1984 chunks (145 cps, 35.426%), ETA: 19h 24m 55s
[23:20:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1180.9 / 1984 chunks (144 cps, 35.428%), ETA: 19h 28m 36s
[23:20:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1180.93 / 1984 chunks (143 cps, 35.429%), ETA: 19h 42m 52s
[23:20:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.95 / 1984 chunks (143 cps, 35.431%), ETA: 19h 42m 50s
[23:20:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1180.98 / 1984 chunks (143 cps, 35.433%), ETA: 19h 41m 57s
[23:20:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1181 / 1984 chunks (142 cps, 35.434%), ETA: 19h 47m 48s
[23:20:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1181.05 / 1984 chunks (145 cps, 35.437%), ETA: 19h 21m 27s
[23:20:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.07 / 1984 chunks (146 cps, 35.438%), ETA: 19h 16m 23s
[23:20:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1181.1 / 1984 chunks (144 cps, 35.44%), ETA: 19h 36m 9s
[23:21:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1181.13 / 1984 chunks (140 cps, 35.441%), ETA: 20h 8m 27s
[23:21:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1181.16 / 1984 chunks (137 cps, 35.443%), ETA: 20h 33m 24s
[23:21:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:21:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1181.19 / 1984 chunks (134 cps, 35.445%), ETA: 20h 59m 48s
[23:21:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1181.21 / 1984 chunks (132 cps, 35.447%), ETA: 21h 20m 8s
[23:21:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.24 / 1984 chunks (133 cps, 35.448%), ETA: 21h 13m 16s
[23:21:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1181.27 / 1984 chunks (131 cps, 35.45%), ETA: 21h 25m 48s
[23:21:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1181.3 / 1984 chunks (132 cps, 35.452%), ETA: 21h 22m 18s
[23:21:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1181.33 / 1984 chunks (129 cps, 35.453%), ETA: 21h 44m 4s
[23:21:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1181.36 / 1984 chunks (129 cps, 35.455%), ETA: 21h 50m 31s
[23:21:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1181.38 / 1984 chunks (128 cps, 35.457%), ETA: 21h 53m 15s
[23:21:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1181.63 / 1984 chunks (153 cps, 35.471%), ETA: 18h 20m 21s
[23:21:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1181.66 / 1984 chunks (157 cps, 35.474%), ETA: 17h 54m 13s
[23:21:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1181.68 / 1984 chunks (155 cps, 35.474%), ETA: 18h 11m 17s
[23:21:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1181.7 / 1984 chunks (155 cps, 35.476%), ETA: 18h 7m 9s
[23:21:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.74 / 1984 chunks (156 cps, 35.478%), ETA: 18h 1m 7s
[23:21:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:21:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1181.75 / 1984 chunks (154 cps, 35.479%), ETA: 18h 18m 13s
[23:21:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1181.79 / 1984 chunks (159 cps, 35.481%), ETA: 17h 39m 28s
[23:21:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1181.82 / 1984 chunks (158 cps, 35.483%), ETA: 17h 47m 59s
[23:21:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1181.84 / 1984 chunks (156 cps, 35.484%), ETA: 18h 1m 33s
[23:21:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1181.9 / 1984 chunks (159 cps, 35.487%), ETA: 17h 43m 55s
[23:21:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.92 / 1984 chunks (158 cps, 35.489%), ETA: 17h 48m 47s
[23:21:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1181.95 / 1984 chunks (158 cps, 35.491%), ETA: 17h 49m 43s
[23:21:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1182 / 1984 chunks (158 cps, 35.494%), ETA: 17h 46m 45s
[23:21:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1182.03 / 1984 chunks (155 cps, 35.495%), ETA: 18h 11m 35s
[23:22:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1182.05 / 1984 chunks (151 cps, 35.497%), ETA: 18h 38m 46s
[23:22:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1182.08 / 1984 chunks (148 cps, 35.499%), ETA: 19h 1m 14s
[23:22:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1182.11 / 1984 chunks (144 cps, 35.5%), ETA: 19h 31m 34s
[23:22:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:22:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1182.14 / 1984 chunks (141 cps, 35.502%), ETA: 19h 55m 47s
[23:22:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1182.16 / 1984 chunks (139 cps, 35.504%), ETA: 20h 16m 20s
[23:22:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.19 / 1984 chunks (136 cps, 35.505%), ETA: 20h 39m 35s
[23:22:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1182.23 / 1984 chunks (134 cps, 35.507%), ETA: 21h 3s
[23:22:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1182.24 / 1984 chunks (131 cps, 35.508%), ETA: 21h 24m 21s
[23:22:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1182.27 / 1984 chunks (129 cps, 35.51%), ETA: 21h 46m 34s
[23:22:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1182.29 / 1984 chunks (126 cps, 35.511%), ETA: 22h 15m 28s
[23:22:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1182.32 / 1984 chunks (124 cps, 35.513%), ETA: 22h 44m 41s
[23:22:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1182.35 / 1984 chunks (124 cps, 35.515%), ETA: 22h 43m 40s
[23:22:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1182.38 / 1984 chunks (124 cps, 35.516%), ETA: 22h 41m 51s
[23:22:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1182.51 / 1984 chunks (135 cps, 35.524%), ETA: 20h 51m 52s
[23:22:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1182.53 / 1984 chunks (135 cps, 35.525%), ETA: 20h 52m 31s
[23:22:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1182.56 / 1984 chunks (135 cps, 35.527%), ETA: 20h 47m 33s
[23:22:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1182.58 / 1984 chunks (135 cps, 35.529%), ETA: 20h 47m 22s
[23:22:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:22:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1182.6 / 1984 chunks (135 cps, 35.53%), ETA: 20h 48m 55s
[23:22:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1182.62 / 1984 chunks (136 cps, 35.531%), ETA: 20h 41m 20s
[23:22:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1182.65 / 1984 chunks (134 cps, 35.533%), ETA: 20h 53m 33s
[23:22:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1182.68 / 1984 chunks (133 cps, 35.534%), ETA: 21h 2m 56s
[23:22:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.71 / 1984 chunks (134 cps, 35.536%), ETA: 20h 54m 25s
[23:22:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.73 / 1984 chunks (134 cps, 35.538%), ETA: 21h 19s
[23:22:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1182.76 / 1984 chunks (134 cps, 35.539%), ETA: 21h 1m 31s
[23:22:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1182.8 / 1984 chunks (134 cps, 35.542%), ETA: 20h 58m 51s
[23:22:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1182.82 / 1984 chunks (134 cps, 35.543%), ETA: 20h 54m 5s
[23:23:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1182.85 / 1984 chunks (132 cps, 35.545%), ETA: 21h 15m 49s
[23:23:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1182.87 / 1984 chunks (132 cps, 35.546%), ETA: 21h 16m 27s
[23:23:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1182.9 / 1984 chunks (132 cps, 35.548%), ETA: 21h 16m 12s
[23:23:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:23:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1182.93 / 1984 chunks (134 cps, 35.55%), ETA: 21h 29s
[23:23:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1182.95 / 1984 chunks (132 cps, 35.551%), ETA: 21h 15m 51s
[23:23:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.98 / 1984 chunks (132 cps, 35.552%), ETA: 21h 12m 43s
[23:23:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1183.02 / 1984 chunks (133 cps, 35.555%), ETA: 21h 5m 31s
[23:23:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1183.025 / 1984 chunks (133 cps, 35.555%), ETA: 21h 4m 32s
[23:23:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1183.049 / 1984 chunks (131 cps, 35.557%), ETA: 21h 21m 48s
[23:23:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1183.07 / 1984 chunks (131 cps, 35.558%), ETA: 21h 26m 8s
[23:23:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1183.1 / 1984 chunks (131 cps, 35.56%), ETA: 21h 23m 55s
[23:23:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1183.13 / 1984 chunks (129 cps, 35.562%), ETA: 21h 49m 15s
[23:23:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1183.16 / 1984 chunks (126 cps, 35.563%), ETA: 22h 13m 19s
[23:23:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1183.18 / 1984 chunks (124 cps, 35.565%), ETA: 22h 35m 23s
[23:23:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.21 / 1984 chunks (122 cps, 35.566%), ETA: 22h 56m 3s
[23:23:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1183.23 / 1984 chunks (120 cps, 35.568%), ETA: 23h 28m 1s
[23:23:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1183.26 / 1984 chunks (118 cps, 35.57%), ETA: 23h 51m 23s
[23:23:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1183.3 / 1984 chunks (116 cps, 35.572%), ETA: 24h 12m 36s
[23:23:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:23:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1183.33 / 1984 chunks (114 cps, 35.574%), ETA: 24h 32m 56s
[23:23:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1183.36 / 1984 chunks (113 cps, 35.575%), ETA: 24h 45m 20s
[23:23:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1183.38 / 1984 chunks (114 cps, 35.577%), ETA: 24h 31m 20s
[23:23:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1183.55 / 1984 chunks (125 cps, 35.587%), ETA: 22h 27m 24s
[23:23:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1183.57 / 1984 chunks (124 cps, 35.588%), ETA: 22h 42m 50s
[23:23:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.6 / 1984 chunks (123 cps, 35.59%), ETA: 22h 50m 58s
[23:24:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1183.62 / 1984 chunks (124 cps, 35.591%), ETA: 22h 37m 6s
[23:24:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.65 / 1984 chunks (123 cps, 35.593%), ETA: 22h 50m 18s
[23:24:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1183.67 / 1984 chunks (122 cps, 35.594%), ETA: 22h 59m 32s
[23:24:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1183.7 / 1984 chunks (122 cps, 35.596%), ETA: 23h 1m 31s
[23:24:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1183.71 / 1984 chunks (120 cps, 35.597%), ETA: 23h 21m 42s
[23:24:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1183.74 / 1984 chunks (120 cps, 35.598%), ETA: 23h 21m 11s
[23:24:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:24:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1183.79 / 1984 chunks (123 cps, 35.601%), ETA: 22h 52m 50s
[23:24:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1183.81 / 1984 chunks (123 cps, 35.603%), ETA: 22h 46m 35s
[23:24:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1183.83 / 1984 chunks (124 cps, 35.604%), ETA: 22h 42m 15s
[23:24:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1183.85 / 1984 chunks (122 cps, 35.605%), ETA: 23h 11s
[23:24:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1183.87 / 1984 chunks (122 cps, 35.606%), ETA: 22h 56m 34s
[23:24:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1183.89 / 1984 chunks (122 cps, 35.607%), ETA: 22h 59m 33s
[23:24:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1183.93 / 1984 chunks (122 cps, 35.609%), ETA: 23h 45s
[23:24:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.95 / 1984 chunks (121 cps, 35.611%), ETA: 23h 8m 0s
[23:24:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1183.98 / 1984 chunks (123 cps, 35.613%), ETA: 22h 48m 28s
[23:24:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1184.02 / 1984 chunks (123 cps, 35.615%), ETA: 22h 48m 27s
[23:24:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1184.05 / 1984 chunks (123 cps, 35.617%), ETA: 22h 50m 59s
[23:24:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1184.06 / 1984 chunks (123 cps, 35.618%), ETA: 22h 53m 22s
[23:24:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1184.09 / 1984 chunks (121 cps, 35.619%), ETA: 23h 16m 10s
[23:24:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1184.11 / 1984 chunks (118 cps, 35.621%), ETA: 23h 49m 29s
[23:24:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1184.14 / 1984 chunks (116 cps, 35.623%), ETA: 24h 6m 18s
[23:24:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1184.17 / 1984 chunks (114 cps, 35.624%), ETA: 24h 34m 29s
[23:24:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:24:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1184.2 / 1984 chunks (113 cps, 35.626%), ETA: 24h 46m 55s
[23:24:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1184.23 / 1984 chunks (113 cps, 35.628%), ETA: 24h 51m 12s
[23:24:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1184.26 / 1984 chunks (113 cps, 35.629%), ETA: 24h 44m 54s
[23:24:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1184.28 / 1984 chunks (112 cps, 35.631%), ETA: 24h 55m 17s
[23:25:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1184.63 / 1984 chunks (142 cps, 35.65%), ETA: 19h 43m 52s
[23:25:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1184.68 / 1984 chunks (144 cps, 35.655%), ETA: 19h 25m 49s
[23:25:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1184.7 / 1984 chunks (143 cps, 35.656%), ETA: 19h 33m 1s
[23:25:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1184.73 / 1984 chunks (144 cps, 35.658%), ETA: 19h 26m 58s
[23:25:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1184.75 / 1984 chunks (145 cps, 35.659%), ETA: 19h 24m 11s
[23:25:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1184.78 / 1984 chunks (145 cps, 35.661%), ETA: 19h 21m 22s
[23:25:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1184.8 / 1984 chunks (144 cps, 35.662%), ETA: 19h 29m 5s
[23:25:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1184.83 / 1984 chunks (143 cps, 35.664%), ETA: 19h 33m 29s
[23:25:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1184.85 / 1984 chunks (144 cps, 35.665%), ETA: 19h 31m 20s
[23:25:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1184.85 / 1984 chunks (141 cps, 35.665%), ETA: 19h 51m 5s
[23:25:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:25:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1184.89 / 1984 chunks (141 cps, 35.668%), ETA: 19h 51m 35s
[23:25:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1184.91 / 1984 chunks (141 cps, 35.669%), ETA: 19h 51m 49s
[23:25:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1184.93 / 1984 chunks (142 cps, 35.67%), ETA: 19h 41m 24s
[23:25:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1184.96 / 1984 chunks (142 cps, 35.672%), ETA: 19h 42m 7s
[23:25:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1184.98 / 1984 chunks (142 cps, 35.673%), ETA: 19h 47m 9s
[23:25:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.01 / 1984 chunks (141 cps, 35.675%), ETA: 19h 52m 13s
[23:25:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.03 / 1984 chunks (141 cps, 35.676%), ETA: 19h 51m 18s
[23:25:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1185.06 / 1984 chunks (141 cps, 35.678%), ETA: 19h 50m 16s
[23:25:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.1 / 1984 chunks (141 cps, 35.68%), ETA: 19h 48m 43s
[23:25:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1185.12 / 1984 chunks (139 cps, 35.681%), ETA: 20h 12m 49s
[23:25:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1185.15 / 1984 chunks (136 cps, 35.683%), ETA: 20h 37m 1s
[23:25:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1185.17 / 1984 chunks (133 cps, 35.685%), ETA: 20h 59m 41s
[23:25:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.2 / 1984 chunks (131 cps, 35.686%), ETA: 21h 25m 39s
[23:25:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1185.22 / 1984 chunks (128 cps, 35.688%), ETA: 21h 49m 31s
[23:25:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:25:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.25 / 1984 chunks (128 cps, 35.689%), ETA: 21h 53m 48s
[23:26:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.28 / 1984 chunks (128 cps, 35.691%), ETA: 21h 53m 1s
[23:26:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.3 / 1984 chunks (128 cps, 35.692%), ETA: 21h 54m 3s
[23:26:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1185.33 / 1984 chunks (128 cps, 35.694%), ETA: 21h 57m 57s
[23:26:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1185.36 / 1984 chunks (128 cps, 35.696%), ETA: 21h 52m 36s
[23:26:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1185.38 / 1984 chunks (129 cps, 35.697%), ETA: 21h 45m 59s
[23:26:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1185.63 / 1984 chunks (151 cps, 35.712%), ETA: 18h 34m 31s
[23:26:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1185.67 / 1984 chunks (153 cps, 35.714%), ETA: 18h 18m 46s
[23:26:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1185.69 / 1984 chunks (154 cps, 35.716%), ETA: 18h 13m 19s
[23:26:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1185.698 / 1984 chunks (150 cps, 35.716%), ETA: 18h 37m 52s
[23:26:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1185.723 / 1984 chunks (151 cps, 35.718%), ETA: 18h 32m 43s
[23:26:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1185.76 / 1984 chunks (152 cps, 35.72%), ETA: 18h 28m 9s
[23:26:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:26:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1185.79 / 1984 chunks (154 cps, 35.722%), ETA: 18h 11m 8s
[23:26:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1185.799 / 1984 chunks (155 cps, 35.722%), ETA: 18h 6m 59s
[23:26:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1185.831 / 1984 chunks (155 cps, 35.724%), ETA: 18h 7m 4s
[23:26:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1185.87 / 1984 chunks (155 cps, 35.727%), ETA: 18h 4m 7s
[23:26:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.9 / 1984 chunks (153 cps, 35.728%), ETA: 18h 16m 15s
[23:26:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1185.93 / 1984 chunks (153 cps, 35.73%), ETA: 18h 16m 27s
[23:26:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1185.96 / 1984 chunks (153 cps, 35.732%), ETA: 18h 17m 15s
[23:26:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1185.98 / 1984 chunks (153 cps, 35.733%), ETA: 18h 16m 10s
[23:26:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1186.03 / 1984 chunks (151 cps, 35.736%), ETA: 18h 35m 55s
[23:26:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1186.05 / 1984 chunks (148 cps, 35.738%), ETA: 18h 56m 23s
[23:26:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1186.06 / 1984 chunks (145 cps, 35.738%), ETA: 19h 22m 47s
[23:26:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1186.09 / 1984 chunks (141 cps, 35.74%), ETA: 19h 51m 19s
[23:26:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:26:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1186.14 / 1984 chunks (137 cps, 35.743%), ETA: 20h 28m 41s
[23:26:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.17 / 1984 chunks (133 cps, 35.744%), ETA: 21h 5m 42s
[23:27:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1186.19 / 1984 chunks (130 cps, 35.746%), ETA: 21h 28m 28s
[23:27:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1186.22 / 1984 chunks (128 cps, 35.748%), ETA: 21h 54m 19s
[23:27:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.24 / 1984 chunks (126 cps, 35.749%), ETA: 22h 18m 1s
[23:27:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1186.27 / 1984 chunks (123 cps, 35.751%), ETA: 22h 46m 28s
[23:27:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1186.3 / 1984 chunks (121 cps, 35.752%), ETA: 23h 7m 37s
[23:27:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.32 / 1984 chunks (121 cps, 35.754%), ETA: 23h 9m 40s
[23:27:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1186.35 / 1984 chunks (120 cps, 35.756%), ETA: 23h 24m 3s
[23:27:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1186.39 / 1984 chunks (121 cps, 35.758%), ETA: 23h 10m 21s
[23:27:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1186.5 / 1984 chunks (128 cps, 35.765%), ETA: 21h 48m 3s
[23:27:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1186.53 / 1984 chunks (129 cps, 35.766%), ETA: 21h 37m 50s
[23:27:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1186.56 / 1984 chunks (130 cps, 35.768%), ETA: 21h 29m 59s
[23:27:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1186.58 / 1984 chunks (129 cps, 35.77%), ETA: 21h 43m 1s
[23:27:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1186.61 / 1984 chunks (128 cps, 35.771%), ETA: 21h 53m 55s
[23:27:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1186.64 / 1984 chunks (129 cps, 35.773%), ETA: 21h 43m 56s
[23:27:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:27:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.67 / 1984 chunks (128 cps, 35.775%), ETA: 21h 51m 30s
[23:27:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1186.71 / 1984 chunks (129 cps, 35.777%), ETA: 21h 42m 55s
[23:27:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1186.73 / 1984 chunks (130 cps, 35.778%), ETA: 21h 36m 15s
[23:27:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1186.77 / 1984 chunks (131 cps, 35.781%), ETA: 21h 19m 34s
[23:27:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1186.777 / 1984 chunks (129 cps, 35.781%), ETA: 21h 37m 22s
[23:27:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1186.797 / 1984 chunks (128 cps, 35.782%), ETA: 21h 48m 41s
[23:27:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1186.81 / 1984 chunks (128 cps, 35.783%), ETA: 21h 52m 22s
[23:27:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1186.85 / 1984 chunks (128 cps, 35.786%), ETA: 21h 48m 43s
[23:27:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1186.88 / 1984 chunks (128 cps, 35.787%), ETA: 21h 46m 17s
[23:27:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1186.89 / 1984 chunks (128 cps, 35.788%), ETA: 21h 46m 57s
[23:27:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1186.92 / 1984 chunks (129 cps, 35.79%), ETA: 21h 44m 57s
[23:28:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1186.94 / 1984 chunks (128 cps, 35.791%), ETA: 21h 48m 29s
[23:28:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1186.97 / 1984 chunks (127 cps, 35.793%), ETA: 22h 3m 48s
[23:28:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1186.99 / 1984 chunks (126 cps, 35.794%), ETA: 22h 14m 35s
[23:28:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1187.03 / 1984 chunks (125 cps, 35.796%), ETA: 22h 19m 31s
[23:28:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:28:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1187.07 / 1984 chunks (126 cps, 35.799%), ETA: 22h 12m 42s
[23:28:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1187.08 / 1984 chunks (126 cps, 35.8%), ETA: 22h 13m 33s
[23:28:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1187.11 / 1984 chunks (123 cps, 35.801%), ETA: 22h 40m 54s
[23:28:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1187.13 / 1984 chunks (121 cps, 35.803%), ETA: 23h 7m 35s
[23:28:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.15 / 1984 chunks (119 cps, 35.804%), ETA: 23h 30m 47s
[23:28:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1187.18 / 1984 chunks (116 cps, 35.806%), ETA: 24h 3m 29s
[23:28:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1187.22 / 1984 chunks (114 cps, 35.808%), ETA: 24h 26m 54s
[23:28:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1187.26 / 1984 chunks (112 cps, 35.81%), ETA: 24h 53m 55s
[23:28:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.29 / 1984 chunks (110 cps, 35.81%), ETA: 25h 18m 40s
[23:28:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1187.31 / 1984 chunks (108 cps, 35.81%), ETA: 25h 46m 28s
[23:28:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1187.33 / 1984 chunks (109 cps, 35.81%), ETA: 25h 42m 12s
[23:28:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1187.36 / 1984 chunks (109 cps, 35.82%), ETA: 25h 41m 47s
[23:28:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1187.39 / 1984 chunks (110 cps, 35.82%), ETA: 25h 31m 6s
[23:28:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1187.55 / 1984 chunks (117 cps, 35.828%), ETA: 23h 55m 59s
[23:28:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:28:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1187.58 / 1984 chunks (119 cps, 35.83%), ETA: 23h 27m 28s
[23:28:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1187.62 / 1984 chunks (120 cps, 35.832%), ETA: 23h 18m 42s
[23:28:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1187.64 / 1984 chunks (119 cps, 35.833%), ETA: 23h 33m 38s
[23:28:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1187.66 / 1984 chunks (118 cps, 35.835%), ETA: 23h 45m 15s
[23:28:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.69 / 1984 chunks (117 cps, 35.836%), ETA: 23h 48m 1s
[23:29:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1187.71 / 1984 chunks (116 cps, 35.838%), ETA: 24h 2m 44s
[23:29:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1187.74 / 1984 chunks (116 cps, 35.839%), ETA: 24h 6m 55s
[23:29:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1187.77 / 1984 chunks (117 cps, 35.841%), ETA: 23h 55m 45s
[23:29:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1187.79 / 1984 chunks (117 cps, 35.842%), ETA: 23h 51m 13s
[23:29:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1187.82 / 1984 chunks (118 cps, 35.844%), ETA: 23h 39m 53s
[23:29:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1187.85 / 1984 chunks (118 cps, 35.846%), ETA: 23h 45m 25s
[23:29:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1187.89 / 1984 chunks (119 cps, 35.848%), ETA: 23h 31m 58s
[23:29:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1187.92 / 1984 chunks (119 cps, 35.85%), ETA: 23h 24m 10s
[23:29:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1187.94 / 1984 chunks (119 cps, 35.852%), ETA: 23h 31m 6s
[23:29:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.97 / 1984 chunks (119 cps, 35.853%), ETA: 23h 26m 2s
[23:29:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1188 / 1984 chunks (118 cps, 35.855%), ETA: 23h 37m 16s
[23:29:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:29:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1188.05 / 1984 chunks (120 cps, 35.858%), ETA: 23h 13m 29s
[23:29:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1188.08 / 1984 chunks (119 cps, 35.86%), ETA: 23h 30m 45s
[23:29:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1188.12 / 1984 chunks (117 cps, 35.862%), ETA: 23h 47m 1s
[23:29:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1188.15 / 1984 chunks (115 cps, 35.864%), ETA: 24h 15m 5s
[23:29:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1188.18 / 1984 chunks (114 cps, 35.866%), ETA: 24h 33m 48s
[23:29:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1188.18 / 1984 chunks (112 cps, 35.866%), ETA: 25h 18s
[23:29:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1188.209 / 1984 chunks (111 cps, 35.868%), ETA: 25h 12m 58s
[23:29:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1188.24 / 1984 chunks (111 cps, 35.869%), ETA: 25h 11m 36s
[23:29:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1188.26 / 1984 chunks (111 cps, 35.871%), ETA: 25h 8m 8s
[23:29:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1188.29 / 1984 chunks (112 cps, 35.872%), ETA: 24h 58m 4s
[23:29:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1188.64 / 1984 chunks (144 cps, 35.893%), ETA: 19h 26m 5s
[23:29:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1188.66 / 1984 chunks (146 cps, 35.895%), ETA: 19h 12m 10s
[23:29:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:29:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1188.7 / 1984 chunks (147 cps, 35.897%), ETA: 18h 56m 36s
[23:30:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1188.72 / 1984 chunks (148 cps, 35.898%), ETA: 18h 53m 48s
[23:30:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1188.74 / 1984 chunks (146 cps, 35.9%), ETA: 19h 6m 22s
[23:30:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1188.77 / 1984 chunks (146 cps, 35.901%), ETA: 19h 7m 52s
[23:30:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1188.79 / 1984 chunks (145 cps, 35.903%), ETA: 19h 12m 55s
[23:30:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1188.83 / 1984 chunks (148 cps, 35.905%), ETA: 18h 55m 25s
[23:30:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1188.87 / 1984 chunks (149 cps, 35.907%), ETA: 18h 44m 33s
[23:30:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1188.89 / 1984 chunks (148 cps, 35.909%), ETA: 18h 51m 3s
[23:30:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1188.92 / 1984 chunks (146 cps, 35.91%), ETA: 19h 5m 2s
[23:30:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1188.94 / 1984 chunks (145 cps, 35.91%), ETA: 19h 15m 44s
[23:30:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1188.97 / 1984 chunks (146 cps, 35.91%), ETA: 19h 11m 26s
[23:30:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1189 / 1984 chunks (146 cps, 35.92%), ETA: 19h 7m 34s
[23:30:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:30:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1189.03 / 1984 chunks (146 cps, 35.92%), ETA: 19h 11m 39s
[23:30:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1189.06 / 1984 chunks (146 cps, 35.92%), ETA: 19h 7m 58s
[23:30:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1189.08 / 1984 chunks (146 cps, 35.92%), ETA: 19h 8m 24s
[23:30:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.1 / 1984 chunks (143 cps, 35.922%), ETA: 19h 29m 4s
[23:30:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1189.13 / 1984 chunks (140 cps, 35.923%), ETA: 19h 54m 53s
[23:30:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1189.17 / 1984 chunks (138 cps, 35.926%), ETA: 20h 14m 34s
[23:30:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1189.19 / 1984 chunks (135 cps, 35.927%), ETA: 20h 36m 29s
[23:30:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.22 / 1984 chunks (133 cps, 35.929%), ETA: 20h 56m 33s
[23:30:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1189.23 / 1984 chunks (134 cps, 35.929%), ETA: 20h 48m 24s
[23:30:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1189.26 / 1984 chunks (133 cps, 35.931%), ETA: 21h 39s
[23:30:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1189.31 / 1984 chunks (133 cps, 35.934%), ETA: 21h 3m 18s
[23:30:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1189.33 / 1984 chunks (133 cps, 35.936%), ETA: 21h 33s
[23:30:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1189.36 / 1984 chunks (133 cps, 35.937%), ETA: 21h 2m 34s
[23:30:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1189.38 / 1984 chunks (133 cps, 35.939%), ETA: 20h 57m 1s
[23:31:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1189.63 / 1984 chunks (155 cps, 35.953%), ETA: 18h 1m 9s
[23:31:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1189.67 / 1984 chunks (158 cps, 35.956%), ETA: 17h 39m 30s
[23:31:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:31:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.7 / 1984 chunks (159 cps, 35.958%), ETA: 17h 30m 30s
[23:31:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1189.72 / 1984 chunks (157 cps, 35.959%), ETA: 17h 43m 38s
[23:31:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1189.75 / 1984 chunks (157 cps, 35.961%), ETA: 17h 49m 40s
[23:31:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1189.8 / 1984 chunks (160 cps, 35.964%), ETA: 17h 25m 54s
[23:31:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.83 / 1984 chunks (158 cps, 35.965%), ETA: 17h 41m 49s
[23:31:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1189.88 / 1984 chunks (166 cps, 35.968%), ETA: 16h 48m 57s
[23:31:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1189.9 / 1984 chunks (166 cps, 35.97%), ETA: 16h 48m 45s
[23:31:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1189.904 / 1984 chunks (161 cps, 35.97%), ETA: 17h 17m 31s
[23:31:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1189.933 / 1984 chunks (161 cps, 35.972%), ETA: 17h 21m 46s
[23:31:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1189.96 / 1984 chunks (160 cps, 35.973%), ETA: 17h 25m 15s
[23:31:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1189.98 / 1984 chunks (159 cps, 35.975%), ETA: 17h 31m 40s
[23:31:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1190.03 / 1984 chunks (156 cps, 35.977%), ETA: 17h 52m 12s
[23:31:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1190.06 / 1984 chunks (151 cps, 35.979%), ETA: 18h 30m 42s
[23:31:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1190.08 / 1984 chunks (148 cps, 35.981%), ETA: 18h 52m 23s
[23:31:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1190.11 / 1984 chunks (144 cps, 35.983%), ETA: 19h 23m 39s
[23:31:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:31:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1190.15 / 1984 chunks (140 cps, 35.985%), ETA: 19h 55m 23s
[23:31:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1190.18 / 1984 chunks (137 cps, 35.987%), ETA: 20h 17m 26s
[23:31:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1190.21 / 1984 chunks (135 cps, 35.988%), ETA: 20h 43m 14s
[23:31:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.23 / 1984 chunks (132 cps, 35.99%), ETA: 21h 8m 15s
[23:31:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1190.26 / 1984 chunks (129 cps, 35.991%), ETA: 21h 34m 23s
[23:31:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1190.28 / 1984 chunks (127 cps, 35.993%), ETA: 21h 57m 53s
[23:32:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.31 / 1984 chunks (125 cps, 35.994%), ETA: 22h 19m 59s
[23:32:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1190.33 / 1984 chunks (125 cps, 35.996%), ETA: 22h 17m 5s
[23:32:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1190.36 / 1984 chunks (125 cps, 35.998%), ETA: 22h 19m 36s
[23:32:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1190.38 / 1984 chunks (125 cps, 35.999%), ETA: 22h 19m 43s
[23:32:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1190.52 / 1984 chunks (137 cps, 36.007%), ETA: 20h 24m 29s
[23:32:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1190.54 / 1984 chunks (135 cps, 36.009%), ETA: 20h 36m 9s
[23:32:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1190.57 / 1984 chunks (133 cps, 36.01%), ETA: 20h 57m 45s
[23:32:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1190.6 / 1984 chunks (136 cps, 36.01%), ETA: 20h 31m 41s
[23:32:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:32:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1190.62 / 1984 chunks (133 cps, 36.01%), ETA: 20h 54m 41s
[23:32:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1190.64 / 1984 chunks (134 cps, 36.01%), ETA: 20h 52m 38s
[23:32:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1190.67 / 1984 chunks (134 cps, 36.02%), ETA: 20h 44m 41s
[23:32:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.69 / 1984 chunks (133 cps, 36.02%), ETA: 20h 53m 40s
[23:32:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1190.72 / 1984 chunks (134 cps, 36.02%), ETA: 20h 52m 46s
[23:32:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1190.74 / 1984 chunks (133 cps, 36.021%), ETA: 20h 55m 57s
[23:32:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1190.79 / 1984 chunks (135 cps, 36.024%), ETA: 20h 42m 3s
[23:32:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1190.82 / 1984 chunks (135 cps, 36.025%), ETA: 20h 42m 58s
[23:32:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1190.85 / 1984 chunks (134 cps, 36.027%), ETA: 20h 48m 19s
[23:32:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.87 / 1984 chunks (134 cps, 36.029%), ETA: 20h 43m 58s
[23:32:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1190.9 / 1984 chunks (134 cps, 36.03%), ETA: 20h 45m 2s
[23:32:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1190.92 / 1984 chunks (134 cps, 36.031%), ETA: 20h 46m 21s
[23:32:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1190.94 / 1984 chunks (134 cps, 36.033%), ETA: 20h 52m 7s
[23:32:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1190.97 / 1984 chunks (132 cps, 36.034%), ETA: 21h 5m 6s
[23:32:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191 / 1984 chunks (131 cps, 36.036%), ETA: 21h 14m 15s
[23:32:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1191.03 / 1984 chunks (131 cps, 36.038%), ETA: 21h 13m 48s
[23:32:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:32:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1191.05 / 1984 chunks (131 cps, 36.04%), ETA: 21h 11m 48s
[23:33:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1191.08 / 1984 chunks (132 cps, 36.041%), ETA: 21h 8m 9s
[23:33:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1191.1 / 1984 chunks (129 cps, 36.043%), ETA: 21h 39m 1s
[23:33:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1191.13 / 1984 chunks (126 cps, 36.044%), ETA: 22h 8m 56s
[23:33:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1191.16 / 1984 chunks (124 cps, 36.046%), ETA: 22h 30m 16s
[23:33:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1191.18 / 1984 chunks (121 cps, 36.047%), ETA: 23h 5m 13s
[23:33:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1191.22 / 1984 chunks (119 cps, 36.049%), ETA: 23h 28m 28s
[23:33:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.24 / 1984 chunks (117 cps, 36.051%), ETA: 23h 50m 54s
[23:33:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1191.27 / 1984 chunks (115 cps, 36.053%), ETA: 24h 11m 25s
[23:33:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1191.29 / 1984 chunks (113 cps, 36.054%), ETA: 24h 35m 37s
[23:33:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1191.32 / 1984 chunks (113 cps, 36.055%), ETA: 24h 39m 5s
[23:33:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1191.36 / 1984 chunks (114 cps, 36.058%), ETA: 24h 21m 16s
[23:33:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:33:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1191.38 / 1984 chunks (114 cps, 36.06%), ETA: 24h 27m 1s
[23:33:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1191.39 / 1984 chunks (112 cps, 36.06%), ETA: 24h 44m 55s
[23:33:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1191.55 / 1984 chunks (121 cps, 36.07%), ETA: 23h 1m 21s
[23:33:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1191.58 / 1984 chunks (120 cps, 36.071%), ETA: 23h 9m 35s
[23:33:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1191.61 / 1984 chunks (122 cps, 36.073%), ETA: 22h 48m 50s
[23:33:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1191.64 / 1984 chunks (123 cps, 36.075%), ETA: 22h 35m 50s
[23:33:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1191.66 / 1984 chunks (122 cps, 36.076%), ETA: 22h 51m 55s
[23:33:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.69 / 1984 chunks (122 cps, 36.078%), ETA: 22h 52m 17s
[23:33:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1191.73 / 1984 chunks (122 cps, 36.081%), ETA: 22h 52m 57s
[23:33:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1191.76 / 1984 chunks (122 cps, 36.082%), ETA: 22h 51m 48s
[23:33:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1191.79 / 1984 chunks (121 cps, 36.084%), ETA: 23h 2m 10s
[23:33:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.82 / 1984 chunks (121 cps, 36.086%), ETA: 23h 2m 37s
[23:33:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.84 / 1984 chunks (121 cps, 36.087%), ETA: 23h 3m 31s
[23:34:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1191.87 / 1984 chunks (121 cps, 36.089%), ETA: 22h 58m 46s
[23:34:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:34:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1191.92 / 1984 chunks (123 cps, 36.092%), ETA: 22h 36m 9s
[23:34:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1191.95 / 1984 chunks (123 cps, 36.094%), ETA: 22h 39m 31s
[23:34:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1191.97 / 1984 chunks (123 cps, 36.095%), ETA: 22h 42m 19s
[23:34:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1192 / 1984 chunks (121 cps, 36.097%), ETA: 22h 58m 46s
[23:34:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1192.03 / 1984 chunks (121 cps, 36.099%), ETA: 22h 54m 40s
[23:34:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1192.06 / 1984 chunks (121 cps, 36.1%), ETA: 22h 54m 27s
[23:34:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1192.09 / 1984 chunks (122 cps, 36.102%), ETA: 22h 49m 45s
[23:34:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1192.12 / 1984 chunks (120 cps, 36.104%), ETA: 23h 9m 48s
[23:34:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1192.13 / 1984 chunks (118 cps, 36.105%), ETA: 23h 33m 59s
[23:34:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1192.16 / 1984 chunks (116 cps, 36.107%), ETA: 23h 54m 54s
[23:34:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.19 / 1984 chunks (113 cps, 36.109%), ETA: 24h 37m 15s
[23:34:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.22 / 1984 chunks (112 cps, 36.11%), ETA: 24h 46m 29s
[23:34:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.25 / 1984 chunks (115 cps, 36.11%), ETA: 24h 16m 10s
[23:34:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.27 / 1984 chunks (113 cps, 36.11%), ETA: 24h 35m 14s
[23:34:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:34:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.62 / 1984 chunks (146 cps, 36.13%), ETA: 19h 6m 56s
[23:34:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1192.65 / 1984 chunks (147 cps, 36.136%), ETA: 18h 57m 41s
[23:34:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.68 / 1984 chunks (149 cps, 36.138%), ETA: 18h 44m 21s
[23:34:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.71 / 1984 chunks (147 cps, 36.14%), ETA: 18h 57m 58s
[23:34:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1192.74 / 1984 chunks (146 cps, 36.142%), ETA: 19h 6m 39s
[23:34:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1192.76 / 1984 chunks (145 cps, 36.143%), ETA: 19h 15m 18s
[23:34:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1192.8 / 1984 chunks (146 cps, 36.145%), ETA: 19h 6m 9s
[23:34:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1192.82 / 1984 chunks (146 cps, 36.147%), ETA: 19h 58s
[23:34:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1192.86 / 1984 chunks (148 cps, 36.149%), ETA: 18h 52m 3s
[23:35:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1192.88 / 1984 chunks (147 cps, 36.15%), ETA: 18h 52m 23s
[23:35:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1192.91 / 1984 chunks (148 cps, 36.152%), ETA: 18h 50m 43s
[23:35:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.911 / 1984 chunks (145 cps, 36.152%), ETA: 19h 14m 12s
[23:35:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.936 / 1984 chunks (143 cps, 36.154%), ETA: 19h 26m 25s
[23:35:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1192.96 / 1984 chunks (143 cps, 36.155%), ETA: 19h 28m 46s
[23:35:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1193.01 / 1984 chunks (146 cps, 36.158%), ETA: 19h 5m 3s
[23:35:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1193.02 / 1984 chunks (145 cps, 36.159%), ETA: 19h 7m 42s
[23:35:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:35:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1193.05 / 1984 chunks (145 cps, 36.16%), ETA: 19h 8m 56s
[23:35:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1193.07 / 1984 chunks (145 cps, 36.16%), ETA: 19h 10m 20s
[23:35:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1193.11 / 1984 chunks (143 cps, 36.16%), ETA: 19h 26m 28s
[23:35:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1193.14 / 1984 chunks (139 cps, 36.17%), ETA: 19h 58m 31s
[23:35:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1193.17 / 1984 chunks (137 cps, 36.17%), ETA: 20h 21m 47s
[23:35:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1193.19 / 1984 chunks (134 cps, 36.17%), ETA: 20h 45m 30s
[23:35:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1193.22 / 1984 chunks (131 cps, 36.171%), ETA: 21h 14m 36s
[23:35:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1193.24 / 1984 chunks (131 cps, 36.172%), ETA: 21h 15m 46s
[23:35:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1193.27 / 1984 chunks (133 cps, 36.174%), ETA: 20h 58m 46s
[23:35:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.3 / 1984 chunks (133 cps, 36.175%), ETA: 20h 57m 13s
[23:35:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1193.32 / 1984 chunks (131 cps, 36.177%), ETA: 21h 9m 13s
[23:35:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.35 / 1984 chunks (132 cps, 36.178%), ETA: 21h 7m 32s
[23:35:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1193.37 / 1984 chunks (131 cps, 36.18%), ETA: 21h 10m 24s
[23:35:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1193.61 / 1984 chunks (154 cps, 36.194%), ETA: 18h 4m 27s
[23:35:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1193.63 / 1984 chunks (154 cps, 36.196%), ETA: 18h 3m 59s
[23:35:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1193.66 / 1984 chunks (154 cps, 36.197%), ETA: 18h 17s
[23:35:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1193.68 / 1984 chunks (156 cps, 36.199%), ETA: 17h 53m 9s
[23:35:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1193.71 / 1984 chunks (153 cps, 36.201%), ETA: 18h 10m 52s
[23:35:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:36:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1193.76 / 1984 chunks (154 cps, 36.204%), ETA: 18h 2m 54s
[23:36:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.79 / 1984 chunks (154 cps, 36.205%), ETA: 18h 4m 43s
[23:36:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1193.81 / 1984 chunks (152 cps, 36.207%), ETA: 18h 14m 31s
[23:36:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1193.85 / 1984 chunks (154 cps, 36.209%), ETA: 18h 4m 34s
[23:36:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1193.89 / 1984 chunks (157 cps, 36.211%), ETA: 17h 41m 16s
[23:36:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.9 / 1984 chunks (156 cps, 36.212%), ETA: 17h 46m 12s
[23:36:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1193.93 / 1984 chunks (156 cps, 36.214%), ETA: 17h 50m 33s
[23:36:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1193.95 / 1984 chunks (155 cps, 36.215%), ETA: 17h 52m 58s
[23:36:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1193.98 / 1984 chunks (152 cps, 36.217%), ETA: 18h 16m 7s
[23:36:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1194.01 / 1984 chunks (149 cps, 36.218%), ETA: 18h 40m 35s
[23:36:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.04 / 1984 chunks (146 cps, 36.22%), ETA: 18h 59m 38s
[23:36:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.06 / 1984 chunks (143 cps, 36.222%), ETA: 19h 29m 6s
[23:36:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.08 / 1984 chunks (140 cps, 36.223%), ETA: 19h 50m 42s
[23:36:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1194.11 / 1984 chunks (138 cps, 36.225%), ETA: 20h 11m 10s
[23:36:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.14 / 1984 chunks (135 cps, 36.226%), ETA: 20h 34m 26s
[23:36:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:36:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.16 / 1984 chunks (132 cps, 36.228%), ETA: 21h 1m 55s
[23:36:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1194.2 / 1984 chunks (129 cps, 36.23%), ETA: 21h 30m 33s
[23:36:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1194.23 / 1984 chunks (126 cps, 36.232%), ETA: 21h 58m 31s
[23:36:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1194.25 / 1984 chunks (124 cps, 36.233%), ETA: 22h 23m 52s
[23:36:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1194.28 / 1984 chunks (121 cps, 36.235%), ETA: 22h 51m 46s
[23:36:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1194.31 / 1984 chunks (121 cps, 36.237%), ETA: 22h 57m 44s
[23:36:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1194.33 / 1984 chunks (120 cps, 36.238%), ETA: 23h 12m 12s
[23:36:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1194.36 / 1984 chunks (120 cps, 36.24%), ETA: 23h 11m 38s
[23:36:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1194.38 / 1984 chunks (119 cps, 36.241%), ETA: 23h 15m 42s
[23:37:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1194.51 / 1984 chunks (130 cps, 36.249%), ETA: 21h 22m 24s
[23:37:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1194.54 / 1984 chunks (129 cps, 36.251%), ETA: 21h 28m 48s
[23:37:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1194.57 / 1984 chunks (130 cps, 36.252%), ETA: 21h 26m 13s
[23:37:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1194.6 / 1984 chunks (128 cps, 36.254%), ETA: 21h 37m 20s
[23:37:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1194.63 / 1984 chunks (130 cps, 36.256%), ETA: 21h 23m 59s
[23:37:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:37:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1194.65 / 1984 chunks (130 cps, 36.258%), ETA: 21h 25m 49s
[23:37:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1194.68 / 1984 chunks (129 cps, 36.26%), ETA: 21h 34m 29s
[23:37:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.72 / 1984 chunks (131 cps, 36.261%), ETA: 21h 13m 48s
[23:37:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1194.75 / 1984 chunks (131 cps, 36.263%), ETA: 21h 11m 52s
[23:37:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1194.77 / 1984 chunks (130 cps, 36.265%), ETA: 21h 23m 51s
[23:37:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1194.8 / 1984 chunks (129 cps, 36.266%), ETA: 21h 28m 48s
[23:37:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.83 / 1984 chunks (129 cps, 36.268%), ETA: 21h 31m 34s
[23:37:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1194.85 / 1984 chunks (128 cps, 36.27%), ETA: 21h 45m 23s
[23:37:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1194.88 / 1984 chunks (128 cps, 36.272%), ETA: 21h 40m 23s
[23:37:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1194.9 / 1984 chunks (128 cps, 36.273%), ETA: 21h 37m 7s
[23:37:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.92 / 1984 chunks (128 cps, 36.274%), ETA: 21h 37m 14s
[23:37:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1194.95 / 1984 chunks (127 cps, 36.276%), ETA: 21h 51m 37s
[23:37:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1194.97 / 1984 chunks (126 cps, 36.277%), ETA: 22h 1m 49s
[23:37:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1195 / 1984 chunks (126 cps, 36.279%), ETA: 21h 57m 32s
[23:37:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1195.03 / 1984 chunks (126 cps, 36.281%), ETA: 21h 57m 11s
[23:37:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:37:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1195.05 / 1984 chunks (127 cps, 36.282%), ETA: 21h 53m 0s
[23:37:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.07 / 1984 chunks (125 cps, 36.283%), ETA: 22h 16m 46s
[23:37:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1195.1 / 1984 chunks (122 cps, 36.285%), ETA: 22h 41m 47s
[23:37:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1195.12 / 1984 chunks (120 cps, 36.286%), ETA: 23h 3m 38s
[23:38:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1195.15 / 1984 chunks (117 cps, 36.288%), ETA: 23h 36m 53s
[23:38:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1195.18 / 1984 chunks (115 cps, 36.289%), ETA: 24h 2m 33s
[23:38:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.2 / 1984 chunks (114 cps, 36.291%), ETA: 24h 24m 2s
[23:38:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1195.23 / 1984 chunks (112 cps, 36.293%), ETA: 24h 43m 21s
[23:38:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1195.26 / 1984 chunks (111 cps, 36.294%), ETA: 25h 2m 28s
[23:38:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1195.28 / 1984 chunks (109 cps, 36.296%), ETA: 25h 24m 12s
[23:38:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1195.3 / 1984 chunks (108 cps, 36.297%), ETA: 25h 43m 32s
[23:38:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1195.33 / 1984 chunks (108 cps, 36.299%), ETA: 25h 47m 18s
[23:38:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1195.35 / 1984 chunks (108 cps, 36.3%), ETA: 25h 39m 51s
[23:38:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.38 / 1984 chunks (108 cps, 36.302%), ETA: 25h 36m 7s
[23:38:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1195.54 / 1984 chunks (118 cps, 36.311%), ETA: 23h 32m 38s
[23:38:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:38:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.57 / 1984 chunks (117 cps, 36.313%), ETA: 23h 37m 32s
[23:38:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1195.6 / 1984 chunks (119 cps, 36.315%), ETA: 23h 22m 7s
[23:38:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.62 / 1984 chunks (119 cps, 36.317%), ETA: 23h 15m 57s
[23:38:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1195.65 / 1984 chunks (120 cps, 36.318%), ETA: 23h 9m 44s
[23:38:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1195.67 / 1984 chunks (120 cps, 36.319%), ETA: 23h 11m 24s
[23:38:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1195.7 / 1984 chunks (119 cps, 36.321%), ETA: 23h 16m 34s
[23:38:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1195.74 / 1984 chunks (121 cps, 36.324%), ETA: 23h 2s
[23:38:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1195.76 / 1984 chunks (120 cps, 36.325%), ETA: 23h 4m 54s
[23:38:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.79 / 1984 chunks (119 cps, 36.327%), ETA: 23h 14m 23s
[23:38:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1195.81 / 1984 chunks (120 cps, 36.328%), ETA: 23h 10m 21s
[23:38:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.84 / 1984 chunks (120 cps, 36.33%), ETA: 23h 8m 36s
[23:38:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1195.88 / 1984 chunks (121 cps, 36.332%), ETA: 22h 55m 1s
[23:38:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:38:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1195.91 / 1984 chunks (121 cps, 36.334%), ETA: 22h 53m 35s
[23:38:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1195.93 / 1984 chunks (121 cps, 36.335%), ETA: 22h 51m 1s
[23:39:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1195.96 / 1984 chunks (122 cps, 36.337%), ETA: 22h 43m 53s
[23:39:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.98 / 1984 chunks (120 cps, 36.338%), ETA: 23h 2m 21s
[23:39:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1196.02 / 1984 chunks (121 cps, 36.341%), ETA: 22h 51m 56s
[23:39:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1196.03 / 1984 chunks (121 cps, 36.342%), ETA: 22h 58m 37s
[23:39:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1196.06 / 1984 chunks (121 cps, 36.343%), ETA: 22h 58m 59s
[23:39:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1196.1 / 1984 chunks (118 cps, 36.346%), ETA: 23h 33m 13s
[23:39:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1196.13 / 1984 chunks (115 cps, 36.347%), ETA: 24h 5m 25s
[23:39:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1196.16 / 1984 chunks (113 cps, 36.349%), ETA: 24h 25m 44s
[23:39:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1196.18 / 1984 chunks (112 cps, 36.35%), ETA: 24h 49m 23s
[23:39:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1196.2 / 1984 chunks (111 cps, 36.352%), ETA: 24h 52m 1s
[23:39:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1196.23 / 1984 chunks (111 cps, 36.354%), ETA: 25h 41s
[23:39:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:39:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1196.26 / 1984 chunks (111 cps, 36.355%), ETA: 24h 52m 51s
[23:39:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1196.29 / 1984 chunks (113 cps, 36.357%), ETA: 24h 33m 17s
[23:39:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1196.63 / 1984 chunks (143 cps, 36.378%), ETA: 19h 22m 54s
[23:39:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.66 / 1984 chunks (144 cps, 36.38%), ETA: 19h 17m 21s
[23:39:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1196.69 / 1984 chunks (145 cps, 36.381%), ETA: 19h 5m 54s
[23:39:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.71 / 1984 chunks (144 cps, 36.383%), ETA: 19h 12m 43s
[23:39:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1196.74 / 1984 chunks (143 cps, 36.385%), ETA: 19h 21m 29s
[23:39:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1196.75 / 1984 chunks (143 cps, 36.385%), ETA: 19h 22m 11s
[23:39:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1196.8 / 1984 chunks (146 cps, 36.388%), ETA: 19h 8s
[23:39:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.83 / 1984 chunks (146 cps, 36.39%), ETA: 19h 45s
[23:39:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1196.86 / 1984 chunks (147 cps, 36.392%), ETA: 18h 55m 2s
[23:39:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.89 / 1984 chunks (146 cps, 36.393%), ETA: 18h 58m 26s
[23:39:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1196.91 / 1984 chunks (145 cps, 36.395%), ETA: 19h 4m 30s
[23:40:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1196.94 / 1984 chunks (143 cps, 36.397%), ETA: 19h 19m 34s
[23:40:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1196.98 / 1984 chunks (147 cps, 36.399%), ETA: 18h 50m 32s
[23:40:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:40:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1196.99 / 1984 chunks (144 cps, 36.4%), ETA: 19h 11m 31s
[23:40:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1197.015 / 1984 chunks (145 cps, 36.401%), ETA: 19h 6m 57s
[23:40:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1197.04 / 1984 chunks (146 cps, 36.403%), ETA: 19h 17s
[23:40:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.06 / 1984 chunks (145 cps, 36.404%), ETA: 19h 7m 43s
[23:40:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1197.09 / 1984 chunks (142 cps, 36.406%), ETA: 19h 29m 23s
[23:40:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1197.11 / 1984 chunks (139 cps, 36.407%), ETA: 19h 55m 9s
[23:40:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.14 / 1984 chunks (136 cps, 36.409%), ETA: 20h 18m 5s
[23:40:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1197.19 / 1984 chunks (133 cps, 36.412%), ETA: 20h 52m 26s
[23:40:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.23 / 1984 chunks (132 cps, 36.414%), ETA: 20h 57m 20s
[23:40:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1197.238 / 1984 chunks (132 cps, 36.415%), ETA: 21h 3m 43s
[23:40:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1197.265 / 1984 chunks (131 cps, 36.416%), ETA: 21h 6m 24s
[23:40:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1197.3 / 1984 chunks (131 cps, 36.418%), ETA: 21h 7m 35s
[23:40:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:40:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1197.34 / 1984 chunks (130 cps, 36.421%), ETA: 21h 18m 20s
[23:40:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1197.37 / 1984 chunks (129 cps, 36.423%), ETA: 21h 28m 5s
[23:40:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.39 / 1984 chunks (130 cps, 36.424%), ETA: 21h 14m 36s
[23:40:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1197.63 / 1984 chunks (152 cps, 36.439%), ETA: 18h 13m 53s
[23:40:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1197.67 / 1984 chunks (153 cps, 36.44%), ETA: 18h 9m 57s
[23:40:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.7 / 1984 chunks (152 cps, 36.443%), ETA: 18h 12m 54s
[23:40:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1197.73 / 1984 chunks (153 cps, 36.445%), ETA: 18h 8m 31s
[23:40:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1197.76 / 1984 chunks (155 cps, 36.447%), ETA: 17h 52m 50s
[23:40:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1197.77 / 1984 chunks (154 cps, 36.447%), ETA: 17h 56m 12s
[23:41:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1197.8 / 1984 chunks (152 cps, 36.449%), ETA: 18h 11m 32s
[23:41:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1197.83 / 1984 chunks (154 cps, 36.451%), ETA: 17h 58m 50s
[23:41:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1197.87 / 1984 chunks (157 cps, 36.454%), ETA: 17h 37m 18s
[23:41:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:41:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1197.9 / 1984 chunks (158 cps, 36.455%), ETA: 17h 30m 5s
[23:41:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1197.93 / 1984 chunks (158 cps, 36.457%), ETA: 17h 31m 36s
[23:41:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1197.96 / 1984 chunks (157 cps, 36.459%), ETA: 17h 40m 11s
[23:41:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1197.98 / 1984 chunks (154 cps, 36.46%), ETA: 18h 2m 25s
[23:41:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1198.01 / 1984 chunks (150 cps, 36.462%), ETA: 18h 28m 18s
[23:41:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1198.03 / 1984 chunks (147 cps, 36.463%), ETA: 18h 52m 25s
[23:41:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1198.06 / 1984 chunks (143 cps, 36.465%), ETA: 19h 21m 21s
[23:41:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1198.09 / 1984 chunks (140 cps, 36.467%), ETA: 19h 44m 51s
[23:41:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1198.13 / 1984 chunks (138 cps, 36.469%), ETA: 20h 5m 17s
[23:41:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1198.16 / 1984 chunks (135 cps, 36.471%), ETA: 20h 26m 40s
[23:41:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1198.169 / 1984 chunks (133 cps, 36.471%), ETA: 20h 48m 36s
[23:41:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1198.194 / 1984 chunks (129 cps, 36.473%), ETA: 21h 23m 33s
[23:41:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1198.22 / 1984 chunks (127 cps, 36.474%), ETA: 21h 49m 49s
[23:41:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1198.25 / 1984 chunks (124 cps, 36.477%), ETA: 22h 17m 32s
[23:41:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:41:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1198.29 / 1984 chunks (121 cps, 36.479%), ETA: 22h 47m 18s
[23:41:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.32 / 1984 chunks (122 cps, 36.481%), ETA: 22h 43m 11s
[23:41:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1198.35 / 1984 chunks (121 cps, 36.482%), ETA: 22h 48m 30s
[23:41:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1198.38 / 1984 chunks (120 cps, 36.484%), ETA: 22h 58m 15s
[23:41:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1198.51 / 1984 chunks (130 cps, 36.492%), ETA: 21h 16m 37s
[23:41:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1198.54 / 1984 chunks (129 cps, 36.494%), ETA: 21h 24m 4s
[23:42:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1198.57 / 1984 chunks (129 cps, 36.496%), ETA: 21h 22m 50s
[23:42:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1198.6 / 1984 chunks (129 cps, 36.498%), ETA: 21h 29m 15s
[23:42:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1198.62 / 1984 chunks (129 cps, 36.499%), ETA: 21h 23m 18s
[23:42:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1198.65 / 1984 chunks (127 cps, 36.501%), ETA: 21h 45m 35s
[23:42:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1198.69 / 1984 chunks (130 cps, 36.503%), ETA: 21h 17m 24s
[23:42:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.73 / 1984 chunks (130 cps, 36.505%), ETA: 21h 18m 19s
[23:42:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:42:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1198.76 / 1984 chunks (133 cps, 36.507%), ETA: 20h 52m 25s
[23:42:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1198.763 / 1984 chunks (131 cps, 36.508%), ETA: 21h 11m 11s
[23:42:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1198.786 / 1984 chunks (131 cps, 36.509%), ETA: 21h 6m 47s
[23:42:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1198.83 / 1984 chunks (131 cps, 36.512%), ETA: 21h 7m 39s
[23:42:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1198.86 / 1984 chunks (131 cps, 36.513%), ETA: 21h 11m 37s
[23:42:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1198.88 / 1984 chunks (129 cps, 36.515%), ETA: 21h 24m 57s
[23:42:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1198.92 / 1984 chunks (129 cps, 36.517%), ETA: 21h 23m 32s
[23:42:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.94 / 1984 chunks (129 cps, 36.518%), ETA: 21h 24m 32s
[23:42:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.95 / 1984 chunks (127 cps, 36.519%), ETA: 21h 44m 13s
[23:42:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1198.98 / 1984 chunks (127 cps, 36.521%), ETA: 21h 46m 56s
[23:42:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1199 / 1984 chunks (126 cps, 36.522%), ETA: 21h 52m 32s
[23:42:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1199.03 / 1984 chunks (126 cps, 36.524%), ETA: 21h 59m 46s
[23:42:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.05 / 1984 chunks (126 cps, 36.525%), ETA: 21h 55m 36s
[23:42:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1199.08 / 1984 chunks (126 cps, 36.527%), ETA: 21h 52m 48s
[23:42:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1199.11 / 1984 chunks (124 cps, 36.529%), ETA: 22h 17m 20s
[23:42:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:42:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1199.13 / 1984 chunks (122 cps, 36.53%), ETA: 22h 41m 14s
[23:42:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1199.16 / 1984 chunks (119 cps, 36.532%), ETA: 23h 10m 35s
[23:42:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1199.18 / 1984 chunks (117 cps, 36.533%), ETA: 23h 35m 1s
[23:43:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1199.21 / 1984 chunks (115 cps, 36.535%), ETA: 24h 45s
[23:43:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.24 / 1984 chunks (113 cps, 36.537%), ETA: 24h 21m 29s
[23:43:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1199.26 / 1984 chunks (112 cps, 36.538%), ETA: 24h 42m 54s
[23:43:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1199.28 / 1984 chunks (110 cps, 36.539%), ETA: 25h 3m 15s
[23:43:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1199.31 / 1984 chunks (110 cps, 36.541%), ETA: 25h 2m 13s
[23:43:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1199.34 / 1984 chunks (110 cps, 36.543%), ETA: 25h 9m 31s
[23:43:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1199.36 / 1984 chunks (110 cps, 36.544%), ETA: 25h 5m 11s
[23:43:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1199.39 / 1984 chunks (110 cps, 36.546%), ETA: 25h 6m 8s
[23:43:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1199.55 / 1984 chunks (120 cps, 36.555%), ETA: 22h 56m 19s
[23:43:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1199.57 / 1984 chunks (119 cps, 36.557%), ETA: 23h 10m 42s
[23:43:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1199.61 / 1984 chunks (119 cps, 36.559%), ETA: 23h 9m 3s
[23:43:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:43:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1199.66 / 1984 chunks (121 cps, 36.562%), ETA: 22h 47m 56s
[23:43:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1199.69 / 1984 chunks (122 cps, 36.564%), ETA: 22h 40m 43s
[23:43:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1199.73 / 1984 chunks (124 cps, 36.566%), ETA: 22h 13m 24s
[23:43:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1199.75 / 1984 chunks (123 cps, 36.568%), ETA: 22h 27m 53s
[23:43:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.758 / 1984 chunks (121 cps, 36.568%), ETA: 22h 46m 56s
[23:43:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1199.783 / 1984 chunks (120 cps, 36.57%), ETA: 23h 6m 50s
[23:43:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1199.81 / 1984 chunks (119 cps, 36.571%), ETA: 23h 9m 18s
[23:43:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.84 / 1984 chunks (121 cps, 36.573%), ETA: 22h 54m 7s
[23:43:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1199.87 / 1984 chunks (122 cps, 36.575%), ETA: 22h 41m 2s
[23:43:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1199.89 / 1984 chunks (121 cps, 36.576%), ETA: 22h 45m 0s
[23:43:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1199.92 / 1984 chunks (122 cps, 36.578%), ETA: 22h 43m 37s
[23:43:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1199.96 / 1984 chunks (122 cps, 36.58%), ETA: 22h 35m 56s
[23:43:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1199.98 / 1984 chunks (121 cps, 36.582%), ETA: 22h 49m 25s
[23:43:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1200 / 1984 chunks (120 cps, 36.583%), ETA: 23h 5m 35s
[23:44:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1200.03 / 1984 chunks (119 cps, 36.585%), ETA: 23h 9m 5s
[23:44:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1200.06 / 1984 chunks (119 cps, 36.587%), ETA: 23h 9m 15s
[23:44:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:44:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1200.08 / 1984 chunks (117 cps, 36.588%), ETA: 23h 30m 41s
[23:44:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1200.13 / 1984 chunks (116 cps, 36.591%), ETA: 23h 49m 44s
[23:44:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1200.137 / 1984 chunks (114 cps, 36.591%), ETA: 24h 11m 2s
[23:44:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1200.16 / 1984 chunks (112 cps, 36.593%), ETA: 24h 34m 38s
[23:44:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1200.19 / 1984 chunks (112 cps, 36.594%), ETA: 24h 33m 48s
[23:44:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1200.22 / 1984 chunks (113 cps, 36.596%), ETA: 24h 22m 57s
[23:44:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1200.24 / 1984 chunks (112 cps, 36.597%), ETA: 24h 40m 44s
[23:44:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1200.27 / 1984 chunks (114 cps, 36.6%), ETA: 24h 16m 59s
[23:44:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1200.32 / 1984 chunks (117 cps, 36.603%), ETA: 23h 33m 20s
[23:44:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1200.6 / 1984 chunks (143 cps, 36.622%), ETA: 19h 15m 26s
[23:44:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1200.66 / 1984 chunks (144 cps, 36.623%), ETA: 19h 13m 36s
[23:44:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1200.68 / 1984 chunks (143 cps, 36.625%), ETA: 19h 16m 54s
[23:44:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1200.71 / 1984 chunks (145 cps, 36.626%), ETA: 19h 5m 40s
[23:44:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1200.73 / 1984 chunks (145 cps, 36.628%), ETA: 19h 2m 42s
[23:44:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1200.76 / 1984 chunks (143 cps, 36.629%), ETA: 19h 16m 40s
[23:44:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1200.79 / 1984 chunks (143 cps, 36.631%), ETA: 19h 15m 45s
[23:44:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:44:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1200.82 / 1984 chunks (146 cps, 36.633%), ETA: 18h 53m 42s
[23:44:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1200.84 / 1984 chunks (144 cps, 36.635%), ETA: 19h 11m 38s
[23:44:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1200.88 / 1984 chunks (147 cps, 36.637%), ETA: 18h 46m 17s
[23:44:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1200.91 / 1984 chunks (146 cps, 36.638%), ETA: 18h 55m 59s
[23:44:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1200.93 / 1984 chunks (145 cps, 36.64%), ETA: 18h 59m 46s
[23:44:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1200.96 / 1984 chunks (145 cps, 36.641%), ETA: 18h 58m 53s
[23:45:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1201 / 1984 chunks (145 cps, 36.644%), ETA: 19h 3m 25s
[23:45:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1201.03 / 1984 chunks (144 cps, 36.646%), ETA: 19h 8m 14s
[23:45:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1201.07 / 1984 chunks (147 cps, 36.648%), ETA: 18h 46m 31s
[23:45:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1201.09 / 1984 chunks (145 cps, 36.65%), ETA: 19h 6m 11s
[23:45:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1201.11 / 1984 chunks (141 cps, 36.651%), ETA: 19h 34m 42s
[23:45:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1201.13 / 1984 chunks (137 cps, 36.652%), ETA: 20h 10m 48s
[23:45:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1201.18 / 1984 chunks (135 cps, 36.655%), ETA: 20h 31m 16s
[23:45:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1201.2 / 1984 chunks (131 cps, 36.656%), ETA: 21h 17s
[23:45:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:45:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1201.22 / 1984 chunks (131 cps, 36.658%), ETA: 21h 2m 2s
[23:45:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1201.25 / 1984 chunks (132 cps, 36.659%), ETA: 20h 58m 40s
[23:45:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1201.27 / 1984 chunks (130 cps, 36.661%), ETA: 21h 14m 49s
[23:45:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1201.31 / 1984 chunks (132 cps, 36.663%), ETA: 20h 57m 1s
[23:45:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1201.33 / 1984 chunks (131 cps, 36.664%), ETA: 21h 15s
[23:45:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1201.34 / 1984 chunks (130 cps, 36.665%), ETA: 21h 17m 50s
[23:45:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1201.37 / 1984 chunks (129 cps, 36.666%), ETA: 21h 26m 3s
[23:45:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1201.39 / 1984 chunks (127 cps, 36.668%), ETA: 21h 40m 11s
[23:45:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1201.64 / 1984 chunks (153 cps, 36.683%), ETA: 18h 4m 22s
[23:45:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1201.67 / 1984 chunks (153 cps, 36.685%), ETA: 18h 5m 29s
[23:45:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1201.69 / 1984 chunks (153 cps, 36.686%), ETA: 17h 59m 34s
[23:45:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1201.72 / 1984 chunks (154 cps, 36.688%), ETA: 17h 53m 12s
[23:45:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1201.75 / 1984 chunks (157 cps, 36.69%), ETA: 17h 31m 37s
[23:45:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1201.78 / 1984 chunks (157 cps, 36.691%), ETA: 17h 36m 11s
[23:45:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:45:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1201.8 / 1984 chunks (156 cps, 36.693%), ETA: 17h 41m 18s
[23:45:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1201.83 / 1984 chunks (157 cps, 36.695%), ETA: 17h 37m 28s
[23:45:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1201.87 / 1984 chunks (158 cps, 36.697%), ETA: 17h 25m 50s
[23:46:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1201.9 / 1984 chunks (158 cps, 36.699%), ETA: 17h 30m 22s
[23:46:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1201.93 / 1984 chunks (156 cps, 36.701%), ETA: 17h 44m 30s
[23:46:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1201.95 / 1984 chunks (155 cps, 36.702%), ETA: 17h 47m 27s
[23:46:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1201.99 / 1984 chunks (152 cps, 36.705%), ETA: 18h 6m 5s
[23:46:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1202.01 / 1984 chunks (150 cps, 36.706%), ETA: 18h 26m 1s
[23:46:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.03 / 1984 chunks (145 cps, 36.707%), ETA: 19h 2m 10s
[23:46:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1202.08 / 1984 chunks (142 cps, 36.71%), ETA: 19h 23m 48s
[23:46:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.11 / 1984 chunks (139 cps, 36.712%), ETA: 19h 52m 33s
[23:46:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1202.15 / 1984 chunks (136 cps, 36.714%), ETA: 20h 12m 52s
[23:46:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.18 / 1984 chunks (134 cps, 36.716%), ETA: 20h 35m 41s
[23:46:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1202.186 / 1984 chunks (132 cps, 36.716%), ETA: 20h 58m 1s
[23:46:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1202.21 / 1984 chunks (129 cps, 36.718%), ETA: 21h 23m 23s
[23:46:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1202.23 / 1984 chunks (126 cps, 36.719%), ETA: 21h 52m 49s
[23:46:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1202.26 / 1984 chunks (124 cps, 36.721%), ETA: 22h 15m 21s
[23:46:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:46:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.28 / 1984 chunks (121 cps, 36.722%), ETA: 22h 45m 49s
[23:46:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1202.33 / 1984 chunks (123 cps, 36.725%), ETA: 22h 27m 50s
[23:46:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1202.34 / 1984 chunks (121 cps, 36.726%), ETA: 22h 45m 24s
[23:46:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.36 / 1984 chunks (121 cps, 36.727%), ETA: 22h 44m 45s
[23:46:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.38 / 1984 chunks (121 cps, 36.729%), ETA: 22h 47m 37s
[23:46:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1202.52 / 1984 chunks (132 cps, 36.737%), ETA: 20h 56m 42s
[23:46:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1202.54 / 1984 chunks (130 cps, 36.738%), ETA: 21h 12m 2s
[23:46:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1202.57 / 1984 chunks (128 cps, 36.74%), ETA: 21h 28m 18s
[23:46:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1202.6 / 1984 chunks (129 cps, 36.741%), ETA: 21h 18m 52s
[23:46:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1202.63 / 1984 chunks (130 cps, 36.743%), ETA: 21h 9m 3s
[23:47:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1202.65 / 1984 chunks (129 cps, 36.745%), ETA: 21h 22m 42s
[23:47:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1202.68 / 1984 chunks (128 cps, 36.746%), ETA: 21h 30m 47s
[23:47:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1202.71 / 1984 chunks (128 cps, 36.748%), ETA: 21h 33m 11s
[23:47:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.75 / 1984 chunks (129 cps, 36.751%), ETA: 21h 17m 40s
[23:47:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1202.757 / 1984 chunks (127 cps, 36.751%), ETA: 21h 36m 52s
[23:47:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:47:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1202.783 / 1984 chunks (127 cps, 36.753%), ETA: 21h 42m 28s
[23:47:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1202.81 / 1984 chunks (128 cps, 36.755%), ETA: 21h 28m 28s
[23:47:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1202.84 / 1984 chunks (128 cps, 36.756%), ETA: 21h 33m 49s
[23:47:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1202.86 / 1984 chunks (129 cps, 36.758%), ETA: 21h 24m 20s
[23:47:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1202.89 / 1984 chunks (128 cps, 36.759%), ETA: 21h 31m 44s
[23:47:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1202.91 / 1984 chunks (129 cps, 36.761%), ETA: 21h 25m 54s
[23:47:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1202.92 / 1984 chunks (126 cps, 36.761%), ETA: 21h 47m 59s
[23:47:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.956 / 1984 chunks (128 cps, 36.763%), ETA: 21h 36m 7s
[23:47:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1203 / 1984 chunks (128 cps, 36.766%), ETA: 21h 30m 33s
[23:47:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1203.03 / 1984 chunks (129 cps, 36.768%), ETA: 21h 25m 54s
[23:47:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.05 / 1984 chunks (129 cps, 36.769%), ETA: 21h 18m 33s
[23:47:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.08 / 1984 chunks (128 cps, 36.771%), ETA: 21h 29m 59s
[23:47:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1203.1 / 1984 chunks (126 cps, 36.772%), ETA: 21h 56m 32s
[23:47:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1203.14 / 1984 chunks (124 cps, 36.774%), ETA: 22h 16m 40s
[23:47:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1203.15 / 1984 chunks (121 cps, 36.776%), ETA: 22h 47m 38s
[23:47:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:47:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.2 / 1984 chunks (119 cps, 36.778%), ETA: 23h 8m 6s
[23:47:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1203.22 / 1984 chunks (117 cps, 36.78%), ETA: 23h 29m 44s
[23:47:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1203.24 / 1984 chunks (115 cps, 36.781%), ETA: 23h 50m 26s
[23:47:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1203.26 / 1984 chunks (114 cps, 36.782%), ETA: 24h 13m 42s
[23:47:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1203.29 / 1984 chunks (112 cps, 36.784%), ETA: 24h 34m 10s
[23:48:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1203.3 / 1984 chunks (112 cps, 36.785%), ETA: 24h 38m 36s
[23:48:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1203.33 / 1984 chunks (111 cps, 36.786%), ETA: 24h 54m 14s
[23:48:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1203.36 / 1984 chunks (110 cps, 36.788%), ETA: 24h 59m 54s
[23:48:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1203.38 / 1984 chunks (112 cps, 36.79%), ETA: 24h 36m 35s
[23:48:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1203.54 / 1984 chunks (121 cps, 36.799%), ETA: 22h 46m 10s
[23:48:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1203.57 / 1984 chunks (121 cps, 36.801%), ETA: 22h 46m 13s
[23:48:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1203.6 / 1984 chunks (121 cps, 36.803%), ETA: 22h 44m 17s
[23:48:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1203.62 / 1984 chunks (122 cps, 36.804%), ETA: 22h 35m 24s
[23:48:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1203.65 / 1984 chunks (122 cps, 36.806%), ETA: 22h 37m 57s
[23:48:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1203.67 / 1984 chunks (121 cps, 36.807%), ETA: 22h 47m 12s
[23:48:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1203.71 / 1984 chunks (123 cps, 36.81%), ETA: 22h 26m 44s
[23:48:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:48:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1203.74 / 1984 chunks (122 cps, 36.811%), ETA: 22h 34m 15s
[23:48:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1203.77 / 1984 chunks (121 cps, 36.813%), ETA: 22h 42m 35s
[23:48:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1203.8 / 1984 chunks (122 cps, 36.815%), ETA: 22h 36m 4s
[23:48:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1203.83 / 1984 chunks (122 cps, 36.817%), ETA: 22h 36m 13s
[23:48:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1203.86 / 1984 chunks (122 cps, 36.818%), ETA: 22h 33m 29s
[23:48:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1203.88 / 1984 chunks (122 cps, 36.82%), ETA: 22h 29m 26s
[23:48:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.91 / 1984 chunks (123 cps, 36.821%), ETA: 22h 27m 37s
[23:48:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1203.95 / 1984 chunks (125 cps, 36.824%), ETA: 21h 58m 23s
[23:48:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1203.957 / 1984 chunks (123 cps, 36.825%), ETA: 22h 19m 24s
[23:48:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1203.99 / 1984 chunks (122 cps, 36.827%), ETA: 22h 29m 43s
[23:48:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1204.02 / 1984 chunks (123 cps, 36.828%), ETA: 22h 23m 48s
[23:48:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1204.05 / 1984 chunks (125 cps, 36.83%), ETA: 22h 3m 47s
[23:48:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1204.07 / 1984 chunks (123 cps, 36.832%), ETA: 22h 22m 11s
[23:48:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1204.08 / 1984 chunks (121 cps, 36.832%), ETA: 22h 42m 50s
[23:49:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1204.1 / 1984 chunks (119 cps, 36.834%), ETA: 23h 12m 43s
[23:49:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1204.14 / 1984 chunks (115 cps, 36.836%), ETA: 23h 51m 2s
[23:49:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:49:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1204.19 / 1984 chunks (115 cps, 36.839%), ETA: 23h 56m 40s
[23:49:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1204.22 / 1984 chunks (115 cps, 36.841%), ETA: 23h 58m 11s
[23:49:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1204.24 / 1984 chunks (115 cps, 36.842%), ETA: 23h 52m 13s
[23:49:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1204.27 / 1984 chunks (115 cps, 36.844%), ETA: 23h 48m 46s
[23:49:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1204.45 / 1984 chunks (131 cps, 36.855%), ETA: 21h 50s
[23:49:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1204.6 / 1984 chunks (148 cps, 36.87%), ETA: 18h 35m 3s
[23:49:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1204.66 / 1984 chunks (146 cps, 36.87%), ETA: 18h 48m 32s
[23:49:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1204.69 / 1984 chunks (146 cps, 36.87%), ETA: 18h 48m 24s
[23:49:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1204.71 / 1984 chunks (146 cps, 36.871%), ETA: 18h 51m 16s
[23:49:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1204.75 / 1984 chunks (150 cps, 36.873%), ETA: 18h 24m 2s
[23:49:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1204.77 / 1984 chunks (150 cps, 36.874%), ETA: 18h 22m 57s
[23:49:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1204.8 / 1984 chunks (149 cps, 36.876%), ETA: 18h 30m 53s
[23:49:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1204.82 / 1984 chunks (150 cps, 36.878%), ETA: 18h 20m 44s
[23:49:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1204.85 / 1984 chunks (149 cps, 36.879%), ETA: 18h 26m 27s
[23:49:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1204.87 / 1984 chunks (149 cps, 36.881%), ETA: 18h 26m 36s
[23:49:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:49:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1204.91 / 1984 chunks (150 cps, 36.883%), ETA: 18h 19m 53s
[23:49:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1204.94 / 1984 chunks (153 cps, 36.885%), ETA: 18h 2m 15s
[23:49:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1204.96 / 1984 chunks (150 cps, 36.886%), ETA: 18h 21m 44s
[23:49:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1205.01 / 1984 chunks (154 cps, 36.889%), ETA: 17h 51m 59s
[23:49:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1205.01 / 1984 chunks (151 cps, 36.889%), ETA: 18h 15m 6s
[23:49:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1205.03 / 1984 chunks (151 cps, 36.89%), ETA: 18h 14m 23s
[23:49:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1205.06 / 1984 chunks (150 cps, 36.892%), ETA: 18h 21m 10s
[23:49:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1205.09 / 1984 chunks (147 cps, 36.894%), ETA: 18h 41m 8s
[23:50:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1205.11 / 1984 chunks (145 cps, 36.895%), ETA: 19h 1m 51s
[23:50:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1205.14 / 1984 chunks (142 cps, 36.897%), ETA: 19h 21m 11s
[23:50:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1205.18 / 1984 chunks (140 cps, 36.899%), ETA: 19h 40m 33s
[23:50:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1205.19 / 1984 chunks (137 cps, 36.9%), ETA: 20h 5m 2s
[23:50:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1205.22 / 1984 chunks (136 cps, 36.902%), ETA: 20h 10m 26s
[23:50:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:50:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1205.24 / 1984 chunks (136 cps, 36.903%), ETA: 20h 17m 19s
[23:50:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1205.27 / 1984 chunks (136 cps, 36.905%), ETA: 20h 16m 31s
[23:50:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1205.3 / 1984 chunks (136 cps, 36.907%), ETA: 20h 10m 45s
[23:50:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1205.32 / 1984 chunks (136 cps, 36.908%), ETA: 20h 14m 22s
[23:50:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1205.35 / 1984 chunks (136 cps, 36.91%), ETA: 20h 10m 56s
[23:50:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1205.37 / 1984 chunks (136 cps, 36.911%), ETA: 20h 15m 35s
[23:50:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1205.56 / 1984 chunks (152 cps, 36.923%), ETA: 18h 2m 47s
[23:50:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1205.6 / 1984 chunks (158 cps, 36.928%), ETA: 17h 21m 9s
[23:50:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1205.68 / 1984 chunks (159 cps, 36.93%), ETA: 17h 17m 46s
[23:50:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1205.71 / 1984 chunks (159 cps, 36.932%), ETA: 17h 18m 11s
[23:50:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1205.74 / 1984 chunks (159 cps, 36.934%), ETA: 17h 17m 48s
[23:50:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1205.76 / 1984 chunks (159 cps, 36.935%), ETA: 17h 17m 28s
[23:50:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1205.78 / 1984 chunks (159 cps, 36.936%), ETA: 17h 19m 51s
[23:50:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:50:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1205.82 / 1984 chunks (161 cps, 36.939%), ETA: 17h 4m 41s
[23:50:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1205.85 / 1984 chunks (159 cps, 36.941%), ETA: 17h 15m 6s
[23:50:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1205.89 / 1984 chunks (162 cps, 36.943%), ETA: 16h 58m 39s
[23:50:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1205.9 / 1984 chunks (159 cps, 36.944%), ETA: 17h 18m 28s
[23:50:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1205.93 / 1984 chunks (157 cps, 36.945%), ETA: 17h 30m 58s
[23:50:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1205.96 / 1984 chunks (157 cps, 36.947%), ETA: 17h 31m 39s
[23:50:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1205.98 / 1984 chunks (154 cps, 36.949%), ETA: 17h 52m 27s
[23:51:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.01 / 1984 chunks (151 cps, 36.95%), ETA: 18h 10m 36s
[23:51:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1206.05 / 1984 chunks (148 cps, 36.953%), ETA: 18h 30m 56s
[23:51:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.08 / 1984 chunks (144 cps, 36.955%), ETA: 19h 2m 54s
[23:51:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.12 / 1984 chunks (142 cps, 36.957%), ETA: 19h 19m 47s
[23:51:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1206.16 / 1984 chunks (137 cps, 36.959%), ETA: 20h 2m 42s
[23:51:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1206.18 / 1984 chunks (134 cps, 36.961%), ETA: 20h 27m 28s
[23:51:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1206.21 / 1984 chunks (132 cps, 36.963%), ETA: 20h 47m 31s
[23:51:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:51:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1206.24 / 1984 chunks (129 cps, 36.964%), ETA: 21h 15m 12s
[23:51:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1206.27 / 1984 chunks (127 cps, 36.966%), ETA: 21h 36m 55s
[23:51:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.29 / 1984 chunks (126 cps, 36.968%), ETA: 21h 44m 48s
[23:51:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1206.32 / 1984 chunks (126 cps, 36.969%), ETA: 21h 43m 2s
[23:51:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1206.35 / 1984 chunks (127 cps, 36.971%), ETA: 21h 40m 51s
[23:51:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1206.37 / 1984 chunks (124 cps, 36.972%), ETA: 22h 4m 54s
[23:51:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1206.39 / 1984 chunks (125 cps, 36.974%), ETA: 21h 52m 45s
[23:51:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1206.53 / 1984 chunks (134 cps, 36.982%), ETA: 20h 30m 13s
[23:51:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1206.55 / 1984 chunks (134 cps, 36.983%), ETA: 20h 31m 14s
[23:51:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1206.57 / 1984 chunks (133 cps, 36.985%), ETA: 20h 35m 10s
[23:51:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.6 / 1984 chunks (132 cps, 36.986%), ETA: 20h 45m 39s
[23:51:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1206.63 / 1984 chunks (133 cps, 36.988%), ETA: 20h 34m 49s
[23:51:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.66 / 1984 chunks (131 cps, 36.99%), ETA: 20h 55m 0s
[23:51:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:51:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1206.68 / 1984 chunks (132 cps, 36.991%), ETA: 20h 51m 0s
[23:51:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1206.71 / 1984 chunks (133 cps, 36.993%), ETA: 20h 42m 16s
[23:51:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1206.74 / 1984 chunks (135 cps, 36.995%), ETA: 20h 22m 32s
[23:51:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1206.76 / 1984 chunks (133 cps, 36.996%), ETA: 20h 37m 7s
[23:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1206.78 / 1984 chunks (132 cps, 36.998%), ETA: 20h 48m 46s
[23:52:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1206.81 / 1984 chunks (130 cps, 36.999%), ETA: 21h 2m 51s
[23:52:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.86 / 1984 chunks (132 cps, 37.002%), ETA: 20h 50m 1s
[23:52:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.88 / 1984 chunks (132 cps, 37.004%), ETA: 20h 47m 58s
[23:52:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1206.91 / 1984 chunks (132 cps, 37.005%), ETA: 20h 45m 17s
[23:52:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1206.93 / 1984 chunks (131 cps, 37.007%), ETA: 20h 52m 20s
[23:52:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.96 / 1984 chunks (130 cps, 37.008%), ETA: 21h 4m 42s
[23:52:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.98 / 1984 chunks (131 cps, 37.01%), ETA: 21h 5s
[23:52:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1207.02 / 1984 chunks (132 cps, 37.012%), ETA: 20h 50m 57s
[23:52:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:52:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1207.05 / 1984 chunks (131 cps, 37.014%), ETA: 21h 58s
[23:52:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1207.09 / 1984 chunks (127 cps, 37.017%), ETA: 21h 31m 50s
[23:52:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1207.12 / 1984 chunks (125 cps, 37.018%), ETA: 21h 54m 16s
[23:52:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1207.14 / 1984 chunks (122 cps, 37.02%), ETA: 22h 28m 40s
[23:52:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1207.18 / 1984 chunks (120 cps, 37.022%), ETA: 22h 52m 24s
[23:52:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1207.2 / 1984 chunks (118 cps, 37.023%), ETA: 23h 15m 28s
[23:52:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1207.24 / 1984 chunks (116 cps, 37.026%), ETA: 23h 37m 35s
[23:52:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1207.27 / 1984 chunks (114 cps, 37.027%), ETA: 24h 2m 19s
[23:52:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1207.29 / 1984 chunks (113 cps, 37.029%), ETA: 24h 14m 23s
[23:52:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1207.32 / 1984 chunks (113 cps, 37.031%), ETA: 24h 19m 59s
[23:52:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1207.34 / 1984 chunks (113 cps, 37.032%), ETA: 24h 15m 47s
[23:52:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1207.37 / 1984 chunks (112 cps, 37.033%), ETA: 24h 22m 33s
[23:52:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1207.38 / 1984 chunks (111 cps, 37.034%), ETA: 24h 41m 23s
[23:52:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:53:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1207.55 / 1984 chunks (121 cps, 37.045%), ETA: 22h 38m 45s
[23:53:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1207.58 / 1984 chunks (122 cps, 37.047%), ETA: 22h 31m 45s
[23:53:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1207.61 / 1984 chunks (123 cps, 37.049%), ETA: 22h 16m 10s
[23:53:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1207.63 / 1984 chunks (122 cps, 37.05%), ETA: 22h 25m 38s
[23:53:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1207.65 / 1984 chunks (122 cps, 37.051%), ETA: 22h 24m 23s
[23:53:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1207.68 / 1984 chunks (122 cps, 37.053%), ETA: 22h 27m 10s
[23:53:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1207.71 / 1984 chunks (122 cps, 37.054%), ETA: 22h 33m 35s
[23:53:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1207.73 / 1984 chunks (120 cps, 37.056%), ETA: 22h 53m 27s
[23:53:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1207.77 / 1984 chunks (120 cps, 37.058%), ETA: 22h 48m 53s
[23:53:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1207.81 / 1984 chunks (122 cps, 37.061%), ETA: 22h 30m 22s
[23:53:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1207.84 / 1984 chunks (122 cps, 37.063%), ETA: 22h 31m 30s
[23:53:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1207.87 / 1984 chunks (121 cps, 37.064%), ETA: 22h 34m 34s
[23:53:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1207.89 / 1984 chunks (120 cps, 37.066%), ETA: 22h 49m 46s
[23:53:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1207.92 / 1984 chunks (120 cps, 37.067%), ETA: 22h 55m 37s
[23:53:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1207.95 / 1984 chunks (121 cps, 37.069%), ETA: 22h 40m 19s
[23:53:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:53:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1208 / 1984 chunks (121 cps, 37.072%), ETA: 22h 34m 10s
[23:53:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1208.03 / 1984 chunks (122 cps, 37.074%), ETA: 22h 25m 34s
[23:53:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1208.05 / 1984 chunks (122 cps, 37.076%), ETA: 22h 25m 0s
[23:53:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1208.08 / 1984 chunks (120 cps, 37.077%), ETA: 22h 45m 5s
[23:53:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1208.1 / 1984 chunks (118 cps, 37.079%), ETA: 23h 15m 39s
[23:53:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1208.13 / 1984 chunks (116 cps, 37.08%), ETA: 23h 42m 22s
[23:53:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1208.16 / 1984 chunks (114 cps, 37.082%), ETA: 24h 3m 50s
[23:53:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1208.18 / 1984 chunks (112 cps, 37.083%), ETA: 24h 30m 6s
[23:53:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1208.2 / 1984 chunks (112 cps, 37.085%), ETA: 24h 28m 13s
[23:54:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1208.25 / 1984 chunks (113 cps, 37.088%), ETA: 24h 9m 24s
[23:54:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1208.27 / 1984 chunks (113 cps, 37.089%), ETA: 24h 10m 50s
[23:54:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1208.61 / 1984 chunks (147 cps, 37.11%), ETA: 18h 40m 54s
[23:54:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1208.64 / 1984 chunks (145 cps, 37.112%), ETA: 18h 52m 38s
[23:54:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1208.67 / 1984 chunks (143 cps, 37.113%), ETA: 19h 9m 5s
[23:54:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1208.7 / 1984 chunks (142 cps, 37.115%), ETA: 19h 15m 48s
[23:54:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:54:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1208.73 / 1984 chunks (143 cps, 37.117%), ETA: 19h 11m 8s
[23:54:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1208.75 / 1984 chunks (144 cps, 37.119%), ETA: 18h 58m 31s
[23:54:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1208.78 / 1984 chunks (144 cps, 37.12%), ETA: 18h 59m 31s
[23:54:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1208.8 / 1984 chunks (146 cps, 37.12%), ETA: 18h 47m 48s
[23:54:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1208.83 / 1984 chunks (145 cps, 37.12%), ETA: 18h 55m 42s
[23:54:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1208.86 / 1984 chunks (146 cps, 37.13%), ETA: 18h 43m 20s
[23:54:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1208.88 / 1984 chunks (144 cps, 37.13%), ETA: 19h 52s
[23:54:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1208.91 / 1984 chunks (144 cps, 37.13%), ETA: 19h 4m 42s
[23:54:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1208.94 / 1984 chunks (144 cps, 37.13%), ETA: 19h 35s
[23:54:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1208.96 / 1984 chunks (144 cps, 37.131%), ETA: 19h 3m 8s
[23:54:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1208.99 / 1984 chunks (146 cps, 37.133%), ETA: 18h 48m 51s
[23:54:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.02 / 1984 chunks (147 cps, 37.135%), ETA: 18h 40m 26s
[23:54:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1209.05 / 1984 chunks (147 cps, 37.137%), ETA: 18h 39m 23s
[23:54:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1209.07 / 1984 chunks (144 cps, 37.138%), ETA: 19h 28s
[23:54:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1209.1 / 1984 chunks (141 cps, 37.14%), ETA: 19h 25m 51s
[23:54:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1209.12 / 1984 chunks (139 cps, 37.141%), ETA: 19h 44m 35s
[23:54:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1209.14 / 1984 chunks (136 cps, 37.143%), ETA: 20h 7m 11s
[23:54:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:54:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1209.17 / 1984 chunks (134 cps, 37.144%), ETA: 20h 26m 48s
[23:55:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1209.19 / 1984 chunks (132 cps, 37.146%), ETA: 20h 47m 20s
[23:55:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1209.22 / 1984 chunks (131 cps, 37.147%), ETA: 20h 53m 48s
[23:55:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1209.25 / 1984 chunks (131 cps, 37.149%), ETA: 20h 57m 38s
[23:55:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1209.28 / 1984 chunks (130 cps, 37.151%), ETA: 21h 17s
[23:55:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1209.3 / 1984 chunks (130 cps, 37.152%), ETA: 21h 1m 56s
[23:55:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1209.32 / 1984 chunks (130 cps, 37.153%), ETA: 21h 4m 21s
[23:55:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1209.35 / 1984 chunks (131 cps, 37.156%), ETA: 20h 55m 18s
[23:55:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1209.37 / 1984 chunks (131 cps, 37.157%), ETA: 20h 55m 4s
[23:55:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1209.57 / 1984 chunks (152 cps, 37.169%), ETA: 18h 2m 33s
[23:55:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1209.6 / 1984 chunks (155 cps, 37.17%), ETA: 17h 37m 4s
[23:55:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1209.66 / 1984 chunks (156 cps, 37.17%), ETA: 17h 36m 15s
[23:55:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1209.68 / 1984 chunks (155 cps, 37.18%), ETA: 17h 38m 32s
[23:55:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:55:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1209.71 / 1984 chunks (155 cps, 37.18%), ETA: 17h 39m 35s
[23:55:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1209.73 / 1984 chunks (155 cps, 37.18%), ETA: 17h 38m 38s
[23:55:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1209.76 / 1984 chunks (156 cps, 37.18%), ETA: 17h 35m 14s
[23:55:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.78 / 1984 chunks (156 cps, 37.182%), ETA: 17h 30m 59s
[23:55:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.81 / 1984 chunks (155 cps, 37.183%), ETA: 17h 38m 31s
[23:55:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.85 / 1984 chunks (157 cps, 37.186%), ETA: 17h 29m 27s
[23:55:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1209.87 / 1984 chunks (156 cps, 37.188%), ETA: 17h 32m 16s
[23:55:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1209.91 / 1984 chunks (157 cps, 37.189%), ETA: 17h 23m 31s
[23:55:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1209.93 / 1984 chunks (158 cps, 37.191%), ETA: 17h 20m 5s
[23:55:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1209.97 / 1984 chunks (154 cps, 37.193%), ETA: 17h 44m 20s
[23:55:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1210 / 1984 chunks (151 cps, 37.195%), ETA: 18h 8m 33s
[23:55:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1210.02 / 1984 chunks (147 cps, 37.197%), ETA: 18h 34m 55s
[23:55:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1210.05 / 1984 chunks (143 cps, 37.198%), ETA: 19h 4m 40s
[23:55:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.07 / 1984 chunks (141 cps, 37.2%), ETA: 19h 27m 34s
[23:56:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1210.11 / 1984 chunks (138 cps, 37.202%), ETA: 19h 49m 39s
[23:56:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:56:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1210.14 / 1984 chunks (134 cps, 37.204%), ETA: 20h 21m 27s
[23:56:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1210.18 / 1984 chunks (132 cps, 37.206%), ETA: 20h 46m 52s
[23:56:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1210.2 / 1984 chunks (129 cps, 37.208%), ETA: 21h 9m 56s
[23:56:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1210.22 / 1984 chunks (126 cps, 37.209%), ETA: 21h 38m 28s
[23:56:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1210.26 / 1984 chunks (124 cps, 37.211%), ETA: 22h 3m 0s
[23:56:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1210.28 / 1984 chunks (123 cps, 37.213%), ETA: 22h 16m 9s
[23:56:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1210.31 / 1984 chunks (124 cps, 37.214%), ETA: 22h 3m 54s
[23:56:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.34 / 1984 chunks (125 cps, 37.216%), ETA: 21h 55m 38s
[23:56:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1210.36 / 1984 chunks (125 cps, 37.218%), ETA: 21h 57m 42s
[23:56:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1210.39 / 1984 chunks (125 cps, 37.219%), ETA: 21h 56m 26s
[23:56:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1210.53 / 1984 chunks (134 cps, 37.228%), ETA: 20h 23m 13s
[23:56:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1210.57 / 1984 chunks (134 cps, 37.23%), ETA: 20h 23m 48s
[23:56:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1210.59 / 1984 chunks (134 cps, 37.232%), ETA: 20h 28m 11s
[23:56:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1210.63 / 1984 chunks (133 cps, 37.234%), ETA: 20h 34m 26s
[23:56:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1210.66 / 1984 chunks (133 cps, 37.236%), ETA: 20h 37m 47s
[23:56:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1210.68 / 1984 chunks (132 cps, 37.237%), ETA: 20h 41m 51s
[23:56:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:56:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1210.73 / 1984 chunks (133 cps, 37.24%), ETA: 20h 31m 14s
[23:56:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1210.75 / 1984 chunks (135 cps, 37.241%), ETA: 20h 16m 3s
[23:56:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1210.76 / 1984 chunks (133 cps, 37.242%), ETA: 20h 34m 55s
[23:56:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1210.79 / 1984 chunks (133 cps, 37.244%), ETA: 20h 30m 46s
[23:56:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.81 / 1984 chunks (133 cps, 37.245%), ETA: 20h 33m 54s
[23:56:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1210.83 / 1984 chunks (132 cps, 37.246%), ETA: 20h 42m 37s
[23:57:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1210.86 / 1984 chunks (131 cps, 37.248%), ETA: 20h 53m 27s
[23:57:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1210.89 / 1984 chunks (131 cps, 37.25%), ETA: 20h 48m 17s
[23:57:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1210.93 / 1984 chunks (134 cps, 37.252%), ETA: 20h 21m 44s
[23:57:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1210.96 / 1984 chunks (135 cps, 37.255%), ETA: 20h 16m 18s
[23:57:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.97 / 1984 chunks (135 cps, 37.255%), ETA: 20h 15m 10s
[23:57:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1211 / 1984 chunks (135 cps, 37.257%), ETA: 20h 18m 29s
[23:57:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1211.02 / 1984 chunks (135 cps, 37.258%), ETA: 20h 19m 12s
[23:57:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1211.06 / 1984 chunks (131 cps, 37.26%), ETA: 20h 51m 49s
[23:57:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1211.08 / 1984 chunks (128 cps, 37.262%), ETA: 21h 18m 37s
[23:57:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:57:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1211.11 / 1984 chunks (127 cps, 37.264%), ETA: 21h 32m 42s
[23:57:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1211.14 / 1984 chunks (125 cps, 37.265%), ETA: 21h 49m 33s
[23:57:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1211.16 / 1984 chunks (123 cps, 37.266%), ETA: 22h 9m 12s
[23:57:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1211.19 / 1984 chunks (122 cps, 37.268%), ETA: 22h 28m 53s
[23:57:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1211.21 / 1984 chunks (119 cps, 37.269%), ETA: 22h 54m 21s
[23:57:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1211.23 / 1984 chunks (117 cps, 37.271%), ETA: 23h 19m 57s
[23:57:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1211.26 / 1984 chunks (115 cps, 37.273%), ETA: 23h 45m 0s
[23:57:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1211.29 / 1984 chunks (115 cps, 37.275%), ETA: 23h 43m 45s
[23:57:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1211.31 / 1984 chunks (115 cps, 37.276%), ETA: 23h 44m 0s
[23:57:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1211.33 / 1984 chunks (114 cps, 37.277%), ETA: 23h 59m 35s
[23:57:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.36 / 1984 chunks (115 cps, 37.279%), ETA: 23h 47m 10s
[23:57:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.39 / 1984 chunks (115 cps, 37.281%), ETA: 23h 46m 39s
[23:57:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1211.55 / 1984 chunks (124 cps, 37.29%), ETA: 22h 2m 55s
[23:57:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1211.57 / 1984 chunks (124 cps, 37.292%), ETA: 22h 40s
[23:57:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1211.6 / 1984 chunks (124 cps, 37.294%), ETA: 22h 3m 37s
[23:57:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1211.61 / 1984 chunks (122 cps, 37.295%), ETA: 22h 20m 40s
[23:58:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.64 / 1984 chunks (122 cps, 37.296%), ETA: 22h 28m 9s
[23:58:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:58:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1211.69 / 1984 chunks (123 cps, 37.299%), ETA: 22h 14m 25s
[23:58:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1211.72 / 1984 chunks (125 cps, 37.301%), ETA: 21h 45m 58s
[23:58:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1211.76 / 1984 chunks (127 cps, 37.304%), ETA: 21h 34m 47s
[23:58:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1211.79 / 1984 chunks (125 cps, 37.305%), ETA: 21h 47m 21s
[23:58:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1211.82 / 1984 chunks (123 cps, 37.307%), ETA: 22h 6m 45s
[23:58:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1211.84 / 1984 chunks (123 cps, 37.308%), ETA: 22h 10m 42s
[23:58:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1211.86 / 1984 chunks (122 cps, 37.31%), ETA: 22h 21m 51s
[23:58:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1211.89 / 1984 chunks (123 cps, 37.311%), ETA: 22h 8m 36s
[23:58:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1211.92 / 1984 chunks (123 cps, 37.314%), ETA: 22h 8m 33s
[23:58:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1211.94 / 1984 chunks (124 cps, 37.315%), ETA: 22h 6m 6s
[23:58:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.97 / 1984 chunks (124 cps, 37.316%), ETA: 22h 4m 46s
[23:58:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1212 / 1984 chunks (123 cps, 37.318%), ETA: 22h 9m 5s
[23:58:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.02 / 1984 chunks (123 cps, 37.32%), ETA: 22h 11m 15s
[23:58:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1212.05 / 1984 chunks (122 cps, 37.321%), ETA: 22h 17m 28s
[23:58:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.07 / 1984 chunks (121 cps, 37.323%), ETA: 22h 38m 22s
[23:58:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.1 / 1984 chunks (119 cps, 37.325%), ETA: 22h 58m 22s
[23:58:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:58:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1212.14 / 1984 chunks (117 cps, 37.327%), ETA: 23h 21m 16s
[23:58:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1212.15 / 1984 chunks (115 cps, 37.328%), ETA: 23h 41m 43s
[23:58:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1212.18 / 1984 chunks (113 cps, 37.33%), ETA: 24h 2m 55s
[23:58:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1212.22 / 1984 chunks (113 cps, 37.332%), ETA: 24h 4m 47s
[23:58:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1212.26 / 1984 chunks (116 cps, 37.334%), ETA: 23h 31m 13s
[23:58:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1212.26 / 1984 chunks (114 cps, 37.334%), ETA: 23h 54m 48s
[23:58:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1212.29 / 1984 chunks (114 cps, 37.336%), ETA: 23h 58m 32s
[23:59:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1212.64 / 1984 chunks (144 cps, 37.357%), ETA: 18h 54m 19s
[23:59:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1212.66 / 1984 chunks (144 cps, 37.359%), ETA: 18h 59m 15s
[23:59:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1212.69 / 1984 chunks (145 cps, 37.361%), ETA: 18h 48m 43s
[23:59:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1212.72 / 1984 chunks (146 cps, 37.363%), ETA: 18h 41m 0s
[23:59:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1212.74 / 1984 chunks (147 cps, 37.364%), ETA: 18h 33m 1s
[23:59:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1212.78 / 1984 chunks (146 cps, 37.366%), ETA: 18h 40m 2s
[23:59:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:59:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1212.8 / 1984 chunks (144 cps, 37.368%), ETA: 18h 54m 11s
[23:59:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1212.83 / 1984 chunks (144 cps, 37.369%), ETA: 18h 53m 38s
[23:59:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1212.85 / 1984 chunks (144 cps, 37.371%), ETA: 18h 58m 56s
[23:59:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1212.88 / 1984 chunks (147 cps, 37.373%), ETA: 18h 34m 28s
[23:59:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1212.9 / 1984 chunks (145 cps, 37.374%), ETA: 18h 48m 14s
[23:59:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1212.92 / 1984 chunks (145 cps, 37.375%), ETA: 18h 52m 10s
[23:59:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1212.95 / 1984 chunks (144 cps, 37.377%), ETA: 18h 53m 49s
[23:59:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.99 / 1984 chunks (148 cps, 37.379%), ETA: 18h 23m 24s
[23:59:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1213.02 / 1984 chunks (149 cps, 37.381%), ETA: 18h 21m 6s
[23:59:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1213.021 / 1984 chunks (146 cps, 37.381%), ETA: 18h 42m 8s
[23:59:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1213.046 / 1984 chunks (145 cps, 37.383%), ETA: 18h 52m 51s
[23:59:42] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1213.07 / 1984 chunks (141 cps, 37.384%), ETA: 19h 17m 13s
[23:59:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1213.1 / 1984 chunks (139 cps, 37.386%), ETA: 19h 39m 8s
[23:59:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[23:59:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.13 / 1984 chunks (136 cps, 37.388%), ETA: 20h 5m 22s
[23:59:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1213.17 / 1984 chunks (133 cps, 37.391%), ETA: 20h 28m 27s
[23:59:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1213.19 / 1984 chunks (131 cps, 37.392%), ETA: 20h 52m 42s
[23:59:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1213.22 / 1984 chunks (131 cps, 37.393%), ETA: 20h 52m 13s
[23:59:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1213.24 / 1984 chunks (130 cps, 37.395%), ETA: 20h 58m 22s
[23:59:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.27 / 1984 chunks (132 cps, 37.396%), ETA: 20h 36m 56s
[00:00:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.3 / 1984 chunks (133 cps, 37.399%), ETA: 20h 33m 0s
[00:00:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1213.33 / 1984 chunks (130 cps, 37.4%), ETA: 20h 54m 1s
[00:00:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.36 / 1984 chunks (131 cps, 37.402%), ETA: 20h 52m 45s
[00:00:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1213.38 / 1984 chunks (130 cps, 37.404%), ETA: 20h 58m 2s
[00:00:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.62 / 1984 chunks (156 cps, 37.418%), ETA: 17h 28m 39s
[00:00:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1213.65 / 1984 chunks (157 cps, 37.42%), ETA: 17h 25m 56s
[00:00:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.68 / 1984 chunks (155 cps, 37.422%), ETA: 17h 34m 32s
[00:00:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1213.7 / 1984 chunks (156 cps, 37.423%), ETA: 17h 31m 56s
[00:00:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.73 / 1984 chunks (155 cps, 37.425%), ETA: 17h 33m 49s
[00:00:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1213.77 / 1984 chunks (157 cps, 37.427%), ETA: 17h 25m 11s
[00:00:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1213.79 / 1984 chunks (156 cps, 37.429%), ETA: 17h 27m 53s
[00:00:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:00:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.82 / 1984 chunks (155 cps, 37.43%), ETA: 17h 34m 19s
[00:00:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1213.86 / 1984 chunks (158 cps, 37.433%), ETA: 17h 16m 37s
[00:00:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1213.89 / 1984 chunks (156 cps, 37.435%), ETA: 17h 28m 22s
[00:00:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1213.92 / 1984 chunks (157 cps, 37.436%), ETA: 17h 22m 52s
[00:00:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.94 / 1984 chunks (158 cps, 37.438%), ETA: 17h 14m 41s
[00:00:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1213.97 / 1984 chunks (153 cps, 37.439%), ETA: 17h 46m 58s
[00:00:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1213.99 / 1984 chunks (150 cps, 37.441%), ETA: 18h 7m 33s
[00:00:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1214.01 / 1984 chunks (147 cps, 37.442%), ETA: 18h 29m 31s
[00:00:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1214.04 / 1984 chunks (143 cps, 37.444%), ETA: 19h 29s
[00:00:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1214.06 / 1984 chunks (140 cps, 37.445%), ETA: 19h 27m 51s
[00:00:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1214.09 / 1984 chunks (137 cps, 37.447%), ETA: 19h 49m 56s
[00:00:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:00:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1214.14 / 1984 chunks (135 cps, 37.45%), ETA: 20h 12m 31s
[00:01:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1214.18 / 1984 chunks (133 cps, 37.453%), ETA: 20h 32m 52s
[00:01:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1214.21 / 1984 chunks (128 cps, 37.455%), ETA: 21h 16m 6s
[00:01:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1214.24 / 1984 chunks (126 cps, 37.456%), ETA: 21h 41m 37s
[00:01:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1214.28 / 1984 chunks (123 cps, 37.459%), ETA: 22h 10m 34s
[00:01:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.3 / 1984 chunks (122 cps, 37.46%), ETA: 22h 18m 3s
[00:01:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.33 / 1984 chunks (123 cps, 37.462%), ETA: 22h 11m 12s
[00:01:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1214.36 / 1984 chunks (122 cps, 37.464%), ETA: 22h 17m 39s
[00:01:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.39 / 1984 chunks (121 cps, 37.465%), ETA: 22h 25m 14s
[00:01:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.52 / 1984 chunks (132 cps, 37.473%), ETA: 20h 41m 25s
[00:01:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1214.55 / 1984 chunks (134 cps, 37.476%), ETA: 20h 21m 47s
[00:01:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.58 / 1984 chunks (133 cps, 37.478%), ETA: 20h 29m 24s
[00:01:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1214.62 / 1984 chunks (133 cps, 37.48%), ETA: 20h 28m 18s
[00:01:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:01:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1214.65 / 1984 chunks (134 cps, 37.482%), ETA: 20h 16m 0s
[00:01:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1214.67 / 1984 chunks (132 cps, 37.483%), ETA: 20h 34m 36s
[00:01:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1214.7 / 1984 chunks (136 cps, 37.485%), ETA: 20h 1m 54s
[00:01:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1214.72 / 1984 chunks (137 cps, 37.486%), ETA: 19h 55m 3s
[00:01:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1214.75 / 1984 chunks (136 cps, 37.488%), ETA: 19h 59m 34s
[00:01:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1214.78 / 1984 chunks (135 cps, 37.489%), ETA: 20h 9m 2s
[00:01:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1214.81 / 1984 chunks (133 cps, 37.491%), ETA: 20h 27m 39s
[00:01:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1214.83 / 1984 chunks (132 cps, 37.493%), ETA: 20h 33m 28s
[00:01:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1214.86 / 1984 chunks (132 cps, 37.495%), ETA: 20h 35m 41s
[00:01:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1214.9 / 1984 chunks (136 cps, 37.497%), ETA: 20h 5m 42s
[00:01:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1214.93 / 1984 chunks (135 cps, 37.499%), ETA: 20h 12m 54s
[00:02:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1214.96 / 1984 chunks (136 cps, 37.501%), ETA: 20h 1m 22s
[00:02:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1214.98 / 1984 chunks (136 cps, 37.502%), ETA: 20h 2m 12s
[00:02:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1215.01 / 1984 chunks (135 cps, 37.504%), ETA: 20h 6m 23s
[00:02:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:02:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.04 / 1984 chunks (137 cps, 37.506%), ETA: 19h 55m 50s
[00:02:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1215.05 / 1984 chunks (134 cps, 37.507%), ETA: 20h 17m 18s
[00:02:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.08 / 1984 chunks (132 cps, 37.508%), ETA: 20h 40m 36s
[00:02:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1215.1 / 1984 chunks (129 cps, 37.51%), ETA: 21h 4m 14s
[00:02:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1215.13 / 1984 chunks (127 cps, 37.511%), ETA: 21h 23m 52s
[00:02:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1215.15 / 1984 chunks (125 cps, 37.513%), ETA: 21h 46m 51s
[00:02:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.18 / 1984 chunks (122 cps, 37.514%), ETA: 22h 14m 46s
[00:02:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.21 / 1984 chunks (120 cps, 37.516%), ETA: 22h 41m 45s
[00:02:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1215.24 / 1984 chunks (117 cps, 37.518%), ETA: 23h 10m 41s
[00:02:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1215.27 / 1984 chunks (115 cps, 37.52%), ETA: 23h 40m 36s
[00:02:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1215.29 / 1984 chunks (116 cps, 37.521%), ETA: 23h 24m 36s
[00:02:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1215.31 / 1984 chunks (116 cps, 37.522%), ETA: 23h 30m 6s
[00:02:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.32 / 1984 chunks (116 cps, 37.523%), ETA: 23h 28m 33s
[00:02:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1215.35 / 1984 chunks (116 cps, 37.525%), ETA: 23h 29m 20s
[00:02:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1215.38 / 1984 chunks (116 cps, 37.527%), ETA: 23h 27m 2s
[00:02:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.4 / 1984 chunks (114 cps, 37.528%), ETA: 23h 47m 53s
[00:02:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1215.55 / 1984 chunks (123 cps, 37.537%), ETA: 22h 4m 13s
[00:02:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1215.58 / 1984 chunks (124 cps, 37.539%), ETA: 21h 57m 34s
[00:02:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:02:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.61 / 1984 chunks (126 cps, 37.541%), ETA: 21h 39m 43s
[00:02:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1215.64 / 1984 chunks (126 cps, 37.543%), ETA: 21h 39m 9s
[00:02:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1215.66 / 1984 chunks (125 cps, 37.544%), ETA: 21h 48m 22s
[00:02:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1215.71 / 1984 chunks (126 cps, 37.547%), ETA: 21h 32m 59s
[00:03:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.714 / 1984 chunks (126 cps, 37.547%), ETA: 21h 33m 48s
[00:03:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1215.738 / 1984 chunks (126 cps, 37.549%), ETA: 21h 37m 53s
[00:03:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1215.76 / 1984 chunks (125 cps, 37.55%), ETA: 21h 49m 29s
[00:03:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1215.79 / 1984 chunks (124 cps, 37.552%), ETA: 22h 23s
[00:03:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1215.81 / 1984 chunks (123 cps, 37.554%), ETA: 22h 2m 46s
[00:03:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.85 / 1984 chunks (122 cps, 37.556%), ETA: 22h 14m 53s
[00:03:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1215.87 / 1984 chunks (122 cps, 37.557%), ETA: 22h 13m 58s
[00:03:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1215.9 / 1984 chunks (123 cps, 37.559%), ETA: 22h 10m 45s
[00:03:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1215.92 / 1984 chunks (122 cps, 37.56%), ETA: 22h 13m 21s
[00:03:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1215.95 / 1984 chunks (122 cps, 37.562%), ETA: 22h 17m 26s
[00:03:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1215.99 / 1984 chunks (122 cps, 37.564%), ETA: 22h 21m 26s
[00:03:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:03:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1216.01 / 1984 chunks (122 cps, 37.566%), ETA: 22h 13m 38s
[00:03:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1216.04 / 1984 chunks (122 cps, 37.567%), ETA: 22h 14m 54s
[00:03:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1216.07 / 1984 chunks (120 cps, 37.569%), ETA: 22h 37m 24s
[00:03:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1216.09 / 1984 chunks (118 cps, 37.57%), ETA: 22h 58m 35s
[00:03:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1216.11 / 1984 chunks (116 cps, 37.572%), ETA: 23h 29m 19s
[00:03:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1216.14 / 1984 chunks (114 cps, 37.573%), ETA: 23h 49m 25s
[00:03:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1216.16 / 1984 chunks (114 cps, 37.575%), ETA: 23h 55m 20s
[00:03:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1216.19 / 1984 chunks (113 cps, 37.577%), ETA: 24h 8m 12s
[00:03:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1216.21 / 1984 chunks (113 cps, 37.578%), ETA: 24h 8m 6s
[00:03:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1216.24 / 1984 chunks (113 cps, 37.58%), ETA: 24h 4m 45s
[00:03:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1216.28 / 1984 chunks (113 cps, 37.582%), ETA: 24h 2m 34s
[00:03:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1216.62 / 1984 chunks (137 cps, 37.603%), ETA: 19h 54m 28s
[00:03:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1216.64 / 1984 chunks (137 cps, 37.605%), ETA: 19h 51m 26s
[00:04:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:04:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1216.67 / 1984 chunks (137 cps, 37.606%), ETA: 19h 50m 58s
[00:04:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1216.71 / 1984 chunks (139 cps, 37.609%), ETA: 19h 33m 17s
[00:04:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1216.73 / 1984 chunks (139 cps, 37.61%), ETA: 19h 36m 47s
[00:04:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1216.76 / 1984 chunks (138 cps, 37.612%), ETA: 19h 40m 48s
[00:04:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1216.79 / 1984 chunks (138 cps, 37.614%), ETA: 19h 46m 18s
[00:04:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1216.81 / 1984 chunks (138 cps, 37.615%), ETA: 19h 44m 30s
[00:04:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1216.84 / 1984 chunks (138 cps, 37.617%), ETA: 19h 38m 28s
[00:04:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1216.86 / 1984 chunks (138 cps, 37.618%), ETA: 19h 42m 50s
[00:04:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1216.89 / 1984 chunks (140 cps, 37.62%), ETA: 19h 23m 52s
[00:04:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1216.92 / 1984 chunks (141 cps, 37.622%), ETA: 19h 15m 54s
[00:04:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1216.926 / 1984 chunks (139 cps, 37.622%), ETA: 19h 33m 57s
[00:04:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1216.96 / 1984 chunks (140 cps, 37.624%), ETA: 19h 26m 34s
[00:04:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1216.97 / 1984 chunks (140 cps, 37.625%), ETA: 19h 26m 8s
[00:04:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1217.01 / 1984 chunks (140 cps, 37.627%), ETA: 19h 23m 25s
[00:04:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1217.018 / 1984 chunks (140 cps, 37.628%), ETA: 19h 25m 49s
[00:04:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1217.039 / 1984 chunks (138 cps, 37.629%), ETA: 19h 42m 15s
[00:04:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1217.05 / 1984 chunks (138 cps, 37.63%), ETA: 19h 39m 11s
[00:04:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:04:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1217.08 / 1984 chunks (136 cps, 37.632%), ETA: 19h 58m 21s
[00:04:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1217.1 / 1984 chunks (134 cps, 37.633%), ETA: 20h 19m 20s
[00:04:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1217.13 / 1984 chunks (131 cps, 37.635%), ETA: 20h 40m 49s
[00:04:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1217.15 / 1984 chunks (129 cps, 37.636%), ETA: 21h 6m 20s
[00:04:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1217.18 / 1984 chunks (126 cps, 37.638%), ETA: 21h 29m 59s
[00:04:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1217.2 / 1984 chunks (127 cps, 37.639%), ETA: 21h 27m 19s
[00:04:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1217.23 / 1984 chunks (126 cps, 37.641%), ETA: 21h 37m 15s
[00:04:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1217.25 / 1984 chunks (124 cps, 37.642%), ETA: 21h 56m 26s
[00:04:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1217.28 / 1984 chunks (125 cps, 37.644%), ETA: 21h 47m 35s
[00:05:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1217.3 / 1984 chunks (125 cps, 37.646%), ETA: 21h 48m 36s
[00:05:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1217.33 / 1984 chunks (127 cps, 37.648%), ETA: 21h 25m 48s
[00:05:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1217.37 / 1984 chunks (126 cps, 37.65%), ETA: 21h 33m 20s
[00:05:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1217.5 / 1984 chunks (137 cps, 37.658%), ETA: 19h 50m 31s
[00:05:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:05:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1217.6 / 1984 chunks (152 cps, 37.666%), ETA: 17h 54m 28s
[00:05:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1217.66 / 1984 chunks (150 cps, 37.667%), ETA: 18h 9m 1s
[00:05:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1217.68 / 1984 chunks (149 cps, 37.669%), ETA: 18h 16m 28s
[00:05:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1217.71 / 1984 chunks (149 cps, 37.671%), ETA: 18h 14m 36s
[00:05:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1217.73 / 1984 chunks (150 cps, 37.672%), ETA: 18h 10m 12s
[00:05:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1217.76 / 1984 chunks (150 cps, 37.674%), ETA: 18h 5m 2s
[00:05:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1217.79 / 1984 chunks (150 cps, 37.675%), ETA: 18h 3m 45s
[00:05:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1217.81 / 1984 chunks (152 cps, 37.677%), ETA: 17h 50m 40s
[00:05:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1217.83 / 1984 chunks (151 cps, 37.678%), ETA: 17h 56m 47s
[00:05:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1217.86 / 1984 chunks (151 cps, 37.68%), ETA: 17h 57m 6s
[00:05:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1217.88 / 1984 chunks (151 cps, 37.681%), ETA: 17h 58m 41s
[00:05:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1217.91 / 1984 chunks (149 cps, 37.683%), ETA: 18h 13m 29s
[00:05:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:05:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1217.93 / 1984 chunks (149 cps, 37.684%), ETA: 18h 15m 57s
[00:05:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1217.98 / 1984 chunks (144 cps, 37.687%), ETA: 18h 52m 21s
[00:05:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1218 / 1984 chunks (140 cps, 37.689%), ETA: 19h 21m 28s
[00:05:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1218.03 / 1984 chunks (137 cps, 37.69%), ETA: 19h 46m 59s
[00:05:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1218.06 / 1984 chunks (133 cps, 37.692%), ETA: 20h 26m 8s
[00:05:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1218.1 / 1984 chunks (131 cps, 37.695%), ETA: 20h 44m 22s
[00:05:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1218.12 / 1984 chunks (127 cps, 37.696%), ETA: 21h 18m 2s
[00:06:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1218.15 / 1984 chunks (125 cps, 37.698%), ETA: 21h 38m 27s
[00:06:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1218.18 / 1984 chunks (123 cps, 37.7%), ETA: 22h 7m 34s
[00:06:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1218.21 / 1984 chunks (120 cps, 37.701%), ETA: 22h 32m 28s
[00:06:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.24 / 1984 chunks (119 cps, 37.703%), ETA: 22h 50m 43s
[00:06:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.25 / 1984 chunks (117 cps, 37.704%), ETA: 23h 17m 5s
[00:06:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:06:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1218.28 / 1984 chunks (117 cps, 37.706%), ETA: 23h 15m 13s
[00:06:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.3 / 1984 chunks (117 cps, 37.708%), ETA: 23h 17m 2s
[00:06:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.34 / 1984 chunks (117 cps, 37.71%), ETA: 23h 9m 16s
[00:06:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1218.36 / 1984 chunks (117 cps, 37.711%), ETA: 23h 12m 49s
[00:06:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1218.38 / 1984 chunks (117 cps, 37.712%), ETA: 23h 6m 46s
[00:06:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1218.51 / 1984 chunks (127 cps, 37.72%), ETA: 21h 25m 54s
[00:06:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1218.53 / 1984 chunks (126 cps, 37.722%), ETA: 21h 33m 12s
[00:06:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1218.56 / 1984 chunks (125 cps, 37.723%), ETA: 21h 46m 18s
[00:06:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.59 / 1984 chunks (126 cps, 37.725%), ETA: 21h 33m 33s
[00:06:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1218.61 / 1984 chunks (125 cps, 37.726%), ETA: 21h 42m 38s
[00:06:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1218.63 / 1984 chunks (125 cps, 37.728%), ETA: 21h 38m 0s
[00:06:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1218.66 / 1984 chunks (126 cps, 37.73%), ETA: 21h 33m 34s
[00:06:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1218.69 / 1984 chunks (126 cps, 37.731%), ETA: 21h 31m 38s
[00:06:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1218.72 / 1984 chunks (128 cps, 37.733%), ETA: 21h 13m 58s
[00:06:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1218.74 / 1984 chunks (126 cps, 37.734%), ETA: 21h 33m 54s
[00:06:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.76 / 1984 chunks (125 cps, 37.736%), ETA: 21h 39m 9s
[00:06:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:06:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1218.8 / 1984 chunks (128 cps, 37.738%), ETA: 21h 13m 13s
[00:06:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1218.81 / 1984 chunks (126 cps, 37.739%), ETA: 21h 35m 31s
[00:06:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1218.84 / 1984 chunks (125 cps, 37.74%), ETA: 21h 41m 17s
[00:06:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1218.86 / 1984 chunks (126 cps, 37.742%), ETA: 21h 34m 48s
[00:07:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1218.89 / 1984 chunks (126 cps, 37.744%), ETA: 21h 36m 15s
[00:07:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.92 / 1984 chunks (128 cps, 37.746%), ETA: 21h 10m 37s
[00:07:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.94 / 1984 chunks (126 cps, 37.747%), ETA: 21h 33m 9s
[00:07:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1218.97 / 1984 chunks (126 cps, 37.749%), ETA: 21h 31m 7s
[00:07:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1219 / 1984 chunks (125 cps, 37.751%), ETA: 21h 40m 43s
[00:07:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1219.03 / 1984 chunks (126 cps, 37.752%), ETA: 21h 36m 3s
[00:07:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1219.05 / 1984 chunks (124 cps, 37.754%), ETA: 21h 52m 2s
[00:07:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1219.08 / 1984 chunks (122 cps, 37.755%), ETA: 22h 13m 17s
[00:07:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1219.1 / 1984 chunks (120 cps, 37.757%), ETA: 22h 35m 41s
[00:07:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1219.12 / 1984 chunks (118 cps, 37.758%), ETA: 22h 59m 12s
[00:07:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:07:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1219.17 / 1984 chunks (117 cps, 37.761%), ETA: 23h 15m 38s
[00:07:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.19 / 1984 chunks (115 cps, 37.762%), ETA: 23h 38m 5s
[00:07:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1219.21 / 1984 chunks (113 cps, 37.764%), ETA: 24h 4m 56s
[00:07:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1219.24 / 1984 chunks (110 cps, 37.765%), ETA: 24h 33m 35s
[00:07:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1219.27 / 1984 chunks (109 cps, 37.767%), ETA: 24h 50m 20s
[00:07:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1219.29 / 1984 chunks (108 cps, 37.768%), ETA: 25h 2m 33s
[00:07:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1219.31 / 1984 chunks (109 cps, 37.77%), ETA: 24h 57m 56s
[00:07:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1219.34 / 1984 chunks (109 cps, 37.771%), ETA: 24h 55m 52s
[00:07:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1219.36 / 1984 chunks (109 cps, 37.773%), ETA: 24h 53m 35s
[00:07:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1219.39 / 1984 chunks (108 cps, 37.774%), ETA: 24h 58m 11s
[00:07:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.54 / 1984 chunks (118 cps, 37.784%), ETA: 23h 2m 23s
[00:07:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.57 / 1984 chunks (118 cps, 37.786%), ETA: 22h 57m 26s
[00:07:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.59 / 1984 chunks (118 cps, 37.787%), ETA: 23h 2m 30s
[00:08:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.61 / 1984 chunks (116 cps, 37.789%), ETA: 23h 21m 23s
[00:08:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1219.64 / 1984 chunks (116 cps, 37.79%), ETA: 23h 18m 44s
[00:08:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.66 / 1984 chunks (117 cps, 37.792%), ETA: 23h 15m 0s
[00:08:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:08:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1219.69 / 1984 chunks (118 cps, 37.793%), ETA: 22h 59m 2s
[00:08:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1219.72 / 1984 chunks (119 cps, 37.796%), ETA: 22h 44m 43s
[00:08:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1219.75 / 1984 chunks (119 cps, 37.797%), ETA: 22h 42m 13s
[00:08:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1219.78 / 1984 chunks (119 cps, 37.799%), ETA: 22h 49m 12s
[00:08:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1219.8 / 1984 chunks (118 cps, 37.8%), ETA: 22h 52m 28s
[00:08:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1219.83 / 1984 chunks (118 cps, 37.802%), ETA: 23h 1m 55s
[00:08:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1219.87 / 1984 chunks (120 cps, 37.805%), ETA: 22h 38m 53s
[00:08:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1219.9 / 1984 chunks (120 cps, 37.806%), ETA: 22h 35m 24s
[00:08:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1219.94 / 1984 chunks (122 cps, 37.809%), ETA: 22h 14m 9s
[00:08:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1219.949 / 1984 chunks (120 cps, 37.809%), ETA: 22h 37m 18s
[00:08:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1219.97 / 1984 chunks (119 cps, 37.811%), ETA: 22h 41m 13s
[00:08:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1220 / 1984 chunks (119 cps, 37.812%), ETA: 22h 50m 23s
[00:08:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1220.02 / 1984 chunks (118 cps, 37.814%), ETA: 22h 58m 27s
[00:08:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1220.07 / 1984 chunks (116 cps, 37.817%), ETA: 23h 25m 9s
[00:08:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:08:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.1 / 1984 chunks (114 cps, 37.819%), ETA: 23h 50m 30s
[00:08:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.12 / 1984 chunks (111 cps, 37.82%), ETA: 24h 17m 25s
[00:08:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1220.15 / 1984 chunks (111 cps, 37.822%), ETA: 24h 19m 1s
[00:08:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1220.17 / 1984 chunks (110 cps, 37.823%), ETA: 24h 35m 16s
[00:08:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1220.19 / 1984 chunks (110 cps, 37.824%), ETA: 24h 42m 7s
[00:08:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1220.24 / 1984 chunks (112 cps, 37.827%), ETA: 24h 13m 18s
[00:08:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.26 / 1984 chunks (112 cps, 37.829%), ETA: 24h 8m 15s
[00:08:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.27 / 1984 chunks (111 cps, 37.829%), ETA: 24h 20m 12s
[00:09:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1220.29 / 1984 chunks (111 cps, 37.831%), ETA: 24h 21m 48s
[00:09:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.63 / 1984 chunks (141 cps, 37.85%), ETA: 19h 11m 50s
[00:09:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.66 / 1984 chunks (141 cps, 37.854%), ETA: 19h 15m 9s
[00:09:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.69 / 1984 chunks (142 cps, 37.855%), ETA: 19h 5m 28s
[00:09:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1220.72 / 1984 chunks (143 cps, 37.857%), ETA: 18h 58m 51s
[00:09:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.74 / 1984 chunks (143 cps, 37.858%), ETA: 18h 54m 33s
[00:09:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1220.76 / 1984 chunks (142 cps, 37.86%), ETA: 19h 3m 33s
[00:09:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.8 / 1984 chunks (142 cps, 37.862%), ETA: 19h 4m 1s
[00:09:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1220.81 / 1984 chunks (139 cps, 37.863%), ETA: 19h 25m 1s
[00:09:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.84 / 1984 chunks (140 cps, 37.865%), ETA: 19h 22m 42s
[00:09:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:09:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1220.87 / 1984 chunks (140 cps, 37.867%), ETA: 19h 22m 45s
[00:09:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1220.9 / 1984 chunks (143 cps, 37.869%), ETA: 18h 59m 21s
[00:09:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1220.94 / 1984 chunks (143 cps, 37.871%), ETA: 18h 52m 24s
[00:09:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1220.97 / 1984 chunks (142 cps, 37.873%), ETA: 19h 5m 9s
[00:09:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1220.99 / 1984 chunks (142 cps, 37.874%), ETA: 19h 3m 17s
[00:09:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1221.02 / 1984 chunks (143 cps, 37.876%), ETA: 18h 59m 23s
[00:09:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1221.03 / 1984 chunks (143 cps, 37.877%), ETA: 18h 59m 43s
[00:09:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1221.06 / 1984 chunks (140 cps, 37.878%), ETA: 19h 19m 45s
[00:09:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1221.08 / 1984 chunks (138 cps, 37.88%), ETA: 19h 38m 2s
[00:09:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1221.11 / 1984 chunks (136 cps, 37.881%), ETA: 19h 57m 46s
[00:09:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1221.13 / 1984 chunks (133 cps, 37.883%), ETA: 20h 19m 35s
[00:09:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1221.15 / 1984 chunks (131 cps, 37.884%), ETA: 20h 40m 5s
[00:09:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1221.18 / 1984 chunks (131 cps, 37.886%), ETA: 20h 40m 7s
[00:09:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1221.2 / 1984 chunks (129 cps, 37.887%), ETA: 20h 56m 9s
[00:09:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1221.23 / 1984 chunks (132 cps, 37.889%), ETA: 20h 30m 55s
[00:09:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:10:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1221.26 / 1984 chunks (131 cps, 37.891%), ETA: 20h 37m 23s
[00:10:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1221.29 / 1984 chunks (131 cps, 37.893%), ETA: 20h 38m 49s
[00:10:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1221.33 / 1984 chunks (131 cps, 37.895%), ETA: 20h 39m 36s
[00:10:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1221.35 / 1984 chunks (132 cps, 37.896%), ETA: 20h 31m 16s
[00:10:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1221.38 / 1984 chunks (131 cps, 37.898%), ETA: 20h 35m 7s
[00:10:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1221.61 / 1984 chunks (156 cps, 37.913%), ETA: 17h 19m 53s
[00:10:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1221.63 / 1984 chunks (153 cps, 37.914%), ETA: 17h 41m 44s
[00:10:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1221.65 / 1984 chunks (154 cps, 37.915%), ETA: 17h 37m 45s
[00:10:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1221.68 / 1984 chunks (154 cps, 37.917%), ETA: 17h 34m 1s
[00:10:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1221.72 / 1984 chunks (154 cps, 37.919%), ETA: 17h 31m 17s
[00:10:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1221.75 / 1984 chunks (155 cps, 37.921%), ETA: 17h 24m 25s
[00:10:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1221.77 / 1984 chunks (154 cps, 37.922%), ETA: 17h 36m 21s
[00:10:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:10:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1221.79 / 1984 chunks (153 cps, 37.924%), ETA: 17h 42m 30s
[00:10:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1221.82 / 1984 chunks (153 cps, 37.925%), ETA: 17h 43m 27s
[00:10:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1221.84 / 1984 chunks (153 cps, 37.927%), ETA: 17h 38m 55s
[00:10:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1221.87 / 1984 chunks (151 cps, 37.929%), ETA: 17h 52m 40s
[00:10:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1221.91 / 1984 chunks (152 cps, 37.931%), ETA: 17h 46m 31s
[00:10:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1221.94 / 1984 chunks (152 cps, 37.933%), ETA: 17h 51m 1s
[00:10:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1221.97 / 1984 chunks (148 cps, 37.935%), ETA: 18h 14m 9s
[00:10:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1222 / 1984 chunks (146 cps, 37.936%), ETA: 18h 33m 23s
[00:10:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.02 / 1984 chunks (143 cps, 37.938%), ETA: 18h 53m 57s
[00:10:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1222.05 / 1984 chunks (141 cps, 37.94%), ETA: 19h 14m 44s
[00:10:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1222.07 / 1984 chunks (138 cps, 37.941%), ETA: 19h 37m 43s
[00:11:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1222.09 / 1984 chunks (135 cps, 37.942%), ETA: 20h 49s
[00:11:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:11:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1222.13 / 1984 chunks (131 cps, 37.945%), ETA: 20h 39m 59s
[00:11:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.16 / 1984 chunks (129 cps, 37.946%), ETA: 21h 2m 18s
[00:11:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.18 / 1984 chunks (126 cps, 37.948%), ETA: 21h 27m 45s
[00:11:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.21 / 1984 chunks (124 cps, 37.949%), ETA: 21h 51m 46s
[00:11:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.23 / 1984 chunks (121 cps, 37.951%), ETA: 22h 18m 42s
[00:11:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1222.25 / 1984 chunks (119 cps, 37.952%), ETA: 22h 43m 33s
[00:11:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1222.28 / 1984 chunks (118 cps, 37.954%), ETA: 22h 49m 50s
[00:11:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.31 / 1984 chunks (118 cps, 37.956%), ETA: 22h 53m 29s
[00:11:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1222.34 / 1984 chunks (118 cps, 37.957%), ETA: 22h 58m 25s
[00:11:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.37 / 1984 chunks (118 cps, 37.96%), ETA: 22h 55m 23s
[00:11:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1222.38 / 1984 chunks (118 cps, 37.961%), ETA: 22h 57m 7s
[00:11:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:11:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1222.52 / 1984 chunks (128 cps, 37.969%), ETA: 21h 7m 15s
[00:11:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1222.55 / 1984 chunks (128 cps, 37.971%), ETA: 21h 5m 47s
[00:11:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1222.57 / 1984 chunks (127 cps, 37.972%), ETA: 21h 16m 33s
[00:11:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1222.59 / 1984 chunks (127 cps, 37.973%), ETA: 21h 15m 38s
[00:11:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1222.63 / 1984 chunks (128 cps, 37.976%), ETA: 21h 6m 12s
[00:11:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.66 / 1984 chunks (129 cps, 37.978%), ETA: 20h 55m 35s
[00:11:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.666 / 1984 chunks (127 cps, 37.978%), ETA: 21h 13m 10s
[00:11:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.69 / 1984 chunks (128 cps, 37.98%), ETA: 21h 8m 31s
[00:11:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1222.73 / 1984 chunks (129 cps, 37.982%), ETA: 20h 58m 9s
[00:11:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.77 / 1984 chunks (130 cps, 37.984%), ETA: 20h 50m 23s
[00:11:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1222.8 / 1984 chunks (130 cps, 37.986%), ETA: 20h 47m 24s
[00:11:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1222.81 / 1984 chunks (129 cps, 37.987%), ETA: 21h 1m 20s
[00:12:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1222.84 / 1984 chunks (129 cps, 37.989%), ETA: 20h 53m 20s
[00:12:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:12:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.87 / 1984 chunks (130 cps, 37.991%), ETA: 20h 49m 26s
[00:12:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.9 / 1984 chunks (130 cps, 37.993%), ETA: 20h 51m 21s
[00:12:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1222.93 / 1984 chunks (130 cps, 37.995%), ETA: 20h 49m 43s
[00:12:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1222.96 / 1984 chunks (128 cps, 37.996%), ETA: 21h 1m 59s
[00:12:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.98 / 1984 chunks (128 cps, 37.998%), ETA: 21h 6m 54s
[00:12:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1223.01 / 1984 chunks (127 cps, 37.999%), ETA: 21h 11m 15s
[00:12:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1223.03 / 1984 chunks (127 cps, 38.001%), ETA: 21h 14m 11s
[00:12:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1223.07 / 1984 chunks (125 cps, 38.003%), ETA: 21h 40m 0s
[00:12:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1223.09 / 1984 chunks (122 cps, 38.004%), ETA: 22h 4m 53s
[00:12:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1223.13 / 1984 chunks (121 cps, 38.007%), ETA: 22h 23m 38s
[00:12:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1223.15 / 1984 chunks (119 cps, 38.008%), ETA: 22h 43m 40s
[00:12:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1223.17 / 1984 chunks (117 cps, 38.009%), ETA: 23h 7m 55s
[00:12:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1223.19 / 1984 chunks (115 cps, 38.011%), ETA: 23h 32m 58s
[00:12:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1223.22 / 1984 chunks (113 cps, 38.012%), ETA: 23h 53m 27s
[00:12:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:12:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1223.25 / 1984 chunks (112 cps, 38.014%), ETA: 24h 12m 15s
[00:12:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1223.28 / 1984 chunks (112 cps, 38.016%), ETA: 24h 10m 35s
[00:12:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1223.31 / 1984 chunks (112 cps, 38.018%), ETA: 24h 6m 58s
[00:12:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1223.33 / 1984 chunks (112 cps, 38.019%), ETA: 24h 10m 47s
[00:12:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1223.36 / 1984 chunks (112 cps, 38.021%), ETA: 24h 1m 54s
[00:12:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1223.38 / 1984 chunks (111 cps, 38.022%), ETA: 24h 15m 39s
[00:12:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1223.53 / 1984 chunks (123 cps, 38.032%), ETA: 22h 1m 51s
[00:12:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1223.56 / 1984 chunks (124 cps, 38.034%), ETA: 21h 50m 47s
[00:12:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1223.58 / 1984 chunks (123 cps, 38.035%), ETA: 21h 56m 26s
[00:12:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1223.61 / 1984 chunks (122 cps, 38.037%), ETA: 22h 3m 40s
[00:13:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1223.65 / 1984 chunks (122 cps, 38.039%), ETA: 22h 3m 3s
[00:13:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1223.67 / 1984 chunks (123 cps, 38.041%), ETA: 21h 59m 33s
[00:13:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1223.7 / 1984 chunks (122 cps, 38.042%), ETA: 22h 3m 1s
[00:13:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1223.72 / 1984 chunks (123 cps, 38.044%), ETA: 22h 26s
[00:13:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1223.75 / 1984 chunks (122 cps, 38.045%), ETA: 22h 6m 59s
[00:13:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1223.78 / 1984 chunks (123 cps, 38.047%), ETA: 22h 1m 39s
[00:13:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:13:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1223.81 / 1984 chunks (123 cps, 38.049%), ETA: 21h 56m 18s
[00:13:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1223.84 / 1984 chunks (124 cps, 38.051%), ETA: 21h 41m 22s
[00:13:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1223.86 / 1984 chunks (123 cps, 38.052%), ETA: 21h 56m 54s
[00:13:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1223.89 / 1984 chunks (124 cps, 38.054%), ETA: 21h 46m 29s
[00:13:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1223.91 / 1984 chunks (124 cps, 38.055%), ETA: 21h 41m 29s
[00:13:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1223.94 / 1984 chunks (124 cps, 38.057%), ETA: 21h 47m 44s
[00:13:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1223.948 / 1984 chunks (124 cps, 38.058%), ETA: 21h 49m 30s
[00:13:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1223.98 / 1984 chunks (123 cps, 38.06%), ETA: 21h 55m 27s
[00:13:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1224.01 / 1984 chunks (122 cps, 38.061%), ETA: 22h 1m 41s
[00:13:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1224.03 / 1984 chunks (123 cps, 38.063%), ETA: 21h 55m 58s
[00:13:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1224.05 / 1984 chunks (121 cps, 38.064%), ETA: 22h 21m 22s
[00:13:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1224.09 / 1984 chunks (119 cps, 38.066%), ETA: 22h 43m 44s
[00:13:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.11 / 1984 chunks (117 cps, 38.068%), ETA: 23h 4m 54s
[00:13:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1224.12 / 1984 chunks (115 cps, 38.069%), ETA: 23h 25m 42s
[00:13:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1224.15 / 1984 chunks (113 cps, 38.07%), ETA: 23h 47m 10s
[00:13:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:13:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.17 / 1984 chunks (113 cps, 38.072%), ETA: 23h 46m 55s
[00:13:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1224.19 / 1984 chunks (112 cps, 38.073%), ETA: 24h 42s
[00:13:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1224.22 / 1984 chunks (112 cps, 38.075%), ETA: 24h 5m 1s
[00:13:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.24 / 1984 chunks (112 cps, 38.076%), ETA: 23h 58m 53s
[00:14:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.27 / 1984 chunks (113 cps, 38.078%), ETA: 23h 49m 30s
[00:14:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1224.29 / 1984 chunks (112 cps, 38.079%), ETA: 24h 2m 39s
[00:14:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1224.63 / 1984 chunks (139 cps, 38.1%), ETA: 19h 23m 12s
[00:14:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1224.66 / 1984 chunks (139 cps, 38.102%), ETA: 19h 20m 52s
[00:14:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1224.68 / 1984 chunks (140 cps, 38.103%), ETA: 19h 12m 17s
[00:14:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.71 / 1984 chunks (141 cps, 38.105%), ETA: 19h 5m 35s
[00:14:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1224.75 / 1984 chunks (142 cps, 38.108%), ETA: 18h 59m 56s
[00:14:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1224.76 / 1984 chunks (141 cps, 38.108%), ETA: 19h 4m 33s
[00:14:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:14:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1224.79 / 1984 chunks (141 cps, 38.11%), ETA: 19h 5m 8s
[00:14:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1224.81 / 1984 chunks (142 cps, 38.111%), ETA: 18h 58m 51s
[00:14:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1224.83 / 1984 chunks (141 cps, 38.112%), ETA: 19h 10m 6s
[00:14:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1224.85 / 1984 chunks (140 cps, 38.114%), ETA: 19h 11m 58s
[00:14:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1224.87 / 1984 chunks (141 cps, 38.115%), ETA: 19h 10m 41s
[00:14:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1224.9 / 1984 chunks (141 cps, 38.117%), ETA: 19h 10m 29s
[00:14:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1224.92 / 1984 chunks (141 cps, 38.118%), ETA: 19h 10m 13s
[00:14:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1224.96 / 1984 chunks (141 cps, 38.121%), ETA: 19h 9m 39s
[00:14:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1224.98 / 1984 chunks (141 cps, 38.122%), ETA: 19h 6m 16s
[00:14:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1225 / 1984 chunks (141 cps, 38.123%), ETA: 19h 9m 54s
[00:14:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1225.03 / 1984 chunks (142 cps, 38.125%), ETA: 19h 4s
[00:14:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1225.05 / 1984 chunks (139 cps, 38.126%), ETA: 19h 21m 25s
[00:14:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1225.08 / 1984 chunks (137 cps, 38.128%), ETA: 19h 43m 41s
[00:14:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1225.1 / 1984 chunks (134 cps, 38.13%), ETA: 20h 4m 43s
[00:14:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1225.13 / 1984 chunks (132 cps, 38.131%), ETA: 20h 26m 18s
[00:14:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:14:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1225.15 / 1984 chunks (130 cps, 38.133%), ETA: 20h 42m 4s
[00:14:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1225.2 / 1984 chunks (132 cps, 38.136%), ETA: 20h 25m 37s
[00:14:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1225.207 / 1984 chunks (130 cps, 38.136%), ETA: 20h 46m 13s
[00:14:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1225.231 / 1984 chunks (130 cps, 38.138%), ETA: 20h 43m 20s
[00:15:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1225.25 / 1984 chunks (131 cps, 38.139%), ETA: 20h 35m 31s
[00:15:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1225.28 / 1984 chunks (130 cps, 38.14%), ETA: 20h 43m 28s
[00:15:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1225.3 / 1984 chunks (129 cps, 38.142%), ETA: 20h 55m 16s
[00:15:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1225.32 / 1984 chunks (129 cps, 38.143%), ETA: 20h 54m 51s
[00:15:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1225.36 / 1984 chunks (130 cps, 38.146%), ETA: 20h 40m 32s
[00:15:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1225.39 / 1984 chunks (131 cps, 38.147%), ETA: 20h 34m 49s
[00:15:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1225.62 / 1984 chunks (155 cps, 38.162%), ETA: 17h 23m 0s
[00:15:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1225.65 / 1984 chunks (155 cps, 38.163%), ETA: 17h 26m 3s
[00:15:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1225.68 / 1984 chunks (155 cps, 38.165%), ETA: 17h 24m 39s
[00:15:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:15:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1225.7 / 1984 chunks (155 cps, 38.167%), ETA: 17h 20m 11s
[00:15:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1225.73 / 1984 chunks (156 cps, 38.168%), ETA: 17h 16m 1s
[00:15:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1225.75 / 1984 chunks (153 cps, 38.17%), ETA: 17h 35m 54s
[00:15:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1225.77 / 1984 chunks (154 cps, 38.171%), ETA: 17h 31m 51s
[00:15:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1225.81 / 1984 chunks (156 cps, 38.173%), ETA: 17h 18m 23s
[00:15:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1225.83 / 1984 chunks (156 cps, 38.175%), ETA: 17h 13m 32s
[00:15:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1225.87 / 1984 chunks (157 cps, 38.177%), ETA: 17h 7m 27s
[00:15:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1225.91 / 1984 chunks (159 cps, 38.18%), ETA: 16h 58m 40s
[00:15:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1225.93 / 1984 chunks (158 cps, 38.181%), ETA: 17h 1m 13s
[00:15:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1225.96 / 1984 chunks (155 cps, 38.183%), ETA: 17h 24m 39s
[00:15:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1225.966 / 1984 chunks (151 cps, 38.183%), ETA: 17h 49m 31s
[00:15:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1225.993 / 1984 chunks (148 cps, 38.185%), ETA: 18h 10m 21s
[00:15:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1226.02 / 1984 chunks (145 cps, 38.187%), ETA: 18h 38m 28s
[00:15:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:15:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1226.04 / 1984 chunks (141 cps, 38.188%), ETA: 19h 4m 29s
[00:16:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1226.07 / 1984 chunks (137 cps, 38.19%), ETA: 19h 35m 47s
[00:16:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1226.09 / 1984 chunks (135 cps, 38.191%), ETA: 19h 57m 54s
[00:16:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1226.12 / 1984 chunks (132 cps, 38.193%), ETA: 20h 22m 16s
[00:16:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1226.15 / 1984 chunks (130 cps, 38.195%), ETA: 20h 45m 32s
[00:16:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1226.19 / 1984 chunks (128 cps, 38.197%), ETA: 21h 5m 27s
[00:16:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1226.197 / 1984 chunks (125 cps, 38.198%), ETA: 21h 28m 27s
[00:16:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1226.228 / 1984 chunks (123 cps, 38.2%), ETA: 21h 57m 47s
[00:16:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1226.25 / 1984 chunks (120 cps, 38.201%), ETA: 22h 21m 1s
[00:16:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1226.28 / 1984 chunks (122 cps, 38.203%), ETA: 22h 6m 13s
[00:16:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1226.3 / 1984 chunks (121 cps, 38.204%), ETA: 22h 11m 0s
[00:16:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1226.33 / 1984 chunks (121 cps, 38.206%), ETA: 22h 9m 46s
[00:16:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1226.37 / 1984 chunks (123 cps, 38.208%), ETA: 21h 56m 37s
[00:16:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1226.38 / 1984 chunks (121 cps, 38.209%), ETA: 22h 17m 28s
[00:16:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1226.51 / 1984 chunks (132 cps, 38.217%), ETA: 20h 22m 1s
[00:16:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:16:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.54 / 1984 chunks (132 cps, 38.219%), ETA: 20h 20m 25s
[00:16:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1226.56 / 1984 chunks (131 cps, 38.22%), ETA: 20h 32m 26s
[00:16:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1226.61 / 1984 chunks (131 cps, 38.223%), ETA: 20h 28m 40s
[00:16:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1226.62 / 1984 chunks (132 cps, 38.224%), ETA: 20h 24m 12s
[00:16:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1226.63 / 1984 chunks (130 cps, 38.225%), ETA: 20h 43m 54s
[00:16:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1226.66 / 1984 chunks (129 cps, 38.226%), ETA: 20h 53m 43s
[00:16:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.69 / 1984 chunks (130 cps, 38.228%), ETA: 20h 39m 28s
[00:16:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1226.72 / 1984 chunks (131 cps, 38.23%), ETA: 20h 36m 10s
[00:16:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1226.74 / 1984 chunks (130 cps, 38.23%), ETA: 20h 41m 25s
[00:16:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.77 / 1984 chunks (129 cps, 38.23%), ETA: 20h 48m 48s
[00:16:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1226.79 / 1984 chunks (129 cps, 38.23%), ETA: 20h 48m 56s
[00:16:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1226.82 / 1984 chunks (129 cps, 38.24%), ETA: 20h 52m 57s
[00:17:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.84 / 1984 chunks (128 cps, 38.24%), ETA: 20h 56m 28s
[00:17:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1226.87 / 1984 chunks (129 cps, 38.24%), ETA: 20h 55m 3s
[00:17:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1226.91 / 1984 chunks (130 cps, 38.242%), ETA: 20h 43m 5s
[00:17:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1226.92 / 1984 chunks (128 cps, 38.243%), ETA: 20h 57m 33s
[00:17:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:17:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.95 / 1984 chunks (129 cps, 38.245%), ETA: 20h 47m 57s
[00:17:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1226.98 / 1984 chunks (130 cps, 38.246%), ETA: 20h 39m 46s
[00:17:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1227 / 1984 chunks (131 cps, 38.248%), ETA: 20h 34m 25s
[00:17:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1227.03 / 1984 chunks (131 cps, 38.249%), ETA: 20h 34m 22s
[00:17:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1227.05 / 1984 chunks (127 cps, 38.251%), ETA: 21h 12m 5s
[00:17:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1227.08 / 1984 chunks (125 cps, 38.253%), ETA: 21h 33m 42s
[00:17:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1227.1 / 1984 chunks (122 cps, 38.254%), ETA: 22h 5m 47s
[00:17:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1227.13 / 1984 chunks (120 cps, 38.256%), ETA: 22h 28m 16s
[00:17:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1227.16 / 1984 chunks (117 cps, 38.258%), ETA: 22h 53m 54s
[00:17:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1227.19 / 1984 chunks (115 cps, 38.259%), ETA: 23h 20m 11s
[00:17:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1227.21 / 1984 chunks (113 cps, 38.261%), ETA: 23h 45m 27s
[00:17:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1227.24 / 1984 chunks (111 cps, 38.263%), ETA: 24h 8m 59s
[00:17:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1227.26 / 1984 chunks (111 cps, 38.264%), ETA: 24h 15m 19s
[00:17:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1227.29 / 1984 chunks (111 cps, 38.266%), ETA: 24h 15m 12s
[00:17:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1227.31 / 1984 chunks (110 cps, 38.267%), ETA: 24h 20m 54s
[00:17:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:17:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1227.35 / 1984 chunks (111 cps, 38.269%), ETA: 24h 13m 55s
[00:17:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1227.37 / 1984 chunks (111 cps, 38.271%), ETA: 24h 17m 31s
[00:17:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1227.39 / 1984 chunks (111 cps, 38.272%), ETA: 24h 9m 27s
[00:17:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1227.55 / 1984 chunks (120 cps, 38.282%), ETA: 22h 20m 9s
[00:17:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1227.57 / 1984 chunks (120 cps, 38.283%), ETA: 22h 19m 30s
[00:18:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1227.59 / 1984 chunks (120 cps, 38.285%), ETA: 22h 24m 59s
[00:18:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1227.62 / 1984 chunks (121 cps, 38.286%), ETA: 22h 14m 11s
[00:18:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1227.64 / 1984 chunks (120 cps, 38.288%), ETA: 22h 24m 7s
[00:18:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1227.67 / 1984 chunks (121 cps, 38.289%), ETA: 22h 15m 38s
[00:18:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1227.71 / 1984 chunks (124 cps, 38.292%), ETA: 21h 43m 31s
[00:18:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1227.717 / 1984 chunks (122 cps, 38.292%), ETA: 22h 4m 28s
[00:18:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1227.752 / 1984 chunks (124 cps, 38.295%), ETA: 21h 39m 27s
[00:18:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1227.77 / 1984 chunks (122 cps, 38.295%), ETA: 21h 58m 26s
[00:18:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1227.79 / 1984 chunks (121 cps, 38.297%), ETA: 22h 9m 39s
[00:18:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1227.81 / 1984 chunks (120 cps, 38.299%), ETA: 22h 28m 42s
[00:18:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1227.86 / 1984 chunks (123 cps, 38.301%), ETA: 21h 55m 27s
[00:18:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1227.88 / 1984 chunks (121 cps, 38.303%), ETA: 22h 12m 39s
[00:18:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:18:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1227.91 / 1984 chunks (121 cps, 38.305%), ETA: 22h 14m 23s
[00:18:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1227.93 / 1984 chunks (122 cps, 38.306%), ETA: 22h 4m 31s
[00:18:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1227.97 / 1984 chunks (122 cps, 38.308%), ETA: 22h 6m 24s
[00:18:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1227.99 / 1984 chunks (121 cps, 38.31%), ETA: 22h 17m 27s
[00:18:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1228.02 / 1984 chunks (120 cps, 38.311%), ETA: 22h 28m 28s
[00:18:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1228.05 / 1984 chunks (117 cps, 38.313%), ETA: 22h 55m 21s
[00:18:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1228.09 / 1984 chunks (114 cps, 38.315%), ETA: 23h 29m 38s
[00:18:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1228.11 / 1984 chunks (113 cps, 38.317%), ETA: 23h 45m 20s
[00:18:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1228.14 / 1984 chunks (112 cps, 38.319%), ETA: 24h 4m 7s
[00:18:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1228.17 / 1984 chunks (110 cps, 38.32%), ETA: 24h 22m 37s
[00:18:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1228.19 / 1984 chunks (111 cps, 38.322%), ETA: 24h 11m 42s
[00:19:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1228.21 / 1984 chunks (110 cps, 38.324%), ETA: 24h 18m 58s
[00:19:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:19:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1228.24 / 1984 chunks (110 cps, 38.325%), ETA: 24h 18m 31s
[00:19:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1228.27 / 1984 chunks (111 cps, 38.327%), ETA: 24h 12m 46s
[00:19:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1228.29 / 1984 chunks (112 cps, 38.328%), ETA: 23h 59m 27s
[00:19:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1228.63 / 1984 chunks (139 cps, 38.349%), ETA: 19h 21m 21s
[00:19:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1228.65 / 1984 chunks (138 cps, 38.35%), ETA: 19h 24m 38s
[00:19:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1228.68 / 1984 chunks (138 cps, 38.352%), ETA: 19h 29m 21s
[00:19:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1228.7 / 1984 chunks (137 cps, 38.354%), ETA: 19h 39m 1s
[00:19:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1228.73 / 1984 chunks (138 cps, 38.355%), ETA: 19h 31m 36s
[00:19:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1228.75 / 1984 chunks (139 cps, 38.357%), ETA: 19h 21m 42s
[00:19:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1228.77 / 1984 chunks (138 cps, 38.358%), ETA: 19h 26m 33s
[00:19:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1228.82 / 1984 chunks (142 cps, 38.361%), ETA: 18h 58m 38s
[00:19:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1228.85 / 1984 chunks (142 cps, 38.363%), ETA: 18h 58m 15s
[00:19:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1228.88 / 1984 chunks (141 cps, 38.365%), ETA: 18h 59m 57s
[00:19:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1228.9 / 1984 chunks (142 cps, 38.366%), ETA: 18h 58m 46s
[00:19:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1228.93 / 1984 chunks (142 cps, 38.368%), ETA: 18h 57m 9s
[00:19:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1228.96 / 1984 chunks (141 cps, 38.37%), ETA: 19h 1m 10s
[00:19:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:19:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1229 / 1984 chunks (141 cps, 38.373%), ETA: 18h 59m 47s
[00:19:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1229.03 / 1984 chunks (142 cps, 38.374%), ETA: 18h 57m 30s
[00:19:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1229.05 / 1984 chunks (139 cps, 38.376%), ETA: 19h 17m 42s
[00:19:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1229.08 / 1984 chunks (136 cps, 38.377%), ETA: 19h 44m 57s
[00:19:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1229.11 / 1984 chunks (134 cps, 38.379%), ETA: 20h 4m 57s
[00:19:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1229.12 / 1984 chunks (131 cps, 38.38%), ETA: 20h 28m 57s
[00:19:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1229.16 / 1984 chunks (129 cps, 38.38%), ETA: 20h 48m 54s
[00:19:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1229.19 / 1984 chunks (129 cps, 38.38%), ETA: 20h 47m 10s
[00:20:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1229.22 / 1984 chunks (128 cps, 38.39%), ETA: 20h 56m 20s
[00:20:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1229.24 / 1984 chunks (128 cps, 38.39%), ETA: 20h 58m 39s
[00:20:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1229.27 / 1984 chunks (129 cps, 38.39%), ETA: 20h 50m 21s
[00:20:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1229.29 / 1984 chunks (129 cps, 38.391%), ETA: 20h 51m 7s
[00:20:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1229.31 / 1984 chunks (129 cps, 38.392%), ETA: 20h 48m 11s
[00:20:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1229.34 / 1984 chunks (128 cps, 38.394%), ETA: 20h 57m 55s
[00:20:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1229.36 / 1984 chunks (127 cps, 38.395%), ETA: 21h 3m 32s
[00:20:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1229.62 / 1984 chunks (151 cps, 38.411%), ETA: 17h 45m 3s
[00:20:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:20:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1229.64 / 1984 chunks (157 cps, 38.413%), ETA: 17h 8m 49s
[00:20:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1229.67 / 1984 chunks (153 cps, 38.415%), ETA: 17h 29m 41s
[00:20:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1229.7 / 1984 chunks (154 cps, 38.416%), ETA: 17h 23m 32s
[00:20:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1229.73 / 1984 chunks (156 cps, 38.418%), ETA: 17h 11m 41s
[00:20:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1229.76 / 1984 chunks (156 cps, 38.42%), ETA: 17h 13m 37s
[00:20:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1229.79 / 1984 chunks (155 cps, 38.422%), ETA: 17h 17m 47s
[00:20:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1229.81 / 1984 chunks (156 cps, 38.423%), ETA: 17h 13m 21s
[00:20:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1229.85 / 1984 chunks (157 cps, 38.425%), ETA: 17h 4m 45s
[00:20:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1229.88 / 1984 chunks (157 cps, 38.427%), ETA: 17h 6m 42s
[00:20:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1229.91 / 1984 chunks (157 cps, 38.429%), ETA: 17h 7m 59s
[00:20:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1229.93 / 1984 chunks (156 cps, 38.431%), ETA: 17h 11m 2s
[00:20:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1229.96 / 1984 chunks (153 cps, 38.432%), ETA: 17h 31m 6s
[00:20:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1229.99 / 1984 chunks (149 cps, 38.434%), ETA: 18h 5s
[00:20:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1230.01 / 1984 chunks (145 cps, 38.436%), ETA: 18h 29m 38s
[00:20:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1230.05 / 1984 chunks (142 cps, 38.438%), ETA: 18h 53m 29s
[00:21:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1230.05 / 1984 chunks (139 cps, 38.438%), ETA: 19h 15m 28s
[00:21:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1230.091 / 1984 chunks (136 cps, 38.441%), ETA: 19h 39m 30s
[00:21:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:21:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1230.12 / 1984 chunks (133 cps, 38.443%), ETA: 20h 8m 46s
[00:21:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1230.17 / 1984 chunks (130 cps, 38.446%), ETA: 20h 39m 1s
[00:21:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1230.19 / 1984 chunks (128 cps, 38.447%), ETA: 20h 58m 45s
[00:21:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1230.21 / 1984 chunks (126 cps, 38.448%), ETA: 21h 20m 16s
[00:21:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1230.24 / 1984 chunks (123 cps, 38.45%), ETA: 21h 49m 14s
[00:21:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1230.26 / 1984 chunks (122 cps, 38.451%), ETA: 21h 53m 44s
[00:21:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1230.29 / 1984 chunks (122 cps, 38.453%), ETA: 21h 53m 34s
[00:21:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1230.32 / 1984 chunks (124 cps, 38.455%), ETA: 21h 42m 16s
[00:21:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1230.35 / 1984 chunks (125 cps, 38.457%), ETA: 21h 25m 41s
[00:21:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1230.38 / 1984 chunks (124 cps, 38.459%), ETA: 21h 33m 59s
[00:21:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1230.51 / 1984 chunks (132 cps, 38.467%), ETA: 20h 14m 50s
[00:21:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1230.55 / 1984 chunks (134 cps, 38.469%), ETA: 20h 3m 3s
[00:21:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1230.556 / 1984 chunks (133 cps, 38.47%), ETA: 20h 13m 2s
[00:21:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1230.579 / 1984 chunks (132 cps, 38.471%), ETA: 20h 16m 58s
[00:21:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1230.61 / 1984 chunks (132 cps, 38.473%), ETA: 20h 14m 32s
[00:21:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1230.64 / 1984 chunks (132 cps, 38.475%), ETA: 20h 14m 33s
[00:21:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:21:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1230.67 / 1984 chunks (132 cps, 38.477%), ETA: 20h 17m 46s
[00:21:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1230.69 / 1984 chunks (132 cps, 38.478%), ETA: 20h 15m 8s
[00:21:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1230.74 / 1984 chunks (135 cps, 38.481%), ETA: 19h 49m 41s
[00:21:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1230.76 / 1984 chunks (135 cps, 38.483%), ETA: 19h 54m 19s
[00:21:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1230.79 / 1984 chunks (134 cps, 38.484%), ETA: 19h 56m 51s
[00:21:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1230.81 / 1984 chunks (134 cps, 38.486%), ETA: 20h 1m 47s
[00:22:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1230.84 / 1984 chunks (134 cps, 38.487%), ETA: 20h 2m 37s
[00:22:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1230.86 / 1984 chunks (133 cps, 38.489%), ETA: 20h 6m 1s
[00:22:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1230.89 / 1984 chunks (135 cps, 38.491%), ETA: 19h 47m 55s
[00:22:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1230.93 / 1984 chunks (136 cps, 38.493%), ETA: 19h 40m 29s
[00:22:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1230.95 / 1984 chunks (137 cps, 38.495%), ETA: 19h 36m 52s
[00:22:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1230.98 / 1984 chunks (137 cps, 38.496%), ETA: 19h 30m 30s
[00:22:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1231 / 1984 chunks (138 cps, 38.497%), ETA: 19h 26m 31s
[00:22:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1231.03 / 1984 chunks (137 cps, 38.499%), ETA: 19h 36m 15s
[00:22:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1231.05 / 1984 chunks (134 cps, 38.501%), ETA: 19h 56m 58s
[00:22:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1231.07 / 1984 chunks (132 cps, 38.502%), ETA: 20h 16m 53s
[00:22:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1231.1 / 1984 chunks (129 cps, 38.504%), ETA: 20h 41m 47s
[00:22:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1231.13 / 1984 chunks (127 cps, 38.505%), ETA: 21h 1m 54s
[00:22:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:22:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.17 / 1984 chunks (125 cps, 38.508%), ETA: 21h 26m 23s
[00:22:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1231.19 / 1984 chunks (123 cps, 38.509%), ETA: 21h 47m 16s
[00:22:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1231.22 / 1984 chunks (121 cps, 38.511%), ETA: 22h 7m 10s
[00:22:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1231.26 / 1984 chunks (119 cps, 38.514%), ETA: 22h 26m 55s
[00:22:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.28 / 1984 chunks (120 cps, 38.515%), ETA: 22h 23m 10s
[00:22:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1231.3 / 1984 chunks (120 cps, 38.517%), ETA: 22h 20m 17s
[00:22:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1231.33 / 1984 chunks (120 cps, 38.518%), ETA: 22h 20m 58s
[00:22:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1231.37 / 1984 chunks (121 cps, 38.521%), ETA: 22h 11m 50s
[00:22:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1231.39 / 1984 chunks (121 cps, 38.522%), ETA: 22h 12m 55s
[00:22:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1231.57 / 1984 chunks (135 cps, 38.533%), ETA: 19h 53m 14s
[00:22:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1231.59 / 1984 chunks (132 cps, 38.535%), ETA: 20h 16m 0s
[00:22:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1231.62 / 1984 chunks (131 cps, 38.536%), ETA: 20h 26m 34s
[00:22:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1231.66 / 1984 chunks (133 cps, 38.539%), ETA: 20h 9m 2s
[00:22:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:23:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1231.68 / 1984 chunks (134 cps, 38.54%), ETA: 19h 57m 54s
[00:23:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1231.7 / 1984 chunks (133 cps, 38.542%), ETA: 20h 10m 0s
[00:23:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1231.73 / 1984 chunks (132 cps, 38.543%), ETA: 20h 18m 57s
[00:23:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1231.75 / 1984 chunks (132 cps, 38.545%), ETA: 20h 21m 27s
[00:23:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.79 / 1984 chunks (131 cps, 38.547%), ETA: 20h 29m 21s
[00:23:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.81 / 1984 chunks (130 cps, 38.548%), ETA: 20h 32m 17s
[00:23:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1231.83 / 1984 chunks (130 cps, 38.55%), ETA: 20h 31m 21s
[00:23:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1231.86 / 1984 chunks (131 cps, 38.551%), ETA: 20h 27m 50s
[00:23:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1231.9 / 1984 chunks (134 cps, 38.554%), ETA: 19h 55m 22s
[00:23:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1231.91 / 1984 chunks (134 cps, 38.555%), ETA: 20h 34s
[00:23:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1231.94 / 1984 chunks (133 cps, 38.556%), ETA: 20h 9m 13s
[00:23:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1231.96 / 1984 chunks (132 cps, 38.558%), ETA: 20h 13m 15s
[00:23:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.99 / 1984 chunks (132 cps, 38.559%), ETA: 20h 13m 38s
[00:23:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1232.01 / 1984 chunks (133 cps, 38.561%), ETA: 20h 10m 58s
[00:23:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1232.04 / 1984 chunks (130 cps, 38.562%), ETA: 20h 32m 1s
[00:23:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:23:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1232.06 / 1984 chunks (128 cps, 38.564%), ETA: 20h 58m 15s
[00:23:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1232.09 / 1984 chunks (125 cps, 38.565%), ETA: 21h 21m 17s
[00:23:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1232.11 / 1984 chunks (123 cps, 38.567%), ETA: 21h 47m 3s
[00:23:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1232.13 / 1984 chunks (121 cps, 38.569%), ETA: 22h 1m 22s
[00:23:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1232.17 / 1984 chunks (120 cps, 38.571%), ETA: 22h 18m 55s
[00:23:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1232.21 / 1984 chunks (122 cps, 38.573%), ETA: 21h 55m 54s
[00:23:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1232.23 / 1984 chunks (122 cps, 38.575%), ETA: 21h 51m 45s
[00:23:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1232.26 / 1984 chunks (121 cps, 38.576%), ETA: 22h 3m 22s
[00:23:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.29 / 1984 chunks (122 cps, 38.578%), ETA: 21h 53m 50s
[00:23:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1232.62 / 1984 chunks (149 cps, 38.599%), ETA: 17h 56m 22s
[00:24:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1232.64 / 1984 chunks (149 cps, 38.6%), ETA: 17h 59m 54s
[00:24:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.67 / 1984 chunks (148 cps, 38.602%), ETA: 18h 2m 53s
[00:24:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1232.69 / 1984 chunks (147 cps, 38.603%), ETA: 18h 11m 58s
[00:24:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:24:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1232.72 / 1984 chunks (147 cps, 38.605%), ETA: 18h 11m 46s
[00:24:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1232.76 / 1984 chunks (150 cps, 38.608%), ETA: 17h 48m 44s
[00:24:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.78 / 1984 chunks (150 cps, 38.609%), ETA: 17h 53m 11s
[00:24:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1232.8 / 1984 chunks (148 cps, 38.61%), ETA: 18h 7m 41s
[00:24:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.82 / 1984 chunks (146 cps, 38.611%), ETA: 18h 19m 33s
[00:24:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1232.85 / 1984 chunks (146 cps, 38.613%), ETA: 18h 19m 49s
[00:24:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1232.89 / 1984 chunks (149 cps, 38.616%), ETA: 18h 44s
[00:24:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1232.91 / 1984 chunks (148 cps, 38.617%), ETA: 18h 5m 17s
[00:24:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1232.94 / 1984 chunks (149 cps, 38.619%), ETA: 18h 53s
[00:24:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1232.96 / 1984 chunks (149 cps, 38.62%), ETA: 17h 59m 11s
[00:24:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1232.98 / 1984 chunks (148 cps, 38.621%), ETA: 18h 4m 10s
[00:24:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1233 / 1984 chunks (146 cps, 38.623%), ETA: 18h 18m 12s
[00:24:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1233.03 / 1984 chunks (145 cps, 38.625%), ETA: 18h 23m 34s
[00:24:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1233.05 / 1984 chunks (141 cps, 38.626%), ETA: 18h 58m 19s
[00:24:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:24:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1233.09 / 1984 chunks (139 cps, 38.628%), ETA: 19h 17m 54s
[00:24:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1233.12 / 1984 chunks (136 cps, 38.63%), ETA: 19h 39m 24s
[00:24:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1233.15 / 1984 chunks (134 cps, 38.63%), ETA: 19h 59m 1s
[00:24:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1233.18 / 1984 chunks (131 cps, 38.63%), ETA: 20h 20m 34s
[00:24:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1233.2 / 1984 chunks (131 cps, 38.64%), ETA: 20h 25m 30s
[00:24:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1233.23 / 1984 chunks (131 cps, 38.64%), ETA: 20h 28m 16s
[00:24:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1233.25 / 1984 chunks (132 cps, 38.64%), ETA: 20h 14m 43s
[00:24:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1233.28 / 1984 chunks (131 cps, 38.64%), ETA: 20h 24m 26s
[00:25:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1233.3 / 1984 chunks (131 cps, 38.642%), ETA: 20h 25m 55s
[00:25:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1233.33 / 1984 chunks (131 cps, 38.643%), ETA: 20h 28m 36s
[00:25:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1233.36 / 1984 chunks (133 cps, 38.645%), ETA: 20h 6m 37s
[00:25:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1233.39 / 1984 chunks (133 cps, 38.647%), ETA: 20h 3m 31s
[00:25:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:25:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1233.62 / 1984 chunks (155 cps, 38.661%), ETA: 17h 12m 33s
[00:25:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1233.64 / 1984 chunks (155 cps, 38.663%), ETA: 17h 16m 54s
[00:25:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1233.67 / 1984 chunks (154 cps, 38.664%), ETA: 17h 21m 35s
[00:25:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1233.69 / 1984 chunks (154 cps, 38.666%), ETA: 17h 23m 6s
[00:25:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1233.73 / 1984 chunks (156 cps, 38.669%), ETA: 17h 5m 39s
[00:25:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1233.76 / 1984 chunks (157 cps, 38.67%), ETA: 17h 4m 59s
[00:25:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1233.78 / 1984 chunks (155 cps, 38.672%), ETA: 17h 13m 17s
[00:25:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1233.8 / 1984 chunks (156 cps, 38.673%), ETA: 17h 8m 0s
[00:25:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1233.82 / 1984 chunks (153 cps, 38.674%), ETA: 17h 27m 39s
[00:25:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1233.85 / 1984 chunks (154 cps, 38.676%), ETA: 17h 19m 0s
[00:25:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1233.88 / 1984 chunks (152 cps, 38.678%), ETA: 17h 35m 40s
[00:25:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1233.91 / 1984 chunks (153 cps, 38.68%), ETA: 17h 25m 17s
[00:25:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:25:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1233.94 / 1984 chunks (151 cps, 38.682%), ETA: 17h 40m 40s
[00:25:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1233.97 / 1984 chunks (147 cps, 38.683%), ETA: 18h 13m 25s
[00:25:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1233.99 / 1984 chunks (144 cps, 38.685%), ETA: 18h 34m 25s
[00:25:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1234.02 / 1984 chunks (141 cps, 38.686%), ETA: 18h 57m 50s
[00:25:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1234.04 / 1984 chunks (138 cps, 38.688%), ETA: 19h 25m 7s
[00:25:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.06 / 1984 chunks (134 cps, 38.689%), ETA: 19h 55m 47s
[00:25:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1234.1 / 1984 chunks (131 cps, 38.692%), ETA: 20h 21m 11s
[00:26:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.14 / 1984 chunks (129 cps, 38.694%), ETA: 20h 41m 18s
[00:26:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1234.16 / 1984 chunks (127 cps, 38.695%), ETA: 21h 2m 24s
[00:26:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1234.18 / 1984 chunks (125 cps, 38.697%), ETA: 21h 24m 52s
[00:26:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1234.21 / 1984 chunks (122 cps, 38.698%), ETA: 21h 47m 51s
[00:26:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.23 / 1984 chunks (121 cps, 38.7%), ETA: 22h 7m 58s
[00:26:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1234.25 / 1984 chunks (120 cps, 38.701%), ETA: 22h 12m 52s
[00:26:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1234.28 / 1984 chunks (120 cps, 38.703%), ETA: 22h 10m 55s
[00:26:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1234.3 / 1984 chunks (121 cps, 38.704%), ETA: 22h 6m 41s
[00:26:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1234.33 / 1984 chunks (121 cps, 38.706%), ETA: 22h 3m 22s
[00:26:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:26:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1234.38 / 1984 chunks (121 cps, 38.709%), ETA: 22h 1m 21s
[00:26:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1234.51 / 1984 chunks (132 cps, 38.718%), ETA: 20h 15m 13s
[00:26:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.53 / 1984 chunks (132 cps, 38.719%), ETA: 20h 9m 52s
[00:26:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1234.56 / 1984 chunks (132 cps, 38.721%), ETA: 20h 16m 5s
[00:26:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1234.58 / 1984 chunks (132 cps, 38.722%), ETA: 20h 13m 40s
[00:26:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.61 / 1984 chunks (131 cps, 38.724%), ETA: 20h 20m 53s
[00:26:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1234.65 / 1984 chunks (134 cps, 38.726%), ETA: 19h 58m 54s
[00:26:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1234.68 / 1984 chunks (135 cps, 38.728%), ETA: 19h 44m 19s
[00:26:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1234.71 / 1984 chunks (135 cps, 38.73%), ETA: 19h 44m 44s
[00:26:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1234.72 / 1984 chunks (133 cps, 38.731%), ETA: 20h 3m 34s
[00:26:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1234.75 / 1984 chunks (132 cps, 38.732%), ETA: 20h 12m 47s
[00:26:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1234.8 / 1984 chunks (134 cps, 38.735%), ETA: 19h 57m 31s
[00:26:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1234.83 / 1984 chunks (135 cps, 38.737%), ETA: 19h 49m 2s
[00:26:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.85 / 1984 chunks (135 cps, 38.739%), ETA: 19h 43m 28s
[00:26:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1234.87 / 1984 chunks (135 cps, 38.74%), ETA: 19h 42m 48s
[00:26:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.91 / 1984 chunks (136 cps, 38.743%), ETA: 19h 38m 16s
[00:26:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1234.95 / 1984 chunks (138 cps, 38.745%), ETA: 19h 22m 14s
[00:26:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:27:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.98 / 1984 chunks (136 cps, 38.747%), ETA: 19h 36m 42s
[00:27:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235 / 1984 chunks (136 cps, 38.748%), ETA: 19h 40m 22s
[00:27:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1235.03 / 1984 chunks (136 cps, 38.75%), ETA: 19h 41m 12s
[00:27:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1235.07 / 1984 chunks (133 cps, 38.753%), ETA: 20h 6m 55s
[00:27:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1235.1 / 1984 chunks (130 cps, 38.754%), ETA: 20h 30m 40s
[00:27:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1235.12 / 1984 chunks (128 cps, 38.756%), ETA: 20h 50m 38s
[00:27:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1235.15 / 1984 chunks (126 cps, 38.757%), ETA: 21h 14m 12s
[00:27:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1235.17 / 1984 chunks (123 cps, 38.759%), ETA: 21h 36m 5s
[00:27:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1235.21 / 1984 chunks (120 cps, 38.762%), ETA: 22h 15m 36s
[00:27:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1235.24 / 1984 chunks (120 cps, 38.763%), ETA: 22h 15m 0s
[00:27:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1235.26 / 1984 chunks (120 cps, 38.765%), ETA: 22h 12m 11s
[00:27:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1235.29 / 1984 chunks (121 cps, 38.766%), ETA: 22h 20s
[00:27:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1235.32 / 1984 chunks (121 cps, 38.768%), ETA: 21h 57m 39s
[00:27:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1235.36 / 1984 chunks (122 cps, 38.771%), ETA: 21h 46m 34s
[00:27:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1235.38 / 1984 chunks (122 cps, 38.772%), ETA: 21h 47m 57s
[00:27:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:27:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1235.39 / 1984 chunks (121 cps, 38.773%), ETA: 22h 7m 51s
[00:27:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1235.55 / 1984 chunks (133 cps, 38.782%), ETA: 20h 6m 17s
[00:27:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1235.58 / 1984 chunks (134 cps, 38.784%), ETA: 19h 55m 27s
[00:27:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1235.61 / 1984 chunks (133 cps, 38.786%), ETA: 20h 3m 35s
[00:27:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1235.64 / 1984 chunks (135 cps, 38.788%), ETA: 19h 42m 29s
[00:27:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1235.66 / 1984 chunks (133 cps, 38.789%), ETA: 20h 6m 25s
[00:27:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1235.68 / 1984 chunks (133 cps, 38.791%), ETA: 20h 58s
[00:27:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1235.71 / 1984 chunks (134 cps, 38.793%), ETA: 19h 50m 48s
[00:27:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1235.73 / 1984 chunks (133 cps, 38.794%), ETA: 20h 31s
[00:27:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1235.74 / 1984 chunks (132 cps, 38.795%), ETA: 20h 12m 44s
[00:28:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235.77 / 1984 chunks (131 cps, 38.796%), ETA: 20h 19m 13s
[00:28:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1235.8 / 1984 chunks (130 cps, 38.798%), ETA: 20h 26m 26s
[00:28:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1235.82 / 1984 chunks (130 cps, 38.8%), ETA: 20h 29m 43s
[00:28:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1235.85 / 1984 chunks (130 cps, 38.801%), ETA: 20h 29m 16s
[00:28:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1235.87 / 1984 chunks (129 cps, 38.803%), ETA: 20h 39m 38s
[00:28:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235.9 / 1984 chunks (131 cps, 38.804%), ETA: 20h 21m 30s
[00:28:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235.92 / 1984 chunks (130 cps, 38.806%), ETA: 20h 27m 20s
[00:28:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:28:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1235.95 / 1984 chunks (131 cps, 38.808%), ETA: 20h 20m 37s
[00:28:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1235.98 / 1984 chunks (130 cps, 38.81%), ETA: 20h 26m 12s
[00:28:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1236 / 1984 chunks (130 cps, 38.811%), ETA: 20h 33m 54s
[00:28:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1236.02 / 1984 chunks (128 cps, 38.812%), ETA: 20h 52m 31s
[00:28:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1236.05 / 1984 chunks (126 cps, 38.814%), ETA: 21h 14m 1s
[00:28:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1236.07 / 1984 chunks (123 cps, 38.815%), ETA: 21h 42m 36s
[00:28:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1236.11 / 1984 chunks (120 cps, 38.818%), ETA: 22h 12m 43s
[00:28:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1236.15 / 1984 chunks (121 cps, 38.821%), ETA: 22h 1m 51s
[00:28:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1236.159 / 1984 chunks (119 cps, 38.821%), ETA: 22h 20m 49s
[00:28:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1236.194 / 1984 chunks (119 cps, 38.823%), ETA: 22h 20m 18s
[00:28:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1236.22 / 1984 chunks (120 cps, 38.825%), ETA: 22h 17m 31s
[00:28:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1236.25 / 1984 chunks (120 cps, 38.826%), ETA: 22h 6m 55s
[00:28:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1236.26 / 1984 chunks (120 cps, 38.827%), ETA: 22h 14m 57s
[00:28:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1236.29 / 1984 chunks (120 cps, 38.829%), ETA: 22h 15m 50s
[00:28:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1236.62 / 1984 chunks (146 cps, 38.85%), ETA: 18h 17m 53s
[00:28:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1236.66 / 1984 chunks (145 cps, 38.852%), ETA: 18h 21m 11s
[00:28:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:28:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1236.7 / 1984 chunks (145 cps, 38.855%), ETA: 18h 19m 42s
[00:29:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1236.73 / 1984 chunks (145 cps, 38.857%), ETA: 18h 20m 30s
[00:29:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1236.77 / 1984 chunks (147 cps, 38.859%), ETA: 18h 8m 58s
[00:29:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1236.8 / 1984 chunks (147 cps, 38.861%), ETA: 18h 6m 21s
[00:29:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1236.82 / 1984 chunks (146 cps, 38.863%), ETA: 18h 15m 20s
[00:29:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1236.85 / 1984 chunks (146 cps, 38.864%), ETA: 18h 14m 16s
[00:29:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1236.87 / 1984 chunks (144 cps, 38.866%), ETA: 18h 31m 40s
[00:29:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1236.91 / 1984 chunks (144 cps, 38.868%), ETA: 18h 27m 11s
[00:29:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1236.94 / 1984 chunks (145 cps, 38.87%), ETA: 18h 23m 4s
[00:29:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1236.98 / 1984 chunks (145 cps, 38.872%), ETA: 18h 26m 12s
[00:29:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1236.99 / 1984 chunks (144 cps, 38.873%), ETA: 18h 27m 58s
[00:29:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1237.02 / 1984 chunks (145 cps, 38.875%), ETA: 18h 23m 50s
[00:29:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1237.04 / 1984 chunks (142 cps, 38.876%), ETA: 18h 44m 3s
[00:29:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1237.06 / 1984 chunks (139 cps, 38.878%), ETA: 19h 7m 31s
[00:29:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1237.1 / 1984 chunks (135 cps, 38.88%), ETA: 19h 39m 47s
[00:29:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.13 / 1984 chunks (133 cps, 38.882%), ETA: 20h 5m 27s
[00:29:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:29:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.15 / 1984 chunks (129 cps, 38.883%), ETA: 20h 36m 21s
[00:29:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1237.19 / 1984 chunks (131 cps, 38.886%), ETA: 20h 18m 43s
[00:29:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1237.22 / 1984 chunks (130 cps, 38.887%), ETA: 20h 30m 33s
[00:29:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1237.24 / 1984 chunks (129 cps, 38.889%), ETA: 20h 38m 6s
[00:29:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1237.27 / 1984 chunks (129 cps, 38.891%), ETA: 20h 42m 37s
[00:29:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1237.29 / 1984 chunks (129 cps, 38.892%), ETA: 20h 34m 46s
[00:29:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.32 / 1984 chunks (129 cps, 38.894%), ETA: 20h 37m 49s
[00:29:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1237.35 / 1984 chunks (130 cps, 38.896%), ETA: 20h 33m 21s
[00:30:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1237.37 / 1984 chunks (131 cps, 38.897%), ETA: 20h 20m 59s
[00:30:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1237.4 / 1984 chunks (131 cps, 38.899%), ETA: 20h 15m 35s
[00:30:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1237.63 / 1984 chunks (156 cps, 38.913%), ETA: 17h 3m 10s
[00:30:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1237.65 / 1984 chunks (156 cps, 38.915%), ETA: 17h 3m 9s
[00:30:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1237.68 / 1984 chunks (157 cps, 38.916%), ETA: 16h 58m 59s
[00:30:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.7 / 1984 chunks (155 cps, 38.918%), ETA: 17h 7m 33s
[00:30:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:30:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1237.73 / 1984 chunks (154 cps, 38.92%), ETA: 17h 14m 42s
[00:30:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1237.76 / 1984 chunks (155 cps, 38.921%), ETA: 17h 11m 38s
[00:30:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1237.79 / 1984 chunks (156 cps, 38.923%), ETA: 17h 4m 53s
[00:30:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1237.81 / 1984 chunks (155 cps, 38.925%), ETA: 17h 13m 52s
[00:30:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1237.83 / 1984 chunks (154 cps, 38.926%), ETA: 17h 19m 52s
[00:30:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1237.86 / 1984 chunks (153 cps, 38.928%), ETA: 17h 23m 58s
[00:30:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1237.89 / 1984 chunks (152 cps, 38.929%), ETA: 17h 33m 57s
[00:30:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1237.91 / 1984 chunks (153 cps, 38.931%), ETA: 17h 26m 57s
[00:30:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1237.95 / 1984 chunks (149 cps, 38.933%), ETA: 17h 52m 48s
[00:30:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1237.97 / 1984 chunks (145 cps, 38.935%), ETA: 18h 22m 52s
[00:30:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1238 / 1984 chunks (142 cps, 38.936%), ETA: 18h 44m 59s
[00:30:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1238.02 / 1984 chunks (138 cps, 38.938%), ETA: 19h 14m 24s
[00:30:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.04 / 1984 chunks (135 cps, 38.939%), ETA: 19h 42m 56s
[00:30:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1238.07 / 1984 chunks (132 cps, 38.941%), ETA: 20h 5m 33s
[00:30:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1238.1 / 1984 chunks (130 cps, 38.943%), ETA: 20h 25m 38s
[00:30:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:30:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1238.13 / 1984 chunks (128 cps, 38.945%), ETA: 20h 49m 16s
[00:30:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1238.15 / 1984 chunks (126 cps, 38.946%), ETA: 21h 11m 5s
[00:31:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.17 / 1984 chunks (123 cps, 38.947%), ETA: 21h 34m 41s
[00:31:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1238.2 / 1984 chunks (121 cps, 38.949%), ETA: 21h 59m 39s
[00:31:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1238.22 / 1984 chunks (119 cps, 38.951%), ETA: 22h 19m 28s
[00:31:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1238.25 / 1984 chunks (120 cps, 38.952%), ETA: 22h 11m 59s
[00:31:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1238.27 / 1984 chunks (120 cps, 38.954%), ETA: 22h 10m 43s
[00:31:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1238.3 / 1984 chunks (119 cps, 38.955%), ETA: 22h 24m 38s
[00:31:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1238.32 / 1984 chunks (119 cps, 38.957%), ETA: 22h 23m 7s
[00:31:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1238.35 / 1984 chunks (119 cps, 38.959%), ETA: 22h 24m 49s
[00:31:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1238.37 / 1984 chunks (118 cps, 38.96%), ETA: 22h 33m 24s
[00:31:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1238.4 / 1984 chunks (118 cps, 38.961%), ETA: 22h 31m 36s
[00:31:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1238.53 / 1984 chunks (127 cps, 38.97%), ETA: 20h 52m 8s
[00:31:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1238.55 / 1984 chunks (129 cps, 38.971%), ETA: 20h 38m 2s
[00:31:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1238.59 / 1984 chunks (130 cps, 38.974%), ETA: 20h 31m 18s
[00:31:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1238.6 / 1984 chunks (128 cps, 38.974%), ETA: 20h 48m 2s
[00:31:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1238.62 / 1984 chunks (127 cps, 38.976%), ETA: 20h 56m 38s
[00:31:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1238.65 / 1984 chunks (125 cps, 38.978%), ETA: 21h 11m 55s
[00:31:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1238.68 / 1984 chunks (125 cps, 38.979%), ETA: 21h 10m 56s
[00:31:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:31:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1238.7 / 1984 chunks (126 cps, 38.981%), ETA: 21h 2m 52s
[00:31:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1238.75 / 1984 chunks (128 cps, 38.984%), ETA: 20h 42m 12s
[00:31:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1238.78 / 1984 chunks (129 cps, 38.985%), ETA: 20h 31m 50s
[00:31:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1238.8 / 1984 chunks (129 cps, 38.987%), ETA: 20h 36m 37s
[00:31:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.82 / 1984 chunks (128 cps, 38.988%), ETA: 20h 47m 44s
[00:31:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1238.85 / 1984 chunks (128 cps, 38.99%), ETA: 20h 46m 24s
[00:31:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1238.89 / 1984 chunks (130 cps, 38.992%), ETA: 20h 24m 17s
[00:31:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.92 / 1984 chunks (131 cps, 38.994%), ETA: 20h 19m 34s
[00:31:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1238.94 / 1984 chunks (131 cps, 38.996%), ETA: 20h 15m 32s
[00:32:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1238.98 / 1984 chunks (129 cps, 38.998%), ETA: 20h 31m 50s
[00:32:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1239.02 / 1984 chunks (132 cps, 39.001%), ETA: 20h 4m 45s
[00:32:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1239.05 / 1984 chunks (129 cps, 39.003%), ETA: 20h 35m 38s
[00:32:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1239.08 / 1984 chunks (127 cps, 39.004%), ETA: 20h 56m 13s
[00:32:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1239.1 / 1984 chunks (125 cps, 39.006%), ETA: 21h 18m 5s
[00:32:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1239.13 / 1984 chunks (123 cps, 39.007%), ETA: 21h 39m 57s
[00:32:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1239.15 / 1984 chunks (120 cps, 39.009%), ETA: 22h 3m 27s
[00:32:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1239.18 / 1984 chunks (118 cps, 39.011%), ETA: 22h 32m 37s
[00:32:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:32:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1239.23 / 1984 chunks (115 cps, 39.014%), ETA: 23h 6m 58s
[00:32:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1239.25 / 1984 chunks (115 cps, 39.015%), ETA: 23h 7m 20s
[00:32:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1239.28 / 1984 chunks (115 cps, 39.017%), ETA: 23h 4m 31s
[00:32:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1239.32 / 1984 chunks (118 cps, 39.019%), ETA: 22h 32m 33s
[00:32:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1239.322 / 1984 chunks (117 cps, 39.02%), ETA: 22h 46m 7s
[00:32:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1239.347 / 1984 chunks (116 cps, 39.021%), ETA: 22h 51m 53s
[00:32:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1239.37 / 1984 chunks (115 cps, 39.023%), ETA: 23h 29s
[00:32:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1239.4 / 1984 chunks (116 cps, 39.025%), ETA: 22h 54m 12s
[00:32:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1239.56 / 1984 chunks (128 cps, 39.035%), ETA: 20h 42m 56s
[00:32:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1239.59 / 1984 chunks (129 cps, 39.036%), ETA: 20h 36m 55s
[00:32:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1239.61 / 1984 chunks (129 cps, 39.038%), ETA: 20h 34m 7s
[00:32:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1239.65 / 1984 chunks (131 cps, 39.041%), ETA: 20h 13m 17s
[00:32:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:32:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1239.66 / 1984 chunks (130 cps, 39.041%), ETA: 20h 22m 26s
[00:32:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1239.684 / 1984 chunks (130 cps, 39.043%), ETA: 20h 23m 31s
[00:32:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1239.71 / 1984 chunks (129 cps, 39.044%), ETA: 20h 37m 45s
[00:32:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1239.73 / 1984 chunks (127 cps, 39.046%), ETA: 20h 53m 54s
[00:33:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1239.76 / 1984 chunks (127 cps, 39.047%), ETA: 20h 51m 57s
[00:33:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1239.78 / 1984 chunks (125 cps, 39.049%), ETA: 21h 11m 29s
[00:33:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1239.82 / 1984 chunks (128 cps, 39.051%), ETA: 20h 43m 46s
[00:33:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1239.83 / 1984 chunks (126 cps, 39.052%), ETA: 21h 2m 11s
[00:33:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1239.85 / 1984 chunks (126 cps, 39.053%), ETA: 21h 2m 35s
[00:33:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1239.88 / 1984 chunks (125 cps, 39.055%), ETA: 21h 9m 59s
[00:33:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1239.92 / 1984 chunks (128 cps, 39.057%), ETA: 20h 48m 47s
[00:33:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1239.94 / 1984 chunks (126 cps, 39.059%), ETA: 21h 1m 25s
[00:33:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:33:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1239.97 / 1984 chunks (127 cps, 39.061%), ETA: 20h 58m 23s
[00:33:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1240 / 1984 chunks (127 cps, 39.062%), ETA: 20h 56m 18s
[00:33:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1240.02 / 1984 chunks (126 cps, 39.064%), ETA: 21h 4m 35s
[00:33:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1240.04 / 1984 chunks (123 cps, 39.065%), ETA: 21h 32m 56s
[00:33:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1240.07 / 1984 chunks (120 cps, 39.067%), ETA: 22h 3m 48s
[00:33:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1240.1 / 1984 chunks (118 cps, 39.068%), ETA: 22h 24m 32s
[00:33:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1240.12 / 1984 chunks (116 cps, 39.07%), ETA: 22h 52m 45s
[00:33:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1240.15 / 1984 chunks (116 cps, 39.072%), ETA: 22h 54m 29s
[00:33:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.17 / 1984 chunks (116 cps, 39.073%), ETA: 22h 55m 30s
[00:33:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.2 / 1984 chunks (115 cps, 39.075%), ETA: 23h 4m 46s
[00:33:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1240.22 / 1984 chunks (116 cps, 39.077%), ETA: 22h 55m 0s
[00:33:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1240.25 / 1984 chunks (116 cps, 39.078%), ETA: 22h 51m 17s
[00:33:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1240.27 / 1984 chunks (117 cps, 39.08%), ETA: 22h 43m 51s
[00:33:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1240.37 / 1984 chunks (122 cps, 39.086%), ETA: 21h 49m 29s
[00:33:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:33:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1240.7 / 1984 chunks (145 cps, 39.104%), ETA: 18h 16m 47s
[00:33:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1240.7 / 1984 chunks (142 cps, 39.104%), ETA: 18h 38m 34s
[00:34:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1240.7 / 1984 chunks (142 cps, 39.105%), ETA: 18h 40m 18s
[00:34:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1240.71 / 1984 chunks (143 cps, 39.107%), ETA: 18h 36m 23s
[00:34:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1240.75 / 1984 chunks (145 cps, 39.11%), ETA: 18h 15m 36s
[00:34:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1240.77 / 1984 chunks (144 cps, 39.111%), ETA: 18h 28m 25s
[00:34:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1240.777 / 1984 chunks (143 cps, 39.111%), ETA: 18h 32m 37s
[00:34:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1240.805 / 1984 chunks (144 cps, 39.113%), ETA: 18h 28m 59s
[00:34:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.83 / 1984 chunks (141 cps, 39.115%), ETA: 18h 46m 41s
[00:34:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1240.87 / 1984 chunks (143 cps, 39.117%), ETA: 18h 33m 34s
[00:34:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.89 / 1984 chunks (143 cps, 39.119%), ETA: 18h 32m 25s
[00:34:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1240.93 / 1984 chunks (141 cps, 39.121%), ETA: 18h 48m 18s
[00:34:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1240.95 / 1984 chunks (142 cps, 39.122%), ETA: 18h 42m 50s
[00:34:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1240.98 / 1984 chunks (140 cps, 39.124%), ETA: 18h 57m 15s
[00:34:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:34:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1241 / 1984 chunks (140 cps, 39.126%), ETA: 18h 56m 20s
[00:34:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1241.03 / 1984 chunks (140 cps, 39.127%), ETA: 19h 59s
[00:34:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.05 / 1984 chunks (137 cps, 39.129%), ETA: 19h 21m 1s
[00:34:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1241.07 / 1984 chunks (135 cps, 39.13%), ETA: 19h 42m 46s
[00:34:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1241.1 / 1984 chunks (132 cps, 39.132%), ETA: 20h 6m 52s
[00:34:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1241.12 / 1984 chunks (130 cps, 39.133%), ETA: 20h 28m 6s
[00:34:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1241.15 / 1984 chunks (128 cps, 39.135%), ETA: 20h 42m 17s
[00:34:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1241.18 / 1984 chunks (127 cps, 39.137%), ETA: 20h 47m 56s
[00:34:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1241.2 / 1984 chunks (127 cps, 39.138%), ETA: 20h 50m 10s
[00:34:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1241.23 / 1984 chunks (127 cps, 39.14%), ETA: 20h 57m 7s
[00:34:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1241.25 / 1984 chunks (126 cps, 39.141%), ETA: 21h 2m 4s
[00:34:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1241.28 / 1984 chunks (126 cps, 39.143%), ETA: 21h 2m 34s
[00:35:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1241.3 / 1984 chunks (126 cps, 39.144%), ETA: 21h 7m 11s
[00:35:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1241.32 / 1984 chunks (126 cps, 39.146%), ETA: 21h 4m 46s
[00:35:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1241.35 / 1984 chunks (126 cps, 39.148%), ETA: 20h 57m 59s
[00:35:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1241.38 / 1984 chunks (126 cps, 39.149%), ETA: 20h 59m 7s
[00:35:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:35:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1241.39 / 1984 chunks (126 cps, 39.15%), ETA: 21h 4m 11s
[00:35:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1241.62 / 1984 chunks (149 cps, 39.16%), ETA: 17h 51m 19s
[00:35:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1241.65 / 1984 chunks (149 cps, 39.166%), ETA: 17h 50m 15s
[00:35:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1241.67 / 1984 chunks (149 cps, 39.168%), ETA: 17h 48m 57s
[00:35:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.7 / 1984 chunks (150 cps, 39.169%), ETA: 17h 42m 4s
[00:35:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1241.72 / 1984 chunks (150 cps, 39.171%), ETA: 17h 43m 38s
[00:35:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1241.74 / 1984 chunks (150 cps, 39.172%), ETA: 17h 41m 58s
[00:35:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1241.77 / 1984 chunks (149 cps, 39.174%), ETA: 17h 48m 52s
[00:35:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1241.8 / 1984 chunks (149 cps, 39.176%), ETA: 17h 47m 57s
[00:35:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.83 / 1984 chunks (150 cps, 39.178%), ETA: 17h 43m 15s
[00:35:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1241.85 / 1984 chunks (150 cps, 39.179%), ETA: 17h 43m 26s
[00:35:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.87 / 1984 chunks (150 cps, 39.181%), ETA: 17h 40m 37s
[00:35:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1241.9 / 1984 chunks (149 cps, 39.182%), ETA: 17h 46m 12s
[00:35:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1241.92 / 1984 chunks (145 cps, 39.184%), ETA: 18h 19m 26s
[00:35:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1241.95 / 1984 chunks (143 cps, 39.185%), ETA: 18h 33m 11s
[00:35:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:35:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1241.98 / 1984 chunks (141 cps, 39.187%), ETA: 18h 50m 19s
[00:35:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1241.99 / 1984 chunks (137 cps, 39.188%), ETA: 19h 17m 32s
[00:35:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1242.02 / 1984 chunks (135 cps, 39.19%), ETA: 19h 37m 36s
[00:35:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.04 / 1984 chunks (132 cps, 39.191%), ETA: 20h 1m 35s
[00:35:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1242.07 / 1984 chunks (130 cps, 39.193%), ETA: 20h 21m 41s
[00:35:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1242.09 / 1984 chunks (128 cps, 39.194%), ETA: 20h 41m 24s
[00:36:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1242.12 / 1984 chunks (126 cps, 39.196%), ETA: 21h 1m 55s
[00:36:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1242.14 / 1984 chunks (124 cps, 39.198%), ETA: 21h 23m 47s
[00:36:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1242.17 / 1984 chunks (121 cps, 39.199%), ETA: 21h 56m 26s
[00:36:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1242.2 / 1984 chunks (119 cps, 39.201%), ETA: 22h 18m 40s
[00:36:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.24 / 1984 chunks (118 cps, 39.204%), ETA: 22h 27m 29s
[00:36:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1242.26 / 1984 chunks (117 cps, 39.205%), ETA: 22h 43m 3s
[00:36:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1242.28 / 1984 chunks (117 cps, 39.206%), ETA: 22h 38m 58s
[00:36:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.31 / 1984 chunks (117 cps, 39.208%), ETA: 22h 35m 21s
[00:36:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1242.319 / 1984 chunks (116 cps, 39.209%), ETA: 22h 44m 24s
[00:36:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1242.343 / 1984 chunks (116 cps, 39.21%), ETA: 22h 44m 12s
[00:36:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1242.37 / 1984 chunks (116 cps, 39.212%), ETA: 22h 54m 33s
[00:36:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:36:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1242.39 / 1984 chunks (115 cps, 39.213%), ETA: 22h 55m 24s
[00:36:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1242.53 / 1984 chunks (125 cps, 39.222%), ETA: 21h 14m 29s
[00:36:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1242.55 / 1984 chunks (125 cps, 39.223%), ETA: 21h 10m 31s
[00:36:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1242.59 / 1984 chunks (128 cps, 39.226%), ETA: 20h 40m 1s
[00:36:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1242.62 / 1984 chunks (128 cps, 39.228%), ETA: 20h 44m 19s
[00:36:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1242.64 / 1984 chunks (127 cps, 39.229%), ETA: 20h 49m 43s
[00:36:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.67 / 1984 chunks (127 cps, 39.231%), ETA: 20h 54m 16s
[00:36:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1242.68 / 1984 chunks (125 cps, 39.232%), ETA: 21h 15m 33s
[00:36:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1242.73 / 1984 chunks (126 cps, 39.235%), ETA: 20h 58m 42s
[00:36:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1242.76 / 1984 chunks (128 cps, 39.237%), ETA: 20h 39m 50s
[00:36:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1242.8 / 1984 chunks (128 cps, 39.239%), ETA: 20h 36m 8s
[00:36:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1242.82 / 1984 chunks (128 cps, 39.24%), ETA: 20h 36m 46s
[00:36:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1242.85 / 1984 chunks (128 cps, 39.242%), ETA: 20h 40m 20s
[00:37:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.87 / 1984 chunks (127 cps, 39.244%), ETA: 20h 49m 59s
[00:37:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1242.9 / 1984 chunks (128 cps, 39.245%), ETA: 20h 42m 53s
[00:37:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1242.93 / 1984 chunks (128 cps, 39.247%), ETA: 20h 44m 52s
[00:37:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:37:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1242.95 / 1984 chunks (129 cps, 39.249%), ETA: 20h 34m 46s
[00:37:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1242.98 / 1984 chunks (130 cps, 39.251%), ETA: 20h 20m 51s
[00:37:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1243.02 / 1984 chunks (131 cps, 39.253%), ETA: 20h 16m 34s
[00:37:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1243.04 / 1984 chunks (128 cps, 39.254%), ETA: 20h 41m 34s
[00:37:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.06 / 1984 chunks (125 cps, 39.256%), ETA: 21h 9m 47s
[00:37:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.1 / 1984 chunks (123 cps, 39.258%), ETA: 21h 29m 26s
[00:37:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1243.14 / 1984 chunks (121 cps, 39.261%), ETA: 21h 50m 49s
[00:37:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1243.16 / 1984 chunks (119 cps, 39.262%), ETA: 22h 10m 53s
[00:37:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1243.18 / 1984 chunks (117 cps, 39.263%), ETA: 22h 30m 47s
[00:37:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1243.186 / 1984 chunks (116 cps, 39.264%), ETA: 22h 51m 4s
[00:37:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.214 / 1984 chunks (114 cps, 39.265%), ETA: 23h 17m 25s
[00:37:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.24 / 1984 chunks (113 cps, 39.267%), ETA: 23h 19m 45s
[00:37:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1243.26 / 1984 chunks (113 cps, 39.268%), ETA: 23h 26m 43s
[00:37:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:37:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1243.29 / 1984 chunks (113 cps, 39.27%), ETA: 23h 22m 51s
[00:37:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1243.32 / 1984 chunks (113 cps, 39.272%), ETA: 23h 18m 9s
[00:37:42] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1243.34 / 1984 chunks (113 cps, 39.273%), ETA: 23h 18m 45s
[00:37:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1243.37 / 1984 chunks (114 cps, 39.275%), ETA: 23h 10m 29s
[00:37:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.39 / 1984 chunks (113 cps, 39.276%), ETA: 23h 20m 17s
[00:37:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1243.54 / 1984 chunks (125 cps, 39.286%), ETA: 21h 9m 46s
[00:37:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1243.57 / 1984 chunks (125 cps, 39.288%), ETA: 21h 8m 3s
[00:37:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1243.62 / 1984 chunks (128 cps, 39.291%), ETA: 20h 43m 38s
[00:37:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1243.619 / 1984 chunks (126 cps, 39.291%), ETA: 21h 55s
[00:38:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.643 / 1984 chunks (125 cps, 39.292%), ETA: 21h 5m 31s
[00:38:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1243.67 / 1984 chunks (124 cps, 39.294%), ETA: 21h 17m 18s
[00:38:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1243.71 / 1984 chunks (126 cps, 39.296%), ETA: 21h 25s
[00:38:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1243.714 / 1984 chunks (124 cps, 39.297%), ETA: 21h 15m 1s
[00:38:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:38:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.738 / 1984 chunks (124 cps, 39.298%), ETA: 21h 22m 3s
[00:38:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1243.78 / 1984 chunks (124 cps, 39.301%), ETA: 21h 16m 1s
[00:38:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1243.8 / 1984 chunks (124 cps, 39.302%), ETA: 21h 15m 9s
[00:38:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1243.81 / 1984 chunks (124 cps, 39.303%), ETA: 21h 19m 41s
[00:38:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1243.83 / 1984 chunks (122 cps, 39.304%), ETA: 21h 38m 58s
[00:38:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1243.86 / 1984 chunks (122 cps, 39.306%), ETA: 21h 40m 9s
[00:38:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1243.88 / 1984 chunks (122 cps, 39.308%), ETA: 21h 39m 19s
[00:38:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.91 / 1984 chunks (122 cps, 39.309%), ETA: 21h 40m 20s
[00:38:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1243.94 / 1984 chunks (123 cps, 39.311%), ETA: 21h 34m 17s
[00:38:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1243.96 / 1984 chunks (123 cps, 39.312%), ETA: 21h 32m 21s
[00:38:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.98 / 1984 chunks (123 cps, 39.314%), ETA: 21h 31m 23s
[00:38:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1244.01 / 1984 chunks (123 cps, 39.315%), ETA: 21h 33m 52s
[00:38:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1244.04 / 1984 chunks (120 cps, 39.317%), ETA: 22h 17s
[00:38:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1244.06 / 1984 chunks (117 cps, 39.319%), ETA: 22h 32m 58s
[00:38:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:38:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1244.09 / 1984 chunks (115 cps, 39.321%), ETA: 22h 56m 54s
[00:38:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1244.13 / 1984 chunks (113 cps, 39.323%), ETA: 23h 17m 23s
[00:38:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1244.15 / 1984 chunks (113 cps, 39.324%), ETA: 23h 27m 46s
[00:38:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1244.18 / 1984 chunks (112 cps, 39.326%), ETA: 23h 36m 4s
[00:38:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1244.2 / 1984 chunks (112 cps, 39.328%), ETA: 23h 35m 49s
[00:38:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1244.23 / 1984 chunks (112 cps, 39.33%), ETA: 23h 35m 26s
[00:39:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1244.26 / 1984 chunks (112 cps, 39.331%), ETA: 23h 37m 10s
[00:39:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1244.29 / 1984 chunks (113 cps, 39.333%), ETA: 23h 25m 40s
[00:39:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1244.63 / 1984 chunks (139 cps, 39.354%), ETA: 18h 57m 15s
[00:39:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1244.65 / 1984 chunks (139 cps, 39.356%), ETA: 18h 57m 14s
[00:39:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1244.68 / 1984 chunks (139 cps, 39.358%), ETA: 18h 56m 45s
[00:39:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1244.7 / 1984 chunks (139 cps, 39.359%), ETA: 19h 1m 9s
[00:39:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1244.73 / 1984 chunks (137 cps, 39.361%), ETA: 19h 13m 38s
[00:39:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1244.75 / 1984 chunks (138 cps, 39.362%), ETA: 19h 9m 42s
[00:39:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1244.77 / 1984 chunks (137 cps, 39.364%), ETA: 19h 20m 55s
[00:39:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:39:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1244.8 / 1984 chunks (138 cps, 39.366%), ETA: 19h 10m 15s
[00:39:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1244.83 / 1984 chunks (139 cps, 39.367%), ETA: 19h 3m 4s
[00:39:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1244.85 / 1984 chunks (139 cps, 39.369%), ETA: 18h 56m 41s
[00:39:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1244.88 / 1984 chunks (138 cps, 39.371%), ETA: 19h 6m 42s
[00:39:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1244.91 / 1984 chunks (139 cps, 39.372%), ETA: 19h 3m 27s
[00:39:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1244.93 / 1984 chunks (137 cps, 39.374%), ETA: 19h 15m 1s
[00:39:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1244.96 / 1984 chunks (137 cps, 39.376%), ETA: 19h 19m 21s
[00:39:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1245.01 / 1984 chunks (139 cps, 39.379%), ETA: 18h 59m 48s
[00:39:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1245.03 / 1984 chunks (137 cps, 39.38%), ETA: 19h 20m 5s
[00:39:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1245.05 / 1984 chunks (134 cps, 39.381%), ETA: 19h 40m 14s
[00:39:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1245.07 / 1984 chunks (131 cps, 39.383%), ETA: 20h 6m 17s
[00:39:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.11 / 1984 chunks (129 cps, 39.385%), ETA: 20h 25m 58s
[00:39:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1245.12 / 1984 chunks (127 cps, 39.386%), ETA: 20h 46m 49s
[00:39:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:39:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.15 / 1984 chunks (125 cps, 39.388%), ETA: 21h 5m 0s
[00:39:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.17 / 1984 chunks (125 cps, 39.389%), ETA: 21h 10m 57s
[00:40:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1245.19 / 1984 chunks (124 cps, 39.39%), ETA: 21h 17m 48s
[00:40:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1245.22 / 1984 chunks (123 cps, 39.39%), ETA: 21h 24m 36s
[00:40:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.24 / 1984 chunks (123 cps, 39.39%), ETA: 21h 23m 52s
[00:40:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.26 / 1984 chunks (124 cps, 39.39%), ETA: 21h 21m 38s
[00:40:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1245.29 / 1984 chunks (124 cps, 39.4%), ETA: 21h 15m 23s
[00:40:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1245.31 / 1984 chunks (124 cps, 39.4%), ETA: 21h 21m 59s
[00:40:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1245.34 / 1984 chunks (124 cps, 39.4%), ETA: 21h 21m 30s
[00:40:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1245.36 / 1984 chunks (124 cps, 39.401%), ETA: 21h 12m 38s
[00:40:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1245.39 / 1984 chunks (124 cps, 39.403%), ETA: 21h 15m 45s
[00:40:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.62 / 1984 chunks (149 cps, 39.417%), ETA: 17h 45m 44s
[00:40:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.66 / 1984 chunks (151 cps, 39.42%), ETA: 17h 31m 2s
[00:40:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1245.668 / 1984 chunks (151 cps, 39.42%), ETA: 17h 26m 54s
[00:40:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1245.69 / 1984 chunks (146 cps, 39.422%), ETA: 18h 2m 55s
[00:40:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1245.73 / 1984 chunks (148 cps, 39.424%), ETA: 17h 49m 32s
[00:40:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1245.74 / 1984 chunks (148 cps, 39.425%), ETA: 17h 49m 58s
[00:40:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1245.78 / 1984 chunks (149 cps, 39.427%), ETA: 17h 42m 15s
[00:40:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:40:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.8 / 1984 chunks (148 cps, 39.429%), ETA: 17h 50m 58s
[00:40:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1245.83 / 1984 chunks (148 cps, 39.43%), ETA: 17h 48m 40s
[00:40:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.86 / 1984 chunks (150 cps, 39.432%), ETA: 17h 38m 14s
[00:40:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1245.88 / 1984 chunks (149 cps, 39.434%), ETA: 17h 41m 25s
[00:40:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1245.91 / 1984 chunks (150 cps, 39.436%), ETA: 17h 37m 37s
[00:40:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1245.93 / 1984 chunks (144 cps, 39.437%), ETA: 18h 21m 16s
[00:40:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1245.97 / 1984 chunks (141 cps, 39.44%), ETA: 18h 40m 47s
[00:41:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1246 / 1984 chunks (138 cps, 39.441%), ETA: 19h 3m 39s
[00:41:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1246.02 / 1984 chunks (136 cps, 39.443%), ETA: 19h 25m 30s
[00:41:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1246.04 / 1984 chunks (133 cps, 39.444%), ETA: 19h 46m 35s
[00:41:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1246.07 / 1984 chunks (131 cps, 39.446%), ETA: 20h 6m 21s
[00:41:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1246.09 / 1984 chunks (127 cps, 39.447%), ETA: 20h 45m 55s
[00:41:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1246.13 / 1984 chunks (124 cps, 39.45%), ETA: 21h 19m 16s
[00:41:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:41:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1246.18 / 1984 chunks (120 cps, 39.453%), ETA: 21h 55m 40s
[00:41:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1246.21 / 1984 chunks (118 cps, 39.455%), ETA: 22h 26m 11s
[00:41:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1246.23 / 1984 chunks (116 cps, 39.456%), ETA: 22h 42m 27s
[00:41:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.26 / 1984 chunks (117 cps, 39.458%), ETA: 22h 37m 39s
[00:41:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.28 / 1984 chunks (117 cps, 39.459%), ETA: 22h 33m 6s
[00:41:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.31 / 1984 chunks (115 cps, 39.461%), ETA: 22h 49m 38s
[00:41:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1246.33 / 1984 chunks (116 cps, 39.462%), ETA: 22h 45m 58s
[00:41:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1246.35 / 1984 chunks (115 cps, 39.464%), ETA: 22h 50m 57s
[00:41:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1246.38 / 1984 chunks (117 cps, 39.466%), ETA: 22h 31m 44s
[00:41:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.51 / 1984 chunks (124 cps, 39.474%), ETA: 21h 12m 19s
[00:41:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1246.53 / 1984 chunks (124 cps, 39.475%), ETA: 21h 14m 17s
[00:41:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1246.57 / 1984 chunks (127 cps, 39.478%), ETA: 20h 43m 33s
[00:41:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1246.61 / 1984 chunks (129 cps, 39.48%), ETA: 20h 27m 23s
[00:41:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1246.62 / 1984 chunks (127 cps, 39.481%), ETA: 20h 46m 54s
[00:41:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1246.64 / 1984 chunks (127 cps, 39.482%), ETA: 20h 49m 17s
[00:41:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1246.67 / 1984 chunks (125 cps, 39.484%), ETA: 21h 1m 50s
[00:41:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.69 / 1984 chunks (126 cps, 39.485%), ETA: 20h 51m 15s
[00:41:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1246.73 / 1984 chunks (128 cps, 39.488%), ETA: 20h 35m 3s
[00:42:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:42:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1246.76 / 1984 chunks (127 cps, 39.489%), ETA: 20h 46m 7s
[00:42:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.8 / 1984 chunks (128 cps, 39.492%), ETA: 20h 38m 43s
[00:42:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.82 / 1984 chunks (128 cps, 39.493%), ETA: 20h 38m 34s
[00:42:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.85 / 1984 chunks (129 cps, 39.495%), ETA: 20h 22m 6s
[00:42:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1246.87 / 1984 chunks (129 cps, 39.497%), ETA: 20h 24m 41s
[00:42:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1246.9 / 1984 chunks (129 cps, 39.498%), ETA: 20h 22m 1s
[00:42:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1246.93 / 1984 chunks (130 cps, 39.5%), ETA: 20h 19m 39s
[00:42:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.95 / 1984 chunks (130 cps, 39.502%), ETA: 20h 15m 1s
[00:42:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1246.98 / 1984 chunks (130 cps, 39.503%), ETA: 20h 13m 53s
[00:42:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1247.01 / 1984 chunks (131 cps, 39.506%), ETA: 20h 7m 58s
[00:42:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.03 / 1984 chunks (129 cps, 39.507%), ETA: 20h 28m 56s
[00:42:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1247.07 / 1984 chunks (127 cps, 39.51%), ETA: 20h 48m 1s
[00:42:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1247.1 / 1984 chunks (123 cps, 39.511%), ETA: 21h 20m 59s
[00:42:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.12 / 1984 chunks (121 cps, 39.513%), ETA: 21h 41m 37s
[00:42:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1247.15 / 1984 chunks (120 cps, 39.514%), ETA: 22h 2m 4s
[00:42:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1247.17 / 1984 chunks (118 cps, 39.516%), ETA: 22h 24m 7s
[00:42:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:42:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1247.2 / 1984 chunks (116 cps, 39.517%), ETA: 22h 43m 48s
[00:42:42] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1247.22 / 1984 chunks (114 cps, 39.519%), ETA: 23h 5m 58s
[00:42:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1247.25 / 1984 chunks (115 cps, 39.521%), ETA: 22h 49m 55s
[00:42:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1247.259 / 1984 chunks (114 cps, 39.521%), ETA: 23h 8m 15s
[00:42:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1247.287 / 1984 chunks (114 cps, 39.523%), ETA: 23h 4m 48s
[00:42:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1247.32 / 1984 chunks (117 cps, 39.525%), ETA: 22h 29m 15s
[00:42:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1247.34 / 1984 chunks (117 cps, 39.527%), ETA: 22h 29m 45s
[00:42:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.35 / 1984 chunks (115 cps, 39.527%), ETA: 22h 49m 16s
[00:42:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1247.38 / 1984 chunks (115 cps, 39.529%), ETA: 22h 54m 51s
[00:42:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1247.4 / 1984 chunks (114 cps, 39.53%), ETA: 23h 3m 7s
[00:43:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1247.54 / 1984 chunks (128 cps, 39.539%), ETA: 20h 39m 0s
[00:43:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1247.57 / 1984 chunks (127 cps, 39.541%), ETA: 20h 43m 41s
[00:43:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1247.61 / 1984 chunks (128 cps, 39.543%), ETA: 20h 37m 52s
[00:43:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:43:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1247.63 / 1984 chunks (128 cps, 39.545%), ETA: 20h 33m 52s
[00:43:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1247.66 / 1984 chunks (128 cps, 39.546%), ETA: 20h 38m 16s
[00:43:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1247.68 / 1984 chunks (126 cps, 39.548%), ETA: 20h 49m 12s
[00:43:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1247.7 / 1984 chunks (127 cps, 39.549%), ETA: 20h 47m 9s
[00:43:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1247.73 / 1984 chunks (125 cps, 39.551%), ETA: 21h 7m 27s
[00:43:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1247.76 / 1984 chunks (125 cps, 39.553%), ETA: 21h 6m 59s
[00:43:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1247.78 / 1984 chunks (123 cps, 39.554%), ETA: 21h 25m 13s
[00:43:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1247.8 / 1984 chunks (123 cps, 39.556%), ETA: 21h 20m 17s
[00:43:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1247.83 / 1984 chunks (124 cps, 39.557%), ETA: 21h 13m 23s
[00:43:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1247.85 / 1984 chunks (124 cps, 39.559%), ETA: 21h 13m 20s
[00:43:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1247.88 / 1984 chunks (124 cps, 39.561%), ETA: 21h 15m 57s
[00:43:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1247.91 / 1984 chunks (124 cps, 39.562%), ETA: 21h 13m 50s
[00:43:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:43:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1247.92 / 1984 chunks (123 cps, 39.563%), ETA: 21h 19m 26s
[00:43:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1247.96 / 1984 chunks (124 cps, 39.565%), ETA: 21h 13m 46s
[00:43:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.98 / 1984 chunks (125 cps, 39.567%), ETA: 21h 1m 9s
[00:43:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1248 / 1984 chunks (125 cps, 39.568%), ETA: 21h 7m 38s
[00:43:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1248.02 / 1984 chunks (123 cps, 39.57%), ETA: 21h 28m 27s
[00:43:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1248.05 / 1984 chunks (120 cps, 39.572%), ETA: 21h 57m 31s
[00:43:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1248.08 / 1984 chunks (118 cps, 39.573%), ETA: 22h 20m 46s
[00:43:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1248.1 / 1984 chunks (116 cps, 39.575%), ETA: 22h 41m 13s
[00:43:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1248.13 / 1984 chunks (115 cps, 39.576%), ETA: 22h 46m 56s
[00:44:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1248.16 / 1984 chunks (116 cps, 39.578%), ETA: 22h 46m 35s
[00:44:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1248.18 / 1984 chunks (115 cps, 39.58%), ETA: 22h 52m 52s
[00:44:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1248.2 / 1984 chunks (115 cps, 39.581%), ETA: 22h 56m 57s
[00:44:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1248.22 / 1984 chunks (115 cps, 39.582%), ETA: 22h 56m 41s
[00:44:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.25 / 1984 chunks (115 cps, 39.584%), ETA: 22h 58m 5s
[00:44:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1248.27 / 1984 chunks (115 cps, 39.585%), ETA: 22h 51m 35s
[00:44:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1248.3 / 1984 chunks (114 cps, 39.587%), ETA: 23h 8m 36s
[00:44:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.63 / 1984 chunks (140 cps, 39.608%), ETA: 18h 50m 33s
[00:44:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:44:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1248.66 / 1984 chunks (141 cps, 39.61%), ETA: 18h 37m 46s
[00:44:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1248.67 / 1984 chunks (139 cps, 39.611%), ETA: 18h 57m 12s
[00:44:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.7 / 1984 chunks (138 cps, 39.612%), ETA: 19h 50s
[00:44:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1248.72 / 1984 chunks (139 cps, 39.614%), ETA: 18h 58m 33s
[00:44:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1248.74 / 1984 chunks (138 cps, 39.615%), ETA: 19h 1m 21s
[00:44:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1248.77 / 1984 chunks (138 cps, 39.617%), ETA: 19h 39s
[00:44:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1248.79 / 1984 chunks (137 cps, 39.618%), ETA: 19h 12m 34s
[00:44:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1248.82 / 1984 chunks (137 cps, 39.62%), ETA: 19h 15m 12s
[00:44:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1248.85 / 1984 chunks (139 cps, 39.622%), ETA: 18h 58m 1s
[00:44:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.87 / 1984 chunks (138 cps, 39.624%), ETA: 19h 2m 42s
[00:44:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1248.9 / 1984 chunks (138 cps, 39.625%), ETA: 19h 4m 57s
[00:44:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1248.92 / 1984 chunks (137 cps, 39.627%), ETA: 19h 10m 58s
[00:44:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1248.95 / 1984 chunks (136 cps, 39.628%), ETA: 19h 17m 28s
[00:44:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1248.97 / 1984 chunks (137 cps, 39.63%), ETA: 19h 14m 14s
[00:44:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1249 / 1984 chunks (138 cps, 39.631%), ETA: 19h 22s
[00:44:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.02 / 1984 chunks (135 cps, 39.633%), ETA: 19h 25m 17s
[00:44:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:44:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.05 / 1984 chunks (133 cps, 39.635%), ETA: 19h 49m 38s
[00:45:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1249.09 / 1984 chunks (130 cps, 39.637%), ETA: 20h 11m 46s
[00:45:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1249.11 / 1984 chunks (128 cps, 39.639%), ETA: 20h 31m 26s
[00:45:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1249.14 / 1984 chunks (126 cps, 39.641%), ETA: 20h 50m 41s
[00:45:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1249.16 / 1984 chunks (127 cps, 39.642%), ETA: 20h 43m 4s
[00:45:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.19 / 1984 chunks (125 cps, 39.643%), ETA: 20h 57m 10s
[00:45:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.21 / 1984 chunks (126 cps, 39.645%), ETA: 20h 56m 20s
[00:45:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1249.23 / 1984 chunks (125 cps, 39.647%), ETA: 21h 4m 45s
[00:45:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1249.26 / 1984 chunks (125 cps, 39.648%), ETA: 21h 1m 58s
[00:45:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1249.29 / 1984 chunks (127 cps, 39.65%), ETA: 20h 46m 38s
[00:45:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.32 / 1984 chunks (126 cps, 39.652%), ETA: 20h 52m 11s
[00:45:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1249.34 / 1984 chunks (127 cps, 39.653%), ETA: 20h 44m 29s
[00:45:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.37 / 1984 chunks (127 cps, 39.655%), ETA: 20h 45m 52s
[00:45:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1249.39 / 1984 chunks (127 cps, 39.656%), ETA: 20h 38m 16s
[00:45:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.62 / 1984 chunks (149 cps, 39.671%), ETA: 17h 37m 7s
[00:45:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:45:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1249.64 / 1984 chunks (151 cps, 39.673%), ETA: 17h 27m 42s
[00:45:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.68 / 1984 chunks (154 cps, 39.675%), ETA: 17h 7m 26s
[00:45:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1249.7 / 1984 chunks (151 cps, 39.676%), ETA: 17h 24m 36s
[00:45:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.72 / 1984 chunks (150 cps, 39.678%), ETA: 17h 28m 48s
[00:45:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1249.75 / 1984 chunks (150 cps, 39.679%), ETA: 17h 29m 35s
[00:45:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1249.79 / 1984 chunks (153 cps, 39.682%), ETA: 17h 11m 23s
[00:45:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1249.82 / 1984 chunks (153 cps, 39.684%), ETA: 17h 13m 15s
[00:45:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1249.827 / 1984 chunks (152 cps, 39.684%), ETA: 17h 17m 53s
[00:45:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1249.856 / 1984 chunks (153 cps, 39.686%), ETA: 17h 12m 17s
[00:45:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1249.87 / 1984 chunks (150 cps, 39.687%), ETA: 17h 31m 12s
[00:46:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1249.9 / 1984 chunks (154 cps, 39.689%), ETA: 17h 7m 31s
[00:46:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1249.92 / 1984 chunks (150 cps, 39.69%), ETA: 17h 33m 14s
[00:46:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.94 / 1984 chunks (146 cps, 39.691%), ETA: 17h 58m 32s
[00:46:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1249.97 / 1984 chunks (143 cps, 39.693%), ETA: 18h 19m 18s
[00:46:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1249.99 / 1984 chunks (140 cps, 39.694%), ETA: 18h 49m 47s
[00:46:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1250.01 / 1984 chunks (137 cps, 39.696%), ETA: 19h 14m 46s
[00:46:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1250.04 / 1984 chunks (134 cps, 39.697%), ETA: 19h 37m 17s
[00:46:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:46:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1250.08 / 1984 chunks (131 cps, 39.7%), ETA: 20h 18s
[00:46:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1250.1 / 1984 chunks (129 cps, 39.702%), ETA: 20h 21m 32s
[00:46:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.13 / 1984 chunks (127 cps, 39.704%), ETA: 20h 41m 50s
[00:46:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1250.16 / 1984 chunks (125 cps, 39.705%), ETA: 21h 1m 36s
[00:46:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1250.17 / 1984 chunks (122 cps, 39.706%), ETA: 21h 28m 11s
[00:46:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.2 / 1984 chunks (120 cps, 39.707%), ETA: 21h 57m 13s
[00:46:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1250.22 / 1984 chunks (117 cps, 39.709%), ETA: 22h 23m 24s
[00:46:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1250.24 / 1984 chunks (118 cps, 39.711%), ETA: 22h 17m 7s
[00:46:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.28 / 1984 chunks (120 cps, 39.713%), ETA: 21h 57m 2s
[00:46:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1250.31 / 1984 chunks (120 cps, 39.715%), ETA: 21h 54m 38s
[00:46:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1250.33 / 1984 chunks (120 cps, 39.716%), ETA: 21h 58m 1s
[00:46:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1250.35 / 1984 chunks (120 cps, 39.717%), ETA: 21h 58m 2s
[00:46:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1250.37 / 1984 chunks (119 cps, 39.719%), ETA: 21h 58m 57s
[00:46:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1250.4 / 1984 chunks (120 cps, 39.72%), ETA: 21h 48m 25s
[00:46:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1250.52 / 1984 chunks (129 cps, 39.728%), ETA: 20h 22m 14s
[00:46:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1250.55 / 1984 chunks (128 cps, 39.73%), ETA: 20h 32m 22s
[00:46:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:46:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1250.57 / 1984 chunks (128 cps, 39.731%), ETA: 20h 34m 46s
[00:46:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1250.61 / 1984 chunks (130 cps, 39.734%), ETA: 20h 11m 11s
[00:46:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1250.65 / 1984 chunks (133 cps, 39.736%), ETA: 19h 48m 33s
[00:47:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1250.67 / 1984 chunks (132 cps, 39.738%), ETA: 19h 49m 16s
[00:47:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1250.7 / 1984 chunks (130 cps, 39.739%), ETA: 20h 7m 55s
[00:47:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1250.72 / 1984 chunks (128 cps, 39.741%), ETA: 20h 26m 33s
[00:47:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1250.75 / 1984 chunks (128 cps, 39.743%), ETA: 20h 29m 48s
[00:47:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1250.78 / 1984 chunks (128 cps, 39.745%), ETA: 20h 32m 46s
[00:47:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1250.82 / 1984 chunks (132 cps, 39.747%), ETA: 19h 51m 28s
[00:47:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1250.84 / 1984 chunks (130 cps, 39.749%), ETA: 20h 7m 0s
[00:47:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1250.87 / 1984 chunks (130 cps, 39.75%), ETA: 20h 10m 13s
[00:47:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1250.89 / 1984 chunks (130 cps, 39.752%), ETA: 20h 14m 17s
[00:47:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:47:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.91 / 1984 chunks (129 cps, 39.753%), ETA: 20h 18m 1s
[00:47:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1250.92 / 1984 chunks (128 cps, 39.754%), ETA: 20h 26m 47s
[00:47:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1250.952 / 1984 chunks (129 cps, 39.756%), ETA: 20h 22m 7s
[00:47:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.97 / 1984 chunks (129 cps, 39.757%), ETA: 20h 18m 21s
[00:47:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1251 / 1984 chunks (129 cps, 39.758%), ETA: 20h 18m 11s
[00:47:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1251.02 / 1984 chunks (126 cps, 39.76%), ETA: 20h 45m 25s
[00:47:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1251.04 / 1984 chunks (124 cps, 39.761%), ETA: 21h 11m 23s
[00:47:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1251.06 / 1984 chunks (122 cps, 39.762%), ETA: 21h 31m 46s
[00:47:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1251.08 / 1984 chunks (119 cps, 39.763%), ETA: 22h 1m 59s
[00:47:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1251.12 / 1984 chunks (117 cps, 39.767%), ETA: 22h 27m 42s
[00:47:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1251.17 / 1984 chunks (115 cps, 39.769%), ETA: 22h 46m 50s
[00:47:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1251.2 / 1984 chunks (112 cps, 39.771%), ETA: 23h 21m 4s
[00:47:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1251.22 / 1984 chunks (112 cps, 39.773%), ETA: 23h 30m 35s
[00:47:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1251.25 / 1984 chunks (111 cps, 39.774%), ETA: 23h 32m 40s
[00:48:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1251.27 / 1984 chunks (111 cps, 39.776%), ETA: 23h 43m 0s
[00:48:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1251.29 / 1984 chunks (110 cps, 39.777%), ETA: 23h 55m 23s
[00:48:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:48:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1251.32 / 1984 chunks (111 cps, 39.779%), ETA: 23h 36m 48s
[00:48:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1251.35 / 1984 chunks (110 cps, 39.781%), ETA: 23h 55m 52s
[00:48:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1251.39 / 1984 chunks (110 cps, 39.783%), ETA: 23h 54m 15s
[00:48:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.54 / 1984 chunks (121 cps, 39.793%), ETA: 21h 41m 58s
[00:48:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1251.57 / 1984 chunks (121 cps, 39.795%), ETA: 21h 44m 59s
[00:48:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1251.59 / 1984 chunks (121 cps, 39.796%), ETA: 21h 36m 53s
[00:48:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1251.59 / 1984 chunks (119 cps, 39.796%), ETA: 22h 4m 15s
[00:48:27] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1251.63 / 1984 chunks (119 cps, 39.799%), ETA: 21h 59m 23s
[00:48:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.65 / 1984 chunks (120 cps, 39.8%), ETA: 21h 55m 57s
[00:48:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.67 / 1984 chunks (118 cps, 39.801%), ETA: 22h 8m 7s
[00:48:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.7 / 1984 chunks (118 cps, 39.803%), ETA: 22h 12m 37s
[00:48:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1251.72 / 1984 chunks (118 cps, 39.805%), ETA: 22h 17m 34s
[00:48:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1251.76 / 1984 chunks (118 cps, 39.807%), ETA: 22h 12m 54s
[00:48:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1251.77 / 1984 chunks (118 cps, 39.808%), ETA: 22h 10m 18s
[00:48:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:48:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1251.8 / 1984 chunks (119 cps, 39.81%), ETA: 21h 57m 3s
[00:48:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1251.83 / 1984 chunks (119 cps, 39.811%), ETA: 21h 59m 16s
[00:48:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1251.85 / 1984 chunks (119 cps, 39.813%), ETA: 22h 5m 6s
[00:48:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1251.87 / 1984 chunks (118 cps, 39.814%), ETA: 22h 9m 54s
[00:48:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1251.9 / 1984 chunks (118 cps, 39.816%), ETA: 22h 12m 3s
[00:48:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1251.92 / 1984 chunks (118 cps, 39.817%), ETA: 22h 14m 33s
[00:48:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1251.95 / 1984 chunks (117 cps, 39.819%), ETA: 22h 24m 25s
[00:49:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1251.97 / 1984 chunks (117 cps, 39.82%), ETA: 22h 19m 54s
[00:49:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1252 / 1984 chunks (117 cps, 39.822%), ETA: 22h 18m 48s
[00:49:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1252.04 / 1984 chunks (116 cps, 39.825%), ETA: 22h 36m 42s
[00:49:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1252.05 / 1984 chunks (114 cps, 39.825%), ETA: 22h 57m 44s
[00:49:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1252.07 / 1984 chunks (112 cps, 39.827%), ETA: 23h 18m 44s
[00:49:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1252.09 / 1984 chunks (111 cps, 39.828%), ETA: 23h 40m 43s
[00:49:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1252.12 / 1984 chunks (108 cps, 39.83%), ETA: 24h 14m 50s
[00:49:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1252.15 / 1984 chunks (110 cps, 39.832%), ETA: 23h 50m 54s
[00:49:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1252.17 / 1984 chunks (110 cps, 39.833%), ETA: 23h 51m 21s
[00:49:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:49:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1252.21 / 1984 chunks (110 cps, 39.835%), ETA: 23h 54m 57s
[00:49:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1252.216 / 1984 chunks (108 cps, 39.836%), ETA: 24h 17m 6s
[00:49:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1252.244 / 1984 chunks (108 cps, 39.838%), ETA: 24h 19m 46s
[00:49:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1252.26 / 1984 chunks (107 cps, 39.839%), ETA: 24h 23m 37s
[00:49:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1252.29 / 1984 chunks (107 cps, 39.84%), ETA: 24h 26m 50s
[00:49:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1252.62 / 1984 chunks (134 cps, 39.86%), ETA: 19h 36m 15s
[00:49:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1252.64 / 1984 chunks (137 cps, 39.863%), ETA: 19h 8m 57s
[00:49:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1252.69 / 1984 chunks (141 cps, 39.866%), ETA: 18h 36m 44s
[00:49:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1252.69 / 1984 chunks (138 cps, 39.866%), ETA: 18h 56m 25s
[00:49:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1252.72 / 1984 chunks (138 cps, 39.868%), ETA: 19h 2m 23s
[00:49:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1252.74 / 1984 chunks (137 cps, 39.869%), ETA: 19h 6m 41s
[00:49:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1252.77 / 1984 chunks (136 cps, 39.871%), ETA: 19h 17m 21s
[00:49:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1252.79 / 1984 chunks (135 cps, 39.873%), ETA: 19h 25m 53s
[00:49:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1252.82 / 1984 chunks (134 cps, 39.874%), ETA: 19h 32m 17s
[00:49:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1252.84 / 1984 chunks (133 cps, 39.876%), ETA: 19h 38m 57s
[00:49:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1252.87 / 1984 chunks (136 cps, 39.878%), ETA: 19h 15m 28s
[00:50:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:50:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1252.9 / 1984 chunks (137 cps, 39.879%), ETA: 19h 6m 31s
[00:50:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1252.92 / 1984 chunks (137 cps, 39.881%), ETA: 19h 6m 40s
[00:50:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1252.95 / 1984 chunks (139 cps, 39.882%), ETA: 18h 47m 50s
[00:50:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1252.97 / 1984 chunks (138 cps, 39.884%), ETA: 18h 55m 16s
[00:50:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1252.99 / 1984 chunks (137 cps, 39.885%), ETA: 19h 7m 27s
[00:50:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1253.02 / 1984 chunks (135 cps, 39.887%), ETA: 19h 25m 36s
[00:50:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1253.04 / 1984 chunks (133 cps, 39.889%), ETA: 19h 45m 58s
[00:50:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1253.07 / 1984 chunks (130 cps, 39.89%), ETA: 20h 6m 55s
[00:50:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1253.09 / 1984 chunks (128 cps, 39.892%), ETA: 20h 28m 32s
[00:50:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1253.12 / 1984 chunks (126 cps, 39.893%), ETA: 20h 48m 35s
[00:50:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1253.14 / 1984 chunks (126 cps, 39.895%), ETA: 20h 46m 35s
[00:50:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1253.17 / 1984 chunks (126 cps, 39.896%), ETA: 20h 45m 54s
[00:50:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1253.19 / 1984 chunks (126 cps, 39.898%), ETA: 20h 48m 35s
[00:50:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:50:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1253.21 / 1984 chunks (127 cps, 39.899%), ETA: 20h 35m 36s
[00:50:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1253.24 / 1984 chunks (126 cps, 39.901%), ETA: 20h 44m 16s
[00:50:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1253.26 / 1984 chunks (126 cps, 39.902%), ETA: 20h 44m 38s
[00:50:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1253.29 / 1984 chunks (125 cps, 39.904%), ETA: 20h 55m 30s
[00:50:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1253.31 / 1984 chunks (126 cps, 39.906%), ETA: 20h 45m 58s
[00:50:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1253.34 / 1984 chunks (126 cps, 39.907%), ETA: 20h 42m 40s
[00:50:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1253.36 / 1984 chunks (126 cps, 39.909%), ETA: 20h 49m 16s
[00:50:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1253.39 / 1984 chunks (126 cps, 39.911%), ETA: 20h 47m 5s
[00:50:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1253.62 / 1984 chunks (150 cps, 39.93%), ETA: 17h 24m 39s
[00:50:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1253.64 / 1984 chunks (150 cps, 39.93%), ETA: 17h 26m 38s
[00:50:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1253.67 / 1984 chunks (150 cps, 39.93%), ETA: 17h 27m 54s
[00:50:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1253.71 / 1984 chunks (149 cps, 39.931%), ETA: 17h 33m 2s
[00:51:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:51:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1253.73 / 1984 chunks (151 cps, 39.932%), ETA: 17h 17m 50s
[00:51:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1253.75 / 1984 chunks (149 cps, 39.933%), ETA: 17h 33m 56s
[00:51:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1253.78 / 1984 chunks (149 cps, 39.936%), ETA: 17h 31m 51s
[00:51:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1253.8 / 1984 chunks (149 cps, 39.937%), ETA: 17h 35m 51s
[00:51:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1253.807 / 1984 chunks (147 cps, 39.937%), ETA: 17h 46m 50s
[00:51:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1253.831 / 1984 chunks (148 cps, 39.939%), ETA: 17h 44m 45s
[00:51:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1253.85 / 1984 chunks (146 cps, 39.94%), ETA: 17h 54m 39s
[00:51:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1253.88 / 1984 chunks (146 cps, 39.942%), ETA: 17h 56m 44s
[00:51:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1253.91 / 1984 chunks (146 cps, 39.944%), ETA: 17h 55m 10s
[00:51:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1253.911 / 1984 chunks (143 cps, 39.944%), ETA: 18h 16m 11s
[00:51:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1253.935 / 1984 chunks (141 cps, 39.945%), ETA: 18h 35m 49s
[00:51:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1253.96 / 1984 chunks (138 cps, 39.947%), ETA: 18h 55m 37s
[00:51:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1254 / 1984 chunks (136 cps, 39.95%), ETA: 19h 14m 19s
[00:51:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1254.008 / 1984 chunks (134 cps, 39.95%), ETA: 19h 34m 54s
[00:51:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1254.03 / 1984 chunks (131 cps, 39.951%), ETA: 19h 59m 13s
[00:51:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1254.05 / 1984 chunks (129 cps, 39.953%), ETA: 20h 18m 3s
[00:51:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:51:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1254.1 / 1984 chunks (125 cps, 39.956%), ETA: 20h 57m 45s
[00:51:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1254.14 / 1984 chunks (123 cps, 39.958%), ETA: 21h 19m 43s
[00:51:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1254.16 / 1984 chunks (121 cps, 39.96%), ETA: 21h 38m 54s
[00:51:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1254.18 / 1984 chunks (119 cps, 39.961%), ETA: 22h 1m 47s
[00:51:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1254.2 / 1984 chunks (117 cps, 39.963%), ETA: 22h 23m 50s
[00:51:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1254.23 / 1984 chunks (117 cps, 39.964%), ETA: 22h 19m 31s
[00:51:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1254.25 / 1984 chunks (117 cps, 39.965%), ETA: 22h 17m 53s
[00:51:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1254.29 / 1984 chunks (117 cps, 39.968%), ETA: 22h 15m 28s
[00:51:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1254.31 / 1984 chunks (117 cps, 39.969%), ETA: 22h 17m 13s
[00:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1254.34 / 1984 chunks (118 cps, 39.971%), ETA: 22h 12m 4s
[00:52:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1254.36 / 1984 chunks (116 cps, 39.972%), ETA: 22h 29m 7s
[00:52:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1254.38 / 1984 chunks (116 cps, 39.974%), ETA: 22h 27m 55s
[00:52:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1254.51 / 1984 chunks (126 cps, 39.982%), ETA: 20h 46m 17s
[00:52:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1254.54 / 1984 chunks (126 cps, 39.984%), ETA: 20h 41m 2s
[00:52:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1254.56 / 1984 chunks (127 cps, 39.986%), ETA: 20h 36m 39s
[00:52:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1254.59 / 1984 chunks (128 cps, 39.987%), ETA: 20h 24m 27s
[00:52:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:52:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1254.63 / 1984 chunks (128 cps, 39.989%), ETA: 20h 22m 32s
[00:52:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1254.65 / 1984 chunks (128 cps, 39.991%), ETA: 20h 21m 17s
[00:52:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1254.68 / 1984 chunks (129 cps, 39.993%), ETA: 20h 13m 1s
[00:52:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1254.71 / 1984 chunks (130 cps, 39.995%), ETA: 20h 8m 49s
[00:52:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1254.74 / 1984 chunks (128 cps, 39.996%), ETA: 20h 26m 5s
[00:52:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1254.76 / 1984 chunks (126 cps, 39.998%), ETA: 20h 44m 21s
[00:52:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1254.8 / 1984 chunks (126 cps, 40%), ETA: 20h 42m 9s
[00:52:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1254.84 / 1984 chunks (128 cps, 40.003%), ETA: 20h 22m 9s
[00:52:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1254.87 / 1984 chunks (129 cps, 40.005%), ETA: 20h 16m 26s
[00:52:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1254.89 / 1984 chunks (130 cps, 40.006%), ETA: 20h 7m 10s
[00:52:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1254.91 / 1984 chunks (129 cps, 40.008%), ETA: 20h 12m 52s
[00:52:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1254.94 / 1984 chunks (129 cps, 40.009%), ETA: 20h 12m 44s
[00:52:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1254.96 / 1984 chunks (130 cps, 40.011%), ETA: 20h 8m 44s
[00:52:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1254.99 / 1984 chunks (130 cps, 40.012%), ETA: 20h 9m 8s
[00:52:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:52:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1255.01 / 1984 chunks (127 cps, 40.014%), ETA: 20h 38m 28s
[00:52:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1255.04 / 1984 chunks (124 cps, 40.016%), ETA: 20h 59m 39s
[00:52:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1255.06 / 1984 chunks (123 cps, 40.017%), ETA: 21h 19m 34s
[00:53:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1255.08 / 1984 chunks (120 cps, 40.019%), ETA: 21h 45m 36s
[00:53:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1255.11 / 1984 chunks (118 cps, 40.02%), ETA: 22h 6m 0s
[00:53:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.13 / 1984 chunks (116 cps, 40.022%), ETA: 22h 32m 55s
[00:53:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1255.17 / 1984 chunks (113 cps, 40.024%), ETA: 23h 10m 45s
[00:53:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1255.21 / 1984 chunks (111 cps, 40.026%), ETA: 23h 29m 35s
[00:53:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.24 / 1984 chunks (112 cps, 40.028%), ETA: 23h 15m 16s
[00:53:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.27 / 1984 chunks (112 cps, 40.031%), ETA: 23h 14m 29s
[00:53:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1255.3 / 1984 chunks (112 cps, 40.032%), ETA: 23h 20m 26s
[00:53:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:53:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.32 / 1984 chunks (112 cps, 40.034%), ETA: 23h 17m 37s
[00:53:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1255.34 / 1984 chunks (114 cps, 40.035%), ETA: 22h 56m 24s
[00:53:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1255.37 / 1984 chunks (113 cps, 40.037%), ETA: 23h 19s
[00:53:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.39 / 1984 chunks (114 cps, 40.038%), ETA: 22h 56m 35s
[00:53:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1255.54 / 1984 chunks (126 cps, 40.048%), ETA: 20h 47m 52s
[00:53:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1255.56 / 1984 chunks (125 cps, 40.049%), ETA: 20h 53m 36s
[00:53:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1255.59 / 1984 chunks (125 cps, 40.051%), ETA: 20h 57m 4s
[00:53:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1255.62 / 1984 chunks (125 cps, 40.053%), ETA: 20h 53m 24s
[00:53:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1255.62 / 1984 chunks (123 cps, 40.053%), ETA: 21h 13m 30s
[00:53:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1255.67 / 1984 chunks (126 cps, 40.056%), ETA: 20h 43m 49s
[00:53:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1255.67 / 1984 chunks (124 cps, 40.056%), ETA: 20h 58m 55s
[00:53:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1255.691 / 1984 chunks (122 cps, 40.057%), ETA: 21h 24m 32s
[00:53:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.72 / 1984 chunks (122 cps, 40.059%), ETA: 21h 22m 31s
[00:53:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.75 / 1984 chunks (122 cps, 40.061%), ETA: 21h 27m 54s
[00:53:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1255.76 / 1984 chunks (121 cps, 40.062%), ETA: 21h 34m 3s
[00:53:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:53:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1255.8 / 1984 chunks (123 cps, 40.064%), ETA: 21h 13m 47s
[00:54:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1255.82 / 1984 chunks (122 cps, 40.066%), ETA: 21h 19m 24s
[00:54:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1255.87 / 1984 chunks (123 cps, 40.069%), ETA: 21h 14m 32s
[00:54:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.9 / 1984 chunks (123 cps, 40.07%), ETA: 21h 14m 16s
[00:54:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.92 / 1984 chunks (122 cps, 40.072%), ETA: 21h 25m 0s
[00:54:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1255.96 / 1984 chunks (124 cps, 40.075%), ETA: 21h 4m 17s
[00:54:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1255.99 / 1984 chunks (122 cps, 40.076%), ETA: 21h 20m 29s
[00:54:18] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1256 / 1984 chunks (121 cps, 40.077%), ETA: 21h 39m 21s
[00:54:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1256.04 / 1984 chunks (119 cps, 40.079%), ETA: 21h 58m 23s
[00:54:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1256.05 / 1984 chunks (117 cps, 40.08%), ETA: 22h 23m 31s
[00:54:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1256.08 / 1984 chunks (113 cps, 40.082%), ETA: 23h 55s
[00:54:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1256.11 / 1984 chunks (113 cps, 40.084%), ETA: 23h 3m 28s
[00:54:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:54:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1256.13 / 1984 chunks (112 cps, 40.085%), ETA: 23h 20m 33s
[00:54:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1256.14 / 1984 chunks (111 cps, 40.086%), ETA: 23h 27m 57s
[00:54:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.17 / 1984 chunks (111 cps, 40.088%), ETA: 23h 27m 27s
[00:54:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1256.2 / 1984 chunks (111 cps, 40.09%), ETA: 23h 28m 59s
[00:54:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1256.23 / 1984 chunks (112 cps, 40.092%), ETA: 23h 17m 45s
[00:54:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1256.25 / 1984 chunks (111 cps, 40.093%), ETA: 23h 31m 9s
[00:54:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1256.27 / 1984 chunks (110 cps, 40.094%), ETA: 23h 38m 35s
[00:54:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1256.3 / 1984 chunks (109 cps, 40.096%), ETA: 23h 50m 1s
[00:54:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1256.63 / 1984 chunks (138 cps, 40.117%), ETA: 18h 57m 30s
[00:54:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.65 / 1984 chunks (137 cps, 40.119%), ETA: 19h 20s
[00:54:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1256.67 / 1984 chunks (137 cps, 40.12%), ETA: 19h 4m 13s
[00:54:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1256.69 / 1984 chunks (137 cps, 40.121%), ETA: 19h 3m 2s
[00:55:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.72 / 1984 chunks (136 cps, 40.123%), ETA: 19h 7m 48s
[00:55:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1256.74 / 1984 chunks (137 cps, 40.125%), ETA: 19h 2m 3s
[00:55:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1256.77 / 1984 chunks (136 cps, 40.126%), ETA: 19h 14m 48s
[00:55:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:55:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.79 / 1984 chunks (137 cps, 40.128%), ETA: 19h 6m 32s
[00:55:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.82 / 1984 chunks (137 cps, 40.13%), ETA: 19h 1m 52s
[00:55:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.85 / 1984 chunks (137 cps, 40.131%), ETA: 18h 58m 53s
[00:55:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1256.87 / 1984 chunks (137 cps, 40.133%), ETA: 19h 2m 18s
[00:55:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.88 / 1984 chunks (135 cps, 40.133%), ETA: 19h 22m 44s
[00:55:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.9 / 1984 chunks (133 cps, 40.135%), ETA: 19h 37m 14s
[00:55:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1256.93 / 1984 chunks (132 cps, 40.136%), ETA: 19h 41m 42s
[00:55:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1256.95 / 1984 chunks (133 cps, 40.138%), ETA: 19h 40m 5s
[00:55:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1256.98 / 1984 chunks (132 cps, 40.14%), ETA: 19h 42m 8s
[00:55:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1257.01 / 1984 chunks (132 cps, 40.142%), ETA: 19h 41m 22s
[00:55:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1257.02 / 1984 chunks (130 cps, 40.142%), ETA: 20h 5m 37s
[00:55:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1257.05 / 1984 chunks (128 cps, 40.144%), ETA: 20h 24m 51s
[00:55:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1257.07 / 1984 chunks (125 cps, 40.145%), ETA: 20h 50m 19s
[00:55:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1257.1 / 1984 chunks (122 cps, 40.147%), ETA: 21h 18m 19s
[00:55:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:55:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1257.12 / 1984 chunks (120 cps, 40.149%), ETA: 21h 40m 8s
[00:55:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1257.14 / 1984 chunks (121 cps, 40.15%), ETA: 21h 35m 38s
[00:55:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.17 / 1984 chunks (122 cps, 40.152%), ETA: 21h 22m 49s
[00:55:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1257.19 / 1984 chunks (122 cps, 40.153%), ETA: 21h 25m 23s
[00:55:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1257.21 / 1984 chunks (123 cps, 40.155%), ETA: 21h 15m 39s
[00:55:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1257.24 / 1984 chunks (121 cps, 40.156%), ETA: 21h 28m 5s
[00:55:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1257.26 / 1984 chunks (121 cps, 40.158%), ETA: 21h 33m 24s
[00:55:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1257.31 / 1984 chunks (123 cps, 40.16%), ETA: 21h 9m 9s
[00:56:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1257.311 / 1984 chunks (124 cps, 40.161%), ETA: 21h 5m 55s
[00:56:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1257.334 / 1984 chunks (123 cps, 40.162%), ETA: 21h 6m 33s
[00:56:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1257.37 / 1984 chunks (123 cps, 40.164%), ETA: 21h 9m 43s
[00:56:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1257.39 / 1984 chunks (122 cps, 40.166%), ETA: 21h 20m 54s
[00:56:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.62 / 1984 chunks (143 cps, 40.18%), ETA: 18h 15m 12s
[00:56:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:56:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.64 / 1984 chunks (142 cps, 40.182%), ETA: 18h 20m 8s
[00:56:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1257.66 / 1984 chunks (143 cps, 40.183%), ETA: 18h 12m 3s
[00:56:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1257.69 / 1984 chunks (147 cps, 40.185%), ETA: 17h 43m 17s
[00:56:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1257.72 / 1984 chunks (146 cps, 40.187%), ETA: 17h 49m 55s
[00:56:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1257.74 / 1984 chunks (147 cps, 40.188%), ETA: 17h 44m 4s
[00:56:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1257.76 / 1984 chunks (147 cps, 40.19%), ETA: 17h 43m 32s
[00:56:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1257.79 / 1984 chunks (145 cps, 40.191%), ETA: 17h 55m 42s
[00:56:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.81 / 1984 chunks (144 cps, 40.193%), ETA: 18h 4m 54s
[00:56:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.84 / 1984 chunks (146 cps, 40.194%), ETA: 17h 53m 12s
[00:56:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.86 / 1984 chunks (144 cps, 40.196%), ETA: 18h 4m 43s
[00:56:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1257.89 / 1984 chunks (145 cps, 40.197%), ETA: 17h 55m 51s
[00:56:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1257.91 / 1984 chunks (145 cps, 40.199%), ETA: 18h 34s
[00:56:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.93 / 1984 chunks (141 cps, 40.201%), ETA: 18h 27m 43s
[00:56:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.96 / 1984 chunks (139 cps, 40.202%), ETA: 18h 47m 41s
[00:56:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1258 / 1984 chunks (136 cps, 40.205%), ETA: 19h 7m 35s
[00:56:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:56:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1258.006 / 1984 chunks (134 cps, 40.205%), ETA: 19h 27m 25s
[00:56:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1258.045 / 1984 chunks (131 cps, 40.208%), ETA: 19h 50m 15s
[00:56:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1258.07 / 1984 chunks (129 cps, 40.209%), ETA: 20h 12m 36s
[00:56:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1258.09 / 1984 chunks (127 cps, 40.211%), ETA: 20h 34m 48s
[00:56:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1258.12 / 1984 chunks (124 cps, 40.212%), ETA: 20h 55m 27s
[00:57:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1258.14 / 1984 chunks (122 cps, 40.214%), ETA: 21h 20m 30s
[00:57:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1258.16 / 1984 chunks (119 cps, 40.215%), ETA: 21h 50m 5s
[00:57:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1258.18 / 1984 chunks (117 cps, 40.216%), ETA: 22h 13m 33s
[00:57:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1258.21 / 1984 chunks (115 cps, 40.218%), ETA: 22h 35m 45s
[00:57:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1258.24 / 1984 chunks (115 cps, 40.22%), ETA: 22h 35m 26s
[00:57:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1258.27 / 1984 chunks (117 cps, 40.222%), ETA: 22h 15m 13s
[00:57:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1258.29 / 1984 chunks (117 cps, 40.223%), ETA: 22h 11m 59s
[00:57:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1258.31 / 1984 chunks (116 cps, 40.224%), ETA: 22h 29m 27s
[00:57:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1258.33 / 1984 chunks (117 cps, 40.226%), ETA: 22h 20m 2s
[00:57:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1258.35 / 1984 chunks (116 cps, 40.227%), ETA: 22h 30m 12s
[00:57:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1258.39 / 1984 chunks (118 cps, 40.23%), ETA: 22h 2m 34s
[00:57:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1258.52 / 1984 chunks (130 cps, 40.238%), ETA: 20h 1m 1s
[00:57:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:57:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1258.53 / 1984 chunks (128 cps, 40.239%), ETA: 20h 20m 58s
[00:57:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1258.55 / 1984 chunks (128 cps, 40.24%), ETA: 20h 19m 51s
[00:57:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1258.58 / 1984 chunks (128 cps, 40.242%), ETA: 20h 18m 53s
[00:57:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1258.61 / 1984 chunks (128 cps, 40.244%), ETA: 20h 20m 56s
[00:57:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1258.63 / 1984 chunks (128 cps, 40.245%), ETA: 20h 17m 12s
[00:57:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1258.66 / 1984 chunks (127 cps, 40.247%), ETA: 20h 32m 26s
[00:57:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1258.68 / 1984 chunks (127 cps, 40.248%), ETA: 20h 26m 54s
[00:57:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1258.72 / 1984 chunks (130 cps, 40.251%), ETA: 20h 1m 39s
[00:57:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1258.74 / 1984 chunks (129 cps, 40.252%), ETA: 20h 14m 4s
[00:57:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1258.76 / 1984 chunks (128 cps, 40.253%), ETA: 20h 17m 59s
[00:57:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1258.8 / 1984 chunks (129 cps, 40.256%), ETA: 20h 12m 8s
[00:57:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1258.82 / 1984 chunks (128 cps, 40.257%), ETA: 20h 19m 21s
[00:57:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1258.85 / 1984 chunks (128 cps, 40.259%), ETA: 20h 17m 8s
[00:58:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1258.87 / 1984 chunks (127 cps, 40.26%), ETA: 20h 29m 14s
[00:58:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1258.92 / 1984 chunks (129 cps, 40.263%), ETA: 20h 8m 59s
[00:58:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1258.94 / 1984 chunks (129 cps, 40.265%), ETA: 20h 10m 57s
[00:58:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:58:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1258.97 / 1984 chunks (128 cps, 40.267%), ETA: 20h 22m 19s
[00:58:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1258.99 / 1984 chunks (127 cps, 40.268%), ETA: 20h 25m 5s
[00:58:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1259.02 / 1984 chunks (125 cps, 40.27%), ETA: 20h 47m 22s
[00:58:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.04 / 1984 chunks (122 cps, 40.271%), ETA: 21h 20m 10s
[00:58:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.09 / 1984 chunks (120 cps, 40.274%), ETA: 21h 44m 35s
[00:58:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1259.11 / 1984 chunks (118 cps, 40.276%), ETA: 22h 7m 17s
[00:58:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1259.13 / 1984 chunks (116 cps, 40.277%), ETA: 22h 26m 18s
[00:58:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1259.16 / 1984 chunks (114 cps, 40.279%), ETA: 22h 50m 15s
[00:58:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.2 / 1984 chunks (112 cps, 40.281%), ETA: 23h 12m 17s
[00:58:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1259.205 / 1984 chunks (110 cps, 40.282%), ETA: 23h 37m 33s
[00:58:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.235 / 1984 chunks (111 cps, 40.284%), ETA: 23h 22m 53s
[00:58:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1259.26 / 1984 chunks (111 cps, 40.285%), ETA: 23h 21m 49s
[00:58:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1259.3 / 1984 chunks (111 cps, 40.288%), ETA: 23h 21m 3s
[00:58:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:58:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1259.32 / 1984 chunks (112 cps, 40.289%), ETA: 23h 19m 0s
[00:58:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1259.328 / 1984 chunks (112 cps, 40.29%), ETA: 23h 6m 49s
[00:58:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1259.352 / 1984 chunks (112 cps, 40.291%), ETA: 23h 14m 51s
[00:58:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.38 / 1984 chunks (111 cps, 40.293%), ETA: 23h 25m 41s
[00:58:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1259.4 / 1984 chunks (110 cps, 40.294%), ETA: 23h 41m 45s
[00:58:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1259.55 / 1984 chunks (122 cps, 40.304%), ETA: 21h 21m 10s
[00:58:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.58 / 1984 chunks (120 cps, 40.306%), ETA: 21h 34m 45s
[00:59:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1259.62 / 1984 chunks (121 cps, 40.308%), ETA: 21h 30m 42s
[00:59:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1259.64 / 1984 chunks (120 cps, 40.31%), ETA: 21h 34m 39s
[00:59:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1259.67 / 1984 chunks (120 cps, 40.311%), ETA: 21h 42m 17s
[00:59:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1259.7 / 1984 chunks (120 cps, 40.314%), ETA: 21h 43m 18s
[00:59:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1259.706 / 1984 chunks (119 cps, 40.314%), ETA: 21h 49m 16s
[00:59:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1259.73 / 1984 chunks (119 cps, 40.315%), ETA: 21h 50m 5s
[00:59:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:59:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.76 / 1984 chunks (118 cps, 40.317%), ETA: 22h 1m 41s
[00:59:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1259.78 / 1984 chunks (119 cps, 40.319%), ETA: 21h 54m 43s
[00:59:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.81 / 1984 chunks (119 cps, 40.321%), ETA: 21h 55m 40s
[00:59:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1259.85 / 1984 chunks (118 cps, 40.323%), ETA: 21h 56m 28s
[00:59:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1259.87 / 1984 chunks (118 cps, 40.325%), ETA: 22h 2m 24s
[00:59:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1259.9 / 1984 chunks (118 cps, 40.326%), ETA: 21h 58m 46s
[00:59:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1259.94 / 1984 chunks (119 cps, 40.329%), ETA: 21h 54m 32s
[00:59:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1259.97 / 1984 chunks (118 cps, 40.331%), ETA: 22h 6m 15s
[00:59:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1259.99 / 1984 chunks (117 cps, 40.332%), ETA: 22h 11m 54s
[00:59:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1260.01 / 1984 chunks (115 cps, 40.334%), ETA: 22h 40m 0s
[00:59:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1260.04 / 1984 chunks (113 cps, 40.335%), ETA: 22h 57m 8s
[00:59:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.06 / 1984 chunks (111 cps, 40.337%), ETA: 23h 19m 33s
[00:59:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1260.1 / 1984 chunks (110 cps, 40.339%), ETA: 23h 36m 53s
[00:59:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.11 / 1984 chunks (109 cps, 40.34%), ETA: 23h 53m 57s
[00:59:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[00:59:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1260.14 / 1984 chunks (109 cps, 40.341%), ETA: 23h 55m 41s
[00:59:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.16 / 1984 chunks (109 cps, 40.343%), ETA: 23h 45m 31s
[01:00:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1260.19 / 1984 chunks (108 cps, 40.345%), ETA: 24h 59s
[01:00:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1260.21 / 1984 chunks (108 cps, 40.346%), ETA: 24h 8m 36s
[01:00:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1260.23 / 1984 chunks (107 cps, 40.348%), ETA: 24h 15m 53s
[01:00:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1260.27 / 1984 chunks (108 cps, 40.35%), ETA: 23h 59m 15s
[01:00:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.29 / 1984 chunks (109 cps, 40.351%), ETA: 23h 50m 51s
[01:00:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1260.58 / 1984 chunks (135 cps, 40.37%), ETA: 19h 15m 37s
[01:00:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.6 / 1984 chunks (139 cps, 40.374%), ETA: 18h 38m 12s
[01:00:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1260.65 / 1984 chunks (138 cps, 40.375%), ETA: 18h 49m 24s
[01:00:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1260.68 / 1984 chunks (137 cps, 40.376%), ETA: 18h 53m 48s
[01:00:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.71 / 1984 chunks (137 cps, 40.378%), ETA: 18h 55m 32s
[01:00:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1260.73 / 1984 chunks (137 cps, 40.379%), ETA: 18h 57m 7s
[01:00:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:00:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.75 / 1984 chunks (137 cps, 40.381%), ETA: 18h 57m 29s
[01:00:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1260.78 / 1984 chunks (136 cps, 40.382%), ETA: 19h 3m 24s
[01:00:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1260.8 / 1984 chunks (139 cps, 40.384%), ETA: 18h 45m 8s
[01:00:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1260.82 / 1984 chunks (137 cps, 40.385%), ETA: 18h 57m 15s
[01:00:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1260.86 / 1984 chunks (137 cps, 40.388%), ETA: 18h 58m 7s
[01:00:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1260.87 / 1984 chunks (136 cps, 40.389%), ETA: 19h 2m 59s
[01:00:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1260.9 / 1984 chunks (136 cps, 40.39%), ETA: 19h 5m 46s
[01:00:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1260.92 / 1984 chunks (134 cps, 40.392%), ETA: 19h 18m 52s
[01:00:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1260.95 / 1984 chunks (134 cps, 40.393%), ETA: 19h 20m 16s
[01:00:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1260.99 / 1984 chunks (139 cps, 40.396%), ETA: 18h 42m 57s
[01:00:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.998 / 1984 chunks (136 cps, 40.397%), ETA: 19h 2m 18s
[01:00:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1261.02 / 1984 chunks (133 cps, 40.398%), ETA: 19h 27m 29s
[01:00:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:00:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1261.06 / 1984 chunks (131 cps, 40.401%), ETA: 19h 47m 53s
[01:00:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1261.09 / 1984 chunks (128 cps, 40.403%), ETA: 20h 13m 20s
[01:01:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1261.11 / 1984 chunks (126 cps, 40.404%), ETA: 20h 38m 55s
[01:01:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1261.14 / 1984 chunks (125 cps, 40.406%), ETA: 20h 41m 32s
[01:01:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1261.16 / 1984 chunks (124 cps, 40.407%), ETA: 20h 59m 45s
[01:01:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1261.2 / 1984 chunks (124 cps, 40.41%), ETA: 20h 54m 14s
[01:01:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1261.22 / 1984 chunks (124 cps, 40.411%), ETA: 20h 58m 16s
[01:01:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1261.25 / 1984 chunks (123 cps, 40.413%), ETA: 21h 2m 37s
[01:01:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1261.27 / 1984 chunks (124 cps, 40.414%), ETA: 20h 51m 44s
[01:01:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1261.29 / 1984 chunks (126 cps, 40.416%), ETA: 20h 36m 5s
[01:01:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1261.32 / 1984 chunks (125 cps, 40.417%), ETA: 20h 41m 42s
[01:01:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1261.34 / 1984 chunks (124 cps, 40.419%), ETA: 20h 52m 56s
[01:01:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1261.37 / 1984 chunks (125 cps, 40.42%), ETA: 20h 45m 14s
[01:01:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:01:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1261.51 / 1984 chunks (137 cps, 40.429%), ETA: 18h 56m 49s
[01:01:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1261.6 / 1984 chunks (151 cps, 40.437%), ETA: 17h 14m 51s
[01:01:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1261.65 / 1984 chunks (151 cps, 40.438%), ETA: 17h 14m 13s
[01:01:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1261.67 / 1984 chunks (150 cps, 40.44%), ETA: 17h 19m 9s
[01:01:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1261.7 / 1984 chunks (149 cps, 40.441%), ETA: 17h 23m 45s
[01:01:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1261.73 / 1984 chunks (151 cps, 40.443%), ETA: 17h 9m 39s
[01:01:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1261.76 / 1984 chunks (151 cps, 40.445%), ETA: 17h 10m 23s
[01:01:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1261.78 / 1984 chunks (151 cps, 40.447%), ETA: 17h 13m 29s
[01:01:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1261.81 / 1984 chunks (150 cps, 40.449%), ETA: 17h 18m 39s
[01:01:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1261.83 / 1984 chunks (150 cps, 40.45%), ETA: 17h 16m 36s
[01:01:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1261.86 / 1984 chunks (149 cps, 40.452%), ETA: 17h 23m 53s
[01:01:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1261.88 / 1984 chunks (148 cps, 40.453%), ETA: 17h 34m 9s
[01:02:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1261.92 / 1984 chunks (145 cps, 40.455%), ETA: 17h 56m 52s
[01:02:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:02:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1261.94 / 1984 chunks (142 cps, 40.457%), ETA: 18h 18m 16s
[01:02:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1261.98 / 1984 chunks (139 cps, 40.46%), ETA: 18h 38m 24s
[01:02:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1262 / 1984 chunks (136 cps, 40.461%), ETA: 19h 56s
[01:02:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1262.03 / 1984 chunks (133 cps, 40.463%), ETA: 19h 28m 25s
[01:02:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1262.06 / 1984 chunks (131 cps, 40.465%), ETA: 19h 45m 48s
[01:02:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1262.07 / 1984 chunks (129 cps, 40.466%), ETA: 20h 10m 11s
[01:02:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1262.12 / 1984 chunks (126 cps, 40.468%), ETA: 20h 34m 10s
[01:02:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1262.14 / 1984 chunks (124 cps, 40.47%), ETA: 20h 53m 33s
[01:02:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1262.16 / 1984 chunks (122 cps, 40.471%), ETA: 21h 14m 23s
[01:02:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1262.18 / 1984 chunks (120 cps, 40.473%), ETA: 21h 36m 0s
[01:02:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1262.21 / 1984 chunks (118 cps, 40.474%), ETA: 21h 53m 59s
[01:02:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1262.23 / 1984 chunks (118 cps, 40.476%), ETA: 22h 3m 6s
[01:02:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1262.26 / 1984 chunks (118 cps, 40.477%), ETA: 21h 58m 54s
[01:02:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:02:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1262.28 / 1984 chunks (119 cps, 40.479%), ETA: 21h 49m 9s
[01:02:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1262.31 / 1984 chunks (120 cps, 40.481%), ETA: 21h 35m 33s
[01:02:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1262.34 / 1984 chunks (120 cps, 40.483%), ETA: 21h 30m 47s
[01:02:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.35 / 1984 chunks (119 cps, 40.483%), ETA: 21h 48m 20s
[01:02:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1262.37 / 1984 chunks (119 cps, 40.485%), ETA: 21h 45m 37s
[01:02:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1262.41 / 1984 chunks (122 cps, 40.487%), ETA: 21h 15m 21s
[01:02:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1262.5 / 1984 chunks (130 cps, 40.495%), ETA: 20h 1m 9s
[01:02:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1262.55 / 1984 chunks (130 cps, 40.496%), ETA: 19h 56m 41s
[01:02:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1262.58 / 1984 chunks (130 cps, 40.498%), ETA: 19h 57m 12s
[01:02:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1262.62 / 1984 chunks (132 cps, 40.501%), ETA: 19h 39m 43s
[01:02:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1262.65 / 1984 chunks (132 cps, 40.502%), ETA: 19h 42m 48s
[01:02:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1262.67 / 1984 chunks (129 cps, 40.504%), ETA: 20h 4m 1s
[01:03:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1262.71 / 1984 chunks (132 cps, 40.506%), ETA: 19h 37m 28s
[01:03:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1262.73 / 1984 chunks (132 cps, 40.508%), ETA: 19h 39m 39s
[01:03:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:03:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.78 / 1984 chunks (135 cps, 40.511%), ETA: 19h 16m 9s
[01:03:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1262.784 / 1984 chunks (133 cps, 40.511%), ETA: 19h 27m 32s
[01:03:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1262.821 / 1984 chunks (134 cps, 40.514%), ETA: 19h 22m 36s
[01:03:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1262.83 / 1984 chunks (134 cps, 40.514%), ETA: 19h 22m 39s
[01:03:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.87 / 1984 chunks (133 cps, 40.517%), ETA: 19h 26m 28s
[01:03:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1262.89 / 1984 chunks (134 cps, 40.518%), ETA: 19h 20m 31s
[01:03:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1262.92 / 1984 chunks (134 cps, 40.52%), ETA: 19h 21m 30s
[01:03:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.94 / 1984 chunks (135 cps, 40.521%), ETA: 19h 14m 48s
[01:03:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1262.97 / 1984 chunks (136 cps, 40.523%), ETA: 19h 3m 12s
[01:03:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1263 / 1984 chunks (135 cps, 40.525%), ETA: 19h 12m 24s
[01:03:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1263.02 / 1984 chunks (133 cps, 40.526%), ETA: 19h 31m 14s
[01:03:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1263.025 / 1984 chunks (131 cps, 40.527%), ETA: 19h 50m 38s
[01:03:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1263.053 / 1984 chunks (129 cps, 40.528%), ETA: 20h 9m 35s
[01:03:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1263.07 / 1984 chunks (127 cps, 40.53%), ETA: 20h 28m 34s
[01:03:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1263.1 / 1984 chunks (124 cps, 40.531%), ETA: 20h 49m 26s
[01:03:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1263.12 / 1984 chunks (122 cps, 40.533%), ETA: 21h 11m 12s
[01:03:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1263.14 / 1984 chunks (119 cps, 40.534%), ETA: 21h 43m 57s
[01:03:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:03:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1263.18 / 1984 chunks (117 cps, 40.537%), ETA: 22h 5m 0s
[01:03:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.19 / 1984 chunks (115 cps, 40.537%), ETA: 22h 25m 11s
[01:03:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.21 / 1984 chunks (115 cps, 40.539%), ETA: 22h 27m 33s
[01:03:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1263.24 / 1984 chunks (116 cps, 40.54%), ETA: 22h 24m 19s
[01:03:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1263.26 / 1984 chunks (116 cps, 40.542%), ETA: 22h 23m 13s
[01:03:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1263.29 / 1984 chunks (116 cps, 40.543%), ETA: 22h 14m 35s
[01:03:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1263.31 / 1984 chunks (116 cps, 40.545%), ETA: 22h 22m 43s
[01:04:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1263.34 / 1984 chunks (115 cps, 40.547%), ETA: 22h 26m 30s
[01:04:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1263.36 / 1984 chunks (115 cps, 40.548%), ETA: 22h 28m 23s
[01:04:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1263.38 / 1984 chunks (115 cps, 40.55%), ETA: 22h 33m 32s
[01:04:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1263.53 / 1984 chunks (128 cps, 40.559%), ETA: 20h 15m 9s
[01:04:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1263.56 / 1984 chunks (127 cps, 40.561%), ETA: 20h 21m 54s
[01:04:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1263.58 / 1984 chunks (125 cps, 40.562%), ETA: 20h 38m 3s
[01:04:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1263.6 / 1984 chunks (124 cps, 40.564%), ETA: 20h 49m 52s
[01:04:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1263.63 / 1984 chunks (125 cps, 40.565%), ETA: 20h 40m 12s
[01:04:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1263.65 / 1984 chunks (126 cps, 40.567%), ETA: 20h 37m 13s
[01:04:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1263.68 / 1984 chunks (126 cps, 40.568%), ETA: 20h 36m 45s
[01:04:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:04:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1263.7 / 1984 chunks (125 cps, 40.57%), ETA: 20h 42m 43s
[01:04:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.73 / 1984 chunks (125 cps, 40.572%), ETA: 20h 45m 4s
[01:04:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1263.75 / 1984 chunks (125 cps, 40.573%), ETA: 20h 39m 46s
[01:04:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1263.78 / 1984 chunks (124 cps, 40.575%), ETA: 20h 54m 12s
[01:04:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.81 / 1984 chunks (123 cps, 40.577%), ETA: 20h 58m 56s
[01:04:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.83 / 1984 chunks (123 cps, 40.579%), ETA: 21h 3m 28s
[01:04:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1263.86 / 1984 chunks (123 cps, 40.58%), ETA: 21h 6m 43s
[01:04:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1263.89 / 1984 chunks (124 cps, 40.582%), ETA: 20h 49m 53s
[01:04:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1263.93 / 1984 chunks (124 cps, 40.585%), ETA: 20h 51m 18s
[01:04:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1263.95 / 1984 chunks (123 cps, 40.586%), ETA: 20h 57m 47s
[01:04:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1263.98 / 1984 chunks (123 cps, 40.588%), ETA: 21h 38s
[01:04:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1264 / 1984 chunks (122 cps, 40.589%), ETA: 21h 10m 58s
[01:04:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1264.03 / 1984 chunks (120 cps, 40.591%), ETA: 21h 31m 3s
[01:05:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1264.05 / 1984 chunks (118 cps, 40.592%), ETA: 22h 32s
[01:05:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:05:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1264.08 / 1984 chunks (115 cps, 40.595%), ETA: 22h 23m 53s
[01:05:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1264.13 / 1984 chunks (115 cps, 40.597%), ETA: 22h 25m 18s
[01:05:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.15 / 1984 chunks (115 cps, 40.599%), ETA: 22h 34m 36s
[01:05:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1264.17 / 1984 chunks (114 cps, 40.6%), ETA: 22h 45m 7s
[01:05:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1264.21 / 1984 chunks (114 cps, 40.603%), ETA: 22h 39m 46s
[01:05:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1264.23 / 1984 chunks (113 cps, 40.604%), ETA: 22h 55m 46s
[01:05:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1264.239 / 1984 chunks (113 cps, 40.605%), ETA: 22h 53m 35s
[01:05:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1264.275 / 1984 chunks (113 cps, 40.607%), ETA: 22h 48m 53s
[01:05:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.29 / 1984 chunks (113 cps, 40.608%), ETA: 22h 51m 14s
[01:05:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1264.47 / 1984 chunks (125 cps, 40.619%), ETA: 20h 44m 8s
[01:05:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1264.6 / 1984 chunks (140 cps, 40.63%), ETA: 18h 32m 43s
[01:05:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1264.67 / 1984 chunks (139 cps, 40.632%), ETA: 18h 33m 6s
[01:05:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:05:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1264.69 / 1984 chunks (139 cps, 40.634%), ETA: 18h 40m 13s
[01:05:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1264.71 / 1984 chunks (139 cps, 40.635%), ETA: 18h 36m 24s
[01:05:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1264.74 / 1984 chunks (140 cps, 40.637%), ETA: 18h 30m 53s
[01:05:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1264.76 / 1984 chunks (139 cps, 40.638%), ETA: 18h 38m 5s
[01:05:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1264.78 / 1984 chunks (138 cps, 40.64%), ETA: 18h 42m 31s
[01:05:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1264.82 / 1984 chunks (139 cps, 40.642%), ETA: 18h 36m 38s
[01:05:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1264.84 / 1984 chunks (137 cps, 40.643%), ETA: 18h 54m 10s
[01:05:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1264.87 / 1984 chunks (139 cps, 40.645%), ETA: 18h 34m 25s
[01:05:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1264.9 / 1984 chunks (139 cps, 40.647%), ETA: 18h 33m 7s
[01:05:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.92 / 1984 chunks (140 cps, 40.649%), ETA: 18h 30m 18s
[01:05:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.94 / 1984 chunks (139 cps, 40.65%), ETA: 18h 34m 28s
[01:06:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1264.96 / 1984 chunks (140 cps, 40.651%), ETA: 18h 32m 6s
[01:06:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1264.99 / 1984 chunks (137 cps, 40.653%), ETA: 18h 54m 12s
[01:06:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:06:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.01 / 1984 chunks (134 cps, 40.654%), ETA: 19h 15m 19s
[01:06:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1265.04 / 1984 chunks (132 cps, 40.656%), ETA: 19h 34m 10s
[01:06:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1265.08 / 1984 chunks (129 cps, 40.658%), ETA: 20h 1m 42s
[01:06:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1265.1 / 1984 chunks (127 cps, 40.66%), ETA: 20h 21m 5s
[01:06:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1265.12 / 1984 chunks (125 cps, 40.661%), ETA: 20h 42m 47s
[01:06:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1265.16 / 1984 chunks (127 cps, 40.664%), ETA: 20h 18m 43s
[01:06:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1265.2 / 1984 chunks (129 cps, 40.666%), ETA: 20h 1m 32s
[01:06:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.205 / 1984 chunks (127 cps, 40.667%), ETA: 20h 19m 57s
[01:06:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.229 / 1984 chunks (127 cps, 40.668%), ETA: 20h 25m 34s
[01:06:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1265.25 / 1984 chunks (127 cps, 40.67%), ETA: 20h 23m 25s
[01:06:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1265.28 / 1984 chunks (126 cps, 40.671%), ETA: 20h 31m 21s
[01:06:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1265.3 / 1984 chunks (126 cps, 40.673%), ETA: 20h 28m 14s
[01:06:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1265.32 / 1984 chunks (124 cps, 40.674%), ETA: 20h 48m 55s
[01:06:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1265.36 / 1984 chunks (128 cps, 40.677%), ETA: 20h 14m 50s
[01:06:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:06:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.39 / 1984 chunks (129 cps, 40.679%), ETA: 20h 6m 2s
[01:06:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1265.59 / 1984 chunks (147 cps, 40.691%), ETA: 17h 34m 45s
[01:06:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1265.6 / 1984 chunks (150 cps, 40.695%), ETA: 17h 14m 33s
[01:06:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.69 / 1984 chunks (152 cps, 40.698%), ETA: 16h 59m 15s
[01:06:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.697 / 1984 chunks (149 cps, 40.698%), ETA: 17h 19m 5s
[01:06:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1265.72 / 1984 chunks (148 cps, 40.7%), ETA: 17h 27m 13s
[01:06:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1265.74 / 1984 chunks (148 cps, 40.701%), ETA: 17h 27m 5s
[01:07:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.79 / 1984 chunks (148 cps, 40.704%), ETA: 17h 24m 41s
[01:07:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1265.81 / 1984 chunks (148 cps, 40.706%), ETA: 17h 25m 14s
[01:07:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.85 / 1984 chunks (151 cps, 40.708%), ETA: 17h 5m 37s
[01:07:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1265.88 / 1984 chunks (149 cps, 40.71%), ETA: 17h 22m 13s
[01:07:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1265.91 / 1984 chunks (146 cps, 40.712%), ETA: 17h 41m 53s
[01:07:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.93 / 1984 chunks (142 cps, 40.713%), ETA: 18h 10m 29s
[01:07:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1265.97 / 1984 chunks (140 cps, 40.716%), ETA: 18h 30m 21s
[01:07:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:07:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1265.99 / 1984 chunks (137 cps, 40.717%), ETA: 18h 51m 22s
[01:07:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1266.01 / 1984 chunks (133 cps, 40.719%), ETA: 19h 21m 35s
[01:07:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1266.04 / 1984 chunks (130 cps, 40.72%), ETA: 19h 51m 44s
[01:07:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1266.06 / 1984 chunks (127 cps, 40.722%), ETA: 20h 23m 22s
[01:07:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1266.1 / 1984 chunks (124 cps, 40.724%), ETA: 20h 45m 44s
[01:07:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1266.12 / 1984 chunks (123 cps, 40.726%), ETA: 21h 4m 10s
[01:07:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1266.14 / 1984 chunks (121 cps, 40.727%), ETA: 21h 22m 35s
[01:07:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1266.16 / 1984 chunks (119 cps, 40.728%), ETA: 21h 43m 51s
[01:07:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1266.19 / 1984 chunks (117 cps, 40.73%), ETA: 22h 9m 19s
[01:07:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1266.22 / 1984 chunks (115 cps, 40.732%), ETA: 22h 21m 39s
[01:07:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.25 / 1984 chunks (116 cps, 40.734%), ETA: 22h 15m 59s
[01:07:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.27 / 1984 chunks (117 cps, 40.735%), ETA: 22h 6m 4s
[01:07:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1266.29 / 1984 chunks (115 cps, 40.736%), ETA: 22h 22m 26s
[01:07:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1266.31 / 1984 chunks (115 cps, 40.738%), ETA: 22h 24m 44s
[01:07:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:07:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1266.35 / 1984 chunks (116 cps, 40.741%), ETA: 22h 10m 25s
[01:07:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1266.4 / 1984 chunks (118 cps, 40.743%), ETA: 21h 48m 58s
[01:08:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1266.52 / 1984 chunks (128 cps, 40.752%), ETA: 20h 13m 30s
[01:08:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.55 / 1984 chunks (129 cps, 40.753%), ETA: 20h 4m 49s
[01:08:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1266.58 / 1984 chunks (129 cps, 40.755%), ETA: 20h 4m 9s
[01:08:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1266.62 / 1984 chunks (131 cps, 40.758%), ETA: 19h 45m 19s
[01:08:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.64 / 1984 chunks (129 cps, 40.759%), ETA: 19h 57m 25s
[01:08:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1266.66 / 1984 chunks (129 cps, 40.761%), ETA: 20h 2m 53s
[01:08:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1266.69 / 1984 chunks (130 cps, 40.762%), ETA: 19h 55m 27s
[01:08:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1266.73 / 1984 chunks (132 cps, 40.765%), ETA: 19h 37m 27s
[01:08:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1266.74 / 1984 chunks (130 cps, 40.765%), ETA: 19h 47m 28s
[01:08:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1266.78 / 1984 chunks (130 cps, 40.768%), ETA: 19h 46m 50s
[01:08:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1266.81 / 1984 chunks (131 cps, 40.77%), ETA: 19h 41m 26s
[01:08:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1266.83 / 1984 chunks (131 cps, 40.771%), ETA: 19h 40m 12s
[01:08:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1266.835 / 1984 chunks (131 cps, 40.772%), ETA: 19h 42m 18s
[01:08:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1266.864 / 1984 chunks (131 cps, 40.773%), ETA: 19h 42m 34s
[01:08:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1266.89 / 1984 chunks (131 cps, 40.775%), ETA: 19h 37m 50s
[01:08:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1266.92 / 1984 chunks (134 cps, 40.777%), ETA: 19h 16m 57s
[01:08:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1266.94 / 1984 chunks (132 cps, 40.778%), ETA: 19h 30m 27s
[01:08:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:08:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1266.96 / 1984 chunks (132 cps, 40.78%), ETA: 19h 34m 49s
[01:08:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267 / 1984 chunks (130 cps, 40.782%), ETA: 19h 46m 49s
[01:08:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.007 / 1984 chunks (129 cps, 40.783%), ETA: 20h 2m 15s
[01:08:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.022 / 1984 chunks (126 cps, 40.784%), ETA: 20h 24m 1s
[01:08:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1267.05 / 1984 chunks (124 cps, 40.785%), ETA: 20h 49m 41s
[01:08:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1267.07 / 1984 chunks (121 cps, 40.787%), ETA: 21h 17m 57s
[01:08:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1267.1 / 1984 chunks (119 cps, 40.789%), ETA: 21h 37m 22s
[01:08:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267.13 / 1984 chunks (117 cps, 40.79%), ETA: 22h 46s
[01:09:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1267.15 / 1984 chunks (115 cps, 40.792%), ETA: 22h 27m 50s
[01:09:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1267.17 / 1984 chunks (113 cps, 40.793%), ETA: 22h 47m 20s
[01:09:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.2 / 1984 chunks (111 cps, 40.795%), ETA: 23h 14m 52s
[01:09:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1267.24 / 1984 chunks (112 cps, 40.798%), ETA: 23h 4m 51s
[01:09:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1267.28 / 1984 chunks (113 cps, 40.8%), ETA: 22h 46m 12s
[01:09:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1267.29 / 1984 chunks (112 cps, 40.8%), ETA: 23h 2m 33s
[01:09:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:09:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1267.32 / 1984 chunks (113 cps, 40.8%), ETA: 22h 43m 24s
[01:09:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.36 / 1984 chunks (113 cps, 40.81%), ETA: 22h 53m 4s
[01:09:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1267.38 / 1984 chunks (113 cps, 40.81%), ETA: 22h 45m 22s
[01:09:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1267.53 / 1984 chunks (123 cps, 40.816%), ETA: 20h 54m 33s
[01:09:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.56 / 1984 chunks (123 cps, 40.818%), ETA: 20h 55m 23s
[01:09:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.58 / 1984 chunks (124 cps, 40.819%), ETA: 20h 44m 25s
[01:09:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1267.6 / 1984 chunks (124 cps, 40.821%), ETA: 20h 44m 3s
[01:09:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1267.63 / 1984 chunks (124 cps, 40.823%), ETA: 20h 48m 5s
[01:09:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.66 / 1984 chunks (126 cps, 40.825%), ETA: 20h 28m 8s
[01:09:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1267.69 / 1984 chunks (126 cps, 40.827%), ETA: 20h 22m 48s
[01:09:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.71 / 1984 chunks (125 cps, 40.828%), ETA: 20h 35m 30s
[01:09:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:09:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1267.718 / 1984 chunks (125 cps, 40.828%), ETA: 20h 42m 9s
[01:09:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.741 / 1984 chunks (124 cps, 40.83%), ETA: 20h 43m 16s
[01:09:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1267.76 / 1984 chunks (124 cps, 40.831%), ETA: 20h 49m 3s
[01:09:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1267.79 / 1984 chunks (123 cps, 40.833%), ETA: 21h 2m 14s
[01:09:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1267.82 / 1984 chunks (123 cps, 40.835%), ETA: 20h 55m 15s
[01:09:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267.85 / 1984 chunks (124 cps, 40.837%), ETA: 20h 51m 21s
[01:09:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267.85 / 1984 chunks (123 cps, 40.837%), ETA: 21h 56s
[01:10:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1267.88 / 1984 chunks (123 cps, 40.839%), ETA: 20h 59m 52s
[01:10:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1267.91 / 1984 chunks (124 cps, 40.841%), ETA: 20h 45m 44s
[01:10:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1267.93 / 1984 chunks (123 cps, 40.842%), ETA: 20h 55m 15s
[01:10:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1267.96 / 1984 chunks (122 cps, 40.844%), ETA: 21h 6m 22s
[01:10:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1267.98 / 1984 chunks (120 cps, 40.845%), ETA: 21h 29m 30s
[01:10:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1268 / 1984 chunks (119 cps, 40.847%), ETA: 21h 43m 6s
[01:10:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:10:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1268.03 / 1984 chunks (117 cps, 40.848%), ETA: 22h 5m 33s
[01:10:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1268.05 / 1984 chunks (115 cps, 40.85%), ETA: 22h 29m 15s
[01:10:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1268.08 / 1984 chunks (113 cps, 40.851%), ETA: 22h 49m 25s
[01:10:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1268.1 / 1984 chunks (111 cps, 40.853%), ETA: 23h 15m 17s
[01:10:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1268.12 / 1984 chunks (110 cps, 40.854%), ETA: 23h 18m 32s
[01:10:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1268.15 / 1984 chunks (111 cps, 40.856%), ETA: 23h 17m 50s
[01:10:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1268.17 / 1984 chunks (111 cps, 40.858%), ETA: 23h 16m 39s
[01:10:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1268.2 / 1984 chunks (110 cps, 40.859%), ETA: 23h 28m 2s
[01:10:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1268.22 / 1984 chunks (110 cps, 40.861%), ETA: 23h 30m 47s
[01:10:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1268.27 / 1984 chunks (109 cps, 40.864%), ETA: 23h 31m 7s
[01:10:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1268.29 / 1984 chunks (110 cps, 40.865%), ETA: 23h 25m 5s
[01:10:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1268.62 / 1984 chunks (137 cps, 40.887%), ETA: 18h 44m 53s
[01:10:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:10:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1268.65 / 1984 chunks (141 cps, 40.888%), ETA: 18h 17m 56s
[01:10:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1268.67 / 1984 chunks (139 cps, 40.89%), ETA: 18h 33m 11s
[01:10:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1268.7 / 1984 chunks (139 cps, 40.892%), ETA: 18h 33m 5s
[01:10:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1268.73 / 1984 chunks (137 cps, 40.893%), ETA: 18h 45m 20s
[01:10:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1268.75 / 1984 chunks (138 cps, 40.895%), ETA: 18h 41m 41s
[01:11:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1268.77 / 1984 chunks (138 cps, 40.896%), ETA: 18h 43m 35s
[01:11:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1268.8 / 1984 chunks (138 cps, 40.898%), ETA: 18h 40m 30s
[01:11:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1268.83 / 1984 chunks (137 cps, 40.9%), ETA: 18h 46m 13s
[01:11:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1268.85 / 1984 chunks (136 cps, 40.9%), ETA: 18h 54m 27s
[01:11:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1268.89 / 1984 chunks (137 cps, 40.9%), ETA: 18h 47m 6s
[01:11:13] [DH-PriorityTaskPicker Thread[7]/ERROR]: Unable to close Phantom Array, error: [Null phantom checkout, object is being closed multiple times.].
java.lang.IllegalArgumentException: Null phantom checkout, object is being closed multiple times.
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnCheckout(PhantomArrayListPool.java:399) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnParentPhantomRef(PhantomArrayListPool.java:388) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListParent.close(PhantomArrayListParent.java:60) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.file.fullDatafile.DelayedFullDataSourceSaveCache.lambda$handleDataSourceRemoval$1(DelayedFullDataSourceSaveCache.java:126) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture.uniHandle(CompletableFuture.java:934) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:911) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1810) ~[?:?]
at knot/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:203) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?]
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[01:11:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1268.91 / 1984 chunks (134 cps, 40.91%), ETA: 19h 12m 55s
[01:11:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1268.95 / 1984 chunks (135 cps, 40.91%), ETA: 19h 2m 35s
[01:11:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1268.98 / 1984 chunks (135 cps, 40.91%), ETA: 19h 3m 13s
[01:11:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1269.01 / 1984 chunks (132 cps, 40.911%), ETA: 19h 30m 4s
[01:11:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:11:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1269.03 / 1984 chunks (130 cps, 40.913%), ETA: 19h 50m 16s
[01:11:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1269.06 / 1984 chunks (128 cps, 40.915%), ETA: 20h 7m 52s
[01:11:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1269.1 / 1984 chunks (126 cps, 40.917%), ETA: 20h 26m 19s
[01:11:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1269.13 / 1984 chunks (125 cps, 40.919%), ETA: 20h 32m 10s
[01:11:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1269.15 / 1984 chunks (125 cps, 40.921%), ETA: 20h 37m 6s
[01:11:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.18 / 1984 chunks (124 cps, 40.922%), ETA: 20h 43m 48s
[01:11:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1269.2 / 1984 chunks (125 cps, 40.924%), ETA: 20h 36m 12s
[01:11:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1269.22 / 1984 chunks (125 cps, 40.925%), ETA: 20h 31m 10s
[01:11:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1269.25 / 1984 chunks (126 cps, 40.927%), ETA: 20h 24m 21s
[01:11:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1269.27 / 1984 chunks (127 cps, 40.929%), ETA: 20h 19m 30s
[01:11:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.3 / 1984 chunks (128 cps, 40.93%), ETA: 20h 9m 52s
[01:11:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1269.32 / 1984 chunks (128 cps, 40.932%), ETA: 20h 10m 21s
[01:11:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1269.34 / 1984 chunks (129 cps, 40.933%), ETA: 19h 58m 49s
[01:11:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1269.37 / 1984 chunks (128 cps, 40.935%), ETA: 20h 7m 49s
[01:11:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1269.39 / 1984 chunks (127 cps, 40.936%), ETA: 20h 17m 7s
[01:12:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1269.62 / 1984 chunks (153 cps, 40.951%), ETA: 16h 51m 28s
[01:12:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1269.64 / 1984 chunks (150 cps, 40.953%), ETA: 17h 9m 30s
[01:12:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:12:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1269.67 / 1984 chunks (151 cps, 40.954%), ETA: 17h 3m 2s
[01:12:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1269.71 / 1984 chunks (154 cps, 40.957%), ETA: 16h 43m 31s
[01:12:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.74 / 1984 chunks (154 cps, 40.959%), ETA: 16h 44m 54s
[01:12:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1269.76 / 1984 chunks (153 cps, 40.96%), ETA: 16h 47m 23s
[01:12:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1269.81 / 1984 chunks (158 cps, 40.963%), ETA: 16h 15m 52s
[01:12:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1269.811 / 1984 chunks (155 cps, 40.963%), ETA: 16h 35m 24s
[01:12:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1269.833 / 1984 chunks (153 cps, 40.965%), ETA: 16h 49m 28s
[01:12:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1269.86 / 1984 chunks (153 cps, 40.966%), ETA: 16h 49m 27s
[01:12:27] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1269.89 / 1984 chunks (153 cps, 40.968%), ETA: 16h 48m 58s
[01:12:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1269.93 / 1984 chunks (148 cps, 40.971%), ETA: 17h 21m 43s
[01:12:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1269.95 / 1984 chunks (145 cps, 40.972%), ETA: 17h 46m 36s
[01:12:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1269.97 / 1984 chunks (142 cps, 40.974%), ETA: 18h 6m 21s
[01:12:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.99 / 1984 chunks (138 cps, 40.975%), ETA: 18h 35m 21s
[01:12:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.02 / 1984 chunks (136 cps, 40.977%), ETA: 18h 57m 11s
[01:12:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1270.04 / 1984 chunks (133 cps, 40.978%), ETA: 19h 20m 9s
[01:12:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:12:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1270.07 / 1984 chunks (130 cps, 40.98%), ETA: 19h 48m 29s
[01:12:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.1 / 1984 chunks (127 cps, 40.982%), ETA: 20h 13m 36s
[01:12:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.12 / 1984 chunks (125 cps, 40.984%), ETA: 20h 35m 34s
[01:12:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1270.15 / 1984 chunks (122 cps, 40.985%), ETA: 21h 5m 56s
[01:12:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1270.18 / 1984 chunks (120 cps, 40.987%), ETA: 21h 27m 1s
[01:12:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1270.21 / 1984 chunks (120 cps, 40.989%), ETA: 21h 25m 30s
[01:13:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1270.23 / 1984 chunks (120 cps, 40.991%), ETA: 21h 25m 26s
[01:13:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1270.26 / 1984 chunks (121 cps, 40.992%), ETA: 21h 17m 54s
[01:13:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1270.28 / 1984 chunks (121 cps, 40.994%), ETA: 21h 15m 40s
[01:13:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1270.3 / 1984 chunks (121 cps, 40.995%), ETA: 21h 14m 45s
[01:13:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1270.33 / 1984 chunks (120 cps, 40.997%), ETA: 21h 20m 59s
[01:13:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1270.38 / 1984 chunks (121 cps, 41%), ETA: 21h 13m 57s
[01:13:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1270.5 / 1984 chunks (132 cps, 41.008%), ETA: 19h 29m 37s
[01:13:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1270.52 / 1984 chunks (131 cps, 41.009%), ETA: 19h 35m 44s
[01:13:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1270.56 / 1984 chunks (133 cps, 41.011%), ETA: 19h 16m 33s
[01:13:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.56 / 1984 chunks (131 cps, 41.012%), ETA: 19h 38m 32s
[01:13:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:13:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1270.62 / 1984 chunks (135 cps, 41.016%), ETA: 19h 3m 5s
[01:13:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1270.63 / 1984 chunks (134 cps, 41.016%), ETA: 19h 10m 38s
[01:13:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1270.65 / 1984 chunks (133 cps, 41.018%), ETA: 19h 15m 45s
[01:13:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1270.68 / 1984 chunks (133 cps, 41.019%), ETA: 19h 22m 11s
[01:13:33] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1270.71 / 1984 chunks (132 cps, 41.021%), ETA: 19h 27m 38s
[01:13:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1270.73 / 1984 chunks (131 cps, 41.022%), ETA: 19h 37m 40s
[01:13:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1270.75 / 1984 chunks (130 cps, 41.024%), ETA: 19h 43m 40s
[01:13:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1270.77 / 1984 chunks (132 cps, 41.025%), ETA: 19h 31m 56s
[01:13:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1270.81 / 1984 chunks (133 cps, 41.028%), ETA: 19h 22m 24s
[01:13:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1270.84 / 1984 chunks (131 cps, 41.03%), ETA: 19h 32m 46s
[01:13:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1270.87 / 1984 chunks (132 cps, 41.032%), ETA: 19h 24m 12s
[01:13:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1270.9 / 1984 chunks (133 cps, 41.033%), ETA: 19h 19m 6s
[01:13:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1270.92 / 1984 chunks (132 cps, 41.035%), ETA: 19h 25m 53s
[01:13:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1270.94 / 1984 chunks (131 cps, 41.036%), ETA: 19h 32m 49s
[01:14:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1270.98 / 1984 chunks (131 cps, 41.038%), ETA: 19h 39m 27s
[01:14:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1271.01 / 1984 chunks (129 cps, 41.041%), ETA: 19h 58m 34s
[01:14:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:14:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1271.03 / 1984 chunks (127 cps, 41.042%), ETA: 20h 17m 33s
[01:14:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1271.06 / 1984 chunks (125 cps, 41.044%), ETA: 20h 36m 23s
[01:14:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1271.07 / 1984 chunks (123 cps, 41.045%), ETA: 20h 55m 44s
[01:14:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1271.1 / 1984 chunks (121 cps, 41.046%), ETA: 21h 15m 14s
[01:14:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1271.12 / 1984 chunks (119 cps, 41.048%), ETA: 21h 35m 31s
[01:14:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1271.14 / 1984 chunks (117 cps, 41.049%), ETA: 21h 58m 34s
[01:14:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1271.17 / 1984 chunks (114 cps, 41.051%), ETA: 22h 27m 13s
[01:14:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1271.19 / 1984 chunks (115 cps, 41.053%), ETA: 22h 22m 15s
[01:14:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1271.24 / 1984 chunks (117 cps, 41.055%), ETA: 21h 57m 19s
[01:14:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1271.26 / 1984 chunks (116 cps, 41.057%), ETA: 22h 2m 43s
[01:14:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1271.29 / 1984 chunks (115 cps, 41.059%), ETA: 22h 22m 15s
[01:14:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1271.31 / 1984 chunks (115 cps, 41.06%), ETA: 22h 22m 42s
[01:14:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1271.34 / 1984 chunks (116 cps, 41.062%), ETA: 22h 6m 24s
[01:14:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1271.36 / 1984 chunks (115 cps, 41.063%), ETA: 22h 21m 13s
[01:14:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1271.38 / 1984 chunks (114 cps, 41.065%), ETA: 22h 36m 32s
[01:14:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1271.47 / 1984 chunks (120 cps, 41.071%), ETA: 21h 25m 2s
[01:14:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1271.6 / 1984 chunks (125 cps, 41.076%), ETA: 20h 27m 45s
[01:14:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:14:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1271.6 / 1984 chunks (126 cps, 41.077%), ETA: 20h 18m 50s
[01:14:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1271.6 / 1984 chunks (126 cps, 41.079%), ETA: 20h 25m 16s
[01:14:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1271.63 / 1984 chunks (126 cps, 41.08%), ETA: 20h 19m 44s
[01:14:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1271.67 / 1984 chunks (128 cps, 41.083%), ETA: 20h 2m 45s
[01:14:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1271.671 / 1984 chunks (126 cps, 41.083%), ETA: 20h 25m 7s
[01:14:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1271.695 / 1984 chunks (124 cps, 41.085%), ETA: 20h 42m 35s
[01:15:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1271.74 / 1984 chunks (125 cps, 41.088%), ETA: 20h 33m 19s
[01:15:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1271.77 / 1984 chunks (125 cps, 41.09%), ETA: 20h 33m 41s
[01:15:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1271.79 / 1984 chunks (125 cps, 41.091%), ETA: 20h 33m 54s
[01:15:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1271.83 / 1984 chunks (125 cps, 41.093%), ETA: 20h 27m 26s
[01:15:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1271.85 / 1984 chunks (127 cps, 41.095%), ETA: 20h 12m 32s
[01:15:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:15:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1271.88 / 1984 chunks (127 cps, 41.097%), ETA: 20h 16m 51s
[01:15:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1271.9 / 1984 chunks (127 cps, 41.098%), ETA: 20h 9m 58s
[01:15:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1271.92 / 1984 chunks (125 cps, 41.1%), ETA: 20h 32m 11s
[01:15:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1271.95 / 1984 chunks (125 cps, 41.101%), ETA: 20h 30m 3s
[01:15:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1271.97 / 1984 chunks (123 cps, 41.103%), ETA: 20h 48m 25s
[01:15:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1271.98 / 1984 chunks (122 cps, 41.104%), ETA: 21h 6m 30s
[01:15:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1272.01 / 1984 chunks (119 cps, 41.105%), ETA: 21h 32m 35s
[01:15:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1272.04 / 1984 chunks (118 cps, 41.107%), ETA: 21h 49m 7s
[01:15:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1272.06 / 1984 chunks (116 cps, 41.108%), ETA: 22h 3m 24s
[01:15:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1272.08 / 1984 chunks (115 cps, 41.11%), ETA: 22h 16m 2s
[01:15:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1272.11 / 1984 chunks (114 cps, 41.111%), ETA: 22h 26m 50s
[01:15:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1272.13 / 1984 chunks (113 cps, 41.113%), ETA: 22h 41m 57s
[01:15:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:15:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1272.16 / 1984 chunks (114 cps, 41.115%), ETA: 22h 28m 53s
[01:15:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1272.19 / 1984 chunks (112 cps, 41.117%), ETA: 22h 49m 24s
[01:15:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1272.21 / 1984 chunks (112 cps, 41.118%), ETA: 22h 51m 31s
[01:15:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1272.23 / 1984 chunks (113 cps, 41.12%), ETA: 22h 47m 7s
[01:15:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1272.26 / 1984 chunks (112 cps, 41.121%), ETA: 22h 51m 32s
[01:15:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1272.29 / 1984 chunks (112 cps, 41.124%), ETA: 22h 51m 8s
[01:15:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1272.299 / 1984 chunks (112 cps, 41.124%), ETA: 22h 54m 8s
[01:16:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1272.626 / 1984 chunks (141 cps, 41.145%), ETA: 18h 13m 1s
[01:16:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1272.65 / 1984 chunks (141 cps, 41.147%), ETA: 18h 11m 40s
[01:16:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1272.67 / 1984 chunks (140 cps, 41.148%), ETA: 18h 15m 44s
[01:16:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1272.7 / 1984 chunks (140 cps, 41.15%), ETA: 18h 19m 10s
[01:16:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1272.72 / 1984 chunks (139 cps, 41.151%), ETA: 18h 23m 50s
[01:16:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1272.75 / 1984 chunks (139 cps, 41.153%), ETA: 18h 29m 53s
[01:16:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1272.78 / 1984 chunks (138 cps, 41.155%), ETA: 18h 31m 56s
[01:16:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:16:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1272.81 / 1984 chunks (138 cps, 41.157%), ETA: 18h 38m 31s
[01:16:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1272.84 / 1984 chunks (137 cps, 41.159%), ETA: 18h 42m 11s
[01:16:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1272.86 / 1984 chunks (138 cps, 41.16%), ETA: 18h 37m 14s
[01:16:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1272.88 / 1984 chunks (137 cps, 41.162%), ETA: 18h 44m 48s
[01:16:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1272.92 / 1984 chunks (137 cps, 41.164%), ETA: 18h 42m 11s
[01:16:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1272.93 / 1984 chunks (136 cps, 41.165%), ETA: 18h 49m 5s
[01:16:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1272.96 / 1984 chunks (138 cps, 41.166%), ETA: 18h 36m 52s
[01:16:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1272.99 / 1984 chunks (136 cps, 41.168%), ETA: 18h 51m 15s
[01:16:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1273.01 / 1984 chunks (133 cps, 41.17%), ETA: 19h 14m 57s
[01:16:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1273.03 / 1984 chunks (129 cps, 41.171%), ETA: 19h 47m 38s
[01:16:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1273.06 / 1984 chunks (127 cps, 41.173%), ETA: 20h 7m 2s
[01:16:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1273.08 / 1984 chunks (125 cps, 41.175%), ETA: 20h 29m 36s
[01:16:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:16:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1273.13 / 1984 chunks (124 cps, 41.177%), ETA: 20h 37m 29s
[01:16:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1273.15 / 1984 chunks (124 cps, 41.179%), ETA: 20h 37m 10s
[01:16:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1273.18 / 1984 chunks (125 cps, 41.181%), ETA: 20h 34m 32s
[01:16:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.2 / 1984 chunks (123 cps, 41.182%), ETA: 20h 50m 41s
[01:17:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1273.23 / 1984 chunks (122 cps, 41.184%), ETA: 21h 3m 31s
[01:17:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1273.25 / 1984 chunks (122 cps, 41.186%), ETA: 21h 54s
[01:17:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1273.27 / 1984 chunks (122 cps, 41.187%), ETA: 20h 56m 37s
[01:17:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1273.3 / 1984 chunks (121 cps, 41.189%), ETA: 21h 10m 0s
[01:17:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1273.32 / 1984 chunks (121 cps, 41.19%), ETA: 21h 8m 2s
[01:17:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1273.36 / 1984 chunks (121 cps, 41.192%), ETA: 21h 8m 18s
[01:17:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1273.38 / 1984 chunks (120 cps, 41.194%), ETA: 21h 15m 29s
[01:17:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:17:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1273.61 / 1984 chunks (143 cps, 41.209%), ETA: 17h 57m 14s
[01:17:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1273.63 / 1984 chunks (142 cps, 41.21%), ETA: 18h 4m 45s
[01:17:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1273.66 / 1984 chunks (139 cps, 41.212%), ETA: 18h 22m 22s
[01:17:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1273.7 / 1984 chunks (140 cps, 41.214%), ETA: 18h 14m 10s
[01:17:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1273.72 / 1984 chunks (141 cps, 41.216%), ETA: 18h 9m 3s
[01:17:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1273.74 / 1984 chunks (140 cps, 41.217%), ETA: 18h 21m 35s
[01:17:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1273.78 / 1984 chunks (143 cps, 41.22%), ETA: 17h 54m 10s
[01:17:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1273.81 / 1984 chunks (142 cps, 41.222%), ETA: 18h 2m 5s
[01:17:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1273.84 / 1984 chunks (142 cps, 41.224%), ETA: 18h 2m 29s
[01:17:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1273.87 / 1984 chunks (144 cps, 41.226%), ETA: 17h 50m 4s
[01:17:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.89 / 1984 chunks (140 cps, 41.227%), ETA: 18h 20m 15s
[01:17:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.92 / 1984 chunks (136 cps, 41.229%), ETA: 18h 49m 39s
[01:17:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1273.94 / 1984 chunks (133 cps, 41.23%), ETA: 19h 16m 13s
[01:18:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.97 / 1984 chunks (130 cps, 41.232%), ETA: 19h 40m 56s
[01:18:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:18:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1273.99 / 1984 chunks (127 cps, 41.234%), ETA: 20h 6m 24s
[01:18:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1274.03 / 1984 chunks (125 cps, 41.236%), ETA: 20h 25m 50s
[01:18:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1274.04 / 1984 chunks (123 cps, 41.237%), ETA: 20h 44m 51s
[01:18:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1274.06 / 1984 chunks (121 cps, 41.238%), ETA: 21h 9m 40s
[01:18:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1274.08 / 1984 chunks (118 cps, 41.239%), ETA: 21h 41m 21s
[01:18:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1274.12 / 1984 chunks (116 cps, 41.242%), ETA: 22h 2m 40s
[01:18:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1274.14 / 1984 chunks (114 cps, 41.243%), ETA: 22h 27m 46s
[01:18:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.17 / 1984 chunks (112 cps, 41.245%), ETA: 22h 47m 42s
[01:18:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1274.19 / 1984 chunks (111 cps, 41.247%), ETA: 23h 5m 19s
[01:18:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1274.22 / 1984 chunks (111 cps, 41.248%), ETA: 23h 4m 19s
[01:18:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.24 / 1984 chunks (111 cps, 41.25%), ETA: 23h 4m 16s
[01:18:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1274.27 / 1984 chunks (110 cps, 41.251%), ETA: 23h 18m 4s
[01:18:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1274.29 / 1984 chunks (109 cps, 41.253%), ETA: 23h 25m 18s
[01:18:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1274.31 / 1984 chunks (109 cps, 41.254%), ETA: 23h 24m 37s
[01:18:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:18:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1274.34 / 1984 chunks (110 cps, 41.256%), ETA: 23h 10m 32s
[01:18:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.37 / 1984 chunks (111 cps, 41.258%), ETA: 23h 8m 10s
[01:18:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1274.51 / 1984 chunks (121 cps, 41.267%), ETA: 21h 4m 28s
[01:18:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1274.54 / 1984 chunks (122 cps, 41.269%), ETA: 21h 29s
[01:18:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1274.56 / 1984 chunks (121 cps, 41.27%), ETA: 21h 4m 52s
[01:18:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1274.58 / 1984 chunks (122 cps, 41.272%), ETA: 21h 1m 37s
[01:18:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.62 / 1984 chunks (122 cps, 41.274%), ETA: 21h 38s
[01:18:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.68 / 1984 chunks (123 cps, 41.278%), ETA: 20h 51m 46s
[01:19:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1274.72 / 1984 chunks (125 cps, 41.281%), ETA: 20h 29m 49s
[01:19:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1274.76 / 1984 chunks (125 cps, 41.283%), ETA: 20h 31m 16s
[01:19:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1274.78 / 1984 chunks (125 cps, 41.285%), ETA: 20h 23m 47s
[01:19:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1274.81 / 1984 chunks (126 cps, 41.286%), ETA: 20h 14m 49s
[01:19:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.83 / 1984 chunks (126 cps, 41.288%), ETA: 20h 20m 56s
[01:19:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1274.86 / 1984 chunks (127 cps, 41.29%), ETA: 20h 12m 11s
[01:19:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:19:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.89 / 1984 chunks (126 cps, 41.291%), ETA: 20h 15m 50s
[01:19:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1274.91 / 1984 chunks (127 cps, 41.293%), ETA: 20h 9m 36s
[01:19:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1274.93 / 1984 chunks (125 cps, 41.294%), ETA: 20h 29m 6s
[01:19:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.97 / 1984 chunks (126 cps, 41.297%), ETA: 20h 21m 28s
[01:19:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1274.99 / 1984 chunks (124 cps, 41.298%), ETA: 20h 41m 9s
[01:19:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275 / 1984 chunks (121 cps, 41.299%), ETA: 21h 3m 52s
[01:19:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275.04 / 1984 chunks (119 cps, 41.302%), ETA: 21h 29m 12s
[01:19:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1275.07 / 1984 chunks (117 cps, 41.303%), ETA: 21h 54m 31s
[01:19:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275.09 / 1984 chunks (114 cps, 41.305%), ETA: 22h 20m 36s
[01:19:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1275.12 / 1984 chunks (113 cps, 41.306%), ETA: 22h 39m 16s
[01:19:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1275.12 / 1984 chunks (111 cps, 41.307%), ETA: 22h 59m 52s
[01:19:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1275.17 / 1984 chunks (110 cps, 41.31%), ETA: 23h 17m 53s
[01:19:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:19:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1275.19 / 1984 chunks (109 cps, 41.311%), ETA: 23h 30m 15s
[01:19:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1275.22 / 1984 chunks (108 cps, 41.313%), ETA: 23h 33m 46s
[01:19:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1275.24 / 1984 chunks (110 cps, 41.314%), ETA: 23h 18m 3s
[01:19:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1275.27 / 1984 chunks (110 cps, 41.316%), ETA: 23h 17m 46s
[01:19:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1275.29 / 1984 chunks (110 cps, 41.318%), ETA: 23h 11m 54s
[01:20:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1275.31 / 1984 chunks (110 cps, 41.319%), ETA: 23h 8m 37s
[01:20:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1275.34 / 1984 chunks (109 cps, 41.321%), ETA: 23h 21m 53s
[01:20:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1275.37 / 1984 chunks (109 cps, 41.323%), ETA: 23h 26m 11s
[01:20:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1275.4 / 1984 chunks (109 cps, 41.325%), ETA: 23h 23m 2s
[01:20:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1275.55 / 1984 chunks (121 cps, 41.334%), ETA: 21h 7m 15s
[01:20:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1275.57 / 1984 chunks (120 cps, 41.336%), ETA: 21h 16m 16s
[01:20:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1275.59 / 1984 chunks (119 cps, 41.337%), ETA: 21h 32m 34s
[01:20:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1275.63 / 1984 chunks (119 cps, 41.339%), ETA: 21h 30m 54s
[01:20:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1275.635 / 1984 chunks (120 cps, 41.34%), ETA: 21h 22m 46s
[01:20:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1275.652 / 1984 chunks (120 cps, 41.341%), ETA: 21h 17m 7s
[01:20:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:20:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1275.68 / 1984 chunks (119 cps, 41.343%), ETA: 21h 26m 7s
[01:20:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1275.72 / 1984 chunks (119 cps, 41.345%), ETA: 21h 25m 38s
[01:20:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1275.74 / 1984 chunks (119 cps, 41.347%), ETA: 21h 30m 32s
[01:20:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1275.76 / 1984 chunks (118 cps, 41.348%), ETA: 21h 34m 23s
[01:20:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275.79 / 1984 chunks (119 cps, 41.35%), ETA: 21h 30m 23s
[01:20:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1275.81 / 1984 chunks (118 cps, 41.351%), ETA: 21h 38m 58s
[01:20:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1275.85 / 1984 chunks (118 cps, 41.354%), ETA: 21h 33m 50s
[01:20:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1275.88 / 1984 chunks (118 cps, 41.356%), ETA: 21h 36m 19s
[01:20:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1275.9 / 1984 chunks (119 cps, 41.357%), ETA: 21h 32m 3s
[01:20:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1275.92 / 1984 chunks (118 cps, 41.359%), ETA: 21h 39m 16s
[01:20:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1275.95 / 1984 chunks (117 cps, 41.36%), ETA: 21h 49m 47s
[01:21:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1275.97 / 1984 chunks (114 cps, 41.362%), ETA: 22h 21m 0s
[01:21:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:21:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1276 / 1984 chunks (112 cps, 41.363%), ETA: 22h 50m 2s
[01:21:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1276.02 / 1984 chunks (110 cps, 41.365%), ETA: 23h 11m 6s
[01:21:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1276.04 / 1984 chunks (108 cps, 41.366%), ETA: 23h 37m 5s
[01:21:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1276.07 / 1984 chunks (106 cps, 41.368%), ETA: 24h 10m 24s
[01:21:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1276.11 / 1984 chunks (106 cps, 41.371%), ETA: 24h 10m 21s
[01:21:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1276.13 / 1984 chunks (105 cps, 41.372%), ETA: 24h 11m 58s
[01:21:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1276.16 / 1984 chunks (105 cps, 41.374%), ETA: 24h 13m 22s
[01:21:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1276.18 / 1984 chunks (104 cps, 41.375%), ETA: 24h 34m 21s
[01:21:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1276.21 / 1984 chunks (105 cps, 41.377%), ETA: 24h 20m 5s
[01:21:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1276.23 / 1984 chunks (104 cps, 41.378%), ETA: 24h 29m 39s
[01:21:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1276.25 / 1984 chunks (104 cps, 41.38%), ETA: 24h 32m 21s
[01:21:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1276.28 / 1984 chunks (104 cps, 41.382%), ETA: 24h 37m 56s
[01:21:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1276.34 / 1984 chunks (106 cps, 41.386%), ETA: 24h 10m 43s
[01:21:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:21:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1276.6 / 1984 chunks (129 cps, 41.404%), ETA: 19h 43m 27s
[01:21:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1276.65 / 1984 chunks (129 cps, 41.406%), ETA: 19h 48m 49s
[01:21:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1276.67 / 1984 chunks (130 cps, 41.407%), ETA: 19h 37m 10s
[01:21:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1276.7 / 1984 chunks (130 cps, 41.409%), ETA: 19h 38m 48s
[01:21:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1276.72 / 1984 chunks (129 cps, 41.41%), ETA: 19h 44m 9s
[01:21:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1276.74 / 1984 chunks (128 cps, 41.412%), ETA: 19h 55m 36s
[01:21:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1276.77 / 1984 chunks (127 cps, 41.413%), ETA: 20h 5m 20s
[01:21:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1276.8 / 1984 chunks (128 cps, 41.415%), ETA: 19h 55m 56s
[01:22:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1276.82 / 1984 chunks (128 cps, 41.417%), ETA: 19h 55m 21s
[01:22:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1276.829 / 1984 chunks (126 cps, 41.417%), ETA: 20h 16m 34s
[01:22:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1276.854 / 1984 chunks (126 cps, 41.419%), ETA: 20h 17m 12s
[01:22:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1276.88 / 1984 chunks (126 cps, 41.42%), ETA: 20h 19m 2s
[01:22:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1276.9 / 1984 chunks (125 cps, 41.422%), ETA: 20h 24m 26s
[01:22:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1276.93 / 1984 chunks (125 cps, 41.424%), ETA: 20h 28m 40s
[01:22:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:22:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1276.96 / 1984 chunks (126 cps, 41.426%), ETA: 20h 15m 1s
[01:22:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1276.98 / 1984 chunks (126 cps, 41.427%), ETA: 20h 18m 37s
[01:22:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1277 / 1984 chunks (123 cps, 41.428%), ETA: 20h 43m 48s
[01:22:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1277.02 / 1984 chunks (120 cps, 41.43%), ETA: 21h 17m 2s
[01:22:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1277.05 / 1984 chunks (118 cps, 41.431%), ETA: 21h 36m 15s
[01:22:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1277.07 / 1984 chunks (116 cps, 41.433%), ETA: 21h 56m 30s
[01:22:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1277.09 / 1984 chunks (115 cps, 41.435%), ETA: 22h 16m 13s
[01:22:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1277.12 / 1984 chunks (115 cps, 41.436%), ETA: 22h 14m 56s
[01:22:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.14 / 1984 chunks (116 cps, 41.438%), ETA: 22h 2m 11s
[01:22:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1277.17 / 1984 chunks (117 cps, 41.439%), ETA: 21h 52m 52s
[01:22:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1277.19 / 1984 chunks (115 cps, 41.441%), ETA: 22h 6m 22s
[01:22:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1277.21 / 1984 chunks (115 cps, 41.442%), ETA: 22h 11m 4s
[01:22:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1277.24 / 1984 chunks (115 cps, 41.444%), ETA: 22h 10m 50s
[01:22:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1277.26 / 1984 chunks (114 cps, 41.445%), ETA: 22h 16m 32s
[01:22:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1277.28 / 1984 chunks (115 cps, 41.447%), ETA: 22h 15m 30s
[01:22:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.31 / 1984 chunks (115 cps, 41.448%), ETA: 22h 14m 8s
[01:22:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:22:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1277.33 / 1984 chunks (115 cps, 41.45%), ETA: 22h 9m 56s
[01:22:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1277.36 / 1984 chunks (114 cps, 41.451%), ETA: 22h 19m 14s
[01:23:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1277.39 / 1984 chunks (116 cps, 41.454%), ETA: 22h 13s
[01:23:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.4 / 1984 chunks (114 cps, 41.454%), ETA: 22h 16m 37s
[01:23:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1277.6 / 1984 chunks (138 cps, 41.469%), ETA: 18h 25m 33s
[01:23:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1277.65 / 1984 chunks (138 cps, 41.47%), ETA: 18h 32m 39s
[01:23:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1277.68 / 1984 chunks (139 cps, 41.472%), ETA: 18h 22m 31s
[01:23:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1277.7 / 1984 chunks (137 cps, 41.474%), ETA: 18h 39m 55s
[01:23:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1277.73 / 1984 chunks (140 cps, 41.476%), ETA: 18h 10m 50s
[01:23:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1277.74 / 1984 chunks (137 cps, 41.477%), ETA: 18h 34m 29s
[01:23:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1277.79 / 1984 chunks (137 cps, 41.48%), ETA: 18h 34m 8s
[01:23:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:23:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.82 / 1984 chunks (137 cps, 41.481%), ETA: 18h 36m 35s
[01:23:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1277.86 / 1984 chunks (137 cps, 41.484%), ETA: 18h 32m 51s
[01:23:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1277.89 / 1984 chunks (137 cps, 41.486%), ETA: 18h 36m 37s
[01:23:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1277.91 / 1984 chunks (134 cps, 41.487%), ETA: 19h 2m 41s
[01:23:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1277.93 / 1984 chunks (131 cps, 41.489%), ETA: 19h 23m 40s
[01:23:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1277.96 / 1984 chunks (128 cps, 41.491%), ETA: 19h 57m 26s
[01:23:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1277.99 / 1984 chunks (126 cps, 41.493%), ETA: 20h 16m 15s
[01:23:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.02 / 1984 chunks (123 cps, 41.494%), ETA: 20h 40m 46s
[01:23:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1278.05 / 1984 chunks (120 cps, 41.496%), ETA: 21h 11m 38s
[01:23:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1278.07 / 1984 chunks (118 cps, 41.498%), ETA: 21h 35m 56s
[01:23:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1278.1 / 1984 chunks (115 cps, 41.5%), ETA: 22h 4m 15s
[01:23:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1278.13 / 1984 chunks (114 cps, 41.502%), ETA: 22h 22m 56s
[01:23:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:23:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1278.139 / 1984 chunks (112 cps, 41.502%), ETA: 22h 47m 4s
[01:24:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1278.164 / 1984 chunks (109 cps, 41.504%), ETA: 23h 17m 2s
[01:24:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1278.19 / 1984 chunks (108 cps, 41.506%), ETA: 23h 36m 49s
[01:24:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1278.21 / 1984 chunks (108 cps, 41.507%), ETA: 23h 38m 52s
[01:24:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1278.23 / 1984 chunks (108 cps, 41.509%), ETA: 23h 37m 31s
[01:24:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1278.26 / 1984 chunks (109 cps, 41.51%), ETA: 23h 20m 51s
[01:24:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1278.29 / 1984 chunks (108 cps, 41.512%), ETA: 23h 30m 16s
[01:24:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1278.31 / 1984 chunks (108 cps, 41.513%), ETA: 23h 31m 40s
[01:24:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.34 / 1984 chunks (109 cps, 41.515%), ETA: 23h 22m 54s
[01:24:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1278.39 / 1984 chunks (110 cps, 41.519%), ETA: 23h 12m 40s
[01:24:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1278.41 / 1984 chunks (110 cps, 41.52%), ETA: 23h 6m 46s
[01:24:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1278.44 / 1984 chunks (109 cps, 41.522%), ETA: 23h 18m 4s
[01:24:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1278.46 / 1984 chunks (109 cps, 41.523%), ETA: 23h 17m 41s
[01:24:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1278.48 / 1984 chunks (110 cps, 41.525%), ETA: 23h 5m 45s
[01:24:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1278.51 / 1984 chunks (110 cps, 41.526%), ETA: 23h 14m 28s
[01:24:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:24:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1278.54 / 1984 chunks (110 cps, 41.528%), ETA: 23h 5m 16s
[01:24:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1278.56 / 1984 chunks (111 cps, 41.53%), ETA: 23h 1m 9s
[01:24:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1278.59 / 1984 chunks (112 cps, 41.532%), ETA: 22h 47m 35s
[01:24:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.61 / 1984 chunks (110 cps, 41.533%), ETA: 23h 3m 40s
[01:24:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1278.63 / 1984 chunks (110 cps, 41.534%), ETA: 23h 5m 41s
[01:24:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1278.72 / 1984 chunks (115 cps, 41.54%), ETA: 22h 2m 45s
[01:24:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1278.74 / 1984 chunks (115 cps, 41.541%), ETA: 22h 6m 16s
[01:24:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1278.77 / 1984 chunks (116 cps, 41.543%), ETA: 22h 2m 9s
[01:24:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1278.79 / 1984 chunks (117 cps, 41.545%), ETA: 21h 48m 14s
[01:25:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1278.82 / 1984 chunks (117 cps, 41.547%), ETA: 21h 40m 7s
[01:25:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.84 / 1984 chunks (118 cps, 41.548%), ETA: 21h 31m 35s
[01:25:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1278.86 / 1984 chunks (119 cps, 41.549%), ETA: 21h 22m 57s
[01:25:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1278.88 / 1984 chunks (119 cps, 41.551%), ETA: 21h 23m 55s
[01:25:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1278.91 / 1984 chunks (119 cps, 41.552%), ETA: 21h 22m 39s
[01:25:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:25:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1278.93 / 1984 chunks (119 cps, 41.554%), ETA: 21h 21m 28s
[01:25:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1278.96 / 1984 chunks (119 cps, 41.555%), ETA: 21h 26m 12s
[01:25:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1278.98 / 1984 chunks (118 cps, 41.557%), ETA: 21h 34m 42s
[01:25:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279 / 1984 chunks (116 cps, 41.558%), ETA: 21h 53m 13s
[01:25:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1279.02 / 1984 chunks (114 cps, 41.56%), ETA: 22h 14m 45s
[01:25:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1279.05 / 1984 chunks (113 cps, 41.562%), ETA: 22h 36m 9s
[01:25:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1279.08 / 1984 chunks (111 cps, 41.564%), ETA: 23h 12s
[01:25:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1279.11 / 1984 chunks (109 cps, 41.565%), ETA: 23h 23m 21s
[01:25:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1279.13 / 1984 chunks (107 cps, 41.567%), ETA: 23h 44m 12s
[01:25:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1279.15 / 1984 chunks (105 cps, 41.568%), ETA: 24h 8m 10s
[01:25:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1279.19 / 1984 chunks (105 cps, 41.571%), ETA: 24h 9m 47s
[01:25:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1279.21 / 1984 chunks (105 cps, 41.572%), ETA: 24h 8m 19s
[01:25:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:25:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1279.24 / 1984 chunks (105 cps, 41.574%), ETA: 24h 8m 47s
[01:25:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1279.27 / 1984 chunks (105 cps, 41.576%), ETA: 24h 10m 47s
[01:25:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1279.3 / 1984 chunks (104 cps, 41.578%), ETA: 24h 20m 31s
[01:25:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1279.32 / 1984 chunks (106 cps, 41.579%), ETA: 24h 4m 41s
[01:25:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1279.326 / 1984 chunks (103 cps, 41.58%), ETA: 24h 37m 50s
[01:25:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1279.351 / 1984 chunks (102 cps, 41.581%), ETA: 24h 49m 30s
[01:25:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279.37 / 1984 chunks (103 cps, 41.583%), ETA: 24h 39m 41s
[01:26:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1279.4 / 1984 chunks (103 cps, 41.584%), ETA: 24h 41m 19s
[01:26:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1279.42 / 1984 chunks (102 cps, 41.586%), ETA: 24h 58m 43s
[01:26:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1279.45 / 1984 chunks (102 cps, 41.588%), ETA: 24h 50m 27s
[01:26:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1279.49 / 1984 chunks (103 cps, 41.59%), ETA: 24h 46m 51s
[01:26:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1279.51 / 1984 chunks (103 cps, 41.592%), ETA: 24h 41m 17s
[01:26:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1279.53 / 1984 chunks (103 cps, 41.593%), ETA: 24h 39m 0s
[01:26:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279.56 / 1984 chunks (102 cps, 41.595%), ETA: 24h 54m 26s
[01:26:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1279.59 / 1984 chunks (102 cps, 41.596%), ETA: 24h 49m 9s
[01:26:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:26:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1279.61 / 1984 chunks (103 cps, 41.598%), ETA: 24h 39m 27s
[01:26:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1279.65 / 1984 chunks (103 cps, 41.6%), ETA: 24h 36m 19s
[01:26:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1279.67 / 1984 chunks (103 cps, 41.602%), ETA: 24h 34m 58s
[01:26:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1279.69 / 1984 chunks (103 cps, 41.603%), ETA: 24h 42m 40s
[01:26:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1279.71 / 1984 chunks (103 cps, 41.605%), ETA: 24h 40m 13s
[01:26:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1279.75 / 1984 chunks (104 cps, 41.607%), ETA: 24h 25m 15s
[01:26:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1279.78 / 1984 chunks (104 cps, 41.609%), ETA: 24h 27m 50s
[01:26:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1279.81 / 1984 chunks (104 cps, 41.611%), ETA: 24h 21m 42s
[01:26:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1279.83 / 1984 chunks (105 cps, 41.612%), ETA: 24h 13m 44s
[01:26:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1279.85 / 1984 chunks (104 cps, 41.613%), ETA: 24h 30m 42s
[01:26:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1279.87 / 1984 chunks (104 cps, 41.615%), ETA: 24h 25m 8s
[01:26:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1279.89 / 1984 chunks (105 cps, 41.616%), ETA: 24h 15m 33s
[01:26:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279.91 / 1984 chunks (104 cps, 41.618%), ETA: 24h 26m 52s
[01:26:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1279.95 / 1984 chunks (104 cps, 41.62%), ETA: 24h 29m 17s
[01:26:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:27:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1279.98 / 1984 chunks (103 cps, 41.622%), ETA: 24h 36m 50s
[01:27:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1280 / 1984 chunks (102 cps, 41.623%), ETA: 24h 56m 31s
[01:27:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1280.02 / 1984 chunks (103 cps, 41.625%), ETA: 24h 42m 42s
[01:27:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1280.05 / 1984 chunks (103 cps, 41.626%), ETA: 24h 46m 18s
[01:27:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1280.07 / 1984 chunks (102 cps, 41.628%), ETA: 24h 51m 35s
[01:27:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1280.09 / 1984 chunks (103 cps, 41.629%), ETA: 24h 45m 30s
[01:27:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1280.13 / 1984 chunks (103 cps, 41.632%), ETA: 24h 39m 48s
[01:27:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1280.15 / 1984 chunks (103 cps, 41.633%), ETA: 24h 40m 50s
[01:27:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.17 / 1984 chunks (103 cps, 41.634%), ETA: 24h 45m 22s
[01:27:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.19 / 1984 chunks (102 cps, 41.636%), ETA: 24h 49m 29s
[01:27:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.22 / 1984 chunks (102 cps, 41.637%), ETA: 24h 56m 23s
[01:27:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1280.25 / 1984 chunks (101 cps, 41.639%), ETA: 25h 14m 39s
[01:27:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1280.26 / 1984 chunks (99 cps, 41.64%), ETA: 25h 35m 31s
[01:27:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1280.28 / 1984 chunks (99 cps, 41.642%), ETA: 25h 45m 24s
[01:27:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:27:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1280.48 / 1984 chunks (110 cps, 41.655%), ETA: 23h 9m 48s
[01:27:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1280.6 / 1984 chunks (117 cps, 41.66%), ETA: 21h 40m 17s
[01:27:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1280.63 / 1984 chunks (117 cps, 41.665%), ETA: 21h 42m 53s
[01:27:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1280.66 / 1984 chunks (117 cps, 41.666%), ETA: 21h 39m 30s
[01:27:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1280.68 / 1984 chunks (117 cps, 41.668%), ETA: 21h 37m 51s
[01:27:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1280.7 / 1984 chunks (116 cps, 41.669%), ETA: 21h 50m 42s
[01:27:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1280.73 / 1984 chunks (117 cps, 41.671%), ETA: 21h 44m 31s
[01:27:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1280.75 / 1984 chunks (115 cps, 41.672%), ETA: 22h 6m 6s
[01:27:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1280.77 / 1984 chunks (114 cps, 41.674%), ETA: 22h 16m 56s
[01:28:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1280.8 / 1984 chunks (114 cps, 41.675%), ETA: 22h 12m 48s
[01:28:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1280.82 / 1984 chunks (113 cps, 41.677%), ETA: 22h 27m 2s
[01:28:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.85 / 1984 chunks (114 cps, 41.678%), ETA: 22h 22m 8s
[01:28:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1280.87 / 1984 chunks (114 cps, 41.68%), ETA: 22h 12m 8s
[01:28:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:28:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1280.91 / 1984 chunks (116 cps, 41.683%), ETA: 21h 53m 19s
[01:28:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1280.94 / 1984 chunks (116 cps, 41.685%), ETA: 21h 54m 0s
[01:28:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1280.99 / 1984 chunks (117 cps, 41.687%), ETA: 21h 38m 35s
[01:28:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1281.01 / 1984 chunks (116 cps, 41.689%), ETA: 21h 51m 53s
[01:28:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1281.03 / 1984 chunks (116 cps, 41.691%), ETA: 21h 51m 34s
[01:28:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1281.06 / 1984 chunks (116 cps, 41.692%), ETA: 21h 58m 46s
[01:28:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1281.08 / 1984 chunks (116 cps, 41.694%), ETA: 21h 58m 37s
[01:28:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1281.11 / 1984 chunks (116 cps, 41.695%), ETA: 21h 54m 31s
[01:28:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1281.13 / 1984 chunks (117 cps, 41.697%), ETA: 21h 45m 12s
[01:28:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1281.15 / 1984 chunks (116 cps, 41.698%), ETA: 21h 49m 22s
[01:28:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1281.18 / 1984 chunks (116 cps, 41.7%), ETA: 21h 51m 23s
[01:28:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:28:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1281.2 / 1984 chunks (115 cps, 41.701%), ETA: 22h 5m 10s
[01:28:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1281.23 / 1984 chunks (115 cps, 41.703%), ETA: 22h 10m 11s
[01:28:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1281.26 / 1984 chunks (116 cps, 41.705%), ETA: 21h 53m 47s
[01:28:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1281.28 / 1984 chunks (117 cps, 41.707%), ETA: 21h 45m 23s
[01:28:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1281.3 / 1984 chunks (116 cps, 41.708%), ETA: 21h 49m 24s
[01:28:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1281.33 / 1984 chunks (116 cps, 41.71%), ETA: 21h 58m 29s
[01:28:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1281.35 / 1984 chunks (116 cps, 41.711%), ETA: 21h 52m 4s
[01:29:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1281.37 / 1984 chunks (115 cps, 41.713%), ETA: 22h 5m 20s
[01:29:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1281.39 / 1984 chunks (115 cps, 41.714%), ETA: 22h 5m 39s
[01:29:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1281.62 / 1984 chunks (137 cps, 41.729%), ETA: 18h 31m 21s
[01:29:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1281.64 / 1984 chunks (135 cps, 41.73%), ETA: 18h 46m 44s
[01:29:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1281.68 / 1984 chunks (137 cps, 41.733%), ETA: 18h 34m 30s
[01:29:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1281.69 / 1984 chunks (135 cps, 41.733%), ETA: 18h 47m 45s
[01:29:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:29:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1281.711 / 1984 chunks (135 cps, 41.735%), ETA: 18h 47m 44s
[01:29:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1281.73 / 1984 chunks (135 cps, 41.736%), ETA: 18h 51m 6s
[01:29:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1281.76 / 1984 chunks (135 cps, 41.738%), ETA: 18h 46m 6s
[01:29:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1281.78 / 1984 chunks (135 cps, 41.739%), ETA: 18h 47m 12s
[01:29:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1281.8 / 1984 chunks (133 cps, 41.741%), ETA: 19h 7m 7s
[01:29:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1281.83 / 1984 chunks (133 cps, 41.743%), ETA: 19h 1m 19s
[01:29:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1281.86 / 1984 chunks (134 cps, 41.744%), ETA: 18h 54m 52s
[01:29:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1281.88 / 1984 chunks (132 cps, 41.746%), ETA: 19h 13m 39s
[01:29:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1281.91 / 1984 chunks (130 cps, 41.747%), ETA: 19h 32m 24s
[01:29:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1281.93 / 1984 chunks (128 cps, 41.749%), ETA: 19h 51m 33s
[01:29:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1281.95 / 1984 chunks (125 cps, 41.751%), ETA: 20h 21m 46s
[01:29:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1281.99 / 1984 chunks (122 cps, 41.753%), ETA: 20h 44m 29s
[01:29:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1282.02 / 1984 chunks (120 cps, 41.754%), ETA: 21h 4m 25s
[01:29:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.02 / 1984 chunks (119 cps, 41.755%), ETA: 21h 24m 11s
[01:29:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:29:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1282.05 / 1984 chunks (116 cps, 41.757%), ETA: 21h 52m 4s
[01:29:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1282.07 / 1984 chunks (114 cps, 41.758%), ETA: 22h 12m 12s
[01:29:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1282.1 / 1984 chunks (112 cps, 41.76%), ETA: 22h 37m 43s
[01:30:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.13 / 1984 chunks (111 cps, 41.762%), ETA: 22h 55m 33s
[01:30:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1282.15 / 1984 chunks (109 cps, 41.763%), ETA: 23h 14m 54s
[01:30:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1282.17 / 1984 chunks (109 cps, 41.764%), ETA: 23h 15m 29s
[01:30:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1282.19 / 1984 chunks (108 cps, 41.766%), ETA: 23h 22m 30s
[01:30:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.22 / 1984 chunks (108 cps, 41.768%), ETA: 23h 31m 11s
[01:30:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.24 / 1984 chunks (109 cps, 41.769%), ETA: 23h 17m 25s
[01:30:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1282.27 / 1984 chunks (109 cps, 41.771%), ETA: 23h 16m 30s
[01:30:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1282.29 / 1984 chunks (108 cps, 41.772%), ETA: 23h 31m 4s
[01:30:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1282.31 / 1984 chunks (108 cps, 41.774%), ETA: 23h 25m 10s
[01:30:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:30:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1282.36 / 1984 chunks (110 cps, 41.777%), ETA: 23h 2m 33s
[01:30:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1282.41 / 1984 chunks (112 cps, 41.78%), ETA: 22h 39m 25s
[01:30:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1282.43 / 1984 chunks (112 cps, 41.782%), ETA: 22h 37m 31s
[01:30:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1282.46 / 1984 chunks (111 cps, 41.783%), ETA: 22h 46m 58s
[01:30:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1282.48 / 1984 chunks (110 cps, 41.785%), ETA: 22h 57m 39s
[01:30:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.5 / 1984 chunks (111 cps, 41.786%), ETA: 22h 48m 56s
[01:30:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1282.53 / 1984 chunks (110 cps, 41.788%), ETA: 23h 7m 45s
[01:30:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.55 / 1984 chunks (110 cps, 41.789%), ETA: 23h 1m 42s
[01:30:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.57 / 1984 chunks (110 cps, 41.791%), ETA: 23h 3m 26s
[01:30:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1282.61 / 1984 chunks (111 cps, 41.793%), ETA: 22h 52m 53s
[01:30:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1282.62 / 1984 chunks (110 cps, 41.794%), ETA: 22h 56m 52s
[01:30:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1282.71 / 1984 chunks (115 cps, 41.8%), ETA: 22h 3m 40s
[01:31:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1282.73 / 1984 chunks (113 cps, 41.801%), ETA: 22h 26m 22s
[01:31:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.77 / 1984 chunks (115 cps, 41.804%), ETA: 22h 18s
[01:31:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1282.78 / 1984 chunks (114 cps, 41.804%), ETA: 22h 17m 6s
[01:31:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:31:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.82 / 1984 chunks (115 cps, 41.807%), ETA: 21h 56m 48s
[01:31:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1282.84 / 1984 chunks (115 cps, 41.808%), ETA: 22h 2m 44s
[01:31:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1282.87 / 1984 chunks (115 cps, 41.81%), ETA: 22h 4m 32s
[01:31:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.91 / 1984 chunks (115 cps, 41.813%), ETA: 21h 58m 27s
[01:31:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1282.92 / 1984 chunks (116 cps, 41.814%), ETA: 21h 49m 17s
[01:31:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1282.95 / 1984 chunks (116 cps, 41.815%), ETA: 21h 53m 40s
[01:31:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1282.97 / 1984 chunks (115 cps, 41.817%), ETA: 22h 2m 7s
[01:31:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.99 / 1984 chunks (113 cps, 41.818%), ETA: 22h 20m 28s
[01:31:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.01 / 1984 chunks (112 cps, 41.819%), ETA: 22h 39m 43s
[01:31:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1283.05 / 1984 chunks (110 cps, 41.822%), ETA: 23h 1m 46s
[01:31:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.07 / 1984 chunks (108 cps, 41.823%), ETA: 23h 31m 7s
[01:31:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1283.09 / 1984 chunks (106 cps, 41.825%), ETA: 23h 56m 3s
[01:31:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:31:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1283.12 / 1984 chunks (104 cps, 41.827%), ETA: 24h 23m 42s
[01:31:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1283.14 / 1984 chunks (102 cps, 41.828%), ETA: 24h 47m 34s
[01:31:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1283.17 / 1984 chunks (101 cps, 41.83%), ETA: 25h 6m 46s
[01:31:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.19 / 1984 chunks (101 cps, 41.831%), ETA: 25h 10m 22s
[01:31:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1283.21 / 1984 chunks (101 cps, 41.833%), ETA: 25h 2m 22s
[01:31:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1283.24 / 1984 chunks (100 cps, 41.834%), ETA: 25h 16m 32s
[01:31:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1283.26 / 1984 chunks (101 cps, 41.836%), ETA: 25h 10m 1s
[01:31:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1283.31 / 1984 chunks (102 cps, 41.839%), ETA: 24h 44m 12s
[01:31:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1283.313 / 1984 chunks (101 cps, 41.839%), ETA: 25h 4m 13s
[01:32:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1283.357 / 1984 chunks (102 cps, 41.842%), ETA: 24h 42m 10s
[01:32:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1283.38 / 1984 chunks (103 cps, 41.843%), ETA: 24h 34m 57s
[01:32:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1283.41 / 1984 chunks (102 cps, 41.845%), ETA: 24h 46m 5s
[01:32:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1283.43 / 1984 chunks (102 cps, 41.847%), ETA: 24h 43m 53s
[01:32:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1283.45 / 1984 chunks (102 cps, 41.848%), ETA: 24h 54m 4s
[01:32:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1283.48 / 1984 chunks (101 cps, 41.85%), ETA: 24h 56m 8s
[01:32:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:32:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1283.5 / 1984 chunks (101 cps, 41.851%), ETA: 24h 59m 19s
[01:32:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1283.52 / 1984 chunks (101 cps, 41.853%), ETA: 24h 59m 46s
[01:32:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1283.55 / 1984 chunks (101 cps, 41.854%), ETA: 25h 4s
[01:32:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1283.57 / 1984 chunks (100 cps, 41.856%), ETA: 25h 23m 13s
[01:32:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1283.6 / 1984 chunks (100 cps, 41.858%), ETA: 25h 14m 7s
[01:32:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1283.62 / 1984 chunks (100 cps, 41.859%), ETA: 25h 19m 13s
[01:32:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1283.64 / 1984 chunks (100 cps, 41.861%), ETA: 25h 20m 48s
[01:32:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.67 / 1984 chunks (100 cps, 41.863%), ETA: 25h 11m 22s
[01:32:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1283.7 / 1984 chunks (100 cps, 41.864%), ETA: 25h 13m 37s
[01:32:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.72 / 1984 chunks (100 cps, 41.866%), ETA: 25h 17m 12s
[01:32:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.75 / 1984 chunks (100 cps, 41.867%), ETA: 25h 24m 31s
[01:32:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1283.77 / 1984 chunks (99 cps, 41.869%), ETA: 25h 36m 38s
[01:32:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1283.79 / 1984 chunks (99 cps, 41.87%), ETA: 25h 36m 35s
[01:32:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1283.82 / 1984 chunks (99 cps, 41.872%), ETA: 25h 32m 30s
[01:32:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:32:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.83 / 1984 chunks (99 cps, 41.873%), ETA: 25h 26m 20s
[01:32:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.86 / 1984 chunks (100 cps, 41.874%), ETA: 25h 16m 31s
[01:33:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1283.88 / 1984 chunks (100 cps, 41.876%), ETA: 25h 20m 2s
[01:33:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.9 / 1984 chunks (99 cps, 41.877%), ETA: 25h 29m 6s
[01:33:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1283.92 / 1984 chunks (99 cps, 41.879%), ETA: 25h 37m 8s
[01:33:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1283.94 / 1984 chunks (97 cps, 41.88%), ETA: 25h 56m 23s
[01:33:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1283.97 / 1984 chunks (97 cps, 41.882%), ETA: 25h 58m 9s
[01:33:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1284 / 1984 chunks (97 cps, 41.884%), ETA: 25h 56m 32s
[01:33:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1284.01 / 1984 chunks (96 cps, 41.885%), ETA: 26h 18m 28s
[01:33:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1284.04 / 1984 chunks (97 cps, 41.887%), ETA: 26h 6m 54s
[01:33:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1284.06 / 1984 chunks (97 cps, 41.888%), ETA: 26h 5m 17s
[01:33:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:33:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1284.1 / 1984 chunks (98 cps, 41.89%), ETA: 25h 46m 32s
[01:33:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1284.12 / 1984 chunks (98 cps, 41.891%), ETA: 25h 45m 4s
[01:33:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1284.14 / 1984 chunks (98 cps, 41.893%), ETA: 25h 43m 48s
[01:33:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1284.16 / 1984 chunks (97 cps, 41.895%), ETA: 25h 57m 43s
[01:33:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1284.19 / 1984 chunks (98 cps, 41.896%), ETA: 25h 52m 6s
[01:33:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1284.21 / 1984 chunks (97 cps, 41.898%), ETA: 26h 9m 41s
[01:33:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1284.23 / 1984 chunks (96 cps, 41.899%), ETA: 26h 27m 34s
[01:33:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1284.26 / 1984 chunks (94 cps, 41.901%), ETA: 26h 46m 31s
[01:33:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1284.28 / 1984 chunks (94 cps, 41.902%), ETA: 26h 51m 31s
[01:33:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1284.3 / 1984 chunks (95 cps, 41.904%), ETA: 26h 32m 35s
[01:33:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1284.5 / 1984 chunks (107 cps, 41.918%), ETA: 23h 32m 19s
[01:33:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1284.55 / 1984 chunks (107 cps, 41.92%), ETA: 23h 38m 22s
[01:33:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1284.57 / 1984 chunks (105 cps, 41.921%), ETA: 23h 59m 40s
[01:34:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:34:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1284.6 / 1984 chunks (105 cps, 41.923%), ETA: 24h 3m 14s
[01:34:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1284.62 / 1984 chunks (104 cps, 41.924%), ETA: 24h 14m 2s
[01:34:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1284.64 / 1984 chunks (104 cps, 41.926%), ETA: 24h 16m 58s
[01:34:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1284.67 / 1984 chunks (105 cps, 41.927%), ETA: 24h 9m 27s
[01:34:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1284.69 / 1984 chunks (104 cps, 41.929%), ETA: 24h 15m 23s
[01:34:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1284.71 / 1984 chunks (104 cps, 41.93%), ETA: 24h 14m 9s
[01:34:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1284.74 / 1984 chunks (104 cps, 41.932%), ETA: 24h 13m 37s
[01:34:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1284.76 / 1984 chunks (105 cps, 41.933%), ETA: 24h 6m 58s
[01:34:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1284.78 / 1984 chunks (105 cps, 41.935%), ETA: 24h 4m 39s
[01:34:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1284.81 / 1984 chunks (106 cps, 41.937%), ETA: 23h 56m 18s
[01:34:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1284.83 / 1984 chunks (106 cps, 41.938%), ETA: 23h 53m 38s
[01:34:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1284.85 / 1984 chunks (105 cps, 41.94%), ETA: 24h 3m 46s
[01:34:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1284.89 / 1984 chunks (106 cps, 41.942%), ETA: 23h 48m 12s
[01:34:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:34:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1284.91 / 1984 chunks (105 cps, 41.943%), ETA: 24h 6m 33s
[01:34:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1284.93 / 1984 chunks (104 cps, 41.945%), ETA: 24h 18m 41s
[01:34:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1284.96 / 1984 chunks (104 cps, 41.946%), ETA: 24h 12m 3s
[01:34:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1284.98 / 1984 chunks (105 cps, 41.948%), ETA: 24h 7m 29s
[01:34:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1285 / 1984 chunks (105 cps, 41.949%), ETA: 24h 8m 33s
[01:34:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1285.03 / 1984 chunks (106 cps, 41.951%), ETA: 23h 56m 45s
[01:34:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1285.06 / 1984 chunks (106 cps, 41.953%), ETA: 23h 50m 1s
[01:34:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1285.067 / 1984 chunks (106 cps, 41.953%), ETA: 23h 55m 17s
[01:34:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1285.085 / 1984 chunks (106 cps, 41.955%), ETA: 23h 56m 12s
[01:34:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1285.1 / 1984 chunks (104 cps, 41.956%), ETA: 24h 18m 5s
[01:34:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1285.13 / 1984 chunks (104 cps, 41.957%), ETA: 24h 14m 8s
[01:35:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1285.15 / 1984 chunks (105 cps, 41.959%), ETA: 24h 9m 37s
[01:35:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:35:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1285.18 / 1984 chunks (105 cps, 41.961%), ETA: 23h 59m 15s
[01:35:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1285.2 / 1984 chunks (105 cps, 41.962%), ETA: 24h 9m 34s
[01:35:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1285.22 / 1984 chunks (105 cps, 41.964%), ETA: 24h 5m 33s
[01:35:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1285.25 / 1984 chunks (105 cps, 41.965%), ETA: 23h 59m 51s
[01:35:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1285.27 / 1984 chunks (105 cps, 41.967%), ETA: 24h 3m 22s
[01:35:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1285.3 / 1984 chunks (105 cps, 41.969%), ETA: 24h 7m 47s
[01:35:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1285.34 / 1984 chunks (107 cps, 41.971%), ETA: 23h 32m 15s
[01:35:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1285.35 / 1984 chunks (106 cps, 41.972%), ETA: 23h 50m 22s
[01:35:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1285.39 / 1984 chunks (106 cps, 41.974%), ETA: 23h 48m 14s
[01:35:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1285.41 / 1984 chunks (105 cps, 41.976%), ETA: 23h 58m 24s
[01:35:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1285.5 / 1984 chunks (115 cps, 41.984%), ETA: 22h 0s
[01:35:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:35:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1285.57 / 1984 chunks (114 cps, 41.986%), ETA: 22h 5m 41s
[01:35:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1285.59 / 1984 chunks (115 cps, 41.988%), ETA: 21h 59m 16s
[01:35:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1285.62 / 1984 chunks (115 cps, 41.989%), ETA: 21h 56m 32s
[01:35:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1285.64 / 1984 chunks (115 cps, 41.991%), ETA: 21h 53m 31s
[01:35:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1285.66 / 1984 chunks (114 cps, 41.992%), ETA: 22h 6m 12s
[01:35:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1285.69 / 1984 chunks (113 cps, 41.994%), ETA: 22h 22m 2s
[01:35:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1285.72 / 1984 chunks (116 cps, 41.996%), ETA: 21h 47m 57s
[01:35:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1285.76 / 1984 chunks (116 cps, 41.998%), ETA: 21h 51m 34s
[01:35:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1285.78 / 1984 chunks (116 cps, 42%), ETA: 21h 49m 51s
[01:35:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1285.8 / 1984 chunks (115 cps, 42.002%), ETA: 21h 52m 45s
[01:36:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1285.81 / 1984 chunks (115 cps, 42.002%), ETA: 21h 52m 38s
[01:36:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1285.83 / 1984 chunks (113 cps, 42.003%), ETA: 22h 16m 8s
[01:36:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1285.85 / 1984 chunks (114 cps, 42.005%), ETA: 22h 14m 3s
[01:36:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:36:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1285.89 / 1984 chunks (114 cps, 42.007%), ETA: 22h 11m 41s
[01:36:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1285.9 / 1984 chunks (112 cps, 42.008%), ETA: 22h 30m 43s
[01:36:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1285.92 / 1984 chunks (110 cps, 42.009%), ETA: 22h 52m 15s
[01:36:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1285.95 / 1984 chunks (109 cps, 42.011%), ETA: 23h 11m 14s
[01:36:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1285.97 / 1984 chunks (107 cps, 42.013%), ETA: 23h 40m 44s
[01:36:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1285.99 / 1984 chunks (105 cps, 42.014%), ETA: 23h 59m 36s
[01:36:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1286.02 / 1984 chunks (103 cps, 42.016%), ETA: 24h 30m 3s
[01:36:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1286.04 / 1984 chunks (101 cps, 42.017%), ETA: 24h 59m 48s
[01:36:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.07 / 1984 chunks (100 cps, 42.019%), ETA: 25h 21m 11s
[01:36:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1286.09 / 1984 chunks (100 cps, 42.021%), ETA: 25h 17m 33s
[01:36:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1286.12 / 1984 chunks (101 cps, 42.022%), ETA: 25h 1m 58s
[01:36:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1286.14 / 1984 chunks (102 cps, 42.024%), ETA: 24h 51m 0s
[01:36:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.16 / 1984 chunks (101 cps, 42.025%), ETA: 24h 51m 58s
[01:36:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:36:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1286.19 / 1984 chunks (102 cps, 42.027%), ETA: 24h 47m 7s
[01:36:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1286.22 / 1984 chunks (102 cps, 42.029%), ETA: 24h 38m 2s
[01:36:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.224 / 1984 chunks (102 cps, 42.029%), ETA: 24h 40m 18s
[01:36:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1286.247 / 1984 chunks (103 cps, 42.031%), ETA: 24h 27m 4s
[01:36:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1286.27 / 1984 chunks (103 cps, 42.032%), ETA: 24h 28m 1s
[01:36:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1286.29 / 1984 chunks (102 cps, 42.034%), ETA: 24h 38m 34s
[01:36:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1286.32 / 1984 chunks (101 cps, 42.035%), ETA: 24h 51m 29s
[01:36:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.34 / 1984 chunks (102 cps, 42.037%), ETA: 24h 45m 45s
[01:36:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1286.37 / 1984 chunks (102 cps, 42.039%), ETA: 24h 44m 10s
[01:37:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1286.38 / 1984 chunks (101 cps, 42.039%), ETA: 25h 4m 21s
[01:37:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1286.4 / 1984 chunks (100 cps, 42.04%), ETA: 25h 14m 37s
[01:37:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:37:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1286.42 / 1984 chunks (99 cps, 42.042%), ETA: 25h 25m 18s
[01:37:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.45 / 1984 chunks (99 cps, 42.044%), ETA: 25h 32m 46s
[01:37:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.47 / 1984 chunks (99 cps, 42.045%), ETA: 25h 31m 35s
[01:37:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1286.49 / 1984 chunks (99 cps, 42.047%), ETA: 25h 28m 16s
[01:37:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.52 / 1984 chunks (98 cps, 42.048%), ETA: 25h 40m 6s
[01:37:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1286.55 / 1984 chunks (98 cps, 42.051%), ETA: 25h 36m 32s
[01:37:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.58 / 1984 chunks (99 cps, 42.052%), ETA: 25h 30m 35s
[01:37:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.59 / 1984 chunks (99 cps, 42.053%), ETA: 25h 34m 20s
[01:37:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1286.62 / 1984 chunks (99 cps, 42.055%), ETA: 25h 25m 37s
[01:37:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.7 / 1984 chunks (104 cps, 42.06%), ETA: 24h 17m 3s
[01:37:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1286.73 / 1984 chunks (104 cps, 42.062%), ETA: 24h 14m 9s
[01:37:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1286.75 / 1984 chunks (104 cps, 42.064%), ETA: 24h 13m 53s
[01:37:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1286.78 / 1984 chunks (107 cps, 42.065%), ETA: 23h 40m 9s
[01:37:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1286.8 / 1984 chunks (105 cps, 42.067%), ETA: 23h 57m 19s
[01:37:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1286.82 / 1984 chunks (105 cps, 42.068%), ETA: 24h 40s
[01:37:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1286.85 / 1984 chunks (106 cps, 42.07%), ETA: 23h 53m 47s
[01:37:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.88 / 1984 chunks (106 cps, 42.072%), ETA: 23h 40m 48s
[01:37:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.89 / 1984 chunks (105 cps, 42.073%), ETA: 23h 57m 0s
[01:37:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:37:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1286.91 / 1984 chunks (106 cps, 42.074%), ETA: 23h 44m 5s
[01:37:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1286.94 / 1984 chunks (105 cps, 42.076%), ETA: 24h 4m 15s
[01:37:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1286.96 / 1984 chunks (105 cps, 42.077%), ETA: 23h 58m 52s
[01:37:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1287 / 1984 chunks (106 cps, 42.08%), ETA: 23h 49m 57s
[01:38:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.009 / 1984 chunks (104 cps, 42.08%), ETA: 24h 9m 43s
[01:38:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1287.031 / 1984 chunks (102 cps, 42.082%), ETA: 24h 42m 14s
[01:38:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1287.07 / 1984 chunks (101 cps, 42.084%), ETA: 24h 59m 52s
[01:38:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1287.074 / 1984 chunks (99 cps, 42.085%), ETA: 25h 20m 58s
[01:38:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1287.104 / 1984 chunks (101 cps, 42.087%), ETA: 24h 58m 34s
[01:38:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1287.12 / 1984 chunks (101 cps, 42.088%), ETA: 25h 2m 4s
[01:38:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1287.15 / 1984 chunks (100 cps, 42.089%), ETA: 25h 7m 14s
[01:38:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.18 / 1984 chunks (100 cps, 42.091%), ETA: 25h 8m 44s
[01:38:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.2 / 1984 chunks (100 cps, 42.093%), ETA: 25h 14m 47s
[01:38:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1287.22 / 1984 chunks (100 cps, 42.094%), ETA: 25h 13m 5s
[01:38:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1287.24 / 1984 chunks (101 cps, 42.096%), ETA: 24h 59m 8s
[01:38:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1287.27 / 1984 chunks (101 cps, 42.097%), ETA: 25h 4m 16s
[01:38:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1287.29 / 1984 chunks (100 cps, 42.099%), ETA: 25h 10m 41s
[01:38:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:38:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1287.33 / 1984 chunks (100 cps, 42.101%), ETA: 25h 10m 58s
[01:38:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1287.334 / 1984 chunks (100 cps, 42.102%), ETA: 25h 12m 18s
[01:38:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1287.351 / 1984 chunks (99 cps, 42.103%), ETA: 25h 24m 0s
[01:38:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1287.37 / 1984 chunks (100 cps, 42.104%), ETA: 25h 13m 32s
[01:38:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1287.4 / 1984 chunks (100 cps, 42.106%), ETA: 25h 16m 33s
[01:38:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.42 / 1984 chunks (99 cps, 42.108%), ETA: 25h 23m 58s
[01:38:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1287.46 / 1984 chunks (99 cps, 42.11%), ETA: 25h 24m 23s
[01:38:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1287.48 / 1984 chunks (99 cps, 42.111%), ETA: 25h 24m 4s
[01:38:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1287.51 / 1984 chunks (99 cps, 42.113%), ETA: 25h 32m 13s
[01:38:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1287.53 / 1984 chunks (99 cps, 42.114%), ETA: 25h 29m 44s
[01:39:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1287.55 / 1984 chunks (98 cps, 42.116%), ETA: 25h 38m 44s
[01:39:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1287.59 / 1984 chunks (99 cps, 42.119%), ETA: 25h 32m 15s
[01:39:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:39:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1287.62 / 1984 chunks (99 cps, 42.12%), ETA: 25h 31m 18s
[01:39:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.65 / 1984 chunks (100 cps, 42.122%), ETA: 25h 17m 14s
[01:39:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.68 / 1984 chunks (100 cps, 42.124%), ETA: 25h 14m 42s
[01:39:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1287.69 / 1984 chunks (100 cps, 42.125%), ETA: 25h 11m 38s
[01:39:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.72 / 1984 chunks (100 cps, 42.127%), ETA: 25h 9m 32s
[01:39:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1287.74 / 1984 chunks (100 cps, 42.128%), ETA: 25h 16m 7s
[01:39:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1287.77 / 1984 chunks (99 cps, 42.13%), ETA: 25h 26m 11s
[01:39:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1287.79 / 1984 chunks (98 cps, 42.132%), ETA: 25h 36m 13s
[01:39:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1287.82 / 1984 chunks (98 cps, 42.133%), ETA: 25h 44m 57s
[01:39:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1287.84 / 1984 chunks (98 cps, 42.135%), ETA: 25h 44m 50s
[01:39:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1287.88 / 1984 chunks (100 cps, 42.137%), ETA: 25h 5m 6s
[01:39:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1287.887 / 1984 chunks (99 cps, 42.138%), ETA: 25h 24m 38s
[01:39:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:39:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.916 / 1984 chunks (100 cps, 42.14%), ETA: 25h 18m 0s
[01:39:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1287.94 / 1984 chunks (100 cps, 42.141%), ETA: 25h 7m 44s
[01:39:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1287.95 / 1984 chunks (101 cps, 42.142%), ETA: 24h 54m 31s
[01:39:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1287.97 / 1984 chunks (99 cps, 42.143%), ETA: 25h 25m 31s
[01:39:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288 / 1984 chunks (100 cps, 42.145%), ETA: 25h 6m 53s
[01:39:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.01 / 1984 chunks (100 cps, 42.146%), ETA: 25h 11m 13s
[01:39:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1288.04 / 1984 chunks (100 cps, 42.148%), ETA: 25h 8m 58s
[01:39:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1288.06 / 1984 chunks (101 cps, 42.149%), ETA: 24h 58m 1s
[01:39:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1288.08 / 1984 chunks (102 cps, 42.151%), ETA: 24h 45m 52s
[01:39:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1288.11 / 1984 chunks (101 cps, 42.152%), ETA: 24h 52m 42s
[01:40:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.13 / 1984 chunks (101 cps, 42.154%), ETA: 24h 51m 12s
[01:40:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1288.15 / 1984 chunks (102 cps, 42.155%), ETA: 24h 46m 43s
[01:40:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.18 / 1984 chunks (102 cps, 42.157%), ETA: 24h 45m 57s
[01:40:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:40:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1288.21 / 1984 chunks (100 cps, 42.159%), ETA: 25h 13m 16s
[01:40:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1288.24 / 1984 chunks (98 cps, 42.161%), ETA: 25h 34m 23s
[01:40:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1288.26 / 1984 chunks (98 cps, 42.162%), ETA: 25h 38m 17s
[01:40:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1288.28 / 1984 chunks (98 cps, 42.164%), ETA: 25h 35m 49s
[01:40:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1288.33 / 1984 chunks (100 cps, 42.167%), ETA: 25h 16m 32s
[01:40:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1288.5 / 1984 chunks (111 cps, 42.18%), ETA: 22h 44m 56s
[01:40:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1288.55 / 1984 chunks (110 cps, 42.181%), ETA: 22h 55m 20s
[01:40:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1288.57 / 1984 chunks (110 cps, 42.183%), ETA: 22h 59m 16s
[01:40:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1288.6 / 1984 chunks (110 cps, 42.184%), ETA: 22h 48m 37s
[01:40:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1288.62 / 1984 chunks (110 cps, 42.186%), ETA: 22h 57m 45s
[01:40:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1288.64 / 1984 chunks (110 cps, 42.187%), ETA: 22h 57m 23s
[01:40:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1288.67 / 1984 chunks (109 cps, 42.189%), ETA: 23h 50s
[01:40:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1288.69 / 1984 chunks (110 cps, 42.19%), ETA: 22h 57m 1s
[01:40:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:40:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.72 / 1984 chunks (110 cps, 42.193%), ETA: 22h 59m 3s
[01:40:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1288.75 / 1984 chunks (109 cps, 42.194%), ETA: 23h 1m 54s
[01:40:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.77 / 1984 chunks (110 cps, 42.196%), ETA: 22h 51m 59s
[01:40:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1288.79 / 1984 chunks (110 cps, 42.197%), ETA: 22h 53m 5s
[01:40:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1288.82 / 1984 chunks (110 cps, 42.199%), ETA: 22h 52m 23s
[01:40:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.84 / 1984 chunks (110 cps, 42.2%), ETA: 22h 55m 7s
[01:40:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1288.87 / 1984 chunks (111 cps, 42.202%), ETA: 22h 44m 38s
[01:41:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1288.9 / 1984 chunks (110 cps, 42.204%), ETA: 22h 46m 26s
[01:41:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1288.93 / 1984 chunks (112 cps, 42.206%), ETA: 22h 26m 53s
[01:41:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.96 / 1984 chunks (113 cps, 42.208%), ETA: 22h 17m 46s
[01:41:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1288.97 / 1984 chunks (111 cps, 42.209%), ETA: 22h 36m 48s
[01:41:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.99 / 1984 chunks (112 cps, 42.21%), ETA: 22h 33m 21s
[01:41:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.02 / 1984 chunks (111 cps, 42.212%), ETA: 22h 42m 56s
[01:41:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:41:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1289.06 / 1984 chunks (113 cps, 42.215%), ETA: 22h 14m 8s
[01:41:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1289.08 / 1984 chunks (112 cps, 42.216%), ETA: 22h 28m 33s
[01:41:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1289.09 / 1984 chunks (112 cps, 42.217%), ETA: 22h 31m 41s
[01:41:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1289.113 / 1984 chunks (113 cps, 42.218%), ETA: 22h 18m 49s
[01:41:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1289.14 / 1984 chunks (111 cps, 42.22%), ETA: 22h 34m 27s
[01:41:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.16 / 1984 chunks (112 cps, 42.221%), ETA: 22h 32m 23s
[01:41:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1289.19 / 1984 chunks (112 cps, 42.223%), ETA: 22h 29m 23s
[01:41:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1289.21 / 1984 chunks (111 cps, 42.224%), ETA: 22h 39m 47s
[01:41:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.23 / 1984 chunks (110 cps, 42.226%), ETA: 22h 47m 41s
[01:41:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.26 / 1984 chunks (110 cps, 42.228%), ETA: 22h 49m 54s
[01:41:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1289.28 / 1984 chunks (110 cps, 42.229%), ETA: 22h 52m 49s
[01:41:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1289.3 / 1984 chunks (110 cps, 42.231%), ETA: 22h 52m 54s
[01:41:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1289.33 / 1984 chunks (110 cps, 42.232%), ETA: 22h 50m 4s
[01:41:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1289.35 / 1984 chunks (111 cps, 42.234%), ETA: 22h 41m 24s
[01:41:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:41:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1289.38 / 1984 chunks (112 cps, 42.235%), ETA: 22h 33m 3s
[01:41:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.4 / 1984 chunks (112 cps, 42.237%), ETA: 22h 32m 0s
[01:41:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1289.51 / 1984 chunks (119 cps, 42.244%), ETA: 21h 12m 16s
[01:41:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1289.53 / 1984 chunks (120 cps, 42.246%), ETA: 21h 1m 38s
[01:42:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1289.56 / 1984 chunks (118 cps, 42.247%), ETA: 21h 19m 9s
[01:42:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1289.59 / 1984 chunks (119 cps, 42.249%), ETA: 21h 11m 9s
[01:42:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.62 / 1984 chunks (119 cps, 42.251%), ETA: 21h 10m 22s
[01:42:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.66 / 1984 chunks (119 cps, 42.254%), ETA: 21h 10m 23s
[01:42:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1289.68 / 1984 chunks (118 cps, 42.255%), ETA: 21h 19m 52s
[01:42:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1289.72 / 1984 chunks (118 cps, 42.258%), ETA: 21h 22m 21s
[01:42:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.74 / 1984 chunks (117 cps, 42.259%), ETA: 21h 25m 58s
[01:42:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:42:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.78 / 1984 chunks (119 cps, 42.262%), ETA: 21h 7m 26s
[01:42:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1289.788 / 1984 chunks (119 cps, 42.262%), ETA: 21h 10m 53s
[01:42:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1289.814 / 1984 chunks (119 cps, 42.264%), ETA: 21h 13m 1s
[01:42:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.83 / 1984 chunks (117 cps, 42.265%), ETA: 21h 28m 6s
[01:42:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1289.85 / 1984 chunks (117 cps, 42.267%), ETA: 21h 29m 21s
[01:42:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1289.88 / 1984 chunks (115 cps, 42.268%), ETA: 21h 48m 3s
[01:42:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1289.9 / 1984 chunks (113 cps, 42.27%), ETA: 22h 10m 31s
[01:42:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.92 / 1984 chunks (112 cps, 42.271%), ETA: 22h 32m 15s
[01:42:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1289.96 / 1984 chunks (110 cps, 42.274%), ETA: 22h 49m 19s
[01:42:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1289.964 / 1984 chunks (108 cps, 42.274%), ETA: 23h 12m 2s
[01:42:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.989 / 1984 chunks (107 cps, 42.276%), ETA: 23h 33m 38s
[01:42:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1290.01 / 1984 chunks (105 cps, 42.277%), ETA: 23h 59m 9s
[01:42:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1290.03 / 1984 chunks (103 cps, 42.278%), ETA: 24h 18m 39s
[01:42:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.05 / 1984 chunks (102 cps, 42.279%), ETA: 24h 44m 21s
[01:42:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.07 / 1984 chunks (100 cps, 42.281%), ETA: 25h 3m 39s
[01:43:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.1 / 1984 chunks (100 cps, 42.283%), ETA: 24h 59m 51s
[01:43:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1290.12 / 1984 chunks (101 cps, 42.284%), ETA: 24h 55m 2s
[01:43:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:43:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1290.15 / 1984 chunks (101 cps, 42.286%), ETA: 24h 47m 53s
[01:43:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1290.17 / 1984 chunks (101 cps, 42.287%), ETA: 24h 48m 45s
[01:43:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.19 / 1984 chunks (101 cps, 42.289%), ETA: 24h 51m 1s
[01:43:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1290.22 / 1984 chunks (101 cps, 42.29%), ETA: 24h 46m 50s
[01:43:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1290.24 / 1984 chunks (102 cps, 42.292%), ETA: 24h 39m 32s
[01:43:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1290.27 / 1984 chunks (101 cps, 42.294%), ETA: 24h 50m 28s
[01:43:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1290.29 / 1984 chunks (101 cps, 42.295%), ETA: 24h 56m 4s
[01:43:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1290.31 / 1984 chunks (100 cps, 42.297%), ETA: 25h 4m 23s
[01:43:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1290.35 / 1984 chunks (102 cps, 42.299%), ETA: 24h 41m 41s
[01:43:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.38 / 1984 chunks (102 cps, 42.301%), ETA: 24h 35m 41s
[01:43:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.4 / 1984 chunks (102 cps, 42.302%), ETA: 24h 42m 0s
[01:43:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1290.44 / 1984 chunks (102 cps, 42.305%), ETA: 24h 36m 11s
[01:43:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1290.45 / 1984 chunks (102 cps, 42.306%), ETA: 24h 35m 25s
[01:43:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1290.47 / 1984 chunks (100 cps, 42.307%), ETA: 24h 58m 59s
[01:43:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:43:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.49 / 1984 chunks (100 cps, 42.308%), ETA: 25h 9m 3s
[01:43:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.52 / 1984 chunks (99 cps, 42.31%), ETA: 25h 17m 56s
[01:43:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1290.54 / 1984 chunks (99 cps, 42.312%), ETA: 25h 20m 18s
[01:43:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1290.56 / 1984 chunks (100 cps, 42.313%), ETA: 25h 2m 51s
[01:43:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.59 / 1984 chunks (100 cps, 42.315%), ETA: 25h 28s
[01:43:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1290.63 / 1984 chunks (101 cps, 42.317%), ETA: 24h 51m 42s
[01:43:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1290.7 / 1984 chunks (106 cps, 42.324%), ETA: 23h 39m 16s
[01:44:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1290.74 / 1984 chunks (105 cps, 42.324%), ETA: 23h 56m 31s
[01:44:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1290.75 / 1984 chunks (105 cps, 42.326%), ETA: 23h 59m 42s
[01:44:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1290.79 / 1984 chunks (107 cps, 42.328%), ETA: 23h 30m 23s
[01:44:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1290.81 / 1984 chunks (107 cps, 42.329%), ETA: 23h 33m 6s
[01:44:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.84 / 1984 chunks (107 cps, 42.331%), ETA: 23h 33m 42s
[01:44:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1290.86 / 1984 chunks (107 cps, 42.333%), ETA: 23h 30m 31s
[01:44:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1290.89 / 1984 chunks (107 cps, 42.334%), ETA: 23h 32m 53s
[01:44:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:44:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1290.91 / 1984 chunks (107 cps, 42.336%), ETA: 23h 29m 14s
[01:44:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1290.95 / 1984 chunks (107 cps, 42.338%), ETA: 23h 26m 52s
[01:44:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1290.97 / 1984 chunks (107 cps, 42.34%), ETA: 23h 28m 53s
[01:44:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1290.99 / 1984 chunks (105 cps, 42.341%), ETA: 23h 51m 49s
[01:44:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1291.01 / 1984 chunks (103 cps, 42.343%), ETA: 24h 19m 24s
[01:44:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1291.04 / 1984 chunks (101 cps, 42.344%), ETA: 24h 47m 31s
[01:44:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1291.08 / 1984 chunks (101 cps, 42.347%), ETA: 24h 51m 2s
[01:44:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1291.11 / 1984 chunks (101 cps, 42.349%), ETA: 24h 45m 26s
[01:44:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1291.13 / 1984 chunks (101 cps, 42.35%), ETA: 24h 45m 39s
[01:44:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1291.16 / 1984 chunks (101 cps, 42.353%), ETA: 24h 48m 17s
[01:44:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.19 / 1984 chunks (101 cps, 42.354%), ETA: 24h 48m 22s
[01:44:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:44:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1291.22 / 1984 chunks (101 cps, 42.356%), ETA: 24h 43m 47s
[01:44:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1291.24 / 1984 chunks (102 cps, 42.358%), ETA: 24h 42m 3s
[01:44:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1291.28 / 1984 chunks (103 cps, 42.36%), ETA: 24h 24m 52s
[01:44:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1291.31 / 1984 chunks (103 cps, 42.362%), ETA: 24h 25m 25s
[01:44:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1291.32 / 1984 chunks (102 cps, 42.363%), ETA: 24h 28m 51s
[01:45:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1291.34 / 1984 chunks (103 cps, 42.364%), ETA: 24h 27m 45s
[01:45:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1291.36 / 1984 chunks (102 cps, 42.366%), ETA: 24h 35m 26s
[01:45:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1291.39 / 1984 chunks (102 cps, 42.367%), ETA: 24h 30m 51s
[01:45:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1291.41 / 1984 chunks (102 cps, 42.369%), ETA: 24h 33m 38s
[01:45:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1291.43 / 1984 chunks (102 cps, 42.37%), ETA: 24h 35m 54s
[01:45:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1291.46 / 1984 chunks (102 cps, 42.372%), ETA: 24h 34m 33s
[01:45:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1291.48 / 1984 chunks (101 cps, 42.373%), ETA: 24h 43m 30s
[01:45:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1291.52 / 1984 chunks (103 cps, 42.376%), ETA: 24h 20m 9s
[01:45:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1291.529 / 1984 chunks (101 cps, 42.377%), ETA: 24h 42m 48s
[01:45:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:45:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1291.556 / 1984 chunks (102 cps, 42.378%), ETA: 24h 41m 26s
[01:45:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1291.58 / 1984 chunks (103 cps, 42.38%), ETA: 24h 23m 40s
[01:45:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1291.6 / 1984 chunks (103 cps, 42.381%), ETA: 24h 21m 35s
[01:45:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.62 / 1984 chunks (103 cps, 42.383%), ETA: 24h 23m 15s
[01:45:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1291.65 / 1984 chunks (102 cps, 42.384%), ETA: 24h 32m 10s
[01:45:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.67 / 1984 chunks (103 cps, 42.386%), ETA: 24h 23m 36s
[01:45:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1291.7 / 1984 chunks (102 cps, 42.387%), ETA: 24h 38m 59s
[01:45:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1291.72 / 1984 chunks (102 cps, 42.389%), ETA: 24h 41m 21s
[01:45:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1291.74 / 1984 chunks (102 cps, 42.39%), ETA: 24h 35m 50s
[01:45:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1291.77 / 1984 chunks (104 cps, 42.392%), ETA: 24h 13m 30s
[01:45:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1291.79 / 1984 chunks (104 cps, 42.394%), ETA: 24h 9m 16s
[01:45:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1291.81 / 1984 chunks (104 cps, 42.395%), ETA: 24h 12m 49s
[01:45:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1291.84 / 1984 chunks (103 cps, 42.397%), ETA: 24h 16m 38s
[01:45:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1291.86 / 1984 chunks (104 cps, 42.398%), ETA: 24h 12m 4s
[01:46:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1291.9 / 1984 chunks (103 cps, 42.401%), ETA: 24h 20m 18s
[01:46:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:46:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1291.92 / 1984 chunks (102 cps, 42.402%), ETA: 24h 40m 58s
[01:46:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.95 / 1984 chunks (101 cps, 42.404%), ETA: 24h 45m 2s
[01:46:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1291.97 / 1984 chunks (102 cps, 42.405%), ETA: 24h 40m 25s
[01:46:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1291.99 / 1984 chunks (101 cps, 42.407%), ETA: 24h 53m 15s
[01:46:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1292.02 / 1984 chunks (103 cps, 42.409%), ETA: 24h 24m 40s
[01:46:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1292.04 / 1984 chunks (102 cps, 42.41%), ETA: 24h 38m 12s
[01:46:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1292.08 / 1984 chunks (104 cps, 42.412%), ETA: 24h 9m 39s
[01:46:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1292.1 / 1984 chunks (104 cps, 42.414%), ETA: 24h 3m 12s
[01:46:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1292.12 / 1984 chunks (104 cps, 42.415%), ETA: 24h 6m 1s
[01:46:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1292.15 / 1984 chunks (105 cps, 42.417%), ETA: 23h 55m 9s
[01:46:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1292.17 / 1984 chunks (104 cps, 42.418%), ETA: 24h 9m 51s
[01:46:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1292.19 / 1984 chunks (104 cps, 42.42%), ETA: 24h 12m 14s
[01:46:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:46:32] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1292.22 / 1984 chunks (102 cps, 42.422%), ETA: 24h 29m 49s
[01:46:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1292.26 / 1984 chunks (101 cps, 42.424%), ETA: 24h 47m 53s
[01:46:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1292.265 / 1984 chunks (100 cps, 42.425%), ETA: 24h 58m 47s
[01:46:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1292.305 / 1984 chunks (103 cps, 42.427%), ETA: 24h 18m 52s
[01:46:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1292.5 / 1984 chunks (116 cps, 42.441%), ETA: 21h 39m 12s
[01:46:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1292.54 / 1984 chunks (116 cps, 42.443%), ETA: 21h 40m 34s
[01:46:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1292.57 / 1984 chunks (117 cps, 42.445%), ETA: 21h 28m 35s
[01:46:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1292.59 / 1984 chunks (117 cps, 42.446%), ETA: 21h 28m 15s
[01:46:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1292.61 / 1984 chunks (115 cps, 42.448%), ETA: 21h 43m 23s
[01:46:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1292.65 / 1984 chunks (115 cps, 42.45%), ETA: 21h 43m 14s
[01:46:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1292.66 / 1984 chunks (115 cps, 42.451%), ETA: 21h 43m 33s
[01:46:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1292.7 / 1984 chunks (117 cps, 42.453%), ETA: 21h 22m 37s
[01:47:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1292.73 / 1984 chunks (118 cps, 42.455%), ETA: 21h 18m 24s
[01:47:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:47:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1292.75 / 1984 chunks (118 cps, 42.456%), ETA: 21h 16m 31s
[01:47:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1292.78 / 1984 chunks (118 cps, 42.458%), ETA: 21h 18m 19s
[01:47:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1292.8 / 1984 chunks (118 cps, 42.46%), ETA: 21h 12m 23s
[01:47:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1292.82 / 1984 chunks (117 cps, 42.461%), ETA: 21h 23m 54s
[01:47:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1292.86 / 1984 chunks (117 cps, 42.464%), ETA: 21h 23m 56s
[01:47:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1292.88 / 1984 chunks (117 cps, 42.465%), ETA: 21h 29m 9s
[01:47:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1292.9 / 1984 chunks (116 cps, 42.467%), ETA: 21h 38m 44s
[01:47:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1292.94 / 1984 chunks (118 cps, 42.469%), ETA: 21h 13m 34s
[01:47:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1292.97 / 1984 chunks (119 cps, 42.471%), ETA: 21h 7s
[01:47:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1292.99 / 1984 chunks (120 cps, 42.473%), ETA: 20h 51m 36s
[01:47:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1292.998 / 1984 chunks (118 cps, 42.473%), ETA: 21h 10m 8s
[01:47:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1293.02 / 1984 chunks (118 cps, 42.474%), ETA: 21h 17m 0s
[01:47:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1293.05 / 1984 chunks (119 cps, 42.476%), ETA: 21h 5m 56s
[01:47:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:47:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1293.07 / 1984 chunks (118 cps, 42.478%), ETA: 21h 10m 23s
[01:47:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1293.09 / 1984 chunks (118 cps, 42.479%), ETA: 21h 11m 16s
[01:47:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1293.12 / 1984 chunks (119 cps, 42.481%), ETA: 21h 5m 58s
[01:47:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1293.14 / 1984 chunks (119 cps, 42.482%), ETA: 21h 6m 53s
[01:47:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1293.16 / 1984 chunks (119 cps, 42.484%), ETA: 20h 59m 9s
[01:47:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1293.19 / 1984 chunks (119 cps, 42.485%), ETA: 20h 58m 17s
[01:47:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1293.22 / 1984 chunks (120 cps, 42.487%), ETA: 20h 50m 50s
[01:47:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1293.23 / 1984 chunks (120 cps, 42.488%), ETA: 20h 53m 34s
[01:47:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1293.25 / 1984 chunks (120 cps, 42.49%), ETA: 20h 50m 59s
[01:47:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1293.28 / 1984 chunks (120 cps, 42.491%), ETA: 20h 49m 23s
[01:47:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1293.3 / 1984 chunks (121 cps, 42.493%), ETA: 20h 45m 14s
[01:47:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1293.32 / 1984 chunks (121 cps, 42.494%), ETA: 20h 44m 51s
[01:48:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1293.35 / 1984 chunks (121 cps, 42.496%), ETA: 20h 40m 29s
[01:48:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1293.37 / 1984 chunks (122 cps, 42.497%), ETA: 20h 30m 58s
[01:48:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:48:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1293.39 / 1984 chunks (122 cps, 42.499%), ETA: 20h 28m 35s
[01:48:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1293.5 / 1984 chunks (131 cps, 42.506%), ETA: 19h 6m 40s
[01:48:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1293.52 / 1984 chunks (132 cps, 42.507%), ETA: 19h 2m 13s
[01:48:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1293.55 / 1984 chunks (132 cps, 42.509%), ETA: 18h 56m 37s
[01:48:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1293.58 / 1984 chunks (131 cps, 42.511%), ETA: 19h 4m 19s
[01:48:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1293.63 / 1984 chunks (131 cps, 42.514%), ETA: 19h 8m 39s
[01:48:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1293.65 / 1984 chunks (131 cps, 42.516%), ETA: 19h 5m 38s
[01:48:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1293.68 / 1984 chunks (131 cps, 42.518%), ETA: 19h 7m 49s
[01:48:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1293.7 / 1984 chunks (131 cps, 42.519%), ETA: 19h 8m 0s
[01:48:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1293.72 / 1984 chunks (131 cps, 42.521%), ETA: 19h 8m 34s
[01:48:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1293.75 / 1984 chunks (131 cps, 42.522%), ETA: 19h 5m 26s
[01:48:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1293.77 / 1984 chunks (130 cps, 42.524%), ETA: 19h 14m 13s
[01:48:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1293.79 / 1984 chunks (129 cps, 42.525%), ETA: 19h 22m 17s
[01:48:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1293.82 / 1984 chunks (129 cps, 42.527%), ETA: 19h 21m 58s
[01:48:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:48:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1293.85 / 1984 chunks (129 cps, 42.529%), ETA: 19h 23m 16s
[01:48:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1293.88 / 1984 chunks (128 cps, 42.531%), ETA: 19h 37m 0s
[01:48:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1293.91 / 1984 chunks (124 cps, 42.533%), ETA: 20h 10m 23s
[01:48:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1293.93 / 1984 chunks (122 cps, 42.534%), ETA: 20h 32m 50s
[01:48:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1293.96 / 1984 chunks (120 cps, 42.536%), ETA: 20h 50m 8s
[01:48:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1293.99 / 1984 chunks (118 cps, 42.538%), ETA: 21h 9m 2s
[01:48:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1294.01 / 1984 chunks (117 cps, 42.539%), ETA: 21h 27m 45s
[01:48:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1294.019 / 1984 chunks (115 cps, 42.54%), ETA: 21h 46m 31s
[01:49:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1294.037 / 1984 chunks (113 cps, 42.541%), ETA: 22h 5m 56s
[01:49:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1294.06 / 1984 chunks (111 cps, 42.543%), ETA: 22h 28m 32s
[01:49:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1294.08 / 1984 chunks (111 cps, 42.544%), ETA: 22h 34m 27s
[01:49:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1294.11 / 1984 chunks (111 cps, 42.546%), ETA: 22h 35m 25s
[01:49:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1294.14 / 1984 chunks (113 cps, 42.548%), ETA: 22h 9m 20s
[01:49:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1294.16 / 1984 chunks (113 cps, 42.549%), ETA: 22h 10m 7s
[01:49:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:49:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.19 / 1984 chunks (112 cps, 42.552%), ETA: 22h 14m 15s
[01:49:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.22 / 1984 chunks (113 cps, 42.553%), ETA: 22h 13m 8s
[01:49:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.25 / 1984 chunks (112 cps, 42.555%), ETA: 22h 14m 33s
[01:49:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1294.28 / 1984 chunks (113 cps, 42.557%), ETA: 22h 11m 10s
[01:49:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.3 / 1984 chunks (111 cps, 42.559%), ETA: 22h 26m 4s
[01:49:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1294.33 / 1984 chunks (111 cps, 42.56%), ETA: 22h 30m 10s
[01:49:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1294.36 / 1984 chunks (111 cps, 42.563%), ETA: 22h 26m 5s
[01:49:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.4 / 1984 chunks (112 cps, 42.565%), ETA: 22h 21m 10s
[01:49:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1294.42 / 1984 chunks (112 cps, 42.567%), ETA: 22h 20m 32s
[01:49:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1294.45 / 1984 chunks (111 cps, 42.568%), ETA: 22h 26m 17s
[01:49:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1294.47 / 1984 chunks (112 cps, 42.57%), ETA: 22h 16m 34s
[01:49:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.5 / 1984 chunks (112 cps, 42.572%), ETA: 22h 20m 22s
[01:49:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:49:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1294.52 / 1984 chunks (112 cps, 42.573%), ETA: 22h 25m 12s
[01:49:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.55 / 1984 chunks (112 cps, 42.575%), ETA: 22h 17m 9s
[01:49:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1294.57 / 1984 chunks (113 cps, 42.576%), ETA: 22h 9m 32s
[01:49:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1294.62 / 1984 chunks (113 cps, 42.579%), ETA: 22h 11m 10s
[01:49:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1294.66 / 1984 chunks (115 cps, 42.582%), ETA: 21h 47m 55s
[01:49:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1294.73 / 1984 chunks (118 cps, 42.587%), ETA: 21h 8m 41s
[01:50:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1294.74 / 1984 chunks (118 cps, 42.588%), ETA: 21h 7m 9s
[01:50:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1294.77 / 1984 chunks (118 cps, 42.589%), ETA: 21h 13m 41s
[01:50:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1294.79 / 1984 chunks (118 cps, 42.591%), ETA: 21h 12m 13s
[01:50:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1294.82 / 1984 chunks (118 cps, 42.592%), ETA: 21h 9m 17s
[01:50:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1294.83 / 1984 chunks (118 cps, 42.593%), ETA: 21h 13m 54s
[01:50:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1294.86 / 1984 chunks (118 cps, 42.595%), ETA: 21h 15m 6s
[01:50:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:50:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1294.88 / 1984 chunks (118 cps, 42.597%), ETA: 21h 16m 19s
[01:50:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.9 / 1984 chunks (117 cps, 42.598%), ETA: 21h 17m 12s
[01:50:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1294.92 / 1984 chunks (116 cps, 42.599%), ETA: 21h 29m 4s
[01:50:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1294.94 / 1984 chunks (117 cps, 42.601%), ETA: 21h 27m 14s
[01:50:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1294.96 / 1984 chunks (115 cps, 42.602%), ETA: 21h 44m 42s
[01:50:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1294.99 / 1984 chunks (113 cps, 42.604%), ETA: 22h 10m 50s
[01:50:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1295.02 / 1984 chunks (111 cps, 42.606%), ETA: 22h 26m 27s
[01:50:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1295.05 / 1984 chunks (110 cps, 42.608%), ETA: 22h 45m 0s
[01:50:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1295.08 / 1984 chunks (110 cps, 42.61%), ETA: 22h 41m 13s
[01:50:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1295.11 / 1984 chunks (111 cps, 42.612%), ETA: 22h 30m 18s
[01:50:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.12 / 1984 chunks (110 cps, 42.613%), ETA: 22h 36m 46s
[01:50:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1295.14 / 1984 chunks (110 cps, 42.614%), ETA: 22h 45m 38s
[01:50:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.17 / 1984 chunks (109 cps, 42.616%), ETA: 22h 53m 52s
[01:50:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:50:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1295.18 / 1984 chunks (109 cps, 42.616%), ETA: 22h 50m 47s
[01:50:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1295.2 / 1984 chunks (109 cps, 42.618%), ETA: 22h 58m 25s
[01:50:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1295.22 / 1984 chunks (108 cps, 42.619%), ETA: 23h 9m 27s
[01:50:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.25 / 1984 chunks (107 cps, 42.621%), ETA: 23h 15m 15s
[01:50:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1295.27 / 1984 chunks (108 cps, 42.622%), ETA: 23h 7m 33s
[01:51:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.3 / 1984 chunks (108 cps, 42.624%), ETA: 23h 6m 37s
[01:51:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1295.32 / 1984 chunks (108 cps, 42.626%), ETA: 23h 2m 19s
[01:51:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1295.34 / 1984 chunks (108 cps, 42.627%), ETA: 23h 3m 50s
[01:51:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1295.37 / 1984 chunks (107 cps, 42.629%), ETA: 23h 16m 26s
[01:51:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1295.41 / 1984 chunks (108 cps, 42.631%), ETA: 23h 12m 2s
[01:51:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1295.412 / 1984 chunks (107 cps, 42.632%), ETA: 23h 25m 17s
[01:51:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.455 / 1984 chunks (109 cps, 42.635%), ETA: 23h 24s
[01:51:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1295.48 / 1984 chunks (109 cps, 42.636%), ETA: 22h 54m 15s
[01:51:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:51:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1295.51 / 1984 chunks (109 cps, 42.638%), ETA: 22h 52m 4s
[01:51:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1295.53 / 1984 chunks (109 cps, 42.639%), ETA: 22h 56m 21s
[01:51:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1295.54 / 1984 chunks (109 cps, 42.64%), ETA: 22h 58m 21s
[01:51:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.57 / 1984 chunks (108 cps, 42.642%), ETA: 23h 7m 55s
[01:51:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1295.59 / 1984 chunks (107 cps, 42.643%), ETA: 23h 16m 54s
[01:51:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1295.62 / 1984 chunks (107 cps, 42.645%), ETA: 23h 15m 9s
[01:51:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1295.65 / 1984 chunks (108 cps, 42.647%), ETA: 23h 8m 18s
[01:51:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1295.67 / 1984 chunks (108 cps, 42.648%), ETA: 23h 1m 32s
[01:51:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.69 / 1984 chunks (108 cps, 42.65%), ETA: 23h 8m 10s
[01:51:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1295.71 / 1984 chunks (108 cps, 42.651%), ETA: 23h 2m 35s
[01:51:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1295.74 / 1984 chunks (108 cps, 42.653%), ETA: 23h 1m 17s
[01:51:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1295.77 / 1984 chunks (109 cps, 42.655%), ETA: 22h 59m 59s
[01:51:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1295.79 / 1984 chunks (107 cps, 42.657%), ETA: 23h 14m 37s
[01:51:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1295.83 / 1984 chunks (109 cps, 42.659%), ETA: 22h 58m 10s
[01:51:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.85 / 1984 chunks (109 cps, 42.661%), ETA: 22h 53m 41s
[01:51:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:51:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1295.87 / 1984 chunks (109 cps, 42.662%), ETA: 22h 58m 41s
[01:51:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1295.91 / 1984 chunks (109 cps, 42.665%), ETA: 22h 58m 55s
[01:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1295.94 / 1984 chunks (108 cps, 42.667%), ETA: 23h 9m 26s
[01:52:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1295.96 / 1984 chunks (108 cps, 42.668%), ETA: 23h 10m 35s
[01:52:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1295.98 / 1984 chunks (108 cps, 42.669%), ETA: 23h 11m 5s
[01:52:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1296 / 1984 chunks (108 cps, 42.671%), ETA: 23h 4m 4s
[01:52:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1296.03 / 1984 chunks (109 cps, 42.672%), ETA: 22h 56m 23s
[01:52:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1296.04 / 1984 chunks (108 cps, 42.673%), ETA: 23h 1m 16s
[01:52:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1296.09 / 1984 chunks (108 cps, 42.676%), ETA: 23h 1m 5s
[01:52:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1296.11 / 1984 chunks (108 cps, 42.678%), ETA: 23h 5m 7s
[01:52:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1296.13 / 1984 chunks (108 cps, 42.679%), ETA: 23h 3m 28s
[01:52:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1296.16 / 1984 chunks (107 cps, 42.681%), ETA: 23h 15m 4s
[01:52:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1296.19 / 1984 chunks (108 cps, 42.683%), ETA: 23h 6m 6s
[01:52:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1296.21 / 1984 chunks (107 cps, 42.684%), ETA: 23h 23m 33s
[01:52:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:52:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1296.24 / 1984 chunks (105 cps, 42.686%), ETA: 23h 39m 19s
[01:52:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1296.27 / 1984 chunks (105 cps, 42.688%), ETA: 23h 48m 13s
[01:52:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1296.3 / 1984 chunks (105 cps, 42.69%), ETA: 23h 48m 24s
[01:52:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1296.51 / 1984 chunks (122 cps, 42.704%), ETA: 20h 25m 57s
[01:52:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1296.54 / 1984 chunks (120 cps, 42.706%), ETA: 20h 42m 49s
[01:52:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1296.57 / 1984 chunks (122 cps, 42.708%), ETA: 20h 28m 6s
[01:52:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1296.58 / 1984 chunks (121 cps, 42.709%), ETA: 20h 38m 22s
[01:52:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1296.61 / 1984 chunks (121 cps, 42.711%), ETA: 20h 34m 51s
[01:52:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1296.64 / 1984 chunks (122 cps, 42.713%), ETA: 20h 23m 10s
[01:52:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1296.67 / 1984 chunks (123 cps, 42.714%), ETA: 20h 19m 45s
[01:52:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1296.69 / 1984 chunks (123 cps, 42.716%), ETA: 20h 16m 58s
[01:52:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1296.699 / 1984 chunks (121 cps, 42.716%), ETA: 20h 32m 11s
[01:52:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1296.722 / 1984 chunks (121 cps, 42.718%), ETA: 20h 34m 41s
[01:53:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1296.76 / 1984 chunks (123 cps, 42.72%), ETA: 20h 20m 25s
[01:53:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1296.79 / 1984 chunks (124 cps, 42.722%), ETA: 20h 12m 6s
[01:53:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:53:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1296.81 / 1984 chunks (124 cps, 42.724%), ETA: 20h 11m 20s
[01:53:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1296.83 / 1984 chunks (123 cps, 42.725%), ETA: 20h 12m 47s
[01:53:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1296.87 / 1984 chunks (125 cps, 42.728%), ETA: 19h 58m 4s
[01:53:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1296.91 / 1984 chunks (126 cps, 42.73%), ETA: 19h 43m 40s
[01:53:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1296.93 / 1984 chunks (126 cps, 42.732%), ETA: 19h 47m 43s
[01:53:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1296.95 / 1984 chunks (126 cps, 42.733%), ETA: 19h 48m 36s
[01:53:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1296.98 / 1984 chunks (124 cps, 42.735%), ETA: 20h 3m 2s
[01:53:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1297 / 1984 chunks (124 cps, 42.736%), ETA: 20h 10m 52s
[01:53:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1297.03 / 1984 chunks (123 cps, 42.738%), ETA: 20h 16m 42s
[01:53:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1297.07 / 1984 chunks (125 cps, 42.741%), ETA: 19h 59m 46s
[01:53:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1297.075 / 1984 chunks (122 cps, 42.741%), ETA: 20h 23m 58s
[01:53:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1297.098 / 1984 chunks (123 cps, 42.743%), ETA: 20h 16m 18s
[01:53:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1297.12 / 1984 chunks (124 cps, 42.744%), ETA: 20h 10m 22s
[01:53:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1297.16 / 1984 chunks (126 cps, 42.747%), ETA: 19h 44m 53s
[01:53:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1297.18 / 1984 chunks (126 cps, 42.748%), ETA: 19h 48m 53s
[01:53:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:53:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1297.22 / 1984 chunks (125 cps, 42.75%), ETA: 19h 54m 47s
[01:53:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1297.24 / 1984 chunks (125 cps, 42.752%), ETA: 19h 56m 32s
[01:53:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1297.26 / 1984 chunks (125 cps, 42.754%), ETA: 20h 5s
[01:53:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1297.28 / 1984 chunks (125 cps, 42.755%), ETA: 19h 58m 3s
[01:53:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1297.31 / 1984 chunks (125 cps, 42.757%), ETA: 19h 59m 57s
[01:53:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1297.33 / 1984 chunks (124 cps, 42.758%), ETA: 20h 9m 22s
[01:53:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1297.36 / 1984 chunks (124 cps, 42.76%), ETA: 20h 5m 42s
[01:54:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1297.38 / 1984 chunks (123 cps, 42.761%), ETA: 20h 16m 2s
[01:54:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1297.41 / 1984 chunks (123 cps, 42.763%), ETA: 20h 20m 5s
[01:54:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1297.5 / 1984 chunks (133 cps, 42.771%), ETA: 18h 46m 55s
[01:54:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1297.54 / 1984 chunks (130 cps, 42.772%), ETA: 19h 9m 33s
[01:54:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1297.57 / 1984 chunks (131 cps, 42.774%), ETA: 18h 59m 25s
[01:54:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:54:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1297.61 / 1984 chunks (131 cps, 42.776%), ETA: 19h 5m 18s
[01:54:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1297.63 / 1984 chunks (131 cps, 42.778%), ETA: 19h 1m 20s
[01:54:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1297.65 / 1984 chunks (130 cps, 42.779%), ETA: 19h 13m 1s
[01:54:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1297.7 / 1984 chunks (128 cps, 42.782%), ETA: 19h 32m 48s
[01:54:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1297.74 / 1984 chunks (130 cps, 42.785%), ETA: 19h 8m 37s
[01:54:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1297.77 / 1984 chunks (130 cps, 42.787%), ETA: 19h 8m 24s
[01:54:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1297.79 / 1984 chunks (130 cps, 42.788%), ETA: 19h 14m 48s
[01:54:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1297.81 / 1984 chunks (129 cps, 42.79%), ETA: 19h 20m 48s
[01:54:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1297.84 / 1984 chunks (129 cps, 42.792%), ETA: 19h 21m 5s
[01:54:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1297.86 / 1984 chunks (126 cps, 42.793%), ETA: 19h 43m 37s
[01:54:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1297.88 / 1984 chunks (124 cps, 42.795%), ETA: 20h 4m 17s
[01:54:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:54:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1297.91 / 1984 chunks (121 cps, 42.797%), ETA: 20h 30m 48s
[01:54:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1297.94 / 1984 chunks (119 cps, 42.798%), ETA: 20h 50m 57s
[01:54:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1297.96 / 1984 chunks (118 cps, 42.799%), ETA: 21h 9m 16s
[01:54:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1297.98 / 1984 chunks (116 cps, 42.801%), ETA: 21h 27m 28s
[01:54:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1298 / 1984 chunks (114 cps, 42.802%), ETA: 21h 50m 46s
[01:54:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.02 / 1984 chunks (112 cps, 42.804%), ETA: 22h 11m 20s
[01:54:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1298.04 / 1984 chunks (110 cps, 42.805%), ETA: 22h 33m 14s
[01:55:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1298.07 / 1984 chunks (109 cps, 42.807%), ETA: 22h 44m 49s
[01:55:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1298.09 / 1984 chunks (110 cps, 42.808%), ETA: 22h 35m 46s
[01:55:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1298.12 / 1984 chunks (110 cps, 42.81%), ETA: 22h 40m 27s
[01:55:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.15 / 1984 chunks (111 cps, 42.812%), ETA: 22h 24m 47s
[01:55:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.19 / 1984 chunks (111 cps, 42.815%), ETA: 22h 23m 8s
[01:55:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1298.199 / 1984 chunks (111 cps, 42.815%), ETA: 22h 25m 16s
[01:55:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1298.214 / 1984 chunks (109 cps, 42.816%), ETA: 22h 53m 10s
[01:55:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1298.25 / 1984 chunks (111 cps, 42.819%), ETA: 22h 30m 44s
[01:55:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1298.27 / 1984 chunks (111 cps, 42.82%), ETA: 22h 23m 22s
[01:55:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:55:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1298.29 / 1984 chunks (110 cps, 42.822%), ETA: 22h 42m 31s
[01:55:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1298.33 / 1984 chunks (111 cps, 42.824%), ETA: 22h 27m 11s
[01:55:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1298.34 / 1984 chunks (110 cps, 42.825%), ETA: 22h 36m 55s
[01:55:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1298.37 / 1984 chunks (110 cps, 42.826%), ETA: 22h 39m 47s
[01:55:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1298.39 / 1984 chunks (110 cps, 42.828%), ETA: 22h 36m 11s
[01:55:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.41 / 1984 chunks (110 cps, 42.83%), ETA: 22h 40m 43s
[01:55:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1298.44 / 1984 chunks (109 cps, 42.831%), ETA: 22h 44m 41s
[01:55:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1298.46 / 1984 chunks (109 cps, 42.833%), ETA: 22h 46m 10s
[01:55:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1298.48 / 1984 chunks (109 cps, 42.834%), ETA: 22h 54m 15s
[01:55:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1298.51 / 1984 chunks (109 cps, 42.836%), ETA: 22h 50m 49s
[01:55:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1298.53 / 1984 chunks (109 cps, 42.837%), ETA: 22h 43m 54s
[01:55:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1298.58 / 1984 chunks (110 cps, 42.84%), ETA: 22h 37m 29s
[01:55:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1298.62 / 1984 chunks (112 cps, 42.843%), ETA: 22h 13m 21s
[01:55:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.62 / 1984 chunks (110 cps, 42.843%), ETA: 22h 32m 58s
[01:55:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.71 / 1984 chunks (113 cps, 42.849%), ETA: 21h 56m 23s
[01:56:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1298.74 / 1984 chunks (113 cps, 42.851%), ETA: 21h 56m 56s
[01:56:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.78 / 1984 chunks (114 cps, 42.854%), ETA: 21h 46m 28s
[01:56:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:56:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.81 / 1984 chunks (114 cps, 42.856%), ETA: 21h 50m 32s
[01:56:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1298.84 / 1984 chunks (114 cps, 42.857%), ETA: 21h 52m 0s
[01:56:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1298.88 / 1984 chunks (116 cps, 42.86%), ETA: 21h 29m 53s
[01:56:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.91 / 1984 chunks (115 cps, 42.862%), ETA: 21h 41m 40s
[01:56:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1298.93 / 1984 chunks (115 cps, 42.864%), ETA: 21h 38m 55s
[01:56:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.96 / 1984 chunks (114 cps, 42.865%), ETA: 21h 45m 22s
[01:56:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1298.98 / 1984 chunks (112 cps, 42.867%), ETA: 22h 7m 49s
[01:56:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1299.02 / 1984 chunks (111 cps, 42.869%), ETA: 22h 26m 35s
[01:56:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1299.04 / 1984 chunks (109 cps, 42.871%), ETA: 22h 46m 28s
[01:56:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.049 / 1984 chunks (108 cps, 42.871%), ETA: 23h 6m 50s
[01:56:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1299.072 / 1984 chunks (108 cps, 42.873%), ETA: 23h 6m 49s
[01:56:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1299.1 / 1984 chunks (107 cps, 42.874%), ETA: 23h 11m 48s
[01:56:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1299.14 / 1984 chunks (107 cps, 42.877%), ETA: 23h 15m 8s
[01:56:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.16 / 1984 chunks (107 cps, 42.879%), ETA: 23h 13m 49s
[01:56:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:56:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1299.19 / 1984 chunks (107 cps, 42.88%), ETA: 23h 13m 0s
[01:56:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1299.22 / 1984 chunks (109 cps, 42.883%), ETA: 22h 49m 45s
[01:56:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1299.24 / 1984 chunks (110 cps, 42.884%), ETA: 22h 41m 21s
[01:56:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1299.27 / 1984 chunks (109 cps, 42.886%), ETA: 22h 45m 15s
[01:56:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1299.29 / 1984 chunks (108 cps, 42.887%), ETA: 23h 1m 55s
[01:56:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.33 / 1984 chunks (109 cps, 42.89%), ETA: 22h 45m 47s
[01:57:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1299.35 / 1984 chunks (110 cps, 42.892%), ETA: 22h 41m 46s
[01:57:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1299.37 / 1984 chunks (108 cps, 42.893%), ETA: 22h 58m 29s
[01:57:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1299.41 / 1984 chunks (110 cps, 42.895%), ETA: 22h 37m 13s
[01:57:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1299.45 / 1984 chunks (110 cps, 42.898%), ETA: 22h 40m 33s
[01:57:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1299.47 / 1984 chunks (110 cps, 42.899%), ETA: 22h 36m 42s
[01:57:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1299.51 / 1984 chunks (111 cps, 42.902%), ETA: 22h 22m 44s
[01:57:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1299.518 / 1984 chunks (111 cps, 42.902%), ETA: 22h 28m 1s
[01:57:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1299.541 / 1984 chunks (111 cps, 42.904%), ETA: 22h 24m 25s
[01:57:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1299.56 / 1984 chunks (110 cps, 42.905%), ETA: 22h 35m 21s
[01:57:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:57:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1299.59 / 1984 chunks (110 cps, 42.907%), ETA: 22h 32m 41s
[01:57:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1299.61 / 1984 chunks (112 cps, 42.909%), ETA: 22h 16m 13s
[01:57:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1299.64 / 1984 chunks (112 cps, 42.91%), ETA: 22h 14m 2s
[01:57:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1299.65 / 1984 chunks (110 cps, 42.911%), ETA: 22h 30m 58s
[01:57:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1299.68 / 1984 chunks (110 cps, 42.913%), ETA: 22h 34m 15s
[01:57:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1299.7 / 1984 chunks (110 cps, 42.914%), ETA: 22h 36m 30s
[01:57:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1299.72 / 1984 chunks (109 cps, 42.916%), ETA: 22h 42m 23s
[01:57:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1299.76 / 1984 chunks (111 cps, 42.918%), ETA: 22h 18m 32s
[01:57:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1299.78 / 1984 chunks (110 cps, 42.92%), ETA: 22h 37m 17s
[01:57:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1299.82 / 1984 chunks (111 cps, 42.922%), ETA: 22h 25m 48s
[01:57:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1299.85 / 1984 chunks (111 cps, 42.924%), ETA: 22h 28m 4s
[01:57:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1299.87 / 1984 chunks (110 cps, 42.926%), ETA: 22h 34m 16s
[01:57:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1299.89 / 1984 chunks (110 cps, 42.927%), ETA: 22h 34m 57s
[01:57:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1299.92 / 1984 chunks (110 cps, 42.929%), ETA: 22h 34m 18s
[01:57:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1299.94 / 1984 chunks (110 cps, 42.931%), ETA: 22h 35m 32s
[01:58:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.97 / 1984 chunks (110 cps, 42.932%), ETA: 22h 35m 48s
[01:58:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:58:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1299.99 / 1984 chunks (109 cps, 42.934%), ETA: 22h 49m 51s
[01:58:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1300.03 / 1984 chunks (112 cps, 42.936%), ETA: 22h 13m 11s
[01:58:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1300.04 / 1984 chunks (110 cps, 42.937%), ETA: 22h 31m 54s
[01:58:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1300.074 / 1984 chunks (112 cps, 42.939%), ETA: 22h 14m 24s
[01:58:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1300.09 / 1984 chunks (110 cps, 42.94%), ETA: 22h 31m 8s
[01:58:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1300.11 / 1984 chunks (109 cps, 42.941%), ETA: 22h 41m 19s
[01:58:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1300.14 / 1984 chunks (110 cps, 42.943%), ETA: 22h 36m 6s
[01:58:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1300.17 / 1984 chunks (110 cps, 42.945%), ETA: 22h 30m 22s
[01:58:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1300.19 / 1984 chunks (108 cps, 42.947%), ETA: 22h 54m 3s
[01:58:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1300.22 / 1984 chunks (107 cps, 42.949%), ETA: 23h 12m 24s
[01:58:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1300.25 / 1984 chunks (107 cps, 42.951%), ETA: 23h 9m 10s
[01:58:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1300.26 / 1984 chunks (106 cps, 42.952%), ETA: 23h 22m 56s
[01:58:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1300.29 / 1984 chunks (107 cps, 42.953%), ETA: 23h 16m 15s
[01:58:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1300.38 / 1984 chunks (112 cps, 42.96%), ETA: 22h 6m 27s
[01:58:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1300.5 / 1984 chunks (122 cps, 42.969%), ETA: 20h 20m 15s
[01:58:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1300.55 / 1984 chunks (121 cps, 42.97%), ETA: 20h 36m 11s
[01:58:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:58:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1300.57 / 1984 chunks (121 cps, 42.972%), ETA: 20h 35m 52s
[01:58:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1300.6 / 1984 chunks (121 cps, 42.974%), ETA: 20h 30m 31s
[01:58:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1300.62 / 1984 chunks (121 cps, 42.975%), ETA: 20h 30m 8s
[01:58:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1300.63 / 1984 chunks (122 cps, 42.976%), ETA: 20h 23m 11s
[01:58:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1300.66 / 1984 chunks (121 cps, 42.978%), ETA: 20h 35m 7s
[01:58:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1300.68 / 1984 chunks (121 cps, 42.979%), ETA: 20h 33m 17s
[01:58:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1300.7 / 1984 chunks (121 cps, 42.981%), ETA: 20h 30m 3s
[01:58:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1300.73 / 1984 chunks (120 cps, 42.983%), ETA: 20h 39m 40s
[01:59:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1300.76 / 1984 chunks (119 cps, 42.984%), ETA: 20h 51m 32s
[01:59:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1300.78 / 1984 chunks (120 cps, 42.986%), ETA: 20h 45m 54s
[01:59:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1300.81 / 1984 chunks (120 cps, 42.988%), ETA: 20h 45m 22s
[01:59:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1300.83 / 1984 chunks (118 cps, 42.989%), ETA: 21h 2m 37s
[01:59:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1300.86 / 1984 chunks (120 cps, 42.991%), ETA: 20h 40m 42s
[01:59:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1300.88 / 1984 chunks (119 cps, 42.992%), ETA: 20h 48m 41s
[01:59:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1300.887 / 1984 chunks (117 cps, 42.993%), ETA: 21h 12m 15s
[01:59:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:59:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1300.912 / 1984 chunks (119 cps, 42.994%), ETA: 20h 50m 11s
[01:59:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1300.95 / 1984 chunks (119 cps, 42.997%), ETA: 20h 56m 50s
[01:59:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1300.97 / 1984 chunks (119 cps, 42.999%), ETA: 20h 52m 1s
[01:59:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1300.99 / 1984 chunks (119 cps, 43%), ETA: 20h 53m 25s
[01:59:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1301.01 / 1984 chunks (119 cps, 43.001%), ETA: 20h 52m 50s
[01:59:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1301.04 / 1984 chunks (118 cps, 43.003%), ETA: 21h 4m 38s
[01:59:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1301.06 / 1984 chunks (118 cps, 43.004%), ETA: 20h 59m 51s
[01:59:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1301.09 / 1984 chunks (119 cps, 43.006%), ETA: 20h 55m 54s
[01:59:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.11 / 1984 chunks (120 cps, 43.008%), ETA: 20h 44m 58s
[01:59:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1301.13 / 1984 chunks (119 cps, 43.009%), ETA: 20h 50m 58s
[01:59:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1301.16 / 1984 chunks (119 cps, 43.011%), ETA: 20h 48m 50s
[01:59:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1301.17 / 1984 chunks (119 cps, 43.012%), ETA: 20h 53m 5s
[01:59:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1301.2 / 1984 chunks (119 cps, 43.013%), ETA: 20h 56m 27s
[01:59:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1301.22 / 1984 chunks (119 cps, 43.015%), ETA: 20h 54m 1s
[01:59:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[01:59:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1301.24 / 1984 chunks (119 cps, 43.016%), ETA: 20h 49m 50s
[01:59:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.27 / 1984 chunks (120 cps, 43.018%), ETA: 20h 43m 43s
[01:59:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1301.28 / 1984 chunks (118 cps, 43.019%), ETA: 20h 59m 38s
[01:59:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.31 / 1984 chunks (118 cps, 43.021%), ETA: 21h 3m 49s
[01:59:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1301.33 / 1984 chunks (118 cps, 43.022%), ETA: 21h 57s
[02:00:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1301.36 / 1984 chunks (118 cps, 43.024%), ETA: 21h 2m 35s
[02:00:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.39 / 1984 chunks (118 cps, 43.026%), ETA: 21h 3m 15s
[02:00:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1301.41 / 1984 chunks (118 cps, 43.028%), ETA: 20h 59m 49s
[02:00:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1301.5 / 1984 chunks (126 cps, 43.035%), ETA: 19h 46m 0s
[02:00:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1301.55 / 1984 chunks (128 cps, 43.037%), ETA: 19h 23m 14s
[02:00:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1301.558 / 1984 chunks (126 cps, 43.037%), ETA: 19h 38m 42s
[02:00:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1301.581 / 1984 chunks (127 cps, 43.039%), ETA: 19h 36m 7s
[02:00:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1301.6 / 1984 chunks (125 cps, 43.04%), ETA: 19h 47m 12s
[02:00:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.63 / 1984 chunks (125 cps, 43.042%), ETA: 19h 48m 28s
[02:00:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.67 / 1984 chunks (127 cps, 43.044%), ETA: 19h 36m 3s
[02:00:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:00:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1301.68 / 1984 chunks (127 cps, 43.045%), ETA: 19h 35m 15s
[02:00:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1301.71 / 1984 chunks (126 cps, 43.047%), ETA: 19h 41m 52s
[02:00:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1301.75 / 1984 chunks (127 cps, 43.05%), ETA: 19h 27m 59s
[02:00:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1301.77 / 1984 chunks (126 cps, 43.051%), ETA: 19h 44m 27s
[02:00:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.8 / 1984 chunks (125 cps, 43.053%), ETA: 19h 46m 48s
[02:00:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.82 / 1984 chunks (124 cps, 43.055%), ETA: 19h 57m 42s
[02:00:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1301.86 / 1984 chunks (125 cps, 43.057%), ETA: 19h 52m 16s
[02:00:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1301.88 / 1984 chunks (123 cps, 43.059%), ETA: 20h 11m 24s
[02:00:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1301.91 / 1984 chunks (120 cps, 43.061%), ETA: 20h 42m 7s
[02:00:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1301.93 / 1984 chunks (118 cps, 43.062%), ETA: 20h 58m 30s
[02:00:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1301.96 / 1984 chunks (117 cps, 43.064%), ETA: 21h 13m 19s
[02:00:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1302 / 1984 chunks (115 cps, 43.066%), ETA: 21h 29m 1s
[02:00:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:00:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1302.006 / 1984 chunks (114 cps, 43.067%), ETA: 21h 49m 4s
[02:00:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1302.026 / 1984 chunks (112 cps, 43.068%), ETA: 22h 12m 29s
[02:01:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.05 / 1984 chunks (110 cps, 43.07%), ETA: 22h 37m 20s
[02:01:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1302.07 / 1984 chunks (108 cps, 43.071%), ETA: 22h 57m 1s
[02:01:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1302.11 / 1984 chunks (111 cps, 43.074%), ETA: 22h 25m 44s
[02:01:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1302.14 / 1984 chunks (110 cps, 43.076%), ETA: 22h 31m 28s
[02:01:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1302.16 / 1984 chunks (110 cps, 43.077%), ETA: 22h 31m 21s
[02:01:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1302.19 / 1984 chunks (110 cps, 43.079%), ETA: 22h 29m 17s
[02:01:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1302.21 / 1984 chunks (111 cps, 43.08%), ETA: 22h 23m 14s
[02:01:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1302.23 / 1984 chunks (111 cps, 43.082%), ETA: 22h 22m 22s
[02:01:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1302.25 / 1984 chunks (110 cps, 43.083%), ETA: 22h 29m 21s
[02:01:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1302.28 / 1984 chunks (111 cps, 43.085%), ETA: 22h 21m 11s
[02:01:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1302.3 / 1984 chunks (111 cps, 43.087%), ETA: 22h 21m 31s
[02:01:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1302.33 / 1984 chunks (110 cps, 43.088%), ETA: 22h 32m 32s
[02:01:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:01:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1302.35 / 1984 chunks (110 cps, 43.09%), ETA: 22h 35m 32s
[02:01:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1302.38 / 1984 chunks (109 cps, 43.091%), ETA: 22h 40m 25s
[02:01:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1302.4 / 1984 chunks (109 cps, 43.093%), ETA: 22h 44m 26s
[02:01:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.42 / 1984 chunks (109 cps, 43.094%), ETA: 22h 42m 31s
[02:01:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1302.45 / 1984 chunks (110 cps, 43.096%), ETA: 22h 36m 30s
[02:01:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1302.47 / 1984 chunks (109 cps, 43.098%), ETA: 22h 38m 12s
[02:01:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1302.49 / 1984 chunks (109 cps, 43.099%), ETA: 22h 46m 27s
[02:01:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1302.52 / 1984 chunks (108 cps, 43.101%), ETA: 22h 57m 48s
[02:01:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1302.54 / 1984 chunks (108 cps, 43.102%), ETA: 22h 58m 55s
[02:01:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1302.57 / 1984 chunks (108 cps, 43.104%), ETA: 22h 51m 39s
[02:01:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1302.61 / 1984 chunks (110 cps, 43.107%), ETA: 22h 33m 3s
[02:01:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1302.7 / 1984 chunks (114 cps, 43.113%), ETA: 21h 40m 48s
[02:02:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1302.72 / 1984 chunks (114 cps, 43.114%), ETA: 21h 41m 42s
[02:02:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1302.75 / 1984 chunks (115 cps, 43.116%), ETA: 21h 32m 37s
[02:02:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.78 / 1984 chunks (116 cps, 43.118%), ETA: 21h 23m 51s
[02:02:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1302.79 / 1984 chunks (114 cps, 43.119%), ETA: 21h 48m 56s
[02:02:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:02:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1302.82 / 1984 chunks (113 cps, 43.12%), ETA: 21h 58m 58s
[02:02:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1302.85 / 1984 chunks (115 cps, 43.123%), ETA: 21h 34m 1s
[02:02:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.88 / 1984 chunks (116 cps, 43.125%), ETA: 21h 25m 51s
[02:02:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1302.92 / 1984 chunks (115 cps, 43.127%), ETA: 21h 31m 36s
[02:02:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1302.94 / 1984 chunks (115 cps, 43.129%), ETA: 21h 34m 13s
[02:02:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1302.98 / 1984 chunks (114 cps, 43.131%), ETA: 21h 40m 18s
[02:02:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1303 / 1984 chunks (112 cps, 43.133%), ETA: 22h 2m 0s
[02:02:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.03 / 1984 chunks (111 cps, 43.134%), ETA: 22h 20m 35s
[02:02:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1303.05 / 1984 chunks (110 cps, 43.136%), ETA: 22h 35m 0s
[02:02:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1303.08 / 1984 chunks (110 cps, 43.138%), ETA: 22h 33m 2s
[02:02:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1303.1 / 1984 chunks (110 cps, 43.139%), ETA: 22h 29m 27s
[02:02:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1303.12 / 1984 chunks (110 cps, 43.141%), ETA: 22h 35m 44s
[02:02:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1303.15 / 1984 chunks (110 cps, 43.142%), ETA: 22h 33m 2s
[02:02:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1303.17 / 1984 chunks (109 cps, 43.144%), ETA: 22h 38m 33s
[02:02:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1303.2 / 1984 chunks (109 cps, 43.146%), ETA: 22h 46m 51s
[02:02:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:02:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1303.23 / 1984 chunks (108 cps, 43.147%), ETA: 22h 49m 40s
[02:02:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1303.26 / 1984 chunks (109 cps, 43.15%), ETA: 22h 40m 58s
[02:02:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.29 / 1984 chunks (110 cps, 43.152%), ETA: 22h 34m 49s
[02:02:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1303.33 / 1984 chunks (111 cps, 43.155%), ETA: 22h 15m 2s
[02:02:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1303.337 / 1984 chunks (110 cps, 43.155%), ETA: 22h 33m 45s
[02:03:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1303.36 / 1984 chunks (110 cps, 43.156%), ETA: 22h 25m 4s
[02:03:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1303.38 / 1984 chunks (109 cps, 43.158%), ETA: 22h 38m 34s
[02:03:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.41 / 1984 chunks (108 cps, 43.16%), ETA: 22h 48m 50s
[02:03:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1303.44 / 1984 chunks (108 cps, 43.162%), ETA: 22h 49m 36s
[02:03:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1303.46 / 1984 chunks (109 cps, 43.163%), ETA: 22h 41m 22s
[02:03:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1303.51 / 1984 chunks (111 cps, 43.166%), ETA: 22h 21m 7s
[02:03:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.53 / 1984 chunks (110 cps, 43.168%), ETA: 22h 31m 28s
[02:03:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.56 / 1984 chunks (109 cps, 43.169%), ETA: 22h 36m 46s
[02:03:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1303.58 / 1984 chunks (110 cps, 43.171%), ETA: 22h 31m 52s
[02:03:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1303.6 / 1984 chunks (111 cps, 43.172%), ETA: 22h 22m 24s
[02:03:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:03:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1303.63 / 1984 chunks (112 cps, 43.175%), ETA: 22h 3m 7s
[02:03:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1303.66 / 1984 chunks (112 cps, 43.176%), ETA: 22h 10m 42s
[02:03:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1303.68 / 1984 chunks (111 cps, 43.178%), ETA: 22h 18m 54s
[02:03:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1303.71 / 1984 chunks (111 cps, 43.179%), ETA: 22h 20m 1s
[02:03:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1303.73 / 1984 chunks (111 cps, 43.181%), ETA: 22h 19m 53s
[02:03:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1303.75 / 1984 chunks (111 cps, 43.182%), ETA: 22h 23m 9s
[02:03:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1303.78 / 1984 chunks (110 cps, 43.184%), ETA: 22h 30m 12s
[02:03:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1303.81 / 1984 chunks (111 cps, 43.186%), ETA: 22h 22m 44s
[02:03:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1303.83 / 1984 chunks (110 cps, 43.188%), ETA: 22h 27m 37s
[02:03:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1303.86 / 1984 chunks (111 cps, 43.189%), ETA: 22h 21m 54s
[02:03:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1303.87 / 1984 chunks (111 cps, 43.19%), ETA: 22h 18m 46s
[02:03:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1303.89 / 1984 chunks (111 cps, 43.192%), ETA: 22h 20m 28s
[02:03:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.92 / 1984 chunks (111 cps, 43.193%), ETA: 22h 14m 40s
[02:04:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.94 / 1984 chunks (111 cps, 43.195%), ETA: 22h 20m 22s
[02:04:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1303.98 / 1984 chunks (112 cps, 43.198%), ETA: 22h 8m 0s
[02:04:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:04:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1304.01 / 1984 chunks (111 cps, 43.2%), ETA: 22h 11m 37s
[02:04:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1304.04 / 1984 chunks (112 cps, 43.201%), ETA: 22h 5m 35s
[02:04:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1304.06 / 1984 chunks (112 cps, 43.203%), ETA: 22h 3m 59s
[02:04:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1304.08 / 1984 chunks (112 cps, 43.204%), ETA: 22h 3m 34s
[02:04:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1304.11 / 1984 chunks (111 cps, 43.206%), ETA: 22h 11m 5s
[02:04:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1304.13 / 1984 chunks (111 cps, 43.207%), ETA: 22h 16m 36s
[02:04:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1304.15 / 1984 chunks (110 cps, 43.209%), ETA: 22h 31m 17s
[02:04:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1304.19 / 1984 chunks (109 cps, 43.211%), ETA: 22h 44m 39s
[02:04:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1304.2 / 1984 chunks (107 cps, 43.212%), ETA: 23h 46s
[02:04:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.22 / 1984 chunks (106 cps, 43.213%), ETA: 23h 19m 30s
[02:04:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.25 / 1984 chunks (106 cps, 43.215%), ETA: 23h 22m 15s
[02:04:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1304.27 / 1984 chunks (106 cps, 43.217%), ETA: 23h 16m 16s
[02:04:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1304.29 / 1984 chunks (106 cps, 43.218%), ETA: 23h 18m 29s
[02:04:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1304.44 / 1984 chunks (115 cps, 43.228%), ETA: 21h 33m 37s
[02:04:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:04:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1304.5 / 1984 chunks (121 cps, 43.23%), ETA: 20h 29m 11s
[02:04:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1304.54 / 1984 chunks (120 cps, 43.235%), ETA: 20h 37m 14s
[02:04:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1304.57 / 1984 chunks (119 cps, 43.236%), ETA: 20h 42m 35s
[02:04:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1304.59 / 1984 chunks (119 cps, 43.238%), ETA: 20h 43m 28s
[02:04:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1304.61 / 1984 chunks (119 cps, 43.239%), ETA: 20h 48m 2s
[02:04:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1304.64 / 1984 chunks (118 cps, 43.241%), ETA: 20h 54m 28s
[02:04:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1304.66 / 1984 chunks (118 cps, 43.243%), ETA: 20h 52m 57s
[02:04:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.68 / 1984 chunks (118 cps, 43.244%), ETA: 20h 56m 20s
[02:05:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1304.71 / 1984 chunks (118 cps, 43.246%), ETA: 20h 52m 7s
[02:05:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.74 / 1984 chunks (120 cps, 43.248%), ETA: 20h 38m 57s
[02:05:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1304.75 / 1984 chunks (118 cps, 43.249%), ETA: 20h 59m 5s
[02:05:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1304.78 / 1984 chunks (118 cps, 43.25%), ETA: 20h 53m 37s
[02:05:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:05:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1304.8 / 1984 chunks (118 cps, 43.252%), ETA: 20h 59m 10s
[02:05:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1304.82 / 1984 chunks (118 cps, 43.253%), ETA: 21h 47s
[02:05:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1304.85 / 1984 chunks (117 cps, 43.255%), ETA: 21h 5m 58s
[02:05:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1304.87 / 1984 chunks (117 cps, 43.257%), ETA: 21h 6m 57s
[02:05:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1304.89 / 1984 chunks (117 cps, 43.258%), ETA: 21h 6m 58s
[02:05:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1304.92 / 1984 chunks (116 cps, 43.26%), ETA: 21h 17m 30s
[02:05:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1304.95 / 1984 chunks (116 cps, 43.262%), ETA: 21h 21m 14s
[02:05:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1304.97 / 1984 chunks (116 cps, 43.263%), ETA: 21h 15m 51s
[02:05:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1305 / 1984 chunks (115 cps, 43.265%), ETA: 21h 31m 16s
[02:05:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1305.02 / 1984 chunks (113 cps, 43.266%), ETA: 21h 46m 30s
[02:05:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1305.05 / 1984 chunks (114 cps, 43.269%), ETA: 21h 41m 19s
[02:05:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.08 / 1984 chunks (115 cps, 43.27%), ETA: 21h 33m 17s
[02:05:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1305.089 / 1984 chunks (113 cps, 43.271%), ETA: 21h 47m 55s
[02:05:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.107 / 1984 chunks (113 cps, 43.272%), ETA: 21h 46m 52s
[02:05:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1305.13 / 1984 chunks (114 cps, 43.274%), ETA: 21h 39m 11s
[02:05:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:05:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1305.16 / 1984 chunks (113 cps, 43.276%), ETA: 21h 45m 44s
[02:05:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.19 / 1984 chunks (114 cps, 43.278%), ETA: 21h 37m 34s
[02:05:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1305.21 / 1984 chunks (113 cps, 43.279%), ETA: 21h 51m 51s
[02:05:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1305.23 / 1984 chunks (113 cps, 43.28%), ETA: 21h 54m 28s
[02:05:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1305.25 / 1984 chunks (112 cps, 43.282%), ETA: 22h 2m 51s
[02:06:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1305.28 / 1984 chunks (112 cps, 43.283%), ETA: 22h 4m 41s
[02:06:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.3 / 1984 chunks (112 cps, 43.285%), ETA: 21h 58m 44s
[02:06:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1305.32 / 1984 chunks (113 cps, 43.286%), ETA: 21h 47m 0s
[02:06:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1305.34 / 1984 chunks (113 cps, 43.288%), ETA: 21h 55m 20s
[02:06:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1305.37 / 1984 chunks (113 cps, 43.29%), ETA: 21h 51m 18s
[02:06:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1305.39 / 1984 chunks (112 cps, 43.291%), ETA: 22h 2m 22s
[02:06:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1305.41 / 1984 chunks (112 cps, 43.293%), ETA: 22h 27s
[02:06:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1305.5 / 1984 chunks (120 cps, 43.3%), ETA: 20h 39m 32s
[02:06:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.55 / 1984 chunks (119 cps, 43.301%), ETA: 20h 47m 45s
[02:06:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1305.56 / 1984 chunks (117 cps, 43.302%), ETA: 21h 3m 32s
[02:06:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:06:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.59 / 1984 chunks (119 cps, 43.304%), ETA: 20h 43m 45s
[02:06:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.61 / 1984 chunks (117 cps, 43.305%), ETA: 21h 10m 30s
[02:06:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1305.64 / 1984 chunks (119 cps, 43.308%), ETA: 20h 48m 6s
[02:06:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1305.67 / 1984 chunks (119 cps, 43.309%), ETA: 20h 45m 58s
[02:06:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1305.69 / 1984 chunks (119 cps, 43.311%), ETA: 20h 40m 28s
[02:06:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1305.72 / 1984 chunks (119 cps, 43.313%), ETA: 20h 47m 16s
[02:06:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1305.74 / 1984 chunks (118 cps, 43.314%), ETA: 20h 55m 25s
[02:06:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.78 / 1984 chunks (119 cps, 43.317%), ETA: 20h 44m 12s
[02:06:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1305.81 / 1984 chunks (118 cps, 43.319%), ETA: 20h 55m 4s
[02:06:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1305.84 / 1984 chunks (119 cps, 43.321%), ETA: 20h 47m 39s
[02:06:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1305.87 / 1984 chunks (116 cps, 43.323%), ETA: 21h 16m 5s
[02:06:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:06:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1305.9 / 1984 chunks (114 cps, 43.325%), ETA: 21h 35m 26s
[02:06:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1305.93 / 1984 chunks (112 cps, 43.327%), ETA: 22h 4m 58s
[02:07:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1305.95 / 1984 chunks (110 cps, 43.328%), ETA: 22h 31m 45s
[02:07:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1305.97 / 1984 chunks (108 cps, 43.33%), ETA: 22h 50m 48s
[02:07:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1306 / 1984 chunks (106 cps, 43.331%), ETA: 23h 13m 45s
[02:07:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1306.02 / 1984 chunks (105 cps, 43.333%), ETA: 23h 32m 49s
[02:07:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.05 / 1984 chunks (104 cps, 43.335%), ETA: 23h 46m 43s
[02:07:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1306.07 / 1984 chunks (103 cps, 43.336%), ETA: 23h 53m 50s
[02:07:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1306.09 / 1984 chunks (104 cps, 43.338%), ETA: 23h 44m 54s
[02:07:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1306.13 / 1984 chunks (105 cps, 43.34%), ETA: 23h 23m 21s
[02:07:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1306.15 / 1984 chunks (105 cps, 43.341%), ETA: 23h 33m 21s
[02:07:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:07:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1306.2 / 1984 chunks (105 cps, 43.344%), ETA: 23h 23m 57s
[02:07:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1306.23 / 1984 chunks (106 cps, 43.346%), ETA: 23h 13m 46s
[02:07:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1306.25 / 1984 chunks (106 cps, 43.348%), ETA: 23h 19m 24s
[02:07:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1306.27 / 1984 chunks (106 cps, 43.35%), ETA: 23h 21m 12s
[02:07:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1306.3 / 1984 chunks (105 cps, 43.351%), ETA: 23h 29m 8s
[02:07:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1306.32 / 1984 chunks (105 cps, 43.353%), ETA: 23h 28m 22s
[02:07:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1306.34 / 1984 chunks (105 cps, 43.354%), ETA: 23h 31m 45s
[02:07:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.37 / 1984 chunks (105 cps, 43.356%), ETA: 23h 33m 28s
[02:07:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1306.39 / 1984 chunks (104 cps, 43.358%), ETA: 23h 44m 25s
[02:07:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1306.42 / 1984 chunks (104 cps, 43.359%), ETA: 23h 39m 15s
[02:07:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1306.44 / 1984 chunks (103 cps, 43.361%), ETA: 23h 54m 12s
[02:07:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1306.47 / 1984 chunks (104 cps, 43.362%), ETA: 23h 36m 0s
[02:07:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:07:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.49 / 1984 chunks (105 cps, 43.364%), ETA: 23h 35m 17s
[02:08:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.52 / 1984 chunks (105 cps, 43.366%), ETA: 23h 28m 53s
[02:08:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.53 / 1984 chunks (106 cps, 43.367%), ETA: 23h 19m 0s
[02:08:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1306.55 / 1984 chunks (105 cps, 43.368%), ETA: 23h 22m 8s
[02:08:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1306.58 / 1984 chunks (105 cps, 43.37%), ETA: 23h 30m 46s
[02:08:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1306.6 / 1984 chunks (104 cps, 43.371%), ETA: 23h 36m 5s
[02:08:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1306.63 / 1984 chunks (105 cps, 43.373%), ETA: 23h 33m 3s
[02:08:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1306.73 / 1984 chunks (111 cps, 43.38%), ETA: 22h 17m 27s
[02:08:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1306.75 / 1984 chunks (111 cps, 43.381%), ETA: 22h 11m 54s
[02:08:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1306.76 / 1984 chunks (111 cps, 43.382%), ETA: 22h 16m 18s
[02:08:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1306.78 / 1984 chunks (111 cps, 43.383%), ETA: 22h 14m 38s
[02:08:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1306.81 / 1984 chunks (109 cps, 43.385%), ETA: 22h 38m 34s
[02:08:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1306.84 / 1984 chunks (111 cps, 43.387%), ETA: 22h 12m 29s
[02:08:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:08:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1306.85 / 1984 chunks (110 cps, 43.388%), ETA: 22h 29m 58s
[02:08:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1306.88 / 1984 chunks (111 cps, 43.39%), ETA: 22h 6m 28s
[02:08:32] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1306.9 / 1984 chunks (112 cps, 43.391%), ETA: 22h 2m 0s
[02:08:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1306.93 / 1984 chunks (112 cps, 43.393%), ETA: 22h 2m 34s
[02:08:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1306.95 / 1984 chunks (111 cps, 43.395%), ETA: 22h 15m 18s
[02:08:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1306.98 / 1984 chunks (109 cps, 43.396%), ETA: 22h 32m 8s
[02:08:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307 / 1984 chunks (108 cps, 43.398%), ETA: 22h 52m 20s
[02:08:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1307.03 / 1984 chunks (105 cps, 43.4%), ETA: 23h 23m 44s
[02:08:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.05 / 1984 chunks (104 cps, 43.401%), ETA: 23h 40m 47s
[02:08:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1307.09 / 1984 chunks (106 cps, 43.404%), ETA: 23h 10m 10s
[02:08:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1307.1 / 1984 chunks (106 cps, 43.404%), ETA: 23h 8m 38s
[02:08:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1307.12 / 1984 chunks (106 cps, 43.406%), ETA: 23h 17m 33s
[02:08:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1307.14 / 1984 chunks (106 cps, 43.407%), ETA: 23h 19m 44s
[02:09:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307.17 / 1984 chunks (105 cps, 43.409%), ETA: 23h 34m 6s
[02:09:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1307.19 / 1984 chunks (104 cps, 43.411%), ETA: 23h 39m 15s
[02:09:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:09:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1307.22 / 1984 chunks (104 cps, 43.412%), ETA: 23h 41m 9s
[02:09:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1307.25 / 1984 chunks (105 cps, 43.414%), ETA: 23h 23m 39s
[02:09:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1307.27 / 1984 chunks (106 cps, 43.416%), ETA: 23h 12m 17s
[02:09:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1307.29 / 1984 chunks (106 cps, 43.417%), ETA: 23h 17m 59s
[02:09:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1307.31 / 1984 chunks (105 cps, 43.419%), ETA: 23h 25m 33s
[02:09:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1307.34 / 1984 chunks (104 cps, 43.42%), ETA: 23h 37m 51s
[02:09:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1307.37 / 1984 chunks (105 cps, 43.422%), ETA: 23h 33m 18s
[02:09:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.38 / 1984 chunks (105 cps, 43.423%), ETA: 23h 33m 13s
[02:09:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1307.4 / 1984 chunks (105 cps, 43.425%), ETA: 23h 32m 5s
[02:09:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.43 / 1984 chunks (103 cps, 43.426%), ETA: 23h 50m 50s
[02:09:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1307.45 / 1984 chunks (103 cps, 43.428%), ETA: 23h 57m 43s
[02:09:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1307.48 / 1984 chunks (103 cps, 43.429%), ETA: 23h 54m 20s
[02:09:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307.5 / 1984 chunks (104 cps, 43.431%), ETA: 23h 42m 57s
[02:09:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:09:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1307.53 / 1984 chunks (105 cps, 43.433%), ETA: 23h 26m 21s
[02:09:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1307.55 / 1984 chunks (105 cps, 43.434%), ETA: 23h 23m 51s
[02:09:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1307.57 / 1984 chunks (104 cps, 43.436%), ETA: 23h 35m 7s
[02:09:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307.6 / 1984 chunks (103 cps, 43.437%), ETA: 23h 52m 47s
[02:09:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1307.62 / 1984 chunks (103 cps, 43.439%), ETA: 23h 51m 23s
[02:09:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1307.65 / 1984 chunks (103 cps, 43.441%), ETA: 23h 47m 47s
[02:09:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1307.67 / 1984 chunks (102 cps, 43.442%), ETA: 24h 4m 17s
[02:09:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1307.69 / 1984 chunks (103 cps, 43.444%), ETA: 23h 53m 56s
[02:09:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1307.73 / 1984 chunks (105 cps, 43.447%), ETA: 23h 30m 9s
[02:10:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1307.76 / 1984 chunks (104 cps, 43.448%), ETA: 23h 35m 55s
[02:10:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1307.78 / 1984 chunks (103 cps, 43.45%), ETA: 23h 47m 1s
[02:10:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1307.8 / 1984 chunks (104 cps, 43.451%), ETA: 23h 35m 6s
[02:10:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.83 / 1984 chunks (104 cps, 43.453%), ETA: 23h 36m 10s
[02:10:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1307.86 / 1984 chunks (104 cps, 43.455%), ETA: 23h 39m 39s
[02:10:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1307.86 / 1984 chunks (102 cps, 43.455%), ETA: 24h 1m 51s
[02:10:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1307.89 / 1984 chunks (103 cps, 43.457%), ETA: 23h 49m 28s
[02:10:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1307.91 / 1984 chunks (103 cps, 43.458%), ETA: 23h 47m 30s
[02:10:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:10:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1307.95 / 1984 chunks (105 cps, 43.461%), ETA: 23h 21m 14s
[02:10:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1307.96 / 1984 chunks (104 cps, 43.462%), ETA: 23h 36m 32s
[02:10:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1307.98 / 1984 chunks (105 cps, 43.463%), ETA: 23h 28m 38s
[02:10:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1308 / 1984 chunks (105 cps, 43.464%), ETA: 23h 32m 28s
[02:10:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1308.02 / 1984 chunks (104 cps, 43.466%), ETA: 23h 34m 50s
[02:10:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1308.05 / 1984 chunks (104 cps, 43.468%), ETA: 23h 39m 38s
[02:10:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1308.08 / 1984 chunks (104 cps, 43.469%), ETA: 23h 36m 40s
[02:10:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.1 / 1984 chunks (105 cps, 43.471%), ETA: 23h 28m 22s
[02:10:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1308.13 / 1984 chunks (105 cps, 43.473%), ETA: 23h 30m 38s
[02:10:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.15 / 1984 chunks (105 cps, 43.474%), ETA: 23h 19m 30s
[02:10:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1308.19 / 1984 chunks (105 cps, 43.477%), ETA: 23h 30m 4s
[02:10:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1308.22 / 1984 chunks (103 cps, 43.479%), ETA: 23h 49m 2s
[02:10:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1308.228 / 1984 chunks (102 cps, 43.479%), ETA: 24h 7m 23s
[02:10:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1308.249 / 1984 chunks (101 cps, 43.481%), ETA: 24h 14m 4s
[02:10:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1308.27 / 1984 chunks (101 cps, 43.482%), ETA: 24h 18m 44s
[02:10:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1308.29 / 1984 chunks (100 cps, 43.483%), ETA: 24h 31m 12s
[02:10:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1308.51 / 1984 chunks (117 cps, 43.498%), ETA: 21h 1m 37s
[02:10:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:10:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.53 / 1984 chunks (117 cps, 43.5%), ETA: 20h 59m 58s
[02:11:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1308.55 / 1984 chunks (116 cps, 43.501%), ETA: 21h 17m 53s
[02:11:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.58 / 1984 chunks (116 cps, 43.503%), ETA: 21h 17m 13s
[02:11:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1308.6 / 1984 chunks (115 cps, 43.504%), ETA: 21h 21m 26s
[02:11:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1308.62 / 1984 chunks (115 cps, 43.506%), ETA: 21h 21m 30s
[02:11:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1308.65 / 1984 chunks (115 cps, 43.507%), ETA: 21h 20m 20s
[02:11:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1308.67 / 1984 chunks (116 cps, 43.509%), ETA: 21h 15m 37s
[02:11:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1308.69 / 1984 chunks (117 cps, 43.51%), ETA: 21h 1m 13s
[02:11:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1308.72 / 1984 chunks (116 cps, 43.512%), ETA: 21h 10m 58s
[02:11:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1308.74 / 1984 chunks (116 cps, 43.514%), ETA: 21h 11m 29s
[02:11:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1308.78 / 1984 chunks (118 cps, 43.516%), ETA: 20h 53m 20s
[02:11:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1308.789 / 1984 chunks (116 cps, 43.517%), ETA: 21h 10m 48s
[02:11:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1308.815 / 1984 chunks (115 cps, 43.518%), ETA: 21h 18m 41s
[02:11:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:11:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1308.86 / 1984 chunks (117 cps, 43.521%), ETA: 21h 6m 8s
[02:11:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1308.88 / 1984 chunks (117 cps, 43.523%), ETA: 21h 8s
[02:11:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1308.91 / 1984 chunks (117 cps, 43.525%), ETA: 20h 58m 54s
[02:11:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1308.93 / 1984 chunks (116 cps, 43.526%), ETA: 21h 12m 22s
[02:11:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1308.97 / 1984 chunks (118 cps, 43.529%), ETA: 20h 48m 51s
[02:11:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1309 / 1984 chunks (118 cps, 43.53%), ETA: 20h 45m 34s
[02:11:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1309.02 / 1984 chunks (118 cps, 43.532%), ETA: 20h 54m 50s
[02:11:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1309.04 / 1984 chunks (118 cps, 43.533%), ETA: 20h 55m 26s
[02:11:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1309.09 / 1984 chunks (117 cps, 43.536%), ETA: 20h 59m 28s
[02:11:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1309.11 / 1984 chunks (118 cps, 43.538%), ETA: 20h 51m 8s
[02:12:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:12:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1309.13 / 1984 chunks (119 cps, 43.539%), ETA: 20h 38m 14s
[02:12:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.17 / 1984 chunks (121 cps, 43.542%), ETA: 20h 24m 17s
[02:12:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1309.19 / 1984 chunks (119 cps, 43.543%), ETA: 20h 34m 57s
[02:12:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.21 / 1984 chunks (121 cps, 43.545%), ETA: 20h 23m 41s
[02:12:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1309.24 / 1984 chunks (120 cps, 43.546%), ETA: 20h 32m 21s
[02:12:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1309.26 / 1984 chunks (118 cps, 43.548%), ETA: 20h 48m 36s
[02:12:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1309.28 / 1984 chunks (117 cps, 43.55%), ETA: 20h 57m 10s
[02:12:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1309.31 / 1984 chunks (119 cps, 43.551%), ETA: 20h 44m 8s
[02:12:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1309.34 / 1984 chunks (118 cps, 43.553%), ETA: 20h 53m 15s
[02:12:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.36 / 1984 chunks (117 cps, 43.555%), ETA: 20h 58m 0s
[02:12:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1309.38 / 1984 chunks (118 cps, 43.556%), ETA: 20h 55m 7s
[02:12:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1309.4 / 1984 chunks (119 cps, 43.558%), ETA: 20h 41m 41s
[02:12:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1309.5 / 1984 chunks (127 cps, 43.565%), ETA: 19h 24m 12s
[02:12:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:12:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.55 / 1984 chunks (128 cps, 43.567%), ETA: 19h 15m 11s
[02:12:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1309.57 / 1984 chunks (129 cps, 43.569%), ETA: 19h 4m 51s
[02:12:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1309.58 / 1984 chunks (129 cps, 43.57%), ETA: 19h 7m 20s
[02:12:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.61 / 1984 chunks (129 cps, 43.571%), ETA: 19h 2m 53s
[02:12:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1309.62 / 1984 chunks (127 cps, 43.572%), ETA: 19h 20m 32s
[02:12:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1309.64 / 1984 chunks (128 cps, 43.574%), ETA: 19h 16m 0s
[02:12:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1309.66 / 1984 chunks (126 cps, 43.575%), ETA: 19h 28m 38s
[02:12:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1309.71 / 1984 chunks (126 cps, 43.578%), ETA: 19h 26m 18s
[02:12:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1309.74 / 1984 chunks (126 cps, 43.58%), ETA: 19h 26m 25s
[02:12:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1309.78 / 1984 chunks (128 cps, 43.583%), ETA: 19h 8m 16s
[02:12:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1309.81 / 1984 chunks (129 cps, 43.585%), ETA: 19h 5m 57s
[02:13:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1309.84 / 1984 chunks (126 cps, 43.587%), ETA: 19h 28m 43s
[02:13:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1309.87 / 1984 chunks (124 cps, 43.589%), ETA: 19h 52m 23s
[02:13:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1309.89 / 1984 chunks (122 cps, 43.59%), ETA: 20h 11m 30s
[02:13:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1309.92 / 1984 chunks (120 cps, 43.592%), ETA: 20h 32m 46s
[02:13:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:13:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1309.94 / 1984 chunks (117 cps, 43.593%), ETA: 20h 55m 44s
[02:13:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1309.96 / 1984 chunks (115 cps, 43.595%), ETA: 21h 23m 0s
[02:13:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1309.99 / 1984 chunks (113 cps, 43.596%), ETA: 21h 39m 46s
[02:13:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1310.01 / 1984 chunks (112 cps, 43.598%), ETA: 22h 33s
[02:13:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1310.04 / 1984 chunks (110 cps, 43.6%), ETA: 22h 22m 1s
[02:13:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1310.06 / 1984 chunks (108 cps, 43.601%), ETA: 22h 38m 29s
[02:13:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1310.08 / 1984 chunks (110 cps, 43.603%), ETA: 22h 23m 6s
[02:13:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1310.11 / 1984 chunks (110 cps, 43.605%), ETA: 22h 13m 22s
[02:13:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1310.15 / 1984 chunks (111 cps, 43.607%), ETA: 22h 4m 52s
[02:13:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1310.18 / 1984 chunks (111 cps, 43.609%), ETA: 22h 5m 37s
[02:13:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.21 / 1984 chunks (111 cps, 43.611%), ETA: 22h 12m 1s
[02:13:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1310.23 / 1984 chunks (110 cps, 43.613%), ETA: 22h 13m 13s
[02:13:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1310.25 / 1984 chunks (111 cps, 43.614%), ETA: 22h 3m 51s
[02:13:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1310.27 / 1984 chunks (111 cps, 43.616%), ETA: 22h 8m 7s
[02:13:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.3 / 1984 chunks (110 cps, 43.617%), ETA: 22h 24m 18s
[02:13:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:13:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1310.32 / 1984 chunks (110 cps, 43.619%), ETA: 22h 15m 10s
[02:13:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1310.36 / 1984 chunks (110 cps, 43.621%), ETA: 22h 20m 27s
[02:13:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1310.39 / 1984 chunks (110 cps, 43.623%), ETA: 22h 17m 2s
[02:13:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1310.41 / 1984 chunks (110 cps, 43.625%), ETA: 22h 17m 42s
[02:14:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1310.44 / 1984 chunks (110 cps, 43.626%), ETA: 22h 17m 41s
[02:14:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1310.46 / 1984 chunks (111 cps, 43.628%), ETA: 22h 1m 30s
[02:14:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1310.48 / 1984 chunks (110 cps, 43.629%), ETA: 22h 22m 47s
[02:14:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.52 / 1984 chunks (109 cps, 43.632%), ETA: 22h 26m 45s
[02:14:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1310.54 / 1984 chunks (109 cps, 43.633%), ETA: 22h 29m 45s
[02:14:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1310.57 / 1984 chunks (111 cps, 43.635%), ETA: 22h 1m 12s
[02:14:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1310.59 / 1984 chunks (110 cps, 43.637%), ETA: 22h 14m 49s
[02:14:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1310.62 / 1984 chunks (111 cps, 43.638%), ETA: 22h 5m 10s
[02:14:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1310.7 / 1984 chunks (114 cps, 43.645%), ETA: 21h 29m 21s
[02:14:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1310.73 / 1984 chunks (114 cps, 43.646%), ETA: 21h 29m 48s
[02:14:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1310.76 / 1984 chunks (115 cps, 43.648%), ETA: 21h 24m 47s
[02:14:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1310.79 / 1984 chunks (116 cps, 43.65%), ETA: 21h 14m 44s
[02:14:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:14:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1310.83 / 1984 chunks (116 cps, 43.652%), ETA: 21h 11m 16s
[02:14:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.86 / 1984 chunks (117 cps, 43.655%), ETA: 20h 54m 16s
[02:14:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1310.89 / 1984 chunks (118 cps, 43.657%), ETA: 20h 48m 6s
[02:14:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1310.93 / 1984 chunks (121 cps, 43.659%), ETA: 20h 17m 45s
[02:14:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1310.96 / 1984 chunks (118 cps, 43.661%), ETA: 20h 50m 54s
[02:14:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1310.99 / 1984 chunks (116 cps, 43.663%), ETA: 21h 8m 51s
[02:14:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1310.997 / 1984 chunks (114 cps, 43.664%), ETA: 21h 33m 1s
[02:14:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.035 / 1984 chunks (111 cps, 43.666%), ETA: 22h 6m 44s
[02:14:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1311.06 / 1984 chunks (111 cps, 43.668%), ETA: 22h 5m 26s
[02:14:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1311.1 / 1984 chunks (112 cps, 43.67%), ETA: 21h 54m 46s
[02:14:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1311.108 / 1984 chunks (112 cps, 43.671%), ETA: 21h 57m 51s
[02:15:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.129 / 1984 chunks (112 cps, 43.672%), ETA: 21h 59m 22s
[02:15:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1311.15 / 1984 chunks (111 cps, 43.674%), ETA: 22h 6s
[02:15:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1311.18 / 1984 chunks (111 cps, 43.676%), ETA: 22h 5s
[02:15:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1311.2 / 1984 chunks (112 cps, 43.677%), ETA: 21h 53m 44s
[02:15:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:15:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1311.22 / 1984 chunks (111 cps, 43.679%), ETA: 22h 3m 13s
[02:15:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1311.25 / 1984 chunks (112 cps, 43.68%), ETA: 21h 58m 26s
[02:15:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1311.27 / 1984 chunks (112 cps, 43.682%), ETA: 21h 59m 29s
[02:15:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1311.3 / 1984 chunks (111 cps, 43.684%), ETA: 22h 8m 32s
[02:15:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1311.33 / 1984 chunks (111 cps, 43.686%), ETA: 22h 8m 26s
[02:15:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.35 / 1984 chunks (111 cps, 43.687%), ETA: 22h 10m 43s
[02:15:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1311.37 / 1984 chunks (111 cps, 43.689%), ETA: 22h 19s
[02:15:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.39 / 1984 chunks (110 cps, 43.69%), ETA: 22h 14m 31s
[02:15:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.41 / 1984 chunks (110 cps, 43.691%), ETA: 22h 17m 34s
[02:15:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1311.44 / 1984 chunks (110 cps, 43.693%), ETA: 22h 13m 45s
[02:15:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1311.45 / 1984 chunks (110 cps, 43.694%), ETA: 22h 19m 44s
[02:15:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.48 / 1984 chunks (110 cps, 43.696%), ETA: 22h 14m 2s
[02:15:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1311.5 / 1984 chunks (111 cps, 43.697%), ETA: 22h 7m 3s
[02:15:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1311.52 / 1984 chunks (111 cps, 43.699%), ETA: 22h 9m 51s
[02:15:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1311.55 / 1984 chunks (111 cps, 43.701%), ETA: 22h 2m 26s
[02:15:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:15:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.58 / 1984 chunks (112 cps, 43.702%), ETA: 21h 56m 17s
[02:15:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.61 / 1984 chunks (112 cps, 43.704%), ETA: 21h 50m 42s
[02:15:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1311.62 / 1984 chunks (113 cps, 43.705%), ETA: 21h 46m 20s
[02:15:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1311.64 / 1984 chunks (112 cps, 43.707%), ETA: 21h 53m 51s
[02:15:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.66 / 1984 chunks (111 cps, 43.708%), ETA: 22h 6m 25s
[02:15:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1311.69 / 1984 chunks (111 cps, 43.71%), ETA: 22h 1m 13s
[02:15:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.71 / 1984 chunks (111 cps, 43.711%), ETA: 22h 6m 32s
[02:16:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1311.74 / 1984 chunks (111 cps, 43.713%), ETA: 21h 59m 7s
[02:16:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.76 / 1984 chunks (110 cps, 43.714%), ETA: 22h 13m 2s
[02:16:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.79 / 1984 chunks (110 cps, 43.716%), ETA: 22h 11m 54s
[02:16:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1311.81 / 1984 chunks (111 cps, 43.718%), ETA: 22h 38s
[02:16:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1311.84 / 1984 chunks (111 cps, 43.72%), ETA: 22h 28s
[02:16:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1311.86 / 1984 chunks (111 cps, 43.721%), ETA: 22h 9m 54s
[02:16:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1311.89 / 1984 chunks (111 cps, 43.723%), ETA: 22h 4m 53s
[02:16:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.9 / 1984 chunks (110 cps, 43.724%), ETA: 22h 16m 57s
[02:16:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1311.93 / 1984 chunks (110 cps, 43.726%), ETA: 22h 12m 37s
[02:16:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.96 / 1984 chunks (111 cps, 43.728%), ETA: 22h 3m 51s
[02:16:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:16:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1311.99 / 1984 chunks (111 cps, 43.73%), ETA: 22h 7m 2s
[02:16:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1312.01 / 1984 chunks (112 cps, 43.731%), ETA: 21h 56m 18s
[02:16:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1312.03 / 1984 chunks (111 cps, 43.733%), ETA: 22h 4m 42s
[02:16:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.05 / 1984 chunks (110 cps, 43.734%), ETA: 22h 12m 43s
[02:16:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1312.08 / 1984 chunks (110 cps, 43.736%), ETA: 22h 11m 6s
[02:16:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1312.1 / 1984 chunks (110 cps, 43.737%), ETA: 22h 21m 59s
[02:16:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1312.12 / 1984 chunks (109 cps, 43.739%), ETA: 22h 23m 24s
[02:16:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1312.15 / 1984 chunks (110 cps, 43.74%), ETA: 22h 20m 55s
[02:16:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1312.19 / 1984 chunks (108 cps, 43.743%), ETA: 22h 38m 41s
[02:16:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1312.21 / 1984 chunks (107 cps, 43.745%), ETA: 22h 56m 50s
[02:16:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1312.23 / 1984 chunks (105 cps, 43.746%), ETA: 23h 15m 37s
[02:16:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1312.236 / 1984 chunks (105 cps, 43.746%), ETA: 23h 16m 28s
[02:16:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1312.259 / 1984 chunks (105 cps, 43.748%), ETA: 23h 16m 49s
[02:16:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:17:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1312.29 / 1984 chunks (105 cps, 43.75%), ETA: 23h 14m 35s
[02:17:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1312.51 / 1984 chunks (115 cps, 43.76%), ETA: 21h 17m 52s
[02:17:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1312.53 / 1984 chunks (114 cps, 43.766%), ETA: 21h 27m 36s
[02:17:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.56 / 1984 chunks (112 cps, 43.768%), ETA: 21h 46m 10s
[02:17:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.58 / 1984 chunks (113 cps, 43.769%), ETA: 21h 45m 10s
[02:17:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1312.6 / 1984 chunks (112 cps, 43.771%), ETA: 21h 52m 59s
[02:17:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1312.63 / 1984 chunks (111 cps, 43.772%), ETA: 22h 6m 34s
[02:17:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1312.67 / 1984 chunks (113 cps, 43.775%), ETA: 21h 42m 24s
[02:17:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1312.674 / 1984 chunks (111 cps, 43.775%), ETA: 22h 4m 15s
[02:17:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:17:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1312.698 / 1984 chunks (111 cps, 43.777%), ETA: 22h 2m 13s
[02:17:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1312.72 / 1984 chunks (112 cps, 43.779%), ETA: 21h 50m 10s
[02:17:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.75 / 1984 chunks (112 cps, 43.78%), ETA: 21h 50m 8s
[02:17:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1312.77 / 1984 chunks (112 cps, 43.782%), ETA: 21h 56m 31s
[02:17:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1312.79 / 1984 chunks (111 cps, 43.783%), ETA: 21h 59m 17s
[02:17:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1312.82 / 1984 chunks (110 cps, 43.785%), ETA: 22h 14m 45s
[02:17:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1312.85 / 1984 chunks (111 cps, 43.787%), ETA: 22h 1m 36s
[02:17:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1312.88 / 1984 chunks (110 cps, 43.789%), ETA: 22h 9m 34s
[02:17:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1312.9 / 1984 chunks (110 cps, 43.791%), ETA: 22h 9m 0s
[02:17:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1312.92 / 1984 chunks (109 cps, 43.792%), ETA: 22h 21m 4s
[02:17:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1312.96 / 1984 chunks (111 cps, 43.795%), ETA: 22h 3m 19s
[02:17:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1312.99 / 1984 chunks (111 cps, 43.796%), ETA: 22h 5m 23s
[02:17:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:18:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1313 / 1984 chunks (110 cps, 43.797%), ETA: 22h 11m 14s
[02:18:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1313.03 / 1984 chunks (110 cps, 43.799%), ETA: 22h 12m 44s
[02:18:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1313.05 / 1984 chunks (110 cps, 43.801%), ETA: 22h 11m 11s
[02:18:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1313.07 / 1984 chunks (109 cps, 43.802%), ETA: 22h 25m 52s
[02:18:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1313.1 / 1984 chunks (107 cps, 43.804%), ETA: 22h 50m 17s
[02:18:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1313.12 / 1984 chunks (108 cps, 43.805%), ETA: 22h 38m 20s
[02:18:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1313.15 / 1984 chunks (108 cps, 43.807%), ETA: 22h 36m 31s
[02:18:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1313.18 / 1984 chunks (109 cps, 43.809%), ETA: 22h 32m 18s
[02:18:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.2 / 1984 chunks (109 cps, 43.811%), ETA: 22h 31m 16s
[02:18:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1313.23 / 1984 chunks (109 cps, 43.812%), ETA: 22h 28m 26s
[02:18:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1313.24 / 1984 chunks (108 cps, 43.814%), ETA: 22h 35m 41s
[02:18:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1313.27 / 1984 chunks (108 cps, 43.815%), ETA: 22h 41m 9s
[02:18:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.29 / 1984 chunks (110 cps, 43.817%), ETA: 22h 19m 58s
[02:18:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:18:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1313.32 / 1984 chunks (110 cps, 43.818%), ETA: 22h 20m 1s
[02:18:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1313.34 / 1984 chunks (109 cps, 43.82%), ETA: 22h 27m 59s
[02:18:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1313.37 / 1984 chunks (110 cps, 43.822%), ETA: 22h 19m 51s
[02:18:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1313.41 / 1984 chunks (111 cps, 43.824%), ETA: 22h 7m 43s
[02:18:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1313.5 / 1984 chunks (118 cps, 43.831%), ETA: 20h 46m 13s
[02:18:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1313.54 / 1984 chunks (117 cps, 43.834%), ETA: 20h 53m 47s
[02:18:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1313.57 / 1984 chunks (117 cps, 43.835%), ETA: 20h 53m 26s
[02:18:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1313.59 / 1984 chunks (117 cps, 43.837%), ETA: 20h 58m 5s
[02:18:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.62 / 1984 chunks (117 cps, 43.839%), ETA: 20h 57m 25s
[02:18:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1313.66 / 1984 chunks (120 cps, 43.841%), ETA: 20h 25m 31s
[02:18:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1313.67 / 1984 chunks (119 cps, 43.842%), ETA: 20h 31m 8s
[02:19:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1313.69 / 1984 chunks (118 cps, 43.843%), ETA: 20h 46m 41s
[02:19:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.72 / 1984 chunks (118 cps, 43.845%), ETA: 20h 45m 29s
[02:19:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1313.75 / 1984 chunks (118 cps, 43.847%), ETA: 20h 42m 11s
[02:19:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:19:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1313.77 / 1984 chunks (119 cps, 43.848%), ETA: 20h 35m 26s
[02:19:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1313.81 / 1984 chunks (120 cps, 43.851%), ETA: 20h 24m 21s
[02:19:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1313.83 / 1984 chunks (120 cps, 43.852%), ETA: 20h 20m 34s
[02:19:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1313.85 / 1984 chunks (118 cps, 43.854%), ETA: 20h 38m 23s
[02:19:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1313.87 / 1984 chunks (117 cps, 43.855%), ETA: 20h 58m 0s
[02:19:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1313.9 / 1984 chunks (114 cps, 43.857%), ETA: 21h 21m 43s
[02:19:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1313.92 / 1984 chunks (112 cps, 43.859%), ETA: 21h 54m 26s
[02:19:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1313.95 / 1984 chunks (109 cps, 43.86%), ETA: 22h 24m 9s
[02:19:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1313.97 / 1984 chunks (107 cps, 43.862%), ETA: 22h 48m 15s
[02:19:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1314 / 1984 chunks (105 cps, 43.864%), ETA: 23h 11m 59s
[02:19:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1314.02 / 1984 chunks (104 cps, 43.865%), ETA: 23h 32m 6s
[02:19:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1314.04 / 1984 chunks (104 cps, 43.867%), ETA: 23h 27m 10s
[02:19:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.06 / 1984 chunks (104 cps, 43.868%), ETA: 23h 28m 59s
[02:19:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1314.09 / 1984 chunks (104 cps, 43.87%), ETA: 23h 24m 15s
[02:19:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1314.11 / 1984 chunks (104 cps, 43.872%), ETA: 23h 23m 38s
[02:19:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:19:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1314.15 / 1984 chunks (107 cps, 43.874%), ETA: 22h 46m 6s
[02:19:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1314.18 / 1984 chunks (107 cps, 43.876%), ETA: 22h 54m 30s
[02:19:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1314.2 / 1984 chunks (107 cps, 43.877%), ETA: 22h 45m 2s
[02:19:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1314.23 / 1984 chunks (107 cps, 43.879%), ETA: 22h 52m 51s
[02:20:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1314.25 / 1984 chunks (107 cps, 43.881%), ETA: 22h 51m 8s
[02:20:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1314.28 / 1984 chunks (107 cps, 43.882%), ETA: 22h 50m 11s
[02:20:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.3 / 1984 chunks (107 cps, 43.884%), ETA: 22h 44m 53s
[02:20:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1314.33 / 1984 chunks (108 cps, 43.886%), ETA: 22h 41m 8s
[02:20:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1314.35 / 1984 chunks (108 cps, 43.887%), ETA: 22h 33m 56s
[02:20:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1314.37 / 1984 chunks (107 cps, 43.889%), ETA: 22h 47m 7s
[02:20:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.39 / 1984 chunks (107 cps, 43.89%), ETA: 22h 49m 40s
[02:20:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.41 / 1984 chunks (107 cps, 43.892%), ETA: 22h 49m 13s
[02:20:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.44 / 1984 chunks (107 cps, 43.893%), ETA: 22h 47m 19s
[02:20:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1314.47 / 1984 chunks (109 cps, 43.895%), ETA: 22h 28m 48s
[02:20:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1314.49 / 1984 chunks (108 cps, 43.897%), ETA: 22h 39m 46s
[02:20:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:20:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.52 / 1984 chunks (107 cps, 43.899%), ETA: 22h 45m 11s
[02:20:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1314.56 / 1984 chunks (109 cps, 43.901%), ETA: 22h 20m 54s
[02:20:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1314.58 / 1984 chunks (110 cps, 43.902%), ETA: 22h 17m 24s
[02:20:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1314.6 / 1984 chunks (110 cps, 43.904%), ETA: 22h 8m 19s
[02:20:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1314.62 / 1984 chunks (111 cps, 43.905%), ETA: 21h 55m 6s
[02:20:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1314.72 / 1984 chunks (115 cps, 43.912%), ETA: 21h 13m 46s
[02:20:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.74 / 1984 chunks (114 cps, 43.913%), ETA: 21h 29m 20s
[02:20:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1314.77 / 1984 chunks (115 cps, 43.915%), ETA: 21h 12m 59s
[02:20:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1314.8 / 1984 chunks (115 cps, 43.917%), ETA: 21h 9m 23s
[02:20:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1314.82 / 1984 chunks (116 cps, 43.919%), ETA: 21h 8m 7s
[02:20:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1314.84 / 1984 chunks (115 cps, 43.92%), ETA: 21h 8m 42s
[02:20:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:20:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1314.87 / 1984 chunks (116 cps, 43.922%), ETA: 21h 6m 29s
[02:20:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1314.9 / 1984 chunks (116 cps, 43.924%), ETA: 21h 2m 18s
[02:20:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1314.92 / 1984 chunks (115 cps, 43.925%), ETA: 21h 9m 25s
[02:21:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1314.94 / 1984 chunks (114 cps, 43.927%), ETA: 21h 21m 17s
[02:21:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.96 / 1984 chunks (113 cps, 43.928%), ETA: 21h 41m 53s
[02:21:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315 / 1984 chunks (111 cps, 43.931%), ETA: 21h 59m 6s
[02:21:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1315.01 / 1984 chunks (109 cps, 43.931%), ETA: 22h 23m 42s
[02:21:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.05 / 1984 chunks (109 cps, 43.934%), ETA: 22h 21m 54s
[02:21:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.056 / 1984 chunks (107 cps, 43.934%), ETA: 22h 44m 13s
[02:21:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1315.079 / 1984 chunks (107 cps, 43.936%), ETA: 22h 52m 13s
[02:21:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.1 / 1984 chunks (107 cps, 43.937%), ETA: 22h 48m 23s
[02:21:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.12 / 1984 chunks (108 cps, 43.939%), ETA: 22h 36m 42s
[02:21:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:21:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1315.15 / 1984 chunks (107 cps, 43.941%), ETA: 22h 51m 47s
[02:21:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1315.17 / 1984 chunks (107 cps, 43.942%), ETA: 22h 54m 12s
[02:21:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.2 / 1984 chunks (106 cps, 43.944%), ETA: 22h 55m 52s
[02:21:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.23 / 1984 chunks (106 cps, 43.946%), ETA: 23h 1m 28s
[02:21:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1315.27 / 1984 chunks (107 cps, 43.948%), ETA: 22h 50m 31s
[02:21:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1315.29 / 1984 chunks (108 cps, 43.95%), ETA: 22h 39m 48s
[02:21:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1315.32 / 1984 chunks (107 cps, 43.952%), ETA: 22h 49m 18s
[02:21:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315.35 / 1984 chunks (106 cps, 43.954%), ETA: 23h 4m 59s
[02:21:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1315.37 / 1984 chunks (107 cps, 43.956%), ETA: 22h 52m 54s
[02:21:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1315.4 / 1984 chunks (107 cps, 43.957%), ETA: 22h 49m 57s
[02:21:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1315.42 / 1984 chunks (107 cps, 43.959%), ETA: 22h 49m 25s
[02:21:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1315.44 / 1984 chunks (105 cps, 43.96%), ETA: 23h 15m 34s
[02:21:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1315.47 / 1984 chunks (107 cps, 43.962%), ETA: 22h 53m 12s
[02:21:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:21:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.5 / 1984 chunks (107 cps, 43.964%), ETA: 22h 44m 6s
[02:22:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.53 / 1984 chunks (108 cps, 43.966%), ETA: 22h 37m 0s
[02:22:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1315.56 / 1984 chunks (110 cps, 43.968%), ETA: 22h 12m 31s
[02:22:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1315.59 / 1984 chunks (110 cps, 43.97%), ETA: 22h 9m 46s
[02:22:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1315.62 / 1984 chunks (109 cps, 43.972%), ETA: 22h 18m 16s
[02:22:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315.64 / 1984 chunks (109 cps, 43.973%), ETA: 22h 21m 2s
[02:22:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1315.67 / 1984 chunks (109 cps, 43.975%), ETA: 22h 27m 14s
[02:22:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.69 / 1984 chunks (107 cps, 43.977%), ETA: 22h 51m 37s
[02:22:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1315.73 / 1984 chunks (108 cps, 43.98%), ETA: 22h 31m 58s
[02:22:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.77 / 1984 chunks (108 cps, 43.982%), ETA: 22h 35m 46s
[02:22:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1315.79 / 1984 chunks (108 cps, 43.984%), ETA: 22h 39m 58s
[02:22:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1315.81 / 1984 chunks (107 cps, 43.985%), ETA: 22h 44m 38s
[02:22:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1315.84 / 1984 chunks (107 cps, 43.987%), ETA: 22h 50m 45s
[02:22:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.86 / 1984 chunks (106 cps, 43.988%), ETA: 22h 57m 19s
[02:22:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.88 / 1984 chunks (106 cps, 43.99%), ETA: 23h 2m 11s
[02:22:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1315.92 / 1984 chunks (108 cps, 43.992%), ETA: 22h 35m 58s
[02:22:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:22:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1315.93 / 1984 chunks (107 cps, 43.993%), ETA: 22h 45m 52s
[02:22:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.96 / 1984 chunks (107 cps, 43.995%), ETA: 22h 47m 14s
[02:22:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315.98 / 1984 chunks (107 cps, 43.996%), ETA: 22h 50m 20s
[02:22:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1316 / 1984 chunks (107 cps, 43.998%), ETA: 22h 51m 31s
[02:22:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1316.03 / 1984 chunks (106 cps, 43.999%), ETA: 22h 59m 20s
[02:22:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1316.05 / 1984 chunks (107 cps, 44.001%), ETA: 22h 51m 38s
[02:22:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1316.07 / 1984 chunks (106 cps, 44.002%), ETA: 22h 54m 43s
[02:23:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1316.09 / 1984 chunks (106 cps, 44.004%), ETA: 23h 1m 41s
[02:23:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1316.12 / 1984 chunks (105 cps, 44.005%), ETA: 23h 8m 37s
[02:23:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1316.14 / 1984 chunks (105 cps, 44.007%), ETA: 23h 8m 4s
[02:23:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1316.16 / 1984 chunks (104 cps, 44.008%), ETA: 23h 31m 11s
[02:23:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1316.19 / 1984 chunks (102 cps, 44.01%), ETA: 23h 51m 25s
[02:23:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1316.21 / 1984 chunks (101 cps, 44.011%), ETA: 24h 12m 30s
[02:23:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:23:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1316.24 / 1984 chunks (101 cps, 44.014%), ETA: 24h 2m 49s
[02:23:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1316.28 / 1984 chunks (102 cps, 44.016%), ETA: 23h 59m 46s
[02:23:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1316.3 / 1984 chunks (101 cps, 44.018%), ETA: 24h 34s
[02:23:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1316.5 / 1984 chunks (114 cps, 44.032%), ETA: 21h 22m 16s
[02:23:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.54 / 1984 chunks (114 cps, 44.034%), ETA: 21h 19m 47s
[02:23:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.57 / 1984 chunks (114 cps, 44.035%), ETA: 21h 26m 10s
[02:23:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.59 / 1984 chunks (114 cps, 44.037%), ETA: 21h 20m 13s
[02:23:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1316.61 / 1984 chunks (115 cps, 44.038%), ETA: 21h 12m 56s
[02:23:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.63 / 1984 chunks (114 cps, 44.04%), ETA: 21h 18m 53s
[02:23:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1316.66 / 1984 chunks (114 cps, 44.042%), ETA: 21h 17m 11s
[02:23:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1316.68 / 1984 chunks (115 cps, 44.043%), ETA: 21h 10m 33s
[02:23:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1316.7 / 1984 chunks (115 cps, 44.045%), ETA: 21h 10m 0s
[02:23:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.73 / 1984 chunks (115 cps, 44.046%), ETA: 21h 8m 51s
[02:23:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:23:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.74 / 1984 chunks (114 cps, 44.047%), ETA: 21h 25m 17s
[02:23:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1316.76 / 1984 chunks (115 cps, 44.049%), ETA: 21h 16m 43s
[02:23:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1316.78 / 1984 chunks (114 cps, 44.05%), ETA: 21h 23m 21s
[02:23:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1316.8 / 1984 chunks (113 cps, 44.051%), ETA: 21h 31m 19s
[02:23:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.82 / 1984 chunks (113 cps, 44.053%), ETA: 21h 29m 30s
[02:24:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1316.85 / 1984 chunks (113 cps, 44.054%), ETA: 21h 35m 47s
[02:24:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1316.87 / 1984 chunks (113 cps, 44.056%), ETA: 21h 30m 50s
[02:24:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.89 / 1984 chunks (111 cps, 44.057%), ETA: 21h 52m 34s
[02:24:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1316.91 / 1984 chunks (111 cps, 44.059%), ETA: 21h 54m 32s
[02:24:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1316.94 / 1984 chunks (111 cps, 44.06%), ETA: 21h 53m 52s
[02:24:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1316.98 / 1984 chunks (114 cps, 44.063%), ETA: 21h 18m 16s
[02:24:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1317 / 1984 chunks (114 cps, 44.064%), ETA: 21h 21m 10s
[02:24:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1317.02 / 1984 chunks (114 cps, 44.066%), ETA: 21h 24m 29s
[02:24:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1317.06 / 1984 chunks (114 cps, 44.068%), ETA: 21h 23m 0s
[02:24:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:24:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1317.08 / 1984 chunks (113 cps, 44.07%), ETA: 21h 29m 54s
[02:24:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1317.086 / 1984 chunks (112 cps, 44.07%), ETA: 21h 47m 41s
[02:24:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1317.109 / 1984 chunks (110 cps, 44.072%), ETA: 22h 4m 38s
[02:24:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1317.13 / 1984 chunks (110 cps, 44.073%), ETA: 22h 12m 9s
[02:24:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1317.15 / 1984 chunks (111 cps, 44.074%), ETA: 22h 31s
[02:24:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1317.17 / 1984 chunks (111 cps, 44.076%), ETA: 21h 56m 21s
[02:24:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1317.2 / 1984 chunks (111 cps, 44.078%), ETA: 21h 51m 20s
[02:24:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.22 / 1984 chunks (112 cps, 44.079%), ETA: 21h 47m 59s
[02:24:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1317.25 / 1984 chunks (111 cps, 44.081%), ETA: 21h 59m 35s
[02:24:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1317.27 / 1984 chunks (110 cps, 44.082%), ETA: 22h 2m 30s
[02:24:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1317.29 / 1984 chunks (111 cps, 44.084%), ETA: 21h 55m 8s
[02:24:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:24:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1317.32 / 1984 chunks (111 cps, 44.086%), ETA: 22h 1m 6s
[02:24:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1317.35 / 1984 chunks (111 cps, 44.088%), ETA: 21h 56m 20s
[02:24:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1317.37 / 1984 chunks (111 cps, 44.089%), ETA: 21h 55m 27s
[02:25:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1317.4 / 1984 chunks (111 cps, 44.091%), ETA: 21h 58m 21s
[02:25:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1317.5 / 1984 chunks (117 cps, 44.098%), ETA: 20h 46m 39s
[02:25:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1317.52 / 1984 chunks (119 cps, 44.099%), ETA: 20h 27m 7s
[02:25:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1317.55 / 1984 chunks (119 cps, 44.101%), ETA: 20h 24m 14s
[02:25:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1317.57 / 1984 chunks (119 cps, 44.103%), ETA: 20h 29m 41s
[02:25:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1317.59 / 1984 chunks (118 cps, 44.104%), ETA: 20h 41m 28s
[02:25:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1317.62 / 1984 chunks (118 cps, 44.106%), ETA: 20h 39m 24s
[02:25:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1317.63 / 1984 chunks (117 cps, 44.107%), ETA: 20h 53m 19s
[02:25:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1317.67 / 1984 chunks (118 cps, 44.109%), ETA: 20h 42m 15s
[02:25:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1317.69 / 1984 chunks (118 cps, 44.111%), ETA: 20h 35m 42s
[02:25:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1317.71 / 1984 chunks (117 cps, 44.112%), ETA: 20h 43m 49s
[02:25:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.74 / 1984 chunks (118 cps, 44.114%), ETA: 20h 39m 27s
[02:25:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1317.75 / 1984 chunks (117 cps, 44.115%), ETA: 20h 48m 45s
[02:25:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.78 / 1984 chunks (116 cps, 44.117%), ETA: 20h 55m 11s
[02:25:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:25:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1317.8 / 1984 chunks (116 cps, 44.118%), ETA: 20h 58m 3s
[02:25:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1317.83 / 1984 chunks (117 cps, 44.12%), ETA: 20h 46m 44s
[02:25:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1317.86 / 1984 chunks (116 cps, 44.122%), ETA: 21h 3m 25s
[02:25:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1317.88 / 1984 chunks (114 cps, 44.123%), ETA: 21h 21m 30s
[02:25:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.9 / 1984 chunks (112 cps, 44.124%), ETA: 21h 46m 25s
[02:25:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1317.93 / 1984 chunks (110 cps, 44.126%), ETA: 22h 4m 12s
[02:25:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1317.94 / 1984 chunks (108 cps, 44.128%), ETA: 22h 32m 47s
[02:25:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1317.97 / 1984 chunks (106 cps, 44.129%), ETA: 22h 56m 42s
[02:25:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318 / 1984 chunks (104 cps, 44.131%), ETA: 23h 17m 16s
[02:25:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1318.02 / 1984 chunks (102 cps, 44.133%), ETA: 23h 47m 23s
[02:26:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318.05 / 1984 chunks (103 cps, 44.135%), ETA: 23h 40m 58s
[02:26:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1318.07 / 1984 chunks (103 cps, 44.136%), ETA: 23h 36m 33s
[02:26:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1318.09 / 1984 chunks (103 cps, 44.137%), ETA: 23h 41m 42s
[02:26:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1318.11 / 1984 chunks (103 cps, 44.139%), ETA: 23h 37m 17s
[02:26:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:26:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.14 / 1984 chunks (103 cps, 44.141%), ETA: 23h 29m 59s
[02:26:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.15 / 1984 chunks (103 cps, 44.142%), ETA: 23h 32m 6s
[02:26:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1318.19 / 1984 chunks (104 cps, 44.144%), ETA: 23h 21m 10s
[02:26:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1318.21 / 1984 chunks (104 cps, 44.146%), ETA: 23h 22m 33s
[02:26:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1318.23 / 1984 chunks (104 cps, 44.147%), ETA: 23h 25m 25s
[02:26:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.26 / 1984 chunks (105 cps, 44.149%), ETA: 23h 11m 25s
[02:26:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1318.29 / 1984 chunks (105 cps, 44.151%), ETA: 23h 15m 31s
[02:26:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1318.31 / 1984 chunks (104 cps, 44.152%), ETA: 23h 28m 26s
[02:26:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318.34 / 1984 chunks (104 cps, 44.154%), ETA: 23h 28m 17s
[02:26:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1318.36 / 1984 chunks (103 cps, 44.155%), ETA: 23h 36m 17s
[02:26:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1318.38 / 1984 chunks (104 cps, 44.157%), ETA: 23h 25m 26s
[02:26:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1318.41 / 1984 chunks (105 cps, 44.159%), ETA: 23h 15m 28s
[02:26:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1318.43 / 1984 chunks (103 cps, 44.16%), ETA: 23h 32m 45s
[02:26:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318.45 / 1984 chunks (103 cps, 44.162%), ETA: 23h 32m 6s
[02:26:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1318.47 / 1984 chunks (102 cps, 44.163%), ETA: 23h 43m 28s
[02:26:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:26:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1318.5 / 1984 chunks (103 cps, 44.165%), ETA: 23h 39m 25s
[02:26:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1318.52 / 1984 chunks (103 cps, 44.166%), ETA: 23h 30m 57s
[02:26:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1318.54 / 1984 chunks (103 cps, 44.168%), ETA: 23h 30m 10s
[02:26:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1318.57 / 1984 chunks (103 cps, 44.169%), ETA: 23h 36m 35s
[02:26:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1318.59 / 1984 chunks (102 cps, 44.171%), ETA: 23h 45m 21s
[02:27:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1318.61 / 1984 chunks (102 cps, 44.172%), ETA: 23h 44m 36s
[02:27:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1318.7 / 1984 chunks (109 cps, 44.179%), ETA: 22h 16m 15s
[02:27:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1318.73 / 1984 chunks (109 cps, 44.18%), ETA: 22h 16m 24s
[02:27:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1318.76 / 1984 chunks (109 cps, 44.182%), ETA: 22h 13m 44s
[02:27:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1318.79 / 1984 chunks (111 cps, 44.184%), ETA: 21h 50m 53s
[02:27:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1318.83 / 1984 chunks (112 cps, 44.187%), ETA: 21h 41m 56s
[02:27:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1318.85 / 1984 chunks (112 cps, 44.188%), ETA: 21h 42m 10s
[02:27:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1318.87 / 1984 chunks (112 cps, 44.19%), ETA: 21h 44m 7s
[02:27:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1318.89 / 1984 chunks (112 cps, 44.191%), ETA: 21h 38m 12s
[02:27:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1318.92 / 1984 chunks (112 cps, 44.193%), ETA: 21h 37m 9s
[02:27:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1318.94 / 1984 chunks (111 cps, 44.194%), ETA: 21h 53m 30s
[02:27:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.97 / 1984 chunks (110 cps, 44.196%), ETA: 22h 6m 36s
[02:27:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:27:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1318.99 / 1984 chunks (108 cps, 44.197%), ETA: 22h 24m 38s
[02:27:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1319.01 / 1984 chunks (107 cps, 44.199%), ETA: 22h 39m 28s
[02:27:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1319.03 / 1984 chunks (106 cps, 44.2%), ETA: 22h 51m 45s
[02:27:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1319.05 / 1984 chunks (106 cps, 44.202%), ETA: 22h 53m 46s
[02:27:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1319.07 / 1984 chunks (106 cps, 44.203%), ETA: 23h 17s
[02:27:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1319.1 / 1984 chunks (106 cps, 44.205%), ETA: 23h 1m 9s
[02:27:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1319.12 / 1984 chunks (106 cps, 44.206%), ETA: 22h 51m 52s
[02:27:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1319.15 / 1984 chunks (106 cps, 44.209%), ETA: 22h 49m 40s
[02:27:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.18 / 1984 chunks (106 cps, 44.21%), ETA: 22h 59m 0s
[02:27:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1319.2 / 1984 chunks (106 cps, 44.212%), ETA: 23h 56s
[02:27:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.22 / 1984 chunks (106 cps, 44.213%), ETA: 22h 57m 15s
[02:27:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1319.26 / 1984 chunks (106 cps, 44.216%), ETA: 22h 48m 38s
[02:27:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:28:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.29 / 1984 chunks (106 cps, 44.218%), ETA: 22h 51m 35s
[02:28:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1319.31 / 1984 chunks (106 cps, 44.219%), ETA: 22h 50m 40s
[02:28:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1319.34 / 1984 chunks (106 cps, 44.221%), ETA: 22h 56m 25s
[02:28:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.36 / 1984 chunks (106 cps, 44.223%), ETA: 22h 57m 27s
[02:28:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1319.38 / 1984 chunks (105 cps, 44.224%), ETA: 23h 1m 36s
[02:28:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1319.41 / 1984 chunks (105 cps, 44.226%), ETA: 23h 5m 15s
[02:28:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1319.43 / 1984 chunks (105 cps, 44.227%), ETA: 23h 48s
[02:28:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1319.45 / 1984 chunks (104 cps, 44.229%), ETA: 23h 14m 34s
[02:28:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.48 / 1984 chunks (105 cps, 44.231%), ETA: 23h 5m 57s
[02:28:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.5 / 1984 chunks (105 cps, 44.232%), ETA: 23h 38s
[02:28:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.52 / 1984 chunks (105 cps, 44.233%), ETA: 23h 2m 19s
[02:28:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.55 / 1984 chunks (106 cps, 44.235%), ETA: 22h 57m 42s
[02:28:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1319.57 / 1984 chunks (105 cps, 44.236%), ETA: 23h 5m 33s
[02:28:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1319.61 / 1984 chunks (107 cps, 44.239%), ETA: 22h 35m 8s
[02:28:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1319.615 / 1984 chunks (106 cps, 44.24%), ETA: 22h 52m 14s
[02:28:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.636 / 1984 chunks (106 cps, 44.241%), ETA: 22h 58m 53s
[02:28:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.64 / 1984 chunks (104 cps, 44.241%), ETA: 23h 21m 24s
[02:28:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:28:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1319.67 / 1984 chunks (104 cps, 44.243%), ETA: 23h 26m 22s
[02:28:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1319.69 / 1984 chunks (104 cps, 44.245%), ETA: 23h 14m 56s
[02:28:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1319.72 / 1984 chunks (104 cps, 44.247%), ETA: 23h 22m 32s
[02:28:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1319.74 / 1984 chunks (104 cps, 44.248%), ETA: 23h 24m 27s
[02:28:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1319.76 / 1984 chunks (103 cps, 44.25%), ETA: 23h 38m 20s
[02:28:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1319.79 / 1984 chunks (103 cps, 44.252%), ETA: 23h 31m 30s
[02:29:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.8 / 1984 chunks (102 cps, 44.252%), ETA: 23h 50m 19s
[02:29:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.84 / 1984 chunks (104 cps, 44.255%), ETA: 23h 22m 59s
[02:29:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1319.87 / 1984 chunks (104 cps, 44.256%), ETA: 23h 18m 5s
[02:29:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1319.89 / 1984 chunks (105 cps, 44.258%), ETA: 23h 11m 3s
[02:29:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1319.9 / 1984 chunks (105 cps, 44.259%), ETA: 23h 12m 12s
[02:29:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1319.93 / 1984 chunks (104 cps, 44.261%), ETA: 23h 16m 42s
[02:29:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1319.95 / 1984 chunks (105 cps, 44.262%), ETA: 23h 11m 11s
[02:29:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:29:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1319.97 / 1984 chunks (105 cps, 44.264%), ETA: 23h 6m 25s
[02:29:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.99 / 1984 chunks (105 cps, 44.265%), ETA: 23h 2m 56s
[02:29:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1320.01 / 1984 chunks (104 cps, 44.266%), ETA: 23h 22m 39s
[02:29:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1320.03 / 1984 chunks (105 cps, 44.268%), ETA: 23h 3m 2s
[02:29:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1320.06 / 1984 chunks (105 cps, 44.269%), ETA: 23h 5m 26s
[02:29:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1320.08 / 1984 chunks (104 cps, 44.271%), ETA: 23h 23m 35s
[02:29:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1320.1 / 1984 chunks (104 cps, 44.272%), ETA: 23h 25m 21s
[02:29:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1320.13 / 1984 chunks (106 cps, 44.274%), ETA: 22h 52m 53s
[02:29:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1320.15 / 1984 chunks (104 cps, 44.276%), ETA: 23h 13m 8s
[02:29:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1320.18 / 1984 chunks (103 cps, 44.278%), ETA: 23h 31m 15s
[02:29:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1320.2 / 1984 chunks (102 cps, 44.279%), ETA: 23h 49m 39s
[02:29:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1320.23 / 1984 chunks (100 cps, 44.281%), ETA: 24h 12m 25s
[02:29:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1320.25 / 1984 chunks (101 cps, 44.282%), ETA: 24h 3m 56s
[02:29:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1320.27 / 1984 chunks (101 cps, 44.284%), ETA: 24h 5m 15s
[02:29:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1320.3 / 1984 chunks (101 cps, 44.285%), ETA: 24h 6m 0s
[02:29:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:29:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1320.51 / 1984 chunks (111 cps, 44.3%), ETA: 21h 45m 47s
[02:29:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1320.54 / 1984 chunks (111 cps, 44.301%), ETA: 21h 52m 57s
[02:29:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1320.56 / 1984 chunks (111 cps, 44.303%), ETA: 21h 51m 34s
[02:30:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1320.58 / 1984 chunks (111 cps, 44.304%), ETA: 21h 56m 14s
[02:30:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1320.6 / 1984 chunks (111 cps, 44.306%), ETA: 21h 51m 46s
[02:30:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1320.63 / 1984 chunks (110 cps, 44.307%), ETA: 21h 59m 4s
[02:30:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1320.65 / 1984 chunks (112 cps, 44.309%), ETA: 21h 43m 13s
[02:30:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1320.67 / 1984 chunks (110 cps, 44.31%), ETA: 21h 59m 16s
[02:30:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1320.7 / 1984 chunks (112 cps, 44.312%), ETA: 21h 41m 52s
[02:30:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1320.72 / 1984 chunks (112 cps, 44.314%), ETA: 21h 36m 20s
[02:30:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1320.75 / 1984 chunks (112 cps, 44.316%), ETA: 21h 38m 26s
[02:30:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1320.77 / 1984 chunks (111 cps, 44.317%), ETA: 21h 48m 33s
[02:30:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1320.79 / 1984 chunks (110 cps, 44.319%), ETA: 22h 2m 32s
[02:30:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1320.82 / 1984 chunks (111 cps, 44.321%), ETA: 21h 50m 16s
[02:30:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1320.84 / 1984 chunks (111 cps, 44.322%), ETA: 21h 52m 34s
[02:30:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:30:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1320.87 / 1984 chunks (111 cps, 44.324%), ETA: 21h 49m 2s
[02:30:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1320.89 / 1984 chunks (111 cps, 44.325%), ETA: 21h 53m 40s
[02:30:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1320.91 / 1984 chunks (111 cps, 44.326%), ETA: 21h 55m 5s
[02:30:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1320.93 / 1984 chunks (110 cps, 44.328%), ETA: 22h 5s
[02:30:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1320.96 / 1984 chunks (111 cps, 44.33%), ETA: 21h 53m 35s
[02:30:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1320.98 / 1984 chunks (111 cps, 44.331%), ETA: 21h 50m 52s
[02:30:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.01 / 1984 chunks (113 cps, 44.333%), ETA: 21h 32m 20s
[02:30:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1321.04 / 1984 chunks (113 cps, 44.335%), ETA: 21h 29m 58s
[02:30:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1321.06 / 1984 chunks (111 cps, 44.336%), ETA: 21h 47m 58s
[02:30:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1321.07 / 1984 chunks (112 cps, 44.337%), ETA: 21h 44m 6s
[02:30:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1321.09 / 1984 chunks (111 cps, 44.339%), ETA: 21h 44m 33s
[02:30:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1321.11 / 1984 chunks (111 cps, 44.34%), ETA: 21h 47m 54s
[02:30:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:31:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1321.14 / 1984 chunks (112 cps, 44.342%), ETA: 21h 39m 34s
[02:31:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1321.16 / 1984 chunks (113 cps, 44.343%), ETA: 21h 23m 27s
[02:31:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.19 / 1984 chunks (114 cps, 44.345%), ETA: 21h 19m 54s
[02:31:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.22 / 1984 chunks (114 cps, 44.347%), ETA: 21h 15m 5s
[02:31:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.228 / 1984 chunks (112 cps, 44.348%), ETA: 21h 33m 26s
[02:31:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1321.249 / 1984 chunks (112 cps, 44.349%), ETA: 21h 35m 1s
[02:31:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1321.27 / 1984 chunks (112 cps, 44.351%), ETA: 21h 35m 1s
[02:31:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1321.3 / 1984 chunks (114 cps, 44.352%), ETA: 21h 17m 1s
[02:31:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1321.32 / 1984 chunks (115 cps, 44.354%), ETA: 20h 58m 50s
[02:31:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1321.35 / 1984 chunks (114 cps, 44.356%), ETA: 21h 19m 50s
[02:31:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1321.38 / 1984 chunks (114 cps, 44.358%), ETA: 21h 19m 27s
[02:31:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1321.4 / 1984 chunks (114 cps, 44.359%), ETA: 21h 15m 33s
[02:31:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.51 / 1984 chunks (122 cps, 44.366%), ETA: 19h 50m 19s
[02:31:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1321.53 / 1984 chunks (122 cps, 44.368%), ETA: 19h 51m 59s
[02:31:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1321.55 / 1984 chunks (121 cps, 44.37%), ETA: 19h 56m 49s
[02:31:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:31:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1321.59 / 1984 chunks (122 cps, 44.372%), ETA: 19h 51m 38s
[02:31:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1321.61 / 1984 chunks (121 cps, 44.373%), ETA: 20h 19s
[02:31:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1321.64 / 1984 chunks (122 cps, 44.375%), ETA: 19h 54m 18s
[02:31:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1321.66 / 1984 chunks (122 cps, 44.376%), ETA: 19h 48m 56s
[02:31:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1321.68 / 1984 chunks (122 cps, 44.378%), ETA: 19h 48m 54s
[02:31:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1321.7 / 1984 chunks (121 cps, 44.38%), ETA: 20h 3m 12s
[02:31:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1321.73 / 1984 chunks (121 cps, 44.382%), ETA: 20h 1m 30s
[02:31:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1321.75 / 1984 chunks (121 cps, 44.383%), ETA: 19h 59m 13s
[02:31:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1321.79 / 1984 chunks (123 cps, 44.385%), ETA: 19h 43m 45s
[02:32:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.81 / 1984 chunks (122 cps, 44.387%), ETA: 19h 48m 30s
[02:32:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1321.83 / 1984 chunks (120 cps, 44.388%), ETA: 20h 12m 42s
[02:32:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1321.86 / 1984 chunks (118 cps, 44.39%), ETA: 20h 32m 58s
[02:32:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1321.88 / 1984 chunks (115 cps, 44.392%), ETA: 20h 58m 28s
[02:32:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1321.91 / 1984 chunks (114 cps, 44.393%), ETA: 21h 16m 6s
[02:32:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:32:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1321.93 / 1984 chunks (112 cps, 44.395%), ETA: 21h 33m 56s
[02:32:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1321.95 / 1984 chunks (110 cps, 44.396%), ETA: 22h 5m 17s
[02:32:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1321.97 / 1984 chunks (107 cps, 44.398%), ETA: 22h 31m 34s
[02:32:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1322 / 1984 chunks (105 cps, 44.399%), ETA: 22h 58m 15s
[02:32:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.02 / 1984 chunks (103 cps, 44.401%), ETA: 23h 29m 28s
[02:32:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1322.05 / 1984 chunks (105 cps, 44.403%), ETA: 23h 9m 27s
[02:32:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.08 / 1984 chunks (105 cps, 44.405%), ETA: 23h 6m 51s
[02:32:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1322.1 / 1984 chunks (105 cps, 44.406%), ETA: 23h 9m 10s
[02:32:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1322.12 / 1984 chunks (105 cps, 44.408%), ETA: 23h 5m 56s
[02:32:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.15 / 1984 chunks (106 cps, 44.409%), ETA: 22h 53m 20s
[02:32:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1322.17 / 1984 chunks (106 cps, 44.411%), ETA: 22h 55m 45s
[02:32:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:32:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1322.19 / 1984 chunks (106 cps, 44.413%), ETA: 22h 53m 1s
[02:32:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1322.21 / 1984 chunks (105 cps, 44.414%), ETA: 23h 1m 3s
[02:32:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1322.24 / 1984 chunks (105 cps, 44.416%), ETA: 22h 59m 4s
[02:32:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.26 / 1984 chunks (105 cps, 44.417%), ETA: 23h 4m 33s
[02:32:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1322.28 / 1984 chunks (104 cps, 44.418%), ETA: 23h 19m 7s
[02:32:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1322.3 / 1984 chunks (104 cps, 44.42%), ETA: 23h 18m 39s
[02:32:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.32 / 1984 chunks (105 cps, 44.421%), ETA: 23h 4m 40s
[02:32:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.34 / 1984 chunks (104 cps, 44.423%), ETA: 23h 11m 15s
[02:33:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.37 / 1984 chunks (105 cps, 44.424%), ETA: 23h 3m 24s
[02:33:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1322.39 / 1984 chunks (105 cps, 44.426%), ETA: 23h 7m 15s
[02:33:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1322.41 / 1984 chunks (105 cps, 44.427%), ETA: 23h 8m 43s
[02:33:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1322.44 / 1984 chunks (105 cps, 44.429%), ETA: 23h 7m 24s
[02:33:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:33:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1322.46 / 1984 chunks (104 cps, 44.431%), ETA: 23h 11m 4s
[02:33:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1322.49 / 1984 chunks (105 cps, 44.432%), ETA: 23h 7m 31s
[02:33:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.51 / 1984 chunks (105 cps, 44.434%), ETA: 23h 5m 10s
[02:33:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1322.53 / 1984 chunks (104 cps, 44.435%), ETA: 23h 20m 56s
[02:33:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1322.56 / 1984 chunks (104 cps, 44.437%), ETA: 23h 19m 45s
[02:33:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1322.58 / 1984 chunks (104 cps, 44.439%), ETA: 23h 20m 39s
[02:33:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.6 / 1984 chunks (104 cps, 44.44%), ETA: 23h 21m 31s
[02:33:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1322.71 / 1984 chunks (110 cps, 44.447%), ETA: 22h 1m 22s
[02:33:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.73 / 1984 chunks (110 cps, 44.449%), ETA: 22h 4m 24s
[02:33:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1322.76 / 1984 chunks (110 cps, 44.45%), ETA: 22h 4m 16s
[02:33:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1322.78 / 1984 chunks (111 cps, 44.452%), ETA: 21h 48m 9s
[02:33:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1322.8 / 1984 chunks (110 cps, 44.454%), ETA: 22h 1m 51s
[02:33:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:33:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.85 / 1984 chunks (111 cps, 44.457%), ETA: 21h 50m 39s
[02:33:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1322.88 / 1984 chunks (111 cps, 44.459%), ETA: 21h 45m 38s
[02:33:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1322.9 / 1984 chunks (110 cps, 44.46%), ETA: 21h 53m 9s
[02:33:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1322.93 / 1984 chunks (111 cps, 44.462%), ETA: 21h 49m 1s
[02:33:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.95 / 1984 chunks (109 cps, 44.463%), ETA: 22h 6m 10s
[02:33:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.97 / 1984 chunks (108 cps, 44.465%), ETA: 22h 29m 23s
[02:33:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1322.99 / 1984 chunks (105 cps, 44.466%), ETA: 22h 56m 43s
[02:34:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1323.01 / 1984 chunks (104 cps, 44.467%), ETA: 23h 15m 40s
[02:34:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1323.05 / 1984 chunks (105 cps, 44.47%), ETA: 23h 33s
[02:34:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.09 / 1984 chunks (105 cps, 44.473%), ETA: 22h 54m 43s
[02:34:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.12 / 1984 chunks (106 cps, 44.475%), ETA: 22h 46m 52s
[02:34:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1323.14 / 1984 chunks (105 cps, 44.476%), ETA: 23h 3m 28s
[02:34:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1323.16 / 1984 chunks (104 cps, 44.478%), ETA: 23h 8m 48s
[02:34:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1323.19 / 1984 chunks (104 cps, 44.479%), ETA: 23h 17m 13s
[02:34:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:34:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.21 / 1984 chunks (104 cps, 44.481%), ETA: 23h 13m 48s
[02:34:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.24 / 1984 chunks (106 cps, 44.483%), ETA: 22h 50m 2s
[02:34:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.27 / 1984 chunks (106 cps, 44.485%), ETA: 22h 49m 21s
[02:34:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1323.29 / 1984 chunks (105 cps, 44.486%), ETA: 22h 59m 10s
[02:34:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1323.31 / 1984 chunks (105 cps, 44.488%), ETA: 23h 22s
[02:34:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.33 / 1984 chunks (105 cps, 44.489%), ETA: 23h 1m 52s
[02:34:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.36 / 1984 chunks (105 cps, 44.491%), ETA: 22h 57m 10s
[02:34:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1323.39 / 1984 chunks (106 cps, 44.493%), ETA: 22h 46m 32s
[02:34:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1323.4 / 1984 chunks (105 cps, 44.494%), ETA: 22h 58m 54s
[02:34:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1323.42 / 1984 chunks (105 cps, 44.495%), ETA: 23h 3m 27s
[02:34:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1323.45 / 1984 chunks (104 cps, 44.497%), ETA: 23h 9m 11s
[02:34:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1323.47 / 1984 chunks (105 cps, 44.498%), ETA: 23h 5m 42s
[02:34:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1323.49 / 1984 chunks (105 cps, 44.5%), ETA: 23h 5m 34s
[02:34:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1323.52 / 1984 chunks (105 cps, 44.502%), ETA: 22h 54m 23s
[02:34:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:34:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1323.54 / 1984 chunks (106 cps, 44.503%), ETA: 22h 46m 15s
[02:34:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1323.57 / 1984 chunks (106 cps, 44.505%), ETA: 22h 41m 10s
[02:35:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1323.59 / 1984 chunks (106 cps, 44.506%), ETA: 22h 45m 52s
[02:35:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1323.61 / 1984 chunks (106 cps, 44.508%), ETA: 22h 47m 15s
[02:35:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1323.63 / 1984 chunks (104 cps, 44.509%), ETA: 23h 11m 13s
[02:35:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1323.67 / 1984 chunks (104 cps, 44.512%), ETA: 23h 9m 2s
[02:35:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1323.69 / 1984 chunks (104 cps, 44.513%), ETA: 23h 16m 28s
[02:35:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1323.71 / 1984 chunks (104 cps, 44.515%), ETA: 23h 14m 55s
[02:35:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1323.74 / 1984 chunks (104 cps, 44.516%), ETA: 23h 13m 50s
[02:35:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1323.76 / 1984 chunks (104 cps, 44.518%), ETA: 23h 14m 9s
[02:35:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1323.78 / 1984 chunks (103 cps, 44.519%), ETA: 23h 24m 19s
[02:35:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.81 / 1984 chunks (103 cps, 44.521%), ETA: 23h 23m 7s
[02:35:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:35:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1323.83 / 1984 chunks (104 cps, 44.522%), ETA: 23h 19m 38s
[02:35:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1323.85 / 1984 chunks (104 cps, 44.524%), ETA: 23h 18m 21s
[02:35:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1323.86 / 1984 chunks (104 cps, 44.525%), ETA: 23h 18m 19s
[02:35:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1323.89 / 1984 chunks (103 cps, 44.526%), ETA: 23h 23m 25s
[02:35:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1323.91 / 1984 chunks (103 cps, 44.528%), ETA: 23h 28m 12s
[02:35:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1323.93 / 1984 chunks (103 cps, 44.529%), ETA: 23h 24m 58s
[02:35:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1323.95 / 1984 chunks (103 cps, 44.531%), ETA: 23h 19m 39s
[02:35:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.98 / 1984 chunks (104 cps, 44.533%), ETA: 23h 9m 26s
[02:35:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1324.01 / 1984 chunks (103 cps, 44.535%), ETA: 23h 26m 18s
[02:35:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1324.03 / 1984 chunks (103 cps, 44.536%), ETA: 23h 26m 30s
[02:35:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1324.05 / 1984 chunks (104 cps, 44.537%), ETA: 23h 17m 17s
[02:35:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1324.08 / 1984 chunks (103 cps, 44.539%), ETA: 23h 30m 40s
[02:35:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:36:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1324.11 / 1984 chunks (103 cps, 44.541%), ETA: 23h 32m 39s
[02:36:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1324.13 / 1984 chunks (103 cps, 44.543%), ETA: 23h 24m 3s
[02:36:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1324.16 / 1984 chunks (101 cps, 44.545%), ETA: 23h 51m 28s
[02:36:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1324.18 / 1984 chunks (99 cps, 44.546%), ETA: 24h 16m 56s
[02:36:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1324.2 / 1984 chunks (98 cps, 44.548%), ETA: 24h 36m 26s
[02:36:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1324.22 / 1984 chunks (97 cps, 44.549%), ETA: 24h 44m 50s
[02:36:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1324.24 / 1984 chunks (97 cps, 44.55%), ETA: 24h 57m 48s
[02:36:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1324.27 / 1984 chunks (98 cps, 44.552%), ETA: 24h 42m 53s
[02:36:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.29 / 1984 chunks (96 cps, 44.553%), ETA: 25h 58s
[02:36:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1324.31 / 1984 chunks (96 cps, 44.555%), ETA: 25h 1m 12s
[02:36:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1324.5 / 1984 chunks (110 cps, 44.569%), ETA: 21h 55m 6s
[02:36:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1324.55 / 1984 chunks (109 cps, 44.57%), ETA: 22h 8m 2s
[02:36:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1324.57 / 1984 chunks (108 cps, 44.573%), ETA: 22h 17m 59s
[02:36:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1324.6 / 1984 chunks (107 cps, 44.574%), ETA: 22h 33m 39s
[02:36:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:36:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1324.62 / 1984 chunks (108 cps, 44.576%), ETA: 22h 26m 1s
[02:36:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1324.65 / 1984 chunks (107 cps, 44.578%), ETA: 22h 30m 13s
[02:36:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.67 / 1984 chunks (108 cps, 44.579%), ETA: 22h 22m 15s
[02:36:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1324.69 / 1984 chunks (108 cps, 44.581%), ETA: 22h 21m 47s
[02:36:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1324.71 / 1984 chunks (108 cps, 44.582%), ETA: 22h 26m 26s
[02:36:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1324.74 / 1984 chunks (108 cps, 44.584%), ETA: 22h 18m 47s
[02:36:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1324.77 / 1984 chunks (107 cps, 44.586%), ETA: 22h 34m 50s
[02:36:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1324.8 / 1984 chunks (107 cps, 44.588%), ETA: 22h 35m 6s
[02:36:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.82 / 1984 chunks (107 cps, 44.589%), ETA: 22h 34m 58s
[02:36:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1324.84 / 1984 chunks (106 cps, 44.591%), ETA: 22h 40m 12s
[02:37:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.87 / 1984 chunks (106 cps, 44.592%), ETA: 22h 40m 31s
[02:37:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1324.9 / 1984 chunks (107 cps, 44.594%), ETA: 22h 27m 33s
[02:37:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1324.92 / 1984 chunks (108 cps, 44.596%), ETA: 22h 22m 16s
[02:37:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:37:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1324.94 / 1984 chunks (108 cps, 44.598%), ETA: 22h 20m 3s
[02:37:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1324.96 / 1984 chunks (108 cps, 44.599%), ETA: 22h 17m 16s
[02:37:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1324.99 / 1984 chunks (108 cps, 44.601%), ETA: 22h 22m 25s
[02:37:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1325.02 / 1984 chunks (108 cps, 44.603%), ETA: 22h 19m 37s
[02:37:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1325.04 / 1984 chunks (108 cps, 44.604%), ETA: 22h 19m 17s
[02:37:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1325.06 / 1984 chunks (108 cps, 44.605%), ETA: 22h 18m 49s
[02:37:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1325.08 / 1984 chunks (108 cps, 44.607%), ETA: 22h 25m 28s
[02:37:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1325.1 / 1984 chunks (107 cps, 44.608%), ETA: 22h 29m 38s
[02:37:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1325.13 / 1984 chunks (108 cps, 44.61%), ETA: 22h 25m 14s
[02:37:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1325.15 / 1984 chunks (108 cps, 44.611%), ETA: 22h 17m 2s
[02:37:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1325.17 / 1984 chunks (107 cps, 44.613%), ETA: 22h 28m 27s
[02:37:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1325.2 / 1984 chunks (108 cps, 44.615%), ETA: 22h 18m 6s
[02:37:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:37:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1325.22 / 1984 chunks (108 cps, 44.616%), ETA: 22h 23m 47s
[02:37:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1325.25 / 1984 chunks (109 cps, 44.618%), ETA: 22h 5m 56s
[02:37:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1325.27 / 1984 chunks (109 cps, 44.62%), ETA: 22h 5m 3s
[02:37:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1325.29 / 1984 chunks (110 cps, 44.621%), ETA: 21h 58m 19s
[02:37:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1325.32 / 1984 chunks (109 cps, 44.623%), ETA: 22h 9m 40s
[02:37:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1325.34 / 1984 chunks (109 cps, 44.624%), ETA: 22h 11m 38s
[02:37:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1325.36 / 1984 chunks (108 cps, 44.626%), ETA: 22h 18m 10s
[02:38:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1325.38 / 1984 chunks (108 cps, 44.627%), ETA: 22h 16m 9s
[02:38:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1325.39 / 1984 chunks (107 cps, 44.628%), ETA: 22h 33m 30s
[02:38:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.41 / 1984 chunks (107 cps, 44.629%), ETA: 22h 36m 46s
[02:38:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1325.5 / 1984 chunks (114 cps, 44.637%), ETA: 21h 3m 49s
[02:38:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1325.55 / 1984 chunks (116 cps, 44.639%), ETA: 20h 43m 46s
[02:38:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1325.57 / 1984 chunks (115 cps, 44.64%), ETA: 20h 52m 46s
[02:38:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:38:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1325.61 / 1984 chunks (117 cps, 44.643%), ETA: 20h 37m 21s
[02:38:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1325.64 / 1984 chunks (117 cps, 44.644%), ETA: 20h 38m 9s
[02:38:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1325.66 / 1984 chunks (117 cps, 44.646%), ETA: 20h 35m 35s
[02:38:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1325.661 / 1984 chunks (115 cps, 44.646%), ETA: 20h 59m 40s
[02:38:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1325.683 / 1984 chunks (115 cps, 44.647%), ETA: 20h 55m 34s
[02:38:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1325.71 / 1984 chunks (115 cps, 44.649%), ETA: 21h 23s
[02:38:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1325.73 / 1984 chunks (115 cps, 44.65%), ETA: 20h 59m 23s
[02:38:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1325.77 / 1984 chunks (117 cps, 44.653%), ETA: 20h 39m 45s
[02:38:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1325.777 / 1984 chunks (116 cps, 44.654%), ETA: 20h 45m 52s
[02:38:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.796 / 1984 chunks (116 cps, 44.655%), ETA: 20h 45m 26s
[02:38:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1325.82 / 1984 chunks (116 cps, 44.657%), ETA: 20h 48m 51s
[02:38:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1325.86 / 1984 chunks (114 cps, 44.659%), ETA: 21h 3m 29s
[02:38:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.863 / 1984 chunks (113 cps, 44.659%), ETA: 21h 23m 35s
[02:38:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1325.893 / 1984 chunks (111 cps, 44.662%), ETA: 21h 42m 18s
[02:38:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:38:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1325.91 / 1984 chunks (109 cps, 44.663%), ETA: 22h 38s
[02:38:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.93 / 1984 chunks (108 cps, 44.664%), ETA: 22h 22m 4s
[02:38:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1325.95 / 1984 chunks (106 cps, 44.666%), ETA: 22h 44m 35s
[02:38:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1325.98 / 1984 chunks (104 cps, 44.667%), ETA: 23h 10m 26s
[02:38:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326 / 1984 chunks (102 cps, 44.669%), ETA: 23h 31m 35s
[02:39:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1326.02 / 1984 chunks (100 cps, 44.67%), ETA: 24h 35s
[02:39:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1326.05 / 1984 chunks (100 cps, 44.672%), ETA: 24h 32s
[02:39:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1326.08 / 1984 chunks (102 cps, 44.674%), ETA: 23h 31m 38s
[02:39:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.09 / 1984 chunks (101 cps, 44.675%), ETA: 23h 46m 33s
[02:39:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1326.11 / 1984 chunks (102 cps, 44.676%), ETA: 23h 36m 33s
[02:39:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1326.15 / 1984 chunks (101 cps, 44.679%), ETA: 23h 53m 0s
[02:39:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1326.17 / 1984 chunks (101 cps, 44.681%), ETA: 23h 51m 22s
[02:39:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1326.2 / 1984 chunks (102 cps, 44.682%), ETA: 23h 34m 33s
[02:39:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1326.23 / 1984 chunks (103 cps, 44.684%), ETA: 23h 22m 19s
[02:39:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:39:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1326.25 / 1984 chunks (102 cps, 44.686%), ETA: 23h 34m 33s
[02:39:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1326.28 / 1984 chunks (104 cps, 44.688%), ETA: 23h 15m 18s
[02:39:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1326.3 / 1984 chunks (102 cps, 44.689%), ETA: 23h 30m 54s
[02:39:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1326.32 / 1984 chunks (102 cps, 44.69%), ETA: 23h 30m 4s
[02:39:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.35 / 1984 chunks (102 cps, 44.692%), ETA: 23h 34m 41s
[02:39:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1326.39 / 1984 chunks (104 cps, 44.695%), ETA: 23h 10m 13s
[02:39:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.41 / 1984 chunks (104 cps, 44.697%), ETA: 23h 12m 30s
[02:39:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1326.44 / 1984 chunks (104 cps, 44.698%), ETA: 23h 11m 24s
[02:39:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1326.46 / 1984 chunks (104 cps, 44.7%), ETA: 23h 9m 48s
[02:39:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1326.49 / 1984 chunks (103 cps, 44.702%), ETA: 23h 15m 35s
[02:39:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1326.52 / 1984 chunks (105 cps, 44.703%), ETA: 23h 56s
[02:39:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:39:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1326.54 / 1984 chunks (104 cps, 44.705%), ETA: 23h 3m 22s
[02:39:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1326.57 / 1984 chunks (106 cps, 44.707%), ETA: 22h 43m 53s
[02:39:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.61 / 1984 chunks (108 cps, 44.71%), ETA: 22h 14m 24s
[02:39:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1326.7 / 1984 chunks (113 cps, 44.716%), ETA: 21h 18m 45s
[02:40:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1326.72 / 1984 chunks (113 cps, 44.717%), ETA: 21h 22m 26s
[02:40:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1326.74 / 1984 chunks (113 cps, 44.719%), ETA: 21h 15m 23s
[02:40:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1326.77 / 1984 chunks (113 cps, 44.721%), ETA: 21h 15m 36s
[02:40:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1326.79 / 1984 chunks (112 cps, 44.722%), ETA: 21h 24m 48s
[02:40:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1326.82 / 1984 chunks (113 cps, 44.724%), ETA: 21h 16m 54s
[02:40:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1326.85 / 1984 chunks (116 cps, 44.726%), ETA: 20h 42m 16s
[02:40:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1326.88 / 1984 chunks (117 cps, 44.728%), ETA: 20h 32m 0s
[02:40:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1326.9 / 1984 chunks (118 cps, 44.73%), ETA: 20h 27m 33s
[02:40:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1326.93 / 1984 chunks (118 cps, 44.731%), ETA: 20h 19m 32s
[02:40:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1326.95 / 1984 chunks (117 cps, 44.733%), ETA: 20h 38m 47s
[02:40:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1326.98 / 1984 chunks (115 cps, 44.735%), ETA: 20h 56m 13s
[02:40:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1326.99 / 1984 chunks (113 cps, 44.736%), ETA: 21h 20m 25s
[02:40:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1327.03 / 1984 chunks (111 cps, 44.738%), ETA: 21h 43m 43s
[02:40:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:40:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1327.05 / 1984 chunks (111 cps, 44.739%), ETA: 21h 36m 12s
[02:40:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1327.08 / 1984 chunks (113 cps, 44.742%), ETA: 21h 15m 17s
[02:40:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1327.11 / 1984 chunks (113 cps, 44.743%), ETA: 21h 22m 23s
[02:40:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1327.13 / 1984 chunks (112 cps, 44.745%), ETA: 21h 32m 47s
[02:40:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1327.15 / 1984 chunks (111 cps, 44.746%), ETA: 21h 36m 56s
[02:40:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1327.17 / 1984 chunks (112 cps, 44.748%), ETA: 21h 34m 0s
[02:40:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1327.21 / 1984 chunks (114 cps, 44.751%), ETA: 21h 11m 31s
[02:40:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1327.25 / 1984 chunks (114 cps, 44.753%), ETA: 21h 7m 14s
[02:40:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1327.28 / 1984 chunks (113 cps, 44.755%), ETA: 21h 16m 30s
[02:40:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1327.29 / 1984 chunks (113 cps, 44.756%), ETA: 21h 20m 14s
[02:40:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1327.32 / 1984 chunks (113 cps, 44.758%), ETA: 21h 16m 50s
[02:41:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1327.34 / 1984 chunks (113 cps, 44.759%), ETA: 21h 20m 35s
[02:41:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1327.38 / 1984 chunks (114 cps, 44.762%), ETA: 21h 4m 6s
[02:41:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:41:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.42 / 1984 chunks (114 cps, 44.764%), ETA: 21h 2m 40s
[02:41:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1327.44 / 1984 chunks (114 cps, 44.766%), ETA: 21h 5m 3s
[02:41:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1327.47 / 1984 chunks (115 cps, 44.768%), ETA: 20h 58m 14s
[02:41:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.49 / 1984 chunks (114 cps, 44.769%), ETA: 21h 2m 9s
[02:41:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1327.51 / 1984 chunks (114 cps, 44.771%), ETA: 21h 3m 58s
[02:41:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1327.53 / 1984 chunks (115 cps, 44.772%), ETA: 20h 54m 21s
[02:41:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1327.56 / 1984 chunks (115 cps, 44.774%), ETA: 21h 6s
[02:41:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1327.58 / 1984 chunks (114 cps, 44.775%), ETA: 21h 4m 11s
[02:41:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1327.62 / 1984 chunks (116 cps, 44.778%), ETA: 20h 41m 43s
[02:41:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1327.63 / 1984 chunks (114 cps, 44.779%), ETA: 21h 1m 7s
[02:41:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1327.65 / 1984 chunks (113 cps, 44.78%), ETA: 21h 12m 37s
[02:41:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1327.68 / 1984 chunks (113 cps, 44.782%), ETA: 21h 13m 43s
[02:41:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1327.7 / 1984 chunks (113 cps, 44.783%), ETA: 21h 17m 44s
[02:41:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1327.74 / 1984 chunks (113 cps, 44.786%), ETA: 21h 11m 14s
[02:41:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1327.77 / 1984 chunks (114 cps, 44.788%), ETA: 21h 8m 28s
[02:41:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.79 / 1984 chunks (113 cps, 44.789%), ETA: 21h 17m 24s
[02:41:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:41:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.81 / 1984 chunks (113 cps, 44.791%), ETA: 21h 15m 57s
[02:41:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1327.84 / 1984 chunks (113 cps, 44.793%), ETA: 21h 14m 23s
[02:41:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1327.86 / 1984 chunks (113 cps, 44.794%), ETA: 21h 15m 41s
[02:41:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1327.89 / 1984 chunks (111 cps, 44.796%), ETA: 21h 33m 37s
[02:41:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1327.91 / 1984 chunks (112 cps, 44.797%), ETA: 21h 28m 31s
[02:42:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1327.93 / 1984 chunks (112 cps, 44.799%), ETA: 21h 29m 17s
[02:42:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1327.95 / 1984 chunks (113 cps, 44.801%), ETA: 21h 17m 51s
[02:42:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1327.98 / 1984 chunks (112 cps, 44.802%), ETA: 21h 24m 58s
[02:42:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.01 / 1984 chunks (114 cps, 44.804%), ETA: 21h 6m 44s
[02:42:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1328.018 / 1984 chunks (112 cps, 44.805%), ETA: 21h 22m 16s
[02:42:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1328.038 / 1984 chunks (112 cps, 44.806%), ETA: 21h 29m 4s
[02:42:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1328.08 / 1984 chunks (113 cps, 44.809%), ETA: 21h 10m 33s
[02:42:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1328.09 / 1984 chunks (112 cps, 44.81%), ETA: 21h 22m 44s
[02:42:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:42:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1328.12 / 1984 chunks (112 cps, 44.811%), ETA: 21h 32m 27s
[02:42:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1328.14 / 1984 chunks (110 cps, 44.813%), ETA: 21h 46m 22s
[02:42:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1328.16 / 1984 chunks (108 cps, 44.814%), ETA: 22h 8m 48s
[02:42:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1328.19 / 1984 chunks (107 cps, 44.816%), ETA: 22h 28m 56s
[02:42:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1328.21 / 1984 chunks (106 cps, 44.818%), ETA: 22h 35m 24s
[02:42:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1328.218 / 1984 chunks (105 cps, 44.818%), ETA: 22h 53m 2s
[02:42:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1328.244 / 1984 chunks (106 cps, 44.82%), ETA: 22h 37m 2s
[02:42:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1328.27 / 1984 chunks (107 cps, 44.822%), ETA: 22h 29m 52s
[02:42:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1328.29 / 1984 chunks (106 cps, 44.823%), ETA: 22h 41m 54s
[02:42:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.37 / 1984 chunks (110 cps, 44.828%), ETA: 21h 51m 1s
[02:42:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.5 / 1984 chunks (119 cps, 44.839%), ETA: 20h 10m 3s
[02:42:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1328.55 / 1984 chunks (119 cps, 44.84%), ETA: 20h 10m 29s
[02:42:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.57 / 1984 chunks (119 cps, 44.842%), ETA: 20h 8m 55s
[02:42:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1328.59 / 1984 chunks (118 cps, 44.844%), ETA: 20h 19m 4s
[02:42:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1328.62 / 1984 chunks (118 cps, 44.845%), ETA: 20h 23m 44s
[02:42:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1328.65 / 1984 chunks (119 cps, 44.847%), ETA: 20h 13m 53s
[02:42:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.68 / 1984 chunks (122 cps, 44.85%), ETA: 19h 46m 11s
[02:42:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.685 / 1984 chunks (119 cps, 44.85%), ETA: 20h 7m 46s
[02:43:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.708 / 1984 chunks (118 cps, 44.851%), ETA: 20h 18m 17s
[02:43:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:43:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1328.75 / 1984 chunks (119 cps, 44.854%), ETA: 20h 13m 22s
[02:43:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.77 / 1984 chunks (118 cps, 44.856%), ETA: 20h 19m 16s
[02:43:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.79 / 1984 chunks (118 cps, 44.857%), ETA: 20h 22m 36s
[02:43:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1328.81 / 1984 chunks (118 cps, 44.858%), ETA: 20h 21m 40s
[02:43:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1328.84 / 1984 chunks (118 cps, 44.86%), ETA: 20h 23m 38s
[02:43:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1328.86 / 1984 chunks (117 cps, 44.861%), ETA: 20h 26m 28s
[02:43:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1328.9 / 1984 chunks (118 cps, 44.864%), ETA: 20h 22m 52s
[02:43:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.908 / 1984 chunks (117 cps, 44.865%), ETA: 20h 29m 56s
[02:43:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1328.927 / 1984 chunks (117 cps, 44.866%), ETA: 20h 27m 35s
[02:43:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1328.95 / 1984 chunks (118 cps, 44.868%), ETA: 20h 21m 0s
[02:43:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1328.97 / 1984 chunks (117 cps, 44.869%), ETA: 20h 29m 22s
[02:43:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1329 / 1984 chunks (117 cps, 44.871%), ETA: 20h 33m 44s
[02:43:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1329.04 / 1984 chunks (117 cps, 44.874%), ETA: 20h 28m 53s
[02:43:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1329.07 / 1984 chunks (118 cps, 44.876%), ETA: 20h 21m 53s
[02:43:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:43:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1329.11 / 1984 chunks (119 cps, 44.879%), ETA: 20h 12m 59s
[02:43:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.14 / 1984 chunks (118 cps, 44.88%), ETA: 20h 24m 19s
[02:43:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1329.18 / 1984 chunks (120 cps, 44.883%), ETA: 20h 4m 26s
[02:43:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.2 / 1984 chunks (121 cps, 44.885%), ETA: 19h 46m 56s
[02:43:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1329.23 / 1984 chunks (121 cps, 44.886%), ETA: 19h 53m 57s
[02:43:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1329.25 / 1984 chunks (120 cps, 44.888%), ETA: 19h 59m 1s
[02:43:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1329.28 / 1984 chunks (120 cps, 44.89%), ETA: 20h 38s
[02:43:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1329.31 / 1984 chunks (121 cps, 44.892%), ETA: 19h 52m 57s
[02:44:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.33 / 1984 chunks (120 cps, 44.893%), ETA: 19h 57m 46s
[02:44:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1329.34 / 1984 chunks (119 cps, 44.894%), ETA: 20h 10m 15s
[02:44:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.37 / 1984 chunks (121 cps, 44.896%), ETA: 19h 51m 15s
[02:44:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1329.41 / 1984 chunks (122 cps, 44.899%), ETA: 19h 38m 10s
[02:44:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:44:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.5 / 1984 chunks (129 cps, 44.905%), ETA: 18h 37m 58s
[02:44:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1329.54 / 1984 chunks (131 cps, 44.907%), ETA: 18h 16m 0s
[02:44:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.56 / 1984 chunks (131 cps, 44.909%), ETA: 18h 17m 21s
[02:44:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.568 / 1984 chunks (130 cps, 44.909%), ETA: 18h 28m 14s
[02:44:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1329.591 / 1984 chunks (127 cps, 44.911%), ETA: 18h 50m 12s
[02:44:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1329.63 / 1984 chunks (129 cps, 44.913%), ETA: 18h 38m 2s
[02:44:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1329.65 / 1984 chunks (128 cps, 44.915%), ETA: 18h 41m 16s
[02:44:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1329.69 / 1984 chunks (130 cps, 44.918%), ETA: 18h 25m 8s
[02:44:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1329.72 / 1984 chunks (130 cps, 44.919%), ETA: 18h 30m 19s
[02:44:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1329.74 / 1984 chunks (130 cps, 44.921%), ETA: 18h 23m 36s
[02:44:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.76 / 1984 chunks (130 cps, 44.922%), ETA: 18h 27m 32s
[02:44:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1329.78 / 1984 chunks (129 cps, 44.924%), ETA: 18h 35m 54s
[02:44:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1329.82 / 1984 chunks (130 cps, 44.926%), ETA: 18h 28m 24s
[02:44:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:44:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.85 / 1984 chunks (129 cps, 44.928%), ETA: 18h 35m 34s
[02:44:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.851 / 1984 chunks (127 cps, 44.929%), ETA: 18h 54m 9s
[02:44:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1329.896 / 1984 chunks (125 cps, 44.932%), ETA: 19h 12m 9s
[02:44:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.91 / 1984 chunks (123 cps, 44.933%), ETA: 19h 29m 44s
[02:44:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.93 / 1984 chunks (121 cps, 44.934%), ETA: 19h 52m 45s
[02:44:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1329.95 / 1984 chunks (117 cps, 44.936%), ETA: 20h 27m 39s
[02:44:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1330 / 1984 chunks (115 cps, 44.939%), ETA: 20h 51m 33s
[02:45:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1330.02 / 1984 chunks (112 cps, 44.94%), ETA: 21h 28m 24s
[02:45:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1330.06 / 1984 chunks (113 cps, 44.943%), ETA: 21h 12m 36s
[02:45:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1330.09 / 1984 chunks (113 cps, 44.944%), ETA: 21h 11m 49s
[02:45:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1330.11 / 1984 chunks (114 cps, 44.946%), ETA: 21h 4m 17s
[02:45:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1330.13 / 1984 chunks (114 cps, 44.947%), ETA: 21h 3m 36s
[02:45:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.15 / 1984 chunks (113 cps, 44.949%), ETA: 21h 13m 43s
[02:45:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1330.18 / 1984 chunks (113 cps, 44.951%), ETA: 21h 15m 59s
[02:45:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1330.2 / 1984 chunks (113 cps, 44.952%), ETA: 21h 16m 42s
[02:45:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:45:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1330.22 / 1984 chunks (113 cps, 44.954%), ETA: 21h 12m 30s
[02:45:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1330.25 / 1984 chunks (113 cps, 44.956%), ETA: 21h 11m 28s
[02:45:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.27 / 1984 chunks (112 cps, 44.957%), ETA: 21h 18m 57s
[02:45:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1330.29 / 1984 chunks (112 cps, 44.959%), ETA: 21h 23m 54s
[02:45:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.32 / 1984 chunks (112 cps, 44.96%), ETA: 21h 22m 57s
[02:45:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.35 / 1984 chunks (112 cps, 44.963%), ETA: 21h 19m 23s
[02:45:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.4 / 1984 chunks (113 cps, 44.966%), ETA: 21h 6m 59s
[02:45:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1330.42 / 1984 chunks (114 cps, 44.967%), ETA: 21h 4m 8s
[02:45:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.46 / 1984 chunks (115 cps, 44.97%), ETA: 20h 49m 33s
[02:45:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1330.49 / 1984 chunks (115 cps, 44.971%), ETA: 20h 49m 32s
[02:45:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1330.51 / 1984 chunks (116 cps, 44.973%), ETA: 20h 40m 13s
[02:45:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.53 / 1984 chunks (115 cps, 44.975%), ETA: 20h 48m 42s
[02:45:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.55 / 1984 chunks (114 cps, 44.976%), ETA: 21h 2m 48s
[02:45:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.58 / 1984 chunks (113 cps, 44.978%), ETA: 21h 7m 30s
[02:46:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1330.61 / 1984 chunks (112 cps, 44.98%), ETA: 21h 20m 29s
[02:46:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:46:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.7 / 1984 chunks (120 cps, 44.987%), ETA: 20h 2m 32s
[02:46:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1330.73 / 1984 chunks (119 cps, 44.988%), ETA: 20h 3m 47s
[02:46:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1330.76 / 1984 chunks (120 cps, 44.99%), ETA: 19h 55m 10s
[02:46:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1330.8 / 1984 chunks (120 cps, 44.993%), ETA: 20h 1m 10s
[02:46:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1330.82 / 1984 chunks (119 cps, 44.994%), ETA: 20h 6m 34s
[02:46:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1330.86 / 1984 chunks (120 cps, 44.996%), ETA: 20h 51s
[02:46:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1330.88 / 1984 chunks (119 cps, 44.998%), ETA: 20h 10m 8s
[02:46:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1330.9 / 1984 chunks (119 cps, 45%), ETA: 20h 12m 46s
[02:46:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.93 / 1984 chunks (118 cps, 45.002%), ETA: 20h 16m 48s
[02:46:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1330.98 / 1984 chunks (115 cps, 45.005%), ETA: 20h 50m 33s
[02:46:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1331 / 1984 chunks (113 cps, 45.006%), ETA: 21h 9m 45s
[02:46:33] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1331.02 / 1984 chunks (113 cps, 45.008%), ETA: 21h 16m 39s
[02:46:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1331.07 / 1984 chunks (112 cps, 45.011%), ETA: 21h 21m 5s
[02:46:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1331.09 / 1984 chunks (115 cps, 45.013%), ETA: 20h 45m 51s
[02:46:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:46:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1331.12 / 1984 chunks (114 cps, 45.014%), ETA: 21h 5m 36s
[02:46:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1331.16 / 1984 chunks (116 cps, 45.017%), ETA: 20h 42m 56s
[02:46:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1331.18 / 1984 chunks (115 cps, 45.018%), ETA: 20h 48m 21s
[02:46:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.19 / 1984 chunks (114 cps, 45.019%), ETA: 21h 4m 38s
[02:46:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1331.21 / 1984 chunks (113 cps, 45.021%), ETA: 21h 6m 47s
[02:46:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1331.24 / 1984 chunks (113 cps, 45.022%), ETA: 21h 6m 10s
[02:46:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1331.26 / 1984 chunks (113 cps, 45.024%), ETA: 21h 6m 42s
[02:46:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1331.28 / 1984 chunks (113 cps, 45.025%), ETA: 21h 5m 30s
[02:46:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1331.31 / 1984 chunks (114 cps, 45.027%), ETA: 21h 1m 46s
[02:47:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.33 / 1984 chunks (114 cps, 45.029%), ETA: 20h 58m 31s
[02:47:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1331.36 / 1984 chunks (114 cps, 45.03%), ETA: 20h 54m 55s
[02:47:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1331.38 / 1984 chunks (114 cps, 45.032%), ETA: 21h 1m 48s
[02:47:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:47:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1331.41 / 1984 chunks (113 cps, 45.034%), ETA: 21h 9m 39s
[02:47:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1331.43 / 1984 chunks (113 cps, 45.035%), ETA: 21h 13m 1s
[02:47:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1331.45 / 1984 chunks (113 cps, 45.037%), ETA: 21h 13m 41s
[02:47:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1331.47 / 1984 chunks (114 cps, 45.038%), ETA: 21h 1m 36s
[02:47:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1331.5 / 1984 chunks (112 cps, 45.04%), ETA: 21h 23m 57s
[02:47:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1331.53 / 1984 chunks (114 cps, 45.042%), ETA: 20h 54m 20s
[02:47:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1331.56 / 1984 chunks (114 cps, 45.044%), ETA: 21h 4m 2s
[02:47:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1331.59 / 1984 chunks (115 cps, 45.046%), ETA: 20h 50m 51s
[02:47:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1331.61 / 1984 chunks (113 cps, 45.047%), ETA: 21h 11m 39s
[02:47:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1331.63 / 1984 chunks (113 cps, 45.049%), ETA: 21h 10m 35s
[02:47:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1331.65 / 1984 chunks (113 cps, 45.05%), ETA: 21h 11m 11s
[02:47:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1331.68 / 1984 chunks (112 cps, 45.052%), ETA: 21h 17m 15s
[02:47:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1331.7 / 1984 chunks (114 cps, 45.054%), ETA: 20h 59m 39s
[02:47:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1331.72 / 1984 chunks (114 cps, 45.055%), ETA: 21h 2m 21s
[02:47:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.77 / 1984 chunks (113 cps, 45.058%), ETA: 21h 6m 6s
[02:47:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:47:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1331.79 / 1984 chunks (114 cps, 45.06%), ETA: 21h 6s
[02:47:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.82 / 1984 chunks (117 cps, 45.062%), ETA: 20h 29m 49s
[02:47:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1331.85 / 1984 chunks (115 cps, 45.064%), ETA: 20h 46m 45s
[02:47:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1331.88 / 1984 chunks (115 cps, 45.065%), ETA: 20h 50m 21s
[02:47:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1331.9 / 1984 chunks (113 cps, 45.067%), ETA: 21h 6m 27s
[02:48:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1331.92 / 1984 chunks (113 cps, 45.069%), ETA: 21h 5m 29s
[02:48:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1331.95 / 1984 chunks (114 cps, 45.07%), ETA: 21h 3m 51s
[02:48:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1331.97 / 1984 chunks (112 cps, 45.072%), ETA: 21h 16m 6s
[02:48:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1332.01 / 1984 chunks (113 cps, 45.075%), ETA: 21h 10m 39s
[02:48:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1332.03 / 1984 chunks (113 cps, 45.076%), ETA: 21h 12m 47s
[02:48:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1332.05 / 1984 chunks (113 cps, 45.077%), ETA: 21h 5m 38s
[02:48:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1332.07 / 1984 chunks (114 cps, 45.079%), ETA: 21h 2m 54s
[02:48:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1332.1 / 1984 chunks (114 cps, 45.08%), ETA: 21h 1m 15s
[02:48:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1332.13 / 1984 chunks (114 cps, 45.083%), ETA: 20h 58m 17s
[02:48:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1332.16 / 1984 chunks (111 cps, 45.085%), ETA: 21h 31m 19s
[02:48:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:48:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1332.2 / 1984 chunks (108 cps, 45.087%), ETA: 22h 4m 18s
[02:48:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1332.22 / 1984 chunks (108 cps, 45.089%), ETA: 22h 10m 40s
[02:48:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1332.24 / 1984 chunks (108 cps, 45.09%), ETA: 22h 5m 56s
[02:48:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1332.26 / 1984 chunks (108 cps, 45.092%), ETA: 22h 8m 54s
[02:48:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1332.29 / 1984 chunks (107 cps, 45.093%), ETA: 22h 20m 14s
[02:48:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1332.52 / 1984 chunks (123 cps, 45.109%), ETA: 19h 25m 54s
[02:48:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1332.54 / 1984 chunks (122 cps, 45.11%), ETA: 19h 35m 35s
[02:48:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1332.57 / 1984 chunks (123 cps, 45.113%), ETA: 19h 26m 12s
[02:48:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1332.6 / 1984 chunks (123 cps, 45.114%), ETA: 19h 28m 14s
[02:48:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1332.62 / 1984 chunks (123 cps, 45.116%), ETA: 19h 22m 9s
[02:48:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1332.65 / 1984 chunks (123 cps, 45.118%), ETA: 19h 26m 17s
[02:48:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1332.68 / 1984 chunks (123 cps, 45.12%), ETA: 19h 23m 15s
[02:48:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1332.69 / 1984 chunks (123 cps, 45.121%), ETA: 19h 28m 27s
[02:48:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1332.72 / 1984 chunks (123 cps, 45.122%), ETA: 19h 22m 57s
[02:49:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1332.75 / 1984 chunks (124 cps, 45.125%), ETA: 19h 19m 38s
[02:49:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1332.76 / 1984 chunks (123 cps, 45.125%), ETA: 19h 22m 21s
[02:49:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:49:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1332.79 / 1984 chunks (124 cps, 45.127%), ETA: 19h 16m 55s
[02:49:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1332.8 / 1984 chunks (123 cps, 45.128%), ETA: 19h 27m 10s
[02:49:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1332.83 / 1984 chunks (123 cps, 45.13%), ETA: 19h 28m 52s
[02:49:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1332.86 / 1984 chunks (125 cps, 45.132%), ETA: 19h 6m 11s
[02:49:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1332.89 / 1984 chunks (124 cps, 45.134%), ETA: 19h 19m 19s
[02:49:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1332.91 / 1984 chunks (124 cps, 45.135%), ETA: 19h 17m 57s
[02:49:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1332.93 / 1984 chunks (123 cps, 45.137%), ETA: 19h 21m 58s
[02:49:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1332.95 / 1984 chunks (122 cps, 45.138%), ETA: 19h 36m 14s
[02:49:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1332.97 / 1984 chunks (121 cps, 45.14%), ETA: 19h 47m 3s
[02:49:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1333.01 / 1984 chunks (124 cps, 45.143%), ETA: 19h 13m 18s
[02:49:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1333.03 / 1984 chunks (124 cps, 45.144%), ETA: 19h 14m 29s
[02:49:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1333.06 / 1984 chunks (123 cps, 45.146%), ETA: 19h 25m 3s
[02:49:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1333.08 / 1984 chunks (123 cps, 45.147%), ETA: 19h 27m 41s
[02:49:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.1 / 1984 chunks (123 cps, 45.149%), ETA: 19h 27m 28s
[02:49:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.13 / 1984 chunks (124 cps, 45.15%), ETA: 19h 20m 19s
[02:49:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.133 / 1984 chunks (123 cps, 45.151%), ETA: 19h 25m 36s
[02:49:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:49:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1333.162 / 1984 chunks (124 cps, 45.153%), ETA: 19h 18m 58s
[02:49:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1333.19 / 1984 chunks (125 cps, 45.155%), ETA: 19h 8m 21s
[02:49:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1333.21 / 1984 chunks (125 cps, 45.156%), ETA: 19h 9m 32s
[02:49:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1333.24 / 1984 chunks (124 cps, 45.158%), ETA: 19h 17m 29s
[02:49:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1333.26 / 1984 chunks (123 cps, 45.159%), ETA: 19h 26m 56s
[02:49:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1333.28 / 1984 chunks (122 cps, 45.161%), ETA: 19h 32m 19s
[02:50:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1333.31 / 1984 chunks (121 cps, 45.162%), ETA: 19h 41m 43s
[02:50:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.33 / 1984 chunks (121 cps, 45.164%), ETA: 19h 49m 5s
[02:50:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.35 / 1984 chunks (121 cps, 45.165%), ETA: 19h 43m 29s
[02:50:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1333.38 / 1984 chunks (121 cps, 45.167%), ETA: 19h 45m 44s
[02:50:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.41 / 1984 chunks (122 cps, 45.169%), ETA: 19h 36m 21s
[02:50:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:50:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1333.5 / 1984 chunks (130 cps, 45.176%), ETA: 18h 26m 39s
[02:50:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1333.53 / 1984 chunks (130 cps, 45.178%), ETA: 18h 25m 0s
[02:50:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1333.56 / 1984 chunks (129 cps, 45.179%), ETA: 18h 26m 42s
[02:50:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1333.58 / 1984 chunks (130 cps, 45.181%), ETA: 18h 21m 52s
[02:50:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1333.61 / 1984 chunks (131 cps, 45.183%), ETA: 18h 15m 20s
[02:50:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1333.62 / 1984 chunks (130 cps, 45.184%), ETA: 18h 23m 37s
[02:50:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1333.65 / 1984 chunks (128 cps, 45.185%), ETA: 18h 35m 5s
[02:50:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1333.68 / 1984 chunks (131 cps, 45.188%), ETA: 18h 12m 2s
[02:50:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1333.69 / 1984 chunks (129 cps, 45.188%), ETA: 18h 29m 53s
[02:50:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1333.715 / 1984 chunks (130 cps, 45.19%), ETA: 18h 22m 48s
[02:50:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1333.73 / 1984 chunks (129 cps, 45.191%), ETA: 18h 29m 3s
[02:50:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1333.76 / 1984 chunks (130 cps, 45.193%), ETA: 18h 18m 19s
[02:50:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.79 / 1984 chunks (130 cps, 45.195%), ETA: 18h 19m 33s
[02:50:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1333.81 / 1984 chunks (128 cps, 45.197%), ETA: 18h 39m 38s
[02:50:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1333.85 / 1984 chunks (126 cps, 45.199%), ETA: 18h 57m 32s
[02:50:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1333.859 / 1984 chunks (124 cps, 45.2%), ETA: 19h 15m 50s
[02:50:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1333.88 / 1984 chunks (122 cps, 45.201%), ETA: 19h 36m 39s
[02:50:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:50:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1333.91 / 1984 chunks (119 cps, 45.204%), ETA: 20h 1s
[02:50:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1333.94 / 1984 chunks (117 cps, 45.205%), ETA: 20h 22m 21s
[02:50:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1333.96 / 1984 chunks (115 cps, 45.207%), ETA: 20h 40m 2s
[02:51:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1333.98 / 1984 chunks (113 cps, 45.208%), ETA: 21h 8m 13s
[02:51:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1334 / 1984 chunks (110 cps, 45.21%), ETA: 21h 35m 49s
[02:51:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.03 / 1984 chunks (110 cps, 45.211%), ETA: 21h 46m 25s
[02:51:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1334.05 / 1984 chunks (110 cps, 45.213%), ETA: 21h 43m 44s
[02:51:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1334.07 / 1984 chunks (109 cps, 45.214%), ETA: 21h 47m 0s
[02:51:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1334.09 / 1984 chunks (109 cps, 45.216%), ETA: 21h 53m 27s
[02:51:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1334.12 / 1984 chunks (108 cps, 45.217%), ETA: 22h 7m 17s
[02:51:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.14 / 1984 chunks (107 cps, 45.219%), ETA: 22h 16m 57s
[02:51:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1334.17 / 1984 chunks (107 cps, 45.221%), ETA: 22h 22m 57s
[02:51:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1334.2 / 1984 chunks (108 cps, 45.223%), ETA: 22h 5m 56s
[02:51:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:51:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1334.22 / 1984 chunks (108 cps, 45.224%), ETA: 22h 8m 55s
[02:51:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1334.25 / 1984 chunks (107 cps, 45.226%), ETA: 22h 11m 39s
[02:51:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1334.27 / 1984 chunks (108 cps, 45.228%), ETA: 22h 9m 41s
[02:51:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1334.29 / 1984 chunks (107 cps, 45.229%), ETA: 22h 16m 25s
[02:51:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1334.33 / 1984 chunks (108 cps, 45.232%), ETA: 22h 1m 1s
[02:51:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1334.35 / 1984 chunks (108 cps, 45.233%), ETA: 22h 8m 23s
[02:51:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1334.39 / 1984 chunks (109 cps, 45.235%), ETA: 21h 48m 9s
[02:51:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1334.41 / 1984 chunks (109 cps, 45.237%), ETA: 21h 57m 30s
[02:51:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1334.45 / 1984 chunks (110 cps, 45.24%), ETA: 21h 36m 9s
[02:51:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1334.48 / 1984 chunks (110 cps, 45.242%), ETA: 21h 35m 57s
[02:51:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1334.5 / 1984 chunks (109 cps, 45.243%), ETA: 21h 50m 48s
[02:51:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1334.52 / 1984 chunks (107 cps, 45.245%), ETA: 22h 16m 20s
[02:52:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1334.55 / 1984 chunks (106 cps, 45.247%), ETA: 22h 26m 3s
[02:52:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:52:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.58 / 1984 chunks (106 cps, 45.248%), ETA: 22h 27m 4s
[02:52:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1334.62 / 1984 chunks (109 cps, 45.251%), ETA: 21h 51m 33s
[02:52:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1334.7 / 1984 chunks (114 cps, 45.257%), ETA: 20h 57m 2s
[02:52:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1334.72 / 1984 chunks (114 cps, 45.258%), ETA: 20h 57m 47s
[02:52:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1334.74 / 1984 chunks (114 cps, 45.259%), ETA: 20h 56m 28s
[02:52:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1334.76 / 1984 chunks (114 cps, 45.261%), ETA: 20h 55m 21s
[02:52:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1334.8 / 1984 chunks (115 cps, 45.264%), ETA: 20h 48m 42s
[02:52:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1334.82 / 1984 chunks (115 cps, 45.265%), ETA: 20h 39m 57s
[02:52:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1334.83 / 1984 chunks (115 cps, 45.266%), ETA: 20h 40m 15s
[02:52:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1334.86 / 1984 chunks (114 cps, 45.267%), ETA: 20h 53m 9s
[02:52:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1334.88 / 1984 chunks (113 cps, 45.269%), ETA: 21h 3m 33s
[02:52:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1334.91 / 1984 chunks (114 cps, 45.271%), ETA: 20h 49m 58s
[02:52:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1334.94 / 1984 chunks (113 cps, 45.273%), ETA: 21h 2m 35s
[02:52:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1334.947 / 1984 chunks (111 cps, 45.274%), ETA: 21h 22m 42s
[02:52:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.968 / 1984 chunks (109 cps, 45.275%), ETA: 21h 47m 55s
[02:52:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1335 / 1984 chunks (108 cps, 45.277%), ETA: 22h 4m 30s
[02:52:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1335.02 / 1984 chunks (107 cps, 45.278%), ETA: 22h 15m 58s
[02:52:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:52:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1335.05 / 1984 chunks (107 cps, 45.281%), ETA: 22h 9m 43s
[02:52:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1335.06 / 1984 chunks (107 cps, 45.282%), ETA: 22h 10m 50s
[02:52:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1335.1 / 1984 chunks (108 cps, 45.284%), ETA: 22h 7m 30s
[02:52:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1335.12 / 1984 chunks (107 cps, 45.285%), ETA: 22h 9m 37s
[02:52:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1335.14 / 1984 chunks (107 cps, 45.286%), ETA: 22h 11m 52s
[02:52:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1335.16 / 1984 chunks (107 cps, 45.288%), ETA: 22h 10m 59s
[02:52:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1335.18 / 1984 chunks (107 cps, 45.289%), ETA: 22h 13m 58s
[02:52:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1335.2 / 1984 chunks (108 cps, 45.291%), ETA: 22h 3m 44s
[02:53:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.23 / 1984 chunks (109 cps, 45.293%), ETA: 21h 51m 22s
[02:53:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.26 / 1984 chunks (108 cps, 45.295%), ETA: 21h 57m 21s
[02:53:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1335.28 / 1984 chunks (109 cps, 45.296%), ETA: 21h 55m 9s
[02:53:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1335.3 / 1984 chunks (108 cps, 45.298%), ETA: 22h 2m 15s
[02:53:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1335.32 / 1984 chunks (109 cps, 45.299%), ETA: 21h 47m 51s
[02:53:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:53:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1335.35 / 1984 chunks (109 cps, 45.301%), ETA: 21h 55m 18s
[02:53:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1335.37 / 1984 chunks (109 cps, 45.302%), ETA: 21h 52m 24s
[02:53:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1335.39 / 1984 chunks (109 cps, 45.304%), ETA: 21h 53m 12s
[02:53:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.41 / 1984 chunks (109 cps, 45.305%), ETA: 21h 51m 30s
[02:53:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1335.44 / 1984 chunks (108 cps, 45.307%), ETA: 22h 2m 44s
[02:53:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1335.48 / 1984 chunks (109 cps, 45.31%), ETA: 21h 50m 59s
[02:53:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1335.5 / 1984 chunks (110 cps, 45.311%), ETA: 21h 38m 34s
[02:53:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.53 / 1984 chunks (110 cps, 45.313%), ETA: 21h 38m 9s
[02:53:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1335.56 / 1984 chunks (110 cps, 45.315%), ETA: 21h 34m 43s
[02:53:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1335.58 / 1984 chunks (111 cps, 45.317%), ETA: 21h 32m 33s
[02:53:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1335.61 / 1984 chunks (111 cps, 45.318%), ETA: 21h 29m 15s
[02:53:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.63 / 1984 chunks (112 cps, 45.32%), ETA: 21h 20m 36s
[02:53:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1335.65 / 1984 chunks (112 cps, 45.321%), ETA: 21h 17m 0s
[02:53:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.67 / 1984 chunks (111 cps, 45.323%), ETA: 21h 28m 55s
[02:53:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1335.71 / 1984 chunks (110 cps, 45.325%), ETA: 21h 36m 59s
[02:53:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1335.73 / 1984 chunks (110 cps, 45.327%), ETA: 21h 33m 42s
[02:53:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1335.75 / 1984 chunks (110 cps, 45.328%), ETA: 21h 38m 28s
[02:53:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1335.77 / 1984 chunks (110 cps, 45.33%), ETA: 21h 43m 6s
[02:53:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1335.79 / 1984 chunks (110 cps, 45.331%), ETA: 21h 39m 9s
[02:53:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:54:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1335.82 / 1984 chunks (109 cps, 45.333%), ETA: 21h 51m 38s
[02:54:04] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.84 / 1984 chunks (108 cps, 45.334%), ETA: 21h 59m 43s
[02:54:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1335.87 / 1984 chunks (109 cps, 45.336%), ETA: 21h 51m 25s
[02:54:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.89 / 1984 chunks (108 cps, 45.338%), ETA: 22h 1m 5s
[02:54:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.91 / 1984 chunks (108 cps, 45.339%), ETA: 22h 6m 53s
[02:54:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1335.94 / 1984 chunks (107 cps, 45.341%), ETA: 22h 10m 48s
[02:54:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1335.96 / 1984 chunks (107 cps, 45.342%), ETA: 22h 9m 33s
[02:54:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1335.98 / 1984 chunks (107 cps, 45.344%), ETA: 22h 20m 18s
[02:54:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1336.02 / 1984 chunks (107 cps, 45.346%), ETA: 22h 9m 52s
[02:54:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1336.03 / 1984 chunks (108 cps, 45.347%), ETA: 21h 59m 42s
[02:54:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1336.073 / 1984 chunks (109 cps, 45.35%), ETA: 21h 45m 22s
[02:54:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1336.1 / 1984 chunks (109 cps, 45.352%), ETA: 21h 49m 30s
[02:54:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1336.12 / 1984 chunks (108 cps, 45.353%), ETA: 21h 57m 36s
[02:54:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1336.16 / 1984 chunks (106 cps, 45.356%), ETA: 22h 27m 55s
[02:54:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1336.2 / 1984 chunks (105 cps, 45.358%), ETA: 22h 44m 26s
[02:54:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:54:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.21 / 1984 chunks (104 cps, 45.36%), ETA: 22h 48m 46s
[02:54:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1336.24 / 1984 chunks (105 cps, 45.361%), ETA: 22h 40m 50s
[02:54:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1336.26 / 1984 chunks (105 cps, 45.363%), ETA: 22h 37m 8s
[02:54:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1336.3 / 1984 chunks (104 cps, 45.365%), ETA: 22h 45m 41s
[02:54:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1336.51 / 1984 chunks (120 cps, 45.38%), ETA: 19h 44m 35s
[02:54:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1336.53 / 1984 chunks (121 cps, 45.381%), ETA: 19h 41m 56s
[02:54:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1336.56 / 1984 chunks (121 cps, 45.383%), ETA: 19h 36m 12s
[02:55:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1336.58 / 1984 chunks (119 cps, 45.384%), ETA: 20h 10s
[02:55:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1336.62 / 1984 chunks (119 cps, 45.387%), ETA: 20h 1m 49s
[02:55:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1336.64 / 1984 chunks (119 cps, 45.389%), ETA: 19h 59m 1s
[02:55:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1336.68 / 1984 chunks (121 cps, 45.391%), ETA: 19h 39m 28s
[02:55:10] [DH-PriorityTaskPicker Thread[13]/ERROR]: Unable to close Phantom Array, error: [Null phantom checkout, object is being closed multiple times.].
java.lang.IllegalArgumentException: Null phantom checkout, object is being closed multiple times.
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnCheckout(PhantomArrayListPool.java:399) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnParentPhantomRef(PhantomArrayListPool.java:388) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListParent.close(PhantomArrayListParent.java:60) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.file.fullDatafile.DelayedFullDataSourceSaveCache.lambda$handleDataSourceRemoval$1(DelayedFullDataSourceSaveCache.java:126) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture.uniHandle(CompletableFuture.java:934) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:911) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1810) ~[?:?]
at knot/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:203) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?]
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[02:55:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1336.72 / 1984 chunks (121 cps, 45.394%), ETA: 19h 41m 31s
[02:55:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:55:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1336.75 / 1984 chunks (120 cps, 45.396%), ETA: 19h 46m 15s
[02:55:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1336.77 / 1984 chunks (121 cps, 45.397%), ETA: 19h 43m 52s
[02:55:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1336.79 / 1984 chunks (120 cps, 45.398%), ETA: 19h 49m 18s
[02:55:22] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1336.81 / 1984 chunks (119 cps, 45.4%), ETA: 19h 59m 34s
[02:55:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1336.84 / 1984 chunks (119 cps, 45.402%), ETA: 20h 1m 3s
[02:55:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1336.88 / 1984 chunks (121 cps, 45.405%), ETA: 19h 42m 46s
[02:55:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1336.9 / 1984 chunks (120 cps, 45.406%), ETA: 19h 45m 38s
[02:55:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1336.92 / 1984 chunks (120 cps, 45.408%), ETA: 19h 46m 54s
[02:55:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.94 / 1984 chunks (121 cps, 45.409%), ETA: 19h 41m 32s
[02:55:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.97 / 1984 chunks (120 cps, 45.411%), ETA: 19h 48m 1s
[02:55:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.99 / 1984 chunks (120 cps, 45.412%), ETA: 19h 48m 46s
[02:55:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1337.02 / 1984 chunks (120 cps, 45.414%), ETA: 19h 53m 24s
[02:55:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1337.05 / 1984 chunks (120 cps, 45.416%), ETA: 19h 44m 32s
[02:55:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:55:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1337.07 / 1984 chunks (120 cps, 45.418%), ETA: 19h 52m 9s
[02:55:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1337.11 / 1984 chunks (121 cps, 45.42%), ETA: 19h 39m 28s
[02:55:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1337.12 / 1984 chunks (119 cps, 45.421%), ETA: 19h 55m 51s
[02:55:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.14 / 1984 chunks (119 cps, 45.423%), ETA: 20h 1m 29s
[02:55:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1337.17 / 1984 chunks (119 cps, 45.424%), ETA: 20h 1m 2s
[02:56:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1337.19 / 1984 chunks (120 cps, 45.426%), ETA: 19h 50m 57s
[02:56:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1337.21 / 1984 chunks (121 cps, 45.427%), ETA: 19h 42m 28s
[02:56:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1337.24 / 1984 chunks (120 cps, 45.429%), ETA: 19h 50m 40s
[02:56:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1337.27 / 1984 chunks (121 cps, 45.432%), ETA: 19h 34m 13s
[02:56:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1337.3 / 1984 chunks (121 cps, 45.433%), ETA: 19h 40m 42s
[02:56:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1337.32 / 1984 chunks (121 cps, 45.435%), ETA: 19h 42m 1s
[02:56:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:56:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1337.34 / 1984 chunks (121 cps, 45.436%), ETA: 19h 35m 18s
[02:56:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1337.36 / 1984 chunks (121 cps, 45.438%), ETA: 19h 36m 6s
[02:56:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1337.39 / 1984 chunks (122 cps, 45.439%), ETA: 19h 29m 23s
[02:56:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1337.41 / 1984 chunks (120 cps, 45.441%), ETA: 19h 50m 33s
[02:56:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1337.5 / 1984 chunks (128 cps, 45.448%), ETA: 18h 29m 50s
[02:56:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.53 / 1984 chunks (130 cps, 45.449%), ETA: 18h 17m 6s
[02:56:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1337.55 / 1984 chunks (128 cps, 45.451%), ETA: 18h 37m 16s
[02:56:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1337.6 / 1984 chunks (129 cps, 45.453%), ETA: 18h 29m 15s
[02:56:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.62 / 1984 chunks (128 cps, 45.455%), ETA: 18h 30m 0s
[02:56:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.65 / 1984 chunks (126 cps, 45.457%), ETA: 18h 47m 9s
[02:56:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1337.68 / 1984 chunks (128 cps, 45.459%), ETA: 18h 31m 29s
[02:56:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1337.71 / 1984 chunks (125 cps, 45.461%), ETA: 18h 55m 59s
[02:56:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1337.75 / 1984 chunks (128 cps, 45.464%), ETA: 18h 36m 38s
[02:56:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:56:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1337.76 / 1984 chunks (127 cps, 45.465%), ETA: 18h 38m 47s
[02:56:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.79 / 1984 chunks (127 cps, 45.466%), ETA: 18h 42m 19s
[02:56:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1337.792 / 1984 chunks (125 cps, 45.467%), ETA: 19h 1m 25s
[02:56:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.815 / 1984 chunks (124 cps, 45.468%), ETA: 19h 10m 30s
[02:57:01] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1337.84 / 1984 chunks (121 cps, 45.47%), ETA: 19h 35m 34s
[02:57:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1337.86 / 1984 chunks (119 cps, 45.471%), ETA: 19h 59m 10s
[02:57:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1337.89 / 1984 chunks (117 cps, 45.473%), ETA: 20h 17m 21s
[02:57:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1337.91 / 1984 chunks (115 cps, 45.475%), ETA: 20h 38m 55s
[02:57:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1337.93 / 1984 chunks (113 cps, 45.476%), ETA: 20h 56m 36s
[02:57:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1337.97 / 1984 chunks (112 cps, 45.479%), ETA: 21h 13m 40s
[02:57:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1337.98 / 1984 chunks (110 cps, 45.48%), ETA: 21h 31m 21s
[02:57:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338 / 1984 chunks (109 cps, 45.481%), ETA: 21h 51m 8s
[02:57:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1338.02 / 1984 chunks (108 cps, 45.482%), ETA: 22h 1m 51s
[02:57:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1338.04 / 1984 chunks (107 cps, 45.484%), ETA: 22h 14m 14s
[02:57:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1338.07 / 1984 chunks (107 cps, 45.486%), ETA: 22h 6m 49s
[02:57:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1338.09 / 1984 chunks (108 cps, 45.487%), ETA: 21h 59m 18s
[02:57:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1338.12 / 1984 chunks (108 cps, 45.489%), ETA: 22h 7s
[02:57:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:57:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1338.14 / 1984 chunks (108 cps, 45.491%), ETA: 21h 56m 54s
[02:57:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.16 / 1984 chunks (108 cps, 45.492%), ETA: 22h 4m 20s
[02:57:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1338.18 / 1984 chunks (107 cps, 45.493%), ETA: 22h 13m 20s
[02:57:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1338.2 / 1984 chunks (106 cps, 45.495%), ETA: 22h 24m 23s
[02:57:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1338.23 / 1984 chunks (106 cps, 45.496%), ETA: 22h 26m 11s
[02:57:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.25 / 1984 chunks (105 cps, 45.498%), ETA: 22h 34m 27s
[02:57:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1338.27 / 1984 chunks (105 cps, 45.499%), ETA: 22h 35m 0s
[02:57:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1338.3 / 1984 chunks (106 cps, 45.501%), ETA: 22h 27m 39s
[02:57:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.32 / 1984 chunks (106 cps, 45.503%), ETA: 22h 16m 33s
[02:57:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1338.34 / 1984 chunks (107 cps, 45.504%), ETA: 22h 9m 51s
[02:57:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.37 / 1984 chunks (107 cps, 45.506%), ETA: 22h 15m 42s
[02:57:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.39 / 1984 chunks (106 cps, 45.507%), ETA: 22h 25m 8s
[02:58:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1338.41 / 1984 chunks (106 cps, 45.509%), ETA: 22h 26m 53s
[02:58:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1338.43 / 1984 chunks (106 cps, 45.51%), ETA: 22h 26m 57s
[02:58:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1338.46 / 1984 chunks (106 cps, 45.512%), ETA: 22h 17m 23s
[02:58:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1338.48 / 1984 chunks (107 cps, 45.514%), ETA: 22h 16m 0s
[02:58:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:58:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1338.52 / 1984 chunks (108 cps, 45.516%), ETA: 21h 59m 30s
[02:58:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1338.528 / 1984 chunks (107 cps, 45.517%), ETA: 22h 14m 20s
[02:58:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1338.569 / 1984 chunks (108 cps, 45.52%), ETA: 21h 55m 10s
[02:58:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1338.59 / 1984 chunks (107 cps, 45.521%), ETA: 22h 6m 14s
[02:58:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1338.61 / 1984 chunks (107 cps, 45.523%), ETA: 22h 10m 3s
[02:58:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.7 / 1984 chunks (115 cps, 45.529%), ETA: 20h 36m 23s
[02:58:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1338.73 / 1984 chunks (113 cps, 45.531%), ETA: 20h 56m 17s
[02:58:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.77 / 1984 chunks (114 cps, 45.533%), ETA: 20h 46m 29s
[02:58:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.79 / 1984 chunks (115 cps, 45.535%), ETA: 20h 38m 32s
[02:58:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1338.84 / 1984 chunks (118 cps, 45.538%), ETA: 20h 10m 21s
[02:58:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1338.86 / 1984 chunks (117 cps, 45.54%), ETA: 20h 19m 38s
[02:58:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1338.88 / 1984 chunks (116 cps, 45.541%), ETA: 20h 25m 16s
[02:58:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:58:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1338.93 / 1984 chunks (117 cps, 45.544%), ETA: 20h 20m 41s
[02:58:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1338.96 / 1984 chunks (115 cps, 45.546%), ETA: 20h 36m 54s
[02:58:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1338.98 / 1984 chunks (113 cps, 45.547%), ETA: 20h 54m 12s
[02:58:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1338.99 / 1984 chunks (112 cps, 45.548%), ETA: 21h 12m 5s
[02:58:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1339.02 / 1984 chunks (112 cps, 45.55%), ETA: 21h 14m 19s
[02:58:51] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1339.04 / 1984 chunks (111 cps, 45.552%), ETA: 21h 18m 54s
[02:58:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1339.06 / 1984 chunks (112 cps, 45.553%), ETA: 21h 8m 30s
[02:58:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1339.09 / 1984 chunks (112 cps, 45.555%), ETA: 21h 12m 0s
[02:58:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1339.12 / 1984 chunks (114 cps, 45.557%), ETA: 20h 52m 6s
[02:59:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1339.15 / 1984 chunks (115 cps, 45.559%), ETA: 20h 38m 50s
[02:59:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1339.17 / 1984 chunks (113 cps, 45.561%), ETA: 20h 55m 35s
[02:59:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.2 / 1984 chunks (112 cps, 45.562%), ETA: 21h 8m 45s
[02:59:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1339.22 / 1984 chunks (113 cps, 45.564%), ETA: 20h 59m 0s
[02:59:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1339.24 / 1984 chunks (112 cps, 45.565%), ETA: 21h 11m 10s
[02:59:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:59:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1339.26 / 1984 chunks (112 cps, 45.567%), ETA: 21h 5m 25s
[02:59:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1339.29 / 1984 chunks (114 cps, 45.568%), ETA: 20h 45m 55s
[02:59:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.33 / 1984 chunks (115 cps, 45.571%), ETA: 20h 35m 55s
[02:59:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1339.37 / 1984 chunks (117 cps, 45.574%), ETA: 20h 14m 35s
[02:59:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1339.39 / 1984 chunks (116 cps, 45.575%), ETA: 20h 22m 34s
[02:59:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1339.41 / 1984 chunks (116 cps, 45.577%), ETA: 20h 27m 58s
[02:59:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1339.44 / 1984 chunks (116 cps, 45.579%), ETA: 20h 26m 53s
[02:59:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1339.47 / 1984 chunks (115 cps, 45.581%), ETA: 20h 36m 52s
[02:59:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1339.5 / 1984 chunks (117 cps, 45.583%), ETA: 20h 11m 58s
[02:59:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1339.53 / 1984 chunks (118 cps, 45.585%), ETA: 20h 9m 23s
[02:59:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1339.57 / 1984 chunks (119 cps, 45.588%), ETA: 19h 51m 50s
[02:59:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1339.6 / 1984 chunks (119 cps, 45.59%), ETA: 19h 52m 34s
[02:59:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1339.62 / 1984 chunks (120 cps, 45.591%), ETA: 19h 47m 6s
[02:59:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1339.628 / 1984 chunks (118 cps, 45.592%), ETA: 20h 2m 43s
[02:59:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1339.651 / 1984 chunks (117 cps, 45.593%), ETA: 20h 17m 58s
[02:59:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1339.67 / 1984 chunks (117 cps, 45.595%), ETA: 20h 19m 14s
[02:59:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[02:59:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1339.7 / 1984 chunks (117 cps, 45.596%), ETA: 20h 20m 6s
[02:59:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1339.72 / 1984 chunks (116 cps, 45.598%), ETA: 20h 24m 23s
[03:00:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1339.75 / 1984 chunks (118 cps, 45.6%), ETA: 20h 7m 4s
[03:00:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1339.77 / 1984 chunks (118 cps, 45.601%), ETA: 20h 6m 0s
[03:00:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1339.79 / 1984 chunks (117 cps, 45.603%), ETA: 20h 16m 16s
[03:00:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.83 / 1984 chunks (118 cps, 45.605%), ETA: 20h 5m 56s
[03:00:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1339.836 / 1984 chunks (117 cps, 45.606%), ETA: 20h 14m 8s
[03:00:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.861 / 1984 chunks (117 cps, 45.608%), ETA: 20h 14m 5s
[03:00:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1339.89 / 1984 chunks (117 cps, 45.609%), ETA: 20h 12m 19s
[03:00:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1339.91 / 1984 chunks (118 cps, 45.611%), ETA: 20h 8m 22s
[03:00:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1339.94 / 1984 chunks (117 cps, 45.613%), ETA: 20h 14m 17s
[03:00:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1339.96 / 1984 chunks (116 cps, 45.614%), ETA: 20h 22m 57s
[03:00:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1339.99 / 1984 chunks (116 cps, 45.616%), ETA: 20h 23m 32s
[03:00:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1340.01 / 1984 chunks (116 cps, 45.618%), ETA: 20h 27m 34s
[03:00:30] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1340.03 / 1984 chunks (116 cps, 45.619%), ETA: 20h 29m 25s
[03:00:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:00:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1340.07 / 1984 chunks (116 cps, 45.622%), ETA: 20h 24m 6s
[03:00:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1340.1 / 1984 chunks (115 cps, 45.624%), ETA: 20h 39m 18s
[03:00:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1340.12 / 1984 chunks (114 cps, 45.625%), ETA: 20h 43m 29s
[03:00:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1340.14 / 1984 chunks (112 cps, 45.627%), ETA: 21h 5m 33s
[03:00:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1340.17 / 1984 chunks (110 cps, 45.628%), ETA: 21h 29m 3s
[03:00:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1340.19 / 1984 chunks (108 cps, 45.63%), ETA: 21h 50m 50s
[03:00:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1340.21 / 1984 chunks (108 cps, 45.632%), ETA: 22h 32s
[03:00:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1340.24 / 1984 chunks (109 cps, 45.633%), ETA: 21h 47m 20s
[03:00:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1340.26 / 1984 chunks (108 cps, 45.635%), ETA: 21h 56m 58s
[03:00:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1340.29 / 1984 chunks (107 cps, 45.636%), ETA: 22h 2m 2s
[03:00:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1340.31 / 1984 chunks (107 cps, 45.638%), ETA: 22h 1m 27s
[03:01:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1340.5 / 1984 chunks (121 cps, 45.652%), ETA: 19h 29m 44s
[03:01:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1340.54 / 1984 chunks (120 cps, 45.654%), ETA: 19h 41m 38s
[03:01:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1340.57 / 1984 chunks (120 cps, 45.656%), ETA: 19h 42m 2s
[03:01:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1340.59 / 1984 chunks (118 cps, 45.657%), ETA: 20h 1m 25s
[03:01:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1340.61 / 1984 chunks (117 cps, 45.659%), ETA: 20h 12m 12s
[03:01:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1340.63 / 1984 chunks (116 cps, 45.66%), ETA: 20h 20m 20s
[03:01:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:01:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1340.66 / 1984 chunks (116 cps, 45.662%), ETA: 20h 18m 58s
[03:01:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1340.7 / 1984 chunks (119 cps, 45.664%), ETA: 19h 51m 12s
[03:01:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1340.73 / 1984 chunks (119 cps, 45.666%), ETA: 19h 57m 48s
[03:01:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1340.75 / 1984 chunks (119 cps, 45.668%), ETA: 19h 55m 2s
[03:01:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1340.77 / 1984 chunks (119 cps, 45.669%), ETA: 19h 55m 17s
[03:01:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1340.79 / 1984 chunks (118 cps, 45.671%), ETA: 20h 3m 0s
[03:01:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1340.82 / 1984 chunks (116 cps, 45.673%), ETA: 20h 19m 48s
[03:01:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1340.86 / 1984 chunks (117 cps, 45.676%), ETA: 20h 11m 22s
[03:01:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1340.88 / 1984 chunks (118 cps, 45.677%), ETA: 20h 6m 5s
[03:01:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1340.886 / 1984 chunks (116 cps, 45.677%), ETA: 20h 23m 49s
[03:01:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1340.909 / 1984 chunks (116 cps, 45.679%), ETA: 20h 19m 37s
[03:01:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1340.93 / 1984 chunks (115 cps, 45.68%), ETA: 20h 31m 34s
[03:01:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1340.95 / 1984 chunks (115 cps, 45.682%), ETA: 20h 35m 58s
[03:01:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1340.98 / 1984 chunks (114 cps, 45.683%), ETA: 20h 44m 5s
[03:01:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1341 / 1984 chunks (115 cps, 45.685%), ETA: 20h 33m 15s
[03:01:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:01:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1341.03 / 1984 chunks (114 cps, 45.687%), ETA: 20h 44m 43s
[03:01:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1341.06 / 1984 chunks (114 cps, 45.689%), ETA: 20h 48m 46s
[03:02:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1341.09 / 1984 chunks (116 cps, 45.691%), ETA: 20h 28m 2s
[03:02:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1341.1 / 1984 chunks (114 cps, 45.692%), ETA: 20h 39m 54s
[03:02:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1341.117 / 1984 chunks (113 cps, 45.693%), ETA: 20h 52m 1s
[03:02:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1341.15 / 1984 chunks (116 cps, 45.695%), ETA: 20h 21m 33s
[03:02:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1341.17 / 1984 chunks (116 cps, 45.697%), ETA: 20h 28m 15s
[03:02:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.19 / 1984 chunks (116 cps, 45.698%), ETA: 20h 24m 3s
[03:02:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.22 / 1984 chunks (117 cps, 45.7%), ETA: 20h 14m 12s
[03:02:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.24 / 1984 chunks (115 cps, 45.701%), ETA: 20h 31m 56s
[03:02:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1341.26 / 1984 chunks (116 cps, 45.703%), ETA: 20h 25m 32s
[03:02:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.28 / 1984 chunks (116 cps, 45.704%), ETA: 20h 18m 17s
[03:02:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1341.3 / 1984 chunks (114 cps, 45.706%), ETA: 20h 42m 16s
[03:02:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1341.33 / 1984 chunks (114 cps, 45.707%), ETA: 20h 41m 37s
[03:02:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1341.35 / 1984 chunks (115 cps, 45.709%), ETA: 20h 30m 33s
[03:02:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1341.37 / 1984 chunks (115 cps, 45.71%), ETA: 20h 29m 31s
[03:02:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:02:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.39 / 1984 chunks (115 cps, 45.712%), ETA: 20h 32m 36s
[03:02:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1341.42 / 1984 chunks (114 cps, 45.713%), ETA: 20h 44m 49s
[03:02:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1341.5 / 1984 chunks (121 cps, 45.721%), ETA: 19h 27m 44s
[03:02:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.54 / 1984 chunks (122 cps, 45.722%), ETA: 19h 24m 26s
[03:02:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1341.56 / 1984 chunks (121 cps, 45.723%), ETA: 19h 29m 55s
[03:02:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1341.58 / 1984 chunks (120 cps, 45.725%), ETA: 19h 38m 18s
[03:02:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.61 / 1984 chunks (120 cps, 45.726%), ETA: 19h 43m 40s
[03:02:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1341.63 / 1984 chunks (119 cps, 45.728%), ETA: 19h 53m 1s
[03:02:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.66 / 1984 chunks (120 cps, 45.73%), ETA: 19h 43m 45s
[03:02:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1341.69 / 1984 chunks (120 cps, 45.732%), ETA: 19h 41m 30s
[03:03:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1341.71 / 1984 chunks (121 cps, 45.734%), ETA: 19h 31m 23s
[03:03:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.73 / 1984 chunks (120 cps, 45.735%), ETA: 19h 40m 7s
[03:03:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1341.76 / 1984 chunks (120 cps, 45.737%), ETA: 19h 38m 23s
[03:03:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1341.78 / 1984 chunks (120 cps, 45.738%), ETA: 19h 43m 25s
[03:03:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.8 / 1984 chunks (119 cps, 45.74%), ETA: 19h 53m 50s
[03:03:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:03:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1341.84 / 1984 chunks (117 cps, 45.742%), ETA: 20h 10m 48s
[03:03:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.86 / 1984 chunks (114 cps, 45.744%), ETA: 20h 44m 24s
[03:03:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.89 / 1984 chunks (111 cps, 45.745%), ETA: 21h 16m 23s
[03:03:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1341.92 / 1984 chunks (109 cps, 45.748%), ETA: 21h 41m 45s
[03:03:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1341.95 / 1984 chunks (107 cps, 45.75%), ETA: 21h 59m 24s
[03:03:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1341.96 / 1984 chunks (105 cps, 45.751%), ETA: 22h 24m 55s
[03:03:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1342 / 1984 chunks (103 cps, 45.753%), ETA: 22h 48m 47s
[03:03:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1342.02 / 1984 chunks (104 cps, 45.755%), ETA: 22h 46m 32s
[03:03:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1342.04 / 1984 chunks (103 cps, 45.756%), ETA: 22h 52m 11s
[03:03:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1342.07 / 1984 chunks (104 cps, 45.758%), ETA: 22h 39m 37s
[03:03:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:03:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1342.1 / 1984 chunks (104 cps, 45.76%), ETA: 22h 38m 14s
[03:03:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.14 / 1984 chunks (106 cps, 45.762%), ETA: 22h 17m 21s
[03:03:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1342.16 / 1984 chunks (105 cps, 45.764%), ETA: 22h 27m 21s
[03:03:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1342.18 / 1984 chunks (104 cps, 45.766%), ETA: 22h 38m 48s
[03:03:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1342.2 / 1984 chunks (104 cps, 45.767%), ETA: 22h 46m 47s
[03:03:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1342.23 / 1984 chunks (103 cps, 45.769%), ETA: 22h 52m 34s
[03:04:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.25 / 1984 chunks (103 cps, 45.77%), ETA: 22h 52m 46s
[03:04:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1342.27 / 1984 chunks (103 cps, 45.772%), ETA: 22h 53m 2s
[03:04:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1342.3 / 1984 chunks (104 cps, 45.773%), ETA: 22h 46m 24s
[03:04:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1342.32 / 1984 chunks (104 cps, 45.775%), ETA: 22h 42m 53s
[03:04:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1342.35 / 1984 chunks (104 cps, 45.777%), ETA: 22h 47m 26s
[03:04:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1342.38 / 1984 chunks (106 cps, 45.779%), ETA: 22h 20m 0s
[03:04:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1342.384 / 1984 chunks (104 cps, 45.779%), ETA: 22h 38m 40s
[03:04:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:04:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1342.429 / 1984 chunks (106 cps, 45.782%), ETA: 22h 16m 6s
[03:04:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1342.45 / 1984 chunks (106 cps, 45.784%), ETA: 22h 17m 41s
[03:04:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.47 / 1984 chunks (107 cps, 45.786%), ETA: 22h 8m 21s
[03:04:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1342.5 / 1984 chunks (106 cps, 45.787%), ETA: 22h 15m 28s
[03:04:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1342.52 / 1984 chunks (107 cps, 45.789%), ETA: 22h 8m 48s
[03:04:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1342.55 / 1984 chunks (106 cps, 45.79%), ETA: 22h 21m 56s
[03:04:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1342.57 / 1984 chunks (105 cps, 45.792%), ETA: 22h 23m 4s
[03:04:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1342.62 / 1984 chunks (108 cps, 45.795%), ETA: 21h 49m 35s
[03:04:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.7 / 1984 chunks (113 cps, 45.802%), ETA: 20h 53m 56s
[03:04:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1342.73 / 1984 chunks (114 cps, 45.803%), ETA: 20h 45m 11s
[03:04:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1342.76 / 1984 chunks (114 cps, 45.805%), ETA: 20h 45m 46s
[03:04:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1342.79 / 1984 chunks (114 cps, 45.807%), ETA: 20h 38m 35s
[03:04:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1342.82 / 1984 chunks (116 cps, 45.809%), ETA: 20h 16m 25s
[03:04:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1342.84 / 1984 chunks (115 cps, 45.811%), ETA: 20h 26m 37s
[03:04:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1342.87 / 1984 chunks (114 cps, 45.813%), ETA: 20h 39m 53s
[03:04:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:04:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1342.91 / 1984 chunks (117 cps, 45.815%), ETA: 20h 13m 57s
[03:04:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1342.94 / 1984 chunks (115 cps, 45.817%), ETA: 20h 32m 51s
[03:04:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1342.98 / 1984 chunks (113 cps, 45.82%), ETA: 20h 56m 10s
[03:05:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1343 / 1984 chunks (111 cps, 45.821%), ETA: 21h 18m 1s
[03:05:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1343.02 / 1984 chunks (110 cps, 45.823%), ETA: 21h 21m 22s
[03:05:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1343.05 / 1984 chunks (111 cps, 45.825%), ETA: 21h 20m 33s
[03:05:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1343.07 / 1984 chunks (110 cps, 45.826%), ETA: 21h 21m 39s
[03:05:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1343.1 / 1984 chunks (111 cps, 45.828%), ETA: 21h 9m 51s
[03:05:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1343.13 / 1984 chunks (113 cps, 45.83%), ETA: 20h 55m 11s
[03:05:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.15 / 1984 chunks (114 cps, 45.832%), ETA: 20h 46m 24s
[03:05:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.17 / 1984 chunks (112 cps, 45.833%), ETA: 21h 2m 21s
[03:05:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1343.19 / 1984 chunks (112 cps, 45.835%), ETA: 21h 3m 44s
[03:05:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1343.22 / 1984 chunks (112 cps, 45.836%), ETA: 21h 4m 59s
[03:05:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1343.25 / 1984 chunks (115 cps, 45.839%), ETA: 20h 34m 42s
[03:05:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1343.26 / 1984 chunks (113 cps, 45.839%), ETA: 20h 48m 57s
[03:05:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1343.3 / 1984 chunks (116 cps, 45.842%), ETA: 20h 17m 20s
[03:05:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1343.306 / 1984 chunks (114 cps, 45.842%), ETA: 20h 39m 24s
[03:05:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.333 / 1984 chunks (115 cps, 45.844%), ETA: 20h 31m 26s
[03:05:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1343.37 / 1984 chunks (114 cps, 45.847%), ETA: 20h 36m 11s
[03:05:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:05:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1343.39 / 1984 chunks (115 cps, 45.848%), ETA: 20h 30m 51s
[03:05:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1343.41 / 1984 chunks (114 cps, 45.85%), ETA: 20h 36m 0s
[03:05:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1343.44 / 1984 chunks (112 cps, 45.851%), ETA: 21h 27s
[03:05:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1343.46 / 1984 chunks (113 cps, 45.853%), ETA: 20h 54m 19s
[03:05:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1343.49 / 1984 chunks (112 cps, 45.855%), ETA: 21h 7m 55s
[03:05:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1343.53 / 1984 chunks (113 cps, 45.857%), ETA: 20h 50m 20s
[03:05:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1343.55 / 1984 chunks (115 cps, 45.859%), ETA: 20h 31m 55s
[03:06:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.58 / 1984 chunks (115 cps, 45.861%), ETA: 20h 29m 31s
[03:06:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1343.59 / 1984 chunks (115 cps, 45.862%), ETA: 20h 26m 0s
[03:06:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1343.61 / 1984 chunks (114 cps, 45.863%), ETA: 20h 36m 19s
[03:06:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1343.65 / 1984 chunks (116 cps, 45.866%), ETA: 20h 19m 18s
[03:06:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:06:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1343.67 / 1984 chunks (114 cps, 45.867%), ETA: 20h 35m 30s
[03:06:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1343.69 / 1984 chunks (114 cps, 45.869%), ETA: 20h 36m 38s
[03:06:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1343.71 / 1984 chunks (114 cps, 45.87%), ETA: 20h 37m 4s
[03:06:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1343.74 / 1984 chunks (115 cps, 45.872%), ETA: 20h 32m 13s
[03:06:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1343.76 / 1984 chunks (113 cps, 45.873%), ETA: 20h 46m 45s
[03:06:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1343.78 / 1984 chunks (114 cps, 45.875%), ETA: 20h 41m 2s
[03:06:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1343.8 / 1984 chunks (114 cps, 45.876%), ETA: 20h 43m 51s
[03:06:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1343.82 / 1984 chunks (113 cps, 45.878%), ETA: 20h 47m 16s
[03:06:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1343.85 / 1984 chunks (113 cps, 45.879%), ETA: 20h 51m 2s
[03:06:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1343.87 / 1984 chunks (113 cps, 45.881%), ETA: 20h 52m 57s
[03:06:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1343.89 / 1984 chunks (113 cps, 45.882%), ETA: 20h 50m 54s
[03:06:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.92 / 1984 chunks (113 cps, 45.884%), ETA: 20h 56m 25s
[03:06:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.94 / 1984 chunks (112 cps, 45.885%), ETA: 21h 4m 50s
[03:06:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1343.96 / 1984 chunks (111 cps, 45.887%), ETA: 21h 8m 26s
[03:06:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1343.98 / 1984 chunks (112 cps, 45.888%), ETA: 21h 6m 52s
[03:06:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1344 / 1984 chunks (112 cps, 45.89%), ETA: 21h 4m 9s
[03:06:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1344.02 / 1984 chunks (112 cps, 45.891%), ETA: 21h 7m 19s
[03:06:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1344.05 / 1984 chunks (112 cps, 45.893%), ETA: 21h 3m 19s
[03:06:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:06:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1344.07 / 1984 chunks (112 cps, 45.895%), ETA: 21h 3m 43s
[03:06:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1344.09 / 1984 chunks (111 cps, 45.896%), ETA: 21h 13m 9s
[03:06:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1344.12 / 1984 chunks (110 cps, 45.898%), ETA: 21h 29m 13s
[03:07:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1344.14 / 1984 chunks (108 cps, 45.899%), ETA: 21h 47m 35s
[03:07:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1344.16 / 1984 chunks (106 cps, 45.901%), ETA: 22h 17m 16s
[03:07:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1344.19 / 1984 chunks (104 cps, 45.902%), ETA: 22h 34m 46s
[03:07:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1344.21 / 1984 chunks (104 cps, 45.904%), ETA: 22h 33m 27s
[03:07:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.23 / 1984 chunks (104 cps, 45.905%), ETA: 22h 36m 32s
[03:07:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1344.25 / 1984 chunks (104 cps, 45.907%), ETA: 22h 33m 9s
[03:07:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.28 / 1984 chunks (104 cps, 45.909%), ETA: 22h 37m 9s
[03:07:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.3 / 1984 chunks (104 cps, 45.91%), ETA: 22h 40m 35s
[03:07:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1344.51 / 1984 chunks (115 cps, 45.924%), ETA: 20h 26m 9s
[03:07:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1344.53 / 1984 chunks (114 cps, 45.926%), ETA: 20h 39m 45s
[03:07:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:07:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1344.55 / 1984 chunks (115 cps, 45.928%), ETA: 20h 23m 49s
[03:07:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1344.59 / 1984 chunks (117 cps, 45.93%), ETA: 20h 5m 47s
[03:07:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1344.61 / 1984 chunks (116 cps, 45.931%), ETA: 20h 18m 22s
[03:07:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1344.64 / 1984 chunks (117 cps, 45.933%), ETA: 20h 12m 24s
[03:07:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1344.66 / 1984 chunks (117 cps, 45.935%), ETA: 20h 10m 3s
[03:07:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1344.68 / 1984 chunks (115 cps, 45.936%), ETA: 20h 25m 37s
[03:07:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1344.7 / 1984 chunks (116 cps, 45.938%), ETA: 20h 22m 11s
[03:07:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1344.73 / 1984 chunks (116 cps, 45.94%), ETA: 20h 15m 37s
[03:07:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1344.77 / 1984 chunks (117 cps, 45.942%), ETA: 20h 6m 4s
[03:07:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1344.79 / 1984 chunks (116 cps, 45.944%), ETA: 20h 12m 41s
[03:07:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1344.8 / 1984 chunks (116 cps, 45.945%), ETA: 20h 14m 35s
[03:07:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1344.84 / 1984 chunks (116 cps, 45.947%), ETA: 20h 13m 11s
[03:07:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.87 / 1984 chunks (117 cps, 45.949%), ETA: 20h 8m 2s
[03:07:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1344.88 / 1984 chunks (118 cps, 45.95%), ETA: 19h 59m 34s
[03:07:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:07:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1344.9 / 1984 chunks (118 cps, 45.951%), ETA: 19h 55m 42s
[03:08:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1344.93 / 1984 chunks (116 cps, 45.953%), ETA: 20h 20m 0s
[03:08:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1344.96 / 1984 chunks (120 cps, 45.955%), ETA: 19h 37m 35s
[03:08:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1344.99 / 1984 chunks (120 cps, 45.957%), ETA: 19h 33m 39s
[03:08:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.02 / 1984 chunks (120 cps, 45.959%), ETA: 19h 38m 51s
[03:08:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1345.04 / 1984 chunks (120 cps, 45.961%), ETA: 19h 39m 11s
[03:08:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1345.06 / 1984 chunks (119 cps, 45.962%), ETA: 19h 42m 44s
[03:08:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.08 / 1984 chunks (118 cps, 45.963%), ETA: 19h 58m 44s
[03:08:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1345.1 / 1984 chunks (119 cps, 45.965%), ETA: 19h 50m 21s
[03:08:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.12 / 1984 chunks (118 cps, 45.966%), ETA: 19h 56m 10s
[03:08:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1345.14 / 1984 chunks (118 cps, 45.967%), ETA: 19h 57m 12s
[03:08:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1345.16 / 1984 chunks (118 cps, 45.969%), ETA: 20h 1m 15s
[03:08:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1345.18 / 1984 chunks (118 cps, 45.97%), ETA: 19h 53m 56s
[03:08:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1345.2 / 1984 chunks (118 cps, 45.972%), ETA: 20h 22s
[03:08:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:08:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.23 / 1984 chunks (117 cps, 45.974%), ETA: 20h 2m 17s
[03:08:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.25 / 1984 chunks (118 cps, 45.975%), ETA: 19h 56m 31s
[03:08:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.27 / 1984 chunks (118 cps, 45.977%), ETA: 20h 47s
[03:08:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1345.29 / 1984 chunks (118 cps, 45.978%), ETA: 19h 55m 10s
[03:08:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1345.32 / 1984 chunks (118 cps, 45.98%), ETA: 19h 54m 52s
[03:08:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1345.34 / 1984 chunks (117 cps, 45.981%), ETA: 20h 6m 47s
[03:08:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1345.36 / 1984 chunks (118 cps, 45.983%), ETA: 20h 13s
[03:08:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1345.38 / 1984 chunks (117 cps, 45.984%), ETA: 20h 5m 52s
[03:08:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.4 / 1984 chunks (116 cps, 45.985%), ETA: 20h 21m 32s
[03:08:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1345.46 / 1984 chunks (120 cps, 45.99%), ETA: 19h 36m 38s
[03:08:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1345.53 / 1984 chunks (126 cps, 45.994%), ETA: 18h 41m 51s
[03:08:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1345.55 / 1984 chunks (126 cps, 45.995%), ETA: 18h 41m 37s
[03:09:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1345.57 / 1984 chunks (125 cps, 45.997%), ETA: 18h 46m 59s
[03:09:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:09:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1345.61 / 1984 chunks (128 cps, 46%), ETA: 18h 24m 51s
[03:09:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.62 / 1984 chunks (126 cps, 46%), ETA: 18h 42m 1s
[03:09:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1345.637 / 1984 chunks (125 cps, 46.002%), ETA: 18h 45m 5s
[03:09:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1345.66 / 1984 chunks (127 cps, 46.003%), ETA: 18h 34m 4s
[03:09:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.68 / 1984 chunks (125 cps, 46.005%), ETA: 18h 46m 12s
[03:09:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1345.71 / 1984 chunks (127 cps, 46.007%), ETA: 18h 28m 54s
[03:09:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1345.72 / 1984 chunks (125 cps, 46.007%), ETA: 18h 51m 17s
[03:09:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1345.75 / 1984 chunks (125 cps, 46.01%), ETA: 18h 46m 38s
[03:09:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.78 / 1984 chunks (125 cps, 46.011%), ETA: 18h 46m 50s
[03:09:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1345.8 / 1984 chunks (125 cps, 46.013%), ETA: 18h 44m 55s
[03:09:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1345.82 / 1984 chunks (123 cps, 46.014%), ETA: 19h 4m 16s
[03:09:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1345.84 / 1984 chunks (121 cps, 46.015%), ETA: 19h 22m 34s
[03:09:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1345.86 / 1984 chunks (120 cps, 46.017%), ETA: 19h 40m 6s
[03:09:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.88 / 1984 chunks (117 cps, 46.018%), ETA: 20h 4m 7s
[03:09:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1345.91 / 1984 chunks (115 cps, 46.02%), ETA: 20h 22m 49s
[03:09:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.93 / 1984 chunks (113 cps, 46.021%), ETA: 20h 44m 2s
[03:09:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1345.95 / 1984 chunks (111 cps, 46.023%), ETA: 21h 7m 41s
[03:09:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:09:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.98 / 1984 chunks (110 cps, 46.025%), ETA: 21h 26m 31s
[03:09:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1346 / 1984 chunks (109 cps, 46.026%), ETA: 21h 29m 14s
[03:09:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1346.02 / 1984 chunks (110 cps, 46.028%), ETA: 21h 16m 56s
[03:09:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1346.04 / 1984 chunks (109 cps, 46.029%), ETA: 21h 28m 51s
[03:09:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1346.07 / 1984 chunks (109 cps, 46.031%), ETA: 21h 32m 27s
[03:09:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.09 / 1984 chunks (108 cps, 46.032%), ETA: 21h 47m 25s
[03:09:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1346.12 / 1984 chunks (108 cps, 46.034%), ETA: 21h 42m 34s
[03:10:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.14 / 1984 chunks (109 cps, 46.036%), ETA: 21h 29m 58s
[03:10:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1346.17 / 1984 chunks (108 cps, 46.038%), ETA: 21h 40m 44s
[03:10:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1346.19 / 1984 chunks (108 cps, 46.039%), ETA: 21h 43m 37s
[03:10:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.21 / 1984 chunks (106 cps, 46.041%), ETA: 22h 5m 56s
[03:10:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1346.24 / 1984 chunks (107 cps, 46.043%), ETA: 22h 2m 1s
[03:10:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1346.27 / 1984 chunks (107 cps, 46.045%), ETA: 22h 20s
[03:10:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:10:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.3 / 1984 chunks (108 cps, 46.047%), ETA: 21h 44m 33s
[03:10:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1346.32 / 1984 chunks (106 cps, 46.048%), ETA: 22h 5m 43s
[03:10:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1346.34 / 1984 chunks (106 cps, 46.05%), ETA: 22h 6m 14s
[03:10:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1346.36 / 1984 chunks (106 cps, 46.051%), ETA: 22h 15m 26s
[03:10:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1346.39 / 1984 chunks (106 cps, 46.053%), ETA: 22h 12m 35s
[03:10:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1346.41 / 1984 chunks (106 cps, 46.054%), ETA: 22h 7m 52s
[03:10:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.43 / 1984 chunks (106 cps, 46.056%), ETA: 22h 4m 32s
[03:10:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1346.46 / 1984 chunks (107 cps, 46.058%), ETA: 21h 54m 40s
[03:10:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1346.48 / 1984 chunks (106 cps, 46.059%), ETA: 22h 10m 39s
[03:10:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1346.5 / 1984 chunks (106 cps, 46.061%), ETA: 22h 11m 36s
[03:10:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1346.54 / 1984 chunks (106 cps, 46.063%), ETA: 22h 4m 36s
[03:10:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1346.57 / 1984 chunks (106 cps, 46.065%), ETA: 22h 4m 1s
[03:10:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1346.59 / 1984 chunks (106 cps, 46.067%), ETA: 22h 4m 41s
[03:10:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1346.71 / 1984 chunks (114 cps, 46.075%), ETA: 20h 35m 57s
[03:10:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1346.74 / 1984 chunks (115 cps, 46.077%), ETA: 20h 24m 53s
[03:10:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.77 / 1984 chunks (115 cps, 46.079%), ETA: 20h 30m 11s
[03:11:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:11:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1346.8 / 1984 chunks (116 cps, 46.081%), ETA: 20h 9m 31s
[03:11:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1346.82 / 1984 chunks (115 cps, 46.082%), ETA: 20h 23m 8s
[03:11:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1346.84 / 1984 chunks (116 cps, 46.084%), ETA: 20h 17m 58s
[03:11:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1346.86 / 1984 chunks (116 cps, 46.085%), ETA: 20h 17m 28s
[03:11:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1346.89 / 1984 chunks (117 cps, 46.087%), ETA: 20h 7m 21s
[03:11:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1346.92 / 1984 chunks (116 cps, 46.089%), ETA: 20h 12m 33s
[03:11:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.928 / 1984 chunks (114 cps, 46.09%), ETA: 20h 30m 11s
[03:11:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.968 / 1984 chunks (113 cps, 46.093%), ETA: 20h 49m 59s
[03:11:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1346.99 / 1984 chunks (111 cps, 46.094%), ETA: 21h 10m 2s
[03:11:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1347.02 / 1984 chunks (110 cps, 46.096%), ETA: 21h 19m 25s
[03:11:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1347.04 / 1984 chunks (110 cps, 46.098%), ETA: 21h 18m 10s
[03:11:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1347.07 / 1984 chunks (110 cps, 46.1%), ETA: 21h 18m 17s
[03:11:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1347.1 / 1984 chunks (110 cps, 46.101%), ETA: 21h 18m 39s
[03:11:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1347.11 / 1984 chunks (110 cps, 46.102%), ETA: 21h 19m 47s
[03:11:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.13 / 1984 chunks (110 cps, 46.104%), ETA: 21h 25m 33s
[03:11:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1347.17 / 1984 chunks (112 cps, 46.107%), ETA: 20h 57m 30s
[03:11:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.173 / 1984 chunks (110 cps, 46.107%), ETA: 21h 19m 58s
[03:11:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1347.216 / 1984 chunks (112 cps, 46.11%), ETA: 20h 52m 7s
[03:11:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:11:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.24 / 1984 chunks (112 cps, 46.111%), ETA: 20h 53m 7s
[03:11:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1347.26 / 1984 chunks (112 cps, 46.113%), ETA: 20h 53m 47s
[03:11:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.27 / 1984 chunks (111 cps, 46.113%), ETA: 21h 10m 55s
[03:11:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1347.291 / 1984 chunks (110 cps, 46.115%), ETA: 21h 16m 20s
[03:11:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1347.31 / 1984 chunks (110 cps, 46.116%), ETA: 21h 18m 47s
[03:11:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1347.35 / 1984 chunks (112 cps, 46.119%), ETA: 21h 22s
[03:11:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1347.37 / 1984 chunks (111 cps, 46.12%), ETA: 21h 8m 5s
[03:11:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1347.39 / 1984 chunks (111 cps, 46.121%), ETA: 21h 5m 38s
[03:12:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.42 / 1984 chunks (113 cps, 46.123%), ETA: 20h 46m 14s
[03:12:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.426 / 1984 chunks (111 cps, 46.124%), ETA: 21h 3m 46s
[03:12:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1347.448 / 1984 chunks (112 cps, 46.125%), ETA: 21h 14s
[03:12:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1347.47 / 1984 chunks (111 cps, 46.127%), ETA: 21h 2m 39s
[03:12:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1347.49 / 1984 chunks (112 cps, 46.129%), ETA: 20h 59m 53s
[03:12:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1347.53 / 1984 chunks (113 cps, 46.131%), ETA: 20h 42m 33s
[03:12:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.55 / 1984 chunks (113 cps, 46.133%), ETA: 20h 43m 15s
[03:12:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1347.58 / 1984 chunks (113 cps, 46.134%), ETA: 20h 41m 30s
[03:12:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1347.6 / 1984 chunks (113 cps, 46.136%), ETA: 20h 48m 34s
[03:12:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1347.62 / 1984 chunks (113 cps, 46.137%), ETA: 20h 49m 18s
[03:12:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:12:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1347.65 / 1984 chunks (114 cps, 46.14%), ETA: 20h 31m 59s
[03:12:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1347.68 / 1984 chunks (115 cps, 46.141%), ETA: 20h 27m 19s
[03:12:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1347.69 / 1984 chunks (113 cps, 46.142%), ETA: 20h 41m 54s
[03:12:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1347.706 / 1984 chunks (114 cps, 46.143%), ETA: 20h 35m 14s
[03:12:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1347.73 / 1984 chunks (114 cps, 46.144%), ETA: 20h 35m 23s
[03:12:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1347.74 / 1984 chunks (112 cps, 46.146%), ETA: 20h 58m 29s
[03:12:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1347.77 / 1984 chunks (112 cps, 46.147%), ETA: 20h 51m 12s
[03:12:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1347.79 / 1984 chunks (112 cps, 46.149%), ETA: 20h 53m 6s
[03:12:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1347.81 / 1984 chunks (112 cps, 46.15%), ETA: 20h 58m 43s
[03:12:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1347.84 / 1984 chunks (112 cps, 46.152%), ETA: 21h 23s
[03:12:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1347.86 / 1984 chunks (112 cps, 46.154%), ETA: 20h 55m 4s
[03:12:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1347.88 / 1984 chunks (112 cps, 46.155%), ETA: 20h 55m 48s
[03:12:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1347.9 / 1984 chunks (112 cps, 46.157%), ETA: 21h 1m 12s
[03:12:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1347.93 / 1984 chunks (112 cps, 46.158%), ETA: 20h 58m 14s
[03:12:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.96 / 1984 chunks (111 cps, 46.16%), ETA: 21h 8m 36s
[03:13:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1347.98 / 1984 chunks (111 cps, 46.162%), ETA: 21h 12m 29s
[03:13:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:13:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.01 / 1984 chunks (111 cps, 46.164%), ETA: 21h 8m 36s
[03:13:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1348.03 / 1984 chunks (111 cps, 46.165%), ETA: 21h 2m 59s
[03:13:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.05 / 1984 chunks (112 cps, 46.167%), ETA: 20h 58m 41s
[03:13:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1348.07 / 1984 chunks (111 cps, 46.168%), ETA: 21h 8m 13s
[03:13:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1348.09 / 1984 chunks (109 cps, 46.17%), ETA: 21h 29m 6s
[03:13:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1348.12 / 1984 chunks (108 cps, 46.171%), ETA: 21h 47m 26s
[03:13:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1348.14 / 1984 chunks (106 cps, 46.173%), ETA: 22h 6m 19s
[03:13:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.17 / 1984 chunks (104 cps, 46.175%), ETA: 22h 26m 5s
[03:13:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1348.19 / 1984 chunks (103 cps, 46.176%), ETA: 22h 45m 58s
[03:13:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1348.21 / 1984 chunks (103 cps, 46.178%), ETA: 22h 48m 3s
[03:13:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.23 / 1984 chunks (102 cps, 46.179%), ETA: 22h 51m 48s
[03:13:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.27 / 1984 chunks (104 cps, 46.181%), ETA: 22h 37m 34s
[03:13:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1348.28 / 1984 chunks (103 cps, 46.183%), ETA: 22h 47m 59s
[03:13:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1348.31 / 1984 chunks (103 cps, 46.184%), ETA: 22h 49m 28s
[03:13:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:13:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1348.5 / 1984 chunks (117 cps, 46.199%), ETA: 20h 3m 18s
[03:13:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1348.54 / 1984 chunks (116 cps, 46.2%), ETA: 20h 9m 44s
[03:13:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1348.56 / 1984 chunks (115 cps, 46.202%), ETA: 20h 20m 31s
[03:13:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1348.58 / 1984 chunks (115 cps, 46.203%), ETA: 20h 24m 55s
[03:13:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.61 / 1984 chunks (115 cps, 46.205%), ETA: 20h 25m 50s
[03:13:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.63 / 1984 chunks (115 cps, 46.206%), ETA: 20h 22m 22s
[03:13:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1348.65 / 1984 chunks (114 cps, 46.208%), ETA: 20h 32m 11s
[03:13:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1348.67 / 1984 chunks (115 cps, 46.209%), ETA: 20h 26m 34s
[03:14:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.72 / 1984 chunks (115 cps, 46.212%), ETA: 20h 23m 44s
[03:14:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1348.75 / 1984 chunks (117 cps, 46.215%), ETA: 20h 27s
[03:14:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1348.77 / 1984 chunks (116 cps, 46.216%), ETA: 20h 14m 6s
[03:14:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.78 / 1984 chunks (116 cps, 46.217%), ETA: 20h 13m 49s
[03:14:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:14:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1348.81 / 1984 chunks (117 cps, 46.218%), ETA: 20h 5m 57s
[03:14:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.82 / 1984 chunks (115 cps, 46.22%), ETA: 20h 19m 5s
[03:14:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1348.84 / 1984 chunks (114 cps, 46.221%), ETA: 20h 31m 13s
[03:14:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.88 / 1984 chunks (116 cps, 46.223%), ETA: 20h 12m 48s
[03:14:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1348.888 / 1984 chunks (115 cps, 46.224%), ETA: 20h 26m 6s
[03:14:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1348.914 / 1984 chunks (116 cps, 46.226%), ETA: 20h 11m 10s
[03:14:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1348.94 / 1984 chunks (116 cps, 46.227%), ETA: 20h 14m 7s
[03:14:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1348.96 / 1984 chunks (116 cps, 46.229%), ETA: 20h 13m 39s
[03:14:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.97 / 1984 chunks (115 cps, 46.23%), ETA: 20h 25m 35s
[03:14:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1349 / 1984 chunks (115 cps, 46.231%), ETA: 20h 25m 15s
[03:14:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1349.02 / 1984 chunks (115 cps, 46.233%), ETA: 20h 24m 7s
[03:14:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1349.04 / 1984 chunks (115 cps, 46.234%), ETA: 20h 26m 46s
[03:14:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1349.06 / 1984 chunks (113 cps, 46.236%), ETA: 20h 43m 59s
[03:14:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:14:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1349.08 / 1984 chunks (113 cps, 46.237%), ETA: 20h 43m 9s
[03:14:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1349.12 / 1984 chunks (116 cps, 46.24%), ETA: 20h 11m 22s
[03:14:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1349.14 / 1984 chunks (114 cps, 46.242%), ETA: 20h 29m 16s
[03:14:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1349.17 / 1984 chunks (114 cps, 46.243%), ETA: 20h 27m 7s
[03:14:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.19 / 1984 chunks (114 cps, 46.245%), ETA: 20h 29m 29s
[03:14:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.22 / 1984 chunks (113 cps, 46.247%), ETA: 20h 46m 8s
[03:14:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1349.24 / 1984 chunks (113 cps, 46.248%), ETA: 20h 41m 52s
[03:15:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1349.26 / 1984 chunks (113 cps, 46.25%), ETA: 20h 43m 0s
[03:15:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1349.28 / 1984 chunks (112 cps, 46.251%), ETA: 20h 55m 7s
[03:15:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.31 / 1984 chunks (112 cps, 46.253%), ETA: 20h 51m 51s
[03:15:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.33 / 1984 chunks (112 cps, 46.254%), ETA: 20h 57m 3s
[03:15:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1349.35 / 1984 chunks (112 cps, 46.256%), ETA: 20h 58m 38s
[03:15:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1349.37 / 1984 chunks (111 cps, 46.257%), ETA: 21h 2m 17s
[03:15:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.4 / 1984 chunks (111 cps, 46.259%), ETA: 21h 2m 58s
[03:15:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:15:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.42 / 1984 chunks (112 cps, 46.26%), ETA: 20h 58m 8s
[03:15:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.51 / 1984 chunks (118 cps, 46.267%), ETA: 19h 49m 41s
[03:15:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.53 / 1984 chunks (118 cps, 46.268%), ETA: 19h 53m 42s
[03:15:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1349.56 / 1984 chunks (119 cps, 46.27%), ETA: 19h 41m 52s
[03:15:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1349.58 / 1984 chunks (119 cps, 46.272%), ETA: 19h 35m 54s
[03:15:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.6 / 1984 chunks (118 cps, 46.273%), ETA: 19h 50m 12s
[03:15:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.63 / 1984 chunks (117 cps, 46.275%), ETA: 20h 4m 0s
[03:15:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.65 / 1984 chunks (117 cps, 46.277%), ETA: 19h 57m 6s
[03:15:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1349.68 / 1984 chunks (117 cps, 46.278%), ETA: 19h 57m 23s
[03:15:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1349.71 / 1984 chunks (118 cps, 46.28%), ETA: 19h 48m 3s
[03:15:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1349.73 / 1984 chunks (119 cps, 46.282%), ETA: 19h 36m 11s
[03:15:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.76 / 1984 chunks (119 cps, 46.284%), ETA: 19h 36m 26s
[03:15:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.78 / 1984 chunks (119 cps, 46.285%), ETA: 19h 38m 59s
[03:15:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.8 / 1984 chunks (119 cps, 46.287%), ETA: 19h 36m 14s
[03:15:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1349.82 / 1984 chunks (117 cps, 46.288%), ETA: 20h 1m 32s
[03:15:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.84 / 1984 chunks (115 cps, 46.29%), ETA: 20h 18m 51s
[03:15:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:15:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1349.87 / 1984 chunks (113 cps, 46.291%), ETA: 20h 40m 25s
[03:16:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1349.9 / 1984 chunks (112 cps, 46.294%), ETA: 20h 57m 33s
[03:16:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1349.92 / 1984 chunks (110 cps, 46.295%), ETA: 21h 15m 11s
[03:16:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1349.927 / 1984 chunks (108 cps, 46.295%), ETA: 21h 35m 26s
[03:16:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1349.956 / 1984 chunks (107 cps, 46.297%), ETA: 21h 52m 36s
[03:16:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.97 / 1984 chunks (105 cps, 46.298%), ETA: 22h 10m 28s
[03:16:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1349.99 / 1984 chunks (103 cps, 46.3%), ETA: 22h 43m 15s
[03:16:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1350.02 / 1984 chunks (104 cps, 46.302%), ETA: 22h 29m 2s
[03:16:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1350.05 / 1984 chunks (105 cps, 46.304%), ETA: 22h 20m 50s
[03:16:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1350.07 / 1984 chunks (105 cps, 46.305%), ETA: 22h 17m 35s
[03:16:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.08 / 1984 chunks (103 cps, 46.306%), ETA: 22h 35m 16s
[03:16:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1350.121 / 1984 chunks (105 cps, 46.309%), ETA: 22h 21m 36s
[03:16:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1350.15 / 1984 chunks (105 cps, 46.311%), ETA: 22h 18m 8s
[03:16:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.17 / 1984 chunks (105 cps, 46.312%), ETA: 22h 17m 50s
[03:16:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.19 / 1984 chunks (103 cps, 46.314%), ETA: 22h 35m 9s
[03:16:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1350.22 / 1984 chunks (102 cps, 46.315%), ETA: 22h 48m 46s
[03:16:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:16:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1350.25 / 1984 chunks (103 cps, 46.318%), ETA: 22h 36m 11s
[03:16:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1350.27 / 1984 chunks (104 cps, 46.319%), ETA: 22h 33m 22s
[03:16:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1350.29 / 1984 chunks (103 cps, 46.321%), ETA: 22h 40m 27s
[03:16:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1350.32 / 1984 chunks (103 cps, 46.322%), ETA: 22h 41m 12s
[03:16:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1350.34 / 1984 chunks (103 cps, 46.324%), ETA: 22h 35m 37s
[03:16:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1350.36 / 1984 chunks (103 cps, 46.325%), ETA: 22h 46m 51s
[03:16:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1350.39 / 1984 chunks (104 cps, 46.327%), ETA: 22h 30m 53s
[03:16:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.41 / 1984 chunks (103 cps, 46.328%), ETA: 22h 41m 22s
[03:17:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.44 / 1984 chunks (103 cps, 46.331%), ETA: 22h 40m 9s
[03:17:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1350.47 / 1984 chunks (103 cps, 46.333%), ETA: 22h 44m 37s
[03:17:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1350.5 / 1984 chunks (102 cps, 46.334%), ETA: 22h 49m 13s
[03:17:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1350.52 / 1984 chunks (102 cps, 46.336%), ETA: 22h 52m 46s
[03:17:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.55 / 1984 chunks (104 cps, 46.338%), ETA: 22h 29m 21s
[03:17:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1350.58 / 1984 chunks (104 cps, 46.34%), ETA: 22h 27m 47s
[03:17:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1350.59 / 1984 chunks (103 cps, 46.341%), ETA: 22h 34m 27s
[03:17:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:17:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1350.71 / 1984 chunks (112 cps, 46.349%), ETA: 20h 50m 13s
[03:17:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1350.74 / 1984 chunks (113 cps, 46.351%), ETA: 20h 37m 38s
[03:17:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1350.76 / 1984 chunks (113 cps, 46.352%), ETA: 20h 37m 19s
[03:17:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1350.78 / 1984 chunks (114 cps, 46.354%), ETA: 20h 34m 37s
[03:17:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1350.8 / 1984 chunks (114 cps, 46.356%), ETA: 20h 30m 18s
[03:17:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.82 / 1984 chunks (114 cps, 46.357%), ETA: 20h 28m 17s
[03:17:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1350.84 / 1984 chunks (113 cps, 46.358%), ETA: 20h 36m 14s
[03:17:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1350.87 / 1984 chunks (113 cps, 46.36%), ETA: 20h 38m 31s
[03:17:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1350.89 / 1984 chunks (114 cps, 46.362%), ETA: 20h 28m 56s
[03:17:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1350.92 / 1984 chunks (114 cps, 46.363%), ETA: 20h 28m 41s
[03:17:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.94 / 1984 chunks (113 cps, 46.365%), ETA: 20h 45m 32s
[03:17:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1350.96 / 1984 chunks (111 cps, 46.366%), ETA: 21h 5m 47s
[03:17:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1350.98 / 1984 chunks (109 cps, 46.368%), ETA: 21h 23m 21s
[03:17:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1351 / 1984 chunks (108 cps, 46.369%), ETA: 21h 35m 15s
[03:17:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1351.05 / 1984 chunks (110 cps, 46.372%), ETA: 21h 16m 59s
[03:17:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1351.08 / 1984 chunks (109 cps, 46.374%), ETA: 21h 20m 55s
[03:17:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:17:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1351.12 / 1984 chunks (112 cps, 46.377%), ETA: 20h 53m 34s
[03:18:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1351.14 / 1984 chunks (112 cps, 46.379%), ETA: 20h 51m 49s
[03:18:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1351.17 / 1984 chunks (112 cps, 46.381%), ETA: 20h 46m 12s
[03:18:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1351.2 / 1984 chunks (113 cps, 46.382%), ETA: 20h 42m 35s
[03:18:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1351.21 / 1984 chunks (111 cps, 46.384%), ETA: 20h 58m 4s
[03:18:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1351.24 / 1984 chunks (111 cps, 46.385%), ETA: 20h 58m 2s
[03:18:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1351.27 / 1984 chunks (111 cps, 46.388%), ETA: 21h 5m 38s
[03:18:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1351.29 / 1984 chunks (110 cps, 46.389%), ETA: 21h 8m 11s
[03:18:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1351.33 / 1984 chunks (113 cps, 46.392%), ETA: 20h 42m 17s
[03:18:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1351.36 / 1984 chunks (113 cps, 46.393%), ETA: 20h 41m 40s
[03:18:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1351.38 / 1984 chunks (111 cps, 46.395%), ETA: 20h 55m 59s
[03:18:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1351.41 / 1984 chunks (111 cps, 46.397%), ETA: 20h 59m 46s
[03:18:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1351.43 / 1984 chunks (111 cps, 46.398%), ETA: 21h 5m 16s
[03:18:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1351.45 / 1984 chunks (110 cps, 46.4%), ETA: 21h 14m 9s
[03:18:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:18:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1351.48 / 1984 chunks (112 cps, 46.402%), ETA: 20h 47m 33s
[03:18:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1351.5 / 1984 chunks (111 cps, 46.403%), ETA: 20h 57m 59s
[03:18:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1351.54 / 1984 chunks (113 cps, 46.406%), ETA: 20h 36m 25s
[03:18:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1351.57 / 1984 chunks (114 cps, 46.408%), ETA: 20h 26m 43s
[03:18:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1351.59 / 1984 chunks (113 cps, 46.409%), ETA: 20h 41m 57s
[03:18:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1351.63 / 1984 chunks (114 cps, 46.412%), ETA: 20h 30m 16s
[03:18:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1351.633 / 1984 chunks (113 cps, 46.412%), ETA: 20h 43m 17s
[03:18:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1351.655 / 1984 chunks (112 cps, 46.414%), ETA: 20h 44m 53s
[03:18:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1351.68 / 1984 chunks (113 cps, 46.416%), ETA: 20h 40m 12s
[03:18:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1351.72 / 1984 chunks (114 cps, 46.419%), ETA: 20h 30m 40s
[03:19:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1351.75 / 1984 chunks (113 cps, 46.421%), ETA: 20h 33m 26s
[03:19:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1351.78 / 1984 chunks (114 cps, 46.422%), ETA: 20h 30m 22s
[03:19:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1351.8 / 1984 chunks (113 cps, 46.424%), ETA: 20h 44m 10s
[03:19:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1351.82 / 1984 chunks (113 cps, 46.425%), ETA: 20h 42m 54s
[03:19:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1351.84 / 1984 chunks (113 cps, 46.426%), ETA: 20h 40m 55s
[03:19:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1351.86 / 1984 chunks (113 cps, 46.428%), ETA: 20h 35m 43s
[03:19:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:19:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1351.88 / 1984 chunks (113 cps, 46.43%), ETA: 20h 38m 23s
[03:19:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1351.91 / 1984 chunks (114 cps, 46.431%), ETA: 20h 31m 8s
[03:19:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1351.93 / 1984 chunks (114 cps, 46.433%), ETA: 20h 25m 6s
[03:19:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1351.95 / 1984 chunks (114 cps, 46.434%), ETA: 20h 32m 43s
[03:19:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1351.96 / 1984 chunks (114 cps, 46.435%), ETA: 20h 32m 56s
[03:19:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1351.98 / 1984 chunks (113 cps, 46.437%), ETA: 20h 40m 13s
[03:19:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.01 / 1984 chunks (115 cps, 46.439%), ETA: 20h 22m 10s
[03:19:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1352.03 / 1984 chunks (114 cps, 46.44%), ETA: 20h 32m 27s
[03:19:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1352.06 / 1984 chunks (113 cps, 46.442%), ETA: 20h 40m 14s
[03:19:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.1 / 1984 chunks (113 cps, 46.445%), ETA: 20h 35m 14s
[03:19:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1352.12 / 1984 chunks (111 cps, 46.446%), ETA: 21h 3m 43s
[03:19:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1352.15 / 1984 chunks (109 cps, 46.448%), ETA: 21h 22m 0s
[03:19:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1352.17 / 1984 chunks (107 cps, 46.449%), ETA: 21h 50m 46s
[03:19:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1352.19 / 1984 chunks (106 cps, 46.451%), ETA: 21h 54m 10s
[03:19:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1352.23 / 1984 chunks (107 cps, 46.453%), ETA: 21h 50m 45s
[03:19:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:19:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1352.25 / 1984 chunks (106 cps, 46.455%), ETA: 22h 2m 55s
[03:19:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1352.28 / 1984 chunks (106 cps, 46.457%), ETA: 22h 2m 9s
[03:19:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1352.3 / 1984 chunks (106 cps, 46.458%), ETA: 22h 4m 32s
[03:20:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1352.51 / 1984 chunks (123 cps, 46.473%), ETA: 18h 53m 51s
[03:20:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.54 / 1984 chunks (122 cps, 46.474%), ETA: 19h 3m 13s
[03:20:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1352.55 / 1984 chunks (121 cps, 46.476%), ETA: 19h 11m 45s
[03:20:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1352.58 / 1984 chunks (121 cps, 46.477%), ETA: 19h 15m 58s
[03:20:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1352.6 / 1984 chunks (121 cps, 46.479%), ETA: 19h 20m 4s
[03:20:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1352.62 / 1984 chunks (120 cps, 46.48%), ETA: 19h 28m 53s
[03:20:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1352.65 / 1984 chunks (120 cps, 46.482%), ETA: 19h 29m 7s
[03:20:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1352.67 / 1984 chunks (119 cps, 46.484%), ETA: 19h 32m 27s
[03:20:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1352.71 / 1984 chunks (121 cps, 46.487%), ETA: 19h 16m 3s
[03:20:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:20:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1352.74 / 1984 chunks (120 cps, 46.488%), ETA: 19h 23m 13s
[03:20:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.76 / 1984 chunks (121 cps, 46.49%), ETA: 19h 20m 16s
[03:20:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1352.78 / 1984 chunks (121 cps, 46.491%), ETA: 19h 13m 51s
[03:20:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1352.8 / 1984 chunks (120 cps, 46.493%), ETA: 19h 27m 6s
[03:20:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.84 / 1984 chunks (119 cps, 46.495%), ETA: 19h 39m 22s
[03:20:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1352.88 / 1984 chunks (120 cps, 46.498%), ETA: 19h 22m 43s
[03:20:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1352.91 / 1984 chunks (122 cps, 46.5%), ETA: 19h 9m 36s
[03:20:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1352.95 / 1984 chunks (122 cps, 46.503%), ETA: 19h 2m 32s
[03:20:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1352.97 / 1984 chunks (121 cps, 46.505%), ETA: 19h 13m 14s
[03:20:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1353 / 1984 chunks (121 cps, 46.506%), ETA: 19h 18m 7s
[03:20:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1353.02 / 1984 chunks (121 cps, 46.508%), ETA: 19h 19m 30s
[03:20:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1353.04 / 1984 chunks (119 cps, 46.509%), ETA: 19h 38m 28s
[03:20:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.06 / 1984 chunks (118 cps, 46.51%), ETA: 19h 41m 19s
[03:20:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1353.08 / 1984 chunks (119 cps, 46.512%), ETA: 19h 35m 39s
[03:20:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:21:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.11 / 1984 chunks (119 cps, 46.514%), ETA: 19h 38m 52s
[03:21:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1353.14 / 1984 chunks (122 cps, 46.516%), ETA: 19h 6m 59s
[03:21:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1353.149 / 1984 chunks (120 cps, 46.517%), ETA: 19h 25m 54s
[03:21:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1353.171 / 1984 chunks (120 cps, 46.518%), ETA: 19h 22m 42s
[03:21:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1353.19 / 1984 chunks (119 cps, 46.52%), ETA: 19h 35m 26s
[03:21:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1353.22 / 1984 chunks (118 cps, 46.521%), ETA: 19h 39m 58s
[03:21:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.24 / 1984 chunks (119 cps, 46.523%), ETA: 19h 36m 20s
[03:21:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1353.26 / 1984 chunks (119 cps, 46.524%), ETA: 19h 36m 19s
[03:21:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1353.28 / 1984 chunks (118 cps, 46.526%), ETA: 19h 45m 23s
[03:21:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1353.3 / 1984 chunks (117 cps, 46.527%), ETA: 19h 51m 24s
[03:21:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1353.33 / 1984 chunks (117 cps, 46.529%), ETA: 19h 53m 27s
[03:21:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:21:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.35 / 1984 chunks (117 cps, 46.53%), ETA: 19h 54m 18s
[03:21:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1353.37 / 1984 chunks (117 cps, 46.532%), ETA: 19h 53m 51s
[03:21:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1353.39 / 1984 chunks (116 cps, 46.533%), ETA: 20h 6m 33s
[03:21:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1353.41 / 1984 chunks (115 cps, 46.535%), ETA: 20h 16m 56s
[03:21:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1353.5 / 1984 chunks (124 cps, 46.542%), ETA: 18h 46m 50s
[03:21:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1353.53 / 1984 chunks (123 cps, 46.543%), ETA: 18h 55m 12s
[03:21:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1353.57 / 1984 chunks (124 cps, 46.545%), ETA: 18h 48m 3s
[03:21:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.58 / 1984 chunks (123 cps, 46.547%), ETA: 18h 51m 56s
[03:21:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1353.59 / 1984 chunks (122 cps, 46.547%), ETA: 19h 7m 51s
[03:21:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1353.62 / 1984 chunks (122 cps, 46.549%), ETA: 19h 8m 4s
[03:21:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.622 / 1984 chunks (120 cps, 46.549%), ETA: 19h 24m 50s
[03:21:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1353.641 / 1984 chunks (120 cps, 46.55%), ETA: 19h 26m 35s
[03:21:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1353.67 / 1984 chunks (123 cps, 46.552%), ETA: 18h 58m 38s
[03:21:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1353.69 / 1984 chunks (122 cps, 46.554%), ETA: 19h 1m 54s
[03:22:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:22:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1353.71 / 1984 chunks (122 cps, 46.555%), ETA: 19h 3m 20s
[03:22:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1353.75 / 1984 chunks (123 cps, 46.558%), ETA: 18h 56m 49s
[03:22:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1353.756 / 1984 chunks (123 cps, 46.558%), ETA: 18h 55m 47s
[03:22:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1353.778 / 1984 chunks (123 cps, 46.56%), ETA: 18h 55m 45s
[03:22:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.8 / 1984 chunks (121 cps, 46.561%), ETA: 19h 12m 54s
[03:22:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1353.82 / 1984 chunks (119 cps, 46.563%), ETA: 19h 30m 58s
[03:22:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1353.86 / 1984 chunks (118 cps, 46.566%), ETA: 19h 45m 27s
[03:22:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1353.864 / 1984 chunks (116 cps, 46.566%), ETA: 20h 4m 6s
[03:22:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1353.889 / 1984 chunks (114 cps, 46.567%), ETA: 20h 20m 46s
[03:22:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1353.91 / 1984 chunks (113 cps, 46.569%), ETA: 20h 37m 27s
[03:22:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1353.94 / 1984 chunks (110 cps, 46.571%), ETA: 21h 6m 47s
[03:22:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1353.96 / 1984 chunks (107 cps, 46.572%), ETA: 21h 38m 46s
[03:22:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.99 / 1984 chunks (107 cps, 46.574%), ETA: 21h 46m 55s
[03:22:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1354.01 / 1984 chunks (105 cps, 46.576%), ETA: 22h 3m 50s
[03:22:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1354.03 / 1984 chunks (106 cps, 46.577%), ETA: 21h 52m 17s
[03:22:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:22:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1354.05 / 1984 chunks (105 cps, 46.579%), ETA: 22h 12m 28s
[03:22:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1354.09 / 1984 chunks (107 cps, 46.581%), ETA: 21h 48m 58s
[03:22:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1354.11 / 1984 chunks (107 cps, 46.583%), ETA: 21h 47m 18s
[03:22:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1354.14 / 1984 chunks (107 cps, 46.584%), ETA: 21h 46m 42s
[03:22:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1354.15 / 1984 chunks (106 cps, 46.586%), ETA: 21h 50m 54s
[03:22:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1354.18 / 1984 chunks (106 cps, 46.587%), ETA: 21h 59m 18s
[03:22:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1354.2 / 1984 chunks (105 cps, 46.589%), ETA: 22h 3m 18s
[03:22:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1354.23 / 1984 chunks (106 cps, 46.591%), ETA: 21h 57m 24s
[03:22:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1354.26 / 1984 chunks (107 cps, 46.593%), ETA: 21h 44m 4s
[03:22:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.28 / 1984 chunks (107 cps, 46.594%), ETA: 21h 41m 37s
[03:23:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1354.31 / 1984 chunks (107 cps, 46.596%), ETA: 21h 46m 37s
[03:23:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.32 / 1984 chunks (107 cps, 46.597%), ETA: 21h 47m 22s
[03:23:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.35 / 1984 chunks (106 cps, 46.599%), ETA: 21h 55m 29s
[03:23:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1354.37 / 1984 chunks (106 cps, 46.601%), ETA: 21h 59m 5s
[03:23:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1354.39 / 1984 chunks (106 cps, 46.602%), ETA: 21h 56m 45s
[03:23:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1354.41 / 1984 chunks (105 cps, 46.603%), ETA: 22h 6m 45s
[03:23:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:23:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1354.43 / 1984 chunks (105 cps, 46.605%), ETA: 22h 9m 45s
[03:23:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.47 / 1984 chunks (106 cps, 46.607%), ETA: 21h 58m 39s
[03:23:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1354.5 / 1984 chunks (107 cps, 46.609%), ETA: 21h 39m 48s
[03:23:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.508 / 1984 chunks (106 cps, 46.61%), ETA: 21h 55m 36s
[03:23:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1354.523 / 1984 chunks (106 cps, 46.611%), ETA: 21h 52m 50s
[03:23:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.54 / 1984 chunks (106 cps, 46.613%), ETA: 21h 55m 58s
[03:23:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1354.57 / 1984 chunks (106 cps, 46.614%), ETA: 21h 52m 57s
[03:23:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1354.59 / 1984 chunks (106 cps, 46.616%), ETA: 21h 49m 45s
[03:23:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1354.71 / 1984 chunks (114 cps, 46.624%), ETA: 20h 24m 40s
[03:23:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.73 / 1984 chunks (114 cps, 46.626%), ETA: 20h 22m 34s
[03:23:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1354.76 / 1984 chunks (117 cps, 46.627%), ETA: 19h 56m 11s
[03:23:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1354.8 / 1984 chunks (118 cps, 46.63%), ETA: 19h 44m 8s
[03:23:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.82 / 1984 chunks (117 cps, 46.632%), ETA: 19h 51m 44s
[03:23:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1354.84 / 1984 chunks (117 cps, 46.633%), ETA: 19h 54m 58s
[03:23:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.86 / 1984 chunks (117 cps, 46.635%), ETA: 19h 54m 18s
[03:23:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1354.89 / 1984 chunks (118 cps, 46.636%), ETA: 19h 44m 50s
[03:23:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:23:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.91 / 1984 chunks (118 cps, 46.638%), ETA: 19h 45m 30s
[03:23:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.93 / 1984 chunks (116 cps, 46.639%), ETA: 20h 3m 4s
[03:23:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1354.96 / 1984 chunks (114 cps, 46.641%), ETA: 20h 20m 6s
[03:24:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1354.98 / 1984 chunks (112 cps, 46.642%), ETA: 20h 41m 23s
[03:24:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355 / 1984 chunks (111 cps, 46.644%), ETA: 20h 51m 17s
[03:24:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.02 / 1984 chunks (111 cps, 46.646%), ETA: 20h 52m 50s
[03:24:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1355.05 / 1984 chunks (111 cps, 46.647%), ETA: 20h 56m 40s
[03:24:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1355.07 / 1984 chunks (111 cps, 46.649%), ETA: 21h 55s
[03:24:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1355.09 / 1984 chunks (110 cps, 46.65%), ETA: 21h 5m 17s
[03:24:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1355.12 / 1984 chunks (111 cps, 46.652%), ETA: 20h 54m 46s
[03:24:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1355.14 / 1984 chunks (112 cps, 46.654%), ETA: 20h 48m 21s
[03:24:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355.16 / 1984 chunks (111 cps, 46.655%), ETA: 20h 57m 29s
[03:24:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1355.18 / 1984 chunks (110 cps, 46.656%), ETA: 21h 1m 41s
[03:24:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1355.2 / 1984 chunks (110 cps, 46.658%), ETA: 21h 4m 49s
[03:24:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1355.22 / 1984 chunks (110 cps, 46.659%), ETA: 21h 9m 20s
[03:24:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:24:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1355.27 / 1984 chunks (110 cps, 46.662%), ETA: 21h 1m 5s
[03:24:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355.29 / 1984 chunks (110 cps, 46.664%), ETA: 21h 9m 5s
[03:24:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1355.31 / 1984 chunks (110 cps, 46.666%), ETA: 21h 9m 14s
[03:24:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1355.35 / 1984 chunks (112 cps, 46.668%), ETA: 20h 48m 48s
[03:24:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1355.38 / 1984 chunks (111 cps, 46.67%), ETA: 20h 51m 24s
[03:24:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1355.383 / 1984 chunks (110 cps, 46.67%), ETA: 21h 10m 8s
[03:24:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1355.405 / 1984 chunks (110 cps, 46.672%), ETA: 21h 8m 29s
[03:24:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1355.45 / 1984 chunks (113 cps, 46.675%), ETA: 20h 33m 28s
[03:24:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1355.45 / 1984 chunks (111 cps, 46.675%), ETA: 20h 59m 38s
[03:24:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1355.48 / 1984 chunks (110 cps, 46.677%), ETA: 21h 3m 4s
[03:24:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1355.52 / 1984 chunks (113 cps, 46.68%), ETA: 20h 37m 59s
[03:24:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:25:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.55 / 1984 chunks (113 cps, 46.682%), ETA: 20h 35m 34s
[03:25:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1355.58 / 1984 chunks (112 cps, 46.684%), ETA: 20h 44m 28s
[03:25:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1355.6 / 1984 chunks (112 cps, 46.685%), ETA: 20h 42m 38s
[03:25:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1355.62 / 1984 chunks (111 cps, 46.687%), ETA: 20h 55m 24s
[03:25:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.64 / 1984 chunks (111 cps, 46.688%), ETA: 20h 49m 29s
[03:25:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1355.68 / 1984 chunks (113 cps, 46.69%), ETA: 20h 36m 45s
[03:25:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1355.684 / 1984 chunks (111 cps, 46.691%), ETA: 20h 56m 15s
[03:25:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1355.706 / 1984 chunks (111 cps, 46.693%), ETA: 20h 55m 50s
[03:25:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1355.73 / 1984 chunks (110 cps, 46.694%), ETA: 21h 7m 32s
[03:25:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1355.75 / 1984 chunks (110 cps, 46.696%), ETA: 21h 8m 42s
[03:25:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1355.77 / 1984 chunks (109 cps, 46.697%), ETA: 21h 17m 34s
[03:25:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1355.8 / 1984 chunks (111 cps, 46.699%), ETA: 20h 56m 38s
[03:25:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1355.82 / 1984 chunks (111 cps, 46.701%), ETA: 20h 55m 45s
[03:25:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1355.85 / 1984 chunks (110 cps, 46.702%), ETA: 21h 22s
[03:25:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:25:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1355.87 / 1984 chunks (110 cps, 46.704%), ETA: 21h 2m 12s
[03:25:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1355.89 / 1984 chunks (110 cps, 46.705%), ETA: 21h 1m 37s
[03:25:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1355.93 / 1984 chunks (112 cps, 46.708%), ETA: 20h 46m 53s
[03:25:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.94 / 1984 chunks (110 cps, 46.709%), ETA: 21h 2m 46s
[03:25:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355.96 / 1984 chunks (110 cps, 46.71%), ETA: 21h 10m 51s
[03:25:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1355.98 / 1984 chunks (109 cps, 46.711%), ETA: 21h 17m 20s
[03:25:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1356.01 / 1984 chunks (109 cps, 46.714%), ETA: 21h 16m 19s
[03:25:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.04 / 1984 chunks (109 cps, 46.715%), ETA: 21h 13m 58s
[03:25:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1356.06 / 1984 chunks (109 cps, 46.717%), ETA: 21h 17m 14s
[03:25:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1356.08 / 1984 chunks (108 cps, 46.719%), ETA: 21h 30m 35s
[03:26:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.13 / 1984 chunks (106 cps, 46.722%), ETA: 21h 50m 25s
[03:26:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1356.15 / 1984 chunks (104 cps, 46.723%), ETA: 22h 18m 16s
[03:26:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:26:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1356.18 / 1984 chunks (102 cps, 46.725%), ETA: 22h 47m 22s
[03:26:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1356.22 / 1984 chunks (103 cps, 46.728%), ETA: 22h 28m 58s
[03:26:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1356.24 / 1984 chunks (103 cps, 46.73%), ETA: 22h 29m 27s
[03:26:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1356.27 / 1984 chunks (103 cps, 46.731%), ETA: 22h 32m 5s
[03:26:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.274 / 1984 chunks (103 cps, 46.732%), ETA: 22h 35m 41s
[03:26:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1356.292 / 1984 chunks (101 cps, 46.733%), ETA: 23h 2m 54s
[03:26:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.43 / 1984 chunks (111 cps, 46.743%), ETA: 20h 54m 19s
[03:26:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.5 / 1984 chunks (118 cps, 46.75%), ETA: 19h 40m 15s
[03:26:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1356.55 / 1984 chunks (118 cps, 46.751%), ETA: 19h 38m 44s
[03:26:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.57 / 1984 chunks (119 cps, 46.752%), ETA: 19h 32m 43s
[03:26:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1356.59 / 1984 chunks (119 cps, 46.754%), ETA: 19h 31m 57s
[03:26:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.61 / 1984 chunks (119 cps, 46.755%), ETA: 19h 32m 26s
[03:26:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1356.64 / 1984 chunks (119 cps, 46.757%), ETA: 19h 29m 35s
[03:26:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1356.66 / 1984 chunks (118 cps, 46.758%), ETA: 19h 37m 42s
[03:26:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1356.68 / 1984 chunks (118 cps, 46.76%), ETA: 19h 38m 31s
[03:26:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1356.71 / 1984 chunks (118 cps, 46.761%), ETA: 19h 38m 1s
[03:26:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:26:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.73 / 1984 chunks (117 cps, 46.763%), ETA: 19h 49m 19s
[03:26:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1356.77 / 1984 chunks (120 cps, 46.766%), ETA: 19h 20m 49s
[03:26:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1356.777 / 1984 chunks (118 cps, 46.766%), ETA: 19h 35m 32s
[03:26:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1356.802 / 1984 chunks (118 cps, 46.768%), ETA: 19h 43m 37s
[03:26:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1356.83 / 1984 chunks (116 cps, 46.77%), ETA: 19h 55m 16s
[03:26:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1356.85 / 1984 chunks (116 cps, 46.771%), ETA: 19h 56m 24s
[03:27:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1356.88 / 1984 chunks (119 cps, 46.774%), ETA: 19h 28m 26s
[03:27:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1356.9 / 1984 chunks (118 cps, 46.775%), ETA: 19h 35m 40s
[03:27:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1356.92 / 1984 chunks (119 cps, 46.777%), ETA: 19h 26m 45s
[03:27:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1356.95 / 1984 chunks (118 cps, 46.778%), ETA: 19h 34m 27s
[03:27:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1356.97 / 1984 chunks (118 cps, 46.78%), ETA: 19h 37m 54s
[03:27:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.01 / 1984 chunks (118 cps, 46.782%), ETA: 19h 34m 3s
[03:27:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1357.014 / 1984 chunks (117 cps, 46.783%), ETA: 19h 52m 29s
[03:27:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.036 / 1984 chunks (117 cps, 46.784%), ETA: 19h 49m 46s
[03:27:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1357.06 / 1984 chunks (117 cps, 46.786%), ETA: 19h 52m 52s
[03:27:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1357.08 / 1984 chunks (116 cps, 46.788%), ETA: 19h 54m 20s
[03:27:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:27:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.11 / 1984 chunks (117 cps, 46.789%), ETA: 19h 49m 12s
[03:27:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.14 / 1984 chunks (119 cps, 46.791%), ETA: 19h 32m 58s
[03:27:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1357.15 / 1984 chunks (117 cps, 46.792%), ETA: 19h 51m 12s
[03:27:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1357.172 / 1984 chunks (118 cps, 46.794%), ETA: 19h 40m 8s
[03:27:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1357.19 / 1984 chunks (118 cps, 46.795%), ETA: 19h 42m 44s
[03:27:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1357.22 / 1984 chunks (117 cps, 46.797%), ETA: 19h 52m 1s
[03:27:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.24 / 1984 chunks (116 cps, 46.798%), ETA: 19h 57m 14s
[03:27:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.26 / 1984 chunks (117 cps, 46.8%), ETA: 19h 49m 35s
[03:27:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.28 / 1984 chunks (117 cps, 46.801%), ETA: 19h 50m 12s
[03:27:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.31 / 1984 chunks (117 cps, 46.803%), ETA: 19h 46m 54s
[03:27:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.32 / 1984 chunks (118 cps, 46.804%), ETA: 19h 41m 46s
[03:27:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.35 / 1984 chunks (118 cps, 46.806%), ETA: 19h 36m 25s
[03:27:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1357.37 / 1984 chunks (118 cps, 46.807%), ETA: 19h 33m 50s
[03:27:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:27:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1357.39 / 1984 chunks (118 cps, 46.809%), ETA: 19h 38m 50s
[03:27:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.42 / 1984 chunks (118 cps, 46.81%), ETA: 19h 37m 15s
[03:27:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.49 / 1984 chunks (124 cps, 46.815%), ETA: 18h 41m 24s
[03:28:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1357.53 / 1984 chunks (124 cps, 46.818%), ETA: 18h 39m 3s
[03:28:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.55 / 1984 chunks (124 cps, 46.82%), ETA: 18h 41m 21s
[03:28:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.58 / 1984 chunks (126 cps, 46.822%), ETA: 18h 23m 58s
[03:28:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1357.61 / 1984 chunks (124 cps, 46.824%), ETA: 18h 40m 45s
[03:28:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1357.63 / 1984 chunks (124 cps, 46.825%), ETA: 18h 36m 41s
[03:28:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1357.66 / 1984 chunks (126 cps, 46.827%), ETA: 18h 27m 19s
[03:28:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1357.68 / 1984 chunks (125 cps, 46.829%), ETA: 18h 31m 18s
[03:28:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1357.69 / 1984 chunks (123 cps, 46.829%), ETA: 18h 47m 34s
[03:28:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.71 / 1984 chunks (122 cps, 46.831%), ETA: 19h 27s
[03:28:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.74 / 1984 chunks (122 cps, 46.833%), ETA: 18h 57m 17s
[03:28:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:28:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1357.77 / 1984 chunks (126 cps, 46.835%), ETA: 18h 24m 16s
[03:28:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.81 / 1984 chunks (124 cps, 46.838%), ETA: 18h 42m 54s
[03:28:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.84 / 1984 chunks (122 cps, 46.839%), ETA: 19h 25s
[03:28:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1357.86 / 1984 chunks (120 cps, 46.841%), ETA: 19h 20m 27s
[03:28:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1357.88 / 1984 chunks (118 cps, 46.842%), ETA: 19h 40m 28s
[03:28:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1357.9 / 1984 chunks (115 cps, 46.844%), ETA: 20h 8m 4s
[03:28:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1357.92 / 1984 chunks (113 cps, 46.846%), ETA: 20h 33m 55s
[03:28:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1357.95 / 1984 chunks (111 cps, 46.847%), ETA: 20h 50m 25s
[03:28:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1357.97 / 1984 chunks (109 cps, 46.849%), ETA: 21h 17m 55s
[03:28:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1357.99 / 1984 chunks (107 cps, 46.85%), ETA: 21h 42m 15s
[03:28:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1358.02 / 1984 chunks (107 cps, 46.852%), ETA: 21h 31m 27s
[03:28:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:28:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1358.05 / 1984 chunks (107 cps, 46.854%), ETA: 21h 34m 49s
[03:28:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.06 / 1984 chunks (106 cps, 46.855%), ETA: 21h 51m 52s
[03:29:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1358.09 / 1984 chunks (106 cps, 46.857%), ETA: 21h 48m 0s
[03:29:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1358.1 / 1984 chunks (106 cps, 46.858%), ETA: 21h 52m 9s
[03:29:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1358.13 / 1984 chunks (106 cps, 46.859%), ETA: 21h 54m 41s
[03:29:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1358.16 / 1984 chunks (108 cps, 46.862%), ETA: 21h 25m 45s
[03:29:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1358.18 / 1984 chunks (108 cps, 46.863%), ETA: 21h 29m 42s
[03:29:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1358.21 / 1984 chunks (108 cps, 46.865%), ETA: 21h 29m 41s
[03:29:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1358.24 / 1984 chunks (107 cps, 46.867%), ETA: 21h 31m 27s
[03:29:18] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1358.26 / 1984 chunks (108 cps, 46.868%), ETA: 21h 24m 50s
[03:29:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1358.28 / 1984 chunks (109 cps, 46.87%), ETA: 21h 17m 1s
[03:29:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1358.3 / 1984 chunks (108 cps, 46.872%), ETA: 21h 19m 5s
[03:29:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.33 / 1984 chunks (108 cps, 46.874%), ETA: 21h 21m 32s
[03:29:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:29:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1358.36 / 1984 chunks (109 cps, 46.875%), ETA: 21h 18m 10s
[03:29:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1358.38 / 1984 chunks (108 cps, 46.877%), ETA: 21h 23m 57s
[03:29:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.41 / 1984 chunks (108 cps, 46.879%), ETA: 21h 21m 30s
[03:29:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1358.43 / 1984 chunks (108 cps, 46.88%), ETA: 21h 24m 58s
[03:29:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1358.46 / 1984 chunks (108 cps, 46.882%), ETA: 21h 25m 23s
[03:29:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1358.47 / 1984 chunks (108 cps, 46.883%), ETA: 21h 30m 1s
[03:29:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1358.49 / 1984 chunks (108 cps, 46.885%), ETA: 21h 22m 58s
[03:29:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.5 / 1984 chunks (105 cps, 46.885%), ETA: 21h 56m 14s
[03:29:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1358.52 / 1984 chunks (106 cps, 46.887%), ETA: 21h 54m 34s
[03:29:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.56 / 1984 chunks (108 cps, 46.889%), ETA: 21h 27m 26s
[03:29:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1358.58 / 1984 chunks (108 cps, 46.891%), ETA: 21h 21m 47s
[03:29:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1358.586 / 1984 chunks (107 cps, 46.891%), ETA: 21h 41m 2s
[03:29:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.704 / 1984 chunks (115 cps, 46.899%), ETA: 20h 8m 57s
[03:29:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.73 / 1984 chunks (115 cps, 46.901%), ETA: 20h 3m 51s
[03:30:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1358.75 / 1984 chunks (115 cps, 46.902%), ETA: 20h 1m 47s
[03:30:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1358.77 / 1984 chunks (115 cps, 46.904%), ETA: 20h 10m 40s
[03:30:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1358.8 / 1984 chunks (116 cps, 46.906%), ETA: 19h 56m 27s
[03:30:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.83 / 1984 chunks (116 cps, 46.908%), ETA: 19h 59m 21s
[03:30:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1358.85 / 1984 chunks (115 cps, 46.909%), ETA: 20h 6m 14s
[03:30:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1358.87 / 1984 chunks (114 cps, 46.911%), ETA: 20h 15m 16s
[03:30:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:30:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1358.9 / 1984 chunks (113 cps, 46.913%), ETA: 20h 29m 11s
[03:30:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1358.93 / 1984 chunks (111 cps, 46.915%), ETA: 20h 46m 29s
[03:30:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1358.96 / 1984 chunks (109 cps, 46.917%), ETA: 21h 11m 27s
[03:30:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1358.98 / 1984 chunks (107 cps, 46.919%), ETA: 21h 34m 49s
[03:30:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1359.01 / 1984 chunks (107 cps, 46.92%), ETA: 21h 31m 15s
[03:30:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1359.03 / 1984 chunks (108 cps, 46.922%), ETA: 21h 22m 20s
[03:30:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1359.05 / 1984 chunks (106 cps, 46.923%), ETA: 21h 42m 11s
[03:30:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1359.07 / 1984 chunks (107 cps, 46.925%), ETA: 21h 40m 52s
[03:30:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1359.1 / 1984 chunks (107 cps, 46.926%), ETA: 21h 30m 45s
[03:30:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1359.12 / 1984 chunks (107 cps, 46.928%), ETA: 21h 31m 14s
[03:30:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1359.14 / 1984 chunks (107 cps, 46.929%), ETA: 21h 40m 34s
[03:30:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1359.16 / 1984 chunks (106 cps, 46.931%), ETA: 21h 44m 23s
[03:30:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1359.18 / 1984 chunks (106 cps, 46.932%), ETA: 21h 41m 32s
[03:30:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1359.2 / 1984 chunks (107 cps, 46.934%), ETA: 21h 31m 31s
[03:30:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.23 / 1984 chunks (107 cps, 46.935%), ETA: 21h 35m 22s
[03:30:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.25 / 1984 chunks (107 cps, 46.937%), ETA: 21h 41m 12s
[03:30:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1359.27 / 1984 chunks (106 cps, 46.939%), ETA: 21h 46m 39s
[03:31:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1359.29 / 1984 chunks (105 cps, 46.94%), ETA: 21h 54m 25s
[03:31:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:31:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1359.32 / 1984 chunks (105 cps, 46.942%), ETA: 21h 58m 30s
[03:31:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1359.37 / 1984 chunks (106 cps, 46.945%), ETA: 21h 49m 29s
[03:31:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1359.39 / 1984 chunks (107 cps, 46.947%), ETA: 21h 38m 29s
[03:31:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1359.42 / 1984 chunks (107 cps, 46.948%), ETA: 21h 34m 24s
[03:31:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1359.44 / 1984 chunks (107 cps, 46.95%), ETA: 21h 35m 33s
[03:31:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1359.46 / 1984 chunks (107 cps, 46.952%), ETA: 21h 30m 34s
[03:31:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1359.48 / 1984 chunks (107 cps, 46.953%), ETA: 21h 34m 47s
[03:31:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1359.5 / 1984 chunks (107 cps, 46.954%), ETA: 21h 38m 13s
[03:31:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1359.56 / 1984 chunks (109 cps, 46.958%), ETA: 21h 8m 36s
[03:31:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1359.58 / 1984 chunks (109 cps, 46.96%), ETA: 21h 9m 0s
[03:31:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1359.61 / 1984 chunks (109 cps, 46.962%), ETA: 21h 12m 57s
[03:31:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1359.63 / 1984 chunks (108 cps, 46.963%), ETA: 21h 20m 53s
[03:31:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1359.65 / 1984 chunks (107 cps, 46.965%), ETA: 21h 32m 54s
[03:31:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1359.67 / 1984 chunks (107 cps, 46.966%), ETA: 21h 40m 9s
[03:31:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:31:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1359.7 / 1984 chunks (106 cps, 46.968%), ETA: 21h 40m 43s
[03:31:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1359.74 / 1984 chunks (107 cps, 46.971%), ETA: 21h 32m 9s
[03:31:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.76 / 1984 chunks (107 cps, 46.972%), ETA: 21h 34m 50s
[03:31:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1359.78 / 1984 chunks (107 cps, 46.974%), ETA: 21h 36m 34s
[03:31:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1359.8 / 1984 chunks (105 cps, 46.975%), ETA: 21h 52m 48s
[03:31:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1359.82 / 1984 chunks (105 cps, 46.977%), ETA: 22h 26s
[03:32:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.85 / 1984 chunks (105 cps, 46.978%), ETA: 22h 51s
[03:32:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.87 / 1984 chunks (105 cps, 46.98%), ETA: 22h 28s
[03:32:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.89 / 1984 chunks (105 cps, 46.981%), ETA: 22h 3m 27s
[03:32:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1359.91 / 1984 chunks (104 cps, 46.983%), ETA: 22h 5m 30s
[03:32:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.94 / 1984 chunks (106 cps, 46.985%), ETA: 21h 49m 2s
[03:32:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.96 / 1984 chunks (105 cps, 46.986%), ETA: 21h 54m 52s
[03:32:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1359.98 / 1984 chunks (107 cps, 46.987%), ETA: 21h 37m 26s
[03:32:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1360.01 / 1984 chunks (106 cps, 46.989%), ETA: 21h 40m 28s
[03:32:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:32:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1360.03 / 1984 chunks (105 cps, 46.991%), ETA: 21h 53m 45s
[03:32:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1360.05 / 1984 chunks (105 cps, 46.992%), ETA: 21h 54m 50s
[03:32:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.07 / 1984 chunks (105 cps, 46.994%), ETA: 21h 53m 8s
[03:32:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.09 / 1984 chunks (103 cps, 46.995%), ETA: 22h 18m 18s
[03:32:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1360.12 / 1984 chunks (101 cps, 46.997%), ETA: 22h 43m 54s
[03:32:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1360.15 / 1984 chunks (100 cps, 46.999%), ETA: 23h 1m 3s
[03:32:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1360.16 / 1984 chunks (99 cps, 47%), ETA: 23h 19m 44s
[03:32:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1360.19 / 1984 chunks (98 cps, 47.002%), ETA: 23h 29m 37s
[03:32:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1360.21 / 1984 chunks (98 cps, 47.003%), ETA: 23h 34m 56s
[03:32:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1360.25 / 1984 chunks (99 cps, 47.006%), ETA: 23h 20m 58s
[03:32:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1360.27 / 1984 chunks (99 cps, 47.008%), ETA: 23h 21m 36s
[03:32:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1360.3 / 1984 chunks (99 cps, 47.009%), ETA: 23h 24m 20s
[03:32:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1360.31 / 1984 chunks (99 cps, 47.011%), ETA: 23h 22m 28s
[03:32:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1360.52 / 1984 chunks (115 cps, 47.03%), ETA: 20h 2m 58s
[03:32:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1360.55 / 1984 chunks (114 cps, 47.03%), ETA: 20h 11m 35s
[03:33:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1360.57 / 1984 chunks (114 cps, 47.03%), ETA: 20h 12m 42s
[03:33:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:33:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1360.6 / 1984 chunks (114 cps, 47.03%), ETA: 20h 13m 7s
[03:33:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1360.62 / 1984 chunks (115 cps, 47.032%), ETA: 20h 8m 26s
[03:33:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1360.64 / 1984 chunks (114 cps, 47.033%), ETA: 20h 12m 58s
[03:33:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1360.67 / 1984 chunks (114 cps, 47.035%), ETA: 20h 16m 18s
[03:33:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1360.69 / 1984 chunks (114 cps, 47.037%), ETA: 20h 18m 0s
[03:33:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1360.71 / 1984 chunks (114 cps, 47.038%), ETA: 20h 17m 16s
[03:33:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1360.74 / 1984 chunks (114 cps, 47.04%), ETA: 20h 18m 43s
[03:33:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1360.76 / 1984 chunks (113 cps, 47.041%), ETA: 20h 25m 22s
[03:33:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1360.79 / 1984 chunks (114 cps, 47.043%), ETA: 20h 15m 33s
[03:33:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1360.81 / 1984 chunks (113 cps, 47.045%), ETA: 20h 28m 2s
[03:33:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1360.85 / 1984 chunks (114 cps, 47.048%), ETA: 20h 12m 10s
[03:33:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:33:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1360.87 / 1984 chunks (115 cps, 47.049%), ETA: 20h 6m 33s
[03:33:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1360.9 / 1984 chunks (115 cps, 47.051%), ETA: 19h 59m 40s
[03:33:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1360.907 / 1984 chunks (114 cps, 47.052%), ETA: 20h 17m 10s
[03:33:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.928 / 1984 chunks (113 cps, 47.053%), ETA: 20h 20m 6s
[03:33:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1360.95 / 1984 chunks (113 cps, 47.054%), ETA: 20h 28m 2s
[03:33:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.98 / 1984 chunks (116 cps, 47.057%), ETA: 19h 55m 0s
[03:33:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1360.983 / 1984 chunks (114 cps, 47.057%), ETA: 20h 13m 39s
[03:33:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1361.008 / 1984 chunks (113 cps, 47.059%), ETA: 20h 26m 31s
[03:33:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.03 / 1984 chunks (113 cps, 47.06%), ETA: 20h 22m 33s
[03:33:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1361.05 / 1984 chunks (112 cps, 47.061%), ETA: 20h 38m 34s
[03:33:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.07 / 1984 chunks (111 cps, 47.063%), ETA: 20h 45m 2s
[03:33:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1361.1 / 1984 chunks (113 cps, 47.065%), ETA: 20h 25m 46s
[03:33:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.12 / 1984 chunks (113 cps, 47.067%), ETA: 20h 24m 14s
[03:34:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:34:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1361.16 / 1984 chunks (114 cps, 47.069%), ETA: 20h 13m 11s
[03:34:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1361.19 / 1984 chunks (114 cps, 47.071%), ETA: 20h 9m 44s
[03:34:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.21 / 1984 chunks (114 cps, 47.073%), ETA: 20h 11m 57s
[03:34:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1361.23 / 1984 chunks (114 cps, 47.074%), ETA: 20h 18m 10s
[03:34:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1361.26 / 1984 chunks (113 cps, 47.076%), ETA: 20h 19m 29s
[03:34:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1361.28 / 1984 chunks (114 cps, 47.077%), ETA: 20h 9m 2s
[03:34:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.3 / 1984 chunks (115 cps, 47.079%), ETA: 20h 6m 34s
[03:34:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1361.32 / 1984 chunks (114 cps, 47.08%), ETA: 20h 9m 15s
[03:34:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1361.35 / 1984 chunks (115 cps, 47.082%), ETA: 20h 6m 18s
[03:34:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.37 / 1984 chunks (115 cps, 47.083%), ETA: 20h 2m 45s
[03:34:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1361.39 / 1984 chunks (115 cps, 47.085%), ETA: 20h 1m 25s
[03:34:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.41 / 1984 chunks (114 cps, 47.086%), ETA: 20h 8m 54s
[03:34:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1361.5 / 1984 chunks (122 cps, 47.093%), ETA: 18h 50m 40s
[03:34:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:34:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.53 / 1984 chunks (122 cps, 47.094%), ETA: 18h 50m 35s
[03:34:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1361.54 / 1984 chunks (121 cps, 47.095%), ETA: 19h 2m 21s
[03:34:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1361.56 / 1984 chunks (121 cps, 47.097%), ETA: 18h 59m 31s
[03:34:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.58 / 1984 chunks (122 cps, 47.098%), ETA: 18h 51m 32s
[03:34:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1361.6 / 1984 chunks (123 cps, 47.1%), ETA: 18h 48m 27s
[03:34:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.63 / 1984 chunks (121 cps, 47.101%), ETA: 18h 58m 38s
[03:34:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.65 / 1984 chunks (121 cps, 47.103%), ETA: 19h 4s
[03:34:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1361.67 / 1984 chunks (121 cps, 47.104%), ETA: 19h 1m 58s
[03:34:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1361.69 / 1984 chunks (121 cps, 47.106%), ETA: 19h 4m 37s
[03:34:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1361.72 / 1984 chunks (120 cps, 47.108%), ETA: 19h 10m 53s
[03:34:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.74 / 1984 chunks (120 cps, 47.109%), ETA: 19h 9m 13s
[03:35:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1361.76 / 1984 chunks (121 cps, 47.111%), ETA: 19h 24s
[03:35:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.78 / 1984 chunks (121 cps, 47.112%), ETA: 18h 58m 17s
[03:35:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.81 / 1984 chunks (120 cps, 47.114%), ETA: 19h 16m 26s
[03:35:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.83 / 1984 chunks (118 cps, 47.115%), ETA: 19h 34m 0s
[03:35:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.86 / 1984 chunks (114 cps, 47.118%), ETA: 20h 7m 7s
[03:35:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1361.89 / 1984 chunks (113 cps, 47.119%), ETA: 20h 26m 55s
[03:35:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:35:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1361.91 / 1984 chunks (111 cps, 47.121%), ETA: 20h 48m 42s
[03:35:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.94 / 1984 chunks (109 cps, 47.123%), ETA: 21h 5m 57s
[03:35:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.96 / 1984 chunks (106 cps, 47.125%), ETA: 21h 41m 1s
[03:35:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1361.99 / 1984 chunks (104 cps, 47.126%), ETA: 22h 9m 14s
[03:35:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1362.01 / 1984 chunks (104 cps, 47.128%), ETA: 22h 2m 52s
[03:35:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.04 / 1984 chunks (105 cps, 47.13%), ETA: 21h 55m 24s
[03:35:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.05 / 1984 chunks (104 cps, 47.131%), ETA: 22h 1m 40s
[03:35:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1362.1 / 1984 chunks (106 cps, 47.134%), ETA: 21h 45m 49s
[03:35:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1362.12 / 1984 chunks (106 cps, 47.136%), ETA: 21h 44m 1s
[03:35:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1362.15 / 1984 chunks (106 cps, 47.137%), ETA: 21h 40m 9s
[03:35:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.17 / 1984 chunks (106 cps, 47.139%), ETA: 21h 40m 21s
[03:35:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1362.19 / 1984 chunks (106 cps, 47.14%), ETA: 21h 38m 26s
[03:35:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.21 / 1984 chunks (106 cps, 47.142%), ETA: 21h 41m 13s
[03:35:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:35:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1362.23 / 1984 chunks (107 cps, 47.143%), ETA: 21h 33m 46s
[03:35:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.26 / 1984 chunks (106 cps, 47.145%), ETA: 21h 42m 4s
[03:35:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1362.28 / 1984 chunks (106 cps, 47.146%), ETA: 21h 45m 28s
[03:35:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1362.3 / 1984 chunks (106 cps, 47.148%), ETA: 21h 42m 17s
[03:35:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.32 / 1984 chunks (106 cps, 47.149%), ETA: 21h 47m 38s
[03:36:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1362.35 / 1984 chunks (105 cps, 47.151%), ETA: 21h 49m 33s
[03:36:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1362.37 / 1984 chunks (105 cps, 47.153%), ETA: 21h 50m 55s
[03:36:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1362.39 / 1984 chunks (105 cps, 47.154%), ETA: 21h 48m 34s
[03:36:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1362.41 / 1984 chunks (105 cps, 47.156%), ETA: 21h 55m 33s
[03:36:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1362.44 / 1984 chunks (106 cps, 47.157%), ETA: 21h 48m 9s
[03:36:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1362.46 / 1984 chunks (106 cps, 47.159%), ETA: 21h 38m 25s
[03:36:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1362.49 / 1984 chunks (105 cps, 47.161%), ETA: 21h 49m 16s
[03:36:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1362.51 / 1984 chunks (105 cps, 47.162%), ETA: 21h 50m 8s
[03:36:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1362.53 / 1984 chunks (105 cps, 47.164%), ETA: 21h 51m 38s
[03:36:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1362.55 / 1984 chunks (105 cps, 47.166%), ETA: 21h 52m 0s
[03:36:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1362.58 / 1984 chunks (105 cps, 47.168%), ETA: 21h 52m 39s
[03:36:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1362.7 / 1984 chunks (111 cps, 47.175%), ETA: 20h 39m 4s
[03:36:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:36:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.72 / 1984 chunks (111 cps, 47.177%), ETA: 20h 38m 22s
[03:36:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1362.75 / 1984 chunks (111 cps, 47.179%), ETA: 20h 37m 39s
[03:36:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1362.77 / 1984 chunks (113 cps, 47.18%), ETA: 20h 19m 1s
[03:36:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.8 / 1984 chunks (114 cps, 47.183%), ETA: 20h 13m 49s
[03:36:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.81 / 1984 chunks (112 cps, 47.183%), ETA: 20h 27m 54s
[03:36:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.84 / 1984 chunks (113 cps, 47.185%), ETA: 20h 17m 43s
[03:36:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.86 / 1984 chunks (111 cps, 47.186%), ETA: 20h 38m 14s
[03:36:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1362.88 / 1984 chunks (112 cps, 47.188%), ETA: 20h 32m 43s
[03:36:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1362.9 / 1984 chunks (112 cps, 47.19%), ETA: 20h 28m 36s
[03:36:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1362.92 / 1984 chunks (111 cps, 47.191%), ETA: 20h 48m 2s
[03:36:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1362.95 / 1984 chunks (108 cps, 47.193%), ETA: 21h 15m 24s
[03:37:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.97 / 1984 chunks (107 cps, 47.194%), ETA: 21h 33m 29s
[03:37:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1362.99 / 1984 chunks (106 cps, 47.196%), ETA: 21h 46m 2s
[03:37:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:37:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1363.02 / 1984 chunks (106 cps, 47.198%), ETA: 21h 39m 50s
[03:37:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1363.03 / 1984 chunks (106 cps, 47.199%), ETA: 21h 46m 3s
[03:37:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.06 / 1984 chunks (106 cps, 47.201%), ETA: 21h 46m 41s
[03:37:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1363.08 / 1984 chunks (105 cps, 47.202%), ETA: 21h 48m 15s
[03:37:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1363.11 / 1984 chunks (105 cps, 47.204%), ETA: 21h 48m 47s
[03:37:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.13 / 1984 chunks (106 cps, 47.205%), ETA: 21h 42m 28s
[03:37:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1363.15 / 1984 chunks (106 cps, 47.207%), ETA: 21h 40m 48s
[03:37:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1363.17 / 1984 chunks (106 cps, 47.208%), ETA: 21h 35m 7s
[03:37:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1363.2 / 1984 chunks (106 cps, 47.21%), ETA: 21h 41m 41s
[03:37:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.23 / 1984 chunks (107 cps, 47.212%), ETA: 21h 31m 17s
[03:37:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1363.27 / 1984 chunks (107 cps, 47.215%), ETA: 21h 33m 22s
[03:37:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1363.29 / 1984 chunks (106 cps, 47.217%), ETA: 21h 34m 58s
[03:37:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1363.31 / 1984 chunks (106 cps, 47.218%), ETA: 21h 37m 6s
[03:37:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1363.35 / 1984 chunks (108 cps, 47.221%), ETA: 21h 21m 58s
[03:37:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1363.355 / 1984 chunks (108 cps, 47.221%), ETA: 21h 21m 58s
[03:37:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1363.38 / 1984 chunks (107 cps, 47.223%), ETA: 21h 23m 20s
[03:37:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1363.4 / 1984 chunks (107 cps, 47.224%), ETA: 21h 28m 56s
[03:37:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1363.43 / 1984 chunks (107 cps, 47.226%), ETA: 21h 31m 22s
[03:37:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:37:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1363.45 / 1984 chunks (107 cps, 47.227%), ETA: 21h 33m 58s
[03:37:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1363.47 / 1984 chunks (107 cps, 47.229%), ETA: 21h 33m 14s
[03:37:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1363.49 / 1984 chunks (107 cps, 47.23%), ETA: 21h 30m 49s
[03:37:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.53 / 1984 chunks (109 cps, 47.233%), ETA: 21h 8m 35s
[03:38:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1363.55 / 1984 chunks (108 cps, 47.235%), ETA: 21h 19m 55s
[03:38:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.57 / 1984 chunks (107 cps, 47.236%), ETA: 21h 30m 45s
[03:38:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1363.6 / 1984 chunks (106 cps, 47.238%), ETA: 21h 38m 30s
[03:38:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1363.62 / 1984 chunks (106 cps, 47.239%), ETA: 21h 36m 13s
[03:38:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1363.65 / 1984 chunks (106 cps, 47.241%), ETA: 21h 39m 8s
[03:38:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1363.67 / 1984 chunks (106 cps, 47.243%), ETA: 21h 34m 50s
[03:38:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1363.7 / 1984 chunks (108 cps, 47.245%), ETA: 21h 20m 37s
[03:38:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:38:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.71 / 1984 chunks (107 cps, 47.246%), ETA: 21h 33m 45s
[03:38:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1363.73 / 1984 chunks (106 cps, 47.247%), ETA: 21h 34m 34s
[03:38:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1363.76 / 1984 chunks (107 cps, 47.249%), ETA: 21h 31m 58s
[03:38:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1363.78 / 1984 chunks (106 cps, 47.251%), ETA: 21h 38m 55s
[03:38:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1363.8 / 1984 chunks (106 cps, 47.252%), ETA: 21h 43m 53s
[03:38:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1363.83 / 1984 chunks (105 cps, 47.254%), ETA: 21h 46m 12s
[03:38:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1363.837 / 1984 chunks (105 cps, 47.254%), ETA: 21h 54m 46s
[03:38:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.867 / 1984 chunks (105 cps, 47.256%), ETA: 21h 47m 33s
[03:38:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1363.89 / 1984 chunks (105 cps, 47.258%), ETA: 21h 45m 46s
[03:38:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1363.93 / 1984 chunks (106 cps, 47.26%), ETA: 21h 40m 41s
[03:38:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.95 / 1984 chunks (106 cps, 47.262%), ETA: 21h 34m 13s
[03:38:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1363.98 / 1984 chunks (107 cps, 47.264%), ETA: 21h 28m 14s
[03:38:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1364 / 1984 chunks (107 cps, 47.266%), ETA: 21h 30m 8s
[03:38:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1364.03 / 1984 chunks (108 cps, 47.268%), ETA: 21h 17m 31s
[03:38:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:38:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1364.04 / 1984 chunks (107 cps, 47.269%), ETA: 21h 30m 16s
[03:38:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1364.08 / 1984 chunks (106 cps, 47.271%), ETA: 21h 39m 46s
[03:39:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1364.11 / 1984 chunks (103 cps, 47.273%), ETA: 22h 13m 44s
[03:39:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1364.13 / 1984 chunks (101 cps, 47.275%), ETA: 22h 40m 11s
[03:39:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1364.18 / 1984 chunks (101 cps, 47.278%), ETA: 22h 37m 29s
[03:39:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1364.2 / 1984 chunks (101 cps, 47.279%), ETA: 22h 40m 20s
[03:39:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1364.22 / 1984 chunks (102 cps, 47.281%), ETA: 22h 35m 43s
[03:39:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1364.23 / 1984 chunks (100 cps, 47.282%), ETA: 22h 54m 15s
[03:39:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1364.26 / 1984 chunks (100 cps, 47.284%), ETA: 22h 54m 6s
[03:39:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1364.29 / 1984 chunks (100 cps, 47.285%), ETA: 22h 56m 0s
[03:39:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1364.31 / 1984 chunks (100 cps, 47.287%), ETA: 22h 59m 27s
[03:39:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1364.5 / 1984 chunks (115 cps, 47.301%), ETA: 19h 53m 40s
[03:39:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1364.54 / 1984 chunks (115 cps, 47.303%), ETA: 19h 55m 44s
[03:39:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1364.56 / 1984 chunks (115 cps, 47.305%), ETA: 19h 55m 41s
[03:39:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:39:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1364.59 / 1984 chunks (116 cps, 47.306%), ETA: 19h 48m 35s
[03:39:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1364.61 / 1984 chunks (116 cps, 47.308%), ETA: 19h 48m 15s
[03:39:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1364.63 / 1984 chunks (116 cps, 47.309%), ETA: 19h 48m 16s
[03:39:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1364.66 / 1984 chunks (116 cps, 47.311%), ETA: 19h 51m 35s
[03:39:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1364.68 / 1984 chunks (116 cps, 47.313%), ETA: 19h 48m 13s
[03:39:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1364.7 / 1984 chunks (116 cps, 47.314%), ETA: 19h 45m 53s
[03:39:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1364.73 / 1984 chunks (116 cps, 47.316%), ETA: 19h 51m 14s
[03:39:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1364.76 / 1984 chunks (116 cps, 47.318%), ETA: 19h 41m 45s
[03:39:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1364.78 / 1984 chunks (117 cps, 47.32%), ETA: 19h 38m 24s
[03:39:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1364.82 / 1984 chunks (117 cps, 47.322%), ETA: 19h 38m 36s
[03:39:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1364.84 / 1984 chunks (117 cps, 47.324%), ETA: 19h 33m 56s
[03:40:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1364.85 / 1984 chunks (118 cps, 47.325%), ETA: 19h 30m 56s
[03:40:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1364.88 / 1984 chunks (118 cps, 47.326%), ETA: 19h 27m 36s
[03:40:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1364.9 / 1984 chunks (118 cps, 47.328%), ETA: 19h 27m 44s
[03:40:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1364.92 / 1984 chunks (119 cps, 47.329%), ETA: 19h 20m 32s
[03:40:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1364.94 / 1984 chunks (119 cps, 47.331%), ETA: 19h 13m 32s
[03:40:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:40:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1364.96 / 1984 chunks (120 cps, 47.332%), ETA: 19h 8m 20s
[03:40:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1364.98 / 1984 chunks (118 cps, 47.334%), ETA: 19h 29m 46s
[03:40:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1365.02 / 1984 chunks (116 cps, 47.336%), ETA: 19h 45m 9s
[03:40:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.04 / 1984 chunks (116 cps, 47.338%), ETA: 19h 49m 20s
[03:40:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.06 / 1984 chunks (119 cps, 47.339%), ETA: 19h 19m 27s
[03:40:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.08 / 1984 chunks (117 cps, 47.34%), ETA: 19h 35m 45s
[03:40:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1365.1 / 1984 chunks (117 cps, 47.342%), ETA: 19h 35m 51s
[03:40:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1365.12 / 1984 chunks (118 cps, 47.344%), ETA: 19h 30m 13s
[03:40:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.14 / 1984 chunks (118 cps, 47.345%), ETA: 19h 30m 10s
[03:40:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1365.17 / 1984 chunks (115 cps, 47.347%), ETA: 19h 52m 22s
[03:40:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1365.19 / 1984 chunks (115 cps, 47.348%), ETA: 19h 59m 46s
[03:40:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:40:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.21 / 1984 chunks (115 cps, 47.35%), ETA: 19h 59m 50s
[03:40:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1365.23 / 1984 chunks (114 cps, 47.351%), ETA: 20h 7m 53s
[03:40:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1365.25 / 1984 chunks (114 cps, 47.353%), ETA: 20h 3m 46s
[03:40:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1365.28 / 1984 chunks (114 cps, 47.354%), ETA: 20h 4m 13s
[03:40:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.31 / 1984 chunks (116 cps, 47.356%), ETA: 19h 50m 24s
[03:40:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.33 / 1984 chunks (115 cps, 47.358%), ETA: 19h 56m 38s
[03:40:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1365.35 / 1984 chunks (114 cps, 47.359%), ETA: 20h 3m 13s
[03:41:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1365.37 / 1984 chunks (115 cps, 47.361%), ETA: 19h 57m 38s
[03:41:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1365.39 / 1984 chunks (114 cps, 47.362%), ETA: 20h 2m 35s
[03:41:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.42 / 1984 chunks (113 cps, 47.364%), ETA: 20h 16m 17s
[03:41:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1365.5 / 1984 chunks (120 cps, 47.37%), ETA: 19h 6m 22s
[03:41:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1365.54 / 1984 chunks (121 cps, 47.373%), ETA: 18h 59m 59s
[03:41:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.57 / 1984 chunks (120 cps, 47.374%), ETA: 19h 9m 5s
[03:41:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1365.59 / 1984 chunks (119 cps, 47.376%), ETA: 19h 13m 42s
[03:41:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:41:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.61 / 1984 chunks (120 cps, 47.378%), ETA: 19h 9m 12s
[03:41:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1365.65 / 1984 chunks (120 cps, 47.38%), ETA: 19h 3m 52s
[03:41:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1365.68 / 1984 chunks (122 cps, 47.382%), ETA: 18h 45m 8s
[03:41:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1365.681 / 1984 chunks (120 cps, 47.382%), ETA: 19h 3m 2s
[03:41:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1365.704 / 1984 chunks (120 cps, 47.384%), ETA: 19h 1m 23s
[03:41:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.72 / 1984 chunks (120 cps, 47.385%), ETA: 19h 10m 8s
[03:41:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1365.75 / 1984 chunks (119 cps, 47.387%), ETA: 19h 17m 15s
[03:41:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.77 / 1984 chunks (119 cps, 47.388%), ETA: 19h 14m 55s
[03:41:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.79 / 1984 chunks (119 cps, 47.39%), ETA: 19h 12m 29s
[03:41:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1365.83 / 1984 chunks (117 cps, 47.392%), ETA: 19h 31m 33s
[03:41:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.86 / 1984 chunks (114 cps, 47.395%), ETA: 20h 7m 21s
[03:41:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.88 / 1984 chunks (111 cps, 47.396%), ETA: 20h 36m 4s
[03:41:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.92 / 1984 chunks (110 cps, 47.399%), ETA: 20h 53m 49s
[03:41:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1365.921 / 1984 chunks (108 cps, 47.399%), ETA: 21h 14m 40s
[03:41:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1365.947 / 1984 chunks (106 cps, 47.401%), ETA: 21h 32m 23s
[03:41:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:41:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.96 / 1984 chunks (105 cps, 47.402%), ETA: 21h 50m 4s
[03:42:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1365.99 / 1984 chunks (104 cps, 47.403%), ETA: 21h 59m 55s
[03:42:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.01 / 1984 chunks (104 cps, 47.405%), ETA: 21h 57m 3s
[03:42:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1366.03 / 1984 chunks (104 cps, 47.406%), ETA: 21h 55m 30s
[03:42:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.05 / 1984 chunks (104 cps, 47.408%), ETA: 22h 2m 58s
[03:42:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1366.08 / 1984 chunks (104 cps, 47.41%), ETA: 22h 2m 41s
[03:42:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1366.1 / 1984 chunks (104 cps, 47.411%), ETA: 21h 58m 28s
[03:42:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1366.12 / 1984 chunks (103 cps, 47.413%), ETA: 22h 15m 19s
[03:42:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1366.14 / 1984 chunks (103 cps, 47.414%), ETA: 22h 14m 23s
[03:42:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.17 / 1984 chunks (104 cps, 47.416%), ETA: 21h 58m 59s
[03:42:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.19 / 1984 chunks (104 cps, 47.418%), ETA: 22h 2m 5s
[03:42:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1366.22 / 1984 chunks (103 cps, 47.419%), ETA: 22h 11m 30s
[03:42:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.24 / 1984 chunks (103 cps, 47.421%), ETA: 22h 8m 50s
[03:42:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1366.26 / 1984 chunks (103 cps, 47.422%), ETA: 22h 19m 21s
[03:42:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.28 / 1984 chunks (102 cps, 47.424%), ETA: 22h 27m 48s
[03:42:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.3 / 1984 chunks (102 cps, 47.425%), ETA: 22h 25m 44s
[03:42:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:42:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1366.34 / 1984 chunks (102 cps, 47.428%), ETA: 22h 25m 8s
[03:42:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.36 / 1984 chunks (102 cps, 47.43%), ETA: 22h 22m 43s
[03:42:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1366.39 / 1984 chunks (102 cps, 47.431%), ETA: 22h 19m 38s
[03:42:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.4 / 1984 chunks (101 cps, 47.432%), ETA: 22h 40m 16s
[03:42:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.423 / 1984 chunks (101 cps, 47.434%), ETA: 22h 42m 35s
[03:42:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.45 / 1984 chunks (101 cps, 47.435%), ETA: 22h 34m 47s
[03:42:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.47 / 1984 chunks (101 cps, 47.437%), ETA: 22h 40m 49s
[03:42:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.49 / 1984 chunks (100 cps, 47.438%), ETA: 22h 54m 16s
[03:42:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1366.53 / 1984 chunks (102 cps, 47.441%), ETA: 22h 31m 34s
[03:43:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1366.55 / 1984 chunks (101 cps, 47.443%), ETA: 22h 35m 40s
[03:43:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.58 / 1984 chunks (101 cps, 47.444%), ETA: 22h 37m 19s
[03:43:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.69 / 1984 chunks (109 cps, 47.452%), ETA: 20h 59m 57s
[03:43:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.7 / 1984 chunks (109 cps, 47.454%), ETA: 20h 58m 59s
[03:43:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1366.74 / 1984 chunks (109 cps, 47.455%), ETA: 21h 2m 9s
[03:43:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.76 / 1984 chunks (110 cps, 47.457%), ETA: 20h 52m 8s
[03:43:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1366.78 / 1984 chunks (109 cps, 47.458%), ETA: 20h 53m 28s
[03:43:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:43:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1366.8 / 1984 chunks (110 cps, 47.46%), ETA: 20h 52m 33s
[03:43:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.84 / 1984 chunks (111 cps, 47.462%), ETA: 20h 31m 48s
[03:43:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1366.85 / 1984 chunks (110 cps, 47.463%), ETA: 20h 44m 17s
[03:43:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1366.87 / 1984 chunks (110 cps, 47.465%), ETA: 20h 43m 35s
[03:43:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.9 / 1984 chunks (111 cps, 47.467%), ETA: 20h 40m 50s
[03:43:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1366.92 / 1984 chunks (109 cps, 47.468%), ETA: 21h 3m 36s
[03:43:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.94 / 1984 chunks (106 cps, 47.47%), ETA: 21h 30m 6s
[03:43:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.96 / 1984 chunks (104 cps, 47.471%), ETA: 21h 58m 47s
[03:43:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367 / 1984 chunks (105 cps, 47.474%), ETA: 21h 42m 48s
[03:43:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1367.007 / 1984 chunks (104 cps, 47.474%), ETA: 21h 54m 44s
[03:43:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1367.036 / 1984 chunks (105 cps, 47.476%), ETA: 21h 42m 20s
[03:43:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1367.05 / 1984 chunks (106 cps, 47.477%), ETA: 21h 37m 29s
[03:43:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1367.07 / 1984 chunks (105 cps, 47.479%), ETA: 21h 51m 19s
[03:43:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.1 / 1984 chunks (104 cps, 47.48%), ETA: 21h 58m 43s
[03:43:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1367.12 / 1984 chunks (103 cps, 47.482%), ETA: 22h 9m 23s
[03:43:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.14 / 1984 chunks (103 cps, 47.483%), ETA: 22h 12m 34s
[03:44:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:44:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1367.16 / 1984 chunks (103 cps, 47.485%), ETA: 22h 12m 49s
[03:44:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.2 / 1984 chunks (105 cps, 47.487%), ETA: 21h 45m 51s
[03:44:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367.22 / 1984 chunks (105 cps, 47.489%), ETA: 21h 40m 6s
[03:44:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367.228 / 1984 chunks (104 cps, 47.49%), ETA: 21h 57m 57s
[03:44:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1367.25 / 1984 chunks (104 cps, 47.491%), ETA: 22h 1m 27s
[03:44:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1367.27 / 1984 chunks (103 cps, 47.493%), ETA: 22h 7m 49s
[03:44:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.3 / 1984 chunks (103 cps, 47.495%), ETA: 22h 11m 27s
[03:44:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1367.33 / 1984 chunks (103 cps, 47.497%), ETA: 22h 10m 1s
[03:44:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1367.36 / 1984 chunks (104 cps, 47.499%), ETA: 21h 58m 17s
[03:44:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1367.38 / 1984 chunks (103 cps, 47.5%), ETA: 22h 5m 54s
[03:44:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1367.4 / 1984 chunks (104 cps, 47.502%), ETA: 21h 54m 35s
[03:44:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1367.43 / 1984 chunks (103 cps, 47.503%), ETA: 22h 6m 31s
[03:44:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367.45 / 1984 chunks (103 cps, 47.505%), ETA: 22h 12m 58s
[03:44:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1367.47 / 1984 chunks (103 cps, 47.506%), ETA: 22h 10m 7s
[03:44:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.49 / 1984 chunks (105 cps, 47.508%), ETA: 21h 51m 3s
[03:44:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.54 / 1984 chunks (105 cps, 47.511%), ETA: 21h 51m 20s
[03:44:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:44:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1367.57 / 1984 chunks (105 cps, 47.513%), ETA: 21h 48m 37s
[03:44:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1367.59 / 1984 chunks (106 cps, 47.515%), ETA: 21h 38m 20s
[03:44:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1367.62 / 1984 chunks (104 cps, 47.517%), ETA: 21h 53m 17s
[03:44:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.64 / 1984 chunks (104 cps, 47.518%), ETA: 21h 59m 29s
[03:44:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1367.66 / 1984 chunks (104 cps, 47.52%), ETA: 21h 59m 5s
[03:44:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1367.69 / 1984 chunks (104 cps, 47.521%), ETA: 21h 58m 4s
[03:45:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.7 / 1984 chunks (104 cps, 47.523%), ETA: 22h 3m 29s
[03:45:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1367.73 / 1984 chunks (104 cps, 47.525%), ETA: 22h 41s
[03:45:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1367.75 / 1984 chunks (104 cps, 47.526%), ETA: 21h 56m 33s
[03:45:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1367.78 / 1984 chunks (104 cps, 47.528%), ETA: 21h 57m 3s
[03:45:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1367.8 / 1984 chunks (103 cps, 47.529%), ETA: 22h 9m 35s
[03:45:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1367.82 / 1984 chunks (103 cps, 47.53%), ETA: 22h 7m 17s
[03:45:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1367.84 / 1984 chunks (103 cps, 47.532%), ETA: 22h 15m 22s
[03:45:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1367.86 / 1984 chunks (102 cps, 47.533%), ETA: 22h 21m 9s
[03:45:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:45:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1367.88 / 1984 chunks (102 cps, 47.535%), ETA: 22h 18m 26s
[03:45:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1367.91 / 1984 chunks (103 cps, 47.537%), ETA: 22h 15m 23s
[03:45:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1367.95 / 1984 chunks (103 cps, 47.54%), ETA: 22h 3m 58s
[03:45:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.97 / 1984 chunks (104 cps, 47.541%), ETA: 21h 53m 59s
[03:45:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1368 / 1984 chunks (104 cps, 47.543%), ETA: 21h 54m 11s
[03:45:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1368.02 / 1984 chunks (104 cps, 47.545%), ETA: 22h 46s
[03:45:39] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1368.04 / 1984 chunks (103 cps, 47.546%), ETA: 22h 4m 27s
[03:45:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1368.07 / 1984 chunks (102 cps, 47.548%), ETA: 22h 23m 30s
[03:45:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1368.09 / 1984 chunks (101 cps, 47.55%), ETA: 22h 40m 15s
[03:45:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1368.11 / 1984 chunks (99 cps, 47.551%), ETA: 23h 5m 33s
[03:45:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1368.14 / 1984 chunks (97 cps, 47.553%), ETA: 23h 34m 7s
[03:45:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1368.17 / 1984 chunks (97 cps, 47.555%), ETA: 23h 33m 54s
[03:45:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1368.19 / 1984 chunks (97 cps, 47.556%), ETA: 23h 30m 57s
[03:45:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1368.21 / 1984 chunks (98 cps, 47.558%), ETA: 23h 22m 46s
[03:45:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:45:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1368.23 / 1984 chunks (97 cps, 47.56%), ETA: 23h 24m 54s
[03:46:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1368.26 / 1984 chunks (98 cps, 47.561%), ETA: 23h 18m 38s
[03:46:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1368.262 / 1984 chunks (97 cps, 47.561%), ETA: 23h 37m 37s
[03:46:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1368.285 / 1984 chunks (97 cps, 47.563%), ETA: 23h 36m 12s
[03:46:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1368.31 / 1984 chunks (96 cps, 47.564%), ETA: 23h 49m 54s
[03:46:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1368.5 / 1984 chunks (110 cps, 47.579%), ETA: 20h 40m 42s
[03:46:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1368.54 / 1984 chunks (110 cps, 47.58%), ETA: 20h 40m 2s
[03:46:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1368.56 / 1984 chunks (111 cps, 47.582%), ETA: 20h 37m 1s
[03:46:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1368.58 / 1984 chunks (111 cps, 47.584%), ETA: 20h 32m 16s
[03:46:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1368.6 / 1984 chunks (111 cps, 47.585%), ETA: 20h 33m 41s
[03:46:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1368.63 / 1984 chunks (111 cps, 47.587%), ETA: 20h 36m 4s
[03:46:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1368.65 / 1984 chunks (110 cps, 47.588%), ETA: 20h 49m 9s
[03:46:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1368.67 / 1984 chunks (110 cps, 47.59%), ETA: 20h 48m 29s
[03:46:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1368.7 / 1984 chunks (110 cps, 47.592%), ETA: 20h 42m 3s
[03:46:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:46:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1368.72 / 1984 chunks (110 cps, 47.593%), ETA: 20h 40m 29s
[03:46:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1368.74 / 1984 chunks (111 cps, 47.595%), ETA: 20h 32m 5s
[03:46:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1368.77 / 1984 chunks (112 cps, 47.597%), ETA: 20h 24m 50s
[03:46:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1368.8 / 1984 chunks (111 cps, 47.599%), ETA: 20h 36m 16s
[03:46:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1368.82 / 1984 chunks (110 cps, 47.601%), ETA: 20h 45m 23s
[03:46:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1368.86 / 1984 chunks (110 cps, 47.603%), ETA: 20h 49m 19s
[03:46:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1368.89 / 1984 chunks (110 cps, 47.605%), ETA: 20h 45m 47s
[03:46:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1368.91 / 1984 chunks (110 cps, 47.606%), ETA: 20h 43m 3s
[03:46:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1368.95 / 1984 chunks (112 cps, 47.609%), ETA: 20h 21m 25s
[03:47:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1368.96 / 1984 chunks (112 cps, 47.61%), ETA: 20h 17m 26s
[03:47:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1368.99 / 1984 chunks (111 cps, 47.612%), ETA: 20h 34m 6s
[03:47:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1369.01 / 1984 chunks (112 cps, 47.613%), ETA: 20h 24m 16s
[03:47:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.03 / 1984 chunks (110 cps, 47.615%), ETA: 20h 42m 59s
[03:47:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:47:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1369.06 / 1984 chunks (111 cps, 47.617%), ETA: 20h 27m 28s
[03:47:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1369.09 / 1984 chunks (112 cps, 47.619%), ETA: 20h 17m 5s
[03:47:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1369.1 / 1984 chunks (113 cps, 47.62%), ETA: 20h 14m 5s
[03:47:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1369.13 / 1984 chunks (113 cps, 47.622%), ETA: 20h 16m 15s
[03:47:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1369.15 / 1984 chunks (112 cps, 47.623%), ETA: 20h 22m 28s
[03:47:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1369.17 / 1984 chunks (112 cps, 47.625%), ETA: 20h 18m 43s
[03:47:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1369.19 / 1984 chunks (112 cps, 47.626%), ETA: 20h 26m 13s
[03:47:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1369.22 / 1984 chunks (111 cps, 47.628%), ETA: 20h 30m 36s
[03:47:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1369.24 / 1984 chunks (111 cps, 47.629%), ETA: 20h 34m 38s
[03:47:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1369.26 / 1984 chunks (111 cps, 47.631%), ETA: 20h 29m 0s
[03:47:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1369.29 / 1984 chunks (112 cps, 47.633%), ETA: 20h 21m 35s
[03:47:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1369.3 / 1984 chunks (112 cps, 47.634%), ETA: 20h 25m 13s
[03:47:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:47:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1369.33 / 1984 chunks (113 cps, 47.636%), ETA: 20h 14m 18s
[03:47:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1369.35 / 1984 chunks (113 cps, 47.637%), ETA: 20h 11m 16s
[03:47:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1369.37 / 1984 chunks (113 cps, 47.639%), ETA: 20h 10m 43s
[03:47:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1369.39 / 1984 chunks (112 cps, 47.64%), ETA: 20h 16m 12s
[03:47:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.41 / 1984 chunks (112 cps, 47.642%), ETA: 20h 25m 55s
[03:47:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1369.5 / 1984 chunks (119 cps, 47.648%), ETA: 19h 10m 21s
[03:47:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1369.53 / 1984 chunks (118 cps, 47.65%), ETA: 19h 18m 32s
[03:47:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1369.56 / 1984 chunks (118 cps, 47.652%), ETA: 19h 17m 50s
[03:48:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1369.58 / 1984 chunks (119 cps, 47.653%), ETA: 19h 10m 29s
[03:48:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.61 / 1984 chunks (120 cps, 47.655%), ETA: 19h 14s
[03:48:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1369.63 / 1984 chunks (120 cps, 47.657%), ETA: 19h 1m 33s
[03:48:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1369.66 / 1984 chunks (119 cps, 47.658%), ETA: 19h 12m 28s
[03:48:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1369.68 / 1984 chunks (119 cps, 47.66%), ETA: 19h 6m 39s
[03:48:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1369.7 / 1984 chunks (119 cps, 47.662%), ETA: 19h 5m 16s
[03:48:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1369.72 / 1984 chunks (118 cps, 47.663%), ETA: 19h 20m 27s
[03:48:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:48:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1369.74 / 1984 chunks (119 cps, 47.664%), ETA: 19h 12m 15s
[03:48:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1369.77 / 1984 chunks (120 cps, 47.666%), ETA: 19h 58s
[03:48:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1369.79 / 1984 chunks (118 cps, 47.668%), ETA: 19h 21m 18s
[03:48:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1369.82 / 1984 chunks (116 cps, 47.67%), ETA: 19h 38m 15s
[03:48:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1369.83 / 1984 chunks (114 cps, 47.671%), ETA: 19h 58m 9s
[03:48:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1369.85 / 1984 chunks (112 cps, 47.672%), ETA: 20h 16m 47s
[03:48:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1369.87 / 1984 chunks (110 cps, 47.674%), ETA: 20h 47m 37s
[03:48:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1369.9 / 1984 chunks (108 cps, 47.675%), ETA: 21h 8m 22s
[03:48:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1369.92 / 1984 chunks (106 cps, 47.677%), ETA: 21h 29m 36s
[03:48:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.94 / 1984 chunks (104 cps, 47.679%), ETA: 21h 50m 47s
[03:48:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1369.97 / 1984 chunks (103 cps, 47.68%), ETA: 22h 9m 43s
[03:48:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1369.99 / 1984 chunks (102 cps, 47.681%), ETA: 22h 17m 40s
[03:48:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1370.02 / 1984 chunks (103 cps, 47.684%), ETA: 22h 10m 35s
[03:48:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1370.04 / 1984 chunks (104 cps, 47.685%), ETA: 21h 55m 49s
[03:48:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:48:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1370.07 / 1984 chunks (104 cps, 47.687%), ETA: 21h 50m 36s
[03:48:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1370.11 / 1984 chunks (104 cps, 47.69%), ETA: 21h 53m 43s
[03:49:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1370.13 / 1984 chunks (105 cps, 47.691%), ETA: 21h 44m 50s
[03:49:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1370.15 / 1984 chunks (105 cps, 47.693%), ETA: 21h 46m 16s
[03:49:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1370.17 / 1984 chunks (105 cps, 47.694%), ETA: 21h 36m 22s
[03:49:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.19 / 1984 chunks (104 cps, 47.696%), ETA: 21h 49m 36s
[03:49:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1370.23 / 1984 chunks (106 cps, 47.698%), ETA: 21h 31m 12s
[03:49:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1370.26 / 1984 chunks (106 cps, 47.7%), ETA: 21h 30m 58s
[03:49:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.28 / 1984 chunks (106 cps, 47.702%), ETA: 21h 23m 34s
[03:49:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1370.285 / 1984 chunks (107 cps, 47.702%), ETA: 21h 21m 50s
[03:49:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1370.314 / 1984 chunks (106 cps, 47.704%), ETA: 21h 26m 34s
[03:49:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1370.33 / 1984 chunks (106 cps, 47.705%), ETA: 21h 25m 9s
[03:49:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1370.35 / 1984 chunks (107 cps, 47.707%), ETA: 21h 21m 18s
[03:49:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1370.37 / 1984 chunks (107 cps, 47.708%), ETA: 21h 18m 44s
[03:49:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1370.39 / 1984 chunks (105 cps, 47.709%), ETA: 21h 38m 0s
[03:49:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.41 / 1984 chunks (105 cps, 47.711%), ETA: 21h 40m 19s
[03:49:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.43 / 1984 chunks (104 cps, 47.713%), ETA: 21h 46m 51s
[03:49:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:49:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1370.46 / 1984 chunks (105 cps, 47.714%), ETA: 21h 45m 31s
[03:49:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1370.49 / 1984 chunks (107 cps, 47.716%), ETA: 21h 21m 24s
[03:49:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1370.5 / 1984 chunks (105 cps, 47.717%), ETA: 21h 37m 45s
[03:49:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1370.52 / 1984 chunks (105 cps, 47.719%), ETA: 21h 39m 17s
[03:49:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1370.54 / 1984 chunks (104 cps, 47.72%), ETA: 21h 47m 27s
[03:49:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1370.56 / 1984 chunks (104 cps, 47.722%), ETA: 21h 57m 51s
[03:49:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1370.7 / 1984 chunks (113 cps, 47.731%), ETA: 20h 9m 35s
[03:49:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1370.72 / 1984 chunks (112 cps, 47.732%), ETA: 20h 17m 56s
[03:49:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1370.74 / 1984 chunks (112 cps, 47.734%), ETA: 20h 14m 13s
[03:50:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1370.77 / 1984 chunks (113 cps, 47.736%), ETA: 20h 8m 4s
[03:50:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1370.79 / 1984 chunks (113 cps, 47.738%), ETA: 20h 6m 18s
[03:50:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1370.81 / 1984 chunks (113 cps, 47.739%), ETA: 20h 8m 9s
[03:50:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1370.84 / 1984 chunks (113 cps, 47.741%), ETA: 20h 7m 5s
[03:50:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1370.85 / 1984 chunks (113 cps, 47.742%), ETA: 20h 7m 8s
[03:50:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:50:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1370.87 / 1984 chunks (112 cps, 47.743%), ETA: 20h 24m 10s
[03:50:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1370.89 / 1984 chunks (112 cps, 47.744%), ETA: 20h 16m 38s
[03:50:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1370.91 / 1984 chunks (110 cps, 47.746%), ETA: 20h 41m 42s
[03:50:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1370.93 / 1984 chunks (108 cps, 47.747%), ETA: 21h 2m 45s
[03:50:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1370.96 / 1984 chunks (106 cps, 47.749%), ETA: 21h 22m 20s
[03:50:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1370.98 / 1984 chunks (106 cps, 47.75%), ETA: 21h 29m 33s
[03:50:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1371 / 1984 chunks (106 cps, 47.752%), ETA: 21h 27m 44s
[03:50:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1371.03 / 1984 chunks (106 cps, 47.754%), ETA: 21h 22m 23s
[03:50:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1371.04 / 1984 chunks (106 cps, 47.755%), ETA: 21h 26m 51s
[03:50:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1371.07 / 1984 chunks (106 cps, 47.757%), ETA: 21h 23m 57s
[03:50:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1371.09 / 1984 chunks (105 cps, 47.759%), ETA: 21h 34m 33s
[03:50:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1371.12 / 1984 chunks (106 cps, 47.76%), ETA: 21h 22m 45s
[03:50:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.14 / 1984 chunks (106 cps, 47.762%), ETA: 21h 27m 5s
[03:50:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1371.16 / 1984 chunks (106 cps, 47.763%), ETA: 21h 30m 0s
[03:50:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1371.18 / 1984 chunks (106 cps, 47.765%), ETA: 21h 32m 9s
[03:50:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1371.2 / 1984 chunks (106 cps, 47.766%), ETA: 21h 29m 15s
[03:50:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:50:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1371.23 / 1984 chunks (105 cps, 47.768%), ETA: 21h 40m 16s
[03:50:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1371.25 / 1984 chunks (105 cps, 47.769%), ETA: 21h 41m 9s
[03:50:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1371.27 / 1984 chunks (106 cps, 47.771%), ETA: 21h 32m 22s
[03:50:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1371.29 / 1984 chunks (106 cps, 47.772%), ETA: 21h 26m 32s
[03:51:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1371.31 / 1984 chunks (106 cps, 47.774%), ETA: 21h 23m 51s
[03:51:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1371.34 / 1984 chunks (107 cps, 47.775%), ETA: 21h 14m 21s
[03:51:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1371.37 / 1984 chunks (108 cps, 47.778%), ETA: 20h 59m 20s
[03:51:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.379 / 1984 chunks (107 cps, 47.778%), ETA: 21h 17m 50s
[03:51:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1371.401 / 1984 chunks (106 cps, 47.78%), ETA: 21h 24m 55s
[03:51:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1371.42 / 1984 chunks (106 cps, 47.781%), ETA: 21h 29m 19s
[03:51:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.44 / 1984 chunks (105 cps, 47.783%), ETA: 21h 42m 52s
[03:51:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1371.47 / 1984 chunks (106 cps, 47.785%), ETA: 21h 22m 28s
[03:51:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:51:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.53 / 1984 chunks (108 cps, 47.789%), ETA: 21h 7m 35s
[03:51:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1371.56 / 1984 chunks (107 cps, 47.791%), ETA: 21h 15m 15s
[03:51:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1371.58 / 1984 chunks (106 cps, 47.793%), ETA: 21h 20m 26s
[03:51:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1371.6 / 1984 chunks (107 cps, 47.794%), ETA: 21h 17m 55s
[03:51:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1371.64 / 1984 chunks (106 cps, 47.796%), ETA: 21h 23m 17s
[03:51:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1371.67 / 1984 chunks (106 cps, 47.799%), ETA: 21h 22m 10s
[03:51:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1371.69 / 1984 chunks (106 cps, 47.8%), ETA: 21h 28m 20s
[03:51:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1371.71 / 1984 chunks (105 cps, 47.802%), ETA: 21h 34m 37s
[03:51:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1371.75 / 1984 chunks (106 cps, 47.804%), ETA: 21h 25m 51s
[03:51:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1371.77 / 1984 chunks (106 cps, 47.806%), ETA: 21h 27m 47s
[03:51:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1371.79 / 1984 chunks (105 cps, 47.807%), ETA: 21h 41m 7s
[03:51:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.82 / 1984 chunks (105 cps, 47.809%), ETA: 21h 40m 40s
[03:51:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1371.84 / 1984 chunks (104 cps, 47.81%), ETA: 21h 48m 59s
[03:51:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:52:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1371.86 / 1984 chunks (105 cps, 47.812%), ETA: 21h 38m 35s
[03:52:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1371.89 / 1984 chunks (105 cps, 47.814%), ETA: 21h 34m 49s
[03:52:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1371.9 / 1984 chunks (106 cps, 47.815%), ETA: 21h 30m 4s
[03:52:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1371.92 / 1984 chunks (106 cps, 47.816%), ETA: 21h 31m 3s
[03:52:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1371.94 / 1984 chunks (104 cps, 47.818%), ETA: 21h 47m 39s
[03:52:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1371.98 / 1984 chunks (104 cps, 47.82%), ETA: 21h 49m 30s
[03:52:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1372 / 1984 chunks (105 cps, 47.822%), ETA: 21h 32m 21s
[03:52:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1372.02 / 1984 chunks (106 cps, 47.823%), ETA: 21h 25m 6s
[03:52:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1372.04 / 1984 chunks (105 cps, 47.825%), ETA: 21h 35m 41s
[03:52:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1372.07 / 1984 chunks (104 cps, 47.826%), ETA: 21h 53m 57s
[03:52:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1372.09 / 1984 chunks (101 cps, 47.828%), ETA: 22h 22m 20s
[03:52:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1372.11 / 1984 chunks (99 cps, 47.83%), ETA: 22h 52m 3s
[03:52:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:52:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1372.14 / 1984 chunks (98 cps, 47.831%), ETA: 23h 8m 55s
[03:52:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1372.17 / 1984 chunks (98 cps, 47.834%), ETA: 23h 7m 4s
[03:52:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1372.18 / 1984 chunks (99 cps, 47.834%), ETA: 23h 2m 12s
[03:52:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1372.2 / 1984 chunks (99 cps, 47.836%), ETA: 22h 58m 20s
[03:52:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1372.23 / 1984 chunks (98 cps, 47.837%), ETA: 23h 3m 6s
[03:52:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1372.25 / 1984 chunks (98 cps, 47.839%), ETA: 23h 7m 38s
[03:52:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1372.27 / 1984 chunks (98 cps, 47.84%), ETA: 23h 10m 17s
[03:52:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1372.3 / 1984 chunks (98 cps, 47.842%), ETA: 23h 11m 7s
[03:52:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1372.306 / 1984 chunks (98 cps, 47.843%), ETA: 23h 10m 2s
[03:52:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1372.503 / 1984 chunks (113 cps, 47.857%), ETA: 20h 5m 53s
[03:52:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1372.52 / 1984 chunks (113 cps, 47.858%), ETA: 20h 10m 38s
[03:52:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1372.55 / 1984 chunks (112 cps, 47.86%), ETA: 20h 15m 2s
[03:53:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1372.57 / 1984 chunks (112 cps, 47.861%), ETA: 20h 21m 35s
[03:53:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1372.59 / 1984 chunks (111 cps, 47.863%), ETA: 20h 26m 25s
[03:53:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1372.61 / 1984 chunks (111 cps, 47.864%), ETA: 20h 23m 23s
[03:53:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1372.63 / 1984 chunks (110 cps, 47.866%), ETA: 20h 36m 9s
[03:53:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1372.67 / 1984 chunks (112 cps, 47.869%), ETA: 20h 19m 58s
[03:53:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:53:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1372.7 / 1984 chunks (111 cps, 47.871%), ETA: 20h 26m 26s
[03:53:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1372.73 / 1984 chunks (113 cps, 47.873%), ETA: 20h 8m 24s
[03:53:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1372.76 / 1984 chunks (112 cps, 47.874%), ETA: 20h 17m 25s
[03:53:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1372.78 / 1984 chunks (112 cps, 47.876%), ETA: 20h 21m 0s
[03:53:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1372.8 / 1984 chunks (110 cps, 47.877%), ETA: 20h 34m 31s
[03:53:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1372.82 / 1984 chunks (110 cps, 47.879%), ETA: 20h 38m 4s
[03:53:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1372.85 / 1984 chunks (110 cps, 47.881%), ETA: 20h 35m 10s
[03:53:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1372.87 / 1984 chunks (111 cps, 47.882%), ETA: 20h 28m 46s
[03:53:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1372.91 / 1984 chunks (113 cps, 47.885%), ETA: 20h 10m 4s
[03:53:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1372.93 / 1984 chunks (112 cps, 47.886%), ETA: 20h 12m 51s
[03:53:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1372.96 / 1984 chunks (111 cps, 47.888%), ETA: 20h 28m 10s
[03:53:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1372.98 / 1984 chunks (109 cps, 47.89%), ETA: 20h 48m 41s
[03:53:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:53:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1373.01 / 1984 chunks (109 cps, 47.892%), ETA: 20h 43m 33s
[03:53:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1373.03 / 1984 chunks (110 cps, 47.893%), ETA: 20h 37m 43s
[03:53:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1373.05 / 1984 chunks (110 cps, 47.895%), ETA: 20h 41m 37s
[03:53:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1373.07 / 1984 chunks (110 cps, 47.896%), ETA: 20h 35m 45s
[03:53:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.09 / 1984 chunks (109 cps, 47.898%), ETA: 20h 45m 24s
[03:54:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1373.11 / 1984 chunks (109 cps, 47.899%), ETA: 20h 48m 37s
[03:54:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1373.15 / 1984 chunks (110 cps, 47.902%), ETA: 20h 31m 47s
[03:54:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1373.17 / 1984 chunks (111 cps, 47.903%), ETA: 20h 28m 10s
[03:54:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1373.18 / 1984 chunks (110 cps, 47.904%), ETA: 20h 41m 56s
[03:54:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1373.21 / 1984 chunks (109 cps, 47.906%), ETA: 20h 51m 10s
[03:54:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1373.23 / 1984 chunks (108 cps, 47.907%), ETA: 20h 55m 9s
[03:54:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1373.25 / 1984 chunks (108 cps, 47.909%), ETA: 20h 56m 23s
[03:54:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1373.27 / 1984 chunks (109 cps, 47.91%), ETA: 20h 48m 2s
[03:54:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1373.29 / 1984 chunks (109 cps, 47.912%), ETA: 20h 50m 55s
[03:54:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1373.31 / 1984 chunks (108 cps, 47.913%), ETA: 20h 54m 14s
[03:54:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1373.34 / 1984 chunks (109 cps, 47.915%), ETA: 20h 48m 58s
[03:54:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1373.36 / 1984 chunks (110 cps, 47.917%), ETA: 20h 42m 19s
[03:54:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:54:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1373.38 / 1984 chunks (110 cps, 47.918%), ETA: 20h 38m 52s
[03:54:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1373.4 / 1984 chunks (111 cps, 47.919%), ETA: 20h 26m 55s
[03:54:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1373.42 / 1984 chunks (110 cps, 47.921%), ETA: 20h 41m 15s
[03:54:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1373.52 / 1984 chunks (115 cps, 47.927%), ETA: 19h 38m 35s
[03:54:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.54 / 1984 chunks (115 cps, 47.929%), ETA: 19h 41m 4s
[03:54:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1373.56 / 1984 chunks (116 cps, 47.93%), ETA: 19h 34m 6s
[03:54:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1373.59 / 1984 chunks (115 cps, 47.932%), ETA: 19h 39m 32s
[03:54:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1373.61 / 1984 chunks (115 cps, 47.934%), ETA: 19h 46m 34s
[03:54:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1373.64 / 1984 chunks (116 cps, 47.936%), ETA: 19h 34m 22s
[03:54:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1373.65 / 1984 chunks (115 cps, 47.937%), ETA: 19h 46m 13s
[03:54:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1373.68 / 1984 chunks (115 cps, 47.939%), ETA: 19h 44m 10s
[03:55:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1373.7 / 1984 chunks (114 cps, 47.94%), ETA: 19h 51m 37s
[03:55:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1373.72 / 1984 chunks (115 cps, 47.942%), ETA: 19h 44m 18s
[03:55:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1373.74 / 1984 chunks (115 cps, 47.943%), ETA: 19h 37m 56s
[03:55:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1373.76 / 1984 chunks (117 cps, 47.944%), ETA: 19h 27m 22s
[03:55:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:55:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.77 / 1984 chunks (115 cps, 47.945%), ETA: 19h 41m 10s
[03:55:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1373.81 / 1984 chunks (114 cps, 47.948%), ETA: 19h 53m 46s
[03:55:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.815 / 1984 chunks (112 cps, 47.948%), ETA: 20h 13m 9s
[03:55:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1373.837 / 1984 chunks (110 cps, 47.95%), ETA: 20h 33m 2s
[03:55:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1373.86 / 1984 chunks (109 cps, 47.951%), ETA: 20h 49m 1s
[03:55:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1373.87 / 1984 chunks (107 cps, 47.952%), ETA: 21h 14m 15s
[03:55:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1373.9 / 1984 chunks (105 cps, 47.954%), ETA: 21h 32m 12s
[03:55:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1373.93 / 1984 chunks (103 cps, 47.956%), ETA: 21h 54m 44s
[03:55:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1373.95 / 1984 chunks (101 cps, 47.958%), ETA: 22h 25m 32s
[03:55:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1373.97 / 1984 chunks (101 cps, 47.959%), ETA: 22h 30m 39s
[03:55:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1373.99 / 1984 chunks (100 cps, 47.96%), ETA: 22h 40m 40s
[03:55:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1374.01 / 1984 chunks (100 cps, 47.962%), ETA: 22h 40m 56s
[03:55:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:55:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1374.04 / 1984 chunks (101 cps, 47.964%), ETA: 22h 29m 55s
[03:55:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1374.07 / 1984 chunks (102 cps, 47.966%), ETA: 22h 17m 32s
[03:55:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.09 / 1984 chunks (102 cps, 47.967%), ETA: 22h 17m 3s
[03:55:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1374.11 / 1984 chunks (100 cps, 47.969%), ETA: 22h 34m 53s
[03:55:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1374.14 / 1984 chunks (100 cps, 47.971%), ETA: 22h 34m 0s
[03:55:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.17 / 1984 chunks (100 cps, 47.973%), ETA: 22h 34m 2s
[03:55:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1374.19 / 1984 chunks (101 cps, 47.975%), ETA: 22h 30m 43s
[03:55:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1374.22 / 1984 chunks (101 cps, 47.976%), ETA: 22h 22m 1s
[03:56:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1374.24 / 1984 chunks (102 cps, 47.978%), ETA: 22h 15m 0s
[03:56:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1374.26 / 1984 chunks (102 cps, 47.979%), ETA: 22h 14m 36s
[03:56:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1374.28 / 1984 chunks (101 cps, 47.981%), ETA: 22h 18m 39s
[03:56:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.3 / 1984 chunks (101 cps, 47.982%), ETA: 22h 22m 17s
[03:56:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:56:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1374.32 / 1984 chunks (101 cps, 47.984%), ETA: 22h 30m 54s
[03:56:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1374.35 / 1984 chunks (101 cps, 47.985%), ETA: 22h 29m 46s
[03:56:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1374.37 / 1984 chunks (101 cps, 47.987%), ETA: 22h 25m 16s
[03:56:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1374.39 / 1984 chunks (102 cps, 47.989%), ETA: 22h 15m 25s
[03:56:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1374.42 / 1984 chunks (101 cps, 47.991%), ETA: 22h 19m 38s
[03:56:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1374.44 / 1984 chunks (101 cps, 47.992%), ETA: 22h 27m 43s
[03:56:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1374.47 / 1984 chunks (101 cps, 47.994%), ETA: 22h 27m 16s
[03:56:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1374.49 / 1984 chunks (101 cps, 47.995%), ETA: 22h 29m 44s
[03:56:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1374.51 / 1984 chunks (100 cps, 47.997%), ETA: 22h 39m 5s
[03:56:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1374.55 / 1984 chunks (101 cps, 48%), ETA: 22h 28m 19s
[03:56:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.57 / 1984 chunks (102 cps, 48.001%), ETA: 22h 13m 46s
[03:56:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1374.59 / 1984 chunks (101 cps, 48.003%), ETA: 22h 25m 52s
[03:56:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1374.71 / 1984 chunks (108 cps, 48.011%), ETA: 20h 56m 16s
[03:56:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1374.73 / 1984 chunks (108 cps, 48.012%), ETA: 20h 56m 29s
[03:56:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1374.76 / 1984 chunks (108 cps, 48.014%), ETA: 20h 54m 27s
[03:56:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1374.78 / 1984 chunks (108 cps, 48.015%), ETA: 20h 55m 0s
[03:56:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1374.8 / 1984 chunks (108 cps, 48.017%), ETA: 20h 52m 19s
[03:56:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1374.82 / 1984 chunks (108 cps, 48.019%), ETA: 20h 53m 39s
[03:56:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:56:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1374.84 / 1984 chunks (108 cps, 48.02%), ETA: 20h 57m 5s
[03:57:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1374.86 / 1984 chunks (107 cps, 48.021%), ETA: 21h 3m 2s
[03:57:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1374.88 / 1984 chunks (108 cps, 48.023%), ETA: 20h 58m 28s
[03:57:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1374.91 / 1984 chunks (106 cps, 48.025%), ETA: 21h 21m 52s
[03:57:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1374.93 / 1984 chunks (104 cps, 48.026%), ETA: 21h 47m 5s
[03:57:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1374.96 / 1984 chunks (102 cps, 48.028%), ETA: 22h 4m 15s
[03:57:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1374.97 / 1984 chunks (102 cps, 48.029%), ETA: 22h 9m 40s
[03:57:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1374.99 / 1984 chunks (102 cps, 48.031%), ETA: 22h 7m 0s
[03:57:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1375.02 / 1984 chunks (103 cps, 48.033%), ETA: 21h 52m 25s
[03:57:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1375.05 / 1984 chunks (103 cps, 48.034%), ETA: 21h 55m 8s
[03:57:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1375.07 / 1984 chunks (103 cps, 48.036%), ETA: 21h 54m 3s
[03:57:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1375.09 / 1984 chunks (103 cps, 48.038%), ETA: 22h 16s
[03:57:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:57:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1375.12 / 1984 chunks (103 cps, 48.039%), ETA: 21h 59m 50s
[03:57:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1375.14 / 1984 chunks (103 cps, 48.041%), ETA: 21h 59m 17s
[03:57:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1375.16 / 1984 chunks (103 cps, 48.042%), ETA: 22h 1m 10s
[03:57:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1375.18 / 1984 chunks (101 cps, 48.044%), ETA: 22h 17m 27s
[03:57:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1375.2 / 1984 chunks (101 cps, 48.045%), ETA: 22h 24m 27s
[03:57:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1375.23 / 1984 chunks (101 cps, 48.047%), ETA: 22h 27m 58s
[03:57:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1375.25 / 1984 chunks (100 cps, 48.048%), ETA: 22h 35m 6s
[03:57:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1375.27 / 1984 chunks (101 cps, 48.05%), ETA: 22h 25m 41s
[03:57:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1375.3 / 1984 chunks (101 cps, 48.052%), ETA: 22h 18m 58s
[03:57:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1375.33 / 1984 chunks (102 cps, 48.054%), ETA: 22h 8m 18s
[03:58:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1375.35 / 1984 chunks (102 cps, 48.056%), ETA: 22h 8m 32s
[03:58:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:58:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.39 / 1984 chunks (102 cps, 48.058%), ETA: 22h 15m 51s
[03:58:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1375.42 / 1984 chunks (103 cps, 48.06%), ETA: 22h 22s
[03:58:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1375.43 / 1984 chunks (103 cps, 48.061%), ETA: 22h 1m 26s
[03:58:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.45 / 1984 chunks (103 cps, 48.063%), ETA: 22h 1m 23s
[03:58:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1375.47 / 1984 chunks (102 cps, 48.064%), ETA: 22h 15m 25s
[03:58:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1375.5 / 1984 chunks (102 cps, 48.066%), ETA: 22h 6m 15s
[03:58:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1375.55 / 1984 chunks (104 cps, 48.069%), ETA: 21h 44m 48s
[03:58:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1375.57 / 1984 chunks (105 cps, 48.071%), ETA: 21h 32m 0s
[03:58:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1375.59 / 1984 chunks (105 cps, 48.072%), ETA: 21h 35m 10s
[03:58:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1375.61 / 1984 chunks (104 cps, 48.074%), ETA: 21h 39m 38s
[03:58:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1375.64 / 1984 chunks (104 cps, 48.075%), ETA: 21h 44m 10s
[03:58:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.65 / 1984 chunks (104 cps, 48.077%), ETA: 21h 46m 21s
[03:58:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1375.68 / 1984 chunks (103 cps, 48.078%), ETA: 21h 54m 25s
[03:58:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1375.71 / 1984 chunks (103 cps, 48.08%), ETA: 21h 53m 5s
[03:58:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:58:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1375.73 / 1984 chunks (104 cps, 48.082%), ETA: 21h 46m 52s
[03:58:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1375.75 / 1984 chunks (104 cps, 48.083%), ETA: 21h 49m 38s
[03:58:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1375.77 / 1984 chunks (104 cps, 48.085%), ETA: 21h 43m 1s
[03:58:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1375.8 / 1984 chunks (106 cps, 48.087%), ETA: 21h 24m 25s
[03:58:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1375.805 / 1984 chunks (104 cps, 48.087%), ETA: 21h 45m 36s
[03:58:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1375.827 / 1984 chunks (103 cps, 48.089%), ETA: 21h 50m 8s
[03:58:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.84 / 1984 chunks (103 cps, 48.09%), ETA: 21h 54m 4s
[03:58:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.86 / 1984 chunks (102 cps, 48.091%), ETA: 22h 5m 5s
[03:58:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1375.88 / 1984 chunks (103 cps, 48.092%), ETA: 21h 56m 34s
[03:58:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1375.9 / 1984 chunks (103 cps, 48.094%), ETA: 21h 53m 34s
[03:59:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1375.92 / 1984 chunks (103 cps, 48.095%), ETA: 21h 59m 24s
[03:59:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1375.94 / 1984 chunks (103 cps, 48.097%), ETA: 21h 54m 22s
[03:59:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1375.96 / 1984 chunks (102 cps, 48.098%), ETA: 22h 6m 0s
[03:59:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:59:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1375.98 / 1984 chunks (103 cps, 48.1%), ETA: 21h 54m 44s
[03:59:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1376 / 1984 chunks (102 cps, 48.101%), ETA: 22h 4m 30s
[03:59:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1376.02 / 1984 chunks (102 cps, 48.103%), ETA: 22h 3m 39s
[03:59:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1376.05 / 1984 chunks (102 cps, 48.104%), ETA: 22h 6m 52s
[03:59:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1376.07 / 1984 chunks (101 cps, 48.106%), ETA: 22h 24m 39s
[03:59:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1376.09 / 1984 chunks (99 cps, 48.107%), ETA: 22h 46m 47s
[03:59:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1376.11 / 1984 chunks (98 cps, 48.109%), ETA: 23h 7m 15s
[03:59:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1376.15 / 1984 chunks (96 cps, 48.111%), ETA: 23h 37m 35s
[03:59:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1376.17 / 1984 chunks (96 cps, 48.113%), ETA: 23h 37m 8s
[03:59:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1376.19 / 1984 chunks (95 cps, 48.114%), ETA: 23h 41m 1s
[03:59:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1376.22 / 1984 chunks (96 cps, 48.116%), ETA: 23h 35m 46s
[03:59:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1376.23 / 1984 chunks (96 cps, 48.117%), ETA: 23h 32m 5s
[03:59:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1376.26 / 1984 chunks (96 cps, 48.119%), ETA: 23h 36m 22s
[03:59:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1376.28 / 1984 chunks (96 cps, 48.12%), ETA: 23h 34m 14s
[03:59:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[03:59:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1376.3 / 1984 chunks (96 cps, 48.122%), ETA: 23h 37m 50s
[03:59:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1376.41 / 1984 chunks (102 cps, 48.13%), ETA: 22h 6m 16s
[03:59:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1376.5 / 1984 chunks (110 cps, 48.138%), ETA: 20h 29m 34s
[03:59:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1376.55 / 1984 chunks (110 cps, 48.139%), ETA: 20h 35m 55s
[03:59:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1376.57 / 1984 chunks (110 cps, 48.141%), ETA: 20h 33m 37s
[04:00:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1376.59 / 1984 chunks (109 cps, 48.142%), ETA: 20h 47m 45s
[04:00:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1376.62 / 1984 chunks (110 cps, 48.144%), ETA: 20h 32m 35s
[04:00:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1376.65 / 1984 chunks (110 cps, 48.146%), ETA: 20h 31m 28s
[04:00:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1376.67 / 1984 chunks (110 cps, 48.148%), ETA: 20h 33m 21s
[04:00:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1376.69 / 1984 chunks (111 cps, 48.149%), ETA: 20h 24m 38s
[04:00:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1376.71 / 1984 chunks (111 cps, 48.151%), ETA: 20h 21m 35s
[04:00:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1376.74 / 1984 chunks (111 cps, 48.153%), ETA: 20h 16m 2s
[04:00:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1376.76 / 1984 chunks (111 cps, 48.154%), ETA: 20h 18m 46s
[04:00:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1376.78 / 1984 chunks (110 cps, 48.155%), ETA: 20h 34m 28s
[04:00:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1376.8 / 1984 chunks (110 cps, 48.157%), ETA: 20h 27m 28s
[04:00:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1376.82 / 1984 chunks (110 cps, 48.158%), ETA: 20h 25m 46s
[04:00:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:00:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1376.86 / 1984 chunks (111 cps, 48.161%), ETA: 20h 18m 13s
[04:00:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1376.89 / 1984 chunks (113 cps, 48.163%), ETA: 20h 3m 24s
[04:00:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1376.9 / 1984 chunks (111 cps, 48.164%), ETA: 20h 23m 19s
[04:00:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1376.93 / 1984 chunks (112 cps, 48.166%), ETA: 20h 13m 37s
[04:00:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1376.95 / 1984 chunks (112 cps, 48.167%), ETA: 20h 9m 49s
[04:00:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1376.97 / 1984 chunks (111 cps, 48.169%), ETA: 20h 15m 12s
[04:00:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1376.99 / 1984 chunks (111 cps, 48.17%), ETA: 20h 25m 15s
[04:00:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.01 / 1984 chunks (111 cps, 48.172%), ETA: 20h 20m 22s
[04:00:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1377.04 / 1984 chunks (110 cps, 48.173%), ETA: 20h 33m 6s
[04:00:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.06 / 1984 chunks (110 cps, 48.175%), ETA: 20h 32m 19s
[04:00:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1377.08 / 1984 chunks (110 cps, 48.177%), ETA: 20h 29m 14s
[04:00:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1377.12 / 1984 chunks (113 cps, 48.179%), ETA: 20h 2m 18s
[04:00:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1377.125 / 1984 chunks (111 cps, 48.18%), ETA: 20h 22m 26s
[04:00:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1377.146 / 1984 chunks (111 cps, 48.181%), ETA: 20h 24m 43s
[04:01:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1377.17 / 1984 chunks (111 cps, 48.183%), ETA: 20h 24m 33s
[04:01:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:01:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1377.19 / 1984 chunks (111 cps, 48.184%), ETA: 20h 24m 53s
[04:01:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1377.21 / 1984 chunks (111 cps, 48.186%), ETA: 20h 20m 58s
[04:01:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1377.23 / 1984 chunks (110 cps, 48.187%), ETA: 20h 27m 38s
[04:01:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1377.26 / 1984 chunks (109 cps, 48.189%), ETA: 20h 36m 29s
[04:01:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1377.28 / 1984 chunks (110 cps, 48.19%), ETA: 20h 33m 35s
[04:01:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.32 / 1984 chunks (112 cps, 48.193%), ETA: 20h 4m 51s
[04:01:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1377.328 / 1984 chunks (111 cps, 48.194%), ETA: 20h 21m 12s
[04:01:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.342 / 1984 chunks (111 cps, 48.195%), ETA: 20h 23m 15s
[04:01:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.37 / 1984 chunks (111 cps, 48.197%), ETA: 20h 19m 51s
[04:01:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1377.39 / 1984 chunks (111 cps, 48.198%), ETA: 20h 18m 58s
[04:01:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1377.41 / 1984 chunks (112 cps, 48.2%), ETA: 20h 8m 11s
[04:01:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.5 / 1984 chunks (118 cps, 48.206%), ETA: 19h 7m 37s
[04:01:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1377.52 / 1984 chunks (118 cps, 48.208%), ETA: 19h 2m 52s
[04:01:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1377.55 / 1984 chunks (119 cps, 48.209%), ETA: 19h 1m 39s
[04:01:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1377.57 / 1984 chunks (118 cps, 48.211%), ETA: 19h 7m 10s
[04:01:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:01:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1377.59 / 1984 chunks (117 cps, 48.212%), ETA: 19h 18m 42s
[04:01:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1377.61 / 1984 chunks (117 cps, 48.214%), ETA: 19h 15m 49s
[04:01:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1377.63 / 1984 chunks (117 cps, 48.215%), ETA: 19h 15m 11s
[04:01:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1377.66 / 1984 chunks (117 cps, 48.217%), ETA: 19h 12m 57s
[04:01:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1377.68 / 1984 chunks (117 cps, 48.219%), ETA: 19h 12m 59s
[04:01:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1377.7 / 1984 chunks (118 cps, 48.22%), ETA: 19h 8m 20s
[04:01:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1377.71 / 1984 chunks (118 cps, 48.221%), ETA: 19h 10m 39s
[04:01:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1377.731 / 1984 chunks (118 cps, 48.222%), ETA: 19h 11m 18s
[04:02:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1377.75 / 1984 chunks (118 cps, 48.224%), ETA: 19h 8m 39s
[04:02:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1377.78 / 1984 chunks (116 cps, 48.225%), ETA: 19h 24m 54s
[04:02:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1377.8 / 1984 chunks (114 cps, 48.227%), ETA: 19h 45m 21s
[04:02:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1377.82 / 1984 chunks (112 cps, 48.228%), ETA: 20h 10m 27s
[04:02:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.84 / 1984 chunks (110 cps, 48.23%), ETA: 20h 27m 28s
[04:02:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:02:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1377.88 / 1984 chunks (108 cps, 48.232%), ETA: 20h 48m 17s
[04:02:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1377.9 / 1984 chunks (106 cps, 48.234%), ETA: 21h 12m 8s
[04:02:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1377.92 / 1984 chunks (104 cps, 48.235%), ETA: 21h 35m 27s
[04:02:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1377.94 / 1984 chunks (101 cps, 48.237%), ETA: 22h 11m 46s
[04:02:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1377.96 / 1984 chunks (100 cps, 48.238%), ETA: 22h 30m 50s
[04:02:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.98 / 1984 chunks (100 cps, 48.24%), ETA: 22h 33m 2s
[04:02:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1378.01 / 1984 chunks (99 cps, 48.241%), ETA: 22h 41m 56s
[04:02:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1378.03 / 1984 chunks (99 cps, 48.243%), ETA: 22h 41m 31s
[04:02:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1378.06 / 1984 chunks (100 cps, 48.245%), ETA: 22h 24m 59s
[04:02:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1378.08 / 1984 chunks (101 cps, 48.246%), ETA: 22h 18m 39s
[04:02:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1378.1 / 1984 chunks (101 cps, 48.248%), ETA: 22h 20m 34s
[04:02:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1378.12 / 1984 chunks (101 cps, 48.25%), ETA: 22h 22m 34s
[04:02:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1378.17 / 1984 chunks (101 cps, 48.253%), ETA: 22h 14m 18s
[04:02:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:02:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1378.19 / 1984 chunks (101 cps, 48.254%), ETA: 22h 15m 42s
[04:02:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1378.21 / 1984 chunks (101 cps, 48.256%), ETA: 22h 21m 57s
[04:02:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1378.24 / 1984 chunks (101 cps, 48.258%), ETA: 22h 14m 40s
[04:03:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1378.26 / 1984 chunks (101 cps, 48.259%), ETA: 22h 14m 23s
[04:03:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1378.28 / 1984 chunks (101 cps, 48.261%), ETA: 22h 21m 57s
[04:03:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1378.31 / 1984 chunks (100 cps, 48.262%), ETA: 22h 33m 52s
[04:03:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1378.33 / 1984 chunks (100 cps, 48.264%), ETA: 22h 33m 14s
[04:03:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1378.35 / 1984 chunks (100 cps, 48.266%), ETA: 22h 32m 24s
[04:03:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1378.39 / 1984 chunks (100 cps, 48.268%), ETA: 22h 32m 45s
[04:03:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1378.41 / 1984 chunks (100 cps, 48.27%), ETA: 22h 36m 6s
[04:03:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1378.44 / 1984 chunks (100 cps, 48.271%), ETA: 22h 32m 3s
[04:03:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:03:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1378.46 / 1984 chunks (100 cps, 48.273%), ETA: 22h 32m 55s
[04:03:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1378.48 / 1984 chunks (100 cps, 48.274%), ETA: 22h 26m 34s
[04:03:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1378.5 / 1984 chunks (99 cps, 48.276%), ETA: 22h 41m 3s
[04:03:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1378.52 / 1984 chunks (99 cps, 48.278%), ETA: 22h 50m 20s
[04:03:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1378.55 / 1984 chunks (99 cps, 48.279%), ETA: 22h 50m 43s
[04:03:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1378.58 / 1984 chunks (100 cps, 48.282%), ETA: 22h 36m 19s
[04:03:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1378.7 / 1984 chunks (106 cps, 48.29%), ETA: 21h 14m 46s
[04:03:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1378.72 / 1984 chunks (106 cps, 48.291%), ETA: 21h 14m 11s
[04:03:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1378.74 / 1984 chunks (106 cps, 48.293%), ETA: 21h 9m 17s
[04:03:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1378.77 / 1984 chunks (105 cps, 48.295%), ETA: 21h 30m 8s
[04:03:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1378.79 / 1984 chunks (105 cps, 48.296%), ETA: 21h 30m 49s
[04:03:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:03:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1378.83 / 1984 chunks (107 cps, 48.299%), ETA: 21h 2m 13s
[04:03:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1378.837 / 1984 chunks (105 cps, 48.3%), ETA: 21h 21m 36s
[04:03:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1378.86 / 1984 chunks (105 cps, 48.301%), ETA: 21h 25m 18s
[04:04:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1378.88 / 1984 chunks (105 cps, 48.303%), ETA: 21h 20m 28s
[04:04:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1378.9 / 1984 chunks (104 cps, 48.304%), ETA: 21h 42m 46s
[04:04:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1378.94 / 1984 chunks (101 cps, 48.307%), ETA: 22h 14m 1s
[04:04:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1378.97 / 1984 chunks (101 cps, 48.309%), ETA: 22h 16m 56s
[04:04:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1378.98 / 1984 chunks (101 cps, 48.31%), ETA: 22h 11m 58s
[04:04:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1379 / 1984 chunks (102 cps, 48.311%), ETA: 22h 7m 6s
[04:04:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.03 / 1984 chunks (102 cps, 48.313%), ETA: 21h 59m 21s
[04:04:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1379.05 / 1984 chunks (102 cps, 48.314%), ETA: 22h 5m 2s
[04:04:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1379.07 / 1984 chunks (101 cps, 48.316%), ETA: 22h 9m 41s
[04:04:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1379.1 / 1984 chunks (102 cps, 48.318%), ETA: 22h 5m 21s
[04:04:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:04:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1379.11 / 1984 chunks (102 cps, 48.319%), ETA: 21h 59m 48s
[04:04:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.14 / 1984 chunks (102 cps, 48.32%), ETA: 22h 6m 39s
[04:04:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.16 / 1984 chunks (101 cps, 48.322%), ETA: 22h 15m 19s
[04:04:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1379.18 / 1984 chunks (101 cps, 48.323%), ETA: 22h 10m 43s
[04:04:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.2 / 1984 chunks (101 cps, 48.325%), ETA: 22h 14m 26s
[04:04:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1379.22 / 1984 chunks (101 cps, 48.327%), ETA: 22h 14m 58s
[04:04:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1379.25 / 1984 chunks (102 cps, 48.328%), ETA: 22h 8s
[04:04:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.28 / 1984 chunks (102 cps, 48.331%), ETA: 21h 57m 36s
[04:04:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1379.31 / 1984 chunks (102 cps, 48.332%), ETA: 22h 8m 16s
[04:04:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1379.35 / 1984 chunks (102 cps, 48.335%), ETA: 21h 58m 6s
[04:04:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:04:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1379.36 / 1984 chunks (103 cps, 48.336%), ETA: 21h 54m 53s
[04:04:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1379.39 / 1984 chunks (106 cps, 48.339%), ETA: 21h 15m 31s
[04:04:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1379.4 / 1984 chunks (103 cps, 48.339%), ETA: 21h 43m 52s
[04:05:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1379.42 / 1984 chunks (103 cps, 48.341%), ETA: 21h 48m 11s
[04:05:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1379.44 / 1984 chunks (103 cps, 48.342%), ETA: 21h 54m 8s
[04:05:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1379.47 / 1984 chunks (104 cps, 48.344%), ETA: 21h 39m 56s
[04:05:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1379.5 / 1984 chunks (104 cps, 48.346%), ETA: 21h 32m 32s
[04:05:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1379.54 / 1984 chunks (106 cps, 48.348%), ETA: 21h 15m 50s
[04:05:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1379.56 / 1984 chunks (106 cps, 48.35%), ETA: 21h 8m 28s
[04:05:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.58 / 1984 chunks (106 cps, 48.352%), ETA: 21h 13m 2s
[04:05:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1379.6 / 1984 chunks (105 cps, 48.353%), ETA: 21h 29m 3s
[04:05:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1379.62 / 1984 chunks (105 cps, 48.355%), ETA: 21h 26m 58s
[04:05:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1379.65 / 1984 chunks (104 cps, 48.356%), ETA: 21h 35m 24s
[04:05:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:05:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.67 / 1984 chunks (105 cps, 48.358%), ETA: 21h 29m 8s
[04:05:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1379.71 / 1984 chunks (105 cps, 48.361%), ETA: 21h 28m 12s
[04:05:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.73 / 1984 chunks (105 cps, 48.362%), ETA: 21h 27m 1s
[04:05:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1379.75 / 1984 chunks (105 cps, 48.364%), ETA: 21h 23m 56s
[04:05:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1379.77 / 1984 chunks (105 cps, 48.365%), ETA: 21h 26m 13s
[04:05:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1379.79 / 1984 chunks (104 cps, 48.366%), ETA: 21h 31m 35s
[04:05:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1379.81 / 1984 chunks (104 cps, 48.368%), ETA: 21h 34m 44s
[04:05:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1379.84 / 1984 chunks (103 cps, 48.37%), ETA: 21h 47m 38s
[04:05:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1379.86 / 1984 chunks (103 cps, 48.371%), ETA: 21h 50m 22s
[04:05:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1379.88 / 1984 chunks (103 cps, 48.373%), ETA: 21h 47m 29s
[04:05:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1379.9 / 1984 chunks (102 cps, 48.374%), ETA: 22h 4m 39s
[04:05:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.94 / 1984 chunks (104 cps, 48.377%), ETA: 21h 42m 20s
[04:06:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1379.96 / 1984 chunks (103 cps, 48.378%), ETA: 21h 46m 13s
[04:06:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:06:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1379.99 / 1984 chunks (103 cps, 48.38%), ETA: 21h 43m 15s
[04:06:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.02 / 1984 chunks (104 cps, 48.382%), ETA: 21h 40m 35s
[04:06:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.04 / 1984 chunks (104 cps, 48.384%), ETA: 21h 35m 3s
[04:06:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1380.06 / 1984 chunks (103 cps, 48.385%), ETA: 21h 52m 45s
[04:06:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.08 / 1984 chunks (101 cps, 48.386%), ETA: 22h 13m 16s
[04:06:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.1 / 1984 chunks (100 cps, 48.388%), ETA: 22h 33m 7s
[04:06:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.12 / 1984 chunks (98 cps, 48.389%), ETA: 22h 56m 33s
[04:06:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1380.15 / 1984 chunks (97 cps, 48.392%), ETA: 23h 9m 39s
[04:06:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1380.18 / 1984 chunks (97 cps, 48.394%), ETA: 23h 3m 44s
[04:06:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1380.21 / 1984 chunks (98 cps, 48.395%), ETA: 22h 59m 1s
[04:06:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1380.23 / 1984 chunks (98 cps, 48.397%), ETA: 22h 51m 58s
[04:06:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1380.25 / 1984 chunks (98 cps, 48.398%), ETA: 22h 55m 29s
[04:06:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.27 / 1984 chunks (97 cps, 48.4%), ETA: 23h 8m 25s
[04:06:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.29 / 1984 chunks (97 cps, 48.402%), ETA: 23h 4m 8s
[04:06:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1380.34 / 1984 chunks (99 cps, 48.405%), ETA: 22h 40m 35s
[04:06:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:06:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1380.5 / 1984 chunks (112 cps, 48.418%), ETA: 20h 1m 20s
[04:06:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.55 / 1984 chunks (111 cps, 48.419%), ETA: 20h 8m 43s
[04:06:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1380.57 / 1984 chunks (111 cps, 48.421%), ETA: 20h 15m 0s
[04:06:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.59 / 1984 chunks (111 cps, 48.422%), ETA: 20h 19m 11s
[04:06:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1380.61 / 1984 chunks (110 cps, 48.424%), ETA: 20h 19m 54s
[04:06:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.63 / 1984 chunks (110 cps, 48.425%), ETA: 20h 20m 38s
[04:07:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1380.66 / 1984 chunks (111 cps, 48.427%), ETA: 20h 14m 51s
[04:07:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1380.67 / 1984 chunks (111 cps, 48.428%), ETA: 20h 16m 33s
[04:07:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1380.7 / 1984 chunks (110 cps, 48.43%), ETA: 20h 27m 9s
[04:07:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.71 / 1984 chunks (110 cps, 48.431%), ETA: 20h 27m 48s
[04:07:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1380.74 / 1984 chunks (110 cps, 48.433%), ETA: 20h 19m 29s
[04:07:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1380.76 / 1984 chunks (111 cps, 48.434%), ETA: 20h 12m 4s
[04:07:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1380.78 / 1984 chunks (109 cps, 48.436%), ETA: 20h 31m 44s
[04:07:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.8 / 1984 chunks (108 cps, 48.437%), ETA: 20h 49m 18s
[04:07:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:07:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1380.83 / 1984 chunks (109 cps, 48.439%), ETA: 20h 34m 12s
[04:07:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1380.86 / 1984 chunks (110 cps, 48.441%), ETA: 20h 21m 14s
[04:07:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1380.88 / 1984 chunks (111 cps, 48.443%), ETA: 20h 15m 11s
[04:07:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1380.91 / 1984 chunks (111 cps, 48.445%), ETA: 20h 14m 54s
[04:07:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1380.93 / 1984 chunks (111 cps, 48.446%), ETA: 20h 14m 1s
[04:07:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1380.95 / 1984 chunks (110 cps, 48.448%), ETA: 20h 20m 7s
[04:07:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1380.97 / 1984 chunks (109 cps, 48.449%), ETA: 20h 35m 48s
[04:07:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1380.99 / 1984 chunks (108 cps, 48.451%), ETA: 20h 49m 11s
[04:07:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1381.01 / 1984 chunks (108 cps, 48.452%), ETA: 20h 50m 55s
[04:07:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1381.03 / 1984 chunks (108 cps, 48.453%), ETA: 20h 46m 37s
[04:07:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1381.06 / 1984 chunks (109 cps, 48.455%), ETA: 20h 33m 9s
[04:07:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.08 / 1984 chunks (108 cps, 48.457%), ETA: 20h 42m 29s
[04:07:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1381.1 / 1984 chunks (109 cps, 48.458%), ETA: 20h 33m 3s
[04:07:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1381.12 / 1984 chunks (108 cps, 48.46%), ETA: 20h 41m 4s
[04:07:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1381.15 / 1984 chunks (108 cps, 48.462%), ETA: 20h 46m 52s
[04:07:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:07:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.17 / 1984 chunks (107 cps, 48.463%), ETA: 20h 55m 45s
[04:08:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.19 / 1984 chunks (106 cps, 48.464%), ETA: 21h 6m 28s
[04:08:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.21 / 1984 chunks (105 cps, 48.466%), ETA: 21h 15m 58s
[04:08:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1381.24 / 1984 chunks (106 cps, 48.468%), ETA: 21h 5m 22s
[04:08:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1381.26 / 1984 chunks (107 cps, 48.469%), ETA: 20h 58m 43s
[04:08:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.28 / 1984 chunks (107 cps, 48.471%), ETA: 20h 58m 40s
[04:08:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.3 / 1984 chunks (107 cps, 48.472%), ETA: 20h 59m 30s
[04:08:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1381.32 / 1984 chunks (106 cps, 48.474%), ETA: 21h 4m 17s
[04:08:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1381.36 / 1984 chunks (108 cps, 48.476%), ETA: 20h 42m 4s
[04:08:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1381.4 / 1984 chunks (109 cps, 48.479%), ETA: 20h 31m 12s
[04:08:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1381.42 / 1984 chunks (110 cps, 48.48%), ETA: 20h 20m 36s
[04:08:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.425 / 1984 chunks (109 cps, 48.481%), ETA: 20h 37m 44s
[04:08:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.515 / 1984 chunks (114 cps, 48.487%), ETA: 19h 44m 8s
[04:08:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1381.54 / 1984 chunks (113 cps, 48.489%), ETA: 19h 50m 17s
[04:08:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1381.56 / 1984 chunks (113 cps, 48.49%), ETA: 19h 49m 49s
[04:08:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:08:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1381.59 / 1984 chunks (114 cps, 48.492%), ETA: 19h 36m 48s
[04:08:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1381.61 / 1984 chunks (115 cps, 48.494%), ETA: 19h 32m 13s
[04:08:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.64 / 1984 chunks (115 cps, 48.496%), ETA: 19h 29m 24s
[04:08:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1381.66 / 1984 chunks (116 cps, 48.497%), ETA: 19h 23m 27s
[04:08:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1381.68 / 1984 chunks (114 cps, 48.499%), ETA: 19h 41m 3s
[04:08:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1381.71 / 1984 chunks (115 cps, 48.501%), ETA: 19h 33m 42s
[04:08:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1381.73 / 1984 chunks (115 cps, 48.502%), ETA: 19h 28m 50s
[04:08:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.75 / 1984 chunks (116 cps, 48.504%), ETA: 19h 21m 32s
[04:09:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1381.76 / 1984 chunks (114 cps, 48.505%), ETA: 19h 38m 53s
[04:09:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1381.79 / 1984 chunks (113 cps, 48.507%), ETA: 19h 45m 23s
[04:09:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1381.82 / 1984 chunks (112 cps, 48.509%), ETA: 19h 59m 53s
[04:09:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.828 / 1984 chunks (110 cps, 48.509%), ETA: 20h 18m 31s
[04:09:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1381.848 / 1984 chunks (109 cps, 48.511%), ETA: 20h 35m 23s
[04:09:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.87 / 1984 chunks (107 cps, 48.512%), ETA: 20h 57m 42s
[04:09:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.89 / 1984 chunks (105 cps, 48.514%), ETA: 21h 22m 18s
[04:09:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1381.91 / 1984 chunks (103 cps, 48.515%), ETA: 21h 41m 13s
[04:09:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.93 / 1984 chunks (102 cps, 48.516%), ETA: 21h 58m 0s
[04:09:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:09:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1381.95 / 1984 chunks (100 cps, 48.518%), ETA: 22h 27m 51s
[04:09:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1381.97 / 1984 chunks (99 cps, 48.519%), ETA: 22h 42m 52s
[04:09:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1381.99 / 1984 chunks (98 cps, 48.521%), ETA: 22h 45m 16s
[04:09:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1382.01 / 1984 chunks (99 cps, 48.522%), ETA: 22h 41m 19s
[04:09:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1382.03 / 1984 chunks (99 cps, 48.524%), ETA: 22h 37m 49s
[04:09:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1382.05 / 1984 chunks (99 cps, 48.525%), ETA: 22h 32m 21s
[04:09:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.08 / 1984 chunks (101 cps, 48.527%), ETA: 22h 9m 34s
[04:09:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.1 / 1984 chunks (101 cps, 48.529%), ETA: 22h 9m 4s
[04:09:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1382.13 / 1984 chunks (101 cps, 48.53%), ETA: 22h 5m 47s
[04:09:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1382.15 / 1984 chunks (101 cps, 48.532%), ETA: 22h 8m 19s
[04:09:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1382.17 / 1984 chunks (100 cps, 48.533%), ETA: 22h 25m 18s
[04:09:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:09:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1382.2 / 1984 chunks (100 cps, 48.535%), ETA: 22h 25m 27s
[04:09:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1382.22 / 1984 chunks (100 cps, 48.537%), ETA: 22h 25m 51s
[04:09:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1382.24 / 1984 chunks (100 cps, 48.538%), ETA: 22h 23m 35s
[04:09:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1382.26 / 1984 chunks (101 cps, 48.54%), ETA: 22h 15m 31s
[04:10:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1382.28 / 1984 chunks (100 cps, 48.541%), ETA: 22h 21m 54s
[04:10:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.31 / 1984 chunks (99 cps, 48.543%), ETA: 22h 38m 53s
[04:10:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.33 / 1984 chunks (99 cps, 48.544%), ETA: 22h 41m 13s
[04:10:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1382.35 / 1984 chunks (98 cps, 48.546%), ETA: 22h 47m 52s
[04:10:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1382.37 / 1984 chunks (99 cps, 48.548%), ETA: 22h 31m 46s
[04:10:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1382.4 / 1984 chunks (99 cps, 48.549%), ETA: 22h 42m 48s
[04:10:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1382.42 / 1984 chunks (99 cps, 48.551%), ETA: 22h 35m 47s
[04:10:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.44 / 1984 chunks (100 cps, 48.552%), ETA: 22h 26m 24s
[04:10:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1382.46 / 1984 chunks (99 cps, 48.554%), ETA: 22h 33m 15s
[04:10:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1382.48 / 1984 chunks (99 cps, 48.555%), ETA: 22h 34m 1s
[04:10:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:10:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1382.5 / 1984 chunks (98 cps, 48.557%), ETA: 22h 50m 17s
[04:10:30] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1382.52 / 1984 chunks (98 cps, 48.558%), ETA: 22h 54m 7s
[04:10:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.55 / 1984 chunks (99 cps, 48.56%), ETA: 22h 38m 21s
[04:10:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.57 / 1984 chunks (99 cps, 48.561%), ETA: 22h 32m 27s
[04:10:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1382.59 / 1984 chunks (99 cps, 48.563%), ETA: 22h 38m 11s
[04:10:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.7 / 1984 chunks (107 cps, 48.571%), ETA: 20h 58m 3s
[04:10:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1382.73 / 1984 chunks (106 cps, 48.573%), ETA: 21h 1m 47s
[04:10:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.76 / 1984 chunks (107 cps, 48.574%), ETA: 20h 58m 3s
[04:10:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.78 / 1984 chunks (107 cps, 48.576%), ETA: 20h 50m 31s
[04:10:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.81 / 1984 chunks (108 cps, 48.578%), ETA: 20h 40m 16s
[04:10:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.84 / 1984 chunks (108 cps, 48.58%), ETA: 20h 42m 9s
[04:10:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.86 / 1984 chunks (108 cps, 48.582%), ETA: 20h 40m 47s
[04:10:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1382.862 / 1984 chunks (107 cps, 48.582%), ETA: 20h 57m 41s
[04:10:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1382.882 / 1984 chunks (107 cps, 48.583%), ETA: 20h 57m 43s
[04:11:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1382.92 / 1984 chunks (105 cps, 48.586%), ETA: 21h 14m 12s
[04:11:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1382.924 / 1984 chunks (104 cps, 48.586%), ETA: 21h 31m 25s
[04:11:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:11:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1382.953 / 1984 chunks (102 cps, 48.588%), ETA: 21h 51m 54s
[04:11:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1382.98 / 1984 chunks (103 cps, 48.59%), ETA: 21h 49m 21s
[04:11:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383 / 1984 chunks (104 cps, 48.591%), ETA: 21h 36m 51s
[04:11:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1383.02 / 1984 chunks (103 cps, 48.593%), ETA: 21h 38m 54s
[04:11:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.04 / 1984 chunks (102 cps, 48.594%), ETA: 21h 52m 3s
[04:11:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1383.07 / 1984 chunks (103 cps, 48.596%), ETA: 21h 42m 59s
[04:11:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1383.09 / 1984 chunks (102 cps, 48.598%), ETA: 21h 52m 11s
[04:11:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.12 / 1984 chunks (102 cps, 48.6%), ETA: 21h 51m 55s
[04:11:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1383.14 / 1984 chunks (103 cps, 48.601%), ETA: 21h 37m 46s
[04:11:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.16 / 1984 chunks (103 cps, 48.603%), ETA: 21h 40m 40s
[04:11:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383.18 / 1984 chunks (103 cps, 48.604%), ETA: 21h 39m 23s
[04:11:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.19 / 1984 chunks (103 cps, 48.605%), ETA: 21h 49m 12s
[04:11:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:11:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1383.22 / 1984 chunks (103 cps, 48.607%), ETA: 21h 38m 20s
[04:11:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1383.25 / 1984 chunks (101 cps, 48.609%), ETA: 22h 5m 11s
[04:11:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1383.27 / 1984 chunks (100 cps, 48.611%), ETA: 22h 18m 3s
[04:11:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383.29 / 1984 chunks (101 cps, 48.612%), ETA: 22h 6m 34s
[04:11:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383.34 / 1984 chunks (102 cps, 48.615%), ETA: 21h 54m 1s
[04:11:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1383.347 / 1984 chunks (102 cps, 48.616%), ETA: 21h 49m 48s
[04:11:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1383.361 / 1984 chunks (102 cps, 48.617%), ETA: 21h 52m 5s
[04:11:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1383.38 / 1984 chunks (103 cps, 48.618%), ETA: 21h 48m 8s
[04:11:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1383.4 / 1984 chunks (103 cps, 48.62%), ETA: 21h 42m 31s
[04:11:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1383.42 / 1984 chunks (103 cps, 48.621%), ETA: 21h 44m 36s
[04:12:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1383.45 / 1984 chunks (102 cps, 48.623%), ETA: 21h 51m 39s
[04:12:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.49 / 1984 chunks (104 cps, 48.626%), ETA: 21h 32m 22s
[04:12:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1383.493 / 1984 chunks (102 cps, 48.626%), ETA: 21h 49m 16s
[04:12:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1383.535 / 1984 chunks (104 cps, 48.629%), ETA: 21h 25m 55s
[04:12:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:12:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.56 / 1984 chunks (105 cps, 48.631%), ETA: 21h 22m 56s
[04:12:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1383.59 / 1984 chunks (105 cps, 48.633%), ETA: 21h 21m 57s
[04:12:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1383.598 / 1984 chunks (105 cps, 48.634%), ETA: 21h 18m 56s
[04:12:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1383.62 / 1984 chunks (106 cps, 48.635%), ETA: 21h 3m 25s
[04:12:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.64 / 1984 chunks (105 cps, 48.637%), ETA: 21h 15m 15s
[04:12:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.66 / 1984 chunks (105 cps, 48.638%), ETA: 21h 12m 11s
[04:12:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.69 / 1984 chunks (106 cps, 48.64%), ETA: 21h 10m 0s
[04:12:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1383.72 / 1984 chunks (106 cps, 48.642%), ETA: 21h 7m 30s
[04:12:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1383.74 / 1984 chunks (107 cps, 48.644%), ETA: 20h 58m 12s
[04:12:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1383.76 / 1984 chunks (107 cps, 48.645%), ETA: 20h 50m 43s
[04:12:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1383.764 / 1984 chunks (106 cps, 48.645%), ETA: 21h 7m 58s
[04:12:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1383.786 / 1984 chunks (106 cps, 48.647%), ETA: 21h 4m 13s
[04:12:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.81 / 1984 chunks (105 cps, 48.648%), ETA: 21h 11m 32s
[04:12:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1383.83 / 1984 chunks (105 cps, 48.65%), ETA: 21h 22m 1s
[04:12:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.85 / 1984 chunks (104 cps, 48.652%), ETA: 21h 26m 37s
[04:12:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.88 / 1984 chunks (105 cps, 48.653%), ETA: 21h 21m 8s
[04:12:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:12:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1383.9 / 1984 chunks (105 cps, 48.655%), ETA: 21h 11m 42s
[04:12:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1383.92 / 1984 chunks (106 cps, 48.656%), ETA: 21h 4m 19s
[04:12:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1383.96 / 1984 chunks (107 cps, 48.659%), ETA: 20h 49m 11s
[04:13:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1383.98 / 1984 chunks (106 cps, 48.661%), ETA: 21h 27s
[04:13:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1384 / 1984 chunks (106 cps, 48.662%), ETA: 21h 4m 8s
[04:13:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1384.03 / 1984 chunks (106 cps, 48.664%), ETA: 21h 2m 29s
[04:13:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1384.05 / 1984 chunks (107 cps, 48.666%), ETA: 20h 58m 42s
[04:13:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1384.08 / 1984 chunks (105 cps, 48.667%), ETA: 21h 16m 12s
[04:13:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1384.09 / 1984 chunks (104 cps, 48.668%), ETA: 21h 33m 20s
[04:13:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.12 / 1984 chunks (101 cps, 48.67%), ETA: 22h 3m 56s
[04:13:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.14 / 1984 chunks (100 cps, 48.672%), ETA: 22h 26m 17s
[04:13:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1384.16 / 1984 chunks (100 cps, 48.673%), ETA: 22h 23m 52s
[04:13:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1384.19 / 1984 chunks (100 cps, 48.675%), ETA: 22h 26m 32s
[04:13:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.21 / 1984 chunks (99 cps, 48.677%), ETA: 22h 27m 37s
[04:13:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1384.24 / 1984 chunks (99 cps, 48.679%), ETA: 22h 27m 17s
[04:13:30] [DH-PriorityTaskPicker Thread[5]/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:13:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1384.26 / 1984 chunks (98 cps, 48.68%), ETA: 22h 43m 14s
[04:13:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1384.29 / 1984 chunks (99 cps, 48.682%), ETA: 22h 30m 1s
[04:13:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1384.3 / 1984 chunks (98 cps, 48.683%), ETA: 22h 47m 39s
[04:13:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1384.5 / 1984 chunks (114 cps, 48.699%), ETA: 19h 38m 13s
[04:13:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.53 / 1984 chunks (112 cps, 48.699%), ETA: 19h 52m 8s
[04:13:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1384.55 / 1984 chunks (112 cps, 48.701%), ETA: 19h 58m 9s
[04:13:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1384.58 / 1984 chunks (112 cps, 48.703%), ETA: 19h 57m 52s
[04:13:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1384.61 / 1984 chunks (112 cps, 48.705%), ETA: 19h 58m 49s
[04:13:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1384.64 / 1984 chunks (111 cps, 48.707%), ETA: 20h 7m 27s
[04:13:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1384.67 / 1984 chunks (112 cps, 48.709%), ETA: 19h 53m 48s
[04:13:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1384.68 / 1984 chunks (112 cps, 48.71%), ETA: 19h 57m 23s
[04:14:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1384.7 / 1984 chunks (113 cps, 48.711%), ETA: 19h 46m 18s
[04:14:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1384.72 / 1984 chunks (113 cps, 48.713%), ETA: 19h 49m 17s
[04:14:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1384.75 / 1984 chunks (113 cps, 48.715%), ETA: 19h 47m 38s
[04:14:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1384.78 / 1984 chunks (112 cps, 48.716%), ETA: 19h 52m 2s
[04:14:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1384.8 / 1984 chunks (111 cps, 48.718%), ETA: 20h 6m 5s
[04:14:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:14:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1384.84 / 1984 chunks (113 cps, 48.721%), ETA: 19h 45m 42s
[04:14:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1384.845 / 1984 chunks (111 cps, 48.721%), ETA: 20h 1m 58s
[04:14:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1384.862 / 1984 chunks (112 cps, 48.723%), ETA: 19h 56m 33s
[04:14:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1384.88 / 1984 chunks (113 cps, 48.724%), ETA: 19h 47m 5s
[04:14:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1384.91 / 1984 chunks (113 cps, 48.726%), ETA: 19h 44m 52s
[04:14:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1384.93 / 1984 chunks (112 cps, 48.727%), ETA: 19h 56m 36s
[04:14:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1384.96 / 1984 chunks (112 cps, 48.729%), ETA: 19h 59m 5s
[04:14:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1384.99 / 1984 chunks (113 cps, 48.732%), ETA: 19h 50m 15s
[04:14:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1385 / 1984 chunks (111 cps, 48.732%), ETA: 20h 7m 7s
[04:14:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1385.02 / 1984 chunks (111 cps, 48.734%), ETA: 20h 11m 1s
[04:14:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1385.04 / 1984 chunks (110 cps, 48.735%), ETA: 20h 13m 4s
[04:14:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.07 / 1984 chunks (111 cps, 48.737%), ETA: 20h 6m 47s
[04:14:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.09 / 1984 chunks (112 cps, 48.739%), ETA: 19h 58m 31s
[04:14:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:14:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1385.11 / 1984 chunks (111 cps, 48.74%), ETA: 20h 1m 59s
[04:14:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.13 / 1984 chunks (111 cps, 48.742%), ETA: 20h 5m 17s
[04:14:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1385.16 / 1984 chunks (110 cps, 48.743%), ETA: 20h 17m 28s
[04:14:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.18 / 1984 chunks (111 cps, 48.745%), ETA: 20h 9m 27s
[04:14:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.2 / 1984 chunks (110 cps, 48.746%), ETA: 20h 11m 50s
[04:14:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1385.22 / 1984 chunks (111 cps, 48.748%), ETA: 20h 9m 49s
[04:15:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1385.24 / 1984 chunks (110 cps, 48.749%), ETA: 20h 13m 54s
[04:15:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1385.26 / 1984 chunks (111 cps, 48.751%), ETA: 20h 10m 21s
[04:15:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1385.28 / 1984 chunks (111 cps, 48.752%), ETA: 20h 3m 5s
[04:15:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1385.31 / 1984 chunks (112 cps, 48.754%), ETA: 19h 59m 59s
[04:15:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1385.33 / 1984 chunks (112 cps, 48.755%), ETA: 19h 59m 42s
[04:15:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1385.35 / 1984 chunks (110 cps, 48.757%), ETA: 20h 12m 45s
[04:15:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1385.37 / 1984 chunks (110 cps, 48.758%), ETA: 20h 20m 6s
[04:15:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1385.39 / 1984 chunks (109 cps, 48.76%), ETA: 20h 25m 29s
[04:15:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:15:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1385.43 / 1984 chunks (112 cps, 48.762%), ETA: 19h 57m 25s
[04:15:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.5 / 1984 chunks (116 cps, 48.768%), ETA: 19h 10m 25s
[04:15:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1385.53 / 1984 chunks (115 cps, 48.77%), ETA: 19h 20m 41s
[04:15:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.55 / 1984 chunks (116 cps, 48.771%), ETA: 19h 11m 1s
[04:15:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1385.58 / 1984 chunks (115 cps, 48.773%), ETA: 19h 19m 49s
[04:15:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.61 / 1984 chunks (117 cps, 48.775%), ETA: 19h 13s
[04:15:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1385.63 / 1984 chunks (118 cps, 48.777%), ETA: 18h 53m 35s
[04:15:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.65 / 1984 chunks (118 cps, 48.778%), ETA: 18h 49m 48s
[04:15:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1385.67 / 1984 chunks (118 cps, 48.78%), ETA: 18h 57m 17s
[04:15:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1385.7 / 1984 chunks (117 cps, 48.781%), ETA: 19h 3m 12s
[04:15:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.72 / 1984 chunks (117 cps, 48.783%), ETA: 19h 6m 45s
[04:15:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1385.74 / 1984 chunks (115 cps, 48.784%), ETA: 19h 19m 20s
[04:15:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1385.77 / 1984 chunks (116 cps, 48.786%), ETA: 19h 16m 49s
[04:15:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:15:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1385.79 / 1984 chunks (114 cps, 48.788%), ETA: 19h 32m 43s
[04:16:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1385.82 / 1984 chunks (111 cps, 48.79%), ETA: 20h 3m 24s
[04:16:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.84 / 1984 chunks (109 cps, 48.791%), ETA: 20h 26m 47s
[04:16:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1385.86 / 1984 chunks (107 cps, 48.793%), ETA: 20h 44m 15s
[04:16:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1385.88 / 1984 chunks (105 cps, 48.794%), ETA: 21h 8m 25s
[04:16:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.91 / 1984 chunks (104 cps, 48.796%), ETA: 21h 24m 58s
[04:16:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1385.915 / 1984 chunks (102 cps, 48.797%), ETA: 21h 49m 9s
[04:16:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1385.937 / 1984 chunks (101 cps, 48.798%), ETA: 22h 8m 10s
[04:16:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.96 / 1984 chunks (100 cps, 48.8%), ETA: 22h 22m 1s
[04:16:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.98 / 1984 chunks (100 cps, 48.801%), ETA: 22h 21m 55s
[04:16:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1386 / 1984 chunks (100 cps, 48.803%), ETA: 22h 13m 1s
[04:16:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1386.02 / 1984 chunks (99 cps, 48.804%), ETA: 22h 33m 40s
[04:16:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.05 / 1984 chunks (99 cps, 48.806%), ETA: 22h 29m 17s
[04:16:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1386.07 / 1984 chunks (99 cps, 48.808%), ETA: 22h 23m 56s
[04:16:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1386.09 / 1984 chunks (100 cps, 48.809%), ETA: 22h 22m 16s
[04:16:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:16:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1386.11 / 1984 chunks (99 cps, 48.811%), ETA: 22h 31m 28s
[04:16:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1386.13 / 1984 chunks (99 cps, 48.812%), ETA: 22h 30m 50s
[04:16:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1386.16 / 1984 chunks (99 cps, 48.814%), ETA: 22h 27m 41s
[04:16:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.18 / 1984 chunks (100 cps, 48.815%), ETA: 22h 20m 15s
[04:16:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.2 / 1984 chunks (100 cps, 48.817%), ETA: 22h 15m 24s
[04:16:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1386.22 / 1984 chunks (100 cps, 48.818%), ETA: 22h 20m 0s
[04:16:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1386.25 / 1984 chunks (100 cps, 48.82%), ETA: 22h 10m 14s
[04:16:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1386.27 / 1984 chunks (100 cps, 48.822%), ETA: 22h 11m 52s
[04:16:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.29 / 1984 chunks (100 cps, 48.823%), ETA: 22h 15m 2s
[04:16:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1386.31 / 1984 chunks (100 cps, 48.824%), ETA: 22h 15m 34s
[04:17:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1386.33 / 1984 chunks (100 cps, 48.826%), ETA: 22h 14m 52s
[04:17:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1386.35 / 1984 chunks (100 cps, 48.827%), ETA: 22h 16m 18s
[04:17:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:17:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1386.39 / 1984 chunks (101 cps, 48.83%), ETA: 22h 6m 9s
[04:17:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1386.41 / 1984 chunks (100 cps, 48.831%), ETA: 22h 20m 52s
[04:17:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1386.43 / 1984 chunks (99 cps, 48.833%), ETA: 22h 31m 7s
[04:17:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.46 / 1984 chunks (98 cps, 48.835%), ETA: 22h 38m 11s
[04:17:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1386.49 / 1984 chunks (100 cps, 48.837%), ETA: 22h 11m 10s
[04:17:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1386.498 / 1984 chunks (99 cps, 48.838%), ETA: 22h 27m 47s
[04:17:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1386.525 / 1984 chunks (100 cps, 48.84%), ETA: 22h 19m 58s
[04:17:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1386.55 / 1984 chunks (99 cps, 48.841%), ETA: 22h 26m 14s
[04:17:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.57 / 1984 chunks (99 cps, 48.843%), ETA: 22h 22m 47s
[04:17:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1386.59 / 1984 chunks (98 cps, 48.844%), ETA: 22h 37m 40s
[04:17:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1386.7 / 1984 chunks (107 cps, 48.852%), ETA: 20h 49m 1s
[04:17:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1386.73 / 1984 chunks (106 cps, 48.854%), ETA: 20h 59m 34s
[04:17:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:17:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.75 / 1984 chunks (105 cps, 48.856%), ETA: 21h 8m 19s
[04:17:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1386.77 / 1984 chunks (105 cps, 48.857%), ETA: 21h 8m 24s
[04:17:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1386.8 / 1984 chunks (106 cps, 48.859%), ETA: 21h 4m 7s
[04:17:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1386.82 / 1984 chunks (106 cps, 48.86%), ETA: 21h 15s
[04:17:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1386.85 / 1984 chunks (106 cps, 48.862%), ETA: 21h 2m 32s
[04:17:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1386.853 / 1984 chunks (104 cps, 48.863%), ETA: 21h 20m 13s
[04:17:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1386.874 / 1984 chunks (104 cps, 48.864%), ETA: 21h 24m 52s
[04:17:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.9 / 1984 chunks (102 cps, 48.866%), ETA: 21h 43m 55s
[04:18:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.92 / 1984 chunks (101 cps, 48.868%), ETA: 22h 2m 12s
[04:18:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1386.94 / 1984 chunks (100 cps, 48.869%), ETA: 22h 20m 7s
[04:18:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1386.96 / 1984 chunks (99 cps, 48.87%), ETA: 22h 26m 55s
[04:18:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1386.98 / 1984 chunks (99 cps, 48.872%), ETA: 22h 29m 47s
[04:18:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1387.01 / 1984 chunks (99 cps, 48.873%), ETA: 22h 26m 41s
[04:18:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1387.04 / 1984 chunks (100 cps, 48.876%), ETA: 22h 15m 49s
[04:18:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:18:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1387.041 / 1984 chunks (99 cps, 48.876%), ETA: 22h 28m 1s
[04:18:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1387.067 / 1984 chunks (99 cps, 48.878%), ETA: 22h 26m 11s
[04:18:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.08 / 1984 chunks (99 cps, 48.879%), ETA: 22h 32m 20s
[04:18:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.11 / 1984 chunks (99 cps, 48.881%), ETA: 22h 31m 34s
[04:18:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1387.13 / 1984 chunks (99 cps, 48.882%), ETA: 22h 30m 47s
[04:18:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1387.15 / 1984 chunks (99 cps, 48.884%), ETA: 22h 26m 17s
[04:18:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1387.18 / 1984 chunks (100 cps, 48.886%), ETA: 22h 20m 15s
[04:18:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1387.2 / 1984 chunks (100 cps, 48.887%), ETA: 22h 16m 25s
[04:18:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1387.23 / 1984 chunks (100 cps, 48.889%), ETA: 22h 20m 45s
[04:18:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1387.25 / 1984 chunks (99 cps, 48.891%), ETA: 22h 23m 51s
[04:18:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.28 / 1984 chunks (99 cps, 48.892%), ETA: 22h 25m 16s
[04:18:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1387.3 / 1984 chunks (99 cps, 48.894%), ETA: 22h 26m 9s
[04:18:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.32 / 1984 chunks (99 cps, 48.895%), ETA: 22h 30m 25s
[04:18:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1387.35 / 1984 chunks (99 cps, 48.898%), ETA: 22h 24m 43s
[04:18:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1387.37 / 1984 chunks (100 cps, 48.899%), ETA: 22h 13m 43s
[04:18:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:18:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1387.39 / 1984 chunks (100 cps, 48.901%), ETA: 22h 8m 49s
[04:18:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1387.41 / 1984 chunks (100 cps, 48.902%), ETA: 22h 8m 50s
[04:18:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1387.44 / 1984 chunks (101 cps, 48.904%), ETA: 22h 5m 20s
[04:19:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1387.46 / 1984 chunks (100 cps, 48.905%), ETA: 22h 14m 34s
[04:19:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1387.49 / 1984 chunks (102 cps, 48.908%), ETA: 21h 42m 27s
[04:19:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1387.5 / 1984 chunks (101 cps, 48.908%), ETA: 22h 3m 50s
[04:19:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.555 / 1984 chunks (104 cps, 48.912%), ETA: 21h 17m 37s
[04:19:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1387.58 / 1984 chunks (104 cps, 48.914%), ETA: 21h 21m 33s
[04:19:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1387.6 / 1984 chunks (104 cps, 48.915%), ETA: 21h 27m 30s
[04:19:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1387.62 / 1984 chunks (103 cps, 48.917%), ETA: 21h 29m 4s
[04:19:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1387.65 / 1984 chunks (103 cps, 48.919%), ETA: 21h 32m 20s
[04:19:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1387.66 / 1984 chunks (102 cps, 48.92%), ETA: 21h 53m 54s
[04:19:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1387.69 / 1984 chunks (103 cps, 48.922%), ETA: 21h 36m 24s
[04:19:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:19:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1387.72 / 1984 chunks (103 cps, 48.924%), ETA: 21h 36m 31s
[04:19:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1387.75 / 1984 chunks (104 cps, 48.926%), ETA: 21h 24m 16s
[04:19:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1387.77 / 1984 chunks (104 cps, 48.928%), ETA: 21h 27m 53s
[04:19:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1387.8 / 1984 chunks (103 cps, 48.929%), ETA: 21h 30m 36s
[04:19:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1387.82 / 1984 chunks (103 cps, 48.931%), ETA: 21h 36m 41s
[04:19:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.85 / 1984 chunks (102 cps, 48.933%), ETA: 21h 43m 25s
[04:19:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.86 / 1984 chunks (103 cps, 48.934%), ETA: 21h 39m 38s
[04:19:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1387.89 / 1984 chunks (103 cps, 48.936%), ETA: 21h 28m 33s
[04:19:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1387.92 / 1984 chunks (105 cps, 48.938%), ETA: 21h 13m 9s
[04:19:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.94 / 1984 chunks (104 cps, 48.939%), ETA: 21h 20m 52s
[04:19:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1387.96 / 1984 chunks (103 cps, 48.941%), ETA: 21h 35m 19s
[04:19:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1387.98 / 1984 chunks (103 cps, 48.942%), ETA: 21h 38m 46s
[04:20:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:20:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1388.02 / 1984 chunks (105 cps, 48.945%), ETA: 21h 15m 9s
[04:20:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.03 / 1984 chunks (104 cps, 48.946%), ETA: 21h 23m 51s
[04:20:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1388.05 / 1984 chunks (104 cps, 48.947%), ETA: 21h 16m 56s
[04:20:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1388.07 / 1984 chunks (103 cps, 48.949%), ETA: 21h 36m 46s
[04:20:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1388.09 / 1984 chunks (100 cps, 48.95%), ETA: 22h 8m 21s
[04:20:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1388.12 / 1984 chunks (99 cps, 48.952%), ETA: 22h 27m 53s
[04:20:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.14 / 1984 chunks (97 cps, 48.953%), ETA: 22h 56m 17s
[04:20:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1388.16 / 1984 chunks (97 cps, 48.955%), ETA: 22h 56m 4s
[04:20:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.18 / 1984 chunks (97 cps, 48.956%), ETA: 22h 48m 23s
[04:20:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1388.21 / 1984 chunks (98 cps, 48.958%), ETA: 22h 45m 54s
[04:20:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1388.23 / 1984 chunks (98 cps, 48.96%), ETA: 22h 44m 31s
[04:20:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.25 / 1984 chunks (98 cps, 48.961%), ETA: 22h 45m 19s
[04:20:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1388.27 / 1984 chunks (98 cps, 48.963%), ETA: 22h 38m 46s
[04:20:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1388.29 / 1984 chunks (99 cps, 48.964%), ETA: 22h 32m 5s
[04:20:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1388.36 / 1984 chunks (101 cps, 48.969%), ETA: 22h 12s
[04:20:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1388.5 / 1984 chunks (114 cps, 48.981%), ETA: 19h 25m 6s
[04:20:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1388.53 / 1984 chunks (113 cps, 48.981%), ETA: 19h 40m 48s
[04:20:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:20:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1388.55 / 1984 chunks (112 cps, 48.983%), ETA: 19h 45m 20s
[04:20:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1388.58 / 1984 chunks (112 cps, 48.984%), ETA: 19h 48m 26s
[04:20:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.62 / 1984 chunks (113 cps, 48.987%), ETA: 19h 35m 49s
[04:20:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1388.64 / 1984 chunks (114 cps, 48.989%), ETA: 19h 32m 5s
[04:20:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1388.67 / 1984 chunks (112 cps, 48.991%), ETA: 19h 52m 36s
[04:20:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1388.69 / 1984 chunks (112 cps, 48.992%), ETA: 19h 54m 35s
[04:21:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.71 / 1984 chunks (111 cps, 48.994%), ETA: 19h 58m 47s
[04:21:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.73 / 1984 chunks (112 cps, 48.995%), ETA: 19h 53m 50s
[04:21:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1388.736 / 1984 chunks (110 cps, 48.995%), ETA: 20h 15m 3s
[04:21:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.766 / 1984 chunks (112 cps, 48.998%), ETA: 19h 53m 15s
[04:21:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:21:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.79 / 1984 chunks (111 cps, 48.999%), ETA: 19h 59m 3s
[04:21:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1388.81 / 1984 chunks (112 cps, 49.001%), ETA: 19h 51m 16s
[04:21:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1388.83 / 1984 chunks (112 cps, 49.002%), ETA: 19h 54m 5s
[04:21:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.85 / 1984 chunks (111 cps, 49.004%), ETA: 20h 3m 27s
[04:21:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1388.88 / 1984 chunks (111 cps, 49.006%), ETA: 20h 4m 48s
[04:21:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.9 / 1984 chunks (111 cps, 49.007%), ETA: 19h 55m 18s
[04:21:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1388.91 / 1984 chunks (110 cps, 49.008%), ETA: 20h 10m 52s
[04:21:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.95 / 1984 chunks (112 cps, 49.011%), ETA: 19h 49m 42s
[04:21:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.97 / 1984 chunks (110 cps, 49.012%), ETA: 20h 6m 27s
[04:21:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1388.974 / 1984 chunks (109 cps, 49.012%), ETA: 20h 20m 33s
[04:21:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1388.995 / 1984 chunks (108 cps, 49.014%), ETA: 20h 27m 33s
[04:21:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1389.02 / 1984 chunks (108 cps, 49.015%), ETA: 20h 34m 41s
[04:21:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1389.05 / 1984 chunks (108 cps, 49.018%), ETA: 20h 37m 21s
[04:21:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:21:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1389.08 / 1984 chunks (109 cps, 49.02%), ETA: 20h 26m 24s
[04:21:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.1 / 1984 chunks (111 cps, 49.022%), ETA: 20h 2m 21s
[04:21:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1389.11 / 1984 chunks (110 cps, 49.022%), ETA: 20h 12m 20s
[04:21:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1389.13 / 1984 chunks (110 cps, 49.024%), ETA: 20h 14m 55s
[04:21:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1389.15 / 1984 chunks (109 cps, 49.025%), ETA: 20h 25m 2s
[04:21:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1389.18 / 1984 chunks (108 cps, 49.027%), ETA: 20h 32m 47s
[04:21:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1389.2 / 1984 chunks (108 cps, 49.028%), ETA: 20h 31m 23s
[04:22:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.22 / 1984 chunks (108 cps, 49.03%), ETA: 20h 27m 28s
[04:22:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1389.24 / 1984 chunks (108 cps, 49.031%), ETA: 20h 35m 14s
[04:22:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1389.27 / 1984 chunks (107 cps, 49.033%), ETA: 20h 39m 8s
[04:22:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1389.29 / 1984 chunks (109 cps, 49.035%), ETA: 20h 22m 32s
[04:22:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1389.31 / 1984 chunks (109 cps, 49.036%), ETA: 20h 24m 3s
[04:22:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:22:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.34 / 1984 chunks (108 cps, 49.038%), ETA: 20h 28m 49s
[04:22:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.36 / 1984 chunks (108 cps, 49.039%), ETA: 20h 32m 50s
[04:22:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1389.38 / 1984 chunks (108 cps, 49.041%), ETA: 20h 36m 53s
[04:22:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1389.4 / 1984 chunks (109 cps, 49.042%), ETA: 20h 22m 41s
[04:22:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1389.42 / 1984 chunks (109 cps, 49.044%), ETA: 20h 26m 11s
[04:22:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1389.51 / 1984 chunks (113 cps, 49.05%), ETA: 19h 34m 58s
[04:22:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1389.55 / 1984 chunks (115 cps, 49.053%), ETA: 19h 16m 27s
[04:22:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1389.58 / 1984 chunks (115 cps, 49.055%), ETA: 19h 20m 42s
[04:22:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.6 / 1984 chunks (116 cps, 49.056%), ETA: 19h 6m 13s
[04:22:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1389.62 / 1984 chunks (116 cps, 49.058%), ETA: 19h 4m 27s
[04:22:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1389.65 / 1984 chunks (116 cps, 49.06%), ETA: 19h 7m 42s
[04:22:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.67 / 1984 chunks (116 cps, 49.061%), ETA: 19h 9m 11s
[04:22:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1389.69 / 1984 chunks (116 cps, 49.063%), ETA: 19h 11m 27s
[04:22:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:22:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.72 / 1984 chunks (116 cps, 49.065%), ETA: 19h 9m 27s
[04:22:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1389.75 / 1984 chunks (116 cps, 49.067%), ETA: 19h 4m 26s
[04:22:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1389.78 / 1984 chunks (115 cps, 49.069%), ETA: 19h 13m 30s
[04:22:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.787 / 1984 chunks (114 cps, 49.07%), ETA: 19h 30m 38s
[04:23:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.809 / 1984 chunks (112 cps, 49.071%), ETA: 19h 50m 11s
[04:23:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.83 / 1984 chunks (110 cps, 49.072%), ETA: 20h 10m 19s
[04:23:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1389.85 / 1984 chunks (109 cps, 49.074%), ETA: 20h 24m 27s
[04:23:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1389.87 / 1984 chunks (107 cps, 49.076%), ETA: 20h 47m 46s
[04:23:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.9 / 1984 chunks (105 cps, 49.077%), ETA: 21h 10m 59s
[04:23:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1389.93 / 1984 chunks (103 cps, 49.08%), ETA: 21h 32m 43s
[04:23:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.94 / 1984 chunks (102 cps, 49.081%), ETA: 21h 48m 27s
[04:23:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.96 / 1984 chunks (100 cps, 49.082%), ETA: 22h 3m 22s
[04:23:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1389.98 / 1984 chunks (100 cps, 49.084%), ETA: 22h 12m 22s
[04:23:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1390.01 / 1984 chunks (100 cps, 49.086%), ETA: 22h 8m 14s
[04:23:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1390.03 / 1984 chunks (100 cps, 49.087%), ETA: 22h 15m 37s
[04:23:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:23:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1390.06 / 1984 chunks (100 cps, 49.089%), ETA: 22h 8m 0s
[04:23:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1390.08 / 1984 chunks (100 cps, 49.091%), ETA: 22h 12m 28s
[04:23:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1390.11 / 1984 chunks (100 cps, 49.092%), ETA: 22h 8m 8s
[04:23:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1390.13 / 1984 chunks (100 cps, 49.094%), ETA: 22h 8m 19s
[04:23:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1390.15 / 1984 chunks (100 cps, 49.095%), ETA: 22h 12m 24s
[04:23:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1390.17 / 1984 chunks (100 cps, 49.097%), ETA: 22h 3m 46s
[04:23:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1390.19 / 1984 chunks (101 cps, 49.098%), ETA: 21h 58m 11s
[04:23:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1390.21 / 1984 chunks (101 cps, 49.1%), ETA: 21h 55m 31s
[04:23:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.24 / 1984 chunks (101 cps, 49.101%), ETA: 21h 56m 15s
[04:23:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1390.25 / 1984 chunks (101 cps, 49.103%), ETA: 21h 54m 21s
[04:23:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1390.27 / 1984 chunks (101 cps, 49.104%), ETA: 21h 54m 1s
[04:23:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1390.3 / 1984 chunks (101 cps, 49.106%), ETA: 21h 51m 19s
[04:24:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:24:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1390.32 / 1984 chunks (101 cps, 49.107%), ETA: 22h 2m 11s
[04:24:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1390.34 / 1984 chunks (100 cps, 49.109%), ETA: 22h 5m 15s
[04:24:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.36 / 1984 chunks (101 cps, 49.11%), ETA: 21h 55m 36s
[04:24:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1390.39 / 1984 chunks (101 cps, 49.112%), ETA: 21h 58m 9s
[04:24:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1390.4 / 1984 chunks (100 cps, 49.113%), ETA: 22h 5m 6s
[04:24:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1390.43 / 1984 chunks (100 cps, 49.115%), ETA: 22h 2m 36s
[04:24:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1390.45 / 1984 chunks (100 cps, 49.116%), ETA: 22h 5m 10s
[04:24:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1390.47 / 1984 chunks (100 cps, 49.118%), ETA: 22h 12m 49s
[04:24:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1390.49 / 1984 chunks (100 cps, 49.12%), ETA: 22h 9m 21s
[04:24:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.52 / 1984 chunks (100 cps, 49.121%), ETA: 22h 13m 16s
[04:24:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1390.54 / 1984 chunks (99 cps, 49.123%), ETA: 22h 22m 40s
[04:24:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1390.56 / 1984 chunks (99 cps, 49.124%), ETA: 22h 21m 45s
[04:24:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1390.58 / 1984 chunks (99 cps, 49.126%), ETA: 22h 23m 4s
[04:24:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1390.63 / 1984 chunks (101 cps, 49.13%), ETA: 21h 51m 35s
[04:24:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.7 / 1984 chunks (107 cps, 49.135%), ETA: 20h 43m 31s
[04:24:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1390.72 / 1984 chunks (105 cps, 49.136%), ETA: 20h 59m 48s
[04:24:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:24:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1390.74 / 1984 chunks (106 cps, 49.137%), ETA: 20h 58m 59s
[04:24:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1390.77 / 1984 chunks (105 cps, 49.139%), ETA: 20h 59m 46s
[04:24:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1390.8 / 1984 chunks (105 cps, 49.141%), ETA: 21h 6m 5s
[04:24:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1390.82 / 1984 chunks (105 cps, 49.142%), ETA: 21h 7m 47s
[04:24:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1390.84 / 1984 chunks (105 cps, 49.144%), ETA: 21h 8m 34s
[04:24:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1390.86 / 1984 chunks (105 cps, 49.145%), ETA: 21h 7m 35s
[04:24:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1390.88 / 1984 chunks (104 cps, 49.147%), ETA: 21h 11m 12s
[04:25:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1390.91 / 1984 chunks (102 cps, 49.149%), ETA: 21h 37m 26s
[04:25:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1390.93 / 1984 chunks (101 cps, 49.151%), ETA: 21h 57m 36s
[04:25:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1390.95 / 1984 chunks (100 cps, 49.152%), ETA: 22h 5m 30s
[04:25:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1390.97 / 1984 chunks (100 cps, 49.154%), ETA: 22h 13m 32s
[04:25:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1391 / 1984 chunks (99 cps, 49.155%), ETA: 22h 20m 16s
[04:25:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1391.02 / 1984 chunks (99 cps, 49.156%), ETA: 22h 20m 15s
[04:25:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.03 / 1984 chunks (98 cps, 49.158%), ETA: 22h 30m 39s
[04:25:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1391.05 / 1984 chunks (98 cps, 49.159%), ETA: 22h 32m 37s
[04:25:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:25:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1391.08 / 1984 chunks (99 cps, 49.161%), ETA: 22h 25m 23s
[04:25:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1391.1 / 1984 chunks (99 cps, 49.162%), ETA: 22h 23m 42s
[04:25:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1391.12 / 1984 chunks (99 cps, 49.164%), ETA: 22h 25m 48s
[04:25:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.14 / 1984 chunks (99 cps, 49.165%), ETA: 22h 16m 27s
[04:25:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1391.17 / 1984 chunks (99 cps, 49.167%), ETA: 22h 19m 32s
[04:25:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1391.19 / 1984 chunks (99 cps, 49.169%), ETA: 22h 20m 14s
[04:25:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.21 / 1984 chunks (98 cps, 49.17%), ETA: 22h 30m 23s
[04:25:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.23 / 1984 chunks (98 cps, 49.172%), ETA: 22h 35m 7s
[04:25:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.25 / 1984 chunks (98 cps, 49.173%), ETA: 22h 32m 28s
[04:25:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1391.28 / 1984 chunks (99 cps, 49.175%), ETA: 22h 26m 40s
[04:25:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1391.3 / 1984 chunks (98 cps, 49.177%), ETA: 22h 33m 21s
[04:25:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1391.33 / 1984 chunks (98 cps, 49.179%), ETA: 22h 40m 23s
[04:25:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:25:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1391.38 / 1984 chunks (98 cps, 49.182%), ETA: 22h 32m 59s
[04:25:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.41 / 1984 chunks (100 cps, 49.184%), ETA: 22h 12m 3s
[04:26:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.42 / 1984 chunks (100 cps, 49.185%), ETA: 22h 2m 34s
[04:26:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1391.44 / 1984 chunks (100 cps, 49.187%), ETA: 22h 8m 58s
[04:26:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.47 / 1984 chunks (99 cps, 49.188%), ETA: 22h 17m 28s
[04:26:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.49 / 1984 chunks (99 cps, 49.19%), ETA: 22h 15m 51s
[04:26:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1391.54 / 1984 chunks (102 cps, 49.193%), ETA: 21h 46m 15s
[04:26:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1391.55 / 1984 chunks (102 cps, 49.194%), ETA: 21h 42m 48s
[04:26:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1391.57 / 1984 chunks (102 cps, 49.196%), ETA: 21h 43m 15s
[04:26:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.6 / 1984 chunks (101 cps, 49.198%), ETA: 21h 48m 14s
[04:26:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1391.63 / 1984 chunks (101 cps, 49.2%), ETA: 21h 51m 18s
[04:26:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.65 / 1984 chunks (101 cps, 49.201%), ETA: 21h 55m 6s
[04:26:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1391.68 / 1984 chunks (102 cps, 49.204%), ETA: 21h 42m 35s
[04:26:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1391.71 / 1984 chunks (103 cps, 49.206%), ETA: 21h 27m 1s
[04:26:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1391.73 / 1984 chunks (103 cps, 49.207%), ETA: 21h 22m 12s
[04:26:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:26:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.76 / 1984 chunks (104 cps, 49.209%), ETA: 21h 21m 26s
[04:26:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1391.78 / 1984 chunks (103 cps, 49.211%), ETA: 21h 27m 58s
[04:26:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.82 / 1984 chunks (103 cps, 49.213%), ETA: 21h 27m 37s
[04:26:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1391.83 / 1984 chunks (103 cps, 49.214%), ETA: 21h 25m 29s
[04:26:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.85 / 1984 chunks (103 cps, 49.215%), ETA: 21h 22m 13s
[04:26:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.86 / 1984 chunks (103 cps, 49.216%), ETA: 21h 24m 47s
[04:26:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1391.89 / 1984 chunks (103 cps, 49.218%), ETA: 21h 24m 20s
[04:26:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1391.91 / 1984 chunks (105 cps, 49.219%), ETA: 21h 7m 7s
[04:26:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.93 / 1984 chunks (104 cps, 49.221%), ETA: 21h 16m 56s
[04:26:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.95 / 1984 chunks (104 cps, 49.223%), ETA: 21h 15m 55s
[04:26:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.97 / 1984 chunks (104 cps, 49.224%), ETA: 21h 17m 2s
[04:27:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1392.01 / 1984 chunks (106 cps, 49.227%), ETA: 20h 56m 44s
[04:27:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1392.04 / 1984 chunks (105 cps, 49.229%), ETA: 21h 5m 18s
[04:27:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1392.06 / 1984 chunks (104 cps, 49.23%), ETA: 21h 17m 3s
[04:27:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.08 / 1984 chunks (103 cps, 49.232%), ETA: 21h 30m 24s
[04:27:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1392.1 / 1984 chunks (101 cps, 49.233%), ETA: 21h 50m 32s
[04:27:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:27:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1392.12 / 1984 chunks (99 cps, 49.235%), ETA: 22h 13m 28s
[04:27:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1392.15 / 1984 chunks (99 cps, 49.236%), ETA: 22h 15m 55s
[04:27:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.17 / 1984 chunks (99 cps, 49.238%), ETA: 22h 23m 6s
[04:27:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1392.19 / 1984 chunks (99 cps, 49.239%), ETA: 22h 25m 26s
[04:27:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.21 / 1984 chunks (98 cps, 49.241%), ETA: 22h 30m 40s
[04:27:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.23 / 1984 chunks (97 cps, 49.242%), ETA: 22h 40m 50s
[04:27:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1392.26 / 1984 chunks (98 cps, 49.244%), ETA: 22h 29m 45s
[04:27:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1392.3 / 1984 chunks (99 cps, 49.247%), ETA: 22h 12m 19s
[04:27:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1392.32 / 1984 chunks (100 cps, 49.249%), ETA: 22h 10m 41s
[04:27:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1392.52 / 1984 chunks (114 cps, 49.263%), ETA: 19h 17m 48s
[04:27:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1392.55 / 1984 chunks (114 cps, 49.265%), ETA: 19h 24m 48s
[04:27:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1392.57 / 1984 chunks (114 cps, 49.266%), ETA: 19h 25m 6s
[04:27:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1392.59 / 1984 chunks (113 cps, 49.268%), ETA: 19h 30m 44s
[04:27:53] [DH-PriorityTaskPicker Thread[12]/WARN]: §6Distant Horizons: Insufficient memory detected.§r
This may cause stuttering or crashing.
1. your allocated memory isn't high enough
2. your DH CPU preset is too high
3. your DH quality preset is too high
[04:27:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.593 / 1984 chunks (112 cps, 49.268%), ETA: 19h 46m 30s
[04:27:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.612 / 1984 chunks (110 cps, 49.269%), ETA: 20h 2m 39s
[04:27:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1392.64 / 1984 chunks (110 cps, 49.271%), ETA: 20h 2m 40s
[04:28:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1392.66 / 1984 chunks (110 cps, 49.273%), ETA: 20h 1m 12s
[04:28:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.68 / 1984 chunks (110 cps, 49.274%), ETA: 20h 6m 13s
[04:28:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1392.7 / 1984 chunks (110 cps, 49.276%), ETA: 20h 3m 54s
[04:28:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:28:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1392.73 / 1984 chunks (110 cps, 49.277%), ETA: 20h 5m 49s
[04:28:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1392.75 / 1984 chunks (111 cps, 49.279%), ETA: 19h 58m 28s
[04:28:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1392.77 / 1984 chunks (109 cps, 49.28%), ETA: 20h 17m 43s
[04:28:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1392.79 / 1984 chunks (109 cps, 49.282%), ETA: 20h 10m 51s
[04:28:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1392.81 / 1984 chunks (109 cps, 49.283%), ETA: 20h 18m 40s
[04:28:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.84 / 1984 chunks (109 cps, 49.285%), ETA: 20h 18m 21s
[04:28:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1392.86 / 1984 chunks (109 cps, 49.287%), ETA: 20h 11m 26s
[04:28:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1392.9 / 1984 chunks (112 cps, 49.29%), ETA: 19h 47m 56s
[04:28:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1392.93 / 1984 chunks (113 cps, 49.292%), ETA: 19h 36m 7s
[04:28:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1392.95 / 1984 chunks (111 cps, 49.293%), ETA: 19h 50m 24s
[04:28:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1392.958 / 1984 chunks (110 cps, 49.294%), ETA: 20h 7m 1s
[04:28:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.977 / 1984 chunks (109 cps, 49.295%), ETA: 20h 13m 2s
[04:28:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1393 / 1984 chunks (108 cps, 49.297%), ETA: 20h 30m 56s
[04:28:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1393.02 / 1984 chunks (108 cps, 49.299%), ETA: 20h 20m 52s
[04:28:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1393.04 / 1984 chunks (108 cps, 49.3%), ETA: 20h 28m 10s
[04:28:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.06 / 1984 chunks (108 cps, 49.301%), ETA: 20h 25m 42s
[04:28:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:28:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.09 / 1984 chunks (109 cps, 49.303%), ETA: 20h 16m 56s
[04:28:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.11 / 1984 chunks (107 cps, 49.305%), ETA: 20h 32m 23s
[04:28:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.13 / 1984 chunks (107 cps, 49.306%), ETA: 20h 39m 29s
[04:28:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1393.15 / 1984 chunks (107 cps, 49.308%), ETA: 20h 42m 41s
[04:29:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1393.17 / 1984 chunks (107 cps, 49.309%), ETA: 20h 40m 13s
[04:29:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1393.19 / 1984 chunks (105 cps, 49.31%), ETA: 20h 59m 12s
[04:29:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1393.21 / 1984 chunks (106 cps, 49.312%), ETA: 20h 52m 7s
[04:29:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1393.24 / 1984 chunks (105 cps, 49.314%), ETA: 20h 56m 38s
[04:29:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1393.28 / 1984 chunks (106 cps, 49.317%), ETA: 20h 43m 46s
[04:29:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.3 / 1984 chunks (107 cps, 49.318%), ETA: 20h 35m 14s
[04:29:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1393.32 / 1984 chunks (108 cps, 49.32%), ETA: 20h 25m 40s
[04:29:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:29:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1393.35 / 1984 chunks (107 cps, 49.322%), ETA: 20h 31m 44s
[04:29:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1393.38 / 1984 chunks (108 cps, 49.324%), ETA: 20h 28m 56s
[04:29:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1393.42 / 1984 chunks (109 cps, 49.326%), ETA: 20h 12m 1s
[04:29:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.42 / 1984 chunks (108 cps, 49.327%), ETA: 20h 28m 18s
[04:29:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.511 / 1984 chunks (113 cps, 49.333%), ETA: 19h 28m 6s
[04:29:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1393.54 / 1984 chunks (113 cps, 49.335%), ETA: 19h 28m 16s
[04:29:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.57 / 1984 chunks (115 cps, 49.337%), ETA: 19h 9m 41s
[04:29:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.59 / 1984 chunks (116 cps, 49.339%), ETA: 19h 3m 59s
[04:29:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1393.62 / 1984 chunks (116 cps, 49.341%), ETA: 19h 1m 20s
[04:29:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1393.65 / 1984 chunks (117 cps, 49.343%), ETA: 18h 50m 50s
[04:29:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.67 / 1984 chunks (117 cps, 49.344%), ETA: 18h 52m 50s
[04:29:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1393.69 / 1984 chunks (115 cps, 49.346%), ETA: 19h 9m 13s
[04:29:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.71 / 1984 chunks (115 cps, 49.347%), ETA: 19h 8m 44s
[04:29:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:29:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1393.75 / 1984 chunks (115 cps, 49.35%), ETA: 19h 8m 15s
[04:29:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1393.77 / 1984 chunks (115 cps, 49.352%), ETA: 19h 15m 37s
[04:30:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1393.79 / 1984 chunks (112 cps, 49.353%), ETA: 19h 37m 17s
[04:30:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1393.82 / 1984 chunks (109 cps, 49.355%), ETA: 20h 11m 47s
[04:30:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1393.86 / 1984 chunks (108 cps, 49.357%), ETA: 20h 27m 45s
[04:30:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1393.861 / 1984 chunks (106 cps, 49.358%), ETA: 20h 46m 14s
[04:30:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1393.891 / 1984 chunks (105 cps, 49.36%), ETA: 21h 4m 57s
[04:30:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.92 / 1984 chunks (103 cps, 49.362%), ETA: 21h 21m 37s
[04:30:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1393.94 / 1984 chunks (102 cps, 49.363%), ETA: 21h 38m 47s
[04:30:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.947 / 1984 chunks (100 cps, 49.364%), ETA: 21h 56m 28s
[04:30:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1393.968 / 1984 chunks (100 cps, 49.365%), ETA: 21h 58m 8s
[04:30:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1393.99 / 1984 chunks (100 cps, 49.367%), ETA: 21h 58m 30s
[04:30:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1394.02 / 1984 chunks (100 cps, 49.369%), ETA: 21h 58m 13s
[04:30:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.04 / 1984 chunks (102 cps, 49.37%), ETA: 21h 29m 57s
[04:30:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1394.06 / 1984 chunks (104 cps, 49.372%), ETA: 21h 14m 16s
[04:30:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:30:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.09 / 1984 chunks (103 cps, 49.374%), ETA: 21h 21m 31s
[04:30:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1394.12 / 1984 chunks (106 cps, 49.376%), ETA: 20h 43m 59s
[04:30:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1394.14 / 1984 chunks (105 cps, 49.377%), ETA: 20h 53m 57s
[04:30:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1394.16 / 1984 chunks (105 cps, 49.379%), ETA: 20h 53m 39s
[04:30:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1394.19 / 1984 chunks (105 cps, 49.381%), ETA: 21h 1m 48s
[04:30:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1394.22 / 1984 chunks (105 cps, 49.383%), ETA: 21h 2m 55s
[04:30:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1394.24 / 1984 chunks (105 cps, 49.384%), ETA: 20h 57m 10s
[04:30:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1394.28 / 1984 chunks (107 cps, 49.387%), ETA: 20h 38m 37s
[04:30:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1394.3 / 1984 chunks (106 cps, 49.389%), ETA: 20h 41m 46s
[04:30:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.32 / 1984 chunks (105 cps, 49.39%), ETA: 20h 54m 43s
[04:31:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.34 / 1984 chunks (104 cps, 49.392%), ETA: 21h 11m 57s
[04:31:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1394.36 / 1984 chunks (104 cps, 49.393%), ETA: 21h 16m 31s
[04:31:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:31:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1394.4 / 1984 chunks (105 cps, 49.396%), ETA: 20h 57m 29s
[04:31:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1394.406 / 1984 chunks (104 cps, 49.396%), ETA: 21h 15m 8s
[04:31:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1394.432 / 1984 chunks (104 cps, 49.398%), ETA: 21h 13m 21s
[04:31:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1394.45 / 1984 chunks (105 cps, 49.4%), ETA: 20h 55m 12s
[04:31:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.47 / 1984 chunks (105 cps, 49.401%), ETA: 21h 57s
[04:31:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1394.5 / 1984 chunks (105 cps, 49.403%), ETA: 21h 1m 17s
[04:31:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1394.52 / 1984 chunks (105 cps, 49.404%), ETA: 20h 56m 11s
[04:31:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1394.54 / 1984 chunks (105 cps, 49.406%), ETA: 21h 0s
[04:31:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1394.56 / 1984 chunks (104 cps, 49.407%), ETA: 21h 8m 31s
[04:31:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1394.62 / 1984 chunks (108 cps, 49.412%), ETA: 20h 22m 36s
[04:31:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1394.7 / 1984 chunks (113 cps, 49.417%), ETA: 19h 25m 49s
[04:31:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1394.73 / 1984 chunks (114 cps, 49.419%), ETA: 19h 19m 23s
[04:31:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1394.74 / 1984 chunks (114 cps, 49.42%), ETA: 19h 20m 58s
[04:31:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:31:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1394.76 / 1984 chunks (114 cps, 49.422%), ETA: 19h 22m 7s
[04:31:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1394.78 / 1984 chunks (113 cps, 49.423%), ETA: 19h 32m 31s
[04:31:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1394.81 / 1984 chunks (111 cps, 49.425%), ETA: 19h 46m 22s
[04:31:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.84 / 1984 chunks (113 cps, 49.427%), ETA: 19h 33m 33s
[04:31:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.86 / 1984 chunks (112 cps, 49.429%), ETA: 19h 41m 44s
[04:31:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1394.89 / 1984 chunks (110 cps, 49.43%), ETA: 19h 59m 9s
[04:31:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1394.91 / 1984 chunks (109 cps, 49.432%), ETA: 20h 15m 47s
[04:31:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1394.93 / 1984 chunks (107 cps, 49.434%), ETA: 20h 39m 29s
[04:31:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1394.95 / 1984 chunks (106 cps, 49.435%), ETA: 20h 44m 4s
[04:32:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1394.98 / 1984 chunks (106 cps, 49.437%), ETA: 20h 45m 43s
[04:32:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1395 / 1984 chunks (105 cps, 49.438%), ETA: 20h 59m 41s
[04:32:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1395.02 / 1984 chunks (105 cps, 49.44%), ETA: 21h 54s
[04:32:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:32:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1395.04 / 1984 chunks (105 cps, 49.442%), ETA: 21h 3m 17s
[04:32:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.07 / 1984 chunks (104 cps, 49.443%), ETA: 21h 10m 58s
[04:32:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.09 / 1984 chunks (104 cps, 49.445%), ETA: 21h 4m 5s
[04:32:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.11 / 1984 chunks (105 cps, 49.446%), ETA: 21h 1m 13s
[04:32:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1395.14 / 1984 chunks (105 cps, 49.448%), ETA: 20h 52m 58s
[04:32:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1395.15 / 1984 chunks (105 cps, 49.449%), ETA: 20h 52m 25s
[04:32:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.18 / 1984 chunks (105 cps, 49.451%), ETA: 20h 57m 58s
[04:32:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1395.2 / 1984 chunks (105 cps, 49.453%), ETA: 20h 55m 49s
[04:32:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.22 / 1984 chunks (104 cps, 49.454%), ETA: 21h 3m 20s
[04:32:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1395.25 / 1984 chunks (105 cps, 49.456%), ETA: 20h 57m 3s
[04:32:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.27 / 1984 chunks (106 cps, 49.457%), ETA: 20h 41m 30s
[04:32:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1395.29 / 1984 chunks (105 cps, 49.459%), ETA: 20h 56m 13s
[04:32:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1395.31 / 1984 chunks (105 cps, 49.461%), ETA: 20h 58m 47s
[04:32:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.34 / 1984 chunks (106 cps, 49.463%), ETA: 20h 46m 13s
[04:32:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:32:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.37 / 1984 chunks (106 cps, 49.464%), ETA: 20h 45m 22s
[04:32:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1395.38 / 1984 chunks (106 cps, 49.466%), ETA: 20h 49m 51s
[04:32:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1395.41 / 1984 chunks (105 cps, 49.467%), ETA: 20h 53m 35s
[04:32:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.43 / 1984 chunks (106 cps, 49.469%), ETA: 20h 46m 7s
[04:32:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1395.45 / 1984 chunks (104 cps, 49.47%), ETA: 21h 2m 52s
[04:32:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1395.47 / 1984 chunks (105 cps, 49.472%), ETA: 21h 2m 31s
[04:33:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1395.49 / 1984 chunks (104 cps, 49.473%), ETA: 21h 3m 3s
[04:33:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.54 / 1984 chunks (107 cps, 49.477%), ETA: 20h 35m 19s
[04:33:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.55 / 1984 chunks (106 cps, 49.478%), ETA: 20h 43m 24s
[04:33:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1395.57 / 1984 chunks (106 cps, 49.479%), ETA: 20h 39m 22s
[04:33:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.59 / 1984 chunks (105 cps, 49.481%), ETA: 20h 55m 38s
[04:33:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.62 / 1984 chunks (104 cps, 49.482%), ETA: 21h 7m 43s
[04:33:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1395.64 / 1984 chunks (105 cps, 49.484%), ETA: 20h 52m 3s
[04:33:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1395.66 / 1984 chunks (105 cps, 49.486%), ETA: 21h 1m 38s
[04:33:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:33:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.68 / 1984 chunks (105 cps, 49.487%), ETA: 20h 57m 31s
[04:33:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.72 / 1984 chunks (105 cps, 49.489%), ETA: 20h 51m 44s
[04:33:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1395.74 / 1984 chunks (106 cps, 49.491%), ETA: 20h 49m 22s
[04:33:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1395.77 / 1984 chunks (105 cps, 49.493%), ETA: 20h 52m 28s
[04:33:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1395.79 / 1984 chunks (105 cps, 49.494%), ETA: 20h 51m 41s
[04:33:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1395.81 / 1984 chunks (105 cps, 49.496%), ETA: 20h 53m 58s
[04:33:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1395.83 / 1984 chunks (104 cps, 49.497%), ETA: 21h 3m 39s
[04:33:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1395.85 / 1984 chunks (105 cps, 49.499%), ETA: 20h 54m 0s
[04:33:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.87 / 1984 chunks (104 cps, 49.5%), ETA: 21h 2m 36s
[04:33:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1395.89 / 1984 chunks (104 cps, 49.502%), ETA: 21h 2m 23s
[04:33:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1395.92 / 1984 chunks (105 cps, 49.504%), ETA: 21h 1m 7s
[04:33:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1395.95 / 1984 chunks (106 cps, 49.506%), ETA: 20h 49m 25s
[04:33:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1395.97 / 1984 chunks (107 cps, 49.507%), ETA: 20h 30m 2s
[04:33:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.98 / 1984 chunks (106 cps, 49.508%), ETA: 20h 43m 7s
[04:33:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1396 / 1984 chunks (106 cps, 49.51%), ETA: 20h 40m 20s
[04:33:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:33:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1396.03 / 1984 chunks (106 cps, 49.511%), ETA: 20h 45m 13s
[04:34:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1396.06 / 1984 chunks (104 cps, 49.513%), ETA: 21h 7m 59s
[04:34:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1396.08 / 1984 chunks (102 cps, 49.515%), ETA: 21h 29m 19s
[04:34:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1396.1 / 1984 chunks (100 cps, 49.516%), ETA: 21h 57m 7s
[04:34:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1396.12 / 1984 chunks (98 cps, 49.518%), ETA: 22h 19m 44s
[04:34:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1396.15 / 1984 chunks (99 cps, 49.52%), ETA: 22h 17m 9s
[04:34:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1396.17 / 1984 chunks (98 cps, 49.521%), ETA: 22h 18m 2s
[04:34:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1396.19 / 1984 chunks (99 cps, 49.523%), ETA: 22h 14m 55s
[04:34:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1396.22 / 1984 chunks (99 cps, 49.525%), ETA: 22h 13m 44s
[04:34:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1396.24 / 1984 chunks (98 cps, 49.527%), ETA: 22h 20m 16s
[04:34:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1396.26 / 1984 chunks (99 cps, 49.528%), ETA: 22h 9m 29s
[04:34:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:34:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1396.28 / 1984 chunks (99 cps, 49.529%), ETA: 22h 8m 22s
[04:34:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1396.3 / 1984 chunks (99 cps, 49.531%), ETA: 22h 6m 21s
[04:34:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1396.5 / 1984 chunks (113 cps, 49.55%), ETA: 19h 23m 41s
[04:34:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1396.53 / 1984 chunks (113 cps, 49.55%), ETA: 19h 22m 2s
[04:34:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1396.55 / 1984 chunks (113 cps, 49.55%), ETA: 19h 22m 28s
[04:34:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1396.58 / 1984 chunks (113 cps, 49.55%), ETA: 19h 23m 59s
[04:34:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1396.6 / 1984 chunks (114 cps, 49.552%), ETA: 19h 19m 57s
[04:34:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1396.62 / 1984 chunks (113 cps, 49.553%), ETA: 19h 25m 53s
[04:34:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1396.64 / 1984 chunks (112 cps, 49.555%), ETA: 19h 39m 31s
[04:34:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1396.68 / 1984 chunks (113 cps, 49.558%), ETA: 19h 27m 7s
[04:34:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1396.7 / 1984 chunks (113 cps, 49.559%), ETA: 19h 28m 46s
[04:34:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:34:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1396.73 / 1984 chunks (113 cps, 49.561%), ETA: 19h 22m 20s
[04:35:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1396.75 / 1984 chunks (114 cps, 49.563%), ETA: 19h 19m 10s
[04:35:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1396.77 / 1984 chunks (111 cps, 49.564%), ETA: 19h 46m 35s
[04:35:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1396.81 / 1984 chunks (113 cps, 49.567%), ETA: 19h 26m 15s
[04:35:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1396.815 / 1984 chunks (111 cps, 49.567%), ETA: 19h 45m 5s
[04:35:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1396.839 / 1984 chunks (113 cps, 49.569%), ETA: 19h 24m 11s
[04:35:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1396.87 / 1984 chunks (114 cps, 49.571%), ETA: 19h 20m 6s
[04:35:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1396.89 / 1984 chunks (114 cps, 49.573%), ETA: 19h 13m 18s
[04:35:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1396.92 / 1984 chunks (114 cps, 49.574%), ETA: 19h 13m 26s
[04:35:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1396.94 / 1984 chunks (114 cps, 49.576%), ETA: 19h 15m 30s
[04:35:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1396.96 / 1984 chunks (113 cps, 49.578%), ETA: 19h 23m 8s
[04:35:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1396.98 / 1984 chunks (112 cps, 49.579%), ETA: 19h 37m 26s
[04:35:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1397 / 1984 chunks (113 cps, 49.58%), ETA: 19h 29m 5s
[04:35:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:35:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1397.02 / 1984 chunks (112 cps, 49.582%), ETA: 19h 32m 27s
[04:35:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1397.04 / 1984 chunks (113 cps, 49.583%), ETA: 19h 30m 18s
[04:35:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.06 / 1984 chunks (113 cps, 49.584%), ETA: 19h 23m 53s
[04:35:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1397.08 / 1984 chunks (112 cps, 49.586%), ETA: 19h 31m 8s
[04:35:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1397.1 / 1984 chunks (113 cps, 49.588%), ETA: 19h 20m 28s
[04:35:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1397.13 / 1984 chunks (113 cps, 49.589%), ETA: 19h 23m 24s
[04:35:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1397.15 / 1984 chunks (113 cps, 49.591%), ETA: 19h 22m 36s
[04:35:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.17 / 1984 chunks (111 cps, 49.593%), ETA: 19h 42m 19s
[04:35:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.19 / 1984 chunks (111 cps, 49.594%), ETA: 19h 42m 33s
[04:35:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.22 / 1984 chunks (113 cps, 49.596%), ETA: 19h 23m 16s
[04:35:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.24 / 1984 chunks (113 cps, 49.597%), ETA: 19h 26m 44s
[04:36:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.26 / 1984 chunks (112 cps, 49.599%), ETA: 19h 30m 57s
[04:36:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.29 / 1984 chunks (113 cps, 49.601%), ETA: 19h 27m 14s
[04:36:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:36:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1397.31 / 1984 chunks (113 cps, 49.602%), ETA: 19h 26m 0s
[04:36:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1397.33 / 1984 chunks (112 cps, 49.604%), ETA: 19h 31m 11s
[04:36:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1397.35 / 1984 chunks (112 cps, 49.605%), ETA: 19h 39m 59s
[04:36:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.39 / 1984 chunks (111 cps, 49.608%), ETA: 19h 41m 22s
[04:36:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.42 / 1984 chunks (112 cps, 49.61%), ETA: 19h 35m 53s
[04:36:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1397.48 / 1984 chunks (115 cps, 49.614%), ETA: 19h 5m 24s
[04:36:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1397.52 / 1984 chunks (117 cps, 49.617%), ETA: 18h 48m 44s
[04:36:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.54 / 1984 chunks (118 cps, 49.619%), ETA: 18h 37m 20s
[04:36:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.57 / 1984 chunks (118 cps, 49.621%), ETA: 18h 35m 3s
[04:36:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.59 / 1984 chunks (119 cps, 49.622%), ETA: 18h 30m 24s
[04:36:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.62 / 1984 chunks (120 cps, 49.624%), ETA: 18h 19m 12s
[04:36:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.63 / 1984 chunks (119 cps, 49.625%), ETA: 18h 23m 7s
[04:36:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1397.66 / 1984 chunks (119 cps, 49.627%), ETA: 18h 21m 56s
[04:36:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.668 / 1984 chunks (118 cps, 49.628%), ETA: 18h 34m 58s
[04:36:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1397.7 / 1984 chunks (119 cps, 49.63%), ETA: 18h 21m 41s
[04:36:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1397.72 / 1984 chunks (119 cps, 49.631%), ETA: 18h 23m 1s
[04:36:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1397.728 / 1984 chunks (117 cps, 49.632%), ETA: 18h 41m 0s
[04:36:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1397.752 / 1984 chunks (118 cps, 49.634%), ETA: 18h 39m 40s
[04:36:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:36:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.77 / 1984 chunks (116 cps, 49.635%), ETA: 18h 58m 55s
[04:36:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.8 / 1984 chunks (114 cps, 49.637%), ETA: 19h 14m 42s
[04:36:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1397.81 / 1984 chunks (112 cps, 49.638%), ETA: 19h 31m 44s
[04:36:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1397.831 / 1984 chunks (111 cps, 49.639%), ETA: 19h 48m 32s
[04:36:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1397.85 / 1984 chunks (109 cps, 49.641%), ETA: 20h 10m 41s
[04:37:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1397.87 / 1984 chunks (106 cps, 49.642%), ETA: 20h 41m 46s
[04:37:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1397.9 / 1984 chunks (105 cps, 49.644%), ETA: 20h 58m 22s
[04:37:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.93 / 1984 chunks (103 cps, 49.646%), ETA: 21h 21m 47s
[04:37:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1397.95 / 1984 chunks (103 cps, 49.648%), ETA: 21h 17m 29s
[04:37:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1397.98 / 1984 chunks (103 cps, 49.65%), ETA: 21h 15m 56s
[04:37:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398 / 1984 chunks (102 cps, 49.652%), ETA: 21h 23m 29s
[04:37:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1398.03 / 1984 chunks (102 cps, 49.653%), ETA: 21h 32m 30s
[04:37:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1398.05 / 1984 chunks (103 cps, 49.655%), ETA: 21h 19m 40s
[04:37:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1398.07 / 1984 chunks (103 cps, 49.657%), ETA: 21h 10m 40s
[04:37:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:37:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.1 / 1984 chunks (103 cps, 49.658%), ETA: 21h 19m 28s
[04:37:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1398.12 / 1984 chunks (103 cps, 49.66%), ETA: 21h 16m 37s
[04:37:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1398.14 / 1984 chunks (102 cps, 49.661%), ETA: 21h 25m 29s
[04:37:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398.16 / 1984 chunks (102 cps, 49.663%), ETA: 21h 26m 46s
[04:37:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.18 / 1984 chunks (103 cps, 49.664%), ETA: 21h 21m 9s
[04:37:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.2 / 1984 chunks (103 cps, 49.666%), ETA: 21h 15m 1s
[04:37:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1398.23 / 1984 chunks (102 cps, 49.667%), ETA: 21h 25m 49s
[04:37:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1398.25 / 1984 chunks (102 cps, 49.669%), ETA: 21h 26m 15s
[04:37:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1398.27 / 1984 chunks (103 cps, 49.671%), ETA: 21h 20m 39s
[04:37:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1398.29 / 1984 chunks (101 cps, 49.672%), ETA: 21h 35m 23s
[04:37:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1398.31 / 1984 chunks (101 cps, 49.673%), ETA: 21h 40m 10s
[04:37:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1398.33 / 1984 chunks (100 cps, 49.675%), ETA: 21h 48m 9s
[04:37:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:37:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1398.36 / 1984 chunks (100 cps, 49.677%), ETA: 21h 51m 30s
[04:38:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398.38 / 1984 chunks (101 cps, 49.678%), ETA: 21h 46m 20s
[04:38:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1398.4 / 1984 chunks (100 cps, 49.68%), ETA: 21h 55m 12s
[04:38:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1398.42 / 1984 chunks (100 cps, 49.681%), ETA: 21h 50m 50s
[04:38:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398.44 / 1984 chunks (100 cps, 49.683%), ETA: 21h 53m 5s
[04:38:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1398.46 / 1984 chunks (100 cps, 49.684%), ETA: 21h 49m 41s
[04:38:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1398.469 / 1984 chunks (100 cps, 49.685%), ETA: 21h 49m 50s
[04:38:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.491 / 1984 chunks (101 cps, 49.686%), ETA: 21h 45m 4s
[04:38:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1398.52 / 1984 chunks (101 cps, 49.688%), ETA: 21h 35m 45s
[04:38:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1398.54 / 1984 chunks (100 cps, 49.69%), ETA: 21h 50m 50s
[04:38:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1398.56 / 1984 chunks (100 cps, 49.691%), ETA: 21h 58m 28s
[04:38:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1398.59 / 1984 chunks (100 cps, 49.693%), ETA: 21h 55m 2s
[04:38:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1398.7 / 1984 chunks (108 cps, 49.701%), ETA: 20h 11m 57s
[04:38:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1398.73 / 1984 chunks (108 cps, 49.703%), ETA: 20h 15m 7s
[04:38:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:38:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1398.75 / 1984 chunks (108 cps, 49.704%), ETA: 20h 12m 10s
[04:38:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1398.752 / 1984 chunks (107 cps, 49.705%), ETA: 20h 29m 14s
[04:38:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1398.788 / 1984 chunks (109 cps, 49.707%), ETA: 20h 4m 19s
[04:38:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1398.79 / 1984 chunks (108 cps, 49.708%), ETA: 20h 20m 18s
[04:38:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1398.81 / 1984 chunks (107 cps, 49.709%), ETA: 20h 32m 33s
[04:38:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1398.83 / 1984 chunks (107 cps, 49.711%), ETA: 20h 32m 22s
[04:38:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1398.85 / 1984 chunks (106 cps, 49.712%), ETA: 20h 44m 1s
[04:38:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1398.88 / 1984 chunks (104 cps, 49.714%), ETA: 20h 57m 9s
[04:38:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1398.91 / 1984 chunks (103 cps, 49.716%), ETA: 21h 10m 58s
[04:38:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1398.94 / 1984 chunks (101 cps, 49.718%), ETA: 21h 36m 2s
[04:38:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1398.96 / 1984 chunks (101 cps, 49.72%), ETA: 21h 34m 16s
[04:39:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:39:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1398.99 / 1984 chunks (101 cps, 49.722%), ETA: 21h 38m 18s
[04:39:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.01 / 1984 chunks (100 cps, 49.723%), ETA: 21h 48m 52s
[04:39:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1399.03 / 1984 chunks (99 cps, 49.725%), ETA: 21h 59m 38s
[04:39:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1399.05 / 1984 chunks (99 cps, 49.726%), ETA: 22h 58s
[04:39:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1399.08 / 1984 chunks (99 cps, 49.728%), ETA: 22h 6m 1s
[04:39:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1399.11 / 1984 chunks (100 cps, 49.73%), ETA: 21h 53m 41s
[04:39:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1399.15 / 1984 chunks (100 cps, 49.733%), ETA: 21h 47m 29s
[04:39:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1399.17 / 1984 chunks (101 cps, 49.735%), ETA: 21h 42m 26s
[04:39:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1399.2 / 1984 chunks (100 cps, 49.736%), ETA: 21h 54m 51s
[04:39:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.22 / 1984 chunks (100 cps, 49.738%), ETA: 21h 56m 1s
[04:39:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1399.24 / 1984 chunks (99 cps, 49.739%), ETA: 22h 2m 40s
[04:39:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1399.27 / 1984 chunks (100 cps, 49.741%), ETA: 21h 55m 47s
[04:39:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1399.29 / 1984 chunks (100 cps, 49.743%), ETA: 21h 52m 21s
[04:39:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:39:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1399.31 / 1984 chunks (100 cps, 49.744%), ETA: 21h 50m 32s
[04:39:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1399.35 / 1984 chunks (101 cps, 49.747%), ETA: 21h 45m 12s
[04:39:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1399.38 / 1984 chunks (101 cps, 49.749%), ETA: 21h 42m 15s
[04:39:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1399.4 / 1984 chunks (101 cps, 49.751%), ETA: 21h 41m 41s
[04:39:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.42 / 1984 chunks (101 cps, 49.752%), ETA: 21h 37m 6s
[04:39:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1399.44 / 1984 chunks (101 cps, 49.753%), ETA: 21h 36m 55s
[04:39:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.46 / 1984 chunks (102 cps, 49.755%), ETA: 21h 30m 11s
[04:39:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1399.48 / 1984 chunks (100 cps, 49.756%), ETA: 21h 46m 33s
[04:39:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1399.5 / 1984 chunks (101 cps, 49.758%), ETA: 21h 37m 6s
[04:40:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1399.53 / 1984 chunks (103 cps, 49.76%), ETA: 21h 16m 20s
[04:40:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1399.56 / 1984 chunks (103 cps, 49.762%), ETA: 21h 13m 56s
[04:40:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1399.58 / 1984 chunks (103 cps, 49.764%), ETA: 21h 9m 31s
[04:40:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1399.6 / 1984 chunks (104 cps, 49.765%), ETA: 21h 6m 59s
[04:40:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1399.62 / 1984 chunks (103 cps, 49.767%), ETA: 21h 17m 43s
[04:40:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1399.64 / 1984 chunks (101 cps, 49.768%), ETA: 21h 38m 14s
[04:40:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1399.67 / 1984 chunks (102 cps, 49.77%), ETA: 21h 28m 23s
[04:40:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.69 / 1984 chunks (102 cps, 49.772%), ETA: 21h 30m 9s
[04:40:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:40:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1399.73 / 1984 chunks (103 cps, 49.774%), ETA: 21h 18m 40s
[04:40:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1399.75 / 1984 chunks (102 cps, 49.776%), ETA: 21h 20m 15s
[04:40:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1399.77 / 1984 chunks (102 cps, 49.777%), ETA: 21h 24m 51s
[04:40:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1399.8 / 1984 chunks (102 cps, 49.779%), ETA: 21h 24m 52s
[04:40:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1399.82 / 1984 chunks (102 cps, 49.781%), ETA: 21h 28m 33s
[04:40:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.84 / 1984 chunks (102 cps, 49.782%), ETA: 21h 25m 57s
[04:40:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1399.86 / 1984 chunks (102 cps, 49.784%), ETA: 21h 27m 4s
[04:40:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1399.9 / 1984 chunks (103 cps, 49.786%), ETA: 21h 8m 45s
[04:40:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1399.93 / 1984 chunks (105 cps, 49.789%), ETA: 20h 47m 40s
[04:40:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1399.94 / 1984 chunks (104 cps, 49.789%), ETA: 21h 25s
[04:40:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1399.961 / 1984 chunks (104 cps, 49.791%), ETA: 21h 2s
[04:40:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1399.98 / 1984 chunks (104 cps, 49.792%), ETA: 20h 59m 43s
[04:40:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400 / 1984 chunks (105 cps, 49.794%), ETA: 20h 54m 6s
[04:40:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:40:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.03 / 1984 chunks (104 cps, 49.796%), ETA: 20h 56m 1s
[04:41:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.05 / 1984 chunks (103 cps, 49.797%), ETA: 21h 12m 27s
[04:41:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.07 / 1984 chunks (102 cps, 49.799%), ETA: 21h 29m 57s
[04:41:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1400.09 / 1984 chunks (100 cps, 49.8%), ETA: 21h 53m 45s
[04:41:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.11 / 1984 chunks (98 cps, 49.801%), ETA: 22h 21m 26s
[04:41:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1400.13 / 1984 chunks (97 cps, 49.803%), ETA: 22h 30m 31s
[04:41:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1400.15 / 1984 chunks (97 cps, 49.804%), ETA: 22h 37m 31s
[04:41:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.19 / 1984 chunks (97 cps, 49.807%), ETA: 22h 28m 33s
[04:41:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1400.21 / 1984 chunks (96 cps, 49.809%), ETA: 22h 41m 32s
[04:41:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400.23 / 1984 chunks (97 cps, 49.81%), ETA: 22h 34m 40s
[04:41:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.26 / 1984 chunks (97 cps, 49.812%), ETA: 22h 33m 49s
[04:41:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1400.28 / 1984 chunks (97 cps, 49.813%), ETA: 22h 27m 36s
[04:41:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:41:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.3 / 1984 chunks (98 cps, 49.815%), ETA: 22h 17m 56s
[04:41:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1400.4 / 1984 chunks (106 cps, 49.824%), ETA: 20h 39m 41s
[04:41:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.5 / 1984 chunks (113 cps, 49.83%), ETA: 19h 18m 40s
[04:41:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1400.54 / 1984 chunks (114 cps, 49.832%), ETA: 19h 11m 26s
[04:41:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1400.55 / 1984 chunks (113 cps, 49.833%), ETA: 19h 24m 59s
[04:41:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.57 / 1984 chunks (111 cps, 49.834%), ETA: 19h 43m 43s
[04:41:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1400.61 / 1984 chunks (113 cps, 49.837%), ETA: 19h 20m 46s
[04:41:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.64 / 1984 chunks (113 cps, 49.839%), ETA: 19h 15m 19s
[04:41:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1400.65 / 1984 chunks (114 cps, 49.84%), ETA: 19h 11m 31s
[04:41:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.663 / 1984 chunks (112 cps, 49.841%), ETA: 19h 27m 53s
[04:41:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400.68 / 1984 chunks (112 cps, 49.842%), ETA: 19h 28m 22s
[04:41:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1400.71 / 1984 chunks (113 cps, 49.844%), ETA: 19h 24m 28s
[04:42:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1400.73 / 1984 chunks (112 cps, 49.845%), ETA: 19h 32m 13s
[04:42:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1400.75 / 1984 chunks (111 cps, 49.847%), ETA: 19h 35m 42s
[04:42:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1400.78 / 1984 chunks (110 cps, 49.849%), ETA: 19h 48m 40s
[04:42:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:42:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.81 / 1984 chunks (111 cps, 49.851%), ETA: 19h 44m 18s
[04:42:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1400.82 / 1984 chunks (110 cps, 49.852%), ETA: 19h 48m 5s
[04:42:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1400.84 / 1984 chunks (109 cps, 49.854%), ETA: 19h 58m 18s
[04:42:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1400.87 / 1984 chunks (109 cps, 49.855%), ETA: 19h 59m 22s
[04:42:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1400.9 / 1984 chunks (109 cps, 49.857%), ETA: 19h 58m 7s
[04:42:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1400.908 / 1984 chunks (109 cps, 49.858%), ETA: 19h 59m 57s
[04:42:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1400.93 / 1984 chunks (108 cps, 49.86%), ETA: 20h 7m 45s
[04:42:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1400.95 / 1984 chunks (107 cps, 49.861%), ETA: 20h 22m 48s
[04:42:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.97 / 1984 chunks (107 cps, 49.863%), ETA: 20h 20m 10s
[04:42:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400.99 / 1984 chunks (107 cps, 49.864%), ETA: 20h 25m 41s
[04:42:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1401.02 / 1984 chunks (107 cps, 49.866%), ETA: 20h 22m 26s
[04:42:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.03 / 1984 chunks (107 cps, 49.867%), ETA: 20h 22m 54s
[04:42:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:42:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.05 / 1984 chunks (107 cps, 49.868%), ETA: 20h 20m 47s
[04:42:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1401.07 / 1984 chunks (108 cps, 49.87%), ETA: 20h 9m 52s
[04:42:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1401.1 / 1984 chunks (108 cps, 49.872%), ETA: 20h 14m 16s
[04:42:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1401.12 / 1984 chunks (107 cps, 49.873%), ETA: 20h 22m 38s
[04:42:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1401.14 / 1984 chunks (107 cps, 49.875%), ETA: 20h 21m 57s
[04:42:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1401.16 / 1984 chunks (107 cps, 49.876%), ETA: 20h 18m 26s
[04:42:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1401.19 / 1984 chunks (107 cps, 49.878%), ETA: 20h 20m 26s
[04:42:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.21 / 1984 chunks (108 cps, 49.88%), ETA: 20h 12m 5s
[04:43:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1401.23 / 1984 chunks (107 cps, 49.881%), ETA: 20h 25m 40s
[04:43:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1401.26 / 1984 chunks (106 cps, 49.883%), ETA: 20h 29m 27s
[04:43:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:43:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.28 / 1984 chunks (107 cps, 49.884%), ETA: 20h 27m 36s
[04:43:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1401.3 / 1984 chunks (106 cps, 49.886%), ETA: 20h 32m 14s
[04:43:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.32 / 1984 chunks (105 cps, 49.888%), ETA: 20h 41m 38s
[04:43:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1401.34 / 1984 chunks (105 cps, 49.889%), ETA: 20h 48m 38s
[04:43:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1401.37 / 1984 chunks (104 cps, 49.891%), ETA: 21h 1m 50s
[04:43:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1401.39 / 1984 chunks (105 cps, 49.892%), ETA: 20h 48m 29s
[04:43:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.42 / 1984 chunks (105 cps, 49.895%), ETA: 20h 44m 10s
[04:43:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1401.5 / 1984 chunks (110 cps, 49.901%), ETA: 19h 52m 59s
[04:43:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1401.54 / 1984 chunks (113 cps, 49.903%), ETA: 19h 18m 6s
[04:43:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.55 / 1984 chunks (112 cps, 49.904%), ETA: 19h 30m 51s
[04:43:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1401.57 / 1984 chunks (112 cps, 49.905%), ETA: 19h 28m 24s
[04:43:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1401.59 / 1984 chunks (111 cps, 49.907%), ETA: 19h 34m 43s
[04:43:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1401.61 / 1984 chunks (111 cps, 49.908%), ETA: 19h 39m 51s
[04:43:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1401.65 / 1984 chunks (112 cps, 49.911%), ETA: 19h 26m 28s
[04:43:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.68 / 1984 chunks (112 cps, 49.913%), ETA: 19h 25m 43s
[04:43:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1401.7 / 1984 chunks (112 cps, 49.914%), ETA: 19h 32m 1s
[04:43:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:43:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1401.72 / 1984 chunks (111 cps, 49.916%), ETA: 19h 33m 41s
[04:43:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1401.75 / 1984 chunks (112 cps, 49.918%), ETA: 19h 25m 37s
[04:43:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.78 / 1984 chunks (111 cps, 49.92%), ETA: 19h 40m 8s
[04:43:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1401.789 / 1984 chunks (109 cps, 49.921%), ETA: 20h 3m 9s
[04:44:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1401.81 / 1984 chunks (107 cps, 49.922%), ETA: 20h 26m 31s
[04:44:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1401.83 / 1984 chunks (104 cps, 49.924%), ETA: 20h 52m 33s
[04:44:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1401.85 / 1984 chunks (103 cps, 49.925%), ETA: 21h 9m 3s
[04:44:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.89 / 1984 chunks (102 cps, 49.928%), ETA: 21h 25m 44s
[04:44:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1401.9 / 1984 chunks (100 cps, 49.929%), ETA: 21h 41m 14s
[04:44:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1401.92 / 1984 chunks (99 cps, 49.93%), ETA: 21h 58m 2s
[04:44:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.94 / 1984 chunks (99 cps, 49.932%), ETA: 22h 4m 10s
[04:44:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1401.96 / 1984 chunks (98 cps, 49.933%), ETA: 22h 9m 8s
[04:44:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.98 / 1984 chunks (99 cps, 49.935%), ETA: 22h 6m 49s
[04:44:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1402.01 / 1984 chunks (99 cps, 49.936%), ETA: 21h 57m 5s
[04:44:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1402.016 / 1984 chunks (98 cps, 49.937%), ETA: 22h 15m 52s
[04:44:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1402.043 / 1984 chunks (99 cps, 49.939%), ETA: 22h 5m 25s
[04:44:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:44:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.07 / 1984 chunks (98 cps, 49.941%), ETA: 22h 17m 58s
[04:44:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.09 / 1984 chunks (99 cps, 49.942%), ETA: 22h 3m 49s
[04:44:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1402.11 / 1984 chunks (99 cps, 49.944%), ETA: 22h 1m 11s
[04:44:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.14 / 1984 chunks (99 cps, 49.946%), ETA: 22h 1m 37s
[04:44:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1402.16 / 1984 chunks (99 cps, 49.947%), ETA: 21h 56m 26s
[04:44:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1402.19 / 1984 chunks (100 cps, 49.949%), ETA: 21h 43m 56s
[04:44:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.21 / 1984 chunks (101 cps, 49.951%), ETA: 21h 37m 40s
[04:44:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1402.23 / 1984 chunks (100 cps, 49.952%), ETA: 21h 46m 9s
[04:44:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1402.25 / 1984 chunks (100 cps, 49.954%), ETA: 21h 41m 12s
[04:44:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.28 / 1984 chunks (101 cps, 49.955%), ETA: 21h 39m 42s
[04:44:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.3 / 1984 chunks (101 cps, 49.957%), ETA: 21h 30m 56s
[04:44:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.32 / 1984 chunks (100 cps, 49.959%), ETA: 21h 43m 6s
[04:45:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1402.34 / 1984 chunks (100 cps, 49.96%), ETA: 21h 45m 3s
[04:45:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.36 / 1984 chunks (100 cps, 49.962%), ETA: 21h 43m 42s
[04:45:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1402.39 / 1984 chunks (100 cps, 49.963%), ETA: 21h 43m 14s
[04:45:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:45:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1402.41 / 1984 chunks (100 cps, 49.965%), ETA: 21h 41m 19s
[04:45:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1402.44 / 1984 chunks (101 cps, 49.967%), ETA: 21h 39m 55s
[04:45:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1402.46 / 1984 chunks (100 cps, 49.968%), ETA: 21h 46m 41s
[04:45:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1402.48 / 1984 chunks (100 cps, 49.97%), ETA: 21h 44m 5s
[04:45:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1402.5 / 1984 chunks (100 cps, 49.971%), ETA: 21h 43m 24s
[04:45:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1402.52 / 1984 chunks (101 cps, 49.973%), ETA: 21h 36m 51s
[04:45:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1402.54 / 1984 chunks (101 cps, 49.974%), ETA: 21h 34m 27s
[04:45:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1402.56 / 1984 chunks (101 cps, 49.976%), ETA: 21h 29m 50s
[04:45:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1402.58 / 1984 chunks (100 cps, 49.977%), ETA: 21h 41m 39s
[04:45:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1402.7 / 1984 chunks (109 cps, 49.986%), ETA: 19h 56m 20s
[04:45:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.72 / 1984 chunks (109 cps, 49.987%), ETA: 19h 54m 12s
[04:45:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1402.74 / 1984 chunks (108 cps, 49.989%), ETA: 20h 5m 46s
[04:45:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.76 / 1984 chunks (108 cps, 49.99%), ETA: 20h 5m 29s
[04:45:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.78 / 1984 chunks (109 cps, 49.992%), ETA: 20h 1m 35s
[04:45:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1402.8 / 1984 chunks (109 cps, 49.993%), ETA: 19h 58m 24s
[04:45:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1402.83 / 1984 chunks (109 cps, 49.995%), ETA: 19h 55m 57s
[04:45:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:45:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.85 / 1984 chunks (109 cps, 49.996%), ETA: 20h 2m 17s
[04:45:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.88 / 1984 chunks (108 cps, 49.999%), ETA: 20h 13m 9s
[04:45:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.91 / 1984 chunks (105 cps, 50%), ETA: 20h 43m 19s
[04:46:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1402.93 / 1984 chunks (103 cps, 50.002%), ETA: 21h 4m 54s
[04:46:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1402.95 / 1984 chunks (102 cps, 50.003%), ETA: 21h 19m 5s
[04:46:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1402.97 / 1984 chunks (102 cps, 50.005%), ETA: 21h 25m 45s
[04:46:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1402.99 / 1984 chunks (101 cps, 50.007%), ETA: 21h 33m 16s
[04:46:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1403.02 / 1984 chunks (101 cps, 50.008%), ETA: 21h 30m 23s
[04:46:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.03 / 1984 chunks (102 cps, 50.009%), ETA: 21h 15m 32s
[04:46:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1403.05 / 1984 chunks (102 cps, 50.011%), ETA: 21h 24m 32s
[04:46:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1403.08 / 1984 chunks (101 cps, 50.012%), ETA: 21h 34m 18s
[04:46:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.09 / 1984 chunks (101 cps, 50.014%), ETA: 21h 31m 56s
[04:46:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.11 / 1984 chunks (101 cps, 50.015%), ETA: 21h 34m 15s
[04:46:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:46:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1403.16 / 1984 chunks (102 cps, 50.018%), ETA: 21h 14m 27s
[04:46:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1403.18 / 1984 chunks (102 cps, 50.02%), ETA: 21h 25m 20s
[04:46:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1403.2 / 1984 chunks (101 cps, 50.021%), ETA: 21h 30m 17s
[04:46:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1403.22 / 1984 chunks (102 cps, 50.023%), ETA: 21h 25m 45s
[04:46:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.24 / 1984 chunks (101 cps, 50.024%), ETA: 21h 26m 30s
[04:46:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1403.26 / 1984 chunks (102 cps, 50.026%), ETA: 21h 25m 6s
[04:46:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1403.28 / 1984 chunks (101 cps, 50.027%), ETA: 21h 28m 2s
[04:46:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.3 / 1984 chunks (100 cps, 50.029%), ETA: 21h 38m 33s
[04:46:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.34 / 1984 chunks (100 cps, 50.031%), ETA: 21h 41m 32s
[04:46:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1403.38 / 1984 chunks (101 cps, 50.034%), ETA: 21h 28m 42s
[04:46:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1403.4 / 1984 chunks (102 cps, 50.036%), ETA: 21h 24m 11s
[04:46:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:46:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1403.44 / 1984 chunks (103 cps, 50.038%), ETA: 21h 5m 31s
[04:47:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.46 / 1984 chunks (104 cps, 50.04%), ETA: 20h 53m 4s
[04:47:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1403.48 / 1984 chunks (104 cps, 50.041%), ETA: 20h 55m 45s
[04:47:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1403.49 / 1984 chunks (104 cps, 50.042%), ETA: 20h 56m 17s
[04:47:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1403.54 / 1984 chunks (103 cps, 50.046%), ETA: 21h 2m 20s
[04:47:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1403.58 / 1984 chunks (105 cps, 50.048%), ETA: 20h 38m 37s
[04:47:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1403.59 / 1984 chunks (105 cps, 50.049%), ETA: 20h 41m 29s
[04:47:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1403.611 / 1984 chunks (103 cps, 50.051%), ETA: 21h 1m 48s
[04:47:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1403.65 / 1984 chunks (105 cps, 50.053%), ETA: 20h 46m 31s
[04:47:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1403.66 / 1984 chunks (105 cps, 50.054%), ETA: 20h 45m 39s
[04:47:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1403.68 / 1984 chunks (105 cps, 50.056%), ETA: 20h 45m 24s
[04:47:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.7 / 1984 chunks (105 cps, 50.057%), ETA: 20h 44m 5s
[04:47:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1403.73 / 1984 chunks (105 cps, 50.059%), ETA: 20h 42m 52s
[04:47:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1403.75 / 1984 chunks (105 cps, 50.06%), ETA: 20h 46m 29s
[04:47:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:47:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1403.77 / 1984 chunks (105 cps, 50.062%), ETA: 20h 41m 49s
[04:47:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1403.79 / 1984 chunks (105 cps, 50.064%), ETA: 20h 47m 18s
[04:47:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.81 / 1984 chunks (104 cps, 50.065%), ETA: 20h 50m 0s
[04:47:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.84 / 1984 chunks (103 cps, 50.067%), ETA: 21h 2m 11s
[04:47:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1403.86 / 1984 chunks (103 cps, 50.069%), ETA: 21h 10m 9s
[04:47:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.89 / 1984 chunks (103 cps, 50.07%), ETA: 21h 10m 32s
[04:47:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1403.91 / 1984 chunks (103 cps, 50.072%), ETA: 21h 2m 27s
[04:47:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.94 / 1984 chunks (103 cps, 50.074%), ETA: 21h 6m 14s
[04:47:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1403.96 / 1984 chunks (103 cps, 50.076%), ETA: 21h 1m 32s
[04:48:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1404 / 1984 chunks (104 cps, 50.078%), ETA: 20h 48m 29s
[04:48:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:48:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1404.02 / 1984 chunks (104 cps, 50.08%), ETA: 20h 58m 26s
[04:48:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.05 / 1984 chunks (102 cps, 50.082%), ETA: 21h 22m 1s
[04:48:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1404.08 / 1984 chunks (100 cps, 50.084%), ETA: 21h 41m 28s
[04:48:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1404.1 / 1984 chunks (98 cps, 50.085%), ETA: 22h 5m 47s
[04:48:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1404.12 / 1984 chunks (96 cps, 50.087%), ETA: 22h 32m 46s
[04:48:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.14 / 1984 chunks (96 cps, 50.088%), ETA: 22h 35m 9s
[04:48:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1404.17 / 1984 chunks (98 cps, 50.09%), ETA: 22h 11m 52s
[04:48:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1404.19 / 1984 chunks (97 cps, 50.092%), ETA: 22h 22m 33s
[04:48:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1404.21 / 1984 chunks (97 cps, 50.093%), ETA: 22h 25m 28s
[04:48:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1404.23 / 1984 chunks (97 cps, 50.095%), ETA: 22h 21m 34s
[04:48:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1404.25 / 1984 chunks (96 cps, 50.097%), ETA: 22h 32m 34s
[04:48:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1404.28 / 1984 chunks (96 cps, 50.099%), ETA: 22h 35m 13s
[04:48:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1404.31 / 1984 chunks (95 cps, 50.1%), ETA: 22h 44m 39s
[04:48:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:48:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1404.5 / 1984 chunks (112 cps, 50.12%), ETA: 19h 23m 21s
[04:48:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1404.53 / 1984 chunks (113 cps, 50.12%), ETA: 19h 17m 31s
[04:48:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1404.55 / 1984 chunks (113 cps, 50.12%), ETA: 19h 15m 33s
[04:48:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1404.57 / 1984 chunks (112 cps, 50.12%), ETA: 19h 27m 42s
[04:48:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1404.59 / 1984 chunks (111 cps, 50.121%), ETA: 19h 33m 28s
[04:48:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1404.61 / 1984 chunks (111 cps, 50.122%), ETA: 19h 38m 54s
[04:48:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1404.64 / 1984 chunks (111 cps, 50.124%), ETA: 19h 38m 49s
[04:49:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1404.66 / 1984 chunks (110 cps, 50.125%), ETA: 19h 43m 35s
[04:49:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1404.69 / 1984 chunks (109 cps, 50.127%), ETA: 19h 50m 39s
[04:49:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1404.71 / 1984 chunks (112 cps, 50.129%), ETA: 19h 26m 22s
[04:49:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1404.73 / 1984 chunks (111 cps, 50.131%), ETA: 19h 30m 53s
[04:49:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:49:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1404.75 / 1984 chunks (109 cps, 50.132%), ETA: 19h 54m 25s
[04:49:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1404.78 / 1984 chunks (109 cps, 50.134%), ETA: 19h 51m 56s
[04:49:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1404.8 / 1984 chunks (109 cps, 50.135%), ETA: 20h 21s
[04:49:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.82 / 1984 chunks (108 cps, 50.137%), ETA: 20h 4m 51s
[04:49:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.84 / 1984 chunks (108 cps, 50.138%), ETA: 20h 8m 49s
[04:49:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1404.86 / 1984 chunks (107 cps, 50.14%), ETA: 20h 14m 0s
[04:49:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1404.87 / 1984 chunks (106 cps, 50.141%), ETA: 20h 29m 37s
[04:49:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1404.91 / 1984 chunks (106 cps, 50.143%), ETA: 20h 25m 59s
[04:49:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1404.93 / 1984 chunks (106 cps, 50.145%), ETA: 20h 31m 58s
[04:49:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1404.95 / 1984 chunks (104 cps, 50.146%), ETA: 20h 53m 2s
[04:49:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1404.98 / 1984 chunks (104 cps, 50.148%), ETA: 20h 46m 34s
[04:49:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1405 / 1984 chunks (104 cps, 50.15%), ETA: 20h 49m 26s
[04:49:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:49:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1405.03 / 1984 chunks (104 cps, 50.152%), ETA: 20h 51m 8s
[04:49:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.05 / 1984 chunks (104 cps, 50.153%), ETA: 20h 53m 51s
[04:49:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1405.07 / 1984 chunks (103 cps, 50.155%), ETA: 21h 3m 26s
[04:49:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1405.1 / 1984 chunks (104 cps, 50.157%), ETA: 20h 54m 20s
[04:49:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.11 / 1984 chunks (104 cps, 50.158%), ETA: 20h 54m 19s
[04:50:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1405.13 / 1984 chunks (103 cps, 50.159%), ETA: 20h 57m 57s
[04:50:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1405.16 / 1984 chunks (104 cps, 50.161%), ETA: 20h 55m 59s
[04:50:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1405.18 / 1984 chunks (104 cps, 50.162%), ETA: 20h 47m 45s
[04:50:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1405.2 / 1984 chunks (104 cps, 50.164%), ETA: 20h 50m 27s
[04:50:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1405.22 / 1984 chunks (104 cps, 50.166%), ETA: 20h 53m 0s
[04:50:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1405.24 / 1984 chunks (104 cps, 50.167%), ETA: 20h 53m 18s
[04:50:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1405.26 / 1984 chunks (105 cps, 50.169%), ETA: 20h 45m 17s
[04:50:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.29 / 1984 chunks (105 cps, 50.17%), ETA: 20h 36m 25s
[04:50:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1405.31 / 1984 chunks (104 cps, 50.172%), ETA: 20h 49m 49s
[04:50:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:50:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1405.33 / 1984 chunks (105 cps, 50.174%), ETA: 20h 43m 45s
[04:50:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.36 / 1984 chunks (104 cps, 50.175%), ETA: 20h 48m 43s
[04:50:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1405.38 / 1984 chunks (104 cps, 50.177%), ETA: 20h 50m 33s
[04:50:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1405.4 / 1984 chunks (104 cps, 50.178%), ETA: 20h 48m 50s
[04:50:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1405.42 / 1984 chunks (104 cps, 50.18%), ETA: 20h 45m 39s
[04:50:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1405.51 / 1984 chunks (110 cps, 50.186%), ETA: 19h 46m 10s
[04:50:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.53 / 1984 chunks (109 cps, 50.188%), ETA: 19h 49m 32s
[04:50:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.55 / 1984 chunks (110 cps, 50.189%), ETA: 19h 44m 35s
[04:50:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1405.58 / 1984 chunks (110 cps, 50.191%), ETA: 19h 45m 34s
[04:50:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.6 / 1984 chunks (111 cps, 50.193%), ETA: 19h 36m 44s
[04:50:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1405.62 / 1984 chunks (111 cps, 50.194%), ETA: 19h 34m 48s
[04:50:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.64 / 1984 chunks (111 cps, 50.196%), ETA: 19h 35m 4s
[04:50:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.66 / 1984 chunks (111 cps, 50.197%), ETA: 19h 26m 57s
[04:50:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1405.69 / 1984 chunks (112 cps, 50.199%), ETA: 19h 25m 45s
[04:51:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1405.71 / 1984 chunks (112 cps, 50.2%), ETA: 19h 22m 59s
[04:51:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:51:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1405.73 / 1984 chunks (111 cps, 50.202%), ETA: 19h 30m 9s
[04:51:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.75 / 1984 chunks (111 cps, 50.203%), ETA: 19h 30m 54s
[04:51:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.77 / 1984 chunks (109 cps, 50.205%), ETA: 19h 49m 40s
[04:51:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1405.79 / 1984 chunks (107 cps, 50.206%), ETA: 20h 14m 28s
[04:51:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.81 / 1984 chunks (104 cps, 50.208%), ETA: 20h 47m 23s
[04:51:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1405.83 / 1984 chunks (103 cps, 50.209%), ETA: 21h 6m 57s
[04:51:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1405.86 / 1984 chunks (101 cps, 50.211%), ETA: 21h 25m 50s
[04:51:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.88 / 1984 chunks (100 cps, 50.213%), ETA: 21h 41m 14s
[04:51:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1405.92 / 1984 chunks (99 cps, 50.215%), ETA: 21h 56m 7s
[04:51:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1405.925 / 1984 chunks (97 cps, 50.216%), ETA: 22h 13m 8s
[04:51:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.943 / 1984 chunks (96 cps, 50.217%), ETA: 22h 27m 50s
[04:51:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.96 / 1984 chunks (96 cps, 50.219%), ETA: 22h 32m 53s
[04:51:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.99 / 1984 chunks (96 cps, 50.22%), ETA: 22h 34m 43s
[04:51:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1406.02 / 1984 chunks (98 cps, 50.222%), ETA: 22h 11m 9s
[04:51:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.028 / 1984 chunks (96 cps, 50.223%), ETA: 22h 33m 6s
[04:51:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:51:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.054 / 1984 chunks (97 cps, 50.225%), ETA: 22h 23m 29s
[04:51:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1406.08 / 1984 chunks (97 cps, 50.227%), ETA: 22h 17m 13s
[04:51:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1406.1 / 1984 chunks (97 cps, 50.228%), ETA: 22h 14m 7s
[04:51:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1406.12 / 1984 chunks (98 cps, 50.23%), ETA: 22h 4m 30s
[04:51:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.14 / 1984 chunks (97 cps, 50.231%), ETA: 22h 17m 55s
[04:51:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.16 / 1984 chunks (98 cps, 50.233%), ETA: 22h 7m 22s
[04:51:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1406.18 / 1984 chunks (98 cps, 50.234%), ETA: 22h 2m 12s
[04:51:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1406.22 / 1984 chunks (100 cps, 50.237%), ETA: 21h 43m 13s
[04:52:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.25 / 1984 chunks (99 cps, 50.239%), ETA: 21h 46m 29s
[04:52:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1406.27 / 1984 chunks (100 cps, 50.241%), ETA: 21h 44m 4s
[04:52:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.29 / 1984 chunks (99 cps, 50.242%), ETA: 21h 50m 29s
[04:52:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.32 / 1984 chunks (99 cps, 50.244%), ETA: 21h 53m 54s
[04:52:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:52:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1406.35 / 1984 chunks (98 cps, 50.246%), ETA: 21h 59m 1s
[04:52:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1406.37 / 1984 chunks (99 cps, 50.248%), ETA: 21h 47m 13s
[04:52:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1406.39 / 1984 chunks (99 cps, 50.249%), ETA: 21h 45m 59s
[04:52:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.41 / 1984 chunks (100 cps, 50.251%), ETA: 21h 34m 2s
[04:52:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.43 / 1984 chunks (100 cps, 50.252%), ETA: 21h 44m 23s
[04:52:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1406.46 / 1984 chunks (100 cps, 50.254%), ETA: 21h 43m 17s
[04:52:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1406.48 / 1984 chunks (100 cps, 50.255%), ETA: 21h 38m 55s
[04:52:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1406.5 / 1984 chunks (100 cps, 50.257%), ETA: 21h 44m 53s
[04:52:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.52 / 1984 chunks (99 cps, 50.258%), ETA: 21h 47m 58s
[04:52:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.55 / 1984 chunks (100 cps, 50.26%), ETA: 21h 41m 44s
[04:52:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.57 / 1984 chunks (100 cps, 50.262%), ETA: 21h 36m 2s
[04:52:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.58 / 1984 chunks (100 cps, 50.263%), ETA: 21h 37m 16s
[04:52:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1406.69 / 1984 chunks (108 cps, 50.27%), ETA: 20h 2m 30s
[04:52:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.7 / 1984 chunks (107 cps, 50.272%), ETA: 20h 12m 47s
[04:52:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.73 / 1984 chunks (107 cps, 50.273%), ETA: 20h 15m 53s
[04:52:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1406.74 / 1984 chunks (107 cps, 50.274%), ETA: 20h 14m 35s
[04:52:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1406.76 / 1984 chunks (107 cps, 50.276%), ETA: 20h 18m 12s
[04:52:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1406.79 / 1984 chunks (107 cps, 50.277%), ETA: 20h 19m 9s
[04:52:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:53:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.81 / 1984 chunks (106 cps, 50.279%), ETA: 20h 26m 54s
[04:53:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1406.83 / 1984 chunks (105 cps, 50.281%), ETA: 20h 35m 31s
[04:53:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1406.85 / 1984 chunks (105 cps, 50.282%), ETA: 20h 33m 50s
[04:53:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.87 / 1984 chunks (104 cps, 50.284%), ETA: 20h 51m 26s
[04:53:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1406.89 / 1984 chunks (102 cps, 50.285%), ETA: 21h 13m 4s
[04:53:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1406.92 / 1984 chunks (101 cps, 50.287%), ETA: 21h 29m 18s
[04:53:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1406.94 / 1984 chunks (100 cps, 50.288%), ETA: 21h 33m 43s
[04:53:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.96 / 1984 chunks (100 cps, 50.29%), ETA: 21h 32m 28s
[04:53:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1406.99 / 1984 chunks (100 cps, 50.292%), ETA: 21h 31m 32s
[04:53:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.01 / 1984 chunks (101 cps, 50.293%), ETA: 21h 29m 7s
[04:53:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.03 / 1984 chunks (100 cps, 50.295%), ETA: 21h 32m 2s
[04:53:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1407.05 / 1984 chunks (100 cps, 50.296%), ETA: 21h 33m 25s
[04:53:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1407.07 / 1984 chunks (101 cps, 50.298%), ETA: 21h 30m 17s
[04:53:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.09 / 1984 chunks (101 cps, 50.299%), ETA: 21h 28m 17s
[04:53:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.13 / 1984 chunks (101 cps, 50.302%), ETA: 21h 21m 0s
[04:53:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:53:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1407.16 / 1984 chunks (101 cps, 50.304%), ETA: 21h 19m 48s
[04:53:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1407.17 / 1984 chunks (101 cps, 50.305%), ETA: 21h 27m 38s
[04:53:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1407.2 / 1984 chunks (100 cps, 50.307%), ETA: 21h 38m 10s
[04:53:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1407.22 / 1984 chunks (100 cps, 50.308%), ETA: 21h 36m 47s
[04:53:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1407.24 / 1984 chunks (101 cps, 50.31%), ETA: 21h 24m 9s
[04:53:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1407.26 / 1984 chunks (101 cps, 50.311%), ETA: 21h 28m 21s
[04:53:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.28 / 1984 chunks (100 cps, 50.313%), ETA: 21h 34m 50s
[04:54:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1407.32 / 1984 chunks (101 cps, 50.316%), ETA: 21h 28m 23s
[04:54:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1407.37 / 1984 chunks (103 cps, 50.319%), ETA: 20h 58m 50s
[04:54:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.4 / 1984 chunks (104 cps, 50.321%), ETA: 20h 49m 55s
[04:54:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:54:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1407.42 / 1984 chunks (104 cps, 50.322%), ETA: 20h 47m 58s
[04:54:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1407.44 / 1984 chunks (104 cps, 50.324%), ETA: 20h 51m 46s
[04:54:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.46 / 1984 chunks (104 cps, 50.325%), ETA: 20h 46m 15s
[04:54:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1407.48 / 1984 chunks (103 cps, 50.327%), ETA: 20h 53m 35s
[04:54:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1407.5 / 1984 chunks (103 cps, 50.329%), ETA: 21h 1m 46s
[04:54:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1407.57 / 1984 chunks (107 cps, 50.333%), ETA: 20h 9m 58s
[04:54:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1407.59 / 1984 chunks (107 cps, 50.335%), ETA: 20h 15m 36s
[04:54:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1407.61 / 1984 chunks (107 cps, 50.336%), ETA: 20h 16m 14s
[04:54:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.63 / 1984 chunks (105 cps, 50.338%), ETA: 20h 33m 39s
[04:54:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1407.65 / 1984 chunks (105 cps, 50.339%), ETA: 20h 39m 53s
[04:54:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1407.68 / 1984 chunks (105 cps, 50.341%), ETA: 20h 36m 54s
[04:54:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1407.7 / 1984 chunks (104 cps, 50.343%), ETA: 20h 44m 15s
[04:54:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:54:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1407.72 / 1984 chunks (105 cps, 50.344%), ETA: 20h 33m 38s
[04:54:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1407.75 / 1984 chunks (107 cps, 50.346%), ETA: 20h 17m 24s
[04:54:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.77 / 1984 chunks (107 cps, 50.348%), ETA: 20h 14m 10s
[04:54:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1407.78 / 1984 chunks (106 cps, 50.349%), ETA: 20h 26m 40s
[04:54:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1407.8 / 1984 chunks (105 cps, 50.35%), ETA: 20h 33m 19s
[04:54:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1407.82 / 1984 chunks (105 cps, 50.352%), ETA: 20h 39m 27s
[04:54:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.85 / 1984 chunks (104 cps, 50.353%), ETA: 20h 42m 14s
[04:54:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1407.88 / 1984 chunks (107 cps, 50.355%), ETA: 20h 16m 53s
[04:55:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1407.91 / 1984 chunks (106 cps, 50.358%), ETA: 20h 20m 52s
[04:55:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1407.93 / 1984 chunks (106 cps, 50.359%), ETA: 20h 18m 26s
[04:55:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1407.96 / 1984 chunks (107 cps, 50.361%), ETA: 20h 15m 13s
[04:55:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1407.99 / 1984 chunks (108 cps, 50.364%), ETA: 20h 5m 29s
[04:55:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:55:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1408 / 1984 chunks (107 cps, 50.364%), ETA: 20h 9m 33s
[04:55:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.02 / 1984 chunks (106 cps, 50.366%), ETA: 20h 25m 0s
[04:55:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.04 / 1984 chunks (104 cps, 50.367%), ETA: 20h 45m 47s
[04:55:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.07 / 1984 chunks (103 cps, 50.369%), ETA: 21h 1m 20s
[04:55:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.08 / 1984 chunks (101 cps, 50.37%), ETA: 21h 18m 16s
[04:55:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.1 / 1984 chunks (99 cps, 50.371%), ETA: 21h 44m 44s
[04:55:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.12 / 1984 chunks (99 cps, 50.373%), ETA: 21h 45m 37s
[04:55:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1408.14 / 1984 chunks (99 cps, 50.374%), ETA: 21h 48m 12s
[04:55:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1408.16 / 1984 chunks (99 cps, 50.376%), ETA: 21h 44m 24s
[04:55:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.18 / 1984 chunks (100 cps, 50.377%), ETA: 21h 40m 18s
[04:55:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1408.2 / 1984 chunks (100 cps, 50.379%), ETA: 21h 41m 4s
[04:55:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1408.22 / 1984 chunks (99 cps, 50.38%), ETA: 21h 43m 53s
[04:55:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.24 / 1984 chunks (99 cps, 50.382%), ETA: 21h 43m 30s
[04:55:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:55:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.27 / 1984 chunks (99 cps, 50.383%), ETA: 21h 44m 10s
[04:55:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1408.29 / 1984 chunks (100 cps, 50.385%), ETA: 21h 40m 8s
[04:55:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1408.31 / 1984 chunks (100 cps, 50.386%), ETA: 21h 41m 32s
[04:55:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.5 / 1984 chunks (114 cps, 50.401%), ETA: 18h 54m 4s
[04:55:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1408.53 / 1984 chunks (113 cps, 50.402%), ETA: 19h 1m 54s
[04:55:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.55 / 1984 chunks (112 cps, 50.404%), ETA: 19h 16m 39s
[04:55:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.58 / 1984 chunks (112 cps, 50.406%), ETA: 19h 19m 2s
[04:56:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1408.6 / 1984 chunks (114 cps, 50.407%), ETA: 18h 57m 47s
[04:56:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1408.62 / 1984 chunks (114 cps, 50.409%), ETA: 18h 55m 59s
[04:56:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1408.64 / 1984 chunks (114 cps, 50.41%), ETA: 18h 52m 12s
[04:56:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1408.67 / 1984 chunks (114 cps, 50.412%), ETA: 18h 55m 44s
[04:56:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1408.69 / 1984 chunks (114 cps, 50.413%), ETA: 18h 58m 5s
[04:56:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.71 / 1984 chunks (114 cps, 50.415%), ETA: 18h 58m 36s
[04:56:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:56:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.74 / 1984 chunks (113 cps, 50.417%), ETA: 19h 10m 28s
[04:56:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1408.76 / 1984 chunks (111 cps, 50.418%), ETA: 19h 25m 8s
[04:56:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1408.78 / 1984 chunks (109 cps, 50.42%), ETA: 19h 49m 28s
[04:56:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.8 / 1984 chunks (109 cps, 50.422%), ETA: 19h 48m 21s
[04:56:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1408.83 / 1984 chunks (108 cps, 50.423%), ETA: 20h 1m 59s
[04:56:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1408.86 / 1984 chunks (108 cps, 50.425%), ETA: 20h 17s
[04:56:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.89 / 1984 chunks (110 cps, 50.428%), ETA: 19h 40m 6s
[04:56:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.896 / 1984 chunks (108 cps, 50.428%), ETA: 19h 57m 4s
[04:56:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1408.917 / 1984 chunks (109 cps, 50.43%), ETA: 19h 52m 34s
[04:56:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.94 / 1984 chunks (108 cps, 50.431%), ETA: 20h 1m 17s
[04:56:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.96 / 1984 chunks (106 cps, 50.433%), ETA: 20h 19m 0s
[04:56:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1408.98 / 1984 chunks (104 cps, 50.434%), ETA: 20h 40m 46s
[04:56:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:56:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1409 / 1984 chunks (104 cps, 50.436%), ETA: 20h 49m 27s
[04:56:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1409.02 / 1984 chunks (103 cps, 50.437%), ETA: 20h 52m 24s
[04:57:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1409.05 / 1984 chunks (103 cps, 50.439%), ETA: 20h 57m 15s
[04:57:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1409.07 / 1984 chunks (103 cps, 50.441%), ETA: 21h 17s
[04:57:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1409.09 / 1984 chunks (103 cps, 50.442%), ETA: 20h 53m 3s
[04:57:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1409.12 / 1984 chunks (105 cps, 50.444%), ETA: 20h 34m 11s
[04:57:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1409.14 / 1984 chunks (104 cps, 50.445%), ETA: 20h 47m 0s
[04:57:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1409.16 / 1984 chunks (104 cps, 50.447%), ETA: 20h 49m 42s
[04:57:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.18 / 1984 chunks (104 cps, 50.449%), ETA: 20h 46m 27s
[04:57:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1409.2 / 1984 chunks (103 cps, 50.45%), ETA: 20h 52m 0s
[04:57:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.22 / 1984 chunks (104 cps, 50.45%), ETA: 20h 48m 58s
[04:57:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.24 / 1984 chunks (104 cps, 50.45%), ETA: 20h 44m 52s
[04:57:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1409.27 / 1984 chunks (104 cps, 50.45%), ETA: 20h 38m 22s
[04:57:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1409.29 / 1984 chunks (104 cps, 50.46%), ETA: 20h 48m 32s
[04:57:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:57:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1409.32 / 1984 chunks (103 cps, 50.46%), ETA: 20h 51m 41s
[04:57:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.34 / 1984 chunks (104 cps, 50.46%), ETA: 20h 49m 26s
[04:57:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1409.37 / 1984 chunks (103 cps, 50.462%), ETA: 20h 52m 55s
[04:57:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1409.39 / 1984 chunks (103 cps, 50.464%), ETA: 20h 52m 50s
[04:57:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1409.41 / 1984 chunks (102 cps, 50.465%), ETA: 21h 2m 32s
[04:57:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.43 / 1984 chunks (103 cps, 50.467%), ETA: 20h 54m 5s
[04:57:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1409.52 / 1984 chunks (110 cps, 50.473%), ETA: 19h 35m 10s
[04:57:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.54 / 1984 chunks (109 cps, 50.475%), ETA: 19h 51m 35s
[04:57:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1409.56 / 1984 chunks (109 cps, 50.476%), ETA: 19h 43m 20s
[04:57:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1409.58 / 1984 chunks (109 cps, 50.478%), ETA: 19h 43m 24s
[04:57:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.61 / 1984 chunks (110 cps, 50.479%), ETA: 19h 39m 59s
[04:58:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1409.63 / 1984 chunks (110 cps, 50.481%), ETA: 19h 40m 53s
[04:58:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:58:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.65 / 1984 chunks (110 cps, 50.483%), ETA: 19h 30m 54s
[04:58:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1409.67 / 1984 chunks (111 cps, 50.484%), ETA: 19h 27m 24s
[04:58:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.69 / 1984 chunks (111 cps, 50.485%), ETA: 19h 23m 42s
[04:58:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1409.71 / 1984 chunks (110 cps, 50.487%), ETA: 19h 31m 38s
[04:58:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.74 / 1984 chunks (111 cps, 50.488%), ETA: 19h 30m 13s
[04:58:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1409.76 / 1984 chunks (108 cps, 50.49%), ETA: 19h 52m 25s
[04:58:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1409.78 / 1984 chunks (106 cps, 50.492%), ETA: 20h 18m 46s
[04:58:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.81 / 1984 chunks (104 cps, 50.494%), ETA: 20h 38m 8s
[04:58:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1409.83 / 1984 chunks (102 cps, 50.495%), ETA: 21h 1m 26s
[04:58:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1409.85 / 1984 chunks (101 cps, 50.497%), ETA: 21h 19m 55s
[04:58:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1409.87 / 1984 chunks (99 cps, 50.498%), ETA: 21h 46m 51s
[04:58:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.9 / 1984 chunks (98 cps, 50.5%), ETA: 22h 4m 53s
[04:58:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.92 / 1984 chunks (96 cps, 50.501%), ETA: 22h 23m 33s
[04:58:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1409.95 / 1984 chunks (95 cps, 50.504%), ETA: 22h 35m 47s
[04:58:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:58:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1409.98 / 1984 chunks (98 cps, 50.506%), ETA: 22h 4m 32s
[04:58:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1410 / 1984 chunks (97 cps, 50.508%), ETA: 22h 7m 51s
[04:58:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.02 / 1984 chunks (98 cps, 50.509%), ETA: 22h 11s
[04:58:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1410.04 / 1984 chunks (98 cps, 50.51%), ETA: 21h 55m 57s
[04:58:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1410.06 / 1984 chunks (97 cps, 50.512%), ETA: 22h 11m 8s
[04:58:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1410.09 / 1984 chunks (99 cps, 50.513%), ETA: 21h 51m 17s
[04:58:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.11 / 1984 chunks (98 cps, 50.515%), ETA: 21h 54m 22s
[04:58:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1410.14 / 1984 chunks (100 cps, 50.517%), ETA: 21h 37m 55s
[04:59:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1410.16 / 1984 chunks (99 cps, 50.519%), ETA: 21h 40m 9s
[04:59:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1410.19 / 1984 chunks (99 cps, 50.521%), ETA: 21h 38m 42s
[04:59:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1410.21 / 1984 chunks (100 cps, 50.522%), ETA: 21h 33m 42s
[04:59:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1410.23 / 1984 chunks (100 cps, 50.524%), ETA: 21h 31m 8s
[04:59:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1410.25 / 1984 chunks (100 cps, 50.525%), ETA: 21h 29m 40s
[04:59:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:59:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1410.28 / 1984 chunks (100 cps, 50.528%), ETA: 21h 33m 36s
[04:59:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1410.31 / 1984 chunks (99 cps, 50.53%), ETA: 21h 42m 12s
[04:59:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.33 / 1984 chunks (98 cps, 50.531%), ETA: 21h 55m 54s
[04:59:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1410.35 / 1984 chunks (98 cps, 50.533%), ETA: 21h 56m 50s
[04:59:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1410.38 / 1984 chunks (100 cps, 50.534%), ETA: 21h 35m 0s
[04:59:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1410.4 / 1984 chunks (99 cps, 50.536%), ETA: 21h 42m 16s
[04:59:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1410.42 / 1984 chunks (99 cps, 50.537%), ETA: 21h 40m 25s
[04:59:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1410.44 / 1984 chunks (99 cps, 50.539%), ETA: 21h 40m 48s
[04:59:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1410.47 / 1984 chunks (102 cps, 50.541%), ETA: 21h 7m 44s
[04:59:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1410.49 / 1984 chunks (101 cps, 50.542%), ETA: 21h 20m 7s
[04:59:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1410.51 / 1984 chunks (101 cps, 50.544%), ETA: 21h 22m 42s
[04:59:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1410.53 / 1984 chunks (100 cps, 50.545%), ETA: 21h 34m 39s
[04:59:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.57 / 1984 chunks (101 cps, 50.548%), ETA: 21h 14m 22s
[04:59:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1410.576 / 1984 chunks (101 cps, 50.549%), ETA: 21h 16m 46s
[04:59:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[04:59:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.686 / 1984 chunks (109 cps, 50.557%), ETA: 19h 49m 48s
[04:59:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1410.7 / 1984 chunks (108 cps, 50.559%), ETA: 19h 58m 30s
[05:00:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.74 / 1984 chunks (107 cps, 50.56%), ETA: 20h 7m 42s
[05:00:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1410.76 / 1984 chunks (106 cps, 50.562%), ETA: 20h 13m 46s
[05:00:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.78 / 1984 chunks (106 cps, 50.563%), ETA: 20h 16m 25s
[05:00:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.8 / 1984 chunks (106 cps, 50.565%), ETA: 20h 21m 33s
[05:00:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1410.82 / 1984 chunks (106 cps, 50.566%), ETA: 20h 18m 39s
[05:00:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.84 / 1984 chunks (106 cps, 50.568%), ETA: 20h 15m 48s
[05:00:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1410.86 / 1984 chunks (106 cps, 50.569%), ETA: 20h 15m 39s
[05:00:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1410.88 / 1984 chunks (104 cps, 50.571%), ETA: 20h 39m 47s
[05:00:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1410.91 / 1984 chunks (103 cps, 50.572%), ETA: 20h 56m 56s
[05:00:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1410.92 / 1984 chunks (101 cps, 50.574%), ETA: 21h 13m 5s
[05:00:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1410.94 / 1984 chunks (101 cps, 50.575%), ETA: 21h 15m 46s
[05:00:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1410.96 / 1984 chunks (101 cps, 50.576%), ETA: 21h 12m 1s
[05:00:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1410.98 / 1984 chunks (102 cps, 50.578%), ETA: 21h 8m 5s
[05:00:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1411.01 / 1984 chunks (102 cps, 50.579%), ETA: 21h 9m 13s
[05:00:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:00:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.04 / 1984 chunks (101 cps, 50.582%), ETA: 21h 11m 44s
[05:00:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.06 / 1984 chunks (102 cps, 50.583%), ETA: 21h 11m 7s
[05:00:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.08 / 1984 chunks (101 cps, 50.585%), ETA: 21h 22m 16s
[05:00:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1411.1 / 1984 chunks (101 cps, 50.586%), ETA: 21h 23m 46s
[05:00:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1411.13 / 1984 chunks (101 cps, 50.588%), ETA: 21h 23m 6s
[05:00:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.14 / 1984 chunks (101 cps, 50.589%), ETA: 21h 15m 49s
[05:00:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1411.16 / 1984 chunks (101 cps, 50.591%), ETA: 21h 13m 33s
[05:00:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1411.19 / 1984 chunks (102 cps, 50.593%), ETA: 21h 7m 21s
[05:00:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1411.21 / 1984 chunks (102 cps, 50.594%), ETA: 20h 58m 55s
[05:00:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1411.23 / 1984 chunks (102 cps, 50.596%), ETA: 21h 2m 2s
[05:01:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1411.26 / 1984 chunks (102 cps, 50.597%), ETA: 21h 6m 49s
[05:01:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1411.28 / 1984 chunks (102 cps, 50.599%), ETA: 21h 26s
[05:01:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1411.3 / 1984 chunks (102 cps, 50.6%), ETA: 21h 44s
[05:01:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1411.37 / 1984 chunks (107 cps, 50.606%), ETA: 20h 10m 40s
[05:01:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:01:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1411.39 / 1984 chunks (106 cps, 50.607%), ETA: 20h 16m 19s
[05:01:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.41 / 1984 chunks (106 cps, 50.608%), ETA: 20h 22m 43s
[05:01:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1411.43 / 1984 chunks (105 cps, 50.61%), ETA: 20h 25m 7s
[05:01:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1411.45 / 1984 chunks (105 cps, 50.612%), ETA: 20h 26m 33s
[05:01:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1411.47 / 1984 chunks (105 cps, 50.613%), ETA: 20h 27m 47s
[05:01:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1411.5 / 1984 chunks (105 cps, 50.615%), ETA: 20h 29m 28s
[05:01:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1411.56 / 1984 chunks (109 cps, 50.619%), ETA: 19h 39m 49s
[05:01:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1411.58 / 1984 chunks (109 cps, 50.621%), ETA: 19h 43m 4s
[05:01:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.61 / 1984 chunks (108 cps, 50.623%), ETA: 19h 54m 59s
[05:01:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1411.63 / 1984 chunks (108 cps, 50.624%), ETA: 19h 53m 42s
[05:01:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1411.65 / 1984 chunks (108 cps, 50.626%), ETA: 19h 56m 30s
[05:01:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1411.67 / 1984 chunks (108 cps, 50.627%), ETA: 19h 59m 12s
[05:01:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.7 / 1984 chunks (107 cps, 50.629%), ETA: 20h 8m 59s
[05:01:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:01:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1411.73 / 1984 chunks (109 cps, 50.632%), ETA: 19h 39m 13s
[05:01:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1411.739 / 1984 chunks (108 cps, 50.632%), ETA: 19h 50m 33s
[05:01:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1411.765 / 1984 chunks (109 cps, 50.634%), ETA: 19h 47m 46s
[05:01:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.78 / 1984 chunks (109 cps, 50.635%), ETA: 19h 47m 28s
[05:01:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.8 / 1984 chunks (109 cps, 50.636%), ETA: 19h 46m 14s
[05:01:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1411.82 / 1984 chunks (108 cps, 50.638%), ETA: 19h 48m 46s
[05:02:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1411.84 / 1984 chunks (108 cps, 50.639%), ETA: 19h 52m 42s
[05:02:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1411.87 / 1984 chunks (108 cps, 50.642%), ETA: 19h 56m 43s
[05:02:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1411.89 / 1984 chunks (107 cps, 50.643%), ETA: 20h 8s
[05:02:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.92 / 1984 chunks (108 cps, 50.645%), ETA: 19h 49m 50s
[05:02:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1411.93 / 1984 chunks (109 cps, 50.646%), ETA: 19h 47m 49s
[05:02:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.95 / 1984 chunks (110 cps, 50.647%), ETA: 19h 33m 36s
[05:02:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.97 / 1984 chunks (109 cps, 50.648%), ETA: 19h 44m 6s
[05:02:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.99 / 1984 chunks (108 cps, 50.65%), ETA: 19h 54m 45s
[05:02:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1412.01 / 1984 chunks (108 cps, 50.652%), ETA: 19h 50m 44s
[05:02:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:02:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1412.03 / 1984 chunks (106 cps, 50.653%), ETA: 20h 11m 53s
[05:02:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1412.05 / 1984 chunks (105 cps, 50.654%), ETA: 20h 30m 16s
[05:02:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1412.07 / 1984 chunks (102 cps, 50.656%), ETA: 20h 57m 10s
[05:02:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1412.09 / 1984 chunks (101 cps, 50.657%), ETA: 21h 16m 2s
[05:02:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1412.11 / 1984 chunks (101 cps, 50.659%), ETA: 21h 20m 21s
[05:02:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1412.13 / 1984 chunks (101 cps, 50.66%), ETA: 21h 12m 43s
[05:02:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1412.16 / 1984 chunks (101 cps, 50.662%), ETA: 21h 18m 41s
[05:02:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1412.18 / 1984 chunks (101 cps, 50.664%), ETA: 21h 19m 18s
[05:02:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1412.2 / 1984 chunks (101 cps, 50.665%), ETA: 21h 18m 36s
[05:02:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1412.23 / 1984 chunks (101 cps, 50.667%), ETA: 21h 16m 59s
[05:02:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1412.25 / 1984 chunks (101 cps, 50.668%), ETA: 21h 16m 54s
[05:02:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1412.27 / 1984 chunks (100 cps, 50.67%), ETA: 21h 24m 41s
[05:02:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1412.31 / 1984 chunks (101 cps, 50.673%), ETA: 21h 14m 47s
[05:02:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1412.5 / 1984 chunks (116 cps, 50.687%), ETA: 18h 34m 37s
[05:03:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:03:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1412.53 / 1984 chunks (116 cps, 50.689%), ETA: 18h 29m 1s
[05:03:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1412.55 / 1984 chunks (115 cps, 50.69%), ETA: 18h 38m 21s
[05:03:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1412.58 / 1984 chunks (115 cps, 50.692%), ETA: 18h 40m 11s
[05:03:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1412.6 / 1984 chunks (116 cps, 50.694%), ETA: 18h 27m 15s
[05:03:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1412.62 / 1984 chunks (116 cps, 50.696%), ETA: 18h 34m 35s
[05:03:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1412.65 / 1984 chunks (114 cps, 50.697%), ETA: 18h 51m 1s
[05:03:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1412.67 / 1984 chunks (114 cps, 50.699%), ETA: 18h 54m 34s
[05:03:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1412.69 / 1984 chunks (114 cps, 50.7%), ETA: 18h 48m 1s
[05:03:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1412.71 / 1984 chunks (114 cps, 50.702%), ETA: 18h 48m 20s
[05:03:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1412.73 / 1984 chunks (116 cps, 50.704%), ETA: 18h 34m 51s
[05:03:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1412.75 / 1984 chunks (113 cps, 50.705%), ETA: 18h 54m 59s
[05:03:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1412.77 / 1984 chunks (112 cps, 50.706%), ETA: 19h 10m 1s
[05:03:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1412.79 / 1984 chunks (111 cps, 50.708%), ETA: 19h 24m 50s
[05:03:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1412.83 / 1984 chunks (111 cps, 50.71%), ETA: 19h 20m 33s
[05:03:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:03:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1412.85 / 1984 chunks (109 cps, 50.712%), ETA: 19h 38m 57s
[05:03:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1412.87 / 1984 chunks (110 cps, 50.713%), ETA: 19h 27m 29s
[05:03:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1412.89 / 1984 chunks (111 cps, 50.715%), ETA: 19h 24m 38s
[05:03:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1412.91 / 1984 chunks (110 cps, 50.716%), ETA: 19h 26m 58s
[05:03:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1412.93 / 1984 chunks (108 cps, 50.718%), ETA: 19h 57m 21s
[05:03:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1412.96 / 1984 chunks (106 cps, 50.719%), ETA: 20h 12m 16s
[05:03:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1412.98 / 1984 chunks (106 cps, 50.721%), ETA: 20h 13m 34s
[05:03:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1413 / 1984 chunks (107 cps, 50.723%), ETA: 20h 1m 34s
[05:04:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.02 / 1984 chunks (108 cps, 50.724%), ETA: 19h 56m 39s
[05:04:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1413.04 / 1984 chunks (106 cps, 50.725%), ETA: 20h 11m 50s
[05:04:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1413.06 / 1984 chunks (106 cps, 50.727%), ETA: 20h 13m 15s
[05:04:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1413.08 / 1984 chunks (106 cps, 50.729%), ETA: 20h 19m 40s
[05:04:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1413.1 / 1984 chunks (106 cps, 50.73%), ETA: 20h 13m 37s
[05:04:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.11 / 1984 chunks (104 cps, 50.73%), ETA: 20h 33m 44s
[05:04:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.13 / 1984 chunks (104 cps, 50.732%), ETA: 20h 34m 37s
[05:04:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:04:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.15 / 1984 chunks (103 cps, 50.733%), ETA: 20h 44m 42s
[05:04:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1413.17 / 1984 chunks (104 cps, 50.735%), ETA: 20h 36m 28s
[05:04:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1413.19 / 1984 chunks (104 cps, 50.736%), ETA: 20h 36m 56s
[05:04:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1413.194 / 1984 chunks (103 cps, 50.736%), ETA: 20h 53m 10s
[05:04:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1413.215 / 1984 chunks (104 cps, 50.738%), ETA: 20h 39m 21s
[05:04:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1413.24 / 1984 chunks (104 cps, 50.739%), ETA: 20h 36m 45s
[05:04:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1413.26 / 1984 chunks (104 cps, 50.741%), ETA: 20h 34m 20s
[05:04:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.3 / 1984 chunks (105 cps, 50.744%), ETA: 20h 30m 58s
[05:04:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1413.32 / 1984 chunks (105 cps, 50.745%), ETA: 20h 20m 47s
[05:04:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1413.34 / 1984 chunks (106 cps, 50.747%), ETA: 20h 18m 51s
[05:04:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1413.36 / 1984 chunks (104 cps, 50.748%), ETA: 20h 32m 32s
[05:04:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.37 / 1984 chunks (104 cps, 50.749%), ETA: 20h 32m 55s
[05:04:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1413.39 / 1984 chunks (104 cps, 50.751%), ETA: 20h 37m 15s
[05:04:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:04:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1413.41 / 1984 chunks (103 cps, 50.752%), ETA: 20h 42m 50s
[05:04:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1413.43 / 1984 chunks (103 cps, 50.754%), ETA: 20h 47m 19s
[05:04:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1413.46 / 1984 chunks (103 cps, 50.755%), ETA: 20h 44m 54s
[05:04:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1413.52 / 1984 chunks (107 cps, 50.76%), ETA: 19h 58m 41s
[05:05:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1413.54 / 1984 chunks (108 cps, 50.761%), ETA: 19h 49m 35s
[05:05:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1413.56 / 1984 chunks (108 cps, 50.763%), ETA: 19h 52m 42s
[05:05:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1413.58 / 1984 chunks (108 cps, 50.764%), ETA: 19h 50m 28s
[05:05:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1413.6 / 1984 chunks (108 cps, 50.766%), ETA: 19h 52m 5s
[05:05:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1413.62 / 1984 chunks (107 cps, 50.767%), ETA: 19h 57m 28s
[05:05:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1413.64 / 1984 chunks (108 cps, 50.769%), ETA: 19h 55m 41s
[05:05:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1413.68 / 1984 chunks (108 cps, 50.771%), ETA: 19h 51m 59s
[05:05:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:05:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1413.69 / 1984 chunks (109 cps, 50.772%), ETA: 19h 42m 44s
[05:05:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1413.71 / 1984 chunks (108 cps, 50.773%), ETA: 19h 51m 28s
[05:05:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.74 / 1984 chunks (109 cps, 50.775%), ETA: 19h 45m 3s
[05:05:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1413.75 / 1984 chunks (107 cps, 50.776%), ETA: 20h 3m 0s
[05:05:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1413.77 / 1984 chunks (105 cps, 50.778%), ETA: 20h 20m 24s
[05:05:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.79 / 1984 chunks (103 cps, 50.78%), ETA: 20h 46m 47s
[05:05:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1413.81 / 1984 chunks (101 cps, 50.781%), ETA: 21h 7m 18s
[05:05:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1413.83 / 1984 chunks (100 cps, 50.782%), ETA: 21h 24m 26s
[05:05:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1413.85 / 1984 chunks (98 cps, 50.784%), ETA: 21h 45m 42s
[05:05:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1413.87 / 1984 chunks (97 cps, 50.785%), ETA: 22h 2m 48s
[05:05:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1413.9 / 1984 chunks (96 cps, 50.787%), ETA: 22h 17m 47s
[05:05:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1413.92 / 1984 chunks (95 cps, 50.788%), ETA: 22h 37m 57s
[05:05:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1413.94 / 1984 chunks (94 cps, 50.79%), ETA: 22h 42m 10s
[05:05:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1413.96 / 1984 chunks (94 cps, 50.791%), ETA: 22h 41m 46s
[05:05:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1413.98 / 1984 chunks (94 cps, 50.793%), ETA: 22h 41m 48s
[05:05:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1414.01 / 1984 chunks (95 cps, 50.795%), ETA: 22h 37m 0s
[05:05:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1414.017 / 1984 chunks (95 cps, 50.796%), ETA: 22h 36m 19s
[05:05:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1414.048 / 1984 chunks (95 cps, 50.798%), ETA: 22h 26m 21s
[05:06:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:06:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.07 / 1984 chunks (96 cps, 50.799%), ETA: 22h 14m 12s
[05:06:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.09 / 1984 chunks (97 cps, 50.801%), ETA: 22h 10m 56s
[05:06:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1414.1 / 1984 chunks (96 cps, 50.802%), ETA: 22h 19m 14s
[05:06:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1414.12 / 1984 chunks (96 cps, 50.803%), ETA: 22h 22m 0s
[05:06:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.14 / 1984 chunks (96 cps, 50.804%), ETA: 22h 20m 42s
[05:06:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1414.15 / 1984 chunks (96 cps, 50.805%), ETA: 22h 20m 15s
[05:06:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1414.18 / 1984 chunks (96 cps, 50.807%), ETA: 22h 17m 59s
[05:06:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1414.2 / 1984 chunks (96 cps, 50.809%), ETA: 22h 21m 23s
[05:06:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1414.22 / 1984 chunks (96 cps, 50.81%), ETA: 22h 14m 52s
[05:06:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1414.25 / 1984 chunks (97 cps, 50.813%), ETA: 22h 3m 25s
[05:06:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.257 / 1984 chunks (96 cps, 50.813%), ETA: 22h 19m 42s
[05:06:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1414.279 / 1984 chunks (96 cps, 50.814%), ETA: 22h 16m 31s
[05:06:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.3 / 1984 chunks (96 cps, 50.816%), ETA: 22h 14m 20s
[05:06:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:06:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1414.33 / 1984 chunks (96 cps, 50.818%), ETA: 22h 22m 57s
[05:06:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1414.35 / 1984 chunks (95 cps, 50.819%), ETA: 22h 30m 41s
[05:06:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.37 / 1984 chunks (96 cps, 50.821%), ETA: 22h 17m 28s
[05:06:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.39 / 1984 chunks (95 cps, 50.822%), ETA: 22h 27m 17s
[05:06:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1414.41 / 1984 chunks (95 cps, 50.824%), ETA: 22h 33m 51s
[05:06:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1414.43 / 1984 chunks (95 cps, 50.825%), ETA: 22h 37m 13s
[05:06:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1414.45 / 1984 chunks (94 cps, 50.827%), ETA: 22h 42m 29s
[05:06:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.47 / 1984 chunks (94 cps, 50.828%), ETA: 22h 39m 36s
[05:06:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.5 / 1984 chunks (97 cps, 50.831%), ETA: 22h 1m 52s
[05:06:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.52 / 1984 chunks (98 cps, 50.832%), ETA: 21h 45m 13s
[05:06:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.54 / 1984 chunks (98 cps, 50.833%), ETA: 21h 43m 22s
[05:07:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.56 / 1984 chunks (98 cps, 50.835%), ETA: 21h 44m 26s
[05:07:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1414.58 / 1984 chunks (97 cps, 50.836%), ETA: 22h 3m 36s
[05:07:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1414.69 / 1984 chunks (105 cps, 50.844%), ETA: 20h 17m 8s
[05:07:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1414.7 / 1984 chunks (105 cps, 50.846%), ETA: 20h 20m 51s
[05:07:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1414.74 / 1984 chunks (105 cps, 50.847%), ETA: 20h 22m 3s
[05:07:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1414.76 / 1984 chunks (105 cps, 50.849%), ETA: 20h 26m 55s
[05:07:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:07:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.78 / 1984 chunks (105 cps, 50.85%), ETA: 20h 25m 29s
[05:07:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.81 / 1984 chunks (107 cps, 50.85%), ETA: 20h 1m 46s
[05:07:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.82 / 1984 chunks (105 cps, 50.85%), ETA: 20h 16m 50s
[05:07:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1414.84 / 1984 chunks (106 cps, 50.85%), ETA: 20h 14m 4s
[05:07:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1414.86 / 1984 chunks (106 cps, 50.86%), ETA: 20h 12m 27s
[05:07:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.88 / 1984 chunks (106 cps, 50.86%), ETA: 20h 14m 42s
[05:07:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1414.9 / 1984 chunks (104 cps, 50.86%), ETA: 20h 30m 31s
[05:07:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1414.92 / 1984 chunks (103 cps, 50.86%), ETA: 20h 46m 16s
[05:07:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.94 / 1984 chunks (103 cps, 50.862%), ETA: 20h 47m 58s
[05:07:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1414.96 / 1984 chunks (103 cps, 50.863%), ETA: 20h 48m 12s
[05:07:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1414.98 / 1984 chunks (103 cps, 50.865%), ETA: 20h 42m 59s
[05:07:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415 / 1984 chunks (104 cps, 50.867%), ETA: 20h 36m 36s
[05:07:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1415.02 / 1984 chunks (104 cps, 50.868%), ETA: 20h 30m 35s
[05:07:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1415.04 / 1984 chunks (104 cps, 50.869%), ETA: 20h 28m 42s
[05:07:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1415.06 / 1984 chunks (104 cps, 50.871%), ETA: 20h 35m 7s
[05:07:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.09 / 1984 chunks (103 cps, 50.872%), ETA: 20h 41m 23s
[05:07:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1415.11 / 1984 chunks (104 cps, 50.874%), ETA: 20h 39m 11s
[05:07:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:07:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.14 / 1984 chunks (104 cps, 50.876%), ETA: 20h 36m 41s
[05:07:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1415.149 / 1984 chunks (103 cps, 50.877%), ETA: 20h 44m 48s
[05:07:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1415.171 / 1984 chunks (103 cps, 50.878%), ETA: 20h 40m 0s
[05:08:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1415.19 / 1984 chunks (103 cps, 50.88%), ETA: 20h 43m 25s
[05:08:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1415.21 / 1984 chunks (104 cps, 50.882%), ETA: 20h 35m 23s
[05:08:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1415.24 / 1984 chunks (104 cps, 50.883%), ETA: 20h 33m 38s
[05:08:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1415.26 / 1984 chunks (103 cps, 50.885%), ETA: 20h 43m 40s
[05:08:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1415.28 / 1984 chunks (103 cps, 50.886%), ETA: 20h 44m 1s
[05:08:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1415.3 / 1984 chunks (103 cps, 50.888%), ETA: 20h 42m 9s
[05:08:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1415.32 / 1984 chunks (102 cps, 50.889%), ETA: 20h 54m 29s
[05:08:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1415.39 / 1984 chunks (106 cps, 50.894%), ETA: 20h 10m 24s
[05:08:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1415.41 / 1984 chunks (107 cps, 50.896%), ETA: 20h 40s
[05:08:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1415.43 / 1984 chunks (107 cps, 50.897%), ETA: 19h 55m 43s
[05:08:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1415.45 / 1984 chunks (107 cps, 50.899%), ETA: 19h 59m 33s
[05:08:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.48 / 1984 chunks (107 cps, 50.9%), ETA: 20h 1m 3s
[05:08:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:08:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1415.482 / 1984 chunks (105 cps, 50.901%), ETA: 20h 17m 23s
[05:08:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1415.565 / 1984 chunks (109 cps, 50.907%), ETA: 19h 38m 42s
[05:08:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1415.59 / 1984 chunks (108 cps, 50.908%), ETA: 19h 42m 26s
[05:08:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1415.61 / 1984 chunks (108 cps, 50.91%), ETA: 19h 46m 33s
[05:08:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1415.63 / 1984 chunks (109 cps, 50.912%), ETA: 19h 41m 43s
[05:08:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.65 / 1984 chunks (108 cps, 50.913%), ETA: 19h 42m 6s
[05:08:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1415.68 / 1984 chunks (109 cps, 50.915%), ETA: 19h 31m 18s
[05:08:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1415.7 / 1984 chunks (108 cps, 50.917%), ETA: 19h 42m 50s
[05:08:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1415.72 / 1984 chunks (109 cps, 50.918%), ETA: 19h 40m 56s
[05:08:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1415.75 / 1984 chunks (109 cps, 50.92%), ETA: 19h 31m 28s
[05:09:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.78 / 1984 chunks (110 cps, 50.922%), ETA: 19h 23m 48s
[05:09:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1415.8 / 1984 chunks (111 cps, 50.924%), ETA: 19h 18m 6s
[05:09:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.82 / 1984 chunks (111 cps, 50.925%), ETA: 19h 15m 2s
[05:09:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1415.84 / 1984 chunks (110 cps, 50.927%), ETA: 19h 28m 47s
[05:09:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1415.86 / 1984 chunks (111 cps, 50.928%), ETA: 19h 13m 16s
[05:09:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1415.88 / 1984 chunks (110 cps, 50.93%), ETA: 19h 21m 26s
[05:09:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:09:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1415.9 / 1984 chunks (111 cps, 50.931%), ETA: 19h 19m 59s
[05:09:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1415.94 / 1984 chunks (112 cps, 50.934%), ETA: 19h 8m 21s
[05:09:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.946 / 1984 chunks (110 cps, 50.934%), ETA: 19h 23m 18s
[05:09:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.969 / 1984 chunks (110 cps, 50.936%), ETA: 19h 26m 35s
[05:09:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1415.99 / 1984 chunks (110 cps, 50.937%), ETA: 19h 26m 55s
[05:09:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1416.01 / 1984 chunks (110 cps, 50.939%), ETA: 19h 23m 49s
[05:09:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1416.03 / 1984 chunks (109 cps, 50.94%), ETA: 19h 39m 10s
[05:09:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1416.05 / 1984 chunks (106 cps, 50.942%), ETA: 20h 11m 27s
[05:09:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1416.07 / 1984 chunks (104 cps, 50.943%), ETA: 20h 27m 14s
[05:09:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1416.1 / 1984 chunks (102 cps, 50.945%), ETA: 20h 52m 9s
[05:09:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1416.12 / 1984 chunks (102 cps, 50.947%), ETA: 21h 2s
[05:09:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1416.14 / 1984 chunks (101 cps, 50.949%), ETA: 21h 9m 12s
[05:09:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1416.17 / 1984 chunks (101 cps, 50.95%), ETA: 21h 11m 5s
[05:09:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1416.19 / 1984 chunks (101 cps, 50.95%), ETA: 21h 9m 54s
[05:09:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:09:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1416.21 / 1984 chunks (101 cps, 50.95%), ETA: 21h 10m 18s
[05:09:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1416.23 / 1984 chunks (101 cps, 50.95%), ETA: 21h 12m 31s
[05:09:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1416.25 / 1984 chunks (101 cps, 50.96%), ETA: 21h 13m 5s
[05:10:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1416.27 / 1984 chunks (101 cps, 50.96%), ETA: 21h 13m 27s
[05:10:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1416.29 / 1984 chunks (102 cps, 50.96%), ETA: 20h 56m 30s
[05:10:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1416.31 / 1984 chunks (101 cps, 50.961%), ETA: 21h 3m 45s
[05:10:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1416.5 / 1984 chunks (118 cps, 50.976%), ETA: 18h 8m 18s
[05:10:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1416.55 / 1984 chunks (116 cps, 50.977%), ETA: 18h 19m 46s
[05:10:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1416.57 / 1984 chunks (117 cps, 50.979%), ETA: 18h 15m 32s
[05:10:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1416.59 / 1984 chunks (118 cps, 50.981%), ETA: 18h 8m 54s
[05:10:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1416.6 / 1984 chunks (118 cps, 50.982%), ETA: 18h 8m 10s
[05:10:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1416.62 / 1984 chunks (116 cps, 50.983%), ETA: 18h 22m 34s
[05:10:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1416.64 / 1984 chunks (116 cps, 50.984%), ETA: 18h 27m 35s
[05:10:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1416.67 / 1984 chunks (118 cps, 50.986%), ETA: 18h 8m 40s
[05:10:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1416.69 / 1984 chunks (118 cps, 50.988%), ETA: 18h 6m 17s
[05:10:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1416.71 / 1984 chunks (117 cps, 50.989%), ETA: 18h 15m 8s
[05:10:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1416.74 / 1984 chunks (118 cps, 50.991%), ETA: 18h 5m 14s
[05:10:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:10:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1416.77 / 1984 chunks (117 cps, 50.993%), ETA: 18h 18m 8s
[05:10:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1416.78 / 1984 chunks (114 cps, 50.994%), ETA: 18h 38m 24s
[05:10:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1416.8 / 1984 chunks (114 cps, 50.996%), ETA: 18h 43m 5s
[05:10:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1416.82 / 1984 chunks (114 cps, 50.997%), ETA: 18h 44m 35s
[05:10:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1416.85 / 1984 chunks (114 cps, 50.999%), ETA: 18h 45m 11s
[05:10:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1416.87 / 1984 chunks (113 cps, 51.001%), ETA: 18h 53m 56s
[05:10:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1416.89 / 1984 chunks (114 cps, 51.002%), ETA: 18h 39m 7s
[05:10:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1416.91 / 1984 chunks (112 cps, 51.004%), ETA: 18h 59m 19s
[05:10:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1416.94 / 1984 chunks (111 cps, 51.006%), ETA: 19h 15m 35s
[05:11:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1416.97 / 1984 chunks (108 cps, 51.008%), ETA: 19h 45m 57s
[05:11:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1416.99 / 1984 chunks (108 cps, 51.009%), ETA: 19h 41m 7s
[05:11:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1417.01 / 1984 chunks (108 cps, 51.011%), ETA: 19h 48m 10s
[05:11:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1417.04 / 1984 chunks (110 cps, 51.013%), ETA: 19h 24m 22s
[05:11:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:11:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1417.05 / 1984 chunks (108 cps, 51.014%), ETA: 19h 41m 3s
[05:11:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1417.07 / 1984 chunks (109 cps, 51.015%), ETA: 19h 37m 48s
[05:11:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1417.1 / 1984 chunks (109 cps, 51.017%), ETA: 19h 34m 4s
[05:11:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1417.12 / 1984 chunks (109 cps, 51.019%), ETA: 19h 31m 41s
[05:11:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1417.14 / 1984 chunks (109 cps, 51.02%), ETA: 19h 36m 41s
[05:11:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.16 / 1984 chunks (108 cps, 51.022%), ETA: 19h 48m 45s
[05:11:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.18 / 1984 chunks (107 cps, 51.023%), ETA: 19h 57m 5s
[05:11:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1417.21 / 1984 chunks (106 cps, 51.025%), ETA: 20h 2m 2s
[05:11:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1417.23 / 1984 chunks (106 cps, 51.027%), ETA: 20h 5m 54s
[05:11:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.25 / 1984 chunks (106 cps, 51.028%), ETA: 20h 3m 43s
[05:11:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.27 / 1984 chunks (108 cps, 51.03%), ETA: 19h 48m 23s
[05:11:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1417.29 / 1984 chunks (109 cps, 51.031%), ETA: 19h 37m 41s
[05:11:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1417.31 / 1984 chunks (108 cps, 51.033%), ETA: 19h 40m 50s
[05:11:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1417.33 / 1984 chunks (107 cps, 51.034%), ETA: 19h 57m 1s
[05:11:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1417.35 / 1984 chunks (106 cps, 51.036%), ETA: 20h 1m 56s
[05:11:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:11:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.38 / 1984 chunks (107 cps, 51.038%), ETA: 19h 54m 19s
[05:11:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1417.4 / 1984 chunks (107 cps, 51.039%), ETA: 19h 58m 13s
[05:11:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1417.42 / 1984 chunks (107 cps, 51.041%), ETA: 19h 52m 45s
[05:11:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1417.45 / 1984 chunks (107 cps, 51.042%), ETA: 19h 56m 40s
[05:12:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1417.51 / 1984 chunks (112 cps, 51.047%), ETA: 19h 40s
[05:12:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1417.53 / 1984 chunks (113 cps, 51.049%), ETA: 18h 53m 34s
[05:12:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1417.55 / 1984 chunks (111 cps, 51.05%), ETA: 19h 8m 20s
[05:12:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1417.58 / 1984 chunks (111 cps, 51.05%), ETA: 19h 14m 35s
[05:12:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.6 / 1984 chunks (113 cps, 51.05%), ETA: 18h 51m 56s
[05:12:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.62 / 1984 chunks (112 cps, 51.06%), ETA: 19h 1m 24s
[05:12:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.66 / 1984 chunks (112 cps, 51.06%), ETA: 18h 57m 39s
[05:12:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1417.68 / 1984 chunks (114 cps, 51.06%), ETA: 18h 41m 50s
[05:12:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1417.69 / 1984 chunks (112 cps, 51.06%), ETA: 18h 59m 5s
[05:12:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1417.711 / 1984 chunks (111 cps, 51.061%), ETA: 19h 6m 41s
[05:12:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.73 / 1984 chunks (112 cps, 51.063%), ETA: 18h 57m 46s
[05:12:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1417.77 / 1984 chunks (111 cps, 51.066%), ETA: 19h 11m 44s
[05:12:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1417.774 / 1984 chunks (109 cps, 51.066%), ETA: 19h 32m 54s
[05:12:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:12:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.801 / 1984 chunks (107 cps, 51.068%), ETA: 19h 49m 17s
[05:12:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1417.82 / 1984 chunks (106 cps, 51.069%), ETA: 20h 5m 39s
[05:12:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1417.84 / 1984 chunks (104 cps, 51.071%), ETA: 20h 24m 39s
[05:12:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.86 / 1984 chunks (103 cps, 51.072%), ETA: 20h 44m 55s
[05:12:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.88 / 1984 chunks (101 cps, 51.074%), ETA: 21h 4m 55s
[05:12:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.9 / 1984 chunks (98 cps, 51.075%), ETA: 21h 37m 40s
[05:12:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.93 / 1984 chunks (97 cps, 51.077%), ETA: 21h 52m 35s
[05:12:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1417.95 / 1984 chunks (97 cps, 51.078%), ETA: 21h 54m 55s
[05:12:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1417.97 / 1984 chunks (97 cps, 51.08%), ETA: 21h 58m 46s
[05:12:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1418 / 1984 chunks (97 cps, 51.082%), ETA: 22h 1m 49s
[05:13:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1418.02 / 1984 chunks (97 cps, 51.083%), ETA: 21h 55m 21s
[05:13:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1418.04 / 1984 chunks (97 cps, 51.085%), ETA: 21h 55m 22s
[05:13:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1418.06 / 1984 chunks (97 cps, 51.087%), ETA: 21h 50m 46s
[05:13:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1418.08 / 1984 chunks (97 cps, 51.088%), ETA: 22h 2m 20s
[05:13:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1418.089 / 1984 chunks (96 cps, 51.089%), ETA: 22h 16m 24s
[05:13:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1418.12 / 1984 chunks (95 cps, 51.091%), ETA: 22h 24m 32s
[05:13:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:13:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1418.15 / 1984 chunks (96 cps, 51.093%), ETA: 22h 16m 17s
[05:13:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1418.17 / 1984 chunks (96 cps, 51.095%), ETA: 22h 15m 20s
[05:13:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1418.19 / 1984 chunks (96 cps, 51.096%), ETA: 22h 14m 36s
[05:13:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1418.21 / 1984 chunks (95 cps, 51.098%), ETA: 22h 18m 45s
[05:13:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.23 / 1984 chunks (94 cps, 51.099%), ETA: 22h 31m 58s
[05:13:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1418.26 / 1984 chunks (94 cps, 51.101%), ETA: 22h 35m 50s
[05:13:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.28 / 1984 chunks (94 cps, 51.102%), ETA: 22h 35m 34s
[05:13:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1418.3 / 1984 chunks (95 cps, 51.104%), ETA: 22h 24m 54s
[05:13:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1418.32 / 1984 chunks (95 cps, 51.105%), ETA: 22h 29m 45s
[05:13:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1418.34 / 1984 chunks (95 cps, 51.107%), ETA: 22h 29m 20s
[05:13:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1418.37 / 1984 chunks (95 cps, 51.109%), ETA: 22h 24m 14s
[05:13:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1418.39 / 1984 chunks (95 cps, 51.11%), ETA: 22h 18m 36s
[05:13:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1418.393 / 1984 chunks (94 cps, 51.11%), ETA: 22h 34m 15s
[05:13:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1418.422 / 1984 chunks (96 cps, 51.113%), ETA: 22h 14m 10s
[05:13:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:13:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1418.44 / 1984 chunks (95 cps, 51.114%), ETA: 22h 30m 6s
[05:14:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1418.47 / 1984 chunks (95 cps, 51.116%), ETA: 22h 28m 56s
[05:14:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1418.49 / 1984 chunks (94 cps, 51.117%), ETA: 22h 39m 53s
[05:14:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1418.53 / 1984 chunks (94 cps, 51.12%), ETA: 22h 33m 2s
[05:14:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.537 / 1984 chunks (94 cps, 51.121%), ETA: 22h 31m 50s
[05:14:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1418.557 / 1984 chunks (95 cps, 51.122%), ETA: 22h 22m 12s
[05:14:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1418.58 / 1984 chunks (95 cps, 51.124%), ETA: 22h 26m 21s
[05:14:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1418.69 / 1984 chunks (102 cps, 51.132%), ETA: 20h 56m 49s
[05:14:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1418.7 / 1984 chunks (101 cps, 51.133%), ETA: 21h 11s
[05:14:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1418.73 / 1984 chunks (101 cps, 51.135%), ETA: 21h 5m 39s
[05:14:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1418.75 / 1984 chunks (101 cps, 51.136%), ETA: 21h 5m 53s
[05:14:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1418.78 / 1984 chunks (101 cps, 51.138%), ETA: 20h 59m 56s
[05:14:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1418.79 / 1984 chunks (99 cps, 51.139%), ETA: 21h 25m 33s
[05:14:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1418.811 / 1984 chunks (99 cps, 51.141%), ETA: 21h 29m 37s
[05:14:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:14:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1418.83 / 1984 chunks (99 cps, 51.142%), ETA: 21h 31m 27s
[05:14:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1418.85 / 1984 chunks (99 cps, 51.144%), ETA: 21h 31m 32s
[05:14:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1418.87 / 1984 chunks (99 cps, 51.145%), ETA: 21h 32m 28s
[05:14:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1418.9 / 1984 chunks (97 cps, 51.147%), ETA: 21h 52m 34s
[05:14:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.92 / 1984 chunks (95 cps, 51.148%), ETA: 22h 16m 42s
[05:14:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1418.95 / 1984 chunks (96 cps, 51.151%), ETA: 22h 5m 35s
[05:14:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1418.98 / 1984 chunks (97 cps, 51.152%), ETA: 21h 56m 46s
[05:14:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1419 / 1984 chunks (97 cps, 51.154%), ETA: 21h 48m 35s
[05:14:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.02 / 1984 chunks (97 cps, 51.156%), ETA: 21h 49m 57s
[05:14:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1419.04 / 1984 chunks (98 cps, 51.157%), ETA: 21h 45m 8s
[05:15:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.06 / 1984 chunks (97 cps, 51.159%), ETA: 21h 55m 5s
[05:15:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.08 / 1984 chunks (96 cps, 51.16%), ETA: 22h 1m 52s
[05:15:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1419.1 / 1984 chunks (96 cps, 51.162%), ETA: 22h 4m 10s
[05:15:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1419.14 / 1984 chunks (97 cps, 51.164%), ETA: 21h 50m 9s
[05:15:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:15:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1419.17 / 1984 chunks (97 cps, 51.167%), ETA: 21h 56m 40s
[05:15:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1419.19 / 1984 chunks (97 cps, 51.168%), ETA: 21h 52m 35s
[05:15:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1419.22 / 1984 chunks (97 cps, 51.17%), ETA: 21h 54m 30s
[05:15:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1419.24 / 1984 chunks (97 cps, 51.171%), ETA: 21h 58m 56s
[05:15:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.26 / 1984 chunks (96 cps, 51.173%), ETA: 22h 3m 21s
[05:15:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1419.28 / 1984 chunks (97 cps, 51.174%), ETA: 22h 21s
[05:15:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.3 / 1984 chunks (97 cps, 51.176%), ETA: 21h 56m 0s
[05:15:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1419.32 / 1984 chunks (97 cps, 51.177%), ETA: 21h 49m 51s
[05:15:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.39 / 1984 chunks (101 cps, 51.182%), ETA: 21h 6m 45s
[05:15:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.41 / 1984 chunks (100 cps, 51.184%), ETA: 21h 13m 37s
[05:15:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.45 / 1984 chunks (101 cps, 51.187%), ETA: 20h 56m 47s
[05:15:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.47 / 1984 chunks (102 cps, 51.188%), ETA: 20h 51m 41s
[05:15:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1419.49 / 1984 chunks (101 cps, 51.189%), ETA: 20h 59m 43s
[05:15:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.57 / 1984 chunks (107 cps, 51.195%), ETA: 19h 49m 42s
[05:15:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1419.576 / 1984 chunks (105 cps, 51.196%), ETA: 20h 9m 41s
[05:15:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1419.6 / 1984 chunks (105 cps, 51.197%), ETA: 20h 8m 54s
[05:15:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:15:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1419.63 / 1984 chunks (107 cps, 51.2%), ETA: 19h 50m 8s
[05:15:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1419.65 / 1984 chunks (107 cps, 51.201%), ETA: 19h 50m 25s
[05:16:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.67 / 1984 chunks (108 cps, 51.203%), ETA: 19h 44m 24s
[05:16:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1419.69 / 1984 chunks (108 cps, 51.204%), ETA: 19h 41m 40s
[05:16:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1419.72 / 1984 chunks (108 cps, 51.206%), ETA: 19h 37m 42s
[05:16:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.74 / 1984 chunks (108 cps, 51.207%), ETA: 19h 40m 36s
[05:16:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1419.76 / 1984 chunks (108 cps, 51.209%), ETA: 19h 36m 16s
[05:16:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1419.79 / 1984 chunks (108 cps, 51.211%), ETA: 19h 36m 48s
[05:16:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1419.81 / 1984 chunks (108 cps, 51.213%), ETA: 19h 39m 25s
[05:16:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1419.84 / 1984 chunks (109 cps, 51.215%), ETA: 19h 31m 5s
[05:16:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.85 / 1984 chunks (108 cps, 51.216%), ETA: 19h 42m 53s
[05:16:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:16:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1419.87 / 1984 chunks (108 cps, 51.217%), ETA: 19h 35m 54s
[05:16:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1419.89 / 1984 chunks (108 cps, 51.219%), ETA: 19h 39m 30s
[05:16:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.91 / 1984 chunks (109 cps, 51.22%), ETA: 19h 31m 18s
[05:16:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.94 / 1984 chunks (108 cps, 51.222%), ETA: 19h 40m 49s
[05:16:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.97 / 1984 chunks (110 cps, 51.224%), ETA: 19h 22m 57s
[05:16:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1419.99 / 1984 chunks (110 cps, 51.226%), ETA: 19h 13m 31s
[05:16:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1419.999 / 1984 chunks (109 cps, 51.226%), ETA: 19h 31m 24s
[05:16:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1420.021 / 1984 chunks (107 cps, 51.228%), ETA: 19h 50m 31s
[05:16:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1420.06 / 1984 chunks (104 cps, 51.231%), ETA: 20h 23m 18s
[05:16:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1420.08 / 1984 chunks (102 cps, 51.232%), ETA: 20h 44m 35s
[05:16:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1420.1 / 1984 chunks (101 cps, 51.234%), ETA: 20h 56m 55s
[05:16:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1420.13 / 1984 chunks (101 cps, 51.235%), ETA: 21h 2m 17s
[05:16:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1420.15 / 1984 chunks (101 cps, 51.237%), ETA: 21h 1m 49s
[05:17:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:17:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1420.18 / 1984 chunks (101 cps, 51.239%), ETA: 21h 2m 49s
[05:17:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1420.2 / 1984 chunks (101 cps, 51.241%), ETA: 20h 55m 44s
[05:17:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1420.22 / 1984 chunks (101 cps, 51.242%), ETA: 20h 57m 55s
[05:17:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1420.24 / 1984 chunks (101 cps, 51.244%), ETA: 20h 59m 39s
[05:17:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1420.26 / 1984 chunks (100 cps, 51.245%), ETA: 21h 9m 3s
[05:17:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1420.28 / 1984 chunks (101 cps, 51.247%), ETA: 21h 6m 9s
[05:17:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.32 / 1984 chunks (101 cps, 51.25%), ETA: 21h 4m 3s
[05:17:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1420.5 / 1984 chunks (116 cps, 51.264%), ETA: 18h 17m 21s
[05:17:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1420.54 / 1984 chunks (115 cps, 51.265%), ETA: 18h 22m 34s
[05:17:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.56 / 1984 chunks (116 cps, 51.267%), ETA: 18h 22m 0s
[05:17:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1420.58 / 1984 chunks (116 cps, 51.268%), ETA: 18h 20m 10s
[05:17:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1420.6 / 1984 chunks (115 cps, 51.27%), ETA: 18h 30m 59s
[05:17:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1420.62 / 1984 chunks (113 cps, 51.271%), ETA: 18h 49m 19s
[05:17:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1420.64 / 1984 chunks (112 cps, 51.273%), ETA: 18h 54m 59s
[05:17:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1420.66 / 1984 chunks (112 cps, 51.274%), ETA: 18h 59m 19s
[05:17:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:17:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1420.71 / 1984 chunks (114 cps, 51.277%), ETA: 18h 37m 49s
[05:17:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1420.73 / 1984 chunks (114 cps, 51.279%), ETA: 18h 38m 30s
[05:17:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.75 / 1984 chunks (113 cps, 51.281%), ETA: 18h 42m 20s
[05:17:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.78 / 1984 chunks (111 cps, 51.282%), ETA: 19h 4m 48s
[05:18:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1420.8 / 1984 chunks (111 cps, 51.284%), ETA: 19h 11m 14s
[05:18:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1420.83 / 1984 chunks (111 cps, 51.286%), ETA: 19h 9m 59s
[05:18:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1420.85 / 1984 chunks (110 cps, 51.287%), ETA: 19h 16m 3s
[05:18:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1420.87 / 1984 chunks (109 cps, 51.289%), ETA: 19h 26m 31s
[05:18:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1420.89 / 1984 chunks (109 cps, 51.291%), ETA: 19h 26m 41s
[05:18:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1420.91 / 1984 chunks (109 cps, 51.292%), ETA: 19h 26m 45s
[05:18:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1420.93 / 1984 chunks (107 cps, 51.293%), ETA: 19h 50m 45s
[05:18:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1420.95 / 1984 chunks (105 cps, 51.295%), ETA: 20h 12m 34s
[05:18:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:18:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.97 / 1984 chunks (104 cps, 51.296%), ETA: 20h 17m 26s
[05:18:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1420.99 / 1984 chunks (105 cps, 51.298%), ETA: 20h 8m 7s
[05:18:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1421.02 / 1984 chunks (105 cps, 51.3%), ETA: 20h 13m 21s
[05:18:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1421.04 / 1984 chunks (103 cps, 51.301%), ETA: 20h 31m 29s
[05:18:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1421.06 / 1984 chunks (104 cps, 51.303%), ETA: 20h 17m 29s
[05:18:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1421.08 / 1984 chunks (104 cps, 51.304%), ETA: 20h 18m 37s
[05:18:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.1 / 1984 chunks (104 cps, 51.306%), ETA: 20h 28m 27s
[05:18:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1421.12 / 1984 chunks (103 cps, 51.307%), ETA: 20h 32m 4s
[05:18:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1421.14 / 1984 chunks (103 cps, 51.309%), ETA: 20h 34m 18s
[05:18:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1421.16 / 1984 chunks (103 cps, 51.31%), ETA: 20h 28m 36s
[05:18:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1421.19 / 1984 chunks (103 cps, 51.312%), ETA: 20h 29m 44s
[05:18:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1421.21 / 1984 chunks (101 cps, 51.314%), ETA: 21h 2m 2s
[05:18:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.23 / 1984 chunks (100 cps, 51.315%), ETA: 21h 5m 12s
[05:18:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:19:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1421.26 / 1984 chunks (100 cps, 51.317%), ETA: 21h 8m 50s
[05:19:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.28 / 1984 chunks (100 cps, 51.319%), ETA: 21h 7m 20s
[05:19:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1421.3 / 1984 chunks (99 cps, 51.32%), ETA: 21h 20m 8s
[05:19:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1421.33 / 1984 chunks (98 cps, 51.322%), ETA: 21h 31m 28s
[05:19:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1421.35 / 1984 chunks (99 cps, 51.324%), ETA: 21h 29m 58s
[05:19:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1421.37 / 1984 chunks (95 cps, 51.325%), ETA: 22h 12m 3s
[05:19:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1421.39 / 1984 chunks (95 cps, 51.327%), ETA: 22h 19m 57s
[05:19:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.41 / 1984 chunks (94 cps, 51.328%), ETA: 22h 37m 32s
[05:19:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1421.43 / 1984 chunks (92 cps, 51.33%), ETA: 22h 53m 38s
[05:19:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1421.45 / 1984 chunks (92 cps, 51.331%), ETA: 23h 1m 59s
[05:19:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1421.52 / 1984 chunks (95 cps, 51.336%), ETA: 22h 11m 17s
[05:19:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1421.54 / 1984 chunks (93 cps, 51.338%), ETA: 22h 40m 14s
[05:19:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1421.56 / 1984 chunks (94 cps, 51.339%), ETA: 22h 36m 44s
[05:19:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1421.564 / 1984 chunks (92 cps, 51.339%), ETA: 23h 6m 25s
[05:19:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1421.585 / 1984 chunks (91 cps, 51.341%), ETA: 23h 16m 47s
[05:20:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1421.61 / 1984 chunks (91 cps, 51.342%), ETA: 23h 17m 21s
[05:20:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1421.63 / 1984 chunks (90 cps, 51.344%), ETA: 23h 24m 51s
[05:20:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1421.65 / 1984 chunks (90 cps, 51.345%), ETA: 23h 30m 7s
[05:20:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1421.67 / 1984 chunks (91 cps, 51.347%), ETA: 23h 18m 23s
[05:20:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1421.672 / 1984 chunks (89 cps, 51.347%), ETA: 23h 39m 53s
[05:20:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1421.693 / 1984 chunks (89 cps, 51.349%), ETA: 23h 43m 52s
[05:20:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1421.71 / 1984 chunks (89 cps, 51.35%), ETA: 23h 51m 58s
[05:20:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1421.74 / 1984 chunks (88 cps, 51.352%), ETA: 23h 59m 2s
[05:20:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.76 / 1984 chunks (87 cps, 51.353%), ETA: 24h 22m 23s
[05:20:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1421.78 / 1984 chunks (86 cps, 51.355%), ETA: 24h 37m 40s
[05:20:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1421.81 / 1984 chunks (85 cps, 51.357%), ETA: 24h 56m 29s
[05:20:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1421.82 / 1984 chunks (84 cps, 51.358%), ETA: 25h 13m 3s
[05:20:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1421.841 / 1984 chunks (83 cps, 51.359%), ETA: 25h 33m 34s
[05:20:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:20:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1421.88 / 1984 chunks (82 cps, 51.362%), ETA: 25h 49m 6s
[05:20:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1421.887 / 1984 chunks (81 cps, 51.363%), ETA: 26h 5m 3s
[05:20:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1421.903 / 1984 chunks (80 cps, 51.364%), ETA: 26h 28m 38s
[05:20:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1421.93 / 1984 chunks (80 cps, 51.366%), ETA: 26h 22m 8s
[05:20:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.94 / 1984 chunks (79 cps, 51.367%), ETA: 26h 46m 37s
[05:20:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1421.97 / 1984 chunks (80 cps, 51.369%), ETA: 26h 32m 19s
[05:20:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1421.98 / 1984 chunks (79 cps, 51.37%), ETA: 26h 45m 15s
[05:20:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1422.01 / 1984 chunks (80 cps, 51.372%), ETA: 26h 25m 13s
[05:20:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1422.03 / 1984 chunks (79 cps, 51.373%), ETA: 26h 36m 2s
[05:20:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1422.05 / 1984 chunks (80 cps, 51.374%), ETA: 26h 20m 4s
[05:21:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.07 / 1984 chunks (79 cps, 51.376%), ETA: 26h 35m 2s
[05:21:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1422.08 / 1984 chunks (80 cps, 51.377%), ETA: 26h 30m 55s
[05:21:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1422.1 / 1984 chunks (79 cps, 51.378%), ETA: 26h 39m 8s
[05:21:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:21:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.13 / 1984 chunks (79 cps, 51.38%), ETA: 26h 50m 39s
[05:21:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1422.15 / 1984 chunks (79 cps, 51.381%), ETA: 26h 46m 43s
[05:21:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.156 / 1984 chunks (78 cps, 51.382%), ETA: 27h 1m 43s
[05:21:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1422.176 / 1984 chunks (78 cps, 51.383%), ETA: 26h 55m 45s
[05:21:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1422.2 / 1984 chunks (78 cps, 51.385%), ETA: 26h 58m 44s
[05:21:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1422.22 / 1984 chunks (79 cps, 51.386%), ETA: 26h 53m 4s
[05:21:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1422.24 / 1984 chunks (78 cps, 51.388%), ETA: 26h 59m 42s
[05:21:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1422.26 / 1984 chunks (78 cps, 51.39%), ETA: 26h 54m 47s
[05:21:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.266 / 1984 chunks (77 cps, 51.39%), ETA: 27h 24m 18s
[05:21:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.293 / 1984 chunks (77 cps, 51.392%), ETA: 27h 22m 35s
[05:21:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1422.31 / 1984 chunks (78 cps, 51.393%), ETA: 27h 14m 2s
[05:21:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1422.33 / 1984 chunks (78 cps, 51.395%), ETA: 27h 14m 36s
[05:21:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1422.36 / 1984 chunks (77 cps, 51.396%), ETA: 27h 17m 45s
[05:21:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:21:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.38 / 1984 chunks (77 cps, 51.398%), ETA: 27h 30m 55s
[05:21:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1422.4 / 1984 chunks (77 cps, 51.4%), ETA: 27h 33m 9s
[05:21:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.43 / 1984 chunks (78 cps, 51.402%), ETA: 27h 12m 29s
[05:21:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1422.44 / 1984 chunks (78 cps, 51.403%), ETA: 27h 29s
[05:21:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.46 / 1984 chunks (77 cps, 51.404%), ETA: 27h 16m 35s
[05:21:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1422.48 / 1984 chunks (77 cps, 51.405%), ETA: 27h 25m 24s
[05:22:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.5 / 1984 chunks (77 cps, 51.407%), ETA: 27h 25m 50s
[05:22:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1422.54 / 1984 chunks (78 cps, 51.41%), ETA: 27h 6m 44s
[05:22:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1422.547 / 1984 chunks (78 cps, 51.41%), ETA: 27h 4m 12s
[05:22:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1422.568 / 1984 chunks (78 cps, 51.412%), ETA: 27h 5m 29s
[05:22:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.59 / 1984 chunks (77 cps, 51.413%), ETA: 27h 16m 1s
[05:22:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1422.7 / 1984 chunks (84 cps, 51.421%), ETA: 25h 1m 41s
[05:22:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1422.72 / 1984 chunks (85 cps, 51.423%), ETA: 24h 46m 14s
[05:22:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1422.74 / 1984 chunks (85 cps, 51.424%), ETA: 24h 42m 13s
[05:22:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1422.77 / 1984 chunks (86 cps, 51.426%), ETA: 24h 30m 35s
[05:22:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1422.778 / 1984 chunks (88 cps, 51.427%), ETA: 24h 2m 45s
[05:22:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:22:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1422.799 / 1984 chunks (88 cps, 51.428%), ETA: 23h 57m 25s
[05:22:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1422.83 / 1984 chunks (90 cps, 51.431%), ETA: 23h 29m 43s
[05:22:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1422.85 / 1984 chunks (91 cps, 51.432%), ETA: 23h 16m 52s
[05:22:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.87 / 1984 chunks (91 cps, 51.433%), ETA: 23h 10m 12s
[05:22:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1422.89 / 1984 chunks (90 cps, 51.435%), ETA: 23h 25m 39s
[05:22:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1422.91 / 1984 chunks (89 cps, 51.436%), ETA: 23h 50m 51s
[05:22:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1422.93 / 1984 chunks (89 cps, 51.438%), ETA: 23h 37m 43s
[05:22:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.96 / 1984 chunks (92 cps, 51.44%), ETA: 22h 55m 37s
[05:22:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1422.965 / 1984 chunks (91 cps, 51.44%), ETA: 23h 11m 28s
[05:22:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1422.986 / 1984 chunks (93 cps, 51.442%), ETA: 22h 40m 57s
[05:22:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1423.01 / 1984 chunks (95 cps, 51.444%), ETA: 22h 16m 44s
[05:22:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1423.03 / 1984 chunks (93 cps, 51.445%), ETA: 22h 36m 46s
[05:22:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1423.05 / 1984 chunks (94 cps, 51.447%), ETA: 22h 32m 15s
[05:22:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1423.07 / 1984 chunks (95 cps, 51.448%), ETA: 22h 7m 35s
[05:23:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1423.09 / 1984 chunks (97 cps, 51.449%), ETA: 21h 52m 58s
[05:23:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1423.12 / 1984 chunks (98 cps, 51.452%), ETA: 21h 30m 33s
[05:23:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:23:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1423.13 / 1984 chunks (97 cps, 51.452%), ETA: 21h 45m 14s
[05:23:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.16 / 1984 chunks (98 cps, 51.454%), ETA: 21h 31m 5s
[05:23:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1423.168 / 1984 chunks (98 cps, 51.455%), ETA: 21h 29m 39s
[05:23:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.189 / 1984 chunks (97 cps, 51.457%), ETA: 21h 44m 38s
[05:23:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.21 / 1984 chunks (96 cps, 51.458%), ETA: 22h 6m 20s
[05:23:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1423.24 / 1984 chunks (96 cps, 51.46%), ETA: 21h 58m 31s
[05:23:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.26 / 1984 chunks (96 cps, 51.46%), ETA: 21h 54m 21s
[05:23:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1423.262 / 1984 chunks (95 cps, 51.46%), ETA: 22h 10m 54s
[05:23:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.285 / 1984 chunks (95 cps, 51.46%), ETA: 22h 13m 48s
[05:23:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1423.3 / 1984 chunks (94 cps, 51.47%), ETA: 22h 30m 30s
[05:23:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1423.37 / 1984 chunks (98 cps, 51.47%), ETA: 21h 37m 38s
[05:23:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1423.39 / 1984 chunks (98 cps, 51.471%), ETA: 21h 34m 9s
[05:23:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.392 / 1984 chunks (96 cps, 51.471%), ETA: 22h 4m 58s
[05:23:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1423.399 / 1984 chunks (95 cps, 51.472%), ETA: 22h 19m 6s
[05:23:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1423.42 / 1984 chunks (94 cps, 51.473%), ETA: 22h 22m 10s
[05:23:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.44 / 1984 chunks (94 cps, 51.475%), ETA: 22h 24m 35s
[05:23:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.45 / 1984 chunks (94 cps, 51.476%), ETA: 22h 31m 52s
[05:23:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1423.47 / 1984 chunks (94 cps, 51.477%), ETA: 22h 26m 14s
[05:23:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1423.5 / 1984 chunks (94 cps, 51.479%), ETA: 22h 30m 1s
[05:23:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.56 / 1984 chunks (98 cps, 51.484%), ETA: 21h 33m 50s
[05:24:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:24:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.58 / 1984 chunks (97 cps, 51.485%), ETA: 21h 51m 28s
[05:24:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1423.6 / 1984 chunks (95 cps, 51.487%), ETA: 22h 20m 4s
[05:24:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1423.62 / 1984 chunks (94 cps, 51.488%), ETA: 22h 29m 21s
[05:24:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1423.65 / 1984 chunks (94 cps, 51.49%), ETA: 22h 33m 22s
[05:24:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1423.67 / 1984 chunks (95 cps, 51.492%), ETA: 22h 9m 49s
[05:24:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.7 / 1984 chunks (96 cps, 51.494%), ETA: 22h 5m 18s
[05:24:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.73 / 1984 chunks (96 cps, 51.496%), ETA: 22h 6s
[05:24:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1423.74 / 1984 chunks (96 cps, 51.497%), ETA: 21h 57m 29s
[05:24:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1423.76 / 1984 chunks (93 cps, 51.498%), ETA: 22h 36m 2s
[05:24:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:24:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.79 / 1984 chunks (92 cps, 51.5%), ETA: 22h 52m 29s
[05:24:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1423.81 / 1984 chunks (90 cps, 51.501%), ETA: 23h 21m 13s
[05:24:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1423.83 / 1984 chunks (88 cps, 51.503%), ETA: 23h 52m 52s
[05:24:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1423.85 / 1984 chunks (88 cps, 51.504%), ETA: 24h 2m 41s
[05:25:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1423.87 / 1984 chunks (86 cps, 51.506%), ETA: 24h 34m 19s
[05:25:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.89 / 1984 chunks (86 cps, 51.507%), ETA: 24h 35m 26s
[05:25:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1423.91 / 1984 chunks (85 cps, 51.509%), ETA: 24h 42m 27s
[05:25:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1423.93 / 1984 chunks (85 cps, 51.51%), ETA: 24h 46m 0s
[05:25:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.95 / 1984 chunks (85 cps, 51.512%), ETA: 24h 53m 45s
[05:25:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1423.98 / 1984 chunks (85 cps, 51.514%), ETA: 24h 50m 55s
[05:25:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1424 / 1984 chunks (85 cps, 51.515%), ETA: 24h 49m 37s
[05:25:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1424.03 / 1984 chunks (83 cps, 51.517%), ETA: 25h 17m 2s
[05:25:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:25:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1424.05 / 1984 chunks (82 cps, 51.519%), ETA: 25h 37m 53s
[05:25:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1424.07 / 1984 chunks (81 cps, 51.52%), ETA: 26h 2m 57s
[05:25:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.09 / 1984 chunks (78 cps, 51.522%), ETA: 26h 56m 33s
[05:25:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1424.12 / 1984 chunks (78 cps, 51.524%), ETA: 27h 7m 41s
[05:25:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1424.15 / 1984 chunks (76 cps, 51.526%), ETA: 27h 35m 22s
[05:25:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1424.17 / 1984 chunks (75 cps, 51.527%), ETA: 27h 56m 12s
[05:25:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1424.19 / 1984 chunks (74 cps, 51.529%), ETA: 28h 18m 29s
[05:25:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1424.21 / 1984 chunks (75 cps, 51.531%), ETA: 28h 10m 14s
[05:25:59] [DH-PriorityTaskPicker Thread[16]/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:26:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1424.23 / 1984 chunks (74 cps, 51.532%), ETA: 28h 23m 55s
[05:26:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1424.25 / 1984 chunks (73 cps, 51.534%), ETA: 28h 57m 17s
[05:26:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1424.28 / 1984 chunks (73 cps, 51.536%), ETA: 29h 1m 35s
[05:26:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1424.3 / 1984 chunks (72 cps, 51.537%), ETA: 29h 9m 3s
[05:26:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1424.32 / 1984 chunks (72 cps, 51.539%), ETA: 29h 3m 39s
[05:26:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.323 / 1984 chunks (72 cps, 51.539%), ETA: 29h 20m 3s
[05:26:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1424.524 / 1984 chunks (78 cps, 51.553%), ETA: 26h 52m 23s
[05:26:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1424.54 / 1984 chunks (77 cps, 51.555%), ETA: 27h 12m 6s
[05:26:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1424.56 / 1984 chunks (77 cps, 51.556%), ETA: 27h 21m 12s
[05:26:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1424.57 / 1984 chunks (76 cps, 51.557%), ETA: 27h 41m 23s
[05:26:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1424.6 / 1984 chunks (77 cps, 51.558%), ETA: 27h 28m 32s
[05:26:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1424.62 / 1984 chunks (77 cps, 51.56%), ETA: 27h 19m 49s
[05:26:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1424.64 / 1984 chunks (77 cps, 51.562%), ETA: 27h 29m 50s
[05:26:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1424.66 / 1984 chunks (75 cps, 51.563%), ETA: 27h 57m 35s
[05:26:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.68 / 1984 chunks (75 cps, 51.565%), ETA: 28h 2m 51s
[05:27:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1424.7 / 1984 chunks (74 cps, 51.566%), ETA: 28h 20m 16s
[05:27:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1424.73 / 1984 chunks (74 cps, 51.568%), ETA: 28h 25m 42s
[05:27:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:27:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1424.75 / 1984 chunks (72 cps, 51.569%), ETA: 29h 1m 3s
[05:27:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1424.78 / 1984 chunks (72 cps, 51.571%), ETA: 29h 3m 42s
[05:27:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1424.789 / 1984 chunks (72 cps, 51.572%), ETA: 29h 18m 34s
[05:27:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1424.81 / 1984 chunks (72 cps, 51.574%), ETA: 29h 16m 46s
[05:27:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1424.83 / 1984 chunks (72 cps, 51.575%), ETA: 29h 11m 31s
[05:27:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1424.833 / 1984 chunks (71 cps, 51.576%), ETA: 29h 45m 16s
[05:27:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1424.854 / 1984 chunks (70 cps, 51.577%), ETA: 30h 10m 21s
[05:27:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1424.88 / 1984 chunks (70 cps, 51.579%), ETA: 29h 52m 43s
[05:27:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1424.91 / 1984 chunks (71 cps, 51.581%), ETA: 29h 40m 27s
[05:27:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1424.93 / 1984 chunks (70 cps, 51.583%), ETA: 29h 57m 51s
[05:27:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1424.936 / 1984 chunks (69 cps, 51.583%), ETA: 30h 16m 8s
[05:27:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1424.959 / 1984 chunks (68 cps, 51.585%), ETA: 30h 46m 49s
[05:27:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.98 / 1984 chunks (68 cps, 51.586%), ETA: 30h 50m 56s
[05:27:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1425 / 1984 chunks (69 cps, 51.588%), ETA: 30h 34m 44s
[05:27:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.02 / 1984 chunks (70 cps, 51.589%), ETA: 30h 8m 23s
[05:28:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1425.04 / 1984 chunks (70 cps, 51.591%), ETA: 30h 2m 52s
[05:28:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.06 / 1984 chunks (70 cps, 51.592%), ETA: 29h 58m 58s
[05:28:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:28:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1425.09 / 1984 chunks (70 cps, 51.594%), ETA: 30h 8m 4s
[05:28:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.11 / 1984 chunks (69 cps, 51.596%), ETA: 30h 22m 46s
[05:28:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1425.13 / 1984 chunks (68 cps, 51.597%), ETA: 30h 44m 19s
[05:28:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.15 / 1984 chunks (68 cps, 51.599%), ETA: 30h 50m 23s
[05:28:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1425.17 / 1984 chunks (69 cps, 51.6%), ETA: 30h 27m 24s
[05:28:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1425.19 / 1984 chunks (69 cps, 51.602%), ETA: 30h 35m 22s
[05:28:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.21 / 1984 chunks (70 cps, 51.603%), ETA: 30h 2m 28s
[05:28:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1425.217 / 1984 chunks (69 cps, 51.603%), ETA: 30h 17m 8s
[05:28:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1425.237 / 1984 chunks (70 cps, 51.605%), ETA: 29h 53m 43s
[05:28:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1425.26 / 1984 chunks (71 cps, 51.606%), ETA: 29h 40m 6s
[05:28:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1425.28 / 1984 chunks (72 cps, 51.608%), ETA: 29h 11m 43s
[05:28:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:28:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1425.3 / 1984 chunks (72 cps, 51.609%), ETA: 29h 36s
[05:28:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1425.32 / 1984 chunks (73 cps, 51.611%), ETA: 28h 54m 31s
[05:28:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1425.34 / 1984 chunks (72 cps, 51.613%), ETA: 29h 55s
[05:28:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.36 / 1984 chunks (72 cps, 51.614%), ETA: 29h 8m 30s
[05:29:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1425.39 / 1984 chunks (71 cps, 51.616%), ETA: 29h 39m 54s
[05:29:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1425.41 / 1984 chunks (70 cps, 51.617%), ETA: 30h 2m 25s
[05:29:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.43 / 1984 chunks (69 cps, 51.619%), ETA: 30h 31m 8s
[05:29:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1425.45 / 1984 chunks (69 cps, 51.62%), ETA: 30h 26m 40s
[05:29:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1425.45 / 1984 chunks (68 cps, 51.62%), ETA: 30h 53m 21s
[05:29:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1425.515 / 1984 chunks (71 cps, 51.625%), ETA: 29h 27m 57s
[05:29:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.52 / 1984 chunks (70 cps, 51.626%), ETA: 29h 54m 12s
[05:29:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.54 / 1984 chunks (70 cps, 51.627%), ETA: 30h 3m 40s
[05:29:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1425.57 / 1984 chunks (71 cps, 51.629%), ETA: 29h 40m 21s
[05:29:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1425.59 / 1984 chunks (72 cps, 51.63%), ETA: 29h 7m 59s
[05:29:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.61 / 1984 chunks (73 cps, 51.632%), ETA: 28h 44m 48s
[05:29:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.63 / 1984 chunks (72 cps, 51.633%), ETA: 29h 5s
[05:29:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1425.65 / 1984 chunks (72 cps, 51.635%), ETA: 29h 14m 48s
[05:29:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.69 / 1984 chunks (74 cps, 51.637%), ETA: 28h 14m 52s
[05:29:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.69 / 1984 chunks (74 cps, 51.638%), ETA: 28h 30m 53s
[05:29:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.721 / 1984 chunks (75 cps, 51.64%), ETA: 28h 8m 35s
[05:29:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1425.73 / 1984 chunks (74 cps, 51.641%), ETA: 28h 12m 7s
[05:29:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1425.75 / 1984 chunks (73 cps, 51.642%), ETA: 28h 34m 54s
[05:30:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1425.77 / 1984 chunks (72 cps, 51.644%), ETA: 29h 18m 18s
[05:30:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1425.79 / 1984 chunks (71 cps, 51.645%), ETA: 29h 38m 37s
[05:30:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1425.81 / 1984 chunks (70 cps, 51.647%), ETA: 29h 56m 29s
[05:30:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1425.84 / 1984 chunks (69 cps, 51.649%), ETA: 30h 23m 47s
[05:30:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1425.86 / 1984 chunks (68 cps, 51.65%), ETA: 30h 47m 0s
[05:30:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1425.88 / 1984 chunks (67 cps, 51.652%), ETA: 31h 19m 24s
[05:30:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1425.9 / 1984 chunks (66 cps, 51.653%), ETA: 31h 40m 18s
[05:30:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.93 / 1984 chunks (66 cps, 51.655%), ETA: 31h 56m 24s
[05:30:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1425.95 / 1984 chunks (66 cps, 51.656%), ETA: 31h 40m 59s
[05:30:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.97 / 1984 chunks (68 cps, 51.658%), ETA: 31h 14s
[05:30:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:30:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1426.01 / 1984 chunks (68 cps, 51.661%), ETA: 30h 40m 3s
[05:30:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1426.03 / 1984 chunks (69 cps, 51.662%), ETA: 30h 32m 39s
[05:30:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.03 / 1984 chunks (67 cps, 51.662%), ETA: 31h 5m 50s
[05:30:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1426.05 / 1984 chunks (68 cps, 51.664%), ETA: 31h 5m 18s
[05:30:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1426.07 / 1984 chunks (68 cps, 51.665%), ETA: 30h 40m 31s
[05:30:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1426.09 / 1984 chunks (69 cps, 51.667%), ETA: 30h 31m 8s
[05:30:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.093 / 1984 chunks (67 cps, 51.667%), ETA: 31h 8m 8s
[05:30:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1426.114 / 1984 chunks (68 cps, 51.668%), ETA: 30h 49m 36s
[05:30:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1426.14 / 1984 chunks (69 cps, 51.67%), ETA: 30h 32m 5s
[05:31:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1426.16 / 1984 chunks (69 cps, 51.672%), ETA: 30h 26m 23s
[05:31:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1426.163 / 1984 chunks (68 cps, 51.672%), ETA: 30h 43m 35s
[05:31:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1426.18 / 1984 chunks (67 cps, 51.673%), ETA: 31h 6m 40s
[05:31:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1426.2 / 1984 chunks (68 cps, 51.675%), ETA: 31h 1m 39s
[05:31:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r
This may result in holes in your LODs.
Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts.
Max queue count [15000] ([1000] per thread+players).
[05:31:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1426.22 / 1984 chunks (68 cps, 51.676%), ETA: 30h 47m 4s
[05:31:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1426.24 / 1984 chunks (68 cps, 51.678%), ETA: 30h 51m 59s
[05:31:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1426.26 / 1984 chunks (69 cps, 51.679%), ETA: 30h 16m 36s
[05:31:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.28 / 1984 chunks (69 cps, 51.681%), ETA: 30h 17m 27s
[05:31:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1426.31 / 1984 chunks (69 cps, 51.682%), ETA: 30h 22m 12s
[05:31:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1426.33 / 1984 chunks (69 cps, 51.684%), ETA: 30h 27m 8s
[05:31:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.35 / 1984 chunks (69 cps, 51.685%), ETA: 30h 15m 58s
[05:31:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1426.352 / 1984 chunks (68 cps, 51.686%), ETA: 30h 57m 26s
[05:31:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.373 / 1984 chunks (67 cps, 51.687%), ETA: 31h 11m 38s
[05:31:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.39 / 1984 chunks (66 cps, 51.689%), ETA: 31h 48m 7s
[05:31:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.42 / 1984 chunks (65 cps, 51.69%), ETA: 32h 4m 41s
[05:32:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.44 / 1984 chunks (65 cps, 51.692%), ETA: 32h 10m 30s
[05:32:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1426.46 / 1984 chunks (65 cps, 51.693%), ETA: 32h 1m 59s
[05:32:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.463 / 1984 chunks (65 cps, 51.694%), ETA: 32h 29m 37s
[05:32:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1426.487 / 1984 chunks (64 cps, 51.695%), ETA: 32h 50m 44s
[05:32:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.51 / 1984 chunks (62 cps, 51.697%), ETA: 33h 36m 53s
[05:32:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1426.52 / 1984 chunks (63 cps, 51.698%), ETA: 33h 17m 17s
[05:32:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1426.53 / 1984 chunks (63 cps, 51.699%), ETA: 33h 19m 3s
[05:32:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.57 / 1984 chunks (64 cps, 51.702%), ETA: 32h 47m 48s
[05:32:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1426.576 / 1984 chunks (64 cps, 51.702%), ETA: 32h 36m 58s
[05:32:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.687 / 1984 chunks (68 cps, 51.71%), ETA: 30h 45m 50s
[05:32:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1426.7 / 1984 chunks (68 cps, 51.712%), ETA: 30h 57m 23s
[05:32:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1426.73 / 1984 chunks (67 cps, 51.713%), ETA: 31h 5m 59s
[05:32:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.75 / 1984 chunks (67 cps, 51.714%), ETA: 31h 8m 25s
[05:32:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1426.752 / 1984 chunks (66 cps, 51.715%), ETA: 31h 45m 35s
[05:32:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1426.773 / 1984 chunks (65 cps, 51.716%), ETA: 32h 6m 59s
[05:32:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1426.8 / 1984 chunks (67 cps, 51.718%), ETA: 31h 30m 50s
[05:33:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1426.81 / 1984 chunks (67 cps, 51.719%), ETA: 31h 6m 36s
[05:33:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.83 / 1984 chunks (68 cps, 51.72%), ETA: 30h 40m 18s
[05:33:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.85 / 1984 chunks (67 cps, 51.722%), ETA: 31h 20m 17s
[05:33:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.87 / 1984 chunks (67 cps, 51.723%), ETA: 31h 26m 51s
[05:33:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.89 / 1984 chunks (65 cps, 51.725%), ETA: 32h 1m 19s
[05:33:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1426.91 / 1984 chunks (65 cps, 51.726%), ETA: 32h 20m 33s
[05:33:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1426.916 / 1984 chunks (64 cps, 51.727%), ETA: 32h 55m 15s
[05:33:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.935 / 1984 chunks (63 cps, 51.728%), ETA: 33h 46s
[05:33:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.95 / 1984 chunks (64 cps, 51.729%), ETA: 32h 52m 33s
[05:33:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1426.98 / 1984 chunks (63 cps, 51.731%), ETA: 33h 16m 27s
[05:33:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427 / 1984 chunks (63 cps, 51.732%), ETA: 33h 19m 6s
[05:33:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1427.02 / 1984 chunks (63 cps, 51.734%), ETA: 33h 15m 23s
[05:33:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1427.023 / 1984 chunks (63 cps, 51.734%), ETA: 33h 30m 8s
[05:33:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1427.043 / 1984 chunks (63 cps, 51.736%), ETA: 33h 17m 23s
[05:33:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1427.06 / 1984 chunks (64 cps, 51.737%), ETA: 32h 50m 55s
[05:33:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.09 / 1984 chunks (64 cps, 51.739%), ETA: 32h 55m 13s
[05:33:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1427.09 / 1984 chunks (62 cps, 51.739%), ETA: 33h 32m 27s
[05:34:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1427.11 / 1984 chunks (61 cps, 51.74%), ETA: 34h 3m 57s
[05:34:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1427.13 / 1984 chunks (61 cps, 51.742%), ETA: 34h 22m 43s
[05:34:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1427.15 / 1984 chunks (60 cps, 51.743%), ETA: 34h 55m 10s
[05:34:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1427.17 / 1984 chunks (59 cps, 51.745%), ETA: 35h 15m 1s
[05:34:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.19 / 1984 chunks (60 cps, 51.746%), ETA: 34h 39m 59s
[05:34:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.22 / 1984 chunks (61 cps, 51.748%), ETA: 34h 28m 47s
[05:34:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1427.24 / 1984 chunks (60 cps, 51.75%), ETA: 34h 39m 51s
[05:34:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.26 / 1984 chunks (60 cps, 51.752%), ETA: 34h 39m 27s
[05:34:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1427.28 / 1984 chunks (60 cps, 51.753%), ETA: 34h 44m 59s
[05:34:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1427.3 / 1984 chunks (61 cps, 51.755%), ETA: 34h 27m 56s
[05:34:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.35 / 1984 chunks (62 cps, 51.758%), ETA: 33h 48m 23s
[05:34:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1427.38 / 1984 chunks (62 cps, 51.76%), ETA: 33h 47m 43s
[05:34:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.4 / 1984 chunks (61 cps, 51.76%), ETA: 34h 23m 29s
[05:34:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1427.42 / 1984 chunks (61 cps, 51.76%), ETA: 34h 27m 57s
[05:35:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1427.44 / 1984 chunks (61 cps, 51.76%), ETA: 34h 34m 34s
[05:35:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.47 / 1984 chunks (61 cps, 51.77%), ETA: 34h 25m 57s
[05:35:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.472 / 1984 chunks (61 cps, 51.77%), ETA: 34h 27m 47s
[05:35:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1427.493 / 1984 chunks (60 cps, 51.77%), ETA: 34h 41m 51s
[05:35:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1427.57 / 1984 chunks (64 cps, 51.774%), ETA: 32h 52m 8s
[05:35:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.59 / 1984 chunks (64 cps, 51.775%), ETA: 32h 45m 26s
[05:35:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.61 / 1984 chunks (63 cps, 51.777%), ETA: 33h 2m 40s
[05:35:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.63 / 1984 chunks (64 cps, 51.778%), ETA: 32h 37m 47s
[05:35:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.65 / 1984 chunks (64 cps, 51.78%), ETA: 32h 38m 52s
[05:35:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1427.67 / 1984 chunks (64 cps, 51.781%), ETA: 32h 54m 27s
[05:35:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1427.69 / 1984 chunks (63 cps, 51.783%), ETA: 32h 59m 7s
[05:35:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1427.72 / 1984 chunks (63 cps, 51.785%), ETA: 32h 58m 26s
[05:35:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1427.74 / 1984 chunks (63 cps, 51.786%), ETA: 33h 1m 11s
[05:35:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1427.76 / 1984 chunks (64 cps, 51.788%), ETA: 32h 27m 50s
[05:35:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.78 / 1984 chunks (65 cps, 51.789%), ETA: 32h 12m 49s
[05:35:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.8 / 1984 chunks (66 cps, 51.791%), ETA: 31h 53m 6s
[05:36:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.82 / 1984 chunks (65 cps, 51.792%), ETA: 32h 4m 50s
[05:36:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.85 / 1984 chunks (65 cps, 51.794%), ETA: 32h 17m 3s
[05:36:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1427.87 / 1984 chunks (65 cps, 51.796%), ETA: 32h 9m 45s
[05:36:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.89 / 1984 chunks (65 cps, 51.797%), ETA: 32h 22m 29s
[05:36:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1427.91 / 1984 chunks (66 cps, 51.799%), ETA: 31h 46m 38s
[05:36:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1427.93 / 1984 chunks (66 cps, 51.8%), ETA: 31h 47m 27s
[05:36:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1427.93 / 1984 chunks (65 cps, 51.8%), ETA: 32h 13m 32s
[05:36:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1427.94 / 1984 chunks (65 cps, 51.801%), ETA: 32h 1m 24s
[05:36:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.97 / 1984 chunks (65 cps, 51.803%), ETA: 32h 9m 1s
[05:36:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1427.979 / 1984 chunks (65 cps, 51.804%), ETA: 32h 4m 5s
[05:36:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.996 / 1984 chunks (64 cps, 51.805%), ETA: 32h 26m 52s
[05:36:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1428.01 / 1984 chunks (64 cps, 51.806%), ETA: 32h 55m 58s
[05:36:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1428.04 / 1984 chunks (63 cps, 51.808%), ETA: 33h 20m 9s
[05:36:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1428.06 / 1984 chunks (62 cps, 51.809%), ETA: 33h 39m 13s
[05:36:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1428.08 / 1984 chunks (61 cps, 51.811%), ETA: 34h 18m 40s
[05:36:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1428.1 / 1984 chunks (60 cps, 51.812%), ETA: 34h 39m 42s
[05:37:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1428.106 / 1984 chunks (60 cps, 51.813%), ETA: 34h 53m 35s
[05:37:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1428.123 / 1984 chunks (60 cps, 51.814%), ETA: 35h 5m 5s
[05:37:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1428.15 / 1984 chunks (60 cps, 51.816%), ETA: 34h 37m 6s
[05:37:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.17 / 1984 chunks (61 cps, 51.817%), ETA: 34h 11m 14s
[05:37:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1428.19 / 1984 chunks (62 cps, 51.819%), ETA: 33h 40m 37s
[05:37:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.21 / 1984 chunks (62 cps, 51.82%), ETA: 33h 54m 11s
[05:37:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1428.23 / 1984 chunks (62 cps, 51.822%), ETA: 33h 54m 9s
[05:37:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1428.25 / 1984 chunks (62 cps, 51.824%), ETA: 33h 36m 45s
[05:37:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1428.28 / 1984 chunks (62 cps, 51.825%), ETA: 33h 37m 3s
[05:37:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1428.3 / 1984 chunks (62 cps, 51.827%), ETA: 33h 44m 48s
[05:37:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.32 / 1984 chunks (63 cps, 51.828%), ETA: 33h 21m 22s
[05:37:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1428.52 / 1984 chunks (73 cps, 51.843%), ETA: 28h 31m 8s
[05:37:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1428.54 / 1984 chunks (74 cps, 51.844%), ETA: 28h 25m 35s
[05:37:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1428.56 / 1984 chunks (74 cps, 51.846%), ETA: 28h 10m 52s
[05:37:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1428.58 / 1984 chunks (75 cps, 51.847%), ETA: 28h 1m 38s
[05:37:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1428.6 / 1984 chunks (75 cps, 51.849%), ETA: 28h 33s
[05:38:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1428.61 / 1984 chunks (74 cps, 51.849%), ETA: 28h 12m 28s
[05:38:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1428.63 / 1984 chunks (73 cps, 51.851%), ETA: 28h 39m 36s
[05:38:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1428.67 / 1984 chunks (74 cps, 51.854%), ETA: 28h 16m 56s
[05:38:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1428.671 / 1984 chunks (73 cps, 51.854%), ETA: 28h 32m 35s
[05:38:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1428.7 / 1984 chunks (73 cps, 51.856%), ETA: 28h 27m 18s
[05:38:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1428.72 / 1984 chunks (73 cps, 51.857%), ETA: 28h 29m 31s
[05:38:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1428.75 / 1984 chunks (73 cps, 51.86%), ETA: 28h 45m 32s
[05:38:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1428.77 / 1984 chunks (72 cps, 51.861%), ETA: 28h 56m 12s
[05:38:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.78 / 1984 chunks (71 cps, 51.862%), ETA: 29h 34m 46s
[05:38:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1428.818 / 1984 chunks (72 cps, 51.865%), ETA: 28h 53m 45s
[05:38:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1428.84 / 1984 chunks (73 cps, 51.866%), ETA: 28h 35m 25s
[05:38:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1428.843 / 1984 chunks (72 cps, 51.866%), ETA: 28h 54m 33s
[05:38:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1428.864 / 1984 chunks (72 cps, 51.868%), ETA: 28h 50m 30s
[05:38:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1428.88 / 1984 chunks (72 cps, 51.869%), ETA: 28h 57m 46s
[05:38:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1428.9 / 1984 chunks (72 cps, 51.871%), ETA: 28h 56m 48s
[05:38:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1428.907 / 1984 chunks (71 cps, 51.871%), ETA: 29h 14m 47s
[05:38:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1428.928 / 1984 chunks (70 cps, 51.873%), ETA: 29h 41m 49s
[05:39:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.95 / 1984 chunks (69 cps, 51.874%), ETA: 30h 16m 1s
[05:39:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1428.97 / 1984 chunks (69 cps, 51.876%), ETA: 30h 14m 10s
[05:39:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1429.01 / 1984 chunks (70 cps, 51.878%), ETA: 30h 1m 1s
[05:39:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1429.03 / 1984 chunks (71 cps, 51.88%), ETA: 29h 25m 49s
[05:39:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1429.05 / 1984 chunks (70 cps, 51.881%), ETA: 29h 58m 55s
[05:39:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1429.07 / 1984 chunks (70 cps, 51.883%), ETA: 29h 58m 36s
[05:39:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1429.09 / 1984 chunks (68 cps, 51.884%), ETA: 30h 40m 0s
[05:39:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.11 / 1984 chunks (67 cps, 51.886%), ETA: 31h 3m 3s
[05:39:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.13 / 1984 chunks (67 cps, 51.887%), ETA: 31h 9m 15s
[05:39:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1429.15 / 1984 chunks (67 cps, 51.889%), ETA: 31h 20m 33s
[05:39:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1429.18 / 1984 chunks (66 cps, 51.891%), ETA: 31h 40m 12s
[05:39:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1429.2 / 1984 chunks (65 cps, 51.892%), ETA: 32h 3m 14s
[05:39:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1429.22 / 1984 chunks (65 cps, 51.893%), ETA: 31h 53m 48s
[05:40:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.24 / 1984 chunks (65 cps, 51.895%), ETA: 31h 53m 13s
[05:40:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1429.26 / 1984 chunks (66 cps, 51.897%), ETA: 31h 45m 22s
[05:40:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1429.28 / 1984 chunks (66 cps, 51.898%), ETA: 31h 38m 6s
[05:40:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1429.3 / 1984 chunks (67 cps, 51.9%), ETA: 31h 18m 2s
[05:40:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1429.32 / 1984 chunks (67 cps, 51.901%), ETA: 31h 18m 24s
[05:40:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.34 / 1984 chunks (67 cps, 51.903%), ETA: 31h 12m 13s
[05:40:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1429.36 / 1984 chunks (67 cps, 51.904%), ETA: 31h 15m 54s
[05:40:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1429.363 / 1984 chunks (66 cps, 51.904%), ETA: 31h 34m 40s
[05:40:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1429.384 / 1984 chunks (66 cps, 51.906%), ETA: 31h 37m 0s
[05:40:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1429.41 / 1984 chunks (66 cps, 51.907%), ETA: 31h 47m 18s
[05:40:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1429.43 / 1984 chunks (66 cps, 51.909%), ETA: 31h 51m 4s
[05:40:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1429.45 / 1984 chunks (65 cps, 51.91%), ETA: 32h 8m 11s
[05:40:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.51 / 1984 chunks (68 cps, 51.915%), ETA: 30h 32m 5s
[05:40:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.54 / 1984 chunks (69 cps, 51.917%), ETA: 30h 8m 4s
[05:40:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.56 / 1984 chunks (69 cps, 51.918%), ETA: 30h 17m 34s
[05:41:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.58 / 1984 chunks (68 cps, 51.92%), ETA: 30h 51m 29s
[05:41:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.583 / 1984 chunks (67 cps, 51.92%), ETA: 31h 7m 43s
[05:41:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1429.603 / 1984 chunks (68 cps, 51.922%), ETA: 30h 51m 52s
[05:41:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1429.62 / 1984 chunks (68 cps, 51.923%), ETA: 30h 34m 33s
[05:41:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1429.64 / 1984 chunks (69 cps, 51.924%), ETA: 30h 28m 11s
[05:41:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.66 / 1984 chunks (69 cps, 51.926%), ETA: 30h 6m 15s
[05:41:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.68 / 1984 chunks (70 cps, 51.927%), ETA: 29h 46m 58s
[05:41:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1429.7 / 1984 chunks (70 cps, 51.929%), ETA: 29h 43m 11s
[05:41:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.73 / 1984 chunks (70 cps, 51.931%), ETA: 29h 44m 29s
[05:41:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.76 / 1984 chunks (70 cps, 51.933%), ETA: 29h 59m 57s
[05:41:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1429.77 / 1984 chunks (69 cps, 51.934%), ETA: 30h 19m 50s
[05:41:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1429.79 / 1984 chunks (67 cps, 51.935%), ETA: 31h 8m 53s
[05:41:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.81 / 1984 chunks (66 cps, 51.937%), ETA: 31h 27m 54s
[05:41:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1429.83 / 1984 chunks (66 cps, 51.938%), ETA: 31h 43m 36s
[05:41:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1429.835 / 1984 chunks (64 cps, 51.938%), ETA: 32h 28m 13s
[05:41:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1429.856 / 1984 chunks (63 cps, 51.94%), ETA: 32h 52m 33s
[05:41:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.88 / 1984 chunks (62 cps, 51.941%), ETA: 33h 46m 57s
[05:42:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.9 / 1984 chunks (60 cps, 51.943%), ETA: 34h 27m 22s
[05:42:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1429.92 / 1984 chunks (60 cps, 51.944%), ETA: 34h 58m 57s
[05:42:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.93 / 1984 chunks (59 cps, 51.945%), ETA: 35h 3m 18s
[05:42:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.95 / 1984 chunks (60 cps, 51.947%), ETA: 34h 55m 39s
[05:42:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1429.97 / 1984 chunks (60 cps, 51.948%), ETA: 35h 44s
[05:42:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.01 / 1984 chunks (61 cps, 51.951%), ETA: 34h 8m 12s
[05:42:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.02 / 1984 chunks (61 cps, 51.952%), ETA: 34h 15m 10s
[05:42:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.062 / 1984 chunks (61 cps, 51.955%), ETA: 33h 54m 6s
[05:42:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.08 / 1984 chunks (61 cps, 51.956%), ETA: 33h 55m 11s
[05:42:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1430.1 / 1984 chunks (62 cps, 51.958%), ETA: 33h 52m 18s
[05:42:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.105 / 1984 chunks (60 cps, 51.958%), ETA: 34h 37m 17s
[05:42:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1430.123 / 1984 chunks (60 cps, 51.959%), ETA: 34h 34m 2s
[05:42:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1430.126 / 1984 chunks (59 cps, 51.96%), ETA: 35h 22m 48s
[05:42:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1430.147 / 1984 chunks (58 cps, 51.961%), ETA: 36h 9m 43s
[05:42:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1430.16 / 1984 chunks (58 cps, 51.962%), ETA: 36h 2m 10s
[05:43:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.168 / 1984 chunks (57 cps, 51.963%), ETA: 36h 37m 27s
[05:43:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.189 / 1984 chunks (56 cps, 51.964%), ETA: 36h 52m 33s
[05:43:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1430.21 / 1984 chunks (56 cps, 51.966%), ETA: 37h 34s
[05:43:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1430.214 / 1984 chunks (55 cps, 51.966%), ETA: 37h 38m 59s
[05:43:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1430.245 / 1984 chunks (56 cps, 51.968%), ETA: 36h 58m 29s
[05:43:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1430.246 / 1984 chunks (55 cps, 51.968%), ETA: 37h 31m 25s
[05:43:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1430.267 / 1984 chunks (56 cps, 51.97%), ETA: 37h 22m 26s
[05:43:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1430.29 / 1984 chunks (56 cps, 51.971%), ETA: 37h 1m 15s
[05:43:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1430.31 / 1984 chunks (56 cps, 51.973%), ETA: 36h 52m 9s
[05:43:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1430.313 / 1984 chunks (55 cps, 51.973%), ETA: 37h 32m 27s
[05:43:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1430.334 / 1984 chunks (55 cps, 51.975%), ETA: 37h 48m 41s
[05:43:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.338 / 1984 chunks (55 cps, 51.975%), ETA: 38h 6m 6s
[05:43:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1430.359 / 1984 chunks (55 cps, 51.976%), ETA: 37h 59m 3s
[05:43:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1430.38 / 1984 chunks (55 cps, 51.978%), ETA: 37h 56m 48s
[05:43:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1430.39 / 1984 chunks (54 cps, 51.979%), ETA: 38h 28m 27s
[05:44:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.41 / 1984 chunks (53 cps, 51.98%), ETA: 39h 11s
[05:44:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.44 / 1984 chunks (54 cps, 51.983%), ETA: 38h 44m 52s
[05:44:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.46 / 1984 chunks (54 cps, 51.984%), ETA: 38h 26m 30s
[05:44:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.468 / 1984 chunks (54 cps, 51.984%), ETA: 38h 51m 54s
[05:44:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1430.489 / 1984 chunks (53 cps, 51.986%), ETA: 38h 58m 48s
[05:44:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.5 / 1984 chunks (55 cps, 51.987%), ETA: 38h 5m 44s
[05:44:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1430.52 / 1984 chunks (56 cps, 51.988%), ETA: 37h 28m 19s
[05:44:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1430.54 / 1984 chunks (55 cps, 51.989%), ETA: 37h 38m 23s
[05:44:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.56 / 1984 chunks (56 cps, 51.991%), ETA: 37h 19m 39s
[05:44:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1430.58 / 1984 chunks (56 cps, 51.992%), ETA: 37h 27m 15s
[05:44:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.64 / 1984 chunks (59 cps, 51.997%), ETA: 35h 32m 1s
[05:44:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1430.68 / 1984 chunks (60 cps, 52%), ETA: 34h 43m 20s
[05:44:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1430.7 / 1984 chunks (60 cps, 52.002%), ETA: 34h 57m 5s
[05:44:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1430.73 / 1984 chunks (60 cps, 52.004%), ETA: 34h 28m 0s
[05:44:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.74 / 1984 chunks (61 cps, 52.004%), ETA: 34h 10m 31s
[05:44:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1430.76 / 1984 chunks (60 cps, 52.006%), ETA: 34h 25m 21s
[05:44:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1430.78 / 1984 chunks (61 cps, 52.007%), ETA: 34h 11m 47s
[05:45:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.82 / 1984 chunks (62 cps, 52.01%), ETA: 33h 50m 26s
[05:45:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1430.826 / 1984 chunks (62 cps, 52.01%), ETA: 33h 45m 18s
[05:45:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.845 / 1984 chunks (61 cps, 52.012%), ETA: 34h 18m 23s
[05:45:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1430.88 / 1984 chunks (61 cps, 52.014%), ETA: 33h 58m 6s
[05:45:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1430.9 / 1984 chunks (61 cps, 52.016%), ETA: 34h 16m 59s
[05:45:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.91 / 1984 chunks (61 cps, 52.017%), ETA: 34h 15m 52s
[05:45:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1430.919 / 1984 chunks (60 cps, 52.017%), ETA: 34h 52m 56s
[05:45:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1430.938 / 1984 chunks (60 cps, 52.019%), ETA: 34h 55m 18s
[05:45:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1430.94 / 1984 chunks (59 cps, 52.019%), ETA: 35h 21m 51s
[05:45:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1430.961 / 1984 chunks (58 cps, 52.02%), ETA: 35h 49m 15s
[05:45:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1430.98 / 1984 chunks (58 cps, 52.022%), ETA: 35h 45m 36s
[05:45:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1431 / 1984 chunks (58 cps, 52.023%), ETA: 36h 1m 38s
[05:45:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1431.02 / 1984 chunks (57 cps, 52.024%), ETA: 36h 15m 39s
[05:45:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1431.04 / 1984 chunks (57 cps, 52.026%), ETA: 36h 40m 44s
[05:45:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1431.044 / 1984 chunks (57 cps, 52.026%), ETA: 36h 41m 55s
[05:45:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.065 / 1984 chunks (56 cps, 52.028%), ETA: 37h 8m 22s
[05:46:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1431.09 / 1984 chunks (56 cps, 52.029%), ETA: 37h 23m 46s
[05:46:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1431.11 / 1984 chunks (55 cps, 52.031%), ETA: 38h 3m 55s
[05:46:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1431.13 / 1984 chunks (53 cps, 52.032%), ETA: 38h 58m 47s
[05:46:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1431.15 / 1984 chunks (53 cps, 52.034%), ETA: 39h 30m 6s
[05:46:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.17 / 1984 chunks (52 cps, 52.035%), ETA: 39h 54m 59s
[05:46:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.19 / 1984 chunks (52 cps, 52.037%), ETA: 39h 50m 35s
[05:46:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.21 / 1984 chunks (52 cps, 52.038%), ETA: 39h 47m 42s
[05:46:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.216 / 1984 chunks (52 cps, 52.039%), ETA: 40h 19m 22s
[05:46:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1431.237 / 1984 chunks (51 cps, 52.04%), ETA: 40h 37m 46s
[05:47:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.26 / 1984 chunks (51 cps, 52.042%), ETA: 41h 3m 4s
[05:47:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1431.28 / 1984 chunks (51 cps, 52.043%), ETA: 40h 44m 42s
[05:47:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1431.3 / 1984 chunks (51 cps, 52.045%), ETA: 40h 20m 25s
[05:47:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.302 / 1984 chunks (51 cps, 52.045%), ETA: 40h 55m 28s
[05:47:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1431.322 / 1984 chunks (51 cps, 52.047%), ETA: 41h 2m 35s
[05:47:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1431.39 / 1984 chunks (51 cps, 52.051%), ETA: 40h 48m 58s
[05:47:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1431.41 / 1984 chunks (50 cps, 52.053%), ETA: 41h 25m 14s
[05:47:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.43 / 1984 chunks (50 cps, 52.054%), ETA: 41h 38m 23s
[05:47:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.45 / 1984 chunks (50 cps, 52.056%), ETA: 41h 47m 24s
[05:47:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1431.452 / 1984 chunks (49 cps, 52.056%), ETA: 42h 11m 15s
[05:47:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1431.473 / 1984 chunks (48 cps, 52.057%), ETA: 43h 6m 10s
[05:48:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.49 / 1984 chunks (48 cps, 52.059%), ETA: 43h 6m 11s
[05:48:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1431.51 / 1984 chunks (49 cps, 52.06%), ETA: 42h 24m 6s
[05:48:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1431.57 / 1984 chunks (51 cps, 52.06%), ETA: 40h 23m 27s
[05:48:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.59 / 1984 chunks (51 cps, 52.07%), ETA: 40h 21m 55s
[05:48:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1431.61 / 1984 chunks (51 cps, 52.07%), ETA: 40h 27m 38s
[05:48:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.63 / 1984 chunks (51 cps, 52.07%), ETA: 40h 26m 17s
[05:48:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.64 / 1984 chunks (51 cps, 52.07%), ETA: 40h 41m 46s
[05:48:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1431.661 / 1984 chunks (51 cps, 52.071%), ETA: 40h 40m 36s
[05:48:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1431.668 / 1984 chunks (52 cps, 52.072%), ETA: 40h 17m 57s
[05:48:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1431.686 / 1984 chunks (51 cps, 52.073%), ETA: 40h 30m 54s
[05:48:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.71 / 1984 chunks (51 cps, 52.074%), ETA: 40h 58m 28s
[05:48:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1431.73 / 1984 chunks (51 cps, 52.076%), ETA: 41h 4m 17s
[05:48:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1431.75 / 1984 chunks (51 cps, 52.078%), ETA: 40h 43m 39s
[05:49:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1431.77 / 1984 chunks (51 cps, 52.079%), ETA: 40h 46m 4s
[05:49:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1431.79 / 1984 chunks (51 cps, 52.08%), ETA: 40h 52m 29s
[05:49:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1431.81 / 1984 chunks (51 cps, 52.082%), ETA: 40h 35m 3s
[05:49:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1431.83 / 1984 chunks (51 cps, 52.083%), ETA: 40h 26m 16s
[05:49:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1431.84 / 1984 chunks (51 cps, 52.084%), ETA: 40h 37m 34s
[05:49:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.86 / 1984 chunks (51 cps, 52.085%), ETA: 40h 48m 22s
[05:49:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.87 / 1984 chunks (51 cps, 52.087%), ETA: 40h 37m 52s
[05:49:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1431.89 / 1984 chunks (51 cps, 52.088%), ETA: 40h 33m 5s
[05:49:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1431.91 / 1984 chunks (51 cps, 52.089%), ETA: 40h 33m 7s
[05:49:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1431.911 / 1984 chunks (50 cps, 52.089%), ETA: 41h 10m 27s
[05:49:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1431.932 / 1984 chunks (50 cps, 52.091%), ETA: 41h 32m 25s
[05:49:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1431.95 / 1984 chunks (50 cps, 52.092%), ETA: 41h 40m 3s
[05:49:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.97 / 1984 chunks (50 cps, 52.094%), ETA: 41h 51m 12s
[05:49:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.99 / 1984 chunks (50 cps, 52.095%), ETA: 41h 21m 50s
[05:49:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1431.994 / 1984 chunks (49 cps, 52.095%), ETA: 42h 18m 3s
[05:50:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1432.015 / 1984 chunks (48 cps, 52.097%), ETA: 43h 14m 25s
[05:50:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1432.02 / 1984 chunks (48 cps, 52.097%), ETA: 43h 30m 20s
[05:50:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1432.04 / 1984 chunks (47 cps, 52.099%), ETA: 43h 49m 59s
[05:50:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1432.06 / 1984 chunks (47 cps, 52.1%), ETA: 44h 10m 43s
[05:50:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1432.08 / 1984 chunks (47 cps, 52.102%), ETA: 44h 32m 43s
[05:50:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1432.1 / 1984 chunks (47 cps, 52.103%), ETA: 44h 32m 55s
[05:50:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.12 / 1984 chunks (46 cps, 52.105%), ETA: 45h 7m 34s
[05:50:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.14 / 1984 chunks (46 cps, 52.106%), ETA: 45h 16m 34s
[05:50:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1432.148 / 1984 chunks (45 cps, 52.107%), ETA: 45h 32m 17s
[05:50:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.165 / 1984 chunks (46 cps, 52.108%), ETA: 45h 12m 31s
[05:50:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1432.168 / 1984 chunks (45 cps, 52.108%), ETA: 45h 33m 40s
[05:50:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.187 / 1984 chunks (46 cps, 52.109%), ETA: 45h 31m 0s
[05:50:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1432.189 / 1984 chunks (45 cps, 52.11%), ETA: 45h 55m 25s
[05:50:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1432.209 / 1984 chunks (44 cps, 52.111%), ETA: 46h 56m 52s
[05:51:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.23 / 1984 chunks (44 cps, 52.112%), ETA: 47h 23m 50s
[05:51:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1432.24 / 1984 chunks (44 cps, 52.114%), ETA: 47h 22m 3s
[05:51:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1432.26 / 1984 chunks (44 cps, 52.115%), ETA: 47h 32m 31s
[05:51:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1432.27 / 1984 chunks (43 cps, 52.116%), ETA: 48h 15s
[05:51:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1432.29 / 1984 chunks (43 cps, 52.117%), ETA: 48h 20m 4s
[05:51:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1432.31 / 1984 chunks (42 cps, 52.118%), ETA: 48h 48m 7s
[05:51:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1432.5 / 1984 chunks (50 cps, 52.133%), ETA: 41h 37m 29s
[05:51:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.53 / 1984 chunks (51 cps, 52.134%), ETA: 40h 38m 5s
[05:51:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1432.532 / 1984 chunks (50 cps, 52.135%), ETA: 41h 20m 58s
[05:51:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1432.553 / 1984 chunks (50 cps, 52.136%), ETA: 41h 15m 7s
[05:51:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1432.57 / 1984 chunks (51 cps, 52.138%), ETA: 40h 58m 9s
[05:51:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1432.59 / 1984 chunks (51 cps, 52.139%), ETA: 40h 37m 9s
[05:51:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.61 / 1984 chunks (51 cps, 52.14%), ETA: 40h 47m 7s
[05:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1432.617 / 1984 chunks (51 cps, 52.141%), ETA: 40h 44m 55s
[05:52:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.638 / 1984 chunks (51 cps, 52.142%), ETA: 40h 29m 6s
[05:52:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1432.66 / 1984 chunks (51 cps, 52.144%), ETA: 40h 20m 33s
[05:52:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1432.68 / 1984 chunks (51 cps, 52.145%), ETA: 40h 24m 20s
[05:52:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1432.7 / 1984 chunks (51 cps, 52.147%), ETA: 40h 30m 24s
[05:52:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.72 / 1984 chunks (51 cps, 52.148%), ETA: 40h 46m 39s
[05:52:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1432.74 / 1984 chunks (51 cps, 52.15%), ETA: 40h 57m 39s
[05:52:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1432.76 / 1984 chunks (50 cps, 52.151%), ETA: 41h 47m 51s
[05:52:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.79 / 1984 chunks (51 cps, 52.153%), ETA: 40h 57m 59s
[05:52:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.796 / 1984 chunks (50 cps, 52.154%), ETA: 41h 27m 38s
[05:52:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.817 / 1984 chunks (50 cps, 52.155%), ETA: 41h 20m 23s
[05:53:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1432.84 / 1984 chunks (50 cps, 52.157%), ETA: 41h 26m 5s
[05:53:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1432.86 / 1984 chunks (50 cps, 52.158%), ETA: 41h 18m 30s
[05:53:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.88 / 1984 chunks (51 cps, 52.16%), ETA: 40h 42m 30s
[05:53:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1432.9 / 1984 chunks (51 cps, 52.161%), ETA: 40h 55m 4s
[05:53:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1432.92 / 1984 chunks (50 cps, 52.163%), ETA: 41h 22m 28s
[05:53:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1432.94 / 1984 chunks (50 cps, 52.164%), ETA: 41h 40m 39s
[05:53:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1432.942 / 1984 chunks (49 cps, 52.164%), ETA: 42h 8m 53s
[05:53:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1432.963 / 1984 chunks (48 cps, 52.166%), ETA: 42h 47m 2s
[05:53:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1432.99 / 1984 chunks (49 cps, 52.168%), ETA: 41h 58m 32s
[05:53:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.01 / 1984 chunks (49 cps, 52.169%), ETA: 42h 8m 31s
[05:53:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1433.03 / 1984 chunks (49 cps, 52.171%), ETA: 41h 58m 38s
[05:53:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1433.05 / 1984 chunks (49 cps, 52.172%), ETA: 42h 30m 13s
[05:54:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1433.07 / 1984 chunks (49 cps, 52.174%), ETA: 42h 18m 49s
[05:54:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.09 / 1984 chunks (49 cps, 52.175%), ETA: 41h 52m 54s
[05:54:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1433.097 / 1984 chunks (49 cps, 52.176%), ETA: 42h 16m 50s
[05:54:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.118 / 1984 chunks (49 cps, 52.177%), ETA: 41h 52m 28s
[05:54:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1433.14 / 1984 chunks (50 cps, 52.179%), ETA: 41h 37m 41s
[05:54:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.16 / 1984 chunks (50 cps, 52.18%), ETA: 41h 23m 49s
[05:54:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1433.18 / 1984 chunks (50 cps, 52.182%), ETA: 41h 32m 19s
[05:54:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1433.2 / 1984 chunks (49 cps, 52.183%), ETA: 41h 55m 44s
[05:54:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1433.22 / 1984 chunks (49 cps, 52.185%), ETA: 41h 50m 58s
[05:54:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1433.24 / 1984 chunks (50 cps, 52.186%), ETA: 41h 42m 27s
[05:54:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1433.26 / 1984 chunks (50 cps, 52.188%), ETA: 41h 30m 9s
[05:54:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.29 / 1984 chunks (51 cps, 52.19%), ETA: 40h 53m 21s
[05:54:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1433.31 / 1984 chunks (51 cps, 52.191%), ETA: 40h 19m 8s
[05:54:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1433.33 / 1984 chunks (52 cps, 52.193%), ETA: 39h 52m 54s
[05:54:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.35 / 1984 chunks (53 cps, 52.194%), ETA: 39h 20m 31s
[05:54:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1433.356 / 1984 chunks (52 cps, 52.194%), ETA: 39h 39m 27s
[05:54:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1433.379 / 1984 chunks (52 cps, 52.196%), ETA: 39h 59m 3s
[05:55:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.4 / 1984 chunks (52 cps, 52.198%), ETA: 39h 35m 44s
[05:55:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1433.42 / 1984 chunks (53 cps, 52.199%), ETA: 39h 16s
[05:55:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1433.44 / 1984 chunks (53 cps, 52.2%), ETA: 39h 20m 36s
[05:55:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1433.51 / 1984 chunks (55 cps, 52.206%), ETA: 37h 50m 34s
[05:55:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1433.53 / 1984 chunks (56 cps, 52.207%), ETA: 37h 17m 38s
[05:55:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1433.55 / 1984 chunks (57 cps, 52.208%), ETA: 36h 35m 31s
[05:55:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1433.552 / 1984 chunks (56 cps, 52.209%), ETA: 37h 9m 17s
[05:55:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1433.573 / 1984 chunks (56 cps, 52.21%), ETA: 37h 1m 25s
[05:55:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1433.59 / 1984 chunks (56 cps, 52.212%), ETA: 36h 49m 24s
[05:55:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.62 / 1984 chunks (57 cps, 52.213%), ETA: 36h 10m 4s
[05:55:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1433.64 / 1984 chunks (58 cps, 52.215%), ETA: 35h 26m 45s
[05:55:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1433.66 / 1984 chunks (59 cps, 52.217%), ETA: 35h 7m 12s
[05:55:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.68 / 1984 chunks (59 cps, 52.218%), ETA: 35h 1m 28s
[05:55:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1433.71 / 1984 chunks (59 cps, 52.22%), ETA: 34h 55m 4s
[05:55:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1433.73 / 1984 chunks (60 cps, 52.222%), ETA: 34h 26m 21s
[05:55:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1433.73 / 1984 chunks (59 cps, 52.222%), ETA: 35h 10m 45s
[05:56:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1433.75 / 1984 chunks (58 cps, 52.223%), ETA: 36h 1m 14s
[05:56:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.77 / 1984 chunks (56 cps, 52.225%), ETA: 36h 49m 50s
[05:56:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.79 / 1984 chunks (56 cps, 52.226%), ETA: 37h 10m 54s
[05:56:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1433.81 / 1984 chunks (55 cps, 52.228%), ETA: 37h 28m 56s
[05:56:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1433.83 / 1984 chunks (55 cps, 52.229%), ETA: 37h 55m 5s
[05:56:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1433.85 / 1984 chunks (54 cps, 52.231%), ETA: 38h 40m 25s
[05:56:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1433.87 / 1984 chunks (53 cps, 52.232%), ETA: 39h 21m 58s
[05:56:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1433.9 / 1984 chunks (51 cps, 52.234%), ETA: 40h 10m 31s
[05:56:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1433.92 / 1984 chunks (51 cps, 52.235%), ETA: 40h 10m 38s
[05:56:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1433.94 / 1984 chunks (52 cps, 52.237%), ETA: 40h 8m 19s
[05:56:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1433.96 / 1984 chunks (51 cps, 52.238%), ETA: 40h 22m 54s
[05:56:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.98 / 1984 chunks (51 cps, 52.24%), ETA: 40h 14m 30s
[05:57:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434 / 1984 chunks (52 cps, 52.241%), ETA: 39h 43m 6s
[05:57:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.03 / 1984 chunks (54 cps, 52.244%), ETA: 38h 24m 51s
[05:57:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1434.036 / 1984 chunks (53 cps, 52.244%), ETA: 38h 45m 58s
[05:57:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1434.057 / 1984 chunks (53 cps, 52.246%), ETA: 38h 48m 26s
[05:57:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.09 / 1984 chunks (54 cps, 52.248%), ETA: 38h 12m 27s
[05:57:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1434.1 / 1984 chunks (55 cps, 52.249%), ETA: 37h 45m 32s
[05:57:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1434.12 / 1984 chunks (55 cps, 52.25%), ETA: 37h 23m 21s
[05:57:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1434.124 / 1984 chunks (55 cps, 52.25%), ETA: 37h 54m 32s
[05:57:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1434.144 / 1984 chunks (55 cps, 52.252%), ETA: 37h 27m 33s
[05:57:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1434.16 / 1984 chunks (56 cps, 52.253%), ETA: 37h 3m 45s
[05:57:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1434.19 / 1984 chunks (56 cps, 52.255%), ETA: 37h 11m 21s
[05:57:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1434.21 / 1984 chunks (55 cps, 52.256%), ETA: 37h 32m 44s
[05:57:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1434.23 / 1984 chunks (56 cps, 52.258%), ETA: 37h 4m 33s
[05:57:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1434.25 / 1984 chunks (56 cps, 52.26%), ETA: 36h 58m 20s
[05:57:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1434.28 / 1984 chunks (57 cps, 52.262%), ETA: 36h 4m 38s
[05:57:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1434.287 / 1984 chunks (57 cps, 52.262%), ETA: 36h 26m 30s
[05:57:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1434.297 / 1984 chunks (57 cps, 52.263%), ETA: 36h 6m 49s
[05:57:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1434.32 / 1984 chunks (58 cps, 52.265%), ETA: 35h 59m 40s
[05:58:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1434.33 / 1984 chunks (57 cps, 52.266%), ETA: 36h 27m 57s
[05:58:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1434.35 / 1984 chunks (57 cps, 52.267%), ETA: 36h 1m 9s
[05:58:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1434.353 / 1984 chunks (57 cps, 52.267%), ETA: 36h 31m 44s
[05:58:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1434.374 / 1984 chunks (57 cps, 52.269%), ETA: 36h 35m 22s
[05:58:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1434.39 / 1984 chunks (57 cps, 52.27%), ETA: 36h 25m 50s
[05:58:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1434.42 / 1984 chunks (56 cps, 52.272%), ETA: 36h 40m 53s
[05:58:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1434.43 / 1984 chunks (57 cps, 52.273%), ETA: 36h 25m 15s
[05:58:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434.439 / 1984 chunks (56 cps, 52.273%), ETA: 36h 52m 3s
[05:58:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434.469 / 1984 chunks (58 cps, 52.276%), ETA: 35h 40m 50s
[05:58:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1434.49 / 1984 chunks (57 cps, 52.277%), ETA: 36h 2m 46s
[05:58:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434.496 / 1984 chunks (58 cps, 52.278%), ETA: 35h 49m 43s
[05:58:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1434.513 / 1984 chunks (58 cps, 52.279%), ETA: 35h 53m 18s
[05:58:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.53 / 1984 chunks (57 cps, 52.28%), ETA: 36h 28m 9s
[05:58:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1434.55 / 1984 chunks (56 cps, 52.282%), ETA: 36h 41m 29s
[05:58:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.58 / 1984 chunks (57 cps, 52.283%), ETA: 36h 12m 3s
[05:59:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1434.58 / 1984 chunks (57 cps, 52.284%), ETA: 36h 34m 2s
[05:59:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.58 / 1984 chunks (56 cps, 52.284%), ETA: 36h 50m 41s
[05:59:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.69 / 1984 chunks (58 cps, 52.292%), ETA: 35h 26m 35s
[05:59:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.7 / 1984 chunks (58 cps, 52.293%), ETA: 35h 24m 31s
[05:59:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1434.72 / 1984 chunks (57 cps, 52.294%), ETA: 36h 10m 12s
[05:59:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1434.74 / 1984 chunks (57 cps, 52.295%), ETA: 36h 5m 7s
[05:59:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.76 / 1984 chunks (57 cps, 52.297%), ETA: 36h 22m 16s
[05:59:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.78 / 1984 chunks (57 cps, 52.298%), ETA: 36h 7m 42s
[05:59:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1434.8 / 1984 chunks (57 cps, 52.3%), ETA: 36h 14m 29s
[05:59:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.82 / 1984 chunks (57 cps, 52.301%), ETA: 36h 33m 6s
[05:59:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1434.84 / 1984 chunks (57 cps, 52.303%), ETA: 36h 11m 7s
[05:59:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1434.842 / 1984 chunks (57 cps, 52.303%), ETA: 36h 35m 32s
[05:59:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.863 / 1984 chunks (56 cps, 52.304%), ETA: 37h 14m 16s
[06:00:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.88 / 1984 chunks (55 cps, 52.306%), ETA: 37h 40m 29s
[06:00:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1434.9 / 1984 chunks (54 cps, 52.307%), ETA: 38h 40s
[06:00:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1434.93 / 1984 chunks (54 cps, 52.309%), ETA: 38h 32m 10s
[06:00:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.95 / 1984 chunks (54 cps, 52.311%), ETA: 38h 20m 53s
[06:00:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.97 / 1984 chunks (53 cps, 52.312%), ETA: 38h 45m 42s
[06:00:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.99 / 1984 chunks (54 cps, 52.313%), ETA: 38h 28m 52s
[06:00:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.99 / 1984 chunks (53 cps, 52.314%), ETA: 38h 45m 15s
[06:00:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1435.01 / 1984 chunks (53 cps, 52.315%), ETA: 38h 57m 9s
[06:00:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.03 / 1984 chunks (52 cps, 52.317%), ETA: 39h 45m 11s
[06:00:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1435.05 / 1984 chunks (52 cps, 52.318%), ETA: 40h 2m 5s
[06:00:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.07 / 1984 chunks (51 cps, 52.32%), ETA: 40h 12m 56s
[06:00:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1435.09 / 1984 chunks (51 cps, 52.321%), ETA: 40h 34m 55s
[06:01:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1435.11 / 1984 chunks (51 cps, 52.323%), ETA: 40h 33m 38s
[06:01:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1435.13 / 1984 chunks (52 cps, 52.324%), ETA: 40h 3m 10s
[06:01:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1435.135 / 1984 chunks (51 cps, 52.324%), ETA: 40h 18m 38s
[06:01:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1435.156 / 1984 chunks (51 cps, 52.326%), ETA: 40h 7m 24s
[06:01:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.18 / 1984 chunks (51 cps, 52.327%), ETA: 40h 19m 53s
[06:01:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1435.2 / 1984 chunks (51 cps, 52.329%), ETA: 40h 16m 31s
[06:01:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1435.209 / 1984 chunks (51 cps, 52.33%), ETA: 40h 20m 34s
[06:01:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1435.23 / 1984 chunks (51 cps, 52.331%), ETA: 40h 35m 32s
[06:01:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1435.25 / 1984 chunks (51 cps, 52.332%), ETA: 40h 48m 34s
[06:01:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1435.251 / 1984 chunks (51 cps, 52.333%), ETA: 40h 41m 52s
[06:01:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1435.271 / 1984 chunks (50 cps, 52.334%), ETA: 41h 19m 49s
[06:01:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1435.29 / 1984 chunks (50 cps, 52.336%), ETA: 41h 10m 47s
[06:01:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1435.31 / 1984 chunks (50 cps, 52.337%), ETA: 41h 8m 49s
[06:01:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1435.35 / 1984 chunks (51 cps, 52.339%), ETA: 40h 25m 7s
[06:02:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1435.39 / 1984 chunks (52 cps, 52.343%), ETA: 39h 54m 15s
[06:02:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1435.397 / 1984 chunks (52 cps, 52.343%), ETA: 39h 56m 59s
[06:02:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1435.411 / 1984 chunks (51 cps, 52.344%), ETA: 40h 43m 56s
[06:02:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1435.43 / 1984 chunks (51 cps, 52.346%), ETA: 40h 51m 12s
[06:02:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.46 / 1984 chunks (51 cps, 52.348%), ETA: 40h 20m 42s
[06:02:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.462 / 1984 chunks (50 cps, 52.348%), ETA: 40h 52m 1s
[06:02:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1435.483 / 1984 chunks (50 cps, 52.35%), ETA: 40h 57m 37s
[06:02:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1435.5 / 1984 chunks (50 cps, 52.351%), ETA: 40h 57m 45s
[06:02:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.56 / 1984 chunks (51 cps, 52.355%), ETA: 40h 25m 11s
[06:02:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.58 / 1984 chunks (51 cps, 52.357%), ETA: 40h 32m 30s
[06:02:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.61 / 1984 chunks (51 cps, 52.358%), ETA: 40h 43m 0s
[06:02:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1435.63 / 1984 chunks (50 cps, 52.36%), ETA: 41h 1m 4s
[06:03:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1435.64 / 1984 chunks (50 cps, 52.36%), ETA: 41h 10m 21s
[06:03:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1435.66 / 1984 chunks (50 cps, 52.36%), ETA: 41h 28m 50s
[06:03:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1435.68 / 1984 chunks (50 cps, 52.36%), ETA: 41h 10m 38s
[06:03:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1435.688 / 1984 chunks (49 cps, 52.36%), ETA: 41h 47m 22s
[06:03:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1435.709 / 1984 chunks (49 cps, 52.37%), ETA: 42h 17m 54s
[06:03:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1435.73 / 1984 chunks (49 cps, 52.37%), ETA: 41h 50m 59s
[06:03:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.75 / 1984 chunks (49 cps, 52.37%), ETA: 41h 57m 50s
[06:03:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1435.77 / 1984 chunks (49 cps, 52.37%), ETA: 41h 48m 38s
[06:03:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1435.79 / 1984 chunks (49 cps, 52.372%), ETA: 41h 57m 48s
[06:03:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1435.81 / 1984 chunks (50 cps, 52.374%), ETA: 41h 33m 40s
[06:03:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1435.83 / 1984 chunks (49 cps, 52.375%), ETA: 41h 50m 43s
[06:04:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1435.85 / 1984 chunks (48 cps, 52.377%), ETA: 42h 47m 13s
[06:04:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1435.87 / 1984 chunks (48 cps, 52.378%), ETA: 43h 8m 45s
[06:04:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1435.89 / 1984 chunks (48 cps, 52.379%), ETA: 42h 33m 9s
[06:04:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.896 / 1984 chunks (48 cps, 52.38%), ETA: 43h 16m 59s
[06:04:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1435.916 / 1984 chunks (47 cps, 52.381%), ETA: 43h 25m 44s
[06:04:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.93 / 1984 chunks (48 cps, 52.382%), ETA: 42h 47m 31s
[06:04:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1435.97 / 1984 chunks (49 cps, 52.385%), ETA: 42h 22m 21s
[06:04:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.974 / 1984 chunks (49 cps, 52.385%), ETA: 42h 11m 23s
[06:04:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1435.994 / 1984 chunks (48 cps, 52.387%), ETA: 42h 48m 42s
[06:04:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1436.02 / 1984 chunks (47 cps, 52.388%), ETA: 43h 37m 30s
[06:04:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1436.04 / 1984 chunks (46 cps, 52.39%), ETA: 44h 20m 57s
[06:04:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1436.06 / 1984 chunks (46 cps, 52.391%), ETA: 45h 4s
[06:04:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.07 / 1984 chunks (46 cps, 52.393%), ETA: 45h 15m 51s
[06:04:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.079 / 1984 chunks (45 cps, 52.393%), ETA: 46h 20s
[06:05:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1436.1 / 1984 chunks (45 cps, 52.395%), ETA: 45h 26m 39s
[06:05:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.12 / 1984 chunks (46 cps, 52.396%), ETA: 44h 55m 23s
[06:05:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1436.121 / 1984 chunks (45 cps, 52.396%), ETA: 45h 30m 33s
[06:05:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1436.142 / 1984 chunks (45 cps, 52.398%), ETA: 45h 30m 13s
[06:05:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1436.16 / 1984 chunks (46 cps, 52.399%), ETA: 45h 7m 41s
[06:05:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1436.18 / 1984 chunks (45 cps, 52.401%), ETA: 45h 26m 5s
[06:05:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.22 / 1984 chunks (47 cps, 52.403%), ETA: 44h 6m 11s
[06:05:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1436.23 / 1984 chunks (46 cps, 52.404%), ETA: 44h 19m 54s
[06:05:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1436.251 / 1984 chunks (46 cps, 52.406%), ETA: 44h 23m 40s
[06:05:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1436.29 / 1984 chunks (47 cps, 52.408%), ETA: 43h 30m 5s
[06:05:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1436.3 / 1984 chunks (47 cps, 52.409%), ETA: 43h 28m 1s
[06:05:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1436.32 / 1984 chunks (47 cps, 52.411%), ETA: 43h 26m 35s
[06:05:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1436.52 / 1984 chunks (55 cps, 52.43%), ETA: 37h 36m 38s
[06:05:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1436.53 / 1984 chunks (55 cps, 52.43%), ETA: 37h 20m 21s
[06:05:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.55 / 1984 chunks (56 cps, 52.43%), ETA: 37h 16s
[06:06:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.57 / 1984 chunks (57 cps, 52.43%), ETA: 36h 20m 44s
[06:06:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1436.59 / 1984 chunks (57 cps, 52.431%), ETA: 36h 28m 47s
[06:06:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.61 / 1984 chunks (57 cps, 52.432%), ETA: 36h 20m 30s
[06:06:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1436.63 / 1984 chunks (57 cps, 52.433%), ETA: 36h 4m 32s
[06:06:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1436.65 / 1984 chunks (58 cps, 52.435%), ETA: 35h 50m 51s
[06:06:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.68 / 1984 chunks (58 cps, 52.437%), ETA: 35h 25m 28s
[06:06:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1436.7 / 1984 chunks (59 cps, 52.438%), ETA: 35h 7m 6s
[06:06:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1436.72 / 1984 chunks (59 cps, 52.44%), ETA: 34h 56m 26s
[06:06:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.73 / 1984 chunks (58 cps, 52.44%), ETA: 35h 27m 4s
[06:06:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1436.746 / 1984 chunks (57 cps, 52.442%), ETA: 35h 55m 57s
[06:06:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1436.75 / 1984 chunks (57 cps, 52.442%), ETA: 36h 13m 13s
[06:06:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1436.77 / 1984 chunks (56 cps, 52.443%), ETA: 36h 30m 31s
[06:06:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1436.79 / 1984 chunks (57 cps, 52.445%), ETA: 36h 20s
[06:06:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1436.81 / 1984 chunks (58 cps, 52.446%), ETA: 35h 23m 17s
[06:06:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1436.812 / 1984 chunks (57 cps, 52.446%), ETA: 35h 52m 15s
[06:06:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1436.833 / 1984 chunks (57 cps, 52.448%), ETA: 36h 3m 3s
[06:07:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.85 / 1984 chunks (57 cps, 52.45%), ETA: 36h 24m 7s
[06:07:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1436.87 / 1984 chunks (57 cps, 52.451%), ETA: 36h 28m 51s
[06:07:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1436.89 / 1984 chunks (56 cps, 52.452%), ETA: 36h 41m 44s
[06:07:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.91 / 1984 chunks (55 cps, 52.454%), ETA: 37h 15m 42s
[06:07:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1436.93 / 1984 chunks (55 cps, 52.455%), ETA: 37h 47m 37s
[06:07:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1436.95 / 1984 chunks (54 cps, 52.457%), ETA: 38h 9m 18s
[06:07:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.96 / 1984 chunks (54 cps, 52.457%), ETA: 37h 56m 44s
[06:07:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1436.98 / 1984 chunks (55 cps, 52.459%), ETA: 37h 39m 46s
[06:07:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437 / 1984 chunks (55 cps, 52.46%), ETA: 37h 22m 20s
[06:07:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1437.02 / 1984 chunks (56 cps, 52.462%), ETA: 37h 6m 29s
[06:07:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1437.022 / 1984 chunks (55 cps, 52.462%), ETA: 37h 40m 56s
[06:07:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1437.043 / 1984 chunks (55 cps, 52.463%), ETA: 37h 39m 6s
[06:07:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.06 / 1984 chunks (55 cps, 52.465%), ETA: 37h 42m 59s
[06:08:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1437.08 / 1984 chunks (55 cps, 52.466%), ETA: 37h 41m 9s
[06:08:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1437.1 / 1984 chunks (55 cps, 52.468%), ETA: 37h 7m 40s
[06:08:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.105 / 1984 chunks (55 cps, 52.468%), ETA: 37h 33m 10s
[06:08:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1437.126 / 1984 chunks (55 cps, 52.469%), ETA: 37h 38m 14s
[06:08:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1437.15 / 1984 chunks (54 cps, 52.471%), ETA: 37h 52m 2s
[06:08:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1437.17 / 1984 chunks (54 cps, 52.473%), ETA: 38h 9m 4s
[06:08:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.19 / 1984 chunks (54 cps, 52.474%), ETA: 38h 3m 4s
[06:08:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1437.21 / 1984 chunks (53 cps, 52.476%), ETA: 38h 36m 8s
[06:08:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.23 / 1984 chunks (53 cps, 52.477%), ETA: 38h 31m 40s
[06:08:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.25 / 1984 chunks (55 cps, 52.478%), ETA: 37h 46m 20s
[06:08:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.254 / 1984 chunks (54 cps, 52.479%), ETA: 38h 15m 18s
[06:08:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.272 / 1984 chunks (54 cps, 52.48%), ETA: 37h 53m 59s
[06:09:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1437.28 / 1984 chunks (54 cps, 52.481%), ETA: 37h 56m 36s
[06:09:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1437.3 / 1984 chunks (55 cps, 52.482%), ETA: 37h 25m 37s
[06:09:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1437.32 / 1984 chunks (55 cps, 52.483%), ETA: 37h 26m 57s
[06:09:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1437.34 / 1984 chunks (55 cps, 52.485%), ETA: 37h 45m 59s
[06:09:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.35 / 1984 chunks (54 cps, 52.486%), ETA: 37h 54m 31s
[06:09:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1437.359 / 1984 chunks (54 cps, 52.486%), ETA: 38h 16m 11s
[06:09:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1437.375 / 1984 chunks (54 cps, 52.488%), ETA: 38h 31s
[06:09:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.38 / 1984 chunks (54 cps, 52.488%), ETA: 38h 15m 8s
[06:09:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1437.4 / 1984 chunks (54 cps, 52.489%), ETA: 37h 55m 50s
[06:09:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.42 / 1984 chunks (54 cps, 52.491%), ETA: 38h 4m 7s
[06:09:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1437.44 / 1984 chunks (54 cps, 52.492%), ETA: 37h 59m 38s
[06:09:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1437.48 / 1984 chunks (56 cps, 52.495%), ETA: 36h 37m 10s
[06:09:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1437.5 / 1984 chunks (56 cps, 52.497%), ETA: 36h 30m 38s
[06:09:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.52 / 1984 chunks (57 cps, 52.498%), ETA: 36h 22m 59s
[06:09:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1437.528 / 1984 chunks (56 cps, 52.499%), ETA: 36h 27m 10s
[06:09:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1437.538 / 1984 chunks (56 cps, 52.5%), ETA: 37h 1m 7s
[06:10:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1437.56 / 1984 chunks (56 cps, 52.501%), ETA: 36h 45m 59s
[06:10:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1437.565 / 1984 chunks (55 cps, 52.501%), ETA: 37h 9m 1s
[06:10:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1437.583 / 1984 chunks (56 cps, 52.503%), ETA: 36h 56m 28s
[06:10:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.6 / 1984 chunks (55 cps, 52.504%), ETA: 37h 15m 50s
[06:10:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1437.62 / 1984 chunks (55 cps, 52.506%), ETA: 37h 34m 58s
[06:10:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.65 / 1984 chunks (54 cps, 52.507%), ETA: 37h 50m 32s
[06:10:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1437.66 / 1984 chunks (54 cps, 52.508%), ETA: 38h 4m 4s
[06:10:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.666 / 1984 chunks (53 cps, 52.509%), ETA: 38h 34m 21s
[06:10:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.681 / 1984 chunks (53 cps, 52.51%), ETA: 38h 47m 36s
[06:10:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1437.7 / 1984 chunks (53 cps, 52.512%), ETA: 38h 47m 41s
[06:10:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1437.72 / 1984 chunks (53 cps, 52.513%), ETA: 38h 31m 58s
[06:10:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1437.74 / 1984 chunks (53 cps, 52.514%), ETA: 38h 52m 19s
[06:10:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.75 / 1984 chunks (52 cps, 52.515%), ETA: 39h 36m 33s
[06:10:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.77 / 1984 chunks (51 cps, 52.517%), ETA: 40h 10s
[06:10:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.79 / 1984 chunks (51 cps, 52.518%), ETA: 40h 27m 0s
[06:11:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1437.81 / 1984 chunks (50 cps, 52.519%), ETA: 40h 43m 16s
[06:11:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1437.81 / 1984 chunks (50 cps, 52.519%), ETA: 41h 18m 54s
[06:11:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1437.83 / 1984 chunks (49 cps, 52.521%), ETA: 41h 48m 5s
[06:11:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.837 / 1984 chunks (49 cps, 52.521%), ETA: 42h 4m 2s
[06:11:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1437.848 / 1984 chunks (48 cps, 52.522%), ETA: 42h 26m 34s
[06:11:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1437.88 / 1984 chunks (48 cps, 52.524%), ETA: 42h 41m 51s
[06:11:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.9 / 1984 chunks (47 cps, 52.526%), ETA: 43h 35m 45s
[06:11:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1437.92 / 1984 chunks (48 cps, 52.528%), ETA: 43h 14m 42s
[06:11:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.94 / 1984 chunks (47 cps, 52.529%), ETA: 43h 45m 9s
[06:11:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.96 / 1984 chunks (47 cps, 52.53%), ETA: 43h 59m 45s
[06:11:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1437.98 / 1984 chunks (47 cps, 52.532%), ETA: 44h 3m 59s
[06:11:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438 / 1984 chunks (47 cps, 52.533%), ETA: 44h 9m 43s
[06:11:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.006 / 1984 chunks (47 cps, 52.534%), ETA: 44h 10m 7s
[06:11:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.04 / 1984 chunks (47 cps, 52.536%), ETA: 43h 45m 19s
[06:11:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.06 / 1984 chunks (46 cps, 52.538%), ETA: 44h 12m 54s
[06:11:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.08 / 1984 chunks (47 cps, 52.539%), ETA: 43h 48m 20s
[06:12:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1438.085 / 1984 chunks (47 cps, 52.539%), ETA: 44h 4m 16s
[06:12:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1438.096 / 1984 chunks (46 cps, 52.54%), ETA: 44h 17m 8s
[06:12:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1438.1 / 1984 chunks (46 cps, 52.541%), ETA: 44h 28m 16s
[06:12:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.12 / 1984 chunks (46 cps, 52.542%), ETA: 44h 13m 48s
[06:12:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.122 / 1984 chunks (47 cps, 52.542%), ETA: 44h 7m 31s
[06:12:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.138 / 1984 chunks (47 cps, 52.543%), ETA: 43h 53m 1s
[06:12:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.16 / 1984 chunks (46 cps, 52.545%), ETA: 44h 13m 45s
[06:12:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.18 / 1984 chunks (46 cps, 52.546%), ETA: 44h 14m 12s
[06:12:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.2 / 1984 chunks (46 cps, 52.548%), ETA: 44h 24m 27s
[06:12:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.206 / 1984 chunks (47 cps, 52.548%), ETA: 44h 7m 50s
[06:12:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1438.217 / 1984 chunks (46 cps, 52.549%), ETA: 44h 22m 14s
[06:12:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.24 / 1984 chunks (47 cps, 52.551%), ETA: 43h 53m 26s
[06:12:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.245 / 1984 chunks (47 cps, 52.551%), ETA: 43h 53m 23s
[06:12:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.266 / 1984 chunks (47 cps, 52.553%), ETA: 43h 58m 22s
[06:12:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1438.29 / 1984 chunks (47 cps, 52.554%), ETA: 43h 32m 12s
[06:12:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1438.296 / 1984 chunks (47 cps, 52.555%), ETA: 43h 50m 41s
[06:12:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1438.314 / 1984 chunks (47 cps, 52.556%), ETA: 43h 43m 31s
[06:12:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1438.33 / 1984 chunks (47 cps, 52.557%), ETA: 43h 27m 43s
[06:13:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1438.335 / 1984 chunks (47 cps, 52.558%), ETA: 43h 48m 2s
[06:13:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1438.356 / 1984 chunks (47 cps, 52.559%), ETA: 43h 14m 46s
[06:13:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.37 / 1984 chunks (47 cps, 52.561%), ETA: 43h 21m 13s
[06:13:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.39 / 1984 chunks (47 cps, 52.562%), ETA: 43h 47m 19s
[06:13:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1438.4 / 1984 chunks (47 cps, 52.563%), ETA: 43h 45m 30s
[06:13:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1438.42 / 1984 chunks (47 cps, 52.564%), ETA: 43h 32m 45s
[06:13:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1438.44 / 1984 chunks (47 cps, 52.565%), ETA: 43h 17m 23s
[06:13:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.45 / 1984 chunks (47 cps, 52.566%), ETA: 43h 36m 11s
[06:13:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1438.458 / 1984 chunks (48 cps, 52.567%), ETA: 43h 12m 51s
[06:13:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.463 / 1984 chunks (47 cps, 52.567%), ETA: 43h 27m 48s
[06:13:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.48 / 1984 chunks (47 cps, 52.568%), ETA: 43h 15m 50s
[06:13:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1438.5 / 1984 chunks (47 cps, 52.569%), ETA: 43h 29m 0s
[06:13:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1438.51 / 1984 chunks (48 cps, 52.571%), ETA: 43h 10m 15s
[06:13:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.52 / 1984 chunks (48 cps, 52.571%), ETA: 42h 43m 18s
[06:13:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1438.54 / 1984 chunks (48 cps, 52.572%), ETA: 43h 20s
[06:13:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.544 / 1984 chunks (48 cps, 52.573%), ETA: 42h 27m 10s
[06:13:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1438.558 / 1984 chunks (48 cps, 52.574%), ETA: 42h 35m 22s
[06:13:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.56 / 1984 chunks (49 cps, 52.574%), ETA: 42h 16m 38s
[06:13:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.567 / 1984 chunks (48 cps, 52.575%), ETA: 42h 32m 50s
[06:13:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.584 / 1984 chunks (49 cps, 52.576%), ETA: 41h 50m 21s
[06:14:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1438.588 / 1984 chunks (48 cps, 52.576%), ETA: 42h 21m 33s
[06:14:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1438.684 / 1984 chunks (52 cps, 52.583%), ETA: 39h 32m 37s
[06:14:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.7 / 1984 chunks (52 cps, 52.584%), ETA: 39h 35m 8s
[06:14:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.72 / 1984 chunks (52 cps, 52.586%), ETA: 39h 27m 7s
[06:14:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1438.722 / 1984 chunks (52 cps, 52.586%), ETA: 39h 52m 23s
[06:14:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1438.74 / 1984 chunks (52 cps, 52.587%), ETA: 39h 17m 43s
[06:14:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1438.76 / 1984 chunks (52 cps, 52.589%), ETA: 39h 12m 22s
[06:14:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.77 / 1984 chunks (53 cps, 52.59%), ETA: 39h 3m 31s
[06:14:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.779 / 1984 chunks (52 cps, 52.59%), ETA: 39h 20m 1s
[06:14:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.793 / 1984 chunks (52 cps, 52.591%), ETA: 39h 32m 51s
[06:14:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.81 / 1984 chunks (53 cps, 52.593%), ETA: 38h 58m 51s
[06:14:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.83 / 1984 chunks (53 cps, 52.594%), ETA: 39h 3m 26s
[06:14:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.838 / 1984 chunks (53 cps, 52.595%), ETA: 38h 50m 51s
[06:14:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1438.841 / 1984 chunks (52 cps, 52.595%), ETA: 39h 8m 43s
[06:14:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.85 / 1984 chunks (52 cps, 52.596%), ETA: 39h 14m 22s
[06:14:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.87 / 1984 chunks (52 cps, 52.597%), ETA: 39h 50m 12s
[06:14:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.88 / 1984 chunks (51 cps, 52.598%), ETA: 40h 19m 9s
[06:14:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.9 / 1984 chunks (51 cps, 52.599%), ETA: 40h 16m 49s
[06:14:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.905 / 1984 chunks (51 cps, 52.599%), ETA: 40h 33m 2s
[06:15:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.925 / 1984 chunks (51 cps, 52.601%), ETA: 39h 56m 34s
[06:15:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.93 / 1984 chunks (52 cps, 52.602%), ETA: 39h 27m 19s
[06:15:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.938 / 1984 chunks (52 cps, 52.602%), ETA: 39h 45m 22s
[06:15:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1438.947 / 1984 chunks (51 cps, 52.602%), ETA: 39h 56m 58s
[06:15:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1438.96 / 1984 chunks (52 cps, 52.603%), ETA: 39h 46m 5s
[06:15:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.98 / 1984 chunks (52 cps, 52.605%), ETA: 39h 28m 33s
[06:15:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439 / 1984 chunks (52 cps, 52.606%), ETA: 39h 17m 47s
[06:15:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1439.02 / 1984 chunks (52 cps, 52.608%), ETA: 39h 9m 24s
[06:15:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.04 / 1984 chunks (53 cps, 52.609%), ETA: 38h 49m 54s
[06:15:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.06 / 1984 chunks (53 cps, 52.611%), ETA: 38h 36m 18s
[06:15:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1439.08 / 1984 chunks (53 cps, 52.612%), ETA: 38h 43m 39s
[06:15:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1439.1 / 1984 chunks (53 cps, 52.614%), ETA: 38h 48m 49s
[06:15:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.12 / 1984 chunks (53 cps, 52.615%), ETA: 38h 58m 58s
[06:15:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1439.122 / 1984 chunks (52 cps, 52.615%), ETA: 39h 14m 32s
[06:15:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1439.141 / 1984 chunks (53 cps, 52.617%), ETA: 38h 51m 13s
[06:15:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.16 / 1984 chunks (53 cps, 52.618%), ETA: 38h 45m 33s
[06:15:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.165 / 1984 chunks (52 cps, 52.618%), ETA: 39h 8m 4s
[06:15:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.173 / 1984 chunks (52 cps, 52.619%), ETA: 39h 22m 23s
[06:16:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.18 / 1984 chunks (52 cps, 52.62%), ETA: 39h 28m 57s
[06:16:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1439.21 / 1984 chunks (53 cps, 52.621%), ETA: 38h 47m 26s
[06:16:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.21 / 1984 chunks (53 cps, 52.622%), ETA: 39h 3m 8s
[06:16:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.22 / 1984 chunks (53 cps, 52.622%), ETA: 39h 2m 26s
[06:16:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1439.228 / 1984 chunks (53 cps, 52.623%), ETA: 39h 5m 0s
[06:16:17] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1439.239 / 1984 chunks (52 cps, 52.624%), ETA: 39h 19m 8s
[06:16:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1439.26 / 1984 chunks (52 cps, 52.625%), ETA: 39h 49m 44s
[06:16:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.28 / 1984 chunks (51 cps, 52.627%), ETA: 40h 3m 9s
[06:16:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1439.286 / 1984 chunks (51 cps, 52.627%), ETA: 40h 15m 18s
[06:16:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.298 / 1984 chunks (51 cps, 52.628%), ETA: 39h 56m 51s
[06:16:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.3 / 1984 chunks (51 cps, 52.629%), ETA: 40h 13m 40s
[06:16:39] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.32 / 1984 chunks (51 cps, 52.63%), ETA: 40h 16m 26s
[06:16:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1439.38 / 1984 chunks (52 cps, 52.634%), ETA: 39h 10m 42s
[06:16:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1439.4 / 1984 chunks (53 cps, 52.636%), ETA: 38h 55m 48s
[06:16:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.42 / 1984 chunks (53 cps, 52.637%), ETA: 39h 1m 41s
[06:16:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.42 / 1984 chunks (52 cps, 52.637%), ETA: 39h 24m 26s
[06:16:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.428 / 1984 chunks (52 cps, 52.638%), ETA: 39h 39m 31s
[06:16:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1439.43 / 1984 chunks (51 cps, 52.638%), ETA: 39h 59m 46s
[06:17:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1439.45 / 1984 chunks (51 cps, 52.639%), ETA: 40h 21m 52s
[06:17:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.47 / 1984 chunks (51 cps, 52.641%), ETA: 39h 57m 43s
[06:17:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.48 / 1984 chunks (51 cps, 52.642%), ETA: 39h 50m 18s
[06:17:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.5 / 1984 chunks (52 cps, 52.643%), ETA: 39h 31m 50s
[06:17:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1439.55 / 1984 chunks (54 cps, 52.647%), ETA: 38h 34s
[06:17:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1439.56 / 1984 chunks (53 cps, 52.647%), ETA: 38h 26m 14s
[06:17:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.58 / 1984 chunks (53 cps, 52.649%), ETA: 38h 25m 31s
[06:17:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1439.59 / 1984 chunks (54 cps, 52.65%), ETA: 38h 10m 43s
[06:17:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1439.596 / 1984 chunks (53 cps, 52.65%), ETA: 38h 24m 45s
[06:17:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1439.606 / 1984 chunks (53 cps, 52.651%), ETA: 38h 46m 55s
[06:17:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1439.62 / 1984 chunks (53 cps, 52.652%), ETA: 38h 37m 59s
[06:17:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1439.626 / 1984 chunks (53 cps, 52.652%), ETA: 38h 49m 9s
[06:17:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1439.633 / 1984 chunks (53 cps, 52.653%), ETA: 38h 50m 1s
[06:17:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.65 / 1984 chunks (53 cps, 52.654%), ETA: 38h 36m 12s
[06:17:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.658 / 1984 chunks (53 cps, 52.655%), ETA: 38h 30m 31s
[06:17:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1439.662 / 1984 chunks (53 cps, 52.655%), ETA: 38h 56m 55s
[06:17:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.68 / 1984 chunks (53 cps, 52.656%), ETA: 38h 44m 8s
[06:17:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1439.69 / 1984 chunks (53 cps, 52.657%), ETA: 38h 36m 45s
[06:17:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1439.7 / 1984 chunks (52 cps, 52.658%), ETA: 39h 7m 23s
[06:17:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1439.72 / 1984 chunks (53 cps, 52.659%), ETA: 38h 53m 58s
[06:18:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.728 / 1984 chunks (53 cps, 52.66%), ETA: 38h 51m 49s
[06:18:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1439.736 / 1984 chunks (52 cps, 52.66%), ETA: 39h 17m 3s
[06:18:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.76 / 1984 chunks (52 cps, 52.662%), ETA: 39h 39m 36s
[06:18:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.762 / 1984 chunks (51 cps, 52.662%), ETA: 39h 55m 42s
[06:18:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1439.767 / 1984 chunks (51 cps, 52.662%), ETA: 39h 56m 38s
[06:18:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1439.781 / 1984 chunks (52 cps, 52.663%), ETA: 39h 38m 57s
[06:18:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1439.79 / 1984 chunks (52 cps, 52.664%), ETA: 39h 14m 28s
[06:18:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1439.8 / 1984 chunks (52 cps, 52.665%), ETA: 39h 35m 41s
[06:18:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1439.82 / 1984 chunks (52 cps, 52.666%), ETA: 39h 38m 37s
[06:18:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1439.83 / 1984 chunks (52 cps, 52.667%), ETA: 39h 35m 48s
[06:18:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.85 / 1984 chunks (52 cps, 52.669%), ETA: 39h 6m 15s
[06:18:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.853 / 1984 chunks (52 cps, 52.669%), ETA: 39h 22m 26s
[06:18:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.86 / 1984 chunks (52 cps, 52.669%), ETA: 39h 37m 39s
[06:18:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.872 / 1984 chunks (51 cps, 52.67%), ETA: 39h 49m 22s
[06:18:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1439.89 / 1984 chunks (51 cps, 52.67%), ETA: 39h 57m 37s
[06:18:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1439.9 / 1984 chunks (51 cps, 52.67%), ETA: 40h 14m 50s
[06:18:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.91 / 1984 chunks (51 cps, 52.67%), ETA: 40h 8m 25s
[06:18:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1439.93 / 1984 chunks (51 cps, 52.67%), ETA: 40h 12m 32s
[06:19:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.95 / 1984 chunks (51 cps, 52.68%), ETA: 40h 9m 46s
[06:19:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1439.97 / 1984 chunks (52 cps, 52.68%), ETA: 39h 47m 11s
[06:19:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1439.97 / 1984 chunks (51 cps, 52.68%), ETA: 40h 14m 54s
[06:19:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.99 / 1984 chunks (51 cps, 52.68%), ETA: 39h 55m 35s
[06:19:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1439.992 / 1984 chunks (51 cps, 52.68%), ETA: 40h 12m 25s
[06:19:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1439.999 / 1984 chunks (51 cps, 52.68%), ETA: 40h 31m 47s
[06:19:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1440.012 / 1984 chunks (50 cps, 52.68%), ETA: 41h 5m 2s
[06:19:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.03 / 1984 chunks (49 cps, 52.682%), ETA: 41h 27m 32s
[06:19:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1440.04 / 1984 chunks (49 cps, 52.683%), ETA: 41h 44m 17s
[06:19:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.044 / 1984 chunks (49 cps, 52.683%), ETA: 42h 2m 48s
[06:19:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.053 / 1984 chunks (48 cps, 52.683%), ETA: 42h 18m 5s
[06:19:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1440.06 / 1984 chunks (48 cps, 52.684%), ETA: 42h 44m 50s
[06:19:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1440.07 / 1984 chunks (48 cps, 52.685%), ETA: 42h 48m 24s
[06:19:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.08 / 1984 chunks (47 cps, 52.686%), ETA: 43h 8m 43s
[06:19:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.1 / 1984 chunks (47 cps, 52.687%), ETA: 43h 19m 6s
[06:19:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.12 / 1984 chunks (48 cps, 52.689%), ETA: 42h 53m 4s
[06:19:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.125 / 1984 chunks (47 cps, 52.689%), ETA: 43h 23m 47s
[06:19:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.144 / 1984 chunks (47 cps, 52.69%), ETA: 43h 45m 8s
[06:20:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.17 / 1984 chunks (47 cps, 52.692%), ETA: 43h 33m 34s
[06:20:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1440.174 / 1984 chunks (47 cps, 52.692%), ETA: 43h 33m 27s
[06:20:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.186 / 1984 chunks (47 cps, 52.693%), ETA: 43h 19m 4s
[06:20:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.187 / 1984 chunks (47 cps, 52.693%), ETA: 43h 39m 41s
[06:20:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1440.2 / 1984 chunks (46 cps, 52.694%), ETA: 44h 8m 31s
[06:20:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.21 / 1984 chunks (47 cps, 52.695%), ETA: 44h 26s
[06:20:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1440.23 / 1984 chunks (47 cps, 52.696%), ETA: 43h 55m 57s
[06:20:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.25 / 1984 chunks (47 cps, 52.697%), ETA: 43h 52m 51s
[06:20:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.25 / 1984 chunks (46 cps, 52.698%), ETA: 44h 15m 41s
[06:20:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.27 / 1984 chunks (46 cps, 52.699%), ETA: 44h 6m 24s
[06:20:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1440.29 / 1984 chunks (46 cps, 52.701%), ETA: 44h 16m 17s
[06:20:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.31 / 1984 chunks (47 cps, 52.702%), ETA: 43h 59m 11s
[06:20:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.31 / 1984 chunks (46 cps, 52.702%), ETA: 44h 25m 25s
[06:20:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.38 / 1984 chunks (48 cps, 52.707%), ETA: 42h 45m 41s
[06:20:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.51 / 1984 chunks (52 cps, 52.717%), ETA: 39h 20m 17s
[06:20:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1440.53 / 1984 chunks (52 cps, 52.718%), ETA: 39h 31m 47s
[06:20:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.535 / 1984 chunks (52 cps, 52.719%), ETA: 39h 16m 26s
[06:21:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.554 / 1984 chunks (52 cps, 52.72%), ETA: 39h 8m 0s
[06:21:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1440.555 / 1984 chunks (52 cps, 52.72%), ETA: 39h 23m 39s
[06:21:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1440.573 / 1984 chunks (52 cps, 52.721%), ETA: 39h 20m 15s
[06:21:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1440.59 / 1984 chunks (52 cps, 52.723%), ETA: 39h 33m 1s
[06:21:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.594 / 1984 chunks (52 cps, 52.723%), ETA: 39h 39m 4s
[06:21:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1440.607 / 1984 chunks (52 cps, 52.724%), ETA: 39h 38m 59s
[06:21:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.61 / 1984 chunks (52 cps, 52.724%), ETA: 39h 32m 0s
[06:21:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.62 / 1984 chunks (52 cps, 52.725%), ETA: 39h 37m 20s
[06:21:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.629 / 1984 chunks (52 cps, 52.726%), ETA: 39h 27m 47s
[06:21:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1440.643 / 1984 chunks (51 cps, 52.727%), ETA: 40h 3m 57s
[06:21:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1440.66 / 1984 chunks (51 cps, 52.727%), ETA: 39h 46m 57s
[06:21:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.665 / 1984 chunks (51 cps, 52.728%), ETA: 40h 16m 30s
[06:21:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.68 / 1984 chunks (51 cps, 52.729%), ETA: 39h 58m 36s
[06:21:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1440.7 / 1984 chunks (52 cps, 52.73%), ETA: 39h 32m 11s
[06:21:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1440.7 / 1984 chunks (51 cps, 52.731%), ETA: 39h 58m 10s
[06:21:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1440.72 / 1984 chunks (51 cps, 52.732%), ETA: 39h 58m 33s
[06:21:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.74 / 1984 chunks (50 cps, 52.733%), ETA: 40h 36m 0s
[06:21:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1440.75 / 1984 chunks (50 cps, 52.735%), ETA: 40h 51m 56s
[06:22:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1440.758 / 1984 chunks (49 cps, 52.735%), ETA: 41h 29m 50s
[06:22:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1440.776 / 1984 chunks (49 cps, 52.736%), ETA: 41h 23m 42s
[06:22:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1440.8 / 1984 chunks (49 cps, 52.738%), ETA: 41h 24m 35s
[06:22:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1440.82 / 1984 chunks (49 cps, 52.739%), ETA: 41h 27m 56s
[06:22:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.826 / 1984 chunks (49 cps, 52.74%), ETA: 41h 27m 15s
[06:22:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.83 / 1984 chunks (49 cps, 52.74%), ETA: 41h 46m 8s
[06:22:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1440.837 / 1984 chunks (49 cps, 52.741%), ETA: 41h 30m 59s
[06:22:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1440.848 / 1984 chunks (49 cps, 52.742%), ETA: 41h 47m 32s
[06:22:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1440.87 / 1984 chunks (49 cps, 52.743%), ETA: 42h 1m 37s
[06:22:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.872 / 1984 chunks (48 cps, 52.743%), ETA: 42h 11m 20s
[06:22:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.875 / 1984 chunks (49 cps, 52.744%), ETA: 42h 10m 45s
[06:22:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.883 / 1984 chunks (48 cps, 52.744%), ETA: 42h 13m 57s
[06:22:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1440.9 / 1984 chunks (48 cps, 52.745%), ETA: 42h 22m 3s
[06:22:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1440.91 / 1984 chunks (48 cps, 52.746%), ETA: 42h 55m 7s
[06:22:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1440.93 / 1984 chunks (47 cps, 52.748%), ETA: 43h 35m 12s
[06:22:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1440.95 / 1984 chunks (47 cps, 52.749%), ETA: 43h 33m 52s
[06:23:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.97 / 1984 chunks (47 cps, 52.751%), ETA: 43h 35m 20s
[06:23:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.977 / 1984 chunks (47 cps, 52.751%), ETA: 43h 50m 25s
[06:23:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1440.991 / 1984 chunks (46 cps, 52.752%), ETA: 43h 59m 33s
[06:23:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1441 / 1984 chunks (47 cps, 52.753%), ETA: 43h 50m 53s
[06:23:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.01 / 1984 chunks (47 cps, 52.753%), ETA: 43h 56m 54s
[06:23:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.03 / 1984 chunks (47 cps, 52.755%), ETA: 43h 37m 56s
[06:23:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1441.032 / 1984 chunks (46 cps, 52.755%), ETA: 43h 59m 34s
[06:23:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1441.034 / 1984 chunks (46 cps, 52.755%), ETA: 44h 16m 2s
[06:23:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.052 / 1984 chunks (47 cps, 52.757%), ETA: 43h 40m 55s
[06:23:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.07 / 1984 chunks (46 cps, 52.758%), ETA: 44h 8s
[06:23:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.09 / 1984 chunks (47 cps, 52.76%), ETA: 43h 51m 32s
[06:23:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.11 / 1984 chunks (47 cps, 52.761%), ETA: 43h 49m 18s
[06:23:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1441.113 / 1984 chunks (46 cps, 52.761%), ETA: 44h 16m 40s
[06:23:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.129 / 1984 chunks (46 cps, 52.762%), ETA: 44h 2m 40s
[06:23:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.15 / 1984 chunks (47 cps, 52.763%), ETA: 43h 41m 26s
[06:23:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.15 / 1984 chunks (46 cps, 52.764%), ETA: 44h 14m 58s
[06:23:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.17 / 1984 chunks (46 cps, 52.765%), ETA: 44h 9m 35s
[06:24:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1441.19 / 1984 chunks (46 cps, 52.766%), ETA: 44h 17m 34s
[06:24:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.21 / 1984 chunks (46 cps, 52.768%), ETA: 44h 22m 32s
[06:24:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.212 / 1984 chunks (46 cps, 52.768%), ETA: 44h 11m 17s
[06:24:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.222 / 1984 chunks (46 cps, 52.769%), ETA: 44h 44m 35s
[06:24:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.24 / 1984 chunks (46 cps, 52.77%), ETA: 44h 51m 10s
[06:24:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.26 / 1984 chunks (46 cps, 52.77%), ETA: 44h 33m 59s
[06:24:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.27 / 1984 chunks (46 cps, 52.77%), ETA: 44h 44m 42s
[06:24:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.3 / 1984 chunks (46 cps, 52.77%), ETA: 44h 29m 55s
[06:24:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1441.306 / 1984 chunks (46 cps, 52.78%), ETA: 44h 17m 41s
[06:24:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1441.327 / 1984 chunks (46 cps, 52.78%), ETA: 44h 27m 6s
[06:24:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.33 / 1984 chunks (46 cps, 52.78%), ETA: 44h 52m 41s
[06:24:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1441.351 / 1984 chunks (45 cps, 52.78%), ETA: 45h 6m 42s
[06:24:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.37 / 1984 chunks (46 cps, 52.78%), ETA: 44h 46m 35s
[06:24:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1441.374 / 1984 chunks (46 cps, 52.78%), ETA: 44h 36m 37s
[06:25:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.381 / 1984 chunks (46 cps, 52.781%), ETA: 44h 42m 6s
[06:25:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1441.384 / 1984 chunks (45 cps, 52.781%), ETA: 44h 56m 44s
[06:25:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.395 / 1984 chunks (45 cps, 52.782%), ETA: 45h 7m 33s
[06:25:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1441.41 / 1984 chunks (45 cps, 52.783%), ETA: 44h 58m 12s
[06:25:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.43 / 1984 chunks (45 cps, 52.784%), ETA: 44h 54m 23s
[06:25:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.44 / 1984 chunks (46 cps, 52.785%), ETA: 44h 53m 22s
[06:25:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1441.48 / 1984 chunks (47 cps, 52.788%), ETA: 43h 47m 41s
[06:25:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1441.51 / 1984 chunks (47 cps, 52.79%), ETA: 43h 28m 33s
[06:25:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1441.51 / 1984 chunks (47 cps, 52.79%), ETA: 43h 45m 47s
[06:25:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1441.528 / 1984 chunks (47 cps, 52.791%), ETA: 43h 41m 35s
[06:25:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1441.55 / 1984 chunks (47 cps, 52.793%), ETA: 43h 25m 56s
[06:25:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.55 / 1984 chunks (47 cps, 52.793%), ETA: 43h 41m 28s
[06:25:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.552 / 1984 chunks (46 cps, 52.793%), ETA: 44h 7m 30s
[06:25:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1441.56 / 1984 chunks (46 cps, 52.794%), ETA: 44h 24s
[06:25:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1441.57 / 1984 chunks (46 cps, 52.795%), ETA: 44h 5m 19s
[06:25:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.58 / 1984 chunks (47 cps, 52.795%), ETA: 43h 37m 52s
[06:25:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.591 / 1984 chunks (47 cps, 52.796%), ETA: 43h 37m 16s
[06:25:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.599 / 1984 chunks (47 cps, 52.797%), ETA: 43h 53m 18s
[06:25:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1441.606 / 1984 chunks (47 cps, 52.797%), ETA: 43h 51m 3s
[06:26:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.62 / 1984 chunks (47 cps, 52.798%), ETA: 43h 52m 42s
[06:26:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.63 / 1984 chunks (46 cps, 52.799%), ETA: 44h 12m 47s
[06:26:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.64 / 1984 chunks (47 cps, 52.8%), ETA: 43h 52m 6s
[06:26:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1441.65 / 1984 chunks (46 cps, 52.8%), ETA: 44h 12m 45s
[06:26:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.66 / 1984 chunks (47 cps, 52.801%), ETA: 43h 49m 17s
[06:26:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1441.664 / 1984 chunks (46 cps, 52.801%), ETA: 44h 10m 42s
[06:26:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.671 / 1984 chunks (46 cps, 52.802%), ETA: 44h 34m 18s
[06:26:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.69 / 1984 chunks (46 cps, 52.803%), ETA: 44h 16m 40s
[06:26:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.695 / 1984 chunks (46 cps, 52.804%), ETA: 44h 29m 27s
[06:26:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.702 / 1984 chunks (46 cps, 52.804%), ETA: 44h 15m 34s
[06:26:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1441.71 / 1984 chunks (46 cps, 52.805%), ETA: 44h 42m 59s
[06:26:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1441.72 / 1984 chunks (45 cps, 52.806%), ETA: 45h 1m 26s
[06:26:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1441.74 / 1984 chunks (45 cps, 52.807%), ETA: 45h 48m 18s
[06:26:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.76 / 1984 chunks (44 cps, 52.808%), ETA: 46h 19m 18s
[06:26:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.767 / 1984 chunks (44 cps, 52.809%), ETA: 46h 46m 41s
[06:26:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.786 / 1984 chunks (43 cps, 52.81%), ETA: 47h 19m 49s
[06:26:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.79 / 1984 chunks (43 cps, 52.811%), ETA: 47h 37m 7s
[06:26:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.81 / 1984 chunks (42 cps, 52.812%), ETA: 48h 1m 30s
[06:27:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.83 / 1984 chunks (42 cps, 52.813%), ETA: 48h 47m 23s
[06:27:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.836 / 1984 chunks (42 cps, 52.814%), ETA: 49h 2m 6s
[06:27:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1441.847 / 1984 chunks (41 cps, 52.815%), ETA: 49h 40m 6s
[06:27:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.87 / 1984 chunks (41 cps, 52.816%), ETA: 50h 9m 44s
[06:27:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.875 / 1984 chunks (40 cps, 52.817%), ETA: 50h 24m 46s
[06:27:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.881 / 1984 chunks (40 cps, 52.817%), ETA: 50h 54m 42s
[06:27:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.9 / 1984 chunks (40 cps, 52.818%), ETA: 51h 3m 58s
[06:27:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.92 / 1984 chunks (40 cps, 52.82%), ETA: 51h 14m 13s
[06:27:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1441.93 / 1984 chunks (40 cps, 52.821%), ETA: 51h 23m 14s
[06:27:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.95 / 1984 chunks (40 cps, 52.822%), ETA: 51h 14m 28s
[06:27:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.97 / 1984 chunks (40 cps, 52.824%), ETA: 51h 21m 8s
[06:27:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1441.99 / 1984 chunks (40 cps, 52.825%), ETA: 51h 13m 4s
[06:27:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1442.01 / 1984 chunks (40 cps, 52.826%), ETA: 51h 3m 27s
[06:27:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.01 / 1984 chunks (40 cps, 52.827%), ETA: 51h 32m 22s
[06:28:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.018 / 1984 chunks (40 cps, 52.827%), ETA: 51h 12m 15s
[06:28:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.025 / 1984 chunks (40 cps, 52.828%), ETA: 51h 28m 39s
[06:28:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.04 / 1984 chunks (40 cps, 52.829%), ETA: 51h 19m 21s
[06:28:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1442.05 / 1984 chunks (40 cps, 52.83%), ETA: 50h 59m 27s
[06:28:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.07 / 1984 chunks (40 cps, 52.831%), ETA: 50h 59m 57s
[06:28:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1442.09 / 1984 chunks (40 cps, 52.832%), ETA: 50h 47m 28s
[06:28:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.092 / 1984 chunks (40 cps, 52.833%), ETA: 51h 3m 59s
[06:28:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.112 / 1984 chunks (40 cps, 52.834%), ETA: 51h 1m 40s
[06:28:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.13 / 1984 chunks (40 cps, 52.836%), ETA: 51h 3m 34s
[06:28:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1442.15 / 1984 chunks (40 cps, 52.837%), ETA: 50h 38m 46s
[06:28:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1442.15 / 1984 chunks (40 cps, 52.837%), ETA: 50h 59m 23s
[06:28:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.159 / 1984 chunks (39 cps, 52.838%), ETA: 51h 46m 44s
[06:28:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.178 / 1984 chunks (39 cps, 52.839%), ETA: 51h 39m 54s
[06:28:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1442.2 / 1984 chunks (39 cps, 52.84%), ETA: 51h 40m 30s
[06:28:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.22 / 1984 chunks (40 cps, 52.842%), ETA: 51h 6m 45s
[06:29:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.23 / 1984 chunks (40 cps, 52.843%), ETA: 51h 28m 22s
[06:29:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1442.24 / 1984 chunks (40 cps, 52.844%), ETA: 51h 19m 45s
[06:29:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.26 / 1984 chunks (40 cps, 52.845%), ETA: 51h 8m 29s
[06:29:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1442.26 / 1984 chunks (40 cps, 52.845%), ETA: 51h 23m 3s
[06:29:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.28 / 1984 chunks (40 cps, 52.846%), ETA: 50h 57m 20s
[06:29:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.28 / 1984 chunks (40 cps, 52.846%), ETA: 51h 23m 11s
[06:29:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1442.3 / 1984 chunks (40 cps, 52.848%), ETA: 51h 29m 28s
[06:29:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1442.305 / 1984 chunks (40 cps, 52.848%), ETA: 51h 31m 8s
[06:29:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1442.323 / 1984 chunks (40 cps, 52.85%), ETA: 51h 8m 16s
[06:29:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1442.326 / 1984 chunks (39 cps, 52.85%), ETA: 51h 37m 30s
[06:29:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1442.345 / 1984 chunks (39 cps, 52.851%), ETA: 51h 36m 57s
[06:29:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1442.37 / 1984 chunks (40 cps, 52.853%), ETA: 51h 21m 29s
[06:29:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1442.39 / 1984 chunks (40 cps, 52.854%), ETA: 51h 17m 51s
[06:29:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.391 / 1984 chunks (40 cps, 52.855%), ETA: 51h 30m 49s
[06:29:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.408 / 1984 chunks (39 cps, 52.856%), ETA: 51h 35m 37s
[06:30:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1442.43 / 1984 chunks (40 cps, 52.857%), ETA: 51h 31m 15s
[06:30:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1442.43 / 1984 chunks (39 cps, 52.857%), ETA: 51h 57m 12s
[06:30:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.45 / 1984 chunks (39 cps, 52.859%), ETA: 51h 43m 40s
[06:30:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1442.456 / 1984 chunks (39 cps, 52.859%), ETA: 52h 1m 2s
[06:30:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1442.471 / 1984 chunks (39 cps, 52.86%), ETA: 51h 47m 25s
[06:30:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1442.474 / 1984 chunks (39 cps, 52.861%), ETA: 52h 18m 2s
[06:30:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.492 / 1984 chunks (39 cps, 52.862%), ETA: 52h 3m 44s
[06:30:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.51 / 1984 chunks (39 cps, 52.864%), ETA: 51h 56m 53s
[06:30:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.519 / 1984 chunks (39 cps, 52.864%), ETA: 51h 35m 52s
[06:30:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.537 / 1984 chunks (39 cps, 52.865%), ETA: 51h 41m 32s
[06:30:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.55 / 1984 chunks (39 cps, 52.866%), ETA: 51h 52m 56s
[06:30:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.557 / 1984 chunks (39 cps, 52.867%), ETA: 51h 51m 29s
[06:30:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1442.578 / 1984 chunks (39 cps, 52.868%), ETA: 51h 36m 39s
[06:30:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.58 / 1984 chunks (39 cps, 52.869%), ETA: 51h 49m 15s
[06:30:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.69 / 1984 chunks (42 cps, 52.876%), ETA: 48h 38m 43s
[06:30:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1442.7 / 1984 chunks (42 cps, 52.878%), ETA: 48h 26m 32s
[06:30:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.71 / 1984 chunks (42 cps, 52.878%), ETA: 49h 4s
[06:31:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1442.72 / 1984 chunks (42 cps, 52.879%), ETA: 48h 24m 38s
[06:31:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1442.728 / 1984 chunks (42 cps, 52.879%), ETA: 48h 55m 55s
[06:31:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1442.74 / 1984 chunks (42 cps, 52.88%), ETA: 48h 28m 42s
[06:31:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.749 / 1984 chunks (42 cps, 52.881%), ETA: 48h 43m 4s
[06:31:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.76 / 1984 chunks (42 cps, 52.882%), ETA: 48h 40m 7s
[06:31:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1442.765 / 1984 chunks (42 cps, 52.882%), ETA: 48h 49m 51s
[06:31:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.781 / 1984 chunks (42 cps, 52.883%), ETA: 48h 35m 39s
[06:31:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1442.788 / 1984 chunks (42 cps, 52.884%), ETA: 48h 24m 51s
[06:31:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1442.796 / 1984 chunks (42 cps, 52.884%), ETA: 48h 35m 32s
[06:31:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1442.81 / 1984 chunks (42 cps, 52.886%), ETA: 48h 35m 57s
[06:31:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.83 / 1984 chunks (42 cps, 52.887%), ETA: 48h 26m 58s
[06:31:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1442.86 / 1984 chunks (41 cps, 52.889%), ETA: 49h 4m 35s
[06:31:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.88 / 1984 chunks (41 cps, 52.89%), ETA: 49h 59m 2s
[06:31:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1442.889 / 1984 chunks (40 cps, 52.891%), ETA: 50h 34m 45s
[06:31:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.91 / 1984 chunks (41 cps, 52.893%), ETA: 50h 8m 10s
[06:31:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.92 / 1984 chunks (41 cps, 52.894%), ETA: 49h 40m 21s
[06:32:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1442.926 / 1984 chunks (40 cps, 52.894%), ETA: 50h 16m 13s
[06:32:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1442.941 / 1984 chunks (41 cps, 52.895%), ETA: 49h 56m 7s
[06:32:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1442.96 / 1984 chunks (41 cps, 52.896%), ETA: 50h 39s
[06:32:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.97 / 1984 chunks (41 cps, 52.897%), ETA: 50h 8m 14s
[06:32:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1442.99 / 1984 chunks (41 cps, 52.898%), ETA: 50h 9m 57s
[06:32:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1443 / 1984 chunks (41 cps, 52.899%), ETA: 49h 56m 45s
[06:32:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1443.005 / 1984 chunks (41 cps, 52.9%), ETA: 50h 11m 37s
[06:32:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1443.023 / 1984 chunks (41 cps, 52.901%), ETA: 49h 45m 48s
[06:32:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1443.04 / 1984 chunks (41 cps, 52.902%), ETA: 49h 15m 18s
[06:32:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.044 / 1984 chunks (41 cps, 52.902%), ETA: 49h 51m 19s
[06:32:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1443.054 / 1984 chunks (41 cps, 52.903%), ETA: 49h 59m 55s
[06:32:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1443.07 / 1984 chunks (41 cps, 52.904%), ETA: 49h 56m 24s
[06:32:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1443.08 / 1984 chunks (41 cps, 52.905%), ETA: 49h 35m 41s
[06:32:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.084 / 1984 chunks (41 cps, 52.905%), ETA: 49h 52m 32s
[06:32:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.094 / 1984 chunks (41 cps, 52.906%), ETA: 49h 31m 27s
[06:32:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.1 / 1984 chunks (41 cps, 52.907%), ETA: 49h 52m 34s
[06:33:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.12 / 1984 chunks (41 cps, 52.908%), ETA: 49h 51m 22s
[06:33:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.14 / 1984 chunks (41 cps, 52.909%), ETA: 49h 52m 7s
[06:33:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.142 / 1984 chunks (41 cps, 52.91%), ETA: 49h 38m 54s
[06:33:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.148 / 1984 chunks (41 cps, 52.91%), ETA: 50h 4m 15s
[06:33:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.165 / 1984 chunks (41 cps, 52.911%), ETA: 50h 7m 18s
[06:33:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.18 / 1984 chunks (41 cps, 52.912%), ETA: 49h 44m 44s
[06:33:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.18 / 1984 chunks (41 cps, 52.912%), ETA: 50h 5m 13s
[06:33:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.2 / 1984 chunks (41 cps, 52.914%), ETA: 49h 41m 2s
[06:33:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.2 / 1984 chunks (41 cps, 52.914%), ETA: 50h 2m 50s
[06:33:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.21 / 1984 chunks (40 cps, 52.915%), ETA: 50h 25m 15s
[06:33:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.22 / 1984 chunks (41 cps, 52.915%), ETA: 49h 58m 18s
[06:33:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1443.23 / 1984 chunks (40 cps, 52.916%), ETA: 50h 21m 24s
[06:33:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.238 / 1984 chunks (41 cps, 52.917%), ETA: 49h 57m 42s
[06:33:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1443.25 / 1984 chunks (40 cps, 52.918%), ETA: 50h 14m 13s
[06:33:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.256 / 1984 chunks (41 cps, 52.918%), ETA: 50h 9m 36s
[06:33:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.277 / 1984 chunks (41 cps, 52.92%), ETA: 50h 10m 32s
[06:33:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1443.3 / 1984 chunks (41 cps, 52.921%), ETA: 50h 9m 35s
[06:34:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.31 / 1984 chunks (40 cps, 52.922%), ETA: 50h 27m 50s
[06:34:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1443.37 / 1984 chunks (41 cps, 52.927%), ETA: 49h 4m 0s
[06:34:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.38 / 1984 chunks (42 cps, 52.927%), ETA: 48h 40m 47s
[06:34:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1443.388 / 1984 chunks (42 cps, 52.928%), ETA: 48h 58m 7s
[06:34:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1443.395 / 1984 chunks (41 cps, 52.928%), ETA: 49h 5m 33s
[06:34:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.399 / 1984 chunks (41 cps, 52.928%), ETA: 49h 2m 35s
[06:34:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.415 / 1984 chunks (42 cps, 52.93%), ETA: 48h 53m 14s
[06:34:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.43 / 1984 chunks (41 cps, 52.931%), ETA: 49h 1m 48s
[06:34:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1443.44 / 1984 chunks (42 cps, 52.932%), ETA: 48h 46m 36s
[06:34:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1443.446 / 1984 chunks (41 cps, 52.932%), ETA: 49h 13m 30s
[06:34:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.467 / 1984 chunks (41 cps, 52.933%), ETA: 49h 14m 5s
[06:34:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.48 / 1984 chunks (42 cps, 52.934%), ETA: 48h 59m 0s
[06:34:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1443.5 / 1984 chunks (41 cps, 52.936%), ETA: 49h 14m 52s
[06:34:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1443.55 / 1984 chunks (43 cps, 52.939%), ETA: 46h 56m 46s
[06:34:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1443.551 / 1984 chunks (43 cps, 52.94%), ETA: 47h 20m 25s
[06:34:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1443.572 / 1984 chunks (43 cps, 52.941%), ETA: 47h 29m 44s
[06:35:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.59 / 1984 chunks (43 cps, 52.942%), ETA: 47h 15m 6s
[06:35:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1443.6 / 1984 chunks (43 cps, 52.943%), ETA: 47h 29m 43s
[06:35:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1443.608 / 1984 chunks (43 cps, 52.944%), ETA: 47h 32m 23s
[06:35:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.614 / 1984 chunks (43 cps, 52.944%), ETA: 47h 39m 4s
[06:35:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1443.62 / 1984 chunks (43 cps, 52.945%), ETA: 47h 31m 1s
[06:35:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1443.626 / 1984 chunks (42 cps, 52.945%), ETA: 48h 2m 59s
[06:35:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.644 / 1984 chunks (43 cps, 52.946%), ETA: 47h 25m 13s
[06:35:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.647 / 1984 chunks (43 cps, 52.947%), ETA: 47h 49m 57s
[06:35:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.663 / 1984 chunks (43 cps, 52.948%), ETA: 47h 34m 4s
[06:35:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.68 / 1984 chunks (43 cps, 52.949%), ETA: 47h 34m 28s
[06:35:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.681 / 1984 chunks (43 cps, 52.949%), ETA: 47h 39m 9s
[06:35:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.695 / 1984 chunks (43 cps, 52.95%), ETA: 47h 16m 30s
[06:35:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1443.7 / 1984 chunks (43 cps, 52.951%), ETA: 47h 44m 0s
[06:35:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1443.72 / 1984 chunks (43 cps, 52.952%), ETA: 47h 43m 21s
[06:35:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.74 / 1984 chunks (43 cps, 52.953%), ETA: 47h 20m 12s
[06:35:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.74 / 1984 chunks (42 cps, 52.953%), ETA: 47h 53m 47s
[06:35:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1443.75 / 1984 chunks (43 cps, 52.954%), ETA: 47h 28m 30s
[06:35:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1443.759 / 1984 chunks (42 cps, 52.955%), ETA: 48h 3m 45s
[06:36:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1443.78 / 1984 chunks (43 cps, 52.956%), ETA: 47h 50m 42s
[06:36:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.783 / 1984 chunks (42 cps, 52.957%), ETA: 48h 17m 35s
[06:36:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1443.798 / 1984 chunks (42 cps, 52.958%), ETA: 48h 2m 28s
[06:36:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1443.82 / 1984 chunks (43 cps, 52.959%), ETA: 47h 29m 37s
[06:36:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.82 / 1984 chunks (42 cps, 52.959%), ETA: 48h 2m 3s
[06:36:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.83 / 1984 chunks (42 cps, 52.96%), ETA: 48h 20m 46s
[06:36:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1443.832 / 1984 chunks (42 cps, 52.96%), ETA: 48h 37m 33s
[06:36:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.852 / 1984 chunks (42 cps, 52.962%), ETA: 48h 4m 25s
[06:36:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.855 / 1984 chunks (42 cps, 52.962%), ETA: 48h 30m 24s
[06:36:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.868 / 1984 chunks (42 cps, 52.963%), ETA: 47h 52m 44s
[06:36:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1443.87 / 1984 chunks (42 cps, 52.963%), ETA: 48h 29m 41s
[06:36:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1443.89 / 1984 chunks (42 cps, 52.965%), ETA: 48h 31m 18s
[06:36:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1443.9 / 1984 chunks (42 cps, 52.966%), ETA: 48h 35m 55s
[06:36:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.91 / 1984 chunks (42 cps, 52.966%), ETA: 48h 40m 13s
[06:36:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1443.92 / 1984 chunks (42 cps, 52.967%), ETA: 48h 27m 11s
[06:36:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.94 / 1984 chunks (42 cps, 52.969%), ETA: 48h 37m 42s
[06:37:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.96 / 1984 chunks (42 cps, 52.97%), ETA: 48h 38m 50s
[06:37:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.98 / 1984 chunks (42 cps, 52.971%), ETA: 48h 35m 27s
[06:37:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.983 / 1984 chunks (41 cps, 52.971%), ETA: 48h 59m 8s
[06:37:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1443.989 / 1984 chunks (41 cps, 52.972%), ETA: 49h 27m 16s
[06:37:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1444.004 / 1984 chunks (41 cps, 52.973%), ETA: 49h 43m 10s
[06:37:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.01 / 1984 chunks (41 cps, 52.973%), ETA: 50h 9m 40s
[06:37:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.026 / 1984 chunks (40 cps, 52.975%), ETA: 50h 26m 54s
[06:37:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.03 / 1984 chunks (40 cps, 52.975%), ETA: 50h 59m 43s
[06:37:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1444.04 / 1984 chunks (40 cps, 52.976%), ETA: 51h 24m 42s
[06:37:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.05 / 1984 chunks (39 cps, 52.977%), ETA: 51h 39m 50s
[06:37:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1444.058 / 1984 chunks (39 cps, 52.977%), ETA: 52h 12m 15s
[06:37:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.075 / 1984 chunks (39 cps, 52.978%), ETA: 52h 13m 34s
[06:37:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1444.076 / 1984 chunks (39 cps, 52.978%), ETA: 52h 33m 2s
[06:37:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.091 / 1984 chunks (39 cps, 52.979%), ETA: 52h 33m 14s
[06:37:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.096 / 1984 chunks (39 cps, 52.98%), ETA: 52h 17m 30s
[06:37:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.1 / 1984 chunks (38 cps, 52.98%), ETA: 52h 43m 55s
[06:37:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.116 / 1984 chunks (39 cps, 52.981%), ETA: 52h 14m 51s
[06:37:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1444.12 / 1984 chunks (38 cps, 52.982%), ETA: 52h 44m 3s
[06:37:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1444.14 / 1984 chunks (39 cps, 52.983%), ETA: 52h 30m 7s
[06:38:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1444.144 / 1984 chunks (38 cps, 52.983%), ETA: 52h 57m 8s
[06:38:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.147 / 1984 chunks (38 cps, 52.983%), ETA: 52h 58m 18s
[06:38:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.165 / 1984 chunks (38 cps, 52.985%), ETA: 52h 51m 44s
[06:38:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.168 / 1984 chunks (38 cps, 52.985%), ETA: 52h 46m 16s
[06:38:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1444.186 / 1984 chunks (39 cps, 52.986%), ETA: 52h 34m 18s
[06:38:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.2 / 1984 chunks (38 cps, 52.988%), ETA: 52h 47m 38s
[06:38:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.23 / 1984 chunks (38 cps, 52.989%), ETA: 52h 45m 52s
[06:38:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1444.24 / 1984 chunks (38 cps, 52.99%), ETA: 52h 58m 45s
[06:38:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.247 / 1984 chunks (38 cps, 52.991%), ETA: 52h 46m 25s
[06:38:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.251 / 1984 chunks (38 cps, 52.991%), ETA: 53h 10m 6s
[06:38:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.27 / 1984 chunks (38 cps, 52.992%), ETA: 52h 54m 26s
[06:38:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.28 / 1984 chunks (38 cps, 52.993%), ETA: 53h 5m 42s
[06:38:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.3 / 1984 chunks (38 cps, 52.995%), ETA: 52h 44m 19s
[06:38:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.303 / 1984 chunks (38 cps, 52.995%), ETA: 53h 41s
[06:38:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.313 / 1984 chunks (38 cps, 52.996%), ETA: 52h 48m 14s
[06:38:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1444.32 / 1984 chunks (38 cps, 52.996%), ETA: 53h 10m 11s
[06:39:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.49 / 1984 chunks (44 cps, 53.009%), ETA: 46h 38m 49s
[06:39:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.5 / 1984 chunks (44 cps, 53.01%), ETA: 46h 31m 45s
[06:39:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1444.53 / 1984 chunks (44 cps, 53.012%), ETA: 45h 52m 43s
[06:39:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1444.55 / 1984 chunks (44 cps, 53.013%), ETA: 45h 52m 18s
[06:39:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.559 / 1984 chunks (44 cps, 53.014%), ETA: 46h 17m 54s
[06:39:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.576 / 1984 chunks (44 cps, 53.015%), ETA: 45h 54m 25s
[06:39:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1444.58 / 1984 chunks (44 cps, 53.015%), ETA: 46h 17m 56s
[06:39:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.6 / 1984 chunks (44 cps, 53.016%), ETA: 45h 40m 3s
[06:39:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.601 / 1984 chunks (44 cps, 53.017%), ETA: 46h 10m 1s
[06:39:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1444.622 / 1984 chunks (44 cps, 53.018%), ETA: 45h 57m 48s
[06:39:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1444.629 / 1984 chunks (44 cps, 53.019%), ETA: 46h 24m 9s
[06:39:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.648 / 1984 chunks (44 cps, 53.02%), ETA: 45h 48m 47s
[06:39:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.649 / 1984 chunks (44 cps, 53.02%), ETA: 46h 11m 15s
[06:39:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1444.663 / 1984 chunks (44 cps, 53.021%), ETA: 46h 3m 33s
[06:39:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.68 / 1984 chunks (44 cps, 53.022%), ETA: 46h 34m 22s
[06:39:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.69 / 1984 chunks (44 cps, 53.023%), ETA: 46h 11m 35s
[06:40:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.695 / 1984 chunks (44 cps, 53.024%), ETA: 46h 1m 58s
[06:40:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.706 / 1984 chunks (43 cps, 53.024%), ETA: 46h 46m 59s
[06:40:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.73 / 1984 chunks (43 cps, 53.026%), ETA: 47h 7m 27s
[06:40:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.733 / 1984 chunks (43 cps, 53.026%), ETA: 47h 26m 47s
[06:40:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.738 / 1984 chunks (42 cps, 53.027%), ETA: 47h 48m 30s
[06:40:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1444.753 / 1984 chunks (42 cps, 53.028%), ETA: 48h 23m 52s
[06:40:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.77 / 1984 chunks (42 cps, 53.029%), ETA: 47h 58m 44s
[06:40:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.79 / 1984 chunks (42 cps, 53.03%), ETA: 47h 49m 58s
[06:40:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.81 / 1984 chunks (43 cps, 53.032%), ETA: 47h 35m 34s
[06:40:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.81 / 1984 chunks (42 cps, 53.032%), ETA: 48h 5m 14s
[06:40:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1444.831 / 1984 chunks (43 cps, 53.034%), ETA: 47h 35m 43s
[06:40:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.85 / 1984 chunks (43 cps, 53.035%), ETA: 47h 19m 31s
[06:40:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1444.857 / 1984 chunks (43 cps, 53.035%), ETA: 47h 36m 8s
[06:40:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.864 / 1984 chunks (43 cps, 53.036%), ETA: 47h 37m 19s
[06:40:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1444.88 / 1984 chunks (42 cps, 53.037%), ETA: 47h 49m 50s
[06:40:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.885 / 1984 chunks (43 cps, 53.038%), ETA: 47h 41m 13s
[06:41:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1444.894 / 1984 chunks (42 cps, 53.038%), ETA: 48h 7m 52s
[06:41:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.92 / 1984 chunks (42 cps, 53.04%), ETA: 48h 48m 10s
[06:41:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1444.921 / 1984 chunks (41 cps, 53.04%), ETA: 49h 12m 29s
[06:41:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1444.936 / 1984 chunks (41 cps, 53.041%), ETA: 49h 36m 24s
[06:41:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.96 / 1984 chunks (41 cps, 53.043%), ETA: 49h 57m 54s
[06:41:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.98 / 1984 chunks (41 cps, 53.044%), ETA: 49h 18m 49s
[06:41:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1444.99 / 1984 chunks (41 cps, 53.045%), ETA: 49h 19m 41s
[06:41:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.01 / 1984 chunks (41 cps, 53.047%), ETA: 49h 1m 28s
[06:41:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1445.03 / 1984 chunks (42 cps, 53.048%), ETA: 48h 52m 58s
[06:41:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1445.038 / 1984 chunks (41 cps, 53.049%), ETA: 49h 18m 26s
[06:41:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.056 / 1984 chunks (41 cps, 53.05%), ETA: 48h 57m 49s
[06:41:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.059 / 1984 chunks (41 cps, 53.05%), ETA: 49h 29m 10s
[06:41:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1445.08 / 1984 chunks (41 cps, 53.052%), ETA: 49h 16m 11s
[06:42:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.085 / 1984 chunks (41 cps, 53.052%), ETA: 49h 7m 29s
[06:42:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.106 / 1984 chunks (41 cps, 53.054%), ETA: 49h 1m 0s
[06:42:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.11 / 1984 chunks (41 cps, 53.054%), ETA: 49h 24m 36s
[06:42:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.12 / 1984 chunks (41 cps, 53.055%), ETA: 49h 58m 10s
[06:42:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.14 / 1984 chunks (41 cps, 53.056%), ETA: 49h 40m 57s
[06:42:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.15 / 1984 chunks (41 cps, 53.057%), ETA: 49h 13m 52s
[06:42:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.16 / 1984 chunks (41 cps, 53.058%), ETA: 49h 36m 22s
[06:42:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1445.18 / 1984 chunks (41 cps, 53.059%), ETA: 49h 5m 12s
[06:42:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.181 / 1984 chunks (41 cps, 53.059%), ETA: 49h 32m 45s
[06:42:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.195 / 1984 chunks (41 cps, 53.06%), ETA: 49h 3m 17s
[06:42:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.196 / 1984 chunks (41 cps, 53.06%), ETA: 49h 32m 5s
[06:42:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.211 / 1984 chunks (41 cps, 53.061%), ETA: 49h 18m 28s
[06:42:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.216 / 1984 chunks (41 cps, 53.062%), ETA: 49h 38m 39s
[06:42:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.235 / 1984 chunks (41 cps, 53.063%), ETA: 49h 27m 32s
[06:42:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1445.24 / 1984 chunks (41 cps, 53.064%), ETA: 49h 6m 45s
[06:42:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.26 / 1984 chunks (41 cps, 53.065%), ETA: 49h 15m 44s
[06:43:04] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.28 / 1984 chunks (41 cps, 53.067%), ETA: 49h 4m 9s
[06:43:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.29 / 1984 chunks (41 cps, 53.067%), ETA: 49h 8m 9s
[06:43:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.3 / 1984 chunks (41 cps, 53.068%), ETA: 49h 17m 24s
[06:43:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.32 / 1984 chunks (41 cps, 53.069%), ETA: 49h 20m 47s
[06:43:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1445.323 / 1984 chunks (41 cps, 53.07%), ETA: 49h 46m 57s
[06:43:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1445.343 / 1984 chunks (41 cps, 53.071%), ETA: 49h 11m 19s
[06:43:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.344 / 1984 chunks (41 cps, 53.071%), ETA: 49h 35m 10s
[06:43:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.347 / 1984 chunks (41 cps, 53.071%), ETA: 49h 58m 54s
[06:43:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1445.366 / 1984 chunks (41 cps, 53.073%), ETA: 49h 33m 30s
[06:43:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.368 / 1984 chunks (41 cps, 53.073%), ETA: 49h 36m 20s
[06:43:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.389 / 1984 chunks (41 cps, 53.074%), ETA: 49h 18m 44s
[06:43:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.41 / 1984 chunks (41 cps, 53.076%), ETA: 49h 20m 46s
[06:43:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1445.413 / 1984 chunks (41 cps, 53.076%), ETA: 49h 28m 47s
[06:43:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.423 / 1984 chunks (41 cps, 53.077%), ETA: 49h 19m 37s
[06:43:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.43 / 1984 chunks (41 cps, 53.078%), ETA: 49h 15m 17s
[06:43:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.45 / 1984 chunks (42 cps, 53.079%), ETA: 48h 48m 3s
[06:43:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.45 / 1984 chunks (41 cps, 53.079%), ETA: 49h 6m 18s
[06:44:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1445.51 / 1984 chunks (43 cps, 53.084%), ETA: 47h 3m 43s
[06:44:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.514 / 1984 chunks (43 cps, 53.084%), ETA: 47h 28m 54s
[06:44:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.532 / 1984 chunks (43 cps, 53.085%), ETA: 47h 8m 49s
[06:44:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.538 / 1984 chunks (43 cps, 53.085%), ETA: 47h 33m 57s
[06:44:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.559 / 1984 chunks (43 cps, 53.087%), ETA: 47h 34m 40s
[06:44:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1445.58 / 1984 chunks (43 cps, 53.088%), ETA: 47h 30m 56s
[06:44:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.6 / 1984 chunks (43 cps, 53.09%), ETA: 46h 57m 40s
[06:44:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.6 / 1984 chunks (43 cps, 53.09%), ETA: 47h 28m 22s
[06:44:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.602 / 1984 chunks (42 cps, 53.09%), ETA: 47h 56m 38s
[06:44:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1445.62 / 1984 chunks (43 cps, 53.091%), ETA: 47h 33m 32s
[06:44:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1445.621 / 1984 chunks (42 cps, 53.092%), ETA: 47h 54m 58s
[06:44:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.625 / 1984 chunks (42 cps, 53.092%), ETA: 48h 9m 23s
[06:44:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.643 / 1984 chunks (43 cps, 53.093%), ETA: 47h 36m 6s
[06:44:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.646 / 1984 chunks (42 cps, 53.093%), ETA: 48h 10m 32s
[06:44:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1445.667 / 1984 chunks (42 cps, 53.095%), ETA: 48h 4m 7s
[06:45:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.68 / 1984 chunks (42 cps, 53.096%), ETA: 48h 7m 37s
[06:45:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.7 / 1984 chunks (42 cps, 53.097%), ETA: 47h 57m 8s
[06:45:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1445.72 / 1984 chunks (43 cps, 53.099%), ETA: 47h 33m 53s
[06:45:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.722 / 1984 chunks (42 cps, 53.099%), ETA: 47h 55m 33s
[06:45:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.727 / 1984 chunks (42 cps, 53.099%), ETA: 48h 21m 35s
[06:45:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.745 / 1984 chunks (42 cps, 53.101%), ETA: 48h 37m 30s
[06:45:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.748 / 1984 chunks (41 cps, 53.101%), ETA: 49h 9m 38s
[06:45:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.763 / 1984 chunks (41 cps, 53.102%), ETA: 49h 24m 48s
[06:45:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.769 / 1984 chunks (41 cps, 53.102%), ETA: 50h 20s
[06:45:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1445.783 / 1984 chunks (40 cps, 53.103%), ETA: 50h 15m 39s
[06:45:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.786 / 1984 chunks (40 cps, 53.104%), ETA: 50h 36m 34s
[06:45:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1445.791 / 1984 chunks (40 cps, 53.104%), ETA: 50h 59m 32s
[06:45:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.81 / 1984 chunks (39 cps, 53.105%), ETA: 51h 23m 43s
[06:45:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.812 / 1984 chunks (39 cps, 53.106%), ETA: 51h 48m 1s
[06:45:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1445.823 / 1984 chunks (39 cps, 53.106%), ETA: 52h 10m 59s
[06:45:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.827 / 1984 chunks (39 cps, 53.107%), ETA: 52h 34m 25s
[06:45:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1445.844 / 1984 chunks (38 cps, 53.108%), ETA: 52h 49m 19s
[06:45:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1445.845 / 1984 chunks (38 cps, 53.108%), ETA: 53h 14m 3s
[06:46:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.859 / 1984 chunks (38 cps, 53.109%), ETA: 53h 46m 46s
[06:46:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.88 / 1984 chunks (37 cps, 53.111%), ETA: 54h 20m 38s
[06:46:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1445.887 / 1984 chunks (37 cps, 53.111%), ETA: 54h 45m 25s
[06:46:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.9 / 1984 chunks (37 cps, 53.112%), ETA: 55h 22m 47s
[06:46:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.92 / 1984 chunks (37 cps, 53.114%), ETA: 54h 32m 42s
[06:46:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.927 / 1984 chunks (37 cps, 53.114%), ETA: 54h 58m 48s
[06:46:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.942 / 1984 chunks (37 cps, 53.115%), ETA: 55h 2m 11s
[06:46:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.949 / 1984 chunks (37 cps, 53.116%), ETA: 55h 13m 7s
[06:46:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.964 / 1984 chunks (37 cps, 53.117%), ETA: 54h 40m 47s
[06:46:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.968 / 1984 chunks (37 cps, 53.117%), ETA: 54h 55m 36s
[06:46:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.974 / 1984 chunks (37 cps, 53.117%), ETA: 55h 20m 2s
[06:46:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.99 / 1984 chunks (37 cps, 53.119%), ETA: 55h 3m 18s
[06:46:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446 / 1984 chunks (37 cps, 53.119%), ETA: 55h 19m 58s
[06:46:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1446.004 / 1984 chunks (36 cps, 53.12%), ETA: 55h 29m 18s
[06:46:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.01 / 1984 chunks (36 cps, 53.12%), ETA: 55h 30m 15s
[06:46:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.028 / 1984 chunks (37 cps, 53.121%), ETA: 55h 16m 48s
[06:46:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.03 / 1984 chunks (36 cps, 53.122%), ETA: 55h 36m 24s
[06:46:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1446.035 / 1984 chunks (37 cps, 53.122%), ETA: 55h 24m 23s
[06:47:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1446.055 / 1984 chunks (36 cps, 53.123%), ETA: 55h 34m 58s
[06:47:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.08 / 1984 chunks (36 cps, 53.125%), ETA: 55h 26m 27s
[06:47:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.08 / 1984 chunks (37 cps, 53.125%), ETA: 55h 22m 26s
[06:47:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1446.1 / 1984 chunks (37 cps, 53.127%), ETA: 55h 10m 35s
[06:47:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.102 / 1984 chunks (36 cps, 53.127%), ETA: 55h 33m 59s
[06:47:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.115 / 1984 chunks (37 cps, 53.128%), ETA: 55h 18m 58s
[06:47:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.12 / 1984 chunks (37 cps, 53.128%), ETA: 55h 5m 51s
[06:47:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.127 / 1984 chunks (36 cps, 53.129%), ETA: 55h 31m 11s
[06:47:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.14 / 1984 chunks (36 cps, 53.13%), ETA: 55h 25m 56s
[06:47:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.148 / 1984 chunks (36 cps, 53.13%), ETA: 55h 54m 47s
[06:47:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.156 / 1984 chunks (36 cps, 53.131%), ETA: 56h 31m 44s
[06:47:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1446.17 / 1984 chunks (36 cps, 53.132%), ETA: 56h 28m 2s
[06:47:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.19 / 1984 chunks (36 cps, 53.133%), ETA: 56h 7m 39s
[06:47:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1446.191 / 1984 chunks (36 cps, 53.133%), ETA: 56h 20m 29s
[06:47:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.206 / 1984 chunks (36 cps, 53.135%), ETA: 56h 3m 5s
[06:48:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1446.209 / 1984 chunks (36 cps, 53.135%), ETA: 56h 37m 10s
[06:48:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.23 / 1984 chunks (36 cps, 53.136%), ETA: 56h 26m 41s
[06:48:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1446.24 / 1984 chunks (36 cps, 53.137%), ETA: 56h 13m 10s
[06:48:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.25 / 1984 chunks (36 cps, 53.138%), ETA: 56h 25m 3s
[06:48:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.27 / 1984 chunks (36 cps, 53.139%), ETA: 56h 17m 20s
[06:48:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.278 / 1984 chunks (36 cps, 53.14%), ETA: 56h 26m 44s
[06:48:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.299 / 1984 chunks (36 cps, 53.141%), ETA: 56h 40m 57s
[06:48:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.31 / 1984 chunks (36 cps, 53.142%), ETA: 56h 33m 8s
[06:48:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1446.313 / 1984 chunks (36 cps, 53.142%), ETA: 56h 50m 6s
[06:48:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.328 / 1984 chunks (36 cps, 53.143%), ETA: 56h 44m 48s
[06:48:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.34 / 1984 chunks (36 cps, 53.145%), ETA: 56h 24m 34s
[06:48:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.347 / 1984 chunks (35 cps, 53.145%), ETA: 56h 55m 58s
[06:48:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.366 / 1984 chunks (36 cps, 53.146%), ETA: 56h 45m 44s
[06:48:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.37 / 1984 chunks (35 cps, 53.147%), ETA: 57h 1m 7s
[06:48:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.378 / 1984 chunks (36 cps, 53.147%), ETA: 56h 51m 46s
[06:49:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.387 / 1984 chunks (35 cps, 53.148%), ETA: 57h 33m 4s
[06:49:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.41 / 1984 chunks (35 cps, 53.149%), ETA: 57h 2m 34s
[06:49:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1446.41 / 1984 chunks (35 cps, 53.149%), ETA: 57h 27m 2s
[06:49:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.43 / 1984 chunks (35 cps, 53.151%), ETA: 57h 34m 41s
[06:49:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.45 / 1984 chunks (35 cps, 53.152%), ETA: 57h 22m 40s
[06:49:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.455 / 1984 chunks (35 cps, 53.153%), ETA: 57h 36m 37s
[06:49:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.462 / 1984 chunks (35 cps, 53.153%), ETA: 57h 51m 26s
[06:49:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1446.465 / 1984 chunks (35 cps, 53.154%), ETA: 57h 40m 16s
[06:49:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.467 / 1984 chunks (35 cps, 53.154%), ETA: 58h 2m 6s
[06:49:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.484 / 1984 chunks (35 cps, 53.155%), ETA: 57h 47m 43s
[06:49:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.485 / 1984 chunks (35 cps, 53.155%), ETA: 58h 14m 36s
[06:49:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.505 / 1984 chunks (35 cps, 53.157%), ETA: 57h 24m 59s
[06:49:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1446.506 / 1984 chunks (35 cps, 53.157%), ETA: 57h 15m 10s
[06:49:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.509 / 1984 chunks (35 cps, 53.157%), ETA: 57h 38m 1s
[06:49:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1446.521 / 1984 chunks (35 cps, 53.158%), ETA: 58h 28s
[06:49:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.54 / 1984 chunks (35 cps, 53.159%), ETA: 58h 2m 7s
[06:49:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1446.548 / 1984 chunks (35 cps, 53.16%), ETA: 57h 52m 17s
[06:50:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1446.56 / 1984 chunks (35 cps, 53.161%), ETA: 58h 5m 48s
[06:50:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.568 / 1984 chunks (35 cps, 53.161%), ETA: 57h 54m 50s
[06:50:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1446.578 / 1984 chunks (35 cps, 53.162%), ETA: 58h 21m 56s
[06:50:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1446.58 / 1984 chunks (35 cps, 53.162%), ETA: 58h 7m 9s
[06:50:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1446.586 / 1984 chunks (35 cps, 53.162%), ETA: 58h 31m 25s
[06:50:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.687 / 1984 chunks (37 cps, 53.17%), ETA: 54h 39m 43s
[06:50:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.7 / 1984 chunks (37 cps, 53.171%), ETA: 55h 4m 55s
[06:50:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.708 / 1984 chunks (37 cps, 53.171%), ETA: 54h 52m 32s
[06:50:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1446.722 / 1984 chunks (37 cps, 53.172%), ETA: 55h 20m 20s
[06:50:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.74 / 1984 chunks (37 cps, 53.173%), ETA: 54h 34m 55s
[06:50:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.74 / 1984 chunks (37 cps, 53.174%), ETA: 55h 1m 12s
[06:50:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.76 / 1984 chunks (37 cps, 53.175%), ETA: 55h 7m 21s
[06:50:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.77 / 1984 chunks (37 cps, 53.176%), ETA: 54h 36m 40s
[06:50:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1446.776 / 1984 chunks (37 cps, 53.176%), ETA: 54h 58m 28s
[06:50:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.777 / 1984 chunks (37 cps, 53.177%), ETA: 55h 14m 50s
[06:50:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.787 / 1984 chunks (36 cps, 53.177%), ETA: 55h 56m 21s
[06:51:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.8 / 1984 chunks (36 cps, 53.178%), ETA: 55h 35m 1s
[06:51:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.82 / 1984 chunks (36 cps, 53.18%), ETA: 55h 30m 58s
[06:51:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.84 / 1984 chunks (37 cps, 53.181%), ETA: 55h 8m 36s
[06:51:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.84 / 1984 chunks (36 cps, 53.181%), ETA: 55h 30m 43s
[06:51:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.85 / 1984 chunks (36 cps, 53.182%), ETA: 55h 46m 1s
[06:51:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.86 / 1984 chunks (36 cps, 53.183%), ETA: 56h 17m 14s
[06:51:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.864 / 1984 chunks (36 cps, 53.183%), ETA: 56h 43m 56s
[06:51:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.884 / 1984 chunks (35 cps, 53.184%), ETA: 56h 59m 12s
[06:51:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.885 / 1984 chunks (35 cps, 53.184%), ETA: 57h 23m 28s
[06:51:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1446.886 / 1984 chunks (35 cps, 53.185%), ETA: 57h 47m 41s
[06:51:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.902 / 1984 chunks (35 cps, 53.186%), ETA: 57h 26m 11s
[06:51:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.91 / 1984 chunks (35 cps, 53.186%), ETA: 57h 41m 3s
[06:51:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.922 / 1984 chunks (35 cps, 53.187%), ETA: 56h 57m 12s
[06:51:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.925 / 1984 chunks (35 cps, 53.187%), ETA: 57h 22m 3s
[06:51:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1446.937 / 1984 chunks (35 cps, 53.188%), ETA: 57h 49m 6s
[06:51:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.95 / 1984 chunks (35 cps, 53.19%), ETA: 57h 24m 0s
[06:51:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.958 / 1984 chunks (35 cps, 53.19%), ETA: 57h 56m 23s
[06:52:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.979 / 1984 chunks (35 cps, 53.191%), ETA: 57h 54m 7s
[06:52:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.98 / 1984 chunks (35 cps, 53.192%), ETA: 57h 47m 3s
[06:52:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1447 / 1984 chunks (35 cps, 53.193%), ETA: 57h 52m 51s
[06:52:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1447.01 / 1984 chunks (35 cps, 53.194%), ETA: 57h 7m 45s
[06:52:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.015 / 1984 chunks (35 cps, 53.194%), ETA: 57h 26m 58s
[06:52:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1447.02 / 1984 chunks (35 cps, 53.194%), ETA: 57h 50m 18s
[06:52:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.03 / 1984 chunks (35 cps, 53.195%), ETA: 57h 16m 48s
[06:52:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.037 / 1984 chunks (35 cps, 53.196%), ETA: 57h 50m 19s
[06:52:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.045 / 1984 chunks (35 cps, 53.196%), ETA: 58h 12m 10s
[06:52:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1447.06 / 1984 chunks (35 cps, 53.197%), ETA: 58h 14m 33s
[06:52:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.069 / 1984 chunks (35 cps, 53.198%), ETA: 58h 6m 5s
[06:52:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.081 / 1984 chunks (35 cps, 53.199%), ETA: 58h 25m 35s
[06:52:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.087 / 1984 chunks (35 cps, 53.199%), ETA: 58h 2m 56s
[06:52:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1447.096 / 1984 chunks (35 cps, 53.2%), ETA: 58h 17m 29s
[06:52:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.11 / 1984 chunks (35 cps, 53.201%), ETA: 58h 14m 38s
[06:52:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.11 / 1984 chunks (34 cps, 53.201%), ETA: 58h 41m 15s
[06:52:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1447.13 / 1984 chunks (34 cps, 53.202%), ETA: 58h 55m 10s
[06:53:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.136 / 1984 chunks (34 cps, 53.203%), ETA: 58h 36m 21s
[06:53:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.152 / 1984 chunks (35 cps, 53.204%), ETA: 58h 14m 29s
[06:53:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.154 / 1984 chunks (34 cps, 53.204%), ETA: 59h 3m 24s
[06:53:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.172 / 1984 chunks (34 cps, 53.206%), ETA: 58h 30m 5s
[06:53:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.175 / 1984 chunks (34 cps, 53.206%), ETA: 58h 39m 34s
[06:53:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.178 / 1984 chunks (34 cps, 53.206%), ETA: 58h 57m 25s
[06:53:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.182 / 1984 chunks (34 cps, 53.206%), ETA: 59h 23m 31s
[06:53:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.19 / 1984 chunks (34 cps, 53.207%), ETA: 59h 16m 24s
[06:53:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1447.2 / 1984 chunks (34 cps, 53.208%), ETA: 59h 30m 28s
[06:53:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.22 / 1984 chunks (34 cps, 53.209%), ETA: 59h 25m 10s
[06:53:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.23 / 1984 chunks (34 cps, 53.21%), ETA: 59h 26m 8s
[06:53:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.25 / 1984 chunks (34 cps, 53.211%), ETA: 59h 35m 19s
[06:53:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.27 / 1984 chunks (34 cps, 53.212%), ETA: 59h 29m 57s
[06:53:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.273 / 1984 chunks (34 cps, 53.213%), ETA: 59h 46m 0s
[06:53:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1447.286 / 1984 chunks (34 cps, 53.214%), ETA: 59h 22m 34s
[06:54:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.29 / 1984 chunks (34 cps, 53.214%), ETA: 59h 57m 9s
[06:54:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.31 / 1984 chunks (34 cps, 53.216%), ETA: 59h 21m 10s
[06:54:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1447.312 / 1984 chunks (34 cps, 53.216%), ETA: 59h 51m 57s
[06:54:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.319 / 1984 chunks (34 cps, 53.216%), ETA: 59h 55m 54s
[06:54:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.324 / 1984 chunks (34 cps, 53.217%), ETA: 60h 6m 4s
[06:54:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.38 / 1984 chunks (34 cps, 53.221%), ETA: 58h 41m 7s
[06:54:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1447.4 / 1984 chunks (35 cps, 53.222%), ETA: 58h 25m 22s
[06:54:33] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.42 / 1984 chunks (35 cps, 53.224%), ETA: 58h 11m 19s
[06:54:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1447.425 / 1984 chunks (34 cps, 53.224%), ETA: 58h 49m 0s
[06:54:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.439 / 1984 chunks (34 cps, 53.225%), ETA: 58h 42m 58s
[06:54:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.46 / 1984 chunks (35 cps, 53.227%), ETA: 58h 21m 46s
[06:54:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.46 / 1984 chunks (34 cps, 53.227%), ETA: 58h 53m 18s
[06:54:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.48 / 1984 chunks (34 cps, 53.228%), ETA: 59h 1m 51s
[06:55:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1447.5 / 1984 chunks (34 cps, 53.23%), ETA: 58h 55m 31s
[06:55:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.57 / 1984 chunks (36 cps, 53.235%), ETA: 56h 20m 17s
[06:55:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.572 / 1984 chunks (35 cps, 53.235%), ETA: 56h 53m 10s
[06:55:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.586 / 1984 chunks (36 cps, 53.236%), ETA: 56h 26m 17s
[06:55:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.59 / 1984 chunks (36 cps, 53.236%), ETA: 56h 38m 3s
[06:55:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1447.61 / 1984 chunks (36 cps, 53.238%), ETA: 56h 34m 16s
[06:55:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.616 / 1984 chunks (35 cps, 53.238%), ETA: 56h 57m 32s
[06:55:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1447.633 / 1984 chunks (36 cps, 53.239%), ETA: 56h 44m 50s
[06:55:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1447.64 / 1984 chunks (35 cps, 53.24%), ETA: 57h 7m 36s
[06:55:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.65 / 1984 chunks (35 cps, 53.241%), ETA: 56h 57m 22s
[06:55:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.659 / 1984 chunks (35 cps, 53.241%), ETA: 57h 38m 27s
[06:55:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.668 / 1984 chunks (35 cps, 53.242%), ETA: 57h 27m 11s
[06:55:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.68 / 1984 chunks (35 cps, 53.243%), ETA: 56h 49m 40s
[06:55:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1447.684 / 1984 chunks (35 cps, 53.243%), ETA: 57h 15m 9s
[06:56:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.689 / 1984 chunks (35 cps, 53.244%), ETA: 57h 29m 24s
[06:56:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.699 / 1984 chunks (35 cps, 53.244%), ETA: 57h 13m 0s
[06:56:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.7 / 1984 chunks (35 cps, 53.245%), ETA: 57h 36m 1s
[06:56:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.72 / 1984 chunks (35 cps, 53.246%), ETA: 57h 13m 7s
[06:56:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1447.725 / 1984 chunks (35 cps, 53.246%), ETA: 57h 49m 0s
[06:56:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1447.746 / 1984 chunks (35 cps, 53.248%), ETA: 57h 49m 34s
[06:56:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1447.75 / 1984 chunks (35 cps, 53.248%), ETA: 57h 28m 1s
[06:56:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.754 / 1984 chunks (35 cps, 53.248%), ETA: 57h 55m 31s
[06:56:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.764 / 1984 chunks (35 cps, 53.249%), ETA: 58h 3m 8s
[06:56:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1447.78 / 1984 chunks (35 cps, 53.25%), ETA: 57h 41m 58s
[06:56:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.782 / 1984 chunks (35 cps, 53.25%), ETA: 58h 20m 45s
[06:56:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.79 / 1984 chunks (35 cps, 53.251%), ETA: 58h 6m 20s
[06:56:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.798 / 1984 chunks (34 cps, 53.252%), ETA: 58h 33m 54s
[06:56:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.811 / 1984 chunks (35 cps, 53.253%), ETA: 58h 16m 40s
[06:57:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1447.83 / 1984 chunks (34 cps, 53.254%), ETA: 59h 7m 41s
[06:57:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.85 / 1984 chunks (35 cps, 53.255%), ETA: 57h 54m 32s
[06:57:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.855 / 1984 chunks (35 cps, 53.256%), ETA: 58h 19m 31s
[06:57:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.869 / 1984 chunks (35 cps, 53.257%), ETA: 57h 50m 4s
[06:57:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1447.87 / 1984 chunks (34 cps, 53.257%), ETA: 58h 24m 49s
[06:57:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.878 / 1984 chunks (34 cps, 53.258%), ETA: 58h 39m 57s
[06:57:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1447.885 / 1984 chunks (34 cps, 53.258%), ETA: 59h 8m 46s
[06:57:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.9 / 1984 chunks (35 cps, 53.259%), ETA: 58h 2m 41s
[06:57:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.906 / 1984 chunks (34 cps, 53.26%), ETA: 58h 25m 47s
[06:57:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1447.925 / 1984 chunks (34 cps, 53.261%), ETA: 58h 43m 48s
[06:57:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.94 / 1984 chunks (34 cps, 53.262%), ETA: 58h 49m 14s
[06:57:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.96 / 1984 chunks (35 cps, 53.263%), ETA: 58h 12m 24s
[06:57:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1447.965 / 1984 chunks (35 cps, 53.264%), ETA: 58h 21m 54s
[06:57:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.982 / 1984 chunks (35 cps, 53.265%), ETA: 58h 12m 45s
[06:57:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.983 / 1984 chunks (34 cps, 53.265%), ETA: 58h 43m 24s
[06:57:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.989 / 1984 chunks (34 cps, 53.266%), ETA: 58h 59m 53s
[06:58:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.992 / 1984 chunks (34 cps, 53.266%), ETA: 59h 29m 22s
[06:58:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1448.01 / 1984 chunks (33 cps, 53.267%), ETA: 60h 8m 9s
[06:58:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.02 / 1984 chunks (33 cps, 53.268%), ETA: 60h 37m 39s
[06:58:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1448.026 / 1984 chunks (33 cps, 53.268%), ETA: 61h 4m 58s
[06:58:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.04 / 1984 chunks (33 cps, 53.269%), ETA: 61h 50m 7s
[06:58:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.044 / 1984 chunks (32 cps, 53.27%), ETA: 62h 13m 29s
[06:58:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.061 / 1984 chunks (32 cps, 53.271%), ETA: 62h 35m 35s
[06:58:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.062 / 1984 chunks (32 cps, 53.271%), ETA: 63h 10m 36s
[06:58:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1448.081 / 1984 chunks (32 cps, 53.272%), ETA: 62h 52m 19s
[06:58:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1448.088 / 1984 chunks (32 cps, 53.273%), ETA: 63h 13m 2s
[06:58:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.101 / 1984 chunks (32 cps, 53.274%), ETA: 63h 8m 25s
[06:58:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.109 / 1984 chunks (32 cps, 53.274%), ETA: 62h 55m 3s
[06:58:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.122 / 1984 chunks (32 cps, 53.275%), ETA: 62h 56m 54s
[06:58:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1448.13 / 1984 chunks (32 cps, 53.276%), ETA: 63h 52s
[06:58:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2472ms or 49 ticks behind
[06:58:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.133 / 1984 chunks (32 cps, 53.276%), ETA: 63h 28m 40s
[06:59:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1448.146 / 1984 chunks (32 cps, 53.277%), ETA: 63h 28m 19s
[06:59:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1448.16 / 1984 chunks (32 cps, 53.278%), ETA: 62h 54m 10s
[06:59:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.163 / 1984 chunks (32 cps, 53.278%), ETA: 63h 30m 45s
[06:59:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.18 / 1984 chunks (32 cps, 53.28%), ETA: 63h 27m 54s
[06:59:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1448.184 / 1984 chunks (32 cps, 53.28%), ETA: 63h 14m 6s
[06:59:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1448.195 / 1984 chunks (31 cps, 53.281%), ETA: 63h 55m 44s
[06:59:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.21 / 1984 chunks (32 cps, 53.282%), ETA: 63h 34m 1s
[06:59:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.217 / 1984 chunks (31 cps, 53.282%), ETA: 64h 3m 23s
[06:59:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1448.221 / 1984 chunks (31 cps, 53.283%), ETA: 63h 54m 12s
[06:59:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.24 / 1984 chunks (31 cps, 53.284%), ETA: 64h 13m 30s
[06:59:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.26 / 1984 chunks (32 cps, 53.285%), ETA: 63h 50m 44s
[06:59:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1448.27 / 1984 chunks (32 cps, 53.287%), ETA: 63h 46m 55s
[06:59:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.28 / 1984 chunks (31 cps, 53.287%), ETA: 64h 6m 6s
[07:00:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1448.3 / 1984 chunks (31 cps, 53.288%), ETA: 64h 7m 10s
[07:00:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.3 / 1984 chunks (31 cps, 53.289%), ETA: 64h 30m 11s
[07:00:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1448.31 / 1984 chunks (31 cps, 53.29%), ETA: 64h 8m 15s
[07:00:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1448.32 / 1984 chunks (31 cps, 53.29%), ETA: 63h 54m 50s
[07:00:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.323 / 1984 chunks (31 cps, 53.29%), ETA: 63h 58m 10s
[07:00:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1448.384 / 1984 chunks (33 cps, 53.295%), ETA: 61h 36m 39s
[07:00:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.44 / 1984 chunks (34 cps, 53.299%), ETA: 59h 3m 8s
[07:00:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1448.5 / 1984 chunks (36 cps, 53.304%), ETA: 56h 5m 59s
[07:00:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.52 / 1984 chunks (36 cps, 53.305%), ETA: 56h 18m 27s
[07:00:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.54 / 1984 chunks (36 cps, 53.306%), ETA: 55h 53m 54s
[07:00:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.541 / 1984 chunks (36 cps, 53.306%), ETA: 56h 15m 34s
[07:00:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.558 / 1984 chunks (36 cps, 53.308%), ETA: 56h 14m 45s
[07:00:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.56 / 1984 chunks (36 cps, 53.308%), ETA: 55h 56m 9s
[07:00:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1448.58 / 1984 chunks (36 cps, 53.309%), ETA: 55h 41m 41s
[07:00:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.58 / 1984 chunks (36 cps, 53.309%), ETA: 56h 24m 36s
[07:00:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1448.6 / 1984 chunks (36 cps, 53.311%), ETA: 56h 32m 41s
[07:00:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.605 / 1984 chunks (36 cps, 53.311%), ETA: 56h 25m 2s
[07:01:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.621 / 1984 chunks (36 cps, 53.312%), ETA: 56h 26m 50s
[07:01:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.63 / 1984 chunks (36 cps, 53.313%), ETA: 56h 12m 39s
[07:01:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.65 / 1984 chunks (36 cps, 53.314%), ETA: 56h 27m 48s
[07:01:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.65 / 1984 chunks (36 cps, 53.314%), ETA: 56h 18m 10s
[07:01:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.653 / 1984 chunks (36 cps, 53.315%), ETA: 56h 42m 30s
[07:01:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.671 / 1984 chunks (35 cps, 53.316%), ETA: 56h 56m 39s
[07:01:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1448.675 / 1984 chunks (36 cps, 53.316%), ETA: 56h 37m 16s
[07:01:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.689 / 1984 chunks (35 cps, 53.317%), ETA: 56h 45m 2s
[07:01:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.69 / 1984 chunks (35 cps, 53.317%), ETA: 57h 8m 32s
[07:01:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.7 / 1984 chunks (35 cps, 53.318%), ETA: 56h 58m 40s
[07:01:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.72 / 1984 chunks (36 cps, 53.319%), ETA: 56h 39m 57s
[07:01:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1448.72 / 1984 chunks (35 cps, 53.319%), ETA: 57h 21m 41s
[07:01:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.726 / 1984 chunks (35 cps, 53.32%), ETA: 57h 36m 53s
[07:01:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.73 / 1984 chunks (35 cps, 53.32%), ETA: 58h 7m 1s
[07:01:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.737 / 1984 chunks (34 cps, 53.321%), ETA: 58h 28m 52s
[07:01:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.751 / 1984 chunks (34 cps, 53.322%), ETA: 58h 40m 40s
[07:02:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.753 / 1984 chunks (34 cps, 53.322%), ETA: 59h 5m 43s
[07:02:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.771 / 1984 chunks (34 cps, 53.323%), ETA: 59h 25m 52s
[07:02:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.79 / 1984 chunks (34 cps, 53.325%), ETA: 59h 15m 49s
[07:02:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.793 / 1984 chunks (34 cps, 53.325%), ETA: 59h 50m 30s
[07:02:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.812 / 1984 chunks (34 cps, 53.326%), ETA: 58h 58m 18s
[07:02:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.813 / 1984 chunks (34 cps, 53.326%), ETA: 59h 27m 50s
[07:02:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1448.816 / 1984 chunks (34 cps, 53.327%), ETA: 59h 51m 7s
[07:02:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.834 / 1984 chunks (34 cps, 53.328%), ETA: 59h 29m 3s
[07:02:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.837 / 1984 chunks (34 cps, 53.328%), ETA: 59h 52m 25s
[07:02:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1448.853 / 1984 chunks (34 cps, 53.329%), ETA: 59h 42m 59s
[07:02:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.86 / 1984 chunks (34 cps, 53.33%), ETA: 59h 54m 34s
[07:02:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1448.87 / 1984 chunks (33 cps, 53.331%), ETA: 60h 22m 14s
[07:02:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1448.89 / 1984 chunks (33 cps, 53.332%), ETA: 60h 11m 21s
[07:03:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.91 / 1984 chunks (33 cps, 53.333%), ETA: 60h 57m 19s
[07:03:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.913 / 1984 chunks (33 cps, 53.334%), ETA: 61h 21m 51s
[07:03:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.924 / 1984 chunks (32 cps, 53.334%), ETA: 61h 54m 35s
[07:03:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.94 / 1984 chunks (32 cps, 53.336%), ETA: 62h 9m 7s
[07:03:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1448.943 / 1984 chunks (32 cps, 53.336%), ETA: 62h 36m 54s
[07:03:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.946 / 1984 chunks (32 cps, 53.336%), ETA: 63h 11m 56s
[07:03:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.961 / 1984 chunks (32 cps, 53.337%), ETA: 62h 35m 30s
[07:03:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1448.967 / 1984 chunks (32 cps, 53.338%), ETA: 62h 45m 28s
[07:03:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.982 / 1984 chunks (32 cps, 53.339%), ETA: 62h 28m 16s
[07:03:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.989 / 1984 chunks (32 cps, 53.339%), ETA: 62h 54m 35s
[07:03:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.007 / 1984 chunks (32 cps, 53.341%), ETA: 62h 49m 0s
[07:03:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.02 / 1984 chunks (32 cps, 53.341%), ETA: 62h 16m 12s
[07:03:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.026 / 1984 chunks (32 cps, 53.342%), ETA: 62h 48m 54s
[07:03:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1449.031 / 1984 chunks (32 cps, 53.342%), ETA: 63h 4m 8s
[07:03:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.04 / 1984 chunks (32 cps, 53.343%), ETA: 62h 26m 15s
[07:04:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.047 / 1984 chunks (32 cps, 53.343%), ETA: 63h 14m 15s
[07:04:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.063 / 1984 chunks (32 cps, 53.345%), ETA: 62h 52m 55s
[07:04:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.065 / 1984 chunks (32 cps, 53.345%), ETA: 62h 53m 23s
[07:04:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1449.085 / 1984 chunks (32 cps, 53.346%), ETA: 62h 18m 6s
[07:04:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.088 / 1984 chunks (32 cps, 53.347%), ETA: 62h 52m 3s
[07:04:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.099 / 1984 chunks (32 cps, 53.347%), ETA: 63h 6m 5s
[07:04:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1449.11 / 1984 chunks (32 cps, 53.348%), ETA: 62h 52m 45s
[07:04:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.111 / 1984 chunks (32 cps, 53.348%), ETA: 63h 11m 31s
[07:04:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.117 / 1984 chunks (31 cps, 53.349%), ETA: 63h 48m 27s
[07:04:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.129 / 1984 chunks (32 cps, 53.35%), ETA: 63h 14m 33s
[07:04:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.13 / 1984 chunks (32 cps, 53.35%), ETA: 63h 36m 28s
[07:04:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1449.15 / 1984 chunks (32 cps, 53.351%), ETA: 62h 39m 11s
[07:04:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.153 / 1984 chunks (32 cps, 53.351%), ETA: 63h 7m 53s
[07:04:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.157 / 1984 chunks (32 cps, 53.352%), ETA: 63h 26m 48s
[07:04:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.171 / 1984 chunks (32 cps, 53.353%), ETA: 62h 41m 21s
[07:05:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.174 / 1984 chunks (32 cps, 53.353%), ETA: 63h 17m 12s
[07:05:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.189 / 1984 chunks (32 cps, 53.354%), ETA: 63h 7m 23s
[07:05:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2427ms or 48 ticks behind
[07:05:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1449.19 / 1984 chunks (32 cps, 53.354%), ETA: 63h 40m 24s
[07:05:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.21 / 1984 chunks (32 cps, 53.355%), ETA: 63h 6m 22s
[07:05:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.211 / 1984 chunks (32 cps, 53.356%), ETA: 62h 53m 33s
[07:05:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.223 / 1984 chunks (32 cps, 53.356%), ETA: 63h 6m 59s
[07:05:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.225 / 1984 chunks (32 cps, 53.357%), ETA: 63h 14m 8s
[07:05:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.227 / 1984 chunks (31 cps, 53.357%), ETA: 63h 49m 19s
[07:05:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.238 / 1984 chunks (32 cps, 53.358%), ETA: 63h 43m 22s
[07:05:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1449.25 / 1984 chunks (32 cps, 53.359%), ETA: 63h 8m 24s
[07:05:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.258 / 1984 chunks (32 cps, 53.359%), ETA: 63h 33m 29s
[07:05:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.263 / 1984 chunks (32 cps, 53.359%), ETA: 63h 44m 1s
[07:05:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.27 / 1984 chunks (32 cps, 53.36%), ETA: 63h 20m 54s
[07:05:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.274 / 1984 chunks (31 cps, 53.36%), ETA: 63h 45m 19s
[07:05:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.288 / 1984 chunks (32 cps, 53.361%), ETA: 63h 32m 13s
[07:05:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1449.3 / 1984 chunks (31 cps, 53.362%), ETA: 63h 55m 57s
[07:05:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.305 / 1984 chunks (31 cps, 53.362%), ETA: 64h 34m 44s
[07:06:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.325 / 1984 chunks (32 cps, 53.364%), ETA: 63h 35m 29s
[07:06:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.327 / 1984 chunks (31 cps, 53.364%), ETA: 63h 56m 35s
[07:06:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.342 / 1984 chunks (31 cps, 53.365%), ETA: 64h 12m 19s
[07:06:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.345 / 1984 chunks (31 cps, 53.365%), ETA: 64h 42m 57s
[07:06:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.346 / 1984 chunks (31 cps, 53.366%), ETA: 64h 30m 36s
[07:06:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.365 / 1984 chunks (31 cps, 53.367%), ETA: 64h 18m 46s
[07:06:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.367 / 1984 chunks (31 cps, 53.367%), ETA: 64h 31m 59s
[07:06:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1449.385 / 1984 chunks (31 cps, 53.368%), ETA: 64h 36s
[07:06:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.386 / 1984 chunks (31 cps, 53.368%), ETA: 64h 2m 47s
[07:06:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.393 / 1984 chunks (31 cps, 53.369%), ETA: 64h 13m 11s
[07:06:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.4 / 1984 chunks (31 cps, 53.37%), ETA: 64h 27m 12s
[07:06:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.407 / 1984 chunks (31 cps, 53.37%), ETA: 64h 29m 1s
[07:06:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.419 / 1984 chunks (31 cps, 53.37%), ETA: 64h 49m 34s
[07:06:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.43 / 1984 chunks (31 cps, 53.37%), ETA: 64h 14m 21s
[07:06:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.44 / 1984 chunks (31 cps, 53.37%), ETA: 64h 33m 9s
[07:06:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.443 / 1984 chunks (31 cps, 53.37%), ETA: 64h 14m 50s
[07:06:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.456 / 1984 chunks (31 cps, 53.37%), ETA: 64h 34m 0s
[07:07:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.5 / 1984 chunks (32 cps, 53.38%), ETA: 62h 12m 17s
[07:07:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.509 / 1984 chunks (32 cps, 53.38%), ETA: 62h 33m 53s
[07:07:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1449.516 / 1984 chunks (32 cps, 53.38%), ETA: 62h 30m 27s
[07:07:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.52 / 1984 chunks (32 cps, 53.38%), ETA: 62h 50m 38s
[07:07:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.53 / 1984 chunks (32 cps, 53.38%), ETA: 62h 16m 8s
[07:07:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1449.538 / 1984 chunks (32 cps, 53.38%), ETA: 62h 49m 9s
[07:07:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.554 / 1984 chunks (32 cps, 53.381%), ETA: 63h 6m 4s
[07:07:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1449.57 / 1984 chunks (32 cps, 53.382%), ETA: 62h 49m 35s
[07:07:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.59 / 1984 chunks (32 cps, 53.383%), ETA: 62h 38m 16s
[07:07:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1449.59 / 1984 chunks (32 cps, 53.383%), ETA: 63h 50s
[07:07:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1449.6 / 1984 chunks (32 cps, 53.385%), ETA: 62h 41m 12s
[07:07:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.61 / 1984 chunks (32 cps, 53.385%), ETA: 63h 16m 41s
[07:07:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1449.62 / 1984 chunks (32 cps, 53.386%), ETA: 63h 15m 14s
[07:08:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.63 / 1984 chunks (32 cps, 53.387%), ETA: 63h 40m 36s
[07:08:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.639 / 1984 chunks (32 cps, 53.387%), ETA: 63h 20m 0s
[07:08:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.648 / 1984 chunks (31 cps, 53.388%), ETA: 63h 57m 2s
[07:08:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.66 / 1984 chunks (32 cps, 53.389%), ETA: 63h 23m 31s
[07:08:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.68 / 1984 chunks (31 cps, 53.39%), ETA: 63h 49m 22s
[07:08:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.684 / 1984 chunks (32 cps, 53.39%), ETA: 63h 28m 55s
[07:08:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.691 / 1984 chunks (31 cps, 53.391%), ETA: 64h 4m 23s
[07:08:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.7 / 1984 chunks (31 cps, 53.392%), ETA: 63h 46m 32s
[07:08:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.705 / 1984 chunks (31 cps, 53.392%), ETA: 64h 7m 39s
[07:08:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.724 / 1984 chunks (31 cps, 53.393%), ETA: 64h 21m 54s
[07:08:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.725 / 1984 chunks (31 cps, 53.393%), ETA: 64h 37m 39s
[07:08:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.727 / 1984 chunks (31 cps, 53.394%), ETA: 64h 50m 38s
[07:08:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.732 / 1984 chunks (31 cps, 53.394%), ETA: 65h 6m 25s
[07:08:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1449.737 / 1984 chunks (31 cps, 53.394%), ETA: 65h 44m 5s
[07:08:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.753 / 1984 chunks (30 cps, 53.396%), ETA: 66h 23m 36s
[07:08:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.757 / 1984 chunks (30 cps, 53.396%), ETA: 66h 47m 19s
[07:09:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.768 / 1984 chunks (30 cps, 53.397%), ETA: 67h 31m 52s
[07:09:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.78 / 1984 chunks (29 cps, 53.398%), ETA: 68h 19m 31s
[07:09:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1449.8 / 1984 chunks (29 cps, 53.399%), ETA: 69h 11m 36s
[07:09:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1449.82 / 1984 chunks (29 cps, 53.401%), ETA: 70h 5m 28s
[07:09:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.829 / 1984 chunks (29 cps, 53.401%), ETA: 70h 11m 16s
[07:09:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1449.836 / 1984 chunks (28 cps, 53.402%), ETA: 70h 44m 23s
[07:09:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1449.839 / 1984 chunks (28 cps, 53.402%), ETA: 71h 7m 3s
[07:09:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.857 / 1984 chunks (28 cps, 53.403%), ETA: 71h 33m 53s
[07:09:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1449.859 / 1984 chunks (28 cps, 53.403%), ETA: 72h 6m 55s
[07:09:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.88 / 1984 chunks (27 cps, 53.405%), ETA: 73h 19m 56s
[07:09:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1449.9 / 1984 chunks (27 cps, 53.406%), ETA: 72h 58m 41s
[07:10:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.9 / 1984 chunks (27 cps, 53.406%), ETA: 73h 13m 35s
[07:10:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1449.901 / 1984 chunks (27 cps, 53.406%), ETA: 73h 35m 47s
[07:10:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.917 / 1984 chunks (27 cps, 53.408%), ETA: 73h 30m 17s
[07:10:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.92 / 1984 chunks (27 cps, 53.408%), ETA: 73h 50m 9s
[07:10:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.927 / 1984 chunks (27 cps, 53.408%), ETA: 74h 1m 29s
[07:10:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1449.939 / 1984 chunks (27 cps, 53.409%), ETA: 73h 50m 33s
[07:10:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.94 / 1984 chunks (27 cps, 53.409%), ETA: 74h 10m 11s
[07:10:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.948 / 1984 chunks (27 cps, 53.41%), ETA: 73h 57m 47s
[07:10:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.963 / 1984 chunks (27 cps, 53.411%), ETA: 73h 43m 49s
[07:10:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1449.97 / 1984 chunks (27 cps, 53.411%), ETA: 73h 54m 3s
[07:10:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.983 / 1984 chunks (27 cps, 53.412%), ETA: 73h 54m 23s
[07:10:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.99 / 1984 chunks (27 cps, 53.413%), ETA: 74h 3m 44s
[07:10:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450 / 1984 chunks (27 cps, 53.414%), ETA: 73h 50m 36s
[07:10:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.01 / 1984 chunks (27 cps, 53.414%), ETA: 74h 23m 52s
[07:10:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.017 / 1984 chunks (27 cps, 53.415%), ETA: 74h 19s
[07:10:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.026 / 1984 chunks (27 cps, 53.416%), ETA: 74h 17m 49s
[07:10:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.03 / 1984 chunks (27 cps, 53.416%), ETA: 74h 19m 59s
[07:11:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.033 / 1984 chunks (27 cps, 53.416%), ETA: 74h 7m 24s
[07:11:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.04 / 1984 chunks (27 cps, 53.417%), ETA: 74h 28m 6s
[07:11:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.047 / 1984 chunks (27 cps, 53.417%), ETA: 74h 53m 14s
[07:11:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.059 / 1984 chunks (27 cps, 53.418%), ETA: 74h 41m 45s
[07:11:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.08 / 1984 chunks (27 cps, 53.419%), ETA: 74h 36m 2s
[07:11:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.081 / 1984 chunks (27 cps, 53.42%), ETA: 74h 27m 11s
[07:11:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.092 / 1984 chunks (27 cps, 53.421%), ETA: 74h 39m 1s
[07:11:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1450.094 / 1984 chunks (27 cps, 53.421%), ETA: 75h 4m 49s
[07:11:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.095 / 1984 chunks (27 cps, 53.421%), ETA: 75h 24m 25s
[07:11:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1450.112 / 1984 chunks (27 cps, 53.422%), ETA: 74h 11m 20s
[07:11:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.114 / 1984 chunks (27 cps, 53.422%), ETA: 74h 28m 1s
[07:11:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.117 / 1984 chunks (27 cps, 53.422%), ETA: 74h 42m 57s
[07:11:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.135 / 1984 chunks (27 cps, 53.424%), ETA: 74h 41m 38s
[07:11:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.14 / 1984 chunks (27 cps, 53.424%), ETA: 75h 4m 44s
[07:11:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.16 / 1984 chunks (27 cps, 53.425%), ETA: 74h 40m 55s
[07:12:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.16 / 1984 chunks (27 cps, 53.425%), ETA: 75h 12m 56s
[07:12:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.161 / 1984 chunks (26 cps, 53.426%), ETA: 75h 33m 50s
[07:12:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.178 / 1984 chunks (27 cps, 53.427%), ETA: 75h 8m 24s
[07:12:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1450.18 / 1984 chunks (26 cps, 53.427%), ETA: 75h 31m 38s
[07:12:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1450.19 / 1984 chunks (26 cps, 53.428%), ETA: 75h 43m 29s
[07:12:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.194 / 1984 chunks (26 cps, 53.428%), ETA: 75h 46m 52s
[07:12:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.21 / 1984 chunks (26 cps, 53.429%), ETA: 76h 12m 50s
[07:12:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1450.218 / 1984 chunks (26 cps, 53.43%), ETA: 75h 29m 17s
[07:12:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.221 / 1984 chunks (26 cps, 53.43%), ETA: 76h 17m 50s
[07:12:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.24 / 1984 chunks (26 cps, 53.431%), ETA: 75h 58m 45s
[07:12:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.241 / 1984 chunks (26 cps, 53.431%), ETA: 76h 32m 29s
[07:12:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1450.261 / 1984 chunks (26 cps, 53.433%), ETA: 76h 14m 0s
[07:12:53] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2462ms or 49 ticks behind
[07:12:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.266 / 1984 chunks (26 cps, 53.433%), ETA: 76h 51m 55s
[07:13:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1450.281 / 1984 chunks (26 cps, 53.434%), ETA: 76h 31m 33s
[07:13:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.287 / 1984 chunks (26 cps, 53.435%), ETA: 77h 9m 45s
[07:13:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1450.301 / 1984 chunks (26 cps, 53.436%), ETA: 77h 20m 40s
[07:13:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.32 / 1984 chunks (26 cps, 53.437%), ETA: 76h 43m 8s
[07:13:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind
[07:13:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1450.32 / 1984 chunks (26 cps, 53.437%), ETA: 77h 17m 48s
[07:13:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.327 / 1984 chunks (26 cps, 53.438%), ETA: 76h 53m 4s
[07:13:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1450.332 / 1984 chunks (26 cps, 53.438%), ETA: 77h 15m 26s
[07:13:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.34 / 1984 chunks (26 cps, 53.439%), ETA: 77h 35m 35s
[07:13:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.36 / 1984 chunks (26 cps, 53.44%), ETA: 77h 22m 50s
[07:13:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.361 / 1984 chunks (26 cps, 53.44%), ETA: 77h 23m 53s
[07:13:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.363 / 1984 chunks (26 cps, 53.44%), ETA: 77h 57m 11s
[07:13:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.377 / 1984 chunks (26 cps, 53.441%), ETA: 78h 13m 12s
[07:14:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.4 / 1984 chunks (25 cps, 53.443%), ETA: 78h 21m 7s
[07:14:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.41 / 1984 chunks (26 cps, 53.444%), ETA: 78h 14m 46s
[07:14:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.42 / 1984 chunks (26 cps, 53.445%), ETA: 78h 1m 51s
[07:14:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1450.43 / 1984 chunks (26 cps, 53.445%), ETA: 77h 30m 0s
[07:14:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.432 / 1984 chunks (26 cps, 53.446%), ETA: 78h 2m 45s
[07:14:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.434 / 1984 chunks (25 cps, 53.446%), ETA: 78h 25m 40s
[07:14:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.452 / 1984 chunks (26 cps, 53.447%), ETA: 78h 4m 6s
[07:14:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1450.456 / 1984 chunks (25 cps, 53.447%), ETA: 78h 39m 18s
[07:14:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.472 / 1984 chunks (25 cps, 53.448%), ETA: 78h 36m 26s
[07:14:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.49 / 1984 chunks (26 cps, 53.45%), ETA: 78h 2m 31s
[07:14:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.492 / 1984 chunks (25 cps, 53.45%), ETA: 78h 18m 36s
[07:14:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.495 / 1984 chunks (25 cps, 53.45%), ETA: 78h 30m 13s
[07:14:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.499 / 1984 chunks (26 cps, 53.45%), ETA: 78h 14m 53s
[07:14:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.503 / 1984 chunks (25 cps, 53.451%), ETA: 78h 48m 24s
[07:15:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.51 / 1984 chunks (25 cps, 53.452%), ETA: 78h 46m 8s
[07:15:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.52 / 1984 chunks (25 cps, 53.452%), ETA: 78h 48m 21s
[07:15:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.527 / 1984 chunks (25 cps, 53.453%), ETA: 79h 23m 18s
[07:15:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.547 / 1984 chunks (25 cps, 53.454%), ETA: 79h 12m 16s
[07:15:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.549 / 1984 chunks (25 cps, 53.454%), ETA: 79h 34m 41s
[07:15:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.561 / 1984 chunks (25 cps, 53.455%), ETA: 78h 59m 19s
[07:15:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.564 / 1984 chunks (25 cps, 53.455%), ETA: 79h 41m 28s
[07:15:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.57 / 1984 chunks (25 cps, 53.456%), ETA: 79h 11m 59s
[07:15:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.585 / 1984 chunks (25 cps, 53.457%), ETA: 79h 29m 57s
[07:15:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.586 / 1984 chunks (25 cps, 53.457%), ETA: 79h 52m 8s
[07:15:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.597 / 1984 chunks (25 cps, 53.458%), ETA: 79h 29m 32s
[07:15:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.69 / 1984 chunks (27 cps, 53.465%), ETA: 74h 27m 52s
[07:15:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.692 / 1984 chunks (27 cps, 53.465%), ETA: 74h 36m 47s
[07:15:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.695 / 1984 chunks (27 cps, 53.465%), ETA: 75h 19m 46s
[07:15:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.703 / 1984 chunks (26 cps, 53.466%), ETA: 75h 42m 19s
[07:16:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.709 / 1984 chunks (26 cps, 53.466%), ETA: 75h 28m 29s
[07:16:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1450.713 / 1984 chunks (26 cps, 53.466%), ETA: 75h 49m 40s
[07:16:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.73 / 1984 chunks (27 cps, 53.467%), ETA: 75h 21m 31s
[07:16:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1450.731 / 1984 chunks (26 cps, 53.468%), ETA: 75h 43m 26s
[07:16:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.745 / 1984 chunks (26 cps, 53.469%), ETA: 75h 25m 13s
[07:16:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.746 / 1984 chunks (26 cps, 53.469%), ETA: 75h 38m 56s
[07:16:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1450.75 / 1984 chunks (26 cps, 53.469%), ETA: 76h 9s
[07:16:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1450.76 / 1984 chunks (26 cps, 53.47%), ETA: 76h 41m 48s
[07:16:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.77 / 1984 chunks (26 cps, 53.471%), ETA: 76h 13m 50s
[07:16:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.78 / 1984 chunks (26 cps, 53.471%), ETA: 76h 39m 6s
[07:16:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.785 / 1984 chunks (26 cps, 53.472%), ETA: 77h 48s
[07:16:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.8 / 1984 chunks (26 cps, 53.473%), ETA: 76h 18m 15s
[07:16:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.81 / 1984 chunks (26 cps, 53.474%), ETA: 76h 30m 35s
[07:16:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.815 / 1984 chunks (26 cps, 53.474%), ETA: 77h 8m 12s
[07:16:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.82 / 1984 chunks (26 cps, 53.474%), ETA: 77h 3m 8s
[07:17:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1450.83 / 1984 chunks (26 cps, 53.475%), ETA: 76h 51m 18s
[07:17:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1450.837 / 1984 chunks (26 cps, 53.475%), ETA: 77h 18m 1s
[07:17:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.849 / 1984 chunks (26 cps, 53.476%), ETA: 77h 34m 41s
[07:17:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.85 / 1984 chunks (26 cps, 53.477%), ETA: 78h 55s
[07:17:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1450.859 / 1984 chunks (25 cps, 53.477%), ETA: 78h 49m 24s
[07:17:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.871 / 1984 chunks (25 cps, 53.478%), ETA: 79h 17m 27s
[07:17:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.876 / 1984 chunks (25 cps, 53.478%), ETA: 79h 43m 1s
[07:17:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.88 / 1984 chunks (25 cps, 53.479%), ETA: 80h 27m 28s
[07:17:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.892 / 1984 chunks (25 cps, 53.479%), ETA: 80h 37m 46s
[07:17:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1450.91 / 1984 chunks (25 cps, 53.481%), ETA: 79h 55m 27s
[07:17:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.91 / 1984 chunks (25 cps, 53.481%), ETA: 80h 38m 59s
[07:17:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.913 / 1984 chunks (25 cps, 53.481%), ETA: 80h 41m 59s
[07:17:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.931 / 1984 chunks (25 cps, 53.482%), ETA: 80h 59m 48s
[07:18:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.94 / 1984 chunks (25 cps, 53.483%), ETA: 81h 2m 33s
[07:18:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.95 / 1984 chunks (25 cps, 53.484%), ETA: 80h 54m 53s
[07:18:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.957 / 1984 chunks (24 cps, 53.484%), ETA: 81h 32m 1s
[07:18:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.967 / 1984 chunks (24 cps, 53.485%), ETA: 81h 49m 8s
[07:18:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.98 / 1984 chunks (24 cps, 53.486%), ETA: 81h 40m 29s
[07:18:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.989 / 1984 chunks (24 cps, 53.487%), ETA: 82h 15m 48s
[07:18:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451 / 1984 chunks (24 cps, 53.487%), ETA: 81h 29m 0s
[07:18:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.004 / 1984 chunks (24 cps, 53.488%), ETA: 82h 1m 30s
[07:18:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.018 / 1984 chunks (24 cps, 53.489%), ETA: 82h 24s
[07:18:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.03 / 1984 chunks (24 cps, 53.49%), ETA: 82h 10m 6s
[07:18:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2683ms or 53 ticks behind
[07:19:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.04 / 1984 chunks (24 cps, 53.49%), ETA: 82h 33m 12s
[07:19:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.042 / 1984 chunks (24 cps, 53.491%), ETA: 82h 41m 2s
[07:19:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.053 / 1984 chunks (24 cps, 53.491%), ETA: 82h 51m 22s
[07:19:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.06 / 1984 chunks (24 cps, 53.492%), ETA: 82h 27m 50s
[07:19:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.064 / 1984 chunks (24 cps, 53.492%), ETA: 83h 6m 19s
[07:19:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.08 / 1984 chunks (24 cps, 53.493%), ETA: 83h 21m 18s
[07:19:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind
[07:19:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.09 / 1984 chunks (24 cps, 53.494%), ETA: 83h 29m 52s
[07:19:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.1 / 1984 chunks (24 cps, 53.495%), ETA: 83h 52m 58s
[07:19:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.107 / 1984 chunks (24 cps, 53.495%), ETA: 83h 38m 53s
[07:19:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.115 / 1984 chunks (24 cps, 53.496%), ETA: 83h 18m 3s
[07:19:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.12 / 1984 chunks (24 cps, 53.496%), ETA: 84h 2m 18s
[07:19:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.136 / 1984 chunks (24 cps, 53.497%), ETA: 83h 29m 33s
[07:20:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1451.137 / 1984 chunks (24 cps, 53.498%), ETA: 83h 58m 27s
[07:20:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1451.139 / 1984 chunks (24 cps, 53.498%), ETA: 84h 16m 20s
[07:20:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.144 / 1984 chunks (24 cps, 53.498%), ETA: 84h 36m 16s
[07:20:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.16 / 1984 chunks (23 cps, 53.499%), ETA: 84h 59m 8s
[07:20:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.169 / 1984 chunks (24 cps, 53.5%), ETA: 84h 30m 5s
[07:20:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.173 / 1984 chunks (23 cps, 53.5%), ETA: 84h 52m 49s
[07:20:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.175 / 1984 chunks (23 cps, 53.5%), ETA: 85h 15m 24s
[07:20:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.177 / 1984 chunks (23 cps, 53.5%), ETA: 85h 35m 26s
[07:20:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.186 / 1984 chunks (23 cps, 53.501%), ETA: 85h 11m 41s
[07:20:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.187 / 1984 chunks (23 cps, 53.501%), ETA: 85h 36m 10s
[07:20:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.188 / 1984 chunks (23 cps, 53.501%), ETA: 85h 56m 44s
[07:20:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.2 / 1984 chunks (23 cps, 53.502%), ETA: 86h 35m 27s
[07:20:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1451.206 / 1984 chunks (23 cps, 53.503%), ETA: 86h 1m 6s
[07:20:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.213 / 1984 chunks (23 cps, 53.503%), ETA: 86h 39m 26s
[07:20:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.23 / 1984 chunks (23 cps, 53.504%), ETA: 86h 14m 1s
[07:20:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.234 / 1984 chunks (23 cps, 53.505%), ETA: 86h 43m 28s
[07:21:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.238 / 1984 chunks (23 cps, 53.505%), ETA: 86h 15m 57s
[07:21:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.253 / 1984 chunks (23 cps, 53.506%), ETA: 87h 20m 39s
[07:21:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.26 / 1984 chunks (23 cps, 53.507%), ETA: 86h 40m 13s
[07:21:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.27 / 1984 chunks (23 cps, 53.508%), ETA: 87h 11m 41s
[07:21:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.278 / 1984 chunks (23 cps, 53.508%), ETA: 87h 22m 35s
[07:21:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.293 / 1984 chunks (23 cps, 53.509%), ETA: 87h 42m 40s
[07:21:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1451.296 / 1984 chunks (23 cps, 53.509%), ETA: 87h 52m 58s
[07:21:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.31 / 1984 chunks (23 cps, 53.51%), ETA: 87h 50m 4s
[07:21:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.32 / 1984 chunks (23 cps, 53.511%), ETA: 87h 16m 49s
[07:21:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1451.34 / 1984 chunks (23 cps, 53.512%), ETA: 87h 20m 59s
[07:21:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.37 / 1984 chunks (23 cps, 53.515%), ETA: 86h 4m 32s
[07:22:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.376 / 1984 chunks (23 cps, 53.515%), ETA: 86h 36m 4s
[07:22:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.392 / 1984 chunks (23 cps, 53.516%), ETA: 85h 31m 35s
[07:22:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.394 / 1984 chunks (23 cps, 53.516%), ETA: 85h 55m 55s
[07:22:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.398 / 1984 chunks (23 cps, 53.517%), ETA: 86h 37m 38s
[07:22:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.409 / 1984 chunks (23 cps, 53.518%), ETA: 86h 25m 57s
[07:22:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.41 / 1984 chunks (23 cps, 53.518%), ETA: 86h 40m 36s
[07:22:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.42 / 1984 chunks (23 cps, 53.519%), ETA: 86h 26m 25s
[07:22:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.43 / 1984 chunks (23 cps, 53.519%), ETA: 86h 28m 24s
[07:22:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1451.435 / 1984 chunks (23 cps, 53.519%), ETA: 87h 23m 55s
[07:22:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.448 / 1984 chunks (23 cps, 53.52%), ETA: 86h 41m 7s
[07:22:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.45 / 1984 chunks (23 cps, 53.521%), ETA: 87h 11m 4s
[07:22:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.456 / 1984 chunks (23 cps, 53.521%), ETA: 87h 38m 18s
[07:22:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.471 / 1984 chunks (23 cps, 53.522%), ETA: 87h 14m 57s
[07:22:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.472 / 1984 chunks (23 cps, 53.522%), ETA: 87h 23m 7s
[07:23:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.482 / 1984 chunks (23 cps, 53.523%), ETA: 87h 40m 26s
[07:23:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.489 / 1984 chunks (23 cps, 53.523%), ETA: 88h 1m 4s
[07:23:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.503 / 1984 chunks (23 cps, 53.524%), ETA: 87h 44m 55s
[07:23:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.54 / 1984 chunks (23 cps, 53.527%), ETA: 85h 27m 28s
[07:23:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.56 / 1984 chunks (24 cps, 53.529%), ETA: 84h 35m 45s
[07:23:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1451.565 / 1984 chunks (23 cps, 53.529%), ETA: 85h 34m 13s
[07:23:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.567 / 1984 chunks (23 cps, 53.529%), ETA: 85h 47m 55s
[07:23:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.584 / 1984 chunks (23 cps, 53.53%), ETA: 85h 31m 44s
[07:23:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.588 / 1984 chunks (23 cps, 53.531%), ETA: 85h 50m 50s
[07:23:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.605 / 1984 chunks (23 cps, 53.532%), ETA: 85h 38m 5s
[07:23:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.61 / 1984 chunks (23 cps, 53.533%), ETA: 86h 22m 30s
[07:23:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.616 / 1984 chunks (23 cps, 53.533%), ETA: 86h 45m 12s
[07:24:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1451.632 / 1984 chunks (23 cps, 53.534%), ETA: 86h 2m 22s
[07:24:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1451.634 / 1984 chunks (23 cps, 53.534%), ETA: 86h 37m 19s
[07:24:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.639 / 1984 chunks (23 cps, 53.535%), ETA: 86h 42m 18s
[07:24:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.646 / 1984 chunks (23 cps, 53.535%), ETA: 86h 15m 9s
[07:24:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.647 / 1984 chunks (23 cps, 53.535%), ETA: 86h 58m 12s
[07:24:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.665 / 1984 chunks (23 cps, 53.536%), ETA: 86h 30m 23s
[07:24:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.667 / 1984 chunks (23 cps, 53.537%), ETA: 86h 57m 20s
[07:24:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.668 / 1984 chunks (23 cps, 53.537%), ETA: 87h 18m 2s
[07:24:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.68 / 1984 chunks (23 cps, 53.538%), ETA: 86h 37m 9s
[07:24:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.685 / 1984 chunks (23 cps, 53.538%), ETA: 87h 24m 4s
[07:24:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.687 / 1984 chunks (23 cps, 53.538%), ETA: 87h 56m 43s
[07:24:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.701 / 1984 chunks (23 cps, 53.539%), ETA: 87h 21m 10s
[07:24:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.702 / 1984 chunks (23 cps, 53.539%), ETA: 87h 36m 7s
[07:24:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.705 / 1984 chunks (23 cps, 53.539%), ETA: 87h 44m 38s
[07:25:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.715 / 1984 chunks (23 cps, 53.54%), ETA: 87h 45m 25s
[07:25:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2486ms or 49 ticks behind
[07:25:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.718 / 1984 chunks (23 cps, 53.54%), ETA: 88h 3m 20s
[07:25:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.72 / 1984 chunks (23 cps, 53.541%), ETA: 87h 38m 8s
[07:25:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.73 / 1984 chunks (23 cps, 53.542%), ETA: 88h 17m 50s
[07:25:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.737 / 1984 chunks (22 cps, 53.542%), ETA: 88h 35m 35s
[07:25:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.744 / 1984 chunks (23 cps, 53.542%), ETA: 88h 4m 23s
[07:25:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1451.749 / 1984 chunks (22 cps, 53.543%), ETA: 88h 28m 49s
[07:25:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.753 / 1984 chunks (22 cps, 53.543%), ETA: 88h 49m 7s
[07:25:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.759 / 1984 chunks (23 cps, 53.543%), ETA: 88h 9m 23s
[07:25:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.77 / 1984 chunks (22 cps, 53.544%), ETA: 88h 46m 10s
[07:25:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2616ms or 52 ticks behind
[07:25:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.771 / 1984 chunks (22 cps, 53.544%), ETA: 89h 17m 50s
[07:25:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1451.78 / 1984 chunks (22 cps, 53.545%), ETA: 88h 28m 40s
[07:25:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.784 / 1984 chunks (22 cps, 53.545%), ETA: 89h 7m 1s
[07:25:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.785 / 1984 chunks (22 cps, 53.545%), ETA: 89h 28m 59s
[07:25:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.796 / 1984 chunks (22 cps, 53.546%), ETA: 89h 25m 1s
[07:26:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.81 / 1984 chunks (22 cps, 53.547%), ETA: 90h 36m 57s
[07:26:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.83 / 1984 chunks (22 cps, 53.548%), ETA: 89h 46m 53s
[07:26:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.83 / 1984 chunks (22 cps, 53.548%), ETA: 90h 13m 39s
[07:26:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.83 / 1984 chunks (22 cps, 53.549%), ETA: 90h 59m 35s
[07:26:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.839 / 1984 chunks (22 cps, 53.549%), ETA: 90h 10m 24s
[07:26:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.843 / 1984 chunks (22 cps, 53.55%), ETA: 90h 53m 56s
[07:26:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.85 / 1984 chunks (22 cps, 53.55%), ETA: 90h 4m 1s
[07:26:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.858 / 1984 chunks (22 cps, 53.551%), ETA: 90h 39m 34s
[07:26:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1451.862 / 1984 chunks (22 cps, 53.551%), ETA: 91h 34s
[07:26:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.869 / 1984 chunks (22 cps, 53.551%), ETA: 91h 48m 54s
[07:26:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.871 / 1984 chunks (22 cps, 53.552%), ETA: 91h 26m 12s
[07:26:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1451.89 / 1984 chunks (22 cps, 53.553%), ETA: 90h 38m 11s
[07:26:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.89 / 1984 chunks (22 cps, 53.553%), ETA: 91h 4m 13s
[07:26:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.894 / 1984 chunks (22 cps, 53.553%), ETA: 91h 19s
[07:27:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.898 / 1984 chunks (22 cps, 53.554%), ETA: 91h 22m 11s
[07:27:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.915 / 1984 chunks (22 cps, 53.555%), ETA: 91h 17m 50s
[07:27:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.92 / 1984 chunks (22 cps, 53.555%), ETA: 91h 56m 6s
[07:27:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.93 / 1984 chunks (22 cps, 53.556%), ETA: 91h 48m 1s
[07:27:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.94 / 1984 chunks (22 cps, 53.557%), ETA: 92h 1m 1s
[07:27:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.949 / 1984 chunks (22 cps, 53.557%), ETA: 91h 55m 36s
[07:27:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.964 / 1984 chunks (22 cps, 53.559%), ETA: 91h 23m 12s
[07:27:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.968 / 1984 chunks (22 cps, 53.559%), ETA: 92h 3m 59s
[07:27:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.97 / 1984 chunks (21 cps, 53.559%), ETA: 92h 25m 3s
[07:27:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.983 / 1984 chunks (21 cps, 53.56%), ETA: 92h 36m 15s
[07:27:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.988 / 1984 chunks (21 cps, 53.56%), ETA: 93h 28m 7s
[07:28:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.996 / 1984 chunks (21 cps, 53.561%), ETA: 94h 2m 24s
[07:28:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.997 / 1984 chunks (21 cps, 53.561%), ETA: 94h 54m 51s
[07:28:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.012 / 1984 chunks (21 cps, 53.562%), ETA: 95h 39m 58s
[07:28:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.014 / 1984 chunks (21 cps, 53.562%), ETA: 96h 13m 6s
[07:28:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.029 / 1984 chunks (20 cps, 53.563%), ETA: 97h 29m 14s
[07:28:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.04 / 1984 chunks (20 cps, 53.564%), ETA: 98h 36m 13s
[07:28:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.05 / 1984 chunks (20 cps, 53.565%), ETA: 98h 59m 45s
[07:28:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.056 / 1984 chunks (20 cps, 53.565%), ETA: 99h 27m 35s
[07:28:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.058 / 1984 chunks (20 cps, 53.565%), ETA: 99h 59m 0s
[07:28:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1452.065 / 1984 chunks (20 cps, 53.566%), ETA: 100h 8m 40s
[07:28:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind
[07:28:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1452.067 / 1984 chunks (20 cps, 53.566%), ETA: 101h 13m 59s
[07:29:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1452.083 / 1984 chunks (20 cps, 53.567%), ETA: 100h 5m 42s
[07:29:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.085 / 1984 chunks (20 cps, 53.567%), ETA: 100h 29m 24s
[07:29:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1452.088 / 1984 chunks (20 cps, 53.568%), ETA: 99h 51m 5s
[07:29:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.09 / 1984 chunks (20 cps, 53.568%), ETA: 100h 12m 29s
[07:29:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1452.101 / 1984 chunks (20 cps, 53.569%), ETA: 101h 3m 28s
[07:29:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.11 / 1984 chunks (20 cps, 53.569%), ETA: 101h 10m 47s
[07:29:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.12 / 1984 chunks (20 cps, 53.57%), ETA: 101h 9m 13s
[07:29:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.125 / 1984 chunks (20 cps, 53.57%), ETA: 100h 54m 26s
[07:29:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.127 / 1984 chunks (20 cps, 53.57%), ETA: 101h 15m 37s
[07:29:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.131 / 1984 chunks (20 cps, 53.57%), ETA: 101h 26m 59s
[07:29:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.14 / 1984 chunks (20 cps, 53.57%), ETA: 101h 21m 43s
[07:29:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2728ms or 54 ticks behind
[07:29:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.15 / 1984 chunks (19 cps, 53.57%), ETA: 101h 37m 35s
[07:29:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.153 / 1984 chunks (19 cps, 53.57%), ETA: 102h 31m 43s
[07:30:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.167 / 1984 chunks (19 cps, 53.57%), ETA: 101h 41m 48s
[07:30:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.17 / 1984 chunks (19 cps, 53.57%), ETA: 102h 4m 13s
[07:30:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.172 / 1984 chunks (19 cps, 53.57%), ETA: 102h 24m 53s
[07:30:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1452.174 / 1984 chunks (19 cps, 53.57%), ETA: 102h 47m 17s
[07:30:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1452.191 / 1984 chunks (19 cps, 53.58%), ETA: 102h 42m 38s
[07:30:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2784ms or 55 ticks behind
[07:30:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1452.194 / 1984 chunks (19 cps, 53.58%), ETA: 102h 25m 33s
[07:30:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.205 / 1984 chunks (19 cps, 53.58%), ETA: 103h 17m 16s
[07:30:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.22 / 1984 chunks (19 cps, 53.58%), ETA: 102h 41m 39s
[07:30:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.22 / 1984 chunks (19 cps, 53.58%), ETA: 103h 1m 47s
[07:30:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.223 / 1984 chunks (19 cps, 53.58%), ETA: 103h 22m 46s
[07:30:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.238 / 1984 chunks (19 cps, 53.58%), ETA: 102h 39m 7s
[07:30:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.24 / 1984 chunks (19 cps, 53.58%), ETA: 102h 56m 41s
[07:30:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.247 / 1984 chunks (19 cps, 53.58%), ETA: 103h 40m 38s
[07:30:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.26 / 1984 chunks (19 cps, 53.58%), ETA: 102h 24m 21s
[07:31:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.264 / 1984 chunks (19 cps, 53.581%), ETA: 103h 1m 10s
[07:31:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.27 / 1984 chunks (19 cps, 53.581%), ETA: 102h 31m 3s
[07:31:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.275 / 1984 chunks (19 cps, 53.581%), ETA: 103h 26m 25s
[07:31:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.282 / 1984 chunks (19 cps, 53.582%), ETA: 103h 31m 16s
[07:31:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.29 / 1984 chunks (19 cps, 53.583%), ETA: 102h 44m 36s
[07:31:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1452.295 / 1984 chunks (19 cps, 53.583%), ETA: 103h 37m 57s
[07:31:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.304 / 1984 chunks (19 cps, 53.584%), ETA: 103h 51m 12s
[07:31:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.306 / 1984 chunks (19 cps, 53.584%), ETA: 104h 26m 37s
[07:31:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1452.313 / 1984 chunks (19 cps, 53.584%), ETA: 104h 17m 15s
[07:31:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.32 / 1984 chunks (19 cps, 53.585%), ETA: 103h 50m 24s
[07:31:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.35 / 1984 chunks (19 cps, 53.587%), ETA: 101h 32m 51s
[07:31:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2471ms or 49 ticks behind
[07:31:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1452.44 / 1984 chunks (21 cps, 53.594%), ETA: 95h 7m 19s
[07:31:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.5 / 1984 chunks (22 cps, 53.599%), ETA: 91h 4m 45s
[07:31:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.52 / 1984 chunks (22 cps, 53.599%), ETA: 90h 20m 45s
[07:32:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.523 / 1984 chunks (22 cps, 53.6%), ETA: 90h 44m 52s
[07:32:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.529 / 1984 chunks (22 cps, 53.6%), ETA: 90h 59m 54s
[07:32:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.534 / 1984 chunks (22 cps, 53.601%), ETA: 91h 37m 7s
[07:32:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.54 / 1984 chunks (22 cps, 53.601%), ETA: 90h 54m 26s
[07:32:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.55 / 1984 chunks (22 cps, 53.602%), ETA: 91h 21m 13s
[07:32:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.552 / 1984 chunks (22 cps, 53.602%), ETA: 91h 10m 44s
[07:32:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.567 / 1984 chunks (22 cps, 53.603%), ETA: 90h 2m 5s
[07:32:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.57 / 1984 chunks (22 cps, 53.603%), ETA: 90h 36m 30s
[07:32:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.578 / 1984 chunks (22 cps, 53.604%), ETA: 90h 4m 17s
[07:32:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.583 / 1984 chunks (22 cps, 53.604%), ETA: 91h 9m 10s
[07:32:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.6 / 1984 chunks (22 cps, 53.605%), ETA: 90h 36m 24s
[07:32:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.602 / 1984 chunks (22 cps, 53.606%), ETA: 91h 40m 22s
[07:32:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.616 / 1984 chunks (22 cps, 53.607%), ETA: 90h 48m 29s
[07:33:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.617 / 1984 chunks (22 cps, 53.607%), ETA: 91h 28m 39s
[07:33:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.62 / 1984 chunks (22 cps, 53.607%), ETA: 91h 52m 7s
[07:33:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.633 / 1984 chunks (22 cps, 53.608%), ETA: 90h 52m 9s
[07:33:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.636 / 1984 chunks (22 cps, 53.608%), ETA: 91h 33m 43s
[07:33:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1452.638 / 1984 chunks (22 cps, 53.608%), ETA: 91h 58m 8s
[07:33:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.653 / 1984 chunks (22 cps, 53.609%), ETA: 91h 50m 27s
[07:33:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.657 / 1984 chunks (22 cps, 53.61%), ETA: 92h 28s
[07:33:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.667 / 1984 chunks (21 cps, 53.61%), ETA: 92h 20m 31s
[07:33:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.67 / 1984 chunks (22 cps, 53.611%), ETA: 91h 45m 2s
[07:33:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.68 / 1984 chunks (21 cps, 53.611%), ETA: 92h 50m 57s
[07:33:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.69 / 1984 chunks (22 cps, 53.612%), ETA: 92h 1m 20s
[07:34:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.694 / 1984 chunks (21 cps, 53.612%), ETA: 93h 7m 39s
[07:34:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.701 / 1984 chunks (21 cps, 53.613%), ETA: 93h 32m 40s
[07:34:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1452.71 / 1984 chunks (21 cps, 53.614%), ETA: 93h 43m 23s
[07:34:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.717 / 1984 chunks (21 cps, 53.614%), ETA: 94h 23m 28s
[07:34:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.72 / 1984 chunks (21 cps, 53.614%), ETA: 94h 44m 37s
[07:34:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.74 / 1984 chunks (21 cps, 53.615%), ETA: 95h 5m 31s
[07:34:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.74 / 1984 chunks (21 cps, 53.616%), ETA: 95h 46m 39s
[07:34:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.74 / 1984 chunks (21 cps, 53.616%), ETA: 96h 8m 21s
[07:34:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.748 / 1984 chunks (20 cps, 53.616%), ETA: 96h 49m 12s
[07:34:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind
[07:34:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.755 / 1984 chunks (21 cps, 53.617%), ETA: 96h 33m 41s
[07:34:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.77 / 1984 chunks (20 cps, 53.618%), ETA: 96h 45m 40s
[07:34:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.77 / 1984 chunks (20 cps, 53.618%), ETA: 97h 36m 6s
[07:34:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1452.78 / 1984 chunks (20 cps, 53.619%), ETA: 96h 45m 43s
[07:34:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.786 / 1984 chunks (20 cps, 53.619%), ETA: 96h 42m 33s
[07:35:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.79 / 1984 chunks (21 cps, 53.619%), ETA: 96h 33m 41s
[07:35:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.8 / 1984 chunks (20 cps, 53.62%), ETA: 97h 30m 8s
[07:35:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1452.803 / 1984 chunks (20 cps, 53.62%), ETA: 97h 41m 9s
[07:35:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.804 / 1984 chunks (20 cps, 53.62%), ETA: 98h 2m 24s
[07:35:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.819 / 1984 chunks (20 cps, 53.622%), ETA: 97h 57m 44s
[07:35:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.83 / 1984 chunks (21 cps, 53.623%), ETA: 96h 34m 0s
[07:35:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.836 / 1984 chunks (20 cps, 53.623%), ETA: 97h 16m 30s
[07:35:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.841 / 1984 chunks (20 cps, 53.623%), ETA: 97h 55m 16s
[07:35:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.85 / 1984 chunks (20 cps, 53.624%), ETA: 98h 2m 23s
[07:36:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.862 / 1984 chunks (20 cps, 53.625%), ETA: 98h 27m 55s
[07:36:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.88 / 1984 chunks (20 cps, 53.626%), ETA: 97h 31m 57s
[07:36:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.883 / 1984 chunks (20 cps, 53.626%), ETA: 98h 6m 5s
[07:36:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.891 / 1984 chunks (20 cps, 53.627%), ETA: 99h 4m 43s
[07:36:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.896 / 1984 chunks (20 cps, 53.627%), ETA: 99h 32m 41s
[07:36:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.899 / 1984 chunks (20 cps, 53.628%), ETA: 99h 54m 45s
[07:36:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.905 / 1984 chunks (20 cps, 53.628%), ETA: 100h 39m 21s
[07:36:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.92 / 1984 chunks (20 cps, 53.629%), ETA: 101h 14m 42s
[07:36:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.92 / 1984 chunks (19 cps, 53.629%), ETA: 101h 37m 25s
[07:36:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.924 / 1984 chunks (19 cps, 53.629%), ETA: 101h 52m 42s
[07:36:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.931 / 1984 chunks (19 cps, 53.63%), ETA: 102h 23m 36s
[07:36:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.935 / 1984 chunks (19 cps, 53.63%), ETA: 103h 4m 26s
[07:36:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.936 / 1984 chunks (19 cps, 53.63%), ETA: 103h 26m 52s
[07:36:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.95 / 1984 chunks (19 cps, 53.631%), ETA: 102h 9m 46s
[07:37:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1452.951 / 1984 chunks (19 cps, 53.631%), ETA: 103h 14m 28s
[07:37:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.967 / 1984 chunks (19 cps, 53.632%), ETA: 102h 14m 21s
[07:37:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.97 / 1984 chunks (19 cps, 53.633%), ETA: 102h 55m 24s
[07:37:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.974 / 1984 chunks (19 cps, 53.633%), ETA: 103h 7m 30s
[07:37:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.986 / 1984 chunks (19 cps, 53.634%), ETA: 102h 29m 29s
[07:37:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.99 / 1984 chunks (19 cps, 53.634%), ETA: 103h 38m 12s
[07:37:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.01 / 1984 chunks (19 cps, 53.636%), ETA: 102h 32m 54s
[07:37:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.011 / 1984 chunks (19 cps, 53.636%), ETA: 102h 29m 29s
[07:37:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.013 / 1984 chunks (19 cps, 53.636%), ETA: 102h 51m 33s
[07:37:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.016 / 1984 chunks (19 cps, 53.636%), ETA: 102h 36m 47s
[07:37:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.031 / 1984 chunks (19 cps, 53.637%), ETA: 102h 6m 17s
[07:37:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.034 / 1984 chunks (19 cps, 53.637%), ETA: 103h 5m 10s
[07:38:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.045 / 1984 chunks (19 cps, 53.638%), ETA: 102h 48m 2s
[07:38:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.048 / 1984 chunks (19 cps, 53.638%), ETA: 103h 7m 15s
[07:38:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.059 / 1984 chunks (19 cps, 53.639%), ETA: 103h 6m 53s
[07:38:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2462ms or 49 ticks behind
[07:38:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.06 / 1984 chunks (19 cps, 53.64%), ETA: 103h 2m 44s
[07:38:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.068 / 1984 chunks (19 cps, 53.64%), ETA: 103h 4m 11s
[07:38:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.082 / 1984 chunks (19 cps, 53.641%), ETA: 102h 22m 20s
[07:38:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.085 / 1984 chunks (19 cps, 53.641%), ETA: 103h 13m 33s
[07:38:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.095 / 1984 chunks (19 cps, 53.642%), ETA: 102h 44m 18s
[07:38:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.097 / 1984 chunks (19 cps, 53.642%), ETA: 102h 47m 22s
[07:38:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.1 / 1984 chunks (19 cps, 53.642%), ETA: 103h 52m 24s
[07:38:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.11 / 1984 chunks (19 cps, 53.643%), ETA: 103h 33m 39s
[07:38:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.114 / 1984 chunks (19 cps, 53.643%), ETA: 104h 21m 7s
[07:39:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.117 / 1984 chunks (19 cps, 53.644%), ETA: 104h 43m 25s
[07:39:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.132 / 1984 chunks (19 cps, 53.645%), ETA: 103h 24m 31s
[07:39:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.133 / 1984 chunks (19 cps, 53.645%), ETA: 104h 7m 55s
[07:39:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.14 / 1984 chunks (19 cps, 53.645%), ETA: 104h 34m 17s
[07:39:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2464ms or 49 ticks behind
[07:39:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.146 / 1984 chunks (19 cps, 53.646%), ETA: 105h 14m 26s
[07:39:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.15 / 1984 chunks (19 cps, 53.646%), ETA: 104h 48m 42s
[07:39:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.152 / 1984 chunks (19 cps, 53.646%), ETA: 105h 7m 56s
[07:39:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.168 / 1984 chunks (19 cps, 53.647%), ETA: 104h 19m 10s
[07:39:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.169 / 1984 chunks (19 cps, 53.647%), ETA: 105h 33m 6s
[07:39:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.188 / 1984 chunks (19 cps, 53.649%), ETA: 104h 5m 21s
[07:39:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2444ms or 48 ticks behind
[07:39:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.19 / 1984 chunks (19 cps, 53.649%), ETA: 104h 49m 2s
[07:39:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.192 / 1984 chunks (19 cps, 53.649%), ETA: 105h 36s
[07:39:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.205 / 1984 chunks (19 cps, 53.65%), ETA: 104h 37m 31s
[07:40:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.206 / 1984 chunks (19 cps, 53.65%), ETA: 104h 18m 13s
[07:40:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.209 / 1984 chunks (19 cps, 53.65%), ETA: 104h 38m 1s
[07:40:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.21 / 1984 chunks (19 cps, 53.65%), ETA: 105h 11s
[07:40:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.213 / 1984 chunks (19 cps, 53.651%), ETA: 105h 16m 23s
[07:40:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1453.221 / 1984 chunks (19 cps, 53.651%), ETA: 104h 30m 8s
[07:40:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.223 / 1984 chunks (19 cps, 53.651%), ETA: 105h 55s
[07:40:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.227 / 1984 chunks (19 cps, 53.652%), ETA: 105h 20m 56s
[07:40:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.238 / 1984 chunks (19 cps, 53.653%), ETA: 104h 59m 5s
[07:40:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.239 / 1984 chunks (19 cps, 53.653%), ETA: 105h 39m 15s
[07:40:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.246 / 1984 chunks (19 cps, 53.653%), ETA: 105h 13m 41s
[07:40:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.25 / 1984 chunks (19 cps, 53.654%), ETA: 105h 18m 18s
[07:40:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.258 / 1984 chunks (19 cps, 53.654%), ETA: 106h 15m 29s
[07:40:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.268 / 1984 chunks (19 cps, 53.655%), ETA: 106h 3m 22s
[07:40:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.27 / 1984 chunks (19 cps, 53.655%), ETA: 106h 16m 41s
[07:41:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2433ms or 48 ticks behind
[07:41:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.28 / 1984 chunks (18 cps, 53.656%), ETA: 106h 58m 59s
[07:41:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.3 / 1984 chunks (19 cps, 53.657%), ETA: 106h 31m 42s
[07:41:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.301 / 1984 chunks (18 cps, 53.657%), ETA: 106h 57m 18s
[07:41:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.311 / 1984 chunks (19 cps, 53.658%), ETA: 106h 2m 49s
[07:41:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2421ms or 48 ticks behind
[07:41:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.313 / 1984 chunks (18 cps, 53.658%), ETA: 107h 18m 4s
[07:41:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.327 / 1984 chunks (18 cps, 53.659%), ETA: 106h 42m 59s
[07:41:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.33 / 1984 chunks (18 cps, 53.66%), ETA: 107h 36m 53s
[07:41:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.34 / 1984 chunks (18 cps, 53.66%), ETA: 107h 54m 49s
[07:41:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.345 / 1984 chunks (18 cps, 53.66%), ETA: 107h 56m 16s
[07:41:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.349 / 1984 chunks (18 cps, 53.661%), ETA: 107h 45m 26s
[07:42:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.363 / 1984 chunks (18 cps, 53.662%), ETA: 108h 8m 5s
[07:42:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.367 / 1984 chunks (18 cps, 53.662%), ETA: 107h 58m 43s
[07:42:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.37 / 1984 chunks (18 cps, 53.662%), ETA: 108h 17m 59s
[07:42:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.384 / 1984 chunks (18 cps, 53.663%), ETA: 107h 39m 6s
[07:42:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.389 / 1984 chunks (18 cps, 53.664%), ETA: 107h 50m 41s
[07:42:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.395 / 1984 chunks (18 cps, 53.664%), ETA: 107h 28m 26s
[07:42:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.4 / 1984 chunks (18 cps, 53.665%), ETA: 108h 6m 33s
[07:42:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.404 / 1984 chunks (18 cps, 53.665%), ETA: 108h 39m 8s
[07:42:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.41 / 1984 chunks (18 cps, 53.665%), ETA: 107h 49m 26s
[07:42:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2427ms or 48 ticks behind
[07:42:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.417 / 1984 chunks (18 cps, 53.666%), ETA: 107h 57m 32s
[07:42:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.436 / 1984 chunks (18 cps, 53.667%), ETA: 107h 20m 12s
[07:42:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.437 / 1984 chunks (18 cps, 53.667%), ETA: 107h 41m 5s
[07:43:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.439 / 1984 chunks (18 cps, 53.667%), ETA: 108h 1m 42s
[07:43:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2722ms or 54 ticks behind
[07:43:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.45 / 1984 chunks (18 cps, 53.668%), ETA: 107h 47m 41s
[07:43:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.49 / 1984 chunks (19 cps, 53.671%), ETA: 104h 22m 21s
[07:43:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.51 / 1984 chunks (19 cps, 53.673%), ETA: 103h 49m 52s
[07:43:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.513 / 1984 chunks (19 cps, 53.673%), ETA: 104h 20m 51s
[07:43:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.524 / 1984 chunks (19 cps, 53.674%), ETA: 103h 41m 2s
[07:43:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.527 / 1984 chunks (19 cps, 53.674%), ETA: 104h 41m 49s
[07:43:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.529 / 1984 chunks (19 cps, 53.674%), ETA: 103h 51m 8s
[07:43:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.541 / 1984 chunks (19 cps, 53.675%), ETA: 104h 6m 50s
[07:43:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.547 / 1984 chunks (19 cps, 53.675%), ETA: 104h 45m 45s
[07:43:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.561 / 1984 chunks (19 cps, 53.676%), ETA: 104h 17m 34s
[07:43:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.563 / 1984 chunks (19 cps, 53.676%), ETA: 104h 40m 55s
[07:44:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.567 / 1984 chunks (19 cps, 53.677%), ETA: 105h 10m 19s
[07:44:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.574 / 1984 chunks (19 cps, 53.677%), ETA: 105h 13m 58s
[07:44:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2458ms or 49 ticks behind
[07:44:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.59 / 1984 chunks (19 cps, 53.678%), ETA: 105h 1m 0s
[07:44:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.59 / 1984 chunks (19 cps, 53.679%), ETA: 105h 22m 44s
[07:44:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.609 / 1984 chunks (19 cps, 53.68%), ETA: 105h 15m 20s
[07:44:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2442ms or 48 ticks behind
[07:44:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.62 / 1984 chunks (19 cps, 53.681%), ETA: 105h 19m 6s
[07:44:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.623 / 1984 chunks (19 cps, 53.681%), ETA: 104h 44m 43s
[07:44:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.631 / 1984 chunks (19 cps, 53.682%), ETA: 105h 13m 5s
[07:44:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.634 / 1984 chunks (19 cps, 53.682%), ETA: 105h 34m 25s
[07:44:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.638 / 1984 chunks (19 cps, 53.682%), ETA: 105h 40m 40s
[07:45:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.641 / 1984 chunks (19 cps, 53.682%), ETA: 106h 17s
[07:45:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.646 / 1984 chunks (19 cps, 53.683%), ETA: 106h 4m 27s
[07:45:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.657 / 1984 chunks (19 cps, 53.684%), ETA: 105h 50m 36s
[07:45:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.66 / 1984 chunks (19 cps, 53.684%), ETA: 105h 59m 12s
[07:45:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.67 / 1984 chunks (19 cps, 53.684%), ETA: 105h 50m 28s
[07:45:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.673 / 1984 chunks (19 cps, 53.685%), ETA: 105h 29m 31s
[07:45:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.677 / 1984 chunks (19 cps, 53.685%), ETA: 106h 21m 33s
[07:45:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.685 / 1984 chunks (19 cps, 53.686%), ETA: 106h 33m 29s
[07:45:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.69 / 1984 chunks (19 cps, 53.686%), ETA: 105h 51m 58s
[07:45:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind
[07:45:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.697 / 1984 chunks (18 cps, 53.686%), ETA: 107h 12m 36s
[07:45:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.706 / 1984 chunks (18 cps, 53.687%), ETA: 107h 17m 29s
[07:45:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.71 / 1984 chunks (18 cps, 53.688%), ETA: 107h 41m 31s
[07:45:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.715 / 1984 chunks (18 cps, 53.688%), ETA: 108h 1m 43s
[07:46:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.717 / 1984 chunks (18 cps, 53.688%), ETA: 108h 37m 36s
[07:46:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.728 / 1984 chunks (18 cps, 53.689%), ETA: 109h 20m 44s
[07:46:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2451ms or 49 ticks behind
[07:46:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.73 / 1984 chunks (18 cps, 53.689%), ETA: 110h 15m 25s
[07:46:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.75 / 1984 chunks (18 cps, 53.69%), ETA: 111h 8m 32s
[07:46:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.75 / 1984 chunks (18 cps, 53.69%), ETA: 111h 32m 52s
[07:46:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.76 / 1984 chunks (18 cps, 53.691%), ETA: 111h 48m 54s
[07:46:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind
[07:46:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.762 / 1984 chunks (18 cps, 53.691%), ETA: 112h 20m 34s
[07:46:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1453.763 / 1984 chunks (17 cps, 53.691%), ETA: 112h 45m 59s
[07:46:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.77 / 1984 chunks (17 cps, 53.692%), ETA: 113h 35m 15s
[07:46:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.779 / 1984 chunks (17 cps, 53.692%), ETA: 114h 33m 8s
[07:46:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.791 / 1984 chunks (17 cps, 53.693%), ETA: 115h 36m 18s
[07:47:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.794 / 1984 chunks (17 cps, 53.694%), ETA: 115h 58m 25s
[07:47:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.806 / 1984 chunks (17 cps, 53.694%), ETA: 116h 22m 24s
[07:47:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.809 / 1984 chunks (17 cps, 53.695%), ETA: 117h 8m 11s
[07:47:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.813 / 1984 chunks (17 cps, 53.695%), ETA: 117h 30m 0s
[07:47:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.82 / 1984 chunks (17 cps, 53.695%), ETA: 117h 36m 59s
[07:47:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.824 / 1984 chunks (17 cps, 53.696%), ETA: 118h 11m 38s
[07:47:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1453.827 / 1984 chunks (17 cps, 53.696%), ETA: 118h 38m 40s
[07:47:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.834 / 1984 chunks (16 cps, 53.697%), ETA: 119h 34m 53s
[07:47:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind
[07:47:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.84 / 1984 chunks (16 cps, 53.697%), ETA: 120h 29m 13s
[07:47:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.85 / 1984 chunks (16 cps, 53.698%), ETA: 121h 14m 21s
[07:47:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1453.857 / 1984 chunks (16 cps, 53.698%), ETA: 121h 47m 12s
[07:47:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.873 / 1984 chunks (16 cps, 53.699%), ETA: 122h 25m 42s
[07:48:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.875 / 1984 chunks (16 cps, 53.7%), ETA: 123h 7m 22s
[07:48:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.878 / 1984 chunks (16 cps, 53.7%), ETA: 123h 40m 4s
[07:48:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.893 / 1984 chunks (16 cps, 53.701%), ETA: 123h 45m 17s
[07:48:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.895 / 1984 chunks (16 cps, 53.701%), ETA: 124h 43m 10s
[07:48:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.904 / 1984 chunks (16 cps, 53.702%), ETA: 124h 46m 20s
[07:48:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.905 / 1984 chunks (16 cps, 53.702%), ETA: 125h 36m 55s
[07:48:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.922 / 1984 chunks (16 cps, 53.703%), ETA: 125h 16m 22s
[07:48:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.923 / 1984 chunks (16 cps, 53.703%), ETA: 125h 48m 38s
[07:48:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.938 / 1984 chunks (16 cps, 53.704%), ETA: 124h 41m 14s
[07:48:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.939 / 1984 chunks (16 cps, 53.704%), ETA: 125h 9m 37s
[07:48:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2454ms or 49 ticks behind
[07:48:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.942 / 1984 chunks (16 cps, 53.705%), ETA: 125h 50m 19s
[07:49:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.945 / 1984 chunks (16 cps, 53.705%), ETA: 125h 55m 53s
[07:49:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.955 / 1984 chunks (16 cps, 53.705%), ETA: 125h 27m 27s
[07:49:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.96 / 1984 chunks (16 cps, 53.706%), ETA: 124h 54m 32s
[07:49:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.963 / 1984 chunks (16 cps, 53.706%), ETA: 125h 36m 27s
[07:49:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.968 / 1984 chunks (16 cps, 53.706%), ETA: 125h 56m 45s
[07:49:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.979 / 1984 chunks (16 cps, 53.707%), ETA: 125h 32m 48s
[07:49:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.98 / 1984 chunks (16 cps, 53.707%), ETA: 125h 54m 12s
[07:49:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.99 / 1984 chunks (16 cps, 53.708%), ETA: 125h 59m 36s
[07:49:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.997 / 1984 chunks (16 cps, 53.709%), ETA: 125h 41m 54s
[07:49:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.004 / 1984 chunks (16 cps, 53.709%), ETA: 126h 9m 15s
[07:49:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.007 / 1984 chunks (15 cps, 53.709%), ETA: 126h 55m 47s
[07:50:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.012 / 1984 chunks (15 cps, 53.71%), ETA: 127h 14m 31s
[07:50:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.03 / 1984 chunks (15 cps, 53.711%), ETA: 127h 1m 0s
[07:50:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind
[07:50:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.03 / 1984 chunks (15 cps, 53.711%), ETA: 127h 50m 21s
[07:50:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.04 / 1984 chunks (15 cps, 53.712%), ETA: 126h 59m 23s
[07:50:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.045 / 1984 chunks (15 cps, 53.712%), ETA: 127h 42m 7s
[07:50:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.052 / 1984 chunks (15 cps, 53.713%), ETA: 127h 52m 29s
[07:50:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.056 / 1984 chunks (15 cps, 53.713%), ETA: 128h 7m 9s
[07:50:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.067 / 1984 chunks (15 cps, 53.714%), ETA: 128h 54m 57s
[07:50:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.069 / 1984 chunks (15 cps, 53.714%), ETA: 129h 15m 2s
[07:51:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.081 / 1984 chunks (15 cps, 53.715%), ETA: 129h 1m 43s
[07:51:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.083 / 1984 chunks (15 cps, 53.715%), ETA: 129h 43m 33s
[07:51:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.092 / 1984 chunks (15 cps, 53.716%), ETA: 129h 30m 24s
[07:51:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.094 / 1984 chunks (15 cps, 53.716%), ETA: 129h 35m 12s
[07:51:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.096 / 1984 chunks (15 cps, 53.716%), ETA: 130h 4m 47s
[07:51:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.1 / 1984 chunks (15 cps, 53.716%), ETA: 130h 13m 40s
[07:51:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.11 / 1984 chunks (15 cps, 53.717%), ETA: 130h 0s
[07:51:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.117 / 1984 chunks (15 cps, 53.717%), ETA: 131h 50m 17s
[07:51:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.127 / 1984 chunks (15 cps, 53.718%), ETA: 131h 34m 59s
[07:52:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.13 / 1984 chunks (15 cps, 53.719%), ETA: 131h 8m 50s
[07:52:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2509ms or 50 ticks behind
[07:52:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.138 / 1984 chunks (15 cps, 53.719%), ETA: 133h 18m 54s
[07:52:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.143 / 1984 chunks (15 cps, 53.719%), ETA: 133h 25m 51s
[07:52:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.146 / 1984 chunks (15 cps, 53.72%), ETA: 133h 59s
[07:52:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.155 / 1984 chunks (15 cps, 53.72%), ETA: 133h 52m 36s
[07:52:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.16 / 1984 chunks (14 cps, 53.721%), ETA: 134h 56m 51s
[07:52:53] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2638ms or 52 ticks behind
[07:52:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.169 / 1984 chunks (14 cps, 53.721%), ETA: 135h 5m 19s
[07:52:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.171 / 1984 chunks (14 cps, 53.721%), ETA: 135h 34m 46s
[07:53:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.175 / 1984 chunks (14 cps, 53.722%), ETA: 135h 42m 58s
[07:53:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.188 / 1984 chunks (14 cps, 53.723%), ETA: 135h 3m 3s
[07:53:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.2 / 1984 chunks (15 cps, 53.723%), ETA: 134h 39m 31s
[07:53:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind
[07:53:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.202 / 1984 chunks (14 cps, 53.724%), ETA: 137h 2m 17s
[07:53:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.215 / 1984 chunks (14 cps, 53.725%), ETA: 137h 25m 59s
[07:53:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.22 / 1984 chunks (14 cps, 53.725%), ETA: 137h 5m 20s
[07:53:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.23 / 1984 chunks (14 cps, 53.726%), ETA: 136h 52m 29s
[07:53:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.238 / 1984 chunks (14 cps, 53.726%), ETA: 136h 15m 8s
[07:54:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.242 / 1984 chunks (14 cps, 53.727%), ETA: 136h 51m 59s
[07:54:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.249 / 1984 chunks (14 cps, 53.727%), ETA: 137h 26m 42s
[07:54:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind
[07:54:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.256 / 1984 chunks (14 cps, 53.728%), ETA: 138h 31m 16s
[07:54:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.27 / 1984 chunks (14 cps, 53.729%), ETA: 138h 19m 45s
[07:54:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.27 / 1984 chunks (14 cps, 53.729%), ETA: 138h 38m 42s
[07:54:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.28 / 1984 chunks (14 cps, 53.73%), ETA: 138h 13m 10s
[07:54:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.282 / 1984 chunks (14 cps, 53.73%), ETA: 138h 44m 1s
[07:54:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1454.29 / 1984 chunks (14 cps, 53.73%), ETA: 139h 8m 19s
[07:54:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.292 / 1984 chunks (14 cps, 53.73%), ETA: 138h 58m 15s
[07:55:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.294 / 1984 chunks (14 cps, 53.731%), ETA: 139h 17m 15s
[07:55:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2430ms or 48 ticks behind
[07:55:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.297 / 1984 chunks (14 cps, 53.731%), ETA: 139h 35m 5s
[07:55:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1454.303 / 1984 chunks (14 cps, 53.731%), ETA: 139h 47m 45s
[07:55:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.31 / 1984 chunks (14 cps, 53.732%), ETA: 138h 55m 30s
[07:55:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.314 / 1984 chunks (14 cps, 53.732%), ETA: 140h 13m 8s
[07:55:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.329 / 1984 chunks (14 cps, 53.733%), ETA: 139h 20m 22s
[07:55:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.33 / 1984 chunks (14 cps, 53.733%), ETA: 140h 3m 10s
[07:55:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1454.338 / 1984 chunks (14 cps, 53.734%), ETA: 142h 8m 40s
[07:55:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.342 / 1984 chunks (14 cps, 53.734%), ETA: 142h 2m 38s
[07:55:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.35 / 1984 chunks (14 cps, 53.735%), ETA: 141h 20m 42s
[07:56:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.359 / 1984 chunks (14 cps, 53.735%), ETA: 142h 51m 47s
[07:56:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.36 / 1984 chunks (14 cps, 53.735%), ETA: 143h 41m 16s
[07:56:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.37 / 1984 chunks (13 cps, 53.736%), ETA: 144h 43m 36s
[07:56:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.377 / 1984 chunks (13 cps, 53.737%), ETA: 144h 56m 51s
[07:56:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.386 / 1984 chunks (13 cps, 53.737%), ETA: 145h 15m 8s
[07:56:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.39 / 1984 chunks (13 cps, 53.738%), ETA: 145h 16m 54s
[07:56:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.4 / 1984 chunks (13 cps, 53.738%), ETA: 145h 46m 3s
[07:57:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.404 / 1984 chunks (13 cps, 53.739%), ETA: 146h 45m 4s
[07:57:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.406 / 1984 chunks (13 cps, 53.739%), ETA: 147h 16m 2s
[07:57:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.41 / 1984 chunks (13 cps, 53.739%), ETA: 145h 59m 24s
[07:57:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1454.422 / 1984 chunks (13 cps, 53.74%), ETA: 145h 52m 14s
[07:57:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.424 / 1984 chunks (13 cps, 53.74%), ETA: 146h 51m 38s
[07:57:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.425 / 1984 chunks (13 cps, 53.74%), ETA: 147h 14m 8s
[07:57:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2450ms or 49 ticks behind
[07:57:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.44 / 1984 chunks (13 cps, 53.741%), ETA: 147h 1m 25s
[07:57:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.446 / 1984 chunks (13 cps, 53.742%), ETA: 148h 16m 30s
[07:57:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.457 / 1984 chunks (13 cps, 53.743%), ETA: 148h 54m 38s
[07:58:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.46 / 1984 chunks (13 cps, 53.743%), ETA: 148h 29m 5s
[07:58:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.47 / 1984 chunks (13 cps, 53.744%), ETA: 149h 43m 49s
[07:58:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.474 / 1984 chunks (13 cps, 53.744%), ETA: 149h 32m 30s
[07:58:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.483 / 1984 chunks (13 cps, 53.744%), ETA: 149h 47m 41s
[07:58:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.484 / 1984 chunks (13 cps, 53.745%), ETA: 150h 9m 35s
[07:58:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.49 / 1984 chunks (13 cps, 53.745%), ETA: 149h 12m 57s
[07:58:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.496 / 1984 chunks (13 cps, 53.745%), ETA: 149h 5m 16s
[07:58:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.503 / 1984 chunks (13 cps, 53.746%), ETA: 149h 28m 0s
[07:58:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2452ms or 49 ticks behind
[07:58:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.506 / 1984 chunks (13 cps, 53.746%), ETA: 150h 46m 57s
[07:58:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.51 / 1984 chunks (13 cps, 53.747%), ETA: 150h 24m 22s
[07:59:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.52 / 1984 chunks (13 cps, 53.747%), ETA: 149h 9m 27s
[07:59:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.523 / 1984 chunks (13 cps, 53.747%), ETA: 149h 52m 58s
[07:59:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind
[07:59:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.528 / 1984 chunks (13 cps, 53.748%), ETA: 150h 43m 0s
[07:59:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.532 / 1984 chunks (13 cps, 53.748%), ETA: 150h 53m 15s
[07:59:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.535 / 1984 chunks (13 cps, 53.748%), ETA: 151h 32m 55s
[07:59:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.539 / 1984 chunks (13 cps, 53.749%), ETA: 151h 52m 3s
[07:59:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.546 / 1984 chunks (13 cps, 53.749%), ETA: 151h 6m 11s
[07:59:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.549 / 1984 chunks (13 cps, 53.749%), ETA: 152h 59m 7s
[07:59:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.561 / 1984 chunks (13 cps, 53.75%), ETA: 153h 34m 9s
[08:00:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind
[08:00:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.565 / 1984 chunks (13 cps, 53.751%), ETA: 154h 6m 4s
[08:00:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.568 / 1984 chunks (13 cps, 53.751%), ETA: 153h 22m 39s
[08:00:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.571 / 1984 chunks (13 cps, 53.751%), ETA: 153h 37m 26s
[08:00:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.58 / 1984 chunks (13 cps, 53.752%), ETA: 153h 48m 1s
[08:00:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2488ms or 49 ticks behind
[08:00:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.589 / 1984 chunks (13 cps, 53.752%), ETA: 154h 10m 29s
[08:00:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.593 / 1984 chunks (13 cps, 53.753%), ETA: 154h 29m 37s
[08:00:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1454.597 / 1984 chunks (13 cps, 53.753%), ETA: 154h 25m 17s
[08:00:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.598 / 1984 chunks (13 cps, 53.753%), ETA: 154h 2m 18s
[08:00:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.659 / 1984 chunks (13 cps, 53.757%), ETA: 148h 8m 42s
[08:00:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.69 / 1984 chunks (13 cps, 53.76%), ETA: 146h 37m 19s
[08:01:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.699 / 1984 chunks (13 cps, 53.76%), ETA: 148h 43m 59s
[08:01:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.707 / 1984 chunks (13 cps, 53.761%), ETA: 148h 11m 7s
[08:01:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2461ms or 49 ticks behind
[08:01:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.71 / 1984 chunks (13 cps, 53.761%), ETA: 149h 36m 46s
[08:01:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.719 / 1984 chunks (13 cps, 53.762%), ETA: 149h 30m 52s
[08:01:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.729 / 1984 chunks (13 cps, 53.763%), ETA: 148h 52m 49s
[08:01:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.73 / 1984 chunks (13 cps, 53.763%), ETA: 150h 23m 34s
[08:01:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.734 / 1984 chunks (13 cps, 53.763%), ETA: 150h 42m 59s
[08:01:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.738 / 1984 chunks (13 cps, 53.763%), ETA: 150h 26m 12s
[08:01:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.745 / 1984 chunks (13 cps, 53.764%), ETA: 150h 1m 46s
[08:02:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind
[08:02:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.75 / 1984 chunks (13 cps, 53.764%), ETA: 151h 41m 58s
[08:02:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.759 / 1984 chunks (13 cps, 53.765%), ETA: 151h 34m 1s
[08:02:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.769 / 1984 chunks (13 cps, 53.766%), ETA: 151h 36m 25s
[08:02:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2439ms or 48 ticks behind
[08:02:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.77 / 1984 chunks (13 cps, 53.766%), ETA: 153h 11m 35s
[08:02:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1454.774 / 1984 chunks (13 cps, 53.766%), ETA: 153h 52m 44s
[08:02:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.787 / 1984 chunks (13 cps, 53.767%), ETA: 152h 48m 40s
[08:02:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.79 / 1984 chunks (13 cps, 53.767%), ETA: 153h 18m 22s
[08:02:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2460ms or 49 ticks behind
[08:03:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.795 / 1984 chunks (13 cps, 53.768%), ETA: 154h 13m 57s
[08:03:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.799 / 1984 chunks (13 cps, 53.768%), ETA: 154h 34m 9s
[08:03:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.813 / 1984 chunks (13 cps, 53.769%), ETA: 154h 7m 1s
[08:03:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.815 / 1984 chunks (12 cps, 53.769%), ETA: 155h 36m 28s
[08:03:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.828 / 1984 chunks (12 cps, 53.77%), ETA: 156h 8m 59s
[08:03:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.829 / 1984 chunks (12 cps, 53.77%), ETA: 156h 32m 4s
[08:03:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind
[08:04:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.839 / 1984 chunks (12 cps, 53.771%), ETA: 158h 13m 39s
[08:04:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.84 / 1984 chunks (12 cps, 53.771%), ETA: 158h 30m 5s
[08:04:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.847 / 1984 chunks (12 cps, 53.771%), ETA: 158h 52m 26s
[08:04:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.854 / 1984 chunks (12 cps, 53.772%), ETA: 159h 14m 59s
[08:04:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.859 / 1984 chunks (12 cps, 53.772%), ETA: 161h 48m 34s
[08:04:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.873 / 1984 chunks (12 cps, 53.773%), ETA: 162h 35m 6s
[08:04:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.88 / 1984 chunks (12 cps, 53.774%), ETA: 164h 46m 53s
[08:05:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1454.881 / 1984 chunks (12 cps, 53.774%), ETA: 165h 16m 16s
[08:05:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.897 / 1984 chunks (12 cps, 53.775%), ETA: 164h 7m 47s
[08:05:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1454.898 / 1984 chunks (12 cps, 53.775%), ETA: 164h 37m 46s
[08:05:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2444ms or 48 ticks behind
[08:05:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1454.899 / 1984 chunks (12 cps, 53.775%), ETA: 165h 57m 23s
[08:05:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.902 / 1984 chunks (12 cps, 53.775%), ETA: 165h 37m 28s
[08:05:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.92 / 1984 chunks (12 cps, 53.777%), ETA: 165h 50m 47s
[08:05:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.921 / 1984 chunks (12 cps, 53.777%), ETA: 167h 41m 51s
[08:05:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.931 / 1984 chunks (12 cps, 53.778%), ETA: 166h 54m 36s
[08:05:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind
[08:06:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.935 / 1984 chunks (11 cps, 53.778%), ETA: 169h 7m 50s
[08:06:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.945 / 1984 chunks (12 cps, 53.779%), ETA: 168h 17m 42s
[08:06:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.946 / 1984 chunks (11 cps, 53.779%), ETA: 169h 7m 51s
[08:06:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.952 / 1984 chunks (12 cps, 53.779%), ETA: 168h 14m 57s
[08:06:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.953 / 1984 chunks (11 cps, 53.779%), ETA: 169h 46m 13s
[08:06:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2482ms or 49 ticks behind
[08:06:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.963 / 1984 chunks (11 cps, 53.78%), ETA: 172h 7m 17s
[08:07:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.98 / 1984 chunks (11 cps, 53.781%), ETA: 171h 37m 17s
[08:07:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.98 / 1984 chunks (11 cps, 53.781%), ETA: 172h 25m 16s
[08:07:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.98 / 1984 chunks (11 cps, 53.781%), ETA: 172h 42m 47s
[08:07:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2442ms or 48 ticks behind
[08:07:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.982 / 1984 chunks (11 cps, 53.781%), ETA: 173h 12m 58s
[08:07:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.985 / 1984 chunks (11 cps, 53.782%), ETA: 172h 44m 31s
[08:07:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.989 / 1984 chunks (11 cps, 53.782%), ETA: 174h 9m 7s
[08:07:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.001 / 1984 chunks (11 cps, 53.783%), ETA: 174h 41m 0s
[08:07:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.01 / 1984 chunks (11 cps, 53.784%), ETA: 173h 49m 27s
[08:08:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.015 / 1984 chunks (11 cps, 53.784%), ETA: 175h 6m 23s
[08:08:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.02 / 1984 chunks (11 cps, 53.784%), ETA: 174h 22m 37s
[08:08:07] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2485ms or 49 ticks behind
[08:08:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.026 / 1984 chunks (11 cps, 53.785%), ETA: 175h 58m 53s
[08:08:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.037 / 1984 chunks (11 cps, 53.785%), ETA: 175h 2m 42s
[08:08:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.038 / 1984 chunks (11 cps, 53.786%), ETA: 175h 56m 54s
[08:08:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2444ms or 48 ticks behind
[08:08:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.045 / 1984 chunks (11 cps, 53.786%), ETA: 177h 59m 29s
[08:08:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.06 / 1984 chunks (11 cps, 53.787%), ETA: 177h 40m 52s
[08:09:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.064 / 1984 chunks (11 cps, 53.787%), ETA: 178h 8m 23s
[08:09:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.066 / 1984 chunks (11 cps, 53.788%), ETA: 178h 31m 25s
[08:09:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2450ms or 49 ticks behind
[08:09:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.077 / 1984 chunks (11 cps, 53.788%), ETA: 178h 21m 4s
[08:09:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.08 / 1984 chunks (11 cps, 53.789%), ETA: 179h 49m 16s
[08:09:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.082 / 1984 chunks (11 cps, 53.789%), ETA: 180h 19m 11s
[08:09:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.097 / 1984 chunks (11 cps, 53.79%), ETA: 179h 9m 11s
[08:09:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.099 / 1984 chunks (11 cps, 53.79%), ETA: 180h 48m 10s
[08:09:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.112 / 1984 chunks (11 cps, 53.791%), ETA: 179h 26m 44s
[08:10:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.114 / 1984 chunks (11 cps, 53.791%), ETA: 181h 48s
[08:10:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.122 / 1984 chunks (11 cps, 53.792%), ETA: 180h 17m 18s
[08:10:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3733ms or 74 ticks behind
[08:10:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.123 / 1984 chunks (11 cps, 53.792%), ETA: 181h 49m 43s
[08:10:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.126 / 1984 chunks (11 cps, 53.792%), ETA: 182h 10m 25s
[08:10:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2529ms or 50 ticks behind
[08:10:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.141 / 1984 chunks (11 cps, 53.793%), ETA: 182h 55m 12s
[08:10:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.147 / 1984 chunks (11 cps, 53.794%), ETA: 183h 29m 40s
[08:10:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.148 / 1984 chunks (10 cps, 53.794%), ETA: 183h 49m 11s
[08:11:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.149 / 1984 chunks (10 cps, 53.794%), ETA: 184h 30m 11s
[08:11:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.16 / 1984 chunks (10 cps, 53.795%), ETA: 183h 54m 24s
[08:11:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3909ms or 78 ticks behind
[08:11:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.163 / 1984 chunks (10 cps, 53.795%), ETA: 185h 34m 43s
[08:11:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.171 / 1984 chunks (10 cps, 53.795%), ETA: 184h 26m 21s
[08:11:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.174 / 1984 chunks (10 cps, 53.796%), ETA: 186h 12m 32s
[08:11:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3917ms or 78 ticks behind
[08:11:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.185 / 1984 chunks (10 cps, 53.796%), ETA: 187h 3m 1s
[08:12:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.19 / 1984 chunks (10 cps, 53.797%), ETA: 188h 50m 14s
[08:12:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.2 / 1984 chunks (10 cps, 53.798%), ETA: 188h 7m 16s
[08:12:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.209 / 1984 chunks (10 cps, 53.798%), ETA: 188h 7m 43s
[08:12:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.21 / 1984 chunks (10 cps, 53.798%), ETA: 188h 28m 18s
[08:12:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.221 / 1984 chunks (10 cps, 53.799%), ETA: 187h 45m 17s
[08:12:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.222 / 1984 chunks (10 cps, 53.799%), ETA: 189h 8m 56s
[08:12:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.224 / 1984 chunks (10 cps, 53.799%), ETA: 189h 38m 19s
[08:12:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.232 / 1984 chunks (10 cps, 53.8%), ETA: 188h 37m 46s
[08:12:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.24 / 1984 chunks (10 cps, 53.8%), ETA: 189h 24m 14s
[08:13:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.243 / 1984 chunks (10 cps, 53.801%), ETA: 190h 56m 11s
[08:13:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.244 / 1984 chunks (10 cps, 53.801%), ETA: 191h 17m 51s
[08:13:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.246 / 1984 chunks (10 cps, 53.801%), ETA: 191h 37m 36s
[08:13:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.262 / 1984 chunks (10 cps, 53.802%), ETA: 190h 15m 39s
[08:13:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.264 / 1984 chunks (10 cps, 53.802%), ETA: 191h 6m 6s
[08:13:24] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2485ms or 49 ticks behind
[08:13:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.265 / 1984 chunks (10 cps, 53.802%), ETA: 192h 18m 24s
[08:13:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.266 / 1984 chunks (10 cps, 53.802%), ETA: 192h 48m 59s
[08:13:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.28 / 1984 chunks (10 cps, 53.803%), ETA: 189h 34m 56s
[08:13:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.286 / 1984 chunks (10 cps, 53.804%), ETA: 190h 45m 58s
[08:14:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.287 / 1984 chunks (10 cps, 53.804%), ETA: 192h 50m 2s
[08:14:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.298 / 1984 chunks (10 cps, 53.805%), ETA: 192h 10m 20s
[08:14:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.3 / 1984 chunks (10 cps, 53.805%), ETA: 193h 42m 2s
[08:14:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.306 / 1984 chunks (10 cps, 53.805%), ETA: 194h 1m 53s
[08:14:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.312 / 1984 chunks (10 cps, 53.806%), ETA: 194h 21m 56s
[08:14:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.317 / 1984 chunks (10 cps, 53.806%), ETA: 193h 46m 58s
[08:14:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind
[08:14:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.319 / 1984 chunks (10 cps, 53.806%), ETA: 194h 16m 4s
[08:14:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.325 / 1984 chunks (10 cps, 53.807%), ETA: 195h 1m 21s
[08:14:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.327 / 1984 chunks (10 cps, 53.807%), ETA: 195h 31m 26s
[08:14:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.334 / 1984 chunks (10 cps, 53.807%), ETA: 195h 41m 8s
[08:14:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.35 / 1984 chunks (10 cps, 53.809%), ETA: 193h 3m 42s
[08:15:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.38 / 1984 chunks (10 cps, 53.811%), ETA: 191h 44m 3s
[08:15:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.384 / 1984 chunks (10 cps, 53.811%), ETA: 190h 45m 41s
[08:15:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2489ms or 49 ticks behind
[08:15:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.387 / 1984 chunks (10 cps, 53.811%), ETA: 190h 49m 53s
[08:15:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.394 / 1984 chunks (10 cps, 53.812%), ETA: 192h 24m 31s
[08:15:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.398 / 1984 chunks (10 cps, 53.812%), ETA: 193h 26m 33s
[08:15:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.409 / 1984 chunks (10 cps, 53.813%), ETA: 192h 2m 16s
[08:15:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.41 / 1984 chunks (10 cps, 53.813%), ETA: 193h 39m 8s
[08:15:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind
[08:16:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.42 / 1984 chunks (10 cps, 53.814%), ETA: 194h 59m 56s
[08:16:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.43 / 1984 chunks (10 cps, 53.815%), ETA: 193h 10m 11s
[08:16:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.435 / 1984 chunks (10 cps, 53.815%), ETA: 194h 34m 48s
[08:16:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind
[08:16:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.438 / 1984 chunks (10 cps, 53.815%), ETA: 196h 22m 13s
[08:16:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2624ms or 52 ticks behind
[08:16:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.45 / 1984 chunks (10 cps, 53.816%), ETA: 196h 20m 58s
[08:16:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.459 / 1984 chunks (10 cps, 53.817%), ETA: 194h 39m 16s
[08:17:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.46 / 1984 chunks (10 cps, 53.817%), ETA: 196h 6m 39s
[08:17:07] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2435ms or 48 ticks behind
[08:17:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.464 / 1984 chunks (10 cps, 53.817%), ETA: 196h 25m 47s
[08:17:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.47 / 1984 chunks (10 cps, 53.817%), ETA: 197h 52s
[08:17:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.485 / 1984 chunks (10 cps, 53.819%), ETA: 196h 10m 59s
[08:17:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2554ms or 51 ticks behind
[08:17:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.486 / 1984 chunks (10 cps, 53.819%), ETA: 197h 20m 14s
[08:17:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.493 / 1984 chunks (10 cps, 53.819%), ETA: 195h 43m 31s
[08:17:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.494 / 1984 chunks (10 cps, 53.819%), ETA: 196h 34m 30s
[08:17:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.556 / 1984 chunks (10 cps, 53.824%), ETA: 188h 22m 26s
[08:17:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.558 / 1984 chunks (10 cps, 53.824%), ETA: 189h 10m 3s
[08:18:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.56 / 1984 chunks (10 cps, 53.824%), ETA: 190h 26m 41s
[08:18:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2463ms or 49 ticks behind
[08:18:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.566 / 1984 chunks (10 cps, 53.825%), ETA: 192h 8m 7s
[08:18:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.567 / 1984 chunks (10 cps, 53.825%), ETA: 192h 27m 33s
[08:18:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.573 / 1984 chunks (10 cps, 53.825%), ETA: 191h 53m 37s
[08:18:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.58 / 1984 chunks (10 cps, 53.826%), ETA: 190h 32m 10s
[08:18:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.581 / 1984 chunks (10 cps, 53.826%), ETA: 191h 23m 10s
[08:18:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.585 / 1984 chunks (10 cps, 53.826%), ETA: 191h 45m 38s
[08:18:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.591 / 1984 chunks (10 cps, 53.826%), ETA: 190h 32m 24s
[08:18:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.592 / 1984 chunks (10 cps, 53.826%), ETA: 190h 51m 36s
[08:19:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.593 / 1984 chunks (10 cps, 53.827%), ETA: 191h 25m 37s
[08:19:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.595 / 1984 chunks (10 cps, 53.827%), ETA: 192h 29m 15s
[08:19:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.606 / 1984 chunks (10 cps, 53.827%), ETA: 192h 58m 13s
[08:19:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.61 / 1984 chunks (10 cps, 53.828%), ETA: 193h 53m 23s
[08:19:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.622 / 1984 chunks (10 cps, 53.829%), ETA: 194h 19m 24s
[08:19:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.625 / 1984 chunks (10 cps, 53.829%), ETA: 193h 52m 45s
[08:19:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2472ms or 49 ticks behind
[08:20:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.63 / 1984 chunks (10 cps, 53.829%), ETA: 194h 34m 40s
[08:20:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.633 / 1984 chunks (10 cps, 53.83%), ETA: 194h 39m 58s
[08:20:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.637 / 1984 chunks (10 cps, 53.83%), ETA: 194h 59m 19s
[08:20:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2687ms or 53 ticks behind
[08:20:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.643 / 1984 chunks (10 cps, 53.83%), ETA: 194h 30s
[08:20:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.644 / 1984 chunks (10 cps, 53.83%), ETA: 194h 46m 27s
[08:20:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.648 / 1984 chunks (10 cps, 53.831%), ETA: 196h 25m 26s
[08:20:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.65 / 1984 chunks (10 cps, 53.831%), ETA: 196h 54m 48s
[08:20:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2482ms or 49 ticks behind
[08:20:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.663 / 1984 chunks (10 cps, 53.832%), ETA: 196h 57m 5s
[08:20:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.665 / 1984 chunks (10 cps, 53.832%), ETA: 197h 15m 55s
[08:20:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2965ms or 59 ticks behind
[08:20:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.673 / 1984 chunks (10 cps, 53.832%), ETA: 196h 12m 55s
[08:21:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.676 / 1984 chunks (10 cps, 53.833%), ETA: 196h 17m 30s
[08:21:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.679 / 1984 chunks (10 cps, 53.833%), ETA: 196h 38m 55s
[08:21:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.681 / 1984 chunks (10 cps, 53.833%), ETA: 197h 39m 59s
[08:21:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.683 / 1984 chunks (10 cps, 53.833%), ETA: 197h 51m 21s
[08:21:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.685 / 1984 chunks (10 cps, 53.833%), ETA: 198h 4m 37s
[08:21:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.695 / 1984 chunks (10 cps, 53.834%), ETA: 197h 25m 30s
[08:21:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.699 / 1984 chunks (10 cps, 53.834%), ETA: 198h 21m 19s
[08:21:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.706 / 1984 chunks (10 cps, 53.835%), ETA: 199h 36m 49s
[08:21:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.71 / 1984 chunks (10 cps, 53.836%), ETA: 197h 50m 48s
[08:21:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2496ms or 49 ticks behind
[08:22:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.718 / 1984 chunks (10 cps, 53.836%), ETA: 198h 40m 6s
[08:22:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.72 / 1984 chunks (10 cps, 53.836%), ETA: 199h 10m 15s
[08:22:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.721 / 1984 chunks (10 cps, 53.836%), ETA: 199h 29m 21s
[08:22:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.723 / 1984 chunks (10 cps, 53.836%), ETA: 200h 21m 38s
[08:22:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.733 / 1984 chunks (10 cps, 53.837%), ETA: 198h 52m 54s
[08:22:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.735 / 1984 chunks (10 cps, 53.837%), ETA: 198h 33m 23s
[08:22:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2506ms or 50 ticks behind
[08:22:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.74 / 1984 chunks (10 cps, 53.837%), ETA: 198h 53m 45s
[08:22:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.742 / 1984 chunks (10 cps, 53.838%), ETA: 200h 8m 2s
[08:22:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.753 / 1984 chunks (10 cps, 53.838%), ETA: 199h 27m 16s
[08:23:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind
[08:23:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.76 / 1984 chunks (10 cps, 53.839%), ETA: 201h 18m 59s
[08:23:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.765 / 1984 chunks (10 cps, 53.839%), ETA: 200h 45m 14s
[08:23:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5663ms or 113 ticks behind
[08:23:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.766 / 1984 chunks (10 cps, 53.839%), ETA: 201h 32m 58s
[08:23:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.777 / 1984 chunks (9 cps, 53.84%), ETA: 203h 15m 22s
[08:23:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.78 / 1984 chunks (10 cps, 53.841%), ETA: 201h 51m 18s
[08:23:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2464ms or 49 ticks behind
[08:24:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.788 / 1984 chunks (9 cps, 53.841%), ETA: 203h 9m 12s
[08:24:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.794 / 1984 chunks (9 cps, 53.841%), ETA: 204h 41m 40s
[08:24:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.797 / 1984 chunks (9 cps, 53.842%), ETA: 205h 36m 24s
[08:24:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.799 / 1984 chunks (9 cps, 53.842%), ETA: 204h 22m 35s
[08:24:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.81 / 1984 chunks (9 cps, 53.843%), ETA: 204h 43m 3s
[08:24:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.812 / 1984 chunks (9 cps, 53.843%), ETA: 205h 24m 53s
[08:24:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.816 / 1984 chunks (9 cps, 53.843%), ETA: 206h 2m 41s
[08:24:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.819 / 1984 chunks (9 cps, 53.843%), ETA: 206h 8m 46s
[08:24:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind
[08:25:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.826 / 1984 chunks (9 cps, 53.844%), ETA: 205h 52m 6s
[08:25:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.83 / 1984 chunks (9 cps, 53.844%), ETA: 206h 39m 47s
[08:25:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.834 / 1984 chunks (9 cps, 53.844%), ETA: 207h 15m 6s
[08:25:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.837 / 1984 chunks (9 cps, 53.845%), ETA: 207h 13m 53s
[08:25:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.852 / 1984 chunks (9 cps, 53.846%), ETA: 205h 41m 4s
[08:25:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.853 / 1984 chunks (9 cps, 53.846%), ETA: 206h 42m 5s
[08:25:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.857 / 1984 chunks (9 cps, 53.846%), ETA: 206h 20m 30s
[08:25:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3718ms or 74 ticks behind
[08:26:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.86 / 1984 chunks (9 cps, 53.846%), ETA: 207h 42m 33s
[08:26:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.864 / 1984 chunks (9 cps, 53.847%), ETA: 207h 42m 24s
[08:26:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2491ms or 49 ticks behind
[08:26:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.874 / 1984 chunks (9 cps, 53.847%), ETA: 208h 33m 50s
[08:26:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.88 / 1984 chunks (9 cps, 53.848%), ETA: 208h 10m 37s
[08:26:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.885 / 1984 chunks (9 cps, 53.848%), ETA: 208h 56m 5s
[08:26:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.886 / 1984 chunks (9 cps, 53.848%), ETA: 209h 25m 38s
[08:26:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.897 / 1984 chunks (9 cps, 53.849%), ETA: 208h 48m 41s
[08:26:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.9 / 1984 chunks (9 cps, 53.849%), ETA: 209h 51m 9s
[08:27:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.902 / 1984 chunks (9 cps, 53.849%), ETA: 209h 37m 36s
[08:27:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.905 / 1984 chunks (9 cps, 53.85%), ETA: 210h 38m 48s
[08:27:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2486ms or 49 ticks behind
[08:27:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.915 / 1984 chunks (9 cps, 53.85%), ETA: 211h 44s
[08:27:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.916 / 1984 chunks (9 cps, 53.85%), ETA: 211h 51m 34s
[08:27:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.918 / 1984 chunks (9 cps, 53.851%), ETA: 212h 42m 1s
[08:27:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.924 / 1984 chunks (9 cps, 53.851%), ETA: 210h 37m 58s
[08:27:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.929 / 1984 chunks (9 cps, 53.851%), ETA: 211h 10m 31s
[08:27:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2446ms or 48 ticks behind
[08:27:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.933 / 1984 chunks (9 cps, 53.852%), ETA: 212h 22m 50s
[08:27:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.937 / 1984 chunks (9 cps, 53.852%), ETA: 212h 10m 32s
[08:28:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.938 / 1984 chunks (9 cps, 53.852%), ETA: 213h 50m 51s
[08:28:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.94 / 1984 chunks (9 cps, 53.852%), ETA: 213h 9m 54s
[08:28:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.952 / 1984 chunks (9 cps, 53.853%), ETA: 212h 45m 24s
[08:28:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.953 / 1984 chunks (9 cps, 53.853%), ETA: 213h 5m 2s
[08:28:26] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind
[08:28:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.955 / 1984 chunks (9 cps, 53.853%), ETA: 214h 40m 25s
[08:28:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.962 / 1984 chunks (9 cps, 53.854%), ETA: 214h 18m 45s
[08:28:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.964 / 1984 chunks (9 cps, 53.854%), ETA: 213h 7m 10s
[08:28:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.966 / 1984 chunks (9 cps, 53.854%), ETA: 214h 36m 8s
[08:28:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind
[08:29:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.974 / 1984 chunks (9 cps, 53.855%), ETA: 215h 29m 54s
[08:29:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.975 / 1984 chunks (9 cps, 53.855%), ETA: 216h 20m 57s
[08:29:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.988 / 1984 chunks (9 cps, 53.856%), ETA: 216h 39m 12s
[08:29:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.99 / 1984 chunks (9 cps, 53.856%), ETA: 217h 1m 52s
[08:29:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.995 / 1984 chunks (9 cps, 53.856%), ETA: 218h 27m 12s
[08:29:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.996 / 1984 chunks (9 cps, 53.856%), ETA: 218h 49m 0s
[08:29:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.999 / 1984 chunks (9 cps, 53.857%), ETA: 220h 20m 0s
[08:29:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456 / 1984 chunks (9 cps, 53.857%), ETA: 221h 2m 2s
[08:29:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.008 / 1984 chunks (9 cps, 53.857%), ETA: 221h 22m 35s
[08:29:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.012 / 1984 chunks (9 cps, 53.858%), ETA: 221h 43m 55s
[08:30:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2463ms or 49 ticks behind
[08:30:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.016 / 1984 chunks (9 cps, 53.858%), ETA: 224h 9m 47s
[08:30:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.022 / 1984 chunks (8 cps, 53.858%), ETA: 224h 29m 57s
[08:30:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.03 / 1984 chunks (8 cps, 53.859%), ETA: 225h 14m 5s
[08:30:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2477ms or 49 ticks behind
[08:30:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.036 / 1984 chunks (8 cps, 53.859%), ETA: 225h 46m 54s
[08:30:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.037 / 1984 chunks (8 cps, 53.859%), ETA: 226h 6m 25s
[08:30:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.038 / 1984 chunks (8 cps, 53.86%), ETA: 228h 4m 25s
[08:30:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3756ms or 75 ticks behind
[08:30:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.049 / 1984 chunks (8 cps, 53.86%), ETA: 228h 44m 16s
[08:31:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.05 / 1984 chunks (8 cps, 53.86%), ETA: 229h 28m 37s
[08:31:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.054 / 1984 chunks (8 cps, 53.861%), ETA: 231h 11m 49s
[08:31:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.059 / 1984 chunks (8 cps, 53.861%), ETA: 231h 37m 9s
[08:31:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind
[08:31:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.06 / 1984 chunks (8 cps, 53.861%), ETA: 233h 19m 52s
[08:31:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.066 / 1984 chunks (8 cps, 53.862%), ETA: 235h 22m 55s
[08:31:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.073 / 1984 chunks (8 cps, 53.862%), ETA: 232h 14m 42s
[08:31:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.08 / 1984 chunks (8 cps, 53.863%), ETA: 232h 29m 18s
[08:31:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind
[08:32:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1456.081 / 1984 chunks (8 cps, 53.863%), ETA: 234h 25m 5s
[08:32:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.092 / 1984 chunks (8 cps, 53.863%), ETA: 232h 42m 26s
[08:32:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.098 / 1984 chunks (8 cps, 53.864%), ETA: 233h 16m 45s
[08:32:24] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind
[08:32:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.099 / 1984 chunks (8 cps, 53.864%), ETA: 234h 25m 42s
[08:32:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.1 / 1984 chunks (8 cps, 53.864%), ETA: 235h 17m 2s
[08:32:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.102 / 1984 chunks (8 cps, 53.864%), ETA: 236h 7m 32s
[08:32:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.103 / 1984 chunks (8 cps, 53.864%), ETA: 236h 33s
[08:32:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.114 / 1984 chunks (8 cps, 53.865%), ETA: 234h 23m 26s
[08:32:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2454ms or 49 ticks behind
[08:33:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.117 / 1984 chunks (8 cps, 53.865%), ETA: 236h 36m 26s
[08:33:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.12 / 1984 chunks (8 cps, 53.866%), ETA: 236h 16m 27s
[08:33:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind
[08:33:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.132 / 1984 chunks (8 cps, 53.866%), ETA: 235h 38m 15s
[08:33:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.133 / 1984 chunks (8 cps, 53.867%), ETA: 235h 25m 14s
[08:33:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.135 / 1984 chunks (8 cps, 53.867%), ETA: 236h 36m 20s
[08:33:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind
[08:33:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.137 / 1984 chunks (8 cps, 53.867%), ETA: 238h 51m 18s
[08:33:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.146 / 1984 chunks (8 cps, 53.867%), ETA: 238h 12m 51s
[08:33:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2441ms or 48 ticks behind
[08:34:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.15 / 1984 chunks (8 cps, 53.868%), ETA: 236h 13m 54s
[08:34:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.154 / 1984 chunks (8 cps, 53.868%), ETA: 236h 34m 26s
[08:34:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.155 / 1984 chunks (8 cps, 53.868%), ETA: 237h 49m 28s
[08:34:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.158 / 1984 chunks (8 cps, 53.868%), ETA: 239h 36m 37s
[08:34:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2432ms or 48 ticks behind
[08:34:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.169 / 1984 chunks (8 cps, 53.869%), ETA: 237h 20m 3s
[08:34:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.17 / 1984 chunks (8 cps, 53.869%), ETA: 238h 1m 32s
[08:34:49] [DH-Phantom Array Recycler Thread[0]/WARN]: Pool: [V2DTO]. Unable to find checkout for phantom reference [java.lang.ref.PhantomReference@7eee90d9], arrays will need to be recreated.
[08:34:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.176 / 1984 chunks (8 cps, 53.87%), ETA: 239h 32m 18s
[08:34:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2497ms or 49 ticks behind
[08:34:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.181 / 1984 chunks (8 cps, 53.87%), ETA: 239h 53m 7s
[08:35:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.183 / 1984 chunks (8 cps, 53.87%), ETA: 241h 7m 20s
[08:35:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.185 / 1984 chunks (8 cps, 53.87%), ETA: 241h 24m 19s
[08:35:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.188 / 1984 chunks (8 cps, 53.871%), ETA: 241h 14m 21s
[08:35:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2472ms or 49 ticks behind
[08:35:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.19 / 1984 chunks (8 cps, 53.871%), ETA: 241h 53m 4s
[08:35:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2449ms or 48 ticks behind
[08:35:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.202 / 1984 chunks (8 cps, 53.872%), ETA: 241h 26m 20s
[08:35:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.203 / 1984 chunks (8 cps, 53.872%), ETA: 242h 14m 33s
[08:35:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.21 / 1984 chunks (8 cps, 53.872%), ETA: 242h 27m 23s
[08:35:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2492ms or 49 ticks behind
[08:35:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.213 / 1984 chunks (8 cps, 53.872%), ETA: 241h 6m 30s
[08:36:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.217 / 1984 chunks (8 cps, 53.873%), ETA: 241h 51m 38s
[08:36:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.223 / 1984 chunks (8 cps, 53.873%), ETA: 243h 1m 41s
[08:36:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.224 / 1984 chunks (8 cps, 53.873%), ETA: 243h 33m 39s
[08:36:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.232 / 1984 chunks (8 cps, 53.874%), ETA: 243h 40m 42s
[08:36:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2498ms or 49 ticks behind
[08:36:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.233 / 1984 chunks (8 cps, 53.874%), ETA: 241h 28m 2s
[08:36:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.239 / 1984 chunks (8 cps, 53.874%), ETA: 242h 26m 57s
[08:36:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.242 / 1984 chunks (8 cps, 53.875%), ETA: 244h 3m 32s
[08:36:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.243 / 1984 chunks (8 cps, 53.875%), ETA: 244h 25m 48s
[08:36:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3740ms or 74 ticks behind
[08:37:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.249 / 1984 chunks (8 cps, 53.875%), ETA: 245h 16m 37s
[08:37:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.26 / 1984 chunks (8 cps, 53.876%), ETA: 244h 16m 19s
[08:37:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.262 / 1984 chunks (8 cps, 53.876%), ETA: 244h 46m 42s
[08:37:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.264 / 1984 chunks (8 cps, 53.876%), ETA: 245h 6m 47s
[08:37:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.277 / 1984 chunks (8 cps, 53.877%), ETA: 242h 33m 9s
[08:37:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind
[08:37:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.279 / 1984 chunks (8 cps, 53.877%), ETA: 243h 29m 59s
[08:37:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.28 / 1984 chunks (8 cps, 53.877%), ETA: 243h 49m 10s
[08:37:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.282 / 1984 chunks (8 cps, 53.877%), ETA: 244h 40m 37s
[08:37:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.283 / 1984 chunks (8 cps, 53.878%), ETA: 244h 50m 28s
[08:37:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.284 / 1984 chunks (8 cps, 53.878%), ETA: 245h 11m 29s
[08:37:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.29 / 1984 chunks (8 cps, 53.878%), ETA: 245h 30m 24s
[08:37:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.299 / 1984 chunks (8 cps, 53.879%), ETA: 242h 54m 8s
[08:38:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.301 / 1984 chunks (8 cps, 53.879%), ETA: 244h 4m 43s
[08:38:12] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind
[08:38:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.304 / 1984 chunks (8 cps, 53.879%), ETA: 245h 24m 52s
[08:38:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.309 / 1984 chunks (8 cps, 53.88%), ETA: 244h 25m 11s
[08:38:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind
[08:38:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.315 / 1984 chunks (8 cps, 53.88%), ETA: 245h 55m 27s
[08:38:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.32 / 1984 chunks (8 cps, 53.88%), ETA: 245h 9m 36s
[08:38:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.328 / 1984 chunks (8 cps, 53.88%), ETA: 243h 33m 14s
[08:38:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.342 / 1984 chunks (8 cps, 53.88%), ETA: 241h 28m 40s
[08:38:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.37 / 1984 chunks (8 cps, 53.88%), ETA: 237h 21m 47s
[08:38:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.372 / 1984 chunks (8 cps, 53.88%), ETA: 237h 30m 48s
[08:38:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.434 / 1984 chunks (8 cps, 53.89%), ETA: 227h 31m 47s
[08:39:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2434ms or 48 ticks behind
[08:39:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.44 / 1984 chunks (8 cps, 53.89%), ETA: 225h 51m 22s
[08:39:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.448 / 1984 chunks (8 cps, 53.89%), ETA: 226h 10m 7s
[08:39:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.51 / 1984 chunks (9 cps, 53.894%), ETA: 216h 56m 7s
[08:39:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.511 / 1984 chunks (9 cps, 53.894%), ETA: 217h 48m 19s
[08:39:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.516 / 1984 chunks (9 cps, 53.895%), ETA: 216h 11m 36s
[08:39:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.518 / 1984 chunks (9 cps, 53.895%), ETA: 218h 33m 21s
[08:39:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.529 / 1984 chunks (9 cps, 53.896%), ETA: 216h 27m 46s
[08:40:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.53 / 1984 chunks (9 cps, 53.896%), ETA: 219h 1m 31s
[08:40:06] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2473ms or 49 ticks behind
[08:40:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.55 / 1984 chunks (9 cps, 53.897%), ETA: 218h 4m 36s
[08:40:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.551 / 1984 chunks (9 cps, 53.897%), ETA: 218h 41m 32s
[08:40:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.562 / 1984 chunks (9 cps, 53.898%), ETA: 216h 54m 46s
[08:40:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.566 / 1984 chunks (9 cps, 53.899%), ETA: 217h 13m 56s
[08:40:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2441ms or 48 ticks behind
[08:40:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.569 / 1984 chunks (9 cps, 53.899%), ETA: 216h 11m 32s
[08:41:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.57 / 1984 chunks (9 cps, 53.899%), ETA: 218h 18m 46s
[08:41:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.575 / 1984 chunks (9 cps, 53.899%), ETA: 218h 32m 26s
[08:41:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2442ms or 48 ticks behind
[08:41:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.581 / 1984 chunks (9 cps, 53.9%), ETA: 220h 15m 47s
[08:41:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1456.582 / 1984 chunks (9 cps, 53.9%), ETA: 219h 57m 33s
[08:41:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.585 / 1984 chunks (9 cps, 53.9%), ETA: 219h 56m 38s
[08:41:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.588 / 1984 chunks (9 cps, 53.9%), ETA: 220h 7m 12s
[08:41:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.596 / 1984 chunks (9 cps, 53.901%), ETA: 218h 47m 30s
[08:41:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.599 / 1984 chunks (9 cps, 53.901%), ETA: 218h 37m 17s
[08:41:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind
[08:41:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.6 / 1984 chunks (9 cps, 53.901%), ETA: 219h 7m 16s
[08:41:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.602 / 1984 chunks (9 cps, 53.901%), ETA: 220h 34m 3s
[08:42:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.611 / 1984 chunks (9 cps, 53.902%), ETA: 221h 25m 12s
[08:42:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind
[08:42:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.619 / 1984 chunks (9 cps, 53.902%), ETA: 219h 51m 23s
[08:42:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.625 / 1984 chunks (9 cps, 53.903%), ETA: 220h 33m 34s
[08:42:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.626 / 1984 chunks (9 cps, 53.903%), ETA: 221h 37m 12s
[08:42:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2443ms or 48 ticks behind
[08:42:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.632 / 1984 chunks (9 cps, 53.903%), ETA: 223h 21m 0s
[08:42:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2466ms or 49 ticks behind
[08:42:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.65 / 1984 chunks (9 cps, 53.904%), ETA: 222h 9m 44s
[08:43:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.65 / 1984 chunks (9 cps, 53.905%), ETA: 222h 30m 40s
[08:43:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.655 / 1984 chunks (9 cps, 53.905%), ETA: 222h 54m 8s
[08:43:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.656 / 1984 chunks (9 cps, 53.905%), ETA: 223h 14m 25s
[08:43:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.658 / 1984 chunks (9 cps, 53.905%), ETA: 223h 26m 21s
[08:43:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.659 / 1984 chunks (9 cps, 53.905%), ETA: 222h 44m 54s
[08:43:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.661 / 1984 chunks (9 cps, 53.906%), ETA: 221h 1m 33s
[08:43:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.662 / 1984 chunks (9 cps, 53.906%), ETA: 221h 29m 36s
[08:43:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2422ms or 48 ticks behind
[08:43:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.667 / 1984 chunks (9 cps, 53.906%), ETA: 223h 8m 35s
[08:43:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.669 / 1984 chunks (9 cps, 53.906%), ETA: 223h 40m 24s
[08:43:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.681 / 1984 chunks (9 cps, 53.907%), ETA: 221h 25m 8s
[08:43:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.684 / 1984 chunks (9 cps, 53.907%), ETA: 222h 33m 2s
[08:43:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2438ms or 48 ticks behind
[08:44:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.688 / 1984 chunks (8 cps, 53.908%), ETA: 224h 1m 26s
[08:44:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.696 / 1984 chunks (9 cps, 53.908%), ETA: 222h 59m 37s
[08:44:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind
[08:44:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.7 / 1984 chunks (9 cps, 53.909%), ETA: 223h 57m 55s
[08:44:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.71 / 1984 chunks (9 cps, 53.91%), ETA: 223h 49m 7s
[08:44:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind
[08:44:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.717 / 1984 chunks (8 cps, 53.91%), ETA: 225h 40m 59s
[08:44:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.726 / 1984 chunks (8 cps, 53.91%), ETA: 226h 32m 30s
[08:44:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2430ms or 48 ticks behind
[08:45:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.729 / 1984 chunks (8 cps, 53.911%), ETA: 228h 49m 29s
[08:45:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.737 / 1984 chunks (8 cps, 53.911%), ETA: 230h 21m 6s
[08:45:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.74 / 1984 chunks (8 cps, 53.911%), ETA: 231h 3m 25s
[08:45:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.75 / 1984 chunks (8 cps, 53.912%), ETA: 231h 12m 20s
[08:45:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind
[08:45:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.755 / 1984 chunks (8 cps, 53.913%), ETA: 232h 4m 18s
[08:45:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.759 / 1984 chunks (8 cps, 53.913%), ETA: 232h 57m 20s
[08:46:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.762 / 1984 chunks (8 cps, 53.913%), ETA: 233h 22m 35s
[08:46:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2492ms or 49 ticks behind
[08:46:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.77 / 1984 chunks (8 cps, 53.914%), ETA: 230h 57m 15s
[08:46:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.775 / 1984 chunks (8 cps, 53.914%), ETA: 233h 21m 20s
[08:46:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.788 / 1984 chunks (8 cps, 53.915%), ETA: 231h 43m 13s
[08:46:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2507ms or 50 ticks behind
[08:46:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.79 / 1984 chunks (8 cps, 53.915%), ETA: 233h 25m 55s
[08:46:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2485ms or 49 ticks behind
[08:46:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.796 / 1984 chunks (8 cps, 53.916%), ETA: 232h 38m 12s
[08:47:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.798 / 1984 chunks (8 cps, 53.916%), ETA: 233h 8m 33s
[08:47:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.799 / 1984 chunks (8 cps, 53.916%), ETA: 233h 49m 0s
[08:47:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.803 / 1984 chunks (8 cps, 53.916%), ETA: 233h 59m 56s
[08:47:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.81 / 1984 chunks (8 cps, 53.917%), ETA: 230h 57m 26s
[08:47:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2532ms or 50 ticks behind
[08:47:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.814 / 1984 chunks (8 cps, 53.917%), ETA: 231h 19m 24s
[08:47:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.816 / 1984 chunks (8 cps, 53.917%), ETA: 232h 30m 14s
[08:47:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.82 / 1984 chunks (8 cps, 53.917%), ETA: 233h 20m 56s
[08:47:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind
[08:47:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.823 / 1984 chunks (8 cps, 53.918%), ETA: 234h 54m 44s
[08:48:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.835 / 1984 chunks (8 cps, 53.918%), ETA: 234h 22s
[08:48:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.836 / 1984 chunks (8 cps, 53.919%), ETA: 234h 20m 35s
[08:48:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.839 / 1984 chunks (8 cps, 53.919%), ETA: 234h 21m 45s
[08:48:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.849 / 1984 chunks (8 cps, 53.919%), ETA: 232h 46m 1s
[08:48:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.85 / 1984 chunks (8 cps, 53.92%), ETA: 233h 47m 10s
[08:48:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.857 / 1984 chunks (8 cps, 53.92%), ETA: 234h 38m 7s
[08:48:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.858 / 1984 chunks (8 cps, 53.92%), ETA: 235h 59m 10s
[08:48:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.871 / 1984 chunks (8 cps, 53.921%), ETA: 234h 41m 40s
[08:48:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.879 / 1984 chunks (8 cps, 53.922%), ETA: 235h 3m 17s
[08:49:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.88 / 1984 chunks (8 cps, 53.922%), ETA: 237h 25m 40s
[08:49:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.886 / 1984 chunks (8 cps, 53.922%), ETA: 237h 36m 16s
[08:49:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.888 / 1984 chunks (8 cps, 53.922%), ETA: 237h 56m 49s
[08:49:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.898 / 1984 chunks (8 cps, 53.923%), ETA: 238h 29m 28s
[08:49:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.9 / 1984 chunks (8 cps, 53.923%), ETA: 239h 2m 20s
[08:49:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.902 / 1984 chunks (8 cps, 53.923%), ETA: 240h 33m 55s
[08:49:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.905 / 1984 chunks (8 cps, 53.924%), ETA: 241h 15m 29s
[08:49:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.917 / 1984 chunks (8 cps, 53.925%), ETA: 241h 41m 34s
[08:50:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.919 / 1984 chunks (8 cps, 53.925%), ETA: 243h 26m 25s
[08:50:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.926 / 1984 chunks (8 cps, 53.925%), ETA: 243h 47m 8s
[08:50:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2540ms or 50 ticks behind
[08:50:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.93 / 1984 chunks (8 cps, 53.925%), ETA: 245h 6m 25s
[08:50:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.938 / 1984 chunks (8 cps, 53.926%), ETA: 244h 2m 52s
[08:50:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.941 / 1984 chunks (8 cps, 53.926%), ETA: 242h 12m 5s
[08:50:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.945 / 1984 chunks (8 cps, 53.927%), ETA: 243h 34m 25s
[08:50:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.952 / 1984 chunks (8 cps, 53.927%), ETA: 243h 33m 57s
[08:51:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.958 / 1984 chunks (8 cps, 53.928%), ETA: 243h 4m 21s
[08:51:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.96 / 1984 chunks (8 cps, 53.928%), ETA: 243h 23m 54s
[08:51:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.964 / 1984 chunks (8 cps, 53.928%), ETA: 243h 24m 30s
[08:51:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.976 / 1984 chunks (8 cps, 53.929%), ETA: 242h 12m 41s
[08:51:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.98 / 1984 chunks (8 cps, 53.929%), ETA: 241h 50m 36s
[08:51:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.983 / 1984 chunks (8 cps, 53.929%), ETA: 241h 38m 22s
[08:51:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.985 / 1984 chunks (8 cps, 53.93%), ETA: 242h 19m 22s
[08:51:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.986 / 1984 chunks (8 cps, 53.93%), ETA: 243h 11m 58s
[08:51:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.994 / 1984 chunks (8 cps, 53.93%), ETA: 243h 23m 1s
[08:51:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457 / 1984 chunks (8 cps, 53.931%), ETA: 243h 2m 51s
[08:52:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.004 / 1984 chunks (8 cps, 53.931%), ETA: 242h 8m 55s
[08:52:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.005 / 1984 chunks (8 cps, 53.931%), ETA: 242h 28m 50s
[08:52:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.013 / 1984 chunks (8 cps, 53.932%), ETA: 242h 6m 14s
[08:52:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.02 / 1984 chunks (8 cps, 53.932%), ETA: 242h 9m 44s
[08:52:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.024 / 1984 chunks (8 cps, 53.932%), ETA: 240h 11m 11s
[08:52:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.03 / 1984 chunks (8 cps, 53.933%), ETA: 242h 37m 54s
[08:52:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.035 / 1984 chunks (8 cps, 53.933%), ETA: 242h 51m 44s
[08:52:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.042 / 1984 chunks (8 cps, 53.934%), ETA: 241h 30m 55s
[08:52:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2523ms or 50 ticks behind
[08:53:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.046 / 1984 chunks (8 cps, 53.934%), ETA: 242h 45m 3s
[08:53:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.048 / 1984 chunks (8 cps, 53.934%), ETA: 243h 5m 53s
[08:53:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.055 / 1984 chunks (8 cps, 53.935%), ETA: 241h 44m 1s
[08:53:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.06 / 1984 chunks (8 cps, 53.935%), ETA: 242h 6m 22s
[08:53:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind
[08:53:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.064 / 1984 chunks (8 cps, 53.935%), ETA: 243h 58m 53s
[08:53:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.072 / 1984 chunks (8 cps, 53.936%), ETA: 242h 22m 41s
[08:53:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.077 / 1984 chunks (8 cps, 53.936%), ETA: 243h 17m 20s
[08:53:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.081 / 1984 chunks (8 cps, 53.937%), ETA: 242h 5m 43s
[08:53:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.083 / 1984 chunks (8 cps, 53.937%), ETA: 242h 16m 11s
[08:54:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.092 / 1984 chunks (8 cps, 53.937%), ETA: 241h 56m 32s
[08:54:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.096 / 1984 chunks (8 cps, 53.938%), ETA: 242h 4m 19s
[08:54:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.104 / 1984 chunks (8 cps, 53.938%), ETA: 242h 24m 7s
[08:54:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind
[08:54:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.105 / 1984 chunks (8 cps, 53.938%), ETA: 244h 35m 22s
[08:54:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.118 / 1984 chunks (8 cps, 53.939%), ETA: 242h 17m 59s
[08:54:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.12 / 1984 chunks (8 cps, 53.94%), ETA: 243h 7s
[08:54:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind
[08:55:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.125 / 1984 chunks (8 cps, 53.94%), ETA: 244h 19m 36s
[08:55:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.13 / 1984 chunks (8 cps, 53.94%), ETA: 245h 13m 57s
[08:55:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.133 / 1984 chunks (8 cps, 53.94%), ETA: 243h 48m 41s
[08:55:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.142 / 1984 chunks (8 cps, 53.941%), ETA: 242h 4m 7s
[08:55:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.147 / 1984 chunks (8 cps, 53.942%), ETA: 242h 22m 51s
[08:55:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.149 / 1984 chunks (8 cps, 53.942%), ETA: 242h 56m 19s
[08:55:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.153 / 1984 chunks (8 cps, 53.942%), ETA: 242h 38m 39s
[08:56:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.17 / 1984 chunks (8 cps, 53.943%), ETA: 241h 23m 39s
[08:56:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.17 / 1984 chunks (8 cps, 53.943%), ETA: 240h 58m 32s
[08:56:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind
[08:56:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.171 / 1984 chunks (8 cps, 53.943%), ETA: 241h 25m 42s
[08:56:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.177 / 1984 chunks (8 cps, 53.944%), ETA: 241h 28m 3s
[08:56:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.185 / 1984 chunks (8 cps, 53.944%), ETA: 241h 20m 50s
[08:56:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.188 / 1984 chunks (8 cps, 53.945%), ETA: 242h 33m 0s
[08:56:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.189 / 1984 chunks (8 cps, 53.945%), ETA: 241h 39m 29s
[08:56:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.19 / 1984 chunks (8 cps, 53.945%), ETA: 242h 4m 4s
[08:56:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.196 / 1984 chunks (8 cps, 53.945%), ETA: 242h 13m 41s
[08:57:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.203 / 1984 chunks (8 cps, 53.946%), ETA: 240h 18m 53s
[08:57:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.204 / 1984 chunks (8 cps, 53.946%), ETA: 241h 21m 44s
[08:57:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.207 / 1984 chunks (8 cps, 53.946%), ETA: 240h 27m 36s
[08:57:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.208 / 1984 chunks (8 cps, 53.946%), ETA: 242h 10m 47s
[08:57:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.218 / 1984 chunks (8 cps, 53.947%), ETA: 241h 50m 49s
[08:57:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2506ms or 50 ticks behind
[08:57:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.219 / 1984 chunks (8 cps, 53.947%), ETA: 244h 13m 18s
[08:57:51] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.23 / 1984 chunks (8 cps, 53.948%), ETA: 242h 12m 58s
[08:58:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.233 / 1984 chunks (8 cps, 53.948%), ETA: 241h 22m 7s
[08:58:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.238 / 1984 chunks (8 cps, 53.948%), ETA: 243h 21m 28s
[08:58:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3984ms or 79 ticks behind
[08:58:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.249 / 1984 chunks (8 cps, 53.949%), ETA: 243h 44m 18s
[08:58:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.26 / 1984 chunks (8 cps, 53.95%), ETA: 243h 41m 29s
[08:58:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.26 / 1984 chunks (8 cps, 53.95%), ETA: 243h 40m 18s
[08:58:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.26 / 1984 chunks (8 cps, 53.95%), ETA: 244h 22s
[08:59:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.267 / 1984 chunks (8 cps, 53.95%), ETA: 244h 19m 39s
[08:59:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.271 / 1984 chunks (8 cps, 53.951%), ETA: 244h 19m 31s
[08:59:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.274 / 1984 chunks (8 cps, 53.951%), ETA: 244h 22m 31s
[08:59:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2489ms or 49 ticks behind
[08:59:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.277 / 1984 chunks (8 cps, 53.951%), ETA: 244h 45m 19s
[08:59:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.282 / 1984 chunks (8 cps, 53.952%), ETA: 243h 52m 53s
[08:59:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.285 / 1984 chunks (8 cps, 53.952%), ETA: 245h 16m 48s
[08:59:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.287 / 1984 chunks (8 cps, 53.952%), ETA: 245h 47m 6s
[08:59:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.297 / 1984 chunks (8 cps, 53.953%), ETA: 242h 35m 41s
[08:59:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind
[09:00:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.299 / 1984 chunks (8 cps, 53.953%), ETA: 244h 16m 38s
[09:00:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.3 / 1984 chunks (8 cps, 53.953%), ETA: 245h 17m 4s
[09:00:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.302 / 1984 chunks (8 cps, 53.953%), ETA: 245h 26m 50s
[09:00:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.31 / 1984 chunks (8 cps, 53.954%), ETA: 244h 2m 36s
[09:00:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.315 / 1984 chunks (8 cps, 53.954%), ETA: 243h 12m 1s
[09:00:38] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2505ms or 50 ticks behind
[09:00:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.321 / 1984 chunks (8 cps, 53.954%), ETA: 245h 11m 23s
[09:00:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.328 / 1984 chunks (8 cps, 53.955%), ETA: 244h 20m 54s
[09:01:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.33 / 1984 chunks (8 cps, 53.955%), ETA: 244h 59m 31s
[09:01:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.332 / 1984 chunks (8 cps, 53.955%), ETA: 245h 39m 2s
[09:01:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.333 / 1984 chunks (8 cps, 53.955%), ETA: 247h 28m 54s
[09:01:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.34 / 1984 chunks (8 cps, 53.956%), ETA: 245h 42m 24s
[09:01:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.348 / 1984 chunks (8 cps, 53.956%), ETA: 244h 26m 8s
[09:01:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind
[09:01:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.351 / 1984 chunks (8 cps, 53.957%), ETA: 246h 57m 1s
[09:01:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.352 / 1984 chunks (8 cps, 53.957%), ETA: 247h 17m 9s
[09:02:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.358 / 1984 chunks (8 cps, 53.957%), ETA: 247h 30m 41s
[09:02:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.363 / 1984 chunks (8 cps, 53.958%), ETA: 247h 24m 57s
[09:02:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.365 / 1984 chunks (8 cps, 53.958%), ETA: 247h 54m 45s
[09:02:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2522ms or 50 ticks behind
[09:02:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.367 / 1984 chunks (8 cps, 53.958%), ETA: 248h 25m 12s
[09:02:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.376 / 1984 chunks (8 cps, 53.958%), ETA: 246h 2m 13s
[09:02:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.378 / 1984 chunks (8 cps, 53.959%), ETA: 246h 54m 57s
[09:02:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.38 / 1984 chunks (8 cps, 53.959%), ETA: 247h 25m 12s
[09:02:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.381 / 1984 chunks (8 cps, 53.959%), ETA: 248h 2m 12s
[09:03:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.388 / 1984 chunks (8 cps, 53.959%), ETA: 251h 12m 51s
[09:03:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.396 / 1984 chunks (8 cps, 53.96%), ETA: 248h 47m 11s
[09:03:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.4 / 1984 chunks (8 cps, 53.96%), ETA: 249h 6m 58s
[09:03:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.403 / 1984 chunks (8 cps, 53.961%), ETA: 249h 26m 40s
[09:03:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.407 / 1984 chunks (7 cps, 53.961%), ETA: 251h 50m 39s
[09:03:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.41 / 1984 chunks (8 cps, 53.961%), ETA: 251h 19m 29s
[09:03:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.411 / 1984 chunks (8 cps, 53.961%), ETA: 249h 52m 24s
[09:03:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.422 / 1984 chunks (8 cps, 53.962%), ETA: 249h 35m 36s
[09:04:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.424 / 1984 chunks (8 cps, 53.962%), ETA: 249h 34m 7s
[09:04:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.426 / 1984 chunks (8 cps, 53.962%), ETA: 249h 19s
[09:04:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2499ms or 49 ticks behind
[09:04:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.431 / 1984 chunks (8 cps, 53.963%), ETA: 250h 46m 6s
[09:04:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.439 / 1984 chunks (8 cps, 53.963%), ETA: 247h 3m 23s
[09:04:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind
[09:04:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.44 / 1984 chunks (8 cps, 53.963%), ETA: 249h 27m 25s
[09:04:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.447 / 1984 chunks (8 cps, 53.964%), ETA: 249h 27m 4s
[09:04:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind
[09:05:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.453 / 1984 chunks (8 cps, 53.964%), ETA: 251h 6m 50s
[09:05:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.457 / 1984 chunks (8 cps, 53.964%), ETA: 249h 21m 34s
[09:05:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.501 / 1984 chunks (8 cps, 53.968%), ETA: 241h 40m 35s
[09:05:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2495ms or 49 ticks behind
[09:05:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.507 / 1984 chunks (8 cps, 53.968%), ETA: 240h 48m 3s
[09:05:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.509 / 1984 chunks (8 cps, 53.968%), ETA: 242h 8m 47s
[09:05:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.518 / 1984 chunks (8 cps, 53.969%), ETA: 239h 55m 12s
[09:06:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.52 / 1984 chunks (8 cps, 53.969%), ETA: 243h 50m 1s
[09:06:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.527 / 1984 chunks (8 cps, 53.97%), ETA: 243h 13m 53s
[09:06:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.529 / 1984 chunks (8 cps, 53.97%), ETA: 242h 19m 8s
[09:06:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.534 / 1984 chunks (8 cps, 53.97%), ETA: 241h 38m 23s
[09:06:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.539 / 1984 chunks (8 cps, 53.971%), ETA: 244h 41m 0s
[09:06:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.542 / 1984 chunks (8 cps, 53.971%), ETA: 244h 38m 7s
[09:06:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.55 / 1984 chunks (8 cps, 53.972%), ETA: 242h 14m 32s
[09:07:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2545ms or 50 ticks behind
[09:07:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.554 / 1984 chunks (8 cps, 53.972%), ETA: 242h 46m 30s
[09:07:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.557 / 1984 chunks (8 cps, 53.972%), ETA: 243h 43m 1s
[09:07:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.562 / 1984 chunks (8 cps, 53.972%), ETA: 240h 59m 37s
[09:07:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2468ms or 49 ticks behind
[09:07:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.569 / 1984 chunks (8 cps, 53.973%), ETA: 241h 43m 58s
[09:07:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.571 / 1984 chunks (8 cps, 53.973%), ETA: 244h 12m 16s
[09:08:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.572 / 1984 chunks (8 cps, 53.973%), ETA: 245h 42m 5s
[09:08:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.575 / 1984 chunks (8 cps, 53.973%), ETA: 244h 42m 21s
[09:08:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2523ms or 50 ticks behind
[09:08:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.584 / 1984 chunks (8 cps, 53.974%), ETA: 243h 27m 5s
[09:08:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.588 / 1984 chunks (8 cps, 53.974%), ETA: 244h 12m 35s
[09:08:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.59 / 1984 chunks (8 cps, 53.974%), ETA: 244h 47m 38s
[09:08:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.598 / 1984 chunks (8 cps, 53.975%), ETA: 242h 44m 48s
[09:08:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.599 / 1984 chunks (8 cps, 53.975%), ETA: 244h 8m 7s
[09:08:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2520ms or 50 ticks behind
[09:09:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.608 / 1984 chunks (8 cps, 53.976%), ETA: 245h 51m 27s
[09:09:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.609 / 1984 chunks (8 cps, 53.976%), ETA: 246h 20m 52s
[09:09:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.612 / 1984 chunks (8 cps, 53.976%), ETA: 246h 42m 44s
[09:09:21] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind
[09:09:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.62 / 1984 chunks (8 cps, 53.977%), ETA: 243h 26m 50s
[09:09:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.627 / 1984 chunks (8 cps, 53.977%), ETA: 244h 41m 52s
[09:09:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.632 / 1984 chunks (8 cps, 53.977%), ETA: 244h 52m 23s
[09:10:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.636 / 1984 chunks (8 cps, 53.978%), ETA: 247h 19m 45s
[09:10:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.639 / 1984 chunks (8 cps, 53.978%), ETA: 248h 20m 19s
[09:10:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.652 / 1984 chunks (8 cps, 53.979%), ETA: 247h 14m 9s
[09:10:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.653 / 1984 chunks (8 cps, 53.979%), ETA: 249h 7m 2s
[09:10:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.656 / 1984 chunks (8 cps, 53.979%), ETA: 248h 15m 39s
[09:10:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.657 / 1984 chunks (8 cps, 53.979%), ETA: 248h 26m 20s
[09:10:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.664 / 1984 chunks (8 cps, 53.98%), ETA: 248h 25m 49s
[09:10:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.667 / 1984 chunks (8 cps, 53.98%), ETA: 249h 12m 23s
[09:11:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.669 / 1984 chunks (8 cps, 53.98%), ETA: 250h 11m 4s
[09:11:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.671 / 1984 chunks (7 cps, 53.98%), ETA: 252h 1m 58s
[09:11:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2515ms or 50 ticks behind
[09:11:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.68 / 1984 chunks (8 cps, 53.98%), ETA: 251h 14m 33s
[09:11:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.684 / 1984 chunks (7 cps, 53.98%), ETA: 251h 39m 34s
[09:11:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.691 / 1984 chunks (8 cps, 53.98%), ETA: 250h 17m 21s
[09:11:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.695 / 1984 chunks (8 cps, 53.98%), ETA: 250h 37m 3s
[09:12:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.698 / 1984 chunks (8 cps, 53.98%), ETA: 251h 19m 21s
[09:12:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind
[09:12:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.702 / 1984 chunks (7 cps, 53.98%), ETA: 252h 36m 41s
[09:12:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.705 / 1984 chunks (7 cps, 53.98%), ETA: 252h 59m 7s
[09:12:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.706 / 1984 chunks (7 cps, 53.98%), ETA: 255h 19m 34s
[09:12:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.709 / 1984 chunks (7 cps, 53.98%), ETA: 255h 42m 2s
[09:12:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.717 / 1984 chunks (7 cps, 53.98%), ETA: 255h 51m 28s
[09:12:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2519ms or 50 ticks behind
[09:13:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.72 / 1984 chunks (7 cps, 53.98%), ETA: 258h 13m 46s
[09:13:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.726 / 1984 chunks (7 cps, 53.98%), ETA: 258h 27m 55s
[09:13:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.73 / 1984 chunks (7 cps, 53.98%), ETA: 258h 48m 6s
[09:13:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.731 / 1984 chunks (7 cps, 53.98%), ETA: 259h 58m 54s
[09:13:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.735 / 1984 chunks (7 cps, 53.99%), ETA: 260h 19m 41s
[09:13:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.739 / 1984 chunks (7 cps, 53.99%), ETA: 263h 21m 28s
[09:13:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.753 / 1984 chunks (7 cps, 53.99%), ETA: 263h 31m 3s
[09:13:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2513ms or 50 ticks behind
[09:14:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.756 / 1984 chunks (7 cps, 53.99%), ETA: 264h 47m 56s
[09:14:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.759 / 1984 chunks (7 cps, 53.99%), ETA: 266h 53m 13s
[09:14:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.767 / 1984 chunks (7 cps, 53.99%), ETA: 267h 12m 20s
[09:14:26] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2480ms or 49 ticks behind
[09:14:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.77 / 1984 chunks (7 cps, 53.99%), ETA: 267h 56m 15s
[09:14:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.771 / 1984 chunks (7 cps, 53.99%), ETA: 270h 10m 10s
[09:14:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.778 / 1984 chunks (7 cps, 53.99%), ETA: 270h 29m 32s
[09:14:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.782 / 1984 chunks (7 cps, 53.99%), ETA: 271h 32m 5s
[09:15:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.783 / 1984 chunks (7 cps, 53.99%), ETA: 272h 2m 12s
[09:15:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.785 / 1984 chunks (7 cps, 53.99%), ETA: 272h 57m 10s
[09:15:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.791 / 1984 chunks (7 cps, 53.99%), ETA: 273h 17m 8s
[09:15:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2527ms or 50 ticks behind
[09:15:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.793 / 1984 chunks (7 cps, 53.99%), ETA: 276h 28m 22s
[09:15:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.8 / 1984 chunks (7 cps, 53.99%), ETA: 276h 58m 53s
[09:15:47] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2505ms or 50 ticks behind
[09:16:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.808 / 1984 chunks (7 cps, 53.99%), ETA: 279h 21m 58s
[09:16:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.809 / 1984 chunks (7 cps, 53.991%), ETA: 279h 41m 38s
[09:16:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.811 / 1984 chunks (7 cps, 53.991%), ETA: 280h 1m 58s
[09:16:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.818 / 1984 chunks (7 cps, 53.991%), ETA: 280h 4m 44s
[09:16:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.822 / 1984 chunks (7 cps, 53.992%), ETA: 280h 57m 8s
[09:16:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.826 / 1984 chunks (7 cps, 53.992%), ETA: 281h 57m 28s
[09:16:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2572ms or 51 ticks behind
[09:16:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.829 / 1984 chunks (7 cps, 53.992%), ETA: 284h 28m 57s
[09:16:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.833 / 1984 chunks (7 cps, 53.992%), ETA: 284h 48m 46s
[09:16:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind
[09:17:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.839 / 1984 chunks (6 cps, 53.993%), ETA: 288h 55m 40s
[09:17:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.844 / 1984 chunks (6 cps, 53.993%), ETA: 289h 15m 5s
[09:17:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2502ms or 50 ticks behind
[09:17:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.846 / 1984 chunks (6 cps, 53.993%), ETA: 289h 54m 6s
[09:17:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.85 / 1984 chunks (6 cps, 53.994%), ETA: 290h 15m 35s
[09:17:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.856 / 1984 chunks (6 cps, 53.994%), ETA: 291h 18m 0s
[09:17:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2529ms or 50 ticks behind
[09:17:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.859 / 1984 chunks (6 cps, 53.994%), ETA: 292h 36m 23s
[09:17:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.86 / 1984 chunks (6 cps, 53.994%), ETA: 293h 6m 20s
[09:18:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.861 / 1984 chunks (6 cps, 53.994%), ETA: 294h 17m 55s
[09:18:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind
[09:18:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.87 / 1984 chunks (6 cps, 53.995%), ETA: 298h 37m 57s
[09:18:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.877 / 1984 chunks (6 cps, 53.996%), ETA: 298h 57m 36s
[09:18:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.882 / 1984 chunks (6 cps, 53.996%), ETA: 298h 47m 5s
[09:18:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2469ms or 49 ticks behind
[09:19:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.883 / 1984 chunks (6 cps, 53.996%), ETA: 301h 27m 6s
[09:19:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.886 / 1984 chunks (6 cps, 53.996%), ETA: 301h 48m 17s
[09:19:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.89 / 1984 chunks (6 cps, 53.997%), ETA: 300h 4m 58s
[09:19:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.894 / 1984 chunks (6 cps, 53.997%), ETA: 300h 34m 54s
[09:19:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.896 / 1984 chunks (6 cps, 53.997%), ETA: 300h 56m 43s
[09:19:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3902ms or 78 ticks behind
[09:19:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.898 / 1984 chunks (6 cps, 53.997%), ETA: 302h 43m 8s
[09:19:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.9 / 1984 chunks (6 cps, 53.997%), ETA: 303h 15m 3s
[09:19:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.907 / 1984 chunks (6 cps, 53.998%), ETA: 300h 51m 1s
[09:20:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.908 / 1984 chunks (6 cps, 53.998%), ETA: 303h 5m 18s
[09:20:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2531ms or 50 ticks behind
[09:20:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.918 / 1984 chunks (6 cps, 53.999%), ETA: 306h 32m 17s
[09:20:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.92 / 1984 chunks (6 cps, 53.999%), ETA: 302h 59m 10s
[09:20:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.93 / 1984 chunks (6 cps, 54%), ETA: 303h 17m 53s
[09:20:53] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind
[09:21:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.933 / 1984 chunks (6 cps, 54%), ETA: 306h 2m 28s
[09:21:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.941 / 1984 chunks (6 cps, 54%), ETA: 304h 46m 16s
[09:21:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.942 / 1984 chunks (6 cps, 54%), ETA: 302h 58m 50s
[09:21:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind
[09:21:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.945 / 1984 chunks (6 cps, 54.001%), ETA: 303h 25m 13s
[09:21:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.948 / 1984 chunks (6 cps, 54.001%), ETA: 303h 36m 14s
[09:21:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.952 / 1984 chunks (6 cps, 54.001%), ETA: 305h 53m 21s
[09:21:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind
[09:21:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.959 / 1984 chunks (6 cps, 54.002%), ETA: 305h 15m 58s
[09:22:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.966 / 1984 chunks (6 cps, 54.002%), ETA: 305h 24s
[09:22:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.967 / 1984 chunks (6 cps, 54.002%), ETA: 307h 10m 56s
[09:22:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.978 / 1984 chunks (6 cps, 54.003%), ETA: 307h 1m 36s
[09:22:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.98 / 1984 chunks (6 cps, 54.003%), ETA: 306h 10m 47s
[09:22:45] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2490ms or 49 ticks behind
[09:23:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.988 / 1984 chunks (6 cps, 54.004%), ETA: 310h 52m 32s
[09:23:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.997 / 1984 chunks (6 cps, 54.005%), ETA: 309h 3m 2s
[09:23:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2527ms or 50 ticks behind
[09:23:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458 / 1984 chunks (6 cps, 54.005%), ETA: 310h 50m 40s
[09:23:59] [DH-Phantom Array Recycler Thread[0]/WARN]: Pool: [V2DTO]. Unable to find checkout for phantom reference [java.lang.ref.PhantomReference@5da7fa62], arrays will need to be recreated.
[09:24:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.003 / 1984 chunks (6 cps, 54.005%), ETA: 313h 18m 48s
[09:24:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.004 / 1984 chunks (6 cps, 54.005%), ETA: 311h 46m 28s
[09:24:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.008 / 1984 chunks (6 cps, 54.005%), ETA: 312h 5m 2s
[09:24:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind
[09:24:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.014 / 1984 chunks (6 cps, 54.006%), ETA: 312h 14m 38s
[09:24:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.016 / 1984 chunks (6 cps, 54.006%), ETA: 315h 29m 55s
[09:24:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.022 / 1984 chunks (6 cps, 54.006%), ETA: 313h 43m 55s
[09:24:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2506ms or 50 ticks behind
[09:25:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.026 / 1984 chunks (6 cps, 54.007%), ETA: 317h 35m 22s
[09:25:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.029 / 1984 chunks (6 cps, 54.007%), ETA: 317h 19m 6s
[09:25:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.032 / 1984 chunks (6 cps, 54.007%), ETA: 316h 57m 7s
[09:25:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.04 / 1984 chunks (6 cps, 54.008%), ETA: 319h 36m 49s
[09:26:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.044 / 1984 chunks (6 cps, 54.008%), ETA: 319h 14m 29s
[09:26:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2513ms or 50 ticks behind
[09:26:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.052 / 1984 chunks (6 cps, 54.009%), ETA: 320h 4m 32s
[09:26:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.053 / 1984 chunks (6 cps, 54.009%), ETA: 326h 10m 43s
[09:27:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.06 / 1984 chunks (6 cps, 54.009%), ETA: 323h 39m 30s
[09:27:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.064 / 1984 chunks (6 cps, 54.009%), ETA: 323h 59m 1s
[09:27:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.067 / 1984 chunks (6 cps, 54.01%), ETA: 324h 53m 52s
[09:27:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind
[09:27:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.069 / 1984 chunks (6 cps, 54.01%), ETA: 326h 21m 52s
[09:27:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.075 / 1984 chunks (6 cps, 54.01%), ETA: 325h 12m 36s
[09:27:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2499ms or 49 ticks behind
[09:27:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2054ms or 41 ticks behind
[09:28:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.08 / 1984 chunks (6 cps, 54.011%), ETA: 328h 10m 17s
[09:28:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.081 / 1984 chunks (6 cps, 54.011%), ETA: 328h 50m 14s
[09:28:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.085 / 1984 chunks (6 cps, 54.011%), ETA: 329h 10m 40s
[09:28:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.089 / 1984 chunks (6 cps, 54.011%), ETA: 327h 28m 38s
[09:28:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind
[09:28:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.091 / 1984 chunks (6 cps, 54.011%), ETA: 329h 52m 29s
[09:28:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.095 / 1984 chunks (6 cps, 54.012%), ETA: 330h 4m 8s
[09:28:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2522ms or 50 ticks behind
[09:29:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.099 / 1984 chunks (6 cps, 54.012%), ETA: 332h 42m 51s
[09:29:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.104 / 1984 chunks (6 cps, 54.012%), ETA: 330h 36m 8s
[09:29:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind
[09:29:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.11 / 1984 chunks (6 cps, 54.013%), ETA: 333h 41m 52s
[09:29:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.111 / 1984 chunks (6 cps, 54.013%), ETA: 335h 1m 37s
[09:29:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.118 / 1984 chunks (6 cps, 54.013%), ETA: 334h 40m 44s
[09:29:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.122 / 1984 chunks (6 cps, 54.014%), ETA: 334h 50m 39s
[09:30:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2475ms or 49 ticks behind
[09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-291,365 has expired!
[09:31:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.123 / 1984 chunks (5 cps, 54.014%), ETA: 343h 9m 41s
[09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-289,365 has expired!
[09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-287,365 has expired!
[09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-286,365 has expired!
[09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-288,365 has expired!
[09:31:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.13 / 1984 chunks (5 cps, 54.014%), ETA: 343h 54m 0s
[09:31:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.136 / 1984 chunks (5 cps, 54.015%), ETA: 341h 24m 0s
[09:31:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.137 / 1984 chunks (5 cps, 54.015%), ETA: 341h 44m 2s
[09:31:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.139 / 1984 chunks (5 cps, 54.015%), ETA: 342h 13m 35s
[09:31:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.141 / 1984 chunks (5 cps, 54.015%), ETA: 343h 14m 59s
[09:31:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.144 / 1984 chunks (5 cps, 54.015%), ETA: 344h 24m 56s
[09:31:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind
[09:32:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.145 / 1984 chunks (5 cps, 54.015%), ETA: 347h 25m 32s
[09:32:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.154 / 1984 chunks (5 cps, 54.016%), ETA: 345h 12m 42s
[09:32:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.158 / 1984 chunks (5 cps, 54.016%), ETA: 347h 28m 33s
[09:32:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2515ms or 50 ticks behind
[09:33:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.165 / 1984 chunks (5 cps, 54.017%), ETA: 350h 49m 41s
[09:33:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.166 / 1984 chunks (5 cps, 54.017%), ETA: 353h 34m 50s
[09:33:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2561ms or 51 ticks behind
[09:33:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.167 / 1984 chunks (5 cps, 54.017%), ETA: 354h 13m 37s
[09:33:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.17 / 1984 chunks (5 cps, 54.017%), ETA: 354h 10m 18s
[09:34:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.171 / 1984 chunks (5 cps, 54.017%), ETA: 354h 19m 31s
[09:34:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.18 / 1984 chunks (5 cps, 54.018%), ETA: 354h 9m 28s
[09:34:11] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.184 / 1984 chunks (5 cps, 54.018%), ETA: 354h 18m 53s
[09:34:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.185 / 1984 chunks (5 cps, 54.018%), ETA: 355h 19m 19s
[09:34:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2504ms or 50 ticks behind
[09:34:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.189 / 1984 chunks (5 cps, 54.019%), ETA: 357h 24m 24s
[09:34:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.195 / 1984 chunks (5 cps, 54.019%), ETA: 355h 9m 9s
[09:35:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.199 / 1984 chunks (5 cps, 54.019%), ETA: 356h 21m 49s
[09:35:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind
[09:35:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.2 / 1984 chunks (5 cps, 54.02%), ETA: 358h 42m 34s
[09:35:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.206 / 1984 chunks (5 cps, 54.02%), ETA: 358h 55m 25s
[09:35:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind
[09:35:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.207 / 1984 chunks (5 cps, 54.02%), ETA: 359h 45m 14s
[09:35:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.214 / 1984 chunks (5 cps, 54.021%), ETA: 359h 21m 21s
[09:35:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2546ms or 50 ticks behind
[09:37:14] [DH-PriorityTaskPicker Thread[6]/WARN]: Generation for section 6*-221,365 has expired!
[09:37:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.218 / 1984 chunks (5 cps, 54.021%), ETA: 370h 14m 13s
[09:37:14] [DH-PriorityTaskPicker Thread[6]/WARN]: Generation for section 6*-220,365 has expired!
[09:37:20] [DH-PriorityTaskPicker Thread[10]/WARN]: Generation for section 6*-218,365 has expired!
[09:37:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.222 / 1984 chunks (5 cps, 54.021%), ETA: 370h 50m 17s
[09:37:22] [DH-PriorityTaskPicker Thread[2]/WARN]: Generation for section 6*-216,365 has expired!
[09:37:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.228 / 1984 chunks (5 cps, 54.022%), ETA: 369h 57m 10s
[09:37:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.229 / 1984 chunks (5 cps, 54.022%), ETA: 369h 36m 14s
[09:37:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2503ms or 50 ticks behind
[09:37:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.23 / 1984 chunks (5 cps, 54.022%), ETA: 368h 51m 22s
[09:37:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.235 / 1984 chunks (5 cps, 54.022%), ETA: 369h 12m 40s
[09:37:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.236 / 1984 chunks (5 cps, 54.022%), ETA: 370h 4m 34s
[09:37:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.239 / 1984 chunks (5 cps, 54.022%), ETA: 371h 46m 46s
[09:37:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind
[09:38:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.24 / 1984 chunks (5 cps, 54.023%), ETA: 372h 46m 8s
[09:38:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.247 / 1984 chunks (5 cps, 54.023%), ETA: 371h 19m 51s
[09:38:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.248 / 1984 chunks (5 cps, 54.023%), ETA: 375h 8m 19s
[09:38:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.259 / 1984 chunks (5 cps, 54.024%), ETA: 372h 25m 10s
[09:38:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.26 / 1984 chunks (5 cps, 54.024%), ETA: 372h 34m 55s
[09:38:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind
[09:39:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.262 / 1984 chunks (5 cps, 54.024%), ETA: 378h 20m 11s
[09:39:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.269 / 1984 chunks (5 cps, 54.025%), ETA: 378h 28m 38s
[09:39:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.27 / 1984 chunks (5 cps, 54.025%), ETA: 378h 25m 56s
[09:39:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.273 / 1984 chunks (5 cps, 54.025%), ETA: 378h 25m 31s
[09:39:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.274 / 1984 chunks (5 cps, 54.025%), ETA: 378h 3m 20s
[09:39:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.276 / 1984 chunks (5 cps, 54.025%), ETA: 378h 24m 13s
[09:39:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.278 / 1984 chunks (5 cps, 54.025%), ETA: 378h 3m 21s
[09:40:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3833ms or 76 ticks behind
[09:40:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.281 / 1984 chunks (5 cps, 54.026%), ETA: 382h 47m 13s
[09:40:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.285 / 1984 chunks (5 cps, 54.026%), ETA: 383h 3m 46s
[09:40:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2525ms or 50 ticks behind
[09:40:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.292 / 1984 chunks (5 cps, 54.026%), ETA: 382h 28m 18s
[09:41:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.295 / 1984 chunks (5 cps, 54.027%), ETA: 385h 8m 2s
[09:41:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind
[09:41:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.303 / 1984 chunks (5 cps, 54.027%), ETA: 383h 49m 22s
[09:42:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2551ms or 51 ticks behind
[09:42:18] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.304 / 1984 chunks (5 cps, 54.027%), ETA: 391h 58m 4s
[09:42:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.317 / 1984 chunks (5 cps, 54.028%), ETA: 388h 46m 5s
[09:42:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind
[09:42:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.32 / 1984 chunks (5 cps, 54.028%), ETA: 389h 18m 40s
[09:42:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.328 / 1984 chunks (5 cps, 54.029%), ETA: 389h 34m 26s
[09:42:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.337 / 1984 chunks (5 cps, 54.03%), ETA: 387h 57m 24s
[09:42:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.34 / 1984 chunks (5 cps, 54.03%), ETA: 388h 25m 9s
[09:42:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.346 / 1984 chunks (5 cps, 54.03%), ETA: 389h 12m 2s
[09:42:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.351 / 1984 chunks (5 cps, 54.031%), ETA: 388h 51m 0s
[09:43:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.36 / 1984 chunks (5 cps, 54.032%), ETA: 386h 31m 54s
[09:43:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.37 / 1984 chunks (5 cps, 54.032%), ETA: 386h 32m 54s
[09:43:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.38 / 1984 chunks (5 cps, 54.033%), ETA: 384h 27m 20s
[09:43:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.384 / 1984 chunks (5 cps, 54.033%), ETA: 384h 49m 7s
[09:43:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.385 / 1984 chunks (5 cps, 54.033%), ETA: 384h 56m 58s
[09:43:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.392 / 1984 chunks (5 cps, 54.034%), ETA: 384h 27m 22s
[09:43:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.41 / 1984 chunks (5 cps, 54.035%), ETA: 382h 14m 3s
[09:43:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.411 / 1984 chunks (5 cps, 54.035%), ETA: 382h 36m 25s
[09:43:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.424 / 1984 chunks (5 cps, 54.036%), ETA: 379h 43m 10s
[09:43:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.427 / 1984 chunks (5 cps, 54.036%), ETA: 380h 27m 24s
[09:43:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.431 / 1984 chunks (5 cps, 54.037%), ETA: 380h 38m 31s
[09:43:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.45 / 1984 chunks (5 cps, 54.038%), ETA: 377h 29m 4s
[09:43:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.45 / 1984 chunks (5 cps, 54.038%), ETA: 378h 17m 51s
[09:43:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.454 / 1984 chunks (5 cps, 54.038%), ETA: 376h 50m 23s
[09:44:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.458 / 1984 chunks (5 cps, 54.039%), ETA: 377h 12m 25s
[09:44:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.459 / 1984 chunks (5 cps, 54.039%), ETA: 377h 54m 36s
[09:44:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.472 / 1984 chunks (5 cps, 54.04%), ETA: 375h 40m 14s
[09:44:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.476 / 1984 chunks (5 cps, 54.04%), ETA: 375h 56m 55s
[09:44:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.486 / 1984 chunks (5 cps, 54.041%), ETA: 374h 20m 16s
[09:44:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.49 / 1984 chunks (5 cps, 54.041%), ETA: 374h 33m 1s
[09:44:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.506 / 1984 chunks (5 cps, 54.042%), ETA: 369h 54m 16s
[09:44:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.51 / 1984 chunks (5 cps, 54.043%), ETA: 370h 49m 53s
[09:44:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.53 / 1984 chunks (5 cps, 54.044%), ETA: 367h 45m 53s
[09:44:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.531 / 1984 chunks (5 cps, 54.044%), ETA: 368h 8m 12s
[09:44:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.535 / 1984 chunks (5 cps, 54.044%), ETA: 368h 49m 59s
[09:45:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.542 / 1984 chunks (5 cps, 54.045%), ETA: 368h 4m 2s
[09:45:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.546 / 1984 chunks (5 cps, 54.045%), ETA: 366h 31m 15s
[09:45:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.557 / 1984 chunks (5 cps, 54.046%), ETA: 366h 24m 6s
[09:45:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.57 / 1984 chunks (5 cps, 54.047%), ETA: 364h 4m 52s
[09:45:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.573 / 1984 chunks (5 cps, 54.047%), ETA: 364h 54m 51s
[09:45:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.582 / 1984 chunks (5 cps, 54.048%), ETA: 362h 3m 29s
[09:45:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.59 / 1984 chunks (5 cps, 54.048%), ETA: 361h 57m 17s
[09:45:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.629 / 1984 chunks (5 cps, 54.051%), ETA: 352h 7m 16s
[09:45:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.68 / 1984 chunks (5 cps, 54.055%), ETA: 341h 59m 54s
[09:45:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.69 / 1984 chunks (5 cps, 54.056%), ETA: 338h 51m 10s
[09:45:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.699 / 1984 chunks (5 cps, 54.057%), ETA: 338h 19m 58s
[09:45:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.704 / 1984 chunks (5 cps, 54.057%), ETA: 337h 39m 14s
[09:46:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.708 / 1984 chunks (5 cps, 54.057%), ETA: 336h 14m 52s
[09:46:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.719 / 1984 chunks (5 cps, 54.058%), ETA: 336h 35m 8s
[09:46:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.73 / 1984 chunks (6 cps, 54.059%), ETA: 332h 48m 12s
[09:46:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.736 / 1984 chunks (6 cps, 54.059%), ETA: 332h 10m 35s
[09:46:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.741 / 1984 chunks (6 cps, 54.06%), ETA: 331h 9m 3s
[09:46:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.76 / 1984 chunks (6 cps, 54.061%), ETA: 329h 7m 29s
[09:46:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.76 / 1984 chunks (6 cps, 54.061%), ETA: 329h 52m 40s
[09:46:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.765 / 1984 chunks (6 cps, 54.061%), ETA: 326h 25m 45s
[09:46:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2523ms or 50 ticks behind
[09:46:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.771 / 1984 chunks (6 cps, 54.062%), ETA: 327h 14m 18s
[09:46:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.773 / 1984 chunks (6 cps, 54.062%), ETA: 327h 24m 41s
[09:46:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.787 / 1984 chunks (6 cps, 54.063%), ETA: 323h 9m 57s
[09:46:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.79 / 1984 chunks (6 cps, 54.063%), ETA: 324h 5m 55s
[09:47:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.81 / 1984 chunks (6 cps, 54.065%), ETA: 320h 20m 47s
[09:47:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.812 / 1984 chunks (6 cps, 54.065%), ETA: 318h 21m 6s
[09:47:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.816 / 1984 chunks (6 cps, 54.065%), ETA: 318h 39m 23s
[09:47:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.819 / 1984 chunks (6 cps, 54.065%), ETA: 318h 56m 0s
[09:47:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.82 / 1984 chunks (6 cps, 54.065%), ETA: 319h 27m 5s
[09:47:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.827 / 1984 chunks (6 cps, 54.066%), ETA: 317h 49m 1s
[09:47:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.839 / 1984 chunks (6 cps, 54.067%), ETA: 318h 44m 26s
[09:47:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.85 / 1984 chunks (6 cps, 54.068%), ETA: 319h 15m 16s
[09:47:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.857 / 1984 chunks (6 cps, 54.068%), ETA: 319h 39m 31s
[09:47:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.86 / 1984 chunks (6 cps, 54.068%), ETA: 320h 9m 19s
[09:47:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.863 / 1984 chunks (6 cps, 54.069%), ETA: 320h 42m 55s
[09:47:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.874 / 1984 chunks (6 cps, 54.069%), ETA: 320h 56m 7s
[09:47:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.875 / 1984 chunks (6 cps, 54.07%), ETA: 321h 38m 17s
[09:47:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.878 / 1984 chunks (6 cps, 54.07%), ETA: 322h 46s
[09:48:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.895 / 1984 chunks (6 cps, 54.071%), ETA: 315h 6m 5s
[09:48:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.9 / 1984 chunks (6 cps, 54.071%), ETA: 315h 27m 23s
[09:48:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.908 / 1984 chunks (6 cps, 54.072%), ETA: 314h 52m 42s
[09:48:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.911 / 1984 chunks (6 cps, 54.072%), ETA: 312h 22m 13s
[09:48:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.915 / 1984 chunks (6 cps, 54.072%), ETA: 312h 11m 0s
[09:48:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2513ms or 50 ticks behind
[09:48:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.924 / 1984 chunks (6 cps, 54.073%), ETA: 312h 23m 7s
[09:48:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.927 / 1984 chunks (6 cps, 54.073%), ETA: 312h 3m 2s
[09:48:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.93 / 1984 chunks (6 cps, 54.074%), ETA: 310h 13m 38s
[09:48:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.937 / 1984 chunks (6 cps, 54.074%), ETA: 310h 3m 16s
[09:48:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.945 / 1984 chunks (6 cps, 54.075%), ETA: 305h 49m 6s
[09:48:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.949 / 1984 chunks (6 cps, 54.075%), ETA: 306h 30m 55s
[09:48:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2779ms or 55 ticks behind
[09:48:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.952 / 1984 chunks (6 cps, 54.075%), ETA: 307h 15m 10s
[09:49:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.96 / 1984 chunks (6 cps, 54.076%), ETA: 305h 18m 26s
[09:49:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.969 / 1984 chunks (6 cps, 54.077%), ETA: 305h 30m 3s
[09:49:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.98 / 1984 chunks (6 cps, 54.077%), ETA: 301h 38m 50s
[09:49:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.985 / 1984 chunks (6 cps, 54.078%), ETA: 301h 2m 49s
[09:49:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.99 / 1984 chunks (6 cps, 54.078%), ETA: 301h 24m 28s
[09:49:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459 / 1984 chunks (6 cps, 54.079%), ETA: 298h 52m 52s
[09:49:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.009 / 1984 chunks (6 cps, 54.08%), ETA: 295h 55m 59s
[09:49:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.011 / 1984 chunks (6 cps, 54.08%), ETA: 295h 18m 13s
[09:49:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.02 / 1984 chunks (6 cps, 54.081%), ETA: 293h 28m 57s
[09:49:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.026 / 1984 chunks (6 cps, 54.081%), ETA: 294h 11m 12s
[09:49:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.037 / 1984 chunks (6 cps, 54.082%), ETA: 293h 18m 32s
[09:49:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.038 / 1984 chunks (6 cps, 54.082%), ETA: 293h 6m 12s
[09:49:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.042 / 1984 chunks (6 cps, 54.082%), ETA: 290h 50m 8s
[09:49:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.046 / 1984 chunks (6 cps, 54.082%), ETA: 291h 7m 1s
[09:50:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.05 / 1984 chunks (6 cps, 54.083%), ETA: 291h 52m 26s
[09:50:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.054 / 1984 chunks (6 cps, 54.083%), ETA: 288h 55m 24s
[09:50:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.07 / 1984 chunks (6 cps, 54.084%), ETA: 287h 4m 50s
[09:50:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.071 / 1984 chunks (6 cps, 54.084%), ETA: 287h 58m 11s
[09:50:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.072 / 1984 chunks (6 cps, 54.084%), ETA: 288h 9m 20s
[09:50:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.091 / 1984 chunks (7 cps, 54.086%), ETA: 281h 49m 39s
[09:50:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.096 / 1984 chunks (7 cps, 54.086%), ETA: 282h 40m 29s
[09:50:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.101 / 1984 chunks (7 cps, 54.086%), ETA: 282h 54m 42s
[09:50:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.11 / 1984 chunks (7 cps, 54.087%), ETA: 279h 9m 57s
[09:51:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.12 / 1984 chunks (7 cps, 54.088%), ETA: 279h 57m 47s
[09:51:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.129 / 1984 chunks (7 cps, 54.088%), ETA: 278h 35m 18s
[09:51:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.135 / 1984 chunks (7 cps, 54.089%), ETA: 277h 24m 24s
[09:51:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.15 / 1984 chunks (7 cps, 54.09%), ETA: 274h 28m 4s
[09:51:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.153 / 1984 chunks (7 cps, 54.09%), ETA: 274h 14m 30s
[09:51:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.164 / 1984 chunks (7 cps, 54.091%), ETA: 270h 29m 11s
[09:51:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.17 / 1984 chunks (7 cps, 54.092%), ETA: 270h 37m 18s
[09:51:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.175 / 1984 chunks (7 cps, 54.092%), ETA: 270h 58m 2s
[09:51:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1459.179 / 1984 chunks (7 cps, 54.092%), ETA: 268h 58m 49s
[09:51:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.193 / 1984 chunks (7 cps, 54.093%), ETA: 267h 1m 3s
[09:51:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.194 / 1984 chunks (7 cps, 54.093%), ETA: 267h 55m 54s
[09:51:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.207 / 1984 chunks (7 cps, 54.094%), ETA: 264h 21m 10s
[09:52:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.21 / 1984 chunks (7 cps, 54.095%), ETA: 260h 40m 4s
[09:52:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.22 / 1984 chunks (7 cps, 54.095%), ETA: 260h 25m 58s
[09:52:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.222 / 1984 chunks (7 cps, 54.095%), ETA: 260h 35m 45s
[09:52:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1459.238 / 1984 chunks (7 cps, 54.096%), ETA: 256h 37m 34s
[09:52:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.24 / 1984 chunks (7 cps, 54.097%), ETA: 257h 4m 58s
[09:52:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.242 / 1984 chunks (7 cps, 54.097%), ETA: 254h 22s
[09:52:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.255 / 1984 chunks (8 cps, 54.098%), ETA: 250h 49m 50s
[09:52:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.26 / 1984 chunks (8 cps, 54.098%), ETA: 250h 22m 37s
[09:52:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.27 / 1984 chunks (8 cps, 54.099%), ETA: 248h 6m 5s
[09:52:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.279 / 1984 chunks (8 cps, 54.1%), ETA: 245h 30m 33s
[09:52:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.286 / 1984 chunks (8 cps, 54.1%), ETA: 246h 4m 15s
[09:53:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.3 / 1984 chunks (8 cps, 54.101%), ETA: 243h 21m 15s
[09:53:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.3 / 1984 chunks (8 cps, 54.101%), ETA: 243h 32m 40s
[09:53:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.31 / 1984 chunks (8 cps, 54.102%), ETA: 240h 49m 49s
[09:53:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.314 / 1984 chunks (8 cps, 54.102%), ETA: 240h 46m 3s
[09:53:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.316 / 1984 chunks (8 cps, 54.102%), ETA: 241h 10m 2s
[09:53:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.338 / 1984 chunks (8 cps, 54.104%), ETA: 234h 1m 52s
[09:53:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.35 / 1984 chunks (8 cps, 54.104%), ETA: 234h 21m 17s
[09:53:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2522ms or 50 ticks behind
[09:53:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.38 / 1984 chunks (9 cps, 54.107%), ETA: 222h 10m 53s
[09:53:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.388 / 1984 chunks (9 cps, 54.108%), ETA: 218h 48m 58s
[09:53:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.394 / 1984 chunks (9 cps, 54.108%), ETA: 219h 6m 46s
[09:53:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.4 / 1984 chunks (9 cps, 54.109%), ETA: 215h 56m 8s
[09:53:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.407 / 1984 chunks (9 cps, 54.109%), ETA: 215h 58m 37s
[09:54:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.422 / 1984 chunks (9 cps, 54.11%), ETA: 211h 14m 6s
[09:54:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.43 / 1984 chunks (9 cps, 54.111%), ETA: 205h 2m 11s
[09:54:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.433 / 1984 chunks (9 cps, 54.111%), ETA: 204h 53m 13s
[09:54:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.446 / 1984 chunks (9 cps, 54.112%), ETA: 201h 35m 49s
[09:54:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2496ms or 49 ticks behind
[09:54:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.449 / 1984 chunks (9 cps, 54.112%), ETA: 202h 27m 25s
[09:54:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.451 / 1984 chunks (10 cps, 54.112%), ETA: 200h 2m 46s
[09:54:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.47 / 1984 chunks (10 cps, 54.113%), ETA: 196h 48m 51s
[09:54:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1459.471 / 1984 chunks (10 cps, 54.114%), ETA: 194h 13m 7s
[09:54:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.474 / 1984 chunks (10 cps, 54.114%), ETA: 194h 24m 37s
[09:54:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.49 / 1984 chunks (10 cps, 54.115%), ETA: 187h 57m 48s
[09:54:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.492 / 1984 chunks (10 cps, 54.115%), ETA: 188h 8m 59s
[09:55:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.493 / 1984 chunks (10 cps, 54.115%), ETA: 189h 2m 19s
[09:55:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.504 / 1984 chunks (11 cps, 54.116%), ETA: 179h 3m 51s
[09:55:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.55 / 1984 chunks (12 cps, 54.12%), ETA: 158h 22m 15s
[09:55:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind
[09:55:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.556 / 1984 chunks (12 cps, 54.12%), ETA: 158h 14m 12s
[09:55:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.56 / 1984 chunks (12 cps, 54.12%), ETA: 155h 8m 4s
[09:55:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.57 / 1984 chunks (13 cps, 54.121%), ETA: 152h 30m 19s
[09:55:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.58 / 1984 chunks (13 cps, 54.122%), ETA: 150h 25m 28s
[09:55:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.59 / 1984 chunks (14 cps, 54.123%), ETA: 139h 56m 25s
[09:55:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.593 / 1984 chunks (14 cps, 54.123%), ETA: 139h 39m 0s
[09:55:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.594 / 1984 chunks (14 cps, 54.123%), ETA: 140h 1m 31s
[09:56:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind
[09:56:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.608 / 1984 chunks (14 cps, 54.124%), ETA: 138h 31m 39s
[09:56:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.61 / 1984 chunks (14 cps, 54.124%), ETA: 136h 12m 39s
[09:56:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.62 / 1984 chunks (15 cps, 54.125%), ETA: 132h 41m 12s
[09:56:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.63 / 1984 chunks (15 cps, 54.126%), ETA: 133h 7m 51s
[09:56:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.64 / 1984 chunks (15 cps, 54.127%), ETA: 127h 12m 29s
[09:56:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.65 / 1984 chunks (15 cps, 54.127%), ETA: 126h 8m 26s
[09:56:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1459.659 / 1984 chunks (16 cps, 54.128%), ETA: 121h 25m 33s
[09:56:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.662 / 1984 chunks (16 cps, 54.128%), ETA: 122h 35m 35s
[09:56:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.67 / 1984 chunks (16 cps, 54.129%), ETA: 118h 35m 37s
[09:57:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.679 / 1984 chunks (18 cps, 54.129%), ETA: 110h 51m 39s
[09:57:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.684 / 1984 chunks (17 cps, 54.13%), ETA: 111h 37m 56s
[09:57:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.69 / 1984 chunks (17 cps, 54.13%), ETA: 111h 29m 12s
[09:57:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.699 / 1984 chunks (17 cps, 54.131%), ETA: 111h 54m 46s
[09:57:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2615ms or 52 ticks behind
[09:57:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.712 / 1984 chunks (17 cps, 54.132%), ETA: 112h 6m 45s
[09:57:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.718 / 1984 chunks (17 cps, 54.132%), ETA: 111h 40m 55s
[09:57:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.73 / 1984 chunks (17 cps, 54.133%), ETA: 111h 43m 4s
[09:57:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.731 / 1984 chunks (17 cps, 54.133%), ETA: 112h 15m 20s
[09:57:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.747 / 1984 chunks (17 cps, 54.134%), ETA: 111h 44m 50s
[09:57:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.749 / 1984 chunks (17 cps, 54.134%), ETA: 112h 17m 16s
[09:58:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.752 / 1984 chunks (17 cps, 54.135%), ETA: 112h 19m 33s
[09:58:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2509ms or 50 ticks behind
[09:58:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.76 / 1984 chunks (17 cps, 54.135%), ETA: 112h 32m 59s
[09:58:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.77 / 1984 chunks (17 cps, 54.136%), ETA: 112h 34m 47s
[09:58:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.78 / 1984 chunks (17 cps, 54.137%), ETA: 111h 50m 50s
[09:58:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.786 / 1984 chunks (17 cps, 54.137%), ETA: 112h 52m 55s
[09:58:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.788 / 1984 chunks (17 cps, 54.137%), ETA: 113h 13m 31s
[09:58:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.799 / 1984 chunks (17 cps, 54.138%), ETA: 112h 13m 30s
[09:59:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.8 / 1984 chunks (17 cps, 54.138%), ETA: 114h 59m 28s
[09:59:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.82 / 1984 chunks (17 cps, 54.14%), ETA: 114h 18m 22s
[09:59:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.822 / 1984 chunks (17 cps, 54.14%), ETA: 114h 55m 58s
[09:59:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.826 / 1984 chunks (17 cps, 54.14%), ETA: 115h 18m 21s
[09:59:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.827 / 1984 chunks (17 cps, 54.14%), ETA: 115h 39m 17s
[09:59:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.833 / 1984 chunks (17 cps, 54.141%), ETA: 114h 37m 25s
[09:59:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.84 / 1984 chunks (17 cps, 54.141%), ETA: 114h 44m 3s
[09:59:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.85 / 1984 chunks (17 cps, 54.142%), ETA: 115h 2m 27s
[09:59:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.86 / 1984 chunks (17 cps, 54.143%), ETA: 114h 32m 13s
[09:59:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.867 / 1984 chunks (17 cps, 54.143%), ETA: 115h 24m 45s
[09:59:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.871 / 1984 chunks (17 cps, 54.143%), ETA: 115h 35m 3s
[09:59:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.88 / 1984 chunks (17 cps, 54.144%), ETA: 114h 54m 27s
[10:00:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1459.888 / 1984 chunks (17 cps, 54.145%), ETA: 115h 16m 2s
[10:00:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.889 / 1984 chunks (17 cps, 54.145%), ETA: 115h 37m 29s
[10:00:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.89 / 1984 chunks (17 cps, 54.145%), ETA: 116h 7m 48s
[10:00:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.9 / 1984 chunks (17 cps, 54.146%), ETA: 115h 42m 48s
[10:00:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.905 / 1984 chunks (17 cps, 54.146%), ETA: 115h 16m 43s
[10:00:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.907 / 1984 chunks (17 cps, 54.146%), ETA: 115h 41m 21s
[10:00:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.911 / 1984 chunks (17 cps, 54.146%), ETA: 116h 31m 16s
[10:00:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.912 / 1984 chunks (17 cps, 54.146%), ETA: 116h 32m 37s
[10:00:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.925 / 1984 chunks (17 cps, 54.147%), ETA: 116h 22m 41s
[10:00:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.927 / 1984 chunks (17 cps, 54.148%), ETA: 116h 21m 34s
[10:00:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.932 / 1984 chunks (17 cps, 54.148%), ETA: 116h 32m 39s
[10:00:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.94 / 1984 chunks (17 cps, 54.149%), ETA: 116h 34m 3s
[10:00:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.945 / 1984 chunks (17 cps, 54.149%), ETA: 116h 32m 49s
[10:01:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.953 / 1984 chunks (17 cps, 54.15%), ETA: 117h 12m 14s
[10:01:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.959 / 1984 chunks (16 cps, 54.15%), ETA: 118h 25m 48s
[10:01:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.973 / 1984 chunks (16 cps, 54.151%), ETA: 119h 10m 7s
[10:01:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.974 / 1984 chunks (16 cps, 54.151%), ETA: 119h 30m 1s
[10:01:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.982 / 1984 chunks (16 cps, 54.152%), ETA: 119h 44m 17s
[10:01:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.99 / 1984 chunks (16 cps, 54.152%), ETA: 120h 18m 50s
[10:01:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.992 / 1984 chunks (16 cps, 54.152%), ETA: 120h 59m 13s
[10:01:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.993 / 1984 chunks (16 cps, 54.152%), ETA: 121h 32m 9s
[10:01:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.001 / 1984 chunks (16 cps, 54.153%), ETA: 121h 37m 15s
[10:01:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.008 / 1984 chunks (16 cps, 54.154%), ETA: 122h 14m 58s
[10:01:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.01 / 1984 chunks (16 cps, 54.154%), ETA: 122h 56m 15s
[10:01:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.012 / 1984 chunks (16 cps, 54.154%), ETA: 123h 19m 1s
[10:02:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1460.025 / 1984 chunks (16 cps, 54.155%), ETA: 124h 7m 26s
[10:02:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2505ms or 50 ticks behind
[10:02:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.027 / 1984 chunks (15 cps, 54.155%), ETA: 125h 21m 21s
[10:02:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.036 / 1984 chunks (15 cps, 54.156%), ETA: 125h 59m 58s
[10:02:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.037 / 1984 chunks (15 cps, 54.156%), ETA: 126h 20m 25s
[10:02:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.038 / 1984 chunks (15 cps, 54.156%), ETA: 128h 21m 22s
[10:02:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.053 / 1984 chunks (15 cps, 54.157%), ETA: 128h 14m 21s
[10:02:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.055 / 1984 chunks (15 cps, 54.157%), ETA: 128h 23m 33s
[10:02:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.056 / 1984 chunks (15 cps, 54.157%), ETA: 128h 44m 26s
[10:02:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.059 / 1984 chunks (15 cps, 54.157%), ETA: 129h 7m 9s
[10:03:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.074 / 1984 chunks (15 cps, 54.158%), ETA: 128h 45m 20s
[10:03:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind
[10:03:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.08 / 1984 chunks (15 cps, 54.159%), ETA: 129h 46m 26s
[10:03:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.082 / 1984 chunks (15 cps, 54.159%), ETA: 130h 16m 49s
[10:03:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.086 / 1984 chunks (15 cps, 54.159%), ETA: 130h 36m 31s
[10:03:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.095 / 1984 chunks (15 cps, 54.16%), ETA: 129h 46m 19s
[10:03:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.097 / 1984 chunks (15 cps, 54.16%), ETA: 130h 12m 6s
[10:03:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind
[10:03:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.099 / 1984 chunks (15 cps, 54.16%), ETA: 131h 54m 25s
[10:03:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.104 / 1984 chunks (15 cps, 54.161%), ETA: 132h 5m 38s
[10:03:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1460.12 / 1984 chunks (15 cps, 54.162%), ETA: 131h 30m 13s
[10:04:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.12 / 1984 chunks (15 cps, 54.162%), ETA: 132h 55m 8s
[10:04:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.13 / 1984 chunks (15 cps, 54.163%), ETA: 132h 43m 55s
[10:04:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind
[10:04:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.14 / 1984 chunks (15 cps, 54.163%), ETA: 133h 20m 36s
[10:04:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.142 / 1984 chunks (14 cps, 54.164%), ETA: 133h 50m 55s
[10:04:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.149 / 1984 chunks (14 cps, 54.164%), ETA: 133h 52m 55s
[10:04:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.159 / 1984 chunks (14 cps, 54.165%), ETA: 134h 3m 27s
[10:04:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.16 / 1984 chunks (14 cps, 54.165%), ETA: 134h 14m 6s
[10:05:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.164 / 1984 chunks (14 cps, 54.165%), ETA: 135h 59m 50s
[10:05:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.171 / 1984 chunks (14 cps, 54.166%), ETA: 136h 21m 16s
[10:05:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.18 / 1984 chunks (14 cps, 54.166%), ETA: 135h 41m 26s
[10:05:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.184 / 1984 chunks (14 cps, 54.167%), ETA: 136h 19m 43s
[10:05:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.189 / 1984 chunks (14 cps, 54.167%), ETA: 136h 51m 8s
[10:05:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.203 / 1984 chunks (14 cps, 54.168%), ETA: 136h 36m 12s
[10:05:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.205 / 1984 chunks (14 cps, 54.168%), ETA: 138h 16m 47s
[10:05:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.207 / 1984 chunks (14 cps, 54.168%), ETA: 138h 47m 12s
[10:05:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.21 / 1984 chunks (14 cps, 54.169%), ETA: 138h 22m 51s
[10:05:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.225 / 1984 chunks (14 cps, 54.17%), ETA: 138h 11m 53s
[10:06:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.226 / 1984 chunks (14 cps, 54.17%), ETA: 138h 40m 24s
[10:06:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.229 / 1984 chunks (14 cps, 54.17%), ETA: 139h 46s
[10:06:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.238 / 1984 chunks (14 cps, 54.171%), ETA: 138h 10m 20s
[10:06:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.24 / 1984 chunks (14 cps, 54.171%), ETA: 138h 55m 28s
[10:06:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.247 / 1984 chunks (14 cps, 54.171%), ETA: 139h 17m 59s
[10:06:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.262 / 1984 chunks (14 cps, 54.172%), ETA: 139h 32m 58s
[10:06:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.263 / 1984 chunks (14 cps, 54.172%), ETA: 140h 14m 4s
[10:06:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.267 / 1984 chunks (14 cps, 54.173%), ETA: 140h 14s
[10:06:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.282 / 1984 chunks (14 cps, 54.174%), ETA: 138h 47m 20s
[10:06:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind
[10:07:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.29 / 1984 chunks (14 cps, 54.175%), ETA: 139h 59m 2s
[10:07:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.3 / 1984 chunks (14 cps, 54.176%), ETA: 139h 27m 36s
[10:07:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.308 / 1984 chunks (14 cps, 54.176%), ETA: 140h 19m 31s
[10:07:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.319 / 1984 chunks (14 cps, 54.177%), ETA: 139h 16m 32s
[10:07:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.32 / 1984 chunks (14 cps, 54.177%), ETA: 139h 3m 59s
[10:07:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.323 / 1984 chunks (14 cps, 54.177%), ETA: 139h 34m 56s
[10:07:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.325 / 1984 chunks (14 cps, 54.177%), ETA: 139h 55m 14s
[10:07:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.425 / 1984 chunks (15 cps, 54.184%), ETA: 130h 58m 52s
[10:07:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.5 / 1984 chunks (16 cps, 54.19%), ETA: 123h 32m 1s
[10:07:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2541ms or 50 ticks behind
[10:07:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.52 / 1984 chunks (16 cps, 54.191%), ETA: 125h 12m 37s
[10:07:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.525 / 1984 chunks (16 cps, 54.192%), ETA: 124h 28m 41s
[10:08:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.533 / 1984 chunks (15 cps, 54.193%), ETA: 125h 33m 48s
[10:08:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.54 / 1984 chunks (15 cps, 54.193%), ETA: 126h 31m 8s
[10:08:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.549 / 1984 chunks (15 cps, 54.194%), ETA: 125h 57m 57s
[10:08:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.563 / 1984 chunks (15 cps, 54.195%), ETA: 126h 33m 30s
[10:08:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.567 / 1984 chunks (15 cps, 54.195%), ETA: 126h 28m 0s
[10:08:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2476ms or 49 ticks behind
[10:08:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1460.572 / 1984 chunks (15 cps, 54.195%), ETA: 127h 34m 58s
[10:08:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.575 / 1984 chunks (15 cps, 54.196%), ETA: 127h 55m 23s
[10:09:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.588 / 1984 chunks (15 cps, 54.197%), ETA: 128h 49m 27s
[10:09:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1460.59 / 1984 chunks (15 cps, 54.197%), ETA: 128h 3m 49s
[10:09:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.61 / 1984 chunks (15 cps, 54.198%), ETA: 130h 5m 18s
[10:09:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.61 / 1984 chunks (15 cps, 54.198%), ETA: 129h 55m 19s
[10:09:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.62 / 1984 chunks (15 cps, 54.199%), ETA: 129h 10m 36s
[10:09:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.625 / 1984 chunks (15 cps, 54.199%), ETA: 128h 46m 27s
[10:09:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.629 / 1984 chunks (15 cps, 54.2%), ETA: 130h 14m 51s
[10:10:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.64 / 1984 chunks (15 cps, 54.2%), ETA: 129h 46m 42s
[10:10:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2566ms or 51 ticks behind
[10:10:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.642 / 1984 chunks (15 cps, 54.201%), ETA: 131h 47m 43s
[10:10:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.644 / 1984 chunks (15 cps, 54.201%), ETA: 132h 7m 39s
[10:10:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.66 / 1984 chunks (15 cps, 54.202%), ETA: 130h 52m 11s
[10:10:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.661 / 1984 chunks (15 cps, 54.202%), ETA: 131h 18m 34s
[10:10:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.663 / 1984 chunks (15 cps, 54.202%), ETA: 132h 30m 11s
[10:10:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1460.664 / 1984 chunks (15 cps, 54.202%), ETA: 133h 30m 4s
[10:10:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.682 / 1984 chunks (15 cps, 54.204%), ETA: 133h 14m 9s
[10:11:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2520ms or 50 ticks behind
[10:11:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.69 / 1984 chunks (14 cps, 54.204%), ETA: 133h 55m 17s
[10:11:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.693 / 1984 chunks (14 cps, 54.204%), ETA: 134h 15m 45s
[10:11:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.705 / 1984 chunks (14 cps, 54.205%), ETA: 134h 27m 0s
[10:11:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.707 / 1984 chunks (14 cps, 54.205%), ETA: 135h 5m 46s
[10:11:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.712 / 1984 chunks (14 cps, 54.206%), ETA: 136h 6m 2s
[10:11:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind
[10:11:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.715 / 1984 chunks (14 cps, 54.206%), ETA: 137h 29m 28s
[10:11:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.724 / 1984 chunks (14 cps, 54.207%), ETA: 137h 49m 43s
[10:11:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.729 / 1984 chunks (14 cps, 54.207%), ETA: 138h 50m 36s
[10:12:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.73 / 1984 chunks (14 cps, 54.207%), ETA: 139h 10m 33s
[10:12:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.731 / 1984 chunks (14 cps, 54.207%), ETA: 139h 40m 21s
[10:12:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.734 / 1984 chunks (14 cps, 54.207%), ETA: 139h 54m 33s
[10:12:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.74 / 1984 chunks (14 cps, 54.208%), ETA: 140h 17m 42s
[10:12:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.746 / 1984 chunks (14 cps, 54.208%), ETA: 140h 39m 48s
[10:12:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.748 / 1984 chunks (14 cps, 54.208%), ETA: 140h 49m 16s
[10:12:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.76 / 1984 chunks (14 cps, 54.209%), ETA: 141h 25m 15s
[10:12:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind
[10:12:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.767 / 1984 chunks (14 cps, 54.21%), ETA: 141h 43m 49s
[10:12:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.777 / 1984 chunks (14 cps, 54.211%), ETA: 140h 49m 7s
[10:13:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.78 / 1984 chunks (13 cps, 54.211%), ETA: 143h 13m 29s
[10:13:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.79 / 1984 chunks (13 cps, 54.212%), ETA: 143h 17m 32s
[10:13:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.793 / 1984 chunks (14 cps, 54.212%), ETA: 142h 45m 26s
[10:13:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.794 / 1984 chunks (13 cps, 54.212%), ETA: 143h 37m 19s
[10:13:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.804 / 1984 chunks (13 cps, 54.213%), ETA: 143h 4m 1s
[10:13:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.805 / 1984 chunks (13 cps, 54.213%), ETA: 143h 21m 15s
[10:13:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2531ms or 50 ticks behind
[10:13:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.809 / 1984 chunks (13 cps, 54.213%), ETA: 145h 4m 34s
[10:13:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.813 / 1984 chunks (13 cps, 54.213%), ETA: 145h 23m 44s
[10:13:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.82 / 1984 chunks (13 cps, 54.214%), ETA: 144h 45m 1s
[10:13:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.827 / 1984 chunks (13 cps, 54.214%), ETA: 145h 6m 17s
[10:14:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.839 / 1984 chunks (13 cps, 54.215%), ETA: 144h 51m 19s
[10:14:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2502ms or 50 ticks behind
[10:14:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.84 / 1984 chunks (13 cps, 54.215%), ETA: 145h 27m 7s
[10:14:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.844 / 1984 chunks (13 cps, 54.216%), ETA: 145h 56m 41s
[10:14:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.857 / 1984 chunks (13 cps, 54.217%), ETA: 146h 44m 35s
[10:14:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.86 / 1984 chunks (13 cps, 54.217%), ETA: 146h 48m 57s
[10:14:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.864 / 1984 chunks (13 cps, 54.217%), ETA: 146h 41m 48s
[10:14:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind
[10:14:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.872 / 1984 chunks (13 cps, 54.218%), ETA: 148h 43m 13s
[10:15:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.875 / 1984 chunks (13 cps, 54.218%), ETA: 149h 4m 42s
[10:15:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.887 / 1984 chunks (13 cps, 54.219%), ETA: 149h 55m 35s
[10:15:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.89 / 1984 chunks (13 cps, 54.219%), ETA: 152h 8m 24s
[10:15:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.91 / 1984 chunks (13 cps, 54.22%), ETA: 152h 45m 11s
[10:15:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.91 / 1984 chunks (12 cps, 54.22%), ETA: 154h 26m 51s
[10:15:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.913 / 1984 chunks (12 cps, 54.221%), ETA: 154h 47m 58s
[10:16:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.928 / 1984 chunks (12 cps, 54.222%), ETA: 154h 53m 26s
[10:16:07] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2507ms or 50 ticks behind
[10:16:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.94 / 1984 chunks (12 cps, 54.223%), ETA: 156h 37m 57s
[10:16:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.95 / 1984 chunks (12 cps, 54.224%), ETA: 157h 30m 13s
[10:16:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.97 / 1984 chunks (12 cps, 54.225%), ETA: 156h 17m 55s
[10:16:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.97 / 1984 chunks (12 cps, 54.225%), ETA: 157h 43m 23s
[10:17:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.972 / 1984 chunks (12 cps, 54.225%), ETA: 158h 4m 24s
[10:17:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.983 / 1984 chunks (12 cps, 54.226%), ETA: 156h 44m 2s
[10:17:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.986 / 1984 chunks (12 cps, 54.226%), ETA: 157h 26m 40s
[10:17:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2517ms or 50 ticks behind
[10:17:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.991 / 1984 chunks (12 cps, 54.227%), ETA: 159h 10m 36s
[10:17:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461 / 1984 chunks (12 cps, 54.227%), ETA: 158h 4m 33s
[10:17:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.004 / 1984 chunks (12 cps, 54.227%), ETA: 159h 34m 4s
[10:17:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.007 / 1984 chunks (12 cps, 54.228%), ETA: 159h 55m 55s
[10:17:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.008 / 1984 chunks (12 cps, 54.228%), ETA: 160h 6m 58s
[10:17:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.016 / 1984 chunks (12 cps, 54.228%), ETA: 159h 37m 41s
[10:17:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.02 / 1984 chunks (12 cps, 54.229%), ETA: 159h 18m 0s
[10:18:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.03 / 1984 chunks (12 cps, 54.229%), ETA: 160h 46m 24s
[10:18:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.035 / 1984 chunks (12 cps, 54.23%), ETA: 160h 24m 24s
[10:18:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.046 / 1984 chunks (12 cps, 54.231%), ETA: 160h 14s
[10:18:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.049 / 1984 chunks (12 cps, 54.231%), ETA: 160h 34m 30s
[10:18:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind
[10:18:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.052 / 1984 chunks (12 cps, 54.231%), ETA: 161h 55m 0s
[10:18:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.057 / 1984 chunks (12 cps, 54.231%), ETA: 161h 44m 50s
[10:18:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2724ms or 54 ticks behind
[10:18:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.069 / 1984 chunks (12 cps, 54.232%), ETA: 161h 10m 7s
[10:19:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.08 / 1984 chunks (12 cps, 54.233%), ETA: 163h 26m 19s
[10:19:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.09 / 1984 chunks (12 cps, 54.234%), ETA: 163h 24s
[10:19:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.097 / 1984 chunks (12 cps, 54.234%), ETA: 164h 20m 20s
[10:19:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2632ms or 52 ticks behind
[10:19:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.1 / 1984 chunks (12 cps, 54.235%), ETA: 164h 4m 0s
[10:19:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.106 / 1984 chunks (12 cps, 54.235%), ETA: 163h 46m 43s
[10:19:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.115 / 1984 chunks (12 cps, 54.236%), ETA: 164h 31m 16s
[10:19:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.119 / 1984 chunks (12 cps, 54.236%), ETA: 164h 33m 21s
[10:20:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.123 / 1984 chunks (12 cps, 54.236%), ETA: 165h 6m 10s
[10:20:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.13 / 1984 chunks (12 cps, 54.237%), ETA: 164h 4m 22s
[10:20:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.138 / 1984 chunks (12 cps, 54.237%), ETA: 164h 50m 17s
[10:20:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2551ms or 51 ticks behind
[10:20:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.142 / 1984 chunks (12 cps, 54.238%), ETA: 165h 6m 55s
[10:20:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.143 / 1984 chunks (12 cps, 54.238%), ETA: 165h 56m 21s
[10:20:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.145 / 1984 chunks (12 cps, 54.238%), ETA: 166h 14m 12s
[10:20:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.157 / 1984 chunks (12 cps, 54.239%), ETA: 164h 58m 55s
[10:20:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.16 / 1984 chunks (12 cps, 54.239%), ETA: 165h 20m 36s
[10:20:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.163 / 1984 chunks (11 cps, 54.239%), ETA: 167h 12m 21s
[10:20:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.167 / 1984 chunks (11 cps, 54.24%), ETA: 167h 43m 41s
[10:20:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.176 / 1984 chunks (12 cps, 54.24%), ETA: 164h 49m 51s
[10:21:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.179 / 1984 chunks (12 cps, 54.24%), ETA: 165h 32m 2s
[10:21:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.186 / 1984 chunks (11 cps, 54.241%), ETA: 167h 18m 28s
[10:21:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1461.187 / 1984 chunks (11 cps, 54.241%), ETA: 167h 38m 25s
[10:21:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1461.193 / 1984 chunks (11 cps, 54.241%), ETA: 167h 15m 43s
[10:21:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.2 / 1984 chunks (11 cps, 54.242%), ETA: 166h 46m 41s
[10:21:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.208 / 1984 chunks (11 cps, 54.243%), ETA: 168h 32m 46s
[10:22:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6705ms or 134 ticks behind
[10:22:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.221 / 1984 chunks (11 cps, 54.244%), ETA: 168h 53m 16s
[10:22:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.23 / 1984 chunks (11 cps, 54.244%), ETA: 170h 21m 33s
[10:22:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.235 / 1984 chunks (11 cps, 54.245%), ETA: 170h 12m 49s
[10:22:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.238 / 1984 chunks (11 cps, 54.245%), ETA: 169h 35m 21s
[10:22:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.249 / 1984 chunks (11 cps, 54.246%), ETA: 170h 8m 9s
[10:22:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.25 / 1984 chunks (11 cps, 54.246%), ETA: 171h 27m 47s
[10:22:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.27 / 1984 chunks (11 cps, 54.247%), ETA: 170h 37m 53s
[10:23:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.27 / 1984 chunks (11 cps, 54.247%), ETA: 171h 30m 18s
[10:23:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.271 / 1984 chunks (11 cps, 54.247%), ETA: 171h 51m 5s
[10:23:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2714ms or 54 ticks behind
[10:23:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.272 / 1984 chunks (11 cps, 54.247%), ETA: 172h 12m 49s
[10:23:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.279 / 1984 chunks (11 cps, 54.248%), ETA: 171h 34m 59s
[10:23:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.282 / 1984 chunks (11 cps, 54.248%), ETA: 172h 3m 23s
[10:23:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2192ms or 43 ticks behind
[10:23:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.284 / 1984 chunks (11 cps, 54.248%), ETA: 172h 19m 28s
[10:23:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.287 / 1984 chunks (11 cps, 54.249%), ETA: 173h 19m 29s
[10:23:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.298 / 1984 chunks (11 cps, 54.249%), ETA: 171h 52m 37s
[10:23:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.299 / 1984 chunks (11 cps, 54.249%), ETA: 172h 34m 25s
[10:24:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.305 / 1984 chunks (11 cps, 54.25%), ETA: 174h 28m 3s
[10:24:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.306 / 1984 chunks (11 cps, 54.25%), ETA: 174h 48m 59s
[10:24:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.319 / 1984 chunks (11 cps, 54.251%), ETA: 174h 54m 54s
[10:24:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.32 / 1984 chunks (11 cps, 54.251%), ETA: 175h 15m 13s
[10:24:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind
[10:24:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.323 / 1984 chunks (11 cps, 54.251%), ETA: 176h 2m 15s
[10:24:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.336 / 1984 chunks (11 cps, 54.252%), ETA: 177h 23m 42s
[10:24:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.35 / 1984 chunks (11 cps, 54.253%), ETA: 176h 3m 4s
[10:25:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.351 / 1984 chunks (11 cps, 54.253%), ETA: 177h 56m 53s
[10:25:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2525ms or 50 ticks behind
[10:25:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.358 / 1984 chunks (11 cps, 54.254%), ETA: 179h 39m 34s
[10:25:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.36 / 1984 chunks (11 cps, 54.254%), ETA: 179h 35m 6s
[10:25:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.361 / 1984 chunks (11 cps, 54.254%), ETA: 179h 14m 44s
[10:25:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.371 / 1984 chunks (11 cps, 54.255%), ETA: 178h 42m 16s
[10:25:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.375 / 1984 chunks (11 cps, 54.255%), ETA: 179h 6m 56s
[10:25:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.38 / 1984 chunks (11 cps, 54.255%), ETA: 179h 55m 15s
[10:26:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.39 / 1984 chunks (11 cps, 54.256%), ETA: 180h 28m 40s
[10:26:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1461.392 / 1984 chunks (11 cps, 54.256%), ETA: 181h 19m 38s
[10:26:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.394 / 1984 chunks (11 cps, 54.256%), ETA: 181h 12m 36s
[10:26:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.395 / 1984 chunks (11 cps, 54.257%), ETA: 181h 35m 19s
[10:26:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.408 / 1984 chunks (11 cps, 54.257%), ETA: 177h 52m 11s
[10:26:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.41 / 1984 chunks (11 cps, 54.258%), ETA: 179h 27m 55s
[10:26:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2536ms or 50 ticks behind
[10:26:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.416 / 1984 chunks (11 cps, 54.258%), ETA: 180h 52m 56s
[10:26:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.417 / 1984 chunks (11 cps, 54.258%), ETA: 181h 23m 54s
[10:26:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.432 / 1984 chunks (11 cps, 54.259%), ETA: 179h 55m 54s
[10:26:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.434 / 1984 chunks (11 cps, 54.259%), ETA: 180h 31m 58s
[10:27:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.436 / 1984 chunks (10 cps, 54.26%), ETA: 181h 55m 0s
[10:27:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1461.44 / 1984 chunks (10 cps, 54.26%), ETA: 181h 59m 29s
[10:27:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2524ms or 50 ticks behind
[10:27:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.446 / 1984 chunks (10 cps, 54.26%), ETA: 182h 15m 51s
[10:27:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.447 / 1984 chunks (10 cps, 54.26%), ETA: 182h 36m 19s
[10:27:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.449 / 1984 chunks (10 cps, 54.26%), ETA: 183h 5m 11s
[10:27:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.454 / 1984 chunks (11 cps, 54.261%), ETA: 181h 10m 23s
[10:27:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.48 / 1984 chunks (11 cps, 54.263%), ETA: 178h 23m 14s
[10:27:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.51 / 1984 chunks (11 cps, 54.265%), ETA: 173h 52m 24s
[10:27:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2532ms or 50 ticks behind
[10:27:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.513 / 1984 chunks (11 cps, 54.265%), ETA: 174h 43m 44s
[10:27:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1461.516 / 1984 chunks (11 cps, 54.265%), ETA: 175h 3m 56s
[10:27:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.517 / 1984 chunks (11 cps, 54.266%), ETA: 175h 25m 50s
[10:28:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.529 / 1984 chunks (11 cps, 54.266%), ETA: 176h 25m 13s
[10:28:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.54 / 1984 chunks (11 cps, 54.267%), ETA: 173h 46m 52s
[10:28:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind
[10:28:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.54 / 1984 chunks (11 cps, 54.267%), ETA: 175h 40m 46s
[10:28:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.547 / 1984 chunks (11 cps, 54.268%), ETA: 175h 48m 53s
[10:28:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2534ms or 50 ticks behind
[10:28:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.557 / 1984 chunks (11 cps, 54.269%), ETA: 176h 17m 13s
[10:29:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.559 / 1984 chunks (11 cps, 54.269%), ETA: 177h 2m 59s
[10:29:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.566 / 1984 chunks (11 cps, 54.269%), ETA: 177h 11m 55s
[10:29:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.57 / 1984 chunks (11 cps, 54.27%), ETA: 176h 54m 9s
[10:29:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.574 / 1984 chunks (11 cps, 54.27%), ETA: 176h 12m 44s
[10:29:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind
[10:29:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.579 / 1984 chunks (11 cps, 54.27%), ETA: 176h 47m 0s
[10:29:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.583 / 1984 chunks (11 cps, 54.27%), ETA: 176h 59m 29s
[10:29:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.6 / 1984 chunks (11 cps, 54.271%), ETA: 177h 16m 19s
[10:29:47] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2552ms or 51 ticks behind
[10:29:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.6 / 1984 chunks (11 cps, 54.272%), ETA: 177h 44m 25s
[10:29:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.6 / 1984 chunks (11 cps, 54.272%), ETA: 178h 24m 12s
[10:30:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.613 / 1984 chunks (11 cps, 54.273%), ETA: 178h 3m 55s
[10:30:11] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.616 / 1984 chunks (11 cps, 54.273%), ETA: 178h 23s
[10:30:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.617 / 1984 chunks (11 cps, 54.273%), ETA: 178h 41m 59s
[10:30:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.628 / 1984 chunks (11 cps, 54.274%), ETA: 178h 54m 52s
[10:30:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.63 / 1984 chunks (11 cps, 54.274%), ETA: 179h 16m 38s
[10:30:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2518ms or 50 ticks behind
[10:30:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.635 / 1984 chunks (11 cps, 54.274%), ETA: 180h 4m 33s
[10:30:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.636 / 1984 chunks (11 cps, 54.274%), ETA: 180h 11m 57s
[10:30:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.648 / 1984 chunks (11 cps, 54.275%), ETA: 180h 31m 36s
[10:30:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.65 / 1984 chunks (11 cps, 54.276%), ETA: 180h 40m 48s
[10:31:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.657 / 1984 chunks (10 cps, 54.276%), ETA: 182h 16m 52s
[10:31:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.665 / 1984 chunks (11 cps, 54.277%), ETA: 181h 44m 19s
[10:31:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.666 / 1984 chunks (10 cps, 54.277%), ETA: 182h 3m 59s
[10:31:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.668 / 1984 chunks (10 cps, 54.277%), ETA: 182h 40m 55s
[10:31:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.676 / 1984 chunks (10 cps, 54.277%), ETA: 183h 2m 29s
[10:31:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.677 / 1984 chunks (10 cps, 54.277%), ETA: 182h 27m 42s
[10:31:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind
[10:31:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.691 / 1984 chunks (10 cps, 54.278%), ETA: 182h 26m 31s
[10:31:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.694 / 1984 chunks (10 cps, 54.279%), ETA: 182h 26m 13s
[10:31:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.696 / 1984 chunks (10 cps, 54.279%), ETA: 182h 49m 40s
[10:31:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.703 / 1984 chunks (10 cps, 54.279%), ETA: 183h 10m 54s
[10:32:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2539ms or 50 ticks behind
[10:32:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.704 / 1984 chunks (10 cps, 54.279%), ETA: 184h 41m 44s
[10:32:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.713 / 1984 chunks (10 cps, 54.28%), ETA: 185h 54m 34s
[10:32:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.714 / 1984 chunks (10 cps, 54.28%), ETA: 186h 35m 44s
[10:32:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.715 / 1984 chunks (10 cps, 54.28%), ETA: 187h 7m 35s
[10:32:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2559ms or 51 ticks behind
[10:32:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.73 / 1984 chunks (10 cps, 54.28%), ETA: 188h 32m 43s
[10:32:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.735 / 1984 chunks (10 cps, 54.28%), ETA: 188h 53m 4s
[10:32:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.736 / 1984 chunks (10 cps, 54.28%), ETA: 189h 31m 42s
[10:32:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.737 / 1984 chunks (10 cps, 54.28%), ETA: 189h 47m 4s
[10:32:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.739 / 1984 chunks (10 cps, 54.28%), ETA: 190h 28m 46s
[10:33:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.746 / 1984 chunks (10 cps, 54.28%), ETA: 190h 50m 20s
[10:33:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.747 / 1984 chunks (10 cps, 54.28%), ETA: 191h 10m 3s
[10:33:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.748 / 1984 chunks (10 cps, 54.28%), ETA: 192h 50m 33s
[10:33:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.75 / 1984 chunks (10 cps, 54.28%), ETA: 193h 13m 14s
[10:33:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.761 / 1984 chunks (10 cps, 54.28%), ETA: 194h 6m 47s
[10:33:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.762 / 1984 chunks (10 cps, 54.28%), ETA: 194h 47m 37s
[10:33:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.765 / 1984 chunks (10 cps, 54.28%), ETA: 195h 38m 6s
[10:33:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.769 / 1984 chunks (10 cps, 54.28%), ETA: 195h 59m 30s
[10:33:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.777 / 1984 chunks (10 cps, 54.28%), ETA: 196h 14m 45s
[10:33:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.778 / 1984 chunks (10 cps, 54.28%), ETA: 196h 57m 54s
[10:33:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.781 / 1984 chunks (10 cps, 54.29%), ETA: 198h 5m 50s
[10:34:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.789 / 1984 chunks (10 cps, 54.29%), ETA: 199h 19m 2s
[10:34:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.792 / 1984 chunks (9 cps, 54.29%), ETA: 199h 59m 30s
[10:34:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.796 / 1984 chunks (9 cps, 54.29%), ETA: 200h 12m 29s
[10:34:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.806 / 1984 chunks (9 cps, 54.29%), ETA: 200h 35m 4s
[10:34:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.807 / 1984 chunks (9 cps, 54.29%), ETA: 200h 55m 53s
[10:34:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1461.81 / 1984 chunks (9 cps, 54.29%), ETA: 201h 16m 38s
[10:34:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.811 / 1984 chunks (9 cps, 54.29%), ETA: 202h 37m 32s
[10:34:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.815 / 1984 chunks (9 cps, 54.29%), ETA: 203h 8m 11s
[10:34:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.817 / 1984 chunks (9 cps, 54.29%), ETA: 203h 47m 29s
[10:34:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.828 / 1984 chunks (9 cps, 54.29%), ETA: 204h 46m 32s
[10:34:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2517ms or 50 ticks behind
[10:35:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.83 / 1984 chunks (9 cps, 54.29%), ETA: 206h 4m 20s
[10:35:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.836 / 1984 chunks (9 cps, 54.29%), ETA: 207h 39m 44s
[10:35:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.847 / 1984 chunks (9 cps, 54.29%), ETA: 208h 42m 29s
[10:35:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.848 / 1984 chunks (9 cps, 54.29%), ETA: 209h 12m 58s
[10:35:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.855 / 1984 chunks (9 cps, 54.291%), ETA: 209h 36m 17s
[10:35:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.86 / 1984 chunks (9 cps, 54.291%), ETA: 210h 28m 17s
[10:35:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.866 / 1984 chunks (9 cps, 54.291%), ETA: 211h 45m 59s
[10:35:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.87 / 1984 chunks (9 cps, 54.292%), ETA: 212h 48m 6s
[10:36:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.871 / 1984 chunks (9 cps, 54.292%), ETA: 213h 50m 33s
[10:36:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.88 / 1984 chunks (9 cps, 54.293%), ETA: 214h 10m 29s
[10:36:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.891 / 1984 chunks (9 cps, 54.293%), ETA: 212h 36m 24s
[10:36:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.895 / 1984 chunks (9 cps, 54.294%), ETA: 213h 48m 5s
[10:36:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind
[10:36:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.902 / 1984 chunks (9 cps, 54.294%), ETA: 213h 57m 24s
[10:36:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.904 / 1984 chunks (9 cps, 54.294%), ETA: 214h 37m 14s
[10:36:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.906 / 1984 chunks (9 cps, 54.294%), ETA: 214h 52m 23s
[10:37:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.908 / 1984 chunks (9 cps, 54.295%), ETA: 216h 23m 45s
[10:37:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.922 / 1984 chunks (9 cps, 54.296%), ETA: 215h 31m 19s
[10:37:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.927 / 1984 chunks (9 cps, 54.296%), ETA: 216h 5m 19s
[10:37:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.938 / 1984 chunks (9 cps, 54.297%), ETA: 214h 23m 51s
[10:37:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2540ms or 50 ticks behind
[10:37:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.94 / 1984 chunks (9 cps, 54.297%), ETA: 215h 3m 58s
[10:37:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.943 / 1984 chunks (9 cps, 54.297%), ETA: 215h 40m 19s
[10:37:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.956 / 1984 chunks (9 cps, 54.298%), ETA: 214h 2m 8s
[10:37:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.958 / 1984 chunks (9 cps, 54.298%), ETA: 214h 43m 22s
[10:37:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.959 / 1984 chunks (9 cps, 54.298%), ETA: 215h 25m 56s
[10:38:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.963 / 1984 chunks (9 cps, 54.299%), ETA: 216h 13m 41s
[10:38:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.969 / 1984 chunks (9 cps, 54.299%), ETA: 217h 46m 6s
[10:38:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.973 / 1984 chunks (9 cps, 54.299%), ETA: 218h 47m 45s
[10:38:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.978 / 1984 chunks (9 cps, 54.3%), ETA: 219h 7m 39s
[10:38:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2491ms or 49 ticks behind
[10:38:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.982 / 1984 chunks (9 cps, 54.3%), ETA: 219h 25m 23s
[10:39:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.99 / 1984 chunks (9 cps, 54.301%), ETA: 221h 16m 31s
[10:39:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.992 / 1984 chunks (9 cps, 54.301%), ETA: 221h 26m 22s
[10:39:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.004 / 1984 chunks (9 cps, 54.302%), ETA: 219h 46m 50s
[10:39:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.005 / 1984 chunks (9 cps, 54.302%), ETA: 220h 37m 2s
[10:39:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.011 / 1984 chunks (9 cps, 54.302%), ETA: 218h 12m 35s
[10:39:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.012 / 1984 chunks (9 cps, 54.302%), ETA: 218h 40m 38s
[10:39:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.016 / 1984 chunks (9 cps, 54.303%), ETA: 219h 46m 58s
[10:39:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.019 / 1984 chunks (9 cps, 54.303%), ETA: 220h 16m 30s
[10:39:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2655ms or 53 ticks behind
[10:39:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.021 / 1984 chunks (9 cps, 54.303%), ETA: 221h 40m 31s
[10:39:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.03 / 1984 chunks (9 cps, 54.304%), ETA: 221h 23m 57s
[10:40:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.031 / 1984 chunks (9 cps, 54.304%), ETA: 221h 58m 28s
[10:40:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.042 / 1984 chunks (9 cps, 54.305%), ETA: 221h 27m 20s
[10:40:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.044 / 1984 chunks (8 cps, 54.305%), ETA: 222h 38m 28s
[10:40:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2529ms or 50 ticks behind
[10:40:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.048 / 1984 chunks (8 cps, 54.305%), ETA: 224h 8m 56s
[10:40:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.052 / 1984 chunks (8 cps, 54.305%), ETA: 223h 20m 21s
[10:40:43] [DH-PriorityTaskPicker Thread[1]/ERROR]: Unable to close Phantom Array, error: [Null phantom checkout, object is being closed multiple times.].
java.lang.IllegalArgumentException: Null phantom checkout, object is being closed multiple times.
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnCheckout(PhantomArrayListPool.java:399) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnParentPhantomRef(PhantomArrayListPool.java:388) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListParent.close(PhantomArrayListParent.java:60) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at knot/com.seibel.distanthorizons.core.file.fullDatafile.DelayedFullDataSourceSaveCache.lambda$handleDataSourceRemoval$1(DelayedFullDataSourceSaveCache.java:126) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture.uniHandle(CompletableFuture.java:934) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:911) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1810) ~[?:?]
at knot/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:203) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?]
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[10:40:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.057 / 1984 chunks (8 cps, 54.306%), ETA: 223h 24m 29s
[10:40:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind
[10:40:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.062 / 1984 chunks (8 cps, 54.306%), ETA: 222h 33m 50s
[10:41:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.068 / 1984 chunks (8 cps, 54.307%), ETA: 222h 54m 11s
[10:41:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.071 / 1984 chunks (8 cps, 54.307%), ETA: 223h 8m 13s
[10:41:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.077 / 1984 chunks (8 cps, 54.307%), ETA: 223h 10m 12s
[10:41:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.079 / 1984 chunks (8 cps, 54.307%), ETA: 223h 21m 47s
[10:41:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.082 / 1984 chunks (8 cps, 54.308%), ETA: 222h 52m 32s
[10:41:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.083 / 1984 chunks (9 cps, 54.308%), ETA: 221h 42m 38s
[10:41:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.094 / 1984 chunks (9 cps, 54.308%), ETA: 221h 45m 22s
[10:41:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.097 / 1984 chunks (9 cps, 54.309%), ETA: 221h 45m 3s
[10:41:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2641ms or 52 ticks behind
[10:41:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.1 / 1984 chunks (8 cps, 54.309%), ETA: 222h 56m 53s
[10:41:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.105 / 1984 chunks (8 cps, 54.309%), ETA: 222h 52m 40s
[10:41:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.115 / 1984 chunks (8 cps, 54.31%), ETA: 222h 29m 57s
[10:42:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3981ms or 79 ticks behind
[10:42:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.116 / 1984 chunks (8 cps, 54.31%), ETA: 222h 27m 20s
[10:42:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.12 / 1984 chunks (8 cps, 54.31%), ETA: 224h 30m 23s
[10:42:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.13 / 1984 chunks (8 cps, 54.311%), ETA: 224h 7m 34s
[10:42:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2613ms or 52 ticks behind
[10:42:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.133 / 1984 chunks (8 cps, 54.311%), ETA: 226h 6m 15s
[10:42:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.144 / 1984 chunks (8 cps, 54.312%), ETA: 225h 24m 43s
[10:42:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.145 / 1984 chunks (8 cps, 54.312%), ETA: 226h 29m 23s
[10:43:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2658ms or 53 ticks behind
[10:43:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.152 / 1984 chunks (8 cps, 54.313%), ETA: 225h 45m 55s
[10:43:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.156 / 1984 chunks (8 cps, 54.313%), ETA: 225h 46m 37s
[10:43:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2642ms or 52 ticks behind
[10:43:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.16 / 1984 chunks (8 cps, 54.313%), ETA: 227h 57m 59s
[10:43:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.161 / 1984 chunks (8 cps, 54.313%), ETA: 228h 21m 1s
[10:43:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2699ms or 53 ticks behind
[10:43:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.164 / 1984 chunks (8 cps, 54.314%), ETA: 227h 50m 17s
[10:43:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.166 / 1984 chunks (8 cps, 54.314%), ETA: 229h 3m 46s
[10:43:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.176 / 1984 chunks (8 cps, 54.315%), ETA: 228h 14m 14s
[10:43:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2624ms or 52 ticks behind
[10:44:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.178 / 1984 chunks (8 cps, 54.315%), ETA: 228h 41m 48s
[10:44:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.179 / 1984 chunks (8 cps, 54.315%), ETA: 228h 54m 2s
[10:44:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.189 / 1984 chunks (8 cps, 54.315%), ETA: 229h 4m 37s
[10:44:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2705ms or 54 ticks behind
[10:44:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.19 / 1984 chunks (8 cps, 54.316%), ETA: 229h 2m 0s
[10:44:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.2 / 1984 chunks (8 cps, 54.316%), ETA: 230h 51m 3s
[10:44:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.201 / 1984 chunks (8 cps, 54.316%), ETA: 231h 32m 27s
[10:44:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.202 / 1984 chunks (8 cps, 54.316%), ETA: 232h 26m 53s
[10:45:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.211 / 1984 chunks (8 cps, 54.317%), ETA: 230h 43m 39s
[10:45:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.215 / 1984 chunks (8 cps, 54.317%), ETA: 230h 32m 39s
[10:45:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.217 / 1984 chunks (8 cps, 54.318%), ETA: 230h 52m 29s
[10:45:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2658ms or 53 ticks behind
[10:45:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.219 / 1984 chunks (8 cps, 54.318%), ETA: 232h 36m 43s
[10:45:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.222 / 1984 chunks (8 cps, 54.318%), ETA: 234h 18m 4s
[10:45:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2736ms or 54 ticks behind
[10:45:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.226 / 1984 chunks (8 cps, 54.318%), ETA: 233h 59m 28s
[10:45:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.231 / 1984 chunks (8 cps, 54.319%), ETA: 234h 59m 59s
[10:45:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.233 / 1984 chunks (8 cps, 54.319%), ETA: 234h 34m 38s
[10:46:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.235 / 1984 chunks (8 cps, 54.319%), ETA: 235h 10m 21s
[10:46:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.245 / 1984 chunks (8 cps, 54.32%), ETA: 232h 47m 59s
[10:46:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.246 / 1984 chunks (8 cps, 54.32%), ETA: 234h 35m 34s
[10:46:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.253 / 1984 chunks (8 cps, 54.32%), ETA: 234h 41m 54s
[10:46:26] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2734ms or 54 ticks behind
[10:46:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.257 / 1984 chunks (8 cps, 54.321%), ETA: 235h 59m 59s
[10:46:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2641ms or 52 ticks behind
[10:46:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.268 / 1984 chunks (8 cps, 54.321%), ETA: 235h 45m 53s
[10:46:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.28 / 1984 chunks (8 cps, 54.322%), ETA: 233h 43m 29s
[10:47:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5650ms or 113 ticks behind
[10:47:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.28 / 1984 chunks (8 cps, 54.322%), ETA: 235h 44m 54s
[10:47:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.285 / 1984 chunks (8 cps, 54.323%), ETA: 235h 55m 49s
[10:47:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.289 / 1984 chunks (8 cps, 54.323%), ETA: 236h 16m 39s
[10:47:24] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2719ms or 54 ticks behind
[10:47:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.29 / 1984 chunks (8 cps, 54.323%), ETA: 238h 16m 47s
[10:47:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.3 / 1984 chunks (8 cps, 54.324%), ETA: 238h 13m 31s
[10:47:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.301 / 1984 chunks (8 cps, 54.324%), ETA: 239h 7m 40s
[10:47:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.304 / 1984 chunks (8 cps, 54.324%), ETA: 239h 16m 33s
[10:48:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.312 / 1984 chunks (8 cps, 54.325%), ETA: 237h 45m 14s
[10:48:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.32 / 1984 chunks (8 cps, 54.325%), ETA: 238h 41m 17s
[10:48:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2637ms or 52 ticks behind
[10:48:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.321 / 1984 chunks (8 cps, 54.325%), ETA: 237h 23m 55s
[10:48:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.33 / 1984 chunks (8 cps, 54.326%), ETA: 237h 45m 25s
[10:48:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.332 / 1984 chunks (8 cps, 54.326%), ETA: 239h 7m 13s
[10:48:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2673ms or 53 ticks behind
[10:48:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.334 / 1984 chunks (8 cps, 54.326%), ETA: 241h 18m 43s
[10:49:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.345 / 1984 chunks (8 cps, 54.327%), ETA: 239h 44m 40s
[10:49:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2692ms or 53 ticks behind
[10:49:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.346 / 1984 chunks (8 cps, 54.327%), ETA: 241h 52m 43s
[10:49:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.347 / 1984 chunks (8 cps, 54.327%), ETA: 242h 25m 25s
[10:49:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.35 / 1984 chunks (8 cps, 54.327%), ETA: 242h 48m 52s
[10:49:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.357 / 1984 chunks (8 cps, 54.328%), ETA: 242h 4m 29s
[10:49:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2680ms or 53 ticks behind
[10:49:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.36 / 1984 chunks (8 cps, 54.328%), ETA: 241h 12m 18s
[10:49:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.361 / 1984 chunks (8 cps, 54.328%), ETA: 243h 6m 1s
[10:49:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2649ms or 52 ticks behind
[10:50:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.371 / 1984 chunks (8 cps, 54.329%), ETA: 243h 57m 36s
[10:50:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.372 / 1984 chunks (8 cps, 54.329%), ETA: 242h 49m 19s
[10:50:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4217ms or 84 ticks behind
[10:50:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.375 / 1984 chunks (8 cps, 54.329%), ETA: 245h 7m 7s
[10:50:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.384 / 1984 chunks (8 cps, 54.33%), ETA: 244h 47m 17s
[10:50:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.388 / 1984 chunks (8 cps, 54.33%), ETA: 247h 16m 11s
[10:50:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2665ms or 53 ticks behind
[10:50:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.401 / 1984 chunks (8 cps, 54.331%), ETA: 245h 21m 47s
[10:51:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.402 / 1984 chunks (8 cps, 54.331%), ETA: 247h 10m 26s
[10:51:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2634ms or 52 ticks behind
[10:51:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.404 / 1984 chunks (8 cps, 54.331%), ETA: 247h 53m 45s
[10:51:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.408 / 1984 chunks (8 cps, 54.332%), ETA: 248h 5m 55s
[10:51:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.412 / 1984 chunks (8 cps, 54.332%), ETA: 248h 27m 31s
[10:51:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.419 / 1984 chunks (8 cps, 54.333%), ETA: 247h 41m 44s
[10:51:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2642ms or 52 ticks behind
[10:51:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.42 / 1984 chunks (8 cps, 54.333%), ETA: 247h 48m 20s
[10:51:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2729ms or 54 ticks behind
[10:52:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.421 / 1984 chunks (7 cps, 54.333%), ETA: 249h 59m 7s
[10:52:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.432 / 1984 chunks (7 cps, 54.334%), ETA: 249h 56m 26s
[10:52:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.435 / 1984 chunks (7 cps, 54.334%), ETA: 252h 19m 31s
[10:52:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.44 / 1984 chunks (7 cps, 54.334%), ETA: 253h 29m 14s
[10:52:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2648ms or 52 ticks behind
[10:53:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.447 / 1984 chunks (7 cps, 54.335%), ETA: 253h 44m 27s
[10:53:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.454 / 1984 chunks (7 cps, 54.335%), ETA: 253h 56m 45s
[10:53:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2640ms or 52 ticks behind
[10:53:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.46 / 1984 chunks (7 cps, 54.336%), ETA: 254h 48s
[10:53:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.465 / 1984 chunks (7 cps, 54.336%), ETA: 253h 32m 49s
[10:53:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.466 / 1984 chunks (7 cps, 54.336%), ETA: 254h 3m 38s
[10:53:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2621ms or 52 ticks behind
[10:53:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.469 / 1984 chunks (7 cps, 54.336%), ETA: 255h 36m 5s
[10:53:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.472 / 1984 chunks (7 cps, 54.337%), ETA: 255h 48m 5s
[10:53:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2673ms or 53 ticks behind
[10:53:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.48 / 1984 chunks (7 cps, 54.337%), ETA: 255h 51m 58s
[10:53:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.487 / 1984 chunks (7 cps, 54.338%), ETA: 254h 19m 15s
[10:54:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.488 / 1984 chunks (7 cps, 54.338%), ETA: 255h 26m 56s
[10:54:06] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3190ms or 63 ticks behind
[10:54:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.491 / 1984 chunks (7 cps, 54.338%), ETA: 256h 11m 4s
[10:54:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.496 / 1984 chunks (7 cps, 54.338%), ETA: 258h 42m 47s
[10:54:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.506 / 1984 chunks (7 cps, 54.339%), ETA: 258h 13m 45s
[10:54:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.507 / 1984 chunks (7 cps, 54.339%), ETA: 258h 34m 22s
[10:54:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2642ms or 52 ticks behind
[10:54:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.51 / 1984 chunks (7 cps, 54.339%), ETA: 259h 22m 15s
[10:55:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.517 / 1984 chunks (7 cps, 54.34%), ETA: 258h 25m 7s
[10:55:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.52 / 1984 chunks (7 cps, 54.34%), ETA: 260h 59m 15s
[10:55:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.528 / 1984 chunks (7 cps, 54.341%), ETA: 261h 10m 51s
[10:55:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.533 / 1984 chunks (7 cps, 54.341%), ETA: 258h 56m 30s
[10:55:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2675ms or 53 ticks behind
[10:55:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.535 / 1984 chunks (7 cps, 54.341%), ETA: 259h 48m 32s
[10:55:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.539 / 1984 chunks (7 cps, 54.341%), ETA: 261h 36m 20s
[10:55:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.544 / 1984 chunks (7 cps, 54.342%), ETA: 261h 43m 59s
[10:55:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2622ms or 52 ticks behind
[10:56:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.548 / 1984 chunks (7 cps, 54.342%), ETA: 263h 42m 41s
[10:56:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.554 / 1984 chunks (7 cps, 54.343%), ETA: 262h 17m 57s
[10:56:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.57 / 1984 chunks (7 cps, 54.344%), ETA: 261h 40m 31s
[10:56:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2696ms or 53 ticks behind
[10:56:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.57 / 1984 chunks (7 cps, 54.344%), ETA: 261h 44m 57s
[10:56:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.572 / 1984 chunks (7 cps, 54.344%), ETA: 263h 29m 0s
[10:56:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2637ms or 52 ticks behind
[10:56:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.576 / 1984 chunks (7 cps, 54.344%), ETA: 262h 2m 51s
[10:56:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.579 / 1984 chunks (7 cps, 54.344%), ETA: 263h 11m 22s
[10:57:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.58 / 1984 chunks (7 cps, 54.345%), ETA: 264h 16m 25s
[10:57:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.583 / 1984 chunks (7 cps, 54.345%), ETA: 264h 37m 19s
[10:57:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.591 / 1984 chunks (7 cps, 54.345%), ETA: 263h 51s
[10:57:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.6 / 1984 chunks (7 cps, 54.346%), ETA: 261h 32m 39s
[10:57:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2625ms or 52 ticks behind
[10:57:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.68 / 1984 chunks (8 cps, 54.352%), ETA: 248h 52m 31s
[10:57:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.685 / 1984 chunks (8 cps, 54.352%), ETA: 249h 4m 21s
[10:57:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.687 / 1984 chunks (8 cps, 54.352%), ETA: 248h 55m 56s
[10:57:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.688 / 1984 chunks (8 cps, 54.353%), ETA: 249h 28m 42s
[10:57:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.689 / 1984 chunks (7 cps, 54.353%), ETA: 249h 42m 4s
[10:57:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.698 / 1984 chunks (8 cps, 54.353%), ETA: 248h 27m 3s
[10:57:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2627ms or 52 ticks behind
[10:57:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.7 / 1984 chunks (7 cps, 54.353%), ETA: 249h 35m 49s
[10:58:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.703 / 1984 chunks (7 cps, 54.354%), ETA: 250h 24m 42s
[10:58:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4005ms or 80 ticks behind
[10:58:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.707 / 1984 chunks (8 cps, 54.354%), ETA: 249h 17m 25s
[10:58:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.714 / 1984 chunks (8 cps, 54.354%), ETA: 249h 28m 45s
[10:58:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.717 / 1984 chunks (7 cps, 54.355%), ETA: 251h 27m 21s
[10:58:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.726 / 1984 chunks (8 cps, 54.355%), ETA: 248h 16m 3s
[10:58:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.73 / 1984 chunks (8 cps, 54.356%), ETA: 247h 58m 2s
[10:58:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.734 / 1984 chunks (8 cps, 54.356%), ETA: 248h 38m 22s
[10:58:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4008ms or 80 ticks behind
[10:58:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.736 / 1984 chunks (7 cps, 54.356%), ETA: 249h 57m 4s
[10:58:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.737 / 1984 chunks (7 cps, 54.356%), ETA: 250h 19m 16s
[10:59:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.747 / 1984 chunks (7 cps, 54.357%), ETA: 251h 3m 34s
[10:59:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2653ms or 53 ticks behind
[10:59:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.76 / 1984 chunks (7 cps, 54.358%), ETA: 251h 16m 35s
[10:59:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.76 / 1984 chunks (7 cps, 54.358%), ETA: 250h 3m 40s
[10:59:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2682ms or 53 ticks behind
[10:59:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.766 / 1984 chunks (8 cps, 54.358%), ETA: 249h 24m 12s
[10:59:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.769 / 1984 chunks (7 cps, 54.359%), ETA: 251h 2m 24s
[10:59:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.777 / 1984 chunks (7 cps, 54.359%), ETA: 250h 56m 47s
[10:59:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.78 / 1984 chunks (7 cps, 54.36%), ETA: 249h 51m 44s
[11:00:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.784 / 1984 chunks (8 cps, 54.36%), ETA: 249h 10m 10s
[11:00:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2636ms or 52 ticks behind
[11:00:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.785 / 1984 chunks (8 cps, 54.36%), ETA: 249h 26s
[11:00:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.786 / 1984 chunks (7 cps, 54.36%), ETA: 250h 10m 54s
[11:00:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.795 / 1984 chunks (7 cps, 54.36%), ETA: 250h 58m 33s
[11:00:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.8 / 1984 chunks (7 cps, 54.361%), ETA: 252h 5m 11s
[11:00:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.806 / 1984 chunks (7 cps, 54.361%), ETA: 250h 37m 22s
[11:00:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2698ms or 53 ticks behind
[11:00:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.81 / 1984 chunks (7 cps, 54.362%), ETA: 251h 43m 20s
[11:01:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.816 / 1984 chunks (7 cps, 54.362%), ETA: 251h 37m 25s
[11:01:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2640ms or 52 ticks behind
[11:01:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.829 / 1984 chunks (7 cps, 54.363%), ETA: 253h 6m 55s
[11:01:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.83 / 1984 chunks (7 cps, 54.363%), ETA: 253h 41m 57s
[11:01:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.84 / 1984 chunks (7 cps, 54.364%), ETA: 254h 2m 22s
[11:01:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2627ms or 52 ticks behind
[11:01:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.845 / 1984 chunks (7 cps, 54.364%), ETA: 254h 58m 5s
[11:01:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.848 / 1984 chunks (7 cps, 54.364%), ETA: 256h 1m 56s
[11:01:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.849 / 1984 chunks (7 cps, 54.365%), ETA: 257h 9m 24s
[11:01:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.856 / 1984 chunks (7 cps, 54.365%), ETA: 257h 30m 22s
[11:02:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2630ms or 52 ticks behind
[11:02:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.857 / 1984 chunks (7 cps, 54.365%), ETA: 259h 38m 37s
[11:02:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.859 / 1984 chunks (7 cps, 54.365%), ETA: 260h 11m 36s
[11:02:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.866 / 1984 chunks (7 cps, 54.366%), ETA: 260h 33m 3s
[11:02:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2622ms or 52 ticks behind
[11:02:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.87 / 1984 chunks (7 cps, 54.366%), ETA: 261h 8m 3s
[11:02:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.875 / 1984 chunks (7 cps, 54.366%), ETA: 262h 50m 36s
[11:02:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.877 / 1984 chunks (7 cps, 54.367%), ETA: 263h 24m 38s
[11:02:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2623ms or 52 ticks behind
[11:02:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.885 / 1984 chunks (7 cps, 54.367%), ETA: 261h 52m 39s
[11:03:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.886 / 1984 chunks (7 cps, 54.367%), ETA: 262h 48m 36s
[11:03:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.893 / 1984 chunks (7 cps, 54.368%), ETA: 262h 58m 32s
[11:03:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2623ms or 52 ticks behind
[11:03:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.898 / 1984 chunks (7 cps, 54.368%), ETA: 262h 58m 41s
[11:03:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.908 / 1984 chunks (7 cps, 54.369%), ETA: 261h 9m 4s
[11:03:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2700ms or 54 ticks behind
[11:03:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.91 / 1984 chunks (7 cps, 54.369%), ETA: 262h 3m 13s
[11:03:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.916 / 1984 chunks (7 cps, 54.37%), ETA: 262h 14m 54s
[11:03:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.918 / 1984 chunks (7 cps, 54.37%), ETA: 263h 26m 15s
[11:03:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2753ms or 55 ticks behind
[11:04:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.923 / 1984 chunks (7 cps, 54.37%), ETA: 265h 5m 33s
[11:04:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.93 / 1984 chunks (7 cps, 54.371%), ETA: 262h 17m 31s
[11:04:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.934 / 1984 chunks (7 cps, 54.371%), ETA: 263h 28m 22s
[11:04:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2706ms or 54 ticks behind
[11:04:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.942 / 1984 chunks (7 cps, 54.371%), ETA: 264h 5m 45s
[11:04:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.944 / 1984 chunks (7 cps, 54.372%), ETA: 264h 27m 4s
[11:04:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.945 / 1984 chunks (7 cps, 54.372%), ETA: 265h 10m 23s
[11:04:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.949 / 1984 chunks (7 cps, 54.372%), ETA: 263h 57m 54s
[11:04:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2708ms or 54 ticks behind
[11:05:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.959 / 1984 chunks (7 cps, 54.373%), ETA: 266h 20m 4s
[11:05:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.96 / 1984 chunks (7 cps, 54.373%), ETA: 266h 30m 9s
[11:05:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.97 / 1984 chunks (7 cps, 54.374%), ETA: 264h 16m 20s
[11:05:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.974 / 1984 chunks (7 cps, 54.374%), ETA: 265h 18m 47s
[11:05:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.976 / 1984 chunks (7 cps, 54.374%), ETA: 265h 53m 25s
[11:05:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.981 / 1984 chunks (7 cps, 54.374%), ETA: 266h 12m 33s
[11:05:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.982 / 1984 chunks (7 cps, 54.374%), ETA: 267h 19m 51s
[11:06:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.994 / 1984 chunks (7 cps, 54.375%), ETA: 267h 25m 7s
[11:06:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463 / 1984 chunks (7 cps, 54.376%), ETA: 264h 39m 30s
[11:06:12] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2673ms or 53 ticks behind
[11:06:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.008 / 1984 chunks (7 cps, 54.376%), ETA: 265h 58m 47s
[11:06:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.012 / 1984 chunks (7 cps, 54.377%), ETA: 267h 10m 26s
[11:06:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1463.016 / 1984 chunks (7 cps, 54.377%), ETA: 267h 22m 37s
[11:06:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2735ms or 54 ticks behind
[11:06:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.017 / 1984 chunks (7 cps, 54.377%), ETA: 268h 39m 52s
[11:06:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.028 / 1984 chunks (7 cps, 54.378%), ETA: 267h 14m 38s
[11:06:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1463.04 / 1984 chunks (7 cps, 54.378%), ETA: 266h 9m 41s
[11:07:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.04 / 1984 chunks (7 cps, 54.379%), ETA: 268h 6m 2s
[11:07:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.041 / 1984 chunks (7 cps, 54.379%), ETA: 269h 25s
[11:07:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.053 / 1984 chunks (7 cps, 54.38%), ETA: 267h 44m 20s
[11:07:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2677ms or 53 ticks behind
[11:07:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.058 / 1984 chunks (7 cps, 54.38%), ETA: 267h 50m 37s
[11:07:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.061 / 1984 chunks (7 cps, 54.38%), ETA: 268h 22m 42s
[11:07:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.067 / 1984 chunks (7 cps, 54.38%), ETA: 268h 21m 37s
[11:07:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.068 / 1984 chunks (7 cps, 54.38%), ETA: 268h 56m 34s
[11:07:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.069 / 1984 chunks (7 cps, 54.38%), ETA: 269h 39m 6s
[11:08:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.072 / 1984 chunks (7 cps, 54.38%), ETA: 268h 16m 32s
[11:08:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.078 / 1984 chunks (7 cps, 54.38%), ETA: 270h 36m 37s
[11:08:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.08 / 1984 chunks (7 cps, 54.38%), ETA: 269h 46m 3s
[11:08:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.084 / 1984 chunks (7 cps, 54.38%), ETA: 269h 16m 34s
[11:08:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.093 / 1984 chunks (7 cps, 54.38%), ETA: 269h 40m 46s
[11:08:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2696ms or 53 ticks behind
[11:08:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.097 / 1984 chunks (7 cps, 54.38%), ETA: 270h 52m 32s
[11:08:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.102 / 1984 chunks (7 cps, 54.38%), ETA: 270h 26m 26s
[11:09:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.108 / 1984 chunks (7 cps, 54.38%), ETA: 270h 18m 54s
[11:09:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.116 / 1984 chunks (7 cps, 54.38%), ETA: 270h 43m 19s
[11:09:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.13 / 1984 chunks (7 cps, 54.39%), ETA: 270h 33m 1s
[11:09:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2691ms or 53 ticks behind
[11:09:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.131 / 1984 chunks (7 cps, 54.39%), ETA: 270h 57m 36s
[11:09:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.134 / 1984 chunks (7 cps, 54.39%), ETA: 270h 40m 23s
[11:09:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.142 / 1984 chunks (7 cps, 54.39%), ETA: 270h 52m 25s
[11:10:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.146 / 1984 chunks (7 cps, 54.39%), ETA: 270h 42m 0s
[11:10:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.149 / 1984 chunks (7 cps, 54.39%), ETA: 271h 17m 55s
[11:10:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.157 / 1984 chunks (7 cps, 54.39%), ETA: 270h 19m 40s
[11:10:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.158 / 1984 chunks (7 cps, 54.39%), ETA: 272h 19m 15s
[11:10:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.168 / 1984 chunks (7 cps, 54.39%), ETA: 271h 40m 17s
[11:10:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2686ms or 53 ticks behind
[11:10:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.17 / 1984 chunks (7 cps, 54.39%), ETA: 272h 56m 23s
[11:10:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.173 / 1984 chunks (7 cps, 54.39%), ETA: 273h 16m 17s
[11:10:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.179 / 1984 chunks (7 cps, 54.39%), ETA: 271h 46m 15s
[11:11:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.18 / 1984 chunks (7 cps, 54.39%), ETA: 272h 8m 13s
[11:11:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.184 / 1984 chunks (7 cps, 54.39%), ETA: 271h 13m 52s
[11:11:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.19 / 1984 chunks (7 cps, 54.39%), ETA: 272h 38m 8s
[11:11:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.197 / 1984 chunks (7 cps, 54.39%), ETA: 272h 48m 0s
[11:11:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.202 / 1984 chunks (7 cps, 54.391%), ETA: 272h 49m 45s
[11:11:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.21 / 1984 chunks (7 cps, 54.391%), ETA: 272h 54m 58s
[11:11:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.22 / 1984 chunks (7 cps, 54.392%), ETA: 271h 32m 52s
[11:12:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.222 / 1984 chunks (7 cps, 54.392%), ETA: 273h 22m 12s
[11:12:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.224 / 1984 chunks (7 cps, 54.392%), ETA: 273h 43m 30s
[11:12:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.233 / 1984 chunks (7 cps, 54.393%), ETA: 271h 55m 10s
[11:12:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.238 / 1984 chunks (7 cps, 54.393%), ETA: 271h 7m 34s
[11:12:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.24 / 1984 chunks (7 cps, 54.394%), ETA: 270h 39m 54s
[11:12:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.243 / 1984 chunks (7 cps, 54.394%), ETA: 272h 21m 41s
[11:12:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.255 / 1984 chunks (7 cps, 54.395%), ETA: 272h 58m 15s
[11:12:47] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2708ms or 54 ticks behind
[11:12:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.26 / 1984 chunks (7 cps, 54.395%), ETA: 273h 40m 39s
[11:13:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.268 / 1984 chunks (7 cps, 54.396%), ETA: 274h 11m 30s
[11:13:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.279 / 1984 chunks (7 cps, 54.396%), ETA: 270h 44m 42s
[11:13:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.28 / 1984 chunks (7 cps, 54.397%), ETA: 272h 12m 4s
[11:13:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.281 / 1984 chunks (7 cps, 54.397%), ETA: 272h 46m 12s
[11:13:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.295 / 1984 chunks (7 cps, 54.398%), ETA: 271h 2m 57s
[11:13:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.296 / 1984 chunks (7 cps, 54.398%), ETA: 273h 12m 15s
[11:13:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1463.299 / 1984 chunks (7 cps, 54.398%), ETA: 273h 33m 3s
[11:13:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.302 / 1984 chunks (7 cps, 54.398%), ETA: 273h 55m 57s
[11:14:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.31 / 1984 chunks (7 cps, 54.399%), ETA: 271h 35m 6s
[11:14:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.313 / 1984 chunks (7 cps, 54.399%), ETA: 272h 9m 38s
[11:14:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2706ms or 54 ticks behind
[11:14:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.317 / 1984 chunks (7 cps, 54.399%), ETA: 275h 11m 21s
[11:14:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.321 / 1984 chunks (7 cps, 54.4%), ETA: 275h 49m 27s
[11:14:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.34 / 1984 chunks (7 cps, 54.401%), ETA: 271h 43m 17s
[11:14:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.38 / 1984 chunks (7 cps, 54.404%), ETA: 264h 32m 24s
[11:14:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.38 / 1984 chunks (7 cps, 54.404%), ETA: 265h 9m 12s
[11:15:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2712ms or 54 ticks behind
[11:15:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.386 / 1984 chunks (7 cps, 54.404%), ETA: 266h 13m 56s
[11:15:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.388 / 1984 chunks (7 cps, 54.405%), ETA: 265h 11m 39s
[11:15:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2720ms or 54 ticks behind
[11:15:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.392 / 1984 chunks (7 cps, 54.405%), ETA: 265h 53m 0s
[11:15:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.393 / 1984 chunks (7 cps, 54.405%), ETA: 266h 4m 45s
[11:15:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.404 / 1984 chunks (7 cps, 54.406%), ETA: 266h 50m 57s
[11:15:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.406 / 1984 chunks (7 cps, 54.406%), ETA: 267h 22m 57s
[11:16:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.407 / 1984 chunks (7 cps, 54.406%), ETA: 267h 44m 22s
[11:16:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.41 / 1984 chunks (7 cps, 54.406%), ETA: 267h 45m 51s
[11:16:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.418 / 1984 chunks (7 cps, 54.407%), ETA: 265h 1m 45s
[11:16:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.422 / 1984 chunks (7 cps, 54.407%), ETA: 265h 13m 1s
[11:16:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.423 / 1984 chunks (7 cps, 54.407%), ETA: 265h 50m 44s
[11:16:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.426 / 1984 chunks (7 cps, 54.407%), ETA: 267h 11m 15s
[11:16:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.429 / 1984 chunks (7 cps, 54.408%), ETA: 265h 54m 40s
[11:16:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.433 / 1984 chunks (7 cps, 54.408%), ETA: 268h 26m 53s
[11:16:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.45 / 1984 chunks (7 cps, 54.409%), ETA: 267h 10m 33s
[11:17:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.45 / 1984 chunks (7 cps, 54.409%), ETA: 268h 26m 21s
[11:17:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.45 / 1984 chunks (7 cps, 54.409%), ETA: 269h 25m 31s
[11:17:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.453 / 1984 chunks (7 cps, 54.409%), ETA: 269h 16m 6s
[11:17:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2679ms or 53 ticks behind
[11:17:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.459 / 1984 chunks (7 cps, 54.41%), ETA: 272h 39m 57s
[11:17:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.468 / 1984 chunks (7 cps, 54.411%), ETA: 269h 47m 30s
[11:17:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.47 / 1984 chunks (7 cps, 54.411%), ETA: 269h 47m 35s
[11:18:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.474 / 1984 chunks (7 cps, 54.411%), ETA: 270h 32m 19s
[11:18:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.479 / 1984 chunks (7 cps, 54.411%), ETA: 273h 3m 34s
[11:18:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.482 / 1984 chunks (7 cps, 54.412%), ETA: 273h 3m 12s
[11:18:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.49 / 1984 chunks (7 cps, 54.413%), ETA: 269h 55m 39s
[11:18:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.496 / 1984 chunks (7 cps, 54.413%), ETA: 270h 56m 24s
[11:18:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2696ms or 53 ticks behind
[11:18:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.499 / 1984 chunks (7 cps, 54.413%), ETA: 272h 22m 3s
[11:19:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.501 / 1984 chunks (7 cps, 54.413%), ETA: 271h 25m 10s
[11:19:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.503 / 1984 chunks (7 cps, 54.413%), ETA: 272h 7m 33s
[11:19:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.531 / 1984 chunks (7 cps, 54.415%), ETA: 265h 37m 7s
[11:19:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.56 / 1984 chunks (7 cps, 54.417%), ETA: 259h 25m 21s
[11:19:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.563 / 1984 chunks (7 cps, 54.418%), ETA: 261h 22m 48s
[11:19:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.564 / 1984 chunks (7 cps, 54.418%), ETA: 261h 43m 37s
[11:19:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.568 / 1984 chunks (7 cps, 54.418%), ETA: 261h 32m 47s
[11:19:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.57 / 1984 chunks (7 cps, 54.418%), ETA: 260h 59m 31s
[11:19:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.571 / 1984 chunks (7 cps, 54.418%), ETA: 261h 32m 42s
[11:20:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.579 / 1984 chunks (7 cps, 54.419%), ETA: 261h 44m 20s
[11:20:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2728ms or 54 ticks behind
[11:20:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.583 / 1984 chunks (7 cps, 54.419%), ETA: 261h 44m 34s
[11:20:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.585 / 1984 chunks (7 cps, 54.419%), ETA: 262h 36m 37s
[11:20:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.589 / 1984 chunks (7 cps, 54.42%), ETA: 259h 31m 36s
[11:20:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.59 / 1984 chunks (7 cps, 54.42%), ETA: 260h 59m 32s
[11:20:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.594 / 1984 chunks (7 cps, 54.42%), ETA: 261h 24m 1s
[11:20:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2765ms or 55 ticks behind
[11:20:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.596 / 1984 chunks (7 cps, 54.42%), ETA: 262h 6m 42s
[11:20:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.601 / 1984 chunks (7 cps, 54.42%), ETA: 260h 20m 35s
[11:21:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.604 / 1984 chunks (7 cps, 54.421%), ETA: 261h 55m 50s
[11:21:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.605 / 1984 chunks (7 cps, 54.421%), ETA: 263h 39s
[11:21:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.609 / 1984 chunks (7 cps, 54.421%), ETA: 263h 11m 53s
[11:21:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.615 / 1984 chunks (7 cps, 54.421%), ETA: 261h 34m 13s
[11:21:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2695ms or 53 ticks behind
[11:21:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.619 / 1984 chunks (7 cps, 54.422%), ETA: 263h 51m 46s
[11:21:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.623 / 1984 chunks (7 cps, 54.422%), ETA: 264h 5m 33s
[11:21:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.627 / 1984 chunks (7 cps, 54.422%), ETA: 262h 47m 45s
[11:21:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.628 / 1984 chunks (7 cps, 54.422%), ETA: 263h 20m 9s
[11:21:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.634 / 1984 chunks (7 cps, 54.423%), ETA: 263h 31m 13s
[11:21:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2660ms or 53 ticks behind
[11:22:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.635 / 1984 chunks (7 cps, 54.423%), ETA: 263h 36m 25s
[11:22:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.641 / 1984 chunks (7 cps, 54.423%), ETA: 264h 40m 23s
[11:22:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.646 / 1984 chunks (7 cps, 54.424%), ETA: 262h 39m 2s
[11:23:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.649 / 1984 chunks (7 cps, 54.424%), ETA: 268h 25m 24s
[11:23:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1463.653 / 1984 chunks (7 cps, 54.424%), ETA: 268h 15m 26s
[11:23:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.656 / 1984 chunks (7 cps, 54.425%), ETA: 268h 25m 47s
[11:23:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.66 / 1984 chunks (7 cps, 54.425%), ETA: 266h 46m 16s
[11:23:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2748ms or 54 ticks behind
[11:23:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.664 / 1984 chunks (7 cps, 54.425%), ETA: 267h 16m 38s
[11:23:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.667 / 1984 chunks (7 cps, 54.425%), ETA: 265h 51m 24s
[11:23:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.668 / 1984 chunks (7 cps, 54.425%), ETA: 265h 54m 18s
[11:23:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.671 / 1984 chunks (7 cps, 54.426%), ETA: 266h 46m 51s
[11:23:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.672 / 1984 chunks (7 cps, 54.426%), ETA: 267h 51m 54s
[11:23:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.673 / 1984 chunks (7 cps, 54.426%), ETA: 268h 12m 54s
[11:23:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.675 / 1984 chunks (7 cps, 54.426%), ETA: 268h 33m 25s
[11:24:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.676 / 1984 chunks (7 cps, 54.426%), ETA: 269h 16m 21s
[11:24:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1463.679 / 1984 chunks (7 cps, 54.426%), ETA: 269h 26m 24s
[11:24:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.684 / 1984 chunks (7 cps, 54.427%), ETA: 269h 47m 21s
[11:24:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.688 / 1984 chunks (7 cps, 54.427%), ETA: 269h 3m 53s
[11:24:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.698 / 1984 chunks (7 cps, 54.428%), ETA: 269h 26m 32s
[11:24:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.699 / 1984 chunks (7 cps, 54.428%), ETA: 268h 27m 53s
[11:24:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.704 / 1984 chunks (7 cps, 54.428%), ETA: 269h 6m 1s
[11:25:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.71 / 1984 chunks (7 cps, 54.429%), ETA: 266h 25m 9s
[11:25:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.717 / 1984 chunks (7 cps, 54.429%), ETA: 266h 59m 32s
[11:25:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.72 / 1984 chunks (7 cps, 54.429%), ETA: 267h 39m 48s
[11:25:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.723 / 1984 chunks (7 cps, 54.429%), ETA: 269h 20m 31s
[11:25:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.725 / 1984 chunks (7 cps, 54.43%), ETA: 269h 21m 29s
[11:25:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.732 / 1984 chunks (7 cps, 54.43%), ETA: 267h 7m 21s
[11:25:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2743ms or 54 ticks behind
[11:25:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.734 / 1984 chunks (7 cps, 54.43%), ETA: 268h 56m 23s
[11:25:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.742 / 1984 chunks (7 cps, 54.431%), ETA: 264h 48m 28s
[11:26:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.745 / 1984 chunks (7 cps, 54.431%), ETA: 266h 35m 59s
[11:26:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.746 / 1984 chunks (7 cps, 54.431%), ETA: 267h 37s
[11:26:21] [Server thread/INFO]: Pregen is cancelled
[11:26:28] [Server thread/INFO]: Stopping the server
[11:26:29] [Server thread/INFO]: Stopping server
[11:26:29] [Server thread/INFO]: Saving players
[11:26:29] [Server thread/INFO]: Saving worlds
[11:26:32] [Server thread/INFO]: ServerLevel[wall]/minecraft:overworld: waiting for 841 chunks to unload
[11:26:32] [Server thread/INFO]: ServerLevel[wall]/minecraft:the_nether: waiting for 1612 chunks to unload
[11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -685]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[14]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -684]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -687]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -686]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[14]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -683]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -708]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[14]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -682]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -691]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -707]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -712]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -690]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -711]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -706]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -688]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -689]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -710]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -692]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -709]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:34] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -713]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [Server thread/INFO]: ServerLevel[wall]/minecraft:overworld: waiting for 36 chunks to unload
[11:26:35] [Server thread/INFO]: ServerLevel[wall]/minecraft:the_nether: waiting for 1612 chunks to unload
[11:26:35] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -715]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[21]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -702]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -705]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[21]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -704]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1465, -720]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[21]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -703]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1466, -720]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -720]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -719]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:35] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -714]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:37] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -718]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:37] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -717]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:37] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -716]] from server, error: [Unloaded chunk].
java.lang.RuntimeException: Unloaded chunk
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at net.minecraft.server.world.OptionalChunk$LoadFailure.orElseThrow(class_9259.java:104) ~[server-intermediary.jar:?]
at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?]
at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
[11:26:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[wall]'/minecraft:overworld
[11:26:38] [Server thread/INFO]: Saving chunks for level 'ServerLevel[wall]'/minecraft:the_nether
[11:26:38] [Server thread/INFO]: Saving chunks for level 'ServerLevel[wall]'/minecraft:the_end
[11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage (world): All chunks are saved
[11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved
[11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved
[11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved
[11:26:38] [Server thread/INFO]: Unloading level DhServerLevel{amuu15pl0h3pq@minecraft:overworld}
[11:26:38] [Server thread/INFO]: Closing world gen queue
[11:26:38] [Server thread/INFO]: Closing WorldGenerationQueue...
[11:26:38] [Server thread/INFO]: Awaiting world generator thread pool termination...
[11:26:38] [Server thread/WARN]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running.
[11:26:38] [Server thread/INFO]: BatchGenerator shutting down...
[11:26:38] [Server thread/INFO]: BatchGenerationEnvironment shutting down...
[11:26:38] [Server thread/INFO]: Canceling in progress generation event futures...
[11:26:38] [Server thread/INFO]: BatchGenerationEnvironment shutdown complete.
[11:26:38] [Server thread/INFO]: Finished closing WorldGenerationQueue
[11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}].
[11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}].
[11:26:39] [Server thread/INFO]: Closing database connection: [jdbc:dh_sqlite:./world/data/DistantHorizons.sqlite]...
[11:26:39] [DH-Parent Update Queue [minecraft:overworld] Thread[0]/INFO]: Update thread [DH-Parent Update Queue [minecraft:overworld] Thread[0]] terminated.
[11:26:39] [Server thread/INFO]: Finished closing database connection: [jdbc:dh_sqlite:./world/data/DistantHorizons.sqlite]
[11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:overworld}].
[11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}].
[11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}].
[11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:overworld}].
[11:26:39] [C2ME Storage #3/INFO]: Storage thread Thread[#113,C2ME Storage #3,8,main] stopped
[11:26:39] [C2ME Storage #2/INFO]: Storage thread Thread[#112,C2ME Storage #2,8,main] stopped
[11:26:39] [C2ME Storage #1/INFO]: Storage thread Thread[#111,C2ME Storage #1,8,main] stopped
[11:26:39] [Server thread/INFO]: Unloading level DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}
[11:26:39] [Server thread/INFO]: Closing world gen queue
[11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0
[11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0
[11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0
[11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0
[11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0
[11:26:39] [Server thread/INFO]: Closing WorldGenerationQueue...
[11:26:39] [Server thread/INFO]: Awaiting world generator thread pool termination...
[11:26:39] [Server thread/WARN]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running.
[11:26:39] [Server thread/INFO]: BatchGenerator shutting down...
[11:26:39] [Server thread/INFO]: BatchGenerationEnvironment shutting down...
[11:26:39] [Server thread/INFO]: Canceling in progress generation event futures...
[11:26:39] [Server thread/INFO]: BatchGenerationEnvironment shutdown complete.
[11:26:39] [Server thread/INFO]: Finished closing WorldGenerationQueue
[11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}].
[11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}].
[11:26:39] [Server thread/INFO]: Closing database connection: [jdbc:dh_sqlite:./world/DIM-1/data/DistantHorizons.sqlite]...
[11:26:39] [DH-Parent Update Queue [minecraft:the_nether] Thread[0]/INFO]: Update thread [DH-Parent Update Queue [minecraft:the_nether] Thread[0]] terminated.
[11:26:39] [Server thread/INFO]: Finished closing database connection: [jdbc:dh_sqlite:./world/DIM-1/data/DistantHorizons.sqlite]
[11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_nether}].
[11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}].
[11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}].
[11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_nether}].
[11:26:39] [C2ME Storage #6/INFO]: Storage thread Thread[#126,C2ME Storage #6,8,main] stopped
[11:26:40] [C2ME Storage #5/INFO]: Storage thread Thread[#125,C2ME Storage #5,8,main] stopped
[11:26:41] [C2ME Storage #4/INFO]: Storage thread Thread[#124,C2ME Storage #4,8,main] stopped
[11:26:41] [Server thread/INFO]: Unloading level DhServerLevel{amuu15pl0h3pq@minecraft:the_end}
[11:26:41] [Server thread/INFO]: Closing world gen queue
[11:26:41] [Server thread/INFO]: Closing WorldGenerationQueue...
[11:26:41] [Server thread/INFO]: Awaiting world generator thread pool termination...
[11:26:41] [Server thread/WARN]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running.
[11:26:41] [Server thread/INFO]: BatchGenerator shutting down...
[11:26:41] [Server thread/INFO]: BatchGenerationEnvironment shutting down...
[11:26:41] [Server thread/INFO]: Canceling in progress generation event futures...
[11:26:41] [Server thread/INFO]: BatchGenerationEnvironment shutdown complete.
[11:26:41] [Server thread/INFO]: Finished closing WorldGenerationQueue
[11:26:41] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}].
[11:26:41] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}].
[11:26:41] [Server thread/INFO]: Closing database connection: [jdbc:dh_sqlite:./world/DIM1/data/DistantHorizons.sqlite]...
[11:26:41] [Server thread/INFO]: Finished closing database connection: [jdbc:dh_sqlite:./world/DIM1/data/DistantHorizons.sqlite]
[11:26:41] [DH-Parent Update Queue [minecraft:the_end] Thread[0]/INFO]: Update thread [DH-Parent Update Queue [minecraft:the_end] Thread[0]] terminated.
[11:26:41] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_end}].
[11:26:42] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}].
[11:26:42] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}].
[11:26:42] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_end}].
[11:26:42] [C2ME Storage #9/INFO]: Storage thread Thread[#131,C2ME Storage #9,8,main] stopped
[11:26:42] [C2ME Storage #7/INFO]: Storage thread Thread[#129,C2ME Storage #7,8,main] stopped
[11:26:42] [C2ME Storage #8/INFO]: Storage thread Thread[#130,C2ME Storage #8,8,main] stopped
[11:26:42] [Server thread/INFO]: Closed DhWorld of type [SERVER_ONLY].
[11:26:42] [Server thread/INFO]: Closed DhWorld of type [SERVER_ONLY].
[11:26:42] [Server thread/INFO]: Shutting down PriorityTaskPicker thread pool...
[11:26:47] [Server thread/INFO]: Closing all [0] database connections...