# You must configure your server directory and start command, see:
# All defaults are commented out, change it if you desire.
# You can probably leave the rest as-is.
# You may generate a new configuration with: lazymc config generate
# Or find the latest at: https://git.io/J1Fvq
# Public address. IP and port users connect to.
# Shows sleeping status, starts server on connect, and proxies to server.
address = "**.**.**.**:25565"
# Server version & protocol hint.
# Sent to clients until actual server version is known.
# See: https://git.io/J1Fvx
# Server address. Internal IP and port of server started by lazymc to proxy to.
# Port must be different from public port.
address = "127.0.0.1:25566"
# Server directory, defaults to current directory.
# Command to start the server.
# Warning: if using a bash script read: https://git.io/JMIKH
command = "java -Xmx8G -Xms8G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=32M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -jar forge-1.16.5-36.2.39.jar --nogui"
# Freeze the server process instead of restarting it when no players online, making it resume faster.
# Only works on Unix (Linux or MacOS), ignored on Windows
# Immediately wake server when starting lazymc.
# Immediately wake server after crash.
# Probe required server details when starting lazymc, wakes server on start.
# Improves client compatibility. Automatically enabled if required by other config properties.
# Set to true if this server runs Forge.
# Server start/stop timeout in seconds. Force kill server process if it takes too long.
# To wake server, user must be in server whitelist if enabled on server.
# Block banned IPs as listed in banned-ips.json in server directory.
# Drop connections from banned IPs.
# Banned IPs won't be able to ping or request server status.
# On connect, clients show a 'Disconnected' message rather than the ban reason.
# Add HAProxy v2 header to proxied connections.
# See: https://git.io/J1bYb
# Sleep after number of seconds.
# Minimum time in seconds to stay online when server is started.
minimum_online_time = 600
# MOTD, shown in server browser.
#sleeping = "☠ Server is sleeping\n§2☻ Join to start it up"
#starting = "§2☻ Server is starting...\n§7⌛ Please wait..."
#stopping = "☠ Server going to sleep...\n⌛ Please wait..."
# Use MOTD from Minecraft server once known.
# Methods to use to occupy a client on join while the server is starting.
# Read about all methods and configure them below.
# Methods are used in order, if none is set, the client disconnects without a message.
# Kick occupation method.
# Instantly kicks a client with a message.
# Message shown when client is kicked while server is starting/stopping.
#starting = "Server is starting... §c♥§r\n\nThis may take some time.\n\nPlease try to reconnect in a minute."
#stopping = "Server is going to sleep... §7☠§r\n\nPlease try to reconnect in a minute to wake it again."
# Hold occupation method.
# Holds back a joining client while the server is started until it is ready.
# 'Connecting the server...' is shown on the client while it's held back.
# If the server starts fast enough, the client won't notice it was sleeping at all.
# This works for a limited time of 30 seconds, after which the Minecraft client times out.
# Hold client for number of seconds on connect while server starts.
# Keep below Minecraft timeout of 30 seconds.
# Forward occupation method.
# Instantly forwards (proxies) the client to a different address.
# You may need to configure target server for it, such as allowing proxies.
# Consumes client, not allowing other join methods afterwards.
# IP and port to forward to.
# The target server will receive original client handshake and login request as received by lazymc.
#address = "127.0.0.1:25565"
# Add HAProxy v2 header to forwarded connections.
# See: https://git.io/J1bYb
# Lobby occupation method.
# The client joins a fake lobby server with an empty world, floating in space.
# A message is overlayed on screen to notify the server is starting.
# The client will be teleported to the real server once it is ready.
# This may keep the client occupied forever if no timeout is set.
# Consumes client, not allowing other join methods afterwards.
# See: https://git.io/JMIi4
# This is highly experimental, incomplete and unstable.
# This may break the game and crash clients.
# Don't enable this unless you know what you're doing.
# - Server must be in offline mode
# - Server must use Minecraft version 1.16.3 to 1.17.1 (tested with 1.17.1)
# - Server must use vanilla Minecraft
# - May work with Forge, enable in config, depends on used mods, test before use
# - Does not work with other mods, such as FTB
# Maximum time in seconds in the lobby while the server starts.
# Message banner in lobby shown to client.
#message = "§2Server is starting\n§7⌛ Please wait..."
# Sound effect to play when server is ready.
#ready_sound = "block.note_block.chime"
# Enable to prevent everybody from connecting through lazymc. Instantly kicks player.
# Kick players with following message.
#message = "Server is closed §7☠§r\n\nPlease try to reconnect in a minute."
# Enable sleeping server through RCON.
# Must be enabled on Windows.
enabled = false # default: false, true on Windows
# Server RCON port. Must differ from public and server port.
# Or whether to randomize password each start (recommended).
#randomize_password = true
# Add HAProxy v2 header to RCON connections.
# See: https://git.io/J1bYb
# Automatically update values in Minecraft server.properties file as required.
#rewrite_server_properties = true
# lazymc version this configuration is for.
# Don't change unless you know what you're doing.