| 1 | [visuals]
|
| 2 | #whether to cave maps are visible when held by players from the third-person perspective.
|
| 3 | cave_maps_visible_in_third_person = true
|
| 4 | #whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
|
| 5 | screen_shaking = true
|
| 6 | #true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
|
| 7 | emissive_block_models = true
|
| 8 | #whether to make the screen flash white during nuclear explosions.
|
| 9 | nuclear_bomb_flash = true
|
| 10 | #true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
|
| 11 | biome_ambient_light = false
|
| 12 | #true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
|
| 13 | biome_ambient_light_coloring = false
|
| 14 | #true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
|
| 15 | biome_sky_overrides = true
|
| 16 | #true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
|
| 17 | biome_sky_fog_overrides = true
|
| 18 | #true if ambersol block renders with rays of light emerging from it.
|
| 19 | ambersol_shines = true
|
| 20 | #true if irradiated effect makes mobs glow. May conflict with shaders.
|
| 21 | radiation_glow_effect = false
|
| 22 | #determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
|
| 23 | #Range: -12000 ~ 12000
|
| 24 | subterranodon_indicator_x = 22
|
| 25 | #determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
|
| 26 | #Range: -12000 ~ 12000
|
| 27 | subterranodon_indicator_y = 6
|
| 28 | #true if sugar rush makes the world more saturated. May conflict with shaders.
|
| 29 | sugar_rush_saturation_effect = true
|
| 30 |
|
| 31 | [audio]
|
| 32 | #whether nuclear explosions briefly muffle other sounds.
|
| 33 | nuclear_bomb_muffles_sounds = true
|