| 1 | # The main configuration file for ServerCore.
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| 2 | # Most of these settings can be reloaded without restarting using /servercore reload.
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| 3 |
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| 4 | # Most miscellaneous feature toggles.
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| 5 | features:
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| 6 | # Stops the server from loading spawn chunks.
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| 7 | disable-spawn-chunks: false
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| 8 | # Prevents lagspikes caused by players moving into unloaded chunks.
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| 9 | prevent-moving-into-unloaded-chunks: false
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| 10 | # The amount of ticks between auto-saves when /save-on is active.
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| 11 | autosave-interval: 6000
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| 12 | # The fraction that decides the chance of experience orbs being able to merge with each other. (1 = 100%, 40 = 2.5%)
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| 13 | # Note that just like in vanilla, experience orbs will still need to be of the same size to actually merge.
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| 14 | xp-merge-fraction: 40
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| 15 | # The radius in blocks that experience orbs will merge at.
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| 16 | xp-merge-radius: 0.5
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| 17 | # The radius in blocks that items will merge at.
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| 18 | item-merge-radius: 0.5
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| 19 | lobotomize-villagers:
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| 20 | # Makes villagers tick less often if they are stuck in a 1x1 space.
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| 21 | enabled: false
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| 22 | # Decides the interval in between villager ticks when lobotomized.
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| 23 | tick-interval: 20
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| 24 |
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| 25 |
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| 26 | # Automatically modifies dynamic settings based on the server performance.
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| 27 | dynamic:
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| 28 | # Enables dynamic performance checks.
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| 29 | enabled: false
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| 30 | # The average MSPT to target.
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| 31 | target-mspt: 35
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| 32 | # The settings that will be decreased when the server is overloaded, in the specified order.
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| 33 | # Removing a setting from the list will disable it.
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| 34 | # â–º max = The maximum value the server will increase the setting to.
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| 35 | # â–º min = The minimum value the server will decrease the setting to.
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| 36 | # â–º increment = The amount the setting will be increased or decreased by.
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| 37 | # â–º interval = The amount of seconds between each check to increase or decrease.
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| 38 | dynamic-settings:
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| 39 | - setting: 'CHUNK_TICK_DISTANCE'
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| 40 | max: 10
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| 41 | min: 2
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| 42 | increment: 1
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| 43 | interval: 15
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| 44 |
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| 45 | - setting: 'MOBCAP_PERCENTAGE'
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| 46 | max: 100
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| 47 | min: 30
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| 48 | increment: 10
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| 49 | interval: 15
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| 50 |
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| 51 | - setting: 'SIMULATION_DISTANCE'
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| 52 | max: 10
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| 53 | min: 2
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| 54 | increment: 1
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| 55 | interval: 15
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| 56 |
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| 57 | - setting: 'VIEW_DISTANCE'
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| 58 | max: 10
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| 59 | min: 2
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| 60 | increment: 1
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| 61 | interval: 150
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| 62 |
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| 63 |
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| 64 | # A special mobcap that only affects the breeding of animals and villagers.
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| 65 | breeding-cap:
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| 66 | # Enables breeding caps.
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| 67 | enabled: false
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| 68 | # The breeding cap for villagers.
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| 69 | # â–º limit = The limit of mobs of the same type within range. Setting this to negative will disable the breeding cap.
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| 70 | # â–º range = The range it will check for entities of the same type.
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| 71 | villagers:
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| 72 | limit: 32
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| 73 | range: 64
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| 74 |
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| 75 | # The breeding cap for animals.
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| 76 | # Note that this cap only checks for animals of the same type.
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| 77 | # If the limit is 32 you can still breed 32 cows and 32 pigs next to each other.
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| 78 | animals:
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| 79 | limit: 32
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| 80 | range: 64
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| 81 |
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| 82 |
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| 83 | # Gives more control over mob spawning.
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| 84 | mob-spawning:
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| 85 | # Mobcap settings for zombie reinforcements.
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| 86 | # â–º enforce-mobcaps = Whether to enforce mobcaps for this type of mobspawning.
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| 87 | # â–º additional-capacity = Additional capacity for this specific mobcap. Decides how much it can spawn over the regular mobcap.
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| 88 | # It is recommended to allow them to spawn a bit over the regular mobcap as they would otherwise never get a chance to spawn.
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| 89 | zombie-reinforcements:
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| 90 | enforce-mobcap: false
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| 91 | additional-capacity: 32
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| 92 |
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| 93 | # Mobcap settings for zombified piglin spawning from nether portal random ticks.
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| 94 | nether-portal-randomticks:
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| 95 | enforce-mobcap: false
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| 96 | additional-capacity: 32
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| 97 |
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| 98 | # Mobcap settings for mobs spawned from monster spawners.
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| 99 | monster-spawners:
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| 100 | enforce-mobcap: false
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| 101 | additional-capacity: 32
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| 102 |
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| 103 | # A list of mob categories with their respective mobcap and spawn interval.
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| 104 | # â–º category = The vanilla spawn category.
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| 105 | # â–º mobcap = The maximum amount of entities in the same category that can spawn near a player.
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| 106 | # â–º spawn-interval = The interval between spawn attempts in ticks. Higher values mean less frequent spawn attempts.
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| 107 | categories:
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| 108 | - category: 'MONSTER'
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| 109 | mobcap: 90
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| 110 | spawn-interval: 1
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| 111 |
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| 112 | - category: 'CREATURE'
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| 113 | mobcap: 25
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| 114 | spawn-interval: 400
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| 115 |
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| 116 | - category: 'AMBIENT'
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| 117 | mobcap: 15
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| 118 | spawn-interval: 1
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| 119 |
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| 120 | - category: 'AXOLOTLS'
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| 121 | mobcap: 5
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| 122 | spawn-interval: 1
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| 123 |
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| 124 | - category: 'UNDERGROUND_WATER_CREATURE'
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| 125 | mobcap: 5
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| 126 | spawn-interval: 1
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| 127 |
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| 128 | - category: 'WATER_CREATURE'
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| 129 | mobcap: 5
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| 130 | spawn-interval: 1
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| 131 |
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| 132 | - category: 'WATER_AMBIENT'
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| 133 | mobcap: 20
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| 134 | spawn-interval: 1
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| 135 |
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| 136 |
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| 137 | # Settings for commands and their formatting.
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| 138 | commands:
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| 139 | # Enables the /servercore status command.
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| 140 | status-enabled: true
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| 141 | # Enables the /mobcaps command.
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| 142 | mobcaps-enabled: true
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| 143 | colors:
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| 144 | # The colors used in command feedback. You can use hex codes or minecraft legacy color names.
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| 145 | # The primary color is the most used color in command feedback.
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| 146 | primary: 'dark_aqua'
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| 147 | # The secondary color is used for highlighting important information, like values.
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| 148 | secondary: 'green'
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| 149 | # The tertiary color is mostly used for text in titles.
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| 150 | tertiary: 'aqua'
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| 151 |
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| 152 |
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| 153 | # Activation range can drastically reduce the amount of lag caused by ticking entities.
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| 154 | # It does this by cleverly skipping certain entity ticks based on the distance to players and other factors, like immunity checks.
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| 155 | # Immunity checks determine whether an entity should be ticked even when it's outside the activation range, like for example when it is falling or takes damage.
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| 156 | # Note: while this is a very powerful feature, it can still slow down mobfarms and break very specific technical contraptions.
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| 157 | activation-range:
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| 158 | # Enables activation range.
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| 159 | enabled: false
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| 160 | # Briefly ticks entities newly added to the world for 10 seconds (includes both spawning and loading).
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| 161 | # This gives them a chance to properly immunize when they are spawned if they should be. Can be helpful for mobfarms.
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| 162 | tick-new-entities: true
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| 163 | # Enables vertical range checks. By default, activation ranges only work horizontally.
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| 164 | # This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms.
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| 165 | use-vertical-range: false
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| 166 | # Skips 1/4th of entity ticks whilst not immune.
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| 167 | # This affects entities that are within the activation range, but not immune (for example by falling or being in water).
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| 168 | skip-non-immune: false
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| 169 | # Allows villagers to tick regardless of the activation range when panicking.
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| 170 | villager-tick-panic: true
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| 171 | # The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks).
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| 172 | villager-work-immunity-after: 20
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| 173 | # The amount of ticks an inactive villager will wake up for when it has work immunity.
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| 174 | villager-work-immunity-for: 20
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| 175 | # A list of entity types that should be excluded from activation range checks.
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| 176 | excluded-entity-types:
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| 177 | - 'minecraft:warden'
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| 178 | - 'minecraft:ghast'
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| 179 | - 'minecraft:hopper_minecart'
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| 180 | # The activation type that will get assigned to any entity that doesn't have a custom activation type.
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| 181 | # â–º activation-range = The range an entity is required to be in from a player to be activated.
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| 182 | # â–º tick-interval = The interval between 'active' ticks whilst the entity is inactive. Negative values will disable these active ticks.
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| 183 | # â–º wakeup-interval = The interval between inactive entity wakeups in seconds.
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| 184 | # â–º extra-height-up = Allows entities to be ticked when far above the player when vertical range is in use.
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| 185 | # â–º extra-height-down = Allows entities to be ticked when far below the player when vertical range is in use.
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| 186 | default-activation-type:
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| 187 | activation-range: 16
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| 188 | tick-interval: 20
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| 189 | wakeup-interval: -1
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| 190 | extra-height-up: false
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| 191 | extra-height-down: false
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| 192 |
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| 193 | # A list of custom activation types.
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| 194 | # â–º name = The name of the activation type.
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| 195 | # â–º entity-matcher = A list of conditions to filter entities. Only one of these conditions needs to be met for an entity to match.
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| 196 | # â–º If an entity matches multiple activation types, the one highest in the list will be used. The conditions accept the following formats:
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| 197 | # - Entity type matching | Uses the entity type's identifier. | 'minecraft:zombie' matches zombies, but for example not husks or drowned.
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| 198 | # - Typeof class matching | Uses the 'typeof:' prefix. | 'typeof:monster' matches all monsters.
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| 199 | # â–º Available typeof classes: mob, monster, raider, neutral, ambient, animal, water_animal, flying_animal, flying_monster, villager.
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| 200 | custom-activation-types:
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| 201 | - name: 'raider'
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| 202 | activation-range: 48
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| 203 | tick-interval: 20
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| 204 | wakeup-interval: 20
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| 205 | extra-height-up: true
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| 206 | extra-height-down: false
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| 207 | entity-matcher:
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| 208 | - 'typeof:raider'
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| 209 |
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| 210 | - name: 'water'
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| 211 | activation-range: 16
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| 212 | tick-interval: 20
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| 213 | wakeup-interval: 60
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| 214 | extra-height-up: false
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| 215 | extra-height-down: false
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| 216 | entity-matcher:
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| 217 | - 'typeof:water_animal'
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| 218 |
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| 219 | - name: 'villager'
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| 220 | activation-range: 16
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| 221 | tick-interval: 20
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| 222 | wakeup-interval: 30
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| 223 | extra-height-up: false
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| 224 | extra-height-down: false
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| 225 | entity-matcher:
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| 226 | - 'typeof:villager'
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| 227 |
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| 228 | - name: 'zombie'
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| 229 | activation-range: 16
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| 230 | tick-interval: 20
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| 231 | wakeup-interval: 20
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| 232 | extra-height-up: true
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| 233 | extra-height-down: false
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| 234 | entity-matcher:
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| 235 | - 'minecraft:zombie'
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| 236 | - 'minecraft:husk'
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| 237 |
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| 238 | - name: 'monster-below'
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| 239 | activation-range: 32
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| 240 | tick-interval: 20
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| 241 | wakeup-interval: 20
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| 242 | extra-height-up: true
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| 243 | extra-height-down: true
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| 244 | entity-matcher:
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| 245 | - 'minecraft:creeper'
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| 246 | - 'minecraft:slime'
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| 247 | - 'minecraft:magma_cube'
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| 248 | - 'minecraft:hoglin'
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| 249 |
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| 250 | - name: 'flying-monster'
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| 251 | activation-range: 48
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| 252 | tick-interval: 20
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| 253 | wakeup-interval: 20
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| 254 | extra-height-up: true
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| 255 | extra-height-down: false
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| 256 | entity-matcher:
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| 257 | - 'minecraft:ghast'
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| 258 | - 'minecraft:phantom'
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| 259 |
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| 260 | - name: 'monster'
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| 261 | activation-range: 32
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| 262 | tick-interval: 20
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| 263 | wakeup-interval: 20
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| 264 | extra-height-up: true
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| 265 | extra-height-down: false
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| 266 | entity-matcher:
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| 267 | - 'typeof:monster'
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| 268 |
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| 269 | - name: 'animal'
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| 270 | activation-range: 16
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| 271 | tick-interval: 20
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| 272 | wakeup-interval: 60
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| 273 | extra-height-up: false
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| 274 | extra-height-down: false
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| 275 | entity-matcher:
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| 276 | - 'typeof:animal'
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| 277 | - 'typeof:ambient'
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| 278 |
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| 279 | - name: 'creature'
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| 280 | activation-range: 24
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| 281 | tick-interval: 20
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| 282 | wakeup-interval: 30
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| 283 | extra-height-up: false
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| 284 | extra-height-down: false
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| 285 | entity-matcher:
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| 286 | - 'typeof:mob'
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